Difference between pages "List of games with EAX support" and "List of MT-32-compatible computer games"

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This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
+
This article aims to list all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for each computer system, which contains a table or list of MT-32 compatible games along with any relevant notes:
  
==Games==
+
== Apple Macintosh ==
 +
* ''Castle of Dr. Brain''
 +
* ''Freddy Pharkas: Frontier Pharmacist''
 +
* ''Gabriel Knight: Sins of the Fathers''
 +
* ''Harry the Handsome Executive''
 +
* ''Hoyle Classic Card Games''
 +
* ''Hoyle's Official Book of Games: Volume 1''
 +
* ''Hoyle's Official Book of Games: Volume 2 - Solitaire''
 +
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 +
* ''King's Quest VII: The Princeless Bride''
 +
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 +
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 +
* ''Leisure Suit Larry 6: Shape Up or Slip Out!''
 +
* ''Police Quest: Open Season''
 +
* ''Quest for Glory I: So You Want to Be a Hero'' (1992 remake)
 +
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 +
* ''Space Quest III: The Pirates of Pestulon''
 +
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 +
* ''Thexder''
 +
 
 +
== Atari ST ==
 +
* ''The Adventures of Maddog Williams in the Dungeons of Duridian''
 +
* ''Codename: ICEMAN''
 +
* ''The Colonel's Bequest''
 +
* ''Conquests of Camelot: The Search for the Grail''
 +
* ''Cruise for a Corpse''
 +
* ''Hero's Quest: So You Want to Be a Hero'' (aka ''Quest for Glory: So You Want to Be a Hero'')
 +
* ''Hoyle's Official Book of Games: Volume 1''
 +
* ''King's Quest IV: The Perils of Rosella''
 +
* ''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
 +
* ''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
 +
* ''Operation Stealth'' (aka ''James Bond 007: The Stealth Affair'')
 +
* ''Police Quest II: The Vengeance''
 +
* ''Space Quest III: The Pirates of Pestulon''
 +
 
 +
==Commodore Amiga==
 +
* ''Castle of Dr. Brain''
 +
* ''Conquests of the Longbow: The Legend of Robin Hood''
 +
* ''Hoyle's Official Book of Games: Volume 3''
 +
* ''King's Quest I: Quest for the Crown'' (1990 remake)
 +
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 +
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 +
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 +
* ''Mixed-Up Mother Goose'' (1991)
 +
* ''Police Quest III: The Kindred''
 +
* ''Quest for Glory II: Trial by Fire''
 +
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 +
* ''Space Quest III: The Pirates of Pestulon''
 +
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 +
 
 +
== IBM PC compatibles ==
 +
===Table of compatible games===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|+ Games for IBM PC compatibles with MT-32 support
 +
|-
 +
! scope="col" | Title
 +
! scope="col"  class="unsortable" | Notes
 +
! scope="col" style="width:3em" | Intelligent Mode<sup>1</sup>
 +
! scope="col" | CM-Series<sup>2</sup>
 +
! scope="col" | MT-32 'New'<sup>3</sup>
 +
! scope="col" | MT-32 'Old'<sup>4</sup>
 +
! scope="col" | Original Audio Hardware (if not Roland MT-32)<sup>5</sup>
 +
|-
 +
|''[https://www.mobygames.com/game/567/the-11th-hour/ The 11th Hour]''
 +
| DOS version only. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
 +
|-
 +
|''[https://www.mobygames.com/game/2600/1830-railroads-robber-barons/ 1830: Railroads & Robber Barons]''
 +
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''[https://www.mobygames.com/game/1170/1942-the-pacific-air-war/ 1942: The Pacific Air War]''
 +
|Distorted/incorrect sounds on MT-32 'old'. ''Scenario'' expansion allows for the selection of separate devices for music and sound effects|| || Yes || Yes || || Roland SC-55
 +
|-
 +
|''3D Construction Kit II''
 +
|aka ''Virtual Reality Studio 2.0''. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains AdLib, MT-32 and PC Speaker sound editors|| Yes || Yes || Yes || ||
 +
|-
 +
|''3D Lemmings''
 +
|aka ''Lemmings 3D''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game lacks MT-32 conversions for 'TITLE1/2' and 'TAXING/TRICKY' music tracks (the former tracks are included in the ''3D Lemmings Winterland'' demo)|| || Yes || Yes || ||Roland SC-55
 +
|-
 +
|''3D Lemmings Winterland''
 +
|Special 6-level Christmas themed demo version of ''3D Lemmings''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
 +
|-
 +
|''4D Sports Boxing''
 +
|aka ''4-D Boxing''. Distorted/incorrect sounds on MT-32 'old'. European (''4D Sports Boxing'' or version 1.0) and American (''4-D Boxing'' or version 2.0) releases have unique soundtracks. Version 2.0 SB soundtrack uses OPL2 and digital samples|| || || Yes || ||Creative Sound Blaster (Version 2.0)
 +
|-
 +
|''4D Sports Tennis''
 +
|aka ''Compaq Grand Slam Cup/World Tennis Championships/World Tour Tennis''. Use in-game menu to change audio settings. SB soundtrack uses OPL2 and digital samples|| || || || ||Creative Sound Blaster
 +
|-
 +
|''The 7th Guest''
 +
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''A-10 Tank Killer''
 +
| || Yes || || || ||
 +
|-
 +
|''A-10 Tank Killer: Version 1.5''
 +
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''A-Train'' (1990)
 +
|aka ''A Ressha de Ikou III/Take the A-Train III''. DOS version only. 'Run 'AT.EXE [resolution] [color/mono] /roland' for MT-32 output. European and American computer versions (''A-Train'') share a unique soundtrack|| Yes || || || ||
 +
|-
 +
|''ABC Wide World of Sports Boxing''
 +
|aka ''TV Sports: Boxing''. European (''TV Sports: Boxing'') and American (''ABC Wide World of Sports Boxing'') releases have unique soundtracks|| || || || ||
 +
|-
 +
|''Aces of the Pacific''
 +
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''Aces Over Europe''
 +
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''Across the Rhine''
 +
|aka ''1944: Across the Rhine''|| || || || ||Roland SC-55
 +
|-
 +
|''The Adventures of Maddog Williams in the Dungeons of Duridian''
 +
| || Yes || || || ||
 +
|-
 +
|''The Adventures of Willy Beamish''
 +
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (CD version only)|| || || || Yes ||
 +
|-
 +
|''Air Power: Battle in the Skies''
 +
|aka ''Air Power''. Run 'AIRPOWER.EXE ?' to change audio settings|| || || || ||
 +
|-
 +
|''Alien Breed''
 +
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Stereo OPL2 output only possible using original SB Pro|| Yes || || || ||Creative Sound Blaster Pro Dual OPL2
 +
|-
 +
|''Altered Destiny''
 +
| || || || || ||
 +
|-
 +
|''Amazon: Guardians of Eden''
 +
| Delete 'AM.CFG' to change audio settings|| || Yes || || ||
 +
|-
 +
|''American Gladiators'' (1992)
 +
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
 +
|-
 +
|''An American Tail: The Computer Adventures of Fievel and His Friends''
 +
|aka ''An American Tail: Fievel Goes West''|| || || || ||
 +
|-
 +
|''The Ancient Art of War in the Skies''
 +
| || || || || ||
 +
|-
 +
|''Another World''
 +
|aka ''Out of This World''. American release (''Out of This World'') only. Requires CM-series/LAPC-I for proper MT-32 output (sound effects only)|| || Yes || || ||Commodore Amiga
 +
|-
 +
|''Anqi Zhuluoji''
 +
|aka ''Dark Chess: Jurassic/Jurassic Chess''. Chinese language only|| || Yes || || ||
 +
|-
 +
|''Archer Maclean's Pool''
 +
|Run 'POOL/POOL256.EXE m2 [language]' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
 +
|-
 +
|''Are We There Yet?''
 +
| || || || || ||
 +
|-
 +
|''Armored Fist''
 +
|LCD display message on some releases incorrectly identifies the game as ''Ultrabots''|| || || || ||AdLib OPL2
 +
|-
 +
|''Armour-Geddon''
 +
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || Yes || Yes || ||
 +
|-
 +
|''Ashes of Empire''
 +
| || || Yes || || ||Commodore Amiga
 +
|-
 +
|''Astro Chicken''
 +
|Standalone promotional version of mini-game from ''Space Quest III: The Pirates of Pestulon''|| Yes || || || ||
 +
|-
 +
|''ATAC: The Secret War Against Drugs''
 +
|Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
 +
|-
 +
|''AV-8B Harrier Assault''
 +
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || Yes || ||
 +
|-
 +
|''B-17 Flying Fortress''
 +
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
 +
|-
 +
|''Baby Jo in: "Going Home"''
 +
|Run 'BABY.EXE 3' for MT-32 output. DOS version lacks sound effects|| || || || ||Commodore Amiga
 +
|-
 +
|''Back to the Future Part II''
 +
| || || Yes || || ||Commodore Amiga
 +
|-
 +
|''Back to the Future Part III''
 +
|Run 'CHAIN.COM r' for MT-32 output. MT-32 driver outputs music only.  DOS version soundtrack is based on the Commodore 64 version soundtrack|| Yes || || || || Commodore 64
 +
|-
 +
|''Bad Blood''
 +
| || Yes || || || ||AdLib OPL2
 +
|-
 +
|''Balance'' (1993)
 +
|Game has unique AdLib and MIDI soundtracks|| Yes || || || ||Roland SC-55 (MIDI)
 +
|-
 +
|''The Bard's Lore: The Warrior and the Dragon''
 +
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
 +
|-
 +
|''The Bard's Lore II: The Dark Tower''
 +
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
 +
|-
 +
|''The Bard's Quest: Dungeons of the Unknown''
 +
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
 +
|-
 +
|''The Bard's Tale Construction Set''
 +
| || Yes || Yes || || ||
 +
|-
 +
|''The Bard's Tale III: Thief of Fate''
 +
| Run 'THIEF.EXE cfg' to change audio settings|| Yes || || || ||Apple II
 +
|-
 +
|''Battle Chess II: Chinese Chess''
 +
| || || || || ||
 +
|-
 +
|''Battle Command''
 +
|Requires CM-series/LAPC-I for proper MT-32 output. DOS version lacks music|| || Yes || Yes || ||Commodore Amiga
 +
|-
 +
|''Battle Master''
 +
|Run 'BM.EXE -[rv/rsv]' for MT-32 or combined MT-32/PC Speaker output respectively (latter requires fanmade 'BMFIX' patch)|| || Yes || || ||Commodore Amiga
 +
|-
 +
|''BattleTech: The Crescent Hawk's Revenge''
 +
| || || || || ||AdLib OPL2
 +
|-
 +
|''Beneath a Steel Sky''
 +
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Combined MT-32/SB output requires a [https://www.vogons.org/viewtopic.php?p=1276241#p1276241 fanmade patch] or ScummVM|| || Yes || Yes || || Commodore Amiga CD32
 +
|-
 +
|''The Berenstain Bears: Learning at Home - Volume One''
 +
| Use in-game menu to re-enable sound driver selection at startup. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''The Berenstain Bears: Learning at Home - Volume Two''
 +
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''The Berenstain Bears: Treehouse Classroom''
 +
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''Best of the Best: Championship Karate''
 +
|Enhanced re-release of ''Panza Kick Boxing''|| || Yes || || ||Atari ST
 +
|-
 +
|''Betrayal'' (1990)
 +
|Run 'BETRAYAL.BAT /r' for MT-32 output|| || Yes || || ||Commodore Amiga
 +
|-
 +
|''Betrayal at Krondor''
 +
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patches for combined GM/SB output|| || || || Yes ||Roland SC-55
 +
|-
 +
|''Betrayed Alliance: Book 1''
 +
|Version 1.3.x only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''The Beverly Hillbillies''
 +
| || || || || ||
 +
|-
 +
|''Biing! Sex, Intrigue and Scalpels''
 +
|aka ''Biing! Sex, Intrigen und Skalpelle''. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55
 +
|-
 +
|''Bill Elliott's NASCAR Challenge''
 +
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||
 +
|-
 +
|''Billy the Kid''
 +
|aka ''The Legend of Billy the Kid''. German language only. Run 'HUGE.EXE /i' to change audio settings|| Yes || Yes || || ||
 +
|-
 +
|''Birds of Prey''
 +
| Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro|| || || Yes || ||Commodore Amiga
 +
|-
 +
|''BloodNet''
 +
| || || || || ||Roland SC-55
 +
|-
 +
|''Bloodwych''
 +
|DOS version has a unique soundtrack|| || Yes || || ||
 +
|-
 +
|''Blue Force''
 +
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||
 +
|-
 +
|''Bo Jackson Baseball''
 +
|aka ''TV Sports: Baseball''|| || || || ||
 +
|-
 +
|''Bodyworks Voyager: Missions in Anatomy''
 +
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 +
|-
 +
|''Box Ranger''
 +
|Parody of ''Fox Ranger''. Korean language only. Run 'BOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 +
|-
 +
|''Bram Stoker's Dracula''
 +
|Music and digital samples output through same device with no ability to combine devices. DOS version is unique|| || Yes || || ||Roland SC-55
 +
|-
 +
|''Breach 2''
 +
| || Yes || || || ||Commodore Amiga
 +
|-
 +
|''[https://www.mobygames.com/game/83839/bridge-champion-with-omar-sharif/ Bridge Champion With Omar Sharif]''
 +
|Reinstall to change sound settings|| || || || ||
 +
|-
 +
|''Bridge Deluxe II With Omar Sharif''
 +
|Floppy version only. Select GM driver in setup for MT-32 output|| || || || ||Roland SC-55
 +
|-
 +
|''Bridge Master'' (1992)
 +
| || || || || ||
 +
|-
 +
|''Bridge Olympiad''
 +
| || || || || ||
 +
|-
 +
|''Buck Rogers: Matrix Cubed''
 +
|Delete 'MATRIX.CFG' to change audio settings|| || || || ||
 +
|-
 +
|''Budokan: The Martial Spirit''
 +
| Use in-game menu to change audio settings|| Yes || || || ||
 +
|-
 +
|''Bumpy's Arcade Fantasy''
 +
| || || Yes || || ||Atari ST
 +
|-
 +
|''Buzz Aldrin's Race Into Space''
 +
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 +
|-
 +
|''Cadaver''
 +
| ''The Payoff'' expansion adds MT-32 support|| Yes || Yes || || ||Commodore Amiga
 +
|-
 +
|''Campaign'' (1992)
 +
|Run 'CAMPAIGN.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
 +
|-
 +
|''Campaign II''
 +
|Run 'CAMP2.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
 +
|-
 +
|''Cannon Fodder''
 +
| || Yes || Yes || || ||Commodore Amiga
 +
|-
 +
|''Captive''
 +
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| Yes || Yes || || ||
 +
|-
 +
|''Car and Driver''
 +
|Distorted/incorrect sounds on MT-32 'old' || Yes || || Yes || ||
 +
|-
 +
|''Carrier Strike: South Pacific 1942-44''
 +
| || || || || ||
 +
|-
 +
|''Cartooners''
 +
|Reinstall to change audio settings|| Yes || || || ||Apple IIGS
 +
|-
 +
|''Castle of Dr. Brain''
 +
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''Castles'' (1991)
 +
|[https://www.youtube.com/watch?v=-ehuedWCucQ Game outputs intro music track at wrong tempo with incorrect instruments]|| || || || ||
 +
|-
 +
|''Castles II: Siege and Conquest''
 +
|Floppy version only. Delete 'CASTLES2.CFG' or hold down shift key when launching game to change audio settings
 +
| || Yes |||| ||
 +
|-
 +
|''Celtic Tales: Balor of the Evil Eye''|| MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| || || || ||
 +
|-
 +
|''Centurion: Defender of Rome''
 +
|Run 'CENTURIO.EXE roland' for MT-32 output|| Yes || || || ||
 +
|-
 +
|''Challenge of the Five Realms''
 +
| || Yes || || || ||
 +
|-
 +
|''Champion of the Raj''
 +
| || Yes || Yes || || ||
 +
|-
 +
|''Champions of Krynn''
 +
| Delete 'KRYNN.CFG' to change audio settings|| Yes || || || ||
 +
|-
 +
|''Championship Manager''
 +
| Run 'EUROPE.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
 +
|-
 +
|''Championship Manager 93/94''
 +
| Run 'CMEXE/CM94.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
 +
|-
 +
|''The Chaos Engine''
 +
|aka ''Soldiers of Fortune''. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga
 +
|-
 +
|''Chip's Challenge''
 +
| DOS version only|| || Yes || || ||Atari Lynx
 +
|-
 +
|''Christmas Carnage''
 +
|aka ''Xmas Carnage''. German language only|| || Yes || || ||
 +
|-
 +
|''Christmas Creepers''
 +
|Special 4-level Christmas themed demo version of ''Creepers''|| || || || ||
 +
|-
 +
|''Chronicles of the Sword''
 +
| || || || || ||Roland SC-55
 +
|-
 +
|''Circuit's Edge''
 +
| || || || || ||AdLib OPL2
 +
|-
 +
|''Cisco Heat''
 +
|aka ''Cisco Heat: All American Police Car Race.'' DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || || || Commodore Amiga
 +
|-
 +
|''Clive Barker's Nightbreed: The Action Game''
 +
|aka ''Night Breed''. Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has a unique MT-32 soundtrack|| || Yes || || ||
 +
|-
 +
|''Clive Barker's Nightbreed: The Interactive Movie''
 +
|Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has a unique MT-32 soundtrack|| || Yes || || ||
 +
|-
 +
|''Code: Europe''
 +
| || || || || ||
 +
|-
 +
|''Codename: ICEMAN''
 +
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 +
|-
 +
|''The Colonel's Bequest''
 +
|aka ''The Colonel's Bequest: A Laura Bow Mystery''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 +
|-
 +
|''Comanche 2''
 +
|aka ''Comanche 2.0''. Standalone version of ''Comanche'' portion of ''Werewolf vs. Comanche''|| || || || ||AdLib OPL2
 +
|-
 +
|''Comanche: Maximum Overkill''
 +
|Expansions contain additional music tracks|| || || || ||AdLib OPL2
 +
|-
 +
|''Command H.Q.''
 +
| || || || || ||AdLib OPL2
 +
|-
 +
|''Companions of Xanth''
 +
|Run 'XANTH.EXE mt32 blaster 7 220' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||
 +
|-
 +
|''Conan: The Cimmerian''
 +
| || || Yes || || ||
 +
|-
 +
|''Conquests of Camelot: The Search for the Grail''
 +
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 +
|-
 +
|''Conquests of the Longbow: The Legend of Robin Hood''
 +
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''Contraption Zack''
 +
|aka ''Contraptions''. Reinstall to change audio settings|| || || || ||
 +
|-
 +
|''Cool Croc Twins''
 +
| || Yes || || || ||Commodore Amiga
 +
|-
 +
|''Corporation''
 +
| DOS version has a unique soundtrack|| Yes || Yes || || ||
 +
|-
 +
|''Cover Girl Strip Poker''
 +
|aka ''Cover Girl Poker''. DOS version has a unique soundtrack. CD version has the option of an alternate Red Book audio soundtrack (outputs the CDTV soundtrack)|| Yes || || || ||AdLib OPL2
 +
|-
 +
|''Creepers''
 +
| || || Yes || || ||
 +
|-
 +
|''Crisis in the Kremlin'' (1991)
 +
|Edit 'KREMLIN.CFG' to read 'SOUND=ROLAND' for MT-32 output|| Yes || || || ||
 +
|-
 +
|''Cruise for a Corpse''
 +
| aka ''Croisiere Pour un Cadavre''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
 +
|-
 +
|''Crusade''
 +
|Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88|| || Yes || Yes || ||Roland SC-88 (SC-55 Map)
 +
|-
 +
|''Curse of Enchantia''
 +
|DOS version has a unique MT-32 soundtrack|| Yes || Yes ||  || ||
 +
|-
 +
|''Cyber Empires''
 +
|aka ''Steel Empire''. Requires CM-series/LAPC-I for proper MT-32 output. DOS version has a unique soundtrack|| Yes || Yes || Yes || ||
 +
|-
 +
|''Cybercon III''
 +
| || || Yes || || ||Atari ST
 +
|-
 +
|''D-Day'' (1992)
 +
| || || || || ||Atari ST
 +
|-
 +
|''Daemonsgate''
 +
|Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||
 +
|-
 +
|''The Dagger of Amon Ra''
 +
|aka ''Roberta Williams' Laura Bow in The Dagger of Amon Ra''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''The Dark Half''
 +
|Reinstall to change audio settings|| || || || ||
 +
|-
 +
|''The Dark Queen of Krynn''
 +
|Reinstall to change audio settings|| || || || ||
 +
|-
 +
|''Dark Sun: Shattered Lands''
 +
| || || Yes || || ||
 +
|-
 +
|''Darker''
 +
|Run 'X.EXE mus=[2/3]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes  || Yes || ||Roland SC-55
 +
|-
 +
|''Darklands''
 +
|Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/SB output requires [http://www.darklands.net/man/DL_hint_Notes_sound.htm renaming sound driver files] (version 483.07 requires an [http://www.darklands.net/files/dlroland.zip additional patch])|| || || Yes || ||
 +
|-
 +
|''Das Amt''
 +
|aka ''The Office''. German language floppy version only|| || || || ||Red Book Audio
 +
|-
 +
|''Daughter of Serpents''
 +
|aka ''The Scroll'' (CD version). Floppy version only. Game must be installed to 'C:\DAUGHTER' in order to run. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||
 +
|-
 +
|''David Leadbetter's Greens''
 +
|aka ''David Leadbetter's Golf''. Enhanced re-release of ''MicroProse Golf''. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||
 +
|-
 +
|''David Wolf: Secret Agent''
 +
| || Yes || || || ||
 +
|-
 +
|''Dawn Patrol''
 +
| Run 'PATROL.EXE ?' to change audio settings|| || || || ||
 +
|-
 +
|''Days of Thunder''
 +
| Run 'DOT.EXE /r' for MT-32 output|| || Yes || || ||Commodore Amiga
 +
|-
 +
|''Death Gate''
 +
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
 +
|-
 +
|''Deathbringer''
 +
|aka ''Deathbringer: The Sword of Abaddon''. Set 'sbtype=none' in DOSBox config for MT-32 output. DOS version lacks sound effects|| Yes || || || ||Atari ST
 +
|-
 +
|''DeathTrack''
 +
| || || || || ||
 +
|-
 +
|''Defender of the Faith: The Adventures of David''
 +
|Music and digital samples output through same device with no ability to combine devices|| || Yes || || ||
 +
|-
 +
|''Deluxe Trivial Pursuit''
 +
|Set 'sbtype=none' in DOSBox config for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||
 +
|-
 +
|''Demoniak''
 +
|Open 'D1' in hex editor and change value '0E' to '00' at offset 00000A15, then set 'sbtype=none' in DOSBox config for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||
 +
|-
 +
|''Der Planer''
 +
|aka ''The Planner''. German language only|| || Yes || || ||
 +
|-
 +
|''Desert Strike''
 +
| Use in-game menu to change audio settings. DOS version soundtrack reuses ''Jungle Strike'''s soundtrack|| || || || ||Sega Genesis
 +
|-
 +
|''Destination: Mars!'' (1992)
 +
| || || || || ||
 +
|-
 +
|''Detroit''
 +
|Combined MT-32/SB output requires [https://www.youtube.com/watch?v=MeaxBKAoKpA hex editing 'DETCFG00.BIN']|| || || || ||
 +
|-
 +
|''Die Fugger 2''
 +
|aka ''The Fuggers 2''. German language only|| || Yes || || ||
 +
|-
 +
|''Die Hard 2: Die Harder''
 +
| || || Yes || || ||Commodore Amiga
 +
|-
 +
|''Die Hohlenwelt Saga: Der Leuchtende Kristall''
 +
|aka ''The Cave World Saga: The Shining Crystal''. German language only (machine translation available [https://ztranslate.net/ here]). MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Red Book Audio
 +
|-
 +
|''DinoPark Tycoon''
 +
| || || || || ||AdLib OPL2
 +
|-
 +
|''Discover Space''
 +
| Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
 +
|-
 +
|''Discoveries of the Deep''
 +
|Select '5' instead of '3' when selecting music driver in 'CONFIG.EXE' for MT-32 output|| || || || ||
 +
|-
 +
|''Dogfight: 80 Years of Aerial Warfare''
 +
|aka ''Air Duel: 80 Years of Dogfighting''|| || || || ||
 +
|-
 +
|''Dominium''
 +
|Set 'sbtype=none' in DOSBox config for in-game MT-32 output in French release. French release contains an additional music track (intro)|| || || || ||Commodore Amiga
 +
|-
 +
|''Double Dragon 3: The Rosetta Stone''
 +
|DOS version has a unique soundtrack|| || Yes || || ||
 +
|-
 +
|''Dragonsphere''
 +
|Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || Yes || Yes || ||
 +
|-
 +
|''Dune''
 +
| CD version allows for the selection of separate devices for music and sound effects and contains additional music tracks (company logos)|| || || || ||AdLib Gold OPL3
 +
|-
 +
|''Dune II: The Building of a Dynasty''
 +
|aka ''Dune II: The Battle for Arrakis''. [https://cnc-comm.com/dune-2/downloads/patches/sound-patch Official multiple sound device patch] allows for the selection of separate devices for music and sound effects. Distorted/incorrect sounds on MT-32 'new'. Stereo OPL2 output only possible using original SB Pro|| || || || Yes ||Creative Sound Blaster Pro Dual OPL2
 +
|-
 +
|''Dungeon Hack''
 +
| || || || || ||
 +
|-
 +
|''Dusk of the Gods''
 +
|Run 'DUSK.COM [video mode][r/s]' for MT-32 or SB output respectively|| Yes || || || ||AdLib OPL2
 +
|-
 +
|''EA*Kids Theater''
 +
|Interactive launcher for EA*Kids edutainment games|| || Yes || || ||
 +
|-
 +
|''Eagle Eye Mysteries''
 +
|aka ''Eagle Eye Mysteries: The Original''. Run 'EEM.EXE /ss2 /mr' for combined MT-32/SB output|| || Yes || || ||
 +
|-
 +
|''Eagle Eye Mysteries in London''
 +
| || || || || ||
 +
|-
 +
|''Earl Weaver Baseball II''
 +
| Use in-game menu to change audio settings|| || || || ||
 +
|-
 +
|''Ecargxus''
 +
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
 +
|-
 +
|''EcoQuest: The Search for Cetus''
 +
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 +
|-
 +
|''Ecstatica''
 +
|DOS version only|| || || || ||Roland SC-55
 +
|-
 +
|''El-Fish''
 +
| || || || || ||AdLib OPL2
 +
|-
 +
|''Elf''
 +
|Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| Yes || Yes || || ||
 +
|-
 +
|''Elite Plus''
 +
| || || Yes || || ||AdLib OPL2
 +
|-
 +
|''Elvira II: The Jaws of Cerberus''
 +
|Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| Yes || || Yes || ||
 +
|-
 +
|''Elvira: Mistress of the Dark''
 +
|DOS version has a unique soundtrack|| || || || ||
 +
|-
 +
|''Empire Deluxe''
 +
| DOS version only|| || Yes || || ||
 +
|-
 +
|''Empire Soccer 94''
 +
|DOS version has a unique soundtrack|| || Yes || || ||
 +
|-
 +
|''England Championship Special''
 +
| || || || || ||Commodore Amiga
 +
|-
 +
|''Epic''
 +
|Music and digital samples output through same device with no ability to combine devices. DOS version soundtrack is based on the ST version soundtrack|| || Yes || || || Atari ST
 +
|-
 +
|''Eric the Unready''
 +
| Run 'ERIC.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||
 +
|-
 +
|''European Championship 1992''
 +
|Port of ''Tecmo World Cup '90'' with 1992 UEFA European Football Championship branding. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack
 +
|| || Yes || Yes || ||
 +
|-
 +
|''Even Better Than the Real Thing''
 +
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
 +
|-
 +
|''The Even More! Incredible Machine''
 +
|DOS version only. Requires [https://www.vogons.org/viewtopic.php?p=306610#p306610 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 +
|-
 +
|''Exterminator'' (1989)
 +
|MT-32 driver can output either music or sound effects but not both simultaneously (press F9 to toggle)|| || Yes || || ||Gottlieb TMS34010 Based Hardware
 +
|-
 +
|''Eye of the Beholder III: Assault on Myth Drannor''
 +
| || || || || ||
 +
|-
 +
|''F-117A Nighthawk Stealth Fighter 2.0''
 +
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 +
|-
 +
|''F-14 Tomcat''
 +
| || || || || ||
 +
|-
 +
|''F-15 Strike Eagle II''
 +
|Version 451.03 (aka ''Operation Desert Storm Scenario Disk'') adds MT-32 support. Alternatively, use the [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 +
|-
 +
|''F-15 Strike Eagle III''
 +
| Distorted/incorrect sounds on MT-32 'old'. CD version contains an additional music track (CD intro)|| || || Yes || ||
 +
|-
 +
|''F-19 Stealth Fighter''
 +
|The [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch] adds MT-32 support (a conversion of the unique AdLib soundtrack added in version 435.04). Run 'F19.COM /ar' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 +
|-
 +
|''F29 Retaliator''
 +
|Game must be installed to 'C:\RETAL' in order to run. DOS version has a unique soundtrack|| Yes || || || ||
 
|-
 
|-
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
+
|''Face Off!''
! EAX 1.0
+
|DOS version has a unique soundtrack|| Yes || || || ||
! EAX 2.0
 
