List of games with EAX support: Difference between revisions

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This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
This is a list of video games that support [https://www.vogonswiki.com/index.php/EAX Environmental Audio Extensions (EAX) technology].


==Games==
==Games==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
! Game<ref>[https://support.creative.com/kb/ShowArticle.aspx?sid=28967 Creative ALchemy FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
! EAX 1
! EAX 1.0
! EAX 2
! EAX 2.0
! EAX HD 3
! EAX 3.0
! EAX HD 4
! EAX 4.0
! EAX HD 5
! EAX 5.0
! Notes
! Notes
! ALchemy Support
|-
|-
| ''25 to Life''
| ''25 to Life''
Line 18: Line 19:
|  
|  
|  
|  
| EAX references found in the game's executable. Supported EAX versions unknown
|
|
|-
|-
Line 27: Line 29:
|  
|  
|
|
|-
|
| ''Age of Empires III''
|
|
|
|
|
| * Supported by ALchemy
|-
|-
| ''Age of Conan: Hyborian Adventures''
| ''Age of Conan: Hyborian Adventures''
|  
|  
|  
| X
|  
| X
|  
| X
|  
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
|
|
|-
|-
| ''Alias''
| ''Alias''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|-
| ''Alien Nations''
| X
|
|
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: Alien Nations in-game Audio Settings</ref>
|
|
|-
|-
Line 59: Line 65:
|  
|  
|  
|  
|-
|
| ''Alone in the Dark: The New Nightmare''
|
|
|
|
|
|  
|-
|-
| ''Alpha Centauri''
| ''Alpha Centauri''
Line 74: Line 73:
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
|
|-
|-
| ''Alpha Prime''
| ''Alpha Prime''
Line 83: Line 83:
|  
|  
|  
|  
|
|-
|-
| ''America's Army''
| ''America's Army''
Line 91: Line 92:
|  
|  
|  
|  
|
|-
|-
| ''American McGee's Alice''
| ''America's Army 3''
|  
|  
| X
|  
|  
|
| X
|
| EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref>
|
|-
| ''American McGee's Alice''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
|
|-
| ''American McGee's Grimm''
|
| X
| X
| X
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
|''Anachronox''
|''Anachronox''
Line 106: Line 127:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
|
|-
|-
|''Aquanox''
|''Aquanox''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
|  
|
|-
|-
| ''Aquanox 2''
| ''Aquanox 2''
Line 123: Line 146:
|  
|  
|  
|  
|
|-
|-
| ''ArmA: Armed Assault''
| ''ArmA: Armed Assault''
Line 128: Line 152:
|  
|  
|  
|  
| X
|  
|  
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
|
|-
| ''Armed Forces Corp.''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
|
|-
|-
| ''Arx Fatalis''
| ''Arx Fatalis''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
|
|
|  
|-
|-
| ''Assassin's Creed''
| ''Assassin's Creed''
|  
| X
|  
| X
|  
| X
| X
| X
|  
|  
|* Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
| X
|-
| ''Avencast: Rise of the Mage''
|
| X
| X
| X
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Baldur's Gate''
| ''Baldur's Gate''
Line 154: Line 199:
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref>
|
|-
|-
| ''Baldur's Gate 2''
| ''Baldur's Gate 2''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)] See also: [https://web.archive.org/web/20050317075326/http://eax.creative.com/features/interviews/bgate2.asp Interview with Dave Chan (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Battle Isle: The Andosia War''
| ''Battle for Middle-earth''
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref>
|
|
|-
|-
| ''Battle for Middle-earth''
| ''Battle for Middle Earth 2''
|  
|  
|  
|  
Line 178: Line 226:
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref>
| X
|-
|-
| ''Battle for Middle Earth 2''
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
|  
|  
|  
|  
Line 186: Line 235:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 3.0<ref>Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings</ref>
|
|-
|-
| ''Battlezone''
| ''Battlestations: Midway''
| X
|  
|  
|  
|  
| X
| X
|  
|  
| EAX 3.0, EAX 4.0<ref>Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.</ref>
|
|-
| ''Battlestrike: Force of Resistance''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|-
|-
| ''Battlezone II: Combat Commander''
| ''Battlestrike: Shadow of Stalingrad''
|
| X
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
|
|-
| ''Battlezone''
| X
|  
|  
|  
|  
|  
|  
|  
|  
|
|
|-
|-
| ''Battle for Middle-earth II: The Rise of the Witch-king.''
| ''Battlezone II: Combat Commander''
| X
|
|  
|  
|  
|  
|  
|  
|  
|  
|
|-
| ''Battlefield Vietnam''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Battlefield Vietnam in-game Audio Settings</ref>
| X
|-
|-
| ''Battlefield 2''
| ''Battlefield 2''
Line 218: Line 298:
| X
| X
| X
| X
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
| X
|-
|-
| ''Battlefield 2142''
| ''Battlefield 2142''
Line 226: Line 307:
| X
| X
| X
| X
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
|-
 
| ''Battlefield Vietnam''
|
| X
| X
| X
|
|
|  * Supported by ALchemy
|-
|-
| ''Battlezone II''
| ''Battlezone II''
Line 243: Line 318:
|  
|  
|  
|  
|
|-
| ''Beowulf: The Game''
| X
| X
| X
| X
|
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
|
|-
|-
| ''Beyond Good & Evil''
| ''Beyond Good & Evil''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
|
|
|
|  
|-
|-
|''BioShock''
|''BioShock''
Line 256: Line 342:
|  
|  
|  
|  
|
| X
| X
| EAX 5 (via OpenAL) * Supported by ALchemy
| X
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
| X
|-
|-
| ''Black & White''
| ''Black & White 2''
|
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
|
|-
|-
| ''Blade of Darkness''
| ''Blade of Darkness''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Source: Blade of Darkness external setup utility</ref>
|  
|
|-
|-
| ''The Blair Witch Project Volume I-III''
| ''The Blair Witch Project Volume I-III''
Line 283: Line 372:
|  
|  
|  
|  
|
|-
|-
| ''Blood II: The Chosen & The Nightmare Levels''
| ''Blood II: The Chosen & The Nightmare Levels''
Line 291: Line 381:
|  
|  
|  
|  
|
|-
|-
|''Bloodrayne''
|''Bloodrayne''
Line 298: Line 389:
|  
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
|
|-
|-
| ''Brian Lara International Cricket 2007''
| ''Brian Lara International Cricket 2007''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Brothers in Arms: Earned in Blood''
| ''Brothers in Arms: Road to Hill 30''
|
|
|
|
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
|-
| ''Brothers in Arms: Road to Hill 30''
| ''Brothers in Arms: Earned in Blood''
|
|  
|  
| X
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|  
|
|-
|-
| ''Brothers in Arms: Hell's Highway''
| ''Brothers in Arms: Hell's Highway''
Line 328: Line 423:
|  
|  
|  
|  
|  
| X
|  
| X
|  
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Call of Duty''
| ''Call of Duty''
Line 338: Line 434:
|  
|  
|  
|  
| Patch 1.3 * Supported by ALchemy
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
| X
|-
|-
| ''Call of Duty 2''
| ''Call of Duty 2''
Line 346: Line 443:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 1.0. EAX 2.0, EAX 3.0
| X
|-
|-
| ''Call of Juarez''
| ''Call of Juarez''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|
|
|  
|-
|-
| ''Carmageddon: The Death Race 2000''
| ''Carmageddon: The Death Race 2000''
Line 363: Line 462:
|  
|  
|  
|  
|
|-
|-
| ''Carnivores: Cityscape''
| ''Carnivores: Cityscape''
Line 371: Line 471:
|  
|  
|  
|  
|
|-
|-
| ''Carnivores: Ice Age''
| ''Carnivores: Ice Age''
Line 379: Line 480:
|  
|  
|  
|  
|
|-
|-
| ''Carnivores 2''
| ''Carnivores 2''
Line 387: Line 489:
|  
|  
|  
|  
|
|-
|-
| ''Catwoman''
| ''Chaser''
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
|
|-
| ''Chrome''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|-
|-
| ''Cellfactor: Revolution''
| ''Chrome SpecForce''
|  
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|-
| ''Chronicles of Riddick: Escape from Butcher Bay''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
| X
|-
| ''Civilization IV''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
| X
|-
|-
| ''Chaser''
| ''Civilization IV: Beyond the Sword''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0
| X
|-
| ''Civilization IV: Warlords''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0
| X
|-
| ''Civilization IV: Colonization''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0
| X
|-
|-
| ''Chrome''
| ''City of Heroes''
|  
|  
|  
|  
Line 419: Line 570:
|  
|  
|  
|  
|
|-
|-
| ''Chronicles of Riddick: Escape from Butcher Bay''
| ''City of Villains''
|
|  
|  
|  
|  
Line 426: Line 579:
|  
|  
|  
|  
| * Supported by ALchemy
|
|-
|-
| ''Civilization IV''
| ''Clive Barker's Undying''
| X
|  
|  
| x
| x
| x
|  
|  
|  * Supported by ALchemy
|-
| ''Civilization IV: Beyond the Sword''
|
| x
| x
| x
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
|
|-
|-
| ''Civilization IV: Warlords''
| ''Close Quarters Conflict''
|  
| X
| x
| X
| x
| X
| x
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|-
|-
| ''Civilization IV: Colonization''
| ''Cold War''
|  
|  
| x
| x
| x
|  
|  
| X
|  
|  
|-
| ''City of Heroes''
|  
|  
|  
|  
| X
|-
| ''Colin McRae Rally 04''
|  
|  
|  
|  
|  
|  
| X
|  
|  
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
|
|-
|-
| ''City of Villains''
| ''Colin McRae Rally 2005''
|  
|  
|  
|  
|  
|  
| X
|  
|  
| EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref>
|
|-
| ''Colin McRae: Dirt''
|  
|  
|  
|  
|-
| ''Clive Barker's Undying''
|  
|  
|  
|  
| X
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
| X
|-
| ''Colin McRae: Dirt 2''
|  
|  
|  
|  
|  
|  
|  
|  
| X
| EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref>
|
|-
|-
| ''Cold War''
| ''Combat: Task Force 121''
|  
|  
|  
|  
Line 490: Line 650:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
|
|-
|-
| ''Colin McRae Rally 3''
| ''Command & Conquer: Generals''
|
|  
|  
|  
|  
Line 499: Line 659:
|  
|  
|  
|  
|
| X
|-
|-
| ''Colin McRae Rally 04''
| ''Command & Conquer: Renegade''
| X
| X
|  
|  
|  
|  
|  
|  
| x
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
|
|
|  
|-
|-
| ''Colin McRae Rally 2005''
| ''Commandos: Strike Force''
|  
|  
|  
|  
|  
| X
| x
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
|
|-
|-
| ''Colin McRae: Dirt''
| ''Company of Heroes''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
|
|-
| ''Condemned: Criminal Origins''
|  
|  
| X
| X
| X
|  
|  
| X
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
| EAX 5 (via OpenAL) * Supported by ALchemy
|
|-
|-
| ''Combat: Task Force 121''
| ''Conflict: Global Storm''
|
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
|
|-
|-
| ''Command & Conquer: Generals''
| ''Conflict: Vietnam''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
| * Supported by ALchemy
|
|-
|-
| ''Command & Conquer: Renegade''
| ''Contract J.A.C.K.''
