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  • ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]
    11 KB (1,587 words) - 17:45, 8 April 2024
  • #REDIRECT [[List of games with 8-bit paletted texture support]]
    63 bytes (9 words) - 04:19, 5 April 2013
  • ...he card has not yet been tested in an 8-bit slot. If the card ''is'' an 8-bit card then this value is automatically set to '''Yes''' so it can be omitted ...in a machine with only 8-bit slots saves the hassle of trying to find an 8-bit card to use.
    892 bytes (173 words) - 19:59, 17 April 2016
  • [[Has type::Number]] of 8-bit ISA slots. Set to 0 or omit entirely if there are none.
    86 bytes (16 words) - 14:54, 18 March 2016
  • [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.
    87 bytes (16 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 133MHz PCI slots. Set to 0 or omit entirely if there are none.
    94 bytes (17 words) - 14:55, 18 March 2016

Page text matches

  • ...ramebuffer and 2 MB as texture memory. The RAM banks are on independent 64-bit buses. A Pentium 90 with 8 MB RAM was considered the minimal specifications ...tions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000.
    32 KB (5,353 words) - 22:25, 15 June 2022
  • Something about infinite planes and dummied-out 24-bit rendering.
    5 KB (737 words) - 22:23, 15 June 2022
  • ...Their Direct3D driver supports two critical old features, fog table and 8-bit palettized textures. OpenGL compatibility and performance are second to non ...r Direct3D 5 and has also good OpenGL compatibility. It renders at only 16-bit color depth. The 3D performance is competitive with [[3dfx|Voodoo Graphics]
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...board that had a 64-bit memory bus (486 and earlier used a 32-bit, or a 16-bit memory bus).
    14 KB (2,343 words) - 00:11, 19 October 2020
  • ...s from OPTi were crude reworkings of their 486 chipsets that still used 32-bit data paths. These motherboards allowed SIMMs to be installed one at a time, ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)
    2 KB (305 words) - 11:38, 26 November 2015
  • ...be slower than a Pentium at the same clock speed. In the best case with 32-bit code or heavy FPU operation, it far outperforms Pentium. ...ards that support the latest incarnation of Pentium 3 (the Tualatin) are a bit more tricky to find as these started to get hit by the capacitor plague and
    22 KB (3,456 words) - 10:00, 17 December 2020
  • | 100-166 MHz DDR<br />2x64-bit | 100-166 MHz DDR<br />2x64-bit
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...rendering at any resolution that can fit within that. It is capable of 32-bit rendering color depth although the performance hit is considerable. It is A ...-texturing will fix this. Z-fighting may also be a problem and enabling 32-bit z-buffer can help this.
    7 KB (1,087 words) - 07:25, 5 April 2018
  • ...php/List_of_games_with_8-bit_paletted_texture_support List of games with 8-bit paletted texture support]
    4 KB (572 words) - 18:26, 4 November 2022
  • ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]
    11 KB (1,587 words) - 17:45, 8 April 2024
  • *[[List of games with 8-bit paletted texture support]]
    168 bytes (24 words) - 18:15, 4 November 2022
  • ...O memory. Some of the earliest Socket 3 motherboards also used the older 8-bit memory slots, of which 4 identical modules needed to be fitted. ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)*SiS 401/402 ISA
    7 KB (1,113 words) - 08:21, 11 October 2020
  • The V2x00 is also capable of 3D rendering in 32-bit color depth. *128-bit bus architecture
    5 KB (747 words) - 19:56, 28 April 2013
  • 16-bit ISA expansion card, standalone version of the DB50XG/DB60XG. Features no co
    4 KB (601 words) - 10:52, 11 October 2017
  • Like the 911 but with 24-bit true-color acceleration. Less buggy version of 924 with 24/32-bit true-color acceleration, DRAM or VRAM
    9 KB (1,363 words) - 16:38, 6 December 2016
  • ...he chip that put AMD on the map. Am386 was made in both 16-bit "SX" and 32-bit "DX" versions. ...gn with a CISC front end, and shared at lot in common with Pentium Pro. 32-bit integer performance was indeed competitive with Pentium pro, but it lacked
    13 KB (2,290 words) - 18:04, 22 October 2015
  • ...e very common in games of the day. Some Direct3D games use features like 8-bit paletted textures and table fog which are 3dfx-related features that not al ATI cards are best avoided because they do not support table fog or 8-bit paletted textures.
