Search results

Jump to: navigation, search

Page title matches

  • 1,009 bytes (147 words) - 08:51, 19 November 2020
  • #REDIRECT [[Hardware guides]]
    29 bytes (3 words) - 14:51, 2 April 2013

Page text matches

  • '''Welcome to ''VOGONS Wiki''''', a reference site covering vintage computer hardware used for playing games that don't run correctly on modern computers. ...out the details, advantages, disadvantages and quirks of useful old gaming hardware.
    3 KB (388 words) - 18:34, 4 November 2022
  • ...tary Glide API - can be considered one of the prime reasons to use vintage hardware today, because many early 3D games starting from 1996 had versions for at l ...Voodoo 4 4500 cards are AGP 4x 1.5V capable. PCI and AGP versions of 3dfx hardware were considered to perform virtually identically with contemporary games, b
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...performed decently in games that had a lot of overdraw. Although it lacked hardware T&L it was still fairly feature rich compared to other DirectX 6 graphics c ...w enabling a feature called EnT&L, which allows running games that require hardware T&L. T&L is done in software.
    5 KB (737 words) - 22:23, 15 June 2022
  • [[Category:Hardware]]
    5 KB (841 words) - 06:42, 12 March 2013
  • .... It has a 206 MHz RAMDAC and supports DDC2 and VBE3. RIVA 128 has all the hardware features required for Direct3D 5 and has also good OpenGL compatibility. It ...ering support (up to 2x level), cubic environment mapping, and support for hardware dot product bump mapping.
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...good availability of Slot 1 boards and their good compatability with other hardware, their good range of different CPUs which could be set up to running all th
    14 KB (2,343 words) - 00:11, 19 October 2020
  • [[Category:Hardware]]
    463 bytes (45 words) - 09:37, 3 March 2015
  • [[Category:Hardware]]
    283 bytes (27 words) - 18:57, 11 June 2016
  • ...as limited to 512MB) and was a very stable platform with very few critical hardware quirks. It also has good compatibility and BX motherboards often sport as m ...and it's also a well documented platform with lots of options on both the hardware side (think components like graphics cards and sound cards) as well as on t
    22 KB (3,456 words) - 10:00, 17 December 2020
  • ...be replaced or it will cause system instability and possibly the death of hardware components.
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...ntary 3D accelerator with support for gouraud shading. It does not support hardware texture mapping. It is not Direct3D compatible. There were a few games incl ...udget VGA/GUI "productivity" accelerator card. It has somewhat improved 3D hardware compared to the Mystique and Millennium II, with bilinear filtering, but it
    7 KB (1,087 words) - 07:25, 5 April 2018
  • ...The bump map is generated by comparing adjacent texels in the height map). Hardware that supports DirectX 6 bump mapping uses these values to perturb the texel [[Category:Hardware]]
    4 KB (572 words) - 18:26, 4 November 2022
  • ...he palette. This reduction in space required is particularly important for hardware accelerators where texture space is limited. [[Category:Hardware]]
    11 KB (1,587 words) - 17:45, 8 April 2024
  • [[Category:Hardware]]
    4 KB (560 words) - 06:42, 12 March 2013
  • *[https://sites.google.com/site/martinsguistuff/home/hardware/rendition-verite-game-and-application-resources Rendition V2x00 Game and Ap [[Category:Hardware]]
    5 KB (747 words) - 19:56, 28 April 2013
  • [[Category:Hardware]]
    174 bytes (20 words) - 06:41, 12 March 2013
  • ...software synthesizer S-YXG50 is very similar to this particular series of hardware, with the 4 MB soundfont possibly being a dump of this card's ROM. [[Category:Hardware]]
    4 KB (601 words) - 10:52, 11 October 2017
  • S3 Graphics, Ltd is a graphics hardware manufacturer founded in January 1989. Their proprietary API's were S3D for ''*S3 chip sets were very popular among low-end graphic hardware manufacturers. Sometimes standard S3 drivers won't work on such cards. Use
    9 KB (1,363 words) - 16:38, 6 December 2016
  • [[Category:Hardware]]
    488 bytes (66 words) - 16:45, 6 December 2016
  • [[Category:Hardware]]
    102 bytes (13 words) - 06:41, 12 March 2013
  • The so-called ''hanging note bug'' is a hardware bug on certain models of the Creative [[Sound Blaster 16]] and [[Sound Blas
    2 KB (374 words) - 09:12, 2 July 2013
