Difference between revisions of "List of games that support AWE synth"
Spiffythedog (Talk | contribs) (Added a ton of AWE32-compatible games with developer/publisher info and notes. Systematically added titles from A-P (plus other notables) on my personal list, will come back and add the rest after I've had a breather.) |
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! Title !! Year !! Developer / Publisher !! Notes | ! Title !! Year !! Developer / Publisher !! Notes | ||
|- | |- | ||
− | | Aces of the Deep || 1994 || Dynamix / Sierra || | + | | The 11th Hour || 1995 || Trilobyte / Virgin Interactive Entertainment || |
+ | |- | ||
+ | | 3 Skulls of the Toltecs || 1996 || Revistronic / Warner Interactive Entertainment || | ||
+ | |- | ||
+ | | 3D Lemmings || 1995 || Clockwork Games / Psygnosis || | ||
+ | |- | ||
+ | | A.D Cop || 1996 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || Including "Overseas Mission" expansion (1997) | ||
+ | |- | ||
+ | | Absolute Zero || 1995 || Domark || | ||
+ | |- | ||
+ | | Aces of the Deep || 1994 || Dynamix / Sierra On-Line || Including "Expansion Disk" (1995) | ||
+ | |- | ||
+ | | Across the Rhine || 1995 || MPS Labs / MicroProse || | ||
+ | |- | ||
+ | | Advanced Civilization || 1995 || Avalon Hill || | ||
|- | |- | ||
| Al-Qadim: The Genie's Curse || 1994 || Cyberlore / Stormfront || | | Al-Qadim: The Genie's Curse || 1994 || Cyberlore / Stormfront || | ||
|- | |- | ||
− | | Battlecruiser | + | | Albion || 1995 || Blue Byte || |
+ | |- | ||
+ | | Alien Odyssey || 1995 || Argonaut Software / Philips Media || | ||
+ | |- | ||
+ | | Aliens: A Comic Book Adventure || 1995 || Cryo Interactive / Mindscape || | ||
+ | |- | ||
+ | | Alpha Storm || 1997 || TAG / Psygnosis || | ||
+ | |- | ||
+ | | Amulets & Armor || 1997 || United Software Artists || | ||
+ | |- | ||
+ | | Anvil of Dawn || 1995 || DreamForge Intertainment / New World Computing || | ||
+ | |- | ||
+ | | Armored Fist 2 || 1997 || NovaLogic || | ||
+ | |- | ||
+ | | Azrael's Tear || 1996 || Intelligent Games / Mindscape || | ||
+ | |- | ||
+ | | Baldies || 1996 || Creative Edge Software / Panasonic Interactive Media || | ||
+ | |- | ||
+ | | Baoxiao Baolingqiu || 1995 || Panda Entertainment || aka Comedy Bowling/Panda Bowling | ||
+ | |- | ||
+ | | Bastion || 1996 || L.K. Avalon || | ||
+ | |- | ||
+ | | Battle Arena Toshinden || 1996 || Digital Dialect & / Playmates Interactive Entertainment || Uses custom SoundFont for music | ||
+ | |- | ||
+ | | Battle Wrath || 1997 || Cerebral Gaming Systems / Magicom Multimedia || | ||
+ | |- | ||
+ | | Battlecruiser 3000AD || 1996 || 3000AD || "v2.0" enhanced re-release (1998) only | ||
+ | |- | ||
+ | | Battles in Time || 1995 || Quantum Quality Productions || | ||
+ | |- | ||
+ | | BC Racers || 1995 || Core Design || Floppy version only | ||
|- | |- | ||
| BioForge || 1995 || Origin Systems / Electronic Arts || | | BioForge || 1995 || Origin Systems / Electronic Arts || | ||
|- | |- | ||
− | | Blood || | + | | Black Knight: Marine Strike Fighter || 1995 || SE Software / FormGen || |
+ | |- | ||
+ | | Blood & Magic || 1996 || Tachyon Studios / Interplay || | ||
+ | |- | ||
+ | | Blood Bowl || 1995 || Destiny Software Productions / MicroLeague || | ||
+ | |- | ||
+ | | BonBon Paradise || 1997 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || | ||
|- | |- | ||
| Boppin' || 1994 || Accursed Toys / Apogee || | | Boppin' || 1994 || Accursed Toys / Apogee || | ||
|- | |- | ||
− | | Creature Shock || 1994 || Argonaut | + | | Breach 3 || 1995 || Omnitrend Software / Impressions Games || |
+ | |- | ||
+ | | Bubble Bobble also featuring Rainbow Islands || 1996 || Probe Entertainment / Acclaim Entertainment || | ||
+ | |- | ||
+ | | Bubu Chuang Tongguan || 1995 || Acer TWP || aka BuBu | ||
+ | |- | ||
+ | | Cadillacs and Dinosaurs: The Second Cataclysm || 1995 || Rocket Science Games / BMG Interactive Entertainment || | ||
+ | |- | ||
+ | | Caesar II || 1995 || Impressions Games / Sierra On-Line || | ||
+ | |- | ||
+ | | Callahan's Crosstime Saloon || 1997 || Legend Entertainment / Take-Two Interactive Software || | ||
+ | |- | ||
+ | | Capitalism || 1995 || Enlight / Interactive Magic || | ||
+ | |- | ||
+ | | Card Player's Paradise || 1995 || Quantum Quality Productions || | ||
+ | |- | ||
+ | | Chess Wars: A Medieval Fantasy || 1996 || Art Data Interactive & Digital Arena Software / WizardWorks || | ||
+ | |- | ||
+ | | Chex Quest || 1996 || Digital Cafe / Ralston-Purina || | ||
+ | |- | ||
