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  • ...s as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000. ...ion from [[NVIDIA|NVIDIA's]] RIVA TNT line, which already supported 32-bit color depth, 1024x1024 textures and AGP texturing, the Voodoo 3 line was somewhat
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...h. Their Direct3D driver supports two critical old features, fog table and 8-bit palettized textures. OpenGL compatibility and performance are second to non ...ality. It causes problems such as blurriness, loss of color saturation and color bleed, particularly at higher resolutions and refresh rates. Determining wh
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...any resolution that can fit within that. It is capable of 32-bit rendering color depth although the performance hit is considerable. It is AGP 2x compliant
    7 KB (1,087 words) - 07:25, 5 April 2018
  • ...f full-color textures are used a separate texture would be needed for each color scheme, while paletted textures allow the same basic index data to be reuse ...is list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.
    11 KB (1,587 words) - 17:45, 8 April 2024
  • The V2x00 is also capable of 3D rendering in 32-bit color depth.
    5 KB (747 words) - 19:56, 28 April 2013
  • S3's first Windows accelerators. VRAM based (16/256-color, high-color acceleration). Released June 10, 1991. Like the 911 but with 24-bit true-color acceleration.
    9 KB (1,363 words) - 16:38, 6 December 2016
  • ...Windows 8 and 8.1, it doesn't allow the desktop to be set to 16-bit or 256 color mode but allows applications to use it. Several game compatibility tools fo
    8 KB (1,308 words) - 02:24, 8 November 2022
  • * Port: 8-bit PC/XT bus '''ATi Color Emulation Card '''
    46 KB (7,128 words) - 22:56, 20 May 2021
  • | colspan="4" width="100%" bgcolor="#000000" valign="TOP" | <font size="2" color="#FFFFFF" face="ARIAL"> ''' CONNECTIONS ''' </font> | colspan="4" width="100%" bgcolor="#000000" valign="TOP" | <font size="2" color="#FFFFFF" face="ARIAL"> ''' USER CONFIGURABLE SETTINGS ''' </font>
    16 KB (2,106 words) - 16:15, 23 December 2015
  • <font size="5" color="#000000" face="Arial"> ''' '''</font> <font size="5" color="#000000" face="Arial"> </font>
    20 KB (2,490 words) - 11:59, 23 December 2015
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    20 KB (2,490 words) - 12:03, 23 December 2015
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    13 KB (1,742 words) - 12:31, 23 December 2015
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    10 KB (1,319 words) - 12:48, 23 December 2015
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    8 KB (1,077 words) - 15:45, 23 December 2015
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    11 KB (1,453 words) - 15:52, 23 December 2015
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    15 KB (1,921 words) - 15:55, 23 December 2015
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    14 KB (1,841 words) - 16:00, 23 December 2015
  • | Bus width = 8-bit The '''IBM Color Graphics Adapter''' is the original CGA video card introduced on the first
    775 bytes (101 words) - 17:27, 13 February 2016
  • Why do some games demand a 256 colors or 16-bit desktop color depth?
    27 KB (4,343 words) - 01:43, 21 November 2022
  • ...992) supported hardware acceleration for both [[8-bit color]] and [[16-bit color]]. It was one of the lowest-priced SVGA controllers to support both. * CL-GD5425 – True color VGA controller w/ TV out.
    10 KB (1,479 words) - 16:17, 24 March 2016
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