Difference between pages "List of MT-32-compatible computer games" and "ATI"

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This article aims to list all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for each computer system, which contains a table or list of MT-32 compatible games along with any relevant notes:
+
ATi Technologies produced graphics cards from the '80s through the mid '00s until merging with AMD in 2006. AMD still produces graphics cards today.
  
== Apple Macintosh ==
+
== ATi Wonder Series ==
* ''Castle of Dr. Brain''
 
* ''Freddy Pharkas: Frontier Pharmacist''
 
* ''Gabriel Knight: Sins of the Fathers''
 
* ''Harry the Handsome Executive''
 
* ''Hoyle Classic Card Games''
 
* ''Hoyle's Official Book of Games: Volume 1''
 
* ''Hoyle's Official Book of Games: Volume 2 - Solitaire''
 
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 
* ''King's Quest VII: The Princeless Bride''
 
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 
* ''Leisure Suit Larry 6: Shape Up or Slip Out!''
 
* ''Police Quest: Open Season''
 
* ''Quest for Glory I: So You Want to Be a Hero'' (1992)
 
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 
* ''Space Quest III: The Pirates of Pestulon''
 
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 
* ''Thexder''
 
  
== Atari ST ==
+
The '''ATi Wonder series''' represents some of the first [[graphics]] add on products for [[IBM]] [[Personal computer|PCs]] and compatibles introduced by [[ATi Technologies]] in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount of value by combining support for multiple graphics standards (and monitors) into a single card. The VGA Wonder series added additional value with the inclusion of a [[Bus mouse|bus mouse port]], which normally required the installation of a dedicated [[Microsoft Bus Mouse]] adapter.
* ''The Adventures of Maddog Williams in the Dungeons of Duridian''
 
* ''Codename: ICEMAN''
 
* ''The Colonel's Bequest''
 
* ''Conquests of Camelot: The Search for the Grail''
 
* ''Cruise for a Corpse''
 
* ''Hoyle's Official Book of Games: Volume 1''
 
* ''King's Quest IV: The Perils of Rosella''
 
* ''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
 
* ''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
 
* ''Operation Stealth'' (aka ''James Bond 007: The Stealth Affair'')
 
* ''Police Quest II: The Vengeance''
 
* ''Quest for Glory I: So You Want to Be a Hero'' (1989 - aka ''Hero's Quest: So You Want to Be a Hero'')
 
* ''Space Quest III: The Pirates of Pestulon''
 
  
==Commodore Amiga==
+
The VGA Wonder series later merged with the [[ATI Mach]] series of cards in 1990. The [[ATi Graphics Ultra]] (VRAM) and [[ATi Graphics Vantage]] (DRAM) cards both featured independent VGA Wonder ASICs in addition to their Mach8 8514 compatible [[coprocessor chips]]. The Graphics Ultra was later renamed the VGA Wonder GT. In 1992, their following [[product line]], the Mach32, integrated the VGA wonder core and coprocessor into a single IC. At this point the VGA Wonder line was cancelled and replaced with a cost reduced DRAM based version of Mach32 known as the "ATi Graphics Wonder".
* ''Castle of Dr. Brain''
 
* ''Conquests of the Longbow: The Legend of Robin Hood''
 
* ''Hoyle's Official Book of Games: Volume 3''
 
* ''King's Quest I: Quest for the Crown'' (1990 remake)
 
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 
* ''Mixed-Up Mother Goose'' (1991)
 
* ''Police Quest III: The Kindred''
 
* ''Quest for Glory II: Trial by Fire''
 
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 
* ''Space Quest III: The Pirates of Pestulon''
 
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 
  
== IBM PC compatibles ==
+
===Graphics Solution (CGA)===
===Table of compatible games===
+
[[File:ATI Hercules Card 1986.xcf|thumb|One of the early graphics cards from ATI Technologies: a ''Graphics Solution Rev 3'' [[Hercules Graphics Card|Hercules]] graphics card from 1986. As can be seen from the PCB the layout was done in 1985, whereas the marking on the central chip CW16800-A says "8639" meaning that chip was manufactured week 39, 1986.]]
{| class="wikitable sortable"
+
''Release Date: 1986''
|+ Games for IBM PC compatibles with MT-32 support
+
 
 +
'''ATi Graphics Solution Rev 3'''
 +
* [[Chipset]]: ATI CW16800-A
 +
* Supports: [[Hercules Graphics Card]] mode
 +
* Port: 8-bit PC/XT bus
 +
 
 +
'''ATi Color Emulation Card '''
 +
* Did at least support CGA graphics output to a [[TTL Monochrome]] monitor
 +
 
 +
'''ATi Graphics Solution plus (1987)'''
 +
* [[Chipset]]: ATI CW16800-B
 +
* Supports CGA, [[Plantronics Colorplus]] CGA & [[Hercules Graphics Card]] graphics modes
 +
* Compatible with MDA, CGA (and therefore also EGA displays), [[DIP switch]] selectable
 +
* 64kb of DRAM
 +
* Port: 8-bit PC/XT bus
 +
'''Graphics Solution Plus SP'''
 +
* Chipset: ATI CW16800-B
 +
* Adds Serial/Parallel Ports
 +
'''Graphics Solution SR'''
 +
* Chipset: ATI CW16800-B
 +
* Uses Static RAM
 +
'''ATi Small Wonder Graphics Solution (1988)'''
 +
* Chipset: ATI 18700
 +
* Also known as Graphics Solution Single Chip or just GS-SC
 +
* Single-chip version of the Graphics Solution plus
 +
* 64kb of static RAM
 +
* Composite Output
 +
'''Graphics Solution Single Chip or GS-SC with Game (1988)'''
 +
* Includes a [[game port]]
 +
* Lacks external [[composite connector]]
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
! scope="col" | Title
+
! scope="col"|Product Name
! scope="col" class="unsortable" | Notes
+
! scope="col"|Part Number
! scope="col" style="width:3em" | Intelligent Mode<sup>1</sup>
+
! scope="col"|GPU Chip
! scope="col" | CM-Series<sup>2</sup>
+
! scope="col"|Bus
! scope="col" | MT-32 'New'<sup>3</sup>
+
! scope="col"|FCC Date
! scope="col" | MT-32 'Old'<sup>4</sup>
+
! scope="col"|Mode
! scope="col" | Original Audio Hardware (if not Roland MT-32)<sup>5</sup>
+
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''[https://www.mobygames.com/game/567/the-11th-hour/ The 11th Hour]''
+
|Graphics Solution
| DOS version only. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
+
|168228
 +
|CW16800-A
 +
|XT
 +
|1985
 +
|CGA, MDA
 +
|64KB
 +
|SRAM
 +
|EXM5RSGSO
 +
|
 
|-
 
|-
|''[https://www.mobygames.com/game/2600/1830-railroads-robber-barons/ 1830: Railroads & Robber Barons]''
+
|Color/Emulation Card
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|168230-1
 +
|CW16800-A
 +
|XT
 +
|1985
 +
|CGA
 +
|64KB
 +
|SRAM
 +
|
 +
|Versions 1-4?
 
|-
 
|-
|''18th Airborne''
+
|Graphics Solution Plus
|aka ''18 Kongjiang Lu''. Chinese language only|| || Yes || || ||
+
|168248
 +
|CW16800-B
 +
|XT
 +
|1986
 +
|CGA, MDA
 +
|64KB
 +
|SRAM
 +
|EXM5RSGSO
 +
|
 
|-
 
|-
|''[https://www.mobygames.com/game/1170/1942-the-pacific-air-war/ 1942: The Pacific Air War]''
+
|Graphics Solution-SR
|Distorted/incorrect sounds on MT-32 'old'. ''Scenario'' expansion allows for selection of separate devices for music and sound effects|| || Yes || Yes || || Roland SC-55
+
|168328
 +
|CW16800-C
 +
|XT
 +
|1987
 +
|CGA, MDA
 +
|64KB
 +
|SRAM
 +
|EXM5RSGSSR
 +
|
 
|-
 
|-
|''3D Construction Kit II''
+
|Small Wonder
|aka ''Virtual Reality Studio 2.0''. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version features AdLib, MT-32 and PC Speaker sound editors|| Yes || Yes || Yes || ||
+
|18701
 +
|18700
 +
|XT
 +
|1988
 +
|CGA, MDA
 +
|64KB/128KB
 +
|dram
 +
|EXM5RSGSSC
 +
|
 
|-
 
|-
|''3D Lemmings''
+
|Graphics Solution-SC
|aka ''Lemmings 3D''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. Game lacks MT-32 conversions for 'TITLE1/2' and 'TAXING/TRICKY' music tracks (former tracks are included in ''3D Lemmings Winterland'' demo)|| || Yes || Yes || ||Roland SC-55
+
|18703
 +
|18700
 +
|XT
 +
|1988
 +
|CGA, MDA
 +
|64KB/128KB
 +
|SRAM
 +
|EXM5RSGSSC1
 +
|Versions 1-2 ?
 
|-
 
|-
|''3D Lemmings Winterland''
+
|Graphics Solution-SC
|Special 6-level Christmas themed demo version of ''3D Lemmings''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
+
|109005100
 +
|16800-C
 +
|XT
 +
|1988
 +
|CGA, MDA
 +
|64KB
 +
|SRAM
 +
|EXM5RSGSSC2NC
 +
|Versions 1-3?
 
|-
 
|-
|''4D Sports Boxing''
+
|Graphics Solution-SC WITH GAME
|aka ''4-D Boxing''. Distorted/incorrect sounds on MT-32 'old'. European (''4D Sports Boxing'' or version 1.0) and American (''4-D Boxing'' or version 2.0) releases have unique soundtracks. Version 2.0 SB soundtrack uses OPL2 and digital samples|| || || Yes || ||Creative Sound Blaster (Version 2.0)
+
|109003200
 +
|18700
 +
|XT
 +
|1988
 +
|CGA, MDA
 +
|64KB
 +
|dram
 +
|EXM5RSGSSCGM
 +
|
 +
|}
 +
 
 +
===EGA Wonder===
 +
''Release Date: 1987''
 +
 
 +
'''ATi EGA Wonder''' (March 1987)
 +
* Chipset: ATI16899-0 + CHIPS P86C435
 +
* Supports CGA, Hercules mono & EGA graphics modes
 +
* Removes support for plantronics mode/Single-page Hercules mode/composite output
 +
* Compatible with MDA, CGA and EGA displays (DIP switch selectable)
 +
* [[Internal composite port]] for machines such as [[IBM 5155 Portable]]
 +
* 256kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
* Original MSRP: $399
 +
'''ATi EGA Wonder 800'''
 +
* Added support for extended EGA text and graphics modes (requires [[multisync monitor]])
 +
* Added support for 16-colour VGA modes
 +
'''ATi EGA Wonder 800+'''
 +
* Rebadged VGA Edge lacking the analogue [[VGA port]]
 +
* Chipset: ATI 18800
 +
* Can auto-detect monitor type connected (DIP switches no longer present)
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
|''4D Sports Tennis''
+
! scope="col"|Product Name
|aka ''Compaq Grand Slam Cup/World Tennis Championships/World Tour Tennis''. Use in-game menu to change audio settings. SB soundtrack uses OPL2 and digital samples|| || || || ||Creative Sound Blaster
+
! scope="col"|Part Number
 +
! scope="col"|GPU Chip
 +
! scope="col"|Bus
 +
! scope="col"|FCC Date
 +
! scope="col"|Mode
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''The 7th Guest''
+
|EGA Wonder
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|16890, 16892
 +
|ATI16899-0
 +
|XT
 +
|1986-11-13
 +
|EGA
 +
|256KB
 +
|dram
 +
|EXM5RSEGA0
 +
|Series 1 through 4
 
|-
 
|-
|''A-10 Tank Killer''
+
|[[http://www.vgamuseum.info/media/k2/items/cache/4d8c9898b5bb88437f053c8b957f47f3_XL.jpg EGA Wonder 800]]
| || Yes || || || ||  
+
|16900, 1040015-0xx
 +
|ATI16899-0
 +
|XT
 +
|1988-08-09
 +
|EGA
 +
|256KB
 +
|dram
 +
|EXM5RSEGA2
 +
|Repackaged at reduced cost as "EGA Wonder 480"
 
|-
 
|-
|''A-10 Tank Killer: Version 1.5''
+
|[[http://www.vgamuseum.info/images/palcal/ati/16899-0vip1b.jpg EGA Wonder VIP]]
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|18008
 +
|ATI16899-0
 +
|XT
 +
|1987-10-01
 +
|EGA
 +
|256KB
 +
|dram
 +
|EXM5RSVIP1
 +
|Rev 1-5
 
|-
 
|-
|''A-Train'' (1992)
+
|EGA Wonder 800+
|aka ''A Ressha de Ikou III/Take the A-Train III''. DOS version only. 'Run 'AT.EXE [resolution] [color/mono] /roland' for MT-32 output. European and American computer versions (''A-Train'') share unique soundtrack|| Yes || || || ||  
+
|109006000
 +
|Wonder
 +
|XT
 +
|1989-06-01
 +
|EGA
 +
|256KB
 +
|dram
 +
|EXM5RSVGA8B1
 +
|Sold as "VGA Edge-8" when board has VGA port
 +
|}
 +
 
 +
===VGA Wonder===
 +
''Release Date: 1987''
 +
 
 +
'''ATi VIP or VGA Improved Performance (1987)'''
 +
 
 +
* Chipset: ATi 16899-0 & Chips P82C441
 +
* Supports CGA, Hercules mono, EGA & VGA graphics with Softsense automatic mode switching
 +
* Compatible with MDA, CGA, EGA and VGA displays (DIP switch selectable)
 +
* 9-pin TTL and 15-pin analogue connectors
 +
* 256kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
* Original MSRP: $449 ($99 for Compaq expansion module)
 +
'''ATi VGA Wonder (1988)'''
 +
* Chipset: ATI 18800
 +
* Adds support for SVGA graphics modes
 +
* Adds support for monitor auto-sensing (switchless configuration)
 +
* Uses on-board EEPROM to store configuration information
 +
* 256kb or 512kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
'''ATi VGA Edge 8'''
 +
* Cost Reduced VGA Wonder
 +
* 256KB DRAM
 +
'''ATi VGA Wonder 16 (1988)'''
 +
* Speed enhancements due to a wider bus
 +
* VGA pass through connector
 +
* Bus mouse connector
 +
* 256KB or 512KB DRAM
 +
* Port: [[16-bit]] PC/AT bus (ISA), [[8-bit]] compatible
 +
* Original MSRP: $499 or $699 respectively
 +
'''ATi VGA Edge-16'''
 +
* Cost reduced VGA Wonder 16
 +
* Lacks the bus mouse connector and the digital TTL output
 +
* 256kb DRAM (not expandable to 512kb)
 +
'''ATi VGA Wonder+ (1990)'''
 +
[[File:ATI Wonder.jpg|right|thumb|ATI VGA Wonder+]]
 +
* Chipset: ATI 28800-2, -4, or -5
 +
* Based on a new chipset which claimed to offer speeds rivalling VRAM based cards
 +
* Dual page mode memory access
 +
* Dynamic CPU/CRT interleaving
 +
* 256KB or 512KB DRAM
 +
'''ATi VGA Integra (1990)'''
 +
* Cost reduced version based on new ATi 28800 ASIC
 +
* Lacks bus mouse connector
 +
* Uses a much smaller PCB with a surface mount BIOS & RAMDAC
 +
* Supports SVGA Graphics with 72&nbsp;Hz refresh rates
 +
* 512KB DRAM
 +
'''ATi VGA Basic-16 (1990)'''
 +
* PCB layout similar to VGA Integra but using cheaper RAMDAC
 +
* Only supports the basic 60&nbsp;Hz VGA modes of the IBM VGA standard from 1987
 +
* 256KB DRAM (not upgradable)
 +
'''ATi VGA Charger (1991)'''
 +
* Similar to VGA Basic-16, but can be upgraded to 512KB
 +
'''ATi VGA Wonder XL (May 1991)'''
 +
* Sierra RAMDAC adds support for 15-bit colour in 640x480@72&nbsp;Hz, 800x600@60&nbsp;Hz
 +
* Supports a flicker-free vertical refresh rate of 72&nbsp;Hz
 +
* 256KB, 512KB or 1MB DRAM
 +
* Original MSRP: $229, $349, $399 respectively
 +
'''ATi VGA Stereo·F/X'''
 +
[[File:Vgafx.JPG|400px|right|thumb|ATi VGA Stereo·F/X]]
 +
* Chipset: ATI 28800
 +
* Combines a VGA Wonder XL with a Sound Blaster 1.5
 +
* Features "fake" stereo sound
 +
* 512KB or 1MB DRAM
 +
'''ATi VGA Wonder XL24 (1992)'''
 +
* Contains a Brooktree Bt481KPJ85 RAMDAC that adds support for hi and true colour graphics modes
 +
* 512KB or 1MB DRAM
 +
'''ATi VGA Wonder 1024'''
 +
* A series of OEM cost reduced versions of several VGA Wonder models
 +
* Typically lacks the bus mouse connector and/or the digital TTL output
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
|''ABC Wide World of Sports Boxing''
+
! scope="col"|Product Name
|aka ''TV Sports: Boxing''. European (''TV Sports: Boxing'') and American (''ABC Wide World of Sports Boxing'') releases have unique soundtracks|| || || || ||Commodore Amiga
+
! scope="col"|Part Number
 +
! scope="col"|GPU Chip
 +
! scope="col"|Bus
 +
! scope="col"|FCC Date
 +
! scope="col"|Mode
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''Aces of the Pacific''
+
|VGA Improved Performance (VIP)
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|18008
 +
|ATI16899-0
 +
|XT
 +
|1987-10-01
 +
|VGA
 +
|256KB
 +
|dram
 +
|EXM5RSVIP1
 +
|
 
|-
 
|-
|''Aces Over Europe''
+
|VGA Wonder-8
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|109006000
 +
|Wonder
 +
|XT
 +
|1989-06-01
 +
|SVGA
 +
|256KB
 +
|dram
 +
|EXM5RSVGA8B1
 +
|
 
|-
 
|-
|''Across the Rhine''
+
|VGA Wonder 16 (v1-5)
|aka ''1944: Across the Rhine''|| || || || ||Roland SC-55
+
|109006300
 +
|Wonder
 +
|ISA
 +
|1989-04-18
 +
|SVGA
 +
|256/512KB
 +
|dram
 +
|EXM5RSVGA2(Vx)
 +
|Later Part No: 109007200
 
|-
 
|-
|''The Adventures of Maddog Williams in the Dungeons of Duridian''
+
|VGA Edge-8
| || Yes || || || ||  
+
|109006000
 +
|Wonder
 +
|XT
 +
|1989-06-01
 +
|VGA
 +
|256KB
 +
|dram
 +
|EXM5RSVGA8B1
 +
|Same as "EGA Wonder 800+" except has VGA connector instead of EGA
 
|-
 
|-
|''The Adventures of Willy Beamish''
+
|VGA Edge-16
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (CD version only)|| || || || Yes ||  
+
|109008500
 +
|Wonder
 +
|ISA
 +
|1990-03-20
 +
|SVGA
 +
|256/512KB
 +
|dram
 +
|EXM1024V5
 +
|
 
|-
 
|-
|''Air Power: Battle in the Skies''
+
|VGA Wonder
|aka ''Air Power''. Run 'AIRPOWER.EXE ?' to change audio settings|| || || || ||
+
|1090009510
 +
|Wonder 2
 +
|ISA
 +
|1990-10-29
 +
|SVGA
 +
|256/512KB
 +
|dram
 +
|EXMVGADM1
 +
|Repackaged as "VGA Basic-16"
 
|-
 
|-
|''Alien Breed''
+
|VGA Wonder+
|MT-32 driver can play either music or sound effects but not both simultaneously. DOS version has unique soundtrack|| Yes || || || ||AdLib OPL2
+
|1090012220
 +
|Wonder 2
 +
|ISA
 +
|1990-10-29
 +
|SVGA
 +
|256/512KB
 +
|VRAM
 +
|EXMVGAVM1
 +
|Rebranded as VGA Wonder XL
 
|-
 
|-
|''Altered Destiny''
+
|VGA 800
| || || || || ||  
+
|?
 +
|Wonder 2
 +
|ISA
 +
|1990-09-20
 +
|SVGA
 +
|256/512KB
 +
|dram
 +
|EXMVGADM2P1
 +
|
 
|-
 
|-
|''Amazon: Guardians of Eden''
+
|VGA Charger
| Delete 'AM.CFG' to change audio settings|| || Yes || || ||  
+
|1090010400
 +
|Wonder 2
 +
|ISA
 +
|1991-07-29
 +
|SVGA
 +
|256/512KB
 +
|dram
 +
|EXMBVGA
 +
|Repackaged as "VGA Integra" PN: 109P014210
 
|-
 
|-
|''American Gladiators'' (1992)
+
|VGA Stereo·F/X
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
+
|1090013110
 +
|Wonder 2
 +
|ISA
 +
|1991-08-22
 +
|SVGA
 +
|512/1024KB
 +
|dram
 +
|EXMVGAFX
 +
|Integrated Sound Blaster 1.5
 
|-
 
|-
|''An American Tail: The Computer Adventures of Fievel and His Friends''
+
|VGA Wonder XL24
|aka ''An American Tail: Fievel Goes West''|| || || || ||  
+
|1092414310
 +
|Wonder 2
 +
|ISA
 +
|1991-07-26
 +
|High color
 +
|512/1024KB
 +
|dram
 +
|EXMVGAXLV1
 +
|Repackaged as "VGA 1024DXL"
 
|-
 
|-
|''The Ancient Art of War in the Skies''
+
|VGA 1024D
| || || || || ||  
+
|1090014410
 +
|Wonder 2
 +
|ISA
 +
|1992-12-07
 +
|High color
 +
|512/1024KB
 +
|dram
 +
|EXMBVGA1M
 +
|
 +
|}
 +
 
 +
== ATi Mach series ==
 +
 
 +
The ATi '''Mach''' line was a series of [[2D computer graphics|2D graphics accelerators]] for [[personal computer]]s developed by [[ATI Technologies]]. It became an extension (and eventual successor) to the ATI Wonder series of cards. The first chip in the series was the ATi Mach8. It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts. Being one of the first graphics accelerator chips on the market, the Mach8 did not have an integrated VGA core. In order to use the first Mach8 coprocessor cards, a separate VGA card was required. This made ownership considerably expensive. A temporary solution was presented with the ATi Graphics Ultra/Vantage cards, which combined an ATi 8514 Ultra and VGA Wonder+ into a single card (though using discrete ICs). The Mach32 chip was the follow-up to the Mach8, which finally featured an integrated VGA core, true colour support and a 64-bit datapath to internal memory.
 +
 
 +
===Mach 8===
 +
 
 +
''Released: 1990''
 +
*[[IBM 8514|IBM 8514/A]] clone
 +
*Support for up to 8-bit color modes
 +
*Optional VGAWonder 2 (28800) graphics core (with dedicated 256–512&nbsp;KB DRAM)
 +
*512&nbsp;KB or 1&nbsp;MB available with either DRAM or VRAM
 +
*Port: ISA, MCA
 +
The Mach 8 chip was used on the following ATI products:
 +
:{| class="wikitable"
 
|-
 
|-
|''Another World''
+
! scope="col"|Product Name
|aka ''Out of This World''. American DOS version (''Out of This World'') only. MT-32 soundtrack lacks music (exclusively uses CM-series/LAPC-I's extra sound effects)|| || Yes || || ||Commodore Amiga
+
! scope="col"|Part Number
 +
! scope="col"|GPU Chip
 +
! scope="col"|Bus
 +
! scope="col"|FCC Date
 +
! scope="col"|Mode
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''Archer Maclean's Pool''
+
|8514 Ultra
|aka ''Pool Shark''. Run 'POOL/POOL256.EXE m2 [language]' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
+
|109-00113-20
 +
|Mach8
 +
|ISA
 +
|1991-01-23
 +
|8514
 +
|1 MB
 +
|VRAM
 +
|EXMULTRA1
 +
|
 
|-
 
|-
|''Are We There Yet?''
+
|Graphics Ultra
| || || || || ||  
+
|109-00115-40
 +
|Mach8 + Wonder2
 +
|ISA
 +
|1991-03-29
 +
|VGA + 8514
 +
|512KB +1MB
 +
|VRAM
 +
|EXMCOMBOVM
 +
|
 
|-
 
|-
|''Armored Fist''
+
|Graphics Ultra
|LCD display message on some releases incorrectly identifies game as ''Ultrabots''|| || || || ||AdLib OPL2
+
|10911550
 +
|Mach8 + Wonder2
 +
|ISA
 +
|1992-04-27
 +
|VGA + 8514
 +
|512KB +1MB
 +
|VRAM
 +
|EXMCOMBOVM1
 +
|Repackaged as VGA Wonder GT
 
|-
 
|-
|''Armour-Geddon''
+
|8514/Ultra AT BUS
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| || Yes || Yes || ||
+
|109-00117-10
 +
|Mach8
 +
|ISA
 +
|1991-02-28
 +
|8514
 +
|1 MB
 +
|VRAM
 +
|EXM8514VMAT1
 +
|
 
|-
 
|-
|''Ashes of Empire''
+
|8514/Ultra MCA
| || || Yes || || ||Commodore Amiga
+
|109-00116 ?
 +
|Mach8
 +
|MCA
 +
|1991-10-22
 +
|8514
 +
|1 MB
 +
|VRAM
 +
|EXM8514MC
 +
|
 
|-
 
|-
|''Astro Chicken''
+
|8514 Vantage AT
|Standalone promotional version of mini-game from ''Space Quest III: The Pirates of Pestulon''|| Yes || || || ||
+
|109-00119-10
 +
|Mach8
 +
|ISA
 +
|1991-02-27
 +
|8514
 +
|1 MB
 +
|dram
 +
|EXMVANAT1
 +
|
 
|-
 
|-
|''ATAC: The Secret War Against Drugs''
+
|Graphics Vantage
|Use in-game menu to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||  
+
|109-00118-40
 +
|Mach8 + Wonder2
 +
|ISA
 +
|1992-04-27
 +
|VGA + 8514
 +
|512KB +1MB
 +
|dram
 +
|EXMCOMBODM1
 +
|
 +
|}
 +
 
 +
===Mach 32===
 +
 
 +
''Released: 1992''
 +
*[[32-bit]] [[graphical user interface|GUI]] accelerator with basic [[DOS]] support
 +
*Limited [[VESA BIOS Extensions|VESA VBE]] support
 +
*Support for 15&nbsp;bbp, 16&nbsp;bbp and 24&nbsp;bbp colour modes added
 +
*Video memory: 1 or 2&nbsp;MB [[Dynamic random access memory|DRAM]] or [[Dynamic random access memory#Video DRAM .28VRAM.29|VRAM]]
 +
*Memory interface: [[64-bit]]
 +
*Port: [[Industry Standard Architecture|ISA]], [[Extended Industry Standard Architecture|EISA]], [[VESA local bus|VLB]], [[Peripheral Component Interconnect|PCI]], [[Micro Channel Architecture|MCA]]
 +
*Integrated VGA core
 +
*100% compatible with IBM 8514/A
 +
*Many cards have upgradeable RAMDAC options:
 +
**DIP28 package: ati-68830 @ 85Mhz (Non-interlaced up to 1280x1024x8bit)
 +
**PL84 package: ati-68875 ( or TI 34075-135FN, TI 34076-135FN ) @ 135Mhz
 +
 
 +
 
 +
The Mach 32 chip was used on the following ATI products:
 +
:{| class="wikitable"
 
|-
 
|-
|''AV-8B Harrier Assault''
+
! scope="col"|Product Name
|Reinstall to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||  
+
! scope="col"|Part Number
 +
! scope="col"|GPU Chip
 +
! scope="col"|Bus
 +
! scope="col"|FCC Date
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''B-17 Flying Fortress''
+
|Graphics Ultra Pro
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||  
+
|109-00189-40
 +
|Mach32-03 / -06
 +
|ISA
 +
|1992-08-11
 +
|1/2MB
 +
|VRAM
 +
|EXM688VM1
 +
|
 
|-
 
|-
|''Baby Jo in: "Going Home"''
+
|Graphics Ultra+
|Run 'BABY.EXE 3' for MT-32 output. DOS version lacks sound effects|| || || || ||Commodore Amiga
+
|109-00193-40
 +
|Mach32-06
 +
|ISA
 +
|1992-08-18
 +
|1/2MB
 +
|dram
 +
|EXM688DM1
 +
|
 
|-
 
|-
|''Back to the Future Part II''
+
|Graphics Ultra Pro
| || || Yes || || ||Commodore Amiga
+
|109-19100-30
 +
|Mach32-03 / -06
 +
|EISA
 +
|1992-12-14
 +
|1/2MB
 +
|VRAM
 +
|EXM688VME1
 +
|
 
|-
 
|-
|''Back to the Future Part III''
+
|Graphics Ultra Pro
|Run 'CHAIN.COM r' for MT-32 output. MT-32 driver plays music only.  DOS version soundtrack is based on Commodore 64 version|| Yes || || || || Commodore 64
+
|109-00195-30
 +
|Mach32-03 / -06
 +
|VLB
 +
|1993-02-17
 +
|1/2MB
 +
|VRAM
 +
|EXM195
 +
|
 
|-
 
|-
|''Bad Blood''
+
|Graphics Wonder
| || Yes || || || ||AdLib OPL2
+
|109-22800-10
 +
|Mach32-06
 +
|ISA
 +
|1993-03-12
 +
|1 MB
 +
|dram
 +
|EXM228
 +
|
 
|-
 
|-
|''Balance'' (1993)
+
|Graphics Ultra Pro
|Game has unique AdLib and MIDI soundtracks|| Yes || || || ||Roland SC-55 (MIDI)
+
|109-19200-20
 +
|Mach32-03 / -06
 +
|MCA
 +
|1993-08-30
 +
|1/2MB
 +
|VRAM
 +
|EXM192
 +
|
 
|-
 
|-
|''The Bard's Lore: The Warrior and the Dragon''
+
|Graphics Wonder
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
+
|109-22900-20
 +
|Mach32-06
 +
|VLB
 +
|1993-09-13
 +
|1/2MB
 +
|dram
 +
|EXM229
 +
|
 
|-
 
|-
|''The Bard's Lore II: The Dark Tower''
+
|Graphics Ultra CLX
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
+
|109-00196-30
 +
|Mach32-06
 +
|VLB
 +
|1993-10-20
 +
|1/2MB
 +
|dram
 +
|EXM196
 +
|
 
|-
 
|-
|''The Bard's Quest: Dungeons of the Unknown''
+
|Graphics Ultra XLR
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||  
+
|109-19500-50
 +
|Mach32-06 / -LX
 +
|VLB
 +
|1993-11-17
 +
|1/2MB
 +
|VRAM
 +
|EXM195a
 +
|LX supported fewer ram types
 
|-
 
|-
|''The Bard's Tale Construction Set''
+
|Graphics Ultra Pro
| || Yes || Yes || || ||  
+
|109-23000-10
 +
|Mach32-AX
 +
|PCI
 +
|1994-04-11
 +
|1/2MB
 +
|VRAM
 +
|EXM230a
 +
|AX supported PCI
 
|-
 
|-
|''The Bard's Tale III: Thief of Fate''
+
|Graphics Wonder
| Run 'THIEF.EXE cfg' to change audio settings. DOS version features additional music track (intro)|| Yes || || || ||Apple II
+
|109-23400-00
 +
|Mach32-06
 +
|VLB
 +
|1994-02-22
 +
|1/2MB
 +
|dram
 +
|EXM234
 +
|OEM as "VGA 1024 VLB"
 
|-
 
|-
|''Battle Chess II: Chinese Chess''
+
|Graphics Ultra Pro
| || || || || ||
+
|109-25400-xx
 +
|Mach32-AX
 +
|PCI
 +
|1995-01-17
 +
|1/2MB
 +
|dram
 +
|EXM254a
 +
|OEM as "Graphics Ultra AXO" and "PCI mach32-D". 
 +
Many revisions: -00, -20, -30, -41, -43, -50, -60
 +
|}
 +
 
 +
===Mach 64===
 +
''Released: 1994''
 +
*64-bit GUI accelerator with basic DOS support
 +
*Limited VESA VBE support
 +
*Video memory: 1, 2, 4 or 8&nbsp;MB DRAM, VRAM, or [[Dynamic random access memory#Synchronous graphics RAM .28SGRAM.29|SGRAM]]
 +
*Memory interface: 64-bit
 +
*Port: ISA, VLB, PCI
 +
*Variants:
 +
 
 +
**"Mach64 CX/210888" - Original chipset, uncommon (up to 2&nbsp;MB DRAM, or 4&nbsp;MB VRAM)
 +
**"Mach64 GX/210888GX" - Enhanced video playback capabilities
 +
**"Mach64 ET/210888ET" - Embedded???
 +
**"Mach64 CT/264CT - Cost-reduced Mach64 with integrated RAMDAC and clock chip (up to 2&nbsp;MB DRAM)
 +
**"Mach64 VT/264VT  - AMC connector (Support for TV-tuner)
 +
**"Mach64 GT/264GT 3D Rage" - 3D capabilities
 +
**"Mach64 GT-B/264GT-B [[ATI Rage II|3D Rage II]] - SDRAM & SGRAM support(up to 8&nbsp;MB)
 +
**"Mach64 LT/264LT" - Low-power mobile version of Mach64 GT
 +
 
 +
The Mach 64 chip was used on the following ATI products:
 +
[[File:Ati_Mach64_2_cards.jpg|thumb|Several Mach64 PCI graphics cards]]
 +
[[File:Ati_Mach64.jpg|thumb|Mach64 PCI made by ASUS]]
 +
 
