Search results
Create the page "Bit" on this wiki! See also the search results found.
Page title matches
- ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]11 KB (1,587 words) - 17:45, 8 April 2024
- #REDIRECT [[List of games with 8-bit paletted texture support]]63 bytes (9 words) - 04:19, 5 April 2013
- ...he card has not yet been tested in an 8-bit slot. If the card ''is'' an 8-bit card then this value is automatically set to '''Yes''' so it can be omitted ...in a machine with only 8-bit slots saves the hassle of trying to find an 8-bit card to use.892 bytes (173 words) - 19:59, 17 April 2016
- [[Has type::Number]] of 8-bit ISA slots. Set to 0 or omit entirely if there are none.86 bytes (16 words) - 14:54, 18 March 2016
- [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.87 bytes (16 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 32-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 32-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 133MHz PCI slots. Set to 0 or omit entirely if there are none.94 bytes (17 words) - 14:55, 18 March 2016
Page text matches
- ...ramebuffer and 2 MB as texture memory. The RAM banks are on independent 64-bit buses. A Pentium 90 with 8 MB RAM was considered the minimal specifications ...tions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000.32 KB (5,353 words) - 22:25, 15 June 2022
- Something about infinite planes and dummied-out 24-bit rendering.5 KB (737 words) - 22:23, 15 June 2022
- ...Their Direct3D driver supports two critical old features, fog table and 8-bit palettized textures. OpenGL compatibility and performance are second to non ...r Direct3D 5 and has also good OpenGL compatibility. It renders at only 16-bit color depth. The 3D performance is competitive with [[3dfx|Voodoo Graphics]19 KB (3,051 words) - 08:13, 13 January 2019
- ...board that had a 64-bit memory bus (486 and earlier used a 32-bit, or a 16-bit memory bus).14 KB (2,343 words) - 00:11, 19 October 2020
- ...s from OPTi were crude reworkings of their 486 chipsets that still used 32-bit data paths. These motherboards allowed SIMMs to be installed one at a time, ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)2 KB (305 words) - 11:38, 26 November 2015
- ...be slower than a Pentium at the same clock speed. In the best case with 32-bit code or heavy FPU operation, it far outperforms Pentium. ...ards that support the latest incarnation of Pentium 3 (the Tualatin) are a bit more tricky to find as these started to get hit by the capacitor plague and22 KB (3,456 words) - 10:00, 17 December 2020
- | 100-166 MHz DDR<br />2x64-bit | 100-166 MHz DDR<br />2x64-bit8 KB (1,239 words) - 12:18, 21 February 2013
- ...rendering at any resolution that can fit within that. It is capable of 32-bit rendering color depth although the performance hit is considerable. It is A ...-texturing will fix this. Z-fighting may also be a problem and enabling 32-bit z-buffer can help this.7 KB (1,087 words) - 07:25, 5 April 2018
- ...php/List_of_games_with_8-bit_paletted_texture_support List of games with 8-bit paletted texture support]4 KB (572 words) - 18:26, 4 November 2022
- ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]11 KB (1,587 words) - 17:45, 8 April 2024
- *[[List of games with 8-bit paletted texture support]]168 bytes (24 words) - 18:15, 4 November 2022
- ...O memory. Some of the earliest Socket 3 motherboards also used the older 8-bit memory slots, of which 4 identical modules needed to be fitted. ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)*SiS 401/402 ISA7 KB (1,113 words) - 08:21, 11 October 2020
- The V2x00 is also capable of 3D rendering in 32-bit color depth. *128-bit bus architecture5 KB (747 words) - 19:56, 28 April 2013
- 16-bit ISA expansion card, standalone version of the DB50XG/DB60XG. Features no co4 KB (601 words) - 10:52, 11 October 2017
- Like the 911 but with 24-bit true-color acceleration. Less buggy version of 924 with 24/32-bit true-color acceleration, DRAM or VRAM9 KB (1,363 words) - 16:38, 6 December 2016
- ...he chip that put AMD on the map. Am386 was made in both 16-bit "SX" and 32-bit "DX" versions. ...gn with a CISC front end, and shared at lot in common with Pentium Pro. 32-bit integer performance was indeed competitive with Pentium pro, but it lacked13 KB (2,290 words) - 18:04, 22 October 2015
- ...e very common in games of the day. Some Direct3D games use features like 8-bit paletted textures and table fog which are 3dfx-related features that not al ATI cards are best avoided because they do not support table fog or 8-bit paletted textures.5 KB (836 words) - 13:29, 4 March 2013