+ | | Chex Quest 2: Flemoids Take Chextropolis || 1996 || Digital Cafe / Ralston-Purina || | ||
+ | |- | ||
+ | | Chronicles of the Sword || 1996 || Synthetic Dimensions / Psygnosis || | ||
+ | |- | ||
+ | | Chronomaster || 1995 || DreamForge Intertainment / Capstone Software || | ||
+ | |- | ||
+ | | Citizens: Backwater Affairs! || 1995 || MicroProse || Beta/demo | ||
+ | |- | ||
+ | | Claw || 1997 || Monolith Productions || Uses custom SoundFonts for music | ||
+ | |- | ||
+ | | Clyde's Revenge || 1995 || Moonlite Software || | ||
+ | |- | ||
+ | | Conquests of the Longbow: The Legend of Robin Hood || 1991 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Crash:Barrier || 1999 || Ian D. Martin || | ||
+ | |- | ||
+ | | Creature Shock || 1994 || Argonaut Software / Virgin Interactive Entertainment || | ||
+ | |- | ||
+ | | Croc: Legend of the Gobbos || 1997 || Argonaut Software / Fox Interactive || Uses custom SoundFonts for additional ambient sound effects | ||
+ | |- | ||
+ | | Cyberbykes: Shadow Racer VR || 1995 || Artificial Software / GameTek || Run 'CYBER.EXE setup' to change sound settings | ||
+ | |- | ||
+ | | CyberMage: Darklight Awakening || 1995 || Origin Systems / Electronic Arts || | ||
+ | |- | ||
+ | | The Dagger of Amon Ra || 1992 || Sierra On-Line || aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch | ||
+ | |- | ||
+ | | Darker || 1995 || Psygnosis || | ||
+ | |- | ||
+ | | Death Gate || 1994 || Legend Entertainment || | ||
+ | |- | ||
+ | | Defcon 5|| 1995 || Millennium Interactive / Nova Spring || | ||
|- | |- | ||
| Delta V || 1994 || Bethesda Softworks || | | Delta V || 1994 || Bethesda Softworks || | ||
|- | |- | ||
− | | Descent || 1994 || Parallax / Interplay || | + | | Descent || 1994 || Parallax Software / Interplay || |
|- | |- | ||
− | | Descent II || 1996 || Parallax / Interplay || | + | | Descent II || 1996 || Parallax Software / Interplay || |
|- | |- | ||
− | | | + | | Detritus: The Daemons Quest || 1995 || Myndgaemz || |
|- | |- | ||
− | | | + | | Dig It! || 1996 || Pixel Painters || |
|- | |- | ||
− | | | + | | Discworld || 1995 || Perfect 10 Productions & Teeny Weeny Games / Psygnosis || |
|- | |- | ||
− | | Duke Nukem 3D || 1996 || 3D Realms || | + | | Disney's The Jungle Book|| 1995 || Eurocom & East Point Software / Virgin Interactive Entertainment || |
+ | |- | ||
+ | | DOOM || 1993 || id Software || Version 1.4+ only | ||
+ | |- | ||
+ | | DOOM II: Hell on Earth || 1994 || id Software || | ||
+ | |- | ||
+ | | Druid: Daemons of the Mind || 1995 || Synthetic Dimensions / Sir-Tech || | ||
+ | |- | ||
+ | | Duke Nukem 3D || 1996 || 3D Realms || Including expansions | ||
+ | |- | ||
+ | | Dungeon Keeper || 1997 || Bullfrog Productions / Electronic Arts || Uses custom SoundFonts for additional ambient sound effects | ||
+ | |- | ||
+ | | Dungeon Master II: The Legend of Skullkeep || 1995 || FTL Games / Interplay || | ||
+ | |- | ||
+ | | Dunkle Schatten 2: Im Netzwerk gefangen. || 1996 || DigiTales / Art Department Werbeagentur || aka Dark Shadows 2: Trapped in the Network. | ||
+ | |- | ||
+ | | EcoQuest: The Search for Cetus || 1991 || Sierra On-Line || Requires AWE32 support patch | ||
|- | |- | ||
| Ecstatica || 1994 || Andrew Spencer / Psygnosis || | | Ecstatica || 1994 || Andrew Spencer / Psygnosis || | ||
|- | |- | ||
| Ecstatica II || 1997 || Andrew Spencer / Psygnosis || DOS version only | | Ecstatica II || 1997 || Andrew Spencer / Psygnosis || DOS version only | ||
+ | |- | ||
+ | | EF2000 || 1995 || Digital Image Design / Ocean Software || | ||
+ | |- | ||
+ | | The Elder Scrolls: Arena || 1994 || Bethesda Softworks || CD version only | ||
+ | |- | ||
+ | | The Elder Scrolls II: Daggerfall || 1996 || Bethesda Softworks || | ||
|- | |- | ||
| Empire II: The Art of War || 1995 || New World Computing || | | Empire II: The Art of War || 1995 || New World Computing || | ||
|- | |- | ||
− | | Eradicator || 1996 || Accolade || Uses | + | | Eradicator || 1996 || Accolade || Uses 3D Positional Audio and custom SoundFonts for enhanced sound effects [https://www.youtube.com/watch?v=bBEBm22u3ow] |
|- | |- | ||
− | | | + | | EverQuest || 1999 || Verant Interactive / 989 Studios || Uses custom SoundFonts for music |
|- | |- | ||
− | | | + | | Extreme Assault || 1997 || Blue Byte || |
+ | |- | ||
+ | | F-22 Air Dominance Fighter || 1997 || Digital Image Design / Ocean Software || Uses custom SoundFonts for music | ||
+ | |- | ||
+ | | F-22 Lightning II || 1996 || NovaLogic || | ||
+ | |- | ||
+ | | F-22 Total Air War || 1998 || Digital Image Design / Infogrames || Uses custom SoundFonts for music | ||
