Difference between pages "List of games with EAX support" and "List of games with 8-bit paletted texture support"

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m (Added EAX 1-4 support to Tom Clancy's Ghost Recon: Advanced Warfighter)
 
m (Added Wargasm to the list of games which use paletted textures)
 
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This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
+
===== Paletted texture effect summary =====
  
==Games==
+
A paletted texture is defined by giving both a palette of colors and a set of image data which is composed of indices into the palette. The paletted texture cannot function properly without both pieces of information so it increases the work required to define a texture. This is offset by the fact that the overall amount of texture data can be reduced dramatically by factoring redundant information out of the logical view of the texture and placing it in the palette. This reduction in space required is particularly important for hardware accelerators where texture space is limited.
{| class="wikitable sortable"
+
 
 +
Furthermore, paletted textures allow easy reuse of texture data for images which require many similar but slightly different colored objects. Consider a driving simulation with heavy traffic on the road.  Many of the cars will be similar but with different color schemes.  If full-color textures are used a separate texture would be needed for each color scheme, while paletted textures allow the same basic index data to be reused for each car, with a different palette to change the final colors.
 +
 
 +
Paletted textures also allow use of all the palette tricks developed for paletted displays. Simple animation can be done, along with strobing, glowing and other palette-cycling effects.  All of these techniques can enhance the visual richness of a scene with very little data.<ref>J. Kilgard, Mark, (March 24, 2004), NVIDIA Corporation, NVIDIA <code>EXT_paletted_texture</code> specification [https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_paletted_texture.txt (link)]</ref>
 +
 
 +
===== Graphics cards which support paletted textures =====
 +
*[[3dfx]] cards<ref>3DFX Voodoo 3 paletted texture support [https://www.vogons.org/viewtopic.php?p=995969#p995969 (screenshot)]</ref>
 +
*[[NVIDIA]] GeForce 256 through GeForce FX<ref>NVIDIA GeForce 2 MX400 paletted texture support [https://www.vogons.org/viewtopic.php?p=995969#p995969 (screenshot)]</ref>
 +
*[[S3]] Savage4<ref>S3 Savage4 graphics cards seem to support paletted textures when using older driver versions [https://www.vogons.org/viewtopic.php?p=1046069#p1046069 (screenshot)]</ref>
 +
*[[Trident]] Blade3D<ref>Trident Blade3D graphics cards seem to support paletted textures [https://www.vogons.org/viewtopic.php?p=1033646#p1033646 (screenshot)]</ref>
 +
*[[3Dlabs]] Permedia 2<ref>Permedia 2 graphics cards support paletted textures when the relevant driver setting is enabled [https://www.vogons.org/viewtopic.php?p=1083014#p1083014 (screenshot)]</ref>
 +
*[[Matrox]] Millennium II<ref>Matrox Millennium II paletted texture support [https://www.vogons.org/viewtopic.php?p=1018604#p1018604 (screenshot)]</ref><ref>Matrox Millennium II datasheet [http://www.vgamuseum.info/index.php/news/item/207-matrox-mga-2164w-millennium-ii (PDF)]</ref>
 +
*[[Matrox]] Mystique<ref>Matrox Mystique advertisment, PC Magazine, February of 1997 [https://www.vogons.org/viewtopic.php?p=1097151#p1097151 (screenshot)] </ref>
 +
*[[ATI]] Rage Pro cards<ref>ATI Rage Pro has paletted texture support when older drivers are used [https://www.vogons.org/viewtopic.php?p=1244487#p1244487 (report)]</ref>
 +
*[[ATI]] Rage XL cards<ref>ATI Rage XL has paletted texture support when older drivers are used [https://www.vogons.org/viewtopic.php?p=1172520#p1172520 (screenshot)]</ref>
 +
*[[ATI]] Rage 128 Pro cards<ref>ATI Rage 128 Pro paletted texture support depends on which driver version is used [https://www.vogons.org/viewtopic.php?p=1114312#p1114312 (screenshot)]</ref><ref>ATI Rage 128 Pro properly supporting paletted texturs when driver version 4.11.6745 is used [https://www.vogons.org/viewtopic.php?p=1251084#p1251084 (screenshot)]</ref>
 +
 
 +
===== Graphics cards which don't support paletted textures =====
 +
*[[ATI]] Radeon cards<ref>ATI Radeon 9000 Pro missing paletted texture support [https://www.vogons.org/viewtopic.php?p=1018048#p1018048 (screenshot)]</ref>
 +
*[[Matrox]] G4xx cards<ref>Matrox G400 missing paletted texture support [https://www.vogons.org/viewtopic.php?p=1018604#p1018604 (screenshot)]</ref>
 +
*[[NVIDIA]] GeForce 6 series and later cards<ref>NVIDIA GeForce 6200 missing paletted texture support [https://www.vogons.org/viewtopic.php?p=1018604#p1018604 (screenshot)]</ref>
 +
*[[S3]] UniChrome Pro IGP<ref>S3 UniChrome Pro IGP missing paletted texture support [https://www.vogons.org/viewtopic.php?p=1091619#p1091619 (screenshot)]</ref>
 +
 
