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  • * Populate the [[:Category:Lists of devices|Device Library]] with as many devices as possible! *[http://www.mediawiki.org/wiki/Extension:FlashMP3 FlashMP3] plugin info (add audio playback to pages)
    3 KB (388 words) - 18:34, 4 November 2022
  • ...d by Sega Saturn and as such various games were ported to use the NV1. Its audio consists of wavetable MIDI and DirectSound support but very little DOS supp ...digm shift for GPU's in the form of becoming general purpose computational devices, opening up for non-graphical usages with CUDA and OpenCL. Many architectur
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...oduct family called "Sound Blaster", which was the de facto standard in PC audio from its first release in 1989 until the introduction of Windows 95 and the == Devices produced by this company ==
    3 KB (354 words) - 19:22, 20 March 2016
  • ...l controls the volume settings of the codec and the SAM9407 as well as the audio signal routing on the card. ...For optimal sound quality (i.e. lower noise), it is recommended to set the Audio IN-2 to ~45 and boost the other values in turn.
    12 KB (2,073 words) - 19:52, 26 May 2016
  • ...pecial feature, the card contains an additional microcontroller chip, the "Audio Command Interface (ACI)". On the PCM12 it serves as an additional sound mix ...he ACI. The OPL4 as well as the MPU401 port are available as MIDI playback devices.
    3 KB (573 words) - 06:48, 21 March 2013
  • ...CFG tool, you will see the PnP resources the card currently uses. Disabled devices will show "---", the IDE device and the gameport should be disabled already ...in addition, is very picky about the EMM386 version. Games using the Miles Audio Interface Library 3 (AIL) can use the Interwave chip directly with appropri
    9 KB (1,451 words) - 16:23, 20 May 2013
  • ...competitor (Sound Blaster Live!), it also featured its own proprietary 3D audio technology, called A3D. Initially, A3D technology was implemented with an Analog Devices DSP. This design was sold on products such as the Diamond Monster Sound M8
    2 KB (333 words) - 05:43, 14 September 2017
  • [[Category:Audio devices]] | ?Has CD audio input connector = CD Audio
    762 bytes (112 words) - 18:30, 20 March 2016
  • ...sushita's proprietary CD-ROM interface, found on early [[Creative Labs]] [[Audio|sound cards]]. These devices provide a Matsushita MKE interface.
    2 KB (235 words) - 22:31, 13 February 2016
  • * '''[[Allows value::Audio]]''' - audio device, sound card, etc. * '''[[Allows value::Floppy drive]]''' - individual floppy drive devices themselves
    1 KB (190 words) - 19:52, 23 April 2016
  • ...hese devices provide hardware accelerated encoding and decoding of various audio and video compression algorithms. The ''Encode'' and ''Decode'' columns li [[Category:Codec devices]]
    633 bytes (91 words) - 20:07, 16 April 2016
  • ...reative Labs - Pin Assignment of I/O Jacks and Connectors on Sound Blaster Devices]</s> Link dead, need archived mirror</ref> | 1 || Audio GND
    2 KB (370 words) - 09:19, 13 August 2022
  • ...sound card. This allows voice calls to be made using a computer, with the audio coming out of the speakers connected to the sound card, and the sound card' ...a modem, audio output. Normally white, to match the left channel on a CD audio cable.
    2 KB (228 words) - 19:57, 12 March 2017
  • This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI ''emulation'' c ...32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.
    27 KB (2,882 words) - 19:04, 21 December 2023
  • ...n MT-32 'old'. ''Scenario'' expansion allows for the selection of separate devices for music and sound effects|| || Yes || Yes || || Roland SC-55 ...World Tennis Championships/World Tour Tennis''. Use in-game menu to change audio settings. Game uses digital samples for both music and sound effects|| || |
    141 KB (19,575 words) - 19:09, 23 March 2024
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