+ | |- | ||
+ | | Fade to Black || 1995 || Delphine Software / Electronic Arts || | ||
+ | |- | ||
+ | | Faery Tale Adventure II: Halls of the Dead || 1995 || The Dreamers Guild / Encore Software || | ||
+ | |- | ||
+ | | Fallen Heroes || 1996 || A & B Entertainment / Megamedia Corporation || | ||
+ | |- | ||
+ | | Fast Attack: High Tech Submarine Warfare || 1996 || Software Sorcery / Sierra On-Line || | ||
+ | |- | ||
+ | | FIFA International Soccer || 1994 || Creative Assembly / Electronic Arts || Floppy version only | ||
+ | |- | ||
+ | | Final DOOM || 1996 || TeamTNT / id Software || | ||
+ | |- | ||
+ | | Final Fantasy VII || 1998 || Square / Eidos Interactive || Uses custom SoundFonts for music | ||
+ | |- | ||
+ | | Flying Corps || 1996 || Rowan Software / Empire Interactive || | ||
+ | |- | ||
+ | | The Fortress of Dr. Radiaki || 1994 || Future Vision & Maelstrom Software / Merit Studios || | ||
+ | |- | ||
+ | | Frank Thomas Big Hurt Baseball || 1996 || Iguana Entertainment / Acclaim Entertainment || | ||
+ | |- | ||
+ | | Freddy Pharkas: Frontier Pharmacist || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Front Lines || 1994 || Impressions Games || | ||
+ | |- | ||
+ | | Frontier: First Encounters || 1995 || Frontier Developments / GameTek || | ||
+ | |- | ||
+ | | Gabriel Knight: Sins of the Fathers || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | The Gene Machine || 1996 || Divide By Zero / Vik Tokai || | ||
+ | |- | ||
+ | | Get Lost! || 1996 || Tom Bombadil's Software Emporium and House of Curiosities || | ||
+ | |- | ||
+ | | The Grandest Fleet || 1994 || Quantum Quality Productions || | ||
+ | |- | ||
+ | | Guilty || 1995 || Divide By Zero / Psygnosis || | ||
+ | |- | ||
+ | | H.U.R.L. || 1995 || Deep River Publishing / Millennium Media Group || | ||
+ | |- | ||
+ | | HacX || 1997 || Banjo Software || Commercial PWAD for DOOM II | ||
+ | |- | ||
+ | | HardBall 4 || 1994 || MindSpan / Accolade || | ||
+ | |- | ||
+ | | Heaven's Dawn || 1995 || Art 9 Entertainment / Manaccom || | ||
+ | |- | ||
+ | | Hell: A Cyberpunk Thriller || 1994 || Take-Two Interactive Software / GameTek || | ||
+ | |- | ||
+ | | Hell to Pay || 1996 || Wraith Corporation / WizardWorks || Commercial PWAD for DOOM II | ||
|- | |- | ||
| Heretic || 1994 || Raven Software / id Software || | | Heretic || 1994 || Raven Software / id Software || | ||
|- | |- | ||
− | | Heroes of Might and Magic II: The Succession Wars || 1996 || New World Computing || Including "Price of Loyalty" expansion (1997) | + | | Heroes of Might and Magic II: The Succession Wars || 1996 || New World Computing || Including "The Price of Loyalty" expansion (1997) |
|- | |- | ||
− | | Hexen: Beyond Heretic || 1995 || Raven Software / id Software || | + | | Hexen: Beyond Heretic || 1995 || Raven Software / id Software || Including "Deathkings of the Dark Citadel" expansion (1996) |
|- | |- | ||
− | | I Have No Mouth | + | | Hi-Octane || 1995 || Bullfrog Productions / Electronic Arts || Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music |
+ | |- | ||
+ | | High Seas Trader || 1995 || Impressions Games || | ||
+ | |- | ||
+ | | Hoyle Classic Card Games || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Hoyle's Official Book of Games: Volume 3 || 1991 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | I Have No Mouth and I Must Scream || 1995 || The Dreamers Guild / Cyberdreams || | ||
|- | |- | ||
| Inherit the Earth: Quest for the Orb || 1994 || The Dreamers Guild / New World Computing || | | Inherit the Earth: Quest for the Orb || 1994 || The Dreamers Guild / New World Computing || | ||
+ | |- | ||
+ | | International Moto X || 1996 || Graftgold / Renegade Software || | ||
|- | |- | ||
| Iron Cross || 1994 || New World Computing || | | Iron Cross || 1994 || New World Computing || | ||
+ | |- | ||
+ | | The Island of Dr. Brain || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Island Peril || 1995 || electric fantasies / Atlantean Interactive Games || | ||
+ | |- | ||
+ | | Jagged Alliance || 1995 || Madlab Software / Sir-Tech || | ||
+ | |- | ||
+ | | Jagged Alliance: Deadly Games || 1996 || Sir-Tech || | ||
+ | |- | ||
+ | | Jane's Combat Simulations: ATF - Advanced Tactical Fighters || 1996 || Electronic Arts || Including "NATO Fighters" expansion (1996) | ||
|- | |- | ||
| JetFighter III || 1997 || Mission Studios / Interplay || | | JetFighter III || 1997 || Mission Studios / Interplay || | ||
|- | |- | ||