 +
'''Mach64 GX Family:'''
 +
*Graphics Xpression (1 or 2&nbsp;MB DRAM)
 +
*Graphics Pro Turbo (2 or 4&nbsp;MB VRAM)
 +
*WinTurbo (1 or 2&nbsp;MB VRAM, non-upgradable)
 +
*Graphics Pro Turbo 1600 (fast RAMDAC,PCI-only)
 +
*XCLAIM GA (Macintosh)
 +
 
 +
'''Mach64 CT Family:'''
 +
*WinBoost (1&nbsp;MB DRAM, upgradable to 2mb)
 +
*WinCharger (2&nbsp;MB DRAM)
 +
 
 +
'''Mach64 VT Family:'''
 +
*Video Charger
 +
*Video Xpression (Mach64 VT2)
 +
*Video Xpression+ (Mach64 VT4)
 +
 
 +
'''Mach64 GT Family:'''
 +
*3D Xpression (2&nbsp;MB EDO DRAM))
 +
 
 +
'''Mach64 GT-B Family:'''
 +
*3D Charger (2&nbsp;MB EDO DRAM)
 +
*3D XPRESSION+ (2 or 4&nbsp;MB SDRAM)
 +
*3D XPRESSION+ PC2TV (TV-out)
 +
*3D Pro Turbo (2, 4, 6 or 8&nbsp;MB SGRAM)
 +
*3D Pro Turbo+ PC2TV (TV-out)
 +
*Xclaim VR - early versions (Macintosh, 2, 4 or 8&nbsp;MB SGRAM, Video-In Video-Out)
 +
*Xclaim 3D - early versions (Macintosh, 4 or 8&nbsp;MB SGRAM)
 +
*All-In-Wonder (SDRAM, TV Tuner) Could this be the EXM320 ?  Possibly related to the Tekram CaptureTV M230 / Jianbang M230
 +
 
 +
'''Important Note:''' The 3D Rage and 3D Rage II chips were also known as Mach64 GT and Mach64 GT-B respectively. The Mach64 moniker was eliminated with introduction of the 3D Rage Pro.
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
|''Battle Command''
+
! scope="col"|Product Name
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version lacks music|| || Yes || Yes || ||Commodore Amiga
+
! scope="col"|Part Number
 +
! scope="col"|GPU Chip
 +
! scope="col"|Bus
 +
! scope="col"|FCC Date
 +
! scope="col"|Clock
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''Battle Europe''
+
|Win Turbo
|aka ''Tank Armageddon/Tanke Da Juezhan''. Chinese language only|| || Yes || || ||  
+
|109-23600-10
 +
|Mach64 GX / GX2
 +
|PCI
 +
|1994-3-23
 +
|40/40
 +
|2MB / 4MB
 +
|VRAM
 +
|EXM236
 +
|
 
|-
 
|-
|''Battle Master''
+
|Graphics Xpression
|Run 'BM.EXE -[rv/rsv]' for MT-32 or combined MT-32/PC Speaker output respectively (latter requires fanmade 'BMFIX' patch)|| || Yes || || ||Commodore Amiga
+
|109-27800-10
 +
|Mach64 GX
 +
|VLB
 +
|1994-3-28
 +
|40/40
 +
|2MB
 +
|dram
 +
|EXM278
 +
|
 
|-
 
|-
|''BattleTech: The Crescent Hawk's Revenge''
+
|Graphics Xpression
| || || || || ||AdLib OPL2
+
|109-27800-10
 +
|Mach64 GX
 +
|VLB
 +
|1994-3-28
 +
|40/40
 +
|2MB
 +
|dram
 +
|EXM278
 +
|
 
|-
 
|-
|''Beneath a Steel Sky''
+
|Win Boost
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Combined MT-32/SB output requires ScummVM or [https://www.vogons.org/viewtopic.php?p=1276241#p1276241 fanmade patch]|| || Yes || Yes || || Commodore Amiga CD32
+
|109-25400-4x
 +
|Mach64 GX
 +
|PCI
 +
|
 +
|40/40
 +
|2MB
 +
|dram
 +
|EXM254a
 +
|Reused Mach32 PCB
 
|-
 
|-
|''The Berenstain Bears: Learning at Home - Volume One''
+
|Graphics Pro Turbo
| Use in-game menu to re-enable sound driver selection at startup. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|109-26900-30
 +
|Mach64 GX
 +
|VLB
 +
|1994-7-13
 +
|40/40
 +
|2MB / 4MB
 +
|VRAM
 +
|EXM269
 +
|
 
|-
 
|-
|''The Berenstain Bears: Learning at Home - Volume Two''
+
|Graphics Xpression
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|109-30200-00
 +
|Mach64 CX
 +
|PCI
 +
|1995-1-17
 +
|40/40
 +
|2MB / 4MB
 +
|dram
 +
|EXM302
 +
|
 
|-
 
|-
|''The Berenstain Bears: Treehouse Classroom''
+
|Graphics Pro Turbo
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|109-25500-20
 +
|Mach64 GX
 +
|PCI
 +
|1995-2-9
 +
|40/40
 +
|2MB / 4MB
 +
|dram
 +
|EXM255
 +
|
 
|-
 
|-
|''Best of the Best: Championship Karate''
+
|Graphics Xpression
|Enhanced re-release of ''Panza Kick Boxing''|| || Yes || || ||Atari ST
+
|109-30300-00
 +
|Mach64 GX
 +
|VLB
 +
|1995-3-15
 +
|40/40
 +
|2MB / 4MB
 +
|dram
 +
|EXM301
 +
|
 
|-
 
|-
|''Betrayal'' (1990)
+
|Graphics Pro Turbo 1600
|Run 'BETRAYAL.BAT /r' for MT-32 output|| || Yes || || ||Commodore Amiga
+
|109-33200-10
 +
|Mach64 GX
 +
|PCI
 +
|1995-6-13
 +
|40/40
 +
|4MB
 +
|VRAM
 +
|EXM332
 +
|Optional Apple Display, Faster Ramdac
 
|-
 
|-
|''Betrayal at Krondor''
+
|Win Charger
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patches for combined GM/SB output|| || || || Yes ||Roland SC-55
+
|109-33300-10
 +
|Mach64 GX
 +
|PCI
 +
|1995-07-20
 +
|40/40
 +
|2MB
 +
|EDO
 +
|EXM321
 +
|1280 x 1024 NI Unexpected EXM
 
|-
 
|-
|''Betrayed Alliance: Book 1''
+
|Xclaim GA
|Version 1.3.x only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|109-32900-10
 +
|Mach64 GX
 +
|PCI
 +
|1995-11-27
 +
|40/40
 +
|2MB / 4MB
 +
|VRAM
 +
|EXM329
 +
|Apple Display
 
|-
 
|-
|''The Beverly Hillbillies''
+
|Graphics Pro Turbo
| || || || || ||  
+
|109-28100-00
 +
|Mach64 GX
 +
|ISA
 +
|1996-2-14
 +
|40/40
 +
|2MB / 4MB
 +
|VRAM
 +
|EXM281
 +
|
 
|-
 
|-
|''Biing! Sex, Intrigue and Scalpels''
+
|Win Charger
|aka ''Biing! Sex, Intrigen und Skalpelle''. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55
+
|109-32100-20
 +
|Mach64 CT
 +
|PCI
 +
|1995-7-20
 +
|40/40
 +
|2MB
 +
|EDO
 +
|EXM321
 +
|Integrated RAMDAC
 
|-
 
|-
|''Bill Elliott's NASCAR Challenge''
+
|Win Boost
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||  
+
|109-33100-10
 +
|Mach64 VT
 +
|PCI
 +
|1995-7-20
 +
|40/40
 +
|2MB
 +
|EDO
 +
|EXM331
 +
|
 
|-
 
|-
|''Billy the Kid''
+
|Video Xpression
|aka ''The Legend of Billy the Kid''. German language only. Run 'HUGE.EXE /i' to change audio settings|| Yes || Yes || || ||
+
|109-34000-10
 +
|Mach64 VT / VT2
 +
|PCI
 +
|1996-7-9
 +
|62/62
 +
|2MB / 4MB
 +
|EDO
 +
|EXM340
 +
|Board reused for "3D Xpression"
 
|-
 
|-
|''Birds of Prey''
+
|Video Xpression
| Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro|| || || Yes || ||Commodore Amiga
+
|109-36300-10
 +
|Mach64 VT2
 +
|PCI
 +
|1996-6-6
 +
|62/62
 +
|2MB / 4MB
 +
|EDO
 +
|EXM363
 +
|
 
|-
 
|-
|''BloodNet''
+
|Video Xpression+
| || || || || ||Roland SC-55
+
|109-40600-10
 +
|Mach64-VT4
 +
|PCI
 +
|1998
 +
|62/62
 +
|2,4,8 MB
 +
|EDO
 +
|n/a
 +
|Same board as 3D Rage IIC PCI
 +
|}
 +
 
 +
== ATi Rage series ==
 +
[[File:Ati_3D_Rage_II.jpg|thumb|Rage 3D II PCI]]
 +
[[File:Rage_LT_Pro.jpg|thumb|Rage LT Pro]]
 +
[[File:ATIRage128Pro.JPG|thumb|Rage 128 Pro OEM]]
 +
[[File:Rage_128_Pro_16MB.jpg|thumb|Rage 128 16MB]]
 +
 
 +
''Work in progress''
 +
 
 +
 
 +
===== 3D Rage =====
 +
 
 +
The first generation 3D RAGE chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration.  Part number on the GPU suggest the name Mach64-GT.  Appears to be pin compatible with Mach64-VT4 series chips, but was the first accelerator that was no longer register compatible with the 8514/A.
 +
Features:
 +
* 64bit Memory Access
 +
* DirectX 5.0 Support
 +
* 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel per clock and 1 Texel every other clock
 +
 
 +
The reason for the Rage name change was:
 +
:''As the COMDEX 1995 launch approached ATI learned that S3 was planning to release their ViRGE 3D accelerator at the same time. Phil Eisler, the manager of the new chip wasn’t thrilled about launching a product called the ATI 264GT at the same time. So, he started searching for a name with some energy behind it to compete with ViRGE.''
 +
 
 +
===== 3D Rage II =====
 +
 
 +
The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage accelerator offering better 3d performance.  Early 3D Rage II chips have part numbers that suggest a continuation of the same family: Mach64-GT2.  The Rage II chip supported single-cycle EDO memory & high-speed SGRAM. Later revisions switch to an "R2" naming convention for Rage II chip family.  These revisions boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback, and AGP support.
 +
 
 +
Features:
 +
* 64bit Memory Access
 +
* DirectX 5.0 Support
 +
* No Hardware Open GL Support
 +
* 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel per clock and 1 Texel every other clock
 +
 
 +
Period Correct CPUs:
 +
* Pentium P54C, MMX
 +
* Pentium II with 66Mhz bus
 +
* K6 & Cyrix 6x86
 +
 
 +
GPU Competitors at Release:
 +
* Matrox Millenium (G200) or Mystique (G220)
 +
* Nvidia Riva 128
 +
* 3d Labs Permedia 2
 +
* Rendition Verite 2100
 +
* Number 9 Ticket To Ride
 +
 
 +
Contemporary Review:
 +
https://www.tomshardware.com/reviews/3d-accelerator-card-reviews,42-3.html
 +
:''A very good 3D paired with a very good 2D performance, the support of 4 and 8 MB onboard RAM, hence the support of up to 1280x1024 3D resolution and last but not least the optional TV output make this card a very good all-round solution, appealing to gamers as well as professionals ... as long as you don't require OpenGL.  If you plan on using the XPERT card in a Socket 7 system, you'll be pleased to hear that the 3D performance isn't bad even with slower CPUs, however, the Diamond Stealth and cards with NVidia's Riva 128 are faster. You've got to be careful using an XPERT card as AGP version with a Socket 7 board that uses VIA's Apollo VP3 chipset, because you'll face some serious compatibility as well as performance problems. These problems don't occur if you are using the PCI version with these boards.
 +
''
 +
 
 +
Rage IIC was a low end part released along side of the Rage Pro. 
 +
Rage IIC performed similarly to S3 Trio3D or S3 Virge GX2.
 +
Mach64 VT4 appears to be very similar to the Rage IIC, but only seen with EDO memory.  They both use BIOS labeled "Rage IIC".
 +
 
 +
===== 3D Rage Pro =====
 +
Released in the latter half of 1997, the Rage Pro was a major improvement on ATI's previous Rage II chip. Improvements include an increased texture cache size (now at 4 KB) allowing for improved texture filtering, as well as an integrated triangle setup engine that improved performance on CPU bound systems. It is the first ATI chip (and among the earliest graphics chips) to fully support AGP bus features, including execute mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter alpha textures, resulting in transparent textures still having a rough appearance. Performance-wise, it is very similar to 3Dfx's original Voodoo Graphics chipset. The Rage Pro was very popular with OEMs and up until the late 2000s, it was integrated into many server motherboards.
 +
 
 +
The Rage Pro is also the last chip to support ATI's CIF application programming interface. It is also ATI's last chip with Windows 3.1x support.
 +
 
 +
Features:
 +
* DirectX 6.0 Support
 +
* Open GL 1.1 Support
 +
* 1 Pixel Shader, 1 Texture Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel and 1 Texel every clock
 +
* 64bit Memory Access
 +
* Apple versions supported WRAM and an external 250MHz ramdac
 +
 
 +
Period Correct CPUs:
 +
* Pentium MMX
 +
* Pentium II
 +
* K6 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* 3Dfx Voodoo
 +
* 3Dfx Voodoo Rush
 +
* SiS 6326
 +
* Nvidia Riva 128
 +
* 3d Labs Permedia 2
 +
* Rendition Verite 2100
 +
* NEC PowerVR
 +
 
 +
Contemporary Review:
 +
https://www.tomshardware.com/reviews/3d-accelerator-review-step,51-34.html
 +
:''So what's with the ATI Rage Pro chip? I can't help it, but this chip lacks in too many cases to be worth a recommendation. It does not support GLQuake's or Quake II's OpenGL engine, it has obvious problems with Direct3D, it has got only very weak support of professional OpenGL under NT, so that it doesn't leave much else than it's excellent 2D performance in combination with its video in/out features. However, if I want the best 2d performer with the best picture quality and the best RAM DAC I rather go for a Matrox Millennium II. The Rage Pro is neither fish nor meat, it's no gamer's card, but it's also not really a professional card either. So what is it?
 +
''
 +
 
 +
Later drivers fixed many of the early compatibility issues.  Alpha blended textures was never implemented, which caused poor image quality on some games.
 +
Rage Pro works with Quake if you set Windows to 64K color mode first.
 +
 
 +
Rage LT Pro was based on Rage Pro.  It had reduced power consumption, power management features and TV Out.
 +
 
 +
Rage Mobility added iDCT video compression and further power management improvements.
 +
 
 +
===== Rage 128 =====
 +
Upgraded chip with 128 internals.
 +
 
 +
Features:
 +
* DirectX 6.0 Support
 +
* Open GL 1.2 Support
 +
* 2 Pixel Shader, 2 Texture Units, 2 ROPs
 +
* Rage 128 GL has 128 bit Memory Access, Rage 128 VR has 64 bit Memory Access
 +
* Hardware support for vertex arrays, fog and fog table support
 +
* Alpha blending, vertex and Z-based fog, video textures, texture lighting
 +
* Single clock bilinear and trilinear texture filtering and texture compositing
 +
* Perspective-correct mip-mapped texturing with chroma-key support
 +
* Vertex and Z-based reflections, shadows, spotlights, 1.00 biasing
 +
* Hidden surface removal using 16, 24, or 32-bit Z-buffering
 +
* Gouraud and specular shaded polygons
 +
* Line and edge anti-aliasing, bump mapping, 8-bit stencil buffer
 +
 
 +
Period Correct CPUs:
 +
* Pentium II 400 with 100Mhz Bus
 +
* Celeron
 +
* K6 233 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* 3Dfx Voodoo 2
 +
* 3Dfx Banshee
 +
* Savage 3D
 +
* Nvidia Riva TNT
 +
* 3d Labs Permedia 2
 +
 
 +
Contemporary Review:
 +
https://www.anandtech.com/show/205/6
 +
:''From the perspective of the Slot-1 owner who craves speed, and wishes to get the best of all worlds (2D/3D/DVD), the Rage 128 should be considered as the ideal chipset for you.  Now once your needs become a little more specific, such as greater 3D performance (Voodoo2 SLI), or greater 2D image quality (G200), then you may be forced to veer away from the Rage 128, but as a starting point, you can't go wrong with this bad boy.  Regardless of the speed of your processor, if you're a slot 1 user looking for a well-rounded 2D/3D card, the Rage 128 gets AnandTech's recommendation for the best overall all-in-one, kicking Matrox out of that seat  ...  Super7 users should be able to find much comfort in the Rage 128, it isn't a horrible performer, and it offers very few compatibility issues with Super7 chipsets, not to mention the incredible feature set the chipset itself boasts.
 +
''
 +
 
 +
===== Rage XL =====
 +
 
 +
A die shrink of the Rage Pro that runs with lower power consumption, higher frequencies and has image quality fixes.  As of 2021, new cards are being sold with this chipset, however cards manufactured after 1999 frequently have compatibility issues Socket 3 & Socket 4 PCI chipsets.
 +
 
 +
===== Rage XC =====
 +
 
 +
Released along side the XL, it seems very similar.
 +
 
 +
===== Rage 128 Pro  =====
 +
Successor to the original Rage 128 carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and an optional Rage Theater chip for composite and S-Video TV-in. The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125MHz).  Several different variants released with different clock speeds.
 +
 
 +
Sold under the following names: ''Rage Fury Pro'', ''Rage Fury MAXX''
 +
 
 +
Period Correct CPUs:
 +
* Pentium III 100 Mhz Bus
 +
* Pentium 2
 +
* K6 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* Nvidia Riva TNT2
 +
* 3Dfx Voodoo 3
 +
* Matrox G400
 +
 
 +
Contemporary Review:
 +
https://www.anandtech.com/show/389/12
 +
:''For the occasional gamer the Rage Fury Pro seems ideal but pairing the card up with a fast processor such as a Pentium III 500+ or an Athlon will most likely be doing your processor an injustice if you're concerned with gaming performance.  The "slower" processors (< P3-450) is where the card will begin to shine, especially against the more CPU dependent TNT2, especially under Direct3D.  The current limitation of performance under Quake 3 seems to be a result of the OpenGL ICD which does seem to have some room for improvement.  It wouldn't be surprising to see the Rage 128 Pro beat out the TNT2 in a few Quake 3 runs with a better ICD.
 +
''
 +
 
 +
===== Rage 6 =====
 +
The Rage 6 family was renamed to Radeon before release
 +
 
 +
===== ATI Rage GPU chart =====
 +
 
 +
''Work in progress - ATI Rage GPU chart''
 +
 
 +
This is a table of all the ATI GPU parts that were released as "RAGE" products.  Still working on the Rage Mobility Parts.
 +
 
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|GPU Part
 +
! scope="col"|Name
 +
! scope="col"|Family
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|Process (nm)
 +
! scope="col"|Transistors (Mil)
 +
! scope="col"|Die Size (mm^2)
 +
! scope="col"|Max Clock (MHz)
 +
! scope="col"|Max Mem (MB)
 
|-
 
|-
|''Bloodwych''
+
|215GT2CB12
|DOS version has unique soundtrack|| || Yes || || ||  
+
|Rage II
 +
|Rage2
 +
|PCI
 +
|
 +
|500
 +
|5
 +
|86
 +
|60
 +
|8
 
|-
 
|-
|''Blue Force''
+
|215GT2UB24
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||  
+
|3D Rage II+DVD
 +
|Rage2
 +
|PCI
 +
|
 +
|500
 +
|5
 +
|86
 +
|60
 +
|8
 
|-
 
|-
|''Bo Jackson Baseball''
+
|215R2QZUA21
|aka ''TV Sports: Baseball''|| || || || ||Commodore Amiga
+
|3D Rage IIc AGP
 +
|Rage2
 +
|AGP
 +
|
 +
|350
 +
|5
 +
|39
 +
|
 +
|
 
|-
 
|-
|''Bodyworks Voyager: Missions in Anatomy''
+
|215R2PZUA21
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
|3D Rage IIc PCI
 +
|Rage2
 +
|PCI
 +
|
 +
|350
 +
|5
 +
|39
 +
|
 +
|
 
|-
 
|-
|''Box Ranger''
+
|215R3DUA22
|Parody of ''Fox Ranger''. Korean language only. Run 'BOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
|3D Rage Pro AGP
 +
|RagePro
 +
|AGP
 +
|1997-3-1
 +
|350
 +
|8
 +
|47
 +
|75
 +
|8
 
|-
 
|-
|''Bram Stoker's Dracula''
+
|215R3PUA22
|Music and digital samples play through same device with no ability to combine devices. DOS version is unique|| || Yes || || ||Roland SC-55
+
|3D Rage Pro PCI
 +
|RagePro
 +
|PCI
 +
|1997-3-1
 +
|350
 +
|8
 +
|47
 +
|75
 +
|8
 
|-
 
|-
|''Breach 2''
+
|215R3BJA33
| || Yes || || || ||Commodore Amiga
+
|Rage Pro Turbo AGP
 +
|RagePro
 +
|AGP
 +
|
 +
|350
 +
|8
 +
|
 +
|75
 +
|8
 
|-
 
|-
|''[https://www.mobygames.com/game/83839/bridge-champion-with-omar-sharif/ Bridge Champion With Omar Sharif]''
+
|215R3PUA33
|Reinstall to change sound settings|| || || || ||
+
|Rage Pro Turbo PCI
 +
|RagePro
 +
|PCI
 +
|
 +
|350
 +
|8
 +
|
 +
|75
 +
|8
 
|-
 
|-
|''Bridge Deluxe II With Omar Sharif''
+
|215R3LASB41
|Floppy version only. Select GM driver in setup for MT-32 output|| || || || ||Roland SC-55
+
|Rage XL
 +
|RagePro
 +
|PCI/AGP
 +
|1999-1-1
 +
|250
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Bridge Master'' (1992)
+
|215R3QZSB22
| || || || || ||  
+
|Rage XC
 +
|RagePro
 +
|AGP
 +
|1999-1-1
 +
|250
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Bridge Olympiad''
+
|215R34BASA21
|aka ''Aolinpiya Qiaosai''|| || || || ||  
+
|Rage 128 GL
 +
|Rage128
 +
|
 +
|1998-8-1
 +
|250
 +
|
 +
|89
 +
|125
 +
|32
 
|-
 
|-
|''Buck Rogers: Matrix Cubed''
+
|215R34BASA22
|Delete 'MATRIX.CFG' to change audio settings|| || || || ||  
+
|Rage 128 VR
 +
|Rage128
 +
|PCI/AGP
 +
|1998-8-1
 +
|250
 +
|
 +
|89
 +
|125
 +
|8
 
|-
 
|-
|''Budokan: The Martial Spirit''
+
|215R4GASA21
| Use in-game menu to change audio settings|| Yes || || || ||  
+
|Rage 128
 +
|Rage128
 +
|PCI/AGP
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Bumpy's Arcade Fantasy''
+
|215R4GAUC21
| || || Yes || || ||Atari ST
+
|Rage 128 Pro
 +
|Rage128Pro
 +
|PCI/AGP
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
===== ATI Rage add-in boards =====
 +
 
 +
Here are tables that list Graphics add-in boards released with Rage GPUs by ATI
 +
The last two digits of the part number refer to the revision.
 +
 
 +
A part number that ends "-00" would either be an engineering sample or a first release.
 +
The next revisions of the board would be "-10", "-20", "-30" etc.  I included the version number that I saw in my research, but there are likely other revisions that I have not seen.
 +
 
 +
The tables are grouped & ordered by GPU family, but there was a lot of overlap between generations.  For example, the Video Xpression+ (109-40600-10) has copyright 1998 printed on the board, which is 2 years later than the other early Rage cards.
 +
 
 +
:{| class="filterable sortable wikitable" 
 +
! scope="col"|Card
 +
! scope="col"|Part Number
 +
! scope="col"|GPU
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|Pix:Tex/Clk
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|Core/Mem Mhz
 +
! scope="col"|Notes: DirectX 5
 
|-
 
|-
|''The Bus Empire''
+
|3D Xpression
|aka ''Bashi Diguo''. Chinese language only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || || || ||AdLib OPL2
+
|109-34000-10
 +
|Mach64-GT (Rage)
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b EDO
 +
|44/57
 +
|Later sold as "Video Charger" with "Rage II + DVD" chip
 
|-
 
|-
|''Buzz Aldrin's Race Into Space''
+
|3D Xclaim
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|109-37100-00
 +
|Rage II+DVD
 +
|PCI
 +
|1997
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SGRAM
 +
|55/66
 +
|DA15F Display Connector - Mac
 
|-
 
|-
|''Cadaver''
+
|Sun Workstation
| ''The Payoff'' expansion adds MT-32 support|| Yes || Yes || || ||Commodore Amiga
+
|109-37700-00
 +
|Rage II+DVD
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 +
|DB13W3 Display Connector - Sun
 
|-
 
|-
|''Campaign'' (1992)
+
|3D Xpression+ PC2TV
|Run 'CAMPAIGN.EXE setup' to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
+
|109-37900-00
 +
|Rage II
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b EDO
 +
|55/60
 +
|Later sold with "3D Rage II+DVD" chip
 
|-
 
|-
|''Campaign II''
+
|3D Xpression+
|Run 'CAMP2.EXE setup' to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
+
|109-38200-00
 +
|Rage II
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 +
|
 
|-
 
|-
|''Cannon Fodder''
+
|3D Xpression+ PC2TV
| || Yes || Yes || || ||Commodore Amiga
+
|109-38500-00
 +
|Rage II
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SDRAM
 +
|56/70
 +
|
 
|-
 
|-
|''Captive''
+
|All In Wonder
|MT-32 driver can play either music or sound effects but not both simultaneously. DOS version has unique soundtrack|| Yes || Yes || || ||  
+
|109-38600-10
 +
|Rage II+DVD
 +
|PCI
 +
|1997
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b EDO
 +
|55/60
 +
|TV Tuner
 
|-
 
|-
|''Car and Driver''
+
|3D Charger
|Distorted/incorrect sounds on MT-32 'old' || Yes || || Yes || ||  
+
|109-38800-00
 +
|Rage II+DVD
 +
|PCI
 +
|1996
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b EDO
 +
|55/60
 +
|Later called "3D Pro Turbo" ?
 
|-
 
|-
|''Carrier Strike: South Pacific 1942-44''
+
|3D Xclaim
| || || || || ||
+
|109-39200-00
 +
|Rage II+DVD
 +
|PCI
 +
|1997
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 +
|VGA + DA15F Display Connector - Mac
 
|-
 
|-
|''Cartooners''
+
|3D Rage II
|Reinstall to change audio settings|| Yes || || || ||Apple IIGS
+
|109-40100-00
 +
|Rage II+DVD
 +
|PCI
 +
|1997
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 +
|
 
|-
 
|-
|''Castle of Dr. Brain''
+
|Xpert@Play AGP
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|109-40200-00
 +
|Rage Pro
 +
|AGPx2
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGR
 +
|75/100
 +
|TV Out / Rev -20 (1998)
 
|-
 
|-
|''Castles'' (1991)
+
|3D Rage IIC PCI
|[https://www.youtube.com/watch?v=-ehuedWCucQ Game plays intro music track at wrong tempo with incorrect instruments]|| || || || ||  
+
|109-40600-00
 +
|Rage IIc
 +
|PCI
 +
|1998
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b EDO
 +
|75/62(?)
 +
|Rev -10 (1998) has Rage IIC or Mach64-VT4
 
|-
 
|-
|''Castles II: Siege and Conquest''
+
|All-In-Wonder Pro PCI
|Floppy version only. Delete 'CASTLES2.CFG' or hold down shift key when launching game to change audio settings
+
|109-41500-00
| || Yes |||| ||
+
|Rage Pro
 +
|PCI
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGR
 +
|75/100
 +
|TV Tuner / SGRAM
 
|-
 
|-
|''Celtic Tales: Balor of the Evil Eye''|| MT-32 driver plays music only (AdLib/SB drivers play FM sound effects)|| || || || ||
+
|Xpert@Play/Work PCI
 +
|109-41900-00
 +
|Rage Pro
 +
|PCI
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|@Play had TV Out / Rev "-10" sold with "98" suffix
 
|-
 
|-
|''Centurion: Defender of Rome''
+
|Memory Addon
|Run 'CENTURIO.EXE roland' for MT-32 output|| Yes || || || ||  
+
|109-42000-00
 +
|Rage Pro
 +
|
 +
|
 +
|
 +
|4MB or 8MB
 +
|64m SGRAM
 +
|
 +
|
 
|-
 
|-
|''Challenge of the Five Realms''
+
|Nexus GA
| || Yes || || || ||  
+
|109-42600-00
 +
|Rage Pro
 +
|PCI
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b WRAM?
 +
|75/100
 +
|Apple Display.  external Ramdac
 
|-
 
|-
|''Champion of the Raj''
+
|Xclaim VR PRO
| || Yes || Yes || || ||  
+
|109-43100-00
 +
|Rage Pro
 +
|PCI
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|Apple Display
 
|-
 
|-
|''Champions of Krynn''
+
|OEM 3D Rage Pro
| Delete 'KRYNN.CFG' to change audio settings|| Yes || || || ||  
+
|109-43200-10
 +
|Rage Pro
 +
|AGPx2
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|Gateway & Compaq
 
|-
 
|-
|''Championship Manager''
+
|All In Wonder Pro
| Run 'EUROPE.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
+
|109-44600-00
 +
|Rage Pro
 +
|AGPx2
 +
|1997
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|TV Tuner / Rev -30 (1998) "Turbo"
 
|-
 
|-
|''Championship Manager 93/94''
+
|Xpert LCD
| Run 'CMEXE/CM94.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
+
|109-45400-00c
 +
|Rage LT Pro
 +
|AGPx2
 +
|1998
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|Laptop Chip with VGA & Digital Output
 
|-
 
|-
|''The Chaos Engine''
+
|Xpert XL
|aka ''Soldiers of Fortune''. Music and digital samples play through same device with no ability to combine devices|| || || || ||Commodore Amiga
+
|109-46200-00
 +
|Rage Pro
 +
|AGPx2
 +
|1997
 +
|1:1
 +
|4,8 MB
 +
|64b EDO
 +
|75/62.8
 +
|4 or 8 chip EDO / 32b if 4 chip?
 
|-
 
|-
|''Chip's Challenge''
+
|Xpert LCD
| DOS version only|| || Yes || || ||Atari Lynx
+
|109-47200-00
 +
|Rage LT Pro
 +
|AGPx2
 +
|1998
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|Laptop Chip with Dual VGA
 
|-
 
|-
|''Christmas Carnage''
+
|3D Rage IIC AGP
|aka ''Xmas Carnage''. German language only|| || Yes || || ||
+
|109-48300-00
 +
|Rage IIc
 +
|AGPx2
 +
|1998
 +
|1 : ½
 +
|2,4,8 MB
 +
|32b EDO (?)
 +
|75/62(?)
 +
|4 chip EDO. 
 
