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  • ...ows which cards use the original Yamaha OPL FM synthesis method, and which cards use another almost-compatible alternative instead.) *[[Graphics Cards]]
    3 KB (388 words) - 18:34, 4 November 2022
  • ...penGL renderer wasn't their best effort, therefore players with competitor cards had to wait for Epic's patches to improve the graphics, but in the end it w ...h actually do not at all, or only provide a special MiniGL driver for 3dfx cards. This was again due to 3dfx being the dominant 3D solution at this time, an
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...bridge chip. The bridge chip may cause some problems when using ISA sound cards.
    14 KB (2,343 words) - 00:11, 19 October 2020
  • [[Category:Sound Cards]]
    283 bytes (27 words) - 18:57, 11 June 2016
  • ...f the 440LX motherboards had issues with powering more modern AGP graphics cards. ...work in BX) in addition to some of it's AGP slots having problems with AGP cards which need a lot of power. Another disadvantage is BX's inability to use SD
    22 KB (3,456 words) - 10:00, 17 December 2020
  • ...ridge has PCI errata that can be triggered by some PCI cards such as sound cards. It can cause HDD data loss because the IDE controller is on PCI. ! Sound
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...many other products. Their audio chips are often used on third-party sound cards. == Sound chips ==
    4 KB (601 words) - 10:52, 11 October 2017
  • ...nd cards. The bug only occurs when affected cards are utilized for digital sound effects and MIDI music simultaneously, but it happens on any MIDI device re ==== Games using the ''DMX sound system'' by Paul Radek: ====
    2 KB (374 words) - 09:12, 2 July 2013
  • Matrox cards are often considered good choices as a companion for a Voodoo 1 or 2. They NVIDIA cards are a somewhat risky choice in that the quality of the boards vary a lot. T
    5 KB (836 words) - 13:29, 4 March 2013
  • *Choosing 2D and 3D graphics cards *Choosing sound devices
    12 KB (2,001 words) - 04:26, 5 April 2013
  • ...ommended. The DOS version is known to have problems with [[Creative Labs]] cards. ...sibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This prob
    2 KB (328 words) - 07:32, 31 March 2013
  • ...1981. They are mostly known for their PC sound card product family called "Sound Blaster", which was the de facto standard in PC audio from its first releas [[File:Soundblaster_32_IDE_PNP_(CT3600).JPG|200px|thumb||Sound Blaster 32 IDE PNP (CT3600)]]
    3 KB (354 words) - 19:22, 20 March 2016
  • ...sound processor company that produced sound cards during the 1990s. Their cards competed against Creative Labs' offerings. At the end of the decade they we ==Cards==
    7 KB (1,104 words) - 06:38, 12 March 2013
  • Early EGA cards have a 9 pin Sub-D connector with a digital RGBI output. This requires a CR ...resh rate instead of 70 Hz standard. A typical indication are speed and/or sound issues in games and demos that use the refresh rate for time synchronizatio
    4 KB (591 words) - 21:59, 24 February 2013
  • ...rs for Windows NT4 is solid. Also the most important gaming 3D accelerator cards from 3dfx at this time have Glide support in Windows NT4. Thus most Glide c ...between 95 and NT4, 2000 is more stable than 98, although several graphics cards manufacturers initially had problems providing drivers with the same perfor
    8 KB (1,308 words) - 02:24, 8 November 2022
  • ...ith the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using thes | Duke Nukem II (1993) || With certain sound cards, Sound Blaster digitized sounds might not play || 486 16 || Reduce clock speed or
    19 KB (2,773 words) - 23:27, 8 April 2023
  • ...multimedia equipment founded in 1994. Their products mainly include sound cards and TV adapters. [[Category:Sound Cards]]
    523 bytes (64 words) - 19:42, 17 March 2013
  • ...erent, more simple card design and comes with a different codec chip. Both cards are PnP-compatible and can be configured by software. ...CS4236B made by Crystal Semiconductors, featuring SBPro, OPL3 and Windows Sound System compatibility. The card's IN-1 and the CD/MIDI-DB analog-in is wired
    12 KB (2,073 words) - 19:52, 26 May 2016
  • | WinSystems || PCM-AUDIOPRO || Sound || ESS ...odel is IBM PC compatible. Might require ROM BIOS chips and extra support cards.
    24 KB (3,219 words) - 15:50, 30 May 2018
  • [[Category:Sound Cards]]
    3 KB (380 words) - 09:15, 17 March 2013
  • [[Category:Sound Cards]]
    2 KB (278 words) - 09:17, 17 March 2013
  • ...leased by [[Terratec]] in 1996. It features a SoundBlaster Pro and Windows Sound System (WSS) compatible codec (Crystal Semiconductors CS4232), an on-card w ...synthesizer and effects processor. The synthesizer has access to a 4MB ROM sound set stored in two 32MBit chips (GMS931600 and GMS931601). Since the CS4232
    3 KB (539 words) - 20:48, 17 March 2013
  • ...line included sound cards, TV and radio adaptors as well as some graphics cards. The company was acquired by Pinnacle Systems in 1997. ==Sound Cards==
    448 bytes (66 words) - 04:47, 21 March 2013
  • ...h the mid '00s until merging with AMD in 2006. AMD still produces graphics cards today. ...atibles introduced by [[ATi Technologies]] in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount
    46 KB (7,128 words) - 22:56, 20 May 2021
  • ...eased computer peripherals, mainly joysticks, gamepads and a line of sound cards, the [[Gravis Ultrasound]] family. The company was founded in 1982 and acqu
    400 bytes (52 words) - 19:09, 6 April 2013
  • ...in hardware and came with up to 1MB of on-board sample RAM. The Ultrasound cards were quickly adopted by the demo scene as the hardware mixing ability used The Ultrasound card family consists of the following cards:
    9 KB (1,451 words) - 16:23, 20 May 2013
  • ...In addition to supporting DirectSound3D and EAX like its main competitor (Sound Blaster Live!), it also featured its own proprietary 3D audio technology, c ...es was not as common compared to Creative's EAX. Vortex cards also support Sound Blaster emulation in DOS.
