Difference between revisions of "List of games with 8-bit paletted texture support"

From Vogons Wiki
Jump to: navigation, search
m (Added Matrox Mystique to the list of cards which support paletted textures)
m (Sorted the games alphabetically. Added link to the EMBM page.)
Line 34: Line 34:
 
===== Games which can optionally use paletted textures =====
 
===== Games which can optionally use paletted textures =====
  
 +
*[https://en.wikipedia.org/wiki/Forsaken_(video_game) Forsaken] (1998)<ref>Forsaken options menu [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Quake_(video_game)#GLQuake GLQuake] (1997)<ref>GLQuake documentation [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Quake_(video_game)#GLQuake GLQuake] (1997)<ref>GLQuake documentation [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref>
*[https://en.wikipedia.org/wiki/Quake_II Quake II] (1997)<ref>Quake II options menu [https://www.vogons.org/viewtopic.php?p=1072343#p1072343 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Hexen_II Hexen II] (1997)<ref>Hexen II in-game console output [https://www.vogons.org/viewtopic.php?p=1085298#p1085298 (screenshot)]</ref>
 
 
*[https://en.wikipedia.org/wiki/Heretic_II Heretic II] (1998)<ref>Heretic II in-game console output [https://www.vogons.org/viewtopic.php?p=1085345#p1085345 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Heretic_II Heretic II] (1998)<ref>Heretic II in-game console output [https://www.vogons.org/viewtopic.php?p=1085345#p1085345 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Hexen_II Hexen II] (1997)<ref>Hexen II in-game console output [https://www.vogons.org/viewtopic.php?p=1085298#p1085298 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Quake_II Quake II] (1997)<ref>Quake II options menu [https://www.vogons.org/viewtopic.php?p=1072343#p1072343 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Tomb_Raider_III Tomb Raider III] (1998)<ref>Tomb Raider III setup program [https://www.vogons.org/viewtopic.php?p=1084437#p1084437 (screenshot)]</ref>
 
*[https://en.wikipedia.org/wiki/Tomb_Raider_III Tomb Raider III] (1998)<ref>Tomb Raider III setup program [https://www.vogons.org/viewtopic.php?p=1084437#p1084437 (screenshot)]</ref>
*[https://en.wikipedia.org/wiki/Forsaken_(video_game) Forsaken] (1998)<ref>Forsaken options menu [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref>
 
  
 
Note: certain games can optionally use paletted textures to improve rendering performance, but do not require them in order to run. These games don't show any visual differences on graphics cards which don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.
 
Note: certain games can optionally use paletted textures to improve rendering performance, but do not require them in order to run. These games don't show any visual differences on graphics cards which don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.
Line 46: Line 46:
 
*[https://www.vogons.org/viewtopic.php?f=63&t=58930 Table Fog & 8-bit Paletted Textures] - forum discussion with screenshots
 
*[https://www.vogons.org/viewtopic.php?f=63&t=58930 Table Fog & 8-bit Paletted Textures] - forum discussion with screenshots
 
*[[List_of_games_with_Table_Fog_support]]
 
*[[List_of_games_with_Table_Fog_support]]
 +
*[[List_of_games_with_EMBM_support]]
  
 
==References==
 
==References==

Revision as of 05:06, 27 October 2022

Paletted texture effect summary

A paletted texture is defined by giving both a palette of colors and a set of image data which is composed of indices into the palette. The paletted texture cannot function properly without both pieces of information so it increases the work required to define a texture. This is offset by the fact that the overall amount of texture data can be reduced dramatically by factoring redundant information out of the logical view of the texture and placing it in the palette.[1]

Graphics cards which support paletted textures
Graphics cards which don't support paletted textures
Games which require paletted textures

Note: these games either require paletted texture support in order to start, or show visual differences on graphics cards that don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.

Paletted texture support comparison (Final Fantasy VIII)
Proper paletted texture support on a 3DFX Voodoo 3 2000
Missing paletted texture support on an ATI Radeon 9550 SE
Games which can optionally use paletted textures

Note: certain games can optionally use paletted textures to improve rendering performance, but do not require them in order to run. These games don't show any visual differences on graphics cards which don't support this feature. This list is incomplete. It merely shows the currently known games for which paletted texture use has been confirmed by testing.

Related links

References

  1. J. Kilgard, Mark, (March 24, 2004), NVIDIA Corporation, NVIDIA EXT_paletted_texture specification (link)
  2. 3DFX Voodoo 3 paletted texture support (screenshot)
  3. NVIDIA GeForce 2 MX400 paletted texture support (screenshot)
  4. S3 Savage4 graphics cards seem to support paletted textures when using older driver versions (screenshot)
  5. Trident Blade3D graphics cards seem to support paletted textures (screenshot)
  6. Permedia 2 graphics cards support paletted textures when the relevant driver setting is enabled (screenshot)
  7. Matrox Millennium II paletted texture support (screenshot)
  8. Matrox Millennium II datasheet (PDF)
  9. Matrox Mystique advertisment, PC Magazine, February of 1997 (screenshot)
  10. ATI Radeon 9000 Pro missing paletted texture support (screenshot)
  11. Matrox G400 missing paletted texture support (screenshot)
  12. NVIDIA GeForce 6200 missing paletted texture support (screenshot)
  13. S3 UniChrome Pro IGP missing paletted texture support (screenshot)
  14. The unpatched retail version of Final Fantasy VII will not allow Direct3D acceleration on graphics cards which don't support paletted textures (screenshot)
  15. Final Fantasy VIII options menu (screenshot)
  16. Forsaken options menu (screenshot)
  17. GLQuake documentation (screenshot)
  18. Heretic II in-game console output (screenshot)
  19. Hexen II in-game console output (screenshot)
  20. Quake II options menu (screenshot)
  21. Tomb Raider III setup program (screenshot)