Difference between pages "List of games with EAX support" and "ATI"

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This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
+
ATi Technologies produced graphics cards from the '80s through the mid '00s until merging with AMD in 2006. AMD still produces graphics cards today.
  
==Games==
+
== ATi Wonder Series ==
{| class="wikitable sortable"
+
 
 +
The '''ATi Wonder series''' represents some of the first [[graphics]] add on products for [[IBM]] [[Personal computer|PCs]] and compatibles introduced by [[ATi Technologies]] in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount of value by combining support for multiple graphics standards (and monitors) into a single card. The VGA Wonder series added additional value with the inclusion of a [[Bus mouse|bus mouse port]], which normally required the installation of a dedicated [[Microsoft Bus Mouse]] adapter.
 +
 
 +
The VGA Wonder series later merged with the [[ATI Mach]] series of cards in 1990. The [[ATi Graphics Ultra]] (VRAM) and [[ATi Graphics Vantage]] (DRAM) cards both featured independent VGA Wonder ASICs in addition to their Mach8 8514 compatible [[coprocessor chips]]. The Graphics Ultra was later renamed the VGA Wonder GT. In 1992, their following [[product line]], the Mach32, integrated the VGA wonder core and coprocessor into a single IC. At this point the VGA Wonder line was cancelled and replaced with a cost reduced DRAM based version of Mach32 known as the "ATi Graphics Wonder".
 +
 
 +
===Graphics Solution (CGA)===
 +
[[File:ATI Hercules Card 1986.xcf|thumb|One of the early graphics cards from ATI Technologies: a ''Graphics Solution Rev 3'' [[Hercules Graphics Card|Hercules]] graphics card from 1986. As can be seen from the PCB the layout was done in 1985, whereas the marking on the central chip CW16800-A says "8639" meaning that chip was manufactured week 39, 1986.]]
 +
''Release Date: 1986''
 +
 
 +
'''ATi Graphics Solution Rev 3'''
 +
* [[Chipset]]: ATI CW16800-A
 +
* Supports: [[Hercules Graphics Card]] mode
 +
* Port: 8-bit PC/XT bus
 +
 
 +
'''ATi Color Emulation Card '''
 +
* Did at least support CGA graphics output to a [[TTL Monochrome]] monitor
 +
 
 +
'''ATi Graphics Solution plus (1987)'''
 +
* [[Chipset]]: ATI CW16800-B
 +
* Supports CGA, [[Plantronics Colorplus]] CGA & [[Hercules Graphics Card]] graphics modes
 +
* Compatible with MDA, CGA (and therefore also EGA displays), [[DIP switch]] selectable
 +
* 64kb of DRAM
 +
* Port: 8-bit PC/XT bus
 +
'''Graphics Solution Plus SP'''
 +
* Chipset: ATI CW16800-B
 +
* Adds Serial/Parallel Ports
 +
'''Graphics Solution SR'''
 +
* Chipset: ATI CW16800-B
 +
* Uses Static RAM
 +
'''ATi Small Wonder Graphics Solution (1988)'''
 +
* Chipset: ATI 18700
 +
* Also known as Graphics Solution Single Chip or just GS-SC
 +
* Single-chip version of the Graphics Solution plus
 +
* 64kb of static RAM
 +
* Composite Output
 +
'''Graphics Solution Single Chip or GS-SC with Game (1988)'''
 +
* Includes a [[game port]]
 +
* Lacks external [[composite connector]]
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
! Game<ref>[https://support.creative.com/kb/ShowArticle.aspx?sid=28967 Creative ALchemy FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
+
! scope="col"|Product Name
! EAX 1.0
+
! scope="col"|Part Number
! EAX 2.0
+
! scope="col"|GPU Chip
! EAX 3.0
+
! scope="col"|Bus
! EAX 4.0
+
! scope="col"|FCC Date
! EAX 5.0
+
! scope="col"|Mode
! Notes
+
! scope="col"|Mem Size
! ALchemy Support
+
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
| ''25 to Life''
+
|Graphics Solution
|  
+
|168228
|  
+
|CW16800-A
|  
+
|XT
|  
+
|1985
|  
+
|CGA, MDA
| EAX references found in the game's executable. Supported EAX versions unknown
+
|64KB
 +
|SRAM
 +
|EXM5RSGSO
 
|
 
|
 
|-
 
|-
| ''Abomination: The Nemesis Project''
+
|Color/Emulation Card
| X
+
|168230-1
|  
+
|CW16800-A
|  
+
|XT
|  
+
|1985
|  
+
|CGA
|
+
|64KB
 +
|SRAM
 
|
 
|
 +
|Versions 1-4?
 
|-
 
|-
| ''Age of Empires III''
+
|Graphics Solution Plus
|  
+
|168248
|  
+
|CW16800-B
|
+
|XT
|
+
|1986
|
+
|CGA, MDA
|
+
|64KB
| X
+
|SRAM
|-
+
|EXM5RSGSO
| ''Age of Conan: Hyborian Adventures''
 
|  
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
 
|
 
|
 
|-
 
|-
| ''Alias''
+
|Graphics Solution-SR
| X
+
|168328
| X
+
|CW16800-C
| X
+
|XT
|  
+
|1987
|  
+
|CGA, MDA
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|64KB
 +
|SRAM
 +
|EXM5RSGSSR
 
|
 
|
 
|-
 
|-
| ''Alien Nations''
+
|Small Wonder
| X
+
|18701
|
+
|18700
|
+
|XT
|  
+
|1988
|  
+
|CGA, MDA
| EAX 1.0<ref>Source: Alien Nations in-game Audio Settings</ref>
+
|64KB/128KB
 +
|dram
 +
|EXM5RSGSSC
 
|
 
|
 
|-
 
|-
| ''Aliens versus Predator''
+
|Graphics Solution-SC
| X
+
|18703
|  
+
|18700
|  
+
|XT
|  
+
|1988
|  
+
|CGA, MDA
|  
+
|64KB/128KB
|
+
|SRAM
 +
|EXM5RSGSSC1
 +
|Versions 1-2 ?
 
|-
 
|-
| ''Alone in the Dark: The New Nightmare''
+
|Graphics Solution-SC
|  
+
|109005100
|  
+
|16800-C
|  
+
|XT
|  
+
|1988
|  
+
|CGA, MDA
|  
+
|64KB
|
+
|SRAM
 +
|EXM5RSGSSC2NC
 +
|Versions 1-3?
 
|-
 
|-
| ''Alpha Centauri''
+
|Graphics Solution-SC WITH GAME
| X
+
|109003200
|  
+
|18700
|  
+
|XT
|  
+
|1988
|  
+
|CGA, MDA
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
+
|64KB
 +
|dram
 +
|EXM5RSGSSCGM
 
|
 
|
 +
|}
 +
 +
===EGA Wonder===
 +
''Release Date: 1987''
 +
 +
'''ATi EGA Wonder''' (March 1987)
 +
* Chipset: ATI16899-0 + CHIPS P86C435
 +
* Supports CGA, Hercules mono & EGA graphics modes
 +
* Removes support for plantronics mode/Single-page Hercules mode/composite output
 +
* Compatible with MDA, CGA and EGA displays (DIP switch selectable)
 +
* [[Internal composite port]] for machines such as [[IBM 5155 Portable]]
 +
* 256kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
* Original MSRP: $399
 +
'''ATi EGA Wonder 800'''
 +
* Added support for extended EGA text and graphics modes (requires [[multisync monitor]])
 +
* Added support for 16-colour VGA modes
 +
'''ATi EGA Wonder 800+'''
 +
* Rebadged VGA Edge lacking the analogue [[VGA port]]
 +
* Chipset: ATI 18800
 +
* Can auto-detect monitor type connected (DIP switches no longer present)
 +
 +
:{| class="wikitable"
 
|-
 
|-
| ''Alpha Prime''
+
! scope="col"|Product Name
|  
+
! scope="col"|Part Number
|  
+
! scope="col"|GPU Chip
|  
+
! scope="col"|Bus
| X
+
! scope="col"|FCC Date
|  
+
! scope="col"|Mode
|  
+
! scope="col"|Mem Size
|
+
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
| ''America's Army''
+
|EGA Wonder
|  
+
|16890, 16892
|  
+
|ATI16899-0
| X
+
|XT
|  
+
|1986-11-13
|  
+
|EGA
|  
+
|256KB
|
+
|dram
 +
|EXM5RSEGA0
 +
|Series 1 through 4
 
|-
 
|-
| ''America's Army 3''
+
|[[http://www.vgamuseum.info/media/k2/items/cache/4d8c9898b5bb88437f053c8b957f47f3_XL.jpg EGA Wonder 800]]
|  
+
|16900, 1040015-0xx
|  
+
|ATI16899-0
|  
+
|XT
| X
+
|1988-08-09
|  
+
|EGA
| EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref>
+
|256KB
|
+
|dram
 +
|EXM5RSEGA2
 +
|Repackaged at reduced cost as "EGA Wonder 480"
 
|-
 
|-
| ''American McGee's Alice''
+
|[[http://www.vgamuseum.info/images/palcal/ati/16899-0vip1b.jpg EGA Wonder VIP]]
| X
+
|18008
| X
+
|ATI16899-0
|  
+
|XT
|  
+
|1987-10-01
|  
+
|EGA
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
+
|256KB
|
+
|dram
 +
|EXM5RSVIP1
 +
|Rev 1-5
 
|-
 
|-
| ''American McGee's Grimm''
+
|EGA Wonder 800+
|
+
|109006000
| X
+
|Wonder
| X
+
|XT
| X
+
|1989-06-01
| X
+
|EGA
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
+
|256KB
|
+
|dram
 +
|EXM5RSVGA8B1
 +
|Sold as "VGA Edge-8" when board has VGA port
 +
|}
 +
 
 +
===VGA Wonder===
 +
''Release Date: 1987''
 +
 
 +
'''ATi VIP or VGA Improved Performance (1987)'''
 +
 
 +
* Chipset: ATi 16899-0 & Chips P82C441
 +
* Supports CGA, Hercules mono, EGA & VGA graphics with Softsense automatic mode switching
 +
* Compatible with MDA, CGA, EGA and VGA displays (DIP switch selectable)
 +
* 9-pin TTL and 15-pin analogue connectors
 +
* 256kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
* Original MSRP: $449 ($99 for Compaq expansion module)
 +
'''ATi VGA Wonder (1988)'''
 +
* Chipset: ATI 18800
 +
* Adds support for SVGA graphics modes
 +
* Adds support for monitor auto-sensing (switchless configuration)
 +
* Uses on-board EEPROM to store configuration information
 +
* 256kb or 512kb DRAM
 +
* Port: 8-bit PC/XT bus
 +
'''ATi VGA Edge 8'''
 +
* Cost Reduced VGA Wonder
 +
* 256KB DRAM
 +
'''ATi VGA Wonder 16 (1988)'''
 +
* Speed enhancements due to a wider bus
 +
* VGA pass through connector
 +
* Bus mouse connector
 +
* 256KB or 512KB DRAM
 +
* Port: [[16-bit]] PC/AT bus (ISA), [[8-bit]] compatible
 +
* Original MSRP: $499 or $699 respectively
 +
'''ATi VGA Edge-16'''
 +
* Cost reduced VGA Wonder 16
 +
* Lacks the bus mouse connector and the digital TTL output
 +
* 256kb DRAM (not expandable to 512kb)
 +
'''ATi VGA Wonder+ (1990)'''
 +
[[File:ATI Wonder.jpg|right|thumb|ATI VGA Wonder+]]
 +
* Chipset: ATI 28800-2, -4, or -5
 +
* Based on a new chipset which claimed to offer speeds rivalling VRAM based cards
 +
* Dual page mode memory access
 +
* Dynamic CPU/CRT interleaving
 +
* 256KB or 512KB DRAM
 +
'''ATi VGA Integra (1990)'''
 +
* Cost reduced version based on new ATi 28800 ASIC
 +
* Lacks bus mouse connector
 +
* Uses a much smaller PCB with a surface mount BIOS & RAMDAC
 +
* Supports SVGA Graphics with 72&nbsp;Hz refresh rates
 +
* 512KB DRAM
 +
'''ATi VGA Basic-16 (1990)'''
 +
* PCB layout similar to VGA Integra but using cheaper RAMDAC
 +
* Only supports the basic 60&nbsp;Hz VGA modes of the IBM VGA standard from 1987
 +
* 256KB DRAM (not upgradable)
 +
'''ATi VGA Charger (1991)'''
 +
* Similar to VGA Basic-16, but can be upgraded to 512KB
 +
'''ATi VGA Wonder XL (May 1991)'''
 +
* Sierra RAMDAC adds support for 15-bit colour in 640x480@72&nbsp;Hz, 800x600@60&nbsp;Hz
 +
* Supports a flicker-free vertical refresh rate of 72&nbsp;Hz
 +
* 256KB, 512KB or 1MB DRAM
 +
* Original MSRP: $229, $349, $399 respectively
 +
'''ATi VGA Stereo·F/X'''
 +
[[File:Vgafx.JPG|400px|right|thumb|ATi VGA Stereo·F/X]]
 +
* Chipset: ATI 28800
 +
* Combines a VGA Wonder XL with a Sound Blaster 1.5
 +
* Features "fake" stereo sound
 +
* 512KB or 1MB DRAM
 +
'''ATi VGA Wonder XL24 (1992)'''
 +
* Contains a Brooktree Bt481KPJ85 RAMDAC that adds support for hi and true colour graphics modes
 +
* 512KB or 1MB DRAM
 +
'''ATi VGA Wonder 1024'''
 +
* A series of OEM cost reduced versions of several VGA Wonder models
 +
* Typically lacks the bus mouse connector and/or the digital TTL output
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
|''Anachronox''
+
! scope="col"|Product Name
| X
+
! scope="col"|Part Number
|  
+
! scope="col"|GPU Chip
|  
+
! scope="col"|Bus
|  
+
! scope="col"|FCC Date
|  
+
! scope="col"|Mode
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
+
! scope="col"|Mem Size
|
+
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
|''Aquanox''
+
|VGA Improved Performance (VIP)
| X
+
|18008
| X
+
|ATI16899-0
|  
+
|XT
|  
+
|1987-10-01
|  
+
|VGA
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
+
|256KB
 +
|dram
 +
|EXM5RSVIP1
 
|
 
|
 
|-
 
|-
| ''Aquanox 2''
+
|VGA Wonder-8
|  
+
|109006000
|  
+
|Wonder
|  
+
|XT
|  
+
|1989-06-01
|  
+
|SVGA
|  
+
|256KB
 +
|dram
 +
|EXM5RSVGA8B1
 
|
 
|
 
|-
 
|-
| ''ArmA: Armed Assault''
+
|VGA Wonder 16 (v1-5)
|  
+
|109006300
|  
+
|Wonder
|  
+
|ISA
| X
+
|1989-04-18
|  
+
|SVGA
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
+
|256/512KB
|
+
|dram
 +
|EXM5RSVGA2(Vx)
 +
|Later Part No: 109007200
 
|-
 
|-
| ''Armed Forces Corp.''
+
|VGA Edge-8
|  
+
|109006000
| X
+
|Wonder
| X
+
|XT
| X
+
|1989-06-01
|  
+
|VGA
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
+
|256KB
|
+
|dram
 +
|EXM5RSVGA8B1
 +
|Same as "EGA Wonder 800+" except has VGA connector instead of EGA
 
|-
 
|-
| ''Arx Fatalis''
+
|VGA Edge-16
| X
+
|109008500
| X
+
|Wonder
|  
+
|ISA
|  
+
|1990-03-20
|  
+
|SVGA
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
+
|256/512KB
 +
|dram
 +
|EXM1024V5
 
|
 
|
 
|-
 
|-
| ''Assassin's Creed''
+
|VGA Wonder
| X
+
|1090009510
| X
+
|Wonder 2
| X
+
|ISA
| X
+
|1990-10-29
|  
+
|SVGA
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
+
|256/512KB
| X
+
|dram
 +
|EXMVGADM1
 +
|Repackaged as "VGA Basic-16"
 
|-
 
|-
| ''Avencast: Rise of the Mage''
+
|VGA Wonder+
|
+
|1090012220
| X
+
|Wonder 2
| X
+
|ISA
| X
+
|1990-10-29
| X
+
|SVGA
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
+
|256/512KB
|
+
|VRAM
 +
|EXMVGAVM1
 +
|Rebranded as VGA Wonder XL
 
|-
 
|-
| ''Baldur's Gate''
+
|VGA 800
| X
+
|?
|  
+
|Wonder 2
|  
+
|ISA
|  
+
|1990-09-20
|  
+
|SVGA
|  
+
|256/512KB
 +
|dram
 +
|EXMVGADM2P1
 
|
 
|
 
|-
 
|-
| ''Baldur's Gate 2''
+
|VGA Charger
| X
+
|1090010400
| X
+
|Wonder 2
|  
+
|ISA
|  
+
|1991-07-29
|  
+
|SVGA
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)] See also: [https://web.archive.org/web/20050317075326/http://eax.creative.com/features/interviews/bgate2.asp Interview with Dave Chan (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
+
|256/512KB
| X
+
|dram
 +
|EXMBVGA
 +
|Repackaged as "VGA Integra" PN: 109P014210
 
|-
 
|-
| ''Battle Isle: The Andosia War''
+
|VGA Stereo·F/X
|  
+
|1090013110
|  
+
|Wonder 2
|  
+
|ISA
|  
+
|1991-08-22
|  
+
|SVGA
|
+
|512/1024KB
|
+
|dram
 +
|EXMVGAFX
 +
|Integrated Sound Blaster 1.5
 
|-
 
|-
| ''Battle for Middle-earth''
+
|VGA Wonder XL24
|  
+
|1092414310
|  
+
|Wonder 2
| X
+
|ISA
|  
+
|1991-07-26
|  
+
|High color
|  
+
|512/1024KB
|
+
|dram
 +
|EXMVGAXLV1
 +
|Repackaged as "VGA 1024DXL"
 
|-
 
|-
| ''Battle for Middle Earth 2''
+
|VGA 1024D
|
+
|1090014410
|
+
|Wonder 2
| X
+
|ISA
|
+
|1992-12-07
|  
+
|High color
|  
+
|512/1024KB
| X
+
|dram
|-
+
|EXMBVGA1M
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 
|
 
|
 
| X
 
|  
 
|  
 
|  
 
 
|
 
|
 +
|}
 +
 +
== ATi Mach series ==
 +
 +
The ATi '''Mach''' line was a series of [[2D computer graphics|2D graphics accelerators]] for [[personal computer]]s developed by [[ATI Technologies]]. It became an extension (and eventual successor) to the ATI Wonder series of cards. The first chip in the series was the ATi Mach8. It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts. Being one of the first graphics accelerator chips on the market, the Mach8 did not have an integrated VGA core. In order to use the first Mach8 coprocessor cards, a separate VGA card was required. This made ownership considerably expensive. A temporary solution was presented with the ATi Graphics Ultra/Vantage cards, which combined an ATi 8514 Ultra and VGA Wonder+ into a single card (though using discrete ICs). The Mach32 chip was the follow-up to the Mach8, which finally featured an integrated VGA core, true colour support and a 64-bit datapath to internal memory.
 +
 +
===Mach 8===
 +
 +
''Released: 1990''
 +
*[[IBM 8514|IBM 8514/A]] clone
 +
*Support for up to 8-bit color modes
 +
*Optional VGAWonder 2 (28800) graphics core (with dedicated 256–512&nbsp;KB DRAM)
 +
*512&nbsp;KB or 1&nbsp;MB available with either DRAM or VRAM
 +
*Port: ISA, MCA
 +
The Mach 8 chip was used on the following ATI products:
 +
:{| class="wikitable"
 
|-
 
|-
| ''Battlestations: Midway''
+
! scope="col"|Product Name
|  
+
! scope="col"|Part Number
|  
+
! scope="col"|GPU Chip
| X
+
! scope="col"|Bus
| X
+
! scope="col"|FCC Date
|  
+
! scope="col"|Mode
| EAX 3.0, EAX 4.0<ref>Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.</ref>
+
! scope="col"|Mem Size
|
+
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
| ''Battlestrike: Force of Resistance''
+
|8514 Ultra
| X
+
|109-00113-20
| X
+
|Mach8
| X
+
|ISA
|  
+
|1991-01-23
|  
+
|8514
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|1 MB
 +
|VRAM
 +
|EXMULTRA1
 
|
 
|
 
|-
 
|-
| ''Battlestrike: Shadow of Stalingrad''
+
|Graphics Ultra
|
+
|109-00115-40
| X
+
|Mach8 + Wonder2
| X
+
|ISA
| X
+
|1991-03-29
|  
+
|VGA + 8514
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
+
|512KB +1MB
 +
|VRAM
 +
|EXMCOMBOVM
 
|
 
|
 
|-
 
|-
| ''Battlezone''
+
|Graphics Ultra
| X
+
|10911550
|  
+
|Mach8 + Wonder2
|  
+
|ISA
|  
+
|1992-04-27
|  
+
|VGA + 8514
|  
+
|512KB +1MB
|
+
|VRAM
 +
|EXMCOMBOVM1
 +
|Repackaged as VGA Wonder GT
 
|-
 
|-
| ''Battlezone II: Combat Commander''
+
|8514/Ultra AT BUS
| X
+
|109-00117-10
|  
+
|Mach8
|  
+
|ISA
|  
+
|1991-02-28
|  
+
|8514
|  
+
|1 MB
 +
|VRAM
 +
|EXM8514VMAT1
 
|
 
|
 
|-
 
|-
| ''Battlefield Vietnam''
+
|8514/Ultra MCA
| X
+
|109-00116 ?
| X
+
|Mach8
| X
+
|MCA
|
+
|1991-10-22
|
+
|8514
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Battlefield Vietnam in-game Audio Settings</ref>
+
|1 MB
| X
+
|VRAM
|-
+
|EXM8514MC
| ''Battlefield 2''
 
| X
 
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 
| X
 
|-
 
| ''Battlefield 2142''
 
| X
 
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
 
 
 
| X
 
|-
 
| ''Battlezone II''
 
| X
 
|
 
|
 
|
 
|  
 
|  
 
 
|
 
|
 
|-
 
|-
| ''Beowulf: The Game''
+
|8514 Vantage AT
| X
+
|109-00119-10
| X
+
|Mach8
| X
+
|ISA
| X
+
|1991-02-27
|  
+
|8514
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
+
|1 MB
 +
|dram
 +
|EXMVANAT1
 