  • == Hardware == ...486 will run these particular games as well. This defines the entry level hardware for a Windows9x gaming build.
    5 KB (836 words) - 13:29, 4 March 2013
  • [[Category:Hardware]]
    92 bytes (11 words) - 08:38, 3 December 2016
  • [[Category:Hardware]]
    3 KB (354 words) - 19:22, 20 March 2016
  • In DOS hardware and memory access is closely related to the standards defined by the x86 ar ...s some drivers have to leave a part of their code in memory to handle e.g. hardware. This is called Terminate and Stay Resident (TSR). By default such drivers
    11 KB (1,847 words) - 00:17, 12 April 2013
  • Hardware settings are configured by PnP and by the SSINIT program. | hardware
    7 KB (1,104 words) - 06:38, 12 March 2013
  • ...rt Plug and Play and USB. This is usually no problem since drivers for PnP hardware bring their own configuration sheet and for mass storage USB devices third ...ams are run in a Virtual DOS machine (NTVDM). It supports 486 code. Direct hardware calls are not possible.
    8 KB (1,308 words) - 02:24, 8 November 2022
  • ...former game on its own, it's often used to test video cards as most modern hardware has 'stutter' problems with it even with compatibility modes. ...cards still implement the standard some later local bus cards did not had hardware scrolling support anymore. On such cards the game will stutter.
    1,018 bytes (167 words) - 02:26, 5 March 2013
  • ...fixed OpenGL renderer called UTGLR is recommended when playing the game on hardware other than 3dfx or S3 Savage.
    1 KB (226 words) - 06:58, 28 November 2018
  • ...st V: Roger Wilco - The Next Mutation (1993) || unable to initialize audio hardware || 486 25 (SB); 486 16 (GM) || Reduce clock speed or disable cache with [ht ...|| 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Reduce clock speed, de-turbo, or disable test registers with [http
    19 KB (2,773 words) - 23:27, 8 April 2023
  • [[Category:Hardware]]
    523 bytes (64 words) - 19:42, 17 March 2013
  • === Hardware description === Due to a (hardware?) bug, the codec tends to mute several of its input channels (such as the w
    12 KB (2,073 words) - 19:52, 26 May 2016
  • [[Category:Hardware]]
    24 KB (3,219 words) - 15:50, 30 May 2018
  • [[Category:Hardware]]
    3 KB (380 words) - 09:15, 17 March 2013
  • [[Category:Hardware]]
    2 KB (278 words) - 09:17, 17 March 2013
  • [[File:M3296.JPG|thumb|400px|Terratec Maestro 32/96, hardware revision 1.0]] [[Category:Hardware]]
    3 KB (539 words) - 20:48, 17 March 2013
  • * No Hardware Open GL Support ...e mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter
    46 KB (7,128 words) - 22:56, 20 May 2021
  • This is a compilation of magazines, videos, websites etc. concerning vintage hardware and games. ...chive.org/details/computermagazines Internet Archive collection of various hardware and game magazines in many languages]
    1 KB (183 words) - 17:36, 3 January 2016
  • #REDIRECT [[Hardware guides]]
    29 bytes (3 words) - 14:51, 2 April 2013
  • ...ing with the Radeon R520 generation, TruForm was no longer advertised as a hardware feature. [[Category:Hardware]]
    3 KB (390 words) - 22:29, 28 January 2014
  • *[http://www.tomshardware.com/reviews/ram-guide,89-7.html Tom's Hardware Guide]
    2 KB (304 words) - 16:24, 17 April 2016
  • ...le RAM. The Ultrasound cards were quickly adopted by the demo scene as the hardware mixing ability used no additional processor power and allowed for playing b ...s not based on the GF1 but rather on the Interwave chip made by AMD. It is hardware compatible with the original GUS when initialized in GUS mode but differs f
    9 KB (1,451 words) - 16:23, 20 May 2013
  • In dayly DOS experiments with retro hardware it is useful to have a script to automatically back up your autoexec.bat an
    1 KB (251 words) - 19:00, 16 April 2013
  • ...oodoo3/4/5 series. The Permedia 3 and GLINT R3 also introduced support for hardware dot product bump mapping, but this feature would not be extensively used in
    7 KB (1,165 words) - 19:27, 11 May 2013
  • ...ectSound and DirectSound3D support, and support A3D 1.x. They have only 8 hardware streams though so the system CPU may need to process some streams. This was the first and only hardware designed to process A3D 2.0. It has features similar to Vortex 1 but has
    2 KB (333 words) - 05:43, 14 September 2017
  • EGA compatible. First card to offer extended 480 line EGA graphics modes. Hardware accelerated windowing, panning, and zooming.