|  
|  
| X
| X
Line 546: Line 722:
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
|
|-
|-
| ''Command & Conquer 3: Tiberium Wars''
|''Counter-Strike''
|
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
|  
|
|-
|-
| ''Commandos Strike Force''
| ''Crime Cities''
|  
| X
|  
|  
|  
|  
Line 563: Line 741:
|  
|  
|  
|  
|
|-
|-
| ''Condemned: Criminal Origins''
| ''Croc 2''
| X
|  
|  
|  
|  
|  
|  
| X
|  
|  
|  
|  
|
|-
|-
| ''Conflict: Global Storm''
| ''Crusaders of Might and Magic''
|  
| X
|  
|  
|  
|  
Line 579: Line 759:
|  
|  
|  
|  
|
|-
|-
| ''Conflict: Vietnam''
| ''Cryostasis: Sleep of Reason''
|
|
|  
|  
|  
|  
|  
|  
|
|-
|''Counter-Strike''
|  
|  
| X
| X
|  
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
|
|
|
|  
|-
|-
| ''Crime Cities''
|''Crysis''
| X
|  
|  
|  
|  
Line 603: Line 776:
|  
|  
|  
|  
|-
| Not all the sounds are reverbed, dialog plays fine.
| ''Croc 2''
| X
| X
|
|
|
|
|
|-
|-
| ''Crusaders of Might and Magic''
| ''Crysis Warhead''
| X
|
|  
|
|  
|
|  
|
|  
|
|  
|
|
|-
|-
| ''Cryostasis: Sleep of Reason''
|''Daikatana''
|
|
|
|
|
|
|-
|''Crysis''
|
|
|
|
|
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
|-
| ''Crysis Warhead''
|
|
|
|
|
|
|
|-
|''Daikatana''
|
|
|
|
Line 653: Line 798:
|-
|-
| ''Dark and Light''
| ''Dark and Light''
|
|
|
|
|
Line 661: Line 807:
|-
|-
| ''Darkness Within: In Pursuit of Loath Nolder''
| ''Darkness Within: In Pursuit of Loath Nolder''
|
|
|
|
|
Line 670: Line 817:
| ''Dark Vengeance''
| ''Dark Vengeance''
|X
|X
|
|
|
|
|
Line 682: Line 830:
|
|
|
|
|
|
|-
| ''Dead Man's Hand''
| X
| X
| X
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|
|-
|-
Line 691: Line 849:
|  
|  
|  
|  
|
|-
|-
| ''Descent 3''
| ''Descent 3''
Line 699: Line 858:
|  
|  
|  
|  
|
|-
|-
| ''Descent 4''
| ''Descent Freespace''
|
| X
| X
|
|  
|  
|  
|  
|  
|  
|  
|  
|-
|
| ''Descent Freespace''
| X
|
|
|
|
|  
|-
|-
| ''Deus Ex''
| ''Deus Ex''
Line 722: Line 875:
|  
|  
|  
|  
|  
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
|
|-
|-
| ''Diablo II''
| ''Diablo II''
Line 730: Line 884:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0<ref>Source: [https://web.archive.org/web/20050316091447/http://eax.creative.com/features/interviews/diablo2.asp Interview with Jon Stone, Game Programmer (archived)]</ref>
| X
|-
|-
| ''Die Hard Trilogy 2: Viva Las Vegas''
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 739: Line 894:
|  
|  
|  
|  
|
|-
|-
| ''Divine Divinity''
| ''Divine Divinity''
Line 747: Line 903:
|  
|  
|  
|  
|
|-
|-
| ''Dogs of War: Battle on Primus IV''
| ''Dogs of War: Battle on Primus IV''
Line 755: Line 912:
|  
|  
|  
|  
|
|-
|-
| ''Doom 3''
| ''Doom 3''
Line 762: Line 920:
| X
| X
|  
|  
| Patch 1.3 * Supported by ALchemy
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
| X
|-
|-
| ''Doom 3: BFG Edition''
| ''Dr. Brain: Action Reaction''
| X
|  
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
| EAX support removed.
|
|-
|-
|''Dragon's Lair 3D: Return to the Lair''
|''Dragon's Lair 3D: Return to the Lair''
| X
| X
|
|
|
|
|
Line 786: Line 947:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
|
|-
|-
| ''Dreamfall: The Longest Journey''
| ''Dreamfall: The Longest Journey''
Line 794: Line 956:
| X
| X
|  
|  
|  
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
|
|-
|-
| ''Driver''
| ''Driver''
Line 803: Line 966:
|  
|  
|  
|  
|
|-
|-
| ''Driver 3''
| ''Driver 3''
Line 810: Line 974:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Driver: Parallel Lines''
| ''Driver: Parallel Lines''
Line 819: Line 984:
|  
|  
|  
|  
|
|-
|-
| ''Drome Racers''
| ''Drome Racers''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|
|
|  
|-
|-
|''Dronez''
|''Dronez''
Line 835: Line 1,002:
|  
|  
|  
|  
|
|-
|-
| ''Dungeon Keeper II''
| ''Dungeon Keeper II''
Line 842: Line 1,010:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
|
|-
|-
| ''Dungeon Lords (video game)|Dungeon Lords''
| ''Dungeon Lords (video game)|Dungeon Lords''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
|
|
|
|
|  
|-
|-
| ''Dungeon Siege''
| ''Dungeon Siege''
Line 858: Line 1,028:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Dungeon Siege 2''
| ''Dungeon Siege 2''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
|
|
|
|
|  
|-
|-
| ''Dungeons & Dragons: Dragonshard''
| ''Dungeons & Dragons: Dragonshard''
Line 874: Line 1,046:
|  
|  
|  
|  
|  
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
|
|-
|-
| ''East Front''
| ''East Front''
Line 883: Line 1,056:
|  
|  
|  
|  
|
|-
|-
|''E-racer''
|''eRacer''
|
|  
|  
|  
|  
Line 891: Line 1,064:
|  
|  
|  
|  
| EAX references found in the game's executable. Supported EAX versions unknown
|
|-
|-
| ''El Matador''
| ''El Matador''
|  
|  
|  
|  
|
|
| X
| X
| * Supported by ALchemy
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
| X
|-
|-
| ''Elder Scrolls III: Morrowind''
| ''Elite Warriors: Vietnam''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
|
|
| * Supported by ALchemy
|-
|-
| ''Elder Scrolls IV: Oblivion''
| ''Enter the Matrix''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
|-
| ''Elite Warriors: Vietnam''
| x
| x
| x
|
|
|
|-
| ''Enter the Matrix''
|
|
|
|
| X
| X
| * Supported by ALchemy
|-
|-
| ''Eurofighter Typhoon''
| ''Eurofighter Typhoon''
Line 939: Line 1,101:
|  
|  
|  
|  
|
|-
|-
| ''Euro League Football''
| ''Euro League Football''
Line 947: Line 1,110:
|  
|  
|  
|  
|
|-
|-
|''EverQuest''
|''EverQuest''
Line 955: Line 1,119:
|  
|  
|  
|  
|
|-
|-
| ''EverQuest 2''
| ''EverQuest 2''
| X
| X
| X
| X
|
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
| X
|-
| ''Evil Dead: Hail to the King''
| X
|  
|  
|  
|  
Line 962: Line 1,137:
|  
|  
|  
|  
| * Supported by ALchemy
|
|-
|-
| ''Evil Dead: Hail to the King''
| ''Evil Genius''
| X
|
|
|  
|  
|  
|  
|  
| X
|  
|  
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
|
|-
|-
|''Evolva''
|''Evolva''
Line 979: Line 1,155:
|  
|  
|  
|  
|
|-
|-
| ''Expendable''
| ''Expendable''
Line 986: Line 1,163:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
|
|-
|-
|''F.E.A.R. (video game)|F.E.A.R.''
| ''F.E.A.R.''
|  
|  
| X
| X
Line 994: Line 1,172:
| X
| X
|  
|  
| * Supported by ALchemy
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ F.E.A.R. at Soundblaster.com (archived)]</ref>
| X
|-
|-
| ''F.E.A.R. Extraction Point''
| ''F.E.A.R. Extraction Point''
Line 1,002: Line 1,181:
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20061216045528/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66408 EAX Featured Game: F.E.A.R. - Extraction Point]</ref>
|  
|
|-
|-
| ''F.E.A.R. Perseus Mandate''
| ''F.E.A.R. Perseus Mandate''
Line 1,010: Line 1,189:
| X
| X
| X
| X
|
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).</ref>
|
|-
| ''F1 Grand Prix 3 2000 Season''
| X
| X
|
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified).<ref>Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.</ref>
|
|-
|-
| ''F1 Grand Prix 4''
| ''F1 Grand Prix 4''
Line 1,020: Line 1,209:
|  
|  
|  
|  
|
|-
|-
| ''Fallout Tactics: Brotherhood of Steel''
| ''F1 2010''
|
| X
|  
|  
|  
|  
|  
|  
|  
|  
| X
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
|
|-
|-
| ''Fallout 3''
| ''Fallout Tactics: Brotherhood of Steel''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
|
|
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
|-
|-
| ''Far Cry''
| ''Far Cry''
Line 1,042: Line 1,234:
|  
|  
|  
|  
|  
|
| * Supported by ALchemy
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
| X
|-
|-
| ''Far Cry 2''
| ''Far Cry 2''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
| X
|
|
| * Supported by ALchemy
|-
|-
| ''FIFA 99''
| ''FIFA 99''
Line 1,060: Line 1,254:
|  
|  
|  
|  
|
|-
|-
| ''Final Fantasy VIII''
| ''Final Fantasy VIII''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|
|-
|-
| ''Final Fantasy XI''
| ''Flying Heroes''
|
|
|  
|  
| X
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
|
|-
|-
| ''Flying Heros''
| ''Ford Racing''
|  
| X
|  
|  
|  
|  
Line 1,084: Line 1,281:
|  
|  
|  
|  
|
|-
|-
| ''Ford Racing''
| ''Freedom Fighters''
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
|
|
|  
|-
|-
|''Freedom Force''  
|''Freedom Force''  
Line 1,099: Line 1,298:
|
|
|
|
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
|
|
|-
|-
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
|''Freedom Force vs. The 3rd Reich''  
|  
|X
|  
|X
|  
|
|  
|
|  
|
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
|-
|
| ''Freelancer''
|
|
|
|
|
|  
|-
|-
| ''Freespace 2''
| ''Freespace 2''
Line 1,124: Line 1,317:
|  
|  
|  
|  
|
|-
|-
| ''From Dusk Till Dawn''
| ''From Dusk Till Dawn''
Line 1,132: Line 1,326:
|  
|  
|  
|  
|
|-
|-
| ''Full Spectrum Warrior''
| ''Frontlines: Fuel of War''
|  
|  
|  
|  
| X
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
| ''Full Spectrum Warrior''
|  
|  
|  
|  
| X
| X
|  
|  
| * Supported by ALchemy
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
| X
|-
|-
| ''Full Spectrum Warrior: Ten Hammers''
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,146: Line 1,351:
|  
|  
|  
|  
|  
| X
| * Supported by ALchemy
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
| X
|-
|-
| ''Fur Fighters''
| ''Fur Fighters''
Line 1,156: Line 1,362:
|  
|  
|  
|  
|
|-
|-
| ''Future Beat 3D''
| ''Future Beat 3D''
Line 1,164: Line 1,371:
|  
|  
|  
|  
|
|-
|-
| ''Gears of War''
| ''Gears of War''
Line 1,169: Line 1,377:
|  
|  
|  
|  
|  
| X
|  
| X
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
| X
|-
|-
| ''Ghost Master''
| ''Ghost Master''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
|  
|
|-
|-
| ''Giants: Citizen Kabuto''
| ''Giants: Citizen Kabuto''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
|  
|
|-
|-
| ''Global Operations''
| ''Global Operations''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
|
|
|  
|-
|-
| ''The Godfather''
| ''Gothic''
|
|
|
|  
|  
|
|
|-
| ''Gothic''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref>
|
|-
|-
| ''Gothic 2''
| ''Gothic 2''
| X
|  
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref>
|
|-
|-
| ''Gothic 3''
| ''Gothic 3''
Line 1,227: Line 1,433:
|  
|  
|  
|  
|  
|
|
|-
|-
| ''GP 500''
| ''GP 500''
Line 1,236: Line 1,443:
|  
|  
|  
|  
|
|-
|-
| ''Grand Theft Auto II''
| ''Grand Theft Auto II''
Line 1,244: Line 1,452:
|  
|  
| Also supports A3D 2.0.