|
 
|
 
|-
 
|-
| ''Beyond Good & Evil''
+
|Graphics Vantage
| X
+
|109-00118-40
| X
+
|Mach8 + Wonder2
| X
+
|ISA
|  
+
|1992-04-27
|  
+
|VGA + 8514
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
+
|512KB +1MB
 +
|dram
 +
|EXMCOMBODM1
 
|
 
|
 +
|}
 +
 +
===Mach 32===
 +
 +
''Released: 1992''
 +
*[[32-bit]] [[graphical user interface|GUI]] accelerator with basic [[DOS]] support
 +
*Limited [[VESA BIOS Extensions|VESA VBE]] support
 +
*Support for 15&nbsp;bbp, 16&nbsp;bbp and 24&nbsp;bbp colour modes added
 +
*Video memory: 1 or 2&nbsp;MB [[Dynamic random access memory|DRAM]] or [[Dynamic random access memory#Video DRAM .28VRAM.29|VRAM]]
 +
*Memory interface: [[64-bit]]
 +
*Port: [[Industry Standard Architecture|ISA]], [[Extended Industry Standard Architecture|EISA]], [[VESA local bus|VLB]], [[Peripheral Component Interconnect|PCI]], [[Micro Channel Architecture|MCA]]
 +
*Integrated VGA core
 +
*100% compatible with IBM 8514/A
 +
*Many cards have upgradeable RAMDAC options:
 +
**DIP28 package: ati-68830 @ 85Mhz (Non-interlaced up to 1280x1024x8bit)
 +
**PL84 package: ati-68875 ( or TI 34075-135FN, TI 34076-135FN ) @ 135Mhz
 +
 +
 +
The Mach 32 chip was used on the following ATI products:
 +
:{| class="wikitable"
 
|-
 
|-
|''BioShock''
+
! scope="col"|Product Name
|  
+
! scope="col"|Part Number
|  
+
! scope="col"|GPU Chip
|  
+
! scope="col"|Bus
| X
+
! scope="col"|FCC Date
| X
+
! scope="col"|Mem Size
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
+
! scope="col"|Mem Type
| X
+
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
| ''Black & White''
+
|Graphics Ultra Pro
|  
+
|109-00189-40
|  
+
|Mach32-03 / -06
|  
+
|ISA
|  
+
|1992-08-11
|  
+
|1/2MB
|  
+
|VRAM
 +
|EXM688VM1
 
|
 
|
 
|-
 
|-
| ''Black & White 2''
+
|Graphics Ultra+
|  
+
|109-00193-40
|  
+
|Mach32-06
| X
+
|ISA
|  
+
|1992-08-18
|  
+
|1/2MB
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
+
|dram
 +
|EXM688DM1
 
|
 
|
 
|-
 
|-
| ''Blade of Darkness''
+
|Graphics Ultra Pro
| X
+
|109-19100-30
| X
+
|Mach32-03 / -06
|  
+
|EISA
|  
+
|1992-12-14
|  
+
|1/2MB
| EAX 1.0, EAX 2.0<ref>Source: Blade of Darkness external setup utility</ref>
+
|VRAM
 +
|EXM688VME1
 
|
 
|
 
|-
 
|-
| ''The Blair Witch Project Volume I-III''
+
|Graphics Ultra Pro
| X
+
|109-00195-30
|  
+
|Mach32-03 / -06
|  
+
|VLB
|  
+
|1993-02-17
|  
+
|1/2MB
|  
+
|VRAM
 +
|EXM195
 
|
 
|
 
|-
 
|-
| ''Blood II: The Chosen & The Nightmare Levels''
+
|Graphics Wonder
| X
+
|109-22800-10
|  
+
|Mach32-06
|  
+
|ISA
|  
+
|1993-03-12
|  
+
|1 MB
|  
+
|dram
 +
|EXM228
 
|
 
|
 
|-
 
|-
|''Bloodrayne''
+
|Graphics Ultra Pro
|  
+
|109-19200-20
|  
+
|Mach32-03 / -06
| X
+
|MCA
|  
+
|1993-08-30
|  
+
|1/2MB
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
+
|VRAM
 +
|EXM192
 
|
 
|
 
|-
 
|-
| ''Brian Lara International Cricket 2007''
+
|Graphics Wonder
|  
+
|109-22900-20
|  
+
|Mach32-06
| X
+
|VLB
|  
+
|1993-09-13
|  
+
|1/2MB
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
+
|dram
| X
+
|EXM229
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
 
|-
 
|-
| ''Brothers in Arms: Earned in Blood''
+
|Graphics Ultra CLX
|  
+
|109-00196-30
| X
+
|Mach32-06
| X
+
|VLB
| X
+
|1993-10-20
|  
+
|1/2MB
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
+
|dram
 +
|EXM196
 
|
 
|
 
|-
 
|-
| ''Brothers in Arms: Hell's Highway''
+
|Graphics Ultra XLR
|  
+
|109-19500-50
|  
+
|Mach32-06 / -LX
|  
+
|VLB
| X
+
|1993-11-17
| X
+
|1/2MB
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
+
|VRAM
|
+
|EXM195a
 +
|LX supported fewer ram types
 
|-
 
|-
| ''Call of Duty''
+
|Graphics Ultra Pro
| X
+
|109-23000-10
| X
+
|Mach32-AX
| X
+
|PCI
|  
+
|1994-04-11
|  
+
|1/2MB
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
+
|VRAM
| X
+
|EXM230a
 +
|AX supported PCI
 
|-
 
|-
| ''Call of Duty 2''
+
|Graphics Wonder
| X
+
|109-23400-00
| X
+
|Mach32-06
| X
+
|VLB
|  
+
|1994-02-22
|  
+
|1/2MB
| EAX 1.0. EAX 2.0, EAX 3.0
+
|dram
| X
+
|EXM234
 +
|OEM as "VGA 1024 VLB"
 
|-
 
|-
| ''Call of Juarez''
+
|Graphics Ultra Pro
| X
+
|109-25400-xx
| X
+
|Mach32-AX
| X
+
|PCI
|  
+
|1995-01-17
|  
+
|1/2MB
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|dram
|
+
|EXM254a
 +
|OEM as "Graphics Ultra AXO" and "PCI mach32-D". 
 +
Many revisions: -00, -20, -30, -41, -43, -50, -60
 +
|}
 +
 
 +
===Mach 64===
 +
''Released: 1994''
 +
*64-bit GUI accelerator with basic DOS support
 +
*Limited VESA VBE support
 +
*Video memory: 1, 2, 4 or 8&nbsp;MB DRAM, VRAM, or [[Dynamic random access memory#Synchronous graphics RAM .28SGRAM.29|SGRAM]]
 +
*Memory interface: 64-bit
 +
*Port: ISA, VLB, PCI
 +
*Variants:
 +
 
 +
**"Mach64 CX/210888" - Original chipset, uncommon (up to 2&nbsp;MB DRAM, or 4&nbsp;MB VRAM)
 +
**"Mach64 GX/210888GX" - Enhanced video playback capabilities
 +
**"Mach64 ET/210888ET" - Embedded???
 +
**"Mach64 CT/264CT - Cost-reduced Mach64 with integrated RAMDAC and clock chip (up to 2&nbsp;MB DRAM)
 +
**"Mach64 VT/264VT  - AMC connector (Support for TV-tuner)
 +
**"Mach64 GT/264GT 3D Rage" - 3D capabilities
 +
**"Mach64 GT-B/264GT-B [[ATI Rage II|3D Rage II]] - SDRAM & SGRAM support(up to 8&nbsp;MB)
 +
**"Mach64 LT/264LT" - Low-power mobile version of Mach64 GT
 +
 
 +
The Mach 64 chip was used on the following ATI products:
 +
[[File:Ati_Mach64_2_cards.jpg|thumb|Several Mach64 PCI graphics cards]]
 +
[[File:Ati_Mach64.jpg|thumb|Mach64 PCI made by ASUS]]
 +
 
 +
'''Mach64 GX Family:'''
 +
*Graphics Xpression (1 or 2&nbsp;MB DRAM)
 +
*Graphics Pro Turbo (2 or 4&nbsp;MB VRAM)
 +
*WinTurbo (1 or 2&nbsp;MB VRAM, non-upgradable)
 +
*Graphics Pro Turbo 1600 (fast RAMDAC,PCI-only)
 +
*XCLAIM GA (Macintosh)
 +
 
 +
'''Mach64 CT Family:'''
 +
*WinBoost (1&nbsp;MB DRAM, upgradable to 2mb)
 +
*WinCharger (2&nbsp;MB DRAM)
 +
 
 +
'''Mach64 VT Family:'''
 +
*Video Charger
 +
*Video Xpression (Mach64 VT2)
 +
*Video Xpression+ (Mach64 VT4)
 +
 
 +
'''Mach64 GT Family:'''
 +
*3D Xpression (2&nbsp;MB EDO DRAM))
 +
 
 +
'''Mach64 GT-B Family:'''
 +
*3D Charger (2&nbsp;MB EDO DRAM)
 +
*3D XPRESSION+ (2 or 4&nbsp;MB SDRAM)
 +
*3D XPRESSION+ PC2TV (TV-out)
 +
*3D Pro Turbo (2, 4, 6 or 8&nbsp;MB SGRAM)
 +
*3D Pro Turbo+ PC2TV (TV-out)
 +
*Xclaim VR - early versions (Macintosh, 2, 4 or 8&nbsp;MB SGRAM, Video-In Video-Out)
 +
*Xclaim 3D - early versions (Macintosh, 4 or 8&nbsp;MB SGRAM)
 +
*All-In-Wonder (SDRAM, TV Tuner) Could this be the EXM320 ?  Possibly related to the Tekram CaptureTV M230 / Jianbang M230
 +
 
 +
'''Important Note:''' The 3D Rage and 3D Rage II chips were also known as Mach64 GT and Mach64 GT-B respectively. The Mach64 moniker was eliminated with introduction of the 3D Rage Pro.
 +
 
 +
:{| class="wikitable"
 
|-
 
|-
| ''Carmageddon: The Death Race 2000''
+
! scope="col"|Product Name
|  
+
! scope="col"|Part Number
| X
+
! scope="col"|GPU Chip
|  
+
! scope="col"|Bus
|  
+
! scope="col"|FCC Date
|  
+
! scope="col"|Clock
|  
+
! scope="col"|Mem Size
|
+
! scope="col"|Mem Type
 +
! scope="col"|FCCID
 +
! scope="col"|Notes
 
|-
 
|-
| ''Carnivores: Cityscape''
+
|Win Turbo
| X
+
|109-23600-10
|  
+
|Mach64 GX / GX2
|  
+
|PCI
|  
+
|1994-3-23
|  
+
|40/40
|  
+
|2MB / 4MB
 +
|VRAM
 +
|EXM236
 
|
 
|
 
|-
 
|-
| ''Carnivores: Ice Age''
+
|Graphics Xpression
|  
+
|109-27800-10
| X
+
|Mach64 GX
|  
+
|VLB
|  
+
|1994-3-28
|  
+
|40/40
|  
+
|2MB
 +
|dram
 +
|EXM278
 
|
 
|
 
|-
 
|-
| ''Carnivores 2''
+
|Graphics Xpression
|  
+
|109-27800-10
| X
+
|Mach64 GX
|  
+
|VLB
|  
+
|1994-3-28
|  
+
|40/40
|  
+
|2MB
 +
|dram
 +
|EXM278
 
|
 
|
 
|-
 
|-
| ''Catwoman''
+
|Win Boost
|
+
|109-25400-4x
|
+
|Mach64 GX
|
+
|PCI
|  
 
|  
 
|  
 
 
|
 
|
 +
|40/40
 +
|2MB
 +
|dram
 +
|EXM254a
 +
|Reused Mach32 PCB
 
|-
 
|-
| ''Cellfactor: Revolution''
+
|Graphics Pro Turbo
|  
+
|109-26900-30
|  
+
|Mach64 GX
|  
+
|VLB
|  
+
|1994-7-13
|  
+
|40/40
|  
+
|2MB / 4MB
 +
|VRAM
 +
|EXM269
 
|
 
|
 
|-
 
|-
| ''Chaser''
+
|Graphics Xpression
|  
+
|109-30200-00
|  
+
|Mach64 CX
| X
+
|PCI
|  
+
|1995-1-17
|  
+
|40/40
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
+
|2MB / 4MB
 +
|dram
 +
|EXM302
 
|
 
|
 
|-
 
|-
| ''Chrome''
+
|Graphics Pro Turbo
| X
+
|109-25500-20
| X
+
|Mach64 GX
| X
+
|PCI
|  
+
|1995-2-9
|  
+
|40/40
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|2MB / 4MB
 +
|dram
 +
|EXM255
 
|
 
|
 
|-
 
|-
| ''Chrome SpecForce''
+
|Graphics Xpression
| X
+
|109-30300-00
| X
+
|Mach64 GX
| X
+
|VLB
|  
+
|1995-3-15
|  
+
|40/40
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|2MB / 4MB
 +
|dram
 +
|EXM301
 
|
 
|
 
|-
 
|-
| ''Chronicles of Riddick: Escape from Butcher Bay''
+
|Graphics Pro Turbo 1600
| X
+
|109-33200-10
| X
+
|Mach64 GX
| X
+
|PCI
| X
+
|1995-6-13
|  
+
|40/40
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
+
|4MB
| X
+
|VRAM
 +
|EXM332
 +
|Optional Apple Display, Faster Ramdac
 
|-
 
|-
| ''Civilization IV''
+
|Win Charger
|  
+
|109-33300-10
| X
+
|Mach64 GX
| X
+
|PCI
| X
+
|1995-07-20
|  
+
|40/40
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
+
|2MB
| X
+
|EDO
 +
|EXM321
 +
|1280 x 1024 NI Unexpected EXM
 
|-
 
|-
| ''Civilization IV: Beyond the Sword''
+
|Xclaim GA
|  
+
|109-32900-10
| X
+
|Mach64 GX
| X
+
|PCI
| X
+
|1995-11-27
|  
+
|40/40
| EAX 2.0, EAX 3.0, EAX 4.0
+
|2MB / 4MB
| X
+
|VRAM
 +
|EXM329
 +
|Apple Display
 
|-
 
|-
| ''Civilization IV: Warlords''
+
|Graphics Pro Turbo
|
+
|109-28100-00
| X
+
|Mach64 GX
| X
+
|ISA
| X
+
|1996-2-14
|  
+
|40/40
| EAX 2.0, EAX 3.0, EAX 4.0
+
|2MB / 4MB
| X
+
|VRAM
|-
+
|EXM281
| ''Civilization IV: Colonization''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''City of Heroes''
 
|
 
|
 
|
 
|  
 
|  
 
|  
 
 
|
 
|
 
|-
 
|-
| ''City of Villains''
+
|Win Charger
|  
+
|109-32100-20
|  
+
|Mach64 CT
|  
+
|PCI
|  
+
|1995-7-20
|  
+
|40/40
|  
+
|2MB
|
+
|EDO
 +
|EXM321
 +
|Integrated RAMDAC
 
|-
 
|-
| ''Clive Barker's Undying''
+
|Win Boost
| X
+
|109-33100-10
|  
+
|Mach64 VT
|  
+
|PCI
|  
+
|1995-7-20
|  
+
|40/40
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
+
|2MB
 +
|EDO
 +
|EXM331
 
|
 
|
 
|-
 
|-
| ''Close Quarters Conflict''
+
|Video Xpression
| X
+
|109-34000-10
| X
+
|Mach64 VT / VT2
| X
+
|PCI
|  
+
|1996-7-9
|  
+
|62/62
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
+
|2MB / 4MB
|
+
|EDO
|-
+
|EXM340
| ''Cold War''
+
|Board reused for "3D Xpression"
|
 
|
 
| X
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Colin McRae Rally 3''
+
|Video Xpression
|  
+
|109-36300-10
|  
+
|Mach64 VT2
|  
+
|PCI
|  
+
|1996-6-6
|  
+
|62/62
|  
+
|2MB / 4MB
 +
|EDO
 +
|EXM363
 
|
 
|
 
|-
 
|-
| ''Colin McRae Rally 04''
+
|Video Xpression+
|  
+
|109-40600-10
|  
+
|Mach64-VT4
|  
+
|PCI
| X
+
|1998
|  
+
|62/62
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
+
|2,4,8 MB
|
+
|EDO
 +
|n/a
 +
|Same board as 3D Rage IIC PCI
 +
|}
 +
 
 +
== ATi Rage series ==
 +
[[File:Ati_3D_Rage_II.jpg|thumb|Rage 3D II PCI]]
 +
[[File:Rage_LT_Pro.jpg|thumb|Rage LT Pro]]
 +
[[File:ATIRage128Pro.JPG|thumb|Rage 128 Pro OEM]]
 +
[[File:Rage_128_Pro_16MB.jpg|thumb|Rage 128 16MB]]
 +
 
 +
''Work in progress''
 +
 
 +
 
 +
===== 3D Rage =====
 +
 
 +
The first generation 3D RAGE chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration.  Part number on the GPU suggest the name Mach64-GT.  Appears to be pin compatible with Mach64-VT4 series chips, but was the first accelerator that was no longer register compatible with the 8514/A.
 +
Features:
 +
* 64bit Memory Access
 +
* DirectX 5.0 Support
 +
* 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel per clock and 1 Texel every other clock
 +
 
 +
The reason for the Rage name change was:
 +
:''As the COMDEX 1995 launch approached ATI learned that S3 was planning to release their ViRGE 3D accelerator at the same time. Phil Eisler, the manager of the new chip wasn’t thrilled about launching a product called the ATI 264GT at the same time. So, he started searching for a name with some energy behind it to compete with ViRGE.''
 +
 
 +
===== 3D Rage II =====
 +
 
 +
The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage accelerator offering better 3d performance.  Early 3D Rage II chips have part numbers that suggest a continuation of the same family: Mach64-GT2.  The Rage II chip supported single-cycle EDO memory & high-speed SGRAM. Later revisions switch to an "R2" naming convention for Rage II chip family.  These revisions boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback, and AGP support.
 +
 
 +
Features:
 +
* 64bit Memory Access
 +
* DirectX 5.0 Support
 +
* No Hardware Open GL Support
 +
* 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel per clock and 1 Texel every other clock
 +
 
 +
Period Correct CPUs:
 +
* Pentium P54C, MMX
 +
* Pentium II with 66Mhz bus
 +
* K6 & Cyrix 6x86
 +
 
 +
GPU Competitors at Release:
 +
* Matrox Millenium (G200) or Mystique (G220)
 +
* Nvidia Riva 128
 +
* 3d Labs Permedia 2
 +
* Rendition Verite 2100
 +
* Number 9 Ticket To Ride
 +
 
 +
Contemporary Review:
 +
https://www.tomshardware.com/reviews/3d-accelerator-card-reviews,42-3.html
 +
:''A very good 3D paired with a very good 2D performance, the support of 4 and 8 MB onboard RAM, hence the support of up to 1280x1024 3D resolution and last but not least the optional TV output make this card a very good all-round solution, appealing to gamers as well as professionals ... as long as you don't require OpenGL.  If you plan on using the XPERT card in a Socket 7 system, you'll be pleased to hear that the 3D performance isn't bad even with slower CPUs, however, the Diamond Stealth and cards with NVidia's Riva 128 are faster. You've got to be careful using an XPERT card as AGP version with a Socket 7 board that uses VIA's Apollo VP3 chipset, because you'll face some serious compatibility as well as performance problems. These problems don't occur if you are using the PCI version with these boards.
 +
''
 +
 
 +
Rage IIC was a low end part released along side of the Rage Pro. 
 +
Rage IIC performed similarly to S3 Trio3D or S3 Virge GX2.
 +
Mach64 VT4 appears to be very similar to the Rage IIC, but only seen with EDO memory.  They both use BIOS labeled "Rage IIC".
 +
 
 +
===== 3D Rage Pro =====
 +
Released in the latter half of 1997, the Rage Pro was a major improvement on ATI's previous Rage II chip. Improvements include an increased texture cache size (now at 4 KB) allowing for improved texture filtering, as well as an integrated triangle setup engine that improved performance on CPU bound systems. It is the first ATI chip (and among the earliest graphics chips) to fully support AGP bus features, including execute mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter alpha textures, resulting in transparent textures still having a rough appearance. Performance-wise, it is very similar to 3Dfx's original Voodoo Graphics chipset. The Rage Pro was very popular with OEMs and up until the late 2000s, it was integrated into many server motherboards.
 +
 
 +
The Rage Pro is also the last chip to support ATI's CIF application programming interface. It is also ATI's last chip with Windows 3.1x support.
 +
 
 +
Features:
 +
* DirectX 6.0 Support
 +
* Open GL 1.1 Support
 +
* 1 Pixel Shader, 1 Texture Unit, 1 ROP
 +
* Fixed Pipeline
 +
* Produced 1 Pixel and 1 Texel every clock
 +
* 64bit Memory Access
 +
* Apple versions supported WRAM and an external 250MHz ramdac
 +
 
 +
Period Correct CPUs:
 +
* Pentium MMX
 +
* Pentium II
 +
* K6 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* 3Dfx Voodoo
 +
* 3Dfx Voodoo Rush
 +
* SiS 6326
 +
* Nvidia Riva 128
 +
* 3d Labs Permedia 2
 +
* Rendition Verite 2100
 +
* NEC PowerVR
 +
 
 +
Contemporary Review:
 +
https://www.tomshardware.com/reviews/3d-accelerator-review-step,51-34.html
 +
:''So what's with the ATI Rage Pro chip? I can't help it, but this chip lacks in too many cases to be worth a recommendation. It does not support GLQuake's or Quake II's OpenGL engine, it has obvious problems with Direct3D, it has got only very weak support of professional OpenGL under NT, so that it doesn't leave much else than it's excellent 2D performance in combination with its video in/out features. However, if I want the best 2d performer with the best picture quality and the best RAM DAC I rather go for a Matrox Millennium II. The Rage Pro is neither fish nor meat, it's no gamer's card, but it's also not really a professional card either. So what is it?
 +
''
 +
 
 +
Later drivers fixed many of the early compatibility issues.  Alpha blended textures was never implemented, which caused poor image quality on some games.
 +
Rage Pro works with Quake if you set Windows to 64K color mode first.
 +
 
 +
Rage LT Pro was based on Rage Pro.  It had reduced power consumption, power management features and TV Out.
 +
 
 +
Rage Mobility added iDCT video compression and further power management improvements.
 +
 