! EAX 3.0
 
! EAX 4.0
 
! EAX 5.0
 
! Notes
 
! ALchemy Support
 
 
|-
 
|-
| ''25 to Life''
+
|''Falcon 3.0''
|  
+
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. ''MiG-29: Deadly Adversary of Falcon 3.0'' and ''Hornet: Naval Strike Fighter'' expansions have unique soundtracks|| Yes || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''Abomination: The Nemesis Project''
+
|''The Fates of Twinion''
| X
+
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively ('LSCI.CFG' must be placed outside install directory)|| || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Age of Empires III''
+
|''Father World''
|  
+
|Korean language only|| || || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Age of Conan: Hyborian Adventures''
+
|''Fengkuang Shuangxiangpao''
|  
+
|aka ''Crazy Bomber/Frantic Firecrackers''. Chinese language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game has unique MIDI and digital audio soundtracks|| || Yes || || ||Roland SC-55 (MIDI)
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
|
 
 
|-
 
|-
| ''Alias''
+
|''Fields of Glory''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Aliens versus Predator''
+
|''FIFA International Soccer''
| X
+
|Floppy version only (CD version uses an alternate Red Book audio soundtrack). DOS version has a unique soundtrack|| || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Alone in the Dark: The New Nightmare''
+
|''Fire & Ice''
|  
+
|aka ''Fire & Ice: The Daring Adventures of Cool Coyote''. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Alpha Centauri''
+
|''Fire Hawk: Thexder - The Second Contact''
| X
+
|aka ''Fire Hawk: Thexder 2''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||NEC PC-88 OPNA
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 
|
 
 
|-
 
|-
| ''Alpha Prime''
+
|''Flashback'' (1992)
|  
+
| aka ''Flashback: The Quest for Identity''. Game provides separate option for MT-32 output via SB-MIDI (UART)|| Yes || || || ||Sega Genesis
|  
 
|  
 
| X
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''America's Army''
+
|''Fleet Defender''
|  
+
|aka ''F-14 Fleet Defender''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. SB Pro 2 soundtrack uses stereo OPL3 and digital samples|| || Yes || Yes || ||Creative Sound Blaster Pro 2
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''American McGee's Alice''
+
|''Flight of the Amazon Queen''
| X
+
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''American McGee's Grimm''
+
|''Flight of the Amazon Queen: Interview''
|
+
|Unique mini-game serving as an interactive interview with the developers of ''Flight of the Amazon Queen'' (contained on CD version). Distorted/incorrect sounds on MT-32 'old'.|| || || Yes || ||  
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
|''Anachronox''
+
|''Floor 13''
| X
+
| || Yes || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
|''Aquanox''
+
|''Fox Ranger''
| X
+
|Korean language only. Run 'FOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Aquanox 2''
+
|''Freakin' Funky Fuzzballs''
|  
+
|MT-32 soundtrack lacks conversions for many music tracks. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''ArmA: Armed Assault''
+
|''Freddy Pharkas: Frontier Pharmacist''
|  
+
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Armed Forces Corp.''
+
|''Frederik Pohl's Gateway''
|  
+
|aka ''Gateway''. Requires [https://www.vogons.org/viewtopic.php?p=338475#p338475 fanmade 'GATEFIX' patch] for proper MT-32 output in DOSBox. Run 'GATEFIX.COM blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
 
|
 
 
|-
 
|-
| ''Arx Fatalis''
+
|''Free D.C!''
| X
+
|Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || Yes || || ||AdLib OPL2
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 
|
 
 
|-
 
|-
| ''Assassin's Creed''
+
|''Front Page Sports: Football''
| X
+
| Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices. Select MT-32 driver for GM output (GM driver is bugged/nonfunctional)|| || || || Yes || Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Avencast: Rise of the Mage''
+
|''Front Page Sports: Football Pro''
|
+
|Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Baldur's Gate''
+
|''Frontier: Elite II''
| X
+
| || || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Baldur's Gate 2''
+
|''Fun 'N Games Deluxe''
| X
+
|aka ''Fun 'N Games'' (1995). MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Panasonic 3DO Interactive Multiplayer
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
 
| X
 
 
|-
 
|-
| ''Battle Isle: The Andosia War''
+
|''Future Wars: Time Travelers''
|  
+
|aka ''Future Wars: Adventures in Time/Les Voyageurs du Temps: La Menace/The Time Travelers: The Threat''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Battle for Middle-earth''
+
|''G-Force''
|  
+
|Enhanced re-release of ''MiG-29M Super Fulcrum''. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Battle for Middle Earth 2''
+
|''Gabriel Knight: Sins of the Fathers''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
|  
 
| X
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
+
|''The Games '92: Espana''
|  
+
|Run 'GAMES92.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Battlestrike: Force of Resistance''
+
|''The Games: Winter Challenge''
| X
+
|aka ''Winter Challenge''. Use in-game menu to change audio settings|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Battlestrike: Shadow of Stalingrad''
+
|''Gary Grigsby's Pacific War''
|
+
| || || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
 
|
 
 
|-
 
|-
| ''Battlezone''
+
|''Gateway II: Homeworld''
| X
+
| Run 'HOME.EXE mt32' for MT-32 output|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Battlezone II: Combat Commander''
+
|''Gazza II''
| X
+
|Delete 'GAZZA2.CFG' to change audio settings|| || Yes || || ||Sinclair ZX Spectrum
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Battlefield 2''
+
|''The Geekwad: Games of the Galaxy''
| X
+
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||  
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Battlefield 2142''
+
|''Ghostbusters II''
| X
+
|DOS version is unique|| || || || ||  
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
 
 
 
| X
 
 
|-
 
|-
| ''Battlefield Vietnam''
+
|''Global Domination'' (1993)
|  
+
|Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Battlezone II''
+
|''Global Effect''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
|
 
|
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Beowulf: The Game''
+
|''Goal!''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
 
|
 
 
|-
 
|-
| ''Beyond Good & Evil''
+
|''The Godfather''
| X
+
| || Yes || Yes || || ||Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 
|
 
 
|-
 
|-
|''BioShock''
+
|''Gods''
|  
+
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. DOS version contains additional music tracks|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Bioshock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Black & White''
+
|''The Gold of the Aztecs''
|  
+
| || || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Black & White 2''
+
|''Golden Eagle''
|  
+
|aka ''The Golden Eagle: The Return/L'Aigle D'or: Le Retour''. DOS version lacks intro|| || Yes || || ||Atari ST
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Blade of Darkness''
+
|''Grand Prix Unlimited''
| X
+
| || || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Blair Witch Project Volume I-III''
+
|''Grand Slam Bridge II''
| X
+
| Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Blood II: The Chosen & The Nightmare Levels''
+
|''Grandmaster Chess''
| X
+
|Reinstall to change audio settings in floppy version. CD version uses alternate intro music|| || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Bloodrayne''
+
|''Great Naval Battles: North Atlantic 1939–1943''
|  
+
| || || || || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Brian Lara International Cricket 2007''
+
|''Guardians''
|  
+
| || || || || ||Atari ST
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Brothers in Arms: Road to Hill 30''
+
|''Gunboat''
|  
+
| Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Brothers in Arms: Earned in Blood''
+
|''Gunship 2000''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. Version 469.085 allows for combined MT-32/SB output|| || || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Brothers in Arms: Hell's Highway''
+
|''Hard Nova''
|  
+
| Reinstall to change audio settings|| Yes || || || ||  
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Call of Duty''
+
|''HardBall 4''
| X
+
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
 
| X
 
 
|-
 
|-
| ''Call of Duty 2''
+
|''HardBall III''
| X
+
|Use in-game menu to change audio settings|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0. EAX 2.0, EAX 3.0
 
| X
 
 
|-
 
|-
| ''Call of Juarez''
+
|''Harrier Jump Jet''
| X
+
|aka ''Jump Jet''. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Carmageddon: The Death Race 2000''
+
|''Heart of China''
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Carnivores: Cityscape''
+
|''Heimdall''
| X
+
| || Yes || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Carnivores: Ice Age''
+
|''HeroQuest''
|  
+
|Delete 'QUEST.CFG' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version lacks two music tracks used in Amiga/ST versions|| || Yes || Yes || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Carnivores 2''
+
|''Hexx: Heresy of the Wizard''
|  
+
| GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Catwoman''
+
|''Hi-Octane''
|  
+
| 'MT32MPU/MPU401.MDI' needs to be padded with zero bytes in hex editor [https://www.vogons.org/viewtopic.php?p=276524#p276524 in order to avoid crash on title screen] with MT-32/GM drivers respectively|| || || || ||Creative Sound Blaster AWE32
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Cellfactor: Revolution''
+
|''The Hidden Below''
|  
+
| || || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Chaser''
+
|''Hired Guns''
|  
+
|Reinstall to change audio settings. DOS version has unique AdLib and MT-32 soundtracks|| Yes || Yes || || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Chrome''
+
|''Home Alone''
| X
+
| || || Yes || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Chrome SpecForce''
+
|''Home Alone 2: Lost in New York''
| X
+
|DOS version is unique|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Chronicles of Riddick: Escape from Butcher Bay''
+
|''Homey D. Clown''
| X
+
| Run 'SNDCON.EXE' to change audio settings|| || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Civilization IV''
+
|''Hong Kong Mahjong Pro''
|  
+
| || || || || ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 
| X
 
 
|-
 
|-
| ''Civilization IV: Beyond the Sword''
+
|''Hook''
|  
+
|Run 'HOOK.EXE +r' for MT-32 output|| Yes || Yes || || || Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
 
|-
 
|-
| ''Civilization IV: Warlords''
+
|''Hoverforce''
|  
+
|aka ''Resolution 101''. American release (''Hoverforce'') only|| || Yes || || || Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
 
|-
 
|-
| ''Civilization IV: Colonization''
+
|''Hoyle Classic Card Games'' (1993)
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
 
|-
 
|-
| ''City of Heroes''
+
|''Hoyle's Official Book of Games: Volume 1''
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''City of Villains''
+
|''Hoyle's Official Book of Games: Volume 2 - Solitaire''
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Clive Barker's Undying''
+
|''Hoyle's Official Book of Games: Volume 3''
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 
|
 
 
|-
 
|-
| ''Cold War''
+
|''The Humans''
|  
+
|Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Colin McRae Rally 3''
+
|''The Humans 2: The Jurassic Levels''
|  
+
|aka ''Human Race: The Jurassic Levels''/''The Humans: Insult to Injury''. Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Colin McRae Rally 04''
+
|''The Hunt for Red October'' (1990)
|  
+
| || Yes || || || || Commodore Amiga
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Colin McRae Rally 2005''
+
|''Hyperspeed''
|  
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
|  
 
|  
 
| X
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Colin McRae: Dirt''
+
|''The Immortal''
|  
+
| Run 'IMMORTAL.EXE roland' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version soundtrack used as basis for earlier Genesis/NES version soundtracks|| Yes || || Yes || ||
|  
 
|  
 
|  
 
| X
 
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Combat: Task Force 121''
+
|''Imperium''
|  
+
|Run 'IMPERIUM.EXE [video mode][keyboard/mouse]r' for MT-32 output. Distorted/incorrect sounds and clipping issues on MT-32 'old'|| || || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Command & Conquer: Generals''
+
|''The Incredible Machine''
|  
+
|Requires fanmade patches for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Command & Conquer: Renegade''
+
|''The Incredible Machine 2''
| X
+
|aka ''The Incredible Machine: Version 3.0''. DOS version only. Requires [https://www.vogons.org/viewtopic.php?p=306932#p306932 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Command & Conquer 3: Tiberium Wars''
+
|''Indiana Jones and the Fate of Atlantis''
|  
+
| Run 'ATLANTIS.EXE r [s]' for MT-32 or combined MT-32/SB output (CD version only) respectively. Distorted/incorrect sounds on MT-32 'old' || || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Commandos: Strike Force''
+
|''Indianapolis 500: The Simulation''
|  
+
| Run 'INDY.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Company of Heroes''
+
|''IndyCar Racing''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
 
|
 
 
|-
 
|-
| ''Condemned: Criminal Origins''
+
|''Inferno: The Odyssey Continues''
|  
+
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8|| || Yes || Yes || ||Red Book Audio
|  
 
|  
 
| X
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Conflict: Global Storm''
+
|''Infestation'' (1990)
|  
+
|Run 'INFEST.COM /r' for MT-32 output. DOS version lacks intro and has a unique MT-32 soundtrack|| Yes || Yes || || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Conflict: Vietnam''
+
|''Inherit the Earth: Quest for the Orb''
|  
+
|aka ''Inherit the Earth''|| || || || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Contract J.A.C.K.''
+
|''Innocent Until Caught''
|  
+
|Combined MT-32/SB output requires updated 'CT-VOICE.DRV' driver and 'SETSOUND=[port address]' parameter in DOSBox|| Yes || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 
|
 
 
|-
 
|-
|''Counter-Strike''
+
|''Inspector Gadget: Mission 1 - Global Terror!''
|  
+
| || || || || ||  
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Crime Cities''
+
|''International Open Golf Championship''
| X
+
|Early versions (featuring Pringle of Scotland branding) only. Run 'GOLF_.EXE 1' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices || Yes || || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Croc 2''
+
|''International Rugby Challenge''
| X
+
|aka ''Campo's International Rugby''. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Australian release (''Campo's International Rugby'') uses alternate intro music|| || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Crusaders of Might and Magic''
+
|''International Sensible Soccer''
| X
+
|aka ''Sensible Soccer v1.2: International Edition''. DOS version has a unique soundtrack|| || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Cryostasis: Sleep of Reason''
+
|''International Soccer''
|  
+
|DOS version has a unique soundtrack|| || || || ||  
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
|
 
 
|-
 
|-
|''Crysis''
+
|''International Soccer Challenge''
|  
+
| || || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
| Not all the sounds are reverbed, dialog plays fine.
 
| X
 
 
|-
 
|-
| ''Crysis Warhead''
+
|''The Island of Dr. Brain''
|
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|''Daikatana''
+
|''It Came From the Desert''
|
+
|Run 'HUGE.EXE /i' to change audio settings. Music and digital samples output through same device with no ability to combine devices|| Yes || || || ||Commodore Amiga
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Dark and Light''
+
|''Italy 1990''
|
+
|aka ''Italia 1990/World Class Soccer''|| || || || ||Commodore Amiga
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Darkness Within: In Pursuit of Loath Nolder''
+
|''J.R.R. Tolkien's The Lord of the Rings, Vol. I''
|
+
| Floppy version only|| || Yes || || ||  
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Dark Vengeance''
+
|''J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers''
|X
+
|Buffer overflows on MT-32 'old'|| || Yes || Yes || ||  
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Day of Defeat''
+
|''Jack Nicklaus' Golf & Course Design: Signature Edition''
|
+
|Use in-game menu to change audio settings|| || || || ||  
| X
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Dead Man's Hand''
+
|''Jack Nicklaus' Unlimited Golf & Course Design''
| X
+
|Run 'GOLF.EXE [video mode] 5' (floppy version) or 'GOLF.COM [video mode] midi1' (CD version) for MT-32 output|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Demolition Racer''
+
|''Jagged Alliance''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
|
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Descent 3''
+
|''Jagged Alliance: Deadly Games''
|  
+
|Standalone expansion for ''Jagged Alliance''. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Descent Freespace''
+
|''Jeopardy!'' (1993)
| X
+
||| || || || ||
|
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Deus Ex''
+
|''Jeopardy! Sports Edition'' (1994)
| X
+
||| || || || ||
|  
 
|  
 
|  
 
|  
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Diablo II''
+
|''Jimmy White's 'Whirlwind' Snooker''
| X
+
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Die Hard Trilogy 2: Viva Las Vegas''
+
|''Joe & Mac: Caveman Ninja''
| X
+
|aka ''Joe & Mac/Joe & Mac: Caveman Combat''. Use in-game menu to change audio settings|| || Yes || || ||Data East Caveman Ninja Hardware
|
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Divine Divinity''
+
|''Joe Montana Football''
|  
+
| Use in-game menu to change audio settings|| || || || ||  
|
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Dogs of War: Battle on Primus IV''
+
|''John Madden Football II''
| X
+
|Run 'MFB2.EXE [r/ra/rc]' for MT-32, combined MT-32/AdLib or combined MT-32/Covox output respectively. Distorted/incorrect sounds on MT-32 'old'. DOS version soundtrack is based on the Genesis version (''John Madden Football '92'') soundtrack|| Yes || || Yes || ||Sega Genesis
|
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Doom 3''
+
|''Jones in the Fast Lane''
|  
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
|  
 
| X
 
|  
 
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Dr. Brain: Action Reaction''
+
|''Jonny Quest: Curse of the Mayan Warriors''
| X
+
| || || || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
|
 
 
|-
 
|-
|''Dragon's Lair 3D: Return to the Lair''
+
|''Jungle Strike''
| X
+
| Use in-game menu to change audio settings|| || || || ||Sega Genesis
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|''Drakan''
+
|''Jurassic Park''
| X
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version uses a recording of the SC-55 soundtrack for its Red Book audio|| || Yes || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Dreamfall: The Longest Journey''
+
|''Kanai Ji de Rensheng Zhinan''
|  
+
|aka ''The Designer of Life/Kanai Chicken's Guide to Life''. Chinese language only|| || Yes || || ||  
|  
 
| X
 
| X
 
|  
 
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Driver''
+
|''Kasparov's Gambit''
| X
+
| || || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Driver 3''
+
|''Keef the Thief: A Boy and His Lockpick''
|  
+
| || Yes || || || ||Apple IIGS
|  
 
|X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Driver: Parallel Lines''
+
|''KGB''
|  
+
|aka ''Conspiracy'' (CD version). MT-32 soundtrack lacks conversions for two music tracks. CD version contains additional music tracks (company logos)|| || || || ||AdLib OPL2
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Drome Racers''
+
|''The Killing Cloud''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| Yes || Yes || Yes || ||Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Dronez''
+
|''King's Quest I: Quest for the Crown''
| X
+
|aka ''Roberta Williams' King's Quest I: Quest for the Crown''. 1990 remake. Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Dungeon Keeper II''
+
|''King's Quest IV: The Perils of Rosella''
| X
+
|Fanmade patch adds Amiga version sound effects via combined MT-32/GUS output|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 
|
 
 
|-
 
|-
| ''Dungeon Lords (video game)|Dungeon Lords''
+
|''King's Quest V: Absence Makes the Heart Go Yonder!''
| X
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 
|
 
 
|-
 
|-
| ''Dungeon Siege''
+
|''King's Quest VI: Heir Today, Gone Tomorrow''
| X
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Dungeon Siege 2''
+
|''King's Quest VII: The Princeless Bride''
| X
+
|aka ''Roberta Williams' King's Quest VII: The Princeless Bride''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 
|
 
 
|-
 
|-
| ''Dungeons & Dragons: Dragonshard''
+
|''King's Table: The Legend of Ragnarok''
|  
+
|aka ''The Legend of Ragnarok''. Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''East Front''
+
|''Kingmaker''
|  
+
|aka ''Kingmaker: The Quest for the Crown''. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-9|| || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''eRacer''
+
|''Knights of the Sky''
|  
+
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''El Matador''
+
|''Kronolog: The Nazi Paradox''
|  
+
|aka ''Red Hell''|| || || || ||  
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 
| X
 
 
|-
 
|-
| ''Elder Scrolls III: Morrowind''
+
|''Krusty's Fun House''
|  
+
|aka ''Krusty's Super Fun House''|| || Yes || || ||Sega Genesis
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Elder Scrolls IV: Oblivion''
+
|''L.A. Law: The Computer Game''
|  
+
|Reinstall to change audio settings|| || || || ||  
| X
 
|  
 
|  
 
|  
 
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 
| X
 
 
|-
 
|-
| ''Elite Warriors: Vietnam''
+
|''Lakers Versus Celtics and the NBA Playoffs''
| X
+
| Run 'BBALL.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
| X
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Enter the Matrix''
+
|''Lands of Lore: The Throne of Chaos''
| X
+
|Floppy version requires official multiple sound device patch to select separate drivers for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Eurofighter Typhoon''
+
|''Laser Squad''
|  
+
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Euro League Football''
+
|''Last Action Hero''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output. DOS version is unique|| || Yes || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''EverQuest''
+
|''Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience From Planet X''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''EverQuest 2''
+
|''The Legacy: Realm of Terror''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Select SB driver in setup and run 'LEGACY.BAT -roland' for proper combined MT-32/SB output with no crashes/freezes (intro and ending will still use SB only)|| || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
 
| X
 
 
|-
 
|-
| ''Evil Dead: Hail to the King''
+
|''Legend''
| X
+
|aka ''The Four Crystals of Trazere''. Edit 'LEGEND.CFG' to read 'SOUND=roland' for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Evil Genius''
+
|''The Legend of Kyrandia''
|
+
|aka ''Fables & Fiends: The Legend of Kyrandia - Book One/The Legend of Kyrandia: Book One''. Distorted/incorrect sounds on MT-32 'new'. CD version allows for the selection of separate devices for music and sound effects|| || || || Yes ||  
|
 
|
 
| X
 
|
 
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
 
|
 
 
|-
 
|-
|''Evolva''
+
|''The Legend of Kyrandia: The Hand of Fate''
| X
+
|aka ''Fables & Fiends: The Hand of Fate/The Legend of Kyrandia: Book Two - The Hand of Fate''. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has CTF issues on later Sound Canvas models|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Expendable''
+
|''Legends of Valour: Volume I - The Dawning''
| X
+
|aka ''Legends of Valour''. Delete 'SNDDVR' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 
|
 
 
|-
 
|-
| ''F.E.A.R.''
+
|''Leisure Suit Larry 1: In the Land of the Lounge Lizards''
|  
+
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 
| X
 
 
|-
 
|-
| ''F.E.A.R. Extraction Point''
+
|''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
|  
+
|Note cut-off issues and distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
|
 
 
|-
 
|-
| ''F.E.A.R. Perseus Mandate''
+
|''Leisure Suit Larry 6: Shape Up or Slip Out!''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
|
 
 
|-
 
|-
| ''F1 Grand Prix 4''
+
|''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
| X
+
| || Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''F1 2010''
+
|''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 
|
 
 
|-
 
|-
| ''Fallout Tactics: Brotherhood of Steel''
+
|''Lemmings 2: The Tribes''
| X
+
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Fallout 3''
+
|''Les Aventures de Carlos''
|  
+
|aka ''Carlos''|| || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
|
 
 
|-
 
|-
| ''Far Cry''
+
|''Les Manley in: Lost in L.A.''
|  
+
| || || || || ||
|X
 
|  
 
|  
 
|
 
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Far Cry 2''
+
|''Les Manley in: Search for the King''
| X
+
| || || || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''FIFA 99''
+
|''Lethal Weapon''
| X
+
|Run 'LETHAL.EXE +r' for MT-32 output. Requires CM-series/LAPC-I and fanmade [https://www.vogons.org/viewtopic.php?p=522198#p522198 'MUSICFIX' patch] for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press M during intro to toggle)|| || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Final Fantasy VIII''
+
|''Lexi-Cross''
| X
+
| || || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Final Fantasy XI''
+
|''Lightspeed'' (1990)
|  
+
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Flying Heroes''
+
|''A Line in the Sand''
|  
+
| || || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Ford Racing''
+
|''LineWars II''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| Yes || Yes || Yes || || Gravis UltraSound
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Freedom Fighters''
+
|''Litil Divil''
| X
+
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Green/Red Book audio soundtrack was composed first but only implemented in the later CD-i and Amiga CD32 versions|| || || || ||Philips CD-i
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
 
|
 
 
|-
 
|-
|''Freedom Force''  
+
|''Little People Farm''
|X
+
| || || || || ||
|X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
|''Freedom Force vs. The 3rd Reich''  
+
|''Little People Main Street''
|X
+
| || || Yes || || ||
|X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Freelancer''
+
|''Living Ball''
|  
+
|aka ''The Ultimate Pinball Quest''|| || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Freespace 2''
+
|''Llamatron: 2112''
| X
+
|Registered version only. Distorted/incorrect sounds on MT-32 'old'. SB driver outputs the Amiga soundtrack|| || || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''From Dusk Till Dawn''
+
|''Lollypop''
| X
+
|Distorted/incorrect sounds on MT-32 'new'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version contains a bugged/nonfunctional MT-32 driver and uses a recording of the bugged CM-series/LAPC-I soundtrack for its Red Book audio|| || || || Yes ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Frontlines: Fuel of War''
+
|''Loom''
|  
+
|Floppy version only (requires optional Roland upgrade for MT-32 support). Run 'LOOM.EXE r' for MT-32 output|| || || || ||  
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Full Spectrum Warrior''
+
|''Loopz''
|  
+
|Run 'LOOPZ.EXE /sr' for MT-32 output|| || Yes || || ||Commodore Amiga
|  
 
| X
 
| X
 
|  
 
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Full Spectrum Warrior: Ten Hammers''
+
|''Lords of the Realm''
|  
+
|DOS version only. Lack of MT-32 conversion for 'LANDINI' music track causes minor sound glitches. Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Fur Fighters''
+
|''The Lost Files of Sherlock Holmes''
| X
+
|aka ''The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Future Beat 3D''
+
|''Lost Secret of the Rainforest''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gears of War''
+
|''The Lost Vikings''
|  
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
 
| X
 
 
|-
 
|-
| ''Ghost Master''
+
|''Lotus III: The Ultimate Challenge''
|  
+
|aka ''Lotus: The Ultimate Challenge for Your PC''. Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Giants: Citizen Kabuto''
+
|''Low Blow''
| X
+
|Run 'BOX.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
 
|
 
 
|-
 
|-
| ''Global Operations''
+
|''Lucky's Casino Adventure''
| X
+
| || || || || ||
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 
|
 
 
|-
 
|-
| ''The Godfather''
+
|''Lure of the Temptress''
|  
+
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version contains additional ambient sound effects|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic''
+
|''M1 Tank Platoon''
| X
+
|Version 449.02 adds MT-32 support. Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic 2''
+
|''Mad TV 2''
| X
+
|German language only|| || || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic 3''
+
|''The Magic Candle II: The Four and Forty''
|  
+
|Requires MPU-401 IRQ to be set to 2/9 for proper MT-32 output|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''GP 500''
+
|''Magic Carpet 2: The Netherworlds''
| X
+
| || || || || ||Creative Sound Blaster AWE32
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Grand Theft Auto II''
+
|''Magic Pockets''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
| Also supports A3D 2.0.
 
|
 
 
|-
 
|-
| ''Grand Theft Auto III''
+
|''Mah Jongg -V-G-A-''
| X
+
|Version 3.x only. Run 'MJVGA30/31.EXE r' for MT-32 output|| || || || || IBM PC Speaker
|  
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 
| X
 
 
|-
 
|-
| ''Grand Theft Auto: Vice City''
+
|''Man Enough''
| X
+
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
|  
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 
| X
 
 
|-
 
|-
| ''Grand Theft Auto: San Andreas''
+
|''The Manhole''
| X
+
|Floppy version only. Run 'MH.EXE -r' for MT-32 output. DOS version has a unique soundtrack|| || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Spec Ops II: Green Berets''
+
|''The Manhole: New and Enhanced''
| X
+
|Floppy version only. Run 'MANHOLE.EXE -r [-b]' for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9. MT-32 soundtrack lacks conversions for several music tracks|| Yes || || Yes || ||Red Book Audio
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Race Driver: Grid''
+
|''Maniac Mansion: Day of the Tentacle''
|  
+
|aka ''Day of the Tentacle''. Floppy version requires optional Roland upgrade for MT-32 support. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 
| X
 
 
|-
 
|-
| ''Guild Wars''
+
|''Mario Andretti's Racing Challenge''
|  
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Gulf War: Operation Desert Hammer''
+
|''Mario Is Missing!''
| X
+
|Floppy version only. Reinstall to change audio settings|| || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''GUN''
+
|''Mario Teaches Typing''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Half-Life''
+
|''Mario's Early Years: CD-ROM Collection''
| X
+
|aka ''Mario's Early Years Deluxe''. Enhanced compilation of ''Mario's Early Years! Fun With Letters'', ''Mario's Early Years! Fun With Numbers'' and ''Mario's Early Years! Preschool Fun''. Version 1.01 only|| || || || ||
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Half-Life: Blue Shift''
+
|''Mario's Early Years! Fun With Letters''
| X
+
|aka ''Mario Teaches Words''. European CD version only|| || || || ||
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Half-Life: Opposing Force''
+
|''Mario's Early Years! Fun With Numbers''
| X
+
|aka ''Mario Teaches Sums''. European CD version only|| || || || ||
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Halo: Combat Evolved''
+
|''Mario's Early Years! Preschool Fun''
| X
+
|aka ''Mario's Playschool''. European CD version only|| || || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 
| X
 
 
|-
 
|-
| ''Hardware''
+
|''Martian Memorandum''
| X
+
|aka ''Tex Murphy: Martian Memorandum''. Delete 'MM.CFG' to change audio settings. Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Heavy Metal: F.A.K.K.²''
+
|''Master of Magic'' (1994)
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Heli Heroes''
+
|''Master of Orion'' (1993)
| X
+
|Distorted/incorrect sounds and note cut-off issues on MT-32 'old'. GM driver in setup is dimmed but selectable. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hellgate: London''
+
|''Match of the Day: Bundesliga''
|  
+
|aka ''Match of the Day''|| || || || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Heretic II''
+
|''MechWarrior''
| X
+
| Run 'MW.EXE r' for MT-32 output|| || || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Heretic Kingdoms: The Inquisition''
+
|''MechWarrior 2: The Clans''
|  
+
|Beta/demo. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 
|
 
 
|-
 
|-
| ''Heroes of Might and Magic V''
+
|''MegaTraveller 2: Quest for the Ancients''
|  
+
|Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hidden & Dangerous 2''
+
|''Miami Vice''
|  
+
| || || || || ||AdLib OPL2
|  
 
|X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''High Heat Baseball 2000''
+
|''Michael Jordan in Flight''
| X
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''High Heat Baseball 2002''
+
|''Micro! Deluxe''
| X
+
| || || Yes || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hitman: Codename 47''
+
|''Microcosm''
| X
+
|DOS version has a unique soundtrack|| || Yes || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
| X
 
