Difference between revisions of "3dfx"

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(Voodoo Graphics)
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3Dfx was a 3D graphics chip manufacturer and later on graphics card manufacturer. It pioneered the field of 3D graphics in the PC industry from the late 90's until 2000. Most of their assets were purchased by Nvidia Corporation in late 2000 when 3Dfx filled for bankruptcy. Their name has been associated with the rise of 3D Acceleration within the PC market.
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3dfx (written as 3Dfx until 1999) was a 3D graphics chipset manufacturer and later on graphics card manufacturer. Founded in 1994, the company was one of the pioneers of 3D graphics in the PC industry in the mid to late 1990's. They played an important role in the business until 2000, when most of their assets were purchased by Nvidia Corporation, after which the company filed for bancruptcy and officialy went defunct in 2002.
 
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== Voodoo Graphics ==
 
== Voodoo Graphics ==
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[[File:Voodoo_1.jpg|200px|thumb||Diamond Monster 3D]]
 
[[File:Voodoo_1.jpg|200px|thumb||Diamond Monster 3D]]
  
The Voodoo Graphics (retroactively named Voodoo 1) was 3Dfx's first foray into the PC market. Released in late 1996, it took the world by storm with its sheer performance and sleuth of features it supported. The Voodoo Graphics was notable for natively supporting Direct3D and introducing Glide, 3Dfx's own proprietary API that worked initially under DOS and later under Windows 9x and NT 4.0/2000/XP. Glide was essentially a cut down OpenGL implementation, with no support for features such as 32bit Bit Depth. However, features such as these were of little signifance in the early days.  OpenGL games were supported initially through the use of a MiniGL, incomplete OpenGL implementations, different for each game. In the following years, 3Dfx released a full OpenGL ICD, thus granting native support for OpenGL games.
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The Voodoo Graphics (retroactively named Voodoo 1) chipset was 3dfx's first foray into the PC market. Its release in 1996 was primarily made possible by EDO DRAM declining in price. The cards, which were manufactured by board partners, feature a frame buffer processor, a texture processor, a DAC and 4 MB EDO DRAM (some later versions were released with 6 or even 8 MB). Both the RAM and graphics processors operate at 50 MHz, with 2 MB RAM being used as framebuffer and two as texture memory. The chipset was rich in features, boasting perspective correct texture mapping, bilinear texture filtering, level of detail MIP mapping, sub-pixel correction, polygonal-based Gouraud shading and texture modulation. It natively supported Direct3D and introduced Glide, 3dfx's own proprietary API that worked initially under DOS and later under Windows 9x and NT 4.0/2000/XP. Glide was essentially a cut down OpenGL implementation, with no support for features such as 32-bit color depth. OpenGL games were initially only supported through the use MiniGL, which were incomplete OpenGL implementations tailored for the particular target card and game. In 1999, 3dfx released a full OpenGL ICD, thus finally granting native support for OpenGL games.
 
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The Voodoo Graphics could only do 3D, meaning that it had to be used in conjunction with a standard 2D card through the usage of a passthrough cable. During boot, the 2D card would do all the work, however when a compatible game was ran, the Voodoo Graphics would be enabled, taking over the host card. Combinations with S3 Graphics cards, as well as Matrox cards are quite popular. Unfortunately, the passthrough method had a significant impact on the image quality, resulting in a lot of blurriness.
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Thanks to 3Dfx's efforts with videogame developers and publishers, the Voodoo 1 enjoyed a lengthy support from the industry. It could be said that 3Dfx kickstarted 3D Acceleration, which up to that point had been slow to start. The Voodoo Graphics was significantly faster than its competitors in performance. Despite only supporting resolutions as high as 640x480 (800x600 without the usage of Z-Buffering), 16 bit depth, the card was popular all the way to late 1999, by which time its performance would have been slow.  
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The main disadvantage of the cards was that they could only do 3D, meaning that they had to be used in conjunction with a standard 2D card through means of a passthrough cable. During boot and regular PC operation the 2D card would display the image like usual and run the signal through the Voodoo; however, when a compatible game was ran, the Voodoo Graphics would be enabled, taking over the host card. Combinations with S3 Graphics cards, as well as Matrox cards were quite popular. Unfortunately, the passthrough method was very dependend on the cable used and could potentially lead to blurriness.
  
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Thanks to 3dfx's efforts with videogame developers and publishers - the company's technology was quickly adpoted as the de-facto standard in PC 3D gaming - the Voodoo 1 enjoyed a lengthy support from game developers. Despite only supporting resolutions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit depth, the card was more or less usable until 1999, when its performance in new games would have been slow.
  
 
'''Direct competitor cards:'''
 
'''Direct competitor cards:'''

Revision as of 16:08, 18 February 2013

3dfx (written as 3Dfx until 1999) was a 3D graphics chipset manufacturer and later on graphics card manufacturer. Founded in 1994, the company was one of the pioneers of 3D graphics in the PC industry in the mid to late 1990's. They played an important role in the business until 2000, when most of their assets were purchased by Nvidia Corporation, after which the company filed for bancruptcy and officialy went defunct in 2002.

Voodoo Graphics

Canopus Pure3D
Diamond Monster 3D

The Voodoo Graphics (retroactively named Voodoo 1) chipset was 3dfx's first foray into the PC market. Its release in 1996 was primarily made possible by EDO DRAM declining in price. The cards, which were manufactured by board partners, feature a frame buffer processor, a texture processor, a DAC and 4 MB EDO DRAM (some later versions were released with 6 or even 8 MB). Both the RAM and graphics processors operate at 50 MHz, with 2 MB RAM being used as framebuffer and two as texture memory. The chipset was rich in features, boasting perspective correct texture mapping, bilinear texture filtering, level of detail MIP mapping, sub-pixel correction, polygonal-based Gouraud shading and texture modulation. It natively supported Direct3D and introduced Glide, 3dfx's own proprietary API that worked initially under DOS and later under Windows 9x and NT 4.0/2000/XP. Glide was essentially a cut down OpenGL implementation, with no support for features such as 32-bit color depth. OpenGL games were initially only supported through the use MiniGL, which were incomplete OpenGL implementations tailored for the particular target card and game. In 1999, 3dfx released a full OpenGL ICD, thus finally granting native support for OpenGL games.

The main disadvantage of the cards was that they could only do 3D, meaning that they had to be used in conjunction with a standard 2D card through means of a passthrough cable. During boot and regular PC operation the 2D card would display the image like usual and run the signal through the Voodoo; however, when a compatible game was ran, the Voodoo Graphics would be enabled, taking over the host card. Combinations with S3 Graphics cards, as well as Matrox cards were quite popular. Unfortunately, the passthrough method was very dependend on the cable used and could potentially lead to blurriness.

Thanks to 3dfx's efforts with videogame developers and publishers - the company's technology was quickly adpoted as the de-facto standard in PC 3D gaming - the Voodoo 1 enjoyed a lengthy support from game developers. Despite only supporting resolutions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit depth, the card was more or less usable until 1999, when its performance in new games would have been slow.

Direct competitor cards:

Matrox Millennium II/Mystique

ATi Rage II/IIc/Rage Pro

S3 Virge

Nvidia NV1/Riva 128

Rendition Verite 1000

Voodoo Rush

The first 2d and 3d in one graphics card by 3dfx.

Voodoo 2

Voodoo 2

Banshee

Voodoo 3

Voodoo 3 3000


Voodoo 3 3500

Voodoo 4

Voodoo 4 4500

Voodoo 5

Voodoo 5 5500