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  • ...ows which cards use the original Yamaha OPL FM synthesis method, and which cards use another almost-compatible alternative instead.) *[[Graphics Cards]]
    3 KB (388 words) - 18:34, 4 November 2022
  • ...penGL renderer wasn't their best effort, therefore players with competitor cards had to wait for Epic's patches to improve the graphics, but in the end it w ...h actually do not at all, or only provide a special MiniGL driver for 3dfx cards. This was again due to 3dfx being the dominant 3D solution at this time, an
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...bridge chip. The bridge chip may cause some problems when using ISA sound cards.
    14 KB (2,343 words) - 00:11, 19 October 2020
  • [[Category:Sound Cards]]
    283 bytes (27 words) - 18:57, 11 June 2016
  • ...f the 440LX motherboards had issues with powering more modern AGP graphics cards. ...work in BX) in addition to some of it's AGP slots having problems with AGP cards which need a lot of power. Another disadvantage is BX's inability to use SD
    22 KB (3,456 words) - 10:00, 17 December 2020
  • ...ridge has PCI errata that can be triggered by some PCI cards such as sound cards. It can cause HDD data loss because the IDE controller is on PCI. ! Sound
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...many other products. Their audio chips are often used on third-party sound cards. == Sound chips ==
    4 KB (601 words) - 10:52, 11 October 2017
  • ...nd cards. The bug only occurs when affected cards are utilized for digital sound effects and MIDI music simultaneously, but it happens on any MIDI device re ==== Games using the ''DMX sound system'' by Paul Radek: ====
    2 KB (374 words) - 09:12, 2 July 2013
  • Matrox cards are often considered good choices as a companion for a Voodoo 1 or 2. They NVIDIA cards are a somewhat risky choice in that the quality of the boards vary a lot. T
    5 KB (836 words) - 13:29, 4 March 2013
  • *Choosing 2D and 3D graphics cards *Choosing sound devices
    12 KB (2,001 words) - 04:26, 5 April 2013
  • ...ommended. The DOS version is known to have problems with [[Creative Labs]] cards. ...sibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This prob
    2 KB (328 words) - 07:32, 31 March 2013
  • ...1981. They are mostly known for their PC sound card product family called "Sound Blaster", which was the de facto standard in PC audio from its first releas [[File:Soundblaster_32_IDE_PNP_(CT3600).JPG|200px|thumb||Sound Blaster 32 IDE PNP (CT3600)]]
    3 KB (354 words) - 19:22, 20 March 2016
  • ...sound processor company that produced sound cards during the 1990s. Their cards competed against Creative Labs' offerings. At the end of the decade they we ==Cards==
    7 KB (1,104 words) - 06:38, 12 March 2013
  • Early EGA cards have a 9 pin Sub-D connector with a digital RGBI output. This requires a CR ...resh rate instead of 70 Hz standard. A typical indication are speed and/or sound issues in games and demos that use the refresh rate for time synchronizatio
    4 KB (591 words) - 21:59, 24 February 2013
  • ...rs for Windows NT4 is solid. Also the most important gaming 3D accelerator cards from 3dfx at this time have Glide support in Windows NT4. Thus most Glide c ...between 95 and NT4, 2000 is more stable than 98, although several graphics cards manufacturers initially had problems providing drivers with the same perfor
    8 KB (1,308 words) - 02:24, 8 November 2022
  • ...ith the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using thes | Duke Nukem II (1993) || With certain sound cards, Sound Blaster digitized sounds might not play || 486 16 || Reduce clock speed or
    19 KB (2,773 words) - 23:27, 8 April 2023
  • ...multimedia equipment founded in 1994. Their products mainly include sound cards and TV adapters. [[Category:Sound Cards]]
    523 bytes (64 words) - 19:42, 17 March 2013
  • ...erent, more simple card design and comes with a different codec chip. Both cards are PnP-compatible and can be configured by software. ...CS4236B made by Crystal Semiconductors, featuring SBPro, OPL3 and Windows Sound System compatibility. The card's IN-1 and the CD/MIDI-DB analog-in is wired
    12 KB (2,073 words) - 19:52, 26 May 2016
  • | WinSystems || PCM-AUDIOPRO || Sound || ESS ...odel is IBM PC compatible. Might require ROM BIOS chips and extra support cards.
    24 KB (3,219 words) - 15:50, 30 May 2018
  • [[Category:Sound Cards]]
    3 KB (380 words) - 09:15, 17 March 2013
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