    2 KB (333 words) - 05:43, 14 September 2017
  • **Sound Card *You can now add Video Cards
    3 KB (458 words) - 15:04, 13 January 2024
  • *By looking at it's chips (on more modern cards not an option without removing it's HSF) and/or the layout of the chips (in *VLB (usually for graphics cards and multi i/o cards)
    4 KB (672 words) - 02:29, 25 January 2014
  • This is a list of all sound cards in the wiki.
    762 bytes (112 words) - 18:30, 20 March 2016
  • | Compatible with = [[Has compatibility::Sound Blaster]] The '''Sound Blaster Pro 2''' was a revision to the original [[Creative Sound Blaster Pro|SB Pro]], replacing the dual OPL2 chips with a single OPL3. Th
    3 KB (399 words) - 22:28, 8 January 2017
  • Emulating EAX on any onboard sound hardware? Asus P5A very slow AGP / Video cards (which is actually talk about the buggy P5A and the + chips)
    27 KB (4,343 words) - 01:43, 21 November 2022
  • | Compatible with = [[Has compatibility::Sound Blaster]] ...' is a budget card based on the Vibra 16C chip. This was one of the first cards to introduce [[CQM]] synthesis, replacing Yamaha's [[OPL3]] chip.
    1 KB (205 words) - 08:45, 17 April 2016
  • ...oprietary CD-ROM interface, found on early [[Creative Labs]] [[Audio|sound cards]].
    2 KB (235 words) - 22:31, 13 February 2016
  • | Compatible with = [[Has compatibility::Sound Blaster]], [[Has compatibility::30-pin SIMM]] ...[Creative Sound Blaster AWE32|AWE32]]. It is one of the few Creative Labs cards that can take standard 30-pin SIMMs to increase the memory available for MI
    1 KB (199 words) - 08:49, 17 April 2016
  • ...ector''' is used to transfer an analogue audio signal from a CD drive to a sound card, where it is mixed with the card's normal audio output. ...to be passed through the MPEG decoder and on to the sound card, where the sound card's CD input will receive combined audio from both the MPEG decoder card
    3 KB (492 words) - 14:18, 21 February 2017
  • ...e devices, which are cards that perform other functions as well, such as a sound card with a built-in SCSI controller.
    2 KB (231 words) - 23:06, 16 April 2016
  • | Compatible with = [[Has compatibility::Sound Blaster]], [[Has compatibility::30-pin SIMM]] ...[Creative Sound Blaster AWE32|AWE32]]. It is one of the few Creative Labs cards that can take standard 30-pin SIMMs to increase the memory available for MI
    3 KB (379 words) - 11:04, 26 February 2017
  • The '''MB_PRO''' connector is used to connect a Sound Blaster card to a Modem Blaster card. The signals can also be re-purposed ...spx?sid=3026 Creative Labs - Pin Assignment of I/O Jacks and Connectors on Sound Blaster Devices]</s> Link dead, need archived mirror</ref>
    2 KB (370 words) - 09:19, 13 August 2022
  • ...the audio coming out of the speakers connected to the sound card, and the sound card's microphone being used to pick up speech for the call. | 1 || Phone line. On a sound card, input from the modem. On a modem, audio output. Normally white, to
    2 KB (228 words) - 19:57, 12 March 2017
  • ...ete. A notable example is the [[Creative Sound Blaster 32 PnP]] series of cards, which only makes port 376 available when set to the secondary IDE interfac
    2 KB (294 words) - 10:59, 26 February 2017
  • | Compatible with = [[Has compatibility::Sound Blaster]] ...pression of audio, however it proved to be a short-lived addition as later cards dropped this capability - presumably due to increasing CPU speeds and the f
    3 KB (419 words) - 11:31, 9 April 2017
  • ...rable Athlon MP. On the GPU front, we have out first DirectX 8 based video cards coming out to market. It was also the year that Windows XP launched! === Sound Card ===
    2 KB (345 words) - 14:44, 14 November 2017
  • ...le-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM). ...and does not require the General MIDI ''emulation'' capability of the AWE cards ('''AWEUTIL /EM'''). However, the EMU8000 must first be ''initialized'' usi
    27 KB (2,882 words) - 19:04, 21 December 2023
  • * Re-arranged board to allow 16-bit cards in 3 of the 4 slots instead of 1 of the 4 NuXT Sound.jpg|Sound Card!
    2 KB (345 words) - 19:50, 5 February 2020
  • ...www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> | EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
    29 KB (3,509 words) - 18:15, 2 May 2024
  • ...ist all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for e ...incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
    141 KB (19,575 words) - 19:09, 23 March 2024
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