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
|''MicroLeague Baseball IV''
| X
+
|Reinstall to change audio settings|| || || || ||  
| X
 
| X
 
|
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hitman: Contracts''
+
|''MicroProse Christmas Card 1993''
| X
+
|Promotional electronic Christmas card|| || || || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hitman: Blood Money''
+
|''MicroProse Christmas Card 1994''
|  
+
|Promotional electronic Christmas card|| || || || ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hostile Waters''
+
|''MicroProse Formula One Grand Prix''
| X
+
|aka ''World Circuit''. Distorted/incorrect sounds on MT-32 'old'. DOS version contains additional music tracks|| || Yes || Yes || ||Commodore Amiga
|  
 
|
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Icewind Dale''
+
|''Midwinter''
| X
+
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Atari ST
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Icewind Dale 2''
+
|''Midwinter II: Flames of Freedom''
| X
+
|aka ''Flames of Freedom''. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-7 and 9-10|| || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
 
|
 
 
|-
 
|-
| ''IL-2 Sturmovik: 1946''
+
|''Might and Magic III: Isles of Terra''
| X
+
| || Yes || Yes || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 
| X
 
 
|-
 
|-
| ''Incoming Forces''
+
|''Might and Magic IV: Clouds of Xeen''
|  
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
 
|
 
 
|-
 
|-
| ''Indiana Jones and the Infernal Machine''
+
|''Might and Magic: Swords of Xeen''
|  
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Infernal''
+
|''Might and Magic V: Darkside of Xeen''
| X
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Isabelle''
+
|''Might and Magic: World of Xeen''
| X
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
|
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''James Bond 007: Nightfire''
+
|''Mike Ditka Ultimate Football''
|  
+
|aka ''Mike Ditka Power Football''|| || || || ||
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
|''JHexen''
+
|''Mission: Impossible'' (1991)
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Juiced''
+
|''Mixed-Up Fairy Tales''
| X
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Jurassic Park: Trespasser''
+
|''Mixed-Up Mother Goose'' (1990)
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Kane & Lynch: Dead Men''
+
|''Mixed-Up Mother Goose'' (1991)
|  
+
|aka ''Roberta Williams' Mixed-Up Mother Goose''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 
 
 
|
 
 
|-
 
|-
| ''Killing Floor''
+
|''Monkey Island 2: LeChuck's Revenge''
|  
+
|Run 'MONKEY2.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches). Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
| X
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Killing Floor 2''
+
|''Monopoly Deluxe''
|  
+
| DOS version only|| || || || ||Roland SC-55
|  
 
|  
 
|  
 
| X
 
|
 
|
 
 
|-
 
|-
| ''Klingon Honor Guard''
+
|''Monte Carlo Baccarat''
| X
+
|Standalone version of card game from ''Trump Castle II''|| || || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
|
 
 
|-
 
|-
| ''Lander''
+
|''Moonstone: A Hard Days Knight''
| X
+
| Edit 'MOON.CFG' to read 'SOUND=roland' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Legends of Might and Magic''
+
|''Mortal Kombat'' (1993)
|  
+
|Floppy version only (CD version uses digital audio for its music and sound effects). Press F10 to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Midway Y Unit Hardware
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Lego Island 2''
+
|''Mortal Kombat II''
| X
+
|Press F10 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes || || Yes || Yes || ||Midway T Unit Hardware
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 
|
 
 
|-
 
|-
| ''Lego Racers 2''
+
|''Ms. Astro Chicken''
|  
+
|aka ''Ms. Astro Chicken: Flight of the Pullet''. Standalone promotional version of mini-game from ''Space Quest IV: Roger Wilco and the Time Rippers''|| || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Lineage II''
+
|''Multimedia Kaleidosonics''
|  
+
|aka ''Jay & Rob's Multimedia Kaleidosonics''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Red Book Audio
|  
 
|  
 
|  
 
|  
 
| OpenAL
 
|
 
 
|-
 
|-
| ''Line of Sight: Vietnam''
+
|''The Mutanoid Word Challenge''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Lord of the Rings Online''
+
|''My Own Stories''
|  
+
|Enhanced re-release of ''Storybook Weaver''|| || || || ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''The Lord of the Rings: The Return of the King''
+
|''National Lampoon's Chess Maniac 5 Billion and 1''
| X
+
| || || Yes || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Lost Pain: TakeDown''
+
|''Navy Strike''
|  
+
| Run 'STRIKE.EXE ?' to change audio settings|| || || || ||
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Mace Griffin: Bounty Hunter''
+
|''NFL''
| X
+
|aka ''NFL Football''. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
 
|
 
 
|-
 
|-
| ''Madden NFL 2000''
+
|''NFL 94''
| X
+
|Reinstall to change audio settings|| || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Madden NFL 99''
+
|''NFL Coaches Club Football''
| X
+
| || || || || || Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Mafia''
+
|''NHL Hockey''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Mage Knight: Apocalypse''
+
|''NHL Hockey 95''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks conversions for many music tracks. SB 2.0 soundtrack uses OPL2 and digital samples (SB soundtrack uses lower quality digital samples)|| || || Yes || ||Creative Sound Blaster 2.0
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Manhunt''
+
|''Nicky 2''
|  
+
| || || || || ||Commodore Amiga
|  
 
|X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Martian Gothic: Unification''
+
|''Nicky Boom''
| X
+
| || || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Mass Effect''
+
|''Nigel Mansell's World Championship''
|  
+
|aka ''Nigel Mansell's World Championship Racing''. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
| X
 
| X
 
|  
 
|
 
 
|-
 
|-
| ''The Matrix Online''
+
|''Ninja Gaiden II: The Dark Sword of Chaos''
|  
+
| || || || || ||Nintendo Entertainment System
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''The Matrix: Path of Neo''
+
|''Noctropolis''
| X
+
|MT-32 driver emulates GM via 'Symphonix General MIDI Emulator'. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 
|
 
 
|-
 
|-
| ''Max Payne''
+
|''Nova 9: The Return of Gir Draxon''
|  
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Max Payne 2''
+
|''Obitus''
| X
+
| Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
|''MDK2''
+
|''Oil's Well'' (1990)
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''MechWarrior 4''
+
|''[https://www.mobygames.com/game/27039/omar-sharif-on-bridge/ Omar Sharif on Bridge]''
| X
+
|Reinstall to change audio settings|| || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Medal of Honor Allied Assault''
+
|''One Step Beyond''
| X
+
|Delete 'ONESTEP.CFG' to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. MT-32 driver outputs music only|| || || Yes || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Medal of Honor: Pacific Assault''
+
|''Operation Neptune''
| X
+
|aka ''Super Solvers: Operation Neptune''. DOS version only|| Yes || Yes || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
|
 
 
|-
 
|-
| ''Medieval II: Total War''
+
|''Operation Stealth''
|  
+
|aka ''James Bond 007: The Stealth Affair''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Men of War: Assault Squad''
+
|''Origamo''
|  
+
| || || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Messiah''
+
|''Oseong-gwa Haneum''
|
+
|aka ''Oh Sung and Han Yin''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
| X
 
|  
 
|  
 
|  
 
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Midnight GT''
+
|''OverKill'' (1992)
|  
+
| aka ''OverKill: The Six-Planet Mega Blast''. Run 'OVERKILL.EXE /[r/a]' for MT-32 or AdLib output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Midnight Club II''
+
|''Overlord'' (1994)
| X
+
| Run 'OVERLORD.EXE ?' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic VII: For Blood and Honor''
+
|''Pacific Islands''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. DOS version has unique AdLib and MT-32 soundtracks|| Yes || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic VIII: Day of the Destroyer''
+
|''Pacific Strike''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. [https://www.vogons.org/viewtopic.php?p=595468#p595468 MT-32 soundtrack lacks original version of 'Big Band-O-Rama' music track] ([https://www.vogons.org/viewtopic.php?p=594837#p594837 reuses 'Credits' music track instead])|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic IX''
+
|''Paku Paku''
| X
+
|Homebrew port of ''Pac-Man'' (1980). Version 1.6 only. Run 'PAKU.EXE /mt32' for MT-32 output|| || || || ||Namco Pac-Man Hardware
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 
|
 
 
|-
 
|-
| ''Monster Madness: Battle for Suburbia''
+
|''Pepper's Adventures in Time''
|  
+
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Mortyr 2093 - 1944''
+
|''PGA Tour Golf'' (1991)
| X
+
|aka ''PGA Tour Golf for Windows''. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. Windows soundtrack used as basis for earlier Amiga/Genesis/Macintosh version soundtracks|| Yes || || Yes || ||
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Most Wanted''
+
|''Phantasmagoria''
|  
+
| aka ''Roberta Williams' Phantasmagoria''. DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Moto Racer 2''
+
|''Pinball Dreams''
| X
+
|Early floppy releases only. MT-32 driver can output either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Motocross Madness 2''
+
|''Pirates! Gold''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
 
|
 
 
|-
 
|-
| ''Motorhead''
+
|''Pit-Fighter''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Mutant Chronicles: Warzone Online''
+
|''Plan 9 From Outer Space''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Myst Online: Uru Live''
+
|''Planet's Edge: The Point of No Return''
|  
+
|aka ''Planet's Edge''|| || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Myst V: End of Ages''
+
|''PlayMaker Football'' (1991)
| X
+
|aka ''PlayMaker Football v2.0''. Distorted/incorrect sounds on MT-32 'old. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Myth II: Soulblighter''
+
|''Police Quest II: The Vengeance''
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 
|
 
 
|-
 
|-
| ''Myth III''
+
|''Police Quest III: The Kindred''
| X
+
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''NASCAR Revolution''
+
|''Police Quest: In Pursuit of the Death Angel'' (1992)
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Need for Speed: Carbon''
+
|''Police Quest: Open Season''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Need For Speed: High Stakes''
+
|''Populous''
| X
+
|Run 'POPULOUS.EXE [video mode] roland mt-32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'. MT-32 driver is sensitive to high CPU speeds (reduce CPU speed or delay SysEx for proper MT-32 output). DOS version lacks in-game music|| Yes || || || Yes ||Commodore Amiga
|
 
|
 
|
 
|
 
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 
|
 
 
|-
 
|-
| ''Need for Speed III: Hot Pursuit''
+
|''Power Drift''
| X
+
|Clipping issues on MT-32 'old'|| || || Yes || ||Sega Y Board Hardware
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
|''Need for Speed: Hot Pursuit 2''
+
|''Power Drive''
|
+
| || || || || ||Super Nintendo Entertainment System
|
 
|
 
|
 
|
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''Need for Speed: Most Wanted''
+
|''PowerMonger''
|  
+
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Need for Speed: Underground 2''
+
|''Predator 2''
|  
+
| || Yes || Yes || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Nerf Arena Blast''
+
|''Prehistorik''
| X
+
|Clipping issues on CM-series/LAPC-I. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore CDTV
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Neverwinter Nights (2002)''
+
|''Premier Manager''
| X
+
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || || || ||AdLib OPL2
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 
| X
 
 
|-
 
|-
| ''Neverwinter Nights 2''
+
|''Premier Manager 2''
| X
+
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || || || ||AdLib OPL2
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 
| X
 
 
|-
 
|-
| ''New York Race''
+
|''Premier Manager 3''
|  
+
|DOS version has a unique MIDI soundtrack (SB driver outputs the Amiga soundtrack)|| || || || || Roland SC-55 (MIDI)
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''NHL 2000''
+
|''Premier Manager 3 De-Luxe''
|  
+
|DOS version has a unique soundtrack|| || || || ||Roland SC-55
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''No One Lives Forever''
+
|''Prince of Persia'' (1989)
| X
+
|Version 1.3 only. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. DOS version contains additional music tracks|| || || Yes || ||Apple II
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
|
 
 
|-
 
|-
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
+
|''Prince of Persia 2: The Shadow and the Flame''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models (can be fixed with a [https://www.vogons.org/viewtopic.php?p=270430#p270430 fanmade patch])|| || || Yes || ||Roland SC-55
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
 
| X
 
 
|-
 
|-
|''Nocturne''
+
|''Princess Maker''
| X
+
| || Yes || || || ||NEC PC-98 OPN
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Off Road''
+
|''Princess Maker 2''
| X
+
| Delete 'PM2.CNF' to change audio settings|| Yes || || || ||NEC PC-98 OPN
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Flashpoint: Cold War Crisis''
+
|''Prophecy of the Shadow''
|  
+
| Delete 'CAT.CFG' to change audio settings. Stereo OPL2 output only possible using original SB Pro|| || || || ||Creative Sound Blaster Pro Dual OPL2
|  
 
|  
 
|  
 
|  
 
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''Operation Flashpoint: Resistance''
+
|''Prophecy I: The Viking Child''
|  
+
|aka ''Prophecy: Viking Child/Viking Child''. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Flashpoint 2''
+
|''Protostar: War on the Frontier''
|  
+
| Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Thunderstorm''
+
|''Push-Over''
|  
+
|aka ''Pushover''|| Yes || Yes || || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
|
 
 
|-
 
|-
| ''Outcast''
+
|''Putty Squad''
| X
+
|Beta/demo. Run 'PUTTY.EXE [4/5]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Pac-Man: Adventures in Time''
+
|''Pyrotechnica''
| X
+
|Edit 'AUDIO.CFG' to read 'lapc' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Creative Sound Blaster AWE32
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 
|
 
 
|-
 
|-
| ''Pac-Man All-Stars''
+
|''Quarky & Quaysoo's Turbo Science''
| X
+
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB or GM/SB output|| || || || Yes ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
|
 
 
|-
 
|-
|''Painkiller''
+
|''QuarterPole''
| X
+
|Reinstall to change audio settings|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Overdose''
+
|''Quest for Glory I: So You Want to Be a Hero''
|  
+
|1992 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Resurrection''
+
|''Quest for Glory II: Trial by Fire''
|  
+
| Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| || || || Yes ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Redemption''
+
|''Quest for Glory III: Wages of War''
|  
+
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Panzer Elite''
+
|''Quest for Glory: Shadows of Darkness''
| X
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Pariah''
+
|''Quest for Glory: So You Want to Be a Hero''
|  
+
|aka ''Hero's Quest: So You Want to Be a Hero''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Paris Dakar Rally''
+
|''Race Drivin'''
|  
+
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || Yes || || Commodore Amiga
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Peter Jackson's King Kong''
+
|''Rags to Riches: The Financial Market Simulation''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
|
 
 
|-
 
|-
| ''Planescape: Torment''
+
|''Raiden''
| X
+
| Requires CM-series/LAPC-I for proper MT-32 output. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || Yes || ||Seibu V30 Based Hardware
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''PlanetSide''
+
|''Railway Challenge''
|  
+
|German language only. Music and digital samples output through same device with no ability to combine devices|| || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Play Online''
+
|''Rally Championships''
|  
+
|DOS version has a unique soundtrack. CD version contains an alternate digital audio soundtrack|| || || || ||Red Book Audio
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Populous: The Beginning''
+
|''Rampart''
| X
+
| Use in-game menu to change audio settings|| || Yes || || ||Atari 68000 Based Hardware
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Postal 2''
+
|''Rapid Assault''
| X
+
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Powerslide''
+
|''Reach for the Skies''
| X
+
|Run 'REACH.EXE ?' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Prey (2006)''
+
|''Reader Rabbit 1''
|  
+
|1991 remake|| Yes || Yes || || ||
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Prince of Persia: 3D''
+
|''Reader Rabbit 2''
| X
+
|DOS version only|| Yes || Yes || || ||
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Prince of Persia: The Sands of Time''
+
|''Realms''
| X
+
| || || Yes || || || Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia: Warrior Within''
+
|''Realms of Arkania: Blade of Destiny''
| X
+
|aka ''Das Schwarze Auge: Die Schicksalsklinge/The Dark Eye: Blade of Destiny''. English language version only|| || Yes || || ||Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia: The Two Thrones''
+
|''Realms of Arkania: Star Trail''
| X
+
|aka ''Das Schwarze Auge: Sternenschweif/The Dark Eye: Star Trail''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Red Book audio available on German language CD version only|| || Yes || Yes || ||Red Book Audio
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia (2008)''
+
|''Red Baron'' (1990)
| X
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Pro Evolution Soccer 2008''
+
|''Red Storm Rising''
|  
+
|Requires [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore 64
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Project Eden''
+
|''Retribution''
| X
+
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Project I.G.I.-2: Covert Strike''
+
|''The Return of Medusa''
| X
+
|aka ''Rings of Medusa II: The Return of Medusa''. Edit 'CONFIG.DAT' to read '-[3/4]----' for MT-32 or combined MT-32/SB output respectively. DOS version has a unique soundtrack|| Yes || || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
|''Psychonauts''
+
|''Return of the Phantom''
|  
+
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Quake 4''
+
|''Return to Ringworld''
|  
+
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Rage Rally''
+
|''Return to Zork''
|  
+
| || || Yes || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rail Simulator''
+
|''Revenge of the Mutant Camels''
|  
+
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore 64
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Railroad Tycoon 3''
+
|''Rex Nebular and the Cosmic Gender Bender''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 
| X
 
 
|-
 
|-
| ''Rally Championship 2000''
+
|''Ringworld: Revenge of the Patriarch''
| X
+
| Press F2 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rayman Raving Rabbids''
+
|''Rise of the Dragon''
| X
+
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (intro only)|| || || || Yes ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Re-Volt''
+
|''Risky Woods''
|  
+
|Delete 'RISKY.CFG' to change audio settings|| || Yes || || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Red Faction''
+
|''RoboCop 3''
| X
+
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack. Composer: Barry Leitch || Yes || Yes || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Red Faction 2''
+
|''The Rocketeer''
|  
+
|Combined MT-32/SB setting uses MIDI for music and digital samples for voice acting and several music tracks (Select 'No Digital Sound' option in setup for standalone MT-32 output)|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Red Orchestra: Ostfront 41-45''
+
|''Rome: A.D. 92''
|  
+
|aka ''Rome: Pathway to Power''. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Redline Racer''
+
|''The Ruins of Cawdor''
| X
+
|Edit 'CAWDOR.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively|| || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Regiment''
+
|''Rules of Engagement''
|  
+
| || Yes || || || ||
|  
 
|  
 
|  
 
|X
 
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 
| X
 
 
|-
 
|-
|''Rent A Hero (1999)''
+
|''Rules of Engagement 2''
| X
+
| || || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Requiem: Avenging Angel''
+
|''Sabre Team''
| X
+
|MT-32 soundtrack uses alternate intro music|| Yes || Yes || || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Resident Evil 2''
+
|''Sam & Max Hit the Road''
| X
+
| || || || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Revenant''
+
|''Santa's Xmas Caper'' (1992)
| X
+
| || Yes || || || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Revolution''
+
|''Sargon V: World Class Chess''
| X
+
| || || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Rent a Hero''
+
|''Scooter's Magic Castle''
|  
+
|Run 'SCOOTER.EXE /mr' (floppy version) or 'SCOOTCD.EXE /ss2 /mr' (CD version) for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Richard Burns Rally''
+
|''SEAL Team''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Music tracks were composed for GM but ambient MIDI sound effects use custom MT-32 patch banks (which the GM driver cannot send)|| || || Yes || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
 
|
 
 
|-
 
|-
| ''Ricky Ponting International Cricket 2007''
+
|''The Secret Codes of C.Y.P.H.E.R.: Operation U.S Presidents''
|  
+
|Run 'OP.EXE rol' for MT-32 output|| || || || ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Rise and Fall: Civilizations at War''
+
|''The Secret Codes of C.Y.P.H.E.R.: Operation Wildlife''
| X
+
|Run 'WILDLIFE.EXE rol' for MT-32 output|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Rise of Nations: Rise of Legends''
+
|''The Secret of Monkey Island''
|  
+
|Floppy version only (EGA release requires optional Roland upgrade for MT-32 support). Run 'MONKEY.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches)|| || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Road Wars''
+
|''Sensible Soccer: European Champions - 92/93 Edition''
| X
+
|aka ''Sensible Soccer v1.1''. DOS version has a unique soundtrack|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''RollerCoaster Tycoon 3''
+
|''The Shadow of Yserbius''
|  
+
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively (file must be placed outside install directory)|| || || || ||AdLib OPL2
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
 
|
 
 
|-
 
|-
|''Rollcage''
+
|''Shadow Sorcerer''
| X
+
| || || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rollcage Stage II''
+
|''Shadowlands''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rome: Total War''
+
|''Shadoworlds''
|  
+
|Set 'mpu401=none' in DOSBox config for AdLib/SB output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Rune: The Halls of Valhalla''
+
|''Shanghai II: Dragon's Eye''
|  
+
|DOS version only|| || || || ||  
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
+
|''Shaw's Nightmare''
| X
+
| || || || || || Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Clear Sky''
+
|''Shaw's Nightmare II''
| X
+
| || || || || || Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Call of Pripyat''
+
|''Shuttle: The Space Flight Simulator''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
|''Sacred''
+
|''Sid & Al's Incredible Toons''
|  
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 
| X
 
 
|-
 
|-
|''Sacred 2''
+
|''Sid Meier's Civilization''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 
|
 
 
|-
 
|-
|''Sacrifice''
+
|''Sid Meier's Colonization''
| X
+
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sammy Sosa: Softball Slam''
+
|''Sid Meier's Covert Action''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sanity: Aiken's Artifact''
+
|''Sid Meier's Railroad Tycoon''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Scarface: The World Is Yours''
+
|''Sid Meier's Railroad Tycoon Deluxe''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Screamer 4x4''
+
|''Siege'' (1992)
| X
+
|MT-32 driver does not play main menu music track. ''Dogs of War'' expansion has a unique AdLib soundtrack|| Yes || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Secret Service: In Harm’s Way''
+
|''The Sierra Network''
|  
+
|aka ''The ImagiNation Network''. Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sega Rally Championship''
+
|''Sierra On-Line Christmas Card 1988''
| X
+
|aka ''Sierra Christmas Card''. Promotional electronic Christmas card || Yes || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Serious Sam''
+
|''Sierra On-Line Christmas Card 1990: The Seasoned Professional''
| X
+
|aka ''The Seasoned Professional''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Serious Sam 2''
+
|''Sierra On-Line Christmas Card 1992''
|  
+
|aka ''Sierra Christmas Card 1992''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Serious Sam: The First Encounter''
+
|''Silent Service II''
|  
+
| Run 'SS2.EXE [video mode] roland' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Serious Sam: The Second Encounter''
+
|''Silpheed''
|  
+
| || Yes || || || ||NEC PC-88 OPN
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Shade: Wrath of Angels''
+
|''SimAnt''
|  
+
|DOS version only. Run 'INSTALL.EXE /d' to change audio settings|| Yes || || || ||Apple Macintosh
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Shadow Ops: Red Mercury''
+
|''SimCity 2000''
|  
+
|DOS version only. MT-32 soundtrack lacks conversion for 'Misty Lake' music track|| || Yes || || ||Roland SC-55
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Shadow Force: Razor Unit''
+
|''SimCity Classic''
|  
+
|1993 remake (DOS version 2.0)|| || || || ||Roland SC-55
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Shogo: Mobile Armor Division''
+
|''SimFarm''
| X
+
|DOS version only|| || || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Sid Meier's Pirates!''
+
|''SimLife''
| X
+
|DOS version only|| || || || ||Apple Macintosh
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
 
|-
 
|-
| ''Sid Meier's Railroads!''
+
|''Simon the Sorcerer''
|  
+
| Does not properly reinitialize instruments when switching between music tracks ([https://www.youtube.com/watch?v=P41JWn0foCs requires sending MT-32 reset in order for tracks to sound correct])|| Yes || Yes || || ||  
|  
 
| X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Silent Hunter 3''
+
|''Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe''
|  
+
|MT-32 soundtrack lacks conversions for several music tracks. Delete 'MIDI' file from install directory after setup for proper GM output. [https://www.youtube.com/watch?v=lvG_Ch5RgIo Optimal output for GM soundtrack is SC-55 with CM-64/32L drum kit and default MT-32 panpot values]|| || || || ||Roland SC-55 (GM/GS Mode + CM-64/32L Drum Kit)
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
 
|
 
 
|-
 
|-
| ''Silkroad Online''
+
|''The Simpsons: Bart vs. the Space Mutants''
|  
+
|DOS version soundtrack is based on the Amiga version soundtrack|| Yes || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Sims 2 Seasons''
+
|''The Simpsons: Bart's House of Weirdness''
|  
+
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SimCity 3000''
+
|''Sink or Swim''
| X
+
|aka ''S.O.S.: Sink or Swim/S.S. Lucifer: Man Overboard!'' DOS version has a unique soundtrack|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SimTheme Park''
+
|''Ski or Die''
| X
+
|Run 'SKI.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''SiN''
+
|''Slater & Charlie Go Camping''
| X
+
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 
|
 
 
|-
 
|-
| ''SiN: Wages of Sin''
+
|''Snoopy's Game Club''
| X
+
| || || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 
|
 
 
|-
 
|-
| ''Slave Zero''
+
|''Solitaire's Journey''
|  
+
| || || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sniper: Art of Victory''
+
|''Sorcerian''
| X
+
|Distorted/incorrect sounds on MT-32 'new'. [https://www.vogons.org/viewtopic.php?p=272499#p272499 Fanmade patch] restores original soundtrack order|| Yes || || || Yes ||NEC PC-88 OPN
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Soldier of Fortune''
+
|''Space Crusade''
| X
+
|Delete 'SPACE.CFG' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version has a unique soundtrack|| || Yes || Yes || ||  
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 
|
 
 
|-
 
|-
| ''Soldier of Fortune II: Double Helix''
+
|''Space M+A+X'' (1992)
|  
+
|Edit 'CONFIG.DAT' to read '02----' for MT-32 output|| || Yes || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Soldier of Fortune: Payback''
+
|''Space Quest 6: Roger Wilco in the Spinal Frontier''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Soldner: Secret Wars''
+
|''Space Quest I: Roger Wilco in the Sarien Encounter''
|  
+
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Soulbringer''
+
|''Space Quest III: The Pirates of Pestulon''
| X
+
|Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| Yes || || || Yes ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
|
 
 
|-
 
|-
| ''Space Force: Rogue Universe''
+
|''Space Quest IV: Roger Wilco and the Time Rippers''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Spec Ops 2: Green Berets''
+
|''Space Quest V: Roger Wilco - The Next Mutation''
| X
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SpellForce 2: Shadow Wars''
+
|''Spacewrecked: 14 Billion Light Years From Earth''
| X
+
|aka ''Federation Quest 1: B.S.S. Jane Seymour''. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Spider-Man 2: The Game''
+
|''Special Forces''
| X
+
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 
|
 
 
|-
 
|-
| ''Spirit of Speed''
+
|''Speed Racer in The Challenge of Racer X''
| X
+
| || || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Starlancer''
+
|''Speedball 2: Brutal Deluxe''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Bridge Commander''
+
|''Spellcasting 101: Sorcerers Get All the Girls''
| X
+
| Run 'S101.EXE mt32' for MT-32 output (append IRQ and port address if necessary)|| Yes || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 
|
 
 
|-
 
|-
| ''Star Trek: Deep Space Nine: The Fallen''
+
|''Spellcasting 201: The Sorcerer's Appliance''
| X
+
| Run 'S201.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Elite Force II''
+
|''Spellcasting 301: Spring Break''
| X
+
| Run 'S301.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Next Generation Klingon Honor Guard''
+
|''SpellCraft: Aspects of Valor''
| X
+
|Run 'SC.EXE /s' to change audio settings|| || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Star Trek: Voyager – Elite Force''
+
|''Spelljammer: Pirates of Realmspace''
|  
+
| || || || || ||  
|  
 
|  
 
|  
 
|  
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Star Wars: Battlefront''
+
|''Spirit of Excalibur''
| X
+
| || || Yes || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Star Wars Battlefront 2''
+
|''Spot''
| X
+
| || Yes || || || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Star Wars: Empire at War''
+
|''SSN-21 Seawolf''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses an alternate Red Book audio soundtrack (minimal install defaults to original MIDI soundtrack)|| || || Yes || ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars Empire at War: Forces of Corruption''
+
|''Star Control''
| X
+
| Run 'STARCON.EXE /s:mt32' for MT-32 output|| || || || ||AdLib OPL2
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
 
 
|
 
 
|-
 
|-
| ''Star Wars Episode I: The Phantom Menace''
+
|''Star Trek: 25th Anniversary''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Star Wars Galaxies''
+
|''Star Trek: Judgment Rites''
|  
+
|CD version requires [https://www.vogons.org/viewtopic.php?p=319345#p319345 fanmade] [https://www.vogons.org/viewtopic.php?p=328791#p328791 patches] for proper MT-32 output. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects (replaced by digital audio in ''Movie & Sound Pack'' expansion and CD re-release, although latter is bugged - [https://steamcommunity.com/sharedfiles/filedetails/?id=2603509349 fanmade patches] restore most of the missing sound effects)|| || Yes || Yes || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Star Wars Jedi Knight II: Jedi Outcast''
+
|''Star Wars Chess''
| X
+
|aka ''The Software Toolworks' Star Wars Chess''. DOS version only. Reinstall to change audio settings|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
 
| X
 
 
|-
 
|-
| ''Star Wars Jedi Knight: Jedi Academy''
+
|''Star Wars: Dark Forces''
| X
+
|GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88|| || || || ||Roland SC-88 (SC-55 Map)
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic''
+
|''Star Wars: TIE Fighter''
| X
+
|Original 1994 DOS version only. [https://www.patches-scrolls.de/patch/4117/7/51883/download Official patch] fixes hanging MIDI notes bug. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || ||Roland SC-55mkII
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic 2''
+
|''Star Wars: X-Wing''
| X
+
|Proper (non GM-converted) MT-32 output on DOS floppy version only. Distorted/incorrect sounds on MT-32 'old'. Expansions contain additional music tracks|| || Yes || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 
| X
 
 
|-
 
|-
| ''Star Wars: Republic Commando''
+
|''Starlord''
|  
+
| || || Yes || || ||AdLib OPL2
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 
| X
 
 
|-
 
|-
| ''Stolen''
+
|''Stellar 7'' (1990)''
| X
+
|Floppy version requires MPU-401 to be set to intelligent mode. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Street Racing Syndicate''
+
|''Storybook Weaver''
| X
+
|DOS version only|| || Yes || || ||
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Stronghold''
+
|''Stratego: The Computer Game'' (1990)
| X
+
| || || || || ||Apple Macintosh
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Stubbs the Zombie in Rebel Without a Pulse''
+
|''Street Fighter II: The World Warrior''
|  
+
| Use in-game menu to change audio settings|| || Yes || || ||Capcom CP System Hardware
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
|
 
 
|-
 
|-
| ''Stunt GP''
+
|''Strike Commander''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
 
|
 
 
|-
 
|-
| ''The Suffering''
+
|''Striker'' (1992)
|  
+
| Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''The Suffering: Ties That Bind''
+
|''Striker '95''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 
|
 