    5 KB (836 words) - 13:29, 4 March 2013
  • ...as compatible with the 486DX bus. These chips are 64-bit internally and 32-bit externally. They have 16kb of L1 cache that can be configured as either wri
    5 KB (886 words) - 18:01, 22 October 2015
  • *ARK1000PV, 32-bit acceleration, PCI & VLB *ARK2000PV, 64-bit acceleration, PCI & VLB
    218 bytes (32 words) - 16:17, 6 September 2015
  • | 16-bit 48 kHz | 16-bit 48 kHz
    7 KB (1,104 words) - 06:38, 12 March 2013
  • Disabling r_surfacelookup will make the CPU perform the 8 to 16 bit
    15 KB (2,616 words) - 08:35, 24 February 2013
  • Any 16 bit related code like DOS programs are run in a Virtual DOS machine (NTVDM). It ...Just like Windows 8 and 8.1, it doesn't allow the desktop to be set to 16-bit or 256 color mode but allows applications to use it. Several game compatibi
    8 KB (1,308 words) - 02:24, 8 November 2022
  • * Port: 8-bit PC/XT bus * Port: 8-bit PC/XT bus
    46 KB (7,128 words) - 22:56, 20 May 2021
  • #REDIRECT [[List of games with 8-bit paletted texture support]]
    63 bytes (9 words) - 04:19, 5 April 2013
  • ...map resolutions up to 1024x1024. 3D rendering color depth is limited to 16-bit, but the chip has good dithering quality. Its performance allows it to comp
    3 KB (508 words) - 19:31, 11 May 2013
  • ...solution. Permedia 2 supports AGP texturing as well as 3D rendering in 32-bit color depth. However, it does not support colored vertex blending, which re
    7 KB (1,165 words) - 19:27, 11 May 2013
  • Similar to ET4000AX, but with 32-bit windows graphics acceleration. ...2MB. DRAM interleaving provided roughly 85% of the throughput of a true 64-bit interface.
    2 KB (309 words) - 11:20, 11 October 2020
  • *8-bit ISA *16-bit ISA
    4 KB (672 words) - 02:29, 25 January 2014
  • ...ckages for 386DX and 486SX busses respectively. The SXLC chips were the 16-bit 386SX parts. Speeds ranged from 40 to 66MHz. Clock doubling circuitry is pr
    2 KB (300 words) - 10:11, 22 May 2014
  • ...its way into desktop systems as well. Despite being handicapped with a 16-bit external bus, the performance was generally excellent. These chips were onl ...ernal cache and-clock doubling. IBM now produced a 386DX bus compatible 32-bit version as well (486DLC2). The DLC performed about as well as a full blown
    3 KB (542 words) - 11:45, 27 December 2015
  • ...ores (Imagine 128) in the same fashion as ATi. It was one of the first 128-bit (internally) graphics accelerators on the market. Imagine 128 was somewhat
    879 bytes (141 words) - 18:40, 6 June 2014
  • 32-bit x86 processors on PC motherboards. The company had an initial public offeri
    1 KB (173 words) - 18:41, 7 December 2015
  • | STB Sprint || 32-bit ???
    13 KB (1,872 words) - 04:13, 14 July 2023
  • </font> <font face="Arial"> BIOS type select 8-bit </font> BIOS type select 16-bit
    20 KB (2,490 words) - 11:59, 23 December 2015
  • </font> <font face="Arial"> BIOS type select 8-bit </font> BIOS type select 16-bit
    20 KB (2,490 words) - 12:03, 23 December 2015
  • 32-bit external memory card slot 32-bit external memory card
    13 KB (1,742 words) - 12:31, 23 December 2015
  • | Bus width = 32-bit
    309 bytes (42 words) - 17:39, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    2 KB (273 words) - 19:49, 21 April 2016
  • | Bus width = 8-bit
    1 KB (138 words) - 19:44, 20 March 2016
  • ...he card has not yet been tested in an 8-bit slot. If the card ''is'' an 8-bit card then this value is automatically set to '''Yes''' so it can be omitted ...in a machine with only 8-bit slots saves the hassle of trying to find an 8-bit card to use.
    892 bytes (173 words) - 19:59, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    2 KB (261 words) - 17:09, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    5 KB (722 words) - 17:12, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    315 bytes (47 words) - 14:26, 24 January 2016
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    2 KB (316 words) - 05:04, 23 April 2018
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    302 bytes (46 words) - 19:46, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (146 words) - 08:49, 17 April 2016
  • | Bus width = 32-bit This card uses S416270DJ-06 RAM chips. This is a 256k x 16-bit 60ns 5V EDO chip<ref>http://planetgeek.net/micronusa.htm</ref>, in a 40-pin
    1 KB (157 words) - 12:20, 14 February 2016
  • | Bus width = 32-bit
    1 KB (218 words) - 13:53, 14 February 2016
  • | ?Is 8-bit ISA compatible#✓,✕ = 8-bit ISA?