 +
===== Rage 128 =====
 +
Upgraded chip with 128 internals.
 +
 
 +
Features:
 +
* DirectX 6.0 Support
 +
* Open GL 1.2 Support
 +
* 2 Pixel Shader, 2 Texture Units, 2 ROPs
 +
* Rage 128 GL has 128 bit Memory Access, Rage 128 VR has 64 bit Memory Access
 +
* Hardware support for vertex arrays, fog and fog table support
 +
* Alpha blending, vertex and Z-based fog, video textures, texture lighting
 +
* Single clock bilinear and trilinear texture filtering and texture compositing
 +
* Perspective-correct mip-mapped texturing with chroma-key support
 +
* Vertex and Z-based reflections, shadows, spotlights, 1.00 biasing
 +
* Hidden surface removal using 16, 24, or 32-bit Z-buffering
 +
* Gouraud and specular shaded polygons
 +
* Line and edge anti-aliasing, bump mapping, 8-bit stencil buffer
 +
 
 +
Period Correct CPUs:
 +
* Pentium II 400 with 100Mhz Bus
 +
* Celeron
 +
* K6 233 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* 3Dfx Voodoo 2
 +
* 3Dfx Banshee
 +
* Savage 3D
 +
* Nvidia Riva TNT
 +
* 3d Labs Permedia 2
 +
 
 +
Contemporary Review:
 +
https://www.anandtech.com/show/205/6
 +
:''From the perspective of the Slot-1 owner who craves speed, and wishes to get the best of all worlds (2D/3D/DVD), the Rage 128 should be considered as the ideal chipset for you.  Now once your needs become a little more specific, such as greater 3D performance (Voodoo2 SLI), or greater 2D image quality (G200), then you may be forced to veer away from the Rage 128, but as a starting point, you can't go wrong with this bad boy.  Regardless of the speed of your processor, if you're a slot 1 user looking for a well-rounded 2D/3D card, the Rage 128 gets AnandTech's recommendation for the best overall all-in-one, kicking Matrox out of that seat  ... Super7 users should be able to find much comfort in the Rage 128, it isn't a horrible performer, and it offers very few compatibility issues with Super7 chipsets, not to mention the incredible feature set the chipset itself boasts.
 +
''
 +
 
 +
===== Rage XL =====
 +
 
 +
A die shrink of the Rage Pro that runs with lower power consumption, higher frequencies and has image quality fixes.  As of 2021, new cards are being sold with this chipset, however cards manufactured after 1999 frequently have compatibility issues Socket 3 & Socket 4 PCI chipsets.
 +
 
 +
===== Rage 128 Pro  =====
 +
Successor to the original Rage 128 carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and an optional Rage Theater chip for composite and S-Video TV-in. The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125MHz).  Several different variants released with different clock speeds.
 +
 
 +
Sold under the following names: ''Rage Fury Pro'', ''Rage Fury MAXX''
 +
 
 +
Period Correct CPUs:
 +
* Pentium III 100 Mhz Bus
 +
* Pentium 2
 +
* K6 & Cyrix MX
 +
 
 +
GPU Competitors at Release:
 +
* Nvidia Riva TNT2
 +
* 3Dfx Voodoo 3
 +
* Matrox G400
 +
 
 +
Contemporary Review:
 +
https://www.anandtech.com/show/389/12
 +
:''For the occasional gamer the Rage Fury Pro seems ideal but pairing the card up with a fast processor such as a Pentium III 500+ or an Athlon will most likely be doing your processor an injustice if you're concerned with gaming performance.  The "slower" processors (< P3-450) is where the card will begin to shine, especially against the more CPU dependent TNT2, especially under Direct3D.  The current limitation of performance under Quake 3 seems to be a result of the OpenGL ICD which does seem to have some room for improvement.  It wouldn't be surprising to see the Rage 128 Pro beat out the TNT2 in a few Quake 3 runs with a better ICD.
 +
''
 +
 
 +
===== Rage 6 =====
 +
The Rage 6 family was renamed to Radeon before release
 +
 
 +
===== ATI Rage GPU chart =====
 +
 
 +
''Work in progress - ATI Rage GPU chart''
 +
 
 +
This is a table of all the ATI GPU parts that were released as "RAGE" products.  Still working on the Rage Mobility Parts.
 +
 
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|GPU Part
 +
! scope="col"|Name
 +
! scope="col"|Family
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|Process (nm)
 +
! scope="col"|Transistors (Mil)
 +
! scope="col"|Die Size (mm^2)
 +
! scope="col"|Max Clock (MHz)
 +
! scope="col"|Max Mem (MB)
 
|-
 
|-
| ''Colin McRae Rally 2005''
+
|215GT2CB12
|  
+
|Rage II
|  
+
|Rage2
|  
+
|PCI
| X
 
|
 
| EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref>
 
 
|
 
|
 +
|500
 +
|5
 +
|86
 +
|60
 +
|8
 
|-
 
|-
| ''Colin McRae: Dirt''
+
|215GT2UB24
|  
+
|3D Rage II+DVD
|  
+
|Rage2
|  
+
|PCI
|
 
| X
 
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 
| X
 
|-
 
| ''Colin McRae: Dirt 2''
 
|
 
|
 
|
 
|
 
| X
 
| EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref>
 
 
|
 
|
 +
|500
 +
|5
 +
|86
 +
|60
 +
|8
 
|-
 
|-
| ''Combat: Task Force 121''
+
|215R2QZUA21
|  
+
|3D Rage IIc AGP
|  
+
|Rage2
| X
+
|AGP
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 
 
|
 
|
|-
+
|350
| ''Command & Conquer: Generals''
+
|5
|
+
|39
|
 
|
 
|  
 
|  
 
 
|
 
|
| X
 
|-
 
| ''Command & Conquer: Renegade''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 
 
|
 
|
 
|-
 
|-
| ''Command & Conquer 3: Tiberium Wars''
+
|215R2PZUA21
|
+
|3D Rage IIc PCI
|
+
|Rage2
|
+
|PCI
|  
 
|  
 
|  
 
 
|
 
|
|-
+
|350
| ''Commandos: Strike Force''
+
|5
|  
+
|39
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 
 
|
 
|
|-
 
| ''Company of Heroes''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
 
 
|
 
|
 
|-
 
|-
| ''Condemned: Criminal Origins''
+
|215R3DUA22
|  
+
|3D Rage Pro AGP
| X
+
|RagePro
| X
+
|AGP
| X
+
|1997-3-1
|  
+
|350
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
+
|8
|
+
|47
 +
|75
 +
|8
 
|-
 
|-
| ''Conflict: Global Storm''
+
|215R3PUA22
|  
+
|3D Rage Pro PCI
|  
+
|RagePro
| X
+
|PCI
|  
+
|1997-3-1
|  
+
|350
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
+
|8
|
+
|47
 +
|75
 +
|8
 
|-
 
|-
| ''Conflict: Vietnam''
+
|215R3BJA33
|  
+
|Rage Pro Turbo AGP
|  
+
|RagePro
| X
+
|AGP
|
 
|
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 
 
|
 
|
|-
+
|350
| ''Contract J.A.C.K.''
+
|8
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 
 
|
 
|
 +
|75
 +
|8
 
|-
 
|-
|''Counter-Strike''
+
|215R3PUA33
|
+
|Rage Pro Turbo PCI
| X
+
|RagePro
|
+
|PCI
|  
 
|  
 
|  
 
 
|
 
|
|-
+
|350
| ''Crime Cities''
+
|8
| X
 
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
 +
|75
 +
|8
 
|-
 
|-
| ''Croc 2''
+
|215R3LASB41
| X
+
|Rage Pro XL
|  
+
|RagePro
|  
+
|PCI
|  
+
|1998-8-1
|  
+
|350
|  
+
|8
|
+
|47
 +
|125
 +
|8
 
|-
 
|-
| ''Crusaders of Might and Magic''
+
|215R34BASA21
| X
+
|Rage 128 GL
|
+
|Rage128
|
 
|
 
|  
 
|  
 
 
|
 
|
|-
+
|1998-8-1
| ''Cryostasis: Sleep of Reason''
+
|250
|
 
|
 
|
 
|
 
| X
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
 
|
 
|
 +
|89
 +
|125
 +
|32
 
|-
 
|-
|''Crysis''
+
|215R34BASA22
|  
+
|Rage 128 VR
|  
+
|Rage128
|  
+
|PCI/AGP
|  
+
|1998-8-1
|
+
|250
| Not all the sounds are reverbed, dialog plays fine.
 
| X
 
|-
 
| ''Crysis Warhead''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 +
|89
 +
|125
 +
|8
 
|-
 
|-
|''Daikatana''
+
|215R4GASA21
|
+
|Rage 128
 +
|Rage128
 +
|PCI/AGP
 
|
 
|
 
|
 
|
Line 869: Line 1,252:
 
|
 
|
 
|-
 
|-
| ''Dark and Light''
+
|215R4GAUC21
|
+
|Rage 128 Pro
 +
|Rage128Pro
 +
|PCI/AGP
 
|
 
|
 
|
 
|
Line 877: Line 1,262:
 
|
 
|
 
|
 
|
 +
|}
 +
 +
===== ATI Rage add-in boards =====
 +
 +
Here are tables that list Graphics add-in boards released with Rage GPUs by ATI
 +
The last two digits of the part number refer to the revision.
 +
 +
A part number that ends "-00" would either be an engineering sample or a first release.
 +
The next revisions of the board would be "-10", "-20", "-30" etc.  I included the version number that I saw in my research, but there are likely other revisions that I have not seen.
 +
 +
The tables are grouped & ordered by GPU family, but there was a lot of overlap between generations.  For example, the Video Xpression+ (109-40600-10) has copyright 1998 printed on the board, which is 2 years later than the other early Rage cards.
 +
 +
:{| class="filterable sortable wikitable" 
 +
! scope="col"|Card
 +
! scope="col"|Part Number
 +
! scope="col"|GPU
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|Pix:Tex/Clk
 +
! scope="col"|Mem Size
 +
! scope="col"|Mem Type
 +
! scope="col"|Core/Mem Mhz
 +
! scope="col"|Notes: DirectX 5
 
|-
 
|-
| ''Darkness Within: In Pursuit of Loath Nolder''
+
|3D Xpression
|
+
|109-34000-10
|
+
|Mach64-GT (Rage)
|
+
|PCI
|
+
|1996
|
+
|1 : ½
|
+
|2,4,8 MB
|
+
|64b EDO
 +
|44/57
 +
|Later sold as "Video Charger" with "Rage II + DVD" chip
 
|-
 
|-
| ''Dark Vengeance''
+
|3D Xclaim
|X
+
|109-37100-00
|
+
|Rage II+DVD
|
+
|PCI
|
+
|1997
|
+
|1 : ½
|
+
|2,4,8 MB
|
+
|64b SGRAM
 +
|55/66
 +
|DA15F Display Connector - Mac
 
|-
 
|-
| ''Day of Defeat''
+
|Sun Workstation
|
+
|109-37700-00
| X
+
|Rage II+DVD
|
+
|PCI
|
+
|1996
|
+
|1 : ½
|
+
|2,4,8 MB
|
+
|64b SGR
 +
|55/66
 +
|DB13W3 Display Connector - Sun
 
|-
 
|-
| ''Dead Man's Hand''
+
|3D Xpression+ PC2TV
| X
+
|109-37900-00
| X
+
|Rage II
| X
+
|PCI
|  
+
|1996
|  
+
|1 : ½
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
+
|2,4,8 MB
|
+
|64b EDO
 +
|55/60
 +
|Later sold with "3D Rage II+DVD" chip
 
|-
 
|-
| ''Demolition Racer''
+
|3D Xpression+
| X
+
|109-38200-00
|
+
|Rage II
|  
+
|PCI
|  
+
|1996
|  
+
|1 : ½
|  
+
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 
|
 
|
 
|-
 
|-
| ''Descent 3''
+
|3D Xpression+ PC2TV
|  
+
|109-38500-00
| X
+
|Rage II
|  
+
|PCI
|  
+
|1996
|  
+
|1 : ½
|  
+
|2,4,8 MB
 +
|64b SDRAM
 +
|56/70
 
|
 
|
 
|-
 
|-
| ''Descent Freespace''
+
|All In Wonder
| X
+
|109-38600-10
|
+
|Rage II+DVD
|  
+
|PCI
|  
+
|1997
|  
+
|1 : ½
|  
+
|2,4,8 MB
|
+
|64b EDO
 +
|55/60
 +
|TV Tuner
 
|-
 
|-
| ''Deus Ex''
+
|3D Charger
| X
+
|109-38800-00
|  
+
|Rage II+DVD
|  
+
|PCI
|  
+
|1996
|  
+
|1 : ½
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
+
|2,4,8 MB
|
+
|64b EDO
 +
|55/60
 +
|Later called "3D Pro Turbo" ?
 
|-
 
|-
| ''Diablo II''
+
|3D Xclaim
| X
+
|109-39200-00
| X
+
|Rage II+DVD
|  
+
|PCI
|  
+
|1997
|  
+
|1 : ½
| EAX 1.0, EAX 2.0<ref>Source: [https://web.archive.org/web/20050316091447/http://eax.creative.com/features/interviews/diablo2.asp Interview with Jon Stone, Game Programmer (archived)]</ref>
+
|2,4,8 MB
| X
+
|64b SGR
 +
|55/66
 +
|VGA + DA15F Display Connector - Mac
 
|-
 
|-
| ''Die Hard Trilogy 2: Viva Las Vegas''
+
|3D Rage II
| X
+
|109-40100-00
|
+
|Rage II+DVD
|  
+
|PCI
|  
+
|1997
|  
+
|1 : ½
|  
+
|2,4,8 MB
 +
|64b SGR
 +
|55/66
 
|
 
|
 
|-
 
|-
| ''Divine Divinity''
+
|Xpert@Play AGP
|  
+
|109-40200-00
|
+
|Rage Pro
|  
+
|AGPx2
|  
+
|1997
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SGR
 +
|75/100
 +
|TV Out / Rev -20 (1998)
 
|-
 
|-
| ''Dogs of War: Battle on Primus IV''
+
|3D Rage IIC PCI
| X
+
|109-40600-00
|
+
|Rage IIc
|  
+
|PCI
|  
+
|1998
|  
+
|1 : ½
|  
+
|2,4,8 MB
|
+
|64b EDO
 +
|75/62(?)
 +
|Rev -10 (1998) has Rage IIC or Mach64-VT4
 
|-
 
|-
| ''Doom 3''
+
|All-In-Wonder Pro PCI
|  
+
|109-41500-00
|  
+
|Rage Pro
|  
+
|PCI
| X
+
|1997
|  
+
|1:1
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
+
|4,8,16 MB
| X
+
|64b SGR
 +
|75/100
 +
|TV Tuner / SGRAM
 
|-
 
|-
| ''Dr. Brain: Action Reaction''
+
|Xpert@Play/Work PCI
| X
+
|109-41900-00
|  
+
|Rage Pro
|  
+
|PCI
|  
+
|1997
|  
+
|1:1
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|@Play had TV Out / Rev "-10" sold with "98" suffix
 
|-
 
|-
|''Dragon's Lair 3D: Return to the Lair''
+
|Memory Addon
| X
+
|109-42000-00
|
+
|Rage Pro
 
|
 
|
 
|
 
|
 
|
 
|
 +
|4MB or 8MB
 +
|64m SGRAM
 
|
 
|
 
|
 
|
 
|-
 
|-
|''Drakan''
+
|Nexus GA
| X
+
|109-42600-00
|  
+
|Rage Pro
|  
+
|PCI
|  
+
|1997
|  
+
|1:1
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
+
|4,8,16 MB
|
+
|64b WRAM?
 +
|75/100
 +
|Apple Display.  external Ramdac
 
|-
 
|-
| ''Dreamfall: The Longest Journey''
+
|Xclaim VR PRO
|  
+
|109-43100-00
|  
+
|Rage Pro
| X
+
|PCI
| X
+
|1997
|  
+
|1:1
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|Apple Display
 
|-
 
|-
| ''Driver''
+
|OEM 3D Rage Pro
| X
+
|109-43200-10
|  
+
|Rage Pro
|  
+
|AGPx2
|  
+
|1997
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|Gateway & Compaq
 
|-
 
|-
| ''Driver 3''
+
|All In Wonder Pro
|  
+
|109-44600-00
|  
+
|Rage Pro
|X
+
|AGPx2
|  
+
|1997
|  
+
|1:1
|
+
|4,8,16 MB
| X
+
|64b SGRAM
 +
|75/100
 +
|TV Tuner / Rev -30 (1998) "Turbo"
 
|-
 
|-
| ''Driver: Parallel Lines''
+
|Xpert LCD
|  
+
|109-45400-00c
|  
+
|Rage LT Pro
| X
+
|AGPx2
|  
+
|1998
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|Laptop Chip with VGA & Digital Output
 
|-
 
|-
| ''Drome Racers''
+
|Xpert XL
| X
+
|109-46200-00
| X
+
|Rage Pro
| X
+
|AGPx2
|  
+
|1997
|  
+
|1:1
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
+
|4,8 MB
|
+
|64b EDO
 +
|75/62.8
 +
|4 or 8 chip EDO / 32b if 4 chip?
 
|-
 
|-
|''Dronez''
+
|Xpert LCD
| X
+
|109-47200-00
|  
+
|Rage LT Pro
|  
+
|AGPx2
|  
+
|1998
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|Laptop Chip with Dual VGA
 
|-
 
|-
| ''Dungeon Keeper II''
+
|3D Rage IIC AGP
| X
+
|109-48300-00
|  
+
|Rage IIc
|  
+
|AGPx2
|  
+
|1998
|  
+
|1 : ½
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
+
|2,4,8 MB
|
+
|32b EDO (?)
 +
|75/62(?)
 +
|4 chip EDO. 
 
|-
 
|-
| ''Dungeon Lords (video game)|Dungeon Lords''
+
|Workstation OEM ?
| X
+
|109-48400-00
| X
+
|Rage Pro
| X
+
|AGPx2
| X
+
|1999
|  
+
|1:1
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
+
|4,8,16 MB
|
+
|64b SGRAM
|-
+
|75/100
| ''Dungeon Siege''
+
|Rev "-10"
| X
 
|
 
|
 
|
 
|
 
|
 
| X
 
 
|-
 
|-
| ''Dungeon Siege 2''
+
|3D Rage IIC AGP
| X
+
|109-49300-00
| X
+
|Rage IIc
| X
+
|AGPx2
| X
+
|1998
|  
+
|1 : ½
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
+
|2,4,8 MB
|
+
|2 chip SDRAM
 +
|75/83
 +
|Low End OEM.  32bit?  Rev"-01"
 
|-
 
|-
| ''Dungeons & Dragons: Dragonshard''
+
|Xpert@Work AGP
|  
+
|109-49800-10
|  
+
|Rage Pro
|  
+
|AGPx2
|  
+
|1998
|  
+
|1:1
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
+
|4,8,16 MB
|
+
|64b SDRAM
 +
|75/ 75
 +
|Also built with LT & XL chips.  Rev "-11"
 
|-
 
|-
| ''East Front''
+
|All-In-Wonder Pro
|  
+
|109-50200-01
|  
+
|Rage Pro
|  
+
|AGPx2
|  
+
|1998
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SGRAM
 +
|75/100
 +
|TV Tuner / SDRAM model
 
|-
 
|-
|''eRacer''
+
|Rage Fury / Rage Magnum
|  
+
|109-50500-00
|  
+
|Rage 128 GL
|  
+
|AGPx2
|  
+
|1999
|  
+
|2:1
| EAX references found in the game's executable. Supported EAX versions unknown
+
|8,16,32 MB
|
+
|128b SGRAM
 +
|80/120
 +
|Rev "-10" & "-11"
 
|-
 
|-
| ''El Matador''
+
|Xpert 128
|  
+
|109-51800-01
|  
+
|Rage 128 GL
| X
+
|AGPx2
| X
+
|1998
| X
+
|2:1
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
+
|16 MB
| X
+
|128b SDRAM
 +
|90/90
 +
|Rev "-40" has mac bios
 
|-
 
|-
| ''Elder Scrolls III: Morrowind''
+
|Rage Fury / Rage Magnum
|  
+
|109-51900-01
|  
+
|Rage 128 GL
|  
+
|AGPx2
|  
+
|1998
|  
+
|2:1
|
+
|32 MB
| X
+
|128b SDRAM
 +
|90/90
 +
|Rev "-31" (2000)
 
|-
 
|-
| ''Elder Scrolls IV: Oblivion''
+
|Xpert 99
|  
+
|109-52000-00
| X
+
|Rage 128 VR
|  
+
|AGPx2
|  
+
|1998
|  
+
|2:1
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
+
|8 MB
| X
+
|64b SDRAM
 +
|80/125
 +
|Rev "-01" and "-31" (2000)
 
|-
 
|-
| ''Elite Warriors: Vietnam''
+
|Xpert 2000 Pro
| X
+
|109-52100-00
| X
+
|Rage 128 GL
| X
+
|AGPx2
|  
+
|1999
|  
+
|2:1
|  
+
|32 MB
|
+
|128b SDRAM
 +
|75/75
 +
|Funky L Card.  Rev "-10" (2000)
 
|-
 
|-
| ''Enter the Matrix''
+
|All-In-Wonder Pro
| X
+
|109-52300-10
| X
+
|Rage Pro
| X
+
|PCI
|  
+
|1998
|  
+
|1:1
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
+
|4,8,16 MB
| X
+
|64b SDRAM
 +
|75/75
 +
|TV Tuner / SDRAM model
 
|-
 
|-
| ''Eurofighter Typhoon''
+
|3D Rage IIC AGP
|  
+
|109-52800-00
| X
+
|Rage IIc
|  
+
|AGPx2
|  
+
|1998
|  
+
|1 : ½
|  
+
|2,4,8 MB
|
+
|64b SDRAM
 +
|75/83
 +
|4 chip SDRAM.  Rev "-10" (1999)
 
|-
 
|-
| ''Euro League Football''
+
|All-In-Wonder 128
| X
+
|109-52900-00
|  
+
|Rage 128 GL
|  
+
|AGPx2
|  
+
|1998
|  
+
|2:1
|  
+
|32 MB
|
+
|128b SDRAM
 +
|90/90
 +
|TV Tuner 8 ram chips.  Revs "-02", "-04"
 
|-
 
|-
|''EverQuest''
+
|All-In-Wonder 128
| X
+
|109-53000-00
|  
+
|Rage 128 GL
|  
+
|PCI
|  
+
|1999
|  
+
|2:1
|  
+
|32 MB
|
+
|128b SDRAM
 +
|90/90
 +
|TV Tuner 8 ram chips
 
|-
 
|-
| ''EverQuest 2''
+
|All-In-Wonder 128
| X
+
|109-53400-11
| X
+
|Rage 128 GL
| X
+
|AGPx2
| X
+
|1999
|  
+
|2:1
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
+
|32 MB
| X
+
|128b SDRAM
 +
|90/90
 +
|TV Tuner 4 ram chips.  Rev "-12"
 
|-
 
|-
| ''Evil Dead: Hail to the King''
+
|Xpert LCD
| X
+
|109-55700-00
|  
+
|Rage LT Pro
|  
+
|AGPx2
|  
+
|1999
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|64b SDRAM
 +
|75/75
 +
|Laptop Chip with VGA & Digital Output.  Rev "-01" (1999)
 
|-
 
|-
| ''Evil Genius''
+
|Rage Orion (Mac)
|
+
|109-57400-10
|  
+
|Rage 128 GL
|  
+
|PCI
| X
+
|1998
|  
+
|2:1
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
+
|16 MB
|
+
|64b & 128b SDRAM
 +
|90/90
 +
|Sold for PC as Rage 128 VR & Xclaim VR 128 w/ Ext TV tuner. Rev "-31" (2000)
 
|-
 
|-
|''Evolva''
+
|Nexus 128 (Mac)
| X
+
|109-57500-00
|  
+
|Rage 128 GL
|  
+
|PCI
|  
+
|1998
|  
+
|2:1
|  
+
|32 MB
 +
|128b SDRAM
 +
|90/90
 
|
 
|
 
|-
 
|-
| ''Expendable''
+
|OEM Rage 128 Pro
| X
+
|109-60600-10
|  
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|1999
|  
+
|2:1
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
+
|32 MB
|
+
|128b SDRAM
 +
|134/134
 +
|16MB & 64b bus if only 2 chips are populated
 
|-
 
|-
| ''F.E.A.R.''
+
|Rage Fury Pro / Rage Magnum
|  
+
|109-61300-10
| X
+
|Rage 128 Pro
| X
+
|AGPx4
| X
+
|1999
|  
+
|2:1
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ F.E.A.R. at Soundblaster.com (archived)]</ref>
+
|32 MB
| X
+
|128b SGRAM
 +
|118/140
 +
|Optional TV Out
 
|-
 
|-
| ''F.E.A.R. Extraction Point''
+
|3D Rage IIC PCI
|  
+
|109-61800-10
| X
+
|Rage IIc
| X
+
|PCI
| X
+
|1999
|  
+
|1 : ½
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20061216045528/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66408 EAX Featured Game: F.E.A.R. - Extraction Point]</ref>
+
|2,4,8 MB
|
+
|2 chip SDRAM
 +
|75/83(?)
 +
|Low End OEM. 32bit?
 