 
|-
 
|-
| ''The Sum of All Fears''
+
|''Stronghold''
| X
+
|aka ''Dungeons & Dragons: Stronghold - Kingdom Simulator''|| || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Summoner''
+
|''Stunt Island''
| X
+
| || || || || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Superbike 2001''
+
|''Stunts''
| X
+
|aka ''4D Sports Driving''. Distorted/incorrect sounds on MT-32 'old'. American (''Stunts'') version 1.1 has a [http://wiki.stunts.hu/index.php?title=Sound bugged MT-32 driver]. Issue can be fixed by replacing faulty 'MT15.DRV' file with working 'MT15.DRV' file from American version 1.0|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Supreme Commander''
+
|''Subwar 2050''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SWAT 4''
+
|''Summer Challenge'' (1992)
| X
+
|Use in-game menu to change audio settings|| || || || ||  
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Swedish Touring Car Championship''
+
|''The Summoning'' (1992)
| X
+
|MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| Yes || || || ||AdLib OPL2
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Swedish Touring Car Championship 2''
+
|''Supaplex'' (1991)
| X
+
|Use in-game menu to change audio settings|| || Yes || || ||Commodore Amiga
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''System Shock 2''
+
|''Super Beemger''
| X
+
|Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 
|
 
 
|-
 
|-
| ''The Club''
+
|''Super Solvers: Spellbound!''
|  
+
|DOS version only|| Yes || Yes || || ||
| X
 
|  
 
| X
 
| X
 
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 
|
 
 
|-
 
|-
| ''The Temple of Elemental Evil''
+
|''Super Star Wars''
|  
+
|Unreleased prototype. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Terminus''
+
|''Super Tetris''
| X
+
| || Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive''
+
|''Super-VGA Harrier''
|  
+
|Enhanced re-release of ''AV-8B Harrier Assault''. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive 6''
+
|''Superhero League of Hoboken''
| X
+
| || Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive Rally''
+
|''Supremacy: Your Will Be Done''
|  
+
|aka ''Overlord'' (1990). Run 'GAME.EXE [video mode] [keyboard/mouse] r' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive Unlimited''
+
|''Sword of the Samurai''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Devil Inside''
+
|''T2: The Arcade Game''
| X
+
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Midway Y Unit Hardware
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Wheel Of Time''
+
|''Taito's Super Space Invaders''
| X
+
|aka ''Super Space Invaders '91''. Edit 'INVADERS.INI' to read 'rv' for MT-32 output|| Yes || Yes || || ||Taito F2 System Hardware
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Theme Park World''
+
|''Take a Break! Crosswords''
|  
+
|Requires Windows 3.x MIDI mapper to be manually set to standard channels 2-10 for proper MT-32 output (as per readme instructions)|| Yes || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Thief: The Dark Project''
+
|''Tanke Da Juezhan''
| X
+
|aka ''Battle Europe/Tank Armageddon''. Chinese language only|| || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
 
|
 
 
|-
 
|-
| ''Thief II: The Metal Age''
+
|''Task Force 1942''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
 
|
 
 
|-
 
|-
| ''Thief: Deadly Shadows''
+
|''Team Suzuki''
|  
+
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||
|
 
| X
 
| X
 
|
 
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 
| X
 
 
|-
 
|-
|''The Dark Mod, Thief - unofficial spin-off''
+
|''Teenage Mutant Ninja Turtles: Manhattan Missions''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Thievery UT''
+
|''Teenage Mutant Ninja Turtles: The Arcade Game''
|  
+
|aka ''Teenage Mutant Hero Turtles: The Coin-Op!'' DOS version soundtrack is based on the Commodore 64 version soundtrack|| Yes || Yes || || || Commodore 64
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''TimeShift''
+
|''Tempest 2000''
|  
+
|DOS version only. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains additional music tracks|| || Yes || Yes || ||Atari Jaguar
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
|
 
 
|-
 
|-
| ''Titan Quest''
+
|''Terminator 2: Judgment Day''
| X
+
|Run 'TERM.EXE r' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 
| X
 
 
|-
 
|-
| ''Titan Quest: Immortal Throne''
+
|''Terminator 2: Judgment Day - Chess Wars''
| X
+
| || || || || ||
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
 
|-
 
|-
| ''TMNT''
+
|''Test Drive III: The Passion''
| X
+
|Press Ctrl+S to enable sound effects|| || || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''TNN Outdoors Pro Hunter''
+
|''Tetris Classic''
| X
+
|Delete 'TC.CFG' to change audio settings in Windows version|| || Yes || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''TOCA Race Driver''
+
|''TFX''
|  
+
|aka ''TFX: Tactical Fighter eXperiment''. Distorted/incorrect sounds, note cut-off issues and buffer overflows on MT-32 'old'. Composer: Barry Leitch, Synth CM32?|| || Yes || Yes || ||  
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''TOCA Race Driver 2''
+
|''Theatre of Death''
|  
+
|Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output|| || Yes || Yes || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Ghost Recon''
+
|''Thunderhawk AH-73M''
| X
+
|aka ''Thunderhawk''. DOS version contains several alternate music tracks|| || Yes || || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Desert Siege''
+
|''Time Gate: Knight's Chase''
| X
+
| DOS version only. Use in-game menu to change audio settings. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Island Thunder''
+
|''Time Paradox''
| X
+
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
+
|''Time Riders in American History''
| X
+
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
+
|''Timequest''
| X
+
| Run 'TQ.EXE blaster 7 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six: Lockdown''
+
|''Tongue of the Fatman''
| X
+
| || || || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
+
|''Tony La Russa Baseball II''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Select MT-32 driver in setup for GM output|| || Yes || Yes || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six: Vegas''
+
|''Tony La Russa's Ultimate Baseball''
| X
+
|Reinstall to change audio settings|| || || || ||
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six: Vegas 2''
+
|''Top Gun: Danger Zone''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
| X
 
| X
 
| X
 
|  
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
+
|''Tornado''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output. CD version allows for combined MT-32/SB output|| || Yes || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Splinter Cell''
+
|''Toyota Celica GT Rally''
| X
+
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F6 to toggle). DOS version has a unique soundtrack|| || Yes || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
+
|''Transport Tycoon''
| X
+
||| || || || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Splinter Cell: Chaos Theory''
+
|''Transport Tycoon Deluxe''
|X
+
||| || || || ||Roland SC-55
|X
 
|X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's Splinter Cell: Double Agent''
+
|''The Treehouse''
| X
+
|DOS version 1.1 only. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Tom Clancy's The Sum Of All Fears''
+
|''Troddlers''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| || Yes || Yes || ||  
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Tomb Raider: Anniversary''
+
|''Trog''
|  
+
|aka ''Trog!'' Set 'sbtype=none' in DOSBox config for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes|| ||Midway Y Unit Hardware
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Tomb Raider: Legend''
+
|''Troika''
|  
+
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Tomb Raider: The Angel of Darkness''
+
|''Trump Castle 3''
| X
+
|Reinstall to change audio settings in floppy version|| || || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''TrackMania Nations Forever''
+
|''Trump Castle II''
|  
+
| Run 'TC2.EXE /RLND_MUS /SNBL_SFX' for combined MT-32/SB output|| || || || ||  
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''TrackMania United Forever''
+
|''Turbo Learning: Mega Math''
|  
+
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Trackmania Original''
+
|''Twilight: 2000''
|  
+
|Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Trespasser: Jurassic Park''
+
|''Ultima Underworld II: Labyrinth of Worlds''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Tribes 2''
+
|''Ultima Underworld: The Stygian Abyss''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Triple Play 2000''
+
|''Ultima VI: The False Prophet''
| X
+
|Fast processors and older SB models may require [http://nodling.nullneuron.net/ultima/ultima.html fanmade patches]|| Yes || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Tron 2.0''
+
|''Ultima VII: Part Two - Serpent Isle''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 
| X
 
 
|-
 
|-
|''Tzar: The Burden of the Crown''
+
|''Ultima VII: The Black Gate''
| X
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 
|
 
 
|-
 
|-
| ''UFO: Afterlight''
+
|''Ultima: Worlds of Adventure 2 - Martian Dreams''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''UFO: Aftermath''
+
|''Ultimate Football '95''
| X
+
|Enhanced re-release of ''Ultimate NFL Coaches Club Football''|| || || || ||Roland SC-55
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
 
|-
 
|-
| ''UFO: Aftershock''
+
|''Ultimate NFL Coaches Club Football''
|  
+
| || || || || ||Roland SC-55
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Ultim@te Race Rally''
+
|''Ultrabots''
| X
+
|aka ''Xenobots''|| || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Ultim@te Race Pro''
+
|''Under a Killing Moon''
| X
+
| aka ''Tex Murphy: Under a Killing Moon''. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
|
 
|
 
|
 
|
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Ultima: Ascension''
+
|''Unlimited Adventures''
| X
+
|aka ''Forgotten Realms: Unlimited Adventures''|| || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Undying''
+
|''Utopia: The Creation of a Nation''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Universe at War: Earth Assault''
+
|''Vaxine''
|  
+
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Unreal''
+
|''Veil of Darkness''
| X
+
|Combined MT-32/SB output requires [https://www.vogons.org/viewtopic.php?p=229460#p229460 hex editing 'GRAPH.INI']|| Yes || || || ||AdLib OPL2
|
 
|
 
|
 
|
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
|
 
 
|-
 
|-
| ''Unreal II: The Awakening''
+
|''Vengeance of Excalibur''
| X
+
| || || Yes || || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Unreal Tournament''
+
|''Viz: The Game''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore 64
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 
|
 
 
|-
 
|-
| ''Unreal Tournament 2003''
+
|''Wacky Funsters! The Geekwad's Guide to Gaming''
| X
+
| Press F5 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 
| X
 
 
|-
 
|-
| ''Unreal Tournament 2004''
+
|''War in the Gulf''
|  
+
|Music and digital samples output through same device with no ability to combine devices|| || || || ||  
|  
 
| X
 
|  
 
| X
 
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 
| X
 
 
|-
 
|-
| ''Unreal Tournament 3''
+
|''Warlords II''
|  
+
| || || || || ||Roland SC-55
|  
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Uprising 2: Lead and Destroy''
+
|''Warlords II Deluxe''
| X
+
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Urban Chaos''
+
|''Warriors''
| X
+
|aka ''Savage Warriors''. 'MT32' option in setup autodetects MT-32 or GM devices. Distorted/incorrect sounds on MT-32 'old'. CD version has the option of an alternate Red Book audio soundtrack|| Yes || || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Uru: Ages Beyond Myst''
+
|''Waxworks''
|X
+
|Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| Yes || || Yes || ||  
|X
 
|X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Vampire: The Masquerade – Redemption''
+
|''Wayne Gretzky Hockey 3''
| X
+
|Run 'WGH3.EXE [roland/sound_canvas] [sblaster_pro]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively|| || || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Vampire: The Masquerade – Bloodlines''
+
|''Wayne's World''
|  
+
|DOS version is unique|| || || || ||  
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Vanguard: Saga of Heroes''
+
|''Werewolf vs. Comanche''
|  
+
|aka ''Werewolf vs. Comanche 2.0''|| || || || ||AdLib OPL2
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
|''VBS1''
+
|''Wheel of Fortune: Featuring Vanna White''
|  
+
||| Yes || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''VBS2''
+
|''When Two Worlds War''
|  
+
|DOS version has a unique soundtrack|| || || || || Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Vietcong''
+
|''Where in America's Past Is Carmen Sandiego?''
| X
+
|Version 1.0 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), version 1.01 includes setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||  
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Vietcong 2''
+
|''Where in Space Is Carmen Sandiego?''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Vivisector: Beast Inside''
+
|''Where in the USA Is Carmen Sandiego? Deluxe''
|  
+
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Warcraft III''
+
|''Where in the World Is Carmen Sandiego? Deluxe''
|  
+
|DOS version only. Floppy version 1.02 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), floppy version 1.1 and CD versions include setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10
| X
+
| || Yes || Yes || ||  
|  
 
|  
 
|  
 
| ALchemy/EAX support removed with 1.30 update
 
| X
 
 
|-
 
|-
|''Wargasm''
+
|''Whizz''
|  
+
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses a recording of the SC-55 soundtrack for its Red Book audio|| || || Yes || ||Roland SC-55
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Warhammer 40,000: Dawn of War: Soulstorm''
+
|''Wild Wheels''
|  
+
| || || Yes || || ||Commodore Amiga
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Warhammer 40,000: Fire Warrior''
+
|''Wing Commander''
|  
+
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I)|| Yes || || || Yes ||  
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Warhammer: Mark of Chaos''
+
|''Wing Commander: Academy''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Warhammer Online: Age of Reckoning''
+
|''Wing Commander II: Vengeance of the Kilrathi''
|  
+
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I). Expansions contain additional music tracks|| Yes || || || Yes ||  
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Warlords Battlecry''
+
|''Wing Commander III: Heart of the Tiger''
|  
+
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Warlords Battlecry II''
+
|''Winter Olympics: Lillehammer '94''
| X
+
| || || Yes || || ||  
| X
 
|
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 
|
 
 
|-
 
|-
| ''Warmonger: Operation Downtown Destruction''
+
|''Wizardry: Crusaders of the Dark Savant''
|  
+
|aka ''Wizardry VII: Crusaders of the Dark Savant''. Version 1.30 (CD version) allows for the selection of separate drivers for music and sound effects|| || || || ||  
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|  
 
 
|-
 
|-
| ''Warpath''
+
|''Wizkid: The Story of Wizball II''
|  
+
| Run 'WIZKID.EXE +r' for MT-32 output. DOS version lacks intro, sound effects and several music tracks|| || Yes || || ||Commodore Amiga
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Way Point Zeta''
+
|''Wonderland'' (1990)
| X
+
| Run 'GAME.EXE -roland' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8|| Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Wheel of Time''
+
|''Wordtris''
|  
+
| || Yes || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Wild Metal Country''
+
|''World Cup USA '94''
| X
+
|Reinstall to change audio settings || || || || ||Sega Genesis
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Wild Wild West: The Steel Assassin''
+
|''Worlds of Legend: Son of the Empire''
| X
+
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || || Commodore Amiga
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Witcher''
+
|''Worlds of Ultima: The Savage Empire''
|  
+
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
|  
 
|  
 
| X
 
| |
 
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 
| X
 
 
|-
 
|-
| ''Wizardry 8''
+
|''Wrath of the Demon''
|  
+
||| || Yes || || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''World of Warcraft''
+
|''Wulin Zhengba: Zhi Yingxiong Tie''
|  
+
|aka ''Battle of the Martial Arts/Martial Arts Hero Showdown''. Chinese language only|| || || || ||
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''WWII Combat: Road to Berlin''
+
|''WWF Wrestlemania''
| X
+
|DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''WWII Combat: Iwo Jima''
+
|''X-COM: Terror From the Deep''
| X
+
| DOS version only|| || || || ||Gravis UltraSound
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''WWII Tank Commander''
+
|''X-COM: UFO Defense''
| X
+
|aka ''UFO: Enemy Unknown''. DOS version only. Distorted/incorrect sounds on MT-32 'old'. Version 1.4 adds GM support but lacks an MT-32 driver, which can be restored with a [https://www.vogons.org/viewtopic.php?t=21542l&start=32 fanmade patch]. Stereo OPL2 output only possible using original SB Pro|| || Yes || Yes || ||Creative Sound Blaster Pro Dual OPL2
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
 
|
 
 
|-
 
|-
| ''X2: The Threat''
+
|''Xenocide'' (1987)
| X  
+
|Run 'X.EXE /r' for MT-32 output|| || || || ||Apple IIGS
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
|
 
 
|-
 
|-
| ''X3 Reunion''
+
|''XF5700 Mantis Experimental Fighter''
|
+
| CD version contains additional music tracks|| Yes || || || ||  
|  
 
|  
 
| X
 
|
 
|
 
 
|-
 
|-
| ''X-COM: Enforcer''
+
|''Xmas Demo 1992''
| X
+
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
|
 
 
|-
 
|-
| ''Xpand Rally''
+
|''Z''
|  
+
|DOS version only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 
|
 
 
|-
 
|-
| ''Ys VI: The Ark of Napishtim''
+
|''Zeliard''
|  
+
|Version 1.208 requires MPU-401 to be set to intelligent mode|| Yes || || || ||NEC PC-88 OPNA
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 
|
 
 
|-
 
|-
| ''Ys: The Oath in Felghana''
+
|''Zis-ui Moheom''
|  
+
|aka ''Zis the Adventure''. Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Ys: Origin''
+
|''Zool: Ninja of the "Nth" Dimension''
|  
+
|Use in-game menu to change audio settings. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|}
 
|}
  
==See also==
+
====Table Notes====
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
+
'''<sup>1</sup>''' Requires Roland MPU-401 'intelligent mode' features.
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
+
 
 +
'''<sup>2</sup>''' Uses additional sound effects only found on the MT-32-compatible CM (Computer Music) modules such as the CM-32L, CM-64, CM-500, and LAPC-I.
 +
 
 +
'''<sup>3</sup>''' Incompatible with MT-32 'old', producing buffer overflows and causing broken sound or firmware lock-ups.
 +
 
 +
'''<sup>4</sup>''' Exploits software bugs of MT-32 'old' modules' firmware; will on some occasions sound wrong on later-generation modules.
 +
 
 +
'''<sup>5</sup>''' Non-MT-32 sound output device for which the music and/or sound effects are known to have been originally composed.
 +
 
 +
===Games that falsely claim MT-32 compatibility===
 +
The following games claim to be MT-32 compatible but in fact are not. The most common case is that they allow MT-32 or compatible devices to be chosen as configuration options, but they play General MIDI music instead:
 +
* ''3 Skulls of the Toltecs'': sends GM data, inappropriate instruments
 +
* ''3-D TableSports'': game uses digital audio for its music and sound effects
 +
* ''A.D Cop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Absolute Zero'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''Abuse'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 +
* ''Aces of the Deep'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, expansion uses GS features (reverb and Orchestra drum kit)
 +
* ''Actua Soccer'' (aka ''VR Soccer '96''): game uses digital audio for its music and sound effects
 +
* ''Advanced Civilization'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 +
* ''The Adventures of Nikko'': MT-32 driver crashes game
 +
* ''Albion'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 +
* ''Alien Odyssey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Alien Olympics'': sends GM data, inappropriate instruments, uses GS features (reverb)
 +
* ''Aliens: A Comic Book Adventure'': MT-32 driver is bugged/nonfunctional
 +
* ''Alpha Storm'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''The Amazon Trail'': sends GM data, inappropriate instruments
 +
* ''Amulets & Armor'': MT-32 driver is bugged/nonfunctional
 +
* ''Anvil of Dawn'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 +
* ''Apachacha'': MT-32 driver crashes game
 +
* ''Armaeth: The Lost Kingdom'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 +
* ''Azrael's Tear'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Back to the Moon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Baldies'': MT-32 driver crashes game
 +
* ''Baoxiao Baolingqiu'' (aka ''Hilarious Bowling/Panda Bowling)'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
 +
* ''Baoxiao Duobiqiu'' (aka ''Hilarious Dodgeball/Panda Dodgeball''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 +
* ''Baoxiao Shuihu Zhuan'' (aka ''Hilarious Water Margin/Rhapsody of the Bandits''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 +
* ''Battle Arena Toshinden'': MT-32 driver is bugged/nonfunctional
 +
* ''Battle Isle 2'' (aka ''Battle Isle 2200''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits). Run 'BI2.BAT gm' for proper GM output
 +
* ''Battle Wrath'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Battlecruiser 3000AD v2.0'': MT-32 driver is bugged/nonfunctional
 +
* ''Battles in Time'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 +
* ''BattleSport'': game uses digital and Red Book audio for its music and sound effects
 +
* ''The Beast Within: A Gabriel Knight Mystery'' (aka ''Gabriel Knight 2: The Beast Within''): game uses digital audio for its music and sound effects
 +
* ''Black Knight: Marine Strike Fighter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 +
* ''Blam! Machinehead'' (aka ''Machine Head''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Blood Bowl'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 +
* ''Body Slam All-Star Wrestling'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Bomb'X'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 +
* ''BonBon Paradise'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 +
* ''Bonus'' (CD version only):  MT-32 driver crashes game
 +
* ''Brain Dead 13'': game uses digital audio for its music and sound effects
 +
* ''Breach 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Bubble Bubble Also Featuring Rainbow Islands'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Bureau 13'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 +
* ''Burnout: Championship Drag Racing'': game uses digital audio for its music and sound effects
 +
* ''Burnt Rubber'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 +
* ''Caesar II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Callahan's Crosstime Saloon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 +
* ''Capitalism'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 +
* ''Captain Bible in Dome of Darkness'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Card Player's Paradise'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 +
* ''Carmageddon'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Chess Wars: A Medieval Fantasy'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit)
 +
* ''Chitian-zhi Yi'' (aka ''Blazing Wings/Fire Wing: The Endless Legend''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Chronomaster'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Citizens: Backwater Affairs!'' (beta/demo): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 +
* ''Command Adventures: Starship'': sends GM data, inappropriate instruments
 +
* ''Constructor'' (1997): game uses digital audio for its music and sound effects
 +
* ''Crash:Barrier'': sends GM data, inappropriate instruments
 +
* ''Cyberbykes: Shadow Racer VR'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 +
* ''Cyberwar'': MT-32 driver crashes game
 +
* ''D-Day: The Beginning of the End'': sends GM data, inappropriate instruments
 +
* ''Dallyeora Coba'' (aka ''Coba on the Run''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit)
 +
* ''Dallyeora Coba 2'' (aka ''Coba on the Run 2''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 +
* ''Day of the Viper'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'ADLIB.COM' for AdLib/SB output
 +
* ''Defcon 5'' (1995): MT-32 driver crashes game
 +
* ''Delta V'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, variation tones and TR-808 drum kit)
 +
* ''Detritus: The Daemons Quest'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Discworld'' (aka ''Terry Pratchett's Discworld''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Dominus'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
 +
* ''Doobie Plays Hide and Seek'': MT-32 driver crashes game
 +
* ''Doroznyj Vojny'' (aka ''Lethal Speed/Road War''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Drone'': game uses digital audio for its music and sound effects
 +
* ''Druid: Daemons of the Mind'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Dungeon Master II: The Legend of Skullkeep'': MT-32 driver is bugged/nonfunctional
 +
* ''E-Motion'' (aka ''The Game of Harmony'' - American release only): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
 +
* ''Edward Grabowski's The Blue & the Grey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (CM-64/32L drum kit)
 +
* ''EF2000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on all Sound Canvas models
 +
* ''The Elder Scrolls Adventures: Redguard'': game uses digital and Red Book audio for its music and sound effects
 +
* ''The Elder Scrolls: Arena'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''The Elder Scrolls II: Daggerfall'': MT-32 driver crashes game
 +
* ''Extreme Assault'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''F1 Manager'' (aka ''F1 Manager 96''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Fade to Black'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Jazz drum kit), CTF issues on all Sound Canvas models
 +
* ''Faery Tale Adventure II: Halls of the Dead'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Fallen Heroes'': MT-32 driver crashes game
 +
* ''Fast Attack'' (aka ''Fast Attack: High Tech Submarine Warfare''): MT-32 driver is bugged/nonfunctional
 +
* ''Fatal Racing'' (aka ''Whiplash''): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit)
 +
* ''Firestorm: Thunderhawk 2'' (aka ''AH-3: ThunderStrike - Air Assault/ThunderStrike 2''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Firo & Klawd'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Flash Traffic: City of Angels'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 +
* ''FlipOut!'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Flying Corps'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Fox Ranger II: Second Mission'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
 +
* ''Fragile Allegiance'': game uses digital audio for its music and sound effects
 +
* ''Frank Thomas Big Hurt Baseball'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Front Lines'': sends GM data, inappropriate instruments
 +
* ''Frontier: First Encounters'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on all Sound Canvas models
 +
* ''Fun Seeker's Guide to Eastern Madera County'': game lacks music and sound effects
 +
* ''Gateworld: The Home Planet'' (aka ''G.O.R.G./Gateworld''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''The Gene Machine'': sends GM data, inappropriate instruments
 +
* ''Get Lost!'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Geu Nal-i Omyeon 3: Dragon Force'' (aka ''The Day 3: Dragon Force''): MT-32 driver crashes game
 +
* ''Geu Nal-i Omyeon 4: Icarus'' (aka ''The Day 4: Icarus''): MT-32 driver crashes game
 +
* ''The Grandest Fleet'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on earlier Sound Canvas models
 +
* ''Great Naval Battles Vol. III: Fury in the Pacific, 1941-44'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Guilty'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on all Sound Canvas models
 +
* ''GunBlaze'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and CM-64/CM-32L drum kit)
 +
* ''Guts 'n' Garters in DNA Danger'': game uses digital and Red Book audio for its music and sound effects
 +
* ''H.U.R.L.'' (aka ''Slob Zone 3D''): sends GM data, inappropriate instruments, uses GS features (drum kits), CTF issues on all Sound Canvas models
 +
* ''Hades'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 +
* ''Harpoon'' (1989): MT-32 option cannot be selected (removed in later versions)
 +
* ''Heaven's Dawn'' (aka ''The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 +
* ''Hell: A Cyberpunk Thriller'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 +
* ''Heroes of Might and Magic II: The Succession Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''High Seas Trader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Huang Feihong zhi Tie Jī Dou Wugong'' (aka ''Last Hero in China/Wong Fei-hung's Iron Rooster vs. Centipede''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 +
* ''Humans 3: Evolution - Lost in Time'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but improperly remaps channels), uses GS features (reverb and chorus)
 +
* ''Hurkle Hunt'': MT-32 support is a nonfunctional joke option in setup
 +
* ''I Have No Mouth, and I Must Scream'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''International Moto X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 +
* ''Iron Cross'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 +
* ''Iron Man/X-O Manowar in Heavy Metal'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Island Peril'': MT-32 driver crashes game
 +
* ''Jageun Manyeo'' (aka ''Little Witch''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 +
* ''Jammit'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 +
* ''Jane's Combat Simulations: ATF - Advanced Tactical Fighters'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
 +
* ''Jayu-ui Tusa'' (aka ''Defender of Freedom''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 +
* ''JetFighter: Full Burn'': MT-32 driver is bugged/nonfunctional
 +
* ''JetFighter III'': MT-32 driver is bugged/nonfunctional
 +
* ''Jin Yong Qunxia Zhuan'' (aka ''Heroes of Jin Yong''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits)
 +
* ''Judge Dredd Pinball'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Jungledyret Hugo'' (aka ''Hugo the Jungle Animal/Jungle Jack''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''Lands of Lore: Guardians of Destiny'': MT-32 driver is bugged/nonfunctional
 +
* ''Little Big Adventure'' (aka ''Relentless: Twinsen's Adventure''): sends GM data, inappropriate instruments
 +
* ''Loadstar: The Legend of Tully Bodine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Lode Runner: The Legend Returns'' (floppy version only): sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 +
* ''Lords of Midnight'' (aka ''Lords of Midnight III: The Citadel''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''The Machines'' (aka ''Universal Warrior''): MT-32 driver crashes game
 +
* ''Magic Carpet'': MT-32 driver is bugged/nonfunctional (some music tracks are silent or fragmentary) (in-game music fix by ExoDOS team, intro not fixed)
 +
* ''Mario Is Missing! CD-ROM Deluxe'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Mario's Game Gallery'' (aka ''Mario's FUNdamentals''): sends GM data, inappropriate instruments
 +
* ''Mars'' (1997 - aka ''Mars 3D/The Ultimate Fighter/Zhongji Zhanshi''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 +
* ''Master of Orion II: Battle at Antares'': game uses digital audio for its music and sound effects
 +
* ''Master Won Liu 3D'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 +
* ''MechWarrior 2: 31st Century Combat'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 +
* ''Mega lo Mania'' (demo only): demo version lacks music and sound effects
 +
* ''Mega Man X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Menzoberranzan'' (demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb), CTF issues on later Sound Canvas models
 +
* ''Merchant Prince'': sends GM data, inappropriate instruments
 +
* ''Metaltech: EarthSiege'': MT-32 driver is bugged/nonfunctional
 +
* ''MicroLeague Football 2'': game lacks music and uses digital audio for its sound effects
 +
* ''Millennia: Altered Destinies'': MT-32 driver crashes game
 +
* ''Mission Critical'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 +
* ''Montezuma's Return'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and SC-88Pro drum kits), CTF issues on earlier Sound Canvas models
 +
* ''Mortal Kombat Trilogy'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Mr Blobby'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Muzzle Velocity'': MT-32 driver is bugged/nonfunctional
 +
* ''NBA Jam: Tournament Edition'': game uses digital and Red Book audio for its music and sound effects
 +
* ''NCAA: Road to the Final Four 2'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 +
* ''NeoHunter'': game uses digital audio for its music and sound effects
 +
* ''Nerves of Steel'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 +
* ''Network Q RAC Rally Championship'' (aka ''Rally Championship: International Off-Road Racing''): game uses digital and Red Book audio for its music and sound effects
 +
* ''NFL Quarterback Club 96'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Jazz drum kit), CTF issues on later Sound Canvas models
 +
* ''NFL Quarterback Club 97'': game uses digital audio for its music and sound effects
 +
* ''Nihilist'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Nitro Racers'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Normality'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), CTF issues on later Sound Canvas models
 +
* ''Oddworld: Abe's Oddysee'': game uses digital audio for its music and sound effects
 +
* ''Offensive'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''Once Upon a Forest'': MT-32 driver crashes game
 +
* ''The Orion Conspiracy'': sends GM data, inappropriate instruments
 +
* ''Overkill'' (1996): game uses digital audio for its music and sound effects
 +
* ''The Pandora Directive'' (aka ''Tex Murphy: The Pandora Directive''): MT-32 driver crashes game
 +
* ''Pengzhuang Jingling'' (aka ''Bumping Warrior/Collision Sprites''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Penthouse: Hot Numbers Deluxe'': MT-32 is bugged/nonfunctional (output is extremely quiet and some music tracks are silent or fragmentary)
 +
* ''Perfect Assassin'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''PGA Tour Golf'' (1990): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
 +
* ''Pickle Wars'': sends GM data, inappropriate instruments
 +
* ''Pocahontas'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 +
* ''Power F1'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Powerslave'' (aka ''Exhumed'' - demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Primal Rage'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 +
* ''Queen: The Eye'': game uses digital audio for its music and sound effects
 +
* ''Rallo Gump'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (chorus and drum kits)
 +
* ''Ravenloft: Strahd's Possession'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''Realms of the Haunting'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Rebel Moon'': game uses digital audio for its music and sound effects
 +
* ''The Red Crystal: The Seven Secrets of Life'': sends FM data, inappropriate instruments
 +
* ''Rescue the Scientists'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models
 +
* ''Revenge of the Killer Robots From Hell'': MT-32 support is a nonfunctional joke option in setup
 +
* ''Rex Blade: The Apocalypse'' (aka ''Domination''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 +
* ''The Road to Baghdad'' (1995): sends GM data, inappropriate instruments
 +
* ''Robot Hunter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 +
* ''Roland Garros 97'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Sandwarriors'': MT-32 driver is bugged/nonfunctional
 +
* ''Sango Fighter'' (aka ''Warlord Showdown: Romance of the Three Kingdoms/Wujiang Zhengba: Sanguozhì''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 +
* ''Sango Fighter 2'' (aka ''Warlord Showdown 2/Wujiang Zhengba 2''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 +
* ''Santa Fe Mysteries: Sacred Ground'': game uses digital audio for its music and sound effects
 +
* ''Santa Fe Mysteries: The Elk Moon Murder'': game uses digital audio for its music and sound effects
 +
* ''Screamer'': MT-32 driver is bugged/nonfunctional
 +
* ''Sea Legends'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Sensible World of Soccer'': sends GM data, inappropriate instruments
 +
* ''Sensible World of Soccer '96/'97'': sends GM data, inappropriate instruments
 +
* ''Sensible World of Soccer: European Championship Edition'': sends GM data, inappropriate instruments
 +
* ''Sentient'': game uses digital audio for its music and sound effects
 +
* ''SerpentHead'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 +
* ''SerpentHead Deluxe'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models
 +
* ''The Settlers'' (aka ''Die Siedler/Serf City: Life is Feudal''): sends GM data, inapppropriate instruments, uses GS features (Orchestra drum kit)
 +
* ''The Settlers II: Gold Edition'' (aka ''Die Siedler II: Gold Edition''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''The Settlers II: Veni, Vidi, Vici'' (aka ''Die Siedler II: Veni, Vidi, Vici''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 +
* ''Shannara'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Shattered Steel'' (demo only): MT-32 driver is bugged/nonfunctional
 +
* ''Shellshock'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Shendiao Xialu'' (aka ''The Return of the Condor Heroes''): sends GM data, inappropriate instruments, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
 +
* ''Shengguang Dao'' (aka ''Island of Holy Light''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Shenlong Kuaida'' (aka ''Fighting Dragon''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Standard 2 SC-88 drum kit)
 +
* ''Shuihu Zhuan: Liangshan Yingxiong (aka Water Margin: Heroes of Mount Liang)'': sends GM data, inappropriate instruments
 +
* ''SideLine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit), CTF issues on later Sound Canvas models
 +
* ''Sign of the Sun'': game uses digital audio for its music and sound effects
 +
* ''Sir AddaLot's Math Adventure'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Skazki na Bereste: Hozhdenie za Tridevat Zemel'' (aka ''Tales on Birch Bark: Journey to Distant Lands''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Room drum kit), CTF issues on later Sound Canvas models
 +
* ''SkyNET'' (aka ''The Terminator: SkyNET''): MT-32 driver crashes game
 +
* ''Slipstream 5000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 +
* ''Space Jam'': game uses digital audio for its music and sound effects
 +
* ''Spellcross'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Split Screen Soccer Managers'': sends GM data, inappropriate instruments
 +
* ''Spycraft: The Great Game'': MT-32 driver is bugged/nonfunctional
 +
* ''Star Control 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 +
* ''Star Crusader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 +
* ''Star Rangers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 +
* ''Star Trek: Borg'': game uses digital audio for its music and sound effects
 +
* ''Star Trek Pinball'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Starfighter 3000'' (aka ''Star Fighter''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Street Racer'' (1996): game uses digital and Red Book audio for its music and sound effects
 +
* ''Super Fighter'' (aka ''Fatal Encounter/Kombat Supreme/Kuaida Zhizun''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 +
* ''Super Street Fighter II: The New Challengers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Super Street Fighter II Turbo'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 +
* ''Syndicate Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 +
* ''Ten Nights of Killing and Mayhem at F.J.B. II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, Power drum kit), CTF issues on all Sound Canvas models
 +
* ''Tennis Elbow'': MT-32 driver crashes game
 +
* ''The Terminator 2029'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 +
* ''The Terminator: Future Shock'': MT-32 driver crashes game
 +
* ''The Terminator: Rampage'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 +
* ''Theme Hospital'': game lacks MT-32 driver (selecting MT-32 option in setup results in no music)
 +
* ''Theme Park'': MT-32 driver crashes game
 +
* ''They Call Me... The Skul'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Third Reich'': game uses digital audio for its music and sound effects
 +
* ''Thunder Strike'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Electronic drum kit)
 +
* ''Tilt!'' (aka ''Hyper 3D Pinball''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Total Football Management'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Touche: The Adventures of the 5th Musketeer'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit). GM output requires MPU-401 to be set to UART mode
 +
* ''Tough Guy'' (aka ''Fighting Titans/Gedou Hanjian''): sends GM data, inappropriate instruments, uses GS features (Electronic drum kit)
 +
* ''Touring Car Champions'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Trash It!'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Tun Town: Amao Agou'' (aka ''Tun Town: Any Tom, Dick or Harry''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 +
* ''Tunnel B1'': game uses digital and Red Book audio for its music and sound effects
 +
* ''U.S. Navy Fighters'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
 +
* ''UEFA Euro 96 England'': game uses digital audio for its music and sound effects
 +
* ''Ultimate Soccer Manager'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Unnecessary Roughness'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 +
* ''Unnecessary Roughness '95'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 +
* ''War Inc.'' (aka ''Project Airo$''): game uses digital and Red Book audio for its music and sound effects
 +
* ''Warriors of Legend'': sends FM data, inappropriate instruments
 +
* ''Wayne Gretzky and the NHLPA All-Stars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 +
* ''William Shatner's TekWar'': MT-32 driver is bugged/nonfunctional
 +
* ''Wing Nuts: Battle in the Sky'': sends GM data, only uses percussion channel
 +
* ''Witchaven'': MT-32 driver is bugged/nonfunctional
 +
* ''Witchaven II: Blood Vengeance'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 +
* ''Wolf'' (aka ''Wolf: The Simulation''): sends FM data, inappropriate instruments
 +
* ''World War II: Battles of the South Pacific'': sends GM data, inappropriate instruments
 +
* ''Wreckin Crew'': game uses digital and Red Book audio for its music and sound effects
 +
* ''WWF in Your House'': game uses digital and Red Book audio for its music and sound effects
 +
* ''X Rock'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 +
* ''XCar: Experimental Racing'': game uses digital and Red Book audio for its music and sound effects
 +
* ''Xiyou Ji'' (aka ''Journey to the West''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 +
* ''Yanlong Qishituan 2: Huangjincheng zhi Mi'' (aka ''Flame Dragon 2: Legend of Golden Castle/Flame Dragon Knights 2: Legend of the Golden Castle''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Zhimin Jihua'' (aka ''Colonial Project''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, Standard 2 SC-88 drum kit)
 +
* ''Zombieville'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 +
* ''Zone Raiders'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, drum kits), CTF issues on later Sound Canvas models
 +
* ''Zoop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Brush drum kit), CTF issues on later Sound Canvas models
 +
* ''Zork Nemesis: The Forbidden Lands'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 +
* ''Zorro'': sends GM data, inappropriate instruments
 +
 
