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  • ...php?id=12039) by Istvan Pataki, which is a DOS TSR that works both in real DOS and DOSBox.
    1 KB (243 words) - 01:37, 18 February 2013
  • *[[DOS memory management]] *[[How to disable vertical mouse movement in DOS]]
    103 bytes (14 words) - 03:23, 5 April 2013
  • ...SRs, like the drivers included in MS-DOS, often consume large amounts of [[DOS memory management|conventional memory]]. There are however many free and op Full MS-DOS-compatible operating system. Includes most of the utilities and drivers lis
    7 KB (930 words) - 15:38, 5 April 2017
  • 54 bytes (5 words) - 02:27, 5 March 2013
  • ...EMS and XMS for accessing memory. To use the available RAM effectively in DOS you have to know how the x86 architecture splits up RAM, what these differe ...e Wikipedia article on [http://en.wikipedia.org/wiki/DOS_memory_management DOS memory management], or use your web search engine of choice.
    11 KB (1,847 words) - 00:17, 12 April 2013
  • #REDIRECT [[General DOS articles]]
    34 bytes (4 words) - 03:23, 5 April 2013
  • The first part tells DOS where to find the driver. You should adjust it to where you put it on your
    843 bytes (157 words) - 07:45, 10 May 2014

Page text matches

  • *[[General DOS articles]] *[[Specific DOS game guides]]
    3 KB (388 words) - 18:34, 4 November 2022
  • ...ich access the drivers in the Windows folder use the newest 3dfx card. For DOS games, one would analogically copy Glide2x.ovl into the game folder. A detailed list of Voodoo2 compatible DOS Glide games can be found [http://vogons.zetafleet.com/viewtopic.php?t=35721
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...Windows 98, they have compatibility issues with non-standard VGA modes in DOS: For example in Arkanoid 2 the paddle is invisible, Ironman Super Offroad s
    5 KB (737 words) - 22:23, 15 June 2022
  • The card supported games written for DOS, Windows 3.1 and Windows 95 and was backed up by the major API's at the tim
    5 KB (841 words) - 06:42, 12 March 2013
  • ...php?id=12039) by Istvan Pataki, which is a DOS TSR that works both in real DOS and DOSBox.
    1 KB (243 words) - 01:37, 18 February 2013
  • ...ugh GeForce FX are fine cards for old games for a number of reasons. Their DOS game compatibility and GUI performance are top notch. Their Direct3D driver ...sts of wavetable MIDI and DirectSound support but very little DOS support. DOS VGA compatibility is limited.
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...board. It is also a good idea to try the FastVid utility when playing SVGA DOS games because PCI throughput can be dramatically improved. Windows 9x video ...when it comes to underclocking (Socket 7 doesn't have this problem and for DOS Socket 7 is overall a more popular choice). However, many Intel Socket 370
    22 KB (3,456 words) - 10:00, 17 December 2020
  • *[[DOS memory management]] *[[How to disable vertical mouse movement in DOS]]
    103 bytes (14 words) - 03:23, 5 April 2013
  • *[http://gona.mactar.hu/DOS_TESTS/ Gona's PCI and AGP DOS game compatibility matrix]
    7 KB (1,087 words) - 07:25, 5 April 2018
  • *[[DOS / pre-Win9x Builds|DOS / pre-Win9x]] *[[Socket 7 Builds]] - Late DOS to early Windows 9x builds
    240 bytes (42 words) - 19:24, 21 February 2013
  • ...und 50% of Voodoo. V1000 is best utilized with Rendition's APIs, Speedy3D (DOS) and RRedline (Win9x). The first 3D accelerated form of Quake was [[VQuake] ...ch uses VGA Mode X, will run at around 10 fps on a Pentium III. There is a DOS utility program (renutil) to remap some VGA modes to VESA VBE modes, but Mo
    5 KB (747 words) - 19:56, 28 April 2013
  • ...SRs, like the drivers included in MS-DOS, often consume large amounts of [[DOS memory management|conventional memory]]. There are however many free and op Full MS-DOS-compatible operating system. Includes most of the utilities and drivers lis
    7 KB (930 words) - 15:38, 5 April 2017
  • ...manufacturer founded in January 1989. Their proprietary API's were S3D for DOS and Windows 9x and MeTaL for Windows. Trio64 variants are popular for DOS gaming due to their high compatibility and good speed.
    9 KB (1,363 words) - 16:38, 6 December 2016
  • In 1996 Windows 95 was beginning to take over the role MS-DOS previously had as the preferred PC gaming platform, since the release of Di ..., if 3D sound is of no importance to you, ISA cards can be used for better DOS compatibility or even combined with the aforementioned without problems. Te
    5 KB (836 words) - 13:29, 4 March 2013
  • Socket 7 platform offers late DOS and early Windows games compatibility. Almost anything from 1990 to 1998 ca ...e more RAM, it could be worthwhile to cover the RAM above 64 MB when using DOS by loading a RAM drive to the remaining top memory area. Some chip sets fro
    12 KB (2,001 words) - 04:26, 5 April 2013
  • During common tasks in DOS and Windows, when a 2D card is utilized, a 3D card passes the signal throug
    596 bytes (101 words) - 20:15, 19 February 2013
  • ...For gameplay on modern computers, using a source port is recommended. The DOS version is known to have problems with [[Creative Labs]] cards. ...ng a MIDI file before starting the game. This problem is not present in MS-DOS.
    2 KB (328 words) - 07:32, 31 March 2013
  • ...EMS and XMS for accessing memory. To use the available RAM effectively in DOS you have to know how the x86 architecture splits up RAM, what these differe ...e Wikipedia article on [http://en.wikipedia.org/wiki/DOS_memory_management DOS memory management], or use your web search engine of choice.
    11 KB (1,847 words) - 00:17, 12 April 2013
  • ...hipset consisting of Cow and Opus. It has compatibility problems with some DOS games because of the use of I/O addresses not used by S-2000 (games don't a ...e disappointing 1MB patch set, the card is the first to require EMM386 for DOS support, creating problems for some old games that conflict with EMM386. S
    7 KB (1,104 words) - 06:38, 12 March 2013
  • case, though, since it is a DOS game, this would be if no soundblaster in dos, will hang.
    15 KB (2,616 words) - 08:35, 24 February 2013
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