|-
 
|-
| ''F.E.A.R. Perseus Mandate''
+
|Xclaim Dual Rage 128 Pro
|  
+
|109-63000-10
| X
+
|Rage 128 Pro
| X
+
|AGPx4
| X
+
|1999
|  
+
|2:1
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).</ref>
+
|32 MB
|
+
|128b SDRAM
 +
|120/120
 +
|DVI and VGA / 8 Ram chips / G4 Apple Only?
 
|-
 
|-
| ''F1 Grand Prix 4''
+
|Rage Fury Pro
| X
+
|109-63100-10
|  
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|1999
|  
+
|2:1
|  
+
|16, 32MB
 +
|128b SGRAM
 +
|118/140
 
|
 
|
 
|-
 
|-
| ''F1 2010''
+
|Rage 128 PRO
|  
+
|109-63200-10
|  
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|2000
| X
+
|2:1
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
+
|16 MB
|
+
|128b SDRAM
 +
|120/120
 +
|4Chip Ram , Optional TV Out, Rage Theater
 
|-
 
|-
| ''Fallout Tactics: Brotherhood of Steel''
+
|All-In-Wonder 128 PRO
| X
+
|109-65600-10
| X
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|2000
|  
+
|2:1
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
+
|32 MB
|
+
|128b SDRAM
 +
|120/120
 +
|4Chip Ram , TV Tuner
 
|-
 
|-
| ''Fallout 3''
+
|Xpert 2000 PRO
|  
+
|109-65700-10
|  
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|1999
|  
+
|2:1
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
+
|32 MB
|
+
|128b SDRAM
 +
|118/118
 +
|Funky L Card
 
|-
 
|-
| ''Far Cry''
+
|Xpert 2000
|  
+
|109-66500-10
|X
+
|Rage 128 GL
|  
+
|AGPx2
|  
+
|1999
 +
|2:1
 +
|32 MB
 +
|64b SDRAM
 +
|118/118
 
|
 
|
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Far Cry 2''
+
|Rage XL AGP
| X
+
|109-66700-00
| X
+
|Rage Pro XL
| X
+
|AGPx2
|  
+
|1999
|  
+
|1:1
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
+
|4,8,16 MB
| X
+
|64b SDRAM
 +
|83/83
 +
|4 chip SDRAM / XPERT 98
 
|-
 
|-
| ''FIFA 99''
+
|Rage XL AGP
| X
+
|109-66900-00
|  
+
|Rage Pro XL
|  
+
|AGPx2
|  
+
|1999
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|32b SDRAM
 +
|83/83
 +
|2 chip SDRAM
 
|-
 
|-
| ''Final Fantasy VIII''
+
|Rage Fury MAXX
| X
+
|109-67300-10
| X
+
|Rage 128 Pro
|  
+
|AGPx4
|  
+
|1999
|  
+
|4:2
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
+
|64 MB
|
+
|2 x 128b SGRAM
 +
|125/143
 +
|Dual Chip & Ram / Alternate frame rendering
 
|-
 
|-
| ''Final Fantasy XI''
+
|Xpert@Play 2000 ?
|  
+
|109-68100-01
|  
+
|Rage 128 GL
|  
+
|AGPx2
|  
+
|2000
|  
+
|2:1
|  
+
|32 MB
|
+
|64b SDRAM
 +
|103/103
 +
|TV Out
 
|-
 
|-
| ''Flying Heroes''
+
|Rage 128 Pro
|  
+
|109-70400-10
| X
+
|Rage 128 Pro
|  
+
|PCI
|  
+
|1999
|  
+
|2:1
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
+
|32MB
 +
|128b SDRAM
 +
|118/118
 
|
 
|
 
|-
 
|-
| ''Ford Racing''
+
|Rage XL PCI
| X
+
|109-72300-10
|  
+
|Rage Pro XL
|  
+
|PCI
|  
+
|2000
|  
+
|1:1
|  
+
|4,8,16 MB
|
+
|32b SDRAM
 +
|125/83
 +
|Reduced Cost Model
 
|-
 
|-
| ''Freedom Fighters''
+
|Xclaim 3D PRO
| X
+
|109-72700-02
| X
+
|Rage 128 Pro
| X
+
|AGPx4
|  
+
|2000
|  
+
|2:1
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
+
|32MB
|
+
|128b SDRAM
 +
|118/118
 +
|Apple "ADC" port / 8 Chip Ram
 
|-
 
|-
|''Freedom Force''
+
|Rage 128 PRO Ultra GL
|X
+
|109-73100-10
|X
+
|Rage 128 Pro2
|
+
|AGPx4
|
+
|2001
|
+
|2:1
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
+
|32MB
|
+
|128b SDRAM
 +
|130/130
 +
|4 Chip Ram
 
|-
 
|-
|''Freedom Force vs. The 3rd Reich''
+
|Rage 128
|X
+
|109-74400-10
|X
+
|Rage 128 GL
|
+
|PCI
|
+
|2001
|
+
|2:1
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
+
|16MB
 +
|64b SDRAM
 +
|118/118
 
|
 
|
 
|-
 
|-
| ''Freelancer''
+
|Rage 128 PRO Ultra
|  
+
|109-78200-00
|  
+
|Rage 128 Pro2
|  
+
|AGPx4
|  
+
|2000
|  
+
|2:1
|  
+
|32MB
|
+
|64b/128b SDRAM
 +
|130/130
 +
|4 or 8 Chip Ram / Optional Rage Theater
 
|-
 
|-
| ''Freespace 2''
+
|}
| X
+
 
|  
+
Rage Bios Numbers can be found here: https://web.archive.org/web/19990503172836/http://support.atitech.ca/identify/bios_list.html
|  
+
<br><br/>
|  
+
 
|  
+
== ATi Radeon series ==
|  
+
 
|
+
===== R100 =====
 +
[[File:Radeon_AGP.jpg|thumb|Radeon 7200]]
 +
[[File:Radeon_7000_PCI_32MB_DDR.jpg|thumb|Radeon 7000 32MB DDR PCI]]
 +
[[File:Radeon7500agp.jpg|thumb|Radeon 7500 64MB]]
 +
The original Radeon was a Direct3D 7 visual processing unit (VPU), as ATi named it. It is a 2 pixel per clock design with 3 texture units on each of the pixel pipelines. The 166 MHz Radeon DDR (aka 7200) is competitive with GeForce 256 DDR. Clock speeds varied from 143 - 200 MHz, synchronous memory and core.
 +
 
 +
It supports environmental bump mapping (EMBM), unlike GeForce cards at the time. It has a basic form of anisotropic filtering that is high performance and offers a nice quality improvement but is highly angle-dependent and can not operate at the same time as trilinear filtering. It also offers ordered-grid supersampling anti-aliasing.
 +
 
 +
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. It is possible to enable fog table via registry tweaks but it was not officially supported.
 +
 
 +
RV100 (Radeon VE / 7000) is a chip with dual display capabilities but with reduced 3D hardware. It lacks T&L and has a single pixel pipeline. It is somewhat faster than TNT2 Ultra and G400 Max.
 +
 
 +
RV200 (Radeon 7500) is a die shrink of R100 with some improvements. It has more anisotropic filtering options and is capable of asynchronous clocking of memory and the core. The top of the line model is clocked at 290 MHz core and 230 MHz RAM, and competes with GeForce 2 Ti/Pro.
 +
 
 +
Here are the ATI manufactured boards:
 +
 
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|Model Name
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|PCB
 +
! scope="col'|Chip
 +
! scope="col"|Clock Freq
 +
! scope="col'|RAM
 +
! scope="col"|Type
 +
! scope="col"|Clock
 +
! scope="col"|Width
 +
! scope="col"|Bandwidth
 +
! scope="col"|Note
 
|-
 
|-
| ''From Dusk Till Dawn''
+
|Radeon DDR, LE DDR, 7200 DDR
| X
+
|AGP 4x
|  
+
|2000
|  
+
|109-70600-20
|  
+
|R100
|  
+
|183
|  
+
|32MB
|
+
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|LE and 7200 had lower speeds
 
|-
 
|-
| ''Frontlines: Fuel of War''
+
|Radeon DDR, 7200 DDR
|  
+
|AGP 4x
|  
+
|2000
| X
+
|109-70700-01
| X
+
|R100
| X
+
|183
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
+
|64MB
|
+
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|VIVO & 7200
 
|-
 
|-
| ''Full Spectrum Warrior''
+
|Radeon
|  
+
|AGP 4x
|  
+
|2000
| X
+
|109-73500-21
| X
+
|R100
|  
+
|166
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
+
|32MB
| X
+
|GDDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|Mac
 
|-
 
|-
| ''Full Spectrum Warrior: Ten Hammers''
+
|Radeon AIW, AIW 7200
|  
+
|AGP 4x
|  
+
|2000
|  
+
|109-73700-20
|  
+
|R100
| X
+
|166
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
+
|32MB
| X
+
|GDDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|AIW 7200
 
|-
 
|-
| ''Fur Fighters''
+
|Radeon SDR (7200 PCI)
| X
+
|PCI
|  
+
|2000
|  
+
|109-75700-00
|  
+
|R100
|  
+
|166
|  
+
|32MB
 +
|SDR
 +
|128
 +
|166
 +
|2.7 GB
 
|
 
|
 
|-
 
|-
| ''Future Beat 3D''
+
|Radeon
|  
+
|AGP 4x
|  
+
|2000
|  
+
|109-76200-00
|  
+
|R100
|  
+
|
|  
+
|32MB
 +
|GDDR
 +
|128
 +
|
 +
|0 GB
 
|
 
|
 
|-
 
|-
| ''Gears of War''
+
|Radeon 7200
|  
+
|AGP 4x
|  
+
|2000
|  
+
|109-76800-00
| X
+
|R100
| X
+
|166
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
+
|32MB
| X
+
|SDR
|-
+
|128
| ''Ghost Master''
+
|166
|  
+
|2.7 GB
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
 
 
|
 
|
 
|-
 
|-
| ''Giants: Citizen Kabuto''
+
|Radeon DDR, 7200
| X
+
|PCI
| X
+
|2000
|  
+
|109-77700-00
|  
+
|R100
|  
+
|166
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
+
|32MB
|
+
|DDR
 +
|128
 +
|166
 +
|5.3 GB
 +
|Mac
 
|-
 
|-
| ''Global Operations''
+
|Radeon 7000, VE
| X
+
|AGP 4x
| X
+
|2001
|  
+
|109-78500-00
|  
+
|RV100
|  
+
|183
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
+
|32MB
 +
|SDR, DDR
 +
|64
 +
|183
 +
|2.9 GB
 
|
 
|
 
|-
 
|-
| ''The Godfather''
+
|Radeon 7200, SDR
|  
+
|AGP 4x
|  
+
|2000
|  
+
|109-78500-00
|  
+
|R100
|  
+
|143
|  
+
|32MB
 +
|SDR
 +
|143
 +
|166
 +
|3 GB
 
|
 
|
 
|-
 
|-
| ''Gothic''
+
|Radeon VE, 7000
|  
+
|AGP 4x
| X
+
|2001
|  
+
|109-81100-01
|  
+
|RV100
|  
+
|183
| EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref>
+
|32MB
|
+
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 +
|Low Profile DMS59
 
|-
 
|-
| ''Gothic 2''
+
|Radeon 7000
|  
+
|AGP 4x
| X
+
|2001
|  
+
|109-81700-00
|  
+
|R100
|  
+
|183
| EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref>
+
|32MB
 +
|GDDR
 +
|128
 +
|183
 +
|5.9 GB
 
|
 
|
 
|-
 
|-
| ''Gothic 3''
+
|Radeon 7000
|
+
|AGP 4x
|  
+
|2001
|  
+
|109-83100-00
|  
+
|R100
|  
 
 
|
 
|
 +
|64MB
 +
|SDR
 +
|128
 
|
 
|
|-
+
|0 GB
| ''GP 500''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Grand Theft Auto II''
+
|Radeon SDR, 7200
| X
+
|AGP 4x
|  
+
|2000
|  
+
|109-83800-00
|  
+
|R100
|  
+
|143
| Also supports A3D 2.0.
+
|64MB
 +
|SDR
 +
|128
 +
|143
 +
|2.3 GB
 
|
 
|
 
|-
 
|-
| ''Grand Theft Auto III''
+
|Radeon 7000
| X
+
|PCI
|  
+
|2001
| X
+
|109-85500-00
|  
+
|RV100
|  
+
|183
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
+
|32, 64MB
| X
+
|GDDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|Sun + Apple
 
|-
 
|-
| ''Grand Theft Auto: Vice City''
+
|Radeon
| X
+
|PCI
|  
+
|2004
| X
+
|109-85530-10
|  
+
|R100
|  
+
|
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
+
|64MB
| X
+
|SDR?
 +
|128
 +
|
 +
|0 GB
 +
|Sun
 
|-
 
|-
| ''Grand Theft Auto: San Andreas''
+
|Radeon VE, 7000
| X
+
|AGP 4x
| X
+
|2001
| X
+
|109-92400-00
| X
+
|RV100
|  
+
|183
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: [https://web.archive.org/web/20060324154224/http://soundblaster.com/gaming/gta/ Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)]</ref>
+
|64MB
| X
+
|DDR
 +
|64
 +
|183
 +
|2.9 GB
 +
|Tiny Notch Board
 
|-
 
|-
| ''Spec Ops II: Green Berets''
+
|Radeon LE, 7100
| X
+
|AGP 4x
|  
+
|2001
|  
+
|109-REF94-00A
|  
+
|RV100
|  
+
|
 +
|64MB
 +
|GDDR
 +
|64
 
|
 
|
 +
|0 GB
 
|
 
|
 
|-
 
|-
| ''Race Driver: Grid''
+
|Radeon AIW VE, 7000
|  
+
|PCI
|  
+
|2001
|  
+
|
|  
+
|RV100
| X
+
|183
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
+
|32MB
| X
+
|DDR
|-
+
|64
| ''Guild Wars''
+
|183
|  
+
|2.9 GB
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 
| X
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''GUN''
+
|Radeon MAXX DDR
|
+
|AGP 2x
|
+
|2000
|
 
|
 
|  
 
|  
 
 
|
 
|
|-
+
|R100 x2
| ''Half-Life''
+
|148
| X
+
|128MB
|  
+
|DDR
|  
+
|128
|  
+
|148
|  
+
|9.5 GB
| Steam version does not support it anymore since the 2013 patch.
 
 
|
 
|
 +
|}
 +
 +
===== R200 =====
 +
[[File:Radeon8500 128mb.JPG|thumb|Radeon 8500 128MB]]
 +
This generation is the first with Direct3D 8 compliance, actually Direct3D 8.1. The Radeon 8500 is a 4 pipeline design with 2 texture units per pipeline and operates at up to 275 MHz, typically with synchronous core and RAM. It is competitive with GeForce 3 Ti 500.
 +
 +
A wide variety of supersampling anti-aliasing modes are available (2-6x, quality/performance). ATi calls it "Smoothvision". It uses various techniques, including a jittered-grid pattern for some modes/cases and ordered-grid for others. In Direct3D, fog may force it to use ordered-grid. Drivers vary in their behavior as well.[http://forum.beyond3d.com/showpost.php?p=4859&postcount=64]
 +
 +
Anisotropic filtering is somewhat improved, with more levels supported, but is again very angle dependent and can not work with trilinear filtering. GeForce 3+ have higher quality anisotropic filtering but with a much higher performance impact.
 +
 +
ATi introduced a tessellation function called [[TruForm]].
 +
 +
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.
 +
 +
RV250 and RV280, known as Radeon 9000, 9200 and 9250, are slight evolutions of the design. They have somewhat reduced specifications but are more efficient and run cooler. They were popular notebook GPUs. Performance of Radeon 9000 Pro is not far off of Radeon 8500. Radeon 9100 is a rename of Radeon 8500 LE.
 +
 +
Here are the ATI manufactured boards:
 +
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|Model Name
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|PCB
 +
! scope="col"|Chip
 +
! scope="col"|Clock Freq
 +
! scope="col"|RAM
 +
! scope="col"|Type
 +
! scope="col"|Clock
 +
! scope="col"|Width
 +
! scope="col"|Bandwidth
 +
! scope="col"|Note
 
|-
 
|-
| ''Half-Life: Blue Shift''
+
|Radeon 8500
| X
+
|AGP 4x
|  
+
|2001
|  
+
|109-82800-00
|  
+
|R200
|  
+
|275
| Steam version does not support it anymore since the 2013 patch.
+
|64MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 
|
 
|
 
|-
 
|-
| ''Half-Life: Opposing Force''
+
|Radeon 7500 DDR
| X
+
|AGP 4x
|  
+
|2001
|  
+
|109-83200-01
|  
+
|RV200
|  
+
|290
| Steam version does not support it anymore since the 2013 patch.
+
|64MB
 +
|GDDR
 +
|64
 +
|230
 +
|3.7 GB
 
|
 
|
 
|-
 
|-
| ''Halo: Combat Evolved''
+
|Radeon 7500
| X
+
|AGP 4x
| X
+
|2001
| X
+
|109-83400-00
|  
+
|RV200
|  
+
|290
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
+
|32MB
| X
+
|GDDR
 +
|128
 +
|230
 +
|7.4 GB
 +
|DVI Output
 
|-
 
|-
| ''Hardware''
+
|All-In-Wonder 8500
| X
+
|AGP 4x
|  
+
|2001
|  
+
|109-83600-00
|  
+
|R200
|  
+
|275
|  
+
|64MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 
|
 
|
 
|-
 
|-
| ''Heavy Metal: F.A.K.K.²''
+
|Radeon AIW 7500
| X
+
|AGP 4x
| X
+
|2001
|  
+
|109-83900-00
|  
+
|RV200
|  
+
|260
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
+
|64MB
 +
|SGRAM
 +
|128
 +
|180
 +
|2.9 GB
 
|
 
|
 
|-
 
|-
| ''Heli Heroes''
+
|All-In-Wonder 8500DV
| X
+
|AGP 4x
|  
+
|2001
|  
+
|109-84800-10
|  
+
|R200
|  
+
|230
|  
+
|64MB
 +
|DDR
 +
|128
 +
|190
 +
|6.1 GB
 
|
 
|
 
|-
 
|-
| ''Hellgate: London''
+
|Radeon 8500 LE
|  
+
|AGP 4x
| X
+
|2002
| X
+
|109-85700-00
| X
+
|R200
|  
+
|250
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
+
|64MB
 +
|DDR
 +
|128
 +
|250
 +
|8 GB
 
|
 
|
 
|-
 
|-
| ''Heretic II''
+
|Radeon 9100
| X
+
|AGP 4x
|  
+
|2003
|  
+
|109-85700-00
|  
+
|R200
|  
+
|250
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
+
|64MB
 +
|DDR
 +
|128
 +
|250
 +
|8 GB
 
|
 
|
 
|-
 
|-
| ''Heretic Kingdoms: The Inquisition''
+
|FireGL 8700
|  
+
|AGP 4x
|  
+
|2001
|  
+
|109-90600-20
|  
+
|R200
|  
+
|250
| EAX support indicated in the game's config file. Supported EAX versions unknown.
+
|64MB
 +
|DDR
 +
|128
 +
|270
 +
|8.6 GB
 
|
 
|
 
|-
 
|-
| ''Heroes of Might and Magic V''
+
|FireGL 8800
|  
+
|AGP 4x
|  
+
|2001
|  
+
|109-90600-20
|  
+
|R200
|  
+
|300
|  
+
|128 MB
 +
|DDR
 +
|128
 +
|290
 +
|9.3 GB
 
|
 
|
 
|-
 
|-
| ''Hidden & Dangerous 2''
+
|Radeon 7500
|  
+
|AGP 4x
|  
+
|2002
|X
+
|109-91700-00
|  
+
|RV200
|  
+
|290
|  
+
|32MB
 +
|GDDR
 +
|128
 +
|230
 +
|7.4 GB
 +
|Mac G4 + Extra Power
 +
|-
 +
|Radeon 9000 Pro
 +
|AGP 4x
 +
|2002
 +
|109-95800-00
 +
|RV250
 +
|275
 +
|128 MB
 +
|DDR
 +
|128
 +
|275
 +
|8.8 GB
 
|
 
|
 
|-
 
|-
| ''High Heat Baseball 2000''
+
|All-In-Wonder 9000 Pro
| X
+
|AGP 4x
|  
+
|2002
|  
+
|109-95900-10
|  
+
|RV250
|  
+
|275
|  
+
|64MB
 +
|DDR
 +
|128
 +
|270
 +
|8.6 GB
 
|
 
|
 
|-
 
|-
| ''High Heat Baseball 2002''
+
|Radeon 9000
| X
+
|AGP 4x
|  
+
|2002
|  
+
|109-99700-00
|  
+
|RV250
|  
+
|250
|  
+
|64MB
|
+
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|Mac
 +
|-
 +
|Radeon 9200
 +
|AGP 4x
 +
|2003
 +
|109-A06200-00
 +
|RV280
 +
|250
 +
|128 MB
 +
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|L Card
 
|-
 
|-
| ''Hitman: Codename 47''
+
|Radeon 9200
| X
+
|AGP 4x
| X
+
|2003
|  
+
|109-A062GN-00
|  
+
|RV280
|  
+
|250
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see [https://web.archive.org/web/20041217063452/http://eax.creative.com/features/interviews/Hitman3.asp Interview with Martin Pollas (archived)]</ref>
+
|128 MB
| X
+
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|OEM L Card
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
|Radeon 9250 SE
| X
+
|AGP 4x
| X
+
|2003
| X
+
|109-A165GN-00B
|
+
|RV280se
|  
+
|200
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
+
|64MB
| X
+
|DDR
 +
|64
 +
|166
 +
|2.7 GB
 +
|OEM Low Profile
 
|-
 
|-
| ''Hitman: Contracts''
+
|Radeon 9250
| X
+
|PCI
| X
+
|2004
| X
+
|109-A34200-00
|  
+
|RV280
|  
+
|240
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
+
|128 MB
| X
+
|DDR
 +
|64
 +
|200
 +
|3.2 GB
 +
|L Card
 
|-
 
|-
| ''Hitman: Blood Money''
+
|Radeon 9000
|  
+
|AGP 4x
| X
+
|2003
| X
+
|109-G0118-00
| X
+
|RV250
|  
+
|250
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
+
|64MB
| X
+
|DDR
 +
|128
 +
|200
 +
|6.4 GB
 +
|OEM "L" Card
 +
|}
 +
----
 +
 