 +
==MSX==
 +
* ''Famicle Parodic II'' (ファミクルパロディック2)
 +
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)
 +
* ''Megadoom''
 +
* ''Meteorite Kiss''
 +
* ''Xak Precious Package: The Tower of Gazzel'' (~XAK PRECIOUS PACKAGE~ [サーク] THE TOWER OF GAZZEL -サークガゼルの塔-)
  
==References==
+
==NEC PC-9800 series==
 +
* ''A Ressha de Ikou'' (A列車で行こう)
 +
* ''A Ressha de Ikou IV'' (A列車で行こうIV)
 +
* ''Amaranth 2'' (アマランス2)
 +
* ''Amaranth 2 Music Disk'' (アマランス2 ミュージックディスク)
 +
* ''Amaranth 3'' (アマランス3)
 +
* ''Arcus 3'' (アークス3)
 +
* ''Ash'' (アッシュ)
 +
* ''Bacta 2'' (バクタ2)
 +
* ''Branmarker 2'' (ブランマーカー2)
 +
* ''Bunretsu Shugyo Shin Twinkle Star'' (分裂守護神トゥインクル☆スター)
 +
* ''Check Six 2: Hekiku no Ohkami'' (チェックシックス2 碧空の狼)
 +
* ''Crystal Rinal: Ouma no Meikyuu''  (クリスタルリナール -逢魔の迷宮-)
 +
* ''Cyber Alpha'' (サイバノイドアルファ)
 +
* ''D: Oushyuu Shinkirou'' (D~欧州蜃気楼~)
 +
* ''D'Ark Gaiden'' (ディー・アーク 外伝)
 +
* ''Daitoua Mokujiroku Goh'' (大東亜黙示録 轟)
 +
* ''Diamond Players'' (ダイヤモンドプレイヤーズ)
 +
* ''Edge'' (エッジ)
 +
* ''Eikan wa Kimi ni 3: Koukou Yakyuu Zenkoku Taikai'' (栄冠は君に3 高校野球全国大会)
 +
* ''Farland Story'' (ファーランドストーリー)
 +
* ''Frontier Universe'' (フロンティアユニヴァース)
 +
* ''Fuga Selection 1: Calcutta'' (風雅セレクション1 ~カルカッタ~)
 +
* ''Fuga Selection 1: Maze Quest'' (風雅セレクション1 ~メイズクエスト~)
 +
* ''Fushigi no Umi no Nadia: The Secret of the Blue Water'' (ふしぎの海のナディア THE SECRET OF THE BLUE WATER)
 +
* ''Gakuen Bakuretsu Tenkousei!'' (学園爆裂転校生!)
 +
* ''Gemini Wing'' (ジェミニウィング)
 +
* ''Ginga Eiyuu Densetsu IV'' (銀河英雄伝説IV)
 +
* ''Gods: Kami to naru Otoko no Densetsu'' (GODS 神となる男の伝説)
 +
* ''Goh 2'' (轟2)
 +
* ''Graystone Saga: Demon's Fountain''  (グレイストンサーガ 魔界の泉)
 +
* ''Gulf War: Soukouden'' (''GULF WAR'' 蒼鋼伝)
 +
* ''Hiouden'' (緋王伝)
 +
* ''Hiouden 2'' (緋王伝2)
 +
* ''Hiouden 2 Dash'' (緋王伝2 HD)
 +
* ''Hoshi no Suna Monogatari 3'' (星の砂物語3)
 +
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)
 +
* ''Kagami ~mirror~'' (鏡 ~mirror~)
 +
* ''Kikou Soushin Val-Kaizer'' (機甲装神ヴァルカイザー)
 +
* ''Lenum'' (レナム)
 +
* ''Lightning Warrior Raidy'' (雷の戦士ライディ)
 +
* ''Lightning Warrior Raidy 2'' (雷の戦士ライディ2)
 +
* ''Lunatic Dawn'' (ルナティックドーン)
 +
* ''Mahjongg Fantasia 2'' (麻雀幻想曲2)
 +
* ''Marple Magic'' (ま~ぷる・まぢっく)
 +
* ''Mirage 2'' (ミラージュ2)
 +
* ''Night Slave'' (ナイト・スレイブ)
 +
* ''Niko Niko'' (にこにこ)
 +
* ''Oerstedia'' (エルステディア)
 +
* ''Ponron Senshi Sanina no Densetsu'' (石並龍戦士サニーナの伝説)
 +
* ''Princess Maker 2'' (プリンセスメーカー2)
 +
* ''Quest for Glory: So You Want to Be a Hero'' (クエスト・フォー・グローリィ SO YOU WANT TO BE A HERO)
 +
* ''Quiz Bonnou Yobikou 2'' (煩悩予備校2)
 +
* ''Quiz Bonnou Yobikou 3'' (煩悩予備校3)
 +
* ''Ring Out!!'' (リングアウト!!)
 +
* ''Rouge no Densetsu'' (ルージュの伝説)
 +
* ''Shinseiki Kouboushi Dead Force'' (新世紀興亡史 デッドフォース)
 +
* ''Shinsengumi: Bakumatsu Genshikou'' (新撰組 ~幕末幻視行~)
 +
* ''Solfleet: Taiyou Keiren Poukou Ryuuki'' (ソルフリート 太陽系連邦興隆記)
 +
* ''Span of Dream'' (スパン オブ ドリーム)
 +
* ''Star Cruiser II'' (スタークルーザーII)
 +
* ''Steam Heart's'' (スチームハーツ)
 +
* ''Touhou Fuumaroku ~ the Story of Eastern Wonderland'' (とうほうふうまろく 東方封魔録 ~ the Story of Eastern Wonderland)
 +
* ''Suzaku '' (スザク)
 +
* ''Sword Dancer'' (ソードダンサー)
 +
* ''Sword Dancer Zoukango'' (ソードダンサー増刊号)
 +
* ''Sword Dancer Zoukango 93''( ソードダンサー増刊号 93)
 +
* ''Takamizawa Kyousuke Nekketsu!! Kyouiku Kenshuu'' (高見沢恭介 熱血!! 教育研修)
 +
* ''Tenbu: Sangokushi Seishi'' (天舞 ‐三國志正史‐)
 +
* ''Tenbu Limited'' / ''Mankan Zenseki'' (天舞 LIMITED / 満漢全席)
 +
* ''Tenka Gomen'' (天下御免)
 +
* ''Trigger 2'' (トリガー2)
 +
* ''Twilight Hotel'' (トワイライトホテル)
 +
* ''Uchuu no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen'' (宇宙の騎士テッカマンブレード オービタルリング奪回作戦)
 +
* ''Variable Geo'' (ヴァリアブル・ジオ)
 +
* ''Xak 3: The Eternal Recurrence'' (サーク3 ザ エターナル レクレンス)
 +
* ''Yami no Ketsuzoku'' (闇の血族)
 +
* ''Yami no Ketsuzoku Kanketsu-hen'' (闇の血族 完結編)
 +
* ''Yougekitai: Jashin Koumaroku'' (妖撃隊 ~邪神降魔録~)
 +
* ''Youjuu Senki 2: Reimei no Senshi Tachi'' (妖獣戦記2 ~黎明の戦士たち~)
 +
* ''Yuu Disk Vol. 4: Crystal Rinal Otanoshimi Disk'' (遊ディスクVol.4 クリスタルリナール お楽しみディスク)
 +
* ''Yuu Disk Vol. 6: Heart de Ron!! Midnight-hen'' (遊ディスクVol.6 ハートでロン!! MIDNIGHT編)
 +
* ''Zan: Yaksa Embukyoku'' (斬 ~夜叉円舞曲~)
 +
* ''Zan 2: Kagerou no Jidai'' (斬2 ~陽炎の時代~)
 +
* ''Zan 2: Soshuhen'' (斬2 ~陽炎の時代~ 総集編)
 +
* ''Zan 3: Tenun Ware ni Ari'' (斬3 ~天運我にあり~)
 +
* ''Zatsuon Ryouiki'' (雑音領域)
 +
* ''Zen Nihon Bishoujo Mahjong Senshu Kentaikai Heart de Ron!!'' (全日本美少女麻雀選手権大会 ハートでロン!!)
  
[[Category:Hardware]]
+
==Sharp X68000==
[[Category:Sound Cards]]
+
This is a list of MIDI supported games for the X68000 computer. Specific modules which are unlisted under a particular game may be incompatible or sound otherwise incorrect with that game. List is in the format: (Romanized Name | Japanese Name | Officially Supported Modules)
 +
* ''38Man Kiro no Kokuu'' | 38万キロの虚空 | MT-32
 +
* ''38Man Kiro no Kokuu CM-64Ver'' | 38万キロの虚空 | CM-64 (alternate version)
 +
* ''Akumajou Dracula'' | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)
 +
* ''Alshark'' | アルシャーク | MT-32
 +
* ''Angel Dive'' | エンジェルダイブ | SC-55
 +
* ''Arcus Odyssey'' | アークスオデッセイ | MT-32
 +
* ''Asuka 120% Burning Fest'' | あすか120% BURNING Fest.| SC-55, Yamaha TG-100
 +
* ''Atomic Robo-Kid'' | アトミックロボキッド | MT-32
 +
* ''Be Rain'' | ビィレイン | MT-32
 +
* ''Bells Avenue Vol. 1'' | ベルズアベニュー vol.1 | MT-32
 +
* ''Bells Avenue Vol. 2'' | ベルズアベニュー vol.2 | LA compatibles, GS compatibles
 +
* ''Bells Avenue Vol. 3'' | ベルズアベニュー vol.3 | MT-32, SC-55
 +
* ''Bonnou Yobikou 3'' | 煩悩予備校3 | MT-32
 +
* ''Carat'' | キャラット | SC-55
 +
* ''Chou Touryuu Retsuden Dino Land'' | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64
 +
* ''Choujin'' | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55
 +
* ''Cynthia'' | シンシア | GS compatibles (only the one disk version supports MIDI)
 +
* ''Daimakaimura'' | 大魔界村 | GM compatibles
 +
* ''Detana!! TwinBee'' | 出たな!!ツインビー | MT-32, SC-55
 +
* ''Die Bahnwelt'' | バーンウェルト | MT-32, GM compatibles
 +
* ''Duel Fighter'' | デュエルファイター | SC-88
 +
* ''Etoile Princesse'' | エトワールプリンセス | SC-55
 +
* ''eXOn'' | エグゾン | MT-32
 +
* ''Final Fight'' | ファイナルファイト | MT-32, CM-64
 +
* ''Future Wars: Toki no Boukenshya'' | フューチャーウォーズ 時の冒険者 | MT-32
 +
* ''FZ Senki Axis'' | FZ戦記AXIS | MT-32, CM-64
 +
* ''Garou Densetsu'' | 餓狼伝説 | MT-32, SC-55
 +
* ''Garou Densetsu 2'' | 餓狼伝説2 | MT-32, SC-55
 +
* ''Garou Densetsu Special'' | 餓狼伝説SPECIAL | MT-32, SC-55
 +
* ''Gemini Wing'' | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)
 +
* ''Genocide 2'' | ジェノサイド2 | MT-32
 +
* ''Geograph Seal'' | ジオグラフシール | SC-55, SC-55mkII
 +
* ''Ginga Eiyuu Densetsu'' | 銀河英雄伝説 | MT-32
 +
* ''Ginga Eiyuu Densetsu II'' | 銀河英雄伝説2 | MT-32
 +
* ''Ginga Eiyuu Densetsu III'' | 銀河英雄伝説3 | MT-32, CM-32L, CM-64
 +
* ''Ginga Eiyuu Densetsu Plus Set'' | 銀河英雄伝説+SET | MT-32
 +
* ''Gradius II'' | グラディウスII | MT-32, SC-55
 +
* ''Gram Cats 2 | グラムキャッツ2 | CM-32L
 +
* ''Granada'' | グラナダ | MT-32
 +
* ''Group X'' | グループ・X | MT-32, Yamaha SY-22, Yamaha TG-33
 +
* ''Hellhound'' | ヘルハウンド | SC-55
 +
* ''Houma Hunter Lime Dai3Wa'' | 宝魔ハンターライム 第3話 | GS compatibles
 +
* ''Illusion City: Gen'ei Toshi'' | ILLUSION CITY 幻影都市 | MT-32
 +
* ''image'' | イマージュ | MT-32
 +
* ''image II'' | イマージュ2 | MT-32
 +
* ''Jack Nicklaus International Course Disk Vol. 2'' | ジャックニクラウス コースデータ Vol.2 インターナショナル編 | MT-32
 +
* ''Janshin Quest'' | 雀神クエスト | MT-32, SC-55mkII
 +
* ''Joshua'' | ジョシュア | CM-32L, SC-55
 +
* ''Kikousoushin Valkaiser'' | 機甲装神ヴァルカイザー | MT-32, GS compatibles
 +
* ''KU2'' | CM-32L, SC-55
 +
* ''KU2 Front Row'' | CM-32L, SC-55
 +
* ''Lenam'' | レナム | MT-32
 +
* ''Lodosstou Senki II'' | ロードス島戦記II 五色の魔竜 | MT-32, CM-64, SC-55, CM-500, Yamaha TG-100, Kawai GMega
 +
* ''Mahou Daisakusen'' | 魔法大作戦 | SC-55mkII, SC-88
 +
* ''Metal Orange EX'' | メタルオレンジEX | SC-55
 +
* ''Metal Sight'' | メタルサイト | MT-32
 +
* ''Moon Crystal'' | ムーンクリスタル | MT-32, CM-64, SC-55
 +
* ''Motos'' | モトス | MT-32, Korg M1
 +
* ''Nemesis '90 Kai'' | NEMESIS’90改 | MT-32
 +
* ''NIKO2'' | ニコニコ | MT-32
 +
* ''Overtake'' | オーバーテイク | MT-32, CM-64, SC-55
 +
* ''Parodius Da!'' | パロディウスだ! | MT-32
 +
* ''Present 2'' | MT-32, CM64, SC55
 +
* ''Phalanx'' | ファランクス | MT-32
 +
* ''Princess Maker'' | プリンセスメーカー | GM compatibles
 +
* ''Ryu -Naki no Ryu Yori-'' | Ryu-哭きの竜より- | MT-32, CM-64
 +
* ''Sol-Feace'' | ソルフィース | MT-32, CM-64
 +
* ''Sotsugyou: Graduation'' | 卒業 ~GRADUATION~ | GS compatibles
 +
* ''Square Resort: Hyper Senshasen'' | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55
 +
* ''Star Luster | スターラスター'' | CM-64, GS compatibles
 +
* ''Super Hang-On'' | スーパーハングオン | MT-32
 +
* ''Super Real Mahjong Part IV'' | スーパーリアルマージャンP4 | CM-32L, SC-55
 +
* ''Super Street Fighter II'' | スーパーストリートファイター2 | GM compatibles
 +
* ''Tenshitachi no Gogo Collection'' | 天使たちの午後 COLLECTION | SC-55
 +
* ''Tenshitachi no Gogo: Tenkousei'' | 天使たちの午後 ~転校生~ | (Unspecified MIDI support, presumably GM compatible)
 +
* ''Thunder Blade'' | サンダーブレード | MT-32
 +
* ''Twilight'' | トワイライト | SC-55
 +
* ''Ultima VI: The False Prophet'' | ウルティマVI 偽りの預言者| MT-32
 +
* ''Xenon 2: Megablast'' | MT-32, CM-32L
 +
* ''Yami No Ketsuzoku'' | 闇の血族 | MT-32, CM-64
 +
* ''Yami No Ketsuzoku Kanketsuhen'' | 闇の血族 完結編 | MT-32, CM-64

Revision as of 16:04, 20 August 2025

This article aims to list all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for each computer system, which contains a table or list of MT-32 compatible games along with any relevant notes:

Apple Macintosh

  • Castle of Dr. Brain
  • Freddy Pharkas: Frontier Pharmacist
  • Gabriel Knight: Sins of the Fathers
  • Harry the Handsome Executive
  • Hoyle Classic Card Games
  • Hoyle's Official Book of Games: Volume 1
  • Hoyle's Official Book of Games: Volume 2 - Solitaire
  • King's Quest V: Absence Makes the Heart Go Yonder!
  • King's Quest VII: The Princeless Bride
  • Leisure Suit Larry 1: In the Land of the Lounge Lizards (1991 remake)
  • Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
  • Leisure Suit Larry 6: Shape Up or Slip Out!
  • Police Quest: Open Season
  • Quest for Glory I: So You Want to Be a Hero (1992 remake)
  • Space Quest I: Roger Wilco in the Sarien Encounter (1991 remake)
  • Space Quest III: The Pirates of Pestulon
  • Space Quest IV: Roger Wilco and the Time Rippers
  • Thexder

Atari ST

  • The Adventures of Maddog Williams in the Dungeons of Duridian
  • Codename: ICEMAN
  • The Colonel's Bequest
  • Conquests of Camelot: The Search for the Grail
  • Cruise for a Corpse
  • Hero's Quest: So You Want to Be a Hero (aka Quest for Glory: So You Want to Be a Hero)
  • Hoyle's Official Book of Games: Volume 1
  • King's Quest IV: The Perils of Rosella
  • Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
  • Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals
  • Operation Stealth (aka James Bond 007: The Stealth Affair)
  • Police Quest II: The Vengeance
  • Space Quest III: The Pirates of Pestulon

Commodore Amiga

  • Castle of Dr. Brain
  • Conquests of the Longbow: The Legend of Robin Hood
  • Hoyle's Official Book of Games: Volume 3
  • King's Quest I: Quest for the Crown (1990 remake)
  • King's Quest V: Absence Makes the Heart Go Yonder!
  • Leisure Suit Larry 1: In the Land of the Lounge Lizards (1991 remake)
  • Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
  • Mixed-Up Mother Goose (1991)
  • Police Quest III: The Kindred
  • Quest for Glory II: Trial by Fire
  • Space Quest I: Roger Wilco in the Sarien Encounter (1991 remake)
  • Space Quest III: The Pirates of Pestulon
  • Space Quest IV: Roger Wilco and the Time Rippers

