Difference between pages "List of games with EAX support" and "List of games that support AWE synth"

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This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
+
This is a list of games that natively support the built-in MIDI synth (EMU8000) of the Creative Sound Blaster [https://en.wikipedia.org/wiki/Sound_Blaster_AWE32 AWE32]/[https://en.wikipedia.org/wiki/Sound_Blaster_AWE64 AWE64] family of cards. For these games, selecting AWE32 as the ''music device'' provides wavetable-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM).
 +
 
 +
This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI ''emulation'' capability of the AWE cards ('''AWEUTIL /EM'''). However, the EMU8000 must first be ''initialized'' using the '''AWEUTIL /S''' command.
 +
 
 +
Many games allow selecting AWE32/AWE64 as the ''digital audio device'' (sometimes as "[https://en.wikipedia.org/wiki/Sound_Blaster_16 Sound Blaster 16] / AWE-32"). However, this does not utilize any special capabilities of the AWE cards, as their digital audio portion is identical to the SB16. Therefore, these games should not be mentioned here; the list should include only games where the AWE32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.
  
==Games==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
+
! Title !! Year !! Developer / Publisher !! style="width:6em" | Advanced WavEffects (NRPN) !! style="width:6em" | Custom Soundfonts !! style="width:6em" | 3D Positional Audio !! Notes
! EAX 1.0
 
! EAX 2.0
 
! EAX 3.0
 
! EAX 4.0
 
! EAX 5.0
 
! Notes
 
! ALchemy Support
 
|-
 
| ''25 to Life''
 
|
 
|
 
|
 
|
 
|
 
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
|-
 
| ''Abomination: The Nemesis Project''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Age of Empires III''
 
|
 
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
|
 
|-
 
| ''Alias''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Aliens versus Predator''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alone in the Dark: The New Nightmare''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Alpha Centauri''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 
|
 
|-
 
| ''Alpha Prime''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''America's Army''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''American McGee's Alice''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 
|
 
|-
 
| ''American McGee's Grimm''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
|''Anachronox''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 
|
 
|-
 
|''Aquanox''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 
|
 
|-
 
| ''Aquanox 2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''ArmA: Armed Assault''
 
|
 
|  
 
|
 
| X
 
|
 
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 
|
 
|-
 
| ''Armed Forces Corp.''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
 
|
 
|-
 
| ''Arx Fatalis''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 
|
 
|-
 
| ''Assassin's Creed''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Avencast: Rise of the Mage''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''Baldur's Gate''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Baldur's Gate 2''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
 
| X
 
|-
 
| ''Battle Isle: The Andosia War''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battle for Middle-earth''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Battle for Middle Earth 2''
 
|
 
|
 
| X
 
|
 
|
 
|
 
| X
 
|-
 
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Battlestrike: Force of Resistance''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Battlestrike: Shadow of Stalingrad''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
 
|
 
|-
 
| ''Battlezone''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battlezone II: Combat Commander''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Battlefield 2''
 
| X
 
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 
| X
 
|-
 
| ''Battlefield 2142''
 
| X
 
| X
 
| X
 
| X
 
| X
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
 
 
 
| X
 
|-
 
| ''Battlefield Vietnam''
 
|
 
| X
 
| X
 
|
 
|
 
|
 
| X
 
|-
 
| ''Battlezone II''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Beowulf: The Game''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
 
|
 
|-
 
| ''Beyond Good & Evil''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 
|
 
|-
 
|''BioShock''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Bioshock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
 
| X
 
|-
 
| ''Black & White''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Black & White 2''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
 
|
 
|-
 
| ''Blade of Darkness''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Bloodrayne''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
 
|
 
|-
 
| ''Brian Lara International Cricket 2007''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
 
| X
 
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
|-
 
| ''Brothers in Arms: Earned in Blood''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''Call of Duty''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
 
| X
 
|-
 
| ''Call of Duty 2''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0. EAX 2.0, EAX 3.0
 
| X
 
|-
 
| ''Call of Juarez''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores: Cityscape''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores: Ice Age''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Carnivores 2''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Catwoman''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Cellfactor: Revolution''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Chaser''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
 
|
 
|-
 
| ''Chrome''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Chrome SpecForce''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Civilization IV''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 
| X
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''Civilization IV: Warlords''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''Civilization IV: Colonization''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''City of Heroes''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''City of Villains''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Clive Barker's Undying''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 
|
 
|-
 
| ''Cold War''
 
|
 
|
 
| X
 
|
 
|
 
|
 
| X
 
|-
 
| ''Colin McRae Rally 3''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Colin McRae Rally 04''
 
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 
|
 
|-
 
| ''Colin McRae Rally 2005''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Colin McRae: Dirt''
 
|
 
|
 
|
 
|
 
| X
 
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 
| X
 
|-
 
| ''Combat: Task Force 121''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 
|
 
|-
 
| ''Command & Conquer: Generals''
 
|
 
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Command & Conquer: Renegade''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 
|
 
|-
 
| ''Command & Conquer 3: Tiberium Wars''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Commandos: Strike Force''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 
|
 
|-
 
| ''Company of Heroes''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
 
|
 
|-
 
| ''Condemned: Criminal Origins''
 
|
 
|
 
|
 
| X
 
|
 
|
 
|
 
|-
 
| ''Conflict: Global Storm''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
 
|
 
|-
 
| ''Conflict: Vietnam''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 
|
 
|-
 
| ''Contract J.A.C.K.''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 
|
 
|-
 
|''Counter-Strike''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Crime Cities''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Croc 2''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Crusaders of Might and Magic''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
|
 
|
 
|
 
|
 
| X
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
|
 
|-
 
|''Crysis''
 
|
 
|
 
|
 
|
 
|
 
| Not all the sounds are reverbed, dialog plays fine.
 
| X
 
|-
 
| ''Crysis Warhead''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Daikatana''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dark and Light''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dark Vengeance''
 
|X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Day of Defeat''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dead Man's Hand''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|-
 
| ''Demolition Racer''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Descent 3''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Descent Freespace''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Deus Ex''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 
|
 
|-
 
| ''Diablo II''
 
| X
 
| X
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Divine Divinity''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Doom 3''
 
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 
| X
 
|-
 
| ''Dr. Brain: Action Reaction''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
|
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Drakan''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 
|
 
|-
 
| ''Dreamfall: The Longest Journey''
 
|
 
|
 
| X
 
| X
 
|
 
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 
|
 
|-
 
| ''Driver''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Driver 3''
 
|
 
|
 
|X
 
|
 
|
 
|
 
| X
 
|-
 
| ''Driver: Parallel Lines''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Drome Racers''
+
| The 11th Hour || 1995 || Trilobyte / Virgin Interactive Entertainment || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Dronez''
+
| 3 Skulls of the Toltecs || 1996 || Revistronic / Warner Interactive Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Dungeon Keeper II''
+
| 3D Lemmings || 1995 || Clockwork Games / Psygnosis || || || || aka Lemmings 3D
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 
|
 
 
|-
 
|-
| ''Dungeon Lords (video game)|Dungeon Lords''
+
| A.D Cop || 1996 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || || || || Including "Overseas Mission" (1997) expansion
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 
|
 
 
|-
 
|-
| ''Dungeon Siege''
+
| Absolute Zero || 1995 || Domark || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Dungeon Siege 2''
+
| Aces of the Deep || 1994 || Dynamix / Sierra On-Line || || || || Including '"Expansion Disk" (1995)
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 
|
 
 
|-
 
|-
| ''Dungeons & Dragons: Dragonshard''
+
| Across the Rhine || 1995 || MPS Labs / MicroProse || || || || aka 1944: Across the Rhine
|  
 
|  
 
|  
 
|  
 
|  
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''East Front''
+
| Advanced Civilization || 1995 || Avalon Hill || || || ||  
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''eRacer''
+
| Al-Qadim: The Genie's Curse || 1994 || Cyberlore / Stormfront || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''El Matador''
+
| Albion || 1995 || Blue Byte || || || ||
|  
 
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 
| X
 
 
|-
 
|-
| ''Elder Scrolls III: Morrowind''
+
| Alien Legacy || 1994 || Ybarra Productions / Sierra On-Line || || || || CD version only
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Elder Scrolls IV: Oblivion''
+
| Alien Odyssey || 1995 || Argonaut Software / Philips Media || || || ||  
|  
 
| X
 
|  
 
|  
 
|  
 
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 
| X
 
 
|-
 
|-
| ''Elite Warriors: Vietnam''
+
| Aliens: A Comic Book Adventure || 1995 || Cryo Interactive / Mindscape || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Enter the Matrix''
+
| Alpha Storm || 1997 || TAG / Psygnosis || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Eurofighter Typhoon''
+
| Amulets & Armor || 1997 || United Software Artists || || || ||  
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Euro League Football''
+
| Anvil of Dawn || 1995 || DreamForge Intertainment / New World Computing || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''EverQuest''
+
| Armored Fist 2 || 1997 || NovaLogic || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''EverQuest 2''
+
| Azrael's Tear || 1996 || Intelligent Games / Mindscape || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
 
| X
 
 
|-
 
|-
| ''Evil Dead: Hail to the King''
+
| Baldies || 1996 || Creative Edge Software / Panasonic Interactive Media || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Evil Genius''
+
| Baoxiao Baolingqiu || 1995 || Panda Entertainment || || || || aka Hilarious Bowling/Panda Bowling
|
 