 +
===== R300 =====
 +
[[File:Radeon_9500_128MB.jpg|thumb|Radeon 9500 Pro 128MB]]
 +
[[File:Radeon_9600_AGP_256MB.jpg|thumb|Radeon 9600 256MB]]
 +
[[File:Radeon_9800_XL_(Medion_OEM_card_with_cooler_removed).jpg|thumb|Radeon 9800 XL 128MB]]
 +
[[File:Radeon9800pro256.JPG|thumb|Radeon 9800 Pro 256MB]]
 +
Introduced in August 2002, the R300 GPUs are Direct3D 9.0-compliant graphics chips. R300 introduced Shader Model 2.0 support and is also OpenGL 2.0-compliant. The R300 was designed by the ArtX engineering team that ATI had acquired in Feburary 2000. The same ArtX engineers (who were also former SGI employees) designed the Nintendo Gamecube GPU (Flipper) as well as the SGI RealityEngine-based graphics processor in the Nintendo 64. The first R300-based cards released were the Radeon 9500 and 9700 line of cards. In 2003, the Radeon 9600 and 9800 series were added to the lineup. R300 has many improvements and noticeably better visual quality than ATI's prior chips. Radeon 9800 Pro is competitive with GeForce FX 5900 Ultra, but with Direct3D 9 games the GeForce FX falls far behind.
 +
 
 +
Anisotropic filtering quality is vastly improved in the R300, with much lower angle-dependency and the ability to work simultaneously with trilinear filtering. Furthermore, compared to its initial competitor, NVIDIA's GeForce 4 Ti series, R300's anisotropic filtering incurred much less performance decrease. Anti-aliasing is now performed with 2-6x gamma-corrected rotated-grid multi-sampling anti-aliasing. MSAA operates only on polygon edges, which of course means no anti-aliasing within textures or of transparent textures, but expends far less fillrate and is thus useable at higher resolutions. NVIDIA does not match the quality of this MSAA until GeForce 8. However, ATi did not support any form of super-sampling with R300-R700, while NVIDIA did.
 +
 
 +
The R300 enjoyed visual quality and performance supremacy over its competitors in games and applications that extensively used Shader Model 2.0. NVIDIA would not be able to match or exceed ATI's Direct3D 9.0 performance until the release of the GeForce 6 series in 2004.
 +
 
 +
Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.
 +
Also, despite being Direct3D 9.0-compliant, the R300 is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
 +
 
 +
Here are the ATI Manufactured boards
 +
:{| class="filterable sortable wikitable"
 +
! scope="col"|Model Name
 +
! scope="col"|Bus
 +
! scope="col"|Released
 +
! scope="col"|PCB
 +
! scope="col"|Chip
 +
! scope="col"|Clock Freq
 +
! scope="col"|RAM
 +
! scope="col"|Type
 +
! scope="col"|Clock
 +
! scope="col"|Width
 +
! scope="col"|Bandwidth
 +
! scope="col"|Note
 
|-
 
|-
| ''Hostile Waters''
+
|Radeon 9500
| X
+
|AGP 4x
|  
 
 
|
 
|
|  
+
|109-94200-30 ???
|  
+
|R300
|  
+
|
 +
|
 +
|
 +
|128
 +
|
 +
|0 GB
 
|
 
|
 
|-
 
|-
| ''Icewind Dale''
+
|Radeon 9500 Pro
| X
+
|AGP 4x
|
 
|
 
|  
 
 
|
 
|
| EAX 1.0<ref>Source: [https://web.archive.org/web/20050326180802/http://eax.creative.com/features/interviews/interplay.asp Interview with Charles Deenen and Craig Duman (archived)]</ref> 
+
|109-A05600-00
 +
|R300
 
|
 
|
|-
 
| ''Icewind Dale 2''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
 
 
|
 
|
|-
 
| ''IL-2 Sturmovik: 1946''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 
| X
 
|-
 
| ''Incoming Forces''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
 
 
|
 
|
|-
+
|128
| ''Indiana Jones and the Infernal Machine''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Infernal''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
 
|
 
|
 
|-
 
|-
|''Isabelle''
+
|Radeon 9550
| X
+
|AGP 8x
 
|
 
|
|  
+
|109-A03500-10
|  
+
|R350
|
 
 
 
|
 
|
|-
 
| ''James Bond 007: Nightfire''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
|''JHexen''
 
|
 
| X
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Juiced''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Jurassic Park: Trespasser''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Kane & Lynch: Dead Men''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 
 
 
 
|
 
|
 
|-
 
|-
| ''Killing Floor''
+
|Radeon 9550 SE
|  
+
|AGP 8x
|
 
| X
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Killing Floor 2''
 
|
 
|
 
|
 
|
 
| X
 
 
 
|
 
|
|-
+
|R350
| ''Klingon Honor Guard''
 
| X
 
|
 
|
 
|
 
|
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
 
|
 
|
|-
 
| ''Lander''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Legends of Might and Magic''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Lego Island 2''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 
 
|
 
|
|-
 
| ''Lego Racers 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Lineage II''
 
|
 
|
 
|
 
|
 
|
 
| OpenAL
 
 
|
 
|
 
|-
 
|-
| ''Line of Sight: Vietnam''
+
|Radeon 9550 XL
| X
+
|AGP 8x
| X
 
| X
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A03500-10
| ''The Lord of the Rings Online''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
 
| ''The Lord of the Rings: The Return of the King''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Lost Pain: TakeDown''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
 
 
|
 
|
|-
 
| ''Mace Griffin: Bounty Hunter''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
 
 
|
 
|
|-
 
| ''Madden NFL 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Madden NFL 99''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Mafia''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Mage Knight: Apocalypse''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 
| X
 
|-
 
| ''Manhunt''
 
|
 
|
 
|X
 
|
 
|
 
 
|
 
|
| X
 
 
|-
 
|-
| ''Martian Gothic: Unification''
+
|Radeon 9550 XT
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|109-A03500-10 ?
| ''Mass Effect''
+
|R350
|
 
|
 
| X
 
| X
 
| X
 
|
 
 
|
 
|
|-
 
| ''The Matrix Online''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''The Matrix: Path of Neo''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 
 
|
 
|
|-
 
| ''Max Payne''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Max Payne 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 
| X
 
|-
 
|''MDK2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''MechWarrior 4''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Medal of Honor Allied Assault''
 
| X
 
| X
 
|
 
|
 
|
 
 
|
 
|
| X
 
 
|-
 
|-
| ''Medal of Honor: Pacific Assault''
+
|Radeon AIW 9600
| X
+
|AGP 8x
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
 
|
 
|
|-
+
|109-A22500-00
| ''Medieval II: Total War''
+
|R350
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
|-
 
| ''Men of War: Assault Squad''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
 
| ''Messiah''
 
 
|
 
|
| X
 
|
 
|
 
|
 
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options. See also: [https://web.archive.org/web/20050317041532/http://eax.creative.com/features/interviews/shiny.asp Interview with Tony Bennett (archived)]</ref>
 
 
|
 
|
|-
+
|128
| ''Midnight GT''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Midnight Club II''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 
 
|
 
|
 
|-
 
|-
| ''Might and Magic VII: For Blood and Honor''
+
|Radeon AIW 9600 Pro
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 
 
|
 
|
|-
+
|109-A09000-00
| ''Might and Magic VIII: Day of the Destroyer''
+
|R350
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 
 
|
 
|
|-
 
| ''Might and Magic IX''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 
 
|
 
|
|-
 
| ''Monster Madness: Battle for Suburbia''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
 
|
 
|
|-
+
|128
| ''Mortyr 2093 - 1944''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|0 GB
| ''Most Wanted''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
 
|-
 
|-
| ''Moto Racer 2''
+
|Radeon AIW 9600 XT
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|109-A09000-00
| ''Motocross Madness 2''
+
|R350
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
 
 
|
 
|
|-
 
| ''Motorhead''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|128
| ''Myst Online: Uru Live''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|0 GB
| ''Myst V: End of Ages''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
 
|
 
|
 
|-
 
|-
| ''Myth II: Soulblighter''
+
|Radeon 9600
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 
 
|
 
|
|-
+
|109-A03400-00
| ''Myth III''
+
|R350
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''NASCAR Revolution''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
+
|DDR
| ''Need for Speed: Carbon''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Need For Speed: High Stakes''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Need for Speed III: Hot Pursuit''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
 
|-
 
|-
|''Need for Speed: Hot Pursuit 2''
+
|Radeon 9600
 +
|AGP 8x
 
|
 
|
 +
|109-A03500-00
 +
|R350
 
|
 
|
 
|
 
|
 +
|DDR
 
|
 
|
 
|
 
|
| Has D3D/EAX under audio options. Supported EAX versions unknown
+
|0 GB
 
|
 
|
 
|-
 
|-
| ''Need for Speed: Most Wanted''
+
|Radeon 9600 Pro
|
+
|AGP 8x
|
+
|
|  
+
|109-A73503-00
|  
+
|R350
|  
 
|  
 
 
|
 
|
|-
 
| ''Need for Speed: Underground 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Nerf Arena Blast''
 
| X
 
|
 
 
|
 
|
|
 
|
 
 
 
|
 
|
|-
 
| ''Neverwinter Nights (2002)''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 
| X
 
|-
 
| ''Neverwinter Nights 2''
 
| X
 
| X
 
| X
 
|
 
 
|
 
|
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
+
|0 GB
| X
+
|PC & MAC
 
|-
 
|-
| ''New York Race''
+
|Radeon 9600 Pro
|
+
|AGP 8x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A13600-01
| ''NHL 2000''
+
|R351
|
 
|
 
 
|
 
|
|
 
|
 
 
 
|
 
|
|-
 
| ''No One Lives Forever''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
 
|
 
|
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
 
| X
 
|-
 
|''Nocturne''
 
| X
 
|
 
 
|
 
|
|
 
|
 
 
 
|
 
|
|-
+
|0 GB
| ''Off Road''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Operation Flashpoint: Cold War Crisis''
+
|Radeon 9600 SE
|
 
|
 
|
 
|
 
|
 
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 
 
|
 
|
|-
 
| ''Operation Flashpoint: Resistance''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Operation Flashpoint 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|R350
| ''Operation Thunderstorm''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
 
|
 
|
|-
 
| ''Outcast''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Pac-Man: Adventures in Time''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 
 
|
 
|
|-
 
| ''Pac-Man All-Stars''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
 
|
 
|
|-
 
|''Painkiller''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 
 
|
 
|
|-
+
|0 GB
|''Painkiller: Overdose''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 
 
|
 
|
 
|-
 
|-
|''Painkiller: Resurrection''
+
|Radeon 9600 XT
|  
+
|AGP 8x
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 
 
|
 
|
|-
+
|109-A198GN-00
|''Painkiller: Redemption''
+
|R360
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 
 
|
 
|
|-
 
| ''Panzer Elite''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Pariah''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
 
| ''Paris Dakar Rally''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Peter Jackson's King Kong''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
 
|
 
|
 +
|0 GB
 +
|MSI
 
|-
 
|-
| ''Planescape: Torment''
+
|Radeon 9600 XT
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A13600-10
|''PlanetSide''
+
|R351
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Play Online''
 
|
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Populous: The Beginning''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Postal 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
 
|
 
|
|-
 
| ''Powerslide''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 +
|0 GB
 +
|Mac G5 + Extra Power
 
|-
 
|-
| ''Prey (2006)''
+
|Radeon 9600 XT
|  
+
|PCI 64
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
 
| X
 
|-
 
| ''Prince of Persia: 3D''
 
| X
 
|
 
|
 
|
 
|
 
 
 
|
 
|
|-
 
| ''Prince of Persia: The Sands of Time''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
 
 
|
 
|
|-
+
|R351
| ''Prince of Persia: Warrior Within''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Prince of Persia: The Two Thrones''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Prince of Persia (2008)''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Pro Evolution Soccer 2008''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Project Eden''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Project I.G.I.-2: Covert Strike''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 
 
|
 
|
 
|-
 
|-
|''Psychonauts''
+
|Radeon 9600
|  
+
|AGP 8x
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
+
|109-A73503-00
| ''Quake 4''
+
|R351
|
 
|
 
|
 
| X
 
| X
 
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 
| X
 
|-
 
| ''Rage Rally''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Rail Simulator''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
 
 
|
 
|
|-
 
| ''Railroad Tycoon 3''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 
| X
 
|-
 
| ''Rally Championship 2000''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 2.0<ref>Source: Rally Championship 2000 in-game Audio Settings</ref>
 
 
|
 
|
|-
 
| ''Rayman Raving Rabbids''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
|''Re-Volt''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
 +
|0 GB
 +
|Mac
 
|-
 
|-
| ''Red Faction''
+
|Radeon 9650
| X
+
|AGP 8x
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
 
|
 
|
|-
+
|109-A58503-20
| ''Red Faction 2''
+
|R351
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 +
|256MB
 
|
 
|
|-
 
| ''Red Orchestra: Ostfront 41-45''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Redline Racer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''The Regiment''
 
|
 
|
 
|
 
|
 
|X
 
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 
| X
 
|-
 
|''Rent A Hero (1999)''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Requiem: Avenging Angel''
+
|Radeon 9650
| X
+
|PCI
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
 
| ''Resident Evil 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''Revenant''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''Revolution''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Rent a Hero''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Richard Burns Rally''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
 
 
|
 
|
|-
 
| ''Ricky Ponting International Cricket 2007''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 
 
|
 
|
|-
 
| ''Rise and Fall: Civilizations at War''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Rise of Nations: Rise of Legends''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Road Wars''
+
|Radeon 9600 TX
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''RollerCoaster Tycoon 3''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
 
 
|
 
|
|-
 
|''Rollcage''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|R300
| ''Rollcage Stage II''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Rome: Total War''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 
| X
 
|-
 
| ''Rune: The Halls of Valhalla''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 
 
|
 
|
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
 
|
 
|
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
 
|
 
|
|-
+
|0 GB
|''Sacred''
 
|
 
|
 
|
 
|
 
|
 
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 
| X
 
|-
 
|''Sacred 2''
 
|
 
|
 
|
 
|
 
| X
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 
 
|
 
|
 
|-
 
|-
|''Sacrifice''
+
|Radeon 9700 TX
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Sammy Sosa: Softball Slam''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Sanity: Aiken's Artifact''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|R300
| ''Scarface: The World Is Yours''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Screamer 4x4''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 
 
|
 
|
|-
 
| ''Secret Service: In Harm’s Way''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Sega Rally Championship''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Serious Sam: The First Encounter''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Serious Sam: The First Encounter in-game Audio Options. See also: [https://web.archive.org/web/20041214224151/http://eax.creative.com/features/interviews/serioussam2.asp Interview with Damjan Mravuanc (archived)]</ref>
 
| X
 
|-
 
| ''Serious Sam: The Second Encounter''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Serious Sam: The Second Encounter in-game Audio Options</ref>
 
| X
 
|-
 
| ''Serious Sam 2''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)</ref>
 
| X
 
|-
 
| ''Shade: Wrath of Angels''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Shadow Ops: Red Mercury''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 
 
|
 
|
 
|-
 
|-
| ''Shadow Force: Razor Unit''
+
|Radeon 9700
|
+
|AGP 4x
|
 
| X
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-94200-01
| ''Shogo: Mobile Armor Division''
+
|R300
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|
 
|
|-
 
| ''Sid Meier's Pirates!''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
 
|
 
|
|-
+
|256
| ''Sid Meier's Railroads!''
 
|
 
|
 
| X
 
|
 
|
 
 
|
 
|
| X
+
|0 GB
|-
 
| ''Silent Hunter 3''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
 
 
|
 
|
 
|-
 
|-
| ''Silkroad Online''
+
|Radeon 9700 Pro
|
+
|AGP 4x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-94200-10
| ''The Sims 2 Seasons''
+
|R300
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''SimCity 3000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''SimTheme Park''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|256
|''SiN''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 
 
|
 
|
|-
+
|0 GB
| ''SiN: Wages of Sin''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 
 
|
 
|
 
|-
 
|-
| ''Slave Zero''
+
|Fire GL1-128
|
+
|AGP 4x
| X
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-94200-30
| ''Sniper: Art of Victory''
+
|R300
| X
 
| X
 
| X
 
 
|
 
|
 
|
 
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Soldier of Fortune''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 
 
|
 
|
|-
+
|256
| ''Soldier of Fortune II: Double Helix''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Soldier of Fortune: Payback''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Soldner: Secret Wars''
+
|Radeon AIW 9700 Pro
|  
+
|AGP 4x
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
 
|
 
|
|-
+
|109-95700-01
| ''Soulbringer''
+
|R300
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
 
|
 
|
|-
 
| ''Space Force: Rogue Universe''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
 
 
|
 
|
|-
 
| ''Spec Ops 2: Green Berets''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|256
| ''SpellForce 2: Shadow Wars''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Spider-Man 2: The Game''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 
 
|
 
|
 
|-
 
|-
| ''Spirit of Speed''
+
|Radeon AIW 9800 SE
| X
+
|AGP 4x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-95700-20
| ''Starlancer''
+
|R350
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 
 
|
 
|
|-
 
| ''Star Trek: Bridge Commander''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 
 
|
 
|
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
 
|
 
|
|-
 
| ''Star Trek: Elite Force II''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
 
|
 
|
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Star Trek: Voyager – Elite Force''
 
|
 
|
 
|
 
|
 
|
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
 
|
 
|
 
|-
 
|-
| ''Star Wars: Battlefront''
+
|Radeon 9800
| X
+
|AGP 4x
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Star Wars Battlefront 2''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
 
|
 
|
|-
+
|R350
| ''Star Wars: Empire at War''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 
| X
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
 