|-
 
|-
|''Christmas Creepers''
+
|Workstation OEM ?
|Special 4-level Christmas themed demo version of ''Creepers''|| || || || ||
+
|109-48400-00
 +
|Rage Pro
 +
|AGPx2
 +
|1999
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|Rev "-10"
 
|-
 
|-
|''Chronicles of the Sword''
+
|3D Rage IIC AGP
| || || || || ||Roland SC-55
+
|109-49300-00
 +
|Rage IIc
 +
|AGPx2
 +
|1998
 +
|1 : ½
 +
|2,4,8 MB
 +
|2 chip SDRAM
 +
|75/83
 +
|Low End OEM.  32bit?  Rev"-01"
 
|-
 
|-
|''Circuit's Edge''
+
|Xpert@Work AGP
| || || || || ||AdLib OPL2
+
|109-49800-10
 +
|Rage Pro
 +
|AGPx2
 +
|1998
 +
|1:1
 +
|4,8,16 MB
 +
|64b SDRAM
 +
|75/ 75
 +
|Also built with LT & XL chips.  Rev "-11"
 
|-
 
|-
|''Cisco Heat''
+
|All-In-Wonder Pro
|aka ''Cisco Heat: All American Police Car Race.'' DOS version soundtrack is based on Amiga version|| || Yes || || || Commodore Amiga
+
|109-50200-01
 +
|Rage Pro
 +
|AGPx2
 +
|1998
 +
|1:1
 +
|4,8,16 MB
 +
|64b SGRAM
 +
|75/100
 +
|TV Tuner / SDRAM model
 
|-
 
|-
|''The Classic 5''
+
|Rage Fury / Rage Magnum
|Board game compilation (backgammon, bridge, checkers, chess and go)|| || || || ||
+
|109-50500-00
 +
|Rage 128 GL
 +
|AGPx2
 +
|1999
 +
|2:1
 +
|8,16,32 MB
 +
|128b SGRAM
 +
|80/120
 +
|Rev "-10" & "-11"
 
|-
 
|-
|''Clive Barker's Nightbreed: The Action Game''
+
|Xpert 128
|aka ''Night Breed''. Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has unique MT-32 soundtrack|| || Yes || || ||  
+
|109-51800-01
 +
|Rage 128 GL
 +
|AGPx2
 +
|1998
 +
|2:1
 +
|16 MB
 +
|128b SDRAM
 +
|90/90
 +
|Rev "-40" has mac bios
 
|-
 
|-
|''Clive Barker's Nightbreed: The Interactive Movie''
+
|Rage Fury / Rage Magnum
|Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has unique MT-32 soundtrack|| || Yes || || ||  
+
|109-51900-01
 +
|Rage 128 GL
 +
|AGPx2
 +
|1998
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|90/90
 +
|Rev "-31" (2000)
 
|-
 
|-
|''Code: Europe''
+
|Xpert 99
| || || || || ||
+
|109-52000-00
 +
|Rage 128 VR
 +
|AGPx2
 +
|1998
 +
|2:1
 +
|8 MB
 +
|64b SDRAM
 +
|80/125
 +
|Rev "-01" and "-31" (2000)
 
|-
 
|-
|''Codename: ICEMAN''
+
|Xpert 2000 Pro
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
+
|109-52100-00
 +
|Rage 128 GL
 +
|AGPx2
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|75/75
 +
|Funky L Card.  Rev "-10" (2000)
 
|-
 
|-
|''The Colonel's Bequest''
+
|All-In-Wonder Pro
|aka ''The Colonel's Bequest: A Laura Bow Mystery''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
+
|109-52300-10
 +
|Rage Pro
 +
|PCI
 +
|1998
 +
|1:1
 +
|4,8,16 MB
 +
|64b SDRAM
 +
|75/75
 +
|TV Tuner / SDRAM model
 
|-
 
|-
|''Comanche 2''
+
|3D Rage IIC AGP
|aka ''Comanche 2.0''. Standalone version of ''Comanche'' portion of ''Werewolf vs. Comanche''|| || || || ||AdLib OPL2
+
|109-52800-00
 +
|Rage IIc
 +
|AGPx2
 +
|1998
 +
|1 : ½
 +
|2,4,8 MB
 +
|64b SDRAM
 +
|75/83
 +
|4 chip SDRAM.  Rev "-10" (1999)
 
|-
 
|-
|''Comanche: Maximum Overkill''
+
|All-In-Wonder 128
|Expansions feature additional music tracks|| || || || ||AdLib OPL2
+
|109-52900-00
 +
|Rage 128 GL
 +
|AGPx2
 +
|1998
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|90/90
 +
|TV Tuner 8 ram chips.  Revs "-02", "-04"
 
|-
 
|-
|''Command H.Q.''
+
|All-In-Wonder 128
| || || || || ||AdLib OPL2
+
|109-53000-00
 +
|Rage 128 GL
 +
|PCI
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|90/90
 +
|TV Tuner 8 ram chips
 
|-
 
|-
|''Companions of Xanth''
+
|All-In-Wonder 128
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'XANTH.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||  
+
|109-53400-11
 +
|Rage 128 GL
 +
|AGPx2
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|90/90
 +
|TV Tuner 4 ram chips.  Rev "-12"
 
|-
 
|-
|''Conan: The Cimmerian''
+
|Xpert LCD
| || || Yes || || ||  
+
|109-55700-00
 +
|Rage LT Pro
 +
|AGPx2
 +
|1999
 +
|1:1
 +
|4,8,16 MB
 +
|64b SDRAM
 +
|75/75
 +
|Laptop Chip with VGA & Digital Output.  Rev "-01" (1999)
 
|-
 
|-
|''Conquests of Camelot: The Search for the Grail''
+
|Rage Orion (Mac)
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
+
|109-57400-10
 +
|Rage 128 GL
 +
|PCI
 +
|1998
 +
|2:1
 +
|16 MB
 +
|64b & 128b SDRAM
 +
|90/90
 +
|Sold for PC as Rage 128 VR & Xclaim VR 128 w/ Ext TV tuner.  Rev "-31" (2000)
 
|-
 
|-
|''Conquests of the Longbow: The Legend of Robin Hood''
+
|Nexus 128 (Mac)
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|109-57500-00
 +
|Rage 128 GL
 +
|PCI
 +
|1998
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|90/90
 +
|
 
|-
 
|-
|''Contraption Zack''
+
|OEM Rage 128 Pro
|aka ''Contraptions''. Reinstall to change audio settings|| || || || ||  
+
|109-60600-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|134/134
 +
|16MB & 64b bus if only 2 chips are populated
 
|-
 
|-
|''Cool Croc Twins''
+
|Rage Fury Pro / Rage Magnum
| || Yes || || || ||Commodore Amiga
+
|109-61300-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SGRAM
 +
|118/140
 +
|Optional TV Out
 
|-
 
|-
|''Corporation''
+
|3D Rage IIC PCI
| DOS version has unique soundtrack|| Yes || Yes || || ||
+
|109-61800-10
 +
|Rage IIc
 +
|PCI
 +
|1999
 +
|1 : ½
 +
|2,4,8 MB
 +
|2 chip SDRAM
 +
|75/83(?)
 +
|Low End OEM.  32bit?
 
|-
 
|-
|''Cover Girl Strip Poker''
+
|Rage XC
|aka ''Cover Girl Poker''. DOS version has unique soundtrack. CD version has optional alternate Red Book audio soundtrack (plays CDTV soundtrack)|| Yes || || || ||AdLib OPL2
+
|109-62800-10
 +
|Rage XC
 +
|AGPx2
 +
|1999
 +
|2:1
 +
|4 / 8 MB
 +
|32b / 64b SDRAM
 +
|75/83(?)
 +
|Low End OEM
 
|-
 
|-
|''Creepers''
+
|Xclaim Dual Rage 128 Pro
| || || Yes || || ||  
+
|109-63000-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|120/120
 +
|DVI and VGA / 8 Ram chips / G4 Apple Only?
 
|-
 
|-
|''Crisis in the Kremlin'' (1991)
+
|Rage Fury Pro
|Edit 'KREMLIN.CFG' to read 'SOUND=ROLAND' for MT-32 output|| Yes || || || ||  
+
|109-63100-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|2:1
 +
|16, 32MB
 +
|128b SGRAM
 +
|118/140
 +
|
 
|-
 
|-
|''Cruise for a Corpse''
+
|Rage 128 PRO
| aka ''Croisiere Pour un Cadavre''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
+
|109-63200-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|2000
 +
|2:1
 +
|16 MB
 +
|128b SDRAM
 +
|120/120
 +
|4Chip Ram , Optional TV Out, Rage Theater
 
|-
 
|-
|''Crusade''
+
|All-In-Wonder 128 PRO
|Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. GM soundtrack has note cut-off issues on original SC-55/mkII that are not present on SC-88|| || Yes || Yes || ||Roland SC-88 (SC-55 Map)
+
|109-65600-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|2000
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|120/120
 +
|4Chip Ram , TV Tuner
 
|-
 
|-
|''Curse of Enchantia''
+
|Xpert 2000 PRO
|DOS version has unique MT-32 soundtrack. CM-series/LAPC-I provides extra sound effects (refer sliding window in first room)|| Yes || Yes ||  || ||  
+
|109-65700-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|2:1
 +
|32 MB
 +
|128b SDRAM
 +
|118/118
 +
|Funky L Card
 
|-
 
|-
|''Cyber Empires''
+
|Xpert 2000
|aka ''Steel Empire''. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version has unique soundtrack|| Yes || Yes || Yes || ||
+
|109-66500-10
 +
|Rage 128 GL
 +
|AGPx2
 +
|1999
 +
|2:1
 +
|32 MB
 +
|64b SDRAM
 +
|118/118
 +
|
 
|-
 
|-
|''Cybercon III''
+
|Rage XL AGP
| || || Yes || || ||Atari ST
+
|109-66700-00
 +
|Rage Pro XL
 +
|AGPx2
 +
|1999
 +
|1:1
 +
|4,8,16 MB
 +
|64b SDRAM
 +
|83/83
 +
|4 chip SDRAM / XPERT 98
 
|-
 
|-
|''D-Day'' (1992)
+
|Rage XL AGP
| || || || || ||Atari ST
+
|109-66900-00
 +
|Rage Pro XL
 +
|AGPx2
 +
|1999
 +
|1:1
 +
|4,8,16 MB
 +
|32b SDRAM
 +
|83/83
 +
|2 chip SDRAM
 
|-
 
|-
|''Daemonsgate''
+
|Rage Fury MAXX
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Composers: Ian Howe & Barry Leitch || || Yes || Yes || ||  
+
|109-67300-10
 +
|Rage 128 Pro
 +
|AGPx4
 +
|1999
 +
|4:2
 +
|64 MB
 +
|2 x 128b SGRAM
 +
|125/143
 +
|Dual Chip & Ram / Alternate frame rendering
 
|-
 
|-
|''The Dagger of Amon Ra''
+
|Xpert@Play 2000 ?
|aka ''Roberta Williams' Laura Bow in The Dagger of Amon Ra''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|109-68100-01
 +
|Rage 128 GL
 +
|AGPx2
 +
|2000
 +
|2:1
 +
|32 MB
 +
|64b SDRAM
 +
|103/103
 +
|TV Out
 
|-
 
|-
|''Danger Zone'' (1993)
+
|Rage 128 Pro
|aka ''Last Hope/Yixianshengjī''. Select 'General MIDI' option in audio settings for MT-32 output and 'MT32/CM32' for GM output|| || || || ||Roland SC-55
+
|109-70400-10
 +
|Rage 128 Pro
 +
|PCI
 +
|1999
 +
|2:1
 +
|32MB
 +
|128b SDRAM
 +
|118/118
 +
|
 
|-
 
|-
|''The Dark Half''
+
|Rage XL PCI
|Reinstall to change audio settings|| || || || ||  
+
|109-72300-10
 +
|Rage Pro XL
 +
|PCI
 +
|2000
 +
|1:1
 +
|4,8,16 MB
 +
|32b SDRAM
 +
|125/83
 +
|Reduced Cost Model
 
|-
 
|-
|''The Dark Queen of Krynn''
+
|Xclaim 3D PRO
|Reinstall to change audio settings|| || || || ||  
+
|109-72700-02
 +
|Rage 128 Pro
 +
|AGPx4
 +
|2000
 +
|2:1
 +
|32MB
 +
|128b SDRAM
 +
|118/118
 +
|Apple "ADC" port / 8 Chip Ram
 
|-
 
|-
|''Dark Sun: Shattered Lands''
+
|Rage 128 PRO Ultra GL
| || || Yes || || ||  
+
|109-73100-10
 +
|Rage 128 Pro2
 +
|AGPx4
 +
|2001
 +
|2:1
 +
|32MB
 +
|128b SDRAM
 +
|130/130
 +
|4 Chip Ram
 
|-
 
|-
|''Darker''
+
|Rage 128
|Run 'X.EXE mus=[2/3]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes  || Yes || ||Roland SC-55
+
|109-74400-10
 +
|Rage 128 GL
 +
|PCI
 +
|2001
 +
|2:1
 +
|16MB
 +
|64b SDRAM
 +
|118/118
 +
|
 
|-
 
|-
|''Darklands''
+
|Rage 128 PRO Ultra
|Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/SB output requires [http://www.darklands.net/man/DL_hint_Notes_sound.htm renaming sound driver files] (version 483.07 requires [http://www.darklands.net/files/dlroland.zip additional patch])|| || || Yes || ||  
+
|109-78200-00
 +
|Rage 128 Pro2
 +
|AGPx4
 +
|2000
 +
|2:1
 +
|32MB
 +
|64b/128b SDRAM
 +
|130/130
 +
|4 or 8 Chip Ram / Optional Rage Theater
 
|-
 
|-
|''Das Amt''
+
|}
|aka ''The Office''. German language floppy version only|| || || || ||Red Book Audio
+
 
 +
Rage Bios Numbers can be found here: https://web.archive.org/web/19990503172836/http://support.atitech.ca/identify/bios_list.html
 +
<br><br/>
 +
 
 +
== ATi Radeon series ==
 +
 
 +
===== R100 =====
 +
[[File:Radeon_AGP.jpg|thumb|Radeon 7200]]
 +
[[File:Radeon_7000_PCI_32MB_DDR.jpg|thumb|Radeon 7000 32MB DDR PCI]]
 +
[[File:Radeon7500agp.jpg|thumb|Radeon 7500 64MB]]
 +
The original Radeon was a Direct3D 7 visual processing unit (VPU), as ATi named it. It is a 2 pixel per clock design with 3 texture units on each of the pixel pipelines. The 166 MHz Radeon DDR (aka 7200) is competitive with GeForce 256 DDR. Clock speeds varied from 143 - 200 MHz, synchronous memory and core.
 +
 
 +
It supports environmental bump mapping (EMBM), unlike GeForce cards at the time. It has a basic form of anisotropic filtering that is high performance and offers a nice quality improvement but is highly angle-dependent and can not operate at the same time as trilinear filtering. It also offers ordered-grid supersampling anti-aliasing.
 +
 
 +
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. It is possible to enable fog table via registry tweaks but it was not officially supported.
 +
 
 +
RV100 (Radeon VE / 7000) is a chip with dual display capabilities but with reduced 3D hardware. It lacks T&L and has a single pixel pipeline. It is somewhat faster than TNT2 Ultra and G400 Max.
 +
 
 +
RV200 (Radeon 7500) is a die shrink of R100 with some improvements. It has more anisotropic filtering options and is capable of asynchronous clocking of memory and the core. The top of the line model is clocked at 290 MHz core and 230 MHz RAM, and competes with GeForce 2 Ti/Pro.  
 +
 
 +
Here are the ATI manufactured boards:
 +
 
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|Model Name
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|PCB
 +
! scope="col'|Chip
 +
! scope="col"|Clock Freq
 +
! scope="col'|RAM
 +
! scope="col"|Type
 +
! scope="col"|Clock
 +
! scope="col"|Width
 +
! scope="col"|Bandwidth
 +
! scope="col"|Note
 
|-
 
|-
|''Daughter of Serpents''
+
|Radeon DDR, LE DDR, 7200 DDR
|aka ''The Scroll'' (CD version). Floppy version only. Game must be installed to 'C:\DAUGHTER' in order to run. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||  
+
|AGP 4x
 +
|2000
 +
|109-70600-20
 +
|R100
 +
|183
 +
|32MB
 +
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|LE and 7200 had lower speeds
 
|-
 
|-
|''David Leadbetter's Greens''
+
|Radeon DDR, 7200 DDR
|aka ''David Leadbetter's Golf''. Enhanced re-release of ''MicroProse Golf''. Distorted/incorrect sounds on MT-32 'old'. DOS version has unique soundtrack|| || Yes || Yes || ||  
+
|AGP 4x
 +
|2000
 +
|109-70700-01
 +
|R100
 +
|183
 +
|64MB
 +
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|VIVO & 7200
 
|-
 
|-
|''David Wolf: Secret Agent''
+
|Radeon
| || Yes || || || ||  
+
|AGP 4x
 +
|2000
 +
|109-73500-21
 +
|R100
 +
|166
 +
|32MB
 +
|GDDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|Mac
 
|-
 
|-
|''Dawn Patrol''
+
|Radeon AIW, AIW 7200
| Run 'PATROL.EXE ?' to change audio settings|| || || || ||  
+
|AGP 4x
 +
|2000
 +
|109-73700-20
 +
|R100
 +
|166
 +
|32MB
 +
|GDDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|AIW 7200
 
|-
 
|-
|''Days of Thunder''
+
|Radeon SDR (7200 PCI)
| Run 'DOT.EXE /r' for MT-32 output|| || Yes || || ||Commodore Amiga
+
|PCI
 +
|2000
 +
|109-75700-00
 +
|R100
 +
|166
 +
|32MB
 +
|SDR
 +
|128
 +
|166
 +
|2.7 GB
 +
|
 
|-
 
|-
|''Death Gate''
+
|Radeon
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
|AGP 4x
 +
|2000
 +
|109-76200-00
 +
|R100
 +
|
 +
|32MB
 +
|GDDR
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Deathbringer''
+
|Radeon 7200
|aka ''Deathbringer: The Sword of Abaddon''. Set 'sbtype=none' in DOSBox config for MT-32 output. DOS version lacks sound effects|| Yes || || || ||Atari ST
+
|AGP 4x
 +
|2000
 +
|109-76800-00
 +
|R100
 +
|166
 +
|32MB
 +
|SDR
 +
|128
 +
|166
 +
|2.7 GB
 +
|
 
|-
 
|-
|''DeathTrack''
+
|Radeon DDR, 7200
| || || || || ||  
+
|PCI
 +
|2000
 +
|109-77700-00
 +
|R100
 +
|166
 +
|32MB
 +
|DDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|Mac
 
|-
 
|-
|''Defender of the Faith: The Adventures of David''
+
|Radeon 7000, VE
|Music and digital samples play through same device with no ability to combine devices|| || Yes || || ||  
+
|AGP 4x
 +
|2001
 +
|109-78500-00
 +
|RV100
 +
|183
 +
|32MB
 +
|SDR, DDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|
 
|-
 
|-
|''Deluxe Trivial Pursuit''
+
|Radeon 7200, SDR
|Set 'sbtype=none' in DOSBox config for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||  
+
|AGP 4x
 +
|2000
 +
|109-78500-00
 +
|R100
 +
|143
 +
|32MB
 +
|SDR
 +
|143
 +
|166
 +
|3 GB
 +
|
 
|-
 
|-
|''Demoniak''
+
|Radeon VE, 7000
|Open 'D1' in hex editor and change value '0E' to '00' at offset 00000A15, then set 'sbtype=none' in DOSBox config for MT-32 output. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version has unique soundtrack|| || Yes || Yes || ||  
+
|AGP 4x
 +
|2001
 +
|109-81100-01
 +
|RV100
 +
|183
 +
|32MB
 +
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|Low Profile DMS59
 
|-
 
|-
|''Der Planer''
+
|Radeon 7000
|aka ''The Planner''. German language only|| || Yes || || ||  
+
|AGP 4x
 +
|2001
 +
|109-81700-00
 +
|R100
 +
|183
 +
|32MB
 +
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|
 
|-
 
|-
|''Desert Strike''
+
|Radeon 7000
| Use in-game menu to change audio settings. DOS version soundtrack reuses ''Jungle Strike'''s soundtrack|| || || || ||Sega Genesis
+
|AGP 4x
 +
|2001
 +
|109-83100-00
 +
|R100
 +
|
 +
|64MB
 +
|SDR
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''The Designer of Life''
+
|Radeon SDR, 7200
|aka ''Kanai Chicken's Guide to Life/Kanai Ji de Rensheng Zhinan''. Chinese language only|| || Yes || || ||  
+
|AGP 4x
 +
|2000
 +
|109-83800-00
 +
|R100
 +
|143
 +
|64MB
 +
|SDR
 +
|128
 +
|143
 +
|2.3 GB
 +
|
 
|-
 
|-
|''Destination: Mars!'' (1992)
+
|Radeon 7000
| || || || || ||
+
|PCI
 +
|2001
 +
|109-85500-00
 +
|RV100
 +
|183
 +
|32, 64MB
 +
|GDDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|Sun + Apple
 
|-
 
|-
|''Detroit''
+
|Radeon
|Combined MT-32/SB output requires [https://www.youtube.com/watch?v=MeaxBKAoKpA hex editing 'DETCFG00.BIN']|| || || || ||
+
|PCI
 +
|2004
 +
|109-85530-10
 +
|R100
 +
|
 +
|64MB
 +
|SDR?
 +
|128
 +
|
 +
|0 GB
 +
|Sun
 
|-
 
|-
|''Die Fugger 2''
+
|Radeon VE, 7000
|aka ''The Fuggers 2''. German language only|| || Yes || || ||  
+
|AGP 4x
 +
|2001
 +
|109-92400-00
 +
|RV100
 +
|183
 +
|64MB
 +
|DDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|Tiny Notch Board
 
|-
 
|-
|''Die Hard 2: Die Harder''
+
|Radeon LE, 7100
| || || Yes || || ||Commodore Amiga
+
|AGP 4x
 +
|2001
 +
|109-REF94-00A
 +
|RV100
 +
|
 +
|64MB
 +
|GDDR
 +
|64
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Die Hohlenwelt Saga: Der Leuchtende Kristall''
+
|Radeon AIW VE, 7000
|aka ''The Cave World Saga: The Shining Crystal''. German language only (machine translation available [https://ztranslate.net/ here]). MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Red Book Audio
+
|PCI
 +
|2001
 +
|
 +
|RV100
 +
|183
 +
|32MB
 +
|DDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|
 
|-
 
|-
|''DinoPark Tycoon''
+
|Radeon MAXX DDR
| || || || || ||AdLib OPL2
+
|AGP 2x
 +
|2000
 +
|
 +
|R100 x2
 +
|148
 +
|128MB
 +
|DDR
 +
|128
 +
|148
 +
|9.5 GB
 +
|
 +
|}
 +
 
 +
===== R200 =====
 +
[[File:Radeon8500 128mb.JPG|thumb|Radeon 8500 128MB]]
 +
This generation is the first with Direct3D 8 compliance, actually Direct3D 8.1. The Radeon 8500 is a 4 pipeline design with 2 texture units per pipeline and operates at up to 275 MHz, typically with synchronous core and RAM. It is competitive with GeForce 3 Ti 500.
 +
 
 +
A wide variety of supersampling anti-aliasing modes are available (2-6x, quality/performance). ATi calls it "Smoothvision". It uses various techniques, including a jittered-grid pattern for some modes/cases and ordered-grid for others. In Direct3D, fog may force it to use ordered-grid. Drivers vary in their behavior as well.[http://forum.beyond3d.com/showpost.php?p=4859&postcount=64]
 +
 
 +
Anisotropic filtering is somewhat improved, with more levels supported, but is again very angle dependent and can not work with trilinear filtering. GeForce 3+ have higher quality anisotropic filtering but with a much higher performance impact.
 +
 
 +
ATi introduced a tessellation function called [[TruForm]].
 +
 
 +
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.
 +
 
 +
RV250 and RV280, known as Radeon 9000, 9200 and 9250, are slight evolutions of the design. They have somewhat reduced specifications but are more efficient and run cooler. They were popular notebook GPUs. Performance of Radeon 9000 Pro is not far off of Radeon 8500. Radeon 9100 is a rename of Radeon 8500 LE.
 +
 
 +
Here are the ATI manufactured boards:
 +
 
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|Model Name
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|PCB
 +
! scope="col"|Chip
 +
! scope="col"|Clock Freq
 +
! scope="col"|RAM
 +
! scope="col"|Type
 +
! scope="col"|Clock
 +
! scope="col"|Width
 +
! scope="col"|Bandwidth
 +
! scope="col"|Note
 
|-
 
|-
|''Discover Space''
+
|Radeon 8500
| Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
+
|AGP 4x
 +
|2001
 +
|109-82800-00
 +
|R200
 +
|275
 +
|64MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 +
|
 
|-
 
|-
|''Discoveries of the Deep''
+
|Radeon 7500 DDR
|Select '5' instead of '3' when selecting music driver in 'CONFIG.EXE' for MT-32 output|| || || || ||
+
|AGP 4x
 +
|2001
 +
|109-83200-01
 +
|RV200
 +
|290
 +
|64MB
 +
|GDDR
 +
|64
 +
|230
 +
|3.7 GB
 +
|
 
|-
 
|-
|''Dogfight: 80 Years of Aerial Warfare''
+
|Radeon 7500
|aka ''Air Duel: 80 Years of Dogfighting''|| || || || ||  
+
|AGP 4x
 +
|2001
 +
|109-83400-00
 +
|RV200
 +
|290
 +
|32MB
 +
|GDDR
 +
|128
 +
|230
 +
|7.4 GB
 +
|DVI Output
 
|-
 
|-
|''Dominium''
+
|All-In-Wonder 8500
|Set 'sbtype=none' in DOSBox config for in-game MT-32 output in French release. European DOS version lacks intro|| || || || ||Commodore Amiga
+
|AGP 4x
 +
|2001
 +
|109-83600-00
 +
|R200
 +
|275
 +
|64MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 +
|
 
|-
 
|-
|''Double Dragon 3: The Rosetta Stone''
+
|Radeon AIW 7500
|DOS version has unique soundtrack|| || Yes || || ||  
+
|AGP 4x
 +
|2001
 +
|109-83900-00
 +
|RV200
 +
|260
 +
|64MB
 +
|SGRAM
 +
|128
 +
|180
 +
|2.9 GB
 +
|
 
|-
 
|-
|''Dragon Force'' (1995)
+
|All-In-Wonder 8500DV
|aka ''Guangming Zhanshi/Annals of the War of Light''|| || || || ||Roland SC-55
+
|AGP 4x
 +
|2001
 +
|109-84800-10
 +
|R200
 +
|230
 +
|64MB
 +
|DDR
 +
|128
 +
|190
 +
|6.1 GB
 +
|
 
|-
 
|-
|''Dragonsphere''
+
|Radeon 8500 LE
|Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || Yes || Yes || ||  
+
|AGP 4x
 +
|2002
 +
|109-85700-00
 +
|R200
 +
|250
 +
|64MB
 +
|DDR
 +
|128
 +
|250
 +
|8 GB
 +
|
 
|-
 
|-
|''Dune''
+
|Radeon 9100
|CD version allows for the selection of separate devices for music and sound effects and features additional music tracks (company logos)|| || || || ||AdLib Gold OPL3
+
|AGP 4x
 +
|2003
 +
|109-85700-00
 +
|R200
 +
|250
 +
|64MB
 +
|DDR
 +
|128
 +
|250
 +
|8 GB
 +
|
 
|-
 
|-
|''Dune II: The Building of a Dynasty''
+
|FireGL 8700
|aka ''Dune II: The Battle for Arrakis''. [https://cnc-comm.com/dune-2/downloads/patches/sound-patch Official multiple sound device patch] allows for selection of separate devices for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||AdLib OPL2
+
|AGP 4x
 +
|2001
 +
|109-90600-20
 +
|R200
 +
|250
 +
|64MB
 +
|DDR
 +
|128
 +
|270
 +
|8.6 GB
 +
|
 
|-
 
|-
|''Dungeon Hack''
+
|FireGL 8800
| || || || || ||  
+
|AGP 4x
 +
|2001
 +
|109-90600-20
 +
|R200
 +
|300
 +
|128 MB
 +
|DDR
 +
|128
 +
|290
 +
|9.3 GB
 +
|
 
|-
 
|-
|''Dusk of the Gods''
+
|Radeon 7500
|Run 'DUSK.COM [video mode][r/s]' for MT-32 or SB output respectively|| Yes || || || ||AdLib OPL2
+
|AGP 4x
 +
|2002
 +
|109-91700-00
 +
|RV200
 +
|290
 +
|32MB
 +
|GDDR
 +
|128
 +
|230
 +
|7.4 GB
 +
|Mac G4 + Extra Power
 
|-
 
|-
|''EA*Kids Theater''
+
|Radeon 9000 Pro
|Interactive launcher for EA*Kids edutainment games|| || Yes || || ||  
+
|AGP 4x
 +
|2002
 +
|109-95800-00
 +
|RV250
 +
|275
 +
|128 MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 +
|
 
|-
 
|-
|''Eagle Eye Mysteries''
+
|All-In-Wonder 9000 Pro
|aka ''Eagle Eye Mysteries: The Original''. Run 'EEM.EXE /ss2 /mr' for combined MT-32/SB output|| || Yes || || ||  
+
|AGP 4x
 +
|2002
 +
|109-95900-10
 +
|RV250
 +
|275
 +
|64MB
 +
|DDR
 +
|128
 +
|270
 +
|8.6 GB
 +
|
 
|-
 
|-
|''Eagle Eye Mysteries in London''
+
|Radeon 9000
| || || || || ||  
+
|AGP 4x
 +
|2002
 +
|109-99700-00
 +
|RV250
 +
|250
 +
|64MB
 +
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|Mac
 
|-
 
|-
|''Earl Weaver Baseball II''
+
|Radeon 9200
| Use in-game menu to change audio settings|| || || || ||  
+
|AGP 4x
 +
|2003
 +
|109-A06200-00
 +
|RV280
 +
|250
 +
|128 MB
 +
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|L Card
 
|-
 
|-
|''Ecargxus''
+
|Radeon 9200
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||  
+
|AGP 4x
 +
|2003
 +
|109-A062GN-00
 +
|RV280
 +
|250
 +
|128 MB
 +
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|OEM L Card
 
|-
 
|-
|''EcoQuest: The Search for Cetus''
+
|Radeon 9250 SE
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|AGP 4x
 +
|2003
 +
|109-A165GN-00B
 +
|RV280se
 +
|200
 +
|64MB
 +
|DDR
 +
|64
 +
|166
 +
|2.7 GB
 +
|OEM Low Profile
 
|-
 
|-
|''Ecstatica''
+
|Radeon 9250
|DOS version only|| || || || ||Roland SC-55
+
|PCI
 +
|2004
 +
|109-A34200-00
 +
|RV280
 +
|240
 +
|128 MB
 +
|DDR
 +
|64
 +
|200
 +
|3.2 GB
 +
|L Card
 
|-
 
|-
|''El-Fish''
+
|Radeon 9000
| || || || || ||
+
|AGP 4x
|-
+
|2003
|''Elf''
+
|109-G0118-00
|Sound driver can play either music or sound effects but not both simultaneously. DOS version has unique soundtrack|| Yes || Yes || || ||  
+
|RV250
|-
+
|250
|''Elite Plus''
+
|64MB
| || || Yes || || ||AdLib OPL2
+
|DDR
|-
+
|128
|''Elvira II: The Jaws of Cerberus''
+
|200
|Distorted/incorrect sounds on MT-32 'old'. DOS version has unique soundtrack|| Yes || || Yes || ||
+
|6.4 GB
|-
+
|OEM "L" Card
|''Elvira: Mistress of the Dark''
+
|}
|DOS version has unique soundtrack|| || || || ||
+
----
|-
+
 
|''Empire Deluxe''
+
===== R300 =====
| DOS version only|| || Yes || || ||
+
[[File:Radeon_9500_128MB.jpg|thumb|Radeon 9500 Pro 128MB]]
|-
+
[[File:Radeon_9600_AGP_256MB.jpg|thumb|Radeon 9600 256MB]]
|''Empire Soccer 94''
+
[[File:Radeon_9800_XL_(Medion_OEM_card_with_cooler_removed).jpg|thumb|Radeon 9800 XL 128MB]]
|DOS version has unique soundtrack|| || Yes || || ||
+
[[File:Radeon9800pro256.JPG|thumb|Radeon 9800 Pro 256MB]]
|-
+
Introduced in August 2002, the R300 GPUs are Direct3D 9.0-compliant graphics chips. R300 introduced Shader Model 2.0 support and is also OpenGL 2.0-compliant. The R300 was designed by the ArtX engineering team that ATI had acquired in Feburary 2000. The same ArtX engineers (who were also former SGI employees) designed the Nintendo Gamecube GPU (Flipper) as well as the SGI RealityEngine-based graphics processor in the Nintendo 64. The first R300-based cards released were the Radeon 9500 and 9700 line of cards. In 2003, the Radeon 9600 and 9800 series were added to the lineup. R300 has many improvements and noticeably better visual quality than ATI's prior chips. Radeon 9800 Pro is competitive with GeForce FX 5900 Ultra, but with Direct3D 9 games the GeForce FX falls far behind.
|''England Championship Special''
+
 
| || || || || ||Commodore Amiga
+
Anisotropic filtering quality is vastly improved in the R300, with much lower angle-dependency and the ability to work simultaneously with trilinear filtering. Furthermore, compared to its initial competitor, NVIDIA's GeForce 4 Ti series, R300's anisotropic filtering incurred much less performance decrease. Anti-aliasing is now performed with 2-6x gamma-corrected rotated-grid multi-sampling anti-aliasing. MSAA operates only on polygon edges, which of course means no anti-aliasing within textures or of transparent textures, but expends far less fillrate and is thus useable at higher resolutions. NVIDIA does not match the quality of this MSAA until GeForce 8. However, ATi did not support any form of super-sampling with R300-R700, while NVIDIA did.
|-
+
 
|''Epic''
+
The R300 enjoyed visual quality and performance supremacy over its competitors in games and applications that extensively used Shader Model 2.0. NVIDIA would not be able to match or exceed ATI's Direct3D 9.0 performance until the release of the GeForce 6 series in 2004.
|Music and digital samples play through same device with no ability to combine devices. DOS version soundtrack is based on ST version|| || Yes || || || Atari ST
+
 
|-
+
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.
|''Eric the Unready''
+
Also, despite being Direct3D 9.0-compliant, the R300 is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'ERIC.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
+
 
|-
+
Here are the ATI Manufactured boards
|''European Championship 1992''
+
:{| class="filterable sortable wikitable"
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. [https://www.youtube.com/watch?v=ne6YWU18qIQ Game plays music tracks at wrong tempo]. DOS version has unique soundtrack
+
! scope="col"|Model Name
|| || Yes || Yes || ||
+
! scope="col"|Bus
|-
+
! scope="col"|Released
|''Even Better Than the Real Thing''
+
! scope="col"|PCB
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
+
! scope="col"|Chip
|-
+
! scope="col"|Clock Freq
|''The Even More! Incredible Machine''
+
! scope="col"|RAM
|DOS version only. Requires [https://www.vogons.org/viewtopic.php?p=306610#p306610 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
! scope="col"|Type
|-
+
! scope="col"|Clock
|''Exterminator'' (1990)
+
! scope="col"|Width
|MT-32 driver can play either music or sound effects but not both simultaneously (press F9 to toggle)|| || Yes || || ||Gottlieb Exterminator Hardware
+
! scope="col"|Bandwidth
|-
+
! scope="col"|Note
|''Eye of the Beholder III: Assault on Myth Drannor''
 
| || || || || ||
 
|-
 
|''F-117A Nighthawk Stealth Fighter 2.0''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''F-14 Tomcat''
 
| || || || || ||
 
|-
 
|''F-15 Strike Eagle II''
 
|Version 451.03 (aka ''Operation Desert Storm Scenario Disk'') adds MT-32 support. Alternatively, use [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''F-15 Strike Eagle III''
 
| Distorted/incorrect sounds on MT-32 'old'. CD version features additional music track (CD intro)|| || || Yes || ||
 
|-
 
|''F-19 Stealth Fighter''
 
|[https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip Official Roland retrofit patch] adds MT-32 support (conversion of unique AdLib soundtrack added in version 435.04). Run 'F19.COM /ar' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''F29 Retaliator''
 
|Game must be installed to 'C:\RETAL' in order to run. DOS version has unique soundtrack|| Yes || || || ||
 
|-
 
|''Face Off!''
 
