Difference between revisions of "Duke Nukem 3D"

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When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.
 
When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.
  
Furthermore, on all Creative cards, when using an external MIDI synth and appying sound FX frequencies over 11025kHz, sound playback will stutter, with potentially missing parts of the MIDI music. Most cards from other brands should not have this problem.
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Furthermore, on all Creative cards, when using an external MIDI synth and appying sound FX frequencies over 11025Hz, sound playback will stutter, with potentially missing parts of the MIDI music. Most cards from other brands should not have this problem.
  
 
Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. [http://advsys.net/ken/build.htm Ken Silverman's page] provides a patch to fix that for the original DOS releases.
 
Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. [http://advsys.net/ken/build.htm Ken Silverman's page] provides a patch to fix that for the original DOS releases.

Revision as of 13:11, 28 February 2013

First person shooter based on the 2.5D Build engine, developed by 3D Realms and released in 1996. For gameplay on modern computers, using a source port is recommended. The DOS version is known to have problems with Creative Labs cards.

When using an AWE32 or AWE64 card in Win9x and selecting the appropriate mode in the game, the music will come out garbled. This is possibly related to the particular implementation of the EMU8K synth on those cards and can be fixed by running a MIDI file before starting the game. This problem is not present in MS-DOS.

Furthermore, on all Creative cards, when using an external MIDI synth and appying sound FX frequencies over 11025Hz, sound playback will stutter, with potentially missing parts of the MIDI music. Most cards from other brands should not have this problem.

Finally, on Creative PCI cards such as the Sound Blaster Live!, the game will crash if you attempt to enter a sewer or another area with an echo effect. Ken Silverman's page provides a patch to fix that for the original DOS releases.

Unofficial video modes

Although not selectable in the setup program, there are several special video modes to use, found under the [Screen Setup] section. Several are vendor-specific 320x200 modes, while there's also two specialized 3D glasses modes.


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