 
 
|
 
|
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Star Wars Galaxies''
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
| X
+
|256
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
 
| X
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 
| X
 
|-
 
| ''Star Wars: Knights of the Old Republic''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 
| X
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 
| X
 
|-
 
| ''Star Wars: Republic Commando''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 
| X
 
|-
 
| ''Stolen''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Street Racing Syndicate''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
 
|
 
|
 
|-
 
|-
|''Stronghold''
+
|Radeon 9800 XL
| X
+
|AGP 4x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A07500-01
| ''Stubbs the Zombie in Rebel Without a Pulse''
+
|R350
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
 
|
 
|
|-
 
| ''Stunt GP''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
 
 
|
 
|
|-
 
| ''The Suffering''
 
|
 
|
 
|
 
|
 
|
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 
 
|
 
|
|-
+
|256
| ''The Suffering: Ties That Bind''
 
|
 
|
 
|
 
|
 
|
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 
 
|
 
|
|-
+
|0 GB
| ''The Sum of All Fears''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
 
|
 
|
 
|-
 
|-
| ''Summoner''
+
|Radeon 9800 Pro
| X
+
|AGP 4x
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
 
|
 
|
|-
+
|109-A07500-00
| ''Superbike 2001''
+
|R350
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Supreme Commander''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''SWAT 4''
 
| X
 
| X
 
| X
 
 
|
 
|
 +
|256
 
|
 
|
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
+
|0 GB
 
|
 
|
 
|-
 
|-
| ''Swedish Touring Car Championship''
+
|Radeon 9800 Pro
| X
+
|AGP 4x
 +
|
 
|
 
|
 +
|R360
 
|
 
|
 
|
 
|
 
|
 
|
 +
|256
 
|
 
|
 +
|0 GB
 
|
 
|
 
|-
 
|-
| ''Swedish Touring Car Championship 2''
+
|Radeon 9800 SE
| X
+
|AGP 4x
 +
|
 
|
 
|
 +
|R350
 
|
 
|
 
|
 
|
Line 3,660: Line 2,954:
 
|
 
|
 
|
 
|
|-
+
|0 GB
| ''System Shock 2''
 
| X
 
|
 
|
 
|
 
|
 
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 
 
|
 
|
 
|-
 
|-
| ''Tarzan''
+
|Radeon 9800 XT
| X
+
|AGP 4x
 
|
 
|
 
|
 
|
|  
+
|R360
|
 
| EAX 1.0<ref>Source: Tarzan in-game Audio Settings</ref>
 
 
|
 
|
|-
 
| ''The Club''
 
|
 
| X
 
|
 
| X
 
| X
 
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 
 
|
 
|
|-
 
| ''The Temple of Elemental Evil''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|256
| ''Terminus''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Test Drive''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Test Drive 6''
+
|Radeon X800 PRO
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A26100-01
| ''Test Drive Rally''
+
|R420
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|256MB
| ''Test Drive Unlimited''
+
|GDDR
|
+
|256
|
 
|
 
|
 
|  
 
|  
 
 
|
 
|
|-
+
|0 GB
| ''The Devil Inside''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''The Wheel Of Time''
+
|Radeon AIW X800XT
| X
+
|AGP 8x
|
 
|
 
|
 
|
 
|  
 
 
|
 
|
|-
+
|109-A38304-00
| ''Theme Park World''
+
|R420XT
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Thief: The Dark Project''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
 
 
|
 
|
|-
 
| ''Thief II: The Metal Age''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
 
 
|
 
|
|-
+
|256
| ''Thief: Deadly Shadows''
 
|
 
|
 
| X
 
| X
 
|
 
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 
| X
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Thievery UT''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
|''TimeShift''
+
|Radeon X850 XT
|  
+
|AGP 8x
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
 
|
 
|
|-
+
|109-A47504
| ''Titan Quest''
+
|R480
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 
| X
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''TMNT''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''TNN Outdoors Pro Hunter''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''TOCA Race Driver''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
+
|256
| ''TOCA Race Driver 2''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Tom Clancy's Ghost Recon''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
 
|
 
|
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Desert Siege''
+
|Radeon x1050 AGP
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
 
|
 
|
|-
+
|RV350
| ''Tom Clancy's Rainbow Six: Lockdown''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
| X
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
 
| X
 
| X
 
| X
 
| X
 
|
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
 
|
 
|
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
|X
 
|X
 
|X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Double Agent''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Tomb Raider: Anniversary''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Tomb Raider: Legend''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Tomb Raider: The Angel of Darkness''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 
| X
 
|-
 
| ''TrackMania Nations Forever''
 
|
 
|
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
 
|
 
|
 
|-
 
|-
| ''TrackMania United Forever''
+
|FireGL T2-64
|  
+
|AGP 8x
|
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
 
|
 
|
|-
+
|109-A12400-00
| ''Trackmania Original''
+
|RV350
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Trespasser: Jurassic Park''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Tribes 2''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
 
 
|
 
|
|-
 
| ''Triple Play 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Tron 2.0''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 
| X
 
|-
 
|''Tzar: The Burden of the Crown''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 
 
|
 
|
 +
|0 GB
 +
|Low Profile
 
|-
 
|-
| ''UFO: Afterlight''
+
|FireGL T2-128
|
+
|AGP 8x
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''UFO: Aftermath''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
 
|
 
|
|-
+
|109-A03431-21
| ''UFO: Aftershock''
+
|RV350
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
 
| ''Ultim@te Race Rally''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Ultim@te Race Pro''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 
 
|
 
|
|-
 
| ''Ultima: Ascension''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''Undying''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Universe at War: Earth Assault''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 
 
|
 
|
 
|-
 
|-
| ''Unreal''
+
|FireGL Z1-128
| X
+
|AGP Pro
|
 
|
 
|
 
|
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
 
|
 
|
|-
+
|109-99000-10
| ''Unreal II: The Awakening''
+
|RV350
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
 
|
 
|
|-
 
| ''Unreal Tournament''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 
 
|
 
|
|-
 
| ''Unreal Tournament 2003''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 
| X
 
|-
 
| ''Unreal Tournament 2004''
 
|
 
|
 
| X
 
|
 
| X
 
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 
| X
 
|-
 
| ''Unreal Tournament 3''
 
|
 
|
 
 
|
 
|
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
 
| X
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Urban Chaos''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Uru: Ages Beyond Myst''
 
|X
 
|X
 
|X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 
 
|
 
|
 
|-
 
|-
| ''Vampire: The Masquerade – Redemption''
+
|FireGL X1-256
| X
+
|AGP Pro
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 
 
|
 
|
|-
+
|109-99000-10 ?
| ''Vampire: The Masquerade – Bloodlines''
+
|RV350
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Vanguard: Saga of Heroes''
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
| X
 
|-
 
|''VBS1''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''VBS2''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|''Vietcong''
 
| X
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''Vietcong 2''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| ''Vivisector: Beast Inside''
+
|FireGL X2-256
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 
 
|
 
|
|-
 
| ''Warcraft III''
 
|
 
| X
 
|
 
|
 
|
 
| ALchemy/EAX support removed with 1.30 update
 
| X
 
|-
 
|''Wargasm''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
|
 
|
 
| X
 
|
 
|
 
|
 
 
|
 
|
|-
+
|RV350
| ''Warhammer 40,000: Fire Warrior''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
 
 
|
 
|
|-
 
| ''Warhammer: Mark of Chaos''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 
 
|
 
|
|-
 
| ''Warhammer Online: Age of Reckoning''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
 
| ''Warlords Battlecry''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Warlords Battlecry II''
 
| X
 
| X
 
 
|
 
|
|  
+
|0 GB
|
 
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 
 
|
 
|
 
|-
 
|-
| ''Warmonger: Operation Downtown Destruction''
+
|FireGL X2-256T
|
+
|AGP 8x
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''Warpath''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
 
|
 
|
|-
+
|109-A23400-00
| ''Way Point Zeta''
+
|RV350
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Wheel of Time''
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Wild Metal Country''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| X
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
| ''The Witcher''
 
|
 
|
 
|
 
| X
 
 
| EAX 4.0 only<ref>Source: The Witcher readme.rtf (Section 5. Known Issues). See also [https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 
| X
 
|-
 
| ''Wizardry 8''
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
+
|0 GB
| ''World of Warcraft''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>  Note: EAX isn't supported in the 64-bit build of the game
 
| X
 
|-
 
| ''WWII Combat: Road to Berlin''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
 
|
 
|
 
|-
 
|-
| ''WWII Combat: Iwo Jima''
+
|FireGL X3-256
| X
+
|AGP 8x
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
 
|
 
|
|-
+
|109-A30131-10
| ''WWII Tank Commander''
+
|RV350
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
 
 
|
 
|
|-
 
| ''X2: The Threat''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
 
|
 
|
|-
 
| ''X3 Reunion''
 
 
|
 
|
 
| X
 
 
 
|
 
|
|-
 
| ''X-COM: Enforcer''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
 
|
 
|
|-
 
| ''Xpand Rally''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 
 
|
 
|
|-
+
|0 GB
| ''Ys VI: The Ark of Napishtim''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 
 
|
 
|
|-
 
| ''Ys: The Oath in Felghana''
 
|
 
| X
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Ys: Origin''
 
|
 
| X
 
|
 
|
 
|
 
|
 
| X
 
 
|}
 
|}
 +
----
 +
 +
===== R400 =====
 +
[[File:Radeon_X600Pro_PCIe.jpg|thumb|Radeon X600 Pro 256MB]]
 +
[[File:RadeonX800XTPE.jpg|thumb|Radeon X800 XT PE]]
 +
 +
Introduced in 2004, this is ATi's Direct3D 9.0b generation. It is very similar to R300 in general, but with 16 pipelines in the top chip instead of 8, and higher clock speeds. They are still shader model 2.0 GPUs but have some extensions beyond 2.0, which gives them a 2.0b designation, but are not 3.0 compliant. This was not an issue until about 2 years after launch when games started to outright require shader model 3.0 or run without some visual features. There are some games that utilize 2.0b features - for example Oblivion has more visual effects available on X800 than 9800.
  
==See also==
+
A new anti-aliasing mode was introduced, called temporal AA. This feature shifts the sampling pattern on a per-frame basis, if the card can maintain >= 60 fps. This works well with human vision and gives a tangible improvement to anti-aliasing quality. Also, while not initially available, adaptive anti-aliasing was added to the R400 series after the release of R500 series. Adaptive AA anti-aliases within transparent textures, giving MSAA more SSAA-like capabilities.
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
+
 
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
+
The ATI R400 series are ATI's last GPUs with official Windows 98/98 SE/ME support. Likewise with the R300 series, the R400 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
 +
----
 +
===== R500 =====
 +
Introduced in 2005, the Radeon X1000 / R500 series are ATI's first Direct3D 9.0c-compliant GPUs with full Shader Model 3.0 features. The R500 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.
 +
 
 +
----
 +
===== R600 =====
 +
 
 +
[[File:HD_2600_Pro_and_2600_XT_both_AGP.jpg|thumb|HD 2600Pro and HD 2600XT, AGP versions]]
 +
[[File:HD_3850_AGP_512MB.jpg|thumb|HD 3850 AGP]]
 +
Introduced in 2006, these Radeons added the "HD" prefix to their names.
 +
R600 includes both the HD 2xxx and HD 3xxx series, with the AGP version of the HD 3850 arguably being the most powerful AGP graphics card to ever have been made (with only the AGP variants of the HD 4650 and the HD 4670 being of a more recent GPU family).
 +
 
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 +
----
 +
===== R700 =====
 +
 
 +
[[File:HD_4670_AGP_1GB_Club3D.jpg|thumb|HD 4670 1GB Club3D AGP]]
 +
Introduced in 2008, the R700 family included the last graphics cards to be made for AGP slots.
 +
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 +
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 +
----
 +
===== Driver suggestions for games =====
 +
====== Star Wars Knights of the Old Republic 1 & 2 ======
 +
These OpenGL games are problematic for Radeon cards. DirectX 8 Radeons should use Catalyst 4.2 for KOTOR and Catalyst 5.1 for KOTOR 2.  DirectX 9 Radeons in the R300 series can try these as well.  With the R4x0 through R6x0 Radeon cards, Catalyst 7.11 may be the best choice.
 +
 
 +
If the soft shadows option is greyed out and disabled, as it most likely will be, edit swkotor.ini and add "AllowSoftShadows=1" to the [Graphics Options] section.
 +
 
 +
==Video captures==
 +
 
 +
===3D Rage II ===
 +
{{#ev:youtube|wdJXf6MpN7A}}
 +
Note: The Dawning Demo was actually targeted for the ATI Rage128 series that is a considerably newer, thus faster core than the 3D Rage II.
 +
 
 +
 
 +
{{#ev:youtube|iFHwNf7-oZk}}
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{{#ev:youtube|wWzWdwj9NvU}}
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===3D Rage Pro ===
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{{#ev:youtube|DU5Zi69QPQs}}
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{{#ev:youtube|uZna8WXC4ds}}
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{{#ev:youtube|IG3hd1humM0}}
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{{#ev:youtube|i4pB5Fw8Slk}}
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[[Category:Hardware]]
 +
[[Category:Graphics Cards]]
  
==References==
+
==Related links==
 +
*[http://www.vogonsdrivers.com/index.php?catid=22  VOGONS Drivers Ati section]
 +
*[http://www.vogonswiki.com/index.php/Interesting_Vogons_Threads#Graphics_cards  VOGONS threads about graphics cards]
  
 
[[Category:Hardware]]
 
[[Category:Hardware]]
[[Category:Sound Cards]]
+
[[Category:Graphics Cards]]

Revision as of 12:27, 15 November 2025

ATi Technologies produced graphics cards from the '80s through the mid '00s until merging with AMD in 2006. AMD still produces graphics cards today.

ATi Wonder Series

The ATi Wonder series represents some of the first graphics add on products for IBM PCs and compatibles introduced by ATi Technologies in the mid to late 1980s. These cards were unique at the time as they offered the end user a considerable amount of value by combining support for multiple graphics standards (and monitors) into a single card. The VGA Wonder series added additional value with the inclusion of a bus mouse port, which normally required the installation of a dedicated Microsoft Bus Mouse adapter.

The VGA Wonder series later merged with the ATI Mach series of cards in 1990. The ATi Graphics Ultra (VRAM) and ATi Graphics Vantage (DRAM) cards both featured independent VGA Wonder ASICs in addition to their Mach8 8514 compatible coprocessor chips. The Graphics Ultra was later renamed the VGA Wonder GT. In 1992, their following product line, the Mach32, integrated the VGA wonder core and coprocessor into a single IC. At this point the VGA Wonder line was cancelled and replaced with a cost reduced DRAM based version of Mach32 known as the "ATi Graphics Wonder".

Graphics Solution (CGA)

File:ATI Hercules Card 1986.xcf
One of the early graphics cards from ATI Technologies: a Graphics Solution Rev 3 Hercules graphics card from 1986. As can be seen from the PCB the layout was done in 1985, whereas the marking on the central chip CW16800-A says "8639" meaning that chip was manufactured week 39, 1986.

Release Date: 1986

ATi Graphics Solution Rev 3

ATi Color Emulation Card

ATi Graphics Solution plus (1987)

Graphics Solution Plus SP

  • Chipset: ATI CW16800-B
  • Adds Serial/Parallel Ports

Graphics Solution SR

  • Chipset: ATI CW16800-B
  • Uses Static RAM

ATi Small Wonder Graphics Solution (1988)

  • Chipset: ATI 18700
  • Also known as Graphics Solution Single Chip or just GS-SC
  • Single-chip version of the Graphics Solution plus
  • 64kb of static RAM
  • Composite Output

Graphics Solution Single Chip or GS-SC with Game (1988)

Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
Graphics Solution 168228 CW16800-A XT 1985 CGA, MDA 64KB SRAM EXM5RSGSO
Color/Emulation Card 168230-1 CW16800-A XT 1985 CGA 64KB SRAM Versions 1-4?
Graphics Solution Plus 168248 CW16800-B XT 1986 CGA, MDA 64KB SRAM EXM5RSGSO
Graphics Solution-SR 168328 CW16800-C XT 1987 CGA, MDA 64KB SRAM EXM5RSGSSR
Small Wonder 18701 18700 XT 1988 CGA, MDA 64KB/128KB dram EXM5RSGSSC
Graphics Solution-SC 18703 18700 XT 1988 CGA, MDA 64KB/128KB SRAM EXM5RSGSSC1 Versions 1-2 ?
Graphics Solution-SC 109005100 16800-C XT 1988 CGA, MDA 64KB SRAM EXM5RSGSSC2NC Versions 1-3?
Graphics Solution-SC WITH GAME 109003200 18700 XT 1988 CGA, MDA 64KB dram EXM5RSGSSCGM

EGA Wonder

Release Date: 1987

ATi EGA Wonder (March 1987)

  • Chipset: ATI16899-0 + CHIPS P86C435
  • Supports CGA, Hercules mono & EGA graphics modes
  • Removes support for plantronics mode/Single-page Hercules mode/composite output
  • Compatible with MDA, CGA and EGA displays (DIP switch selectable)
  • Internal composite port for machines such as IBM 5155 Portable
  • 256kb DRAM
  • Port: 8-bit PC/XT bus
  • Original MSRP: $399

ATi EGA Wonder 800

  • Added support for extended EGA text and graphics modes (requires multisync monitor)
  • Added support for 16-colour VGA modes

ATi EGA Wonder 800+

  • Rebadged VGA Edge lacking the analogue VGA port
  • Chipset: ATI 18800
  • Can auto-detect monitor type connected (DIP switches no longer present)
Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
EGA Wonder 16890, 16892 ATI16899-0 XT 1986-11-13 EGA 256KB dram EXM5RSEGA0 Series 1 through 4
[EGA Wonder 800] 16900, 1040015-0xx ATI16899-0 XT 1988-08-09 EGA 256KB dram EXM5RSEGA2 Repackaged at reduced cost as "EGA Wonder 480"
[EGA Wonder VIP] 18008 ATI16899-0 XT 1987-10-01 EGA 256KB dram EXM5RSVIP1 Rev 1-5
EGA Wonder 800+ 109006000 Wonder XT 1989-06-01 EGA 256KB dram EXM5RSVGA8B1 Sold as "VGA Edge-8" when board has VGA port

VGA Wonder

Release Date: 1987

ATi VIP or VGA Improved Performance (1987)

  • Chipset: ATi 16899-0 & Chips P82C441
  • Supports CGA, Hercules mono, EGA & VGA graphics with Softsense automatic mode switching
  • Compatible with MDA, CGA, EGA and VGA displays (DIP switch selectable)
  • 9-pin TTL and 15-pin analogue connectors
  • 256kb DRAM
  • Port: 8-bit PC/XT bus
  • Original MSRP: $449 ($99 for Compaq expansion module)

ATi VGA Wonder (1988)

  • Chipset: ATI 18800
  • Adds support for SVGA graphics modes
  • Adds support for monitor auto-sensing (switchless configuration)
  • Uses on-board EEPROM to store configuration information
  • 256kb or 512kb DRAM
  • Port: 8-bit PC/XT bus

ATi VGA Edge 8

  • Cost Reduced VGA Wonder
  • 256KB DRAM

ATi VGA Wonder 16 (1988)

  • Speed enhancements due to a wider bus
  • VGA pass through connector
  • Bus mouse connector
  • 256KB or 512KB DRAM
  • Port: 16-bit PC/AT bus (ISA), 8-bit compatible
  • Original MSRP: $499 or $699 respectively

ATi VGA Edge-16

  • Cost reduced VGA Wonder 16
  • Lacks the bus mouse connector and the digital TTL output
  • 256kb DRAM (not expandable to 512kb)

ATi VGA Wonder+ (1990)

File:ATI Wonder.jpg
ATI VGA Wonder+
  • Chipset: ATI 28800-2, -4, or -5
  • Based on a new chipset which claimed to offer speeds rivalling VRAM based cards
  • Dual page mode memory access
  • Dynamic CPU/CRT interleaving
  • 256KB or 512KB DRAM

ATi VGA Integra (1990)

  • Cost reduced version based on new ATi 28800 ASIC
  • Lacks bus mouse connector
  • Uses a much smaller PCB with a surface mount BIOS & RAMDAC
  • Supports SVGA Graphics with 72 Hz refresh rates
  • 512KB DRAM

ATi VGA Basic-16 (1990)

  • PCB layout similar to VGA Integra but using cheaper RAMDAC
  • Only supports the basic 60 Hz VGA modes of the IBM VGA standard from 1987
  • 256KB DRAM (not upgradable)

ATi VGA Charger (1991)

  • Similar to VGA Basic-16, but can be upgraded to 512KB

ATi VGA Wonder XL (May 1991)

  • Sierra RAMDAC adds support for 15-bit colour in 640x480@72 Hz, 800x600@60 Hz
  • Supports a flicker-free vertical refresh rate of 72 Hz
  • 256KB, 512KB or 1MB DRAM
  • Original MSRP: $229, $349, $399 respectively

ATi VGA Stereo·F/X

File:Vgafx.JPG
ATi VGA Stereo·F/X
  • Chipset: ATI 28800
  • Combines a VGA Wonder XL with a Sound Blaster 1.5
  • Features "fake" stereo sound
  • 512KB or 1MB DRAM

ATi VGA Wonder XL24 (1992)

  • Contains a Brooktree Bt481KPJ85 RAMDAC that adds support for hi and true colour graphics modes
  • 512KB or 1MB DRAM

ATi VGA Wonder 1024

  • A series of OEM cost reduced versions of several VGA Wonder models
  • Typically lacks the bus mouse connector and/or the digital TTL output
Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
VGA Improved Performance (VIP) 18008 ATI16899-0 XT 1987-10-01 VGA 256KB dram EXM5RSVIP1
VGA Wonder-8 109006000 Wonder XT 1989-06-01 SVGA 256KB dram EXM5RSVGA8B1
VGA Wonder 16 (v1-5) 109006300 Wonder ISA 1989-04-18 SVGA 256/512KB dram EXM5RSVGA2(Vx) Later Part No: 109007200
VGA Edge-8 109006000 Wonder XT 1989-06-01 VGA 256KB dram EXM5RSVGA8B1 Same as "EGA Wonder 800+" except has VGA connector instead of EGA
VGA Edge-16 109008500 Wonder ISA 1990-03-20 SVGA 256/512KB dram EXM1024V5
VGA Wonder 1090009510 Wonder 2 ISA 1990-10-29 SVGA 256/512KB dram EXMVGADM1 Repackaged as "VGA Basic-16"
VGA Wonder+ 1090012220 Wonder 2 ISA 1990-10-29 SVGA 256/512KB VRAM EXMVGAVM1 Rebranded as VGA Wonder XL
VGA 800 ? Wonder 2 ISA 1990-09-20 SVGA 256/512KB dram EXMVGADM2P1
VGA Charger 1090010400 Wonder 2 ISA 1991-07-29 SVGA 256/512KB dram EXMBVGA Repackaged as "VGA Integra" PN: 109P014210
VGA Stereo·F/X 1090013110 Wonder 2 ISA 1991-08-22 SVGA 512/1024KB dram EXMVGAFX Integrated Sound Blaster 1.5
VGA Wonder XL24 1092414310 Wonder 2 ISA 1991-07-26 High color 512/1024KB dram EXMVGAXLV1 Repackaged as "VGA 1024DXL"
VGA 1024D 1090014410 Wonder 2 ISA 1992-12-07 High color 512/1024KB dram EXMBVGA1M

ATi Mach series

The ATi Mach line was a series of 2D graphics accelerators for personal computers developed by ATI Technologies. It became an extension (and eventual successor) to the ATI Wonder series of cards. The first chip in the series was the ATi Mach8. It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts. Being one of the first graphics accelerator chips on the market, the Mach8 did not have an integrated VGA core. In order to use the first Mach8 coprocessor cards, a separate VGA card was required. This made ownership considerably expensive. A temporary solution was presented with the ATi Graphics Ultra/Vantage cards, which combined an ATi 8514 Ultra and VGA Wonder+ into a single card (though using discrete ICs). The Mach32 chip was the follow-up to the Mach8, which finally featured an integrated VGA core, true colour support and a 64-bit datapath to internal memory.