− | | Magic Carpet 2 || 1995 || Bullfrog Productions / Electronic Arts || | + | | Jungledyret Hugo || 1995 || Sweatbox Animation / A. Film & Per Holst Film || aka Hugo the Jungle Animal/Jungle Jack |
+ | |- | ||
+ | | King's Quest VI: Heir Today, Gone Tomorrow || 1992 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Lands of Lore: Guardians of Destiny || 1997 || Westwood Studios / Virgin Interactive Entertainment || | ||
+ | |- | ||
+ | | Leisure Suit Larry 1: In the Land of the Lounge Lizards || 1991 || Sierra On-Line || VGA remake only. Requires AWE32 support patch | ||
+ | |- | ||
+ | | Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work || 1991 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Leisure Suit Larry 6: Shape Up or Slip Out! || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Little Big Adventure || 1994 || Adeline Software International / Electronic Arts || aka Relentless: Twinsen's Adventure | ||
+ | |- | ||
+ | | Loadstar: The Legend of Tully Bodine || 1995 || Rocket Science Games / BMG Interactive Entertainment || | ||
+ | |- | ||
+ | | Lode Runner: The Legend Returns || 1994 || Presage Software / Sierra On-Line || | ||
+ | |- | ||
+ | | Lords of Midnight || 1995 || Maelstrom Games / Domark || | ||
+ | |- | ||
+ | | Lost Secret of the Rainforest || 1993 || Sierra On-Line || aka EcoQuest II. Requires AWE32 support patch | ||
+ | |- | ||
+ | | The Lost Files of Sherlock Holmes: Case of the Rose Tattoo || 1996 || Mythos Software / Electronic Arts || | ||
+ | |- | ||
+ | | The Machines || 1995 || Merit Studios || aka Universal Warrior | ||
+ | |- | ||
+ | | Mad TV 2 || 1996 || Greenwood Entertainment Software / Funsoft || | ||
+ | |- | ||
+ | | Magic Carpet || 1994 || Bullfrog Productions / Electronic Arts || | ||
+ | |- | ||
+ | | Magic Carpet 2: The Netherworlds || 1995 || Bullfrog Productions / Electronic Arts || Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music | ||
+ | |- | ||
+ | | MechWarrior 2: 31st Century Combat || 1995 || Activision || | ||
+ | |- | ||
+ | | Mega Man X || 1995 || Rozner Labs Software Group / Capcom || | ||
+ | |- | ||
+ | | Menzoberranzan || 1994 || DreamForge Intertainment / Strategic Simulations || | ||
+ | |- | ||
+ | | Metaltech: Battledrome || 1994 || Dynamix / Sierra On-Line || | ||
+ | |- | ||
+ | | Metaltech: EarthSiege || 1994 || Dynamix / Sierra On-Line || Including "Expansion Pack" (1995) | ||
+ | |- | ||
+ | | Millennia: Altered Destinies || 1995 || Take-Two Interactive Software || | ||
+ | |- | ||
+ | | Mission Critical || 1995 || Legend Entertainment || | ||
+ | |- | ||
+ | | Mixed-Up Fairy Tales || 1991 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Montezuma's Return || 1997 || Utopia Technologies / WizardWorks || Requires AWE32 support patch | ||
|- | |- | ||
| Mortal Kombat II || 1994 || Midway Entertainment / Acclaim || | | Mortal Kombat II || 1994 || Midway Entertainment / Acclaim || | ||
|- | |- | ||
− | | | + | | Muzzle Velocity || 1996 || Digi4Fun / Code Fusion || |
|- | |- | ||
− | | | + | | NAM || 1998 || Team TNT / GT Interactive || |
|- | |- | ||
− | | | + | | NASCAR Racing || 1994 || Papyrus Design Group / Papyrus Publishing || |
|- | |- | ||
− | | | + | | Nemesis: The Wizardry Adventure || 1996 || Sir-Tech / Virgin Interactive Entertainment || |
+ | |- | ||
+ | | Nerves of Steel || 1995 || BnB Software & Rainmaker Software / Merit Studios || Uses custom SoundFont for music | ||
+ | |- | ||
+ | | NFL Quarterback Club 96 || 1995 || Iguana Entertainment / Acclaim Entertainment || | ||
+ | |- | ||
+ | | Normality || 1996 || Gremlin Interactive || | ||
+ | |- | ||
+ | | Offensive || 1996 || Wave Software / Ocean Software || | ||
+ | |- | ||
+ | | The Orion Conspiracy || 1995 || Divide By Zero / Domark || | ||
+ | |- | ||
+ | | The Pandora Directive || 1996 || Access Software || | ||
+ | |- | ||
+ | | Panzer General || 1994 || Strategic Simulations || | ||
+ | |- | ||
+ | | Perdition's Gate || 1996 || Wraith Corporation / WizardWorks || Commercial PWAD for DOOM II | ||
+ | |- | ||
+ | | Perfect Assassin || 1997 || Synthetic Dimensions & Veritas Productions / Grolier Interactive || | ||
+ | |- | ||
+ | | Perfect General II || 1994 || Quantum Quality Productions || Uses custom SoundFont for music and sound effects | ||
+ | |- | ||
+ | | Pickle Wars || 1994 || Redwood Games / MVP Software || | ||
+ | |- | ||
+ | | Pinball Wizard 2000 || 1996 || Ikarion Software || | ||
+ | |- | ||
+ | | Plunder & Pillage || 2002 || Petrilla Enterprises || Freeware total conversion for Duke Nukem 3D | ||
+ | |- | ||
+ | | Police Quest: Open Season || 1993 || Sierra On-Line || Requires AWE32 support patch | ||