 +
===== Paletted texture use in games =====
 +
 
 +
How games make use of paletted textures depends entirely on developer intent. In some cases, paletted textures are used to render additional effects, thereby increasing the graphical fidelity of such games. In other cases, paletted textures are used as a means to improve game performance, but this sometimes causes a reduction of visual quality. Additional details are presented below.
 +
 
 +
===== List of games which use paletted textures to increase visual quality =====
 +
 
 +
*[https://en.wikipedia.org/wiki/Driver_(video_game) Driver] (1999)<ref>Driver configuration utility [https://www.vogons.org/viewtopic.php?p=1119901#p1119901 (screenshot)]</ref><ref>Driver gameplay video [https://www.youtube.com/watch?v=fHUquneKSak (YouTube clip)]</ref>
 +
*[https://en.wikipedia.org/wiki/European_Air_War European Air War] (1998)
 +
*[https://en.wikipedia.org/wiki/Final_Fantasy_VII Final Fantasy VII] (1998)<ref>The unpatched retail version of Final Fantasy VII will not allow Direct3D acceleration on graphics cards which don't support paletted textures [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref><ref>Even the fully patched 1.02 version of Final Fantasy VII displays visual differences on graphics cards which don't support paletted textures  [https://www.vogons.org/viewtopic.php?p=1118256#p1118256 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Final_Fantasy_VIII Final Fantasy VIII] (2000)<ref>Final Fantasy VIII options menu [https://www.vogons.org/viewtopic.php?p=1018048#p1018048 (screenshot)]</ref><ref>Final Fantasy VIII rendering differences [https://www.vogons.org/viewtopic.php?p=1111468#p1111468 (screenshot)]</ref>
 +
 
 +
The games listed above use paletted textures to increase visual quality, and exhibit rendering issues on graphics cards that don't support this feature. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.
 +
 
 +
{| class="wikitable" style="margin:left"
 +
|+ align="top" style="caption-side: top; text-align: left;" | Paletted texture use comparison (Final Fantasy VIII)
 
|-
 
|-
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
+
| [[File:Paletted_Textures_3DFX.jpg|200px|left|thumb|Using 8-bit paletted textures in FF8 increases visual quality]] || [[File:Paletted_Textures_ATI.jpg|200px|left|thumb|Not using 8-bit paletted textures in FF8 reduces visual quality]]
! EAX 1
+
|}
! EAX 2
+
 
! EAX HD 3
+
===== List of games which use paletted textures to reduce visual quality =====
! EAX HD 4
+
 
! EAX HD 5
+
*[https://en.wikipedia.org/wiki/Kingpin:_Life_of_Crime Kingpin: Life of Crime] (1999)<ref>Kingpin video options menu, manual and skybox [https://www.vogons.org/viewtopic.php?p=1122385#p1122385 (screenshots)]</ref>
! Notes
+
*[https://en.wikipedia.org/wiki/Quake_II Quake II] (1997)<ref>Quake II options menu [https://www.vogons.org/viewtopic.php?p=1072343#p1072343 (screenshot)]</ref><ref>Quake II skybox rendering and manual excerpt [https://www.vogons.org/viewtopic.php?p=1122356#p1122356 (screenshot)]</ref><ref>Quake 2 and other games based on its engine use <code>GL_EXT_shared_texture_palette</code> [https://registry.khronos.org/OpenGL/extensions/EXT/EXT_shared_texture_palette.txt (link)]</ref>
|-
+
*[https://en.wikipedia.org/wiki/SiN SiN] (1998)<ref>SiN video options menu, manual and skybox [https://www.vogons.org/viewtopic.php?p=1122383#p1122383 (screenshots)]</ref>
| ''25 to Life''
+
*[https://en.wikipedia.org/wiki/Tomb_Raider_III Tomb Raider III] (1998)<ref>Tomb Raider III setup program [https://www.vogons.org/viewtopic.php?p=1084437#p1084437 (screenshot)]</ref><ref>Tomb Raider III rendering differences [https://www.vogons.org/viewtopic.php?p=1122620#p1122620 (screenshot)]</ref>
|
+
*[https://en.wikipedia.org/wiki/Ultima_IX:_Ascension Ultima IX: Ascension] (1999)<ref>Ultima IX configuration utility [https://www.vogons.org/viewtopic.php?p=1292467#p1292467 (screenshot)]</ref>
|
+
*[https://en.wikipedia.org/wiki/Wargasm_(video_game) Wargasm] (1998)<ref>Wargasm configuration utility [https://www.vogons.org/viewtopic.php?p=1292474#p1292474 (screenshot)]</ref>
|
+
 