Mach 8

Released: 1990

  • IBM 8514/A clone
  • Support for up to 8-bit color modes
  • Optional VGAWonder 2 (28800) graphics core (with dedicated 256–512 KB DRAM)
  • 512 KB or 1 MB available with either DRAM or VRAM
  • Port: ISA, MCA

The Mach 8 chip was used on the following ATI products:

Product Name Part Number GPU Chip Bus FCC Date Mode Mem Size Mem Type FCCID Notes
8514 Ultra 109-00113-20 Mach8 ISA 1991-01-23 8514 1 MB VRAM EXMULTRA1
Graphics Ultra 109-00115-40 Mach8 + Wonder2 ISA 1991-03-29 VGA + 8514 512KB +1MB VRAM EXMCOMBOVM
Graphics Ultra 10911550 Mach8 + Wonder2 ISA 1992-04-27 VGA + 8514 512KB +1MB VRAM EXMCOMBOVM1 Repackaged as VGA Wonder GT
8514/Ultra AT BUS 109-00117-10 Mach8 ISA 1991-02-28 8514 1 MB VRAM EXM8514VMAT1
8514/Ultra MCA 109-00116 ? Mach8 MCA 1991-10-22 8514 1 MB VRAM EXM8514MC
8514 Vantage AT 109-00119-10 Mach8 ISA 1991-02-27 8514 1 MB dram EXMVANAT1
Graphics Vantage 109-00118-40 Mach8 + Wonder2 ISA 1992-04-27 VGA + 8514 512KB +1MB dram EXMCOMBODM1

Mach 32

Released: 1992

  • 32-bit GUI accelerator with basic DOS support
  • Limited VESA VBE support
  • Support for 15 bbp, 16 bbp and 24 bbp colour modes added
  • Video memory: 1 or 2 MB DRAM or VRAM
  • Memory interface: 64-bit
  • Port: ISA, EISA, VLB, PCI, MCA
  • Integrated VGA core
  • 100% compatible with IBM 8514/A
  • Many cards have upgradeable RAMDAC options:
    • DIP28 package: ati-68830 @ 85Mhz (Non-interlaced up to 1280x1024x8bit)
    • PL84 package: ati-68875 ( or TI 34075-135FN, TI 34076-135FN ) @ 135Mhz


The Mach 32 chip was used on the following ATI products:

Product Name Part Number GPU Chip Bus FCC Date Mem Size Mem Type FCCID Notes
Graphics Ultra Pro 109-00189-40 Mach32-03 / -06 ISA 1992-08-11 1/2MB VRAM EXM688VM1
Graphics Ultra+ 109-00193-40 Mach32-06 ISA 1992-08-18 1/2MB dram EXM688DM1
Graphics Ultra Pro 109-19100-30 Mach32-03 / -06 EISA 1992-12-14 1/2MB VRAM EXM688VME1
Graphics Ultra Pro 109-00195-30 Mach32-03 / -06 VLB 1993-02-17 1/2MB VRAM EXM195
Graphics Wonder 109-22800-10 Mach32-06 ISA 1993-03-12 1 MB dram EXM228
Graphics Ultra Pro 109-19200-20 Mach32-03 / -06 MCA 1993-08-30 1/2MB VRAM EXM192
Graphics Wonder 109-22900-20 Mach32-06 VLB 1993-09-13 1/2MB dram EXM229
Graphics Ultra CLX 109-00196-30 Mach32-06 VLB 1993-10-20 1/2MB dram EXM196
Graphics Ultra XLR 109-19500-50 Mach32-06 / -LX VLB 1993-11-17 1/2MB VRAM EXM195a LX supported fewer ram types
Graphics Ultra Pro 109-23000-10 Mach32-AX PCI 1994-04-11 1/2MB VRAM EXM230a AX supported PCI
Graphics Wonder 109-23400-00 Mach32-06 VLB 1994-02-22 1/2MB dram EXM234 OEM as "VGA 1024 VLB"
Graphics Ultra Pro 109-25400-xx Mach32-AX PCI 1995-01-17 1/2MB dram EXM254a OEM as "Graphics Ultra AXO" and "PCI mach32-D".

Many revisions: -00, -20, -30, -41, -43, -50, -60

Mach 64

Released: 1994

  • 64-bit GUI accelerator with basic DOS support
  • Limited VESA VBE support
  • Video memory: 1, 2, 4 or 8 MB DRAM, VRAM, or SGRAM
  • Memory interface: 64-bit
  • Port: ISA, VLB, PCI
  • Variants:
    • "Mach64 CX/210888" - Original chipset, uncommon (up to 2 MB DRAM, or 4 MB VRAM)
    • "Mach64 GX/210888GX" - Enhanced video playback capabilities
    • "Mach64 ET/210888ET" - Embedded???
    • "Mach64 CT/264CT - Cost-reduced Mach64 with integrated RAMDAC and clock chip (up to 2 MB DRAM)
    • "Mach64 VT/264VT - AMC connector (Support for TV-tuner)
    • "Mach64 GT/264GT 3D Rage" - 3D capabilities
    • "Mach64 GT-B/264GT-B 3D Rage II - SDRAM & SGRAM support(up to 8 MB)
    • "Mach64 LT/264LT" - Low-power mobile version of Mach64 GT

The Mach 64 chip was used on the following ATI products:

Several Mach64 PCI graphics cards
Mach64 PCI made by ASUS

Mach64 GX Family:

  • Graphics Xpression (1 or 2 MB DRAM)
  • Graphics Pro Turbo (2 or 4 MB VRAM)
  • WinTurbo (1 or 2 MB VRAM, non-upgradable)
  • Graphics Pro Turbo 1600 (fast RAMDAC,PCI-only)
  • XCLAIM GA (Macintosh)

Mach64 CT Family:

  • WinBoost (1 MB DRAM, upgradable to 2mb)
  • WinCharger (2 MB DRAM)

Mach64 VT Family:

  • Video Charger
  • Video Xpression (Mach64 VT2)
  • Video Xpression+ (Mach64 VT4)

Mach64 GT Family:

  • 3D Xpression (2 MB EDO DRAM))

Mach64 GT-B Family:

  • 3D Charger (2 MB EDO DRAM)
  • 3D XPRESSION+ (2 or 4 MB SDRAM)
  • 3D XPRESSION+ PC2TV (TV-out)
  • 3D Pro Turbo (2, 4, 6 or 8 MB SGRAM)
  • 3D Pro Turbo+ PC2TV (TV-out)
  • Xclaim VR - early versions (Macintosh, 2, 4 or 8 MB SGRAM, Video-In Video-Out)
  • Xclaim 3D - early versions (Macintosh, 4 or 8 MB SGRAM)
  • All-In-Wonder (SDRAM, TV Tuner) Could this be the EXM320 ? Possibly related to the Tekram CaptureTV M230 / Jianbang M230

Important Note: The 3D Rage and 3D Rage II chips were also known as Mach64 GT and Mach64 GT-B respectively. The Mach64 moniker was eliminated with introduction of the 3D Rage Pro.

Product Name Part Number GPU Chip Bus FCC Date Clock Mem Size Mem Type FCCID Notes
Win Turbo 109-23600-10 Mach64 GX / GX2 PCI 1994-3-23 40/40 2MB / 4MB VRAM EXM236
Graphics Xpression 109-27800-10 Mach64 GX VLB 1994-3-28 40/40 2MB dram EXM278
Graphics Xpression 109-27800-10 Mach64 GX VLB 1994-3-28 40/40 2MB dram EXM278
Win Boost 109-25400-4x Mach64 GX PCI 40/40 2MB dram EXM254a Reused Mach32 PCB
Graphics Pro Turbo 109-26900-30 Mach64 GX VLB 1994-7-13 40/40 2MB / 4MB VRAM EXM269
Graphics Xpression 109-30200-00 Mach64 CX PCI 1995-1-17 40/40 2MB / 4MB dram EXM302
Graphics Pro Turbo 109-25500-20 Mach64 GX PCI 1995-2-9 40/40 2MB / 4MB dram EXM255
Graphics Xpression 109-30300-00 Mach64 GX VLB 1995-3-15 40/40 2MB / 4MB dram EXM301
Graphics Pro Turbo 1600 109-33200-10 Mach64 GX PCI 1995-6-13 40/40 4MB VRAM EXM332 Optional Apple Display, Faster Ramdac
Win Charger 109-33300-10 Mach64 GX PCI 1995-07-20 40/40 2MB EDO EXM321 1280 x 1024 NI Unexpected EXM
Xclaim GA 109-32900-10 Mach64 GX PCI 1995-11-27 40/40 2MB / 4MB VRAM EXM329 Apple Display
Graphics Pro Turbo 109-28100-00 Mach64 GX ISA 1996-2-14 40/40 2MB / 4MB VRAM EXM281
Win Charger 109-32100-20 Mach64 CT PCI 1995-7-20 40/40 2MB EDO EXM321 Integrated RAMDAC
Win Boost 109-33100-10 Mach64 VT PCI 1995-7-20 40/40 2MB EDO EXM331
Video Xpression 109-34000-10 Mach64 VT / VT2 PCI 1996-7-9 62/62 2MB / 4MB EDO EXM340 Board reused for "3D Xpression"
Video Xpression 109-36300-10 Mach64 VT2 PCI 1996-6-6 62/62 2MB / 4MB EDO EXM363
Video Xpression+ 109-40600-10 Mach64-VT4 PCI 1998 62/62 2,4,8 MB EDO n/a Same board as 3D Rage IIC PCI

ATi Rage series

Rage 3D II PCI
Rage LT Pro
Rage 128 Pro OEM
Rage 128 16MB

Work in progress


3D Rage

The first generation 3D RAGE chip was based upon a Mach64 2D core with new 3D functionality and MPEG-1 acceleration. Part number on the GPU suggest the name Mach64-GT. Appears to be pin compatible with Mach64-VT4 series chips, but was the first accelerator that was no longer register compatible with the 8514/A. Features:

  • 64bit Memory Access
  • DirectX 5.0 Support
  • 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel per clock and 1 Texel every other clock

The reason for the Rage name change was:

As the COMDEX 1995 launch approached ATI learned that S3 was planning to release their ViRGE 3D accelerator at the same time. Phil Eisler, the manager of the new chip wasn’t thrilled about launching a product called the ATI 264GT at the same time. So, he started searching for a name with some energy behind it to compete with ViRGE.
3D Rage II

The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage accelerator offering better 3d performance. Early 3D Rage II chips have part numbers that suggest a continuation of the same family: Mach64-GT2. The Rage II chip supported single-cycle EDO memory & high-speed SGRAM. Later revisions switch to an "R2" naming convention for Rage II chip family. These revisions boosted 2D performance by 20 percent and added support for MPEG-2 (DVD) playback, and AGP support.

Features:

  • 64bit Memory Access
  • DirectX 5.0 Support
  • No Hardware Open GL Support
  • 1 Pixel Shader, 1 Texture Map Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel per clock and 1 Texel every other clock

Period Correct CPUs:

  • Pentium P54C, MMX
  • Pentium II with 66Mhz bus
  • K6 & Cyrix 6x86

GPU Competitors at Release:

  • Matrox Millenium (G200) or Mystique (G220)
  • Nvidia Riva 128
  • 3d Labs Permedia 2
  • Rendition Verite 2100
  • Number 9 Ticket To Ride

Contemporary Review: https://www.tomshardware.com/reviews/3d-accelerator-card-reviews,42-3.html

A very good 3D paired with a very good 2D performance, the support of 4 and 8 MB onboard RAM, hence the support of up to 1280x1024 3D resolution and last but not least the optional TV output make this card a very good all-round solution, appealing to gamers as well as professionals ... as long as you don't require OpenGL. If you plan on using the XPERT card in a Socket 7 system, you'll be pleased to hear that the 3D performance isn't bad even with slower CPUs, however, the Diamond Stealth and cards with NVidia's Riva 128 are faster. You've got to be careful using an XPERT card as AGP version with a Socket 7 board that uses VIA's Apollo VP3 chipset, because you'll face some serious compatibility as well as performance problems. These problems don't occur if you are using the PCI version with these boards.

Rage IIC was a low end part released along side of the Rage Pro. Rage IIC performed similarly to S3 Trio3D or S3 Virge GX2. Mach64 VT4 appears to be very similar to the Rage IIC, but only seen with EDO memory. They both use BIOS labeled "Rage IIC".

3D Rage Pro

Released in the latter half of 1997, the Rage Pro was a major improvement on ATI's previous Rage II chip. Improvements include an increased texture cache size (now at 4 KB) allowing for improved texture filtering, as well as an integrated triangle setup engine that improved performance on CPU bound systems. It is the first ATI chip (and among the earliest graphics chips) to fully support AGP bus features, including execute mode (AGP texturing). It is also the first ATI chip to support OpenGL in hardware. However, like the previous Rage chips, the Rage Pro cannot bilinear filter alpha textures, resulting in transparent textures still having a rough appearance. Performance-wise, it is very similar to 3Dfx's original Voodoo Graphics chipset. The Rage Pro was very popular with OEMs and up until the late 2000s, it was integrated into many server motherboards.

The Rage Pro is also the last chip to support ATI's CIF application programming interface. It is also ATI's last chip with Windows 3.1x support.

Features:

  • DirectX 6.0 Support
  • Open GL 1.1 Support
  • 1 Pixel Shader, 1 Texture Unit, 1 ROP
  • Fixed Pipeline
  • Produced 1 Pixel and 1 Texel every clock
  • 64bit Memory Access
  • Apple versions supported WRAM and an external 250MHz ramdac

Period Correct CPUs:

  • Pentium MMX
  • Pentium II
  • K6 & Cyrix MX

GPU Competitors at Release:

  • 3Dfx Voodoo
  • 3Dfx Voodoo Rush
  • SiS 6326
  • Nvidia Riva 128
  • 3d Labs Permedia 2
  • Rendition Verite 2100
  • NEC PowerVR

Contemporary Review: https://www.tomshardware.com/reviews/3d-accelerator-review-step,51-34.html

So what's with the ATI Rage Pro chip? I can't help it, but this chip lacks in too many cases to be worth a recommendation. It does not support GLQuake's or Quake II's OpenGL engine, it has obvious problems with Direct3D, it has got only very weak support of professional OpenGL under NT, so that it doesn't leave much else than it's excellent 2D performance in combination with its video in/out features. However, if I want the best 2d performer with the best picture quality and the best RAM DAC I rather go for a Matrox Millennium II. The Rage Pro is neither fish nor meat, it's no gamer's card, but it's also not really a professional card either. So what is it?

Later drivers fixed many of the early compatibility issues. Alpha blended textures was never implemented, which caused poor image quality on some games. Rage Pro works with Quake if you set Windows to 64K color mode first.

Rage LT Pro was based on Rage Pro. It had reduced power consumption, power management features and TV Out.

Rage Mobility added iDCT video compression and further power management improvements.

Rage 128

Upgraded chip with 128 internals.

Features:

  • DirectX 6.0 Support
  • Open GL 1.2 Support
  • 2 Pixel Shader, 2 Texture Units, 2 ROPs
  • Rage 128 GL has 128 bit Memory Access, Rage 128 VR has 64 bit Memory Access
  • Hardware support for vertex arrays, fog and fog table support
  • Alpha blending, vertex and Z-based fog, video textures, texture lighting
  • Single clock bilinear and trilinear texture filtering and texture compositing
  • Perspective-correct mip-mapped texturing with chroma-key support
  • Vertex and Z-based reflections, shadows, spotlights, 1.00 biasing
  • Hidden surface removal using 16, 24, or 32-bit Z-buffering
  • Gouraud and specular shaded polygons
  • Line and edge anti-aliasing, bump mapping, 8-bit stencil buffer

Period Correct CPUs:

  • Pentium II 400 with 100Mhz Bus
  • Celeron
  • K6 233 & Cyrix MX

GPU Competitors at Release:

  • 3Dfx Voodoo 2
  • 3Dfx Banshee
  • Savage 3D
  • Nvidia Riva TNT
  • 3d Labs Permedia 2

Contemporary Review: https://www.anandtech.com/show/205/6

From the perspective of the Slot-1 owner who craves speed, and wishes to get the best of all worlds (2D/3D/DVD), the Rage 128 should be considered as the ideal chipset for you. Now once your needs become a little more specific, such as greater 3D performance (Voodoo2 SLI), or greater 2D image quality (G200), then you may be forced to veer away from the Rage 128, but as a starting point, you can't go wrong with this bad boy. Regardless of the speed of your processor, if you're a slot 1 user looking for a well-rounded 2D/3D card, the Rage 128 gets AnandTech's recommendation for the best overall all-in-one, kicking Matrox out of that seat ... Super7 users should be able to find much comfort in the Rage 128, it isn't a horrible performer, and it offers very few compatibility issues with Super7 chipsets, not to mention the incredible feature set the chipset itself boasts.

Rage XL

A die shrink of the Rage Pro that runs with lower power consumption, higher frequencies and has image quality fixes. As of 2021, new cards are being sold with this chipset, however cards manufactured after 1999 frequently have compatibility issues Socket 3 & Socket 4 PCI chipsets.

Rage 128 Pro

Successor to the original Rage 128 carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and an optional Rage Theater chip for composite and S-Video TV-in. The Rage 128 Pro was generally an even match for the Voodoo 3 2000, RIVA TNT2 and Matrox G400, but was often hindered by its lower clock (often at 125MHz). Several different variants released with different clock speeds.

Sold under the following names: Rage Fury Pro, Rage Fury MAXX

Period Correct CPUs:

  • Pentium III 100 Mhz Bus
  • Pentium 2
  • K6 & Cyrix MX

GPU Competitors at Release:

  • Nvidia Riva TNT2
  • 3Dfx Voodoo 3
  • Matrox G400

Contemporary Review: https://www.anandtech.com/show/389/12

For the occasional gamer the Rage Fury Pro seems ideal but pairing the card up with a fast processor such as a Pentium III 500+ or an Athlon will most likely be doing your processor an injustice if you're concerned with gaming performance. The "slower" processors (< P3-450) is where the card will begin to shine, especially against the more CPU dependent TNT2, especially under Direct3D. The current limitation of performance under Quake 3 seems to be a result of the OpenGL ICD which does seem to have some room for improvement. It wouldn't be surprising to see the Rage 128 Pro beat out the TNT2 in a few Quake 3 runs with a better ICD.

Rage 6

The Rage 6 family was renamed to Radeon before release

ATI Rage GPU chart

Work in progress - ATI Rage GPU chart

This is a table of all the ATI GPU parts that were released as "RAGE" products. Still working on the Rage Mobility Parts.

GPU Part Name Family Bus Released Process (nm) Transistors (Mil) Die Size (mm^2) Max Clock (MHz) Max Mem (MB)
215GT2CB12 Rage II Rage2 PCI 500 5 86 60 8
215GT2UB24 3D Rage II+DVD Rage2 PCI 500 5 86 60 8
215R2QZUA21 3D Rage IIc AGP Rage2 AGP 350 5 39
215R2PZUA21 3D Rage IIc PCI Rage2 PCI 350 5 39
215R3DUA22 3D Rage Pro AGP RagePro AGP 1997-3-1 350 8 47 75 8
215R3PUA22 3D Rage Pro PCI RagePro PCI 1997-3-1 350 8 47 75 8
215R3BJA33 Rage Pro Turbo AGP RagePro AGP 350 8 75 8
215R3PUA33 Rage Pro Turbo PCI RagePro PCI 350 8 75 8
215R3LASB41 Rage Pro XL RagePro PCI 1998-8-1 350 8 47 125 8
215R34BASA21 Rage 128 GL Rage128 1998-8-1 250 89 125 32
215R34BASA22 Rage 128 VR Rage128 PCI/AGP 1998-8-1 250 89 125 8
215R4GASA21 Rage 128 Rage128 PCI/AGP
215R4GAUC21 Rage 128 Pro Rage128Pro PCI/AGP
ATI Rage add-in boards

Here are tables that list Graphics add-in boards released with Rage GPUs by ATI The last two digits of the part number refer to the revision.

A part number that ends "-00" would either be an engineering sample or a first release. The next revisions of the board would be "-10", "-20", "-30" etc. I included the version number that I saw in my research, but there are likely other revisions that I have not seen.

The tables are grouped & ordered by GPU family, but there was a lot of overlap between generations. For example, the Video Xpression+ (109-40600-10) has copyright 1998 printed on the board, which is 2 years later than the other early Rage cards.