- ...as compatible with the 486DX bus. These chips are 64-bit internally and 32-bit externally. They have 16kb of L1 cache that can be configured as either wri5 KB (886 words) - 18:01, 22 October 2015
- *ARK1000PV, 32-bit acceleration, PCI & VLB *ARK2000PV, 64-bit acceleration, PCI & VLB218 bytes (32 words) - 16:17, 6 September 2015
- | 16-bit 48 kHz | 16-bit 48 kHz7 KB (1,104 words) - 06:38, 12 March 2013
- Disabling r_surfacelookup will make the CPU perform the 8 to 16 bit15 KB (2,616 words) - 08:35, 24 February 2013
- Any 16 bit related code like DOS programs are run in a Virtual DOS machine (NTVDM). It ...Just like Windows 8 and 8.1, it doesn't allow the desktop to be set to 16-bit or 256 color mode but allows applications to use it. Several game compatibi8 KB (1,308 words) - 02:24, 8 November 2022
- * Port: 8-bit PC/XT bus * Port: 8-bit PC/XT bus46 KB (7,128 words) - 22:56, 20 May 2021
- #REDIRECT [[List of games with 8-bit paletted texture support]]63 bytes (9 words) - 04:19, 5 April 2013
- ...map resolutions up to 1024x1024. 3D rendering color depth is limited to 16-bit, but the chip has good dithering quality. Its performance allows it to comp3 KB (508 words) - 19:31, 11 May 2013
- ...solution. Permedia 2 supports AGP texturing as well as 3D rendering in 32-bit color depth. However, it does not support colored vertex blending, which re7 KB (1,165 words) - 19:27, 11 May 2013
- Similar to ET4000AX, but with 32-bit windows graphics acceleration. ...2MB. DRAM interleaving provided roughly 85% of the throughput of a true 64-bit interface.2 KB (309 words) - 11:20, 11 October 2020
- *8-bit ISA *16-bit ISA4 KB (672 words) - 02:29, 25 January 2014
- ...ckages for 386DX and 486SX busses respectively. The SXLC chips were the 16-bit 386SX parts. Speeds ranged from 40 to 66MHz. Clock doubling circuitry is pr2 KB (300 words) - 10:11, 22 May 2014
- ...its way into desktop systems as well. Despite being handicapped with a 16-bit external bus, the performance was generally excellent. These chips were onl ...ernal cache and-clock doubling. IBM now produced a 386DX bus compatible 32-bit version as well (486DLC2). The DLC performed about as well as a full blown3 KB (542 words) - 11:45, 27 December 2015
- ...ores (Imagine 128) in the same fashion as ATi. It was one of the first 128-bit (internally) graphics accelerators on the market. Imagine 128 was somewhat879 bytes (141 words) - 18:40, 6 June 2014
- 32-bit x86 processors on PC motherboards. The company had an initial public offeri1 KB (173 words) - 18:41, 7 December 2015
- | STB Sprint || 32-bit ???13 KB (1,872 words) - 04:13, 14 July 2023
- </font> <font face="Arial"> BIOS type select 8-bit </font> BIOS type select 16-bit20 KB (2,490 words) - 11:59, 23 December 2015
- </font> <font face="Arial"> BIOS type select 8-bit </font> BIOS type select 16-bit20 KB (2,490 words) - 12:03, 23 December 2015
- 32-bit external memory card slot 32-bit external memory card13 KB (1,742 words) - 12:31, 23 December 2015
- | Bus width = 32-bit309 bytes (42 words) - 17:39, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes2 KB (273 words) - 19:49, 21 April 2016
- | Bus width = 8-bit1 KB (138 words) - 19:44, 20 March 2016
- ...he card has not yet been tested in an 8-bit slot. If the card ''is'' an 8-bit card then this value is automatically set to '''Yes''' so it can be omitted ...in a machine with only 8-bit slots saves the hassle of trying to find an 8-bit card to use.892 bytes (173 words) - 19:59, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes2 KB (261 words) - 17:09, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes5 KB (722 words) - 17:12, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?315 bytes (47 words) - 14:26, 24 January 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes2 KB (316 words) - 05:04, 23 April 2018
- | ?Is 8-bit ISA compatible = 8-bit ISA?302 bytes (46 words) - 19:46, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (146 words) - 08:49, 17 April 2016
- | Bus width = 32-bit This card uses S416270DJ-06 RAM chips. This is a 256k x 16-bit 60ns 5V EDO chip<ref>http://planetgeek.net/micronusa.htm</ref>, in a 40-pin1 KB (157 words) - 12:20, 14 February 2016
- | Bus width = 32-bit1 KB (218 words) - 13:53, 14 February 2016
- | ?Is 8-bit ISA compatible#✓,✕ = 8-bit ISA?762 bytes (112 words) - 18:30, 20 March 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes3 KB (399 words) - 22:28, 8 January 2017
- | Bus width = 16-bit | 8-bit ISA compatible = No1 KB (156 words) - 21:15, 24 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (155 words) - 08:49, 17 April 2016