|
+
The games listed above use paletted textures to improve performance, but do so at the cost of visual quality. Paletted texture use is optional in such games and is usually turned off by default. It is primarily meant for improving performance on low-end graphics cards which support this feature. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.
|
+
 
|
+
{| class="wikitable" style="margin:left"
|-
+
|+ align="top" style="caption-side: top; text-align: left;" | Paletted texture use comparison (Quake II)
| ''Abomination: The Nemesis Project''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Age of Empires III''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alias''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Aliens versus Predator''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alone in the Dark: The New Nightmare''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alpha Centauri''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alpha Prime''
 
|  
 
|  
 
|  
 
| X
 
|
 
|
 
|-
 
| ''America's Army''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''American McGee's Alice''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
|''Anachronox''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Aquanox''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Aquanox 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''ArmA: Armed Assault''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Arx Fatalis''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Assassin's Creed''
 
|
 
|
 
|
 
| X
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Baldur's Gate''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Baldur's Gate 2''
 
| X
 
| X
 
|
 
|
 
|
 
|  EAX 2<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> * Supported by ALchemy
 
|-
 
| ''Battle Isle: The Andosia War''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battle for Middle-earth''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Battle for Middle Earth 2''
 
|
 
|
 
| X
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Battlezone''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battlezone II: Combat Commander''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battle for Middle-earth II: The Rise of the Witch-king.''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battlefield 2''
 
| X
 
| X
 
| X
 
| X
 
| X
 
|  * Supported by ALchemy
 
|-
 
| ''Battlefield 2142''
 
| X
 
| X
 
| X
 
| X
 
| X
 
|  * Supported by ALchemy
 
|-
 
| ''Battlefield Vietnam''
 
|
 
| X
 
| X
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Battlezone II''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Beyond Good & Evil''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''BioShock''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX4<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> and EAX5 (via OpenAL) * Supported by ALchemy
 
|-
 
| ''Black & White''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Blade of Darkness''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Bloodrayne''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Brian Lara International Cricket 2007''
 
|
 
|
 
|
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Brothers in Arms: Earned in Blood''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Call of Duty''
 
| X
 
| X
 
| X
 
|
 
|
 
| Patch 1.3 * Supported by ALchemy
 
|-
 
| ''Call of Duty 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Call of Juarez''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores: Cityscape''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores: Ice Age''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores 2''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Catwoman''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Cellfactor: Revolution''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Chaser''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Chrome''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
|
 
|
 
|
 
| X
 
|
 
| EAX 4<ref>[https://www.pcgamingwiki.com/wiki/The_Chronicles_of_Riddick:_Escape_from_Butcher_Bay#Audio Source: PC Gaming Wiki]</ref> * Supported by ALchemy
 
|-
 
| ''Civilization IV''
 
|
 
| X
 
| X
 
| X
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
|
 
| X
 
| X
 
| X
 
|
 
|
 
|-
 
| ''Civilization IV: Warlords''
 
|
 
| X
 
| X
 
| X
 
|
 
|
 
|-
 
| ''Civilization IV: Colonization''
 
|
 
| X
 
| X
 
| X
 
|
 
|
 
|-
 
| ''City of Heroes''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''City of Villains''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Clive Barker's Undying''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Cold War''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Colin McRae Rally 3''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Colin McRae Rally 04''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|-
 
| ''Colin McRae Rally 2005''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|-
 
| ''Colin McRae: Dirt''
 
|
 
|
 
|
 
|
 
| X
 
| EAX 5 (via OpenAL) * Supported by ALchemy
 
|-
 
| ''Combat: Task Force 121''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Command & Conquer: Generals''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Command & Conquer: Renegade''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Command & Conquer 3: Tiberium Wars''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Commandos Strike Force''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Condemned: Criminal Origins''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|-
 
| ''Conflict: Global Storm''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Conflict: Vietnam''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Counter-Strike''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Crime Cities''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Croc 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Crusaders of Might and Magic''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Crysis''
 
|
 
|
 
|
 
|
 
|
 
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
 
|-
 
| ''Crysis Warhead''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Daikatana''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dark and Light''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dark Vengeance''
 
|X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Day of Defeat''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Demolition Racer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Descent 3''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Descent 4''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Descent Freespace''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Deus Ex''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Diablo II''
 
| X
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Divine Divinity''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Doom 3''
 
|
 
|
 
|
 
| X
 
|
 
| Patch 1.3 * Supported by ALchemy
 
|-
 
| ''Doom 3: BFG Edition''
 
|
 
|
 
|
 
|
 
|
 
| EAX support removed.
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Drakan''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dreamfall: The Longest Journey''
 
|
 
|
 
| X
 
| X
 
|
 
|
 
|-
 
| ''Driver''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Driver 3''
 
|
 
|
 
|X
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Driver: Parallel Lines''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Drome Racers''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Dronez''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dungeon Keeper II''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dungeon Siege''
 
| X
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Dungeon Siege 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''East Front''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''E-racer''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''El Matador''
 
