List of games with EAX support: Difference between revisions

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m (Minor typo fix)
(Added the "ALchemy Support" column to more easily discern games which are officially supported by Creative ALchemy)
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! EAX 5.0
! EAX 5.0
! Notes
! Notes
! ALchemy Support
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| ''25 to Life''
| ''25 to Life''
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| * Supported by ALchemy
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| ''Age of Conan: Hyborian Adventures''
| ''Age of Conan: Hyborian Adventures''
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| ''Alone in the Dark: The New Nightmare''
| ''Alone in the Dark: The New Nightmare''
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| ''Alpha Centauri''
| ''Alpha Centauri''
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| ''Alpha Prime''
| ''Alpha Prime''
Line 83: Line 92:
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| ''America's Army''
| ''America's Army''
Line 91: Line 101:
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| ''American McGee's Alice''
| ''American McGee's Alice''
Line 99: Line 110:
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref>
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|''Anachronox''
|''Anachronox''
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|''Aquanox''
|''Aquanox''
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
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| ''Aquanox 2''
| ''Aquanox 2''
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| ''ArmA: Armed Assault''
| ''ArmA: Armed Assault''
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| ''Arx Fatalis''
| ''Arx Fatalis''
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| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
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| ''Assassin's Creed''
| ''Assassin's Creed''
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|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
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| ''Baldur's Gate''
| ''Baldur's Gate''
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| ''Baldur's Gate 2''
| ''Baldur's Gate 2''
Line 162: Line 181:
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| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
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| ''Battle Isle: The Andosia War''
| ''Battle Isle: The Andosia War''
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Line 179: Line 200:
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| ''Battle for Middle Earth 2''
| ''Battle for Middle Earth 2''
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| * Supported by ALchemy
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| X
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| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
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| ''Battlezone''
| ''Battlezone''
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| ''Battlezone II: Combat Commander''
| ''Battlezone II: Combat Commander''
Line 211: Line 236:
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| ''Battlefield 2''
| ''Battlefield 2''
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| * Supported by ALchemy
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| ''Battlefield 2142''
| ''Battlefield 2142''
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| * Supported by ALchemy
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| ''Battlefield Vietnam''
| ''Battlefield Vietnam''
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| * Supported by ALchemy
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| ''Battlezone II''
| ''Battlezone II''
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| ''Beyond Good & Evil''
| ''Beyond Good & Evil''
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
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|''BioShock''
|''BioShock''
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| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
| X
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| ''Black & White''
| ''Black & White''
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| ''Blade of Darkness''
| ''Blade of Darkness''
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| ''The Blair Witch Project Volume I-III''
| ''The Blair Witch Project Volume I-III''
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| ''Blood II: The Chosen & The Nightmare Levels''
| ''Blood II: The Chosen & The Nightmare Levels''
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|''Bloodrayne''
|''Bloodrayne''
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| ''Brian Lara International Cricket 2007''
| ''Brian Lara International Cricket 2007''
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| * Supported by ALchemy
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| ''Brothers in Arms: Earned in Blood''
| ''Brothers in Arms: Earned in Blood''
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| ''Brothers in Arms: Road to Hill 30''
| ''Brothers in Arms: Road to Hill 30''
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| ''Brothers in Arms: Hell's Highway''
| ''Brothers in Arms: Hell's Highway''
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| ''Call of Duty''
| ''Call of Duty''
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| Patch 1.3 * Supported by ALchemy
| Patch 1.3
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| ''Call of Duty 2''
| ''Call of Duty 2''
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| * Supported by ALchemy
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| ''Call of Juarez''
| ''Call of Juarez''
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
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| ''Carmageddon: The Death Race 2000''
| ''Carmageddon: The Death Race 2000''
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| ''Carnivores: Cityscape''
| ''Carnivores: Cityscape''
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| ''Carnivores: Ice Age''
| ''Carnivores: Ice Age''
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| ''Carnivores 2''
| ''Carnivores 2''
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| ''Catwoman''
| ''Catwoman''
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| ''Cellfactor: Revolution''
| ''Cellfactor: Revolution''
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| ''Chaser''
| ''Chaser''
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| ''Chrome''
| ''Chrome''
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
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| ''Chrome SpecForce''
| ''Chrome SpecForce''
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| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
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| ''Chronicles of Riddick: Escape from Butcher Bay''
| ''Chronicles of Riddick: Escape from Butcher Bay''
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
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| ''Civilization IV''
| ''Civilization IV''
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| * Supported by ALchemy
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| ''Civilization IV: Beyond the Sword''
| ''Civilization IV: Beyond the Sword''
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| ''Civilization IV: Warlords''
| ''Civilization IV: Warlords''
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| ''Civilization IV: Colonization''
| ''Civilization IV: Colonization''
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| ''City of Heroes''
| ''City of Heroes''
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| ''City of Villains''
| ''City of Villains''
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| ''Clive Barker's Undying''
| ''Clive Barker's Undying''
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| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
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| ''Cold War''
| ''Cold War''
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| * Supported by ALchemy
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| ''Colin McRae Rally 3''
| ''Colin McRae Rally 3''
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| ''Colin McRae Rally 04''
| ''Colin McRae Rally 04''
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| ''Colin McRae Rally 2005''
| ''Colin McRae Rally 2005''
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| ''Colin McRae: Dirt''
| ''Colin McRae: Dirt''
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| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
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| ''Combat: Task Force 121''
| ''Combat: Task Force 121''
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| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
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| ''Command & Conquer: Generals''
| ''Command & Conquer: Generals''
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| * Supported by ALchemy
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| ''Command & Conquer: Renegade''
| ''Command & Conquer: Renegade''
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| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
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| ''Command & Conquer 3: Tiberium Wars''
| ''Command & Conquer 3: Tiberium Wars''
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| ''Commandos: Strike Force''
| ''Commandos: Strike Force''
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| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
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| ''Condemned: Criminal Origins''
| ''Condemned: Criminal Origins''
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| ''Conflict: Global Storm''
| ''Conflict: Global Storm''
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| ''Conflict: Vietnam''
| ''Conflict: Vietnam''
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| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
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|''Counter-Strike''
|''Counter-Strike''
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| ''Crime Cities''
| ''Crime Cities''
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| ''Croc 2''
| ''Croc 2''
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| ''Crusaders of Might and Magic''
| ''Crusaders of Might and Magic''
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| ''Cryostasis: Sleep of Reason''
| ''Cryostasis: Sleep of Reason''
Line 635: Line 713:
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| X
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
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|''Crysis''
|''Crysis''
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|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
| Not all the sounds are reverbed, dialog plays fine.