    762 bytes (112 words) - 18:30, 20 March 2016
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    3 KB (399 words) - 22:28, 8 January 2017
  • | Bus width = 16-bit | 8-bit ISA compatible = No
    1 KB (156 words) - 21:15, 24 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (155 words) - 08:49, 17 April 2016
  • | Bus width = 32-bit
    319 bytes (45 words) - 17:34, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (196 words) - 15:47, 13 February 2016
  • | Bus width = 8-bit
    775 bytes (101 words) - 17:27, 13 February 2016
  • Any known issues running Windows XP 32 bit with 8 GB RAM installed? Why do some games demand a 256 colors or 16-bit desktop color depth?
    27 KB (4,343 words) - 01:43, 21 November 2022
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (179 words) - 08:50, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (205 words) - 08:45, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (145 words) - 08:49, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (199 words) - 16:26, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    2 KB (223 words) - 16:41, 13 February 2016
  • | Bus width = 8-bit
    1 KB (175 words) - 16:22, 13 February 2016
  • | Bus width = 16-bit
    1 KB (183 words) - 16:28, 13 February 2016
  • | Bus width = 8-bit
    1 KB (211 words) - 16:06, 13 February 2016
  • | Bus width = 8-bit
    1 KB (194 words) - 16:38, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    2 KB (315 words) - 16:12, 13 February 2016
  • | Bus width = 8-bit | 8-bit ISA compatible =
    2 KB (227 words) - 16:00, 13 February 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    2 KB (245 words) - 17:11, 13 February 2016
  • ** ISA: '''[[Allows value::8-bit]]''', '''[[Allows value::16-bit]]''' ** VLB: '''32-bit''' (VLB 1.0), '''64-bit''' (VLB 2.0)
    976 bytes (162 words) - 00:25, 4 February 2016
  • | Bus width = 1-bit
    2 KB (237 words) - 21:32, 25 March 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (147 words) - 15:10, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    705 bytes (107 words) - 22:13, 25 March 2016
  • | Bus width = 1-bit
    904 bytes (127 words) - 21:32, 25 March 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    539 bytes (81 words) - 15:05, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    2 KB (346 words) - 15:30, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    784 bytes (117 words) - 15:52, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    2 KB (235 words) - 22:31, 13 February 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    2 KB (323 words) - 19:44, 13 February 2016
  • | Bus width = 1-bit
    1 KB (150 words) - 21:32, 25 March 2016
  • | Bus width = 32-bit | 8-bit ISA compatible = Yes
    2 KB (320 words) - 12:13, 20 March 2016
  • [[Has type::Number]] of 8-bit ISA slots. Set to 0 or omit entirely if there are none.
    86 bytes (16 words) - 14:54, 18 March 2016
  • [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.
    87 bytes (16 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 133MHz PCI slots. Set to 0 or omit entirely if there are none.
    94 bytes (17 words) - 14:55, 18 March 2016
  • | Bus width = 32-bit | 8-bit ISA compatible = Yes
    4 KB (623 words) - 16:59, 18 August 2021
  • | Bus width = 16-bit | 8-bit ISA compatible = Yes
    2 KB (325 words) - 00:27, 20 April 2020
  • | Bus width = 1-bit
    878 bytes (122 words) - 21:32, 25 March 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (200 words) - 08:50, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (182 words) - 08:50, 17 April 2016
  • | Bus width = 16-bit | 8-bit ISA compatible =
    2 KB (211 words) - 21:34, 9 January 2019
  • | Bus width = 16-bit | 8-bit ISA compatible =
    1 KB (199 words) - 08:49, 17 April 2016
  • ...2 (1992) supported hardware acceleration for both [[8-bit color]] and [[16-bit color]]. It was one of the lowest-priced SVGA controllers to support both. * CL-GD5420 – ISA SVGA chipset, highly integrated (15 bit [[RAMDAC]] + PLL), 1 [[megabyte|MB]].
    10 KB (1,479 words) - 16:17, 24 March 2016
  • ...'8-bit''' or '''16-bit''' as appropriate for PIO-0 only (all others are 16-bit)
    2 KB (305 words) - 22:23, 17 April 2016
  • | Bus width = 32-bit | Max memory = 2 MB <!-- 4x 256K/16-bit chips -->
    4 KB (584 words) - 20:07, 16 April 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    633 bytes (91 words) - 20:07, 16 April 2016
  • | ?Is 8-bit ISA compatible = 8-bit ISA?
    2 KB (231 words) - 23:06, 16 April 2016
  • | Bus width = 16-bit
    1 KB (151 words) - 23:11, 16 April 2016
\n

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