|
 
|
 
|
 
|
 
| X
 
| * Supported by ALchemy
 
|-
 
| ''Elder Scrolls III: Morrowind''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Elder Scrolls IV: Oblivion''
 
|
 
| X
 
|
 
|
 
|
 
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
 
|-
 
| ''Elite Warriors: Vietnam''
 
| X
 
| X
 
| X
 
|
 
|
 
|
 
|-
 
| ''Enter the Matrix''
 
|
 
|
 
|
 
|
 
| X
 
| * Supported by ALchemy
 
|-
 
| ''Eurofighter Typhoon''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Euro League Football''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''EverQuest''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''EverQuest 2''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Evil Dead: Hail to the King''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Evolva''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Expendable''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''F.E.A.R. (video game)|F.E.A.R.''
 
|
 
| X
 
| X
 
| X
 
|
 
| * Supported by ALchemy
 
|-
 
| ''F.E.A.R. Extraction Point''
 
|
 
| X
 
| X
 
| X
 
|
 
|
 
|
 
|-
 
| ''F.E.A.R. Perseus Mandate''
 
|
 
| X
 
| X
 
| X
 
|
 
|
 
|-
 
| ''F1 Grand Prix 4''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Fallout Tactics: Brotherhood of Steel''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Fallout 3''
 
|
 
|
 
|
 
|
 
|
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
|-
 
| ''Far Cry''
 
|
 
|X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Far Cry 2''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''FIFA 99''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Final Fantasy VIII''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Final Fantasy XI''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Flying Heros''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ford Racing''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Freedom Force''
 
|X
 
|X
 
|
 
|
 
|
 
|
 
|-
 
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Freelancer''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Freespace 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''From Dusk Till Dawn''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Full Spectrum Warrior''
 
|
 
|
 
| X
 
| X
 
|
 
| EAX 3 and EAX 4<ref>Source: game manual, page 27</ref> * Supported by ALchemy
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
|
 
|
 
|
 
|
 
| X
 
| EAX5<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, * Supported by ALchemy
 
|-
 
| ''Fur Fighters''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Future Beat 3D''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Gears of War''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
 
|-
 
| ''Ghost Master''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Giants: Citizen Kabuto''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Global Operations''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Godfather''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Gothic''
 
| X
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Gothic 2''
 
| X
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Gothic 3''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''GP 500''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Grand Theft Auto II''
 
| X
 
|
 
|
 
|
 
|
 
| Also supports A3D 2.0.
 
|-
 
| ''Grand Theft Auto III''
 
| X
 
|
 
| X
 
|
 
|
 
| Also supports A3D 2.0. * Supported by ALchemy
 
|-
 
| ''Grand Theft Auto: Vice City''
 
| X
 
|
 
| X
 
|
 
|
 
| Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy
 
|-
 
| ''Grand Theft Auto: San Andreas''
 
| X
 
| X
 
| X
 
| X
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Spec Ops II: Green Berets''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Race Driver: Grid''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Guild Wars''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''GUN''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Half-Life''
 
| X
 
|
 
|
 
|
 
|
 
| Steam version does not support it anymore since the 2013 patch.
 
|-
 
| ''Half-Life: Blue Shift''
 
| X
 
|
 
|
 
|
 
|
 
| Steam version does not support it anymore since the 2013 patch.
 
|-
 
| ''Half-Life: Opposing Force''
 
| X
 
|
 
|
 
|
 
|
 
| Steam version does not support it anymore since the 2013 patch.
 
|-
 
| ''Halo: Combat Evolved''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Hardware''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Heavy Metal: F.A.K.K.²''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Heli Heroes''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Hellgate: London''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Heretic II''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1, Also supports A3D 1.0 and 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 
|-
 
| ''Heroes of Might and Magic V''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Hidden & Dangerous 2''
 
|
 
|
 
|X
 
|
 
|
 
|
 
|-
 
| ''High Heat Baseball 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''High Heat Baseball 2002''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Hitman 2: Silent Assassin''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Hitman: Blood Money''
 
|
 
|
 
|
 
| X
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Hitman: Codename 47''
 
|
 
|X
 
|
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Hitman: Contracts''
 
|
 
|
 
|
 
|X
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Hostile Waters''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Icewind Dale''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Icewind Dale 2''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''IL-2 Sturmovik: 1946''
 
| X
 
| X
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Incoming Forces''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Indiana Jones and the Infernal Machine''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Infernal''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Isabelle''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''James Bond 007: Nightfire''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|''JHexen''
 
|
 
| X
 
|
 
|
 
|
 
 
|-
 
| ''Juiced''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Jurassic Park: Trespasser''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Kane & Lynch: Dead Men''
 
|
 
|
 
| X
 
|
 
|
 
|  EAX3<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 
|-
 
| ''Killing Floor''
 
|
 
|
 
| X
 
|
 
|
 
 
|-
 
| ''Killing Floor 2''
 