| X
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| ''Crysis Warhead''
| ''Crysis Warhead''
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|''Daikatana''
|''Daikatana''
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| ''Dark and Light''
| ''Dark and Light''
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| ''Darkness Within: In Pursuit of Loath Nolder''
| ''Darkness Within: In Pursuit of Loath Nolder''
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| ''Dark Vengeance''
| ''Dark Vengeance''
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Line 687: Line 772:
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| X
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Line 699: Line 785:
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| ''Descent 3''
| ''Descent 3''
Line 707: Line 794:
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| ''Descent 4''
| ''Descent 4''
Line 715: Line 803:
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| ''Descent Freespace''
| ''Descent Freespace''
Line 723: Line 812:
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| ''Deus Ex''
| ''Deus Ex''
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| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
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| ''Diablo II''
| ''Diablo II''
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| * Supported by ALchemy
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| ''Die Hard Trilogy 2: Viva Las Vegas''
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 747: Line 839:
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| ''Divine Divinity''
| ''Divine Divinity''
Line 755: Line 848:
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| ''Dogs of War: Battle on Primus IV''
| ''Dogs of War: Battle on Primus IV''
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| ''Doom 3''
| ''Doom 3''
Line 770: Line 865:
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| X
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| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
| X
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| ''Dr. Brain: Action Reaction''
| ''Dr. Brain: Action Reaction''
Line 779: Line 875:
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| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
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|''Dragon's Lair 3D: Return to the Lair''
|''Dragon's Lair 3D: Return to the Lair''
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| X
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Line 795: Line 893:
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| ''Dreamfall: The Longest Journey''
| ''Dreamfall: The Longest Journey''
Line 803: Line 902:
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| ''Driver''
| ''Driver''
Line 811: Line 911:
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| ''Driver 3''
| ''Driver 3''
Line 818: Line 919:
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|* Supported by ALchemy
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| ''Driver: Parallel Lines''
| ''Driver: Parallel Lines''
Line 827: Line 929:
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| ''Drome Racers''
| ''Drome Racers''
Line 835: Line 938:
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|  
|  
|
|-
|-
|''Dronez''
|''Dronez''
Line 843: Line 947:
|  
|  
|  
|  
|
|-
|-
| ''Dungeon Keeper II''
| ''Dungeon Keeper II''
Line 851: Line 956:
|  
|  
|  
|  
|
|-
|-
| ''Dungeon Lords (video game)|Dungeon Lords''
| ''Dungeon Lords (video game)|Dungeon Lords''
Line 859: Line 965:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
|
|-
|-
| ''Dungeon Siege''
| ''Dungeon Siege''
Line 866: Line 973:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Dungeon Siege 2''
| ''Dungeon Siege 2''
Line 875: Line 983:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
|
|-
|-
| ''Dungeons & Dragons: Dragonshard''
| ''Dungeons & Dragons: Dragonshard''
Line 883: Line 992:
|  
|  
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
|
|-
|-
| ''East Front''
| ''East Front''
Line 891: Line 1,001:
|  
|  
|  
|  
|
|-
|-
|''E-racer''
|''E-racer''
Line 899: Line 1,010:
|  
|  
|  
|  
|
|-
|-
| ''El Matador''
| ''El Matador''
Line 906: Line 1,018:
| X
| X
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref> *Supported by ALchemy
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
| X
|-
|-
| ''Elder Scrolls III: Morrowind''
| ''Elder Scrolls III: Morrowind''
Line 914: Line 1,027:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Elder Scrolls IV: Oblivion''
| ''Elder Scrolls IV: Oblivion''
Line 922: Line 1,036:
|  
|  
|  
|  
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
| X
|-
|-
| ''Elite Warriors: Vietnam''
| ''Elite Warriors: Vietnam''
Line 931: Line 1,046:
|  
|  
|  
|  
|
|-
|-
| ''Enter the Matrix''
| ''Enter the Matrix''
Line 938: Line 1,054:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
| X
|-
|-
| ''Eurofighter Typhoon''
| ''Eurofighter Typhoon''
Line 947: Line 1,064:
|  
|  
|  
|  
|
|-
|-
| ''Euro League Football''
| ''Euro League Football''
Line 955: Line 1,073:
|  
|  
|  
|  
|
|-
|-
|''EverQuest''
|''EverQuest''
Line 963: Line 1,082:
|  
|  
|  
|  
|
|-
|-
| ''EverQuest 2''
| ''EverQuest 2''
Line 970: Line 1,090:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Evil Dead: Hail to the King''
| ''Evil Dead: Hail to the King''
Line 979: Line 1,100:
|  
|  
|  
|  
|
|-
|-
|''Evolva''
|''Evolva''
Line 987: Line 1,109:
|  
|  
|  
|  
|
|-
|-
| ''Expendable''
| ''Expendable''
Line 995: Line 1,118:
|  
|  
|  
|  
|
|-
|-
|''F.E.A.R. (video game)|F.E.A.R.''
|''F.E.A.R. (video game)|F.E.A.R.''
Line 1,002: Line 1,126:
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> *Supported by ALchemy
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
| X
|-
|-
| ''F.E.A.R. Extraction Point''
| ''F.E.A.R. Extraction Point''
Line 1,011: Line 1,136:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0  
| EAX 2.0, EAX 3.0, EAX 4.0  
|
|-
|-
| ''F.E.A.R. Perseus Mandate''
| ''F.E.A.R. Perseus Mandate''
Line 1,019: Line 1,145:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0  
| EAX 2.0, EAX 3.0, EAX 4.0  
|
|-
|-
| ''F1 Grand Prix 4''
| ''F1 Grand Prix 4''
Line 1,027: Line 1,154:
|  
|  
|  
|  
|
|-
|-
| ''F1 2010''
| ''F1 2010''
Line 1,035: Line 1,163:
| X
| X
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
|
|-
|-
| ''Fallout Tactics: Brotherhood of Steel''
| ''Fallout Tactics: Brotherhood of Steel''
Line 1,043: Line 1,172:
|  
|  
|  
|  
|
|-
|-
| ''Fallout 3''
| ''Fallout 3''
Line 1,051: Line 1,181:
|  
|  
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
|
|-
|-
| ''Far Cry''
| ''Far Cry''
Line 1,058: Line 1,189:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Far Cry 2''
| ''Far Cry 2''
Line 1,066: Line 1,198:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''FIFA 99''
| ''FIFA 99''
Line 1,075: Line 1,208:
|  
|  
|  
|  
|
|-
|-
| ''Final Fantasy VIII''
| ''Final Fantasy VIII''
Line 1,083: Line 1,217:
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|
|-
|-
| ''Final Fantasy XI''
| ''Final Fantasy XI''
Line 1,091: Line 1,226:
|  
|  
|  
|  
|
|-
|-
| ''Flying Heros''
| ''Flying Heros''
Line 1,099: Line 1,235:
|  
|  
|  
|  
|
|-
|-
| ''Ford Racing''
| ''Ford Racing''
Line 1,107: Line 1,244:
|  
|  
|  
|  
|
|-
|-
|''Freedom Force''  
|''Freedom Force''  
Line 1,115: Line 1,253:
|
|
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
|
|-
|-
|''Freedom Force vs. The 3rd Reich''  
|''Freedom Force vs. The 3rd Reich''  
Line 1,123: Line 1,262:
|
|
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
|
|-
|-
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
Line 1,131: Line 1,271:
|  
|  
|  
|  
|
|-
|-
| ''Freelancer''
| ''Freelancer''
Line 1,139: Line 1,280:
|  
|  
|  
|  
|
|-
|-
| ''Freespace 2''
| ''Freespace 2''
Line 1,147: Line 1,289:
|  
|  
|  
|  
|
|-
|-
| ''From Dusk Till Dawn''
| ''From Dusk Till Dawn''
Line 1,155: Line 1,298:
|  
|  
|  
|  
|
|-
|-
| ''Full Spectrum Warrior''
| ''Full Spectrum Warrior''
Line 1,162: Line 1,306:
| X
| X
|  
|  
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref>
| X
|-
|-
| ''Full Spectrum Warrior: Ten Hammers''
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,170: Line 1,315:
|  
|  
| X
| X
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
| X
|-
|-
| ''Fur Fighters''
| ''Fur Fighters''
Line 1,179: Line 1,325:
|  
|  
|  
|  
|
|-
|-
| ''Future Beat 3D''
| ''Future Beat 3D''
Line 1,187: Line 1,334:
|  
|  
|  
|  
|
|-
|-
| ''Gears of War''
| ''Gears of War''
Line 1,194: Line 1,342:
|  
|  
|  
|  
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
| // Stereo only // Hardware openal by edited ini file
| X
|-
|-
| ''Ghost Master''
| ''Ghost Master''
Line 1,203: Line 1,352:
|  
|  
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
|
|-
|-
| ''Giants: Citizen Kabuto''
| ''Giants: Citizen Kabuto''
Line 1,211: Line 1,361:
|  
|  
|  
|  
|
|-
|-
| ''Global Operations''
| ''Global Operations''
Line 1,219: Line 1,370:
|  
|  
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
|
|-
|-
| ''The Godfather''
| ''The Godfather''
Line 1,227: Line 1,379:
|  
|  
|  
|  
|
|-
|-
| ''Gothic''
| ''Gothic''
Line 1,235: Line 1,388:
|  
|  
|  
|  
|
|-
|-
| ''Gothic 2''
| ''Gothic 2''
Line 1,243: Line 1,397:
|  
|  
|  
|  
|
|-
|-
| ''Gothic 3''
| ''Gothic 3''
Line 1,251: Line 1,406:
|  
|  
|  
|  
|
|-
|-
| ''GP 500''
| ''GP 500''
Line 1,259: Line 1,415:
|  
|  
|  
|  
|
|-
|-
| ''Grand Theft Auto II''
| ''Grand Theft Auto II''
Line 1,267: Line 1,424:
|  
|  
| Also supports A3D 2.0.
| Also supports A3D 2.0.
