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  • ...ry in the mid to late 1990's. Their products were mainly popular for PC 3D game accelerators, but also used in arcade machines and professional visualizati ...December 15, 2000, when most of their assets were purchased by [[NVIDIA]] Corporation, after which the company filed for bancruptcy and officialy went defunct in
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...cene with very little data.<ref>J. Kilgard, Mark, (March 24, 2004), NVIDIA Corporation, NVIDIA <code>EXT_paletted_texture</code> specification [https://www.khrono ...ch games. In other cases, paletted textures are used as a means to improve game performance, but this sometimes causes a reduction of visual quality. Addit
    11 KB (1,587 words) - 17:45, 8 April 2024
  • ...cs/Fog2.pdf (PDF)]</ref><ref>White, S. et al. (January 6, 2021), Microsoft Corporation, Pixel Fog (Direct3D 9), [https://docs.microsoft.com/en-us/windows/win32/di .../viewtopic.php?p=1046069#p1046069 (screenshot)]</ref><ref>Savage4 Graphics/Video Accelerator Family Hardware Reference [http://www.vgamuseum.info/index.php/
    10 KB (1,510 words) - 20:16, 12 April 2024
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