|DOS version has unique soundtrack|| Yes || || || ||
 
|-
 
|''Falcon 3.0''
 
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. ''MiG-29: Deadly Adversary of Falcon 3.0'' and ''Hornet: Naval Strike Fighter'' expansions have unique soundtracks|| Yes || Yes || Yes || ||
 
|-
 
|''The Fates of Twinion''
 
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively ('LSCI.CFG' must be placed outside install directory)|| || || || ||AdLib OPL2
 
|-
 
|''Father World''
 
|Korean language only|| || || || ||Roland SC-55
 
|-
 
|''Fengkuang Shuangxiangpao''
 
|aka ''Crazy Bomber/Frantic Firecrackers''. Chinese language only. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. Game has unique MIDI and digital audio soundtracks|| || Yes || || ||Roland SC-55 (MIDI)
 
|-
 
|''Fields of Glory''
 
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''FIFA International Soccer''
 
|Floppy version only (CD version uses alternate Red Book audio soundtrack). DOS version has unique soundtrack|| || Yes || || ||
 
|-
 
|''Fire & Ice''
 
|aka ''Fire & Ice: The Daring Adventures of Cool Coyote''. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Fire Hawk: Thexder - The Second Contact''
 
|aka ''Fire Hawk: Thexder 2''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||NEC PC-8801mkIISR OPNA
 
|-
 
|''Five Stone Master''
 
|aka ''Gomoku Master/Wuziqi Dashi''. Chinese language only|| || || || ||AdLib OPL2
 
|-
 
|''Flashback'' (1993)
 
| aka ''Flashback: The Quest for Identity''. Game provides separate option in setup for MT-32 output via SB-MIDI (UART)|| Yes || || || ||Sega Genesis
 
|-
 
|''Fleet Defender''
 
|aka ''F-14 Fleet Defender''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. SB Pro 2 soundtrack uses stereo OPL3 and digital samples|| || Yes || Yes || ||Creative Sound Blaster Pro 2
 
|-
 
|''Flight of the Amazon Queen''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Flight of the Amazon Queen: Interactive Interview''
 
|aka ''Interactive Binary Illusions: The Interview.'' Unique mini-game/demo serving as interactive interview with developers of ''Flight of the Amazon Queen'' (contained on CD version). DOS version features unique content and adds music and sound effects|| || || || ||
 
|-
 
|''Floor 13''
 
| || Yes || Yes || || ||
 
|-
 
|''Formosa in China''
 
|aka ''Fuermosha Benguo Dilipian/Formosa's National Geography''. Chinese language only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || || || ||AdLib OPL2
 
|-
 
|''Fox Ranger''
 
|Korean language only. Run 'FOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''Freakin' Funky Fuzzballs''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks conversions for many music tracks|| Yes || || Yes || ||AdLib OPL2
 
|-
 
|''Freddy Pharkas: Frontier Pharmacist''
 
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Frederik Pohl's Gateway''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'GATEFIX.COM blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
 
|-
 
|''Free D.C!''
 
|Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || Yes || || ||AdLib OPL2
 
|-
 
|''Front Page Sports: Football''
 
|Distorted/incorrect sounds on MT-32 'new'. Music and digital samples play through same device with no ability to combine devices. Select MT-32 driver for GM output (GM driver is bugged/nonfunctional)|| || || || Yes || Roland SC-55
 
|-
 
|''Front Page Sports: Football Pro''
 
|Distorted/incorrect sounds on MT-32 'new'. Music and digital samples play through same device with no ability to combine devices|| || || || Yes ||Roland SC-55
 
|-
 
|''Frontier: Elite II''
 
| || || Yes || || ||Commodore Amiga
 
|-
 
|''Fun 'N Games Deluxe''
 
|aka ''Fun 'N Games'' (1995). Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Panasonic 3DO Interactive Multiplayer
 
|-
 
|''Future Wars: Time Travelers''
 
|aka ''Future Wars: Adventures in Time/Les Voyageurs du Temps: La Menace/The Time Travelers: The Threat''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
 
|-
 
|''G-Force''
 
|Enhanced re-release of ''MiG-29M Super Fulcrum''. Reinstall to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Gabriel Knight: Sins of the Fathers''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on original SC-55 that are not present on SC-55mkII|| || || || Yes ||Roland SC-55mkII
 
|-
 
|''Galaxy Trek'' (1993)
 
| || || || || ||
 
|-
 
|''The Games '92: Espana''
 
|Run 'GAMES92.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''The Games: Winter Challenge''
 
|aka ''Winter Challenge''. Use in-game menu to change audio settings|| || || || ||
 
|-
 
|''Gary Grigsby's Pacific War''
 
| || || || || ||
 
|-
 
|''Gateway II: Homeworld''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'HOME.EXE mt32' for MT-32 output|| Yes || || || ||
 
|-
 
|''Gazza II''
 
|Delete 'GAZZA2.CFG' to change audio settings|| || Yes || || ||Sinclair ZX Spectrum
 
|-
 
|''The Geekwad: Games of the Galaxy''
 
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||
 
|-
 
|''Ghostbusters II''
 
|DOS version is unique|| || || || ||
 
|-
 
|''Ginga Eiyuu Densetsu III SP''
 
|aka ''The Legend of the Galactic Heroes III SP''. Japanese/Korean language only. Use in-game menu to change audio settings|| || || || ||NEC PC-9801VM OPN
 
|-
 
|''Global Domination'' (1993)
 
|Music and digital samples play through same device with no ability to combine devices|| || || || ||Roland SC-55
 
|-
 
|''Global Effect''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Goal!''
 
|aka ''Serious Soccer''. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''The Godfather''
 
| || Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Gods''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices. DOS version features additional music tracks|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''The Gold of the Aztecs''
 
| || || Yes || || ||Commodore Amiga
 
|-
 
|''Golden Eagle''
 
|aka ''The Golden Eagle: The Return/L'Aigle D'or: Le Retour''. DOS version lacks intro|| || Yes || || ||Atari ST
 
|-
 
|''Grand Prix Unlimited''
 
|aka ''Road & Track Presents Grand Prix Unlimited''|| || || || ||
 
|-
 
|''Grand Slam Bridge II''
 
| Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''Grandmaster Chess''
 
|Reinstall to change audio settings in floppy version. CD version uses alternate intro music|| || || || ||
 
|-
 
|''Great Naval Battles: North Atlantic 1939–1943''
 
| || || || || ||
 
|-
 
|''Guardians''
 
| || || || || ||Atari ST
 
|-
 
|''Gunboat''
 
| Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||
 
|-
 
|''Gunship 2000''
 
|Distorted/incorrect sounds on MT-32 'old'. Version 469.085 allows for combined MT-32/SB output|| || || Yes || ||
 
|-
 
|''Happy-Go-Lucky''
 
|aka ''The Blessed and the Blissful/Huanle Xingfu Ren''. Chinese language only|| || || || ||AdLib OPL2
 
|-
 
|''Hard Nova''
 
| Reinstall to change audio settings|| Yes || || || ||
 
|-
 
|''HardBall 4''
 
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''HardBall III''
 
|Use in-game menu to change audio settings|| || || || ||
 
|-
 
|''Harrier Jump Jet''
 
|aka ''Jump Jet''. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Heart of China''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Heimdall''
 
| || Yes || Yes || || ||Commodore Amiga
 
|-
 
|''HeroQuest''
 
|Delete 'QUEST.CFG' to change audio settings. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Sound driver can play either music or sound effects but not both simultaneously (press F10 to toggle). DOS version lacks two music tracks used in Amiga/ST versions|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Hexx: Heresy of the Wizard''
 
| GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''Hi-Octane''
 
| 'MT32MPU/MPU401.MDI' must be padded with zero bytes in hex editor [https://www.vogons.org/viewtopic.php?p=276524#p276524 in order to avoid crash on title screen] with MT-32/GM drivers respectively|| || || || ||Creative Sound Blaster AWE32
 
|-
 
|''The Hidden Below''
 
| || || Yes || || ||
 
|-
 
|''Hired Guns''
 
|Reinstall to change audio settings. DOS version has unique AdLib and MT-32 soundtracks|| Yes || Yes || || ||
 
|-
 
|''Home Alone''
 
| || || Yes || || ||
 
|-
 
|''Home Alone 2: Lost in New York''
 
|DOS version is unique|| || || || ||
 
|-
 
|''Homey D. Clown''
 
| Run 'SNDCON.EXE' to change audio settings|| || || || ||
 
|-
 
|''Hong Kong Mahjong Pro''
 
| || || || || ||
 
|-
 
|''Hook''
 
|Run 'HOOK.EXE +r' for MT-32 output|| Yes || Yes || || || Commodore Amiga
 
|-
 
|''Hoyle Classic Card Games'' (1993)
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Hoyle's Official Book of Games: Volume 1''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Hoyle's Official Book of Games: Volume 2 - Solitaire''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Hoyle's Official Book of Games: Volume 3''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''The Humans''
 
|Reinstall to change audio settings. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''The Humans 2: The Jurassic Levels''
 
|aka ''Human Race: The Jurassic Levels''/''The Humans: Insult to Injury''. Reinstall to change audio settings. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || || Commodore Amiga
 
|-
 
|''The Hunt for Red October'' (1990)
 
| || Yes || || || || Commodore Amiga
 
|-
 
|''Hyperspeed''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''The Immortal''
 
| Run 'IMMORTAL.EXE roland' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS/Genesis/NES versions share unique soundtrack (MT-32 soundtrack was composed first but only implemented in later DOS version)|| Yes || || Yes || ||
 
|-
 
|''Imperium''
 
|Run 'IMPERIUM.EXE [video mode][keyboard/mouse]r' for MT-32 output. Distorted/incorrect sounds and clipping issues on MT-32 'old'|| || || Yes || ||Commodore Amiga
 
|-
 
|''The Incredible Machine''
 
|Requires fanmade patches for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''The Incredible Machine 2''
 
|aka ''The Incredible Machine: Version 3.0''. DOS version only. Requires [https://www.vogons.org/viewtopic.php?p=306932#p306932 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Indiana Jones and the Fate of Atlantis''
 
| Run 'ATLANTIS.EXE r [s]' for MT-32 or combined MT-32/SB output (CD version only) respectively. Distorted/incorrect sounds on MT-32 'old' || || Yes || Yes || ||
 
|-
 
|''Indianapolis 500: The Simulation''
 
| Run 'INDY.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''IndyCar Racing''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Inferno: The Odyssey Continues''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. SysEx maps MT-32 output to nonstandard channels 1-8|| || Yes || Yes || ||Red Book Audio
 
|-
 
|''Infestation'' (1990)
 
|Run 'INFEST.COM /r' for MT-32 output. DOS version lacks intro and has unique MT-32 soundtrack|| Yes || Yes || || ||
 
|-
 
|''Inherit the Earth: Quest for the Orb''
 
|aka ''Inherit the Earth''|| || || || ||
 
|-
 
|''Innocent Until Caught''
 
|Combined MT-32/SB output requires updated 'CT-VOICE.DRV' driver and 'SETSOUND=[port address]' parameter in DOSBox|| Yes || || || ||
 
|-
 
|''Inspector Gadget: Mission 1 - Global Terror!''
 
| || || || || ||
 
|-
 
|''International Open Golf Championship''
 
|Early versions (featuring Pringle of Scotland branding) only. Run 'GOLF_.EXE 1' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples play through same device with no ability to combine devices || Yes || || Yes || ||
 
|-
 
|''International Rugby Challenge''
 
|aka ''Campo's International Rugby''. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Australian release (''Campo's International Rugby'') uses alternate intro music|| || Yes || Yes || ||
 
|-
 
|''International Sensible Soccer''
 
|aka ''Sensible Soccer v1.2: International Edition''. DOS version has unique soundtrack|| || || || ||AdLib OPL2
 
|-
 
|''International Soccer''
 
|DOS version has unique soundtrack|| || || || ||
 
|-
 
|''International Soccer Challenge''
 
| || || || || ||Commodore Amiga
 
|-
 
|''The Island of Dr. Brain''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''It Came From the Desert''
 
|Run 'HUGE.EXE /i' to change audio settings. Music and digital samples play through same device with no ability to combine devices|| Yes || || || ||Commodore Amiga
 
|-
 
|''Italy 1990''
 
|aka ''Italia 1990/World Class Soccer''|| || || || ||Commodore Amiga
 
|-
 
|''J.R.R. Tolkien's The Lord of the Rings, Vol. I''
 
| Floppy version only|| || Yes || || ||
 
|-
 
|''J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers''
 
|Buffer overflows on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Jack Nicklaus' Golf & Course Design: Signature Edition''
 
|Use in-game menu to change audio settings|| || || || ||
 
|-
 
|''Jack Nicklaus' Unlimited Golf & Course Design''
 
|Run 'GOLF.EXE [video mode] 5' (floppy version) or 'GOLF.COM [video mode] midi1' (CD version) for MT-32 output|| || || || ||
 
|-
 
|''Jagged Alliance''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Jagged Alliance: Deadly Games''
 
|Standalone expansion for ''Jagged Alliance''. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Jeopardy!'' (1993)
 
||| || || || ||
 
|-
 
|''Jeopardy! Sports Edition'' (1994)
 
||| || || || ||
 
|-
 
|''Jimmy White's 'Whirlwind' Snooker''
 
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
 
|-
 
|''Joe & Mac: Caveman Ninja''
 
|aka ''Joe & Mac/Joe & Mac: Caveman Combat''. Use in-game menu to change audio settings|| || Yes || || ||Data East Caveman Ninja Hardware
 
|-
 
|''Joe Montana Football''
 
| Use in-game menu to change audio settings|| || || || ||
 
|-
 
|''John Madden Football II''
 
|Run 'MFB2.EXE [r/ra/rc]' for MT-32, combined MT-32/AdLib or combined MT-32/Covox output respectively. Distorted/incorrect sounds on MT-32 'old'. DOS version soundtrack is based on Genesis version (''John Madden Football '92'')|| Yes || || Yes || ||Sega Genesis
 
|-
 
|''Jones in the Fast Lane''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Jonny Quest: Curse of the Mayan Warriors''
 
| || || || || ||
 
|-
 
|''Jungle Strike''
 
| Use in-game menu to change audio settings|| || || || ||Sega Genesis
 
|-
 
|''Jurassic Chess''
 
|aka ''Anqi Zhuluoji/Dark Chess: Jurassic''. Chinese language only|| || Yes || || ||
 
|-
 
|''Jurassic Park''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version uses recording of SC-55 soundtrack for its Red Book audio|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Kasparov's Gambit''
 
| || || || || ||
 
|-
 
|''Keef the Thief: A Boy and His Lockpick''
 
| || Yes || || || ||Apple IIGS
 
|-
 
|''KGB''
 
|aka ''Conspiracy'' (CD version). MT-32 soundtrack lacks conversions for two music tracks. CD version features additional music tracks (company logos)|| || || || ||AdLib OPL2
 
|-
 
|''The Killing Cloud''
 
|Distorted/incorrect sounds on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''King's Quest I: Quest for the Crown''
 
|aka ''Roberta Williams' King's Quest I: Quest for the Crown''. 1990 remake. Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output requires ScummVM or fanmade patch|| Yes || || || Yes ||
 
|-
 
|''King's Quest IV: The Perils of Rosella''
 
|Fanmade patch adds Amiga version sound effects via combined MT-32/GUS output|| Yes || || || ||
 
|-
 
|''King's Quest V: Absence Makes the Heart Go Yonder!''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''King's Quest VI: Heir Today, Gone Tomorrow''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''King's Quest VII: The Princeless Bride''
 
|aka ''Roberta Williams' King's Quest VII: The Princeless Bride''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''King's Table: The Legend of Ragnarok''
 
|aka ''The Legend of Ragnarok''. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Composers: Ian Howe & Barry Leitch|| || Yes || Yes || ||
 
|-
 
|''Kingmaker''
 
|aka ''Kingmaker: The Quest for the Crown''. SysEx maps MT-32 output to nonstandard channels 1-9. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Knights of the Sky''
 
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Kronolog: The Nazi Paradox''
 
|aka ''Red Hell''|| || || || ||
 
|-
 
|''Krusty's Fun House''
 
|aka ''Krusty's Super Fun House''|| || Yes || || ||Sega Genesis
 
|-
 
|''L.A. Law: The Computer Game''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''Lakers Versus Celtics and the NBA Playoffs''
 
| Run 'BBALL.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Lands of Lore: The Throne of Chaos''
 
|Floppy version requires official multiple sound device patch to select separate drivers for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Laser Squad''
 
|Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Last Action Hero''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Only GM option in setup allows for combined SB output. DOS version is unique|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience From Planet X''
 
| Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
 
|-
 
|''The Legacy: Realm of Terror''
 
|Distorted/incorrect sounds on MT-32 'old'. Select SB driver in setup and run 'LEGACY.BAT -roland' for proper combined MT-32/SB output with no crashes/freezes (intro and ending will still use SB only)|| || Yes || Yes || ||
 
|-
 
|''Legend''
 
|aka ''The Four Crystals of Trazere''. Edit 'LEGEND.CFG' to read 'SOUND=roland' for MT-32 output. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''The Legend of Kyrandia''
 
|aka ''Fables & Fiends: The Legend of Kyrandia - Book One/The Legend of Kyrandia: Book One''. Distorted/incorrect sounds on MT-32 'new'. CD version allows for selection of separate devices for music and sound effects|| || || || Yes ||
 
|-
 
|''The Legend of Kyrandia: The Hand of Fate''
 
|aka ''Fables & Fiends: The Hand of Fate/The Legend of Kyrandia: Book Two - The Hand of Fate''. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has CTF issues on later Sound Canvas models|| || || || Yes ||Roland SC-55
 
|-
 
|''Legends of Valour: Volume I - The Dawning''
 
|aka ''Legends of Valour''. Delete 'SNDDVR' to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Leisure Suit Larry 1: In the Land of the Lounge Lizards''
 
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 
|Distorted/incorrect sounds and note cut-off issues on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Leisure Suit Larry 6: Shape Up or Slip Out!''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
 
| || Yes || || || ||
 
|-
 
|''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Lemmings 2: The Tribes''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Les Aventures de Carlos''
 
|aka ''Carlos''|| || || || ||Commodore Amiga
 
|-
 
|''Les Manley in: Lost in L.A.''
 
| || || || || ||
 
|-
 
|''Les Manley in: Search for the King''
 
| || || || || ||
 
|-
 
|''Lethal Weapon''
 
|Run 'LETHAL.EXE +r' for MT-32 output. Requires fanmade [https://www.vogons.org/viewtopic.php?p=522198#p522198 'MUSICFIX' patch] for proper MT-32 output. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Sound driver can play either music or sound effects but not both simultaneously (press M during intro to toggle)|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Lexi-Cross''
 
| || || || || ||
 
|-
 
|''Lightspeed'' (1990)
 
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''A Line in the Sand''
 
| || || || || ||
 
|-
 
|''LineWars II''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| Yes || Yes || Yes || || Gravis UltraSound
 
|-
 
|''Litil Divil''
 
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Green/Red Book audio soundtrack was composed first but only implemented in later Amiga CD32/CD-i versions|| || || || ||Philips CD-i
 
|-
 
|''Little People Farm''
 
| || || || || ||
 
|-
 
|''Little People Main Street''
 
| || || Yes || || ||
 
|-
 
|''Living Ball''
 
|aka ''The Ultimate Pinball Quest''|| || || || ||Commodore Amiga
 
|-
 
|''Llamatron: 2112''
 
|Registered version only. Distorted/incorrect sounds on MT-32 'old'. SB driver plays Amiga soundtrack|| || || Yes || ||Commodore Amiga
 
|-
 
|''Lollypop''
 
|Distorted/incorrect sounds on MT-32 'new'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version has bugged/nonfunctional MT-32 driver and uses recording of bugged CM-series/LAPC-I soundtrack for its Red Book audio|| || || || Yes ||AdLib OPL2
 
|-
 
|''Loom''
 
|Floppy version only (requires optional Roland upgrade for MT-32 support). Run 'LOOM.EXE r' for MT-32 output|| || || || ||
 
|-
 
|''Loopz''
 
|Run 'LOOPZ.EXE /sr' for MT-32 output|| || Yes || || ||Commodore Amiga
 
|-
 
|''Lords of the Realm''
 
|DOS version only. Lack of MT-32 conversion for 'LANDINI' music track causes minor sound glitches. Music and digital samples play through same device with no ability to combine devices|| || || || ||Roland SC-55
 
|-
 
|''The Lost Files of Sherlock Holmes''
 
|aka ''The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
 
|-
 
|''Lost Secret of the Rainforest''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''The Lost Vikings''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
 
 
|-
 
|-
|''Lotus III: The Ultimate Challenge''
+
|Radeon 9500
|aka ''Lotus: The Ultimate Challenge for Your PC''. Use in-game menu to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
+
|AGP 4x
 +
|
 +
|109-94200-30 ???
 +
|R300
 +
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Low Blow''
+
|Radeon 9500 Pro
|Run 'BOX.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
|AGP 4x
 +
|
 +
|109-A05600-00
 +
|R300
 +
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Lucky's Casino Adventure''
+
|Radeon 9550
| || || || || ||
+
|AGP 8x
 +
|
 +
|109-A03500-10
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Lure of the Temptress''
+
|Radeon 9550 SE
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version features additional ambient sound effects|| Yes || Yes || Yes || ||Commodore Amiga
+
|AGP 8x
 +
|
 +
|
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''M1 Tank Platoon''
+
|Radeon 9550 XL
|Version 449.02 adds MT-32 support. Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
+
|AGP 8x
 +
|
 +
|109-A03500-10
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mad TV 2''
+
|Radeon 9550 XT
|German language only|| || || || ||Roland SC-55
+
|AGP 8x
 +
|
 +
|109-A03500-10 ?
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''The Magic Candle II: The Four and Forty''
+
|Radeon AIW 9600
|Requires MPU-401 IRQ to be set to 2/9 for proper MT-32 output|| Yes || || || ||  
+
|AGP 8x
 +
|
 +
|109-A22500-00
 +
|R350
 +
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Magic Carpet 2: The Netherworlds''
+
|Radeon AIW 9600 Pro
| || || || || ||Creative Sound Blaster AWE32
+
|AGP 8x
 +
|
 +
|109-A09000-00
 +
|R350
 +
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Magic Pockets''
+
|Radeon AIW 9600 XT
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
+
|AGP 8x
 +
|
 +
|109-A09000-00
 +
|R350
 +
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mah Jongg -V-G-A-''
+
|Radeon 9600
|Version 3.x only. Run 'MJVGA30/31.EXE r' for MT-32 output|| || || || || IBM PC Speaker
+
|AGP 8x
 +
|
 +
|109-A03400-00
 +
|R350
 +
|
 +
|
 +
|DDR
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Man Enough''
+
|Radeon 9600
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
+
|AGP 8x
 +
|
 +
|109-A03500-00
 +
|R350
 +
|
 +
|
 +
|DDR
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''The Manhole''
+
|Radeon 9600 Pro
|Floppy version only. Run 'MH.EXE -r' for MT-32 output. DOS version has unique soundtrack|| || || || ||  
+
|AGP 8x
 +
|
 +
|109-A73503-00
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|PC & MAC
 
|-
 
|-
|''The Manhole: New and Enhanced''
+
|Radeon 9600 Pro
|Floppy version only. Run 'MANHOLE.EXE -r [-b]' for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9. MT-32 soundtrack lacks conversions for several music tracks|| Yes || || Yes || ||Red Book Audio
+
|AGP 8x
 +
|
 +
|109-A13600-01
 +
|R351
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Maniac Mansion: Day of the Tentacle''
+
|Radeon 9600 SE
|aka ''Day of the Tentacle''. Floppy version requires optional Roland upgrade for MT-32 support. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
+
|
 +
|
 +
|
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mario Andretti's Racing Challenge''
+
|Radeon 9600 XT
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|AGP 8x
 +
|
 +
|109-A198GN-00
 +
|R360
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|MSI
 
|-
 
|-
|''Mario Is Missing!''
+
|Radeon 9600 XT
|Floppy version only. Reinstall to change audio settings|| || Yes || || ||  
+
|AGP 8x
 +
|
 +
|109-A13600-10
 +
|R351
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|Mac G5 + Extra Power
 
|-
 
|-
|''Mario Teaches Typing''
+
|Radeon 9600
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|AGP 8x
 +
|
 +
|109-A73503-00
 +
|R351
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|Mac
 
|-
 
|-
|''Mario's Early Years: CD-ROM Collection''
+
|Radeon 9650
|aka ''Mario's Early Years Deluxe''. Enhanced compilation of ''Mario's Early Years! Fun With Letters'', ''Mario's Early Years! Fun With Numbers'' and ''Mario's Early Years! Preschool Fun''. Version 1.01 only|| || || || ||
+
|AGP 8x
 +
|
 +
|109-A58503-20
 +
|R351
 +
|
 +
|256MB
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mario's Early Years! Fun With Letters''
+
|Radeon 9600 TX
|aka ''Mario Teaches Words''. European CD version only|| || || || ||
+
|
 +
|
 +
|
 +
|R300
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mario's Early Years! Fun With Numbers''
+
|Radeon 9700 TX
|aka ''Mario Teaches Sums''. European CD version only|| || || || ||
+
|
 +
|
 +
|
 +
|R300
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Mario's Early Years! Preschool Fun''
+
|Radeon 9700
|aka ''Mario's Playschool''. European CD version only|| || || || ||
+
|AGP 4x
 +
|
 +
|109-94200-01
 +
|R300
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Martian Memorandum''
+
|Radeon 9700 Pro
|aka ''Tex Murphy: Martian Memorandum''. Delete 'MM.CFG' to change audio settings. Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||AdLib OPL2
+
|AGP 4x
 +
|
 +
|109-94200-10
 +
|R300
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Master of Magic'' (1994)
+
|Fire GL1-128
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|AGP 4x
 +
|
 +
|109-94200-30
 +
|R300
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Master of Orion'' (1993)
+
|Radeon AIW 9700 Pro
|Distorted/incorrect sounds and note cut-off issues on MT-32 'old'. GM driver in setup is dimmed but selectable. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
+
|AGP 4x
 +
|
 +
|109-95700-01
 +
|R300
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Match of the Day: Bundesliga''
+
|Radeon AIW 9800 SE
|aka ''Match of the Day''|| || || || ||Commodore Amiga
+
|AGP 4x
 +
|
 +
|109-95700-20
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MechWarrior''
+
|Radeon 9800
|Run 'MW.EXE r' for MT-32 output|| || || || ||  
+
|AGP 4x
 +
|
 +
|
 +
|R350
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MechWarrior 2: The Clans''
+
|Radeon 9800 XL
|Beta/demo. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|AGP 4x
 +
|
 +
|109-A07500-01
 +
|R350
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MegaTraveller 2: Quest for the Ancients''
+
|Radeon 9800 Pro
|Music and digital samples play through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
+
|AGP 4x
 +
|
 +
|109-A07500-00
 +
|R350
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Miami Vice''
+
|Radeon 9800 Pro
| || || || || ||AdLib OPL2
+
|AGP 4x
 +
|
 +
|
 +
|R360
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Michael Jordan in Flight''
+
|Radeon 9800 SE
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || || Yes || ||  
+
|AGP 4x
 +
|
 +
|
 +
|R350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Micro! Deluxe''
+
|Radeon 9800 XT
| || || Yes || || ||
+
|AGP 4x
 +
|
 +
|
 +
|R360
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Microcosm''
+
|Radeon X800 PRO
|DOS version has unique soundtrack|| || Yes || || ||  
+
|AGP 8x
 +
|
 +
|109-A26100-01
 +
|R420
 +
|
 +
|256MB
 +
|GDDR
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MicroLeague Baseball IV''
+
|Radeon AIW X800XT
|aka ''General Admission Baseball''. Reinstall to change audio settings|| || || || ||  
+
|AGP 8x
 +
|
 +
|109-A38304-00
 +
|R420XT
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MicroProse Christmas Card 1993''
+
|Radeon X850 XT
|Promotional electronic Christmas card|| || || || ||Roland SC-55
+
|AGP 8x
 +
|
 +
|109-A47504
 +
|R480
 +
|
 +
|
 +
|
 +
|256
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MicroProse Christmas Card 1994''
+
|Radeon x1050 AGP
|Promotional electronic Christmas card|| || || || ||Roland SC-55
+
|
 +
|
 +
|
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''MicroProse Formula One Grand Prix''
+
|FireGL T2-64
|aka ''World Circuit''. Distorted/incorrect sounds on MT-32 'old'. DOS version features additional music tracks|| || Yes || Yes || ||Commodore Amiga
+
|AGP 8x
 +
|
 +
|109-A12400-00
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|Low Profile
 
|-
 
|-
|''Midwinter''
+
|FireGL T2-128
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Atari ST
+
|AGP 8x
 +
|
 +
|109-A03431-21
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Midwinter II: Flames of Freedom''
+
|FireGL Z1-128
|aka ''Flames of Freedom''. SysEx maps MT-32 output to nonstandard channels 1-7 and 9-10. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
+
|AGP Pro
 +
|
 +
|109-99000-10
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Might and Magic III: Isles of Terra''
+
|FireGL X1-256
| || Yes || Yes || || ||  
+
|AGP Pro
 +
|
 +
|109-99000-10 ?
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Might and Magic IV: Clouds of Xeen''
+
|FireGL X2-256
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||  
+
|
 +
|
 +
|
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Might and Magic: Swords of Xeen''
+
|FireGL X2-256T
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
+
|AGP 8x
 +
|
 +
|109-A23400-00
 +
|RV350
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|0 GB
 +
|
 
|-
 
|-
|''Might and Magic V: Darkside of Xeen''
+
|FireGL X3-256
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
+
|AGP 8x
|-
+
|
|''Might and Magic: World of Xeen''
+
|109-A30131-10
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
+
|RV350
|-
+
|
|''Mike Ditka Ultimate Football''
+
|
|aka ''Mike Ditka Power Football''|| || || || ||
+
|
|-
+
|
|''Mission: Impossible'' (1991)
+
|
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|0 GB
|-
+
|
|''Mixed-Up Fairy Tales''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Mixed-Up Mother Goose'' (1990)
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Mixed-Up Mother Goose'' (1991)
 
|aka ''Roberta Williams' Mixed-Up Mother Goose''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Monkey Island 2: LeChuck's Revenge''
 
|Run 'MONKEY2.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/AdLib output requires ScummVM or fanmade patches|| || || Yes || || 
 
|-
 
|''Monopoly Deluxe''
 
| DOS version only|| || || || ||Roland SC-55
 
|-
 
|''Monte Carlo Baccarat''
 
|Standalone version of card game from ''Trump Castle II''|| || || || ||
 
|-
 
|''Moonstone: A Hard Days Knight''
 
| Edit 'MOON.CFG' to read 'SOUND=roland' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Mortal Kombat'' (1993)
 
|Floppy version only (CD version uses digital audio for its music and sound effects). Press F10 to change audio settings. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Midway Y Unit Hardware
 
|-
 
|''Mortal Kombat II''
 
|Press F10 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes || || Yes || Yes || ||Midway T Unit Hardware
 
|-
 
|''Ms. Astro Chicken''
 
|aka ''Ms. Astro Chicken: Flight of the Pullet''. Standalone promotional version of mini-game from ''Space Quest IV: Roger Wilco and the Time Rippers''|| || || || ||
 
|-
 
|''Multimedia Kaleidosonics''
 
|aka ''Jay & Rob's Multimedia Kaleidosonics''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Red Book Audio
 
|-
 
|''The Mutanoid Word Challenge''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''My Own Stories''
 
|Enhanced re-release of ''Storybook Weaver''|| || || || ||
 
|-
 
|''National Lampoon's Chess Maniac 5 Billion and 1''
 
| || || Yes || || ||
 
|-
 
|''Navy Strike''
 
| Run 'STRIKE.EXE ?' to change audio settings|| || || || ||
 
|-
 
|''NFL''
 
|aka ''NFL Football''. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''NFL 94''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''NFL Coaches Club Football''
 
| || || || || || Roland SC-55
 
|-
 
|''NHL Hockey''
 