| Also supports A3D 2.0.
|
|-
|-
| ''Grand Theft Auto III''
| ''Grand Theft Auto III''
Line 1,251: Line 1,460:
|  
|  
|  
|  
| Also supports A3D 2.0. * Supported by ALchemy
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
| X
|-
|-
| ''Grand Theft Auto: Vice City''
| ''Grand Theft Auto: Vice City''
Line 1,259: Line 1,469:
|  
|  
|  
|  
| Also supports A3D 2.0. // via manual edit of the settings file * Supported by ALchemy
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
| X
|-
|-
| ''Grand Theft Auto: San Andreas''
| ''Grand Theft Auto: San Andreas''
Line 1,267: Line 1,478:
| X
| X
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: [https://web.archive.org/web/20060324154224/http://soundblaster.com/gaming/gta/ Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)]</ref>
| X
|-
|-
| ''Spec Ops II: Green Berets''
| ''Spec Ops II: Green Berets''
Line 1,275: Line 1,487:
|  
|  
|  
|  
|
|
|
|-
|-
Line 1,282: Line 1,495:
|  
|  
|  
|  
|  
| X
| * Supported by ALchemy
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
| X
|-
|-
| ''Guild Wars''
| ''Guild Wars''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Gulf War: Operation Desert Hammer''
| ''Gulf War: Operation Desert Hammer''
Line 1,300: Line 1,515:
|  
|  
|  
|  
|
|-
|-
| ''GUN''
| ''GUN''
Line 1,308: Line 1,524:
|  
|  
|  
|  
|
|-
|-
| ''Half-Life''
| ''Half-Life''
Line 1,316: Line 1,533:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Half-Life: Blue Shift''
| ''Half-Life: Blue Shift''
Line 1,324: Line 1,542:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Half-Life: Opposing Force''
| ''Half-Life: Opposing Force''
Line 1,332: Line 1,551:
|  
|  
| Steam version does not support it anymore since the 2013 patch.
| Steam version does not support it anymore since the 2013 patch.
|
|-
|-
| ''Halo: Combat Evolved''
| ''Halo: Combat Evolved''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Hardware''
| ''Hardware''
Line 1,348: Line 1,569:
|  
|  
|  
|  
|
|-
|-
| ''Heavy Metal: F.A.K.K.²''
| ''Heavy Metal: F.A.K.K.²''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
|
|-
|-
| ''Heli Heroes''
| ''Heli Heroes''
Line 1,364: Line 1,587:
|  
|  
|  
|  
|
|-
|-
| ''Hellgate: London''
| ''Hellgate: London''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
| ''Heretic II''
| X
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
|
|-
|-
| ''Heretic II''
| ''Heretic Kingdoms: The Inquisition''
| X
|  
|  
|  
|  
Line 1,380: Line 1,613:
|  
|  
|  
|  
| EAX support indicated in the game's config file. Supported EAX versions unknown.
|
|-
|-
| ''Heroes of Might and Magic V''
| ''Heroes of Might and Magic V''
Line 1,388: Line 1,623:
|  
|  
|  
|  
|
|-
|-
| ''Hidden & Dangerous 2''
| ''Hidden & Dangerous 2''
Line 1,396: Line 1,632:
|  
|  
|  
|  
|
|-
|-
| ''High Heat Baseball 2000''
| ''High Heat Baseball 2000''
Line 1,404: Line 1,641:
|  
|  
|  
|  
|
|-
|-
| ''High Heat Baseball 2002''
| ''High Heat Baseball 2002''
Line 1,412: Line 1,650:
|  
|  
|  
|  
|
|-
|-
| ''Hitman 2: Silent Assassin''
| ''Hitman: Codename 47''
| X
| X
|
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see [https://web.archive.org/web/20041217063452/http://eax.creative.com/features/interviews/Hitman3.asp Interview with Martin Pollas (archived)]</ref>
| X
|-
| ''Hitman 2: Silent Assassin''
| X
| X
| X
| X
|
|
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
| X
|-
|-
| ''Hitman: Blood Money''
| ''Hitman: Contracts''
|  
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
| X
| X
|
| * Supported by ALchemy
|-
|-
| ''Hitman: Codename 47''
| ''Hitman: Blood Money''
|  
|  
|X
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
|
| X
|* Supported by ALchemy
|-
| ''Hitman: Contracts''
|
|
|
|X
|
|* Supported by ALchemy
|-
|-
| ''Hostile Waters''
| ''Hostile Waters''
Line 1,452: Line 1,695:
|  
|  
|  
|  
|
|-
|-
| ''Icewind Dale''
| ''Icewind Dale''
Line 1,458: Line 1,702:
|  
|  
|  
|  
|  
|
|   
| EAX 1.0<ref>Source: [https://web.archive.org/web/20050326180802/http://eax.creative.com/features/interviews/interplay.asp Interview with Charles Deenen and Craig Duman (archived)]</ref>  
|
|-
|-
| ''Icewind Dale 2''
| ''Icewind Dale 2''
Line 1,467: Line 1,712:
|  
|  
|  
|  
|
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
|
|-
|-
| ''IL-2 Sturmovik: 1946''
| ''IL-2 Sturmovik: 1946''
Line 1,475: Line 1,721:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
| X
|-
|-
| ''Incoming Forces''
| ''Incoming Forces''
|  
|  
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
|
|
|-
| ''Indiana Jones and the Infernal Machine''
|
|
|
|
|
|  
|-
|-
| ''Infernal''
| ''Infernal''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
|
|
|
|  
|-
|-
|''Isabelle''
|''Isabelle''
Line 1,508: Line 1,749:
|  
|  
|   
|   
|
|-
|-
| ''James Bond 007: Nightfire''
| ''James Bond 007: Nightfire''
Line 1,516: Line 1,758:
|  
|  
|   
|   
|
|-
|-
|''JHexen''
| ''Juiced''
|  
| X
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|  
|
| 
|-
|-
| ''Juiced''
| ''Jurassic Park: Trespasser''
|
| X
|
|
|
|
| 
|-
| ''Jurassic Park: Trespasser''
|  
|
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
|
|-
|-
| ''Kane & Lynch: Dead Men''
| ''Kane & Lynch: Dead Men''
|  
|  
|  
| X
|  
| X
|  
| X
|  
| X
|
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 
|
|-
|-
| ''Killing Floor''
| ''Killing Floor''
Line 1,556: Line 1,795:
|  
|  
|   
|   
|
|-
|-
| ''Killing Floor 2''
| ''Killing Floor 2''
Line 1,564: Line 1,804:
| X
| X
|   
|   
|
|-
|-
| ''Klingon Honor Guard''
| ''Klingon Honor Guard''
| X
|  
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
|
|
|-
|-
| ''Lander''
| ''Lander''
Line 1,580: Line 1,822:
|  
|  
|  
|  
|
|-
|-
| ''Legends of Might and Magic''
| ''Legends of Might and Magic''
Line 1,588: Line 1,831:
|  
|  
|  
|  
|
|-
|-
| ''Lego Racers 2''
| ''Lego Island 2''
|  
| X
|  
| X
|
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
|
|-
|-
| ''Lineage II''
| ''Lineage II''
Line 1,604: Line 1,849:
|  
|  
| OpenAL
| OpenAL
|
|-
|-
| ''Line of Sight: Vietnam''
| ''Line of Sight: Vietnam''
Line 1,612: Line 1,858:
|  
|  
|  
|  
|
|-
|-
| ''The Lord of the Rings Online''
| ''The Lord of the Rings Online''
|  
|  
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|
|
|  
|-
|-
| ''The Lord of the Rings: The Return of the King''
| ''The Lord of the Rings: The Return of the King''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
|
|
|
|  
|-
|-
| ''Lost Pain: TakeDown''
| ''Lost Pain: TakeDown''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
|  
|
|-
|-
| ''Mace Griffin: Bounty Hunter''
| ''Mace Griffin: Bounty Hunter''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
|
|
|  
|-
|-
| ''Madden NFL 2000''
| ''Madden NFL 2000''
Line 1,652: Line 1,903:
|  
|  
|  
|  
|
|-
|-
| ''Madden NFL 99''
| ''Madden NFL 99''
Line 1,660: Line 1,912:
|  
|  
|  
|  
|
|-
|-
| ''Mafia''
| ''Mafia''
| X
| X
| X
|  
|  
|  
|  
|X
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
|  
| X
|
|* Supported by ALchemy
|-
|-
| ''Mage Knight: Apocalypse''
| ''Mage Knight: Apocalypse''
|  
|  
|  
| X
|  
| X
|  
| X
|  
| X
| * Supported by ALchemy
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
|-
| X
| ''Manhunt''
|-
| ''Manhunt''
|  
|  
|  
|  
Line 1,683: Line 1,938:
|  
|  
|  
|  
|* Supported by ALchemy
|
| X
|-
|-
| ''Martian Gothic: Unification''
| ''Martian Gothic: Unification''
Line 1,692: Line 1,948:
|  
|  
|   
|   
|
|-
|-
| ''Mass Effect''
| ''Mass Effect''
Line 1,699: Line 1,956:
| X
| X
| X
| X
|  
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mass Effect uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see its in-game audio options and page 3 of its manual.</ref>
|
|-
|-
| ''The Matrix Online''
| ''The Matrix Online''
Line 1,708: Line 1,966:
|  
|  
|   
|   
|
|-
|-
| ''The Matrix: Path of Neo''
| ''The Matrix: Path of Neo''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|
|
|
|
|  EAX option in INI. Use ALchemy
|-
| ''Max Payne''
|
|
|
|
|
|
|-
|-
| ''Max Payne 2''
| ''Max Payne 2''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
| * Supported by ALchemy
| X
|-
|-
|''MDK2''
|''MDK2''
Line 1,739: Line 1,992:
|  
|  
|  
|  
| * Supported by ALchemy
|  
| X
|-
|-
| ''MechWarrior 4''
| ''MechWarrior 4''
Line 1,748: Line 2,002:
|  
|  
|  
|  
|
|-
|-
| ''Medal of Honor Allied Assault''
| ''Medal of Honor Allied Assault''
Line 1,755: Line 2,010:
|  
|  
|  
|  
|* Supported by ALchemy
|
|-
| X
|-
|-
| ''Medal of Honor: Pacific Assault''
| ''Medal of Honor: Pacific Assault''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
|
|
|
|  
|-
|-
| ''Medieval II: Total War''
| ''Medieval II: Total War''
|  
|  
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
| X
| X
|
|  * Supported by ALchemy
|-
|-
| ''Men of War: Assault Squad''
| ''Men of War: Assault Squad''
Line 1,781: Line 2,038:
|  
|  
|  
|  
|
|-
|-
| ''Messiah''
| ''Messiah''
|  
|
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options. See also: [https://web.archive.org/web/20050317041532/http://eax.creative.com/features/interviews/shiny.asp Interview with Tony Bennett (archived)]</ref>
|
|-
|-
| ''Midnight GT''
| ''Midnight GT''
Line 1,797: Line 2,056:
|  
|  
|  
|  
|
|-
| ''Midnight Club II''
| X
| X
| X
|
|
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
|
|-
|-
| ''Might and Magic VII: For Blood and Honor''
| ''Might and Magic VII: For Blood and Honor''
| X
| X
| X
|  
|  
Line 1,805: Line 2,073:
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
|
|-
|-
| ''Might and Magic VIII: Day of the Destroyer''
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,812: Line 2,082:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
|
|-
|-
| ''Might and Magic IX''
| ''Might and Magic IX''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
|
|-
| ''Monster Madness: Battle for Suburbia''
|  
|  
| X
| X
| X
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Monster Madness''
| ''Mortyr 2093 - 1944''