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
 
|
 
 
|-
 
|-
|''Evolva''
+
| Baoxiao Shuihu Zhuan || 1996 || Dynasty International Information || || || || aka Hilarious Water Margin/Rhapsody of the Bandits
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Expendable''
+
| Bastion || 1996 || L.K. Avalon || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 
|
 
 
|-
 
|-
| ''F.E.A.R.''
+
| Battle Arena Toshinden || 1996 || Digital Dialect & Tamsoft / Playmates Interactive Entertainment || || Yes || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 
| X
 
 
|-
 
|-
| ''F.E.A.R. Extraction Point''
+
| Battle Wrath || 1997 || Cerebral Gaming Systems / Magicom Multimedia || || || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
|
 
 
|-
 
|-
| ''F.E.A.R. Perseus Mandate''
+
| Battlecruiser 3000AD || 1996 || 3000AD || || || || "v2.0" enhanced re-release (1998) only
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0
 
|
 
 
|-
 
|-
| ''F1 Grand Prix 4''
+
| Battles in Time || 1995 || Quantum Quality Productions || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''F1 2010''
+
| Bazooka Sue || 1997 || Starbyte Software || || || ||
|  
 
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 
|
 
 
|-
 
|-
| ''Fallout Tactics: Brotherhood of Steel''
+
| BC Racers || 1995 || Core Design || || || || Floppy version only
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Fallout 3''
+
| BioForge || 1995 || Origin Systems / Electronic Arts || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
|
 
 
|-
 
|-
| ''Far Cry''
+
| Black Knight: Marine Strike Fighter || 1995 || SE Software / FormGen || || || ||
|  
 
|X
 
|  
 
|  
 
|
 
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Far Cry 2''
+
| Blood & Magic || 1996 || Tachyon Studios / Interplay || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''FIFA 99''
+
| Blood Bowl || 1995 || Destiny Software Productions / MicroLeague || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Final Fantasy VIII''
+
| Body Slam All-Star Wrestling || 1995 || Junkyard / Merit Studios || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Final Fantasy XI''
+
| BonBon Paradise || 1997 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Flying Heroes''
+
| Boppin' || 1994 || Accursed Toys / Apogee Software || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Ford Racing''
+
| Breach 3 || 1995 || Omnitrend Software / Impressions || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Freedom Fighters''
+
| Bubble Bobble Also Featuring Rainbow Islands || 1996 || Probe Entertainment / Acclaim Entertainment || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
 
|
 
 
|-
 
|-
|''Freedom Force''
+
| Bubu Chuang Tongguan || 1995 || Acer TWP || || || || aka BuBu/Puff-Puff to Pass
|X
 
|X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
|''Freedom Force vs. The 3rd Reich''
+
| Cadillacs and Dinosaurs: The Second Cataclysm || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
|X
 
|X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Freelancer''
+
| Caesar II || 1995 || Impressions / Sierra On-Line || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Freespace 2''
+
| Call of Cthulhu: Prisoner of Ice || 1995 || Infogrames || || || || aka Prisoner of Ice
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''From Dusk Till Dawn''
+
| Callahan's Crosstime Saloon || 1997 || Legend Entertainment / Take-Two Interactive Software || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Frontlines: Fuel of War''
+
| Capitalism || 1995 || Enlight / Interactive Magic || || || ||
|  
 
|  
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Full Spectrum Warrior''
+
| Card Player's Paradise || 1995 || Quantum Quality Productions || || || ||
|  
 
|  
 
| X
 
| X
 
|  
 
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Full Spectrum Warrior: Ten Hammers''
+
| Chess Wars: A Medieval Fantasy || 1996 || Art Data Interactive & Digital Arena Software / WizardWorks || || || ||
|  
 
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Fur Fighters''
+
| Chex Quest || 1996 || Digital Cafe / Ralston-Purina || || || || Including "Chex Quest 2: Flemoids Take Chextropolis" expansion (1997)
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Future Beat 3D''
+
| Chronicles of the Sword || 1996 || Synthetic Dimensions / Psygnosis || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gears of War''
+
| Chronomaster || 1995 || DreamForge Intertainment / Capstone Software || || || ||
|  
 
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
 
| X
 
 
|-
 
|-
| ''Ghost Master''
+
| Chungmugong Jeon: Nanjung Ilgi || 1996 || hq team & Trigger Soft / Orangesoft || || || || aka Lord of Loyal Valor: War Diary/War Diary
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Giants: Citizen Kabuto''
+
| Citizens: Backwater Affairs! || 1995 || MicroProse || || || || Beta/demo
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
 
|
 
 
|-
 
|-
| ''Global Operations''
+
| Claw || 1997 || Monolith Productions || || Yes || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 
|
 
 
|-
 
|-
| ''The Godfather''
+
| Clyde's Revenge || 1995 || Moonlite Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic''
+
| Conquests of the Longbow: The Legend of Robin Hood || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic 2''
+
| Crash:Barrier || 1999 || Ian D. Martin || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Gothic 3''
+
| Creature Shock || 1994 || Argonaut Software / Virgin Interactive Entertainment || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''GP 500''
+
| Croc: Legend of the Gobbos || 1997 || Argonaut Software / Fox Interactive || || Yes || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Grand Theft Auto II''
+
| Cyberbykes: Shadow Racer VR || 1995 || Artificial Software / GameTek || || || || Run 'CYBER.EXE setup' to change sound settings
| X
 
|  
 
|  
 
|  
 
|  
 
| Also supports A3D 2.0.
 
|
 
 
|-
 
|-
| ''Grand Theft Auto III''
+
| CyberMage: Darklight Awakening || 1995 || Origin Systems / Electronic Arts || || || ||
| X
 
|  
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 
| X
 
 
|-
 
|-
| ''Grand Theft Auto: Vice City''
+
| The Dagger of Amon Ra || 1992 || Sierra On-Line || || || || aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch
| X
 
|  
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 
| X
 
 
|-
 
|-
| ''Grand Theft Auto: San Andreas''
+
| Darker || 1995 || Psygnosis || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Spec Ops II: Green Berets''
+
| Das Hexagon Kartell || 1996 || Ascaron || || || || aka The Hexagon Cartel
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Race Driver: Grid''
+
| Death Gate || 1994 || Legend Entertainment || || || ||
|  
 
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 
| X
 
 
|-
 
|-
| ''Guild Wars''
+
| Defcon 5|| 1995 || Millennium Interactive / Nova Spring || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Gulf War: Operation Desert Hammer''
+
| Delta V || 1994 || Bethesda Softworks || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''GUN''
+
| Descent || 1994 || Parallax Software / Interplay || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Half-Life''
+
| Descent II || 1996 || Parallax Software / Interplay || || || || Including "Vertigo Series" (1996) expansion
| X
 
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Half-Life: Blue Shift''
+
| Detritus: The Daemons Quest || 1996 || Myndgaemz || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Half-Life: Opposing Force''
+
| Dig It! || 1996 || Pixel Painters || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
|
 
 
|-
 
|-
| ''Halo: Combat Evolved''
+
| Dime City || 1995 || Cyberdyne Systems / Starbyte Software || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 
| X
 
 
|-
 
|-
| ''Hardware''
+
| Dinotopia || 1995 || The Dreamers Guild / Turner Interactive || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Heavy Metal: F.A.K.K.²''
+
| Discworld || 1995 || Perfect 10 Productions & Teeny Weeny Games / Psygnosis || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Heli Heroes''
+
| Disney's The Jungle Book|| 1995 || Eurocom & East Point Software / Virgin Interactive Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hellgate: London''
+
| DOOM || 1993 || id Software || || || || Including expansions. Version 1.4+ only
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Heretic II''
+
| DOOM II: Hell on Earth || 1994 || id Software || || || || Including expansions
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Heretic Kingdoms: The Inquisition''
+
| Druid: Daemons of the Mind || 1995 || Synthetic Dimensions / Sir-Tech || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 
|
 
 
|-
 
|-
| ''Heroes of Might and Magic V''
+
| Duke Nukem 3D || 1996 || 3D Realms / GT Interactive Software || || || || Including expansions
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hidden & Dangerous 2''
+
| Dungeon Keeper || 1997 || Bullfrog Productions / Electronic Arts || || Yes || || Including "The Deeper Dungeons" (1997) expansion
|  
 
|  
 
|X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''High Heat Baseball 2000''
+
| Dungeon Master II: The Legend of Skullkeep || 1995 || FTL Games / Interplay || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''High Heat Baseball 2002''
+
| Dunkle Schatten 2: Im Netzwerk Gefangen || 1996 || DigiTales / Art Department Werbeagentur || || || || aka Dark Shadows 2: Trapped in the Network
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Hitman: Codename 47''
+
| EcoQuest: The Search for Cetus || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
| X
 
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
| Ecstatica || 1994 || Andrew Spencer / Psygnosis || || || ||
| X
 
| X
 
| X
 
|
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hitman: Contracts''
+
| Ecstatica II || 1997 || Andrew Spencer / Psygnosis || || || || DOS version only
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hitman: Blood Money''
+
| EF2000 || 1995 || Digital Image Design / Ocean Software || || || || Including "TACTCOM" (1996) expansion
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Hostile Waters''
+
| The Elder Scrolls: Arena || 1994 || Bethesda Softworks || || || || CD version only
| X
 
|  
 
|
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Icewind Dale''
+
| The Elder Scrolls II: Daggerfall || 1996 || Bethesda Softworks || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Icewind Dale 2''
+
| Empire II: The Art of War || 1995 || New World Computing || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
 
|
 
 
|-
 
|-
| ''IL-2 Sturmovik: 1946''
+
| Eradicator || 1996 || Accolade || || Yes || Yes ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 
| X
 
 
|-
 
|-
| ''Incoming Forces''
+
| EverQuest || 1999 || Verant Interactive / 989 Studios || || Yes || ||
|  
 