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
 
|-
 
|''NHL Hockey 95''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks conversions for many music tracks. SB 2.0 soundtrack uses OPL2 and digital samples (SB soundtrack uses lower quality digital samples)|| || || Yes || ||Creative Sound Blaster 2.0
 
|-
 
|''Nicky 2''
 
| || || || || ||Commodore Amiga
 
|-
 
|''Nicky Boom''
 
| || || || || ||Commodore Amiga
 
|-
 
|''Nigel Mansell's World Championship''
 
|aka ''Nigel Mansell's World Championship Racing''. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Ninja Gaiden II: The Dark Sword of Chaos''
 
| || || || || ||Nintendo Entertainment System
 
|-
 
|''Noctropolis''
 
|MT-32 driver emulates GM via 'Symphonix General MIDI Emulator'. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||Roland SC-55
 
|-
 
|''Nova 9: The Return of Gir Draxon''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Obitus''
 
|Music and digital samples play through same device with no ability to combine devices|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Oil's Well'' (1990)
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''[https://www.mobygames.com/game/27039/omar-sharif-on-bridge/ Omar Sharif on Bridge]''
 
|DOS version only. Reinstall to change audio settings|| || || || ||
 
|-
 
|''One Step Beyond''
 
|Delete 'ONESTEP.CFG' to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. MT-32 driver plays music only|| || || Yes || ||Commodore Amiga
 
|-
 
|''Operation Neptune''
 
|aka ''Super Solvers: Operation Neptune''. DOS version only|| Yes || Yes || || ||
 
|-
 
|''Operation Stealth''
 
|aka ''James Bond 007: The Stealth Affair''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
 
|-
 
|''Origamo''
 
| || || || || ||
 
|-
 
|''Origin FX Screensaver''
 
|Screensaver utility featuring content from ''Ultima VII: The Black Gate'' and ''Wing Commander II: Vengeance of the Kilrathi''. Distorted/incorrect sounds on MT-32 'new'. Expansions add content from ''Strike Commander'' and ''Ultima VII: Part Two - Serpent Isle''|| || || || Yes ||
 
|-
 
|''Oseong gwa Haneum''
 
|aka ''Oh Sung and Han Yin''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
 
|-
 
|''OverKill'' (1992)
 
| aka ''OverKill: The Six-Planet Mega Blast''. Run 'OVERKILL.EXE /[r/a]' for MT-32 or AdLib output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''Overlord'' (1994)
 
| Run 'OVERLORD.EXE ?' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||
 
|-
 
|''Pacific Islands''
 
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices. DOS version has unique AdLib and MT-32 soundtracks|| Yes || || Yes || ||
 
|-
 
|''Pacific Strike''
 
|Distorted/incorrect sounds on MT-32 'old'. [https://www.vogons.org/viewtopic.php?p=595468#p595468 MT-32 soundtrack lacks original version of 'Big Band-O-Rama' music track] ([https://www.vogons.org/viewtopic.php?p=594837#p594837 reuses 'Credits' music track instead])|| || || Yes || ||
 
|-
 
|''Paku Paku''
 
|Homebrew port of ''Pac-Man'' (1980). Version 1.6 only. Run 'PAKU.EXE /mt32' for MT-32 output|| || || || ||Namco Pac-Man Hardware
 
|-
 
|''Pepper's Adventures in Time''
 
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''PGA Tour Golf'' (1992)
 
|aka ''PGA Tour Golf for Windows''. Distorted/incorrect sounds on MT-32 'new'. Music and digital samples play through same device with no ability to combine devices. 1991/1992 computer and console versions share unique soundtrack (MT-32 soundtrack was composed first but only implemented in later Windows version)|| Yes || || || Yes ||
 
|-
 
|''Phantasmagoria''
 
| aka ''Roberta Williams' Phantasmagoria''. DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on original SC-55 that are not present on SC-55mkII|| || || || Yes ||Roland SC-55mkII
 
|-
 
|''Pinball Dreams''
 
|Early floppy releases only. MT-32 driver can play either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
 
|-
 
|''Pirates! Gold''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Pit-Fighter''
 
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can play either music or sound effects but not both simultaneously. DOS version soundtrack is based on Amiga version|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Plan 9 From Outer Space''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Planet's Edge: The Point of No Return''
 
|aka ''Planet's Edge''|| || Yes || || ||
 
|-
 
|''PlayMaker Football'' (1991)
 
|aka ''PlayMaker Football v2.0''. Distorted/incorrect sounds on MT-32 'old. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''Police Quest II: The Vengeance''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Police Quest III: The Kindred''
 
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||
 
|-
 
|''Police Quest: In Pursuit of the Death Angel'' (1992)
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Police Quest: Open Season''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Populous''
 
|Run 'POPULOUS.EXE [video mode] roland mt-32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'. MT-32 driver is sensitive to high CPU speeds (reduce CPU speed or delay SysEx for proper MT-32 output). DOS version lacks in-game music|| Yes || || || Yes ||Commodore Amiga
 
|-
 
|''Power Drift''
 
|Clipping issues on MT-32 'old'|| || || Yes || ||Sega Y Board Hardware
 
|-
 
|''Power Drive''
 
| || || || || ||Super Nintendo Entertainment System
 
|-
 
|''PowerMonger''
 
|Reinstall to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Predator 2''
 
| || Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Prehistorik''
 
|Clipping issues on CM-series/LAPC-I. Music and digital samples play through same device with no ability to combine devices|| || || || ||Commodore CDTV
 
|-
 
|''Premier Manager''
 
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| || || || ||AdLib OPL2
 
|-
 
|''Premier Manager 2''
 
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| || || || ||AdLib OPL2
 
|-
 
|''Premier Manager 3''
 
|DOS version has unique MIDI soundtrack (SB driver plays Amiga soundtrack)|| || || || || Roland SC-55 (MIDI)
 
|-
 
|''Premier Manager 3 De-Luxe''
 
|DOS version has unique soundtrack|| || || || ||Roland SC-55
 
|-
 
|''Prince of Persia'' (1990)
 
|Version 1.3 only. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. DOS version features additional music tracks|| || || Yes || ||Apple II
 
|-
 
|''Prince of Persia 2: The Shadow and the Flame''
 
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models ([https://www.vogons.org/viewtopic.php?p=270430#p270430 fanmade patch] updates MIDI drivers to prevent this)|| || || Yes || ||Roland SC-55
 
|-
 
|''Princess Maker''
 
| || Yes || || || ||NEC PC-9801VM OPN
 
|-
 
|''Princess Maker 2''
 
| Delete 'PM2.CNF' to change audio settings|| Yes || || || ||NEC PC-9801VM OPN
 
|-
 
|''Prophecy I: The Viking Child''
 
|aka ''Prophecy: Viking Child/Viking Child''. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || || Commodore Amiga
 
|-
 
|''Protostar: War on the Frontier''
 
| Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Push-Over''
 
|aka ''Pushover''|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Putty Squad''
 
|Beta/demo. Run 'PUTTY.EXE [4/5]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Pyrotechnica''
 
|Edit 'AUDIO.CFG' to read 'lapc' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Creative Sound Blaster AWE32
 
|-
 
|''Qiren Heitao 2''
 
|aka ''2 of Spades Maniac''. Chinese language only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || || || ||AdLib OPL2
 
|-
 
|''Quarky & Quaysoo's Turbo Science''
 
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB or GM/SB output|| || || || Yes ||Roland SC-55
 
|-
 
|''QuarterPole''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''Quest for Glory I: So You Want to Be a Hero'' (1989)
 
|aka ''Hero's Quest: So You Want to Be a Hero''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Quest for Glory I: So You Want to Be a Hero'' (1992)
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Quest for Glory II: Trial by Fire''
 
| Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output requires ScummVM or fanmade patch|| || || || Yes ||
 
|-
 
|''Quest for Glory III: Wages of War''
 
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||Roland SC-55
 
|-
 
|''Quest for Glory: Shadows of Darkness''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on original SC-55 that are not present on SC-55mkII|| || || || Yes ||Roland SC-55mkII
 
|-
 
|''Quickfire''
 
|Beta/demo|| || || || ||Roland SC-55
 
|-
 
|''Race Drivin'''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version soundtrack is based on Amiga version|| || Yes || Yes || || Commodore Amiga
 
|-
 
|''Rags to Riches: The Financial Market Simulation''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Raiden''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Sound driver can play either music or sound effects but not both simultaneously|| || Yes || Yes || ||Seibu V30 Based Hardware
 
|-
 
|''Railway Challenge''
 
|German language only. Music and digital samples play through same device with no ability to combine devices|| || || || ||
 
|-
 
|''Rally Championships''
 
|DOS version has unique soundtrack. CD version features alternate digital audio soundtrack|| || || || ||Red Book Audio
 
|-
 
|''Rampart''
 
| Use in-game menu to change audio settings|| || Yes || || ||Atari 68000 Based Hardware
 
|-
 
|''Rapid Assault''
 
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 
|-
 
|''Reach for the Skies''
 
|Run 'REACH.EXE ?' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
 
|-
 
|''Reader Rabbit 1''
 
|1991 remake|| Yes || Yes || || ||
 
|-
 
|''Reader Rabbit 2''
 
|DOS version only|| Yes || Yes || || ||
 
|-
 
|''Realms''
 
| || || Yes || || || Commodore Amiga
 
|-
 
|''Realms of Arkania: Blade of Destiny''
 
|aka ''Das Schwarze Auge: Die Schicksalsklinge/The Dark Eye: Blade of Destiny''. English language version only|| || Yes || || ||Commodore Amiga
 
|-
 
|''Realms of Arkania: Star Trail''
 
|aka ''Das Schwarze Auge: Sternenschweif/The Dark Eye: Star Trail''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. Red Book audio soundtrack available on German language CD version only|| || Yes || Yes || ||Red Book Audio
 
|-
 
|''Red Baron'' (1990)
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Red Storm Rising''
 
|Requires [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore 64
 
|-
 
|''Resolution 101''
 
|aka ''Hoverforce''. American release (''Hoverforce'') only|| || Yes || || ||Commodore Amiga
 
|-
 
|''Retribution''
 
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''The Return of Medusa''
 
|aka ''Rings of Medusa II: The Return of Medusa''. Edit 'CONFIG.DAT' to read '-[3/4]----' for MT-32 or combined MT-32/SB output respectively. DOS version has unique soundtrack|| Yes || || || ||
 
|-
 
|''Return of the Phantom''
 
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Return to Ringworld''
 
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
 
|-
 
|''Return to Zork''
 
| || || Yes || || ||
 
|-
 
|''Revenge of the Mutant Camels''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore 64
 
|-
 
|''Rex Nebular and the Cosmic Gender Bender''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Ringworld: Revenge of the Patriarch''
 
| Press F2 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Rise of the Dragon''
 
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (intro only)|| || || || Yes ||
 
|-
 
|''Risky Woods''
 
|Delete 'RISKY.CFG' to change audio settings|| || Yes || || ||Commodore Amiga
 
|-
 
|''RoboCop 3''
 
|Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack. Composer: Barry Leitch|| Yes || Yes || || ||
 
|-
 
|''The Rocketeer''
 
|Combined MT-32/SB setting uses MIDI for music and digital samples for voice acting and several music tracks (select 'No Digital Sound' option in setup for standalone MT-32 output)|| Yes || || || ||
 
|-
 
|''Rome: A.D. 92''
 
|aka ''Rome: Pathway to Power''. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||
 
|-
 
|''The Ruins of Cawdor''
 
|Edit 'CAWDOR.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively|| || || || ||AdLib OPL2
 
|-
 
|''Rules of Engagement''
 
| || Yes || || || ||
 
|-
 
|''Rules of Engagement 2''
 
| || || || || ||
 
|-
 
|''Sabre Team''
 
|MT-32 soundtrack uses alternate intro music|| Yes || Yes || || || Commodore Amiga
 
|-
 
|''Sam & Max Hit the Road''
 
| || || || || ||Roland SC-55
 
|-
 
|''Santa's Xmas Caper'' (1992)
 
| || Yes || || || || Commodore Amiga
 
|-
 
|''Sargon V: World Class Chess''
 
| || || || || ||
 
|-
 
|''Scooter's Magic Castle''
 
|Run 'SCOOTER.EXE /mr' (floppy version) or 'SCOOTCD.EXE /ss2 /mr' (CD version) for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''SEAL Team''
 
|Distorted/incorrect sounds on MT-32 'old'. Soundtrack composed for GM but ambient MIDI sound effects use custom instrument patches (which GM driver cannot send)|| || || Yes || ||Roland SC-55
 
|-
 
|''The Secret Codes of C.Y.P.H.E.R.: Operation U.S Presidents''
 
|Run 'OP.EXE rol' for MT-32 output|| || || || ||
 
|-
 
|''The Secret Codes of C.Y.P.H.E.R.: Operation Wildlife''
 
|Run 'WILDLIFE.EXE rol' for MT-32 output|| || || || ||
 
|-
 
|''The Secret of Monkey Island''
 
|Floppy version only (EGA release requires optional Roland upgrade for MT-32 support). Run 'MONKEY.EXE r' for MT-32 output. Combined MT-32/AdLib output requires ScummVM or fanmade patches|| || || || ||
 
|-
 
|''Sensible Soccer: European Champions - 92/93 Edition''
 
|aka ''Sensible Soccer v1.1''. DOS version has unique soundtrack|| Yes || || || ||AdLib OPL2
 
|-
 
|''The Shadow of Yserbius''
 
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively (file must be placed outside install directory)|| || || || ||AdLib OPL2
 
|-
 
|''Shadow Sorcerer''
 
| || || Yes || || ||
 
|-
 
|''Shadowlands''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Shadoworlds''
 
|Set 'mpu401=none' in DOSBox config for AdLib/SB output. Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Shanghai II: Dragon's Eye''
 
|DOS version only|| || || || ||
 
|-
 
|''Shaw's Nightmare''
 
| || || || || || Roland SC-55
 
|-
 
|''Shaw's Nightmare II''
 
| || || || || || Roland SC-55
 
|-
 
|''Shuttle: The Space Flight Simulator''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid & Al's Incredible Toons''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Sid Meier's Civilization''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid Meier's Colonization''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Sid Meier's Covert Action''
 
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Sid Meier's Railroad Tycoon''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid Meier's Railroad Tycoon Deluxe''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Siege'' (1992)
 
|aka ''Siege: The Demon Returns''. MT-32 driver does not play main menu music track. ''Dogs of War'' expansion has unique AdLib soundtrack|| Yes || || || ||AdLib OPL2
 
|-
 
|''The Sierra Network''
 
|aka ''The ImagiNation Network''. Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Sierra On-Line Christmas Card 1988''
 
|aka ''Sierra Christmas Card''. Promotional electronic Christmas card || Yes || || || ||
 
|-
 
|''Sierra On-Line Christmas Card 1990: The Seasoned Professional''
 
|aka ''The Seasoned Professional''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Sierra On-Line Christmas Card 1992''
 
|aka ''Sierra Christmas Card 1992''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Silent Service II''
 
| Run 'SS2.EXE [video mode] roland' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Silpheed''
 
| || Yes || || || ||NEC PC-8801mkIISR OPN
 
|-
 
|''SimAnt''
 
|DOS version only. Run 'INSTALL.EXE /d' to change audio settings|| Yes || || || ||Apple Macintosh
 
|-
 
|''SimCity 2000''
 
|DOS version only. MT-32 soundtrack lacks conversion for 'Misty Lake' music track|| || Yes || || ||Roland SC-55
 
|-
 
|''SimCity Classic''
 
|1993 remake (DOS version 2.0)|| || || || ||Roland SC-55
 
|-
 
|''SimFarm''
 
|DOS version only|| || || || ||Roland SC-55
 
|-
 
|''SimLife''
 
|DOS version only|| || || || ||Apple Macintosh
 
|-
 
|''Simon the Sorcerer''
 
|Requires ScummVM or [https://www.vogons.org/viewtopic.php?p=1396106#p1396106 fanmade patch] for proper MT-32 output ([https://github.com/scummvm/scummvm/blob/master/engines/agos/midi.cpp original game does not properly reset instruments when switching between music tracks; Windows version plays music tracks at wrong tempo]). MT-32 driver plays music only ([https://www.vogons.org/viewtopic.php?p=1396106#p1396106 fanmade patch] restores missing MT-32 sound effects in floppy version)|| Yes || Yes || || ||
 
|-
 
|''Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe''
 
|MT-32 soundtrack lacks conversions for several music tracks. Delete 'MIDI' file from install directory after setup for proper GM output (DOS version only). [https://www.youtube.com/watch?v=lvG_Ch5RgIo Optimal output for GM soundtrack is SC-55 in MT-32 mode with default GM/GS reverb values (i.e., 40)]|| || || || ||Roland SC-55 (MT-32 Mode)
 
|-
 
|''The Simpsons: Bart vs. the Space Mutants''
 
|DOS version soundtrack is based on Amiga version|| Yes || || || ||Commodore Amiga
 
|-
 
|''The Simpsons: Bart's House of Weirdness''
 
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||
 
|-
 
|''Sink or Swim''
 
|aka ''S.O.S.: Sink or Swim/S.S. Lucifer: Man Overboard!'' DOS version has unique soundtrack|| Yes || || || ||
 
|-
 
|''Ski or Die''
 
|Run 'SKI.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Slater & Charlie Go Camping''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Snoopy's Game Club''
 
| || || || ||
 
|-
 
|''The Software Toolworks' Star Wars Chess''
 
|aka ''Star Wars Chess''. DOS version only. Reinstall to change audio settings|| || || || ||
 
|-
 
|''Solitaire's Journey''
 
| || || || || ||
 
|-
 
|''Sorcerian''
 
|Distorted/incorrect sounds on MT-32 'new'. DOS version soundtrack is based on PC-88VA version and uses several alternate music tracks. [https://www.vogons.org/viewtopic.php?p=272499#p272499 Fanmade patch] restores original soundtrack order and missing music tracks|| Yes || || || Yes ||NEC PC-88VA OPNA
 
|-
 
|''Space Crusade''
 
|Delete 'SPACE.CFG' to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Sound driver can play either music or sound effects but not both simultaneously (press F10 to toggle). DOS version has unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Space M+A+X'' (1992)
 
|Edit 'CONFIG.DAT' to read '02----' for MT-32 output|| || Yes || || ||
 
|-
 
|''Space Quest 6: Roger Wilco in the Spinal Frontier''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Space Quest I: Roger Wilco in the Sarien Encounter''
 
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Space Quest III: The Pirates of Pestulon''
 
|Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output requires ScummVM or fanmade patch|| Yes || || || Yes ||
 
|-
 
|''Space Quest IV: Roger Wilco and the Time Rippers''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Space Quest V: Roger Wilco - The Next Mutation''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Spacewrecked: 14 Billion Light Years From Earth''
 
|aka ''Federation Quest 1: B.S.S. Jane Seymour''. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version has unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Special Forces''
 
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Speed Racer in The Challenge of Racer X''
 
| || || || || ||
 
|-
 
|''Speedball 2: Brutal Deluxe''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Spellcasting 101: Sorcerers Get All the Girls''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'S101.EXE blaster 7 220 mt32 2 330' for combined MT-32/SB output (Version 1.3 does not require specification of MT-32 IRQ and port address)|| Yes || || || ||
 
|-
 
|''Spellcasting 201: The Sorcerer's Appliance''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'S201.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
 
|-
 
|''Spellcasting 301: Spring Break''
 
|aka ''Steve Meretzky's Spellcasting 301: Spring Break''. Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'S301.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
 
|-
 
|''SpellCraft: Aspects of Valor''
 
|Run 'SC.EXE /s' to change audio settings|| || || || ||
 
|-
 
|''Spelljammer: Pirates of Realmspace''
 
| || || || || ||
 
|-
 
|''Spirit of Excalibur''
 
| || || Yes || || ||
 
|-
 
|''Spot''
 
| || Yes || || || ||Commodore Amiga
 
|-
 
|''SSN-21 Seawolf''
 
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses alternate Red Book audio soundtrack (minimal install defaults to original MIDI soundtrack)|| || || Yes || ||Roland SC-55
 
|-
 
|''Star Control''
 
| Run 'STARCON.EXE /s:mt32' for MT-32 output|| || || || ||AdLib OPL2
 
|-
 
|''Star Trek: 25th Anniversary''
 
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Star Trek: Judgment Rites''
 
|CD version requires [https://www.vogons.org/viewtopic.php?p=319345#p319345 fanmade] [https://www.vogons.org/viewtopic.php?p=328791#p328791 patches] for proper MT-32 output. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects (replaced with digital samples in ''Movie & Sound Pack'' expansion and CD version, although latter is bugged). [https://steamcommunity.com/sharedfiles/filedetails/?id=2603509349 Fanmade patches] partially restore missing digital samples in CD version|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Star Wars: Dark Forces''
 
|GM soundtrack has note cut-off issues on original SC-55/mkII that are not present on SC-88|| || || || ||Roland SC-88 (SC-55 Map)
 
|-
 
|''Star Wars: TIE Fighter''
 
|Original 1994 DOS version only. [https://www.patches-scrolls.de/patch/4117/7/51883/download Official patch] fixes hanging MIDI notes bug. GM soundtrack has note cut-off issues on original SC-55 that are not present on SC-55mkII|| || || || ||Roland SC-55mkII
 
|-
 
|''Star Wars: X-Wing''
 
|Proper (non-GM-converted) MT-32 output on DOS floppy version only. Distorted/incorrect sounds on MT-32 'old'. Expansions feature additional music tracks|| || Yes || Yes || ||
 
|-
 
|''Starlord''
 
| || || Yes || || ||AdLib OPL2
 
|-
 
|''Stellar 7'' (1990)''
 
|Floppy version requires MPU-401 to be set to intelligent mode. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Storybook Weaver''
 
|DOS version only|| || Yes || || ||
 
|-
 
|''Stratego: The Computer Game'' (1990)
 
| || || || || ||Apple Macintosh
 
|-
 
|''Street Fighter II: The World Warrior''
 
| Use in-game menu to change audio settings|| || Yes || || ||Capcom CP System Hardware
 
|-
 
|''Strike Commander''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Striker'' (1993)
 
|Music and digital samples play through same device with no ability to combine devices|| || || || ||Commodore Amiga
 
|-
 
|''Striker '95''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Stronghold''
 
|aka ''Dungeons & Dragons: Stronghold - Kingdom Simulator''|| || || || ||
 
|-
 
|''Stunt Island''
 
| || || || || ||
 
|-
 
|''Stunts''
 
|aka ''4D Sports Driving''. Distorted/incorrect sounds on MT-32 'old'. American (''Stunts'') version 1.1 has [http://wiki.stunts.hu/index.php?title=Sound bugged MT-32 driver]. Issue can be fixed by replacing faulty 'MT15.DRV' file with working 'MT15.DRV' file from American version 1.0|| || || Yes || ||
 
|-
 
|''Subwar 2050''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Summer Challenge'' (1992)
 
|Use in-game menu to change audio settings|| || || || ||
 
|-
 
|''The Summoning'' (1992)
 
|MT-32 driver plays music only (AdLib/SB drivers play FM sound effects)|| Yes || || || ||AdLib OPL2
 
|-
 
|''Supaplex'' (1991)
 
|Use in-game menu to change audio settings|| || Yes || || ||Commodore Amiga
 
|-
 
|''Super Beemger''
 
|Korean language only. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''Super Solvers: Spellbound!''
 
|DOS version 1.0 only|| Yes || Yes || || ||
 
|-
 
|''Super Star Wars''
 
|Unreleased prototype. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
 
|-
 
|''Super Tetris''
 
| || Yes || || || ||
 
|-
 
|''Super-VGA Harrier''
 
|Enhanced re-release of ''AV-8B Harrier Assault''. Reinstall to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Superhero League of Hoboken''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. MT-32 driver does not play several music tracks ([https://www.vogons.org/viewtopic.php?p=1085152#p1085152 restored by hex editing 'HOBO_01.MUS']) || Yes || || || ||
 
|-
 
|''Supremacy: Your Will Be Done''
 
|aka ''Overlord'' (1990). Run 'GAME.EXE [video mode] [keyboard/mouse] r' for MT-32 output. Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Sword of the Samurai''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''T2: The Arcade Game''
 
|Reinstall to change audio settings. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Midway Y Unit Hardware
 
|-
 
|''Taito's Super Space Invaders''
 
|aka ''Super Space Invaders '91''. Edit 'INVADERS.INI' to read 'rv' for MT-32 output|| Yes || Yes || || ||Taito F2 System Hardware
 
|-
 
|''Take a Break! Crosswords''
 
|Requires Windows 3.x MIDI mapper to be manually set to standard channels 2-10 for proper MT-32 output (as per readme instructions)|| Yes || || || ||
 
|-
 
|''Task Force 1942''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Team Suzuki''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Sound driver can play either music or sound effects but not both simultaneously. DOS version has unique soundtrack. Composers: Ian Howe & Barry Leitch|| || Yes || Yes || ||
 
|-
 
|''Teenage Mutant Ninja Turtles: Manhattan Missions''
 
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || Yes || Yes || ||
 
|-
 
|''Teenage Mutant Ninja Turtles: The Arcade Game''
 
|aka ''Teenage Mutant Hero Turtles: The Coin-Op!'' DOS version soundtrack is based on Commodore 64 version|| Yes || Yes || || ||Commodore 64
 
|-
 
|''Tempest 2000''
 
|DOS version only. Custom instrument patches use CM-series/LAPC-I's extra sound effects. DOS version features additional music tracks|| || Yes || Yes || ||Atari Jaguar
 
|-
 
|''Terminator 2: Judgment Day''
 
|Run 'TERM.EXE r' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Terminator 2: Judgment Day - Chess Wars''
 
| || || || || ||
 
|-
 
|''Test Drive III: The Passion''
 
|Press Ctrl+S to enable sound effects|| || || || ||
 
|-
 
|''Tetris Classic''
 
|Delete 'TC.CFG' to change audio settings in Windows version|| || Yes || || ||
 
|-
 
|''TFX''
 
|aka ''TFX: Tactical Fighter eXperiment''. Custom instrument patches use CM-series/LAPC-I's extra sound effects. Buffer overflows and note cut-off issues on MT-32 'old'. Composer: Barry Leitch|| || Yes || Yes || ||
 
|-
 
|''Theatre of Death''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. Only GM option in setup allows for combined SB output|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Thunderhawk AH-73M''
 
|aka ''Thunderhawk''. DOS version uses several alternate music tracks. CM-series/LAPC-I provides extra sound effects (example: intro music chopper effect)|| || Yes || || ||Commodore Amiga
 
|-
 
|''Time Gate: Knight's Chase''
 
| DOS version only. Use in-game menu to change audio settings. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''Time Paradox''
 
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Time Riders in American History''
 
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Timequest''
 
|Requires fanmade [https://www.vogons.org/viewtopic.php?p=538530#p538530 'LEGMPU' patch]' for proper MT-32 output in DOSBox. Run 'TQ.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
 
|-
 
|''Tokio: Tokyo to Dai 24 Ku''
 
|aka ''Tokio: Tokyo Metropolis, 24th Ward''|| || Yes || || ||
 
|-
 
|''Tongue of the Fatman''
 
| || || || || ||
 
|-
 
|''Tony La Russa Baseball II''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes. Select MT-32 driver in setup for GM output|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Tony La Russa's Ultimate Baseball''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''Top Gun: Danger Zone''
 
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Tornado''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects. CD version allows for combined MT-32/SB output|| || Yes || Yes || ||
 
|-
 
|''Toyota Celica GT Rally''
 
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can play either music or sound effects but not both simultaneously (press F6 to toggle). DOS version has unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Transport Tycoon''
 
||| || || || ||Roland SC-55
 
|-
 
|''Transport Tycoon Deluxe''
 
||| || || || ||Roland SC-55
 
|-
 
|''The Treehouse''
 
|DOS version 1.1 only. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples play through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
 
|-
 
|''Troddlers''
 
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can play either music or sound effects but not both simultaneously. DOS version has unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Trog''
 
|aka ''Trog!'' Set 'sbtype=none' in DOSBox config for MT-32 output. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes|| ||Midway Y Unit Hardware
 
|-
 
|''Troika''
 
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Sound driver can play either music or sound effects but not both simultaneously|| || Yes || || ||AdLib OPL2
 
|-
 
|''Trump Castle 3''
 
|Reinstall to change audio settings in floppy version|| || || || ||
 
|-
 
|''Trump Castle II''
 
| Run 'TC2.EXE /RLND_MUS /SNBL_SFX' for combined MT-32/SB output|| || || || ||
 
|-
 
|''Turbo Learning: Mega Math''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Twilight: 2000''
 
|Music and digital samples play through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Ultima Underworld II: Labyrinth of Worlds''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Ultima Underworld: The Stygian Abyss''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||
 
|-
 
|''Ultima VI: The False Prophet''
 
|Fast processors and older SB models may require [http://nodling.nullneuron.net/ultima/ultima.html fanmade patches]|| Yes || || || ||AdLib OPL2
 
|-
 
|''Ultima VII: Part Two - Serpent Isle''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Ultima VII: The Black Gate''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Ultima: Worlds of Adventure 2 - Martian Dreams''
 
|Distorted/incorrect sounds on MT-32 'new' (additional clipping issues on CM-series/LAPC-I)|| Yes || || || Yes ||
 
|-
 
|''Ultimate Football '95''
 
|Enhanced re-release of ''Ultimate NFL Coaches Club Football''|| || || || ||Roland SC-55
 
|-
 
|''Ultimate NFL Coaches Club Football''
 
| || || || || ||Roland SC-55
 
|-
 
|''Ultrabots''
 
|aka ''Xenobots''|| || || || ||AdLib OPL2
 
|-
 
|''Under a Killing Moon''
 
| aka ''Tex Murphy: Under a Killing Moon''. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
 
|-
 
|''Unlimited Adventures''
 
|aka ''Forgotten Realms: Unlimited Adventures''|| || || || ||
 
|-
 
|''Utopia: The Creation of a Nation''
 
|Buffer overflows on MT-32 'old'. Custom instrument patches use CM-series/LAPC-I's extra sound effects|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Vaxine''
 
|Music and digital samples play through same device with no ability to combine devices. DOS version has unique soundtrack|| Yes || Yes || || ||
 
|-
 
|''Veil of Darkness''
 
|Combined MT-32/SB output requires [https://www.vogons.org/viewtopic.php?p=229460#p229460 hex editing 'GRAPH.INI']|| Yes || || || ||AdLib OPL2
 
|-
 
|''Vengeance of Excalibur''
 
| || || Yes || || ||
 
|-
 
|''Viz: The Game''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || ||Commodore 64
 
|-
 
|''Wacky Funsters! The Geekwad's Guide to Gaming''
 
| Press F5 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''War in the Gulf''
 
|Music and digital samples play through same device with no ability to combine devices|| || || || ||
 
|-
 
|''Warlords II''
 
| || || || || ||Roland SC-55
 
|-
 
|''Warlords II Deluxe''
 
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 
|-
 
|''Warriors''
 
|aka ''Savage Warriors''. 'MT32' option in setup autodetects MT-32 or GM devices. Distorted/incorrect sounds on MT-32 'old'. CD version has optional alternate Red Book audio soundtrack|| Yes || || Yes || ||Roland SC-55
 
|-
 
|''Waxworks''
 
|Requires ScummVM or [https://www.vogons.org/viewtopic.php?p=1396106#p1396106 fanmade patch] for proper MT-32 output ([https://github.com/scummvm/scummvm/blob/master/engines/agos/midi.cpp original game does not properly reset instruments when switching between music tracks]). Distorted/incorrect sounds on MT-32 'old'. DOS version has unique soundtrack|| Yes || || Yes || ||
 
|-
 
|''Wayne Gretzky Hockey 3''
 
|Run 'WGH3.EXE [roland/sound_canvas] [sblaster_pro]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively|| || || || ||Roland SC-55
 
|-
 
|''Wayne's World''
 
|DOS version is unique|| || || || ||
 
|-
 
|''Werewolf vs. Comanche''
 
|aka ''Werewolf vs. Comanche 2.0''|| || || || ||AdLib OPL2
 
|-
 
|''Wheel of Fortune: Featuring Vanna White''
 
||| Yes || || || ||
 
|-
 
|''When Two Worlds War''
 
|DOS version has unique soundtrack|| || || || || Roland SC-55
 
|-
 
|''Where in America's Past Is Carmen Sandiego?''
 
|Version 1.0 autodetects combined MT-32/SB (run 'CARMEN.EXE midi' to use standalone driver); version 1.01 includes setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
 
|-
 
|''Where in Space Is Carmen Sandiego?''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Where in the USA Is Carmen Sandiego? Deluxe''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Where in the World Is Carmen Sandiego? Deluxe''
 
|DOS version only. Floppy version 1.02 autodetects combined MT-32/SB (run 'CARMEN.EXE midi' to use standalone driver); floppy version 1.1 and CD version include setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10
 
| || Yes || Yes || ||
 
|-
 
|''Whizz''
 
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses recording of SC-55 soundtrack for its Red Book audio|| || || Yes || ||Roland SC-55
 
|-
 
|''Wild Wheels''
 
| || || Yes || || ||Commodore Amiga
 
|-
 
|''Wing Commander''
 
|Distorted/incorrect sounds on MT-32 'new' (additional clipping issues on CM-series/LAPC-I)|| Yes || || || Yes ||
 
|-
 
|''Wing Commander: Academy''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Wing Commander II: Vengeance of the Kilrathi''
 
|Distorted/incorrect sounds on MT-32 'new' (additional clipping issues on CM-series/LAPC-I). Expansions feature additional music tracks|| Yes || || || Yes ||
 
|-
 
|''Wing Commander III: Heart of the Tiger''
 
|MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 
|-
 
|''Winter Olympics: Lillehammer '94''
 
| || || Yes || || ||
 
|-
 
|''Wizardry: Crusaders of the Dark Savant''
 
|aka ''Wizardry VII: Crusaders of the Dark Savant''. Version 1.30 (CD version) allows for selection of separate drivers for music and sound effects|| || || || ||
 
|-
 
|''Wizkid: The Story of Wizball II''
 
|Run 'WIZKID.EXE +r' for MT-32 output. DOS version lacks intro, sound effects and several music tracks|| || Yes || || ||Commodore Amiga
 
|-
 
|''Wonderland'' (1990)
 
|Run 'GAME.EXE -roland' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8|| Yes || || || ||AdLib OPL2
 
|-
 
|''Wordtris''
 
| || Yes || || || ||
 
|-
 
|''World Cup USA '94''
 
|Reinstall to change audio settings || || || || ||Sega Genesis
 
|-
 
|''Worlds of Legend: Son of the Empire''
 
|Custom instrument patches use CM-series/LAPC-I's extra sound effects|| Yes || Yes || Yes || || Commodore Amiga
 
|-
 
|''Worlds of Ultima: The Savage Empire''
 
|Distorted/incorrect sounds on MT-32 'new' (additional clipping issues on CM-series/LAPC-I)|| Yes || || || Yes ||
 
|-
 
|''Wrath of the Demon''
 
||| || Yes || || ||Commodore Amiga
 
|-
 
|''Wulin Zhengba: Zhi Yingxiong Tie''
 
|aka ''Battle of the Martial Arts/Martial Arts Hero Showdown''. Chinese language only|| || || || ||
 
|-
 
|''WWF Wrestlemania''
 
|DOS version has unique soundtrack|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''X-COM: Terror From the Deep''
 
| DOS version only|| || || || ||Gravis UltraSound
 
|-
 
|''X-COM: UFO Defense''
 
|aka ''UFO: Enemy Unknown''. DOS version only. Distorted/incorrect sounds on MT-32 'old'. Version 1.4 adds GM support but breaks MT-32 support ([https://www.vogons.org/viewtopic.php?p=166565#p166565 fanmade patch] replaces faulty 'ROLAND.CAT' file)|| || Yes || Yes || ||AdLib OPL2
 
|-
 
|''Xenocide'' (1991)
 
|Run 'X.EXE /r' for MT-32 output|| || || || ||Apple IIGS
 
|-
 
|''XF5700 Mantis Experimental Fighter''
 
|CD version features additional music tracks|| Yes || || || ||
 
|-
 
|''Xiongba Tianxia: Sanguo Pian''
 
|aka ''Master of the World: Three Kingdoms Edition/The Master of Three Kingdoms''. Chinese language only|| || || || ||AdLib OPL2
 
|-
 
|''Xmas Demo 1992''
 
