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  • The so-called ''hanging note bug'' is a hardware bug on certain models of the Creative [[Sound Blaster 16]] and [[Sound Blas
    2 KB (374 words) - 09:12, 2 July 2013
  • == Hardware == ...486 will run these particular games as well. This defines the entry level hardware for a Windows9x gaming build.
    5 KB (836 words) - 13:29, 4 March 2013
  • [[Category:Hardware]]
    92 bytes (11 words) - 08:38, 3 December 2016
  • [[Category:Hardware]]
    3 KB (354 words) - 19:22, 20 March 2016
  • In DOS hardware and memory access is closely related to the standards defined by the x86 ar ...s some drivers have to leave a part of their code in memory to handle e.g. hardware. This is called Terminate and Stay Resident (TSR). By default such drivers
    11 KB (1,847 words) - 00:17, 12 April 2013
  • Hardware settings are configured by PnP and by the SSINIT program. | hardware
    7 KB (1,104 words) - 06:38, 12 March 2013
  • ...rt Plug and Play and USB. This is usually no problem since drivers for PnP hardware bring their own configuration sheet and for mass storage USB devices third ...ams are run in a Virtual DOS machine (NTVDM). It supports 486 code. Direct hardware calls are not possible.
    8 KB (1,308 words) - 02:24, 8 November 2022
  • ...former game on its own, it's often used to test video cards as most modern hardware has 'stutter' problems with it even with compatibility modes. ...cards still implement the standard some later local bus cards did not had hardware scrolling support anymore. On such cards the game will stutter.
    1,018 bytes (167 words) - 02:26, 5 March 2013
  • ...fixed OpenGL renderer called UTGLR is recommended when playing the game on hardware other than 3dfx or S3 Savage.
    1 KB (226 words) - 06:58, 28 November 2018
  • ...st V: Roger Wilco - The Next Mutation (1993) || unable to initialize audio hardware || 486 25 (SB); 486 16 (GM) || Reduce clock speed or disable cache with [ht ...|| 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Reduce clock speed, de-turbo, or disable test registers with [http
    19 KB (2,773 words) - 23:27, 8 April 2023
  • [[Category:Hardware]]
    523 bytes (64 words) - 19:42, 17 March 2013
  • === Hardware description === Due to a (hardware?) bug, the codec tends to mute several of its input channels (such as the w
    12 KB (2,073 words) - 19:52, 26 May 2016
  • [[Category:Hardware]]
    24 KB (3,219 words) - 15:50, 30 May 2018
  • [[Category:Hardware]]
    3 KB (380 words) - 09:15, 17 March 2013
  • [[Category:Hardware]]
    2 KB (278 words) - 09:17, 17 March 2013
  • [[File:M3296.JPG|thumb|400px|Terratec Maestro 32/96, hardware revision 1.0]] [[Category:Hardware]]
    3 KB (539 words) - 20:48, 17 March 2013
  • * No Hardware Open GL Support ...e mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter
    46 KB (7,128 words) - 22:56, 20 May 2021
  • This is a compilation of magazines, videos, websites etc. concerning vintage hardware and games. ...chive.org/details/computermagazines Internet Archive collection of various hardware and game magazines in many languages]
    1 KB (183 words) - 17:36, 3 January 2016
  • #REDIRECT [[Hardware guides]]
    29 bytes (3 words) - 14:51, 2 April 2013
  • ...ing with the Radeon R520 generation, TruForm was no longer advertised as a hardware feature. [[Category:Hardware]]
    3 KB (390 words) - 22:29, 28 January 2014
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