|
| X
|
|
|
|
|
|-
| ''Mortyr 2093 - 1944''
| X
|  
|  
|  
|  
Line 1,837: Line 2,110:
|  
|  
|   
|   
|
|-
|-
| ''Most Wanted''
| ''Most Wanted''
Line 1,845: Line 2,119:
|  
|  
|   
|   
|
|-
|-
| ''Moto Racer 2''
| ''Moto Racer 2''
Line 1,853: Line 2,128:
|  
|  
|   
|   
|
|-
|-
| ''Motocross Madness 2''
| ''Motocross Madness 2''
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
|
|
|-
|-
| ''Motorhead''
| ''Motorhead''
Line 1,869: Line 2,146:
|  
|  
|   
|   
|
|-
|-
| ''Mutant Chronicles: Warzone Online''
| ''Mutant Chronicles: Warzone Online''
Line 1,877: Line 2,155:
|  
|  
|   
|   
|
|-
|-
| ''Myst Online: Uru Live''
| ''Myst Online: Uru Live''
Line 1,885: Line 2,164:
|  
|  
|   
|   
|
|-
|-
| ''Myst V: End of Ages''
| ''Myst V: End of Ages''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|  
|
|
|
| 
|-
|-
| ''Myth II: Soulblighter''
| ''Myth II: Soulblighter''
Line 1,900: Line 2,181:
|  
|  
|  
|  
|
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
|
|-
|-
| ''Myth III''
| ''Myth III''
Line 1,909: Line 2,191:
|  
|  
|   
|   
|
|-
|-
| ''NASCAR Revolution''
| ''NASCAR Revolution''
Line 1,917: Line 2,200:
|  
|  
|   
|   
|
|-
|-
| ''Need for Speed: Carbon''
| ''Need for Speed: Carbon''
Line 1,925: Line 2,209:
|  
|  
|   
|   
|
|-
|-
| ''Need For Speed: High Stakes''
| ''Need For Speed: High Stakes''
Line 1,932: Line 2,217:
|  
|  
|  
|  
|
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
|
|-
|-
| ''Need for Speed III: Hot Pursuit''
| ''Need for Speed III: Hot Pursuit''
Line 1,941: Line 2,227:
|  
|  
|   
|   
|
|-
|-
|''Need for Speed: Hot Pursuit 2''
|''Need for Speed: Hot Pursuit 2''
Line 1,948: Line 2,235:
|
|
|
|
| Has D3D/EAX under audio options. Supported EAX versions unknown
|
|
|-
|-
Line 1,957: Line 2,245:
|  
|  
|  
|  
|
|-
|-
| ''Need for Speed: Underground 2''
| ''Need for Speed: Underground 2''
Line 1,965: Line 2,254:
|  
|  
|  
|  
|
|-
|-
| ''Nerf Arena Blast''
| ''Nerf Arena Blast''
Line 1,973: Line 2,263:
|  
|  
|   
|   
|
|-
|-
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
| ''Neverwinter Nights (2002)''
| X
| X
| X
| X
Line 1,980: Line 2,271:
|  
|  
|  
|  
| Supports A3D 1.0, A3D 2.0. * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
| X
|-
|-
| ''Neverwinter Nights 2''
| ''Neverwinter Nights 2''
Line 1,988: Line 2,280:
|  
|  
|
|
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
| X
|-
|-
| ''New York Race''
| ''New York Race''
Line 1,997: Line 2,290:
|  
|  
|  
|  
|
|-
|-
| ''NHL 2000''
| ''NHL 2000''
Line 2,005: Line 2,299:
|  
|  
|   
|   
|
|-
|-
| ''No One Lives Forever''
| ''No One Lives Forever''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
|  
|
| 
|-
|-
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,020: Line 2,316:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
| X
|-
|-
|''Nocturne''
|''Nocturne''
Line 2,029: Line 2,326:
|  
|  
|   
|   
|
|-
|-
| ''Off Road''
| ''Off Road''
Line 2,037: Line 2,335:
|  
|  
|  
|  
|
|-
|-
| ''Operation Flashpoint: Cold War Crisis''
| ''Operation Flashpoint: Cold War Crisis''
Line 2,044: Line 2,343:
|  
|  
|  
|  
|  
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
|
|-
|-
| ''Operation Flashpoint: Resistance''
| ''Operation Flashpoint: Resistance''
Line 2,053: Line 2,353:
|  
|  
|  
|  
|
|-
|-
| ''Operation Flashpoint 2''
| ''Operation Flashpoint 2''
Line 2,061: Line 2,362:
|  
|  
|  
|  
|
|-
| ''Operation Thunderstorm''
|
| X
| X
| X
|
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
|
|-
|-
| ''Outcast''
| ''Outcast''
Line 2,069: Line 2,380:
|  
|  
|  
|  
|
|-
|-
| ''Pacman 3D''
| ''Pac-Man: Adventures in Time''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
|
|-
| ''Pac-Man All-Stars''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
|
|-
|-
|''Painkiller''
|''Painkiller''
|  
| X
|  
| X
| X
| X
|  
|  
|  
|  
|
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
|
|-
|-
| ''Panzer Elite''
|''Painkiller: Overdose''
|
| X
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
|
|-
|''Painkiller: Resurrection''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
|
|-
|''Painkiller: Redemption''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
|
|-
|-
| ''Pariah''
| ''Panzer Elite''
| X
|
|  
|  
|  
|  
|  
|  
|  
|  
|
|-
| ''Pariah''
|  
|  
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
|-
| ''Paris Dakar Rally''
| ''Paris Dakar Rally''
Line 2,109: Line 2,461:
|  
|  
|  
|  
|
|-
|-
| ''Peter Jackson's King Kong''
| ''Peter Jackson's King Kong''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
|  
|
|-
|-
| ''Planescape: Torment''
| ''Planescape: Torment''
Line 2,125: Line 2,479:
|  
|  
|  
|  
|
|-
|-
|''PlanetSide''
|''PlanetSide''
Line 2,133: Line 2,488:
|  
|  
|  
|  
|
|-
|-
| ''Play Online''
| ''Play Online''
Line 2,141: Line 2,497:
|  
|  
|   
|   
|
|-
|-
| ''Populous: The Beginning''
| ''Populous: The Beginning''
Line 2,149: Line 2,506:
|  
|  
|  
|  
|
|-
| ''Postal 2''
| X
| X
| X
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|-
|-
| ''Powerslide''
| ''Powerslide''
Line 2,157: Line 2,524:
|  
|  
|  
|  
|
|-
|-
| ''Prey (2006 video game)''
| ''Prey (2006)''
|  
|  
|  
|  
|  
|  
|  
| X
|  
| X
| * Supported by ALchemy
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
|-
| X
| ''Prince of Persia 2008''
|
|
|
|
|
| 
|-
|-
| ''Prince of Persia: 3D''
| ''Prince of Persia: 3D''
Line 2,181: Line 2,542:
|  
|  
|   
|   
|
|-
|-
| ''Prince of Persia: The Two Thrones''
| ''Prince of Persia: The Sands of Time''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
| X
|
|
| 
|-
|-
| ''Prince of Persia: Warrior Within''
| ''Prince of Persia: Warrior Within''
Line 2,196: Line 2,559:
|  
|  
|  
|  
| EAX Unified. Compatible with EAX 1, 2, and 3.
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Prince of Persia: The Sands of Time''
| ''Prince of Persia: The Two Thrones''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
| ''Prince of Persia (2008)''
| X
| X
| X
| X
|  
|  
|  
|  
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
|
|-
|-
| ''Pro Evolution Soccer 2008''
| ''Project Eden''
|  
| X
|  
|  
|  
|  
Line 2,213: Line 2,587:
|  
|  
|  
|  
|
|-
|-
| ''Project Eden''
| ''Project I.G.I.-2: Covert Strike''
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
|
|
|
|-
| ''Project I.G.I.-2: Covert Strike''
|
|
|
|
|
| Not wrapped by alchemy
|-
|-
|''Psychonauts''
|''Psychonauts''
|  
|  
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|
|
|  
|-
|-
| ''Quake 4''
| ''Quake 4''
Line 2,242: Line 2,611:
|  
|  
|  
|  
|
| X
| X
|  EAX 5 (via OpenAL) * Supported by ALchemy
| X
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
| X
|-
|-
| ''Rage Rally''
| ''Rage Rally''
Line 2,253: Line 2,623:
|  
|  
|  
|  
|
|-
|-
| ''Rail Simulator''
| ''Rail Simulator''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
|  
|
|-
|-
| ''Railroad Tycoon 3''
| ''Railroad Tycoon 3''
Line 2,268: Line 2,640:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
| X
|-
|-
| ''Rally Championship 2000''
| ''Rally Championship 2000''
Line 2,276: Line 2,649:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 2.0<ref>Source: Rally Championship 2000 in-game Audio Settings</ref>
|
|-
|-
|''Re-Volt''
| ''Rally Trophy''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Rally Trophy external configuration utility</ref>
|
|-
|-
| ''Red Faction''
| ''Rayman Raving Rabbids''
| X
| X
| X
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|
|-
|''Re-Volt''
|
| X
| X
|  
|  
Line 2,294: Line 2,679:
|
|
|-
|-
| ''Red Faction 2''
| ''Red Faction''
|  
| X
|  
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|
|
|-
|-
Line 2,309: Line 2,695:
|  
|  
|  
|  
|
|-
|-
| ''Redline Racer''
| ''Redline Racer''
Line 2,317: Line 2,704:
|  
|  
|  
|  
|
|-
|-
| ''The Regiment''
| ''The Regiment''
Line 2,323: Line 2,711:
|  
|  
|  
|  
|  
|X
| * Supported by ALchemy
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
|-
|''Rent A Hero (1999)''
| X
| X
|
|
|
|
|
|-
|-
| ''Requiem: Avenging Angel''
| ''Requiem: Avenging Angel''
Line 2,341: Line 2,722:
|  
|  
|  
|  
|
|-
|-
| ''Resident Evil 2''
| ''Resident Evil 2''
Line 2,349: Line 2,731:
|  
|  
|  
|  
|
|-
|-
|''Revenant''
|''Revenant''
Line 2,357: Line 2,740:
|  
|  
|  
|  
|
|-
|-
|''Revolution''
|''Revolution''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
|
|
|  
|-
|-
| ''Rent a Hero''
| ''Rent a Hero''
Line 2,373: Line 2,758:
|  
|  
|  
|  
|
|-
|-
| ''Richard Burns Rally''
| ''Richard Burns Rally''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
|
|
|
|  
|-
|-
| ''Ricky Ponting International Cricket 2007''
| ''Ricky Ponting International Cricket 2007''
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
|
|-
| ''Rise and Fall: Civilizations at War''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
|
|-
|-
| ''Rise of Nations: Rise of Legends''
| ''Rise of Nations: Rise of Legends''
Line 2,397: Line 2,794:
|  
|  
|  
|  
|
|-
|-
| ''Road Wars''
| ''Road Wars''
Line 2,405: Line 2,803:
|  
|  
|  
|  
|
|-
|''RollerCoaster Tycoon 3''
|
|
| X
|
|
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
|
|-
|-
|''Rollcage''
|''Rollcage''
Line 2,413: Line 2,821:
|  
|  
|  
|  
|
|-
|-
| ''Rollcage Stage II''
| ''Rollcage Stage II''
Line 2,421: Line 2,830:
|  
|  
|  
|  
|
|-
|-
| ''Rome: Total War''
| ''Rome: Total War''
Line 2,428: Line 2,838:
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
| X
|-
|-
| ''Rune: The Halls of Valhalla''
| ''Rune: The Halls of Valhalla''
Line 2,437: Line 2,848:
|  
|  
|  
|  
|
|-
|-
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy. * Supported by ALchemy
|
|-
|-
| ''S.T.A.L.K.E.R.: Clear Sky''
| ''S.T.A.L.K.E.R.: Clear Sky''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
|
|-
|-
| ''S.T.A.L.K.E.R.: Call of Pripyat''
| ''S.T.A.L.K.E.R.: Call of Pripyat''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
| EAX works through OpenAL. Do not use ALchemy.