|
|-
|-
| ''Grand Theft Auto III''
| ''Grand Theft Auto III''
Line 1,274: Line 1,432:
|  
|  
|  
|  
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> *Supported by ALchemy
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
| X
|-
|-
| ''Grand Theft Auto: Vice City''
| ''Grand Theft Auto: Vice City''
Line 1,282: Line 1,441:
|  
|  
|  
|  
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file *Supported by ALchemy
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
| X
|-
|-
| ''Grand Theft Auto: San Andreas''
| ''Grand Theft Auto: San Andreas''
Line 1,290: Line 1,450:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| X
|-
|-
| ''Spec Ops II: Green Berets''
| ''Spec Ops II: Green Berets''
Line 1,298: Line 1,459:
|  
|  
|  
|  
|
|
|
|-
|-
Line 1,306: Line 1,468:
|  
|  
| X
| X
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
| X
|-
|-
| ''Guild Wars''
| ''Guild Wars''
Line 1,314: Line 1,477:
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
| X
|-
|-
| ''Gulf War: Operation Desert Hammer''
| ''Gulf War: Operation Desert Hammer''
Line 1,323: Line 1,487:
|  
|  
|  
|  
|
|-
|-
| ''GUN''
| ''GUN''
Line 1,331: Line 1,496:
|  
|  
|  
|  
|
|-
|-
| ''Half-Life''
| ''Half-Life''
Line 1,339: Line 1,505:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Half-Life: Blue Shift''
| ''Half-Life: Blue Shift''
Line 1,347: Line 1,514:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Half-Life: Opposing Force''
| ''Half-Life: Opposing Force''
Line 1,355: Line 1,523:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Halo: Combat Evolved''
| ''Halo: Combat Evolved''
Line 1,362: Line 1,531:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
| X
|-
|-
| ''Hardware''
| ''Hardware''
Line 1,371: Line 1,541:
|  
|  
|  
|  
|
|-
|-
| ''Heavy Metal: F.A.K.K.²''
| ''Heavy Metal: F.A.K.K.²''
Line 1,379: Line 1,550:
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
|
|-
|-
| ''Heli Heroes''
| ''Heli Heroes''
Line 1,387: Line 1,559:
|  
|  
|  
|  
|
|-
|-
| ''Hellgate: London''
| ''Hellgate: London''
Line 1,395: Line 1,568:
|  
|  
|  
|  
|
|-
|-
| ''Heretic II''
| ''Heretic II''
Line 1,403: Line 1,577:
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
|
|-
|-
| ''Heroes of Might and Magic V''
| ''Heroes of Might and Magic V''
Line 1,411: Line 1,586:
|  
|  
|  
|  
|
|-
|-
| ''Hidden & Dangerous 2''
| ''Hidden & Dangerous 2''
Line 1,419: Line 1,595:
|  
|  
|  
|  
|
|-
|-
| ''High Heat Baseball 2000''
| ''High Heat Baseball 2000''
Line 1,427: Line 1,604:
|  
|  
|  
|  
|
|-
|-
| ''High Heat Baseball 2002''
| ''High Heat Baseball 2002''
Line 1,435: Line 1,613:
|  
|  
|  
|  
|
|-
|-
| ''Hitman 2: Silent Assassin''
| ''Hitman 2: Silent Assassin''
Line 1,442: Line 1,621:
|
|
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''Hitman: Blood Money''
| ''Hitman: Blood Money''
Line 1,450: Line 1,630:
| X
| X
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Hitman: Codename 47''
| ''Hitman: Codename 47''
Line 1,458: Line 1,639:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Hitman: Contracts''
| ''Hitman: Contracts''
Line 1,466: Line 1,648:
|X
|X
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Hostile Waters''
| ''Hostile Waters''
Line 1,475: Line 1,658:
|  
|  
|  
|  
|
|-
|-
| ''Icewind Dale''
| ''Icewind Dale''
Line 1,483: Line 1,667:
|  
|  
|   
|   
|
|-
|-
| ''Icewind Dale 2''
| ''Icewind Dale 2''
Line 1,491: Line 1,676:
|  
|  
|   
|   
|
|-
|-
| ''IL-2 Sturmovik: 1946''
| ''IL-2 Sturmovik: 1946''
Line 1,498: Line 1,684:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
| X
|-
|-
| ''Incoming Forces''
| ''Incoming Forces''
Line 1,507: Line 1,694:
|  
|  
|  
|  
|
|-
|-
| ''Indiana Jones and the Infernal Machine''
| ''Indiana Jones and the Infernal Machine''
Line 1,515: Line 1,703:
|  
|  
|  
|  
|
|-
|-
| ''Infernal''
| ''Infernal''
Line 1,523: Line 1,712:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
|-
|-
|''Isabelle''
|''Isabelle''
Line 1,531: Line 1,721:
|  
|  
|   
|   
|
|-
|-
| ''James Bond 007: Nightfire''
| ''James Bond 007: Nightfire''
Line 1,539: Line 1,730:
|  
|  
|   
|   
|
|-
|-
|''JHexen''
|''JHexen''
Line 1,547: Line 1,739:
|  
|  
|   
|   
|
|-
|-
| ''Juiced''
| ''Juiced''
Line 1,555: Line 1,748:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
|-
|-
| ''Jurassic Park: Trespasser''
| ''Jurassic Park: Trespasser''
Line 1,563: Line 1,757:
|  
|  
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
|
|-
|-
| ''Kane & Lynch: Dead Men''
| ''Kane & Lynch: Dead Men''
Line 1,571: Line 1,766:
|  
|  
|  EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
|  EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
|
|-
|-
| ''Killing Floor''
| ''Killing Floor''
Line 1,579: Line 1,775:
|  
|  
|   
|   
|
|-
|-
| ''Killing Floor 2''
| ''Killing Floor 2''
Line 1,587: Line 1,784:
| X
| X
|   
|   
|
|-
|-
| ''Klingon Honor Guard''
| ''Klingon Honor Guard''
Line 1,595: Line 1,793:
|  
|  
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
|
|-
|-
| ''Lander''
| ''Lander''
Line 1,603: Line 1,802:
|  
|  
|  
|  
|
|-
|-
| ''Legends of Might and Magic''
| ''Legends of Might and Magic''
Line 1,611: Line 1,811:
|  
|  
|  
|  
|
|-
|-
| ''Lego Racers 2''
| ''Lego Racers 2''
Line 1,619: Line 1,820:
|  
|  
|  
|  
|
|-
|-
| ''Lineage II''
| ''Lineage II''
Line 1,627: Line 1,829:
|  
|  
| OpenAL
| OpenAL
|
|-
|-
| ''Line of Sight: Vietnam''
| ''Line of Sight: Vietnam''
Line 1,635: Line 1,838:
|  
|  
|  
|  
|
|-
|-
| ''The Lord of the Rings Online''
| ''The Lord of the Rings Online''
Line 1,643: Line 1,847:
|  
|  
|  
|  
|
|-
|-
| ''The Lord of the Rings: The Return of the King''
| ''The Lord of the Rings: The Return of the King''
Line 1,651: Line 1,856:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
|
|-
|-
| ''Lost Pain: TakeDown''
| ''Lost Pain: TakeDown''
Line 1,659: Line 1,865:
|  
|  
|  
|  
|
|-
|-
| ''Mace Griffin: Bounty Hunter''
| ''Mace Griffin: Bounty Hunter''
Line 1,667: Line 1,874:
|  
|  
|  
|  
|
|-
|-
| ''Madden NFL 2000''
| ''Madden NFL 2000''
Line 1,675: Line 1,883:
|  
|  
|  
|  
|
|-
|-
| ''Madden NFL 99''
| ''Madden NFL 99''
Line 1,683: Line 1,892:
|  
|  
|  
|  
|
|-
|-
| ''Mafia''
| ''Mafia''
Line 1,690: Line 1,900:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
|-
| ''Mage Knight: Apocalypse''
| ''Mage Knight: Apocalypse''
Line 1,698: Line 1,909:
| X
| X
| X
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
| X
|-
|-
| ''Manhunt''
| ''Manhunt''
Line 1,706: Line 1,918:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Martian Gothic: Unification''
| ''Martian Gothic: Unification''
Line 1,715: Line 1,928:
|  
|  
|   
|   
|