IBM PC compatibles

Table of compatible games

Games for IBM PC compatibles with MT-32 support
Title Notes Intelligent Mode1 CM-Series2 MT-32 'New'3 MT-32 'Old'4 Original Audio Hardware (if not Roland MT-32)5
The 11th Hour DOS version only. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Roland SC-55
1830: Railroads & Robber Barons Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
1942: The Pacific Air War Distorted/incorrect sounds on MT-32 'old'. Scenario expansion allows for the selection of separate devices for music and sound effects Yes Yes Roland SC-55
3D Construction Kit II aka Virtual Reality Studio 2.0. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains AdLib, MT-32 and PC Speaker sound editors Yes Yes Yes
3D Lemmings aka Lemmings 3D. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game lacks MT-32 conversions for 'TITLE1/2' and 'TAXING/TRICKY' music tracks (the former tracks are included in the 3D Lemmings Winterland demo) Yes Yes Roland SC-55
3D Lemmings Winterland Special 6-level Christmas themed demo version of 3D Lemmings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Roland SC-55
4D Sports Boxing aka 4-D Boxing. Distorted/incorrect sounds on MT-32 'old'. European (4D Sports Boxing or version 1.0) and American (4-D Boxing or version 2.0) releases have unique soundtracks. Version 2.0 SB soundtrack uses OPL2 and digital samples Yes Creative Sound Blaster (Version 2.0)
4D Sports Tennis aka Compaq Grand Slam Cup/World Tennis Championships/World Tour Tennis. Use in-game menu to change audio settings. SB soundtrack uses OPL2 and digital samples Creative Sound Blaster
The 7th Guest DOS version only. Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
A-10 Tank Killer Yes
A-10 Tank Killer: Version 1.5 Distorted/incorrect sounds on MT-32 'new' Yes
A-Train (1990) aka A Ressha de Ikou III/Take the A-Train III. DOS version only. 'Run 'AT.EXE [resolution] [color/mono] /roland' for MT-32 output. European and American computer versions (A-Train) share a unique soundtrack Yes
ABC Wide World of Sports Boxing aka TV Sports: Boxing. European (TV Sports: Boxing) and American (ABC Wide World of Sports Boxing) releases have unique soundtracks
Aces of the Pacific Distorted/incorrect sounds on MT-32 'new' Yes
Aces Over Europe Distorted/incorrect sounds on MT-32 'new' Yes
Across the Rhine aka 1944: Across the Rhine Roland SC-55
The Adventures of Maddog Williams in the Dungeons of Duridian Yes
The Adventures of Willy Beamish Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (CD version only) Yes
Air Power: Battle in the Skies aka Air Power. Run 'AIRPOWER.EXE ?' to change audio settings
Alien Breed MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Stereo OPL2 output only possible using original SB Pro Yes Creative Sound Blaster Pro Dual OPL2
Altered Destiny
Amazon: Guardians of Eden Delete 'AM.CFG' to change audio settings Yes
American Gladiators (1992) Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
An American Tail: The Computer Adventures of Fievel and His Friends aka An American Tail: Fievel Goes West
The Ancient Art of War in the Skies
Another World aka Out of This World. American release (Out of This World) only. Requires CM-series/LAPC-I for proper MT-32 output (sound effects only) Yes Commodore Amiga
Anqi Zhuluoji aka Dark Chess: Jurassic/Jurassic Chess. Chinese language only Yes
Archer Maclean's Pool Run 'POOL/POOL256.EXE m2 [language]' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Commodore Amiga
Are We There Yet?
Armored Fist LCD display message on some releases incorrectly identifies the game as Ultrabots AdLib OPL2
Armour-Geddon Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack Yes Yes
Ashes of Empire Yes Commodore Amiga
Astro Chicken Standalone promotional version of mini-game from Space Quest III: The Pirates of Pestulon Yes
ATAC: The Secret War Against Drugs Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
AV-8B Harrier Assault Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Yes
B-17 Flying Fortress Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Baby Jo in: "Going Home" Run 'BABY.EXE 3' for MT-32 output. DOS version lacks sound effects Commodore Amiga
Back to the Future Part II Yes Commodore Amiga
Back to the Future Part III Run 'CHAIN.COM r' for MT-32 output. MT-32 driver outputs music only. DOS version soundtrack is based on the Commodore 64 version soundtrack Yes Commodore 64
Bad Blood Yes AdLib OPL2
Balance (1993) Game has unique AdLib and MIDI soundtracks Yes Roland SC-55 (MIDI)
The Bard's Lore: The Warrior and the Dragon Shareware game created with The Bard's Tale Construction Set Yes Yes
The Bard's Lore II: The Dark Tower Shareware game created with The Bard's Tale Construction Set Yes Yes
The Bard's Quest: Dungeons of the Unknown Shareware game created with The Bard's Tale Construction Set Yes Yes
The Bard's Tale Construction Set Yes Yes
The Bard's Tale III: Thief of Fate Run 'THIEF.EXE cfg' to change audio settings Yes Apple II
Battle Chess II: Chinese Chess
Battle Command Requires CM-series/LAPC-I for proper MT-32 output. DOS version lacks music Yes Yes Commodore Amiga
Battle Master Run 'BM.EXE -[rv/rsv]' for MT-32 or combined MT-32/PC Speaker output respectively (latter requires fanmade 'BMFIX' patch) Yes Commodore Amiga
BattleTech: The Crescent Hawk's Revenge AdLib OPL2
Beneath a Steel Sky Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Combined MT-32/SB output requires a fanmade patch or ScummVM Yes Yes Commodore Amiga CD32
The Berenstain Bears: Learning at Home - Volume One Use in-game menu to re-enable sound driver selection at startup. Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
The Berenstain Bears: Learning at Home - Volume Two Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
The Berenstain Bears: Treehouse Classroom Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Best of the Best: Championship Karate Enhanced re-release of Panza Kick Boxing Yes Atari ST
Betrayal (1990) Run 'BETRAYAL.BAT /r' for MT-32 output Yes Commodore Amiga
Betrayal at Krondor Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patches for combined GM/SB output Yes Roland SC-55
Betrayed Alliance: Book 1 Version 1.3.x only. Distorted/incorrect sounds on MT-32 'new' Yes
The Beverly Hillbillies
Biing! Sex, Intrigue and Scalpels aka Biing! Sex, Intrigen und Skalpelle. GM soundtrack has CTF issues on later Sound Canvas models Roland SC-55
Bill Elliott's NASCAR Challenge Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes
Billy the Kid aka The Legend of Billy the Kid. German language only. Run 'HUGE.EXE /i' to change audio settings Yes Yes
Birds of Prey Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro Yes Commodore Amiga
BloodNet Roland SC-55
Bloodwych DOS version has a unique soundtrack Yes
Blue Force Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects Yes
Bo Jackson Baseball aka TV Sports: Baseball
Bodyworks Voyager: Missions in Anatomy MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Box Ranger Parody of Fox Ranger. Korean language only. Run 'BOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Bram Stoker's Dracula Music and digital samples output through same device with no ability to combine devices. DOS version is unique Yes Roland SC-55
Breach 2 Yes Commodore Amiga
Bridge Champion With Omar Sharif Reinstall to change sound settings
Bridge Deluxe II With Omar Sharif Floppy version only. Select GM driver in setup for MT-32 output Roland SC-55
Bridge Master (1992)
Bridge Olympiad
Buck Rogers: Matrix Cubed Delete 'MATRIX.CFG' to change audio settings
Budokan: The Martial Spirit Use in-game menu to change audio settings Yes
Bumpy's Arcade Fantasy Yes Atari ST
Buzz Aldrin's Race Into Space Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Cadaver The Payoff expansion adds MT-32 support Yes Yes Commodore Amiga
Campaign (1992) Run 'CAMPAIGN.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices Yes Yes Commodore Amiga
Campaign II Run 'CAMP2.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices Yes Yes Commodore Amiga
Cannon Fodder Yes Yes Commodore Amiga
Captive MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack Yes Yes
Car and Driver Distorted/incorrect sounds on MT-32 'old' Yes Yes
Carrier Strike: South Pacific 1942-44
Cartooners Reinstall to change audio settings Yes Apple IIGS
Castle of Dr. Brain Distorted/incorrect sounds on MT-32 'new' Yes
Castles (1991) Game outputs intro music track at wrong tempo with incorrect instruments
Castles II: Siege and Conquest Floppy version only. Delete 'CASTLES2.CFG' or hold down shift key when launching game to change audio settings Yes
Celtic Tales: Balor of the Evil Eye MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)
Centurion: Defender of Rome Run 'CENTURIO.EXE roland' for MT-32 output Yes
Challenge of the Five Realms Yes
Champion of the Raj Yes Yes
Champions of Krynn Delete 'KRYNN.CFG' to change audio settings Yes
Championship Manager Run 'EUROPE.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old' Yes Commodore Amiga
Championship Manager 93/94 Run 'CMEXE/CM94.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old' Yes Commodore Amiga
The Chaos Engine aka Soldiers of Fortune. Music and digital samples output through same device with no ability to combine devices Commodore Amiga
Chip's Challenge DOS version only Yes Atari Lynx
Christmas Carnage aka Xmas Carnage. German language only Yes
Christmas Creepers Special 4-level Christmas themed demo version of Creepers
Chronicles of the Sword Roland SC-55
Circuit's Edge AdLib OPL2
Cisco Heat aka Cisco Heat: All American Police Car Race. DOS version soundtrack is based on the Amiga version soundtrack Yes Commodore Amiga
Clive Barker's Nightbreed: The Action Game aka Night Breed. Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has a unique MT-32 soundtrack Yes
Clive Barker's Nightbreed: The Interactive Movie Run 'NIGHT.EXE [video mode] roland' for MT-32 output. DOS version has a unique MT-32 soundtrack Yes
Code: Europe
Codename: ICEMAN Distorted/incorrect sounds on MT-32 'new' Yes Yes
The Colonel's Bequest aka The Colonel's Bequest: A Laura Bow Mystery. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Comanche 2 aka Comanche 2.0. Standalone version of Comanche portion of Werewolf vs. Comanche AdLib OPL2
Comanche: Maximum Overkill Expansions contain additional music tracks AdLib OPL2
Command H.Q. AdLib OPL2
Companions of Xanth Run 'XANTH.EXE mt32 blaster 7 220' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary) Yes
Conan: The Cimmerian Yes
Conquests of Camelot: The Search for the Grail Distorted/incorrect sounds on MT-32 'new' Yes Yes
Conquests of the Longbow: The Legend of Robin Hood Distorted/incorrect sounds on MT-32 'new' Yes
Contraption Zack aka Contraptions. Reinstall to change audio settings
Cool Croc Twins Yes Commodore Amiga
Corporation DOS version has a unique soundtrack Yes Yes
Cover Girl Strip Poker aka Cover Girl Poker. DOS version has a unique soundtrack. CD version has the option of an alternate Red Book audio soundtrack (outputs the CDTV soundtrack) Yes AdLib OPL2
Creepers Yes
Crisis in the Kremlin (1991) Edit 'KREMLIN.CFG' to read 'SOUND=ROLAND' for MT-32 output Yes
Cruise for a Corpse aka Croisiere Pour un Cadavre. Distorted/incorrect sounds on MT-32 'old' Yes Yes Commodore Amiga
Crusade Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88 Yes Yes Roland SC-88 (SC-55 Map)
Curse of Enchantia DOS version has a unique MT-32 soundtrack Yes Yes
Cyber Empires aka Steel Empire. Requires CM-series/LAPC-I for proper MT-32 output. DOS version has a unique soundtrack Yes Yes Yes
Cybercon III Yes Atari ST
D-Day (1992) Atari ST
Daemonsgate Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. Yes Yes
The Dagger of Amon Ra aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes
The Dark Half Reinstall to change audio settings
The Dark Queen of Krynn Reinstall to change audio settings
Dark Sun: Shattered Lands Yes
Darker Run 'X.EXE mus=[2/3]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Roland SC-55
Darklands Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/SB output requires renaming sound driver files (version 483.07 requires an additional patch) Yes
Das Amt aka The Office. German language floppy version only Red Book Audio
Daughter of Serpents aka The Scroll (CD version). Floppy version only. Game must be installed to 'C:\DAUGHTER' in order to run. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes
David Leadbetter's Greens aka David Leadbetter's Golf. Enhanced re-release of MicroProse Golf. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
David Wolf: Secret Agent Yes
Dawn Patrol Run 'PATROL.EXE ?' to change audio settings
Days of Thunder Run 'DOT.EXE /r' for MT-32 output Yes Commodore Amiga
Death Gate MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Deathbringer aka Deathbringer: The Sword of Abaddon. Set 'sbtype=none' in DOSBox config for MT-32 output. DOS version lacks sound effects Yes Atari ST
DeathTrack
Defender of the Faith: The Adventures of David Music and digital samples output through same device with no ability to combine devices Yes
Deluxe Trivial Pursuit Set 'sbtype=none' in DOSBox config for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10
Demoniak Open 'D1' in hex editor and change value '0E' to '00' at offset 00000A15, then set 'sbtype=none' in DOSBox config for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
Der Planer aka The Planner. German language only Yes
Desert Strike Use in-game menu to change audio settings. DOS version soundtrack reuses Jungle Strike's soundtrack Sega Genesis
Destination: Mars! (1992)
Detroit Combined MT-32/SB output requires hex editing 'DETCFG00.BIN'
Die Fugger 2 aka The Fuggers 2. German language only Yes
Die Hard 2: Die Harder Yes Commodore Amiga
Die Hohlenwelt Saga: Der Leuchtende Kristall aka The Cave World Saga: The Shining Crystal. German language only (machine translation available here). MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Red Book Audio
DinoPark Tycoon AdLib OPL2
Discover Space Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes
Discoveries of the Deep Select '5' instead of '3' when selecting music driver in 'CONFIG.EXE' for MT-32 output
Dogfight: 80 Years of Aerial Warfare aka Air Duel: 80 Years of Dogfighting
Dominium Set 'sbtype=none' in DOSBox config for in-game MT-32 output in French release. French release contains an additional music track (intro) Commodore Amiga
Double Dragon 3: The Rosetta Stone DOS version has a unique soundtrack Yes
Dragonsphere Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects Yes Yes
Dune CD version allows for the selection of separate devices for music and sound effects and contains additional music tracks (company logos) AdLib Gold OPL3
Dune II: The Building of a Dynasty aka Dune II: The Battle for Arrakis. Official multiple sound device patch allows for the selection of separate devices for music and sound effects. Distorted/incorrect sounds on MT-32 'new'. Stereo OPL2 output only possible using original SB Pro Yes Creative Sound Blaster Pro Dual OPL2
Dungeon Hack
Dusk of the Gods Run 'DUSK.COM [video mode][r/s]' for MT-32 or SB output respectively Yes AdLib OPL2
EA*Kids Theater Interactive launcher for EA*Kids edutainment games Yes
Eagle Eye Mysteries aka Eagle Eye Mysteries: The Original. Run 'EEM.EXE /ss2 /mr' for combined MT-32/SB output Yes
Eagle Eye Mysteries in London
Earl Weaver Baseball II Use in-game menu to change audio settings
Ecargxus Freeware scene demo (The Phoney Coders) Yes Yes
EcoQuest: The Search for Cetus DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes
Ecstatica DOS version only Roland SC-55
El-Fish AdLib OPL2
Elf Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack Yes Yes
Elite Plus Yes AdLib OPL2
Elvira II: The Jaws of Cerberus Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
Elvira: Mistress of the Dark DOS version has a unique soundtrack
Empire Deluxe DOS version only Yes
Empire Soccer 94 DOS version has a unique soundtrack Yes
England Championship Special Commodore Amiga
Epic Music and digital samples output through same device with no ability to combine devices. DOS version soundtrack is based on the ST version soundtrack Yes Atari ST
Eric the Unready Run 'ERIC.EXE blaster 7 220 mt32' for combined MT-32/SB output Yes
European Championship 1992 Port of Tecmo World Cup '90 with 1992 UEFA European Football Championship branding. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
Even Better Than the Real Thing Freeware scene demo (The Phoney Coders) Yes Yes
The Even More! Incredible Machine DOS version only. Requires fanmade patch for proper MIDI output. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Exterminator (1989) MT-32 driver can output either music or sound effects but not both simultaneously (press F9 to toggle) Yes Gottlieb TMS34010 Based Hardware
Eye of the Beholder III: Assault on Myth Drannor
F-117A Nighthawk Stealth Fighter 2.0 Distorted/incorrect sounds on MT-32 'old' Yes
F-14 Tomcat
F-15 Strike Eagle II Version 451.03 (aka Operation Desert Storm Scenario Disk) adds MT-32 support. Alternatively, use the official Roland retrofit patch. Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
F-15 Strike Eagle III Distorted/incorrect sounds on MT-32 'old'. CD version contains an additional music track (CD intro) Yes
F-19 Stealth Fighter The official Roland retrofit patch adds MT-32 support (a conversion of the unique AdLib soundtrack added in version 435.04). Run 'F19.COM /ar' for MT-32 output. Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
F29 Retaliator Game must be installed to 'C:\RETAL' in order to run. DOS version has a unique soundtrack Yes
Face Off! DOS version has a unique soundtrack Yes
Falcon 3.0 Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MiG-29: Deadly Adversary of Falcon 3.0 and Hornet: Naval Strike Fighter expansions have unique soundtracks Yes Yes Yes
The Fates of Twinion Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively ('LSCI.CFG' must be placed outside install directory) AdLib OPL2
Father World Korean language only Roland SC-55
Fengkuang Shuangxiangpao aka Crazy Bomber/Frantic Firecrackers. Chinese language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game has unique MIDI and digital audio soundtracks Yes Roland SC-55 (MIDI)
Fields of Glory Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes
FIFA International Soccer Floppy version only (CD version uses an alternate Red Book audio soundtrack). DOS version has a unique soundtrack Yes
Fire & Ice aka Fire & Ice: The Daring Adventures of Cool Coyote. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices Yes Yes Yes Commodore Amiga
Fire Hawk: Thexder - The Second Contact aka Fire Hawk: Thexder 2. Distorted/incorrect sounds on MT-32 'new' Yes NEC PC-88 OPNA
Flashback (1992) aka Flashback: The Quest for Identity. Game provides separate option for MT-32 output via SB-MIDI (UART) Yes Sega Genesis
Fleet Defender aka F-14 Fleet Defender. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. SB Pro 2 soundtrack uses stereo OPL3 and digital samples Yes Yes Creative Sound Blaster Pro 2
Flight of the Amazon Queen Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Flight of the Amazon Queen: Interview Unique mini-game serving as an interactive interview with the developers of Flight of the Amazon Queen (contained on CD version). Distorted/incorrect sounds on MT-32 'old'. Yes
Floor 13 Yes Yes
Fox Ranger Korean language only. Run 'FOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Freakin' Funky Fuzzballs MT-32 soundtrack lacks conversions for many music tracks. Distorted/incorrect sounds on MT-32 'old' Yes Yes AdLib OPL2
Freddy Pharkas: Frontier Pharmacist DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Frederik Pohl's Gateway aka Gateway. Requires fanmade 'GATEFIX' patch for proper MT-32 output in DOSBox. Run 'GATEFIX.COM blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary) Yes
Free D.C! Set 'mpu401=none' in DOSBox config for AdLib/SB output Yes AdLib OPL2
Front Page Sports: Football Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices. Select MT-32 driver for GM output (GM driver is bugged/nonfunctional) Yes Roland SC-55
Front Page Sports: Football Pro Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices Yes Roland SC-55
Frontier: Elite II Yes Commodore Amiga
Fun 'N Games Deluxe aka Fun 'N Games (1995). MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Panasonic 3DO Interactive Multiplayer
Future Wars: Time Travelers aka Future Wars: Adventures in Time/Les Voyageurs du Temps: La Menace/The Time Travelers: The Threat. Distorted/incorrect sounds on MT-32 'old' Yes Yes Commodore Amiga
G-Force Enhanced re-release of MiG-29M Super Fulcrum. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Commodore Amiga
Gabriel Knight: Sins of the Fathers DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII Yes Roland SC-55mkII
The Games '92: Espana Run 'GAMES92.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old' Yes Yes Commodore Amiga
The Games: Winter Challenge aka Winter Challenge. Use in-game menu to change audio settings
Gary Grigsby's Pacific War
Gateway II: Homeworld Run 'HOME.EXE mt32' for MT-32 output Yes
Gazza II Delete 'GAZZA2.CFG' to change audio settings Yes Sinclair ZX Spectrum
The Geekwad: Games of the Galaxy Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects Yes
Ghostbusters II DOS version is unique
Global Domination (1993) Music and digital samples output through same device with no ability to combine devices Roland SC-55
Global Effect Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore Amiga
Goal! Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Commodore Amiga
The Godfather Yes Yes Commodore Amiga
Gods Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. DOS version contains additional music tracks Yes Yes Yes Commodore Amiga
The Gold of the Aztecs Yes Commodore Amiga
Golden Eagle aka The Golden Eagle: The Return/L'Aigle D'or: Le Retour. DOS version lacks intro Yes Atari ST
Grand Prix Unlimited
Grand Slam Bridge II Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes
Grandmaster Chess Reinstall to change audio settings in floppy version. CD version uses alternate intro music
Great Naval Battles: North Atlantic 1939–1943
Guardians Atari ST
Gunboat Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output
Gunship 2000 Distorted/incorrect sounds on MT-32 'old'. Version 469.085 allows for combined MT-32/SB output Yes
Hard Nova Reinstall to change audio settings Yes
HardBall 4 Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
HardBall III Use in-game menu to change audio settings
Harrier Jump Jet aka Jump Jet. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Heart of China Distorted/incorrect sounds on MT-32 'new' Yes
Heimdall Yes Yes Commodore Amiga
HeroQuest Delete 'QUEST.CFG' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version lacks two music tracks used in Amiga/ST versions Yes Yes Commodore Amiga
Hexx: Heresy of the Wizard GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Hi-Octane 'MT32MPU/MPU401.MDI' needs to be padded with zero bytes in hex editor in order to avoid crash on title screen with MT-32/GM drivers respectively Creative Sound Blaster AWE32
The Hidden Below Yes
Hired Guns Reinstall to change audio settings. DOS version has unique AdLib and MT-32 soundtracks Yes Yes
Home Alone Yes
Home Alone 2: Lost in New York DOS version is unique
Homey D. Clown Run 'SNDCON.EXE' to change audio settings
Hong Kong Mahjong Pro
Hook Run 'HOOK.EXE +r' for MT-32 output Yes Yes Commodore Amiga
Hoverforce aka Resolution 101. American release (Hoverforce) only Yes Commodore Amiga
Hoyle Classic Card Games (1993) Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Hoyle's Official Book of Games: Volume 1 Distorted/incorrect sounds on MT-32 'new' Yes Yes
Hoyle's Official Book of Games: Volume 2 - Solitaire Distorted/incorrect sounds on MT-32 'new' Yes Yes
Hoyle's Official Book of Games: Volume 3 Distorted/incorrect sounds on MT-32 'new' Yes
The Humans Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
The Humans 2: The Jurassic Levels aka Human Race: The Jurassic Levels/The Humans: Insult to Injury. Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
The Hunt for Red October (1990) Yes Commodore Amiga
Hyperspeed Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
The Immortal Run 'IMMORTAL.EXE roland' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version soundtrack used as basis for earlier Genesis/NES version soundtracks Yes Yes
Imperium Run 'IMPERIUM.EXE [video mode][keyboard/mouse]r' for MT-32 output. Distorted/incorrect sounds and clipping issues on MT-32 'old' Yes Commodore Amiga
The Incredible Machine Requires fanmade patches for proper MIDI output. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
The Incredible Machine 2 aka The Incredible Machine: Version 3.0. DOS version only. Requires fanmade patch for proper MIDI output. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Indiana Jones and the Fate of Atlantis Run 'ATLANTIS.EXE r [s]' for MT-32 or combined MT-32/SB output (CD version only) respectively. Distorted/incorrect sounds on MT-32 'old' Yes Yes
Indianapolis 500: The Simulation Run 'INDY.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'new' Yes Yes
IndyCar Racing Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Inferno: The Odyssey Continues Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 Yes Yes Red Book Audio
Infestation (1990) Run 'INFEST.COM /r' for MT-32 output. DOS version lacks intro and has a unique MT-32 soundtrack Yes Yes
Inherit the Earth: Quest for the Orb aka Inherit the Earth
Innocent Until Caught Combined MT-32/SB output requires updated 'CT-VOICE.DRV' driver and 'SETSOUND=[port address]' parameter in DOSBox Yes
Inspector Gadget: Mission 1 - Global Terror!
International Open Golf Championship Early versions (featuring Pringle of Scotland branding) only. Run 'GOLF_.EXE 1' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices Yes Yes
International Rugby Challenge aka Campo's International Rugby. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Australian release (Campo's International Rugby) uses alternate intro music Yes Yes
International Sensible Soccer aka Sensible Soccer v1.2: International Edition. DOS version has a unique soundtrack
International Soccer DOS version has a unique soundtrack
International Soccer Challenge Commodore Amiga
The Island of Dr. Brain Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
It Came From the Desert Run 'HUGE.EXE /i' to change audio settings. Music and digital samples output through same device with no ability to combine devices Yes Commodore Amiga
Italy 1990 aka Italia 1990/World Class Soccer Commodore Amiga
J.R.R. Tolkien's The Lord of the Rings, Vol. I Floppy version only Yes
J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers Buffer overflows on MT-32 'old' Yes Yes
Jack Nicklaus' Golf & Course Design: Signature Edition Use in-game menu to change audio settings
Jack Nicklaus' Unlimited Golf & Course Design Run 'GOLF.EXE [video mode] 5' (floppy version) or 'GOLF.COM [video mode] midi1' (CD version) for MT-32 output
Jagged Alliance Distorted/incorrect sounds on MT-32 'old' Yes
Jagged Alliance: Deadly Games Standalone expansion for Jagged Alliance. Distorted/incorrect sounds on MT-32 'old' Yes
Jeopardy! (1993)
Jeopardy! Sports Edition (1994)
Jimmy White's 'Whirlwind' Snooker SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Commodore Amiga
Joe & Mac: Caveman Ninja aka Joe & Mac/Joe & Mac: Caveman Combat. Use in-game menu to change audio settings Yes Data East Caveman Ninja Hardware
Joe Montana Football Use in-game menu to change audio settings
John Madden Football II Run 'MFB2.EXE [r/ra/rc]' for MT-32, combined MT-32/AdLib or combined MT-32/Covox output respectively. Distorted/incorrect sounds on MT-32 'old'. DOS version soundtrack is based on the Genesis version (John Madden Football '92) soundtrack Yes Yes Sega Genesis
Jones in the Fast Lane Distorted/incorrect sounds on MT-32 'new' Yes
Jonny Quest: Curse of the Mayan Warriors
Jungle Strike Use in-game menu to change audio settings Sega Genesis
Jurassic Park Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version uses a recording of the SC-55 soundtrack for its Red Book audio Yes Yes Roland SC-55
Kanai Ji de Rensheng Zhinan aka The Designer of Life/Kanai Chicken's Guide to Life. Chinese language only Yes
Kasparov's Gambit
Keef the Thief: A Boy and His Lockpick Yes Apple IIGS
KGB aka Conspiracy (CD version). MT-32 soundtrack lacks conversions for two music tracks. CD version contains additional music tracks (company logos) AdLib OPL2
The Killing Cloud Distorted/incorrect sounds on MT-32 'old' Yes Yes Yes Commodore Amiga
King's Quest I: Quest for the Crown aka Roberta Williams' King's Quest I: Quest for the Crown. 1990 remake. Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches Yes Yes
King's Quest IV: The Perils of Rosella Fanmade patch adds Amiga version sound effects via combined MT-32/GUS output Yes
King's Quest V: Absence Makes the Heart Go Yonder! DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes
King's Quest VI: Heir Today, Gone Tomorrow DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
King's Quest VII: The Princeless Bride aka Roberta Williams' King's Quest VII: The Princeless Bride. DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
King's Table: The Legend of Ragnarok aka The Legend of Ragnarok. Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. Yes Yes
Kingmaker aka Kingmaker: The Quest for the Crown. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-9 Yes Yes
Knights of the Sky Microchannel computers require official Roland retrofit patch. Distorted/incorrect sounds on MT-32 'old' Yes
Kronolog: The Nazi Paradox aka Red Hell
Krusty's Fun House aka Krusty's Super Fun House Yes Sega Genesis
L.A. Law: The Computer Game Reinstall to change audio settings
Lakers Versus Celtics and the NBA Playoffs Run 'BBALL.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Lands of Lore: The Throne of Chaos Floppy version requires official multiple sound device patch to select separate drivers for music and sound effects. Distorted/incorrect sounds on MT-32 'new' Yes
Laser Squad Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack Yes Yes AdLib OPL2
Last Action Hero Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output. DOS version is unique Yes Yes Roland SC-55
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience From Planet X Distorted/incorrect sounds on MT-32 'old' Yes Yes
The Legacy: Realm of Terror Distorted/incorrect sounds on MT-32 'old'. Select SB driver in setup and run 'LEGACY.BAT -roland' for proper combined MT-32/SB output with no crashes/freezes (intro and ending will still use SB only) Yes Yes
Legend aka The Four Crystals of Trazere. Edit 'LEGEND.CFG' to read 'SOUND=roland' for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore Amiga
The Legend of Kyrandia aka Fables & Fiends: The Legend of Kyrandia - Book One/The Legend of Kyrandia: Book One. Distorted/incorrect sounds on MT-32 'new'. CD version allows for the selection of separate devices for music and sound effects Yes
The Legend of Kyrandia: The Hand of Fate aka Fables & Fiends: The Hand of Fate/The Legend of Kyrandia: Book Two - The Hand of Fate. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Legends of Valour: Volume I - The Dawning aka Legends of Valour. Delete 'SNDDVR' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Leisure Suit Larry 1: In the Land of the Lounge Lizards 1991 remake. Distorted/incorrect sounds on MT-32 'new' Yes
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work Note cut-off issues and distorted/incorrect sounds on MT-32 'old' Yes Yes
Leisure Suit Larry 6: Shape Up or Slip Out! DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) Yes
Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals Distorted/incorrect sounds on MT-32 'new' Yes Yes
Lemmings 2: The Tribes Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
Les Aventures de Carlos aka Carlos Commodore Amiga
Les Manley in: Lost in L.A.
Les Manley in: Search for the King
Lethal Weapon Run 'LETHAL.EXE +r' for MT-32 output. Requires CM-series/LAPC-I and fanmade 'MUSICFIX' patch for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press M during intro to toggle) Yes Yes Commodore Amiga
Lexi-Cross
Lightspeed (1990) Microchannel computers require official Roland retrofit patch. Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
A Line in the Sand
LineWars II Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Yes Gravis UltraSound
Litil Divil SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Green/Red Book audio soundtrack was composed first but only implemented in the later CD-i and Amiga CD32 versions Philips CD-i
Little People Farm
Little People Main Street Yes
Living Ball aka The Ultimate Pinball Quest Commodore Amiga
Llamatron: 2112 Registered version only. Distorted/incorrect sounds on MT-32 'old'. SB driver outputs the Amiga soundtrack Yes Commodore Amiga
Lollypop Distorted/incorrect sounds on MT-32 'new'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version contains a bugged/nonfunctional MT-32 driver and uses a recording of the bugged CM-series/LAPC-I soundtrack for its Red Book audio Yes AdLib OPL2
Loom Floppy version only (requires optional Roland upgrade for MT-32 support). Run 'LOOM.EXE r' for MT-32 output
Loopz Run 'LOOPZ.EXE /sr' for MT-32 output Yes Commodore Amiga
Lords of the Realm DOS version only. Lack of MT-32 conversion for 'LANDINI' music track causes minor sound glitches. Music and digital samples output through same device with no ability to combine devices Roland SC-55
The Lost Files of Sherlock Holmes aka The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. Distorted/incorrect sounds on MT-32 'old' Yes Yes