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
 
|
 
 
|-
 
|-
| ''Indiana Jones and the Infernal Machine''
+
| Extreme Assault || 1997 || Blue Byte || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Infernal''
+
| F-22 Air Dominance Fighter || 1997 || Digital Image Design / Ocean Software || || Yes || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Isabelle''
+
| F-22 Lightning II || 1996 || NovaLogic || || || ||
| X
 
|
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''James Bond 007: Nightfire''
+
| F-22 Total Air War || 1998 || Digital Image Design / Infogrames || || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
|''JHexen''
+
| Fade to Black || 1995 || Delphine Software / Electronic Arts || Yes || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Juiced''
+
| Faery Tale Adventure II: Halls of the Dead || 1995 || The Dreamers Guild / Encore Software || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Jurassic Park: Trespasser''
+
| Fallen Heroes || 1996 || A & B Entertainment / Megamedia Corporation || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Kane & Lynch: Dead Men''
+
| Fast Attack || 1996 || Software Sorcery / Sierra On-Line || || || || aka Fast Attack: High Tech Submarine Warfare
|  
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 
 
 
|
 
 
|-
 
|-
| ''Killing Floor''
+
| Fatal Racing || 1996 || Gremlin Interactive || || || || aka Whiplash
|  
 
|  
 
| X
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Killing Floor 2''
+
| FIFA International Soccer || 1994 || Creative Assembly / Electronic Arts || || || || Floppy version only
|  
 
|  
 
|  
 
|  
 
| X
 
|
 
|
 
 
|-
 
|-
| ''Klingon Honor Guard''
+
| Fighter Wing || 1995 || Gemsoft / Merit Studios || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
|
 
 
|-
 
|-
| ''Lander''
+
| Final Fantasy VII || 1998 || Square / Eidos Interactive || || Yes || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Legends of Might and Magic''
+
| Flying Corps || 1996 || Rowan Software / Empire Interactive || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Lego Island 2''
+
| The Fortress of Dr. Radiaki || 1994 || Future Vision & Maelstrom Software / Merit Studios || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 
|
 
 
|-
 
|-
| ''Lego Racers 2''
+
| Frank Thomas Big Hurt Baseball || 1996 || Iguana Entertainment / Acclaim Entertainment || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Lineage II''
+
| Freddy Pharkas: Frontier Pharmacist || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
|  
 
|  
 
|  
 
|  
 
| OpenAL
 
|
 
 
|-
 
|-
| ''Line of Sight: Vietnam''
+
| Front Lines || 1994 || Impressions || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Lord of the Rings Online''
+
| Frontier: First Encounters || 1995 || Frontier Developments / GameTek || || || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''The Lord of the Rings: The Return of the King''
+
| Gabriel Knight: Sins of the Fathers || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Lost Pain: TakeDown''
+
| The Gene Machine || 1996 || Divide By Zero / Vik Tokai || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Mace Griffin: Bounty Hunter''
+
| Get Lost! || 1996 || Tom Bombadil's Software Emporium and House of Curiosities || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
 
|
 
 
|-
 
|-
| ''Madden NFL 2000''
+
| The Grandest Fleet || 1994 || Quantum Quality Productions || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Madden NFL 99''
+
| Guilty || 1995 || Divide By Zero / Psygnosis || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Mafia''
+
| H.U.R.L. || 1995 || Deep River Publishing / Millennium Media Group || || || || aka Slob Zone 3D
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Mage Knight: Apocalypse''
+
| HardBall 4 || 1994 || MindSpan / Accolade || || || ||
|  
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Manhunt''
+
| Heaven's Dawn || 1995 || Art 9 Entertainment / Manaccom || || || || aka The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou
|  
 
|  
 
|X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Martian Gothic: Unification''
+
| Hell: A Cyberpunk Thriller || 1994 || Take-Two Interactive Software / GameTek || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Mass Effect''
+
| Heretic || 1994 || Raven Software / id Software || || || || Including expansions
|  
 
|  
 
| X
 
| X
 
| X
 
|  
 
|
 
 
|-
 
|-
| ''The Matrix Online''
+
| Heroes of Might and Magic II: The Succession Wars || 1996 || New World Computing || || || || Including "The Price of Loyalty" expansion (1997)
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''The Matrix: Path of Neo''
+
| Hexen: Beyond Heretic || 1995 || Raven Software / id Software || || || || Including expansions
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 
|
 
 
|-
 
|-
| ''Max Payne''
+
| Hi-Octane || 1995 || Bullfrog Productions / Electronic Arts || Yes || Yes || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Max Payne 2''
+
| High Seas Trader || 1995 || Impressions || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
|''MDK2''
+
| Hoyle Classic Card Games || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''MechWarrior 4''
+
| Hoyle's Official Book of Games: Volume 3 || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Medal of Honor Allied Assault''
+
| I Have No Mouth, and I Must Scream || 1995 || The Dreamers Guild / Cyberdreams || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Medal of Honor: Pacific Assault''
+
| I.M. Meen || 1995 || Animation Magic / Simon & Schuster Interactive || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
|
 
 
|-
 
|-
| ''Medieval II: Total War''
+
| Inherit the Earth: Quest for the Orb || 1994 || The Dreamers Guild / New World Computing || || || || aka Inherit the Earth
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Men of War: Assault Squad''
+
| International Moto X || 1996 || Graftgold / Renegade Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Messiah''
+
| Iron Cross || 1994 || New World Computing || || || ||
|
 
| X
 
|  
 
|  
 
|  
 
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Midnight GT''
+
| The Island of Dr. Brain || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Midnight Club II''
+
| Island Peril || 1995 || electric fantasies / Atlantean Interactive Games || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic VII: For Blood and Honor''
+
| Jagged Alliance || 1995 || Madlab Software / Sir-Tech || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic VIII: Day of the Destroyer''
+
| Jagged Alliance: Deadly Games || 1996 || Sir-Tech || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Might and Magic IX''
+
| Jane's Combat Simulations: ATF - Advanced Tactical Fighters || 1996 || Electronic Arts || || || || Including "NATO Fighters" expansion (1996)
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 
|
 
 
|-
 
|-
| ''Monster Madness: Battle for Suburbia''
+
| JetFighter: Full Burn || 1998 || Mission Studios / Interplay || || || ||
|  
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
 
|-
 
|-
| ''Mortyr 2093 - 1944''
+
| JetFighter III || 1997 || Mission Studios / Interplay || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Most Wanted''
+
| Jin Yong Qunxia Zhuan || 1996 || Heluo Studio / Soft-World || || || || aka Heroes of Jin Yong
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Moto Racer 2''
+
| Jungledyret Hugo || 1995 || Sweatbox Animation / A. Film & Per Holst Film || || || || aka Hugo the Jungle Animal/Jungle Jack
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Motocross Madness 2''
+
| King's Quest VI: Heir Today, Gone Tomorrow || 1992 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
 
|
 
 
|-
 
|-
| ''Motorhead''
+
| King's Quest VII: The Princeless Bride || 1994 || Sierra On-Line || || || || aka Roberta Williams' King's Quest VII: The Princeless Bride
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Mutant Chronicles: Warzone Online''
+
| Lands of Lore: Guardians of Destiny || 1997 || Westwood Studios / Virgin Interactive Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Myst Online: Uru Live''
+
| Leisure Suit Larry 1: In the Land of the Lounge Lizards || 1991 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Myst V: End of Ages''
+
| Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Myth II: Soulblighter''
+
| Leisure Suit Larry 6: Shape Up or Slip Out! || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 
|
 
 
|-
 
|-
| ''Myth III''
+
| Little Big Adventure || 1994 || Adeline Software International / Electronic Arts || || || || aka Relentless: Twinsen's Adventure
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''NASCAR Revolution''
+
| Loadstar: The Legend of Tully Bodine || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Need for Speed: Carbon''
+
| Lode Runner: The Legend Returns || 1994 || Presage Software / Sierra On-Line || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Need For Speed: High Stakes''
+
| Lords of Midnight || 1995 || Maelstrom Games / Domark || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 
|
 
 
|-
 
|-
| ''Need for Speed III: Hot Pursuit''
+
| The Lost Files of Sherlock Holmes: Case of the Rose Tattoo || 1996 || Mythos Software / Electronic Arts || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
|''Need for Speed: Hot Pursuit 2''
+
| Lost Secret of the Rainforest || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
|
 
|
 
|
 
|
 
|
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''Need for Speed: Most Wanted''
+
| Machiavelli the Prince || 1995 || Holistic Design / MicroProse || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Need for Speed: Underground 2''
+
| The Machines || 1995 || Merit Studios || || || || aka Universal Warrior
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Nerf Arena Blast''
+
| Mad TV 2 || 1996 || Greenwood Entertainment Software / Funsoft || || || ||
| X
 
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Neverwinter Nights (2002)''
+
| Magic Carpet || 1994 || Bullfrog Productions / Electronic Arts || || || || Including "The Hidden Worlds" (1995) expansion
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 
| X
 
 
|-
 
|-
| ''Neverwinter Nights 2''
+
| Magic Carpet 2: The Netherworlds || 1995 || Bullfrog Productions / Electronic Arts || Yes || Yes || ||
| X
 
| X
 
| X
 
|  
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 
| X
 
 
|-
 
|-
| ''New York Race''
+
| Mars || 1997 || Engine Technology || || || || aka Mars 3D/The Ultimate Fighter/Zhongji Zhanshi
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''NHL 2000''
+
| MechWarrior 2: 31st Century Combat || 1995 || Activision || || || ||
|  
 
