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  • ...ete. A notable example is the [[Creative Sound Blaster 32 PnP]] series of cards, which only makes port 376 available when set to the secondary IDE interfac
    2 KB (294 words) - 10:59, 26 February 2017
  • | Compatible with = [[Has compatibility::Sound Blaster]] ...pression of audio, however it proved to be a short-lived addition as later cards dropped this capability - presumably due to increasing CPU speeds and the f
    3 KB (419 words) - 11:31, 9 April 2017
  • ...rable Athlon MP. On the GPU front, we have out first DirectX 8 based video cards coming out to market. It was also the year that Windows XP launched! === Sound Card ===
    2 KB (345 words) - 14:44, 14 November 2017
  • ...le-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM). ...and does not require the General MIDI ''emulation'' capability of the AWE cards ('''AWEUTIL /EM'''). However, the EMU8000 must first be ''initialized'' usi
    27 KB (2,882 words) - 19:04, 21 December 2023
  • * Re-arranged board to allow 16-bit cards in 3 of the 4 slots instead of 1 of the 4 NuXT Sound.jpg|Sound Card!
    2 KB (345 words) - 19:50, 5 February 2020
  • ...www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> | EAX 1, EAX 2 and EAX 3<ref>Source: in-game Advanced Sound Options menu</ref>* Supported by ALchemy
    29 KB (3,509 words) - 18:15, 2 May 2024
  • ...ist all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for e ...incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
    141 KB (19,575 words) - 19:09, 23 March 2024
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