|-
|-
| ''Mass Effect''
| ''Mass Effect''
Line 1,723: Line 1,937:
| X
| X
|  
|  
|
|-
|-
| ''The Matrix Online''
| ''The Matrix Online''
Line 1,731: Line 1,946:
|  
|  
|   
|   
|
|-
|-
| ''The Matrix: Path of Neo''
| ''The Matrix: Path of Neo''
Line 1,739: Line 1,955:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|
|-
|-
| ''Max Payne''
| ''Max Payne''
Line 1,747: Line 1,964:
|  
|  
|   
|   
|
|-
|-
| ''Max Payne 2''
| ''Max Payne 2''
Line 1,754: Line 1,972:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
| X
|-
|-
|''MDK2''
|''MDK2''
Line 1,762: Line 1,981:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''MechWarrior 4''
| ''MechWarrior 4''
Line 1,771: Line 1,991:
|  
|  
|  
|  
|
|-
|-
| ''Medal of Honor Allied Assault''
| ''Medal of Honor Allied Assault''
Line 1,778: Line 1,999:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
|
|-
|-
| ''Medal of Honor: Pacific Assault''
| ''Medal of Honor: Pacific Assault''
Line 1,788: Line 2,011:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
|
|-
|-
| ''Medieval II: Total War''
| ''Medieval II: Total War''
Line 1,795: Line 2,019:
| X
| X
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Men of War: Assault Squad''
| ''Men of War: Assault Squad''
Line 1,804: Line 2,029:
|  
|  
|  
|  
|
|-
|-
| ''Messiah''
| ''Messiah''
Line 1,812: Line 2,038:
|  
|  
|  
|  
|
|-
|-
| ''Midnight GT''
| ''Midnight GT''
Line 1,820: Line 2,047:
|  
|  
|  
|  
|
|-
|-
| ''Might and Magic VII: For Blood and Honor''
| ''Might and Magic VII: For Blood and Honor''
Line 1,828: Line 2,056:
|  
|  
|  
|  
|
|-
|-
| ''Might and Magic VIII: Day of the Destroyer''
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,836: Line 2,065:
|  
|  
|  
|  
|
|-
|-
| ''Might and Magic IX''
| ''Might and Magic IX''
Line 1,844: Line 2,074:
|  
|  
|  
|  
|
|-
|-
| ''Monster Madness''
| ''Monster Madness''
Line 1,852: Line 2,083:
|  
|  
|  
|  
|
|-
|-
| ''Mortyr 2093 - 1944''
| ''Mortyr 2093 - 1944''
Line 1,860: Line 2,092:
|  
|  
|   
|   
|
|-
|-
| ''Most Wanted''
| ''Most Wanted''
Line 1,868: Line 2,101:
|  
|  
|   
|   
|
|-
|-
| ''Moto Racer 2''
| ''Moto Racer 2''
Line 1,876: Line 2,110:
|  
|  
|   
|   
|
|-
|-
| ''Motocross Madness 2''
| ''Motocross Madness 2''
Line 1,884: Line 2,119:
|  
|  
|   
|   
|
|-
|-
| ''Motorhead''
| ''Motorhead''
Line 1,892: Line 2,128:
|  
|  
|   
|   
|
|-
|-
| ''Mutant Chronicles: Warzone Online''
| ''Mutant Chronicles: Warzone Online''
Line 1,900: Line 2,137:
|  
|  
|   
|   
|
|-
|-
| ''Myst Online: Uru Live''
| ''Myst Online: Uru Live''
Line 1,908: Line 2,146:
|  
|  
|   
|   
|
|-
|-
| ''Myst V: End of Ages''
| ''Myst V: End of Ages''
Line 1,916: Line 2,155:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
|
|-
|-
| ''Myth II: Soulblighter''
| ''Myth II: Soulblighter''
Line 1,924: Line 2,164:
|  
|  
|   
|   
|
|-
|-
| ''Myth III''
| ''Myth III''
Line 1,932: Line 2,173:
|  
|  
|   
|   
|
|-
|-
| ''NASCAR Revolution''
| ''NASCAR Revolution''
Line 1,940: Line 2,182:
|  
|  
|   
|   
|
|-
|-
| ''Need for Speed: Carbon''
| ''Need for Speed: Carbon''
Line 1,948: Line 2,191:
|  
|  
|   
|   
|
|-
|-
| ''Need For Speed: High Stakes''
| ''Need For Speed: High Stakes''
Line 1,956: Line 2,200:
|  
|  
|   
|   
|
|-
|-
| ''Need for Speed III: Hot Pursuit''
| ''Need for Speed III: Hot Pursuit''
Line 1,964: Line 2,209:
|  
|  
|   
|   
|
|-
|-
|''Need for Speed: Hot Pursuit 2''
|''Need for Speed: Hot Pursuit 2''
Line 1,972: Line 2,218:
|
|
| Has D3D/EAX under audio options. Supported EAX versions unknown
| Has D3D/EAX under audio options. Supported EAX versions unknown
|
|-
|-
| ''Need for Speed: Most Wanted''
| ''Need for Speed: Most Wanted''
Line 1,980: Line 2,227:
|  
|  
|  
|  
|
|-
|-
| ''Need for Speed: Underground 2''
| ''Need for Speed: Underground 2''
Line 1,988: Line 2,236:
|  
|  
|  
|  
|
|-
|-
| ''Nerf Arena Blast''
| ''Nerf Arena Blast''
Line 1,996: Line 2,245:
|  
|  
|   
|   
|
|-
|-
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
Line 2,003: Line 2,253:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0
| X
|-
|-
| ''Neverwinter Nights 2''
| ''Neverwinter Nights 2''
Line 2,011: Line 2,262:
|  
|  
|
|
|EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy
|EAX 1.0, EAX 2.0, EAX 3.0
| X
|-
|-
| ''New York Race''
| ''New York Race''
Line 2,020: Line 2,272:
|  
|  
|  
|  
|
|-
|-
| ''NHL 2000''
| ''NHL 2000''
Line 2,028: Line 2,281:
|  
|  
|   
|   
|
|-
|-
| ''No One Lives Forever''
| ''No One Lives Forever''
Line 2,036: Line 2,290:
|  
|  
|   
|   
|
|-
|-
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,043: Line 2,298:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
|''Nocturne''
|''Nocturne''
Line 2,052: Line 2,308:
|  
|  
|   
|   
|
|-
|-
| ''Off Road''
| ''Off Road''
Line 2,060: Line 2,317:
|  
|  
|  
|  
|
|-
|-
| ''Operation Flashpoint: Cold War Crisis''
| ''Operation Flashpoint: Cold War Crisis''
Line 2,068: Line 2,326:
|  
|  
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
|
|-
|-
| ''Operation Flashpoint: Resistance''
| ''Operation Flashpoint: Resistance''
Line 2,076: Line 2,335:
|  
|  
|  
|  
|
|-
|-
| ''Operation Flashpoint 2''
| ''Operation Flashpoint 2''
Line 2,084: Line 2,344:
|  
|  
|  
|  
|
|-
|-
| ''Operation Thunderstorm''
| ''Operation Thunderstorm''
Line 2,092: Line 2,353:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
|
|-
|-
| ''Outcast''
| ''Outcast''
Line 2,100: Line 2,362:
|  
|  
|  
|  
|
|-
|-
| ''Pacman 3D''
| ''Pacman 3D''
Line 2,108: Line 2,371:
|  
|  
|  
|  
|
|-
|-
|''Painkiller''
|''Painkiller''
Line 2,116: Line 2,380:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
|
|-
|-
|''Painkiller: Overdose''
|''Painkiller: Overdose''
Line 2,124: Line 2,389:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
|
|-
|-
|''Painkiller: Resurrection''
|''Painkiller: Resurrection''
Line 2,132: Line 2,398:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
|
|-
|-
|''Painkiller: Redemption''
|''Painkiller: Redemption''
Line 2,140: Line 2,407:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
|
|-
|-
| ''Panzer Elite''
| ''Panzer Elite''
Line 2,148: Line 2,416:
|  
|  
|  
|  
|
|-
|-
| ''Pariah''
| ''Pariah''
Line 2,156: Line 2,425:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
|-
| ''Paris Dakar Rally''
| ''Paris Dakar Rally''
Line 2,164: Line 2,434:
|  
|  
|  
|  
|
|-
|-
| ''Peter Jackson's King Kong''
| ''Peter Jackson's King Kong''
Line 2,172: Line 2,443:
|  
|  
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
|
|-
|-
| ''Planescape: Torment''
| ''Planescape: Torment''
Line 2,180: Line 2,452:
|  
|  
|  
|  
|
|-
|-
|''PlanetSide''
|''PlanetSide''