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''No One Lives Forever''
+
| Mega Man X || 1995 || Rozner Labs Software Group / Capcom || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
|
 
 
|-
 
|-
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
+
| Menzoberranzan || 1994 || DreamForge Intertainment / Strategic Simulations || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
 
| X
 
 
|-
 
|-
|''Nocturne''
+
| Metaltech: Battledrome || 1994 || Dynamix / Sierra On-Line || || || ||
| X
 
|  
 
|
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Off Road''
+
| Metaltech: EarthSiege || 1994 || Dynamix / Sierra On-Line || || || || Including "Expansion Pack" (1995)
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Flashpoint: Cold War Crisis''
+
| Millennia: Altered Destinies || 1995 || Take-Two Interactive Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 
|
 
 
|-
 
|-
| ''Operation Flashpoint: Resistance''
+
| Mission Critical || 1995 || Legend Entertainment || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Flashpoint 2''
+
| Mixed-Up Fairy Tales || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Operation Thunderstorm''
+
| Montezuma's Return! || 1997 || Utopia Technologies / WizardWorks || || || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
|
 
 
|-
 
|-
| ''Outcast''
+
| Mortal Kombat II || 1994 || Midway / Acclaim Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Pac-Man: Adventures in Time''
+
| Muzzle Velocity || 1996 || Digi4Fun / Code Fusion || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 
|
 
 
|-
 
|-
| ''Pac-Man All-Stars''
+
| NAM || 1998 || Team TNT / GT Interactive Software || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 
|
 
 
|-
 
|-
|''Painkiller''
+
| NASCAR Racing || 1994 || Papyrus Design Group / Papyrus Publishing || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Overdose''
+
| Nemesis: The Wizardry Adventure || 1996 || Sir-Tech / Virgin Interactive Entertainment || || || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Resurrection''
+
| Nerves of Steel || 1995 || BnB Software & Rainmaker Software / Merit Studios || || Yes || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 
|
 
 
|-
 
|-
|''Painkiller: Redemption''
+
| NFL Quarterback Club 96 || 1995 || Iguana Entertainment / Acclaim Entertainment || || || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Panzer Elite''
+
| Normality || 1996 || Gremlin Interactive || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Pariah''
+
| Nuclear Strike || 1997 || Electronic Arts || || Yes || ||
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Paris Dakar Rally''
+
| Offensive || 1996 || Wave Software / Ocean Software || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Peter Jackson's King Kong''
+
| Once Upon a Forest || 1995 || Sanctuary Woods || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
|
 
 
|-
 
|-
| ''Planescape: Torment''
+
| The Orion Conspiracy || 1995 || Divide By Zero / Domark || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''PlanetSide''
+
| The Pandora Directive || 1996 || Access Software || || || || aka Tex Murphy: The Pandora Directive
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Play Online''
+
| Panzer General || 1994 || Strategic Simulations || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Populous: The Beginning''
+
| Perfect Assassin || 1997 || Synthetic Dimensions & Veritas Productions / Grolier Interactive || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Postal 2''
+
| Perfect General II || 1994 || Quantum Quality Productions || || Yes || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Powerslide''
+
| Phantasmagoria || 1995 || Sierra On-Line || || || || aka Roberta Williams' Phantasmagoria
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Prey (2006)''
+
| Pickle Wars || 1994 || Redwood Games / MVP Software || || || ||
|  
 
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Prince of Persia: 3D''
+
| Pinball Wizard 2000 || 1996 || Ikarion Software || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Prince of Persia: The Sands of Time''
+
| Pocahontas || 1995 || Teeny Weeny Games / GT Interactive Software || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia: Warrior Within''
+
| Police Quest: Open Season || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia: The Two Thrones''
+
| Powerslave || 1996 || Lobotomy Software / Playmates Interactive Entertainment || || || || aka Exhumed. Beta/demo only
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Prince of Persia (2008)''
+
| Premier Manager 3 || 1994 || Realms of Fantasy / Gremlin Interactive || || || || "De-Luxe" enhanced re-release (1995) only
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Pro Evolution Soccer 2008''
+
| Primal Rage || 1995 || Atari Games & Teeny Weeny Games / Time Warner Interactive || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Project Eden''
+
| Privateer 2: The Darkening || 1996 || EA Manchester / Electronic Arts || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Project I.G.I.-2: Covert Strike''
+
| The Pure Wargame || 1995 || Quantum Quality Productions || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
|''Psychonauts''
+
| Putty Squad || 1995 || System 3 Software / Ocean Software || || || ||Beta/demo
|  
 
| X
 
| X
 
| X
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
 
|-
 
|-
| ''Quake 4''
+
| Pyrotechnica || 1995 || Psygnosis || Yes || || ||
|  
 
|  
 
|  
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Rage Rally''
+
| Quest for Glory I: So You Want to Be a Hero || 1992 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rail Simulator''
+
| Quest for Glory III: Wages of War || 1992 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Railroad Tycoon 3''
+
| Quest for Glory: Shadows of Darkness || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 
| X
 
 
|-
 
|-
| ''Rally Championship 2000''
+
| Rally Championships || 1994 || Inside Team / Flair Software || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rayman Raving Rabbids''
+
| ranTrainer 2 || 1995 || Independent Arts Software / Greenwood Entertainment Software || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Re-Volt''
+
| Rapid Assault || 1995 || GTE Vantage & Synthetic Dimensions / IBM || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Red Faction''
+
| Raptor: Call of the Shadows || 1994 || Cygnus Studios / Apogee Software || || || || Version 1.1 only
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Red Faction 2''
+
| Ravenloft: Stone Prophet || 1995 || DreamForge Intertainment / Strategic Simulations || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Red Orchestra: Ostfront 41-45''
+
| Realms of the Haunting || 1997 || Gremlin Interactive || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Redline Racer''
+
| Rescue the Scientists || 1994 || Redwood Games / Compton's New Media || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Regiment''
+
| Rex Blade: The Apocalypse || 1996 || Xtreme Games / Simon & Schuster Interactive || || || || aka Domination
|  
 
|  
 
|  
 
|  
 
|X
 
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 
| X
 
 
|-
 
|-
|''Rent A Hero (1999)''
+
| Rise of the Triad: Dark War || 1994 || Apogee Software / 3D Realms || || || || Including "Extreme Rise of the Triad" (1995) expansion. Manual configuration may be required [https://www.vogons.org/viewtopic.php?p=543700#p543700]
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Requiem: Avenging Angel''
+
| Road Hog! || 1995 || Teacy Entertainment / Ticsoft || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Resident Evil 2''
+
| Road Rash || 1996 || Buzz Puppet Productions & Papyrus Design Group / Electronic Arts || || Yes || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Revenant''
+
| The Road to Baghdad || 1995 || Jerry G. McGuffey || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''Revolution''
+
| Robot Hunter || 1995 || Neighbor Cat Productions / Soft Power || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Rent a Hero''
+
| Sandwarriors || 1997 || Astros Productions / Interplay || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Richard Burns Rally''
+
| The Scottish Open: Virtual Golf || 1995 || Core Design || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
 
|
 
 
|-
 
|-
| ''Ricky Ponting International Cricket 2007''
+
| Screamball! The Ultimate Pinball Experience || 1996 || Teeny Weeny Games / GT Interactive Software || || || || aka Ultimate Pinball
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Rise and Fall: Civilizations at War''
+
| Screamer || 1995 || Graffiti / Virgin Interactive Entertainment || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Rise of Nations: Rise of Legends''
+
| Sea Legends || 1996 || Mir Dialogue / Ocean Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Road Wars''
+
| Secret Mission || 1996 || Microids / Philips Media || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''RollerCoaster Tycoon 3''
+
| Sensible Golf || 1996 || East Pint Software & Sensible Software / Virgin Interactive Entertainment || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
 
|
 
 
|-
 
|-
|''Rollcage''
+
| Sensible World of Soccer || 1995 || Sensible Software & Wave Software / Renegade Software || || || || Including expansions
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rollcage Stage II''
+
| The Settlers II: Veni, Vidi, Vici || 1996 || Blue Byte || || || || aka Die Siedler II: Veni, Vidi, Vici. Including "Mission CD" (1996) expansion
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Rome: Total War''
+
| Shadow Warrior || 1997 || 3D Realms / GT Interactive Software || || || || Shareware version only
|  
 
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Rune: The Halls of Valhalla''
+
| Shannara || 1995 || Legend Entertainment || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
+
| Shattered Steel || 1996 || BioWare / Interplay || || || || Demo only
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Clear Sky''
+
| Shendiao Xialu || 1997 || Soft-World International || || || || aka The Return of the Condor Heroes
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
| ''S.T.A.L.K.E.R.: Call of Pripyat''
+
| Shenlong Kuaida || 1996 || Microbase || || || || aka Fighting Dragon
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
|
 
 
|-
 
|-
|''Sacred''
+
| Shuihu Zhuan: Liangshan Yingxiong || 1997 || Panda Entertainment || || || || aka Water Margin: Heroes of Mount Liang
|  
 
|  
 
|  
 
|  
 
|  
 
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 
| X
 
 
|-
 
|-
|''Sacred 2''
+
| SideLine || 1996 || Electronic Music and Animated Graphics / Kingsformation || || || ||
|  
 
|  
 
|  
 
|  
 
| X
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 
|
 
 
|-
 
|-
|''Sacrifice''
+
| Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe || 1995 || Adventure Soft || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sammy Sosa: Softball Slam''
+
| Skazki na Bareste: Hozhdenie za Tridevat Zemel || 1997 || Russian Classic Software / Doka Media || || || ||aka Tales on Birch Bark: Journey to Distant Lands
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sanity: Aiken's Artifact''
+
| SkyNET || 1996 || Bethesda Softworks || || || || aka The Terminator: SkyNET
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Scarface: The World Is Yours''
+
| Slipstream 5000 || 1995 || Software Refinery / Gremlin Interactive || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Screamer 4x4''
+
| Slater & Charlie Go Camping || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 
|
 
 
|-
 
|-
| ''Secret Service: In Harm’s Way''
+
| Space Marines: Der Stählerne Kaiser || 1995 || Software 2000 || || || || aka Space Marines: The Steel Emperor
|  
 