Lost Secret of the Rainforest DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
The Lost Vikings Distorted/incorrect sounds on MT-32 'old' Yes Super Nintendo Entertainment System
Lotus III: The Ultimate Challenge aka Lotus: The Ultimate Challenge for Your PC. Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Commodore Amiga
Low Blow Run 'BOX.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Lucky's Casino Adventure
Lure of the Temptress Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version contains additional ambient sound effects Yes Yes Yes Commodore Amiga
M1 Tank Platoon Version 449.02 adds MT-32 support. Microchannel computers require official Roland retrofit patch. Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
Mad TV 2 German language only Roland SC-55
The Magic Candle II: The Four and Forty Requires MPU-401 IRQ to be set to 2/9 for proper MT-32 output Yes
Magic Carpet 2: The Netherworlds Creative Sound Blaster AWE32
Magic Pockets Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices Yes Yes Yes Commodore Amiga
Mah Jongg -V-G-A- Version 3.x only. Run 'MJVGA30/31.EXE r' for MT-32 output IBM PC Speaker
Man Enough Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
The Manhole Floppy version only. Run 'MH.EXE -r' for MT-32 output. DOS version has a unique soundtrack
The Manhole: New and Enhanced Floppy version only. Run 'MANHOLE.EXE -r [-b]' for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9. MT-32 soundtrack lacks conversions for several music tracks Yes Yes Red Book Audio
Maniac Mansion: Day of the Tentacle aka Day of the Tentacle. Floppy version requires optional Roland upgrade for MT-32 support. Distorted/incorrect sounds on MT-32 'old' Yes Yes
Mario Andretti's Racing Challenge Distorted/incorrect sounds on MT-32 'old' Yes
Mario Is Missing! Floppy version only. Reinstall to change audio settings Yes
Mario Teaches Typing Distorted/incorrect sounds on MT-32 'old' Yes
Mario's Early Years: CD-ROM Collection aka Mario's Early Years Deluxe. Enhanced compilation of Mario's Early Years! Fun With Letters, Mario's Early Years! Fun With Numbers and Mario's Early Years! Preschool Fun. Version 1.01 only
Mario's Early Years! Fun With Letters aka Mario Teaches Words. European CD version only
Mario's Early Years! Fun With Numbers aka Mario Teaches Sums. European CD version only
Mario's Early Years! Preschool Fun aka Mario's Playschool. European CD version only
Martian Memorandum aka Tex Murphy: Martian Memorandum. Delete 'MM.CFG' to change audio settings. Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output AdLib OPL2
Master of Magic (1994) Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Master of Orion (1993) Distorted/incorrect sounds and note cut-off issues on MT-32 'old'. GM driver in setup is dimmed but selectable. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Match of the Day: Bundesliga aka Match of the Day Commodore Amiga
MechWarrior Run 'MW.EXE r' for MT-32 output
MechWarrior 2: The Clans Beta/demo. Distorted/incorrect sounds on MT-32 'old' Yes
MegaTraveller 2: Quest for the Ancients Music and digital samples output through same device with no ability to combine devices Yes Yes AdLib OPL2
Miami Vice AdLib OPL2
Michael Jordan in Flight Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes
Micro! Deluxe Yes
Microcosm DOS version has a unique soundtrack Yes
MicroLeague Baseball IV Reinstall to change audio settings
MicroProse Christmas Card 1993 Promotional electronic Christmas card Roland SC-55
MicroProse Christmas Card 1994 Promotional electronic Christmas card Roland SC-55
MicroProse Formula One Grand Prix aka World Circuit. Distorted/incorrect sounds on MT-32 'old'. DOS version contains additional music tracks Yes Yes Commodore Amiga
Midwinter Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Atari ST
Midwinter II: Flames of Freedom aka Flames of Freedom. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-7 and 9-10 Yes Yes Commodore Amiga
Might and Magic III: Isles of Terra Yes Yes
Might and Magic IV: Clouds of Xeen Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Yes
Might and Magic: Swords of Xeen Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Yes
Might and Magic V: Darkside of Xeen Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Yes
Might and Magic: World of Xeen Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Yes
Mike Ditka Ultimate Football aka Mike Ditka Power Football
Mission: Impossible (1991) Distorted/incorrect sounds on MT-32 'old' Yes
Mixed-Up Fairy Tales Distorted/incorrect sounds on MT-32 'new' Yes
Mixed-Up Mother Goose (1990) Distorted/incorrect sounds on MT-32 'new' Yes Yes
Mixed-Up Mother Goose (1991) aka Roberta Williams' Mixed-Up Mother Goose. Distorted/incorrect sounds on MT-32 'new' Yes
Monkey Island 2: LeChuck's Revenge Run 'MONKEY2.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches). Distorted/incorrect sounds on MT-32 'old' Yes
Monopoly Deluxe DOS version only Roland SC-55
Monte Carlo Baccarat Standalone version of card game from Trump Castle II
Moonstone: A Hard Days Knight Edit 'MOON.CFG' to read 'SOUND=roland' for MT-32 output Yes Yes Commodore Amiga
Mortal Kombat (1993) Floppy version only (CD version uses digital audio for its music and sound effects). Press F10 to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old' Yes Yes Midway Y Unit Hardware
Mortal Kombat II Press F10 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Midway T Unit Hardware
Ms. Astro Chicken aka Ms. Astro Chicken: Flight of the Pullet. Standalone promotional version of mini-game from Space Quest IV: Roger Wilco and the Time Rippers
Multimedia Kaleidosonics aka Jay & Rob's Multimedia Kaleidosonics. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Red Book Audio
The Mutanoid Word Challenge Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Music and digital samples output through same device with no ability to combine devices Yes Yes Roland SC-55
My Own Stories Enhanced re-release of Storybook Weaver
National Lampoon's Chess Maniac 5 Billion and 1 Yes
Navy Strike Run 'STRIKE.EXE ?' to change audio settings
NFL aka NFL Football. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes
NFL 94 Reinstall to change audio settings
NFL Coaches Club Football Roland SC-55
NHL Hockey Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes AdLib OPL2
NHL Hockey 95 Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks conversions for many music tracks. SB 2.0 soundtrack uses OPL2 and digital samples (SB soundtrack uses lower quality digital samples) Yes Creative Sound Blaster 2.0
Nicky 2 Commodore Amiga
Nicky Boom Commodore Amiga
Nigel Mansell's World Championship aka Nigel Mansell's World Championship Racing. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9 Yes Yes Commodore Amiga
Ninja Gaiden II: The Dark Sword of Chaos Nintendo Entertainment System
Noctropolis MT-32 driver emulates GM via 'Symphonix General MIDI Emulator'. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Roland SC-55
Nova 9: The Return of Gir Draxon Distorted/incorrect sounds on MT-32 'new' Yes
Obitus Music and digital samples output through same device with no ability to combine devices Yes Yes Commodore Amiga
Oil's Well (1990) Distorted/incorrect sounds on MT-32 'new' Yes Yes
Omar Sharif on Bridge Reinstall to change audio settings
One Step Beyond Delete 'ONESTEP.CFG' to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. MT-32 driver outputs music only Yes Commodore Amiga
Operation Neptune aka Super Solvers: Operation Neptune. DOS version only Yes Yes
Operation Stealth aka James Bond 007: The Stealth Affair. Distorted/incorrect sounds on MT-32 'old' Yes Yes Commodore Amiga
Origamo
Oseong-gwa Haneum aka Oh Sung and Han Yin. Distorted/incorrect sounds on MT-32 'old' Yes Yes
OverKill (1992) aka OverKill: The Six-Planet Mega Blast. Run 'OVERKILL.EXE /[r/a]' for MT-32 or AdLib output respectively. Distorted/incorrect sounds on MT-32 'old' Yes AdLib OPL2
Overlord (1994) Run 'OVERLORD.EXE ?' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10
Pacific Islands Distorted/incorrect sounds on MT-32 'old'. DOS version has unique AdLib and MT-32 soundtracks Yes Yes
Pacific Strike Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks original version of 'Big Band-O-Rama' music track (reuses 'Credits' music track instead) Yes
Paku Paku Homebrew port of Pac-Man (1980). Version 1.6 only. Run 'PAKU.EXE /mt32' for MT-32 output Namco Pac-Man Hardware
Pepper's Adventures in Time DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
PGA Tour Golf (1991) aka PGA Tour Golf for Windows. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. Windows soundtrack used as basis for earlier Amiga/Genesis/Macintosh version soundtracks Yes Yes
Phantasmagoria aka Roberta Williams' Phantasmagoria. DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII Yes Roland SC-55mkII
Pinball Dreams Early floppy releases only. MT-32 driver can output either music or sound effects but not both simultaneously Yes Commodore Amiga
Pirates! Gold DOS version only. Distorted/incorrect sounds on MT-32 'old' Yes
Pit-Fighter Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version soundtrack is based on the Amiga version soundtrack Yes Yes Commodore Amiga
Plan 9 From Outer Space Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Commodore Amiga
Planet's Edge: The Point of No Return aka Planet's Edge Yes
PlayMaker Football (1991) aka PlayMaker Football v2.0. Distorted/incorrect sounds on MT-32 'old. Music and digital samples output through same device with no ability to combine devices Yes
Police Quest II: The Vengeance Distorted/incorrect sounds on MT-32 'new' Yes Yes
Police Quest III: The Kindred Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit) Yes
Police Quest: In Pursuit of the Death Angel (1992) Distorted/incorrect sounds on MT-32 'new' Yes
Police Quest: Open Season DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Populous Run 'POPULOUS.EXE [video mode] roland mt-32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'. MT-32 driver is sensitive to high CPU speeds (reduce CPU speed or delay SysEx for proper MT-32 output). DOS version lacks in-game music Yes Yes Commodore Amiga
Power Drift Clipping issues on MT-32 'old' Yes Sega Y Board Hardware
Power Drive Super Nintendo Entertainment System
PowerMonger Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore Amiga
Predator 2 Yes Yes Commodore Amiga
Prehistorik Clipping issues on CM-series/LAPC-I. Music and digital samples output through same device with no ability to combine devices Commodore CDTV
Premier Manager Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack AdLib OPL2
Premier Manager 2 Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack AdLib OPL2
Premier Manager 3 DOS version has a unique MIDI soundtrack (SB driver outputs the Amiga soundtrack) Roland SC-55 (MIDI)
Premier Manager 3 De-Luxe DOS version has a unique soundtrack Roland SC-55
Prince of Persia (1989) Version 1.3 only. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. DOS version contains additional music tracks Yes Apple II
Prince of Persia 2: The Shadow and the Flame Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models (can be fixed with a fanmade patch) Yes Roland SC-55
Princess Maker Yes NEC PC-98 OPN
Princess Maker 2 Delete 'PM2.CNF' to change audio settings Yes NEC PC-98 OPN
Prophecy of the Shadow Delete 'CAT.CFG' to change audio settings. Stereo OPL2 output only possible using original SB Pro Creative Sound Blaster Pro Dual OPL2
Prophecy I: The Viking Child aka Prophecy: Viking Child/Viking Child. Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
Protostar: War on the Frontier Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old' Yes
Push-Over aka Pushover Yes Yes Commodore Amiga
Putty Squad Beta/demo. Run 'PUTTY.EXE [4/5]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Pyrotechnica Edit 'AUDIO.CFG' to read 'lapc' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Creative Sound Blaster AWE32
Quarky & Quaysoo's Turbo Science Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB or GM/SB output Yes Roland SC-55
QuarterPole Reinstall to change audio settings
Quest for Glory I: So You Want to Be a Hero 1992 remake. Distorted/incorrect sounds on MT-32 'new' Yes
Quest for Glory II: Trial by Fire Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches Yes
Quest for Glory III: Wages of War Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit) Yes Roland SC-55
Quest for Glory: Shadows of Darkness DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII Yes Roland SC-55mkII
Quest for Glory: So You Want to Be a Hero aka Hero's Quest: So You Want to Be a Hero. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Race Drivin' Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version soundtrack is based on the Amiga version soundtrack Yes Yes Commodore Amiga
Rags to Riches: The Financial Market Simulation Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Raiden Requires CM-series/LAPC-I for proper MT-32 output. Sound driver can output either music or sound effects but not both simultaneously Yes Yes Seibu V30 Based Hardware
Railway Challenge German language only. Music and digital samples output through same device with no ability to combine devices
Rally Championships DOS version has a unique soundtrack. CD version contains an alternate digital audio soundtrack Red Book Audio
Rampart Use in-game menu to change audio settings Yes Atari 68000 Based Hardware
Rapid Assault MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Reach for the Skies Run 'REACH.EXE ?' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes
Reader Rabbit 1 1991 remake Yes Yes
Reader Rabbit 2 DOS version only Yes Yes
Realms Yes Commodore Amiga
Realms of Arkania: Blade of Destiny aka Das Schwarze Auge: Die Schicksalsklinge/The Dark Eye: Blade of Destiny. English language version only Yes Commodore Amiga
Realms of Arkania: Star Trail aka Das Schwarze Auge: Sternenschweif/The Dark Eye: Star Trail. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Red Book audio available on German language CD version only Yes Yes Red Book Audio
Red Baron (1990) Distorted/incorrect sounds on MT-32 'new' Yes
Red Storm Rising Requires official Roland retrofit patch. Distorted/incorrect sounds on MT-32 'old' Yes Commodore 64
Retribution MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
The Return of Medusa aka Rings of Medusa II: The Return of Medusa. Edit 'CONFIG.DAT' to read '-[3/4]----' for MT-32 or combined MT-32/SB output respectively. DOS version has a unique soundtrack Yes
Return of the Phantom Distorted/incorrect sounds on MT-32 'old' Yes Yes
Return to Ringworld Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Return to Zork Yes
Revenge of the Mutant Camels Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Commodore 64
Rex Nebular and the Cosmic Gender Bender Distorted/incorrect sounds on MT-32 'old' Yes
Ringworld: Revenge of the Patriarch Press F2 to change audio settings. Distorted/incorrect sounds on MT-32 'old' Yes
Rise of the Dragon Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (intro only) Yes
Risky Woods Delete 'RISKY.CFG' to change audio settings Yes Commodore Amiga
RoboCop 3 Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack. Composer: Barry Leitch Yes Yes
The Rocketeer Combined MT-32/SB setting uses MIDI for music and digital samples for voice acting and several music tracks (Select 'No Digital Sound' option in setup for standalone MT-32 output) Yes
Rome: A.D. 92 aka Rome: Pathway to Power. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes
The Ruins of Cawdor Edit 'CAWDOR.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively AdLib OPL2
Rules of Engagement Yes
Rules of Engagement 2
Sabre Team MT-32 soundtrack uses alternate intro music Yes Yes Commodore Amiga
Sam & Max Hit the Road Roland SC-55
Santa's Xmas Caper (1992) Yes Commodore Amiga
Sargon V: World Class Chess
Scooter's Magic Castle Run 'SCOOTER.EXE /mr' (floppy version) or 'SCOOTCD.EXE /ss2 /mr' (CD version) for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old' Yes
SEAL Team Distorted/incorrect sounds on MT-32 'old'. Music tracks were composed for GM but ambient MIDI sound effects use custom MT-32 patch banks (which the GM driver cannot send) Yes Roland SC-55
The Secret Codes of C.Y.P.H.E.R.: Operation U.S Presidents Run 'OP.EXE rol' for MT-32 output
The Secret Codes of C.Y.P.H.E.R.: Operation Wildlife Run 'WILDLIFE.EXE rol' for MT-32 output
The Secret of Monkey Island Floppy version only (EGA release requires optional Roland upgrade for MT-32 support). Run 'MONKEY.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches)
Sensible Soccer: European Champions - 92/93 Edition aka Sensible Soccer v1.1. DOS version has a unique soundtrack Yes
The Shadow of Yserbius Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively (file must be placed outside install directory) AdLib OPL2
Shadow Sorcerer Yes
Shadowlands Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore Amiga
Shadoworlds Set 'mpu401=none' in DOSBox config for AdLib/SB output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack Yes Yes AdLib OPL2
Shanghai II: Dragon's Eye DOS version only
Shaw's Nightmare Roland SC-55
Shaw's Nightmare II Roland SC-55
Shuttle: The Space Flight Simulator Distorted/incorrect sounds on MT-32 'old' Yes
Sid & Al's Incredible Toons Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Sid Meier's Civilization DOS version only. Distorted/incorrect sounds on MT-32 'old' Yes
Sid Meier's Colonization DOS version only. Distorted/incorrect sounds on MT-32 'old' Yes Yes Roland SC-55
Sid Meier's Covert Action Distorted/incorrect sounds on MT-32 'old' Yes Yes
Sid Meier's Railroad Tycoon Distorted/incorrect sounds on MT-32 'old' Yes
Sid Meier's Railroad Tycoon Deluxe Distorted/incorrect sounds on MT-32 'old' Yes
Siege (1992) MT-32 driver does not play main menu music track. Dogs of War expansion has a unique AdLib soundtrack Yes AdLib OPL2
The Sierra Network aka The ImagiNation Network. Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output. Distorted/incorrect sounds on MT-32 'new' Yes
Sierra On-Line Christmas Card 1988 aka Sierra Christmas Card. Promotional electronic Christmas card Yes
Sierra On-Line Christmas Card 1990: The Seasoned Professional aka The Seasoned Professional. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new' Yes
Sierra On-Line Christmas Card 1992 aka Sierra Christmas Card 1992. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Silent Service II Run 'SS2.EXE [video mode] roland' for MT-32 output. Distorted/incorrect sounds on MT-32 'old' Yes
Silpheed Yes NEC PC-88 OPN
SimAnt DOS version only. Run 'INSTALL.EXE /d' to change audio settings Yes Apple Macintosh
SimCity 2000 DOS version only. MT-32 soundtrack lacks conversion for 'Misty Lake' music track Yes Roland SC-55
SimCity Classic 1993 remake (DOS version 2.0) Roland SC-55
SimFarm DOS version only Roland SC-55
SimLife DOS version only Apple Macintosh
Simon the Sorcerer Does not properly reinitialize instruments when switching between music tracks (requires sending MT-32 reset in order for tracks to sound correct) Yes Yes
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe MT-32 soundtrack lacks conversions for several music tracks. Delete 'MIDI' file from install directory after setup for proper GM output. Optimal output for GM soundtrack is SC-55 with CM-64/32L drum kit and default MT-32 panpot values Roland SC-55 (GM/GS Mode + CM-64/32L Drum Kit)
The Simpsons: Bart vs. the Space Mutants DOS version soundtrack is based on the Amiga version soundtrack Yes Commodore Amiga
The Simpsons: Bart's House of Weirdness Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes Yes
Sink or Swim aka S.O.S.: Sink or Swim/S.S. Lucifer: Man Overboard! DOS version has a unique soundtrack Yes
Ski or Die Run 'SKI.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Slater & Charlie Go Camping Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Snoopy's Game Club
Solitaire's Journey
Sorcerian Distorted/incorrect sounds on MT-32 'new'. Fanmade patch restores original soundtrack order Yes Yes NEC PC-88 OPN
Space Crusade Delete 'SPACE.CFG' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version has a unique soundtrack Yes Yes
Space M+A+X (1992) Edit 'CONFIG.DAT' to read '02----' for MT-32 output Yes
Space Quest 6: Roger Wilco in the Spinal Frontier DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Space Quest I: Roger Wilco in the Sarien Encounter 1991 remake. Distorted/incorrect sounds on MT-32 'new' Yes
Space Quest III: The Pirates of Pestulon Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches Yes Yes
Space Quest IV: Roger Wilco and the Time Rippers DOS version only. Distorted/incorrect sounds on MT-32 'new' Yes
Space Quest V: Roger Wilco - The Next Mutation Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Spacewrecked: 14 Billion Light Years From Earth aka Federation Quest 1: B.S.S. Jane Seymour. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
Special Forces Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old' Yes Yes Commodore Amiga
Speed Racer in The Challenge of Racer X
Speedball 2: Brutal Deluxe Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices Yes Yes Commodore Amiga
Spellcasting 101: Sorcerers Get All the Girls Run 'S101.EXE mt32' for MT-32 output (append IRQ and port address if necessary) Yes
Spellcasting 201: The Sorcerer's Appliance Run 'S201.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary) Yes
Spellcasting 301: Spring Break Run 'S301.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary) Yes
SpellCraft: Aspects of Valor Run 'SC.EXE /s' to change audio settings
Spelljammer: Pirates of Realmspace
Spirit of Excalibur Yes
Spot Yes Commodore Amiga
SSN-21 Seawolf Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses an alternate Red Book audio soundtrack (minimal install defaults to original MIDI soundtrack) Yes Roland SC-55
Star Control Run 'STARCON.EXE /s:mt32' for MT-32 output AdLib OPL2
Star Trek: 25th Anniversary Distorted/incorrect sounds on MT-32 'old' Yes Yes
Star Trek: Judgment Rites CD version requires fanmade patches for proper MT-32 output. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects (replaced by digital audio in Movie & Sound Pack expansion and CD re-release, although latter is bugged - fanmade patches restore most of the missing sound effects) Yes Yes Roland SC-55
Star Wars Chess aka The Software Toolworks' Star Wars Chess. DOS version only. Reinstall to change audio settings
Star Wars: Dark Forces GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88 Roland SC-88 (SC-55 Map)
Star Wars: TIE Fighter Original 1994 DOS version only. Official patch fixes hanging MIDI notes bug. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII Roland SC-55mkII
Star Wars: X-Wing Proper (non GM-converted) MT-32 output on DOS floppy version only. Distorted/incorrect sounds on MT-32 'old'. Expansions contain additional music tracks Yes Yes
Starlord Yes AdLib OPL2
Stellar 7 (1990) Floppy version requires MPU-401 to be set to intelligent mode. Distorted/incorrect sounds on MT-32 'new' Yes Yes
Storybook Weaver DOS version only Yes
Stratego: The Computer Game (1990) Apple Macintosh
Street Fighter II: The World Warrior Use in-game menu to change audio settings Yes Capcom CP System Hardware
Strike Commander Distorted/incorrect sounds on MT-32 'old' Yes
Striker (1992) Music and digital samples output through same device with no ability to combine devices Commodore Amiga
Striker '95 Distorted/incorrect sounds on MT-32 'old' Yes Roland SC-55
Stronghold aka Dungeons & Dragons: Stronghold - Kingdom Simulator
Stunt Island
Stunts aka 4D Sports Driving. Distorted/incorrect sounds on MT-32 'old'. American (Stunts) version 1.1 has a bugged MT-32 driver. Issue can be fixed by replacing faulty 'MT15.DRV' file with working 'MT15.DRV' file from American version 1.0 Yes
Subwar 2050 Distorted/incorrect sounds on MT-32 'old' Yes
Summer Challenge (1992) Use in-game menu to change audio settings
The Summoning (1992) MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects) Yes AdLib OPL2
Supaplex (1991) Use in-game menu to change audio settings Yes Commodore Amiga
Super Beemger Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Super Solvers: Spellbound! DOS version only Yes Yes
Super Star Wars Unreleased prototype. Distorted/incorrect sounds on MT-32 'old' Yes Super Nintendo Entertainment System
Super Tetris Yes
Super-VGA Harrier Enhanced re-release of AV-8B Harrier Assault. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Yes
Superhero League of Hoboken Yes
Supremacy: Your Will Be Done aka Overlord (1990). Run 'GAME.EXE [video mode] [keyboard/mouse] r' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
Sword of the Samurai Distorted/incorrect sounds on MT-32 'old' Yes
T2: The Arcade Game Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Midway Y Unit Hardware
Taito's Super Space Invaders aka Super Space Invaders '91. Edit 'INVADERS.INI' to read 'rv' for MT-32 output Yes Yes Taito F2 System Hardware
Take a Break! Crosswords Requires Windows 3.x MIDI mapper to be manually set to standard channels 2-10 for proper MT-32 output (as per readme instructions) Yes
Tanke Da Juezhan aka Battle Europe/Tank Armageddon. Chinese language only Yes
Task Force 1942 Distorted/incorrect sounds on MT-32 'old' Yes
Team Suzuki Distorted/incorrect sounds and buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Composers Ian Howe & Barry Leitch. Yes Yes
Teenage Mutant Ninja Turtles: Manhattan Missions Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes Yes
Teenage Mutant Ninja Turtles: The Arcade Game aka Teenage Mutant Hero Turtles: The Coin-Op! DOS version soundtrack is based on the Commodore 64 version soundtrack Yes Yes Commodore 64
Tempest 2000 DOS version only. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains additional music tracks Yes Yes Atari Jaguar
Terminator 2: Judgment Day Run 'TERM.EXE r' for MT-32 output Yes Yes Commodore Amiga
Terminator 2: Judgment Day - Chess Wars
Test Drive III: The Passion Press Ctrl+S to enable sound effects
Tetris Classic Delete 'TC.CFG' to change audio settings in Windows version Yes
TFX aka TFX: Tactical Fighter eXperiment. Distorted/incorrect sounds, note cut-off issues and buffer overflows on MT-32 'old'. Composer: Barry Leitch, Synth CM32? Yes Yes
Theatre of Death Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output Yes Yes Commodore Amiga
Thunderhawk AH-73M aka Thunderhawk. DOS version contains several alternate music tracks Yes Commodore Amiga
Time Gate: Knight's Chase DOS version only. Use in-game menu to change audio settings. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Time Paradox Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Yes Roland SC-55
Time Riders in American History Distorted/incorrect sounds on MT-32 'old' Yes Yes
Timequest Run 'TQ.EXE blaster 7 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary) Yes
Tongue of the Fatman
Tony La Russa Baseball II Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Select MT-32 driver in setup for GM output Yes Yes Roland SC-55
Tony La Russa's Ultimate Baseball Reinstall to change audio settings
Top Gun: Danger Zone Distorted/incorrect sounds on MT-32 'old' Yes Yes
Tornado Requires CM-series/LAPC-I for proper MT-32 output. CD version allows for combined MT-32/SB output Yes Yes
Toyota Celica GT Rally Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F6 to toggle). DOS version has a unique soundtrack Yes Yes
Transport Tycoon Roland SC-55
Transport Tycoon Deluxe Roland SC-55
The Treehouse DOS version 1.1 only. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices Yes AdLib OPL2
Troddlers Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack Yes Yes
Trog aka Trog! Set 'sbtype=none' in DOSBox config for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Midway Y Unit Hardware
Troika SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Sound driver can output either music or sound effects but not both simultaneously Yes
Trump Castle 3 Reinstall to change audio settings in floppy version
Trump Castle II Run 'TC2.EXE /RLND_MUS /SNBL_SFX' for combined MT-32/SB output
Turbo Learning: Mega Math Distorted/incorrect sounds on MT-32 'new' Yes Roland SC-55
Twilight: 2000 Music and digital samples output through same device with no ability to combine devices Yes Yes AdLib OPL2
Ultima Underworld II: Labyrinth of Worlds Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Ultima Underworld: The Stygian Abyss Requires CM-series/LAPC-I for proper MT-32 output Yes Yes
Ultima VI: The False Prophet Fast processors and older SB models may require fanmade patches Yes AdLib OPL2
Ultima VII: Part Two - Serpent Isle Distorted/incorrect sounds on MT-32 'old' Yes
Ultima VII: The Black Gate Distorted/incorrect sounds on MT-32 'old' Yes
Ultima: Worlds of Adventure 2 - Martian Dreams Distorted/incorrect sounds on MT-32 'old' Yes Yes
Ultimate Football '95 Enhanced re-release of Ultimate NFL Coaches Club Football Roland SC-55
Ultimate NFL Coaches Club Football Roland SC-55
Ultrabots aka Xenobots AdLib OPL2
Under a Killing Moon aka Tex Murphy: Under a Killing Moon. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models Yes Roland SC-55
Unlimited Adventures aka Forgotten Realms: Unlimited Adventures
Utopia: The Creation of a Nation Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old' Yes Yes Commodore Amiga
Vaxine Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack Yes Yes
Veil of Darkness Combined MT-32/SB output requires hex editing 'GRAPH.INI' Yes AdLib OPL2
Vengeance of Excalibur Yes
Viz: The Game Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore 64
Wacky Funsters! The Geekwad's Guide to Gaming Press F5 to change audio settings. Distorted/incorrect sounds on MT-32 'old' Yes
War in the Gulf Music and digital samples output through same device with no ability to combine devices
Warlords II Roland SC-55
Warlords II Deluxe MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Warriors aka Savage Warriors. 'MT32' option in setup autodetects MT-32 or GM devices. Distorted/incorrect sounds on MT-32 'old'. CD version has the option of an alternate Red Book audio soundtrack Yes Yes Roland SC-55
Waxworks Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack Yes Yes
Wayne Gretzky Hockey 3 Run 'WGH3.EXE [roland/sound_canvas] [sblaster_pro]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively Roland SC-55
Wayne's World DOS version is unique
Werewolf vs. Comanche aka Werewolf vs. Comanche 2.0 AdLib OPL2
Wheel of Fortune: Featuring Vanna White Yes
When Two Worlds War DOS version has a unique soundtrack Roland SC-55
Where in America's Past Is Carmen Sandiego? Version 1.0 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), version 1.01 includes setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes
Where in Space Is Carmen Sandiego? Distorted/incorrect sounds on MT-32 'old' Yes
Where in the USA Is Carmen Sandiego? Deluxe DOS version only. Distorted/incorrect sounds on MT-32 'old' Yes Yes
Where in the World Is Carmen Sandiego? Deluxe DOS version only. Floppy version 1.02 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), floppy version 1.1 and CD versions include setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10 Yes Yes
Whizz Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses a recording of the SC-55 soundtrack for its Red Book audio Yes Roland SC-55
Wild Wheels Yes Commodore Amiga
Wing Commander Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I) Yes Yes
Wing Commander: Academy Distorted/incorrect sounds on MT-32 'old' Yes Yes
Wing Commander II: Vengeance of the Kilrathi Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I). Expansions contain additional music tracks Yes Yes
Wing Commander III: Heart of the Tiger MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Winter Olympics: Lillehammer '94 Yes
Wizardry: Crusaders of the Dark Savant aka Wizardry VII: Crusaders of the Dark Savant. Version 1.30 (CD version) allows for the selection of separate drivers for music and sound effects
Wizkid: The Story of Wizball II Run 'WIZKID.EXE +r' for MT-32 output. DOS version lacks intro, sound effects and several music tracks Yes Commodore Amiga
Wonderland (1990) Run 'GAME.EXE -roland' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 Yes
Wordtris Yes
World Cup USA '94 Reinstall to change audio settings Sega Genesis
Worlds of Legend: Son of the Empire Requires CM-series/LAPC-I for proper MT-32 output Yes Yes Yes Commodore Amiga
Worlds of Ultima: The Savage Empire Distorted/incorrect sounds on MT-32 'old' Yes Yes
Wrath of the Demon Yes Commodore Amiga
Wulin Zhengba: Zhi Yingxiong Tie aka Battle of the Martial Arts/Martial Arts Hero Showdown. Chinese language only
WWF Wrestlemania DOS version has a unique soundtrack Yes Yes AdLib OPL2
X-COM: Terror From the Deep DOS version only Gravis UltraSound
X-COM: UFO Defense aka UFO: Enemy Unknown. DOS version only. Distorted/incorrect sounds on MT-32 'old'. Version 1.4 adds GM support but lacks an MT-32 driver, which can be restored with a fanmade patch. Stereo OPL2 output only possible using original SB Pro Yes Yes Creative Sound Blaster Pro Dual OPL2
Xenocide (1987) Run 'X.EXE /r' for MT-32 output Apple IIGS
XF5700 Mantis Experimental Fighter CD version contains additional music tracks Yes
Xmas Demo 1992 Freeware scene demo (The Phoney Coders) Yes Yes
Z DOS version only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Zeliard Version 1.208 requires MPU-401 to be set to intelligent mode Yes NEC PC-88 OPNA
Zis-ui Moheom aka Zis the Adventure. Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes Yes Roland SC-55
Zool: Ninja of the "Nth" Dimension Use in-game menu to change audio settings. Sound driver can output either music or sound effects but not both simultaneously Yes Commodore Amiga