Line 2,188: Line 2,461:
|  
|  
|  
|  
|
|-
|-
| ''Play Online''
| ''Play Online''
Line 2,196: Line 2,470:
|  
|  
|   
|   
|
|-
|-
| ''Populous: The Beginning''
| ''Populous: The Beginning''
Line 2,204: Line 2,479:
|  
|  
|  
|  
|
|-
|-
| ''Powerslide''
| ''Powerslide''
Line 2,212: Line 2,488:
|  
|  
|  
|  
|
|-
|-
| ''Prey (2006)''
| ''Prey (2006)''
Line 2,219: Line 2,496:
| X
| X
| X
| X
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
| X
|-
|-
| ''Prince of Persia (2008)''
| ''Prince of Persia (2008)''
Line 2,228: Line 2,506:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Prince of Persia: 3D''
| ''Prince of Persia: 3D''
Line 2,236: Line 2,515:
|  
|  
|   
|   
|
|-
|-
| ''Prince of Persia: The Two Thrones''
| ''Prince of Persia: The Two Thrones''
Line 2,244: Line 2,524:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Prince of Persia: Warrior Within''
| ''Prince of Persia: Warrior Within''
Line 2,252: Line 2,533:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Prince of Persia: The Sands of Time''
| ''Prince of Persia: The Sands of Time''
Line 2,260: Line 2,542:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Pro Evolution Soccer 2008''
| ''Pro Evolution Soccer 2008''
Line 2,268: Line 2,551:
|  
|  
|  
|  
|
|-
|-
| ''Project Eden''
| ''Project Eden''
Line 2,276: Line 2,560:
|  
|  
|  
|  
|
|-
|-
| ''Project I.G.I.-2: Covert Strike''
| ''Project I.G.I.-2: Covert Strike''
Line 2,283: Line 2,568:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
|
|-
|-
|''Psychonauts''
|''Psychonauts''
Line 2,292: Line 2,578:
|  
|  
|  
|  
|
|-
|-
| ''Quake 4''
| ''Quake 4''
Line 2,299: Line 2,586:
| X
| X
| X
| X
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
| X
|-
|-
| ''Rage Rally''
| ''Rage Rally''
Line 2,308: Line 2,596:
|  
|  
|  
|  
|
|-
|-
| ''Rail Simulator''
| ''Rail Simulator''
Line 2,316: Line 2,605:
|  
|  
|  
|  
|
|-
|-
| ''Railroad Tycoon 3''
| ''Railroad Tycoon 3''
Line 2,323: Line 2,613:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Rally Championship 2000''
| ''Rally Championship 2000''
Line 2,332: Line 2,623:
|  
|  
|  
|  
|
|-
|-
|''Re-Volt''
|''Re-Volt''
Line 2,340: Line 2,632:
|  
|  
|  
|  
|
|-
|-
| ''Red Faction''
| ''Red Faction''
Line 2,348: Line 2,641:
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|
|-
|-
| ''Red Faction 2''
| ''Red Faction 2''
Line 2,355: Line 2,649:
|  
|  
|  
|  
|
|
|
|-
|-
Line 2,364: Line 2,659:
|  
|  
|  
|  
|
|-
|-
| ''Redline Racer''
| ''Redline Racer''
Line 2,372: Line 2,668:
|  
|  
|  
|  
|
|-
|-
| ''The Regiment''
| ''The Regiment''
Line 2,379: Line 2,676:
|  
|  
|X  
|X  
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
| X
|-
|-
|''Rent A Hero (1999)''
|''Rent A Hero (1999)''
Line 2,388: Line 2,686:
|  
|  
|  
|  
|
|-
|-
| ''Requiem: Avenging Angel''
| ''Requiem: Avenging Angel''
Line 2,396: Line 2,695:
|  
|  
|  
|  
|
|-
|-
| ''Resident Evil 2''
| ''Resident Evil 2''
Line 2,404: Line 2,704:
|  
|  
|  
|  
|
|-
|-
|''Revenant''
|''Revenant''
Line 2,412: Line 2,713:
|  
|  
|  
|  
|
|-
|-
|''Revolution''
|''Revolution''
Line 2,420: Line 2,722:
|  
|  
|  
|  
|
|-
|-
| ''Rent a Hero''
| ''Rent a Hero''
Line 2,428: Line 2,731:
|  
|  
|  
|  
|
|-
|-
| ''Richard Burns Rally''
| ''Richard Burns Rally''
Line 2,436: Line 2,740:
|  
|  
|  
|  
|
|-
|-
| ''Ricky Ponting International Cricket 2007''
| ''Ricky Ponting International Cricket 2007''
Line 2,444: Line 2,749:
|  
|  
|  
|  
|
|-
|-
| ''Rise of Nations: Rise of Legends''
| ''Rise of Nations: Rise of Legends''
Line 2,452: Line 2,758:
|  
|  
|  
|  
|
|-
|-
| ''Road Wars''
| ''Road Wars''
Line 2,460: Line 2,767:
|  
|  
|  
|  
|
|-
|-
|''Rollcage''
|''Rollcage''
Line 2,468: Line 2,776:
|  
|  
|  
|  
|
|-
|-
| ''Rollcage Stage II''
| ''Rollcage Stage II''
Line 2,476: Line 2,785:
|  
|  
|  
|  
|
|-
|-
| ''Rome: Total War''
| ''Rome: Total War''
Line 2,483: Line 2,793:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Rune: The Halls of Valhalla''
| ''Rune: The Halls of Valhalla''
Line 2,492: Line 2,803:
|  
|  
|  
|  
|
|-
|-
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
Line 2,500: Line 2,812:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
|
|-
|-
| ''S.T.A.L.K.E.R.: Clear Sky''
| ''S.T.A.L.K.E.R.: Clear Sky''
Line 2,508: Line 2,821:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
|
|-
|-
| ''S.T.A.L.K.E.R.: Call of Pripyat''
| ''S.T.A.L.K.E.R.: Call of Pripyat''
Line 2,516: Line 2,830:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
|
|-
|-
|''Sacred''
|''Sacred''
Line 2,523: Line 2,838:
|  
|  
|  
|  
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
| X
|-
|-
|''Sacred 2''
|''Sacred 2''
Line 2,532: Line 2,848:
| X
| X
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
|
|-
|-
|''Sacrifice''
|''Sacrifice''
Line 2,540: Line 2,857:
|  
|  
|  
|  
|
|-
|-
| ''Sammy Sosa: Softball Slam''
| ''Sammy Sosa: Softball Slam''
Line 2,548: Line 2,866:
|  
|  
|  
|  
|
|-
|-
| ''Sanity: Aiken's Artifact''
| ''Sanity: Aiken's Artifact''
Line 2,556: Line 2,875:
|  
|  
|  
|  
|
|-
|-
| ''Scarface: The World Is Yours''
| ''Scarface: The World Is Yours''
Line 2,564: Line 2,884:
|  
|  
|  
|  
|
|-
|-
| ''Screamer 4x4''
| ''Screamer 4x4''
Line 2,572: Line 2,893:
|  
|  
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
|
|-
|-
| ''Secret Service: In Harm’s Way''
| ''Secret Service: In Harm’s Way''
Line 2,580: Line 2,902:
|  
|  
|  
|  
|
|-
|-
| ''Sega Rally Championship''
| ''Sega Rally Championship''
Line 2,588: Line 2,911:
|  
|  
|  
|  
|
|-
|-
| ''Serious Sam''
| ''Serious Sam''
Line 2,596: Line 2,920:
|  
|  
|  
|  
|
|-
|-
| ''Serious Sam 2''
| ''Serious Sam 2''
Line 2,603: Line 2,928:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Serious Sam: The First Encounter''
| ''Serious Sam: The First Encounter''
Line 2,611: Line 2,937:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''Serious Sam: The Second Encounter''
| ''Serious Sam: The Second Encounter''
Line 2,619: Line 2,946:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''Shade: Wrath of Angels''
| ''Shade: Wrath of Angels''
Line 2,628: Line 2,956:
|  
|  
|  
|  
|
|-
|-
| ''Shadow Ops: Red Mercury''
| ''Shadow Ops: Red Mercury''
Line 2,636: Line 2,965:
|  
|  
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
|
|-
|-
| ''Shadow Force: Razor Unit''
| ''Shadow Force: Razor Unit''
Line 2,644: Line 2,974:
|  
|  
|  
|  
|
|-
|-
| ''Shogo: Mobile Armor Division''
| ''Shogo: Mobile Armor Division''
Line 2,651: Line 2,982:
|  
|  
|  
|  
|
|
|
|-
|-
Line 2,660: Line 2,992:
|  
|  
|  
|  
|
|-
|-
| ''Sid Meier's Railroads!''
| ''Sid Meier's Railroads!''