+ | |- | ||
+ | | Powerslave || 1996 || Lobotomy Software / Playmates Interactive Entertainment || aka Exhumed. Beta/demo only | ||
+ | |- | ||
+ | | Premier Manager 3 || 1994 || Realms of Fantasy / Gremlin Interactive || "De-Luxe" enhanced re-release (1995) only | ||
+ | |- | ||
+ | | Primal Rage || 1995 || Atari Games & Teeny Weeny Games / Time Warner Interactive || | ||
+ | |- | ||
+ | | Privateer 2: The Darkening || 1996 || EA Manchester / Electronic Arts || | ||
+ | |- | ||
+ | | The Pure Wargame || 1995 || Quantum Quality Productions || | ||
+ | |- | ||
+ | | Pyrotechnica || 1995 || Psygnosis || Uses EMU8000 Advanced WavEffects synthesis (NRPN) | ||
+ | |- | ||
+ | | Rise of the Triad: Dark War || 1994 || Apogee / 3D Realms || Manual configuration may be required [https://www.vogons.org/viewtopic.php?p=543700#p543700] | ||
+ | |- | ||
+ | | Road Rash || 1996 || Buzz Puppet Productions & Papyrus Design Group / Electronic Arts || Uses custom SoundFonts for music | ||
+ | |- | ||
+ | | Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe || 1995 || Adventure Soft || | ||
+ | |- | ||
+ | | Star Wars: Dark Forces || 1995 || LucasArts || | ||
|- | |- | ||
| Star Wars: TIE Fighter || 1994 || LucasArts / Totally Games || | | Star Wars: TIE Fighter || 1994 || LucasArts / Totally Games || | ||
|- | |- | ||
− | | | + | | Star Wars: X-Wing || 1994 || LucasArts / Totally Games || CD version only |
|- | |- | ||
− | | Super Street Fighter II | + | | Super Street Fighter II: The New Challengers || 1995 || Rozner Labs Software Group / Capcom || |
|- | |- | ||
− | | System Shock || 1994 || Looking Glass / Origin Systems || | + | | Super Street Fighter II Turbo || 1995 || Capcom & Eurocom / GameTek || |
+ | |- | ||
+ | | System Shock || 1994 || Looking Glass Technologies / Origin Systems || | ||
+ | |- | ||
+ | | Terra Nova: Strike Force Centauri || 1996 || Looking Glass Technologies || Uses custom SoundFont for music | ||
|- | |- | ||
| Tyrian || 1995 || Eclipse Software / Epic MegaGames || | | Tyrian || 1995 || Eclipse Software / Epic MegaGames || | ||
+ | |- | ||
+ | | Ultima Online || 1997 || Origin Systems / Electronic Arts || Uses custom SoundFonts for music | ||
|- | |- | ||
| Ultima VIII: Pagan || 1994 || Origin Systems || Requires AWE support patch [http://bootstrike.com/Ultima8/downloads.php] | | Ultima VIII: Pagan || 1994 || Origin Systems || Requires AWE support patch [http://bootstrike.com/Ultima8/downloads.php] | ||
Line 90: | Line 388: | ||
|- | |- | ||
| Warcraft II: Tides of Darkness || 1995 || Blizzard Entertainment || Including "Beyond the Dark Portal" expansion (1996) | | Warcraft II: Tides of Darkness || 1995 || Blizzard Entertainment || Including "Beyond the Dark Portal" expansion (1996) | ||
− | |||
− | |||
|- | |- | ||
| X-COM: Terror from the Deep || 1995 || MicroProse || | | X-COM: Terror from the Deep || 1995 || MicroProse || | ||
+ | |- | ||
+ | | X-COM: UFO Defense || 1994 || Mythos Games / MicroProse || aka UFO: Enemy Unknown. Version 1.4 only [http://www.strategycore.co.uk/files/ufo-1.4] | ||
+ | |- | ||
+ | | Zhongji Zhanshi || 1997 || Engine Technology || aka The Ultimate Fighter/Mars/Mars 3D | ||
+ | |- | ||
+ | | Zone Raiders || 1995 || Image Space Incorporated / Virgin Interactive Entertainment || Uses EMU8000 Advanced WavEffects synthesis (NRPN) | ||
|- | |- | ||
|} | |} | ||
== Related links == | == Related links == | ||
*[https://www.phatcode.net/downloads.php?id=244&action=get&file=emu8kpgm.pdf EMU8000 Programmer's Guide - Phatcode] | *[https://www.phatcode.net/downloads.php?id=244&action=get&file=emu8kpgm.pdf EMU8000 Programmer's Guide - Phatcode] |
Revision as of 20:52, 11 November 2022
This is a list of games that natively support the built-in MIDI synth (EMU8000) of the Creative Sound Blaster AWE32/AWE64 family of cards. For these games, selecting AWE32 as the music device provides wavetable-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM).
This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI emulation capability of the AWE cards (AWEUTIL /EM). However, the EMU8000 must first be initialized using the AWEUTIL /S command.
Many games allow selecting AWE32/AWE64 as the digital audio device (sometimes as "Sound Blaster 16 / AWE-32"). However, this does not utilize any special capabilities of the AWE cards, as their digital audio portion is identical to the SB16. Therefore, these games should not be mentioned here; the list should include only games where the AWE32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.
