Difference between revisions of "List of games with EAX support"
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Revision as of 19:20, 17 April 2025
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
| Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
|---|---|---|---|---|---|---|---|
| 25 to Life | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
| Abomination: The Nemesis Project | X | ||||||
| Age of Empires III | X | ||||||
| Age of Conan: Hyborian Adventures | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4] | ||
| Alias | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5] | |||
| Aliens versus Predator | X | ||||||
| Alone in the Dark: The New Nightmare | |||||||
| Alpha Centauri | X | EAX 1.0[6] | |||||
| Alpha Prime | X | ||||||
| America's Army | X | ||||||
| America's Army 3 | X | EAX 4.0[7] | |||||
| American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] Note: VxD drivers (Win9x) may be needed for reverb[9] | ||||
| American McGee's Grimm | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[10] | ||
| Anachronox | X | EAX 1.0, A3D 1.0[11] | |||||
| Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[12] | ||||
| Aquanox 2 | |||||||
| ArmA: Armed Assault | X | EAX 4.0[13] | |||||
| Armed Forces Corp. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[14] | |||
| Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[15] | ||||
| Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[16] | X | |
| Avencast: Rise of the Mage | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[17] | ||
| Baldur's Gate | X | ||||||
| Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[18] Note: VxD drivers (Win9x) may be needed for occlusion[19] | X | |||
| Battle Isle: The Andosia War | |||||||
| Battle for Middle-earth | X | ||||||
| Battle for Middle Earth 2 | X | X | |||||
| Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
| Battlestrike: Force of Resistance | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[20] | |||
| Battlestrike: Shadow of Stalingrad | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[21] | |||
| Battlezone | X | ||||||
| Battlezone II: Combat Commander | X | ||||||
| Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[22][23][24] | X |
| Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[25] | X |
| Battlefield Vietnam | X | X | X | ||||
| Battlezone II | X | ||||||
| Beowulf: The Game | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[26] | ||
| Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[27] | |||
| BioShock | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[28] | X | |||
| Black & White | |||||||
| Black & White 2 | X | EAX 3.0[29] | |||||
| Blade of Darkness | X | ||||||
| The Blair Witch Project Volume I-III | X | ||||||
| Blood II: The Chosen & The Nightmare Levels | X | ||||||
| Bloodrayne | X | EAX 3.0[30] | |||||
| Brian Lara International Cricket 2007 | X | EAX 3.0[31] | X | ||||
| Brothers in Arms: Road to Hill 30 | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[32] | |||
| Brothers in Arms: Earned in Blood | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[33] | |||
| Brothers in Arms: Hell's Highway | X | X | EAX 4.0, EAX 5.0[34] | ||||
| Call of Duty | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0[35] Note: needs patch 1.3 | X | ||
| Call of Duty 2 | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0 | X | ||
| Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[36] | |||
| Carmageddon: The Death Race 2000 | X | ||||||
| Carnivores: Cityscape | X | ||||||
| Carnivores: Ice Age | X | ||||||
| Carnivores 2 | X | ||||||
| Catwoman | |||||||
| Cellfactor: Revolution | |||||||
| Chaser | X | EAX 3.0[37] | |||||
| Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[38] | |||
| Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[39] | |||
| Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[40] | X | |
| Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[41] | X | ||
| Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| City of Heroes | |||||||
| City of Villains | |||||||
| Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[42] | |||||
| Close Quarters Conflict | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[43] | |||
| Cold War | X | X | |||||
| Colin McRae Rally 3 | |||||||
| Colin McRae Rally 04 | X | EAX 4.0[44] | |||||
| Colin McRae Rally 2005 | X | EAX 4.0[45] | |||||
| Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[46] | X | ||||
| Colin McRae: Dirt 2 | X | EAX 5.0 (via OpenAL)[47] | |||||
| Combat: Task Force 121 | X | EAX 3.0[48] | |||||
| Command & Conquer: Generals | X | ||||||
| Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[49] | ||||