|
 
|
 
|
 
|
 
| X
 
 
|-
 
| ''Klingon Honor Guard''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Lander''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Legends of Might and Magic''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Lego Racers 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Lineage II''
 
|
 
|
 
|
 
|
 
|
 
| OpenAL
 
|-
 
| ''Line of Sight: Vietnam''
 
| X
 
| X
 
| X
 
|
 
|
 
|
 
|-
 
| ''The Lord of the Rings Online''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Lord of the Rings: The Return of the King''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Lost Pain: TakeDown''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Mace Griffin: Bounty Hunter''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Madden NFL 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Madden NFL 99''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Mafia''
 
|
 
|
 
|X
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Mage Knight: Apocalypse''
 
|
 
|
 
|
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Manhunt''
 
|
 
|
 
|X
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Martian Gothic: Unification''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Mass Effect''
 
|
 
|
 
| X
 
| X
 
| X
 
|
 
|-
 
| ''The Matrix Online''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''The Matrix: Path of Neo''
 
|
 
|
 
|
 
|
 
|
 
|  EAX option in INI. Use ALchemy
 
|-
 
| ''Max Payne''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Max Payne 2''
 
|
 
| X
 
| X
 
|
 
|
 
| * Supports EAX Unified.<ref>Max Payne 2 uses EAX.DLL version 3.0.1.0. (EAX Unified)</ref> Supported by ALchemy
 
|-
 
|''MDK2''
 
| X
 
|
 
|
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''MechWarrior 4''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Medal of Honor Allied Assault''
 
| X
 
| X
 
|
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Medieval II: Total War''
 
|
 
|
 
|
 
| X
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Men of War: Assault Squad''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Messiah''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Midnight GT''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Might and Magic VII: For Blood and Honor''
 
| X
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Might and Magic VIII: Day of the Destroyer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Might and Magic IX''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Monster Madness''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Mortyr 2093 - 1944''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Most Wanted''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Moto Racer 2''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Motocross Madness 2''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Motorhead''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Myst Online: Uru Live''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Myst V: End of Ages''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Myth II: Soulblighter''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Myth III''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''NASCAR Revolution''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Need for Speed: Carbon''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Need For Speed: High Stakes''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Need for Speed III: Hot Pursuit''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
|''Need for Speed: Hot Pursuit 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Need for Speed: Most Wanted''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Need for Speed: Underground 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Nerf Arena Blast''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
 
| X
 
| X
 
| X
 
|
 
|
 
| Supports A3D 1.0, A3D 2.0. * Supported by ALchemy
 
|-
 
| ''Neverwinter Nights 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''New York Race''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''NHL 2000''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''No One Lives Forever''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
|
 
| X
 
|
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
|''Nocturne''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Off Road''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Operation Flashpoint: Cold War Crisis''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Operation Flashpoint: Resistance''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Operation Flashpoint 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Outcast''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Pacman 3D''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Painkiller''
 
|
 
|
 
| X
 
|
 
|
 
 
|-
 
| ''Panzer Elite''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Pariah''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Paris Dakar Rally''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Peter Jackson's King Kong''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Planescape: Torment''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''PlanetSide''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Play Online''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Populous: The Beginning''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Powerslide''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Prey (2006 video game)''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX 4 and EAX 5<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>. *Supported by ALchemy
 
|-
 
| ''Prince of Persia 2008''
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Prince of Persia: 3D''
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
| ''Prince of Persia: The Two Thrones''
 
|
 
|
 
|
 
| X
 
|
 
 
|-
 
| ''Prince of Persia: Warrior Within''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX Unified. Compatible with EAX 1, 2, and 3.
 
|-
 
| ''Prince of Persia: The Sands of Time''
 
|
 
|
 
| X
 
|
 
|
 
 
|-
 
| ''Pro Evolution Soccer 2008''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Project Eden''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
|
 
|
 
|
 
|
 
|
 
|  Not wrapped by alchemy
 
|-
 
|''Psychonauts''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Quake 4''
 
|
 
|
 
|
 
|
 
| X
 
|  EAX 5 (via OpenAL) * Supported by ALchemy
 
|-
 
| ''Rage Rally''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Rail Simulator''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Railroad Tycoon 3''
 
| X
 
| X
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Rally Championship 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Re-Volt''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Red Faction''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Red Faction 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Red Orchestra: Ostfront 41-45''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Redline Racer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Regiment''
 
|
 
|
 
|
 
|
 
|X
 
|EAX5 (via OpenAL)<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref>  * Supported by ALchemy
 
|-
 
|''Rent A Hero (1999)''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Requiem: Avenging Angel''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Resident Evil 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Revenant''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Revolution''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Rent a Hero''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Richard Burns Rally''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ricky Ponting International Cricket 2007''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Rise of Nations: Rise of Legends''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Road Wars''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Rollcage''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Rollcage Stage II''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Rome: Total War''
 
|
 
| X
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Rune: The Halls of Valhalla''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
|
 
| X
 
|
 
|
 
|
 
| EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy
 
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
|
 
| X
 
|
 
|
 
|
 
| EAX works through OpenAL. Do not use ALchemy.
 