Title | Year | Developer / Publisher | Notes |
---|---|---|---|
The 11th Hour | 1995 | Trilobyte / Virgin Interactive Entertainment | |
3 Skulls of the Toltecs | 1996 | Revistronic / Warner Interactive Entertainment | |
3D Lemmings | 1995 | Clockwork Games / Psygnosis | |
A.D Cop | 1996 | Electronic Music and Animated Graphics / Japan Software Engineering Shop | Including "Overseas Mission" expansion (1997) |
Absolute Zero | 1995 | Domark | |
Aces of the Deep | 1994 | Dynamix / Sierra On-Line | Including "Expansion Disk" (1995) |
Across the Rhine | 1995 | MPS Labs / MicroProse | |
Advanced Civilization | 1995 | Avalon Hill | |
Al-Qadim: The Genie's Curse | 1994 | Cyberlore / Stormfront | |
Albion | 1995 | Blue Byte | |
Alien Odyssey | 1995 | Argonaut Software / Philips Media | |
Aliens: A Comic Book Adventure | 1995 | Cryo Interactive / Mindscape | |
Alpha Storm | 1997 | TAG / Psygnosis | |
Amulets & Armor | 1997 | United Software Artists | |
Anvil of Dawn | 1995 | DreamForge Intertainment / New World Computing | |
Armored Fist 2 | 1997 | NovaLogic | |
Azrael's Tear | 1996 | Intelligent Games / Mindscape | |
Baldies | 1996 | Creative Edge Software / Panasonic Interactive Media | |
Baoxiao Baolingqiu | 1995 | Panda Entertainment | aka Comedy Bowling/Panda Bowling |
Bastion | 1996 | L.K. Avalon | |
Battle Arena Toshinden | 1996 | Digital Dialect & / Playmates Interactive Entertainment | Uses custom SoundFont for music |
Battle Wrath | 1997 | Cerebral Gaming Systems / Magicom Multimedia | |
Battlecruiser 3000AD | 1996 | 3000AD | "v2.0" enhanced re-release (1998) only |
Battles in Time | 1995 | Quantum Quality Productions | |
BC Racers | 1995 | Core Design | Floppy version only |
BioForge | 1995 | Origin Systems / Electronic Arts | |
Black Knight: Marine Strike Fighter | 1995 | SE Software / FormGen | |
Blood & Magic | 1996 | Tachyon Studios / Interplay | |
Blood Bowl | 1995 | Destiny Software Productions / MicroLeague | |
BonBon Paradise | 1997 | Electronic Music and Animated Graphics / Japan Software Engineering Shop | |
Boppin' | 1994 | Accursed Toys / Apogee | |
Breach 3 | 1995 | Omnitrend Software / Impressions Games | |
Bubble Bobble also featuring Rainbow Islands | 1996 | Probe Entertainment / Acclaim Entertainment | |
Bubu Chuang Tongguan | 1995 | Acer TWP | aka BuBu |
Cadillacs and Dinosaurs: The Second Cataclysm | 1995 | Rocket Science Games / BMG Interactive Entertainment | |
Caesar II | 1995 | Impressions Games / Sierra On-Line | |
Callahan's Crosstime Saloon | 1997 | Legend Entertainment / Take-Two Interactive Software | |
Capitalism | 1995 | Enlight / Interactive Magic | |
Card Player's Paradise | 1995 | Quantum Quality Productions | |
Chess Wars: A Medieval Fantasy | 1996 | Art Data Interactive & Digital Arena Software / WizardWorks | |
Chex Quest | 1996 | Digital Cafe / Ralston-Purina | |
Chex Quest 2: Flemoids Take Chextropolis | 1996 | Digital Cafe / Ralston-Purina | |
Chronicles of the Sword | 1996 | Synthetic Dimensions / Psygnosis | |
Chronomaster | 1995 | DreamForge Intertainment / Capstone Software | |
Citizens: Backwater Affairs! | 1995 | MicroProse | Beta/demo |
Claw | 1997 | Monolith Productions | Uses custom SoundFonts for music |
Clyde's Revenge | 1995 | Moonlite Software | |
Conquests of the Longbow: The Legend of Robin Hood | 1991 | Sierra On-Line | Requires AWE32 support patch |
Crash:Barrier | 1999 | Ian D. Martin | |
Creature Shock | 1994 | Argonaut Software / Virgin Interactive Entertainment | |
Croc: Legend of the Gobbos | 1997 | Argonaut Software / Fox Interactive | Uses custom SoundFonts for additional ambient sound effects |
Cyberbykes: Shadow Racer VR | 1995 | Artificial Software / GameTek | Run 'CYBER.EXE setup' to change sound settings |
CyberMage: Darklight Awakening | 1995 | Origin Systems / Electronic Arts | |
The Dagger of Amon Ra | 1992 | Sierra On-Line | aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch |
Darker | 1995 | Psygnosis | |
Death Gate | 1994 | Legend Entertainment | |
Defcon 5 | 1995 | Millennium Interactive / Nova Spring | |
Delta V | 1994 | Bethesda Softworks | |
Descent | 1994 | Parallax Software / Interplay | |
Descent II | 1996 | Parallax Software / Interplay | |
Detritus: The Daemons Quest | 1995 | Myndgaemz | |
Dig It! | 1996 | Pixel Painters | |
Discworld | 1995 | Perfect 10 Productions & Teeny Weeny Games / Psygnosis | |
Disney's The Jungle Book | 1995 | Eurocom & East Point Software / Virgin Interactive Entertainment | |
DOOM | 1993 | id Software | Version 1.4+ only |
DOOM II: Hell on Earth | 1994 | id Software | |
Druid: Daemons of the Mind | 1995 | Synthetic Dimensions / Sir-Tech | |
Duke Nukem 3D | 1996 | 3D Realms | Including expansions |
Dungeon Keeper | 1997 | Bullfrog Productions / Electronic Arts | Uses custom SoundFonts for additional ambient sound effects |
Dungeon Master II: The Legend of Skullkeep | 1995 | FTL Games / Interplay | |