Line 2,667: Line 3,000:
|  
|  
|  
|  
| * Supported by ALchemy
| X
|
|-
|-
| ''Silent Hunter 3''
| ''Silent Hunter 3''
Line 2,676: Line 3,010:
|  
|  
|  
|  
|
|-
|-
| ''Silkroad Online''
| ''Silkroad Online''
Line 2,684: Line 3,019:
|  
|  
|  
|  
|
|-
|-
| ''The Sims 2 Seasons''
| ''The Sims 2 Seasons''
Line 2,692: Line 3,028:
|  
|  
|  
|  
|
|-
|-
| ''SimCity 3000''
| ''SimCity 3000''
Line 2,700: Line 3,037:
|  
|  
|  
|  
|
|-
|-
| ''SimTheme Park''
| ''SimTheme Park''
Line 2,708: Line 3,046:
|  
|  
|  
|  
|
|-
|-
|''SiN''
|''SiN''
Line 2,716: Line 3,055:
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
|
|-
|-
| ''SiN: Wages of Sin''
| ''SiN: Wages of Sin''
Line 2,724: Line 3,064:
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
|
|-
|-
| ''Slave Zero''
| ''Slave Zero''
Line 2,732: Line 3,073:
|  
|  
|  
|  
|
|-
|-
| ''Sniper: Art of Victory''
| ''Sniper: Art of Victory''
Line 2,739: Line 3,081:
|
|
|
|
| * Supported by ALchemy
|
| X
|-
|-
| ''Soldier of Fortune''
| ''Soldier of Fortune''
Line 2,748: Line 3,091:
|  
|  
|  
|  
|
|-
|-
| ''Soldier of Fortune II: Double Helix''
| ''Soldier of Fortune II: Double Helix''
Line 2,756: Line 3,100:
|  
|  
|  
|  
|
|-
|-
| ''Soldier of Fortune: Payback''
| ''Soldier of Fortune: Payback''
Line 2,764: Line 3,109:
|  
|  
|  
|  
|
|-
|-
| ''Soldner: Secret Wars''
| ''Soldner: Secret Wars''
Line 2,772: Line 3,118:
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
|
|-
|-
| ''Soulbringer''
| ''Soulbringer''
Line 2,780: Line 3,127:
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
|
|-
|-
| ''Space Force: Rogue Universe''
| ''Space Force: Rogue Universe''
Line 2,788: Line 3,136:
|  
|  
|  
|  
|
|-
|-
| ''Spec Ops 2: Green Berets''
| ''Spec Ops 2: Green Berets''
Line 2,796: Line 3,145:
|  
|  
|  
|  
|
|-
|-
| ''SpellForce 2: Shadow Wars''
| ''SpellForce 2: Shadow Wars''
Line 2,804: Line 3,154:
|  
|  
|  
|  
|
|-
|-
| ''Spirit of Speed''
| ''Spirit of Speed''
Line 2,812: Line 3,163:
|  
|  
|  
|  
|
|-
|-
| ''Star Trek: Bridge Commander''
| ''Star Trek: Bridge Commander''
Line 2,820: Line 3,172:
|  
|  
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
|
|-
|-
| ''Star Trek: Deep Space Nine: The Fallen''
| ''Star Trek: Deep Space Nine: The Fallen''
Line 2,828: Line 3,181:
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
|
|-
|-
| ''Star Trek: Elite Force II''
| ''Star Trek: Elite Force II''
Line 2,836: Line 3,190:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
|
|-
|-
| ''Star Trek: Next Generation Klingon Honor Guard''
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,844: Line 3,199:
|  
|  
|  
|  
|
|-
|-
| ''Star Trek: Voyager – Elite Force''
| ''Star Trek: Voyager – Elite Force''
Line 2,852: Line 3,208:
|  
|  
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
|
|-
|-
| ''Star Wars: Battlefront''
| ''Star Wars: Battlefront''
Line 2,860: Line 3,217:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
|-
|-
| ''Star Wars Battlefront 2''
| ''Star Wars Battlefront 2''
Line 2,868: Line 3,226:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
|-
|-
| ''Star Wars: Empire at War''
| ''Star Wars: Empire at War''
Line 2,875: Line 3,234:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
| X
|-
|-
| ''Star Wars Empire at War: Forces of Corruption''
| ''Star Wars Empire at War: Forces of Corruption''
Line 2,885: Line 3,245:
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>


|
|-
|-
| ''Star Wars Episode I: The Phantom Menace''
| ''Star Wars Episode I: The Phantom Menace''
Line 2,893: Line 3,254:
|  
|  
|  
|  
|
|-
|-
| ''Star Wars Galaxies''
| ''Star Wars Galaxies''
Line 2,900: Line 3,262:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Star Wars Jedi Knight II: Jedi Outcast''
| ''Star Wars Jedi Knight II: Jedi Outcast''
Line 2,908: Line 3,271:
|  
|  
|  
|  
| Patch 1.03 * Supported by ALchemy
| Patch 1.03
| X
|-
|-
| ''Star Wars Jedi Knight: Jedi Academy''
| ''Star Wars Jedi Knight: Jedi Academy''
Line 2,916: Line 3,280:
| X
| X
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
Line 2,924: Line 3,289:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
| X
|-
|-
| ''Star Wars: Knights of the Old Republic 2''
| ''Star Wars: Knights of the Old Republic 2''
Line 2,932: Line 3,298:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
| X
|-
|-
| ''Star Wars: Republic Commando''
| ''Star Wars: Republic Commando''
Line 2,940: Line 3,307:
|  
|  
|  
|  
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
| X
|-
|-
| ''STOLEN''
| ''STOLEN''
Line 2,949: Line 3,317:
|  
|  
|  
|  
|
|-
|-
| ''Street Racing Syndicate''
| ''Street Racing Syndicate''
Line 2,957: Line 3,326:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
|-
|-
|''Stronghold''
|''Stronghold''
Line 2,965: Line 3,335:
|  
|  
|  
|  
|
|-
|-
| ''Stubbs the Zombie in Rebel Without a Pulse''
| ''Stubbs the Zombie in Rebel Without a Pulse''
Line 2,973: Line 3,344:
|  
|  
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
|
|-
|-
| ''Stunt GP''
| ''Stunt GP''
Line 2,981: Line 3,353:
|  
|  
|  
|  
|
|-
|-
| ''The Suffering''
| ''The Suffering''
Line 2,989: Line 3,362:
|  
|  
|  
|  
|
|-
|-
| ''The Suffering: Ties That Bind''
| ''The Suffering: Ties That Bind''
Line 2,997: Line 3,371:
|  
|  
|  
|  
|
|-
|-
| ''Sum of All Fears''
| ''Sum of All Fears''
Line 3,005: Line 3,380:
|  
|  
|  
|  
|
|-
|-
| ''Summoner''
| ''Summoner''
Line 3,013: Line 3,389:
|  
|  
|  
|  
|
|-
|-
| ''Superbike 2001''
| ''Superbike 2001''
Line 3,021: Line 3,398:
|  
|  
|  
|  
|
|-
|-
| ''Supreme Commander''
| ''Supreme Commander''
Line 3,029: Line 3,407:
|  
|  
|  
|  
|
|-
|-
| ''SWAT 4''
| ''SWAT 4''
|
|
|
|
|
Line 3,040: Line 3,420:
| ''Swedish Touring Car Championship''
| ''Swedish Touring Car Championship''
| X
| X
|
|
|
|
|
Line 3,048: Line 3,429:
| ''Swedish Touring Car Championship 2''
| ''Swedish Touring Car Championship 2''
| X
| X
|
|
|
|
|
Line 3,061: Line 3,443:
|  
|  
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
|
|-
|-
| ''The Temple of Elemental Evil''
| ''The Temple of Elemental Evil''
Line 3,069: Line 3,452:
|  
|  
|  
|  
|
|-
|-
| ''Terminus''
| ''Terminus''
Line 3,077: Line 3,461:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive''
| ''Test Drive''
Line 3,085: Line 3,470:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive 6''
| ''Test Drive 6''
Line 3,093: Line 3,479:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive Rally''
| ''Test Drive Rally''
Line 3,101: Line 3,488:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive Unlimited''
| ''Test Drive Unlimited''
Line 3,109: Line 3,497:
|  
|  
|  
|  
|
|-
|-
| ''The Devil Inside''
| ''The Devil Inside''
Line 3,117: Line 3,506:
|  
|  
|  
|  
|
|-
|-
| ''The Wheel Of Time''
| ''The Wheel Of Time''
Line 3,125: Line 3,515:
|  
|  
|  
|  
|
|-
|-
| ''Theme Park World''
| ''Theme Park World''
Line 3,133: Line 3,524:
|  
|  
|  
|  
|
|-
|-
| ''Thief: Deadly Shadows''
| ''Thief: Deadly Shadows''
Line 3,140: Line 3,532:
| X
| X
|  
|  
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
| X
|-
|-
| ''Thief II: The Metal Age''
| ''Thief II: The Metal Age''
Line 3,149: Line 3,542:
|  
|  
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
|
|-
|-
| ''Thief: The Dark Project''
| ''Thief: The Dark Project''
Line 3,157: Line 3,551:
|  
|  
| EAX 1.0, A3D 1.0
| EAX 1.0, A3D 1.0
|
|-
|-
|''The Dark Mod, Thief - unofficial spin-off''
|''The Dark Mod, Thief - unofficial spin-off''
Line 3,165: Line 3,560:
|  
|  
|  
|  
|
|-
|-
| ''Thievery UT''
| ''Thievery UT''
Line 3,173: Line 3,569:
|  
|  
|  
|  
|
|-
|-
|''TimeShift''
|''TimeShift''
Line 3,182: Line 3,579:
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
Possible Experience)</ref>
Possible Experience)</ref>
|
|-
|-
| ''Titan Quest''
| ''Titan Quest''
Line 3,189: Line 3,587:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
| X
|-
|-
| ''Titan Quest: Immortal Throne''
| ''Titan Quest: Immortal Throne''
Line 3,197: Line 3,596:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
| X
|-
|-
| ''TMNT''
| ''TMNT''
Line 3,206: Line 3,606:
|  
|  
|  
|  
|
|-
|-
| ''TNN Outdoors Pro Hunter''
| ''TNN Outdoors Pro Hunter''
Line 3,214: Line 3,615:
|  
|  
|  
|  
|
|-
|-
| ''TOCA Race Driver''
| ''TOCA Race Driver''
Line 3,222: Line 3,624:
|  
|  
|  
|  
|
|-
|-
| ''TOCA Race Driver 2''
| ''TOCA Race Driver 2''
Line 3,230: Line 3,633:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Ghost Recon''
| ''Tom Clancy's Ghost Recon''
Line 3,238: Line 3,642:
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|
|-
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
Line 3,245: Line 3,650:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
| X
|-
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
Line 3,254: Line 3,660:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
|
|-
|-
| ''Tom Clancy's Ghost Recon: Desert Siege''
| ''Tom Clancy's Ghost Recon: Desert Siege''
Line 3,262: Line 3,669:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Ghost Recon: Island Thunder''
| ''Tom Clancy's Ghost Recon: Island Thunder''
Line 3,270: Line 3,678:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Rainbow Six: Lockdown''
| ''Tom Clancy's Rainbow Six: Lockdown''
Line 3,277: Line 3,686:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
|-
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
Line 3,285: Line 3,695:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Tom Clancy's Rainbow Six: Vegas''
| ''Tom Clancy's Rainbow Six: Vegas''
Line 3,293: Line 3,704:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Rainbow Six: Vegas 2''
| ''Tom Clancy's Rainbow Six: Vegas 2''
Line 3,302: Line 3,714:
|  
|  
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
|-
|-
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
Line 3,309: Line 3,722:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Splinter Cell''
| ''Tom Clancy's Splinter Cell''
Line 3,317: Line 3,731:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Splinter Cell: Chaos Theory''
| ''Tom Clancy's Splinter Cell: Chaos Theory''
Line 3,325: Line 3,740:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Splinter Cell: Double Agent''
| ''Tom Clancy's Splinter Cell: Double Agent''
Line 3,333: Line 3,749:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
Line 3,341: Line 3,758:
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's The Sum Of All Fears''
| ''Tom Clancy's The Sum Of All Fears''
Line 3,350: Line 3,768:
|  
|  
|  
|  
|
|-
|-
| ''Tomb Raider: Anniversary''
| ''Tomb Raider: Anniversary''
Line 3,358: Line 3,777:
|  
|  
|  
|  
|
|-
|-
| ''Tomb Raider: Legend''
| ''Tomb Raider: Legend''
Line 3,366: Line 3,786:
|  
|  
|  
|  
|
|-
|-
| ''Tomb Raider: The Angel of Darkness''
| ''Tomb Raider: The Angel of Darkness''
Line 3,373: Line 3,794:
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref>
| X
|-
|-
| ''TrackMania Nations Forever''
| ''TrackMania Nations Forever''
Line 3,382: Line 3,804:
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''TrackMania United Forever''
| ''TrackMania United Forever''
Line 3,390: Line 3,813:
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Trackmania Original''
| ''Trackmania Original''
Line 3,398: Line 3,822:
|  
|  
|  
|  
|
|-
|-