|
|-
|-
|''Sacred''
|''Sacred 2''
|  
|  
|  
|  
|  
|  
|  
|  
|  
| X
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
|
|-
|-
|''Sacrifice''
|''Sacrifice''
Line 2,477: Line 2,893:
|  
|  
|  
|  
|
|-
|-
| ''Sammy Sosa: Softball Slam''
| ''Sammy Sosa: Softball Slam''
Line 2,485: Line 2,902:
|  
|  
|  
|  
|
|-
|-
| ''Sanity: Aiken's Artifact''
| ''Sanity: Aiken's Artifact''
Line 2,493: Line 2,911:
|  
|  
|  
|  
|
|-
|-
| ''Scarface: The World Is Yours''
| ''Scarface: The World Is Yours''
Line 2,501: Line 2,920:
|  
|  
|  
|  
|
|-
|-
| ''Screamer 4x4''
| ''Screamer 4x4''
| X
|  
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
|  
|
|-
|-
| ''Secret Service: In Harm’s Way''
| ''Secret Service: In Harm’s Way''
Line 2,517: Line 2,938:
|  
|  
|  
|  
|
|-
|-
| ''Sega Rally Championship''
| ''Sega Rally Championship''
Line 2,525: Line 2,947:
|  
|  
|  
|  
|
|-
|-
| ''Serious Sam''
| ''Serious Sam: The First Encounter''
|
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Serious Sam: The First Encounter in-game Audio Options. See also: [https://web.archive.org/web/20041214224151/http://eax.creative.com/features/interviews/serioussam2.asp Interview with Damjan Mravuanc (archived)]</ref>
|  
| X
|-
|-
| ''Serious Sam 2''
| ''Serious Sam: The Second Encounter''
|  
|  
| X
| X
| X
|  
|  
|  
|  
|  * Supported by ALchemy
|-
| ''Serious Sam: The First Encounter''
|  
|  
| EAX 2.0<ref>Source: Serious Sam: The Second Encounter in-game Audio Options</ref>
| X
| X
|
|
|
| * Supported by ALchemy
|-
|-
| ''Serious Sam: The Second Encounter''
| ''Serious Sam 2''
|  
|  
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 2.0, EAX 3.0<ref>Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Shade: Wrath of Angels''
| ''Shade: Wrath of Angels''
Line 2,564: Line 2,982:
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
|
|-
|-
| ''Shadow Ops: Red Mercury''
| ''Shadow Ops: Red Mercury''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
|  
|
|-
|-
| ''Shadow Force: Razor Unit''
| ''Shadow Force: Razor Unit''
Line 2,581: Line 3,001:
|  
|  
|  
|  
|
|-
|-
| ''Shogo: Mobile Armor Division''
| ''Shogo: Mobile Armor Division''
Line 2,588: Line 3,009:
|  
|  
|  
|  
|  
|
|
|-
|-
| ''Sid Meier's Pirates!''
| ''Sid Meier's Pirates!''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
|
|
|
|
|
|-
|-
| ''Sid Meier's Railroads!''
| ''Sid Meier's Railroads!''
Line 2,604: Line 3,027:
|  
|  
|  
|  
| * Supported by ALchemy
|
| X
|-
|-
| ''Silent Hunter 3''
| ''Silent Hunter 3''
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
|  
|
|-
|-
| ''Silkroad Online''
| ''Silkroad Online''
Line 2,621: Line 3,046:
|  
|  
|  
|  
|
|-
|-
| ''The Sims 2 Seasons''
| ''The Sims 2 Seasons''
Line 2,629: Line 3,055:
|  
|  
|  
|  
|
|-
|-
| ''SimCity 3000''
| ''SimCity 3000''
Line 2,637: Line 3,064:
|  
|  
|  
|  
|
|-
|-
| ''SimTheme Park''
| ''SimTheme Park''
Line 2,645: Line 3,073:
|  
|  
|  
|  
|
|-
|-
|''SiN''
|''SiN''
Line 2,652: Line 3,081:
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
|
|-
|-
| ''SiN: Wages of Sin''
| ''SiN: Wages of Sin''
| X
|  
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
|  
|
|-
|-
| ''Slave Zero''
| ''Slave Zero''
Line 2,669: Line 3,100:
|  
|  
|  
|  
|
|-
|-
| ''Sniper: Art of Victory''
| ''Sniper: Art of Victory''
| X
| X
| X
|
|
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
| X
| X
|
|
| * Supported by ALchemy
|-
|-
| ''Soldier of Fortune''
| ''Soldier of Fortune''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
|
|-
|-
| ''Soldier of Fortune II: Double Helix''
| ''Soldier of Fortune II: Double Helix''
Line 2,693: Line 3,127:
|  
|  
|  
|  
|
|-
|-
| ''Soldier of Fortune: Payback''
| ''Soldner: Secret Wars''
|
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
|
|-
|-
| ''Soldner: Secret Wars''
| ''Soulbringer''
|  
| X
|  
| X
|
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
|
|-
|-
| ''Space Force: Rogue Universe''
| ''Space Force: Rogue Universe''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
|  
|
|-
|-
| ''Spec Ops 2: Green Berets''
| ''Spec Ops 2: Green Berets''
Line 2,725: Line 3,163:
|  
|  
|  
|  
|
|-
|-
| ''SpellForce 2: Shadow Wars''
| ''SpellForce 2: Shadow Wars''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
|
|-
| ''Spider-Man 2: The Game''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
|
|-
|-
| ''Spirit of Speed''
| ''Spirit of Speed''
Line 2,741: Line 3,190:
|  
|  
|  
|  
|
|-
|-
|''Starcraft''
| ''Starlancer''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
|  
|
| * Supported by ALchemy
|-
|-
| ''Star Trek: Bridge Commander''
| ''Star Trek: Bridge Commander''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
|
|
|  
|-
|-
| ''Star Trek: Deep Space Nine: The Fallen''
| ''Star Trek: Deep Space Nine: The Fallen''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
|  
|
|-
|-
| ''Star Trek: Elite Force II''
| ''Star Trek: Elite Force II''
|  
| X
|  
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
|
|-
|-
| ''Star Trek: Next Generation Klingon Honor Guard''
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,781: Line 3,235:
|  
|  
|  
|  
|
|-
|-
| ''Star Trek: Voyager – Elite Force''
| ''Star Wars: Battlefront''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
|-
| ''Star Wars Battlefront 2''
| X
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
|
|-
| ''Star Wars: Empire at War''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
|  
| X
|-
|-
| ''Star Wars: Battlefront''
| ''Star Wars Empire at War: Forces of Corruption''
|  
| X
|  
| X
|  
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
|
|-
|-
| ''Star Wars Battlefront 2''
| ''Star Wars Episode I: The Phantom Menace''
|  
| X
|  
|  
|  
|  
Line 2,805: Line 3,281:
|  
|  
|  
|  
|
|-
|-
| ''Star Wars Empire at War''
| ''Star Wars Galaxies''
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
|
| * Supported by ALchemy
| X
|-
|-
| ''Star Wars Empire at War: Forces of Corruption''
| ''Star Wars Jedi Knight II: Jedi Outcast''
|  
| X
|  
| X
|  
| X
|
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
| X
|-
|-
| ''Star Wars Episode I: The Phantom Menace''
| ''Star Wars Jedi Knight: Jedi Academy''
| X
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]. Lastly, it was the [https://web.archive.org/web/20040207043142/http://www.soundblaster.com/resources/read.asp?articleid=86&cat=3 first game to ever use EAX 4.0]</ref>
|  
| X
|
|
|-
|-
| ''Star Wars Galaxies''
| ''Star Wars: Knights of the Old Republic''
|  
| X
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
| * Supported by ALchemy
| X
|-
|-
| ''Star Wars Jedi Knight II: Jedi Outcast''
| ''Star Wars: Knights of the Old Republic 2''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
| X
| X
|
|
| Patch 1.03 * Supported by ALchemy
|-
|-
| ''Star Wars Jedi Knight: Jedi Academy''
| ''Star Wars: Republic Commando''
|  
|  
| X
| X
|  
|  
|  
|  
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
| X
| X
|
| * Supported by ALchemy
|-
|-
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
| ''Stolen''
|  
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|
|-
| ''Street Racing Syndicate''
| X
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| * Supported by ALchemy
|
|-
|-
| ''Star Wars: Knights of the Old Republic 2''
|''Stronghold''
|
|
| X
| X
|  
|  
|  
|  
| EAX Support removed in latest Steam version. * Supported by ALchemy
|-
| ''Star Wars Republic Commando''
|  
|  
|  
|  
| X
|  
|  
|  
|
| * Supported by ALchemy
|-
|-
| ''STOLEN''
| ''Stubbs the Zombie in Rebel Without a Pulse''
|
|
|  
|  
|  
|  
|  
|  
| X
|  
|  
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
|
|-
|-
| ''Street Racing Syndicate''
| ''Stunt GP''
|  
| X
|
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
|
|-
|-
|''Stronghold''
| ''The Suffering''
| X
|  
|  
|  
|  
Line 2,901: Line 3,388:
|  
|  
|  
|  
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
|
|-
|-
| ''Stubbs the Zombie''
| ''The Suffering: Ties That Bind''
|
|  
|  
|  
|  
Line 2,909: Line 3,397:
|  
|  
|  
|  
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
|
|-
|-
| ''Stunt GP''
| ''The Sum of All Fears''
|
| X
|
| X
|
|
|
|
|-
| ''The Suffering''
|
|
|
|
|
|
|-
| ''The Suffering: Ties That Bind''
|
|
|
|
|
|
|-
| ''Sum of All Fears''
|  
|  
|
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|
|-
|-
| ''Summoner''
| ''Summoner''
| X
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|  
|
|-
|-
| ''Superbike 2001''
| ''Superbike 2001''
Line 2,957: Line 3,425:
|  
|  
|  
|  
|
|-
|-
| ''Supreme Commander''
| ''Supreme Commander''
Line 2,965: Line 3,434:
|  
|  
|  
|  
|
|-
|-
| ''SWAT 4''
| ''SWAT 4''
| X
| X
| X
|
|
|
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|
|
|
|-
|-
| ''Swedish Touring Car Championship''
| ''Swedish Touring Car Championship''
| X
| X
|
|
|
|
|
Line 2,984: Line 3,456:
| ''Swedish Touring Car Championship 2''
| ''Swedish Touring Car Championship 2''
| X
| X
|
|
|
|
|
Line 2,996: Line 3,469:
|  
|  
|  
|  
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
|
|-
|-
| ''The Temple of Elemental Evil''
| ''Tarzan''
|  
| X
|  
|
|
|  
|  
|  
|  
| EAX 1.0<ref>Source: Tarzan in-game Audio Settings</ref>
|
|-
| ''The Club''
|  
|  
| X
|  
|  
| X
| X
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
|
|-
|-
| ''Terminus''
| ''Terminus''
Line 3,013: Line 3,497:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive''
| ''Test Drive''
Line 3,021: Line 3,506:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive 6''
| ''Test Drive 6''
Line 3,029: Line 3,515:
|  
|  
|  
|  
|
|-
|-
| ''Test Drive Rally''
| ''Test Drive Rally''
Line 3,037: Line 3,524:
|  
|  
|  
|  
|-
|
| ''Test Drive Unlimited''
|
|
|
|
|
|  
|-
|-
| ''The Devil Inside''
| ''The Devil Inside''
Line 3,053: Line 3,533:
|  
|  
|  
|  
|
|-
|-
| ''The Wheel Of Time''
| ''The Wheel Of Time''
Line 3,061: Line 3,542:
|  
|  
|  
|  
|
|-
|-
| ''Theme Park World''
| ''Theme Park World''
Line 3,069: Line 3,551:
|  
|  
|  
|  
|
|-
|-
| ''Thief: Deadly Shadows''
| ''Thief: The Dark Project''
| X
|
|  
|  
|  
|  
| X
| X
|  
|  
| * Supported by ALchemy
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
|
|-
|-
| ''Thief II: The Metal Age''
| ''Thief II: The Metal Age''
|  
| X
| X
| X
|  
|  
|  
|  
|  
|  
| A3D 2.0. See [http://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age#EAX_support EAX support]
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
|
|-
|-
| ''Thief: The Dark Project''
| ''Thief: Deadly Shadows''
| X
|  
|  
|  
|  
| X
| X
|  
|  
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
| X
|-
|''TimeShift''
|  
|  
| Also supports A3D 1.0.