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
|
 
| X
 
|
 
|
 
|
 
| EAX works through OpenAL. Do not use ALchemy.
 
|-
 
|''Sacred''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 
|-
 
|''Sacrifice''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Sammy Sosa: Softball Slam''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Sanity: Aiken's Artifact''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Scarface: The World Is Yours''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Screamer 4x4''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Secret Service: In Harm’s Way''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Sega Rally Championship''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Serious Sam''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Serious Sam 2''
 
|
 
| X
 
| X
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Serious Sam: The First Encounter''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Serious Sam: The Second Encounter''
 
|
 
| X
 
|
 
|
 
|
 
|  * Supported by ALchemy
 
|-
 
| ''Shade: Wrath of Angels''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Shadow Ops: Red Mercury''
 
|
 
|
 
| X
 
|
 
|
 
| EAX3<ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 
|-
 
| ''Shadow Force: Razor Unit''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Shogo: Mobile Armor Division''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Sid Meier's Pirates!''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Sid Meier's Railroads!''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Silent Hunter 3''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Silkroad Online''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Sims 2 Seasons''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''SimCity 3000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''SimTheme Park''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''SiN''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''SiN: Wages of Sin''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Slave Zero''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Sniper: Art of Victory''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Soldier of Fortune''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Soldier of Fortune II: Double Helix''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|-
 
|-
| ''Soldier of Fortune: Payback''
+
| [[File:Q2_8bit_textures_YES.jpg|200px|left|thumb|Using 8-bit paletted textures in Quake II reduces visual quality]] || [[File:Q2_8bit_textures_NO.jpg|200px|left|thumb|Not using 8-bit paletted textures in Quake II increases visual quality]]
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Soldner: Secret Wars''
 
|
 
|
 
| X
 
|
 
|
 
| EAX3<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
|-
 
| ''Space Force: Rogue Universe''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Spec Ops 2: Green Berets''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Spirit of Speed''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Starcraft''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Star Trek: Bridge Commander''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| X
 
| X
 
|
 
|
 
|
 
| Suports EAX1, EAX2, A3D 1.0, A3D 2.0 and DirectSound3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
|-
 
| ''Star Trek: Elite Force II''
 
| X
 
| X
 
| X
 
|
 
|
 
| Suports EAX1, EAX2, EAX3 and A3D<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Trek: Voyager – Elite Force''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Wars: Battlefront''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|-
 
| ''Star Wars Battlefront 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Wars Empire at War''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Star Wars Galaxies''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
|
 
|
 
| X
 
|
 
|
 
| Patch 1.03 * Supported by ALchemy
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
|
 
|
 
|
 
| X
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>, Note: EAX Support removed in latest Steam version. * Supported by ALchemy
 
|-
 
| ''Star Wars Republic Commando''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''STOLEN''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Street Racing Syndicate''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Stronghold''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Stubbs the Zombie''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Stunt GP''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Suffering''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Suffering: Ties That Bind''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Sum of All Fears''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Summoner''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Superbike 2001''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Supreme Commander''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''SWAT 4''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Swedish Touring Car Championship''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Swedish Touring Car Championship 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''System Shock 2''
 
| X
 
|
 
|
 
|
 
|
 
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
 
|-
 
| ''The Temple of Elemental Evil''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Terminus''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Test Drive''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Test Drive 6''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Test Drive Rally''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Test Drive Unlimited''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Devil Inside''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Wheel Of Time''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Theme Park World''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Thief: Deadly Shadows''
 
|
 
|
 
| X
 
| X
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Thief II: The Metal Age''
 
|
 
| X
 
|
 
|
 
|
 
| A3D 2.0. See [http://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age#EAX_support EAX support]
 
|-
 
| ''Thief: The Dark Project''
 
| X
 
|
 
|
 
|
 
|
 
| Also supports A3D 1.0.
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Thievery UT''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''TimeShift''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Titan Quest''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Titan Quest: Immortal Throne''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''TMNT''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''TOCA Race Driver''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''TOCA Race Driver 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| X
 
| X
 
| X
 
| X
 
|
 
| * EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 via OpenAL<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>. Supported by ALchemy
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|
 
| X
 
|
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Tom Clancy's Rainbow Six Vegas 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
|
 
|
 
| X
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
|
 
|
 
|X
 
|
 
|
 
|* Supported by ALchemy
 
|-
 
| ''Tom Clancy's Splinter Cell Double Agent''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: Anniversary''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: Legend''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
|
 
|
 
| X
 
| X
 
|
 
| * Supported by ALchemy, Requires EAX Unified, Supports up to EAX4<ref>In-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref>
 
|-
 
| ''TrackMania Nations Forever''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Trackmania Original''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Trespasser: Jurassic Park''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tribes 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Triple Play 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''TRON 2.0''
 
|
 
|
 
| X
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
|''Tzar''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''UFO Afterlight''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''UFO Aftermath''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''UFO Aftershock''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultim@te Race Rally''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultim@te Race Pro''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultima: Ascension''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Undying''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Universe at War: Earth Assault''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Unreal''
 
| X
 
|
 
|
 
|
 
|
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D.
 