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sega Rally Championship''
+
| Space Quest 6: Roger Wilco in the Spinal Frontier || 1995 || Sierra On-Line || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Serious Sam''
+
| Space Quest I: Roger Wilco in the Sarien Encounter || 1991 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Serious Sam 2''
+
| Space Quest IV: Roger Wilco and the Time Rippers || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
| X
 
| X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Serious Sam: The First Encounter''
+
| Space Quest V: Roger Wilco - The Next Mutation || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Serious Sam: The Second Encounter''
+
| Spirou || 1996 || Infogrames || || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
| X
 
 
|-
 
|-
| ''Shade: Wrath of Angels''
+
| Spycraft: The Great Game || 1996 || Activision || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Shadow Ops: Red Mercury''
+
| SSN-21 Seawolf || 1994 || Electronic Arts || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Shadow Force: Razor Unit''
+
| Star Control 3 || 1996 || Legend Entertainment / Accolade || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Shogo: Mobile Armor Division''
+
| Star Rangers || 1995 || Interactive Magic || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
 
|-
 
|-
| ''Sid Meier's Pirates!''
+
| Star Wars: Dark Forces || 1995 || LucasArts || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
 
|-
 
|-
| ''Sid Meier's Railroads!''
+
| Star Wars: TIE Fighter || 1994 || Totally Games / LucasArts || || || || Including "Defender of the Empire" (1994) expansion
|  
 
|  
 
| X
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Silent Hunter 3''
+
| Star Wars: X-Wing || 1993 || Totally Games / LucasArts || || || || CD version only
|  
 
| X
 
|  
 
|  
 
|  
 
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
 
|
 
 
|-
 
|-
| ''Silkroad Online''
+
| Starball || 1995 || Volume 11 Software / GameTek || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Sims 2 Seasons''
+
| StixWorld || 1998 || PsychoHazard Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SimCity 3000''
+
| Stonekeep || 1995 || Interplay || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SimTheme Park''
+
| Strife: Quest for the Sigil || 1996 || Rogue Entertainment / Velocity || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
|''SiN''
+
| Striker '95 || 1995 || Rage Software / Time Warner Interactive || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 
|
 
 
|-
 
|-
| ''SiN: Wages of Sin''
+
| Super Street Fighter II: The New Challengers || 1996 || Rozner Labs Software Group / Capcom || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 
|
 
 
|-
 
|-
| ''Slave Zero''
+
| Super Street Fighter II Turbo || 1995 || Capcom & Eurocom / GameTek || || || || CD version requires v1.5 patch and 'midi' command parameter
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Sniper: Art of Victory''
+
| Suspended Animation || 1996 || PRSC || Yes || || || Scene demo
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
 
|-
 
|-
| ''Soldier of Fortune''
+
| Syndicate Wars || 1996 || Bullfrog Productions / Electronic Arts || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 
|
 
 
|-
 
|-
| ''Soldier of Fortune II: Double Helix''
+
| Synnergist || 1996 || Vicarious Visions / 21st Century Entertainment || || || ||
|  
 
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Soldier of Fortune: Payback''
+
| System Shock || 1994 || Looking Glass Technologies / Origin Systems || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Soldner: Secret Wars''
+
| Team F1 || 1996 || Cyberdyne Systems / Ascon || || || || aka Pole-Position: Formel 1 Teamchef
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
|
 
 
|-
 
|-
| ''Soulbringer''
+
| Tennis Elbow || 1997 || Mana Games / GOTO Software || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
|
 
 
|-
 
|-
| ''Space Force: Rogue Universe''
+
| The Terminator: 2029 || 1992 || Bethesda Softworks || || || || CD version only
|  
 
|  
 
| X
 
|  
 
|  
 
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
 
|
 
 
|-
 
|-
| ''Spec Ops 2: Green Berets''
+
| The Terminator: Future Shock || 1995 || Bethesda Softworks || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SpellForce 2: Shadow Wars''
+
| Terra Nova: Strike Force Centauri || 1996 || Looking Glass Technologies || || Yes || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Spider-Man 2: The Game''
+
| Theme Hospital || 1997 || Bullfrog Productions / Electronic Arts || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 
|
 
 
|-
 
|-
| ''Spirit of Speed''
+
| Theme Park || 1994 || Bullfrog Productions / Electronic Arts || || || || CD version only
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Starlancer''
+
| Thunder Strike || 1997 || Millennium Interactive / LIVE Studios || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Bridge Commander''
+
| Time Commando || 1996 || Adeline Software International || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 
|
 
 
|-
 
|-
| ''Star Trek: Deep Space Nine: The Fallen''
+
| Time Gate: Knight's Chase || 1995 || Infogrames || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Elite Force II''
+
| Time Paradox || 1996 || Flair Software || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''Star Trek: Next Generation Klingon Honor Guard''
+
| Timeslaughter || 1996 || Bloodlust Software || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Star Trek: Voyager – Elite Force''
+
| Tintin in Tibet || 1996 || Infogrames || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
|
 
 
|-
 
|-
| ''Star Wars: Battlefront''
+
| Tough Guy || 1995 || Panda Entertainment || || || || aka Fighting Titans/Gedou Hanjian
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Star Wars Battlefront 2''
+
| Transport Tycoon || 1994 || Chris Sawyer Productions / MicroProse || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Star Wars: Empire at War''
+
| Tun Town: Amao Agou || 1998 || DOMO / Softstar Entertainment || || || || aka Tun Town: Any Tom, Dick or Harry
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars Empire at War: Forces of Corruption''
+
| Tyrian || 1995 || Eclipse Software / Epic MegaGames || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
 
 
|
 
 
|-
 
|-
| ''Star Wars Episode I: The Phantom Menace''
+
| U.S. Navy Fighters || 1994 || Electronic Arts || || || || Including "Expansion Disk: Marine Fighters" (1995)
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Star Wars Galaxies''
+
| Ultima Online || 1997 || Origin Systems / Electronic Arts || || Yes || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|
 
| X
 
 
|-
 
|-
| ''Star Wars Jedi Knight II: Jedi Outcast''
+
| Ultima VIII: Pagan || 1994 || Origin Systems || || || || Requires AWE support patch [http://bootstrike.com/Ultima8/downloads.php]
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
 
| X
 
 
|-
 
|-
| ''Star Wars Jedi Knight: Jedi Academy''
+
| Ultimate Soccer Manager || 1995 || Impressions || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic''
+
| Under a Killing Moon || 1994 || Access Software || || || || aka Tex Murphy: Under a Killing Moon
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 
| X
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic 2''
+
| Unnecessary Roughness '95 || 1994 || Accolade || || || ||
| X
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 
| X
 
 
|-
 
|-
| ''Star Wars: Republic Commando''
+
| VR Slingshot || 1994 || Ixion || || || ||
|  
 
| X
 
| X
 
|  
 
|  
 
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 
| X
 
 
|-
 
|-
| ''Stolen''
+
| WarCraft: Orcs & Humans || 1994 || Blizzard Entertainment || || || ||
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Street Racing Syndicate''
+
| WarCraft II: Tides of Darkness || 1995 || Blizzard Entertainment || || || || Including "Beyond the Dark Portal" expansion (1996)
| X
 
| X
 
| X
 
| X
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
|''Stronghold''
+
| Warhammer: Shadow of the Horned Rat || 1995 || Mindscape || || Yes || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Stubbs the Zombie in Rebel Without a Pulse''
+
| Warlords II || 1993 || Strategic Studies Group || || || || "Deluxe" enhanced re-release (1995) only
|  
 
|  
 
|  
 
| X
 
|  
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
|
 
 
|-
 
|-
| ''Stunt GP''
+
| Warriors || 1995 || Atreid Concept / Mindscape || || || || aka Savage Warriors
| X
 
|  
 
|  
 
|  
 
|  
 
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
 
|
 
 
|-
 
|-
| ''The Suffering''
+
| Wayne Gretzky and the NHLPA All-Stars || 1995 || Semi Logic Entertainments / Time Warner Interactive || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 
|
 
 
|-
 
|-
| ''The Suffering: Ties That Bind''
+
| Whizz || 1994 || Flair Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 
|
 
 
|-
 
|-
| ''The Sum of All Fears''
+
| William Shatner's TekWar || 1995 || Capstone Software || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
 
|-
 
|-
| ''Summoner''
+
| Wing Commander III: Heart of the Tiger || 1994 || Origin Systems / Electronic Arts || || || ||
| X
 
| X
 
|  
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
 
|-
 
|-
| ''Superbike 2001''
+
| Wing Nuts: Battle in the Sky || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Supreme Commander''
+
| Witchaven || 1995 || Capstone Software / IntraCorp || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''SWAT 4''
+
| Witchaven II: Blood Vengeance || 1996 || Capstone Software / IntraCorp || || || ||
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
 
|-
 
|-
| ''Swedish Touring Car Championship''
+
| WWF Wrestlemania: The Arcade Game || 1995 || Midway & Sculptured Software / Acclaim Entertainment || || || ||
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''Swedish Touring Car Championship 2''
+
| WWII GI || 1999 || TNT Team / GT Interactive Software || || || ||
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| ''System Shock 2''
+
| X-COM: Terror From the Deep || 1995 || MicroProse || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 
|
 
 
|-
 
|-
| ''The Club''
+
| X-COM: UFO Defense || 1994 || Mythos Games / MicroProse || || || || aka UFO: Enemy Unknown. Version 1.4 only [http://www.strategycore.co.uk/files/ufo-1.4]
|  
 
| X
 
|  
 
| X
 
| X
 
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 
|
 
 
|-
 
|-
| ''The Temple of Elemental Evil''
+
| Xenophage: Alien BloodSport || 1995 || Argo Games / Apogee Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Terminus''
+
| Yanlong Qishituan 2: Huangjincheng zhi Mi || 1995 || Dynasty International Information || || || ||aka Flame Dragon Knights 2: Legend of the Golden Castle/Flame Dragon 2: Legend of Golden Castle
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive''
+
| Z || 1996 || The Bitmap Brothers / Renegade Software || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive 6''
+
| Zombieville || 1997 || Psygnosis || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive Rally''
+
| Zone Raiders || 1995 || Image Space Incorporated / Virgin Interactive Entertainment || Yes || || ||
|  
 
| X
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''Test Drive Unlimited''
+
| Zoop || 1995 || Hookstone / Viacom New Media || || || ||
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Devil Inside''
+
| Zorro || 1995 || Capstone Software || || || ||
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
 
|-
 
|-
| ''The Wheel Of Time''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Theme Park World''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Thief: The Dark Project''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
 
