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  • The so-called ''hanging note bug'' is a hardware bug on certain models of the Creative [[Sound Blaster 16]] and [[Sound Blas
    2 KB (374 words) - 09:12, 2 July 2013
  • == Hardware == ...486 will run these particular games as well. This defines the entry level hardware for a Windows9x gaming build.
    5 KB (836 words) - 13:29, 4 March 2013
  • [[Category:Hardware]]
    92 bytes (11 words) - 08:38, 3 December 2016
  • [[Category:Hardware]]
    3 KB (354 words) - 19:22, 20 March 2016
  • In DOS hardware and memory access is closely related to the standards defined by the x86 ar ...s some drivers have to leave a part of their code in memory to handle e.g. hardware. This is called Terminate and Stay Resident (TSR). By default such drivers
    11 KB (1,847 words) - 00:17, 12 April 2013
  • Hardware settings are configured by PnP and by the SSINIT program. | hardware
    7 KB (1,104 words) - 06:38, 12 March 2013
  • ...dows all Matrox cards lack important VGA features for DOS like support for hardware scrolling that some games use extensivly. The mentioned fact that the card
    1,019 bytes (174 words) - 00:03, 24 February 2013
  • ...rt Plug and Play and USB. This is usually no problem since drivers for PnP hardware bring their own configuration sheet and for mass storage USB devices third ...ams are run in a Virtual DOS machine (NTVDM). It supports 486 code. Direct hardware calls are not possible.
    8 KB (1,308 words) - 02:24, 8 November 2022
  • ...former game on its own, it's often used to test video cards as most modern hardware has 'stutter' problems with it even with compatibility modes. ...cards still implement the standard some later local bus cards did not had hardware scrolling support anymore. On such cards the game will stutter.
    1,018 bytes (167 words) - 02:26, 5 March 2013
  • ...ine itself. In these games, I've had hanging notes on actual Roland MPU401 hardware... [[User:5u3|5u3]] ([[User talk:5u3|talk]]) 06:40, 6 March 2013 (EST)
    1 KB (258 words) - 05:40, 6 March 2013
  • ...fixed OpenGL renderer called UTGLR is recommended when playing the game on hardware other than 3dfx or S3 Savage.
    1 KB (226 words) - 06:58, 28 November 2018
  • ...hardware shown at [http://mail.lipsia.de/~enigma/neu/pictures.html Enigmas Hardware Gallery]
    291 bytes (45 words) - 00:29, 5 March 2013
  • ...st V: Roger Wilco - The Next Mutation (1993) || unable to initialize audio hardware || 486 25 (SB); 486 16 (GM) || Reduce clock speed or disable cache with [ht ...|| 486 33 [http://nerdlypleasures.blogspot.com/2013/06/ultima-vii-on-real-hardware.html] || Reduce clock speed, de-turbo, or disable test registers with [http
    19 KB (2,784 words) - 04:49, 18 May 2024
  • [[Category:Hardware]]
    523 bytes (64 words) - 19:42, 17 March 2013
  • === Hardware description === Due to a (hardware?) bug, the codec tends to mute several of its input channels (such as the w
    12 KB (2,073 words) - 19:52, 26 May 2016
  • File:EWS64XL.PNG
    EWS64XL, hardware revision 1.2, with 32MB PS/2 EDO RAM fitted
    (1,024 × 549 (970 KB)) - 01:58, 11 March 2013
  • File:EWS64XL.JPG
    EWS64XL, hardware revision 1.2, with 32MB PS/2 RAM fitted
    (1,024 × 549 (213 KB)) - 02:02, 11 March 2013
  • [[Category:Hardware]]
    24 KB (3,219 words) - 15:50, 30 May 2018
  • Computer hardware articles
    30 members (0 subcategories, 0 files) - 06:35, 12 March 2013
  • [[Category:Hardware]]
    3 KB (380 words) - 09:15, 17 March 2013
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