Dunkle Schatten 2: Im Netzwerk gefangen. | 1996 | DigiTales / Art Department Werbeagentur | aka Dark Shadows 2: Trapped in the Network. |
EcoQuest: The Search for Cetus | 1991 | Sierra On-Line | Requires AWE32 support patch |
Ecstatica | 1994 | Andrew Spencer / Psygnosis | |
Ecstatica II | 1997 | Andrew Spencer / Psygnosis | DOS version only |
EF2000 | 1995 | Digital Image Design / Ocean Software | |
The Elder Scrolls: Arena | 1994 | Bethesda Softworks | CD version only |
The Elder Scrolls II: Daggerfall | 1996 | Bethesda Softworks | |
Empire II: The Art of War | 1995 | New World Computing | |
Eradicator | 1996 | Accolade | Uses 3D Positional Audio and custom SoundFonts for enhanced sound effects [1] |
EverQuest | 1999 | Verant Interactive / 989 Studios | Uses custom SoundFonts for music |
Extreme Assault | 1997 | Blue Byte | |
F-22 Air Dominance Fighter | 1997 | Digital Image Design / Ocean Software | Uses custom SoundFonts for music |
F-22 Lightning II | 1996 | NovaLogic | |
F-22 Total Air War | 1998 | Digital Image Design / Infogrames | Uses custom SoundFonts for music |
Fade to Black | 1995 | Delphine Software / Electronic Arts | |
Faery Tale Adventure II: Halls of the Dead | 1995 | The Dreamers Guild / Encore Software | |
Fallen Heroes | 1996 | A & B Entertainment / Megamedia Corporation | |
Fast Attack: High Tech Submarine Warfare | 1996 | Software Sorcery / Sierra On-Line | |
FIFA International Soccer | 1994 | Creative Assembly / Electronic Arts | Floppy version only |
Final DOOM | 1996 | TeamTNT / id Software | |
Final Fantasy VII | 1998 | Square / Eidos Interactive | Uses custom SoundFonts for music |
Flying Corps | 1996 | Rowan Software / Empire Interactive | |
The Fortress of Dr. Radiaki | 1994 | Future Vision & Maelstrom Software / Merit Studios | |
Frank Thomas Big Hurt Baseball | 1996 | Iguana Entertainment / Acclaim Entertainment | |
Freddy Pharkas: Frontier Pharmacist | 1993 | Sierra On-Line | Requires AWE32 support patch |
Front Lines | 1994 | Impressions Games | |
Frontier: First Encounters | 1995 | Frontier Developments / GameTek | |
Gabriel Knight: Sins of the Fathers | 1993 | Sierra On-Line | Requires AWE32 support patch |
The Gene Machine | 1996 | Divide By Zero / Vik Tokai | |
Get Lost! | 1996 | Tom Bombadil's Software Emporium and House of Curiosities | |
The Grandest Fleet | 1994 | Quantum Quality Productions | |
Guilty | 1995 | Divide By Zero / Psygnosis | |
H.U.R.L. | 1995 | Deep River Publishing / Millennium Media Group | |
HacX | 1997 | Banjo Software | Commercial PWAD for DOOM II |
HardBall 4 | 1994 | MindSpan / Accolade | |
Heaven's Dawn | 1995 | Art 9 Entertainment / Manaccom | |
Hell: A Cyberpunk Thriller | 1994 | Take-Two Interactive Software / GameTek | |
Hell to Pay | 1996 | Wraith Corporation / WizardWorks | Commercial PWAD for DOOM II |
Heretic | 1994 | Raven Software / id Software | |
Heroes of Might and Magic II: The Succession Wars | 1996 | New World Computing | Including "The Price of Loyalty" expansion (1997) |
Hexen: Beyond Heretic | 1995 | Raven Software / id Software | Including "Deathkings of the Dark Citadel" expansion (1996) |
Hi-Octane | 1995 | Bullfrog Productions / Electronic Arts | Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music |
High Seas Trader | 1995 | Impressions Games | |
Hoyle Classic Card Games | 1993 | Sierra On-Line | Requires AWE32 support patch |
Hoyle's Official Book of Games: Volume 3 | 1991 | Sierra On-Line | Requires AWE32 support patch |
I Have No Mouth and I Must Scream | 1995 | The Dreamers Guild / Cyberdreams | |
Inherit the Earth: Quest for the Orb | 1994 | The Dreamers Guild / New World Computing | |
International Moto X | 1996 | Graftgold / Renegade Software | |
Iron Cross | 1994 | New World Computing | |
The Island of Dr. Brain | 1993 | Sierra On-Line | Requires AWE32 support patch |
Island Peril | 1995 | electric fantasies / Atlantean Interactive Games | |
Jagged Alliance | 1995 | Madlab Software / Sir-Tech | |
Jagged Alliance: Deadly Games | 1996 | Sir-Tech | |
Jane's Combat Simulations: ATF - Advanced Tactical Fighters | 1996 | Electronic Arts | Including "NATO Fighters" expansion (1996) |
JetFighter III | 1997 | Mission Studios / Interplay | |
Jungledyret Hugo | 1995 | Sweatbox Animation / A. Film & Per Holst Film | aka Hugo the Jungle Animal/Jungle Jack |
King's Quest VI: Heir Today, Gone Tomorrow | 1992 | Sierra On-Line | Requires AWE32 support patch |
Lands of Lore: Guardians of Destiny | 1997 | Westwood Studios / Virgin Interactive Entertainment | |
Leisure Suit Larry 1: In the Land of the Lounge Lizards | 1991 | Sierra On-Line | VGA remake only. Requires AWE32 support patch |
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work | 1991 | Sierra On-Line | Requires AWE32 support patch |
Leisure Suit Larry 6: Shape Up or Slip Out! | 1993 | Sierra On-Line | Requires AWE32 support patch |
Little Big Adventure | 1994 | Adeline Software International / Electronic Arts | aka Relentless: Twinsen's Adventure |