    2 KB (309 words) - 11:20, 11 October 2020
  • PCB is a website designed to allow you to store and record a list of your hardware. Currently it supports CPUs, GPUs & Benchmarks.
    3 KB (458 words) - 15:04, 13 January 2024
  • There are basically 3 ways to identify what piece of hardware you have in your hands: ...fore the year 2000) then there is one more option which is to search Total Hardware 99 (a.k.a. th99) for similar boards (this may be particularly helpfull for
    4 KB (672 words) - 02:29, 25 January 2014
  • The following is a list of 386 motherboards from Total Hardware 1999. Please feel free to add missing entries.
    43 KB (5,288 words) - 21:11, 27 December 2015
  • ...using the PEAK/DM chipset. Newer revisions of the board may have BIOS and hardware support for Cyrix 486DLC type chips. The CHIPs PEAK/DM chipset provides bri
    16 KB (2,106 words) - 16:15, 23 December 2015
  • </font> <font face="Arial">Reset enabled through hardware only </font> Reset enabled through hardware and keyboard
    12 KB (1,585 words) - 12:57, 23 December 2015
  • ...B}}||{{no}}|| rev 1.05 and 1.06 has issues with K6-II+ and K6-III+ without hardware modification ...yes|512 KB}}||{{no}}|| rev 1.05 has issues with K6-II+ and K6-III+ without hardware modification
    21 KB (2,855 words) - 12:11, 19 December 2020
  • ...Chips M-209''' is a 286 motherboard capable of up to 20MHz operation, with hardware EMS support. === Hardware EMS ===
    2 KB (273 words) - 19:49, 21 April 2016
  • Emulating EAX on any onboard sound hardware? ...minimum Windows system requirements? (talk about Windows versions and the hardware people put these on)
    27 KB (4,343 words) - 01:43, 21 November 2022
  • * '''[[Allows value::Codec]]''' - a hardware encoder and/or decoder, such as an MPEG accelerator
    1 KB (190 words) - 19:52, 23 April 2016
  • The maximum amount of RAM is 4MB, with hardware EMS support. These boards usually came with AMIBIOS and onboard diagnostics === Hardware EMS ===
    2 KB (325 words) - 00:27, 20 April 2020
  • ...se ([[Western Digital]]). For example, the Cirrus GD5422 (1992) supported hardware acceleration for both [[8-bit color]] and [[16-bit color]]. It was one of t * CL-GD5426 – Hardware [[bitblt|BitBLT engine]]. ISA bus and VLB up to 2 MB of memory.
    10 KB (1,479 words) - 16:17, 24 March 2016
  • ...provide full decoding of DVD format video on systems too slow to do so in hardware, it was produced at a time when most consumer video cards did not have TV o ...ayback on a TV of non-MPEG video formats that the card could not decode in hardware.
    4 KB (584 words) - 20:07, 16 April 2016
  • This is a list of all codec devices in the wiki. These devices provide hardware accelerated encoding and decoding of various audio and video compression al
    633 bytes (91 words) - 20:07, 16 April 2016
  • [[Category:Hardware guides]]
    3 KB (498 words) - 09:22, 11 November 2017
  • ...]] that introduces a signal processing chip. This was supposed to provide hardware compression and decompression of audio, however it proved to be a short-liv
    3 KB (419 words) - 11:31, 9 April 2017
  • == The Hardware ==
    2 KB (273 words) - 14:54, 14 November 2017
  • == The Hardware ==
    2 KB (345 words) - 14:44, 14 November 2017
  • ...were released which were 10 - 30 % faster but refuse to work in some older hardware. The difference can often be noticd fom the appendix on the memory chips or ...RS/6000 line and hp modules from hp 9000 series are not compatible with PC-hardware.
    3 KB (499 words) - 17:43, 18 February 2020
  • * Hardware mod (short pin 34) or Female-Female 40 pin cable necessary to negotiate spe
    14 KB (2,143 words) - 03:42, 2 March 2023
  • | * Supported by ALchemy // Stereo only // Hardware openal by edited ini file | ''Hardware''
    29 KB (3,509 words) - 18:15, 2 May 2024
  • ...te table fog using vertex based fog. The GeForce 256 supports table fog in hardware.<ref>Rogers, D. (January 11, 2000), NVIDIA Corporation, Implementing Fog in ...p1046069 (screenshot)]</ref><ref>Savage4 Graphics/Video Accelerator Family Hardware Reference [http://www.vgamuseum.info/index.php/cpu/item/375-s3-savage4-pro
    10 KB (1,510 words) - 20:16, 12 April 2024
  • ...multaneously (press F9 to toggle)|| || Yes || || ||Gottlieb TMS34010 Based Hardware ...ame menu to change audio settings|| || Yes || || ||Data East Caveman Ninja Hardware
    141 KB (19,575 words) - 19:09, 23 March 2024
\n