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
 
|-
 
|''Z''
 
|DOS version only. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 
|-
 
|''Zeliard''
 
|Version 1.208 requires MPU-401 to be set to intelligent mode|| Yes || || || ||NEC PC-8801mkIISR OPNA
 
|-
 
|''Zis the Adventure''
 
|aka ''Zis ui Moheom''. Korean language only. MT-32 driver substitutes CM-series/LAPC-I's extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 
|-
 
|''Zool: Ninja of the "Nth" Dimension''
 
|Use in-game menu to change audio settings. Sound driver can play either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
 
 
|}
 
|}
 +
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===== R400 =====
 +
[[File:Radeon_X600Pro_PCIe.jpg|thumb|Radeon X600 Pro 256MB]]
 +
[[File:RadeonX800XTPE.jpg|thumb|Radeon X800 XT PE]]
 +
 +
Introduced in 2004, this is ATi's Direct3D 9.0b generation. It is very similar to R300 in general, but with 16 pipelines in the top chip instead of 8, and higher clock speeds. They are still shader model 2.0 GPUs but have some extensions beyond 2.0, which gives them a 2.0b designation, but are not 3.0 compliant. This was not an issue until about 2 years after launch when games started to outright require shader model 3.0 or run without some visual features. There are some games that utilize 2.0b features - for example Oblivion has more visual effects available on X800 than 9800.
 +
 +
A new anti-aliasing mode was introduced, called temporal AA. This feature shifts the sampling pattern on a per-frame basis, if the card can maintain >= 60 fps. This works well with human vision and gives a tangible improvement to anti-aliasing quality. Also, while not initially available, adaptive anti-aliasing was added to the R400 series after the release of R500 series. Adaptive AA anti-aliases within transparent textures, giving MSAA more SSAA-like capabilities.
 +
 +
The ATI R400 series are ATI's last GPUs with official Windows 98/98 SE/ME support. Likewise with the R300 series, the R400 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
 +
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 +
===== R500 =====
 +
Introduced in 2005, the Radeon X1000 / R500 series are ATI's first Direct3D 9.0c-compliant GPUs with full Shader Model 3.0 features. The R500 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
 +
 +
----
 +
===== R600 =====
 +
 +
[[File:HD_2600_Pro_and_2600_XT_both_AGP.jpg|thumb|HD 2600Pro and HD 2600XT, AGP versions]]
 +
[[File:HD_3850_AGP_512MB.jpg|thumb|HD 3850 AGP]]
 +
Introduced in 2006, these Radeons added the "HD" prefix to their names.
 +
R600 includes both the HD 2xxx and HD 3xxx series, with the AGP version of the HD 3850 arguably being the most powerful AGP graphics card to ever have been made (with only the AGP variants of the HD 4650 and the HD 4670 being of a more recent GPU family).
 +
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----
 +
===== R700 =====
 +
 +
[[File:HD_4670_AGP_1GB_Club3D.jpg|thumb|HD 4670 1GB Club3D AGP]]
 +
Introduced in 2008, the R700 family included the last graphics cards to be made for AGP slots.
 +
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----
 +
===== Driver suggestions for games =====
 +
====== Star Wars Knights of the Old Republic 1 & 2 ======
 +
These OpenGL games are problematic for Radeon cards. DirectX 8 Radeons should use Catalyst 4.2 for KOTOR and Catalyst 5.1 for KOTOR 2.  DirectX 9 Radeons in the R300 series can try these as well.  With the R4x0 through R6x0 Radeon cards, Catalyst 7.11 may be the best choice.
 +
 +
If the soft shadows option is greyed out and disabled, as it most likely will be, edit swkotor.ini and add "AllowSoftShadows=1" to the [Graphics Options] section.
  
====Table Notes====
+
==Video captures==
'''<sup>1</sup>''' Requires Roland MPU-401 'intelligent mode' features.
 
  
'''<sup>2</sup>''' Uses additional sound effects only found on the MT-32-compatible CM (Computer Music) modules such as the CM-32L, CM-64, CM-500, and LAPC-I.
+
===3D Rage II ===
 +
{{#ev:youtube|wdJXf6MpN7A}}
 +
Note: The Dawning Demo was actually targeted for the ATI Rage128 series that is a considerably newer, thus faster core than the 3D Rage II.
  
'''<sup>3</sup>''' Incompatible with MT-32 'old', producing buffer overflows and causing broken sound or firmware lock-ups.
 
  
'''<sup>4</sup>''' Exploits software bugs of MT-32 'old' modules' firmware; will on some occasions sound wrong on later-generation modules.
+
{{#ev:youtube|iFHwNf7-oZk}}
  
'''<sup>5</sup>''' Non-MT-32 sound output device for which the music and/or sound effects are known to have been originally composed.
+
{{#ev:youtube|wWzWdwj9NvU}}
  
===Games that falsely claim MT-32 compatibility===
+
===3D Rage Pro ===
The following games claim to be MT-32 compatible but in fact are not. The most common case is that they allow MT-32 or compatible devices to be chosen as configuration options, but they play General MIDI music instead:
+
{{#ev:youtube|DU5Zi69QPQs}}
* ''3 Skulls of the Toltecs'': sends GM data, inappropriate instruments
+
{{#ev:youtube|uZna8WXC4ds}}
* ''3-D TableSports'': game uses digital audio for its music and sound effects
+
{{#ev:youtube|IG3hd1humM0}}
* ''A.D Cop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
+
{{#ev:youtube|i4pB5Fw8Slk}}
* ''Absolute Zero'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Abuse'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Aces of the Deep'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, expansion uses GS features (reverb and Orchestra drum kit)
 
* ''Actua Soccer'' (aka ''VR Soccer '96''): game uses digital audio for its music and sound effects
 
* ''Advanced Civilization'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 
* ''The Adventures of Nikko'': MT-32 driver crashes game
 
* ''Albion'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 
* ''Alien Odyssey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Alien Olympics'': sends GM data, inappropriate instruments, uses GS features (reverb)
 
* ''Aliens: A Comic Book Adventure'': MT-32 driver is bugged/nonfunctional
 
* ''Alpha Storm'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Amaranth III'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''The Amazon Trail'': sends GM data, inappropriate instruments
 
* ''Amika'' (aka ''Amika: City of Corrosion/Elite Military Police Force/Jing Wuzhanjing''): uses digital and Red Book audio for its music and sound effects
 
* ''Amulets & Armor'': MT-32 driver is bugged/nonfunctional
 
* ''Anvil of Dawn'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 
* ''Apachacha'': MT-32 driver crashes game
 
* ''Armaeth: The Lost Kingdom'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''Azrael's Tear'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Ba Nushen Wuyu'' (aka ''Tale of the Eight Goddesses''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Back to the Moon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Baldies'': MT-32 driver crashes game
 
* ''Baoxiao Baolingqiu'' (aka ''Hilarious Bowling/Panda Bowling)'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
 
* ''Baoxiao Duobiqiu'' (aka ''Hilarious Dodgeball/Panda Dodgeball''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Battle Arena Toshinden'': MT-32 driver is bugged/nonfunctional
 
* ''Battle Isle 2'' (aka ''Battle Isle 2200''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits). Run 'BI2.BAT gm' for proper GM output
 
* ''Battle Wrath'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Battlecruiser 3000AD v2.0'': MT-32 driver is bugged/nonfunctional
 
* ''Battles in Time'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''BattleSport'': game uses digital and Red Book audio for its music and sound effects
 
* ''The Beast Within: A Gabriel Knight Mystery'' (aka ''Gabriel Knight 2: The Beast Within''): game uses digital audio for its music and sound effects
 
* ''Black Knight: Marine Strike Fighter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 
* ''Blam! Machinehead'' (aka ''Machine Head''): game uses digital and Red Book audio for its music and sound effects
 
* ''Blood Bowl'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Body Slam All-Star Wrestling'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bomb'X'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''BonBon Paradise'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Bonus'' (CD version only):  MT-32 driver crashes game
 
* ''Brain Dead 13'': game uses digital audio for its music and sound effects
 
* ''Breach 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bubble Bubble Also Featuring Rainbow Islands'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bureau 13'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 
* ''Burnout: Championship Drag Racing'': game uses digital audio for its music and sound effects
 
* ''Burnt Rubber'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 
* ''Caesar II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Callahan's Crosstime Saloon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''Capitalism'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 
* ''Captain Bible in Dome of Darkness'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Card Player's Paradise'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 
* ''Carmageddon'': game uses digital and Red Book audio for its music and sound effects
 
* ''Cendric's Quest'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models
 
* ''Chaoji Guanlan Dasai'' (aka ''Basketball Challenge/Super Slam Dunk Competition''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Chaoji Xueyuan Maque'' (aka ''Super Campus Mahjong''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (CM-64/32L drum kit)
 
* ''Chess Wars: A Medieval Fantasy'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit)
 
* ''Chibi zhi Zhan'' (aka ''Battle of Red Cliffs''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Chill Manor'': sends FM data, inappropriate instruments
 
* ''Chronomaster'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Citizens: Backwater Affairs!'' (beta/demo): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 
* ''Colonial Project'' (aka ''Zhimin Jihua''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, Standard 2 SC-88 drum kit)
 
* ''Command Adventures: Starship'': sends GM data, inappropriate instruments
 
* ''Constructor'' (1997): game uses digital audio for its music and sound effects
 
* ''Crash:Barrier'': sends GM data, inappropriate instruments
 
* ''Cyberbykes: Shadow Racer VR'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Cyberwar'': MT-32 driver crashes game
 
* ''D-Day: The Beginning of the End'': sends GM data, inappropriate instruments
 
* ''Dallyeora Coba'' (aka ''Coba on the Run''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit)
 
* ''Dallyeora Coba 2'' (aka ''Coba on the Run 2''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 
* ''Day of the Viper'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'ADLIB.COM' for AdLib/SB output
 
* ''Defcon 5'' (1995): MT-32 driver crashes game
 
* ''Defender of Freedom'' (aka ''Jayu ui Tusa''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Delta V'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, variation tones and TR-808 drum kit)
 
* ''Detritus: The Daemons Quest'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Dinotopia'': The documentation mentions unsupported drivers may be able to be manually re-added from the CD, but this doesn't work for MT-32 or RAP-10.
 
* ''Discworld'' (aka ''Terry Pratchett's Discworld''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Dominus'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
 
* ''Doobie Plays Hide and Seek'': MT-32 driver crashes game
 
* ''Doroznyj Vojny'' (aka ''Lethal Speed/Road War''): game uses digital and Red Book audio for its music and sound effects
 
* ''Drone'': game uses digital audio for its music and sound effects
 
* ''Druid: Daemons of the Mind'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Dungeon Master II: The Legend of Skullkeep'': MT-32 driver is bugged/nonfunctional
 
* ''E-Motion'' (aka ''The Game of Harmony'' - American release only): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'SOUND.COM' for AdLib/SB output
 
* ''Edward Grabowski's The Blue & the Grey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (CM-64/32L drum kit)
 
* ''EF2000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on all Sound Canvas models
 
* ''The Elder Scrolls Adventures: Redguard'': game uses digital and Red Book audio for its music and sound effects
 
* ''The Elder Scrolls: Arena'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''The Elder Scrolls II: Daggerfall'': MT-32 driver crashes game
 
* ''Extreme Assault'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''F1 Manager'' (aka ''F1 Manager 96''): game uses digital and Red Book audio for its music and sound effects
 
* ''Fade to Black'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Jazz drum kit), CTF issues on all Sound Canvas models
 
* ''Faery Tale Adventure II: Halls of the Dead'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Fallen Heroes'': MT-32 driver crashes game
 
* ''Fast Attack'' (aka ''Fast Attack: High Tech Submarine Warfare''): MT-32 driver is bugged/nonfunctional
 
* ''Fatal Racing'' (aka ''Whiplash''): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit)
 
* ''Feizhou Tanxian'' (aka ''African Adventure/Crazy Adventure in Africa''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (reverb)
 
* ''Feizhou Tanxian II'' (aka ''African Adventure II/Crazy Adventure in Africa II''): sends GM data, inappropriate instruments, uses GS features (percussion notes)
 
* ''Fighting Dragon'' (aka ''Shenlong Kuaida''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Standard 2 SC-88 drum kit)
 
* ''Fire Wing: The Endless Legend'' (aka ''Blazing Wings/Chitian zhi Yi''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Firestorm: Thunderhawk 2'' (aka ''AH-3: ThunderStrike - Air Assault/ThunderStrike 2''): game uses digital and Red Book audio for its music and sound effects
 
* ''Firo & Klawd'': game uses digital and Red Book audio for its music and sound effects
 
* ''Flame Dragon 2: Legend of Golden Castle'' (aka ''Flame Dragon Knights 2: Legend of the Golden Castle/Yanlong Qishituan 2: Huangjincheng zhi Mi''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Flash Traffic: City of Angels'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''FlipOut!'': game uses digital and Red Book audio for its music and sound effects
 
* ''Flying Corps'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Fox Ranger II: Second Mission'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
 
* ''Fragile Allegiance'': game uses digital audio for its music and sound effects
 
* ''Frank Thomas Big Hurt Baseball'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Front Lines'': sends GM data, inappropriate instruments
 
* ''Frontier: First Encounters'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on all Sound Canvas models
 
* ''Fujia Tianxia 2: Sangoku Pian'' (aka ''The Millionaire of Three Kingdoms II/The Richest Man in the World 2: Three Kingdoms Edition''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Standard 2 SC-88 drum kit)
 
* ''Fun Seeker's Guide to Eastern Madera County'': game lacks music and sound effects
 
* ''Gateworld: The Home Planet'' (aka ''G.O.R.G./Gateworld''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''The Gene Machine'': sends GM data, inappropriate instruments
 
* ''Get Lost!'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Geu Nal i Omyeon 3: Dragon Force'' (aka ''The Day 3: Dragon Force''): MT-32 driver crashes game
 
* ''Geu Nal i Omyeon 4: Icarus'' (aka ''The Day 4: Icarus''): MT-32 driver crashes game
 
* ''The Grandest Fleet'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on earlier Sound Canvas models
 
* ''Great Naval Battles Vol. III: Fury in the Pacific, 1941-44'': game uses digital and Red Book audio for its music and sound effects
 
* ''Guilty'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on all Sound Canvas models
 
* ''Guima Xiao Yingxiong'' (aka ''Crafty Young Heroes''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 
* ''GunBlaze'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and CM-64/CM-32L drum kit)
 
* ''Guts 'n' Garters in DNA Danger'': game uses digital and Red Book audio for its music and sound effects
 
* ''H.U.R.L.'' (aka ''Slob Zone 3D''): sends GM data, inappropriate instruments, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''Hades'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Harpoon'' (1989): game lacks MT-32 driver (MT-32 option in in-game menu cannot be selected, removed in later versions)
 
* ''Heaven's Dawn'' (aka ''The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Hell: A Cyberpunk Thriller'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Heroes of Might and Magic II: The Succession Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''High Seas Trader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Huang Feihong zhi Tie Ji Dou Wugong'' (aka ''Last Hero in China/Wong Fei-hung's Iron Rooster vs. Centipede''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''Humans 3: Evolution - Lost in Time'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but improperly remaps channels), uses GS features (reverb and chorus)
 
* ''Hurkle Hunt'': game lacks MT-32 driver (nonfunctional joke option in setup)
 
* ''I Have No Mouth, and I Must Scream'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''International Moto X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 
* ''Iron Cross'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 
* ''Iron Man/X-O Manowar in Heavy Metal'': game uses digital and Red Book audio for its music and sound effects
 
* ''Island Peril'': MT-32 driver crashes game
 
* ''Jageun Manyeo'' (aka ''Little Witch''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''Jammit'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 
* ''Jane's Combat Simulations: ATF - Advanced Tactical Fighters'': MT-32 driver is bugged/nonfunctional (game has custom instrument patches but does not send them)
 
* ''JetFighter: Full Burn'': MT-32 driver is bugged/nonfunctional
 
* ''JetFighter III'': MT-32 driver is bugged/nonfunctional
 
* ''Jianghu Ren Wo Xing'' (aka ''The World Is Mine to Roam''): game uses digital and Red Book audio for its music and sound effects
 
* ''Jin Yong Qunxia Zhuan'' (aka ''Heroes of Jin Yong''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits)
 
* ''Judge Dredd Pinball'': game uses digital and Red Book audio for its music and sound effects
 
* ''Jungledyret Hugo'' (aka ''Hugo the Jungle Animal/Jungle Jack''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Lands of Lore: Guardians of Destiny'': MT-32 driver is bugged/nonfunctional
 
* ''The Legend of Galaxy'' (aka ''Da Yinhe Wuyu/Dai Ginga Monogatari/Grand Galactic Saga''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Little Big Adventure'' (aka ''Relentless: Twinsen's Adventure''): sends GM data, inappropriate instruments
 
* ''Loadstar: The Legend of Tully Bodine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Lode Runner: The Legend Returns'' (floppy version only): sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 
* ''Lords of Midnight'' (aka ''Lords of Midnight III: The Citadel''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''The Machines'' (aka ''Universal Warrior''): MT-32 driver crashes game
 
* ''Magic Carpet'': MT-32 driver is bugged/nonfunctional (some music tracks are silent or fragmentary) (in-game music fix by ExoDOS team, intro not fixed)
 
* ''Mario Is Missing! CD-ROM Deluxe'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes (MT-32 option in setup removed in later versions)
 
* ''Mario's Game Gallery'' (aka ''Mario's FUNdamentals''): sends GM data, inappropriate instruments
 
* ''Mars'' (1997 - aka ''Mars 3D/The Ultimate Fighter/Zhongji Zhanshi''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Master of Orion II: Battle at Antares'': game uses digital audio for its music and sound effects
 
* ''Master Won Liu 3D'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''MechWarrior 2: 31st Century Combat'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 
* ''Mega lo Mania'' (demo only): demo version lacks music and sound effects
 
* ''Mega Man X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Meinu Zongyi Dajihe'' (aka ''Beauty Variety Show Extravaganza''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Jazz drum kit)
 
* ''Menzoberranzan'' (demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb), CTF issues on later Sound Canvas models
 
* ''Merchant Prince'': sends GM data, inappropriate instruments
 
* ''Metaltech: EarthSiege'': MT-32 driver is bugged/nonfunctional
 
* ''MicroLeague Football 2'' (aka ''General Admission Football''): game lacks music and uses digital audio for its sound effects
 
* ''Millennia: Altered Destinies'': MT-32 driver crashes game
 
* ''Mission Critical'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Montezuma's Return'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and SC-88Pro drum kits), CTF issues on earlier Sound Canvas models
 
* ''Mortal Kombat Trilogy'': game uses digital and Red Book audio for its music and sound effects
 
* ''Mr Blobby'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Muzzle Velocity'': MT-32 driver is bugged/nonfunctional
 
* ''NBA Jam: Tournament Edition'': game uses digital and Red Book audio for its music and sound effects
 
* ''NCAA: Road to the Final Four 2'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 
* ''NeoHunter'': game uses digital audio for its music and sound effects
 
* ''Nerves of Steel'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Network Q RAC Rally Championship'' (aka ''Rally Championship: International Off-Road Racing''): game uses digital and Red Book audio for its music and sound effects
 
* ''NFL Quarterback Club 96'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Jazz drum kit), CTF issues on later Sound Canvas models
 
* ''NFL Quarterback Club 97'': game uses digital audio for its music and sound effects
 
* ''Nihilist'': game uses digital and Red Book audio for its music and sound effects
 
* ''Nitro Racers'': game uses digital and Red Book audio for its music and sound effects
 
* ''Normality'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), CTF issues on later Sound Canvas models
 
* ''Oddworld: Abe's Oddysee'': game uses digital audio for its music and sound effects
 
* ''Offensive'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Once Upon a Forest'': MT-32 driver crashes game
 
* ''The Orion Conspiracy'': sends GM data, inappropriate instruments
 
* ''Overkill'' (1996): game uses digital audio for its music and sound effects
 
* ''Panda: Go Home!'' (aka ''March of the Pandas/Xiongmao Dajinji''): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit), CTF issues on later Sound Canvas models
 
* ''The Pandora Directive'' (aka ''Tex Murphy: The Pandora Directive''): MT-32 driver crashes game
 
* ''Pengzhuang Jingling'' (aka ''Bumping Warrior/Collision Sprites''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Penthouse: Hot Numbers Deluxe'': MT-32 is bugged/nonfunctional (output is extremely quiet and some music tracks are silent or fragmentary)
 
* ''Perfect Assassin'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''PGA Tour Golf'' (1990): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'SOUND.COM' for AdLib/SB output
 
* ''Pickle Wars'': sends GM data, inappropriate instruments
 
* ''Pocahontas'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''Power F1'': game uses digital and Red Book audio for its music and sound effects
 
* ''Powerslave'' (aka ''Exhumed'' - demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Primal Rage'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Prophecy of the Shadow'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Qingshaobang Yangweiji VR'' (aka ''Youth Baseball: A Tale of Triumph VR''): game uses digital audio for its music and sound effects
 
* ''Qiuhun 365 Ri'' (aka ''365 Days to Woo''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Queen: The Eye'': game uses digital audio for its music and sound effects
 
* ''Rallo Gump'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (chorus and drum kits)
 
* ''Ravenloft: Strahd's Possession'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Realms of the Haunting'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Rebel Moon'': game uses digital audio for its music and sound effects
 
* ''The Red Crystal: The Seven Secrets of Life'': sends FM data, inappropriate instruments
 
* ''Rescue the Scientists'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models
 
* ''Revenge of the Killer Robots From Hell'': game lacks MT-32 driver (nonfunctional joke option in setup)
 
* ''Rex Blade: The Apocalypse'' (aka ''Domination''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''Rhapsody of the Bandits'' (aka ''Baoxiao Shuihu Zhuan/Hilarious Water Margin''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 
* ''The Road to Baghdad'' (1995): sends GM data, inappropriate instruments
 
* ''Robot Hunter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 
* ''Roland Garros 97'': game uses digital and Red Book audio for its music and sound effects
 
* ''Sandwarriors'': MT-32 driver is bugged/nonfunctional
 
* ''Sango Fighter'' (aka ''Warlord Showdown: Romance of the Three Kingdoms/Wujiang Zhengba: Sanguozhì''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 
* ''Sango Fighter 2'' (aka ''Warlord Showdown 2/Wujiang Zhengba 2''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 
* ''Santa Fe Mysteries: Sacred Ground'': game uses digital audio for its music and sound effects
 
* ''Santa Fe Mysteries: The Elk Moon Murder'': game uses digital audio for its music and sound effects
 
* ''Screamer'': MT-32 driver is bugged/nonfunctional
 
* ''Sea Legends'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Sensible World of Soccer'': sends GM data, inappropriate instruments
 
* ''Sensible World of Soccer '96/'97'': sends GM data, inappropriate instruments
 
* ''Sensible World of Soccer: European Championship Edition'': sends GM data, inappropriate instruments
 
* ''Sentient'': game uses digital audio for its music and sound effects
 
* ''SerpentHead'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 
* ''SerpentHead Deluxe'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models
 
* ''The Settlers'' (aka ''Die Siedler/Serf City: Life is Feudal''): sends GM data, inapppropriate instruments, uses GS features (Orchestra drum kit)
 
* ''The Settlers II: Gold Edition'' (aka ''Die Siedler II: Gold Edition''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''The Settlers II: Veni, Vidi, Vici'' (aka ''Die Siedler II: Veni, Vidi, Vici''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Shannara'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Shattered Steel'' (demo only): MT-32 driver is bugged/nonfunctional
 
* ''Shellshock'': game uses digital and Red Book audio for its music and sound effects
 
* ''Shendiao Xialu'' (aka ''The Return of the Condor Heroes''): sends GM data, inappropriate instruments, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
 
* ''Shengguang Dao'' (aka ''Island of Holy Light''): game uses digital and Red Book audio for its music and sound effects
 
* ''Shuihu Zhuan: Liangshan Yingxiong (aka Water Margin: Heroes of Mount Liang)'': sends GM data, inappropriate instruments
 
* ''Si Linglong'' (aka ''Clink Four''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''SideLine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Sign of the Sun'': game uses digital audio for its music and sound effects
 
* ''Sir AddaLot's Math Adventure'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Skazki na Bereste: Hozhdenie za Tridevat Zemel'' (aka ''Tales on Birch Bark: Journey to Distant Lands''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Room drum kit), CTF issues on later Sound Canvas models
 
* ''SkyNET'' (aka ''The Terminator: SkyNET''): MT-32 driver crashes game
 
* ''Slipstream 5000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 
* ''Solid Ice'': game uses digital audio for its music and sound effects
 
* ''Space Jam'': game uses digital audio for its music and sound effects
 
* ''Spellcross'': game uses digital and Red Book audio for its music and sound effects
 
* ''Split Screen Soccer Managers'': sends GM data, inappropriate instruments
 
* ''Spycraft: The Great Game'': MT-32 driver is bugged/nonfunctional
 
* ''Star Control 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Star Crusader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 
* ''Star Rangers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Star Trek: Borg'': game uses digital audio for its music and sound effects
 
* ''Star Trek Pinball'': game uses digital and Red Book audio for its music and sound effects
 
* ''Starfighter 3000'' (aka ''Star Fighter''): game uses digital and Red Book audio for its music and sound effects
 
* ''Street Racer'' (1997): game uses digital and Red Book audio for its music and sound effects
 
* ''The Suit'': game uses digital and Red Book audio for its music and sound effects
 
* ''Super Fighter'' (aka ''Fatal Encounter/Kombat Supreme/Kuaida Zhizun''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 
* ''Super Street Fighter II: The New Challengers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Super Street Fighter II Turbo'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Syndicate Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 
* ''Taboo'' (aka ''Jinji/Kinki''):  sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Room drum kit), CTF issues on later Sound Canvas models
 
* ''Ten Nights of Killing and Mayhem at F.J.B. II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, Power drum kit), CTF issues on all Sound Canvas models
 
* ''Tennis Elbow'': MT-32 driver crashes game
 
* ''The Terminator 2029'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''The Terminator: Future Shock'': MT-32 driver crashes game
 
* ''The Terminator: Rampage'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Theme Hospital'': game lacks MT-32 driver (MT-32 option in setup outputs no music)
 
* ''Theme Park'': MT-32 driver crashes game
 
* ''They Call Me... The Skul'': game uses digital and Red Book audio for its music and sound effects
 
* ''Third Reich'': game uses digital audio for its music and sound effects
 
* ''Thunder Strike'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Electronic drum kit)
 
* ''Tilt!'' (aka ''Hyper 3D Pinball''): game uses digital and Red Book audio for its music and sound effects
 
* ''Total Football Management'': game uses digital and Red Book audio for its music and sound effects
 
* ''Touche: The Adventures of the 5th Musketeer'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit). GM output requires MPU-401 to be set to UART mode
 
* ''Tough Guy'' (aka ''Fighting Titans/Gedou Hanjian''): sends GM data, inappropriate instruments, uses GS features (Electronic drum kit)
 
* ''Touring Car Champions'': game uses digital and Red Book audio for its music and sound effects
 
* ''Trash It!'': game uses digital and Red Book audio for its music and sound effects
 
* ''Tun Town: Amao Agou'' (aka ''Tun Town: Any Tom, Dick or Harry''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''Tunnel B1'': game uses digital and Red Book audio for its music and sound effects
 
* ''Tunshi Tiandi III'' (aka ''The Devouring of the World III''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''U.S. Navy Fighters'': MT-32 driver is bugged/nonfunctional (game has custom instrument patches but does not send them)
 
* ''UEFA Euro 96 England'': game uses digital audio for its music and sound effects
 
* ''Ultimate Cards'': game lacks music and uses digital audio for its sound effects
 
* ''Ultimate Soccer Manager'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Unnecessary Roughness'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Unnecessary Roughness '95'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''War Inc.'' (aka ''Project Airo$''): game uses digital and Red Book audio for its music and sound effects
 
* ''Warriors of Legend'': sends FM data, inappropriate instruments
 
* ''Wayne Gretzky and the NHLPA All-Stars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''William Shatner's TekWar'': MT-32 driver is bugged/nonfunctional
 
* ''Wing Nuts: Battle in the Sky'': sends GM data, only uses percussion channel
 
* ''Witchaven'': MT-32 driver is bugged/nonfunctional
 
* ''Witchaven II: Blood Vengeance'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Wolf'' (aka ''Wolf: The Simulation''): sends FM data, inappropriate instruments
 
* ''World War II: Battles of the South Pacific'': sends GM data, inappropriate instruments
 
* ''Wreckin Crew'': game uses digital and Red Book audio for its music and sound effects
 
* ''WWF in Your House'': game uses digital and Red Book audio for its music and sound effects
 
* ''X Rock'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''XCar: Experimental Racing'': game uses digital and Red Book audio for its music and sound effects
 
* ''Xiaying Ji'' (aka ''Hero's Shadow/Tale of the Chivalrous Shadow''): sends FM data, inappropriate instruments
 
* ''Xiyou Ji'' (aka ''Journey to the West''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 
* ''Zhanqi'' (aka ''Battle Chess''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Zhongguo'' (aka ''China''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Zombieville'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Zone Raiders'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, drum kits), CTF issues on later Sound Canvas models
 
* ''Zoop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Brush drum kit), CTF issues on later Sound Canvas models
 
* ''Zork Nemesis: The Forbidden Lands'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Zorro'': sends GM data, inappropriate instruments
 
  
==MSX==
+
[[Category:Hardware]]
* ''Famicle Parodic II'' (ファミクルパロディック2)
+
[[Category:Graphics Cards]]
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市) [CM-series works best]
 
* ''Megadoom''
 
* ''Meteorite Kiss''
 
* ''Xak Precious Package: The Tower of Gazzel'' (~XAK PRECIOUS PACKAGE~ [サーク] THE TOWER OF GAZZEL -サークガゼルの塔-)
 
  
==NEC PC-9800 series==
+
==Related links==
* ''A Ressha de Ikou'' (A列車で行こう)
+
*[http://www.vogonsdrivers.com/index.php?catid=22 VOGONS Drivers Ati section]
* ''A Ressha de Ikou IV'' (A列車で行こうIV)
+
*[http://www.vogonswiki.com/index.php/Interesting_Vogons_Threads#Graphics_cards  VOGONS threads about graphics cards]
* ''Amaranth 2'' (アマランス2)
 
* ''Amaranth 2 Music Disk'' (アマランス2 ミュージックディスク)
 
* ''Amaranth 3'' (アマランス3)
 
* ''Arcus 3'' (アークス3)
 
* ''Ash'' (アッシュ)
 
* ''Bacta 2'' (バクタ2)
 
* ''Branmarker 2'' (ブランマーカー2)
 
* ''Bunretsu Shugyo Shin Twinkle Star'' (分裂守護神トゥインクル☆スター)
 
* ''Check Six 2: Hekiku no Ohkami'' (チェックシックス2 碧空の狼)
 
* ''Crystal Rinal: Ouma no Meikyuu'' (クリスタルリナール -逢魔の迷宮-)
 
* ''Cyber Alpha'' (サイバノイドアルファ)
 
* ''D: Oushyuu Shinkirou'' (D~欧州蜃気楼~)
 
* ''D'Ark Gaiden'' (ディー・アーク 外伝)
 
* ''Daitoua Mokujiroku Goh'' (大東亜黙示録 轟)
 
* ''Diamond Players'' (ダイヤモンドプレイヤーズ)
 
* ''Edge'' (エッジ)
 
* ''Eikan wa Kimi ni 3: Koukou Yakyuu Zenkoku Taikai'' (栄冠は君に3 高校野球全国大会)
 
* ''Farland Story'' (ファーランドストーリー)
 
* ''Frontier Universe'' (フロンティアユニヴァース)
 
* ''Fuga Selection 1: Calcutta'' (風雅セレクション1 ~カルカッタ~)
 
* ''Fuga Selection 1: Maze Quest'' (風雅セレクション1 ~メイズクエスト~)
 
* ''Fushigi no Umi no Nadia: The Secret of the Blue Water'' (ふしぎの海のナディア THE SECRET OF THE BLUE WATER)
 
* ''Gakuen Bakuretsu Tenkousei!'' (学園爆裂転校生!)
 