| ''Trespasser: Jurassic Park''
| ''Trespasser: Jurassic Park''
Line 3,406: Line 3,831:
|  
|  
|  
|  
|
|-
|-
| ''Tribes 2''
| ''Tribes 2''
Line 3,414: Line 3,840:
|  
|  
|  
|  
|
|-
|-
| ''Triple Play 2000''
| ''Triple Play 2000''
Line 3,422: Line 3,849:
|  
|  
|  
|  
|
|-
|-
| ''TRON 2.0''
| ''TRON 2.0''
Line 3,429: Line 3,857:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
|''Tzar''
|''Tzar''
Line 3,438: Line 3,867:
|  
|  
|  
|  
|
|-
|-
| ''UFO: Afterlight''
| ''UFO: Afterlight''
Line 3,445: Line 3,875:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''UFO: Aftermath''
| ''UFO: Aftermath''
Line 3,454: Line 3,885:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
|
|-
|-
| ''UFO: Aftershock''
| ''UFO: Aftershock''
Line 3,462: Line 3,894:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
|-
| ''Ultim@te Race Rally''
| ''Ultim@te Race Rally''
Line 3,470: Line 3,903:
|  
|  
|  
|  
|
|-
|-
| ''Ultim@te Race Pro''
| ''Ultim@te Race Pro''
Line 3,478: Line 3,912:
|  
|  
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
|
|-
|-
| ''Ultima: Ascension''
| ''Ultima: Ascension''
Line 3,486: Line 3,921:
|  
|  
|  
|  
|
|-
|-
|''Undying''
|''Undying''
Line 3,494: Line 3,930:
|  
|  
|  
|  
|
|-
|-
| ''Universe at War: Earth Assault''
| ''Universe at War: Earth Assault''
Line 3,502: Line 3,939:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
|
|-
|-
| ''Unreal''
| ''Unreal''
Line 3,510: Line 3,948:
|  
|  
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
|
|-
|-
| ''Unreal Tournament''
| ''Unreal Tournament''
Line 3,518: Line 3,957:
|  
|  
| EAX 1.0, EAX 2.0, A3D 2.0
| EAX 1.0, EAX 2.0, A3D 2.0
|
|-
|-
| ''Unreal Tournament 2003''
| ''Unreal Tournament 2003''
Line 3,525: Line 3,965:
|  
|  
|  
|  
| EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
| EAX 3.0 (via OpenAL). Supports EAX Unified.
| X
|-
|-
| ''Unreal Tournament 2004''
| ''Unreal Tournament 2004''
Line 3,533: Line 3,974:
|  
|  
| X
| X
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
| X
|-
|-
| ''Unreal Tournament 3''
| ''Unreal Tournament 3''
Line 3,541: Line 3,983:
| X
| X
|  
|  
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
| X
|-
|-
| ''Unreal II: The Awakening''
| ''Unreal II: The Awakening''
Line 3,550: Line 3,993:
|  
|  
|  
|  
|
|-
|-
| ''Uprising 2: Lead and Destroy''
| ''Uprising 2: Lead and Destroy''
Line 3,558: Line 4,002:
|  
|  
|  
|  
|
|-
|-
| ''Urban Chaos''
| ''Urban Chaos''
Line 3,566: Line 4,011:
|  
|  
|  
|  
|
|-
|-
| ''Uru: Ages Beyond Myst''
| ''Uru: Ages Beyond Myst''
Line 3,574: Line 4,020:
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
|
|-
|-
| ''Vampire: The Masquerade – Redemption''
| ''Vampire: The Masquerade – Redemption''
Line 3,582: Line 4,029:
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
|
|-
|-
| ''Vampire: The Masquerade – Bloodlines''
| ''Vampire: The Masquerade – Bloodlines''
Line 3,590: Line 4,038:
|  
|  
|  
|  
|
|-
|-
| ''Vanguard: Saga of Heroes''
| ''Vanguard: Saga of Heroes''
Line 3,597: Line 4,046:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
|''VBS1''
|''VBS1''
Line 3,606: Line 4,056:
|  
|  
|  
|  
|
|-
|-
|''VBS2''
|''VBS2''
Line 3,614: Line 4,065:
|  
|  
|  
|  
|
|-
|-
|''Vietcong''
|''Vietcong''
Line 3,622: Line 4,074:
|  
|  
|  
|  
|
|-
|-
| ''Vietcong 2''
| ''Vietcong 2''
Line 3,630: Line 4,083:
|  
|  
|  
|  
|
|-
|-
| ''Vivisector: Beast Inside''
| ''Vivisector: Beast Inside''
Line 3,638: Line 4,092:
|  
|  
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
|
|-
|-
| ''Warcraft III''
| ''Warcraft III''
Line 3,645: Line 4,100:
|  
|  
|  
|  
| * Supported by ALchemy once, removed with 1.30 update
| ALchemy/EAX support removed with 1.30 update
| X
|-
|-
|''Wargasm''
|''Wargasm''
Line 3,654: Line 4,110:
|  
|  
|  
|  
|
|-
|-
| ''Warhammer 40,000: Dawn of War: Soulstorm''
| ''Warhammer 40,000: Dawn of War: Soulstorm''
Line 3,662: Line 4,119:
|  
|  
|  
|  
|
|-
|-
| ''Warhammer: Mark of Chaos''
| ''Warhammer: Mark of Chaos''
Line 3,670: Line 4,128:
|  
|  
|  
|  
|
|-
|-
| ''Warlords Battlecry''
| ''Warlords Battlecry''
Line 3,678: Line 4,137:
|  
|  
|  
|  
|
|-
|-
| ''Warmonger''
| ''Warmonger''
Line 3,686: Line 4,146:
|  
|  
|  
|  
|
|-
|-
| ''Warpath''
| ''Warpath''
Line 3,694: Line 4,155:
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
|-
| ''Way Point Zeta''
| ''Way Point Zeta''
Line 3,702: Line 4,164:
|  
|  
|  
|  
|
|-
|-
| ''Wheel of Time''
| ''Wheel of Time''
Line 3,710: Line 4,173:
|  
|  
|  
|  
|
|-
|-
| ''Wild Metal Country''
| ''Wild Metal Country''
Line 3,718: Line 4,182:
|  
|  
|  
|  
|
|-
|-
| ''Wild Wild West: The Steel Assassin''
| ''Wild Wild West: The Steel Assassin''
Line 3,726: Line 4,191:
|  
|  
|  
|  
|
|-
|-
| ''The Witcher''
| ''The Witcher''
Line 3,733: Line 4,199:
| X
| X
| |   
| |   
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
| X
|-
|-
| ''Wizardry 8''
| ''Wizardry 8''
Line 3,742: Line 4,209:
|  
|  
|  
|  
|
|-
|-
| ''World of Warcraft''
| ''World of Warcraft''
Line 3,749: Line 4,217:
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  
| X
|-
|-
| ''WWII Tank Commander''
| ''WWII Tank Commander''
Line 3,758: Line 4,227:
|  
|  
|  
|  
|
|-
|-
| ''X2: The Threat''
| ''X2: The Threat''
Line 3,766: Line 4,236:
|  
|  
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
|
|-
|-
| ''X3 Reunion''
| ''X3 Reunion''
Line 3,773: Line 4,244:
| X
| X
|   
|   
|
|-
|-
| ''X-COM: Enforcer''
| ''X-COM: Enforcer''
Line 3,781: Line 4,253:
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
|
|-
|-
| ''Xpand Rally''
| ''Xpand Rally''
Line 3,789: Line 4,262:
|  
|  
|  
|  
|
|-
|-
| ''Ys: The Oath in Felghana''
| ''Ys: The Oath in Felghana''
Line 3,796: Line 4,270:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Ys: Origin''
| ''Ys: Origin''
Line 3,804: Line 4,279:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|}
|}



Revision as of 10:28, 3 October 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[4]
Anachronox X
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5]
Aquanox 2
ArmA: Armed Assault
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[6]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[7] X
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[8] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X X
Battlefield 2142 X X X X X X
Battlefield Vietnam X X X
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[9]
BioShock X X EAX 4.0, EAX 5.0[10] (via OpenAL) X
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 X
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 X
Call of Duty 2 X X X X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[11]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[12]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[13]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[14] X
Civilization IV X X X X
Civilization IV: Beyond the Sword X X X
Civilization IV: Warlords X X X
Civilization IV: Colonization X X X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[15]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[16] X
Combat: Task Force 121 X EAX 3.0[17]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[18]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[19]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [20]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[21]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X EAX 1.0,[22] A3D 1.0, A3D 2.0[23]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[24] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[25]
Dragon's Lair 3D: Return to the Lair X
Drakan X
Dreamfall: The Longest Journey X X
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[26]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[27]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[28] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[29] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X
Evil Dead: Hail to the King X
Evolva X
Expendable X
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[30] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[31]
Fallout Tactics: Brotherhood of Steel X
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X X
Far Cry 2 X X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[32]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[33]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[34]
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[35] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[36] X
Fur Fighters X
Future Beat 3D
Gears of War // Stereo only // Hardware openal by edited ini file X
Ghost Master X EAX 3.0[37]
Giants: Citizen Kabuto X
Global Operations X X EAX 1.0, EAX 2.0[38]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[39] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[40] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[41] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[42] X
Guild Wars X EAX 3.0[43] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[44] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[45]
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[46]
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman 2: Silent Assassin X X
Hitman: Blood Money X X
Hitman: Codename 47 X X
Hitman: Contracts X X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[47] X
Incoming Forces X
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[48]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[49]
Jurassic Park: Trespasser X EAX 1.0 [50]
Kane & Lynch: Dead Men X EAX 3.0[51]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [52]
Lander X
Legends of Might and Magic X
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[53]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[54] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[55] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[56] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[57] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[58] Can be enabled in the launcher.
Medieval II: Total War X X
Men of War: Assault Squad
Messiah X
Midnight GT X
Might and Magic VII: For Blood and Honor X X
Might and Magic VIII: Day of the Destroyer X
Might and Magic IX X
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59]
Myth II: Soulblighter X
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 X
New York Race
NHL 2000
No One Lives Forever
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60]
Outcast X
Pacman 3D
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[61]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[62]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[63]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[64]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0[65]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [66]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[67] X
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[68]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[69]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[70]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[71]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[72]
Psychonauts
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[73] X
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X X
Rally Championship 2000 X