|-
 
| ''Unreal Tournament''
 
|
 
| X
 
|
 
|
 
|
 
| A3D 2.0
 
|-
 
| ''Unreal Tournament 2003''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
 
|-
 
| ''Unreal Tournament 2004''
 
|
 
|
 
| X
 
|
 
| X
 
| EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] (through OpenAL). * Supported by ALchemy
 
|-
 
| ''Unreal Tournament 3''
 
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>. * Supported by ALchemy
 
|-
 
| ''Unreal II: The Awakening''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Urban Chaos''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Uru: Ages Beyond Myst''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Vanguard: Saga of Heroes''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
|''VBS1''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''VBS2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Vietcong''
 
| X
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Vietcong 2''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Vivisector: Beast Inside''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warcraft III''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy once, removed with 1.30 update
 
|-
 
|''Wargasm''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Warhammer: Mark of Chaos''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warlords Battlecry''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Warmonger''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Way Point Zeta''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wheel of Time''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wild Metal Country''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| X
 
|  
 
|
 
|
 
|
 
|
 
|-
 
| ''The Witcher''
 
|
 
|
 
|
 
| X
 
| | 
 
| * Supported by ALchemy
 
|-
 
| ''Wizardry 8''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''World of Warcraft''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''WWII Tank Commander''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''X3 Reunion''
 
| |
 
|
 
|
 
| X
 
| |
 
|-
 
| ''Xpand Rally''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ys: The Oath in Felghana''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Ys: Origin''
 
|
 
| X
 
|
 
|
 
|
 
| * Supported by ALchemy
 
 
|}
 
|}
  
==See also==
+
===== List of games which use paletted textures to improve performance =====
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
+
 
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
+
*[https://en.wikipedia.org/wiki/Forsaken_(video_game) Forsaken] (1998)<ref>Forsaken options menu [https://www.vogons.org/viewtopic.php?p=1017839#p1017839 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Quake_(video_game)#GLQuake GLQuake] (1997)<ref>GLQuake documentation [https://www.vogons.org/viewtopic.php?p=1085219#p1085219 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Heretic_II Heretic II] (1998)<ref>Heretic II in-game console output [https://www.vogons.org/viewtopic.php?p=1085345#p1085345 (screenshot)]</ref><ref>Heretic II Video Settings menu [https://www.vogons.org/viewtopic.php?p=1122460#p1122460 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Hexen_II Hexen II] (1997)<ref>Hexen II in-game console output [https://www.vogons.org/viewtopic.php?p=1085298#p1085298 (screenshot)]</ref>
 +
*[https://en.wikipedia.org/wiki/Homeworld Homeworld] (1999)<ref>Homeworld video options menu [https://www.vogons.org/viewtopic.php?p=1111997#p1111997 (screenshot)]</ref>
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*[https://en.wikipedia.org/wiki/Homeworld:_Cataclysm Homeworld: Cataclysm] (2000)<ref>Homeworld: Cataclysm video options menu and manual [https://www.vogons.org/viewtopic.php?p=1112172#p1112172 (screenshots)]</ref>
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*[https://en.wikipedia.org/wiki/Panzer_Commander Panzer Commander] (1998)<ref>Panzer Commander uses paletted textures [https://www.vogons.org/viewtopic.php?p=1226063#p1226063 (screenshot)]</ref>
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The games listed above use paletted textures to improve performance without any apparent impact on visual quality. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.
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 +
==Related links==
 +
*[https://www.vogons.org/viewtopic.php?f=63&t=58930 Table Fog & 8-bit Paletted Textures] - forum discussion with screenshots
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*[https://www.vogonswiki.com/index.php/List_of_games_with_Table_Fog_support List of games with table fog support]
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*[https://www.vogonswiki.com/index.php/List_of_games_with_EMBM_support List of games with EMBM support]
  
 
==References==
 
==References==
 +
<references />
  
 
[[Category:Hardware]]
 
[[Category:Hardware]]
[[Category:Sound Cards]]
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[[Category:Graphics Cards]]

Revision as of 01:17, 18 September 2024

Paletted texture effect summary

A paletted texture is defined by giving both a palette of colors and a set of image data which is composed of indices into the palette. The paletted texture cannot function properly without both pieces of information so it increases the work required to define a texture. This is offset by the fact that the overall amount of texture data can be reduced dramatically by factoring redundant information out of the logical view of the texture and placing it in the palette. This reduction in space required is particularly important for hardware accelerators where texture space is limited.