|-
|''The Dark Mod, Thief - unofficial spin-off''
|  
|  
|  
|  
| X
| X
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
Possible Experience)</ref>
|
|-
| ''Titan Quest''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
| X
|-
| ''Titan Quest: Immortal Throne''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
| X
|-
| ''TMNT''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|
|-
|-
| ''Thievery UT''
| ''TNN Outdoors Pro Hunter''
|  
| X
|  
|  
|  
|  
Line 3,109: Line 3,624:
|  
|  
|  
|  
|
|-
|-
|''TimeShift''
| ''TOCA Race Driver''
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
|  
|
|-
|-
| ''Titan Quest''
| ''TOCA Race Driver 2''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
| * Supported by ALchemy
|
|-
|-
| ''Titan Quest: Immortal Throne''
| ''Tom Clancy's Ghost Recon''
| X
| X
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|  
|
| * Supported by ALchemy
|-
|-
| ''TMNT''
| ''Tom Clancy's Ghost Recon: Desert Siege''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|
|-
| ''Tom Clancy's Ghost Recon: Island Thunder''
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
|
|-
|-
| ''TNN Outdoors Pro Hunter''
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
| X
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
| X
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
| X
| X
| X
| X
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
|
|
|  
|-
|-
| ''TOCA Race Driver''
| ''Tom Clancy's Rainbow Six: Lockdown''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
| X
|
|
|
|-
|-
| ''TOCA Race Driver 2''
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
|  
|  
| X
|  
|  
|  
|  
|  
|  
|
| X
|-
| ''Tom Clancy's Rainbow Six: Vegas''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
|-
| ''Tom Clancy's Ghost Recon''
| ''Tom Clancy's Rainbow Six: Vegas 2''
| X
| X
| X
| X
|  
|  
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
|
|-
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
| X
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
| X
|-
| ''Tom Clancy's Splinter Cell''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
| X
|-
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
| X
| X
| X
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
|  
| X
|
| * Supported by ALchemy
|-
|-
| ''Tom Clancy's Ghost Recon: Desert Siege''
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|X
|X
|X
|
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
| X
|-
| ''Tom Clancy's Splinter Cell: Double Agent''
| X
| X
| X
| X
|
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| X
|-
| ''Tom Clancy's The Sum Of All Fears''
|  
|  
| X
| X
Line 3,189: Line 3,777:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Ghost Recon: Island Thunder''
| ''Tomb Raider: Anniversary''
|  
|  
|  
|  
Line 3,197: Line 3,786:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Rainbow Six: Lockdown''
| ''Tomb Raider: Legend''
|  
|  
|  
|  
Line 3,205: Line 3,795:
|  
|  
|  
|  
|
|-
|-
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
| ''Tomb Raider: The Angel of Darkness''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
| X
| X
|-
| ''TrackMania Nations Forever''
|  
|  
|  
|  
|  
| X
|* Supported by ALchemy
| X
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Tom Clancy's Rainbow Six: Vegas''
| ''TrackMania United Forever''
|  
|  
|  
|  
|  
| X
|  
| X
|  
| X
| * Supported by ALchemy
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
|-
|-
| ''Tom Clancy's Rainbow Six Vegas 2''
| ''Trackmania Original''
|  
|  
|  
|  
Line 3,229: Line 3,831:
|  
|  
|  
|  
|
|-
|-
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
| ''Trespasser: Jurassic Park''
| X
|
|  
|  
|  
|  
| X
|  
|  
|  
|  
| * Supported by ALchemy
|
|-
|-
| ''Tom Clancy's Splinter Cell''
| ''Tribes 2''
| X
| X
|
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
|
|-
| ''Triple Play 2000''
| X
| X
|  
|  
|  
|  
|* Supported by ALchemy
|-
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|  
|  
|  
|  
|X
|  
|  
|  
|
|* Supported by ALchemy
|-
|-
| ''Tom Clancy's Splinter Cell Double Agent''
| ''Tron 2.0''
|
|  
|  
| X
| X
| X
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
| X
|-
|-
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
|''Tzar: The Burden of the Crown''
| X
| X
|
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
|
|-
| ''UFO: Aftermath''
| X
| X
| X
| X
|  
|  
|  
|  
| * Supported by ALchemy
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
|
|-
|-
| ''Tom Clancy's The Sum Of All Fears''
| ''UFO: Aftershock''
|  
|  
| X
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|-
| ''Ultim@te Race Rally''
| X
|  
|  
|  
|  
|  
|  
|-
| ''Tomb Raider: Anniversary''
|  
|  
|  
|  
|
|-
| ''Ultim@te Race Pro''
| X
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
|
|-
|-
| ''Tomb Raider: Legend''
| ''Ultima: Ascension''
|  
| X
|  
|  
|  
|  
Line 3,293: Line 3,921:
|  
|  
|  
|  
|
|-
|-
| ''Tomb Raider: The Angel of Darkness''
| ''Universe at War: Earth Assault''
|
|  
|  
| X
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
| * Supported by ALchemy
|
|-
|-
| ''TrackMania Nations Forever''
| ''Unreal''
| X
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0, DS3D<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref><ref>Source: [https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref> Note: Unreal was the very first game that implemented EAX support.
|
|-
| ''Unreal II: The Awakening''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|-
|-
| ''Trackmania Original''
| ''Unreal Tournament''
|  
| X
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
|
|-
| ''Unreal Tournament 2003''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
| X
|-
|-
| ''Trespasser: Jurassic Park''
| ''Unreal Tournament 2004''
| X
|  
|  
|  
|  
| X
|  
|  
| X
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
| X
|-
| ''Unreal Tournament 3''
|  
|  
|  
|  
|
| X
| X
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
| X
|-
|-
| ''Tribes 2''
| ''Uprising 2: Lead and Destroy''
| X
| X
|  
|  
Line 3,333: Line 3,993:
|  
|  
|  
|  
|
|-
|-
| ''Triple Play 2000''
| ''Urban Chaos''
| X
| X
|  
|  
Line 3,341: Line 4,002:
|  
|  
|  
|  
|
|-
|-
| ''TRON 2.0''
| ''Uru: Ages Beyond Myst''
|X
|X
|X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
|
|-
| ''Vampire: The Masquerade – Redemption''
| X
| X
| X
|  
|  
|  
|  
| * Supported by ALchemy
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
|
|-
|-
|''Tzar''
| ''Vanguard: Saga of Heroes''
|
|  
|  
|  
|  
Line 3,357: Line 4,028:
|  
|  
|  
|  
|
| X
|-
|-
| ''UFO Afterlight''
|''Vietcong''
| X
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
|
| * Supported by ALchemy
|-
|-
| ''UFO Aftermath''
| ''Vietcong 2''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|
|
|-
| ''Vivisector: Beast Inside''
|  
|  
|  
|  
|-
| ''UFO Aftershock''
|  
|  
| X
|  
|  
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
|
|-
| ''Warcraft III''
|  
|  
| X
|  
|  
|  
|  
|  
|  
| ALchemy/EAX support removed with 1.30 update
| X
|-
|-
| ''Ultim@te Race Rally''
|-
| ''Wargasm''
| X
| X
|  
|  
Line 3,388: Line 4,074:
|  
|  
|  
|  
| EAX 1.0<ref>Source: the back cover of the Wargasm game box specifies that Creative's Environmental Audio is supported. Additionally, see [https://www.youtube.com/watch?v=-o6U170smX0 Creative EAX 1.0 reverb in Wargasm (video)]</ref>
|  
|  
|-
|-
| ''Ultim@te Race Pro''
| ''Warhammer 40,000: Dawn of War: Soulstorm''
| X
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
|  
|
|-
|-
| ''Ultima: Ascension''
| ''Warhammer 40,000: Fire Warrior''
| X
|  
|  
|  
|  
| X
|  
|  
|  
|  
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
|
|-
| ''Warhammer: Mark of Chaos''
|  
|  
|-
| X
|''Undying''
| X
| X
| X
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
|
|-
| ''Warhammer Online: Age of Reckoning''
|  
|  
| X
| X
| X
|  
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|  
|
|-
|-
| ''Universe at War: Earth Assault''
| ''Warlords Battlecry''
|
|  
|  
| X
|  
|  
|  
|  
|  
|  
|  
|  
|
|-
|-
| ''Unreal''
| ''Warlords Battlecry II''
| X
| X
| X
|
|  
|  
|  
|  
|  
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
|
|
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0, DirectSound3D.