* ''Gemini Wing'' (ジェミニウィング)
 
* ''Ginga Eiyuu Densetsu II'' (銀河英雄伝説II)
 
* ''Ginga Eiyuu Densetsu III'' (銀河英雄伝説III)
 
* ''Ginga Eiyuu Densetsu III SP'' (銀河英雄伝説IIISP)
 
* ''Ginga Eiyuu Densetsu IV'' (銀河英雄伝説IV)
 
* ''Ginga Eiyuu Densetsu IV EX'' (銀河英雄伝説IVEX)
 
* ''Gods: Kami to naru Otoko no Densetsu'' (GODS 神となる男の伝説)
 
* ''Goh 2'' (轟2)
 
* ''Graystone Saga: Demon's Fountain''  (グレイストンサーガ 魔界の泉)
 
* ''Gulf War: Soukouden'' (''GULF WAR'' 蒼鋼伝)
 
* ''Hiouden'' (緋王伝)
 
* ''Hiouden 2'' (緋王伝2)
 
* ''Hiouden 2 Dash'' (緋王伝2 HD)
 
* ''Hoshi no Suna Monogatari 3'' (星の砂物語3)
 
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)
 
* ''Kagami ~mirror~'' (鏡 ~mirror~)
 
* ''Kikou Soushin Val-Kaizer'' (機甲装神ヴァルカイザー)
 
* ''Lenum'' (レナム)
 
* ''Lightning Warrior Raidy'' (雷の戦士ライディ)
 
* ''Lightning Warrior Raidy 2'' (雷の戦士ライディ2)
 
* ''Lunatic Dawn'' (ルナティックドーン)
 
* ''Mahjongg Fantasia 2'' (麻雀幻想曲2)
 
* ''Marple Magic'' (ま~ぷる・まぢっく)
 
* ''Mirage 2'' (ミラージュ2)
 
* ''Night Slave'' (ナイト・スレイブ)
 
* ''Niko Niko'' (にこにこ)
 
* ''Oerstedia'' (エルステディア)
 
* ''Ponron Senshi Sanina no Densetsu'' (石並龍戦士サニーナの伝説)
 
* ''Princess Maker 2'' (プリンセスメーカー2)
 
* ''Quest for Glory: So You Want to Be a Hero'' (クエスト・フォー・グローリィ SO YOU WANT TO BE A HERO)
 
* ''Quiz Bonnou Yobikou 2'' (煩悩予備校2)
 
* ''Quiz Bonnou Yobikou 3'' (煩悩予備校3)
 
* ''Ring Out!!'' (リングアウト!!)
 
* ''Rouge no Densetsu'' (ルージュの伝説)
 
* ''Shinseiki Kouboushi Dead Force'' (新世紀興亡史 デッドフォース)
 
* ''Shinsengumi: Bakumatsu Genshikou'' (新撰組 ~幕末幻視行~)
 
* ''Solfleet: Taiyou Keiren Poukou Ryuuki'' (ソルフリート 太陽系連邦興隆記)
 
* ''Span of Dream'' (スパン オブ ドリーム)
 
* ''Star Cruiser II'' (スタークルーザーII)
 
* ''Steam Heart's'' (スチームハーツ)
 
* ''Touhou Fuumaroku ~ the Story of Eastern Wonderland'' (とうほうふうまろく 東方封魔録 ~ the Story of Eastern Wonderland)
 
* ''Suzaku '' (スザク)
 
* ''Sword Dancer'' (ソードダンサー)
 
* ''Sword Dancer Zoukango'' (ソードダンサー増刊号)
 
* ''Sword Dancer Zoukango 93''( ソードダンサー増刊号 93)
 
* ''Takamizawa Kyousuke Nekketsu!! Kyouiku Kenshuu'' (高見沢恭介 熱血!! 教育研修)
 
* ''Tenbu: Sangokushi Seishi'' (天舞 ‐三國志正史‐)
 
* ''Tenbu Limited'' / ''Mankan Zenseki'' (天舞 LIMITED / 満漢全席)
 
* ''Tenka Gomen'' (天下御免)
 
* ''Trigger 2'' (トリガー2)
 
* ''Twilight Hotel'' (トワイライトホテル)
 
* ''Uchuu no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen'' (宇宙の騎士テッカマンブレード オービタルリング奪回作戦)
 
* ''Variable Geo'' (ヴァリアブル・ジオ)
 
* ''Xak 3: The Eternal Recurrence'' (サーク3 ザ エターナル レクレンス)
 
* ''Yami no Ketsuzoku'' (闇の血族)
 
* ''Yami no Ketsuzoku Kanketsu-hen'' (闇の血族 完結編)
 
* ''Yougekitai: Jashin Koumaroku'' (妖撃隊 ~邪神降魔録~)
 
* ''Youjuu Senki 2: Reimei no Senshi Tachi'' (妖獣戦記2 ~黎明の戦士たち~)
 
* ''Yuu Disk Vol. 4: Crystal Rinal Otanoshimi Disk'' (遊ディスクVol.4 クリスタルリナール お楽しみディスク)
 
* ''Yuu Disk Vol. 6: Heart de Ron!! Midnight-hen'' (遊ディスクVol.6 ハートでロン!! MIDNIGHT編)
 
* ''Zan: Yaksa Embukyoku'' (斬 ~夜叉円舞曲~)
 
* ''Zan 2: Kagerou no Jidai'' (斬2 ~陽炎の時代~)
 
* ''Zan 2: Soshuhen'' (斬2 ~陽炎の時代~ 総集編)
 
* ''Zan 3: Tenun Ware ni Ari'' (斬3 ~天運我にあり~)
 
* ''Zatsuon Ryouiki'' (雑音領域)
 
* ''Zen Nihon Bishoujo Mahjong Senshu Kentaikai Heart de Ron!!'' (全日本美少女麻雀選手権大会 ハートでロン!!)
 
  
==Sharp X68000==
+
[[Category:Hardware]]
This is a list of MIDI supported games for the X68000 computer. Specific modules which are unlisted under a particular game may be incompatible or sound otherwise incorrect with that game. List is in the format: (Romanized Name | Japanese Name | Officially Supported Modules)
+
[[Category:Graphics Cards]]
* ''38Man Kiro no Kokuu'' | 38万キロの虚空 | MT-32
 
* ''38Man Kiro no Kokuu CM-64Ver'' | 38万キロの虚空 | CM-64 (alternate version)
 
* ''Akumajou Dracula'' | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)
 
* ''Alshark'' | アルシャーク | MT-32
 
* ''Angel Dive'' | エンジェルダイブ | SC-55
 
* ''Arcus Odyssey'' | アークスオデッセイ | MT-32
 
* ''Asuka 120% Burning Fest'' | あすか120% BURNING Fest.| SC-55, Yamaha TG-100
 
* ''Atomic Robo-Kid'' | アトミックロボキッド | MT-32
 
* ''Be Rain'' | ビィレイン | MT-32
 
* ''Bells Avenue Vol. 1'' | ベルズアベニュー vol.1 | MT-32
 
* ''Bells Avenue Vol. 2'' | ベルズアベニュー vol.2 | LA compatibles, GS compatibles
 
* ''Bells Avenue Vol. 3'' | ベルズアベニュー vol.3 | MT-32, SC-55
 
* ''Bonnou Yobikou 3'' | 煩悩予備校3 | MT-32
 
* ''Carat'' | キャラット | SC-55
 
* ''Chou Touryuu Retsuden Dino Land'' | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64
 
* ''Choujin'' | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55
 
* ''Cynthia'' | シンシア | GS compatibles (only the one disk version supports MIDI)
 
* ''Daimakaimura'' | 大魔界村 | GM compatibles
 
* ''Detana!! TwinBee'' | 出たな!!ツインビー | MT-32, SC-55
 
* ''Die Bahnwelt'' | バーンウェルト | MT-32, GM compatibles
 
* ''Duel Fighter'' | デュエルファイター | SC-88
 
* ''Etoile Princesse'' | エトワールプリンセス | SC-55
 
* ''eXOn'' | エグゾン | MT-32
 
* ''Final Fight'' | ファイナルファイト | MT-32, CM-64
 
* ''Future Wars: Toki no Boukenshya'' | フューチャーウォーズ 時の冒険者 | MT-32
 
* ''FZ Senki Axis'' | FZ戦記AXIS | MT-32, CM-64
 
* ''Garou Densetsu'' | 餓狼伝説 | MT-32, SC-55
 
* ''Garou Densetsu 2'' | 餓狼伝説2 | MT-32, SC-55
 
* ''Garou Densetsu Special'' | 餓狼伝説SPECIAL | MT-32, SC-55
 
* ''Gemini Wing'' | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)
 
* ''Genocide 2'' | ジェノサイド2 | MT-32
 
* ''Geograph Seal'' | ジオグラフシール | SC-55, SC-55mkII
 
* ''Ginga Eiyuu Densetsu'' | 銀河英雄伝説 | MT-32
 
* ''Ginga Eiyuu Densetsu II'' | 銀河英雄伝説2 | MT-32
 
* ''Ginga Eiyuu Densetsu III'' | 銀河英雄伝説3 | MT-32, CM-32L, CM-64
 
* ''Ginga Eiyuu Densetsu Plus Set'' | 銀河英雄伝説+SET | MT-32
 
* ''Gradius II'' | グラディウスII | MT-32, SC-55
 
* ''Gram Cats 2 | グラムキャッツ2 | CM-32L
 
* ''Granada'' | グラナダ | MT-32
 
* ''Group X'' | グループ・X | MT-32, Yamaha SY-22, Yamaha TG-33
 
* ''Hellhound'' | ヘルハウンド | SC-55
 
* ''Houma Hunter Lime Dai3Wa'' | 宝魔ハンターライム 第3話 | GS compatibles
 
* ''Illusion City: Gen'ei Toshi'' | ILLUSION CITY 幻影都市 | MT-32
 
* ''image'' | イマージュ | MT-32
 
* ''image II'' | イマージュ2 | MT-32
 
* ''Jack Nicklaus International Course Disk Vol. 2'' | ジャックニクラウス コースデータ Vol.2 インターナショナル編 | MT-32
 
* ''Janshin Quest'' | 雀神クエスト | MT-32, SC-55mkII
 
* ''Joshua'' | ジョシュア | CM-32L, SC-55
 
* ''Kikousoushin Valkaiser'' | 機甲装神ヴァルカイザー | MT-32, GS compatibles
 
* ''KU2'' | CM-32L, SC-55
 
* ''KU2 Front Row'' | CM-32L, SC-55
 
* ''Lenam'' | レナム | MT-32
 
* ''Lodosstou Senki II'' | ロードス島戦記II 五色の魔竜 | MT-32, CM-64, SC-55, CM-500, Yamaha TG-100, Kawai GMega
 
* ''Mahou Daisakusen'' | 魔法大作戦 | SC-55mkII, SC-88
 
* ''Metal Orange EX'' | メタルオレンジEX | SC-55
 
* ''Metal Sight'' | メタルサイト | MT-32
 
* ''Moon Crystal'' | ムーンクリスタル | MT-32, CM-64, SC-55
 
* ''Motos'' | モトス | MT-32, Korg M1
 
* ''Nemesis '90 Kai'' | NEMESIS’90改 | MT-32
 
* ''NIKO2'' | ニコニコ | MT-32
 
* ''Overtake'' | オーバーテイク | MT-32, CM-64, SC-55
 
* ''Parodius Da!'' | パロディウスだ! | MT-32
 
* ''Present 2'' | MT-32, CM64, SC55
 
* ''Phalanx'' | ファランクス | MT-32
 
* ''Princess Maker'' | プリンセスメーカー | GM compatibles
 
* ''Ryu -Naki no Ryu Yori-'' | Ryu-哭きの竜より- | MT-32, CM-64
 
* ''Sol-Feace'' | ソルフィース | MT-32, CM-64
 
* ''Sotsugyou: Graduation'' | 卒業 ~GRADUATION~ | GS compatibles
 
* ''Square Resort: Hyper Senshasen'' | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55
 
* ''Star Luster | スターラスター'' | CM-64, GS compatibles
 
* ''Super Hang-On'' | スーパーハングオン | MT-32
 
* ''Super Real Mahjong Part IV'' | スーパーリアルマージャンP4 | CM-32L, SC-55
 
* ''Super Street Fighter II'' | スーパーストリートファイター2 | GM compatibles
 
* ''Tenshitachi no Gogo Collection'' | 天使たちの午後 COLLECTION | SC-55
 
* ''Tenshitachi no Gogo: Tenkousei'' | 天使たちの午後 ~転校生~ | (Unspecified MIDI support, presumably GM compatible)
 
* ''Thunder Blade'' | サンダーブレード | MT-32
 
* ''Twilight'' | トワイライト | SC-55
 
* ''Ultima VI: The False Prophet'' | ウルティマVI 偽りの預言者| MT-32
 
* ''Xenon 2: Megablast'' | MT-32, CM-32L
 
* ''Yami No Ketsuzoku'' | 闇の血族 | MT-32, CM-64
 
* ''Yami No Ketsuzoku Kanketsuhen'' | 闇の血族 完結編 | MT-32, CM-64
 

Revision as of 08:36, 15 January 2026

ATi Technologies produced graphics cards from the '80s through the mid '00s until merging with AMD in 2006. AMD still produces graphics cards today.

ATi Wonder Series

The ATi Wonder series represents some of the first graphics add on products for IBM PCs and compatibles introduced by ATi Technologies in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount of value by combining support for multiple graphics standards (and monitors) into a single card. The VGA Wonder series added additional value with the inclusion of a bus mouse port, which normally required the installation of a dedicated Microsoft Bus Mouse adapter.

The VGA Wonder series later merged with the ATI Mach series of cards in 1990. The ATi Graphics Ultra (VRAM) and ATi Graphics Vantage (DRAM) cards both featured independent VGA Wonder ASICs in addition to their Mach8 8514 compatible coprocessor chips. The Graphics Ultra was later renamed the VGA Wonder GT. In 1992, their following product line, the Mach32, integrated the VGA wonder core and coprocessor into a single IC. At this point the VGA Wonder line was cancelled and replaced with a cost reduced DRAM based version of Mach32 known as the "ATi Graphics Wonder".

Graphics Solution (CGA)

File:ATI Hercules Card 1986.xcf
One of the early graphics cards from ATI Technologies: a Graphics Solution Rev 3 Hercules graphics card from 1986. As can be seen from the PCB the layout was done in 1985, whereas the marking on the central chip CW16800-A says "8639" meaning that chip was manufactured week 39, 1986.

Release Date: 1986

ATi Graphics Solution Rev 3

ATi Color Emulation Card

ATi Graphics Solution plus (1987)

Graphics Solution Plus SP

  • Chipset: ATI CW16800-B
  • Adds Serial/Parallel Ports

Graphics Solution SR

  • Chipset: ATI CW16800-B
  • Uses Static RAM

ATi Small Wonder Graphics Solution (1988)

  • Chipset: ATI 18700
  • Also known as Graphics Solution Single Chip or just GS-SC
  • Single-chip version of the Graphics Solution plus
  • 64kb of static RAM
  • Composite Output

Graphics Solution Single Chip or GS-SC with Game (1988)

Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
Graphics Solution 168228 CW16800-A XT 1985 CGA, MDA 64KB SRAM EXM5RSGSO
Color/Emulation Card 168230-1 CW16800-A XT 1985 CGA 64KB SRAM Versions 1-4?
Graphics Solution Plus 168248 CW16800-B XT 1986 CGA, MDA 64KB SRAM EXM5RSGSO
Graphics Solution-SR 168328 CW16800-C XT 1987 CGA, MDA 64KB SRAM EXM5RSGSSR
Small Wonder 18701 18700 XT 1988 CGA, MDA 64KB/128KB dram EXM5RSGSSC
Graphics Solution-SC 18703 18700 XT 1988 CGA, MDA 64KB/128KB SRAM EXM5RSGSSC1 Versions 1-2 ?
Graphics Solution-SC 109005100 16800-C XT 1988 CGA, MDA 64KB SRAM EXM5RSGSSC2NC Versions 1-3?
Graphics Solution-SC WITH GAME 109003200 18700 XT 1988 CGA, MDA 64KB dram EXM5RSGSSCGM

EGA Wonder

Release Date: 1987

ATi EGA Wonder (March 1987)

  • Chipset: ATI16899-0 + CHIPS P86C435
  • Supports CGA, Hercules mono & EGA graphics modes
  • Removes support for plantronics mode/Single-page Hercules mode/composite output
  • Compatible with MDA, CGA and EGA displays (DIP switch selectable)
  • Internal composite port for machines such as IBM 5155 Portable
  • 256kb DRAM
  • Port: 8-bit PC/XT bus
  • Original MSRP: $399

ATi EGA Wonder 800

  • Added support for extended EGA text and graphics modes (requires multisync monitor)
  • Added support for 16-colour VGA modes

ATi EGA Wonder 800+

  • Rebadged VGA Edge lacking the analogue VGA port
  • Chipset: ATI 18800
  • Can auto-detect monitor type connected (DIP switches no longer present)
Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
EGA Wonder 16890, 16892 ATI16899-0 XT 1986-11-13 EGA 256KB dram EXM5RSEGA0 Series 1 through 4
[EGA Wonder 800] 16900, 1040015-0xx ATI16899-0 XT 1988-08-09 EGA 256KB dram EXM5RSEGA2 Repackaged at reduced cost as "EGA Wonder 480"
[EGA Wonder VIP] 18008 ATI16899-0 XT 1987-10-01 EGA 256KB dram EXM5RSVIP1 Rev 1-5
EGA Wonder 800+ 109006000 Wonder XT 1989-06-01 EGA 256KB dram EXM5RSVGA8B1 Sold as "VGA Edge-8" when board has VGA port

VGA Wonder

Release Date: 1987

ATi VIP or VGA Improved Performance (1987)

  • Chipset: ATi 16899-0 & Chips P82C441
  • Supports CGA, Hercules mono, EGA & VGA graphics with Softsense automatic mode switching
  • Compatible with MDA, CGA, EGA and VGA displays (DIP switch selectable)
  • 9-pin TTL and 15-pin analogue connectors
  • 256kb DRAM
  • Port: 8-bit PC/XT bus
  • Original MSRP: $449 ($99 for Compaq expansion module)

ATi VGA Wonder (1988)

  • Chipset: ATI 18800
  • Adds support for SVGA graphics modes
  • Adds support for monitor auto-sensing (switchless configuration)
  • Uses on-board EEPROM to store configuration information
  • 256kb or 512kb DRAM
  • Port: 8-bit PC/XT bus

ATi VGA Edge 8

  • Cost Reduced VGA Wonder
  • 256KB DRAM

ATi VGA Wonder 16 (1988)

  • Speed enhancements due to a wider bus
  • VGA pass through connector
  • Bus mouse connector
  • 256KB or 512KB DRAM
  • Port: 16-bit PC/AT bus (ISA), 8-bit compatible
  • Original MSRP: $499 or $699 respectively

ATi VGA Edge-16

  • Cost reduced VGA Wonder 16
  • Lacks the bus mouse connector and the digital TTL output
  • 256kb DRAM (not expandable to 512kb)

ATi VGA Wonder+ (1990)

File:ATI Wonder.jpg
ATI VGA Wonder+
  • Chipset: ATI 28800-2, -4, or -5
  • Based on a new chipset which claimed to offer speeds rivalling VRAM based cards
  • Dual page mode memory access
  • Dynamic CPU/CRT interleaving
  • 256KB or 512KB DRAM

ATi VGA Integra (1990)

  • Cost reduced version based on new ATi 28800 ASIC
  • Lacks bus mouse connector
  • Uses a much smaller PCB with a surface mount BIOS & RAMDAC
  • Supports SVGA Graphics with 72 Hz refresh rates
  • 512KB DRAM

ATi VGA Basic-16 (1990)

  • PCB layout similar to VGA Integra but using cheaper RAMDAC
  • Only supports the basic 60 Hz VGA modes of the IBM VGA standard from 1987
  • 256KB DRAM (not upgradable)

ATi VGA Charger (1991)

  • Similar to VGA Basic-16, but can be upgraded to 512KB

ATi VGA Wonder XL (May 1991)

  • Sierra RAMDAC adds support for 15-bit colour in 640x480@72 Hz, 800x600@60 Hz
  • Supports a flicker-free vertical refresh rate of 72 Hz
  • 256KB, 512KB or 1MB DRAM
  • Original MSRP: $229, $349, $399 respectively

ATi VGA Stereo·F/X

File:Vgafx.JPG
ATi VGA Stereo·F/X
  • Chipset: ATI 28800
  • Combines a VGA Wonder XL with a Sound Blaster 1.5
  • Features "fake" stereo sound
  • 512KB or 1MB DRAM

ATi VGA Wonder XL24 (1992)

  • Contains a Brooktree Bt481KPJ85 RAMDAC that adds support for hi and true colour graphics modes
  • 512KB or 1MB DRAM

ATi VGA Wonder 1024

  • A series of OEM cost reduced versions of several VGA Wonder models
  • Typically lacks the bus mouse connector and/or the digital TTL output
Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
VGA Improved Performance (VIP) 18008 ATI16899-0 XT 1987-10-01 VGA 256KB dram EXM5RSVIP1
VGA Wonder-8 109006000 Wonder XT 1989-06-01 SVGA 256KB dram EXM5RSVGA8B1
VGA Wonder 16 (v1-5) 109006300 Wonder ISA 1989-04-18 SVGA 256/512KB dram EXM5RSVGA2(Vx) Later Part No: 109007200
VGA Edge-8 109006000 Wonder XT 1989-06-01 VGA 256KB dram EXM5RSVGA8B1 Same as "EGA Wonder 800+" except has VGA connector instead of EGA
VGA Edge-16 109008500 Wonder ISA 1990-03-20 SVGA 256/512KB dram EXM1024V5
VGA Wonder 1090009510 Wonder 2 ISA 1990-10-29 SVGA 256/512KB dram EXMVGADM1 Repackaged as "VGA Basic-16"
VGA Wonder+ 1090012220 Wonder 2 ISA 1990-10-29 SVGA 256/512KB VRAM EXMVGAVM1 Rebranded as VGA Wonder XL
VGA 800 ? Wonder 2 ISA 1990-09-20 SVGA 256/512KB dram EXMVGADM2P1
VGA Charger 1090010400 Wonder 2 ISA 1991-07-29 SVGA 256/512KB dram EXMBVGA Repackaged as "VGA Integra" PN: 109P014210
VGA Stereo·F/X 1090013110 Wonder 2 ISA 1991-08-22 SVGA 512/1024KB dram EXMVGAFX Integrated Sound Blaster 1.5
VGA Wonder XL24 1092414310 Wonder 2 ISA 1991-07-26 High color 512/1024KB dram EXMVGAXLV1 Repackaged as "VGA 1024DXL"
VGA 1024D 1090014410 Wonder 2 ISA 1992-12-07 High color 512/1024KB dram EXMBVGA1M

ATi Mach series

The ATi Mach line was a series of 2D graphics accelerators for personal computers developed by ATI Technologies. It became an extension (and eventual successor) to the ATI Wonder series of cards. The first chip in the series was the ATi Mach8. It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts. Being one of the first graphics accelerator chips on the market, the Mach8 did not have an integrated VGA core. In order to use the first Mach8 coprocessor cards, a separate VGA card was required. This made ownership considerably expensive. A temporary solution was presented with the ATi Graphics Ultra/Vantage cards, which combined an ATi 8514 Ultra and VGA Wonder+ into a single card (though using discrete ICs). The Mach32 chip was the follow-up to the Mach8, which finally featured an integrated VGA core, true colour support and a 64-bit datapath to internal memory.

Mach 8

Released: 1990

  • IBM 8514/A clone
  • Support for up to 8-bit color modes
  • Optional VGAWonder 2 (28800) graphics core (with dedicated 256–512 KB DRAM)
  • 512 KB or 1 MB available with either DRAM or VRAM
  • Port: ISA, MCA

The Mach 8 chip was used on the following ATI products:

Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
8514 Ultra 109-00113-20 Mach8 ISA 1991-01-23 8514 1 MB VRAM EXMULTRA1
Graphics Ultra 109-00115-40 Mach8 + Wonder2 ISA 1991-03-29 VGA + 8514 512KB +1MB VRAM EXMCOMBOVM
Graphics Ultra 10911550 Mach8 + Wonder2 ISA 1992-04-27 VGA + 8514 512KB +1MB VRAM EXMCOMBOVM1 Repackaged as VGA Wonder GT
8514/Ultra AT BUS 109-00117-10 Mach8 ISA 1991-02-28 8514 1 MB VRAM EXM8514VMAT1
8514/Ultra MCA 109-00116 ? Mach8 MCA 1991-10-22 8514 1 MB VRAM EXM8514MC
8514 Vantage AT 109-00119-10 Mach8 ISA 1991-02-27 8514 1 MB dram EXMVANAT1
Graphics Vantage 109-00118-40 Mach8 + Wonder2 ISA 1992-04-27 VGA + 8514 512KB +1MB dram EXMCOMBODM1

Mach 32

Released: 1992

  • 32-bit GUI accelerator with basic DOS support
  • Limited VESA VBE support
  • Support for 15 bbp, 16 bbp and 24 bbp colour modes added
  • Video memory: 1 or 2 MB DRAM or VRAM
  • Memory interface: 64-bit
  • Port: ISA, EISA, VLB, PCI, MCA
  • Integrated VGA core
  • 100% compatible with IBM 8514/A
  • Many cards have upgradeable RAMDAC options:
    • DIP28 package: ati-68830 @ 85Mhz (Non-interlaced up to 1280x1024x8bit)
    • PL84 package: ati-68875 ( or TI 34075-135FN, TI 34076-135FN ) @ 135Mhz


The Mach 32 chip was used on the following ATI products:

Product Name Part Number GPU Chip Bus FCC Date Mem Size Mem Type FCCID Notes
Graphics Ultra Pro 109-00189-40 Mach32-03 / -06 ISA 1992-08-11 1/2MB VRAM EXM688VM1
Graphics Ultra+ 109-00193-40 Mach32-06 ISA 1992-08-18 1/2MB dram EXM688DM1
Graphics Ultra Pro 109-19100-30 Mach32-03 / -06 EISA 1992-12-14 1/2MB VRAM EXM688VME1
Graphics Ultra Pro 109-00195-30 Mach32-03 / -06 VLB 1993-02-17 1/2MB VRAM EXM195
Graphics Wonder 109-22800-10 Mach32-06 ISA 1993-03-12 1 MB dram EXM228
Graphics Ultra Pro 109-19200-20 Mach32-03 / -06 MCA 1993-08-30 1/2MB VRAM EXM192
Graphics Wonder 109-22900-20 Mach32-06 VLB 1993-09-13 1/2MB dram EXM229
Graphics Ultra CLX 109-00196-30 Mach32-06 VLB 1993-10-20 1/2MB dram EXM196
Graphics Ultra XLR 109-19500-50 Mach32-06 / -LX VLB 1993-11-17 1/2MB VRAM EXM195a LX supported fewer ram types
Graphics Ultra Pro 109-23000-10 Mach32-AX PCI 1994-04-11 1/2MB VRAM EXM230a AX supported PCI
Graphics Wonder 109-23400-00 Mach32-06 VLB 1994-02-22 1/2MB dram EXM234 OEM as "VGA 1024 VLB"
Graphics Ultra Pro 109-25400-xx Mach32-AX PCI 1995-01-17 1/2MB dram EXM254a OEM as "Graphics Ultra AXO" and "PCI mach32-D".

Many revisions: -00, -20, -30, -41, -43, -50, -60

Mach 64

Released: 1994

  • 64-bit GUI accelerator with basic DOS support
  • Limited VESA VBE support
  • Video memory: 1, 2, 4 or 8 MB DRAM, VRAM, or SGRAM
  • Memory interface: 64-bit
  • Port: ISA, VLB, PCI
  • Variants:
    • "Mach64 CX/210888" - Original chipset, uncommon (up to 2 MB DRAM, or 4 MB VRAM)
    • "Mach64 GX/210888GX" - Enhanced video playback capabilities
    • "Mach64 ET/210888ET" - Embedded???
    • "Mach64 CT/264CT - Cost-reduced Mach64 with integrated RAMDAC and clock chip (up to 2 MB DRAM)
    • "Mach64 VT/264VT - AMC connector (Support for TV-tuner)
    • "Mach64 GT/264GT 3D Rage" - 3D capabilities
    • "Mach64 GT-B/264GT-B 3D Rage II - SDRAM & SGRAM support(up to 8 MB)
    • "Mach64 LT/264LT" - Low-power mobile version of Mach64 GT

The Mach 64 chip was used on the following ATI products:

Several Mach64 PCI graphics cards
Mach64 PCI made by ASUS

Mach64 GX Family:

  • Graphics Xpression (1 or 2 MB DRAM)
  • Graphics Pro Turbo (2 or 4 MB VRAM)
  • WinTurbo (1 or 2 MB VRAM, non-upgradable)
  • Graphics Pro Turbo 1600 (fast RAMDAC,PCI-only)
  • XCLAIM GA (Macintosh)

Mach64 CT Family:

  • WinBoost (1 MB DRAM, upgradable to 2mb)
  • WinCharger (2 MB DRAM)

Mach64 VT Family:

  • Video Charger
  • Video Xpression (Mach64 VT2)
  • Video Xpression+ (Mach64 VT4)

Mach64 GT Family:

  • 3D Xpression (2 MB EDO DRAM))

Mach64 GT-B Family:

  • 3D Charger (2 MB EDO DRAM)
  • 3D XPRESSION+ (2 or 4 MB SDRAM)
  • 3D XPRESSION+ PC2TV (TV-out)
  • 3D Pro Turbo (2, 4, 6 or 8 MB SGRAM)
  • 3D Pro Turbo+ PC2TV (TV-out)
  • Xclaim VR - early versions (Macintosh, 2, 4 or 8 MB SGRAM, Video-In Video-Out)
  • Xclaim 3D - early versions (Macintosh, 4 or 8 MB SGRAM)
  • All-In-Wonder (SDRAM, TV Tuner) Could this be the EXM320 ? Possibly related to the Tekram CaptureTV M230 / Jianbang M230

Important Note: The 3D Rage and 3D Rage II chips were also known as Mach64 GT and Mach64 GT-B respectively. The Mach64 moniker was eliminated with introduction of the 3D Rage Pro.

Product Name Part Number GPU Chip Bus FCC Date Clock Mem Size Mem Type FCCID Notes
Win Turbo 109-23600-10 Mach64 GX / GX2 PCI 1994-3-23 40/40 2MB / 4MB VRAM EXM236
Graphics Xpression 109-27800-10 Mach64 GX VLB 1994-3-28 40/40 2MB dram EXM278
Graphics Xpression 109-27800-10 Mach64 GX VLB 1994-3-28 40/40 2MB dram EXM278
Win Boost 109-25400-4x Mach64 GX PCI 40/40 2MB dram EXM254a Reused Mach32 PCB
Graphics Pro Turbo 109-26900-30 Mach64 GX VLB 1994-7-13 40/40 2MB / 4MB VRAM EXM269
Graphics Xpression 109-30200-00 Mach64 CX PCI 1995-1-17 40/40 2MB / 4MB dram EXM302
Graphics Pro Turbo 109-25500-20 Mach64 GX PCI 1995-2-9 40/40 2MB / 4MB dram EXM255
Graphics Xpression 109-30300-00 Mach64 GX VLB 1995-3-15 40/40 2MB / 4MB dram EXM301
Graphics Pro Turbo 1600 109-33200-10 Mach64 GX PCI 1995-6-13 40/40 4MB VRAM EXM332 Optional Apple Display, Faster Ramdac
Win Charger 109-33300-10 Mach64 GX PCI 1995-07-20 40/40 2MB EDO EXM321 1280 x 1024 NI Unexpected EXM
Xclaim GA 109-32900-10 Mach64 GX PCI 1995-11-27 40/40 2MB / 4MB VRAM EXM329 Apple Display
Graphics Pro Turbo 109-28100-00 Mach64 GX ISA 1996-2-14 40/40 2MB / 4MB VRAM EXM281
Win Charger 109-32100-20 Mach64 CT PCI 1995-7-20 40/40 2MB EDO EXM321 Integrated RAMDAC
Win Boost 109-33100-10 Mach64 VT PCI 1995-7-20 40/40 2MB EDO EXM331
Video Xpression 109-34000-10 Mach64 VT / VT2 PCI 1996-7-9 62/62 2MB / 4MB EDO EXM340 Board reused for "3D Xpression"
Video Xpression 109-36300-10 Mach64 VT2 PCI 1996-6-6 62/62 2MB / 4MB EDO EXM363
Video Xpression+ 109-40600-10 Mach64-VT4 PCI 1998 62/62 2,4,8 MB EDO n/a Same board as 3D Rage IIC PCI

ATi Rage series

Rage 3D II PCI
Rage LT Pro
Rage 128 Pro OEM
Rage 128 16MB

Work in progress


3D Rage

The first generation 3D RAGE chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration. Part number on the GPU suggest the name Mach64-GT. Appears to be pin compatible with Mach64-VT4 series chips, but was the first accelerator that was no longer register compatible with the 8514/A. Features:

  • 64bit Memory Access
  • DirectX 5.0 Support
  • 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel per clock and 1 Texel every other clock

The reason for the Rage name change was:

As the COMDEX 1995 launch approached ATI learned that S3 was planning to release their ViRGE 3D accelerator at the same time. Phil Eisler, the manager of the new chip wasn’t thrilled about launching a product called the ATI 264GT at the same time. So, he started searching for a name with some energy behind it to compete with ViRGE.
3D Rage II

The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage accelerator offering better 3d performance. Early 3D Rage II chips have part numbers that suggest a continuation of the same family: Mach64-GT2. The Rage II chip supported single-cycle EDO memory & high-speed SGRAM. Later revisions switch to an "R2" naming convention for Rage II chip family. These revisions boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback, and AGP support.