Table Notes

1 Requires Roland MPU-401 'intelligent mode' features.

2 Uses additional sound effects only found on the MT-32-compatible CM (Computer Music) modules such as the CM-32L, CM-64, CM-500, and LAPC-I.

3 Incompatible with MT-32 'old', producing buffer overflows and causing broken sound or firmware lock-ups.

4 Exploits software bugs of MT-32 'old' modules' firmware; will on some occasions sound wrong on later-generation modules.

5 Non-MT-32 sound output device for which the music and/or sound effects are known to have been originally composed.

Games that falsely claim MT-32 compatibility

The following games claim to be MT-32 compatible but in fact are not. The most common case is that they allow MT-32 or compatible devices to be chosen as configuration options, but they play General MIDI music instead:

  • 3 Skulls of the Toltecs: sends GM data, inappropriate instruments
  • 3-D TableSports: game uses digital audio for its music and sound effects
  • A.D Cop: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Absolute Zero: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
  • Abuse: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
  • Aces of the Deep: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, expansion uses GS features (reverb and Orchestra drum kit)
  • Actua Soccer (aka VR Soccer '96): game uses digital audio for its music and sound effects
  • Advanced Civilization: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
  • The Adventures of Nikko: MT-32 driver crashes game
  • Albion: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
  • Alien Odyssey: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Alien Olympics: sends GM data, inappropriate instruments, uses GS features (reverb)
  • Aliens: A Comic Book Adventure: MT-32 driver is bugged/nonfunctional
  • Alpha Storm: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • The Amazon Trail: sends GM data, inappropriate instruments
  • Amulets & Armor: MT-32 driver is bugged/nonfunctional
  • Anvil of Dawn: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
  • Apachacha: MT-32 driver crashes game
  • Armaeth: The Lost Kingdom: sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
  • Azrael's Tear: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Back to the Moon: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Baldies: MT-32 driver crashes game
  • Baoxiao Baolingqiu (aka Hilarious Bowling/Panda Bowling): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
  • Baoxiao Duobiqiu (aka Hilarious Dodgeball/Panda Dodgeball): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
  • Baoxiao Shuihu Zhuan (aka Hilarious Water Margin/Rhapsody of the Bandits): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
  • Battle Arena Toshinden: MT-32 driver is bugged/nonfunctional
  • Battle Isle 2 (aka Battle Isle 2200): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits). Run 'BI2.BAT gm' for proper GM output
  • Battle Wrath: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Battlecruiser 3000AD v2.0: MT-32 driver is bugged/nonfunctional
  • Battles in Time: sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
  • BattleSport: game uses digital and Red Book audio for its music and sound effects
  • The Beast Within: A Gabriel Knight Mystery (aka Gabriel Knight 2: The Beast Within): game uses digital audio for its music and sound effects
  • Black Knight: Marine Strike Fighter: sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
  • Blam! Machinehead (aka Machine Head): game uses digital and Red Book audio for its music and sound effects
  • Blood Bowl (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
  • Body Slam All-Star Wrestling: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Bomb'X: sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
  • BonBon Paradise: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
  • Bonus (CD version only): MT-32 driver crashes game
  • Brain Dead 13: game uses digital audio for its music and sound effects
  • Breach 3: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Bubble Bubble Also Featuring Rainbow Islands: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Bureau 13: sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
  • Burnout: Championship Drag Racing: game uses digital audio for its music and sound effects
  • Burnt Rubber: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
  • Caesar II: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Callahan's Crosstime Saloon: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
  • Capitalism: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
  • Captain Bible in Dome of Darkness: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Card Player's Paradise: sends GM data, inappropriate instruments, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
  • Carmageddon: game uses digital and Red Book audio for its music and sound effects
  • Chess Wars: A Medieval Fantasy: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit)
  • Chitian-zhi Yi (aka Blazing Wings/Fire Wing: The Endless Legend): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Chronomaster: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Citizens: Backwater Affairs! (beta/demo): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
  • Command Adventures: Starship: sends GM data, inappropriate instruments
  • Constructor (1997): game uses digital audio for its music and sound effects
  • Crash:Barrier: sends GM data, inappropriate instruments
  • Cyberbykes: Shadow Racer VR: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
  • Cyberwar: MT-32 driver crashes game
  • D-Day: The Beginning of the End: sends GM data, inappropriate instruments
  • Dallyeora Coba (aka Coba on the Run): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit)
  • Dallyeora Coba 2 (aka Coba on the Run 2): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
  • Day of the Viper: sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'ADLIB.COM' for AdLib/SB output
  • Defcon 5 (1995): MT-32 driver crashes game
  • Delta V: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, variation tones and TR-808 drum kit)
  • Detritus: The Daemons Quest: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Discworld (aka Terry Pratchett's Discworld): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Dominus: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
  • Doobie Plays Hide and Seek: MT-32 driver crashes game
  • Doroznyj Vojny (aka Lethal Speed/Road War): game uses digital and Red Book audio for its music and sound effects
  • Drone: game uses digital audio for its music and sound effects
  • Druid: Daemons of the Mind: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Dungeon Master II: The Legend of Skullkeep: MT-32 driver is bugged/nonfunctional
  • E-Motion (aka The Game of Harmony - American release only): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
  • Edward Grabowski's The Blue & the Grey: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (CM-64/32L drum kit)
  • EF2000: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on all Sound Canvas models
  • The Elder Scrolls Adventures: Redguard: game uses digital and Red Book audio for its music and sound effects
  • The Elder Scrolls: Arena: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • The Elder Scrolls II: Daggerfall: MT-32 driver crashes game
  • Extreme Assault: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • F1 Manager (aka F1 Manager 96): game uses digital and Red Book audio for its music and sound effects
  • Fade to Black: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Jazz drum kit), CTF issues on all Sound Canvas models
  • Faery Tale Adventure II: Halls of the Dead: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Fallen Heroes: MT-32 driver crashes game
  • Fast Attack (aka Fast Attack: High Tech Submarine Warfare): MT-32 driver is bugged/nonfunctional
  • Fatal Racing (aka Whiplash): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit)
  • Firestorm: Thunderhawk 2 (aka AH-3: ThunderStrike - Air Assault/ThunderStrike 2): game uses digital and Red Book audio for its music and sound effects
  • Firo & Klawd: game uses digital and Red Book audio for its music and sound effects
  • Flash Traffic: City of Angels: sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
  • FlipOut!: game uses digital and Red Book audio for its music and sound effects
  • Flying Corps: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Fox Ranger II: Second Mission: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits), CTF issues on later Sound Canvas models
  • Fragile Allegiance: game uses digital audio for its music and sound effects
  • Frank Thomas Big Hurt Baseball: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Front Lines: sends GM data, inappropriate instruments
  • Frontier: First Encounters: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on all Sound Canvas models
  • Fun Seeker's Guide to Eastern Madera County: game lacks music and sound effects
  • Gateworld: The Home Planet (aka G.O.R.G./Gateworld): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • The Gene Machine: sends GM data, inappropriate instruments
  • Get Lost!: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Geu Nal-i Omyeon 3: Dragon Force (aka The Day 3: Dragon Force): MT-32 driver crashes game
  • Geu Nal-i Omyeon 4: Icarus (aka The Day 4: Icarus): MT-32 driver crashes game
  • The Grandest Fleet: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on earlier Sound Canvas models
  • Great Naval Battles Vol. III: Fury in the Pacific, 1941-44: game uses digital and Red Book audio for its music and sound effects
  • Guilty: sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on all Sound Canvas models
  • GunBlaze: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and CM-64/CM-32L drum kit)
  • Guts 'n' Garters in DNA Danger: game uses digital and Red Book audio for its music and sound effects
  • H.U.R.L. (aka Slob Zone 3D): sends GM data, inappropriate instruments, uses GS features (drum kits), CTF issues on all Sound Canvas models
  • Hades (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
  • Harpoon (1989): MT-32 option cannot be selected (removed in later versions)
  • Heaven's Dawn (aka The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
  • Hell: A Cyberpunk Thriller: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
  • Heroes of Might and Magic II: The Succession Wars: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit), CTF issues on later Sound Canvas models
  • High Seas Trader: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Huang Feihong zhi Tie Jī Dou Wugong (aka Last Hero in China/Wong Fei-hung's Iron Rooster vs. Centipede): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
  • Humans 3: Evolution - Lost in Time: sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but improperly remaps channels), uses GS features (reverb and chorus)
  • Hurkle Hunt: MT-32 support is a nonfunctional joke option in setup
  • I Have No Mouth, and I Must Scream: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • International Moto X: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
  • Iron Cross: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
  • Iron Man/X-O Manowar in Heavy Metal: game uses digital and Red Book audio for its music and sound effects
  • Island Peril: MT-32 driver crashes game
  • Jageun Manyeo (aka Little Witch): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
  • Jammit: sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
  • Jane's Combat Simulations: ATF - Advanced Tactical Fighters: MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
  • Jayu-ui Tusa (aka Defender of Freedom): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
  • JetFighter: Full Burn: MT-32 driver is bugged/nonfunctional
  • JetFighter III: MT-32 driver is bugged/nonfunctional
  • Jin Yong Qunxia Zhuan (aka Heroes of Jin Yong): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, variation tones and drum kits)
  • Judge Dredd Pinball: game uses digital and Red Book audio for its music and sound effects
  • Jungledyret Hugo (aka Hugo the Jungle Animal/Jungle Jack): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
  • Lands of Lore: Guardians of Destiny: MT-32 driver is bugged/nonfunctional
  • Little Big Adventure (aka Relentless: Twinsen's Adventure): sends GM data, inappropriate instruments
  • Loadstar: The Legend of Tully Bodine: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Lode Runner: The Legend Returns (floppy version only): sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
  • Lords of Midnight (aka Lords of Midnight III: The Citadel): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • The Machines (aka Universal Warrior): MT-32 driver crashes game
  • Magic Carpet: MT-32 driver is bugged/nonfunctional (some music tracks are silent or fragmentary) (in-game music fix by ExoDOS team, intro not fixed)
  • Mario Is Missing! CD-ROM Deluxe: sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Mario's Game Gallery (aka Mario's FUNdamentals): sends GM data, inappropriate instruments
  • Mars (1997 - aka Mars 3D/The Ultimate Fighter/Zhongji Zhanshi): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
  • Master of Orion II: Battle at Antares: game uses digital audio for its music and sound effects
  • Master Won Liu 3D: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
  • MechWarrior 2: 31st Century Combat: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
  • Mega lo Mania (demo only): demo version lacks music and sound effects
  • Mega Man X: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Menzoberranzan (demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb), CTF issues on later Sound Canvas models
  • Merchant Prince: sends GM data, inappropriate instruments
  • Metaltech: EarthSiege: MT-32 driver is bugged/nonfunctional
  • MicroLeague Football 2: game lacks music and uses digital audio for its sound effects
  • Millennia: Altered Destinies: MT-32 driver crashes game
  • Mission Critical: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
  • Montezuma's Return: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and SC-88Pro drum kits), CTF issues on earlier Sound Canvas models
  • Mortal Kombat Trilogy: game uses digital and Red Book audio for its music and sound effects
  • Mr Blobby: sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Muzzle Velocity: MT-32 driver is bugged/nonfunctional
  • NBA Jam: Tournament Edition: game uses digital and Red Book audio for its music and sound effects
  • NCAA: Road to the Final Four 2: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
  • NeoHunter: game uses digital audio for its music and sound effects
  • Nerves of Steel: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
  • Network Q RAC Rally Championship (aka Rally Championship: International Off-Road Racing): game uses digital and Red Book audio for its music and sound effects
  • NFL Quarterback Club 96: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Jazz drum kit), CTF issues on later Sound Canvas models
  • NFL Quarterback Club 97: game uses digital audio for its music and sound effects
  • Nihilist: game uses digital and Red Book audio for its music and sound effects
  • Nitro Racers: game uses digital and Red Book audio for its music and sound effects
  • Normality: sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), CTF issues on later Sound Canvas models
  • Oddworld: Abe's Oddysee: game uses digital audio for its music and sound effects
  • Offensive: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
  • Once Upon a Forest: MT-32 driver crashes game
  • The Orion Conspiracy: sends GM data, inappropriate instruments
  • Overkill (1996): game uses digital audio for its music and sound effects
  • The Pandora Directive (aka Tex Murphy: The Pandora Directive): MT-32 driver crashes game
  • Pengzhuang Jingling (aka Bumping Warrior/Collision Sprites): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Penthouse: Hot Numbers Deluxe: MT-32 is bugged/nonfunctional (output is extremely quiet and some music tracks are silent or fragmentary)
  • Perfect Assassin: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • PGA Tour Golf (1990): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
  • Pickle Wars: sends GM data, inappropriate instruments
  • Pocahontas: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
  • Power F1: game uses digital and Red Book audio for its music and sound effects
  • Powerslave (aka Exhumed - demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Primal Rage: sends GM data, inappropriate instruments, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
  • Queen: The Eye: game uses digital audio for its music and sound effects
  • Rallo Gump: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (chorus and drum kits)
  • Ravenloft: Strahd's Possession: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • Realms of the Haunting: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Rebel Moon: game uses digital audio for its music and sound effects
  • The Red Crystal: The Seven Secrets of Life: sends FM data, inappropriate instruments
  • Rescue the Scientists: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models
  • Revenge of the Killer Robots From Hell: MT-32 support is a nonfunctional joke option in setup
  • Rex Blade: The Apocalypse (aka Domination): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
  • The Road to Baghdad (1995): sends GM data, inappropriate instruments
  • Robot Hunter: sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
  • Roland Garros 97: game uses digital and Red Book audio for its music and sound effects
  • Sandwarriors: MT-32 driver is bugged/nonfunctional
  • Sango Fighter (aka Warlord Showdown: Romance of the Three Kingdoms/Wujiang Zhengba: Sanguozhì): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
  • Sango Fighter 2 (aka Warlord Showdown 2/Wujiang Zhengba 2): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
  • Santa Fe Mysteries: Sacred Ground: game uses digital audio for its music and sound effects
  • Santa Fe Mysteries: The Elk Moon Murder: game uses digital audio for its music and sound effects
  • Screamer: MT-32 driver is bugged/nonfunctional
  • Sea Legends: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Sensible World of Soccer: sends GM data, inappropriate instruments
  • Sensible World of Soccer '96/'97: sends GM data, inappropriate instruments
  • Sensible World of Soccer: European Championship Edition: sends GM data, inappropriate instruments
  • Sentient: game uses digital audio for its music and sound effects
  • SerpentHead: sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
  • SerpentHead Deluxe: sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models
  • The Settlers (aka Die Siedler/Serf City: Life is Feudal): sends GM data, inapppropriate instruments, uses GS features (Orchestra drum kit)
  • The Settlers II: Gold Edition (aka Die Siedler II: Gold Edition): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • The Settlers II: Veni, Vidi, Vici (aka Die Siedler II: Veni, Vidi, Vici): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
  • Shannara: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Shattered Steel (demo only): MT-32 driver is bugged/nonfunctional
  • Shellshock: game uses digital and Red Book audio for its music and sound effects
  • Shendiao Xialu (aka The Return of the Condor Heroes): sends GM data, inappropriate instruments, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
  • Shengguang Dao (aka Island of Holy Light): game uses digital and Red Book audio for its music and sound effects
  • Shenlong Kuaida (aka Fighting Dragon): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Standard 2 SC-88 drum kit)
  • Shuihu Zhuan: Liangshan Yingxiong (aka Water Margin: Heroes of Mount Liang): sends GM data, inappropriate instruments
  • SideLine: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit), CTF issues on later Sound Canvas models
  • Sign of the Sun: game uses digital audio for its music and sound effects
  • Sir AddaLot's Math Adventure: sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Skazki na Bereste: Hozhdenie za Tridevat Zemel (aka Tales on Birch Bark: Journey to Distant Lands): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Room drum kit), CTF issues on later Sound Canvas models
  • SkyNET (aka The Terminator: SkyNET): MT-32 driver crashes game
  • Slipstream 5000: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
  • Space Jam: game uses digital audio for its music and sound effects
  • Spellcross: game uses digital and Red Book audio for its music and sound effects
  • Split Screen Soccer Managers: sends GM data, inappropriate instruments
  • Spycraft: The Great Game: MT-32 driver is bugged/nonfunctional
  • Star Control 3: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
  • Star Crusader: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
  • Star Rangers: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
  • Star Trek: Borg: game uses digital audio for its music and sound effects
  • Star Trek Pinball: game uses digital and Red Book audio for its music and sound effects
  • Starfighter 3000 (aka Star Fighter): game uses digital and Red Book audio for its music and sound effects
  • Street Racer (1996): game uses digital and Red Book audio for its music and sound effects
  • Super Fighter (aka Fatal Encounter/Kombat Supreme/Kuaida Zhizun): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
  • Super Street Fighter II: The New Challengers: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Super Street Fighter II Turbo: sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
  • Syndicate Wars: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
  • Ten Nights of Killing and Mayhem at F.J.B. II: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, Power drum kit), CTF issues on all Sound Canvas models
  • Tennis Elbow: MT-32 driver crashes game
  • The Terminator 2029: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
  • The Terminator: Future Shock: MT-32 driver crashes game
  • The Terminator: Rampage: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
  • Theme Hospital: game lacks MT-32 driver (selecting MT-32 option in setup results in no music)
  • Theme Park: MT-32 driver crashes game
  • They Call Me... The Skul: game uses digital and Red Book audio for its music and sound effects
  • Third Reich: game uses digital audio for its music and sound effects
  • Thunder Strike: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Electronic drum kit)
  • Tilt! (aka Hyper 3D Pinball): game uses digital and Red Book audio for its music and sound effects
  • Total Football Management: game uses digital and Red Book audio for its music and sound effects
  • Touche: The Adventures of the 5th Musketeer: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit). GM output requires MPU-401 to be set to UART mode
  • Tough Guy (aka Fighting Titans/Gedou Hanjian): sends GM data, inappropriate instruments, uses GS features (Electronic drum kit)
  • Touring Car Champions: game uses digital and Red Book audio for its music and sound effects
  • Trash It!: game uses digital and Red Book audio for its music and sound effects
  • Tun Town: Amao Agou (aka Tun Town: Any Tom, Dick or Harry): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
  • Tunnel B1: game uses digital and Red Book audio for its music and sound effects
  • U.S. Navy Fighters: MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
  • UEFA Euro 96 England: game uses digital audio for its music and sound effects
  • Ultimate Soccer Manager: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Unnecessary Roughness: sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
  • Unnecessary Roughness '95: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
  • War Inc. (aka Project Airo$): game uses digital and Red Book audio for its music and sound effects
  • Warriors of Legend: sends FM data, inappropriate instruments
  • Wayne Gretzky and the NHLPA All-Stars: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
  • William Shatner's TekWar: MT-32 driver is bugged/nonfunctional
  • Wing Nuts: Battle in the Sky: sends GM data, only uses percussion channel
  • Witchaven: MT-32 driver is bugged/nonfunctional
  • Witchaven II: Blood Vengeance: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
  • Wolf (aka Wolf: The Simulation): sends FM data, inappropriate instruments
  • World War II: Battles of the South Pacific: sends GM data, inappropriate instruments
  • Wreckin Crew: game uses digital and Red Book audio for its music and sound effects
  • WWF in Your House: game uses digital and Red Book audio for its music and sound effects
  • X Rock: sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
  • XCar: Experimental Racing: game uses digital and Red Book audio for its music and sound effects
  • Xiyou Ji (aka Journey to the West): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
  • Yanlong Qishituan 2: Huangjincheng zhi Mi (aka Flame Dragon 2: Legend of Golden Castle/Flame Dragon Knights 2: Legend of the Golden Castle): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Zhimin Jihua (aka Colonial Project): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, Standard 2 SC-88 drum kit)
  • Zombieville: sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
  • Zone Raiders: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (variation tones, drum kits), CTF issues on later Sound Canvas models
  • Zoop: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Brush drum kit), CTF issues on later Sound Canvas models
  • Zork Nemesis: The Forbidden Lands: sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
  • Zorro: sends GM data, inappropriate instruments

MSX

  • Famicle Parodic II (ファミクルパロディック2)
  • Illusion City: Geneitoshi (ILLUSION CITY 幻影都市)
  • Megadoom
  • Meteorite Kiss
  • Xak Precious Package: The Tower of Gazzel (~XAK PRECIOUS PACKAGE~ [サーク] THE TOWER OF GAZZEL -サークガゼルの塔-)

NEC PC-9800 series

  • A Ressha de Ikou (A列車で行こう)
  • A Ressha de Ikou IV (A列車で行こうIV)
  • Amaranth 2 (アマランス2)
  • Amaranth 2 Music Disk (アマランス2 ミュージックディスク)
  • Amaranth 3 (アマランス3)
  • Arcus 3 (アークス3)
  • Ash (アッシュ)
  • Bacta 2 (バクタ2)
  • Branmarker 2 (ブランマーカー2)
  • Bunretsu Shugyo Shin Twinkle Star (分裂守護神トゥインクル☆スター)
  • Check Six 2: Hekiku no Ohkami (チェックシックス2 碧空の狼)
  • Crystal Rinal: Ouma no Meikyuu (クリスタルリナール -逢魔の迷宮-)
  • Cyber Alpha (サイバノイドアルファ)
  • D: Oushyuu Shinkirou (D~欧州蜃気楼~)
  • D'Ark Gaiden (ディー・アーク 外伝)
  • Daitoua Mokujiroku Goh (大東亜黙示録 轟)
  • Diamond Players (ダイヤモンドプレイヤーズ)
  • Edge (エッジ)
  • Eikan wa Kimi ni 3: Koukou Yakyuu Zenkoku Taikai (栄冠は君に3 高校野球全国大会)
  • Farland Story (ファーランドストーリー)
  • Frontier Universe (フロンティアユニヴァース)
  • Fuga Selection 1: Calcutta (風雅セレクション1 ~カルカッタ~)
  • Fuga Selection 1: Maze Quest (風雅セレクション1 ~メイズクエスト~)
  • Fushigi no Umi no Nadia: The Secret of the Blue Water (ふしぎの海のナディア THE SECRET OF THE BLUE WATER)
  • Gakuen Bakuretsu Tenkousei! (学園爆裂転校生!)
  • Gemini Wing (ジェミニウィング)
  • Ginga Eiyuu Densetsu IV (銀河英雄伝説IV)
  • Gods: Kami to naru Otoko no Densetsu (GODS 神となる男の伝説)
  • Goh 2 (轟2)
  • Graystone Saga: Demon's Fountain (グレイストンサーガ 魔界の泉)
  • Gulf War: Soukouden (GULF WAR 蒼鋼伝)
  • Hiouden (緋王伝)
  • Hiouden 2 (緋王伝2)
  • Hiouden 2 Dash (緋王伝2 HD)
  • Hoshi no Suna Monogatari 3 (星の砂物語3)
  • Illusion City: Geneitoshi (ILLUSION CITY 幻影都市)
  • Kagami ~mirror~ (鏡 ~mirror~)
  • Kikou Soushin Val-Kaizer (機甲装神ヴァルカイザー)
  • Lenum (レナム)
  • Lightning Warrior Raidy (雷の戦士ライディ)
  • Lightning Warrior Raidy 2 (雷の戦士ライディ2)
  • Lunatic Dawn (ルナティックドーン)
  • Mahjongg Fantasia 2 (麻雀幻想曲2)
  • Marple Magic (ま~ぷる・まぢっく)
  • Mirage 2 (ミラージュ2)
  • Night Slave (ナイト・スレイブ)
  • Niko Niko (にこにこ)
  • Oerstedia (エルステディア)
  • Ponron Senshi Sanina no Densetsu (石並龍戦士サニーナの伝説)
  • Princess Maker 2 (プリンセスメーカー2)
  • Quest for Glory: So You Want to Be a Hero (クエスト・フォー・グローリィ SO YOU WANT TO BE A HERO)
  • Quiz Bonnou Yobikou 2 (煩悩予備校2)
  • Quiz Bonnou Yobikou 3 (煩悩予備校3)
  • Ring Out!! (リングアウト!!)
  • Rouge no Densetsu (ルージュの伝説)
  • Shinseiki Kouboushi Dead Force (新世紀興亡史 デッドフォース)
  • Shinsengumi: Bakumatsu Genshikou (新撰組 ~幕末幻視行~)
  • Solfleet: Taiyou Keiren Poukou Ryuuki (ソルフリート 太陽系連邦興隆記)
  • Span of Dream (スパン オブ ドリーム)
  • Star Cruiser II (スタークルーザーII)
  • Steam Heart's (スチームハーツ)
  • Touhou Fuumaroku ~ the Story of Eastern Wonderland (とうほうふうまろく 東方封魔録 ~ the Story of Eastern Wonderland)
  • Suzaku (スザク)
  • Sword Dancer (ソードダンサー)
  • Sword Dancer Zoukango (ソードダンサー増刊号)
  • Sword Dancer Zoukango 93( ソードダンサー増刊号 93)
  • Takamizawa Kyousuke Nekketsu!! Kyouiku Kenshuu (高見沢恭介 熱血!! 教育研修)
  • Tenbu: Sangokushi Seishi (天舞 ‐三國志正史‐)
  • Tenbu Limited / Mankan Zenseki (天舞 LIMITED / 満漢全席)
  • Tenka Gomen (天下御免)
  • Trigger 2 (トリガー2)
  • Twilight Hotel (トワイライトホテル)
  • Uchuu no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen (宇宙の騎士テッカマンブレード オービタルリング奪回作戦)
  • Variable Geo (ヴァリアブル・ジオ)
  • Xak 3: The Eternal Recurrence (サーク3 ザ エターナル レクレンス)
  • Yami no Ketsuzoku (闇の血族)
  • Yami no Ketsuzoku Kanketsu-hen (闇の血族 完結編)
  • Yougekitai: Jashin Koumaroku (妖撃隊 ~邪神降魔録~)
  • Youjuu Senki 2: Reimei no Senshi Tachi (妖獣戦記2 ~黎明の戦士たち~)
  • Yuu Disk Vol. 4: Crystal Rinal Otanoshimi Disk (遊ディスクVol.4 クリスタルリナール お楽しみディスク)
  • Yuu Disk Vol. 6: Heart de Ron!! Midnight-hen (遊ディスクVol.6 ハートでロン!! MIDNIGHT編)
  • Zan: Yaksa Embukyoku (斬 ~夜叉円舞曲~)
  • Zan 2: Kagerou no Jidai (斬2 ~陽炎の時代~)
  • Zan 2: Soshuhen (斬2 ~陽炎の時代~ 総集編)
  • Zan 3: Tenun Ware ni Ari (斬3 ~天運我にあり~)
  • Zatsuon Ryouiki (雑音領域)
  • Zen Nihon Bishoujo Mahjong Senshu Kentaikai Heart de Ron!! (全日本美少女麻雀選手権大会 ハートでロン!!)

Sharp X68000

This is a list of MIDI supported games for the X68000 computer. Specific modules which are unlisted under a particular game may be incompatible or sound otherwise incorrect with that game. List is in the format: (Romanized Name | Japanese Name | Officially Supported Modules)

  • 38Man Kiro no Kokuu | 38万キロの虚空 | MT-32
  • 38Man Kiro no Kokuu CM-64Ver | 38万キロの虚空 | CM-64 (alternate version)
  • Akumajou Dracula | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)
  • Alshark | アルシャーク | MT-32
  • Angel Dive | エンジェルダイブ | SC-55
  • Arcus Odyssey | アークスオデッセイ | MT-32
  • Asuka 120% Burning Fest | あすか120% BURNING Fest.| SC-55, Yamaha TG-100
  • Atomic Robo-Kid | アトミックロボキッド | MT-32
  • Be Rain | ビィレイン | MT-32
  • Bells Avenue Vol. 1 | ベルズアベニュー vol.1 | MT-32
  • Bells Avenue Vol. 2 | ベルズアベニュー vol.2 | LA compatibles, GS compatibles
  • Bells Avenue Vol. 3 | ベルズアベニュー vol.3 | MT-32, SC-55
  • Bonnou Yobikou 3 | 煩悩予備校3 | MT-32
  • Carat | キャラット | SC-55
  • Chou Touryuu Retsuden Dino Land | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64
  • Choujin | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55
  • Cynthia | シンシア | GS compatibles (only the one disk version supports MIDI)
  • Daimakaimura | 大魔界村 | GM compatibles
  • Detana!! TwinBee | 出たな!!ツインビー | MT-32, SC-55
  • Die Bahnwelt | バーンウェルト | MT-32, GM compatibles
  • Duel Fighter | デュエルファイター | SC-88
  • Etoile Princesse | エトワールプリンセス | SC-55
  • eXOn | エグゾン | MT-32
  • Final Fight | ファイナルファイト | MT-32, CM-64
  • Future Wars: Toki no Boukenshya | フューチャーウォーズ 時の冒険者 | MT-32
  • FZ Senki Axis | FZ戦記AXIS | MT-32, CM-64
  • Garou Densetsu | 餓狼伝説 | MT-32, SC-55
  • Garou Densetsu 2 | 餓狼伝説2 | MT-32, SC-55
  • Garou Densetsu Special | 餓狼伝説SPECIAL | MT-32, SC-55
  • Gemini Wing | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)
  • Genocide 2 | ジェノサイド2 | MT-32
  • Geograph Seal | ジオグラフシール | SC-55, SC-55mkII
  • Ginga Eiyuu Densetsu | 銀河英雄伝説 | MT-32
  • Ginga Eiyuu Densetsu II | 銀河英雄伝説2 | MT-32
  • Ginga Eiyuu Densetsu III | 銀河英雄伝説3 | MT-32, CM-32L, CM-64
  • Ginga Eiyuu Densetsu Plus Set | 銀河英雄伝説+SET | MT-32
  • Gradius II | グラディウスII | MT-32, SC-55
  • Gram Cats 2 | グラムキャッツ2 | CM-32L
  • Granada | グラナダ | MT-32
  • Group X | グループ・X | MT-32, Yamaha SY-22, Yamaha TG-33
  • Hellhound | ヘルハウンド | SC-55
  • Houma Hunter Lime Dai3Wa | 宝魔ハンターライム 第3話 | GS compatibles
  • Illusion City: Gen'ei Toshi | ILLUSION CITY 幻影都市 | MT-32
  • image | イマージュ | MT-32
  • image II | イマージュ2 | MT-32
  • Jack Nicklaus International Course Disk Vol. 2 | ジャックニクラウス コースデータ Vol.2 インターナショナル編 | MT-32
  • Janshin Quest | 雀神クエスト | MT-32, SC-55mkII
  • Joshua | ジョシュア | CM-32L, SC-55
  • Kikousoushin Valkaiser | 機甲装神ヴァルカイザー | MT-32, GS compatibles
  • KU2 | CM-32L, SC-55
  • KU2 Front Row | CM-32L, SC-55
  • Lenam | レナム | MT-32
  • Lodosstou Senki II | ロードス島戦記II 五色の魔竜 | MT-32, CM-64, SC-55, CM-500, Yamaha TG-100, Kawai GMega
  • Mahou Daisakusen | 魔法大作戦 | SC-55mkII, SC-88
  • Metal Orange EX | メタルオレンジEX | SC-55
  • Metal Sight | メタルサイト | MT-32
  • Moon Crystal | ムーンクリスタル | MT-32, CM-64, SC-55
  • Motos | モトス | MT-32, Korg M1
  • Nemesis '90 Kai | NEMESIS’90改 | MT-32
  • NIKO2 | ニコニコ | MT-32
  • Overtake | オーバーテイク | MT-32, CM-64, SC-55
  • Parodius Da! | パロディウスだ! | MT-32
  • Present 2 | MT-32, CM64, SC55
  • Phalanx | ファランクス | MT-32
  • Princess Maker | プリンセスメーカー | GM compatibles
  • Ryu -Naki no Ryu Yori- | Ryu-哭きの竜より- | MT-32, CM-64
  • Sol-Feace | ソルフィース | MT-32, CM-64
  • Sotsugyou: Graduation | 卒業 ~GRADUATION~ | GS compatibles
  • Square Resort: Hyper Senshasen | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55
  • Star Luster | スターラスター | CM-64, GS compatibles
  • Super Hang-On | スーパーハングオン | MT-32
  • Super Real Mahjong Part IV | スーパーリアルマージャンP4 | CM-32L, SC-55
  • Super Street Fighter II | スーパーストリートファイター2 | GM compatibles
  • Tenshitachi no Gogo Collection | 天使たちの午後 COLLECTION | SC-55
  • Tenshitachi no Gogo: Tenkousei | 天使たちの午後 ~転校生~ | (Unspecified MIDI support, presumably GM compatible)
  • Thunder Blade | サンダーブレード | MT-32
  • Twilight | トワイライト | SC-55
  • Ultima VI: The False Prophet | ウルティマVI 偽りの預言者| MT-32
  • Xenon 2: Megablast | MT-32, CM-32L
  • Yami No Ketsuzoku | 闇の血族 | MT-32, CM-64
  • Yami No Ketsuzoku Kanketsuhen | 闇の血族 完結編 | MT-32, CM-64