|-
|-
| ''Unreal Tournament''
| ''Warmonger: Operation Downtown Destruction''
|  
|  
| X
| X
| X
| X
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|  
|  
|
|
| A3D 2.0
|-
|-
| ''Unreal Tournament 2003''
| ''Warpath''
|
|  
|  
| X
| X
|
|
| EAX 3 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
|-
| ''Unreal Tournament 2004''
|
|
| X
| X
|
| X
| X
| EAX 5 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] (through OpenAL). * Supported by ALchemy
|-
| ''Unreal Tournament 3''
|
|  
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
|
|
|
| * Supported by ALchemy
|-
|-
| ''Unreal II: The Awakening''
| ''Way Point Zeta''
| X
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
|  
|
|-
|-
| ''Uprising 2: Lead and Destroy''
| ''Wild Metal Country''
| X
| X
|  
|  
Line 3,477: Line 4,165:
|  
|  
|  
|  
|
|-
|-
| ''Urban Chaos''
| ''Wild Wild West: The Steel Assassin''
| X
| X
|  
|  
Line 3,485: Line 4,174:
|  
|  
|  
|  
|
|-
|-
| ''Uru: Ages Beyond Myst''
| ''The Witcher''
|
|
|
|  
|  
|  
|  
|  
|  
| X
| 
| EAX 4.0 only<ref>Source: The Witcher readme.rtf (Section 5. Known Issues). See also [https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
| X
|-
|-
| ''Vampire: The Masquerade – Bloodlines''
| ''Wizardry 8''
|  
|  
| X
| X
Line 3,501: Line 4,192:
|  
|  
|  
|  
|
|-
|-
| ''Vanguard: Saga of Heroes''
| ''World of Warcraft''
|  
|  
|  
|  
| X
|  
|  
|  
|  
|  
| EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  Note: EAX isn't supported in the 64-bit build of the game
| * Supported by ALchemy
| X
|-
|-
|''VBS1''
| ''WWII Combat: Road to Berlin''
|  
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|-
| ''WWII Combat: Iwo Jima''
| X
| X
| X
|  
|  
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
|-
| ''WWII Tank Commander''
| X
| X
| X
| X
|  
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
|
|-
|-
|''VBS2''
| ''X2: The Threat''
| X
|  
|  
|  
|  
|  
|  
|  
|  
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
|
|-
| ''X3 Reunion''
| 
|  
|  
|  
|  
| X
| 
|
|-
|-
|''Vietcong''
| ''X-COM: Enforcer''
| X
| X
|  
|  
| X
|  
|  
|  
|  
|  
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
|
|-
|-
| ''Vietcong 2''
| ''Xpand Rally''
|
|  
|  
| X
| X
Line 3,541: Line 4,262:
|  
|  
|  
|  
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
|
|-
|-
| ''Vivisector: Beast Inside''
| ''Ys VI: The Ark of Napishtim''
|
|
|  
|  
| X
|  
|  
|  
|  
|  
|  
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
|
|-
|-
| ''Warcraft III''
| ''Ys: The Oath in Felghana''
|  
|  
| X
| X
|
|
|
| * Supported by ALchemy once, removed with 1.30 update
|-
|''Wargasm''
|
|
|  
|  
|  
|  
|  
|  
|  
|  
| X
|-
|-
| ''Warhammer 40,000: Dawn of War: Soulstorm''
| ''Ys: Origin''
|
|  
|  
| X
| X
Line 3,573: Line 4,289:
|  
|  
|  
|  
|-
| ''Warhammer: Mark of Chaos''
|
|
|
|
|
|
|-
| ''Warlords Battlecry''
|  
|  
| X
| X
|  
|}
|
 
|
==Related links==
|
* [https://www.vogonswiki.com/index.php/EAX Environmental Audio eXtensions]
|-
* [https://www.vogons.org/viewtopic.php?t=94106 EAX appreciation thread] - forum discussion
| ''Warmonger''
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
|
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
|
|
|
|
|
|-
| ''Way Point Zeta''
| X
|
|
|
|
|
|-
| ''Wheel of Time''
|
|
|
|
|
|
|-
| ''Wild Metal Country''
| X
|
|
|
|
|
|-
| ''Wild Wild West: The Steel Assassin''
| X
|
|
|
|
|
|-
| ''The Witcher''
|
|
|
|
|
| * Supported by ALchemy
|-
| ''Wizardry 8''
|
| X
|
|
|
|
|-
| ''World of Warcraft''
|
|
|
|
|
| * Supported by ALchemy
|-
| ''WWII Tank Commander''
|
|
|
|
|
|
|-
| ''X3 Reunion''
|
|
|
|
|
|
|-
| ''Xpand Rally''
|
|
|
|
|
|
|-
| ''Ys: The Oath in Felghana''
|
| X
|
|
|
| * Supported by ALchemy
|-
| ''Ys: Origin''
|
| X
|
|
|
| * Supported by ALchemy
|}


==See also==
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]


==References==
==References==
[[Category:Hardware]]
[[Category:Sound Cards]]

Latest revision as of 05:37, 29 July 2026

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life EAX references found in the game's executable. Supported EAX versions unknown
Abomination: The Nemesis Project X
Age of Conan: Hyborian Adventures X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4]
Alias X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5]
Alien Nations X EAX 1.0[6]
Aliens versus Predator X
Alpha Centauri X EAX 1.0[7]
Alpha Prime X
America's Army X
America's Army 3 X EAX 4.0[8]
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[9] Note: VxD drivers (Win9x) may be needed for reverb[10]
American McGee's Grimm X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[11]
Anachronox X EAX 1.0, A3D 1.0[12]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[13]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[14]
Armed Forces Corp. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[16]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[17] X
Avencast: Rise of the Mage X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[18]
Baldur's Gate X EAX 1.0[19]
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[20] Note: VxD drivers (Win9x) may be needed for occlusion[21] X
Battle for Middle-earth X EAX 3.0[22]
Battle for Middle Earth 2 X EAX 3.0[23] X
Battle for Middle-earth 2: The Rise of the Witch-king. X EAX 3.0[24]
Battlestations: Midway X X EAX 3.0, EAX 4.0[25]
Battlestrike: Force of Resistance X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26]
Battlestrike: Shadow of Stalingrad X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[27]
Battlezone X
Battlezone II: Combat Commander X
Battlefield Vietnam X X X EAX 1.0, EAX 2.0, EAX 3.0[28] X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[29][30][31] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[32] X
Battlezone II X
Beowulf: The Game X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[33]
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[34]
BioShock X X EAX 4.0, EAX 5.0 (via OpenAL)[35] X
Black & White 2 X EAX 3.0[36]
Blade of Darkness X X EAX 1.0, EAX 2.0[37]
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X EAX 3.0[38]
Brian Lara International Cricket 2007 X EAX 3.0[39] X
Brothers in Arms: Road to Hill 30 X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[40]
Brothers in Arms: Earned in Blood X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[41]
Brothers in Arms: Hell's Highway X X EAX 4.0, EAX 5.0[42]
Call of Duty X X X EAX 1.0. EAX 2.0, EAX 3.0[43] Note: needs patch 1.3 X
Call of Duty 2 X X X EAX 1.0. EAX 2.0, EAX 3.0 X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Chaser X EAX 3.0[45]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[46]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[47]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[48] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[49] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[50]
Close Quarters Conflict X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[51]
Cold War X X
Colin McRae Rally 04 X EAX 4.0[52]
Colin McRae Rally 2005 X EAX 4.0[53]
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[54] X
Colin McRae: Dirt 2 X EAX 5.0 (via OpenAL)[55]
Combat: Task Force 121 X EAX 3.0[56]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[57]
Commandos: Strike Force X EAX 3.0[58]
Company of Heroes X X X EAX 2.0, EAX 3.0, EAX 4.0[59]
Condemned: Criminal Origins X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60]
Conflict: Global Storm X EAX 3.0 [61]
Conflict: Vietnam X EAX 3.0 [62]
Contract J.A.C.K. X EAX 2.0[63]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[64]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Dead Man's Hand X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[65]
Demolition Racer X
Descent 3 X
Descent Freespace X
Deus Ex X EAX 1.0,[66] A3D 1.0, A3D 2.0[67]
Diablo II X X EAX 1.0, EAX 2.0[68] X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[69] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[70]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[71]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[72]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[73]
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[74]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[75]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[76]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
eRacer EAX references found in the game's executable. Supported EAX versions unknown
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[77] X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[78] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[79] X
Evil Dead: Hail to the King X
Evil Genius X EAX 4.0[80]
Evolva X
Expendable X EAX 1.0, A3D 1.0[81]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[82] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[83]
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[84]
F1 Grand Prix 3 2000 Season X X EAX 1.0, EAX 2.0 (via EAX Unified).[85]
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[86]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[87]
Far Cry X EAX 2.0[88] X
Far Cry 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[89] X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[90]
Flying Heroes X EAX 2.0[91]
Ford Racing X
Freedom Fighters X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[92]
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[94]
Freespace 2 X
From Dusk Till Dawn X
Frontlines: Fuel of War X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[95]
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[96] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[97] X
Fur Fighters X
Future Beat 3D
Gears of War X X EAX 4.0, EAX 5.0 (via OpenAL)[98] Enable hardware OpenAL via this .ini edit X
Ghost Master X EAX 3.0[99]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[100]
Global Operations X X EAX 1.0, EAX 2.0[101]
Gothic X EAX 2.0[102]
Gothic 2 X EAX 2.0[103]
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[104] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[105] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[106] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[107] X
Guild Wars X EAX 3.0[108] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[109] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[110]
Heli Heroes X
Hellgate: London X X X EAX 2.0, EAX 3.0, EAX 4.0[111]
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[112]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[113] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[116] X
Hostile Waters X
Icewind Dale X EAX 1.0[117]
Icewind Dale 2 X EAX 1.0[118]
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[119] X
Incoming Forces X X EAX 2.0, EAX 3.0[120]
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[121]
Isabelle X
James Bond 007: Nightfire
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[122]
Jurassic Park: Trespasser X EAX 1.0 [123]
Kane & Lynch: Dead Men X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[124]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [125]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[126]
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[127]
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[128]
Lost Pain: TakeDown X EAX 3.0[129]
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[130]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[131] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[132] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[133]
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[135] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[136] Can be enabled in the launcher.
Medieval II: Total War X X X EAX 2.0, EAX 3.0, EAX 4.0[137] X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[138]
Midnight GT X
Midnight Club II X X X EAX 1.0, EAX 2.0, EAX 3.0[139]
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[140]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[141]
Might and Magic IX X X EAX 1.0, EAX 2.0[142]
Monster Madness: Battle for Suburbia X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[143]
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[144]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[145]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[146]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[147]
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[148] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0.[149] For 5.1 surround, set Speaker Type=4 in nwn2.ini[150] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[151]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[152] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[153]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[154] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[155]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[156]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[157]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[158]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[159]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[160]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [161]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Postal 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[162]
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0 (via OpenAL)[163] X
Prince of Persia: 3D X
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[164]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[165]
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[166]
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[167]
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[168]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[169]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[170] X
Rage Rally X
Rail Simulator X EAX 3.0[171]
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[172] X
Rally Championship 2000 X EAX 1.0, A3D 2.0[173]
Rally Trophy X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[174]
Rayman Raving Rabbids X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[175]
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[176]
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[177] (via OpenAL) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[179]
Ricky Ponting International Cricket 2007 X EAX 3.0[180]
Rise and Fall: Civilizations at War X X X EAX 1.0, EAX 2.0, EAX 3.0[181]
Rise of Nations: Rise of Legends
Road Wars X
RollerCoaster Tycoon 3 X EAX 3.0[182]
Rollcage X
Rollcage Stage II X
Rome: Total War X X EAX 2.0, EAX 3.0[183] X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[184] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred 2 X EAX 5.0[185]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[186]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam: The First Encounter X EAX 2.0[187] X
Serious Sam: The Second Encounter X EAX 2.0[188] X
Serious Sam 2 X X EAX 2.0, EAX 3.0[189] X
Shade: Wrath of Angels X EAX 3.0[190]
Shadow Ops: Red Mercury X EAX 3.0 [191]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[192]
Sid Meier's Railroads! X X
Silent Hunter 3 X EAX 2.0[193]
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[194]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[195]
Slave Zero X
Sniper: Art of Victory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[196] X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[197] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldner: Secret Wars X EAX 3.0[198]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[199]
Space Force: Rogue Universe X EAX 3.0[200]
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars X X EAX 1.0, EAX 2.0[201]
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[202]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[203]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[204] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[205]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[206]
Star Trek: Next Generation Klingon Honor Guard X
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[207]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[208]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[209] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[210]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[211] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[212] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[213] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[214] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[215] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[216]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[217]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[218]
Stunt GP X EAX 1.0[219]
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[220]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
The Sum of All Fears X X EAX 1.0, EAX 2.0 (via EAX Unified)[221]
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[222]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[223]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
Tarzan X EAX 1.0[224]
The Club X X X EAX 2.0, EAX 4.0, EAX 5.0[225]
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0[226]
Thief II: The Metal Age X X EAX 1.0, EAX 2.0[227][228] Note: support for A3D 2.0 was removed before release[229]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0 (via EAX Unified)[230] X
TimeShift X X EAX 4.0, EAX 5.0[231]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[232] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[233]
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2 X EAX 3.0[234]
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[235]
Tom Clancy's Ghost Recon: Desert Siege X X EAX 1.0, EAX 2.0 (via EAX Unified)[236]
Tom Clancy's Ghost Recon: Island Thunder X X EAX 1.0, EAX 2.0 (via EAX Unified)[237]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[238] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[239]
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[240] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[241] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[242]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[243] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[244] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[245] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[246] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[247] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[248] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[249]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[250]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X X EAX 1.0, EAX 2.0[251]
Triple Play 2000 X
Tron 2.0 X X EAX 2.0, EAX 3.0[252] X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[253]
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[254]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[255]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[256]
Ultima: Ascension X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[257]
Unreal X EAX 1.0, A3D 1.0, A3D 2.0, DS3D[258][259] Note: Unreal was the very first game that implemented EAX support.