|
 
|-
 
| ''Thief II: The Metal Age''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
 
|
 
|-
 
| ''Thief: Deadly Shadows''
 
|
 
|
 
| X
 
| X
 
|
 
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 
| X
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Thievery UT''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''TimeShift''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
|
 
|-
 
| ''Titan Quest''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 
| X
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 
| X
 
|-
 
| ''TMNT''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''TOCA Race Driver''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''TOCA Race Driver 2''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Desert Siege''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 
|
 
|-
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|
 
| X
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
 
| X
 
| X
 
| X
 
| X
 
|
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
|X
 
|X
 
|X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's Splinter Cell: Double Agent''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| X
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: Anniversary''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: Legend''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 
| X
 
|-
 
| ''TrackMania Nations Forever''
 
|
 
|
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''TrackMania United Forever''
 
|
 
|
 
| X
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''Trackmania Original''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Trespasser: Jurassic Park''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tribes 2''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
 
|
 
|-
 
| ''Triple Play 2000''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Tron 2.0''
 
|
 
| X
 
| X
 
|
 
|
 
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 
| X
 
|-
 
|''Tzar: The Burden of the Crown''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 
|
 
|-
 
| ''UFO: Afterlight''
 
|
 
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''UFO: Aftermath''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
|-
 
| ''UFO: Aftershock''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
|-
 
| ''Ultim@te Race Rally''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Ultim@te Race Pro''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 
|
 
|-
 
| ''Ultima: Ascension''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Undying''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Universe at War: Earth Assault''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 
|
 
|-
 
| ''Unreal''
 
| X
 
|
 
|
 
|
 
|
 
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 
|
 
|-
 
| ''Unreal II: The Awakening''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|-
 
| ''Unreal Tournament''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 
|
 
|-
 
| ''Unreal Tournament 2003''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 
| X
 
|-
 
| ''Unreal Tournament 2004''
 
|
 
|
 
| X
 
|
 
| X
 
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 
| X
 
|-
 
| ''Unreal Tournament 3''
 
|
 
|
 
|
 
| X
 
| X
 
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
 
| X
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Urban Chaos''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Uru: Ages Beyond Myst''
 
|X
 
|X
 
|X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 
|
 
|-
 
| ''Vampire: The Masquerade – Redemption''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 
|
 
|-
 
| ''Vampire: The Masquerade – Bloodlines''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Vanguard: Saga of Heroes''
 
|
 
|
 
|
 
|
 
|
 
|
 
| X
 
|-
 
|''VBS1''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''VBS2''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|''Vietcong''
 
| X
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Vietcong 2''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Vivisector: Beast Inside''
 
|
 
|
 
|
 
| X
 
|
 
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 
|
 
|-
 
| ''Warcraft III''
 
|
 
| X
 
|
 
|
 
|
 
| ALchemy/EAX support removed with 1.30 update
 
| X
 
|-
 
|''Wargasm''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
|
 
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Warhammer 40,000: Fire Warrior''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
 
|
 
|-
 
| ''Warhammer: Mark of Chaos''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 
|
 
|-
 
| ''Warhammer Online: Age of Reckoning''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
|-
 
| ''Warlords Battlecry''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warlords Battlecry II''
 
| X
 
| X
 
|
 
|
 
|
 
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 
|
 
|-
 
| ''Warmonger: Operation Downtown Destruction''
 
|
 
| X
 
| X
 
| X
 
| X
 
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|
 
|-
 
| ''Warpath''
 
|
 
| X
 
| X
 
| X
 
|
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
|
 
|-
 
| ''Way Point Zeta''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wheel of Time''
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wild Metal Country''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| X
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''The Witcher''
 
|
 
|
 
|
 
| X
 
| | 
 
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 
| X
 
|-
 
| ''Wizardry 8''
 
|
 
| X
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''World of Warcraft''
 
|
 
|
 
| X
 
|
 
|
 
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>
 
| X
 
|-
 
| ''WWII Combat: Road to Berlin''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|-
 
| ''WWII Combat: Iwo Jima''
 
| X
 
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|-
 
| ''WWII Tank Commander''
 
| X
 
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
 
|
 
|-
 
| ''X2: The Threat''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
|
 
|-
 
| ''X3 Reunion''
 
 
|
 
|
 
| X
 
 
|
 
|-
 
| ''X-COM: Enforcer''
 
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
|
 
|-
 
| ''Xpand Rally''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 
|
 
|-
 
| ''Ys VI: The Ark of Napishtim''
 
|
 
| X
 
|
 
|
 
|
 
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 
|
 
|-
 
| ''Ys: The Oath in Felghana''
 
|
 
| X
 
|
 
|
 
|
 
|
 
| X
 
|-
 
| ''Ys: Origin''
 
|
 
| X
 
|
 
|
 
|
 
|
 
| X
 
 
|}
 
|}
 
+
== Related links ==
==See also==
+
*[https://www.phatcode.net/downloads.php?id=244&action=get&file=emu8kpgm.pdf EMU8000 Programmer's Guide - Phatcode]
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
 
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
 
 
 
==References==
 
 
 
[[Category:Hardware]]
 
[[Category:Sound Cards]]
 

Revision as of 17:38, 19 August 2025

This is a list of games that natively support the built-in MIDI synth (EMU8000) of the Creative Sound Blaster AWE32/AWE64 family of cards. For these games, selecting AWE32 as the music device provides wavetable-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM).

This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI emulation capability of the AWE cards (AWEUTIL /EM). However, the EMU8000 must first be initialized using the AWEUTIL /S command.

Many games allow selecting AWE32/AWE64 as the digital audio device (sometimes as "Sound Blaster 16 / AWE-32"). However, this does not utilize any special capabilities of the AWE cards, as their digital audio portion is identical to the SB16. Therefore, these games should not be mentioned here; the list should include only games where the AWE32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.

