Difference between revisions of "PowerVR"
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Revision as of 06:42, 12 March 2013
1997 and it's bilinear filtered and MiniGL drivers for this are in the 1.0.x.x version range. Supports Direct3D 3, and its own API, SGL.
A seal swimming quickly in polluted water in a sinus pattern was used to demonstrate this card. Bundled games typically are Ultim@te Race.
Something about infinite planes and dummied-out 24-bit rendering.
Something about Crime Cities' MiniGL driver to get newer games ""working""
Announced early 1998 and never released, however some games were tooled to support it (Half-Life) which suggests a prototypical existence in 1998.
MiniGL drivers for this are in the 1.1.x.x version range.
Released in late 1999, something about dreamcast, "still" no support for OpenGL, supports SGL2 API which almost no games used, and it's rare!!!
MiniGL drivers for this are in the 1.2.x.x version range.
2001. Another 'false DirectX7' card that supports DirectX 6 features, with S3TC and EMBM. Like everything that isn't Nvidia and ATI, it deprecated quickly for its lack of hardware T&L and its lateness to the market. Most of the marketing were about features the older series had, including tiled rendering, full sorting, internal true color rendering, etc. The emphasis on hidden surface removal was supposed to be the feature to make up for the lack of HW T&L. It also does not support cubemapping.
The tiled rendering was also a drawback to supporting more modern graphic features that rely on rendering-to-texture and framebuffers.
Unsurprising for it's KYRO name (Cairo, Egypt), many tech demos to showcase this card take place in ancient Egypt.
It has no support for the SGL or SGL2 API.