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  • ...er added during development as soon as it was clear that Voodoo would come out as the best 3D accelerator. The game also had Direct3D and OpenGL renderers ...III 500 Katmai should be enough to play all Glide games fluently. AMD's K6 line can be considered second choice when building a 3dfx centered PC, because t
    32 KB (5,353 words) - 22:25, 15 June 2022
  • ...The chip features also PAL/NTSC output so many cards were released with TV-out, some even with TV-in. NVIDIA further refreshed the GeForce 4 MX line in late 2002 with the NV18, which added AGP 8x support. In 2004 the series
    19 KB (3,051 words) - 08:13, 13 January 2019
  • ...tra voltage and grounding. The Pentium (POD63, POD83) upgrades didn't come out until 1996, and ironically didn't fully work in the majority of older syste In addition to the standard 486 chips, Intel also marketed a separate line of "Overdrive" chips. The first generation of overdrives weren't really nec
    14 KB (2,343 words) - 00:11, 19 October 2020
  • *Overclocking the FSB to 133MHz will overclock the AGP bus to an out of spec 89MHz due to the lack of 1/2 FSB/AGP divider. PCI can remain at 33M CPU support is pretty good out of the box, with basically all BX Slot 1 boards supporting anything from Kl
    22 KB (3,456 words) - 10:00, 17 December 2020
  • ...tant as modern PSU's typically don't support large power draws from the 5V line anymore. Whats also important is that all Socket A Athlons were manufacture Athlon and Athlon XP motherboards typically draw power from the 5V line, resulting in possible incompatibility with modern PSU's which often don't
    8 KB (1,239 words) - 12:18, 21 February 2013
  • ...nce to a Pentium of that clock speed. Thus, a 116 MHz chip from the second line was marketed as the "K5 PR166". Manufacturing delays caused the PR200's arr The K6-2+/III+ are perhaps the most favoured chips from the K6 line of CPUs, due to their low heat output and minimal power requirements, most
    13 KB (2,290 words) - 18:04, 22 October 2015
  • ...rs (such as TI), but they are all internally identical. TI eventually fell out of favour with Cyrix and produced unauthorized 8kb versions known as "Ti486 Later renamed to '''Cyrix MII''', this was also Cyrix's last processor line for Socket 7.
    5 KB (886 words) - 18:01, 22 October 2015
  • ...use HMA it is required to load HIMEM.SYS in config.sys. By specifying the line '''DOS=HIGH''' in config.sys DOS is asked to load parts to HMA. Directly af ...of Shadow-RAM is copying the BIOS ROMs to the Shadow-RAM below and mapping out the ROM afterwards. As the BIOS code is executed now from RAM instead of sl
    11 KB (1,847 words) - 00:17, 12 April 2013
  • | aux-in, line-in/mic, line-out, gameport/MIDI | aux-in, line-in/mic, line-out, gameport/MIDI
    7 KB (1,104 words) - 06:38, 12 March 2013
  • A continuation of NT4 and the final OS from the NT line without a version targeted at home users/consumers. In similar fashion to t Released after Windows 2000, this is the last OS in the Win9x line. It lacks pure DOS mode (cannot reboot into DOS), which is a serious downsi
    8 KB (1,308 words) - 02:24, 8 November 2022
  • The EWS64 is a line of semi-professional ISA soundcards released by [[Terratec]] in 1997. They ...ard has two analog outputs: OUT-2 is permanently connected to the SAM9407. OUT-1, however, can either output the analog signal from the codec or the outpu
    12 KB (2,073 words) - 19:52, 26 May 2016
  • ...X2 (shared with DB), LINE-IN and CD-IN. The AUX inputs as well as the line-out and the MIDI data lines are also connected to the mini-DIN connector on the
    3 KB (573 words) - 06:48, 21 March 2013
  • ...wonder core and coprocessor into a single IC. At this point the VGA Wonder line was cancelled and replaced with a cost reduced DRAM based version of Mach32 The ATi '''Mach''' line was a series of [[2D computer graphics|2D graphics accelerators]] for [[per
    46 KB (7,128 words) - 22:56, 20 May 2021
  • ...ders every even line of the screen, while the other card renders every odd line of the screen. This results in higher resolutions (up to 1024x768) with hig ...uration of the opened lid on the photo, it should be fairly easy to figure out what to do.
    2 KB (372 words) - 23:39, 3 April 2013
  • ...as connector::Mic]], [[Has connector::Line out]], [[Has connector::Speaker out]], [[Has connector::Gameport]]
    1 KB (138 words) - 19:44, 20 March 2016
  • ...onnector::Line in]], [[Has connector::Line out]], [[Has connector::Speaker out]], [[Has connector::Gameport]]
    1 KB (146 words) - 08:49, 17 April 2016
  • ...as connector::Mic]], [[Has connector::Line out]], [[Has connector::Speaker out]], [[Has connector::Gameport]] ...Started manual, section D-2.</ref>. They are located just behind the mic/line jacks.
    3 KB (399 words) - 22:28, 8 January 2017
  • | Connectors = [[Has connector::Mic]], [[Has connector::Line out]], [[Has connector::RCA]], [[Has connector::Gameport]]
    1 KB (156 words) - 21:15, 24 April 2016
  • ...onnector::Line in]], [[Has connector::Line out]], [[Has connector::Speaker out]], [[Has connector::Gameport]]
    1 KB (155 words) - 08:49, 17 April 2016
  • ...onnector::Line in]], [[Has connector::Line out]], [[Has connector::Speaker out]], [[Has connector::Gameport]]
    1 KB (179 words) - 08:50, 17 April 2016
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