Features:

  • 64bit Memory Access
  • DirectX 5.0 Support
  • No Hardware Open GL Support
  • 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel per clock and 1 Texel every other clock

Period Correct CPUs:

  • Pentium P54C, MMX
  • Pentium II with 66Mhz bus
  • K6 & Cyrix 6x86

GPU Competitors at Release:

  • Matrox Millenium (G200) or Mystique (G220)
  • Nvidia Riva 128
  • 3d Labs Permedia 2
  • Rendition Verite 2100
  • Number 9 Ticket To Ride

Contemporary Review: https://www.tomshardware.com/reviews/3d-accelerator-card-reviews,42-3.html

A very good 3D paired with a very good 2D performance, the support of 4 and 8 MB onboard RAM, hence the support of up to 1280x1024 3D resolution and last but not least the optional TV output make this card a very good all-round solution, appealing to gamers as well as professionals ... as long as you don't require OpenGL. If you plan on using the XPERT card in a Socket 7 system, you'll be pleased to hear that the 3D performance isn't bad even with slower CPUs, however, the Diamond Stealth and cards with NVidia's Riva 128 are faster. You've got to be careful using an XPERT card as AGP version with a Socket 7 board that uses VIA's Apollo VP3 chipset, because you'll face some serious compatibility as well as performance problems. These problems don't occur if you are using the PCI version with these boards.

Rage IIC was a low end part released along side of the Rage Pro. Rage IIC performed similarly to S3 Trio3D or S3 Virge GX2. Mach64 VT4 appears to be very similar to the Rage IIC, but only seen with EDO memory. They both use BIOS labeled "Rage IIC".

3D Rage Pro

Released in the latter half of 1997, the Rage Pro was a major improvement on ATI's previous Rage II chip. Improvements include an increased texture cache size (now at 4 KB) allowing for improved texture filtering, as well as an integrated triangle setup engine that improved performance on CPU bound systems. It is the first ATI chip (and among the earliest graphics chips) to fully support AGP bus features, including execute mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter alpha textures, resulting in transparent textures still having a rough appearance. Performance-wise, it is very similar to 3Dfx's original Voodoo Graphics chipset. The Rage Pro was very popular with OEMs and up until the late 2000s, it was integrated into many server motherboards.

The Rage Pro is also the last chip to support ATI's CIF application programming interface. It is also ATI's last chip with Windows 3.1x support.

Features:

  • DirectX 6.0 Support
  • Open GL 1.1 Support
  • 1 Pixel Shader, 1 Texture Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel and 1 Texel every clock
  • 64bit Memory Access
  • Apple versions supported WRAM and an external 250MHz ramdac

Period Correct CPUs:

  • Pentium MMX
  • Pentium II
  • K6 & Cyrix MX

GPU Competitors at Release:

  • 3Dfx Voodoo
  • 3Dfx Voodoo Rush
  • SiS 6326
  • Nvidia Riva 128
  • 3d Labs Permedia 2
  • Rendition Verite 2100
  • NEC PowerVR

Contemporary Review: https://www.tomshardware.com/reviews/3d-accelerator-review-step,51-34.html

So what's with the ATI Rage Pro chip? I can't help it, but this chip lacks in too many cases to be worth a recommendation. It does not support GLQuake's or Quake II's OpenGL engine, it has obvious problems with Direct3D, it has got only very weak support of professional OpenGL under NT, so that it doesn't leave much else than it's excellent 2D performance in combination with its video in/out features. However, if I want the best 2d performer with the best picture quality and the best RAM DAC I rather go for a Matrox Millennium II. The Rage Pro is neither fish nor meat, it's no gamer's card, but it's also not really a professional card either. So what is it?

Later drivers fixed many of the early compatibility issues. Alpha blended textures was never implemented, which caused poor image quality on some games. Rage Pro works with Quake if you set Windows to 64K color mode first.

Rage LT Pro was based on Rage Pro. It had reduced power consumption, power management features and TV Out.

Rage Mobility added iDCT video compression and further power management improvements.

Rage 128

Upgraded chip with 128 internals.

Features:

  • DirectX 6.0 Support
  • Open GL 1.2 Support
  • 2 Pixel Shader, 2 Texture Units, 2 ROPs
  • Rage 128 GL has 128 bit Memory Access, Rage 128 VR has 64 bit Memory Access
  • Hardware support for vertex arrays, fog and fog table support
  • Alpha blending, vertex and Z-based fog, video textures, texture lighting
  • Single clock bilinear and trilinear texture filtering and texture compositing
  • Perspective-correct mip-mapped texturing with chroma-key support
  • Vertex and Z-based reflections, shadows, spotlights, 1.00 biasing
  • Hidden surface removal using 16, 24, or 32-bit Z-buffering
  • Gouraud and specular shaded polygons
  • Line and edge anti-aliasing, bump mapping, 8-bit stencil buffer

Period Correct CPUs:

  • Pentium II 400 with 100Mhz Bus
  • Celeron
  • K6 233 & Cyrix MX

GPU Competitors at Release:

  • 3Dfx Voodoo 2
  • 3Dfx Banshee
  • Savage 3D
  • Nvidia Riva TNT
  • 3d Labs Permedia 2

Contemporary Review: https://www.anandtech.com/show/205/6

From the perspective of the Slot-1 owner who craves speed, and wishes to get the best of all worlds (2D/3D/DVD), the Rage 128 should be considered as the ideal chipset for you. Now once your needs become a little more specific, such as greater 3D performance (Voodoo2 SLI), or greater 2D image quality (G200), then you may be forced to veer away from the Rage 128, but as a starting point, you can't go wrong with this bad boy. Regardless of the speed of your processor, if you're a slot 1 user looking for a well-rounded 2D/3D card, the Rage 128 gets AnandTech's recommendation for the best overall all-in-one, kicking Matrox out of that seat ... Super7 users should be able to find much comfort in the Rage 128, it isn't a horrible performer, and it offers very few compatibility issues with Super7 chipsets, not to mention the incredible feature set the chipset itself boasts.

Rage XL

A die shrink of the Rage Pro that runs with lower power consumption, higher frequencies and has image quality fixes. As of 2021, new cards are being sold with this chipset, however cards manufactured after 1999 frequently have compatibility issues Socket 3 & Socket 4 PCI chipsets.

Rage XC

Released along side the XL, it seems very similar.

Rage 128 Pro

Successor to the original Rage 128 carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and an optional Rage Theater chip for composite and S-Video TV-in. The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125MHz). Several different variants released with different clock speeds.

Sold under the following names: Rage Fury Pro, Rage Fury MAXX

Period Correct CPUs:

  • Pentium III 100 Mhz Bus
  • Pentium 2
  • K6 & Cyrix MX

GPU Competitors at Release:

  • Nvidia Riva TNT2
  • 3Dfx Voodoo 3
  • Matrox G400

Contemporary Review: https://www.anandtech.com/show/389/12

For the occasional gamer the Rage Fury Pro seems ideal but pairing the card up with a fast processor such as a Pentium III 500+ or an Athlon will most likely be doing your processor an injustice if you're concerned with gaming performance. The "slower" processors (< P3-450) is where the card will begin to shine, especially against the more CPU dependent TNT2, especially under Direct3D. The current limitation of performance under Quake 3 seems to be a result of the OpenGL ICD which does seem to have some room for improvement. It wouldn't be surprising to see the Rage 128 Pro beat out the TNT2 in a few Quake 3 runs with a better ICD.

Rage 6

The Rage 6 family was renamed to Radeon before release

ATI Rage GPU chart

Work in progress - ATI Rage GPU chart

This is a table of all the ATI GPU parts that were released as "RAGE" products. Still working on the Rage Mobility Parts.

GPU Part Name Family Bus Released Process (nm) Transistors (Mil) Die Size (mm^2) Max Clock (MHz) Max Mem (MB)
215GT2CB12 Rage II Rage2 PCI 500 5 86 60 8
215GT2UB24 3D Rage II+DVD Rage2 PCI 500 5 86 60 8
215R2QZUA21 3D Rage IIc AGP Rage2 AGP 350 5 39
215R2PZUA21 3D Rage IIc PCI Rage2 PCI 350 5 39
215R3DUA22 3D Rage Pro AGP RagePro AGP 1997-3-1 350 8 47 75 8
215R3PUA22 3D Rage Pro PCI RagePro PCI 1997-3-1 350 8 47 75 8
215R3BJA33 Rage Pro Turbo AGP RagePro AGP 350 8 75 8
215R3PUA33 Rage Pro Turbo PCI RagePro PCI 350 8 75 8
215R3LASB41 Rage XL RagePro PCI/AGP 1999-1-1 250
215R3QZSB22 Rage XC RagePro AGP 1999-1-1 250
215R34BASA21 Rage 128 GL Rage128 1998-8-1 250 89 125 32
215R34BASA22 Rage 128 VR Rage128 PCI/AGP 1998-8-1 250 89 125 8
215R4GASA21 Rage 128 Rage128 PCI/AGP
215R4GAUC21 Rage 128 Pro Rage128Pro PCI/AGP
ATI Rage add-in boards

Here are tables that list Graphics add-in boards released with Rage GPUs by ATI The last two digits of the part number refer to the revision.

A part number that ends "-00" would either be an engineering sample or a first release. The next revisions of the board would be "-10", "-20", "-30" etc. I included the version number that I saw in my research, but there are likely other revisions that I have not seen.

The tables are grouped & ordered by GPU family, but there was a lot of overlap between generations. For example, the Video Xpression+ (109-40600-10) has copyright 1998 printed on the board, which is 2 years later than the other early Rage cards.

Card Part Number GPU Bus Released Pix:Tex/Clk Mem Size Mem Type Core/Mem Mhz Notes: DirectX 5
3D Xpression 109-34000-10 Mach64-GT (Rage) PCI 1996 1 : ½ 2,4,8 MB 64b EDO 44/57 Later sold as "Video Charger" with "Rage II + DVD" chip
3D Xclaim 109-37100-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGRAM 55/66 DA15F Display Connector - Mac
Sun Workstation 109-37700-00 Rage II+DVD PCI 1996 1 : ½ 2,4,8 MB 64b SGR 55/66 DB13W3 Display Connector - Sun
3D Xpression+ PC2TV 109-37900-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b EDO 55/60 Later sold with "3D Rage II+DVD" chip
3D Xpression+ 109-38200-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b SGR 55/66
3D Xpression+ PC2TV 109-38500-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b SDRAM 56/70
All In Wonder 109-38600-10 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b EDO 55/60 TV Tuner
3D Charger 109-38800-00 Rage II+DVD PCI 1996 1 : ½ 2,4,8 MB 64b EDO 55/60 Later called "3D Pro Turbo" ?
3D Xclaim 109-39200-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGR 55/66 VGA + DA15F Display Connector - Mac
3D Rage II 109-40100-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGR 55/66
Xpert@Play AGP 109-40200-00 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGR 75/100 TV Out / Rev -20 (1998)
3D Rage IIC PCI 109-40600-00 Rage IIc PCI 1998 1 : ½ 2,4,8 MB 64b EDO 75/62(?) Rev -10 (1998) has Rage IIC or Mach64-VT4
All-In-Wonder Pro PCI 109-41500-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGR 75/100 TV Tuner / SGRAM
Xpert@Play/Work PCI 109-41900-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGRAM 75/100 @Play had TV Out / Rev "-10" sold with "98" suffix
Memory Addon 109-42000-00 Rage Pro 4MB or 8MB 64m SGRAM
Nexus GA 109-42600-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b WRAM? 75/100 Apple Display. external Ramdac
Xclaim VR PRO 109-43100-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGRAM 75/100 Apple Display
OEM 3D Rage Pro 109-43200-10 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGRAM 75/100 Gateway & Compaq
All In Wonder Pro 109-44600-00 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGRAM 75/100 TV Tuner / Rev -30 (1998) "Turbo"
Xpert LCD 109-45400-00c Rage LT Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 Laptop Chip with VGA & Digital Output
Xpert XL 109-46200-00 Rage Pro AGPx2 1997 1:1 4,8 MB 64b EDO 75/62.8 4 or 8 chip EDO / 32b if 4 chip?
Xpert LCD 109-47200-00 Rage LT Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 Laptop Chip with Dual VGA
3D Rage IIC AGP 109-48300-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 32b EDO (?) 75/62(?) 4 chip EDO.
Workstation OEM ? 109-48400-00 Rage Pro AGPx2 1999 1:1 4,8,16 MB 64b SGRAM 75/100 Rev "-10"
3D Rage IIC AGP 109-49300-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 2 chip SDRAM 75/83 Low End OEM. 32bit? Rev"-01"
Xpert@Work AGP 109-49800-10 Rage Pro AGPx2 1998 1:1 4,8,16 MB 64b SDRAM 75/ 75 Also built with LT & XL chips. Rev "-11"
All-In-Wonder Pro 109-50200-01 Rage Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 TV Tuner / SDRAM model
Rage Fury / Rage Magnum 109-50500-00 Rage 128 GL AGPx2 1999 2:1 8,16,32 MB 128b SGRAM 80/120 Rev "-10" & "-11"
Xpert 128 109-51800-01 Rage 128 GL AGPx2 1998 2:1 16 MB 128b SDRAM 90/90 Rev "-40" has mac bios
Rage Fury / Rage Magnum 109-51900-01 Rage 128 GL AGPx2 1998 2:1 32 MB 128b SDRAM 90/90 Rev "-31" (2000)
Xpert 99 109-52000-00 Rage 128 VR AGPx2 1998 2:1 8 MB 64b SDRAM 80/125 Rev "-01" and "-31" (2000)
Xpert 2000 Pro 109-52100-00 Rage 128 GL AGPx2 1999 2:1 32 MB 128b SDRAM 75/75 Funky L Card. Rev "-10" (2000)
All-In-Wonder Pro 109-52300-10 Rage Pro PCI 1998 1:1 4,8,16 MB 64b SDRAM 75/75 TV Tuner / SDRAM model
3D Rage IIC AGP 109-52800-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 64b SDRAM 75/83 4 chip SDRAM. Rev "-10" (1999)
All-In-Wonder 128 109-52900-00 Rage 128 GL AGPx2 1998 2:1 32 MB 128b SDRAM 90/90 TV Tuner 8 ram chips. Revs "-02", "-04"
All-In-Wonder 128 109-53000-00 Rage 128 GL PCI 1999 2:1 32 MB 128b SDRAM 90/90 TV Tuner 8 ram chips
All-In-Wonder 128 109-53400-11 Rage 128 GL AGPx2 1999 2:1 32 MB 128b SDRAM 90/90 TV Tuner 4 ram chips. Rev "-12"
Xpert LCD 109-55700-00 Rage LT Pro AGPx2 1999 1:1 4,8,16 MB 64b SDRAM 75/75 Laptop Chip with VGA & Digital Output. Rev "-01" (1999)
Rage Orion (Mac) 109-57400-10 Rage 128 GL PCI 1998 2:1 16 MB 64b & 128b SDRAM 90/90 Sold for PC as Rage 128 VR & Xclaim VR 128 w/ Ext TV tuner. Rev "-31" (2000)
Nexus 128 (Mac) 109-57500-00 Rage 128 GL PCI 1998 2:1 32 MB 128b SDRAM 90/90
OEM Rage 128 Pro 109-60600-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 134/134 16MB & 64b bus if only 2 chips are populated
Rage Fury Pro / Rage Magnum 109-61300-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SGRAM 118/140 Optional TV Out
3D Rage IIC PCI 109-61800-10 Rage IIc PCI 1999 1 : ½ 2,4,8 MB 2 chip SDRAM 75/83(?) Low End OEM. 32bit?
Rage XC 109-62800-10 Rage XC AGPx2 1999 2:1 4 / 8 MB 32b / 64b SDRAM 75/83(?) Low End OEM
Xclaim Dual Rage 128 Pro 109-63000-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 120/120 DVI and VGA / 8 Ram chips / G4 Apple Only?
Rage Fury Pro 109-63100-10 Rage 128 Pro AGPx4 1999 2:1 16, 32MB 128b SGRAM 118/140
Rage 128 PRO 109-63200-10 Rage 128 Pro AGPx4 2000 2:1 16 MB 128b SDRAM 120/120 4Chip Ram , Optional TV Out, Rage Theater
All-In-Wonder 128 PRO 109-65600-10 Rage 128 Pro AGPx4 2000 2:1 32 MB 128b SDRAM 120/120 4Chip Ram , TV Tuner
Xpert 2000 PRO 109-65700-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 118/118 Funky L Card
Xpert 2000 109-66500-10 Rage 128 GL AGPx2 1999 2:1 32 MB 64b SDRAM 118/118
Rage XL AGP 109-66700-00 Rage Pro XL AGPx2 1999 1:1 4,8,16 MB 64b SDRAM 83/83 4 chip SDRAM / XPERT 98
Rage XL AGP 109-66900-00 Rage Pro XL AGPx2 1999 1:1 4,8,16 MB 32b SDRAM 83/83 2 chip SDRAM
Rage Fury MAXX 109-67300-10 Rage 128 Pro AGPx4 1999 4:2 64 MB 2 x 128b SGRAM 125/143 Dual Chip & Ram / Alternate frame rendering
Xpert@Play 2000 ? 109-68100-01 Rage 128 GL AGPx2 2000 2:1 32 MB 64b SDRAM 103/103 TV Out
Rage 128 Pro 109-70400-10 Rage 128 Pro PCI 1999 2:1 32MB 128b SDRAM 118/118
Rage XL PCI 109-72300-10 Rage Pro XL PCI 2000 1:1 4,8,16 MB 32b SDRAM 125/83 Reduced Cost Model
Xclaim 3D PRO 109-72700-02 Rage 128 Pro AGPx4 2000 2:1 32MB 128b SDRAM 118/118 Apple "ADC" port / 8 Chip Ram
Rage 128 PRO Ultra GL 109-73100-10 Rage 128 Pro2 AGPx4 2001 2:1 32MB 128b SDRAM 130/130 4 Chip Ram
Rage 128 109-74400-10 Rage 128 GL PCI 2001 2:1 16MB 64b SDRAM 118/118
Rage 128 PRO Ultra 109-78200-00 Rage 128 Pro2 AGPx4 2000 2:1 32MB 64b/128b SDRAM 130/130 4 or 8 Chip Ram / Optional Rage Theater

Rage Bios Numbers can be found here: https://web.archive.org/web/19990503172836/http://support.atitech.ca/identify/bios_list.html

ATi Radeon series

R100
Radeon 7200
Radeon 7000 32MB DDR PCI
Radeon 7500 64MB

The original Radeon was a Direct3D 7 visual processing unit (VPU), as ATi named it. It is a 2 pixel per clock design with 3 texture units on each of the pixel pipelines. The 166 MHz Radeon DDR (aka 7200) is competitive with GeForce 256 DDR. Clock speeds varied from 143 - 200 MHz, synchronous memory and core.

It supports environmental bump mapping (EMBM), unlike GeForce cards at the time. It has a basic form of anisotropic filtering that is high performance and offers a nice quality improvement but is highly angle-dependent and can not operate at the same time as trilinear filtering. It also offers ordered-grid supersampling anti-aliasing.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. It is possible to enable fog table via registry tweaks but it was not officially supported.

RV100 (Radeon VE / 7000) is a chip with dual display capabilities but with reduced 3D hardware. It lacks T&L and has a single pixel pipeline. It is somewhat faster than TNT2 Ultra and G400 Max.

RV200 (Radeon 7500) is a die shrink of R100 with some improvements. It has more anisotropic filtering options and is capable of asynchronous clocking of memory and the core. The top of the line model is clocked at 290 MHz core and 230 MHz RAM, and competes with GeForce 2 Ti/Pro.

Here are the ATI manufactured boards:

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon DDR, LE DDR, 7200 DDR AGP 4x 2000 109-70600-20 R100 183 32MB GDDR 128 183 5.9 GB LE and 7200 had lower speeds
Radeon DDR, 7200 DDR AGP 4x 2000 109-70700-01 R100 183 64MB GDDR 128 183 5.9 GB VIVO & 7200
Radeon AGP 4x 2000 109-73500-21 R100 166 32MB GDDR 128 166 5.3 GB Mac
Radeon AIW, AIW 7200 AGP 4x 2000 109-73700-20 R100 166 32MB GDDR 128 166 5.3 GB AIW 7200
Radeon SDR (7200 PCI) PCI 2000 109-75700-00 R100 166 32MB SDR 128 166 2.7 GB
Radeon AGP 4x 2000 109-76200-00 R100 32MB GDDR 128 0 GB
Radeon 7200 AGP 4x 2000 109-76800-00 R100 166 32MB SDR 128 166 2.7 GB
Radeon DDR, 7200 PCI 2000 109-77700-00 R100 166 32MB DDR 128 166 5.3 GB Mac
Radeon 7000, VE AGP 4x 2001 109-78500-00 RV100 183 32MB SDR, DDR 64 183 2.9 GB
Radeon 7200, SDR AGP 4x 2000 109-78500-00 R100 143 32MB SDR 143 166 3 GB
Radeon VE, 7000 AGP 4x 2001 109-81100-01 RV100 183 32MB GDDR 128 183 5.9 GB Low Profile DMS59
Radeon 7000 AGP 4x 2001 109-81700-00 R100 183 32MB GDDR 128 183 5.9 GB
Radeon 7000 AGP 4x 2001 109-83100-00 R100 64MB SDR 128 0 GB
Radeon SDR, 7200 AGP 4x 2000 109-83800-00 R100 143 64MB SDR 128 143 2.3 GB
Radeon 7000 PCI 2001 109-85500-00 RV100 183 32, 64MB GDDR 64 183 2.9 GB Sun + Apple
Radeon PCI 2004 109-85530-10 R100 64MB SDR? 128 0 GB Sun
Radeon VE, 7000 AGP 4x 2001 109-92400-00 RV100 183 64MB DDR 64 183 2.9 GB Tiny Notch Board
Radeon LE, 7100 AGP 4x 2001 109-REF94-00A RV100 64MB GDDR 64 0 GB
Radeon AIW VE, 7000 PCI 2001 RV100 183 32MB DDR 64 183 2.9 GB
Radeon MAXX DDR AGP 2x 2000 R100 x2 148 128MB DDR 128 148 9.5 GB
R200
Radeon 8500 128MB

This generation is the first with Direct3D 8 compliance, actually Direct3D 8.1. The Radeon 8500 is a 4 pipeline design with 2 texture units per pipeline and operates at up to 275 MHz, typically with synchronous core and RAM. It is competitive with GeForce 3 Ti 500.

A wide variety of supersampling anti-aliasing modes are available (2-6x, quality/performance). ATi calls it "Smoothvision". It uses various techniques, including a jittered-grid pattern for some modes/cases and ordered-grid for others. In Direct3D, fog may force it to use ordered-grid. Drivers vary in their behavior as well.[1]

Anisotropic filtering is somewhat improved, with more levels supported, but is again very angle dependent and can not work with trilinear filtering. GeForce 3+ have higher quality anisotropic filtering but with a much higher performance impact.

ATi introduced a tessellation function called TruForm.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.

RV250 and RV280, known as Radeon 9000, 9200 and 9250, are slight evolutions of the design. They have somewhat reduced specifications but are more efficient and run cooler. They were popular notebook GPUs. Performance of Radeon 9000 Pro is not far off of Radeon 8500. Radeon 9100 is a rename of Radeon 8500 LE.

Here are the ATI manufactured boards:

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon 8500 AGP 4x 2001 109-82800-00 R200 275 64MB DDR 128 275 8.8 GB
Radeon 7500 DDR AGP 4x 2001 109-83200-01 RV200 290 64MB GDDR 64 230 3.7 GB
Radeon 7500 AGP 4x 2001 109-83400-00 RV200 290 32MB GDDR 128 230 7.4 GB DVI Output
All-In-Wonder 8500 AGP 4x 2001 109-83600-00 R200 275 64MB DDR 128 275 8.8 GB
Radeon AIW 7500 AGP 4x 2001 109-83900-00 RV200 260 64MB SGRAM 128 180 2.9 GB
All-In-Wonder 8500DV AGP 4x 2001 109-84800-10 R200 230 64MB DDR 128 190 6.1 GB
Radeon 8500 LE AGP 4x 2002 109-85700-00 R200 250 64MB DDR 128 250 8 GB
Radeon 9100 AGP 4x 2003 109-85700-00 R200 250 64MB DDR 128 250 8 GB
FireGL 8700 AGP 4x 2001 109-90600-20 R200 250 64MB DDR 128 270 8.6 GB
FireGL 8800 AGP 4x 2001 109-90600-20 R200 300 128 MB DDR 128 290 9.3 GB
Radeon 7500 AGP 4x 2002 109-91700-00 RV200 290 32MB GDDR 128 230 7.4 GB Mac G4 + Extra Power
Radeon 9000 Pro AGP 4x 2002 109-95800-00 RV250 275 128 MB DDR 128 275 8.8 GB
All-In-Wonder 9000 Pro AGP 4x 2002 109-95900-10 RV250 275 64MB DDR 128 270 8.6 GB
Radeon 9000 AGP 4x 2002 109-99700-00 RV250 250 64MB DDR 128 200 6.4 GB Mac
Radeon 9200 AGP 4x 2003 109-A06200-00 RV280 250 128 MB DDR 128 200 6.4 GB L Card
Radeon 9200 AGP 4x 2003 109-A062GN-00 RV280 250 128 MB DDR 128 200 6.4 GB OEM L Card
Radeon 9250 SE AGP 4x 2003 109-A165GN-00B RV280se 200 64MB DDR 64 166 2.7 GB OEM Low Profile
Radeon 9250 PCI 2004 109-A34200-00 RV280 240 128 MB DDR 64 200 3.2 GB L Card
Radeon 9000 AGP 4x 2003 109-G0118-00 RV250 250 64MB DDR 128 200 6.4 GB OEM "L" Card

R300
Radeon 9500 Pro 128MB
Radeon 9600 256MB
Radeon 9800 XL 128MB
Radeon 9800 Pro 256MB

Introduced in August 2002, the R300 GPUs are Direct3D 9.0-compliant graphics chips. R300 introduced Shader Model 2.0 support and is also OpenGL 2.0-compliant. The R300 was designed by the ArtX engineering team that ATI had acquired in Feburary 2000. The same ArtX engineers (who were also former SGI employees) designed the Nintendo Gamecube GPU (Flipper) as well as the SGI RealityEngine-based graphics processor in the Nintendo 64. The first R300-based cards released were the Radeon 9500 and 9700 line of cards. In 2003, the Radeon 9600 and 9800 series were added to the lineup. R300 has many improvements and noticeably better visual quality than ATI's prior chips. Radeon 9800 Pro is competitive with GeForce FX 5900 Ultra, but with Direct3D 9 games the GeForce FX falls far behind.

Anisotropic filtering quality is vastly improved in the R300, with much lower angle-dependency and the ability to work simultaneously with trilinear filtering. Furthermore, compared to its initial competitor, NVIDIA's GeForce 4 Ti series, R300's anisotropic filtering incurred much less performance decrease. Anti-aliasing is now performed with 2-6x gamma-corrected rotated-grid multi-sampling anti-aliasing. MSAA operates only on polygon edges, which of course means no anti-aliasing within textures or of transparent textures, but expends far less fillrate and is thus useable at higher resolutions. NVIDIA does not match the quality of this MSAA until GeForce 8. However, ATi did not support any form of super-sampling with R300-R700, while NVIDIA did.

The R300 enjoyed visual quality and performance supremacy over its competitors in games and applications that extensively used Shader Model 2.0. NVIDIA would not be able to match or exceed ATI's Direct3D 9.0 performance until the release of the GeForce 6 series in 2004.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. Also, despite being Direct3D 9.0-compliant, the R300 is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.

Here are the ATI Manufactured boards

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon 9500 AGP 4x 109-94200-30 ??? R300 128 0 GB
Radeon 9500 Pro AGP 4x 109-A05600-00 R300 128 0 GB
Radeon 9550 AGP 8x 109-A03500-10 R350 0 GB
Radeon 9550 SE AGP 8x R350 0 GB
Radeon 9550 XL AGP 8x 109-A03500-10 0 GB
Radeon 9550 XT AGP 8x 109-A03500-10 ? R350 0 GB
Radeon AIW 9600 AGP 8x 109-A22500-00 R350 128 0 GB
Radeon AIW 9600 Pro AGP 8x 109-A09000-00 R350 128 0 GB
Radeon AIW 9600 XT AGP 8x 109-A09000-00 R350 128 0 GB
Radeon 9600 AGP 8x 109-A03400-00 R350 DDR 0 GB
Radeon 9600 AGP 8x 109-A03500-00 R350 DDR 0 GB
Radeon 9600 Pro AGP 8x 109-A73503-00 R350 0 GB PC & MAC
Radeon 9600 Pro AGP 8x 109-A13600-01 R351 0 GB
Radeon 9600 SE R350 0 GB
Radeon 9600 XT AGP 8x 109-A198GN-00 R360 0 GB MSI
Radeon 9600 XT AGP 8x 109-A13600-10 R351 0 GB Mac G5 + Extra Power
Radeon 9600 AGP 8x 109-A73503-00 R351 0 GB Mac
Radeon 9650 AGP 8x 109-A58503-20 R351 256MB 0 GB
Radeon 9600 TX R300 0 GB
Radeon 9700 TX R300 0 GB
Radeon 9700 AGP 4x 109-94200-01 R300 256 0 GB
Radeon 9700 Pro AGP 4x 109-94200-10 R300 256 0 GB
Fire GL1-128 AGP 4x 109-94200-30 R300 256 0 GB
Radeon AIW 9700 Pro AGP 4x 109-95700-01 R300 256 0 GB
Radeon AIW 9800 SE AGP 4x 109-95700-20 R350 0 GB
Radeon 9800 AGP 4x R350 256 0 GB
Radeon 9800 XL AGP 4x 109-A07500-01 R350 256 0 GB
Radeon 9800 Pro AGP 4x 109-A07500-00 R350 256 0 GB
Radeon 9800 Pro AGP 4x R360 256 0 GB
Radeon 9800 SE AGP 4x R350 0 GB
Radeon 9800 XT AGP 4x R360 256 0 GB
Radeon X800 PRO AGP 8x 109-A26100-01 R420 256MB GDDR 256 0 GB
Radeon AIW X800XT AGP 8x 109-A38304-00 R420XT 256 0 GB
Radeon X850 XT AGP 8x 109-A47504 R480 256 0 GB
Radeon x1050 AGP RV350 0 GB
FireGL T2-64 AGP 8x 109-A12400-00 RV350 0 GB Low Profile
FireGL T2-128 AGP 8x 109-A03431-21 RV350 0 GB
FireGL Z1-128 AGP Pro 109-99000-10 RV350 0 GB
FireGL X1-256 AGP Pro 109-99000-10 ? RV350 0 GB
FireGL X2-256 RV350 0 GB
FireGL X2-256T AGP 8x 109-A23400-00 RV350 0 GB
FireGL X3-256 AGP 8x 109-A30131-10 RV350 0 GB

R400
Radeon X600 Pro 256MB
Radeon X800 XT PE

Introduced in 2004, this is ATi's Direct3D 9.0b generation. It is very similar to R300 in general, but with 16 pipelines in the top chip instead of 8, and higher clock speeds. They are still shader model 2.0 GPUs but have some extensions beyond 2.0, which gives them a 2.0b designation, but are not 3.0 compliant. This was not an issue until about 2 years after launch when games started to outright require shader model 3.0 or run without some visual features. There are some games that utilize 2.0b features - for example Oblivion has more visual effects available on X800 than 9800.

A new anti-aliasing mode was introduced, called temporal AA. This feature shifts the sampling pattern on a per-frame basis, if the card can maintain >= 60 fps. This works well with human vision and gives a tangible improvement to anti-aliasing quality. Also, while not initially available, adaptive anti-aliasing was added to the R400 series after the release of R500 series. Adaptive AA anti-aliases within transparent textures, giving MSAA more SSAA-like capabilities.

The ATI R400 series are ATI's last GPUs with official Windows 98/98 SE/ME support. Likewise with the R300 series, the R400 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.


R500

Introduced in 2005, the Radeon X1000 / R500 series are ATI's first Direct3D 9.0c-compliant GPUs with full Shader Model 3.0 features. The R500 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.


R600
HD 2600Pro and HD 2600XT, AGP versions
HD 3850 AGP

Introduced in 2006, these Radeons added the "HD" prefix to their names. R600 includes both the HD 2xxx and HD 3xxx series, with the AGP version of the HD 3850 arguably being the most powerful AGP graphics card to ever have been made (with only the AGP variants of the HD 4650 and the HD 4670 being of a more recent GPU family).


































R700
HD 4670 1GB Club3D AGP

Introduced in 2008, the R700 family included the last graphics cards to be made for AGP slots.










Driver suggestions for games
Star Wars Knights of the Old Republic 1 & 2

These OpenGL games are problematic for Radeon cards. DirectX 8 Radeons should use Catalyst 4.2 for KOTOR and Catalyst 5.1 for KOTOR 2. DirectX 9 Radeons in the R300 series can try these as well. With the R4x0 through R6x0 Radeon cards, Catalyst 7.11 may be the best choice.

If the soft shadows option is greyed out and disabled, as it most likely will be, edit swkotor.ini and add "AllowSoftShadows=1" to the [Graphics Options] section.

Video captures

3D Rage II

Note: The Dawning Demo was actually targeted for the ATI Rage128 series that is a considerably newer, thus faster core than the 3D Rage II.


3D Rage Pro

Related links