Title Year Developer / Publisher Advanced WavEffects (NRPN) Custom Soundfonts 3D Positional Audio Notes
The 11th Hour 1995 Trilobyte / Virgin Interactive Entertainment
3 Skulls of the Toltecs 1996 Revistronic / Warner Interactive Entertainment
3D Lemmings 1995 Clockwork Games / Psygnosis aka Lemmings 3D
A.D Cop 1996 Electronic Music and Animated Graphics / Japan Software Engineering Shop Including "Overseas Mission" (1997) expansion
Absolute Zero 1995 Domark
Aces of the Deep 1994 Dynamix / Sierra On-Line Including '"Expansion Disk" (1995)
Across the Rhine 1995 MPS Labs / MicroProse aka 1944: Across the Rhine
Advanced Civilization 1995 Avalon Hill
Al-Qadim: The Genie's Curse 1994 Cyberlore / Stormfront
Albion 1995 Blue Byte
Alien Legacy 1994 Ybarra Productions / Sierra On-Line CD version only
Alien Odyssey 1995 Argonaut Software / Philips Media
Aliens: A Comic Book Adventure 1995 Cryo Interactive / Mindscape
Alpha Storm 1997 TAG / Psygnosis
Amulets & Armor 1997 United Software Artists
Anvil of Dawn 1995 DreamForge Intertainment / New World Computing
Armored Fist 2 1997 NovaLogic
Azrael's Tear 1996 Intelligent Games / Mindscape
Baldies 1996 Creative Edge Software / Panasonic Interactive Media
Baoxiao Baolingqiu 1995 Panda Entertainment aka Hilarious Bowling/Panda Bowling
Baoxiao Shuihu Zhuan 1996 Dynasty International Information aka Hilarious Water Margin/Rhapsody of the Bandits
Bastion 1996 L.K. Avalon
Battle Arena Toshinden 1996 Digital Dialect & Tamsoft / Playmates Interactive Entertainment Yes
Battle Wrath 1997 Cerebral Gaming Systems / Magicom Multimedia
Battlecruiser 3000AD 1996 3000AD "v2.0" enhanced re-release (1998) only
Battles in Time 1995 Quantum Quality Productions
Bazooka Sue 1997 Starbyte Software
BC Racers 1995 Core Design Floppy version only
BioForge 1995 Origin Systems / Electronic Arts
Black Knight: Marine Strike Fighter 1995 SE Software / FormGen
Blood & Magic 1996 Tachyon Studios / Interplay
Blood Bowl 1995 Destiny Software Productions / MicroLeague
Body Slam All-Star Wrestling 1995 Junkyard / Merit Studios
BonBon Paradise 1997 Electronic Music and Animated Graphics / Japan Software Engineering Shop
Boppin' 1994 Accursed Toys / Apogee Software
Breach 3 1995 Omnitrend Software / Impressions
Bubble Bobble Also Featuring Rainbow Islands 1996 Probe Entertainment / Acclaim Entertainment
Bubu Chuang Tongguan 1995 Acer TWP aka BuBu/Puff-Puff to Pass
Cadillacs and Dinosaurs: The Second Cataclysm 1995 Rocket Science Games / BMG Interactive Entertainment
Caesar II 1995 Impressions / Sierra On-Line
Call of Cthulhu: Prisoner of Ice 1995 Infogrames aka Prisoner of Ice
Callahan's Crosstime Saloon 1997 Legend Entertainment / Take-Two Interactive Software
Capitalism 1995 Enlight / Interactive Magic
Card Player's Paradise 1995 Quantum Quality Productions
Chess Wars: A Medieval Fantasy 1996 Art Data Interactive & Digital Arena Software / WizardWorks
Chex Quest 1996 Digital Cafe / Ralston-Purina Including "Chex Quest 2: Flemoids Take Chextropolis" expansion (1997)
Chronicles of the Sword 1996 Synthetic Dimensions / Psygnosis
Chronomaster 1995 DreamForge Intertainment / Capstone Software
Chungmugong Jeon: Nanjung Ilgi 1996 hq team & Trigger Soft / Orangesoft aka Lord of Loyal Valor: War Diary/War Diary
Citizens: Backwater Affairs! 1995 MicroProse Beta/demo
Claw 1997 Monolith Productions Yes
Clyde's Revenge 1995 Moonlite Software
Conquests of the Longbow: The Legend of Robin Hood 1991 Sierra On-Line Requires AWE32 support patch
Crash:Barrier 1999 Ian D. Martin
Creature Shock 1994 Argonaut Software / Virgin Interactive Entertainment
Croc: Legend of the Gobbos 1997 Argonaut Software / Fox Interactive Yes
Cyberbykes: Shadow Racer VR 1995 Artificial Software / GameTek Run 'CYBER.EXE setup' to change sound settings
CyberMage: Darklight Awakening 1995 Origin Systems / Electronic Arts
The Dagger of Amon Ra 1992 Sierra On-Line aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch
Darker 1995 Psygnosis
Das Hexagon Kartell 1996 Ascaron aka The Hexagon Cartel
Death Gate 1994 Legend Entertainment
Defcon 5 1995 Millennium Interactive / Nova Spring
Delta V 1994 Bethesda Softworks
Descent 1994 Parallax Software / Interplay
Descent II 1996 Parallax Software / Interplay Including "Vertigo Series" (1996) expansion
Detritus: The Daemons Quest 1996 Myndgaemz
Dig It! 1996 Pixel Painters
Dime City 1995 Cyberdyne Systems / Starbyte Software
Dinotopia 1995 The Dreamers Guild / Turner Interactive
Discworld 1995 Perfect 10 Productions & Teeny Weeny Games / Psygnosis
Disney's The Jungle Book 1995 Eurocom & East Point Software / Virgin Interactive Entertainment
DOOM 1993 id Software Including expansions. Version 1.4+ only
DOOM II: Hell on Earth 1994 id Software Including expansions
Druid: Daemons of the Mind 1995 Synthetic Dimensions / Sir-Tech
Duke Nukem 3D 1996 3D Realms / GT Interactive Software Including expansions
Dungeon Keeper 1997 Bullfrog Productions / Electronic Arts Yes Including "The Deeper Dungeons" (1997) expansion
Dungeon Master II: The Legend of Skullkeep 1995 FTL Games / Interplay
Dunkle Schatten 2: Im Netzwerk Gefangen 1996 DigiTales / Art Department Werbeagentur aka Dark Shadows 2: Trapped in the Network
EcoQuest: The Search for Cetus 1991 Sierra On-Line Requires AWE32 support patch
Ecstatica 1994 Andrew Spencer / Psygnosis
Ecstatica II 1997 Andrew Spencer / Psygnosis DOS version only
EF2000 1995 Digital Image Design / Ocean Software Including "TACTCOM" (1996) expansion
The Elder Scrolls: Arena 1994 Bethesda Softworks CD version only
The Elder Scrolls II: Daggerfall 1996 Bethesda Softworks
Empire II: The Art of War 1995 New World Computing
Eradicator 1996 Accolade Yes Yes
EverQuest 1999 Verant Interactive / 989 Studios Yes
Extreme Assault 1997 Blue Byte
F-22 Air Dominance Fighter 1997 Digital Image Design / Ocean Software Yes
F-22 Lightning II 1996 NovaLogic
F-22 Total Air War 1998 Digital Image Design / Infogrames Yes
Fade to Black 1995 Delphine Software / Electronic Arts Yes
Faery Tale Adventure II: Halls of the Dead 1995 The Dreamers Guild / Encore Software
Fallen Heroes 1996 A & B Entertainment / Megamedia Corporation
Fast Attack 1996 Software Sorcery / Sierra On-Line aka Fast Attack: High Tech Submarine Warfare
Fatal Racing 1996 Gremlin Interactive aka Whiplash
FIFA International Soccer 1994 Creative Assembly / Electronic Arts Floppy version only
Fighter Wing 1995 Gemsoft / Merit Studios
Final Fantasy VII 1998 Square / Eidos Interactive Yes
Flying Corps 1996 Rowan Software / Empire Interactive
The Fortress of Dr. Radiaki 1994 Future Vision & Maelstrom Software / Merit Studios
Frank Thomas Big Hurt Baseball 1996 Iguana Entertainment / Acclaim Entertainment
Freddy Pharkas: Frontier Pharmacist 1993 Sierra On-Line Requires AWE32 support patch
Front Lines 1994 Impressions
Frontier: First Encounters 1995 Frontier Developments / GameTek
Gabriel Knight: Sins of the Fathers 1993 Sierra On-Line Requires AWE32 support patch
The Gene Machine 1996 Divide By Zero / Vik Tokai
Get Lost! 1996 Tom Bombadil's Software Emporium and House of Curiosities
The Grandest Fleet 1994 Quantum Quality Productions
Guilty 1995 Divide By Zero / Psygnosis
H.U.R.L. 1995 Deep River Publishing / Millennium Media Group aka Slob Zone 3D
HardBall 4 1994 MindSpan / Accolade
Heaven's Dawn 1995 Art 9 Entertainment / Manaccom aka The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou
Hell: A Cyberpunk Thriller 1994 Take-Two Interactive Software / GameTek
Heretic 1994 Raven Software / id Software Including expansions
Heroes of Might and Magic II: The Succession Wars 1996 New World Computing Including "The Price of Loyalty" expansion (1997)
Hexen: Beyond Heretic 1995 Raven Software / id Software Including expansions
Hi-Octane 1995 Bullfrog Productions / Electronic Arts Yes Yes
High Seas Trader 1995 Impressions
Hoyle Classic Card Games 1993 Sierra On-Line Requires AWE32 support patch
Hoyle's Official Book of Games: Volume 3 1991 Sierra On-Line Requires AWE32 support patch
I Have No Mouth, and I Must Scream 1995 The Dreamers Guild / Cyberdreams
I.M. Meen 1995 Animation Magic / Simon & Schuster Interactive
Inherit the Earth: Quest for the Orb 1994 The Dreamers Guild / New World Computing aka Inherit the Earth
International Moto X 1996 Graftgold / Renegade Software
Iron Cross 1994 New World Computing
The Island of Dr. Brain 1993 Sierra On-Line Requires AWE32 support patch
Island Peril 1995 electric fantasies / Atlantean Interactive Games
Jagged Alliance 1995 Madlab Software / Sir-Tech
Jagged Alliance: Deadly Games 1996 Sir-Tech
Jane's Combat Simulations: ATF - Advanced Tactical Fighters 1996 Electronic Arts Including "NATO Fighters" expansion (1996)
JetFighter: Full Burn 1998 Mission Studios / Interplay
JetFighter III 1997 Mission Studios / Interplay
Jin Yong Qunxia Zhuan 1996 Heluo Studio / Soft-World aka Heroes of Jin Yong
Jungledyret Hugo 1995 Sweatbox Animation / A. Film & Per Holst Film aka Hugo the Jungle Animal/Jungle Jack
King's Quest VI: Heir Today, Gone Tomorrow 1992 Sierra On-Line Requires AWE32 support patch
King's Quest VII: The Princeless Bride 1994 Sierra On-Line aka Roberta Williams' King's Quest VII: The Princeless Bride
Lands of Lore: Guardians of Destiny 1997 Westwood Studios / Virgin Interactive Entertainment
Leisure Suit Larry 1: In the Land of the Lounge Lizards 1991 Sierra On-Line VGA remake only. Requires AWE32 support patch
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work 1991 Sierra On-Line Requires AWE32 support patch
Leisure Suit Larry 6: Shape Up or Slip Out! 1993 Sierra On-Line Requires AWE32 support patch
Little Big Adventure 1994 Adeline Software International / Electronic Arts aka Relentless: Twinsen's Adventure
Loadstar: The Legend of Tully Bodine 1995 Rocket Science Games / BMG Interactive Entertainment
Lode Runner: The Legend Returns 1994 Presage Software / Sierra On-Line
Lords of Midnight 1995 Maelstrom Games / Domark
The Lost Files of Sherlock Holmes: Case of the Rose Tattoo 1996 Mythos Software / Electronic Arts