- | Bus width = 32-bit319 bytes (45 words) - 17:34, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (196 words) - 15:47, 13 February 2016
- | Bus width = 8-bit775 bytes (101 words) - 17:27, 13 February 2016
- Any known issues running Windows XP 32 bit with 8 GB RAM installed? Why do some games demand a 256 colors or 16-bit desktop color depth?27 KB (4,343 words) - 01:43, 21 November 2022
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (179 words) - 08:50, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (205 words) - 08:45, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (145 words) - 08:49, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (199 words) - 16:26, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible =2 KB (223 words) - 16:41, 13 February 2016
- | Bus width = 8-bit1 KB (175 words) - 16:22, 13 February 2016
- | Bus width = 16-bit1 KB (183 words) - 16:28, 13 February 2016
- | Bus width = 8-bit1 KB (211 words) - 16:06, 13 February 2016
- | Bus width = 8-bit1 KB (194 words) - 16:38, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible =2 KB (315 words) - 16:12, 13 February 2016
- | Bus width = 8-bit | 8-bit ISA compatible =2 KB (227 words) - 16:00, 13 February 2016
- | Bus width = 16-bit | 8-bit ISA compatible =2 KB (245 words) - 17:11, 13 February 2016
- ** ISA: '''[[Allows value::8-bit]]''', '''[[Allows value::16-bit]]''' ** VLB: '''32-bit''' (VLB 1.0), '''64-bit''' (VLB 2.0)976 bytes (162 words) - 00:25, 4 February 2016
- | Bus width = 1-bit2 KB (237 words) - 21:32, 25 March 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (147 words) - 15:10, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?705 bytes (107 words) - 22:13, 25 March 2016
- | Bus width = 1-bit904 bytes (127 words) - 21:32, 25 March 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?539 bytes (81 words) - 15:05, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?2 KB (346 words) - 15:30, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?784 bytes (117 words) - 15:52, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?2 KB (235 words) - 22:31, 13 February 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?2 KB (323 words) - 19:44, 13 February 2016
- | Bus width = 1-bit1 KB (150 words) - 21:32, 25 March 2016
- | Bus width = 32-bit | 8-bit ISA compatible = Yes2 KB (320 words) - 12:13, 20 March 2016
- [[Has type::Number]] of 8-bit ISA slots. Set to 0 or omit entirely if there are none.86 bytes (16 words) - 14:54, 18 March 2016
- [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.87 bytes (16 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 32-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 32-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.93 bytes (17 words) - 14:55, 18 March 2016
- [[Has type::Number]] of 64-bit 133MHz PCI slots. Set to 0 or omit entirely if there are none.94 bytes (17 words) - 14:55, 18 March 2016
- | Bus width = 32-bit | 8-bit ISA compatible = Yes4 KB (623 words) - 16:59, 18 August 2021
- | Bus width = 16-bit | 8-bit ISA compatible = Yes2 KB (325 words) - 00:27, 20 April 2020
- | Bus width = 1-bit878 bytes (122 words) - 21:32, 25 March 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (200 words) - 08:50, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (182 words) - 08:50, 17 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =2 KB (211 words) - 21:34, 9 January 2019
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (199 words) - 08:49, 17 April 2016
- ...2 (1992) supported hardware acceleration for both [[8-bit color]] and [[16-bit color]]. It was one of the lowest-priced SVGA controllers to support both. * CL-GD5420 – ISA SVGA chipset, highly integrated (15 bit [[RAMDAC]] + PLL), 1 [[megabyte|MB]].10 KB (1,479 words) - 16:17, 24 March 2016
- ...'8-bit''' or '''16-bit''' as appropriate for PIO-0 only (all others are 16-bit)2 KB (305 words) - 22:23, 17 April 2016
- | Bus width = 32-bit | Max memory = 2 MB <!-- 4x 256K/16-bit chips -->4 KB (584 words) - 20:07, 16 April 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?633 bytes (91 words) - 20:07, 16 April 2016
- | ?Is 8-bit ISA compatible = 8-bit ISA?2 KB (231 words) - 23:06, 16 April 2016
- | Bus width = 16-bit1 KB (151 words) - 23:11, 16 April 2016
- | Bus width = 16-bit | 8-bit ISA compatible =3 KB (379 words) - 11:04, 26 February 2017
- | Bus width = 8-bit2 KB (242 words) - 15:03, 17 April 2016
- | ?Is 8-bit ISA compatible#✓,✕ = 8-bit ISA?470 bytes (63 words) - 14:46, 17 April 2016
- ...ral registers. Provide a value with a suffix, such as '''16 bit''', '''32 bit''', etc.162 bytes (22 words) - 19:20, 23 April 2016
- ...the data bus.) Provide a value with a suffix, such as '''16 bit''', '''32 bit''', etc.185 bytes (28 words) - 19:21, 23 April 2016
