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Create the page "16-bit" on this wiki! See also the search results found.
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File:Creative Sound Blaster 16 PnP.jpg (3,090 × 1,959 (968 KB)) - 16:42, 24 January 2016File:Creative Sound Blaster 16 PnP underside.jpg (3,108 × 2,013 (824 KB)) - 16:43, 24 January 2016- | Bus width = 16-bit1 KB (155 words) - 08:49, 17 April 2016
File:Creative Sound Blaster 16 Value rev A.jpg (2,841 × 1,896 (855 KB)) - 18:26, 18 March 2016File:Creative Sound Blaster 16 Value rev A underside.jpg (2,868 × 1,848 (747 KB)) - 18:26, 18 March 2016- | Bus width = 16-bit1 KB (179 words) - 08:50, 17 April 2016
File:Creative Sound Blaster 16 Prelude.jpg (2,379 × 1,848 (672 KB)) - 20:52, 27 January 2016File:Creative Sound Blaster 16 Prelude underside.jpg (2,378 × 1,796 (600 KB)) - 20:53, 27 January 2016- | Bus width = 16-bit1 KB (205 words) - 08:45, 17 April 2016
File:Creative Vibra 16 underside.jpg (2,685 × 1,947 (558 KB)) - 20:59, 27 January 2016- | Bus width = 16-bit1 KB (145 words) - 08:49, 17 April 2016
- [[Has type::Number]] of 16-bit ISA slots. Set to 0 or omit entirely if there are none.87 bytes (16 words) - 14:55, 18 March 2016
File:Creative Sound Blaster 16 Value.jpg (3,379 × 1,819 (1.13 MB)) - 18:27, 18 March 2016File:Creative Sound Blaster 16 Value underside.jpg (3,363 × 1,882 (966 KB)) - 18:29, 18 March 2016- | Bus width = 16-bit1 KB (200 words) - 08:50, 17 April 2016
File:Creative Sound Blaster 16 MCD (Panasonic).jpg (3,259 × 1,646 (862 KB)) - 10:16, 20 March 2016File:Creative Sound Blaster 16 MCD (Panasonic) underside.jpg (3,283 × 1,682 (792 KB)) - 10:17, 20 March 2016- | Bus width = 16-bit1 KB (182 words) - 08:50, 17 April 2016
File:Creative Sound Blaster 16 (C16F).jpg (2,477 × 1,595 (770 KB)) - 10:41, 20 March 2016File:Creative Sound Blaster 16 (C16F) underside.jpg (2,466 × 1,608 (603 KB)) - 10:41, 20 March 2016
Page text matches
- ...olutions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000. ...ith two texture units), larger texture caches and data paths expanded from 16-bit to 32-bit. The chip supports 32-bit color depth 3D rendering, 2048x2048 tex32 KB (5,353 words) - 22:25, 15 June 2022
- ...for Direct3D 5 and has also good OpenGL compatibility. It renders at only 16-bit color depth. The 3D performance is competitive with [[3dfx|Voodoo Graphics] ...on of various image output aspects. The 3D performance of GeForce 2 MX at 16-bit color depth is slightly faster than a GeForce 256 SDR. With its relatively19 KB (3,051 words) - 08:13, 13 January 2019
- ...herboard that had a 64-bit memory bus (486 and earlier used a 32-bit, or a 16-bit memory bus).14 KB (2,343 words) - 00:11, 19 October 2020
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8 KB (1,304 words) - 15:49, 29 March 2022
- ...provement for typical home user applications. In the worst case, running 8/16-bit code, the PPro can be slower than a Pentium at the same clock speed. In the22 KB (3,456 words) - 10:00, 17 December 2020
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7 KB (1,113 words) - 08:21, 11 October 2020
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4 KB (748 words) - 08:24, 29 March 2013
- 16-bit ISA expansion card, standalone version of the DB50XG/DB60XG. Features no co4 KB (601 words) - 10:52, 11 October 2017
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7 KB (930 words) - 15:38, 5 April 2017
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9 KB (1,363 words) - 16:38, 6 December 2016
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2 KB (374 words) - 09:12, 2 July 2013
- ...fferings. This is the chip that put AMD on the map. Am386 was made in both 16-bit "SX" and 32-bit "DX" versions.13 KB (2,290 words) - 18:04, 22 October 2015
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5 KB (836 words) - 13:29, 4 March 2013
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2 KB (328 words) - 07:32, 31 March 2013
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3 KB (354 words) - 19:22, 20 March 2016
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265 bytes (41 words) - 16:28, 5 July 2015
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11 KB (1,847 words) - 00:17, 12 April 2013
- | 16-bit 48 kHz | 16-bit 48 kHz7 KB (1,104 words) - 06:38, 12 March 2013
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15 KB (2,616 words) - 08:35, 24 February 2013
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2 KB (309 words) - 02:53, 25 February 2013