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[74]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[75] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution
Rent a Hero
Richard Burns Rally
Ricky Ponting International Cricket 2007
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[76] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[77]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[78]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [79]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates!
Sid Meier's Railroads! X X
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[80]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[81]
Slave Zero X
Sniper: Art of Victory X X
Soldier of Fortune X
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[82]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[83]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spirit of Speed X
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[84] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[85]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[86]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[87]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[88]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[90] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[91]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X Patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[92] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[93] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[94] X
STOLEN
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[96]
Stunt GP
The Suffering
The Suffering: Ties That Bind
Sum of All Fears
Summoner X
Superbike 2001 X
Supreme Commander
SWAT 4
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer [1]
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[97] X
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[98]
Thief: The Dark Project X EAX 1.0, A3D 1.0
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[99]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[100] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[101]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[103]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[104] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[106]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[109] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[110] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[111] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[112] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[113]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[114]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X X
Tzar
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[115]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[116]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[117]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[118]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[119], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 2.0
Unreal Tournament 2003 X EAX 3.0 (via OpenAL). Supports EAX Unified. X
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). X
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[120][121] X
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[122]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[123]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[124]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos
Warlords Battlecry X
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[125]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[126] X
Wizardry 8 X
World of Warcraft X EAX 3.0[127] X
WWII Tank Commander
X2: The Threat X EAX 1.0[128]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[129]
Xpand Rally
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. ↑ Creative ALchemy Project FAQ
  2. ↑ Creative support Games
  3. ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. ↑ Source: American McGee's Alice in-game Audio Settings
  5. ↑ Source: Aquanox in-game Audio Settings
  6. ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  7. ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  8. ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  9. ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
  10. ↑ Bioshock manual, page 3 (Recommended System Requirements)
  11. ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  12. ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  13. ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  14. ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  15. ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  16. ↑ EAX Featured Game: Dirt (archived)
  17. ↑ EAX Featured Game: Combat: Task Force 121 (archived)
  18. ↑ Source: C&C Renegade in-game Audio Settings
  19. ↑ EAX Featured Game: Commandos: Strike Force (archived)
  20. ↑ Source: Conflict: Vietnam in-game Audio Settings
  21. ↑ Source: Cryostasis game manual, page 5
  22. ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  23. ↑ Deus Ex log file and console output (screenshot)
  24. ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
  25. ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  26. ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  27. ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  28. ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  29. ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  30. ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  31. ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  32. ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  33. ↑ Source: Freedom Force in-game Audio Settings
  34. ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  35. ↑ Source: Full Spectrum Warrior game manual, page 27
  36. ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  37. ↑ Source: Ghost Master in-game Audio Settings
  38. ↑ Global Operations uses msseax.m3d and msseax2.m3d
  39. ↑ Source: Grand Theft Auto III in-game Audio Settings
  40. ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
  41. ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  42. ↑ Race Driver: Grid readme.html (Audio section)
  43. ↑ EAX Featured Game: Guild Wars Nightfall (archived)
  44. ↑ Halo.exe hex edit view (screenshot)
  45. ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  46. ↑ Tech Help: Heretic II - Vortex of Sound (archived)
  47. ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  48. ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  49. ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  50. ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  51. ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  52. ↑ Source: Klingon Honor Guard patch 1.1 notes
  53. ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  54. ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  55. ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  56. ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  57. ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  58. ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  59. ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  60. ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  61. ↑ Source: Painkiller in-game audio options
  62. ↑ Source: Painkiller Overdose in-game audio options
  63. ↑ Source: Painkiller Resurrection in-game audio options
  64. ↑ Source: Painkiller Redemption in-game audio options (screenshot)
  65. ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  66. ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  67. ↑ Hardware Accelerated Audio in Prey (archived)
  68. ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  69. ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  70. ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  71. ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  72. ↑ Source: Project I.G.I.-2 in-game Audio Settings
  73. ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  74. ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  75. ↑ EAX Featured Game: The Regiment (archived)
  76. ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  77. ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  78. ↑ Source: Screamer 4x4 in-game Audio Settings
  79. ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
  80. ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  81. ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  82. ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  83. ↑ Source: Soulbringer launcher Advanced Options
  84. ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  85. ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  86. ↑ Source: Elite Force II in-game audio options (screenshot)
  87. ↑ Source: Elite Force in-game audio options
  88. ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  89. ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  90. ↑ Source: Empire at War in-game audio options (screenshot)
  91. ↑ Source: Forces of Corruption in-game audio options
  92. ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
  93. ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  94. ↑ Source: Star Wars: Republic Commando in-game Sound Options
  95. ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  96. ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  97. ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  98. ↑ SB Live! and A3D 1.0 (forum link)
  99. ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  100. ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  101. ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  102. ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  103. ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  104. ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  105. ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  106. ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  107. ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  108. ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  109. ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  110. ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  111. ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)
  112. ↑ The Angel of Darkness in-game audio options (screenshot)
  113. ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  114. ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  115. ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  116. ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  117. ↑ Ultim@te Race Pro Technical Support (archived)
  118. ↑ Source: Universe at War in-game audio options
  119. ↑ Unreal 1 and A3D cards (screenshot)
  120. ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  121. ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  122. ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  123. ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  124. ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  125. ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  126. ↑ CD Project forums, The Witcher patch notes
  127. ↑ SoundBlaster.com - World of Warcraft (archived)
  128. ↑ Source: X2 Readme15.rtf (Section 22)
  129. ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)