Furthermore, paletted textures allow easy reuse of texture data for images which require many similar but slightly different colored objects. Consider a driving simulation with heavy traffic on the road. Many of the cars will be similar but with different color schemes. If full-color textures are used a separate texture would be needed for each color scheme, while paletted textures allow the same basic index data to be reused for each car, with a different palette to change the final colors.

Paletted textures also allow use of all the palette tricks developed for paletted displays. Simple animation can be done, along with strobing, glowing and other palette-cycling effects. All of these techniques can enhance the visual richness of a scene with very little data.[1]

Graphics cards which support paletted textures
Graphics cards which don't support paletted textures
Paletted texture use in games

How games make use of paletted textures depends entirely on developer intent. In some cases, paletted textures are used to render additional effects, thereby increasing the graphical fidelity of such games. In other cases, paletted textures are used as a means to improve game performance, but this sometimes causes a reduction of visual quality. Additional details are presented below.

List of games which use paletted textures to increase visual quality

The games listed above use paletted textures to increase visual quality, and exhibit rendering issues on graphics cards that don't support this feature. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.

Paletted texture use comparison (Final Fantasy VIII)
Using 8-bit paletted textures in FF8 increases visual quality
Not using 8-bit paletted textures in FF8 reduces visual quality
List of games which use paletted textures to reduce visual quality

The games listed above use paletted textures to improve performance, but do so at the cost of visual quality. Paletted texture use is optional in such games and is usually turned off by default. It is primarily meant for improving performance on low-end graphics cards which support this feature. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.

Paletted texture use comparison (Quake II)
Using 8-bit paletted textures in Quake II reduces visual quality
Not using 8-bit paletted textures in Quake II increases visual quality
List of games which use paletted textures to improve performance

The games listed above use paletted textures to improve performance without any apparent impact on visual quality. This list is incomplete. It merely shows the currently known games for which 8-bit paletted texture use has been confirmed by testing.

Related links

References

  1. J. Kilgard, Mark, (March 24, 2004), NVIDIA Corporation, NVIDIA EXT_paletted_texture specification (link)
  2. 3DFX Voodoo 3 paletted texture support (screenshot)
  3. NVIDIA GeForce 2 MX400 paletted texture support (screenshot)
  4. S3 Savage4 graphics cards seem to support paletted textures when using older driver versions (screenshot)
  5. Trident Blade3D graphics cards seem to support paletted textures (screenshot)
  6. Permedia 2 graphics cards support paletted textures when the relevant driver setting is enabled (screenshot)
  7. Matrox Millennium II paletted texture support (screenshot)
  8. Matrox Millennium II datasheet (PDF)
  9. Matrox Mystique advertisment, PC Magazine, February of 1997 (screenshot)
  10. ATI Rage Pro has paletted texture support when older drivers are used (report)
  11. ATI Rage XL has paletted texture support when older drivers are used (screenshot)
  12. ATI Rage 128 Pro paletted texture support depends on which driver version is used (screenshot)
  13. ATI Rage 128 Pro properly supporting paletted texturs when driver version 4.11.6745 is used (screenshot)
  14. ATI Radeon 9000 Pro missing paletted texture support (screenshot)
  15. Matrox G400 missing paletted texture support (screenshot)
  16. NVIDIA GeForce 6200 missing paletted texture support (screenshot)
  17. S3 UniChrome Pro IGP missing paletted texture support (screenshot)
  18. Driver configuration utility (screenshot)
  19. Driver gameplay video (YouTube clip)
  20. The unpatched retail version of Final Fantasy VII will not allow Direct3D acceleration on graphics cards which don't support paletted textures (screenshot)
  21. Even the fully patched 1.02 version of Final Fantasy VII displays visual differences on graphics cards which don't support paletted textures (screenshot)
  22. Final Fantasy VIII options menu (screenshot)
  23. Final Fantasy VIII rendering differences (screenshot)
  24. Kingpin video options menu, manual and skybox (screenshots)
  25. Quake II options menu (screenshot)
  26. Quake II skybox rendering and manual excerpt (screenshot)
  27. Quake 2 and other games based on its engine use GL_EXT_shared_texture_palette (link)
  28. SiN video options menu, manual and skybox (screenshots)
  29. Tomb Raider III setup program (screenshot)
  30. Tomb Raider III rendering differences (screenshot)
  31. Ultima IX configuration utility (screenshot)
  32. Wargasm configuration utility (screenshot)
  33. Forsaken options menu (screenshot)
  34. GLQuake documentation (screenshot)
  35. Heretic II in-game console output (screenshot)
  36. Heretic II Video Settings menu (screenshot)
  37. Hexen II in-game console output (screenshot)
  38. Homeworld video options menu (screenshot)
  39. Homeworld: Cataclysm video options menu and manual (screenshots)
  40. Panzer Commander uses paletted textures (screenshot)