Card Part Number GPU Bus Released Pix:Tex/Clk Mem Size Mem Type Core/Mem Mhz Notes: DirectX 5
3D Xpression 109-34000-10 Mach64-GT (Rage) PCI 1996 1 : ½ 2,4,8 MB 64b EDO 44/57 Later sold as "Video Charger" with "Rage II + DVD" chip
3D Xclaim 109-37100-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGRAM 55/66 DA15F Display Connector - Mac
Sun Workstation 109-37700-00 Rage II+DVD PCI 1996 1 : ½ 2,4,8 MB 64b SGR 55/66 DB13W3 Display Connector - Sun
3D Xpression+ PC2TV 109-37900-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b EDO 55/60 Later sold with "3D Rage II+DVD" chip
3D Xpression+ 109-38200-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b SGR 55/66
3D Xpression+ PC2TV 109-38500-00 Rage II PCI 1996 1 : ½ 2,4,8 MB 64b SDRAM 56/70
All In Wonder 109-38600-10 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b EDO 55/60 TV Tuner
3D Charger 109-38800-00 Rage II+DVD PCI 1996 1 : ½ 2,4,8 MB 64b EDO 55/60 Later called "3D Pro Turbo" ?
3D Xclaim 109-39200-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGR 55/66 VGA + DA15F Display Connector - Mac
3D Rage II 109-40100-00 Rage II+DVD PCI 1997 1 : ½ 2,4,8 MB 64b SGR 55/66
Xpert@Play AGP 109-40200-00 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGR 75/100 TV Out / Rev -20 (1998)
3D Rage IIC PCI 109-40600-00 Rage IIc PCI 1998 1 : ½ 2,4,8 MB 64b EDO 75/62(?) Rev -10 (1998) has Rage IIC or Mach64-VT4
All-In-Wonder Pro PCI 109-41500-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGR 75/100 TV Tuner / SGRAM
Xpert@Play/Work PCI 109-41900-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGRAM 75/100 @Play had TV Out / Rev "-10" sold with "98" suffix
Memory Addon 109-42000-00 Rage Pro 4MB or 8MB 64m SGRAM
Nexus GA 109-42600-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b WRAM? 75/100 Apple Display. external Ramdac
Xclaim VR PRO 109-43100-00 Rage Pro PCI 1997 1:1 4,8,16 MB 64b SGRAM 75/100 Apple Display
OEM 3D Rage Pro 109-43200-10 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGRAM 75/100 Gateway & Compaq
All In Wonder Pro 109-44600-00 Rage Pro AGPx2 1997 1:1 4,8,16 MB 64b SGRAM 75/100 TV Tuner / Rev -30 (1998) "Turbo"
Xpert LCD 109-45400-00c Rage LT Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 Laptop Chip with VGA & Digital Output
Xpert XL 109-46200-00 Rage Pro AGPx2 1997 1:1 4,8 MB 64b EDO 75/62.8 4 or 8 chip EDO / 32b if 4 chip?
Xpert LCD 109-47200-00 Rage LT Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 Laptop Chip with Dual VGA
3D Rage IIC AGP 109-48300-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 32b EDO (?) 75/62(?) 4 chip EDO.
Workstation OEM ? 109-48400-00 Rage Pro AGPx2 1999 1:1 4,8,16 MB 64b SGRAM 75/100 Rev "-10"
3D Rage IIC AGP 109-49300-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 2 chip SDRAM 75/83 Low End OEM. 32bit? Rev"-01"
Xpert@Work AGP 109-49800-10 Rage Pro AGPx2 1998 1:1 4,8,16 MB 64b SDRAM 75/ 75 Also built with LT & XL chips. Rev "-11"
All-In-Wonder Pro 109-50200-01 Rage Pro AGPx2 1998 1:1 4,8,16 MB 64b SGRAM 75/100 TV Tuner / SDRAM model
Rage Fury / Rage Magnum 109-50500-00 Rage 128 GL AGPx2 1999 2:1 8,16,32 MB 128b SGRAM 80/120 Rev "-10" & "-11"
Xpert 128 109-51800-01 Rage 128 GL AGPx2 1998 2:1 16 MB 128b SDRAM 90/90 Rev "-40" has mac bios
Rage Fury / Rage Magnum 109-51900-01 Rage 128 GL AGPx2 1998 2:1 32 MB 128b SDRAM 90/90 Rev "-31" (2000)
Xpert 99 109-52000-00 Rage 128 VR AGPx2 1998 2:1 8 MB 64b SDRAM 80/125 Rev "-01" and "-31" (2000)
Xpert 2000 Pro 109-52100-00 Rage 128 GL AGPx2 1999 2:1 32 MB 128b SDRAM 75/75 Funky L Card. Rev "-10" (2000)
All-In-Wonder Pro 109-52300-10 Rage Pro PCI 1998 1:1 4,8,16 MB 64b SDRAM 75/75 TV Tuner / SDRAM model
3D Rage IIC AGP 109-52800-00 Rage IIc AGPx2 1998 1 : ½ 2,4,8 MB 64b SDRAM 75/83 4 chip SDRAM. Rev "-10" (1999)
All-In-Wonder 128 109-52900-00 Rage 128 GL AGPx2 1998 2:1 32 MB 128b SDRAM 90/90 TV Tuner 8 ram chips. Revs "-02", "-04"
All-In-Wonder 128 109-53000-00 Rage 128 GL PCI 1999 2:1 32 MB 128b SDRAM 90/90 TV Tuner 8 ram chips
All-In-Wonder 128 109-53400-11 Rage 128 GL AGPx2 1999 2:1 32 MB 128b SDRAM 90/90 TV Tuner 4 ram chips. Rev "-12"
Xpert LCD 109-55700-00 Rage LT Pro AGPx2 1999 1:1 4,8,16 MB 64b SDRAM 75/75 Laptop Chip with VGA & Digital Output. Rev "-01" (1999)
Rage Orion (Mac) 109-57400-10 Rage 128 GL PCI 1998 2:1 16 MB 64b & 128b SDRAM 90/90 Sold for PC as Rage 128 VR & Xclaim VR 128 w/ Ext TV tuner. Rev "-31" (2000)
Nexus 128 (Mac) 109-57500-00 Rage 128 GL PCI 1998 2:1 32 MB 128b SDRAM 90/90
OEM Rage 128 Pro 109-60600-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 134/134 16MB & 64b bus if only 2 chips are populated
Rage Fury Pro / Rage Magnum 109-61300-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SGRAM 118/140 Optional TV Out
3D Rage IIC PCI 109-61800-10 Rage IIc PCI 1999 1 : ½ 2,4,8 MB 2 chip SDRAM 75/83(?) Low End OEM. 32bit?
Xclaim Dual Rage 128 Pro 109-63000-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 120/120 DVI and VGA / 8 Ram chips / G4 Apple Only?
Rage Fury Pro 109-63100-10 Rage 128 Pro AGPx4 1999 2:1 16, 32MB 128b SGRAM 118/140
Rage 128 PRO 109-63200-10 Rage 128 Pro AGPx4 2000 2:1 16 MB 128b SDRAM 120/120 4Chip Ram , Optional TV Out, Rage Theater
All-In-Wonder 128 PRO 109-65600-10 Rage 128 Pro AGPx4 2000 2:1 32 MB 128b SDRAM 120/120 4Chip Ram , TV Tuner
Xpert 2000 PRO 109-65700-10 Rage 128 Pro AGPx4 1999 2:1 32 MB 128b SDRAM 118/118 Funky L Card
Xpert 2000 109-66500-10 Rage 128 GL AGPx2 1999 2:1 32 MB 64b SDRAM 118/118
Rage XL AGP 109-66700-00 Rage Pro XL AGPx2 1999 1:1 4,8,16 MB 64b SDRAM 83/83 4 chip SDRAM / XPERT 98
Rage XL AGP 109-66900-00 Rage Pro XL AGPx2 1999 1:1 4,8,16 MB 32b SDRAM 83/83 2 chip SDRAM
Rage Fury MAXX 109-67300-10 Rage 128 Pro AGPx4 1999 4:2 64 MB 2 x 128b SGRAM 125/143 Dual Chip & Ram / Alternate frame rendering
Xpert@Play 2000 ? 109-68100-01 Rage 128 GL AGPx2 2000 2:1 32 MB 64b SDRAM 103/103 TV Out
Rage 128 Pro 109-70400-10 Rage 128 Pro PCI 1999 2:1 32MB 128b SDRAM 118/118
Rage XL PCI 109-72300-10 Rage Pro XL PCI 2000 1:1 4,8,16 MB 32b SDRAM 125/83 Reduced Cost Model
Xclaim 3D PRO 109-72700-02 Rage 128 Pro AGPx4 2000 2:1 32MB 128b SDRAM 118/118 Apple "ADC" port / 8 Chip Ram
Rage 128 PRO Ultra GL 109-73100-10 Rage 128 Pro2 AGPx4 2001 2:1 32MB 128b SDRAM 130/130 4 Chip Ram
Rage 128 109-74400-10 Rage 128 GL PCI 2001 2:1 16MB 64b SDRAM 118/118
Rage 128 PRO Ultra 109-78200-00 Rage 128 Pro2 AGPx4 2000 2:1 32MB 64b/128b SDRAM 130/130 4 or 8 Chip Ram / Optional Rage Theater

Rage Bios Numbers can be found here: https://web.archive.org/web/19990503172836/http://support.atitech.ca/identify/bios_list.html

ATi Radeon series

R100
Radeon 7200
Radeon 7000 32MB DDR PCI
Radeon 7500 64MB

The original Radeon was a Direct3D 7 visual processing unit (VPU), as ATi named it. It is a 2 pixel per clock design with 3 texture units on each of the pixel pipelines. The 166 MHz Radeon DDR (aka 7200) is competitive with GeForce 256 DDR. Clock speeds varied from 143 - 200 MHz, synchronous memory and core.

It supports environmental bump mapping (EMBM), unlike GeForce cards at the time. It has a basic form of anisotropic filtering that is high performance and offers a nice quality improvement but is highly angle-dependent and can not operate at the same time as trilinear filtering. It also offers ordered-grid supersampling anti-aliasing.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. It is possible to enable fog table via registry tweaks but it was not officially supported.

RV100 (Radeon VE / 7000) is a chip with dual display capabilities but with reduced 3D hardware. It lacks T&L and has a single pixel pipeline. It is somewhat faster than TNT2 Ultra and G400 Max.

RV200 (Radeon 7500) is a die shrink of R100 with some improvements. It has more anisotropic filtering options and is capable of asynchronous clocking of memory and the core. The top of the line model is clocked at 290 MHz core and 230 MHz RAM, and competes with GeForce 2 Ti/Pro.

Here are the ATI manufactured boards:

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon DDR, LE DDR, 7200 DDR AGP 4x 2000 109-70600-20 R100 183 32MB GDDR 128 183 5.9 GB LE and 7200 had lower speeds
Radeon DDR, 7200 DDR AGP 4x 2000 109-70700-01 R100 183 64MB GDDR 128 183 5.9 GB VIVO & 7200
Radeon AGP 4x 2000 109-73500-21 R100 166 32MB GDDR 128 166 5.3 GB Mac
Radeon AIW, AIW 7200 AGP 4x 2000 109-73700-20 R100 166 32MB GDDR 128 166 5.3 GB AIW 7200
Radeon SDR (7200 PCI) PCI 2000 109-75700-00 R100 166 32MB SDR 128 166 2.7 GB
Radeon AGP 4x 2000 109-76200-00 R100 32MB GDDR 128 0 GB
Radeon 7200 AGP 4x 2000 109-76800-00 R100 166 32MB SDR 128 166 2.7 GB
Radeon DDR, 7200 PCI 2000 109-77700-00 R100 166 32MB DDR 128 166 5.3 GB Mac
Radeon 7000, VE AGP 4x 2001 109-78500-00 RV100 183 32MB SDR, DDR 64 183 2.9 GB
Radeon 7200, SDR AGP 4x 2000 109-78500-00 R100 143 32MB SDR 143 166 3 GB
Radeon VE, 7000 AGP 4x 2001 109-81100-01 RV100 183 32MB GDDR 128 183 5.9 GB Low Profile DMS59
Radeon 7000 AGP 4x 2001 109-81700-00 R100 183 32MB GDDR 128 183 5.9 GB
Radeon 7000 AGP 4x 2001 109-83100-00 R100 64MB SDR 128 0 GB
Radeon SDR, 7200 AGP 4x 2000 109-83800-00 R100 143 64MB SDR 128 143 2.3 GB
Radeon 7000 PCI 2001 109-85500-00 RV100 183 32, 64MB GDDR 64 183 2.9 GB Sun + Apple
Radeon PCI 2004 109-85530-10 R100 64MB SDR? 128 0 GB Sun
Radeon VE, 7000 AGP 4x 2001 109-92400-00 RV100 183 64MB DDR 64 183 2.9 GB Tiny Notch Board
Radeon LE, 7100 AGP 4x 2001 109-REF94-00A RV100 64MB GDDR 64 0 GB
Radeon AIW VE, 7000 PCI 2001 RV100 183 32MB DDR 64 183 2.9 GB
Radeon MAXX DDR AGP 2x 2000 R100 x2 148 128MB DDR 128 148 9.5 GB
R200
Radeon 8500 128MB

This generation is the first with Direct3D 8 compliance, actually Direct3D 8.1. The Radeon 8500 is a 4 pipeline design with 2 texture units per pipeline and operates at up to 275 MHz, typically with synchronous core and RAM. It is competitive with GeForce 3 Ti 500.

A wide variety of supersampling anti-aliasing modes are available (2-6x, quality/performance). ATi calls it "Smoothvision". It uses various techniques, including a jittered-grid pattern for some modes/cases and ordered-grid for others. In Direct3D, fog may force it to use ordered-grid. Drivers vary in their behavior as well.[1]

Anisotropic filtering is somewhat improved, with more levels supported, but is again very angle dependent and can not work with trilinear filtering. GeForce 3+ have higher quality anisotropic filtering but with a much higher performance impact.

ATi introduced a tessellation function called TruForm.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures.

RV250 and RV280, known as Radeon 9000, 9200 and 9250, are slight evolutions of the design. They have somewhat reduced specifications but are more efficient and run cooler. They were popular notebook GPUs. Performance of Radeon 9000 Pro is not far off of Radeon 8500. Radeon 9100 is a rename of Radeon 8500 LE.

Here are the ATI manufactured boards:

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon 8500 AGP 4x 2001 109-82800-00 R200 275 64MB DDR 128 275 8.8 GB
Radeon 7500 DDR AGP 4x 2001 109-83200-01 RV200 290 64MB GDDR 64 230 3.7 GB
Radeon 7500 AGP 4x 2001 109-83400-00 RV200 290 32MB GDDR 128 230 7.4 GB DVI Output
All-In-Wonder 8500 AGP 4x 2001 109-83600-00 R200 275 64MB DDR 128 275 8.8 GB
Radeon AIW 7500 AGP 4x 2001 109-83900-00 RV200 260 64MB SGRAM 128 180 2.9 GB
All-In-Wonder 8500DV AGP 4x 2001 109-84800-10 R200 230 64MB DDR 128 190 6.1 GB
Radeon 8500 LE AGP 4x 2002 109-85700-00 R200 250 64MB DDR 128 250 8 GB
Radeon 9100 AGP 4x 2003 109-85700-00 R200 250 64MB DDR 128 250 8 GB
FireGL 8700 AGP 4x 2001 109-90600-20 R200 250 64MB DDR 128 270 8.6 GB
FireGL 8800 AGP 4x 2001 109-90600-20 R200 300 128 MB DDR 128 290 9.3 GB
Radeon 7500 AGP 4x 2002 109-91700-00 RV200 290 32MB GDDR 128 230 7.4 GB Mac G4 + Extra Power
Radeon 9000 Pro AGP 4x 2002 109-95800-00 RV250 275 128 MB DDR 128 275 8.8 GB
All-In-Wonder 9000 Pro AGP 4x 2002 109-95900-10 RV250 275 64MB DDR 128 270 8.6 GB
Radeon 9000 AGP 4x 2002 109-99700-00 RV250 250 64MB DDR 128 200 6.4 GB Mac
Radeon 9200 AGP 4x 2003 109-A06200-00 RV280 250 128 MB DDR 128 200 6.4 GB L Card
Radeon 9200 AGP 4x 2003 109-A062GN-00 RV280 250 128 MB DDR 128 200 6.4 GB OEM L Card
Radeon 9250 SE AGP 4x 2003 109-A165GN-00B RV280se 200 64MB DDR 64 166 2.7 GB OEM Low Profile
Radeon 9250 PCI 2004 109-A34200-00 RV280 240 128 MB DDR 64 200 3.2 GB L Card
Radeon 9000 AGP 4x 2003 109-G0118-00 RV250 250 64MB DDR 128 200 6.4 GB OEM "L" Card

R300
Radeon 9500 Pro 128MB
Radeon 9600 256MB
Radeon 9800 XL 128MB
Radeon 9800 Pro 256MB

Introduced in August 2002, the R300 GPUs are Direct3D 9.0-compliant graphics chips. R300 introduced Shader Model 2.0 support and is also OpenGL 2.0-compliant. The R300 was designed by the ArtX engineering team that ATI had acquired in Feburary 2000. The same ArtX engineers (who were also former SGI employees) designed the Nintendo Gamecube GPU (Flipper) as well as the SGI RealityEngine-based graphics processor in the Nintendo 64. The first R300-based cards released were the Radeon 9500 and 9700 line of cards. In 2003, the Radeon 9600 and 9800 series were added to the lineup. R300 has many improvements and noticeably better visual quality than ATI's prior chips. Radeon 9800 Pro is competitive with GeForce FX 5900 Ultra, but with Direct3D 9 games the GeForce FX falls far behind.

Anisotropic filtering quality is vastly improved in the R300, with much lower angle-dependency and the ability to work simultaneously with trilinear filtering. Furthermore, compared to its initial competitor, NVIDIA's GeForce 4 Ti series, R300's anisotropic filtering incurred much less performance decrease. Anti-aliasing is now performed with 2-6x gamma-corrected rotated-grid multi-sampling anti-aliasing. MSAA operates only on polygon edges, which of course means no anti-aliasing within textures or of transparent textures, but expends far less fillrate and is thus useable at higher resolutions. NVIDIA does not match the quality of this MSAA until GeForce 8. However, ATi did not support any form of super-sampling with R300-R700, while NVIDIA did.

The R300 enjoyed visual quality and performance supremacy over its competitors in games and applications that extensively used Shader Model 2.0. NVIDIA would not be able to match or exceed ATI's Direct3D 9.0 performance until the release of the GeForce 6 series in 2004.

Backwards compatibility with old D3D 5 games is limited because of the lack of support for fog table and palettized textures. Also, despite being Direct3D 9.0-compliant, the R300 is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.

Here are the ATI Manufactured boards

Model Name Bus Released PCB Chip Clock Freq RAM Type Clock Width Bandwidth Note
Radeon 9500 AGP 4x 109-94200-30 ??? R300 128 0 GB
Radeon 9500 Pro AGP 4x 109-A05600-00 R300 128 0 GB
Radeon 9550 AGP 8x 109-A03500-10 R350 0 GB
Radeon 9550 SE AGP 8x R350 0 GB
Radeon 9550 XL AGP 8x 109-A03500-10 0 GB
Radeon 9550 XT AGP 8x 109-A03500-10 ? R350 0 GB
Radeon AIW 9600 AGP 8x 109-A22500-00 R350 128 0 GB
Radeon AIW 9600 Pro AGP 8x 109-A09000-00 R350 128 0 GB
Radeon AIW 9600 XT AGP 8x 109-A09000-00 R350 128 0 GB
Radeon 9600 AGP 8x 109-A03400-00 R350 DDR 0 GB
Radeon 9600 AGP 8x 109-A03500-00 R350 DDR 0 GB
Radeon 9600 Pro AGP 8x 109-A73503-00 R350 0 GB PC & MAC
Radeon 9600 Pro AGP 8x 109-A13600-01 R351 0 GB
Radeon 9600 SE R350 0 GB
Radeon 9600 XT AGP 8x 109-A198GN-00 R360 0 GB MSI
Radeon 9600 XT AGP 8x 109-A13600-10 R351 0 GB Mac G5 + Extra Power
Radeon 9600 XT PCI 64 R351 0 GB
Radeon 9600 AGP 8x 109-A73503-00 R351 0 GB Mac
Radeon 9650 AGP 8x 109-A58503-20 R351 256MB 0 GB
Radeon 9650 PCI 0 GB
Radeon 9600 TX R300 0 GB
Radeon 9700 TX R300 0 GB
Radeon 9700 AGP 4x 109-94200-01 R300 256 0 GB
Radeon 9700 Pro AGP 4x 109-94200-10 R300 256 0 GB
Fire GL1-128 AGP 4x 109-94200-30 R300 256 0 GB
Radeon AIW 9700 Pro AGP 4x 109-95700-01 R300 256 0 GB
Radeon AIW 9800 SE AGP 4x 109-95700-20 R350 0 GB
Radeon 9800 AGP 4x R350 256 0 GB
Radeon 9800 XL AGP 4x 109-A07500-01 R350 256 0 GB
Radeon 9800 Pro AGP 4x 109-A07500-00 R350 256 0 GB
Radeon 9800 Pro AGP 4x R360 256 0 GB
Radeon 9800 SE AGP 4x R350 0 GB
Radeon 9800 XT AGP 4x R360 256 0 GB
Radeon X800 PRO AGP 8x 109-A26100-01 R420 256MB GDDR 256 0 GB
Radeon AIW X800XT AGP 8x 109-A38304-00 R420XT 256 0 GB
Radeon X850 XT AGP 8x 109-A47504 R480 256 0 GB
Radeon x1050 AGP RV350 0 GB
FireGL T2-64 AGP 8x 109-A12400-00 RV350 0 GB Low Profile
FireGL T2-128 AGP 8x 109-A03431-21 RV350 0 GB
FireGL Z1-128 AGP Pro 109-99000-10 RV350 0 GB
FireGL X1-256 AGP Pro 109-99000-10 ? RV350 0 GB
FireGL X2-256 RV350 0 GB
FireGL X2-256T AGP 8x 109-A23400-00 RV350 0 GB
FireGL X3-256 AGP 8x 109-A30131-10 RV350 0 GB

R400
Radeon X600 Pro 256MB
Radeon X800 XT PE

Introduced in 2004, this is ATi's Direct3D 9.0b generation. It is very similar to R300 in general, but with 16 pipelines in the top chip instead of 8, and higher clock speeds. They are still shader model 2.0 GPUs but have some extensions beyond 2.0, which gives them a 2.0b designation, but are not 3.0 compliant. This was not an issue until about 2 years after launch when games started to outright require shader model 3.0 or run without some visual features. There are some games that utilize 2.0b features - for example Oblivion has more visual effects available on X800 than 9800.

A new anti-aliasing mode was introduced, called temporal AA. This feature shifts the sampling pattern on a per-frame basis, if the card can maintain >= 60 fps. This works well with human vision and gives a tangible improvement to anti-aliasing quality. Also, while not initially available, adaptive anti-aliasing was added to the R400 series after the release of R500 series. Adaptive AA anti-aliases within transparent textures, giving MSAA more SSAA-like capabilities.

The ATI R400 series are ATI's last GPUs with official Windows 98/98 SE/ME support. Likewise with the R300 series, the R400 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.


R500

Introduced in 2005, the Radeon X1000 / R500 series are ATI's first Direct3D 9.0c-compliant GPUs with full Shader Model 3.0 features. The R500 series is not officially supported under Windows 7. However, for full Direct3D and OpenGL support, it is still possible to use the Windows Vista driver instead under Windows 7, although WDDM 1.1 features will not be present.


R600
HD 2600Pro and HD 2600XT, AGP versions
HD 3850 AGP

Introduced in 2006, these Radeons added the "HD" prefix to their names. R600 includes both the HD 2xxx and HD 3xxx series, with the AGP version of the HD 3850 arguably being the most powerful AGP graphics card to ever have been made (with only the AGP variants of the HD 4650 and the HD 4670 being of a more recent GPU family).


































R700
HD 4670 1GB Club3D AGP

Introduced in 2008, the R700 family included the last graphics cards to be made for AGP slots.










Driver suggestions for games
Star Wars Knights of the Old Republic 1 & 2

These OpenGL games are problematic for Radeon cards. DirectX 8 Radeons should use Catalyst 4.2 for KOTOR and Catalyst 5.1 for KOTOR 2. DirectX 9 Radeons in the R300 series can try these as well. With the R4x0 through R6x0 Radeon cards, Catalyst 7.11 may be the best choice.

If the soft shadows option is greyed out and disabled, as it most likely will be, edit swkotor.ini and add "AllowSoftShadows=1" to the [Graphics Options] section.

Video captures

3D Rage II

Note: The Dawning Demo was actually targeted for the ATI Rage128 series that is a considerably newer, thus faster core than the 3D Rage II.


3D Rage Pro

Related links