Loadstar: The Legend of Tully Bodine | 1995 | Rocket Science Games / BMG Interactive Entertainment | |
Lode Runner: The Legend Returns | 1994 | Presage Software / Sierra On-Line | |
Lords of Midnight | 1995 | Maelstrom Games / Domark | |
Lost Secret of the Rainforest | 1993 | Sierra On-Line | aka EcoQuest II. Requires AWE32 support patch |
The Lost Files of Sherlock Holmes: Case of the Rose Tattoo | 1996 | Mythos Software / Electronic Arts | |
The Machines | 1995 | Merit Studios | aka Universal Warrior |
Mad TV 2 | 1996 | Greenwood Entertainment Software / Funsoft | |
Magic Carpet | 1994 | Bullfrog Productions / Electronic Arts | |
Magic Carpet 2: The Netherworlds | 1995 | Bullfrog Productions / Electronic Arts | Uses EMU8000 Advanced WavEffects synthesis (NRPN) and custom SoundFont for music |
MechWarrior 2: 31st Century Combat | 1995 | Activision | |
Mega Man X | 1995 | Rozner Labs Software Group / Capcom | |
Menzoberranzan | 1994 | DreamForge Intertainment / Strategic Simulations | |
Metaltech: Battledrome | 1994 | Dynamix / Sierra On-Line | |
Metaltech: EarthSiege | 1994 | Dynamix / Sierra On-Line | Including "Expansion Pack" (1995) |
Millennia: Altered Destinies | 1995 | Take-Two Interactive Software | |
Mission Critical | 1995 | Legend Entertainment | |
Mixed-Up Fairy Tales | 1991 | Sierra On-Line | Requires AWE32 support patch |
Montezuma's Return | 1997 | Utopia Technologies / WizardWorks | Requires AWE32 support patch |
Mortal Kombat II | 1994 | Midway Entertainment / Acclaim | |
Muzzle Velocity | 1996 | Digi4Fun / Code Fusion | |
NAM | 1998 | Team TNT / GT Interactive | |
NASCAR Racing | 1994 | Papyrus Design Group / Papyrus Publishing | |
Nemesis: The Wizardry Adventure | 1996 | Sir-Tech / Virgin Interactive Entertainment | |
Nerves of Steel | 1995 | BnB Software & Rainmaker Software / Merit Studios | Uses custom SoundFont for music |
NFL Quarterback Club 96 | 1995 | Iguana Entertainment / Acclaim Entertainment | |
Normality | 1996 | Gremlin Interactive | |
Offensive | 1996 | Wave Software / Ocean Software | |
The Orion Conspiracy | 1995 | Divide By Zero / Domark | |
The Pandora Directive | 1996 | Access Software | |
Panzer General | 1994 | Strategic Simulations | |
Perdition's Gate | 1996 | Wraith Corporation / WizardWorks | Commercial PWAD for DOOM II |
Perfect Assassin | 1997 | Synthetic Dimensions & Veritas Productions / Grolier Interactive | |
Perfect General II | 1994 | Quantum Quality Productions | Uses custom SoundFont for music and sound effects |
Pickle Wars | 1994 | Redwood Games / MVP Software | |
Pinball Wizard 2000 | 1996 | Ikarion Software | |
Plunder & Pillage | 2002 | Petrilla Enterprises | Freeware total conversion for Duke Nukem 3D |
Police Quest: Open Season | 1993 | Sierra On-Line | Requires AWE32 support patch |
Powerslave | 1996 | Lobotomy Software / Playmates Interactive Entertainment | aka Exhumed. Beta/demo only |
Premier Manager 3 | 1994 | Realms of Fantasy / Gremlin Interactive | "De-Luxe" enhanced re-release (1995) only |
Primal Rage | 1995 | Atari Games & Teeny Weeny Games / Time Warner Interactive | |
Privateer 2: The Darkening | 1996 | EA Manchester / Electronic Arts | |
The Pure Wargame | 1995 | Quantum Quality Productions | |
Pyrotechnica | 1995 | Psygnosis | Uses EMU8000 Advanced WavEffects synthesis (NRPN) |
Rise of the Triad: Dark War | 1994 | Apogee / 3D Realms | Manual configuration may be required [2] |
Road Rash | 1996 | Buzz Puppet Productions & Papyrus Design Group / Electronic Arts | Uses custom SoundFonts for music |
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe | 1995 | Adventure Soft | |
Star Wars: Dark Forces | 1995 | LucasArts | |
Star Wars: TIE Fighter | 1994 | LucasArts / Totally Games | |
Star Wars: X-Wing | 1994 | LucasArts / Totally Games | CD version only |
Super Street Fighter II: The New Challengers | 1995 | Rozner Labs Software Group / Capcom | |
Super Street Fighter II Turbo | 1995 | Capcom & Eurocom / GameTek | |
System Shock | 1994 | Looking Glass Technologies / Origin Systems | |
Terra Nova: Strike Force Centauri | 1996 | Looking Glass Technologies | Uses custom SoundFont for music |
Tyrian | 1995 | Eclipse Software / Epic MegaGames | |
Ultima Online | 1997 | Origin Systems / Electronic Arts | Uses custom SoundFonts for music |
Ultima VIII: Pagan | 1994 | Origin Systems | Requires AWE support patch [3] |
Warcraft: Orcs and Humans | 1994 | Blizzard Entertainment | |
Warcraft II: Tides of Darkness | 1995 | Blizzard Entertainment | Including "Beyond the Dark Portal" expansion (1996) |
X-COM: Terror from the Deep | 1995 | MicroProse | |
X-COM: UFO Defense | 1994 | Mythos Games / MicroProse | aka UFO: Enemy Unknown. Version 1.4 only [4] |
Zhongji Zhanshi | 1997 | Engine Technology | aka The Ultimate Fighter/Mars/Mars 3D |
Zone Raiders | 1995 | Image Space Incorporated / Virgin Interactive Entertainment | Uses EMU8000 Advanced WavEffects synthesis (NRPN) |