Lost Secret of the Rainforest 1993 Sierra On-Line Requires AWE32 support patch
Machiavelli the Prince 1995 Holistic Design / MicroProse
The Machines 1995 Merit Studios aka Universal Warrior
Mad TV 2 1996 Greenwood Entertainment Software / Funsoft
Magic Carpet 1994 Bullfrog Productions / Electronic Arts Including "The Hidden Worlds" (1995) expansion
Magic Carpet 2: The Netherworlds 1995 Bullfrog Productions / Electronic Arts Yes Yes
Mars 1997 Engine Technology aka Mars 3D/The Ultimate Fighter/Zhongji Zhanshi
MechWarrior 2: 31st Century Combat 1995 Activision
Mega Man X 1995 Rozner Labs Software Group / Capcom
Menzoberranzan 1994 DreamForge Intertainment / Strategic Simulations
Metaltech: Battledrome 1994 Dynamix / Sierra On-Line
Metaltech: EarthSiege 1994 Dynamix / Sierra On-Line Including "Expansion Pack" (1995)
Millennia: Altered Destinies 1995 Take-Two Interactive Software
Mission Critical 1995 Legend Entertainment
Mixed-Up Fairy Tales 1991 Sierra On-Line Requires AWE32 support patch
Montezuma's Return! 1997 Utopia Technologies / WizardWorks
Mortal Kombat II 1994 Midway / Acclaim Entertainment
Muzzle Velocity 1996 Digi4Fun / Code Fusion
NAM 1998 Team TNT / GT Interactive Software
NASCAR Racing 1994 Papyrus Design Group / Papyrus Publishing
Nemesis: The Wizardry Adventure 1996 Sir-Tech / Virgin Interactive Entertainment
Nerves of Steel 1995 BnB Software & Rainmaker Software / Merit Studios Yes
NFL Quarterback Club 96 1995 Iguana Entertainment / Acclaim Entertainment
Normality 1996 Gremlin Interactive
Nuclear Strike 1997 Electronic Arts Yes
Offensive 1996 Wave Software / Ocean Software
Once Upon a Forest 1995 Sanctuary Woods
The Orion Conspiracy 1995 Divide By Zero / Domark
The Pandora Directive 1996 Access Software aka Tex Murphy: The Pandora Directive
Panzer General 1994 Strategic Simulations
Perfect Assassin 1997 Synthetic Dimensions & Veritas Productions / Grolier Interactive
Perfect General II 1994 Quantum Quality Productions Yes
Phantasmagoria 1995 Sierra On-Line aka Roberta Williams' Phantasmagoria
Pickle Wars 1994 Redwood Games / MVP Software
Pinball Wizard 2000 1996 Ikarion Software
Pocahontas 1995 Teeny Weeny Games / GT Interactive Software
Police Quest: Open Season 1993 Sierra On-Line Requires AWE32 support patch
Powerslave 1996 Lobotomy Software / Playmates Interactive Entertainment aka Exhumed. Beta/demo only
Premier Manager 3 1994 Realms of Fantasy / Gremlin Interactive "De-Luxe" enhanced re-release (1995) only
Primal Rage 1995 Atari Games & Teeny Weeny Games / Time Warner Interactive
Privateer 2: The Darkening 1996 EA Manchester / Electronic Arts
The Pure Wargame 1995 Quantum Quality Productions
Putty Squad 1995 System 3 Software / Ocean Software Beta/demo
Pyrotechnica 1995 Psygnosis Yes
Quest for Glory I: So You Want to Be a Hero 1992 Sierra On-Line VGA remake only. Requires AWE32 support patch
Quest for Glory III: Wages of War 1992 Sierra On-Line Requires AWE32 support patch
Quest for Glory: Shadows of Darkness 1993 Sierra On-Line Requires AWE32 support patch
Rally Championships 1994 Inside Team / Flair Software
ranTrainer 2 1995 Independent Arts Software / Greenwood Entertainment Software
Rapid Assault 1995 GTE Vantage & Synthetic Dimensions / IBM
Raptor: Call of the Shadows 1994 Cygnus Studios / Apogee Software Version 1.1 only
Ravenloft: Stone Prophet 1995 DreamForge Intertainment / Strategic Simulations
Realms of the Haunting 1997 Gremlin Interactive
Rescue the Scientists 1994 Redwood Games / Compton's New Media
Rex Blade: The Apocalypse 1996 Xtreme Games / Simon & Schuster Interactive aka Domination
Rise of the Triad: Dark War 1994 Apogee Software / 3D Realms Including "Extreme Rise of the Triad" (1995) expansion. Manual configuration may be required [1]
Road Hog! 1995 Teacy Entertainment / Ticsoft
Road Rash 1996 Buzz Puppet Productions & Papyrus Design Group / Electronic Arts Yes
The Road to Baghdad 1995 Jerry G. McGuffey
Robot Hunter 1995 Neighbor Cat Productions / Soft Power
Sandwarriors 1997 Astros Productions / Interplay
The Scottish Open: Virtual Golf 1995 Core Design
Screamball! The Ultimate Pinball Experience 1996 Teeny Weeny Games / GT Interactive Software aka Ultimate Pinball
Screamer 1995 Graffiti / Virgin Interactive Entertainment
Sea Legends 1996 Mir Dialogue / Ocean Software
Secret Mission 1996 Microids / Philips Media
Sensible Golf 1996 East Pint Software & Sensible Software / Virgin Interactive Entertainment
Sensible World of Soccer 1995 Sensible Software & Wave Software / Renegade Software Including expansions
The Settlers II: Veni, Vidi, Vici 1996 Blue Byte aka Die Siedler II: Veni, Vidi, Vici. Including "Mission CD" (1996) expansion
Shadow Warrior 1997 3D Realms / GT Interactive Software Shareware version only
Shannara 1995 Legend Entertainment
Shattered Steel 1996 BioWare / Interplay Demo only
Shendiao Xialu 1997 Soft-World International aka The Return of the Condor Heroes
Shenlong Kuaida 1996 Microbase aka Fighting Dragon
Shuihu Zhuan: Liangshan Yingxiong 1997 Panda Entertainment aka Water Margin: Heroes of Mount Liang
SideLine 1996 Electronic Music and Animated Graphics / Kingsformation
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 1995 Adventure Soft
Skazki na Bareste: Hozhdenie za Tridevat Zemel 1997 Russian Classic Software / Doka Media aka Tales on Birch Bark: Journey to Distant Lands
SkyNET 1996 Bethesda Softworks aka The Terminator: SkyNET
Slipstream 5000 1995 Software Refinery / Gremlin Interactive
Slater & Charlie Go Camping 1993 Sierra On-Line Requires AWE32 support patch
Space Marines: Der Stählerne Kaiser 1995 Software 2000 aka Space Marines: The Steel Emperor
Space Quest 6: Roger Wilco in the Spinal Frontier 1995 Sierra On-Line
Space Quest I: Roger Wilco in the Sarien Encounter 1991 Sierra On-Line VGA remake only. Requires AWE32 support patch
Space Quest IV: Roger Wilco and the Time Rippers 1991 Sierra On-Line Requires AWE32 support patch
Space Quest V: Roger Wilco - The Next Mutation 1993 Sierra On-Line Requires AWE32 support patch
Spirou 1996 Infogrames
Spycraft: The Great Game 1996 Activision
SSN-21 Seawolf 1994 Electronic Arts
Star Control 3 1996 Legend Entertainment / Accolade
Star Rangers 1995 Interactive Magic
Star Wars: Dark Forces 1995 LucasArts
Star Wars: TIE Fighter 1994 Totally Games / LucasArts Including "Defender of the Empire" (1994) expansion
Star Wars: X-Wing 1993 Totally Games / LucasArts CD version only
Starball 1995 Volume 11 Software / GameTek
StixWorld 1998 PsychoHazard Software
Stonekeep 1995 Interplay
Strife: Quest for the Sigil 1996 Rogue Entertainment / Velocity
Striker '95 1995 Rage Software / Time Warner Interactive
Super Street Fighter II: The New Challengers 1996 Rozner Labs Software Group / Capcom
Super Street Fighter II Turbo 1995 Capcom & Eurocom / GameTek CD version requires v1.5 patch and 'midi' command parameter
Suspended Animation 1996 PRSC Yes Scene demo
Syndicate Wars 1996 Bullfrog Productions / Electronic Arts
Synnergist 1996 Vicarious Visions / 21st Century Entertainment
System Shock 1994 Looking Glass Technologies / Origin Systems
Team F1 1996 Cyberdyne Systems / Ascon aka Pole-Position: Formel 1 Teamchef
Tennis Elbow 1997 Mana Games / GOTO Software
The Terminator: 2029 1992 Bethesda Softworks CD version only
The Terminator: Future Shock 1995 Bethesda Softworks
Terra Nova: Strike Force Centauri 1996 Looking Glass Technologies Yes
Theme Hospital 1997 Bullfrog Productions / Electronic Arts
Theme Park 1994 Bullfrog Productions / Electronic Arts CD version only
Thunder Strike 1997 Millennium Interactive / LIVE Studios
Time Commando 1996 Adeline Software International
Time Gate: Knight's Chase 1995 Infogrames
Time Paradox 1996 Flair Software
Timeslaughter 1996 Bloodlust Software
Tintin in Tibet 1996 Infogrames
Tough Guy 1995 Panda Entertainment aka Fighting Titans/Gedou Hanjian
Transport Tycoon 1994 Chris Sawyer Productions / MicroProse
Tun Town: Amao Agou 1998 DOMO / Softstar Entertainment aka Tun Town: Any Tom, Dick or Harry
Tyrian 1995 Eclipse Software / Epic MegaGames
U.S. Navy Fighters 1994 Electronic Arts Including "Expansion Disk: Marine Fighters" (1995)
Ultima Online 1997 Origin Systems / Electronic Arts Yes
Ultima VIII: Pagan 1994 Origin Systems Requires AWE support patch [2]
Ultimate Soccer Manager 1995 Impressions
Under a Killing Moon 1994 Access Software aka Tex Murphy: Under a Killing Moon
Unnecessary Roughness '95 1994 Accolade
VR Slingshot 1994 Ixion
WarCraft: Orcs & Humans 1994 Blizzard Entertainment
WarCraft II: Tides of Darkness 1995 Blizzard Entertainment Including "Beyond the Dark Portal" expansion (1996)
Warhammer: Shadow of the Horned Rat 1995 Mindscape Yes
Warlords II 1993 Strategic Studies Group "Deluxe" enhanced re-release (1995) only
Warriors 1995 Atreid Concept / Mindscape aka Savage Warriors
Wayne Gretzky and the NHLPA All-Stars 1995 Semi Logic Entertainments / Time Warner Interactive
Whizz 1994 Flair Software
William Shatner's TekWar 1995 Capstone Software
Wing Commander III: Heart of the Tiger 1994 Origin Systems / Electronic Arts
Wing Nuts: Battle in the Sky 1995 Rocket Science Games / BMG Interactive Entertainment
Witchaven 1995 Capstone Software / IntraCorp
Witchaven II: Blood Vengeance 1996 Capstone Software / IntraCorp
WWF Wrestlemania: The Arcade Game 1995 Midway & Sculptured Software / Acclaim Entertainment
WWII GI 1999 TNT Team / GT Interactive Software
X-COM: Terror From the Deep 1995 MicroProse
X-COM: UFO Defense 1994 Mythos Games / MicroProse aka UFO: Enemy Unknown. Version 1.4 only [3]
Xenophage: Alien BloodSport 1995 Argo Games / Apogee Software
Yanlong Qishituan 2: Huangjincheng zhi Mi 1995 Dynasty International Information aka Flame Dragon Knights 2: Legend of the Golden Castle/Flame Dragon 2: Legend of Golden Castle
Z 1996 The Bitmap Brothers / Renegade Software
Zombieville 1997 Psygnosis
Zone Raiders 1995 Image Space Incorporated / Virgin Interactive Entertainment Yes
Zoop 1995 Hookstone / Viacom New Media
Zorro 1995 Capstone Software

Related links