Unreal II: The Awakening X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[260]
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[261][262]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[263] X
Unreal Tournament 2004 X X EAX 3.0, EAX 5.0 (via OpenAL)[264] Note: EAX 5.0 support was added with this patch X
Unreal Tournament 3 X X EAX 4.0, EAX 5.0 (via OpenAL)[265] X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[266]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[267]
Vanguard: Saga of Heroes X
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[268]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm X EAX 1.0[269]
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer 40,000: Fire Warrior X EAX 3.0[270]
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[271]
Warhammer Online: Age of Reckoning X X X EAX 2.0, EAX 3.0, EAX 4.0[272]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[273]
Warmonger: Operation Downtown Destruction X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[274]
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[275]
Way Point Zeta X
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[276] X
Wizardry 8 X
World of Warcraft X EAX 3.0[277] Note: EAX isn't supported in the 64-bit build of the game X
WWII Combat: Road to Berlin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[278]
WWII Combat: Iwo Jima X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[279]
WWII Tank Commander X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[280]
X2: The Threat X EAX 1.0[281]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[282]
Xpand Rally X EAX 2.0[283]
Ys VI: The Ark of Napishtim X EAX 2.0[284]
Ys: The Oath in Felghana X X
Ys: Origin X X

Related links


References

  1. ↑ Creative ALchemy FAQ
  2. ↑ Creative support Games
  3. ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. ↑ Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
  5. ↑ Alias uses eax.dll version 3.0.1.0 (EAX Unified)
  6. ↑ Source: Alien Nations in-game Audio Settings
  7. ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  8. ↑ America's Army 3 manual, page 3 (Recommended System Requirements)
  9. ↑ Source: American McGee's Alice in-game Audio Settings
  10. ↑ Source: in-game console output (screenshot)
  11. ↑ American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  12. ↑ Source: Anachronox in-game Audio Settings
  13. ↑ Source: Aquanox in-game Audio Settings
  14. ↑ Source: arma.exe contains references to EAX 4.0
  15. ↑ Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
  16. ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  17. ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  18. ↑ Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  19. ↑ Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
  20. ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived) See also: Interview with Dave Chan (archived)
  21. ↑ Source: (Audio recordings comparison)
  22. ↑ Source: Battle for Middle Earth 2 in-game Audio Settings
  23. ↑ Source: Battle for Middle Earth 2 in-game Audio Settings
  24. ↑ Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings
  25. ↑ Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.
  26. ↑ Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
  27. ↑ Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
  28. ↑ Source: Battlefield Vietnam in-game Audio Settings
  29. ↑ Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
  30. ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
  31. ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  32. ↑ Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
  33. ↑ Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
  34. ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
  35. ↑ BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
  36. ↑ Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
  37. ↑ Source: Blade of Darkness external setup utility
  38. ↑ EAX Featured Game: Bloodrayne (archived)
  39. ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  40. ↑ Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  41. ↑ Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  42. ↑ Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
  43. ↑ Source: The Sounds of War in Call of Duty (archived)
  44. ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  45. ↑ Source: Chaser in-game audio options
  46. ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  47. ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  48. ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  49. ↑ Source: Civilization IV in-game audio options
  50. ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  51. ↑ Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  52. ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  53. ↑ Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
  54. ↑ Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
  55. ↑ Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
  56. ↑ EAX Featured Game: Combat: Task Force 121 (archived)
  57. ↑ Source: C&C Renegade in-game Audio Settings
  58. ↑ EAX Featured Game: Commandos: Strike Force (archived)
  59. ↑ The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
  60. ↑ Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)
  61. ↑ Source: Conflict: Global Storm in-game Audio Settings
  62. ↑ Source: Conflict: Vietnam in-game Audio Settings
  63. ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
  64. ↑ Source: Cryostasis game manual, page 5
  65. ↑ Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  66. ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  67. ↑ Deus Ex log file and console output (screenshot)
  68. ↑ Source: Interview with Jon Stone, Game Programmer (archived)
  69. ↑ Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
  70. ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  71. ↑ Source: Drakan configuration utility
  72. ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  73. ↑ Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
  74. ↑ Source: Dungeon Keeper II readme.txt
  75. ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  76. ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  77. ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  78. ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  79. ↑ The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
  80. ↑ World Dominating Audio in Evil Genius (archived)
  81. ↑ Source: Expendable configuration utility
  82. ↑ Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see F.E.A.R. at Soundblaster.com (archived)
  83. ↑ Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also EAX Featured Game: F.E.A.R. - Extraction Point
  84. ↑ Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).
  85. ↑ Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.
  86. ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  87. ↑ Source: Fallout Tactics in-game Audio Settings
  88. ↑ Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
  89. ↑ Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
  90. ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  91. ↑ Source: Flying Heroes Homepage - engine specifications (archived)
  92. ↑ Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
  93. ↑ Source: Freedom Force in-game Audio Settings
  94. ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  95. ↑ Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  96. ↑ Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
  97. ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  98. ↑ Source: Gears of War log file contents.
  99. ↑ Source: Ghost Master in-game Audio Settings
  100. ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  101. ↑ Global Operations uses msseax.m3d and msseax2.m3d
  102. ↑ Source: Gothic in-game Audio Settings
  103. ↑ Source: Gothic 2 in-game Audio Settings
  104. ↑ Source: Grand Theft Auto III in-game Audio Settings
  105. ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
  106. ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)
  107. ↑ Race Driver: Grid readme.html (Audio section)
  108. ↑ EAX Featured Game: Guild Wars Nightfall (archived)
  109. ↑ Halo.exe hex edit view (screenshot)
  110. ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  111. ↑ The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
  112. ↑ Tech Help: Heretic II - Vortex of Sound (archived)
  113. ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see Interview with Martin Pollas (archived)
  114. ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  115. ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  116. ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  117. ↑ Source: Interview with Charles Deenen and Craig Duman (archived)
  118. ↑ EAX Featured Game: Icewind Dale II (archived)
  119. ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  120. ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  121. ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  122. ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  123. ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  124. ↑ Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
  125. ↑ Source: Klingon Honor Guard patch 1.1 notes
  126. ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  127. ↑ The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  128. ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  129. ↑ Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
  130. ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
  131. ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  132. ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
  133. ↑ Mass Effect uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see its in-game audio options and page 3 of its manual.
  134. ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  135. ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  136. ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  137. ↑ Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
  138. ↑ Source: Messiah in-game audio options. See also: Interview with Tony Bennett (archived)
  139. ↑ Source: Midnight Club II in-game audio options
  140. ↑ Source: Might and Magic VII configuration utility
  141. ↑ Source: Might and Magic VIII configuration utility
  142. ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
  143. ↑ Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  144. ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  145. ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  146. ↑ Source: Myth II readme.txt
  147. ↑ Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
  148. ↑ Source: Neverwinter Nights in-game Advanced Sound Options
  149. ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  150. ↑ See this Vogons forum post for more details
  151. ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  152. ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
  153. ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  154. ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  155. ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  156. ↑ Source: Painkiller in-game audio options
  157. ↑ Source: Painkiller Overdose in-game audio options
  158. ↑ Source: Painkiller Resurrection in-game audio options
  159. ↑ Source: Painkiller Redemption in-game audio options (screenshot)
  160. ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  161. ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  162. ↑ Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  163. ↑ Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
  164. ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
  165. ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  166. ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  167. ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  168. ↑ Source: Project I.G.I.-2 in-game Audio Settings
  169. ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  170. ↑ Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
  171. ↑ Source: EAX Featured Game: Rail Simulator (archived)
  172. ↑ Source: Railroad Tycoon 3 in-game Audio Settings
  173. ↑ Source: Rally Championship 2000 in-game Audio Settings
  174. ↑ Source: Rally Trophy external configuration utility
  175. ↑ Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
  176. ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  177. ↑ EAX Featured Game: The Regiment (archived)
  178. ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  179. ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  180. ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  181. ↑ Source: Rise and Fall: Civilizations at War in-game audio options
  182. ↑ Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
  183. ↑ Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
  184. ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  185. ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  186. ↑ Source: Screamer 4x4 in-game Audio Settings
  187. ↑ Source: Serious Sam: The First Encounter in-game Audio Options. See also: Interview with Damjan Mravuanc (archived)
  188. ↑ Source: Serious Sam: The Second Encounter in-game Audio Options
  189. ↑ Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)
  190. ↑ Source: EAX Featured Game: Shade: Wrath of Angels (archived)
  191. ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
  192. ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  193. ↑ Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
  194. ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  195. ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  196. ↑ Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
  197. ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  198. ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  199. ↑ Source: Soulbringer launcher Advanced Options
  200. ↑ Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
  201. ↑ Source: SpellForce 2 in-game audio options
  202. ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  203. ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  204. ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  205. ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  206. ↑ Source: Elite Force II in-game audio options (screenshot)
  207. ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  208. ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  209. ↑ Source: Empire at War in-game audio options (screenshot)
  210. ↑ Source: Forces of Corruption in-game audio options
  211. ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
  212. ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived). Lastly, it was the first game to ever use EAX 4.0
  213. ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
  214. ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  215. ↑ Source: Star Wars: Republic Commando in-game Sound Options
  216. ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  217. ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  218. ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  219. ↑ Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
  220. ↑ Source: The Suffering configuration utility (screenshot)
  221. ↑ The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
  222. ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  223. ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  224. ↑ Source: Tarzan in-game Audio Settings
  225. ↑ The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
  226. ↑ A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
  227. ↑ Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
  228. ↑ EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
  229. ↑ Source: SB Live! and A3D 1.0 (Vogons forum post)
  230. ↑ Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
  231. ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  232. ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  233. ↑ TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
  234. ↑ Source: EAX Featured Game: TOCA Race Driver 2 (archived)
  235. ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  236. ↑ Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
  237. ↑ Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
  238. ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  239. ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  240. ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  241. ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  242. ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  243. ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  244. ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
  245. ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  246. ↑ Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  247. ↑ Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  248. ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  249. ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  250. ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  251. ↑ Source: Tribes 2 in-game audio options
  252. ↑ Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
  253. ↑ Source: Tzar configuration utility
  254. ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  255. ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  256. ↑ Ultim@te Race Pro Technical Support (archived)
  257. ↑ Source: Universe at War in-game audio options
  258. ↑ Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
  259. ↑ Source: Unreal 1 and A3D cards (screenshot)
  260. ↑ Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  261. ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  262. ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  263. ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  264. ↑ Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
  265. ↑ Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
  266. ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
  267. ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  268. ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  269. ↑ Source: the back cover of the Wargasm game box specifies that Creative's Environmental Audio is supported. Additionally, see Creative EAX 1.0 reverb in Wargasm (video)
  270. ↑ Source: Fire Warrior configuration utility
  271. ↑ Source: Warhammer Mark of Chaos in-game audio options
  272. ↑ The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
  273. ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  274. ↑ Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  275. ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  276. ↑ Source: The Witcher readme.rtf (Section 5. Known Issues). See also CD Project forums, The Witcher patch notes
  277. ↑ Source: SoundBlaster.com - World of Warcraft (archived)
  278. ↑ WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  279. ↑ WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  280. ↑ WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
  281. ↑ Source: X2 Readme15.rtf (Section 22)
  282. ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  283. ↑ Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
  284. ↑ Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)