- | Bus width = 64-bit | Reg size = 32 bit1 KB (147 words) - 22:46, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit1 KB (160 words) - 22:46, 2 May 2020
- | Bus width = 8-bit The '''KT-204''' is an 8-bit floppy controller capable of supporting up to four 1.44MB drives. It inclu3 KB (411 words) - 18:45, 24 December 2016
- | Bus width = 16-bit | 8-bit ISA compatible = Yes3 KB (485 words) - 23:31, 26 November 2016
- | Bus width = 16-bit | 8-bit ISA compatible = ?2 KB (354 words) - 10:48, 27 November 2016
- | Bus width = 32-bit2 KB (316 words) - 22:23, 14 December 2016
- | Bus width = 16-bit | 8-bit ISA compatible = No1 KB (166 words) - 21:57, 1 January 2017
- | ?Is 8-bit ISA compatible = 8-bit ISA?1,002 bytes (161 words) - 22:04, 1 January 2017
- | Bus width = 32-bit | 8-bit ISA compatible = Yes2 KB (312 words) - 18:25, 11 February 2017
- | Bus width = 16-bit | 8-bit ISA compatible = ?1 KB (182 words) - 15:24, 20 March 2017
- | Bus width = 16-bit | 8-bit ISA compatible =3 KB (419 words) - 11:31, 9 April 2017
- | Bus width = 32-bit This card uses S416270DJ-06 RAM chips. This is a 256k x 16-bit 60ns 5V EDO chip<ref>http://planetgeek.net/micronusa.htm</ref>, in a 40-pin1 KB (226 words) - 00:51, 5 February 2018
- | Bus width = 32-bit | 8-bit ISA compatible = Yes4 KB (554 words) - 09:06, 6 February 2018
- ...dules have 72 Pins and a data with of the modules is 32 bit without and 36 bit with parity. While most Pentium class machines need the modules installed i ...tion released 72pin SIMMs not compatile with PCs. Notably IBM made some 40 Bit SIMMs for their RS/6000 line and hp modules from hp 9000 series are not com3 KB (499 words) - 17:43, 18 February 2020
- | Bus width = 16-bit | 8-bit ISA compatible = Yes1 KB (228 words) - 20:51, 15 March 2018
- | Bus width = 16-bit | 8-bit ISA compatible =1 KB (147 words) - 08:08, 13 August 2018
- | Bus width = 16-bit | 8-bit ISA compatible =2 KB (214 words) - 22:39, 9 January 2019
- *4 x 8-bit ISA Slots * Re-arranged board to allow 16-bit cards in 3 of the 4 slots instead of 1 of the 42 KB (345 words) - 19:50, 5 February 2020
- | Bus width = 64-bit | Reg size = 32 bit1 KB (147 words) - 22:46, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit2 KB (238 words) - 22:48, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit953 bytes (130 words) - 22:47, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit955 bytes (131 words) - 22:47, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit953 bytes (130 words) - 22:48, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit961 bytes (131 words) - 23:03, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit934 bytes (127 words) - 22:47, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit897 bytes (121 words) - 22:49, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit850 bytes (114 words) - 22:45, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit850 bytes (114 words) - 22:45, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit854 bytes (114 words) - 22:45, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit860 bytes (115 words) - 22:45, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit848 bytes (113 words) - 22:44, 2 May 2020
- | Bus width = 32-bit | Reg size = 32 bit838 bytes (113 words) - 22:53, 2 May 2020
- | Bus width = 32-bit | Reg size = 32 bit838 bytes (113 words) - 23:30, 2 May 2020
- | Bus width = 32-bit | Reg size = 32 bit838 bytes (113 words) - 22:14, 2 May 2020
- | Bus width = 32-bit | Reg size = 32 bit844 bytes (113 words) - 22:54, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit843 bytes (115 words) - 23:01, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit842 bytes (115 words) - 23:02, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit930 bytes (129 words) - 23:07, 2 May 2020
- | Bus width = 64-bit | Reg size = 32 bit930 bytes (129 words) - 23:10, 2 May 2020
- | Bus width = 32-bit | 8-bit ISA compatible = Yes2 KB (199 words) - 23:29, 2 May 2020
- ...- 33.8 GB limit - BIOS before this date often stored the cylinders as a 16 bit value, so they may have issues when a drive reports cylinders > 65535. Dri14 KB (2,143 words) - 03:42, 2 March 2023
- *[https://www.vogons.org/viewtopic.php?f=63&t=58930 Table Fog & 8-bit Paletted Textures] - forum discussion with screenshots ...php/List_of_games_with_8-bit_paletted_texture_support List of games with 8-bit paletted texture support]10 KB (1,510 words) - 20:16, 12 April 2024
- * Take the best result out of 3 runs. The first run is always a bit slow. 2 & 3 should be very similar.361 bytes (59 words) - 20:59, 30 May 2022