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  • ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]
    11 KB (1,587 words) - 17:45, 8 April 2024
  • #REDIRECT [[List of games with 8-bit paletted texture support]]
    63 bytes (9 words) - 04:19, 5 April 2013
  • ...he card has not yet been tested in an 8-bit slot. If the card ''is'' an 8-bit card then this value is automatically set to '''Yes''' so it can be omitted ...in a machine with only 8-bit slots saves the hassle of trying to find an 8-bit card to use.
    892 bytes (173 words) - 19:59, 17 April 2016
  • [[Has type::Number]] of 8-bit ISA slots. Set to 0 or omit entirely if there are none.
    86 bytes (16 words) - 14:54, 18 March 2016
  • [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.
    87 bytes (16 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 32-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 33MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 66MHz PCI slots. Set to 0 or omit entirely if there are none.
    93 bytes (17 words) - 14:55, 18 March 2016
  • [[Has type::Number]] of 64-bit 133MHz PCI slots. Set to 0 or omit entirely if there are none.
    94 bytes (17 words) - 14:55, 18 March 2016

Page text matches

  • ...ramebuffer and 2 MB as texture memory. The RAM banks are on independent 64-bit buses. A Pentium 90 with 8 MB RAM was considered the minimal specifications ...tions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000.
    32 KB (5,353 words) - 22:25, 15 June 2022
  • Something about infinite planes and dummied-out 24-bit rendering.
    5 KB (737 words) - 22:23, 15 June 2022
  • ...Their Direct3D driver supports two critical old features, fog table and 8-bit palettized textures. OpenGL compatibility and performance are second to non ...r Direct3D 5 and has also good OpenGL compatibility. It renders at only 16-bit color depth. The 3D performance is competitive with [[3dfx|Voodoo Graphics]
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...board that had a 64-bit memory bus (486 and earlier used a 32-bit, or a 16-bit memory bus).
    14 KB (2,343 words) - 00:11, 19 October 2020
  • ...s from OPTi were crude reworkings of their 486 chipsets that still used 32-bit data paths. These motherboards allowed SIMMs to be installed one at a time, ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)
    2 KB (305 words) - 11:38, 26 November 2015
  • ...be slower than a Pentium at the same clock speed. In the best case with 32-bit code or heavy FPU operation, it far outperforms Pentium. ...ards that support the latest incarnation of Pentium 3 (the Tualatin) are a bit more tricky to find as these started to get hit by the capacitor plague and
    22 KB (3,456 words) - 10:00, 17 December 2020
  • | 100-166 MHz DDR<br />2x64-bit | 100-166 MHz DDR<br />2x64-bit
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...rendering at any resolution that can fit within that. It is capable of 32-bit rendering color depth although the performance hit is considerable. It is A ...-texturing will fix this. Z-fighting may also be a problem and enabling 32-bit z-buffer can help this.
    7 KB (1,087 words) - 07:25, 5 April 2018
  • ...php/List_of_games_with_8-bit_paletted_texture_support List of games with 8-bit paletted texture support]
    4 KB (572 words) - 18:26, 4 November 2022
  • ...list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing. ...quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]
    11 KB (1,587 words) - 17:45, 8 April 2024
  • *[[List of games with 8-bit paletted texture support]]
    168 bytes (24 words) - 18:15, 4 November 2022
  • ...O memory. Some of the earliest Socket 3 motherboards also used the older 8-bit memory slots, of which 4 identical modules needed to be fitted. ...2 VLB, ISA "486/Pentium Writeback" (Hybrid 486/586 design, 64-bit SRAM, 32-bit DRAM)*SiS 401/402 ISA
    7 KB (1,113 words) - 08:21, 11 October 2020
  • The V2x00 is also capable of 3D rendering in 32-bit color depth. *128-bit bus architecture
    5 KB (747 words) - 19:56, 28 April 2013
  • 16-bit ISA expansion card, standalone version of the DB50XG/DB60XG. Features no co
    4 KB (601 words) - 10:52, 11 October 2017
  • Like the 911 but with 24-bit true-color acceleration. Less buggy version of 924 with 24/32-bit true-color acceleration, DRAM or VRAM
    9 KB (1,363 words) - 16:38, 6 December 2016
  • ...he chip that put AMD on the map. Am386 was made in both 16-bit "SX" and 32-bit "DX" versions. ...gn with a CISC front end, and shared at lot in common with Pentium Pro. 32-bit integer performance was indeed competitive with Pentium pro, but it lacked
    13 KB (2,290 words) - 18:04, 22 October 2015
  • ...e very common in games of the day. Some Direct3D games use features like 8-bit paletted textures and table fog which are 3dfx-related features that not al ATI cards are best avoided because they do not support table fog or 8-bit paletted textures.
    5 KB (836 words) - 13:29, 4 March 2013
  • ...as compatible with the 486DX bus. These chips are 64-bit internally and 32-bit externally. They have 16kb of L1 cache that can be configured as either wri
    5 KB (886 words) - 18:01, 22 October 2015
  • *ARK1000PV, 32-bit acceleration, PCI & VLB *ARK2000PV, 64-bit acceleration, PCI & VLB
    218 bytes (32 words) - 16:17, 6 September 2015
  • | 16-bit 48 kHz | 16-bit 48 kHz
    7 KB (1,104 words) - 06:38, 12 March 2013
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