| Command & Conquer 3: Tiberium Wars | |||||||
| Commandos: Strike Force | X | EAX 3.0[50] | |||||
| Company of Heroes | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[51] | |||
| Condemned: Criminal Origins | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[52] | |||
| Conflict: Global Storm | X | EAX 3.0 [53] | |||||
| Conflict: Vietnam | X | EAX 3.0 [54] | |||||
| Contract J.A.C.K. | X | EAX 2.0[55] | |||||
| Counter-Strike | X | ||||||
| Crime Cities | X | ||||||
| Croc 2 | X | ||||||
| Crusaders of Might and Magic | X | ||||||
| Cryostasis: Sleep of Reason | X | EAX 5.0[56] | |||||
| Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
| Crysis Warhead | |||||||
| Daikatana | |||||||
| Dark and Light | |||||||
| Darkness Within: In Pursuit of Loath Nolder | |||||||
| Dark Vengeance | X | ||||||
| Day of Defeat | X | ||||||
| Dead Man's Hand | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[57] | |||
| Demolition Racer | X | ||||||
| Descent 3 | X | ||||||
| Descent Freespace | X | ||||||
| Deus Ex | X | EAX 1.0,[58] A3D 1.0, A3D 2.0[59] | |||||
| Diablo II | X | X | EAX 1.0, EAX 2.0[60] | X | |||
| Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
| Divine Divinity | |||||||
| Dogs of War: Battle on Primus IV | X | ||||||
| Doom 3 | X | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[61] | X | ||||
| Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[62] | |||||
| Dragon's Lair 3D: Return to the Lair | X | ||||||
| Drakan | X | EAX 1.0, A3D 1.0[63] | |||||
| Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[64] | ||||
| Driver | X | ||||||
| Driver 3 | X | X | |||||
| Driver: Parallel Lines | X | ||||||
| Drome Racers | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[65] | |||
| Dronez | X | ||||||
| Dungeon Keeper II | X | EAX 1.0, A3D 1.0[66] | |||||
| Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[67] | ||
| Dungeon Siege | X | X | |||||
| Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[68] | ||
| Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
| East Front | |||||||
| eRacer | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
| El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[69] | X | ||
| Elder Scrolls III: Morrowind | X | ||||||
| Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
| Elite Warriors: Vietnam | X | X | X | ||||
| Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[70] | X | ||
| Eurofighter Typhoon | X | ||||||
| Euro League Football | X | ||||||
| EverQuest | X | ||||||
| EverQuest 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[71] | X | |
| Evil Dead: Hail to the King | X | ||||||
| Evil Genius | X | EAX 4.0[72] | |||||
| Evolva | X | ||||||
| Expendable | X | EAX 1.0, A3D 1.0[73] | |||||
| F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[74] | X | ||
| F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
| F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
| F1 Grand Prix 4 | X | ||||||
| F1 2010 | X | EAX 5.0[75] | |||||
| Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[76] | ||||
| Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
| Far Cry | X | EAX 2.0[77] | X | ||||
| Far Cry 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[78] | X | ||
| FIFA 99 | X | ||||||
| Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[79] | ||||
| Final Fantasy XI | |||||||
| Flying Heroes | X | EAX 2.0[80] | |||||
| Ford Racing | X | ||||||
| Freedom Fighters | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[81] | |||
| Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[82] | ||||
| Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[83] | ||||
| Freelancer | |||||||
| Freespace 2 | X | ||||||
| From Dusk Till Dawn | X | ||||||
| Frontlines: Fuel of War | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[84] | |||
| Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[85] | X | |||
| Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[86] | X | ||||
| Fur Fighters | X | ||||||
| Future Beat 3D | |||||||
| Gears of War | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[87] Enable hardware OpenAL via this .ini edit | X | |||
| Ghost Master | X | EAX 3.0[88] | |||||
| Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[89] | ||||
| Global Operations | X | X | EAX 1.0, EAX 2.0[90] | ||||
| The Godfather | |||||||
| Gothic | X | EAX 2.0[91] | |||||
| Gothic 2 | X | EAX 2.0[92] | |||||
| Gothic 3 | |||||||
| GP 500 | X | ||||||
| Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
| Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[93] | X | |||
| Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[94] Also supports A3D 2.0 via manual edit of the settings file | X | |||
| Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95] | X | |
| Spec Ops II: Green Berets | X | ||||||
| Race Driver: Grid | X | EAX 5.0[96] | X | ||||
| Guild Wars | X | EAX 3.0[97] | X | ||||
| Gulf War: Operation Desert Hammer | X | ||||||
| GUN | |||||||
| Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[98] | X | ||
| Hardware | X | ||||||
| Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[99] | ||||
| Heli Heroes | X | ||||||
| Hellgate: London | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[100] | |||
| Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[101] | |||||
| Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
| Heroes of Might and Magic V | |||||||
| Hidden & Dangerous 2 | X | ||||||
| High Heat Baseball 2000 | X | ||||||
| High Heat Baseball 2002 | X | ||||||
| Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[102] | X | |||
| Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[103] | X | ||
| Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[104] | X | ||
| Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[105] | X | ||
| Hostile Waters | X | ||||||
| Icewind Dale | X | EAX 1.0[106] | |||||
| Icewind Dale 2 | X | EAX 1.0[107] | |||||
| IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[108] | X | ||
| Incoming Forces | X | X | EAX 2.0, EAX 3.0[109] | ||||
| Indiana Jones and the Infernal Machine | |||||||
| Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[110] | ||
| Isabelle | X | ||||||
| James Bond 007: Nightfire | |||||||
| JHexen | X | ||||||
| Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[111] | ||
| Jurassic Park: Trespasser | X | EAX 1.0 [112] | |||||
| Kane & Lynch: Dead Men | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[113] | ||
| Killing Floor | X | ||||||
| Killing Floor 2 | X | ||||||
| Klingon Honor Guard | X | EAX 1.0 [114] | |||||
| Lander | X | ||||||
| Legends of Might and Magic | X | ||||||
| Lego Island 2 | X | X | EAX 1.0, EAX 2.0[115] | ||||
| Lego Racers 2 | |||||||
| Lineage II | OpenAL | ||||||
| Line of Sight: Vietnam | X | X | X | ||||
| The Lord of the Rings Online | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[116] | |||
| The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[117] | |||
| Lost Pain: TakeDown | X | EAX 3.0[118] | |||||
| Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[119] | ||||
| Madden NFL 2000 | X | ||||||
| Madden NFL 99 | X | ||||||
| Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[120] | X | ||
| Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[121] | X | |
| Manhunt | X | X | |||||
| Martian Gothic: Unification | X | ||||||
| Mass Effect | X | X | X | ||||
| The Matrix Online | |||||||
| The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[122] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
| Max Payne | |||||||
| Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[123] | X | ||
| MDK2 | X | X | |||||
| MechWarrior 4 | X | ||||||
| Medal of Honor Allied Assault | X | X | X | ||||
| Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[124] Can be enabled in the launcher. | |||
| Medieval II: Total War | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[125] | X | ||
| Men of War: Assault Squad | |||||||
| Messiah | X | EAX 2.0. Note: also supports A3D[126] | |||||
| Midnight GT | X | ||||||
| Midnight Club II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[127] | |||
| Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[128] | |||||
| Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[129] | |||||
| Might and Magic IX | X | X | EAX 1.0, EAX 2.0[130] | ||||
| Monster Madness: Battle for Suburbia | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[131] | ||
| Mortyr 2093 - 1944 | X | ||||||
| Most Wanted | |||||||
| Moto Racer 2 | X | ||||||
| Motocross Madness 2 | X | EAX 2.0[132] | |||||
| Motorhead | X | ||||||
| Mutant Chronicles: Warzone Online | X | ||||||
| Myst Online: Uru Live | |||||||
| Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133] | ||
| Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[134] | |||||
| Myth III | X | ||||||
| NASCAR Revolution | X | ||||||
| Need for Speed: Carbon | |||||||
| Need For Speed: High Stakes | X | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[135] | |||||
| Need for Speed III: Hot Pursuit | X | ||||||
| Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
| Need for Speed: Most Wanted | |||||||
| Need for Speed: Underground 2 | |||||||
| Nerf Arena Blast | X | ||||||
| Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[136] | X | ||
| Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[137] For 5.1 surround, set Speaker Type=4 in nwn2.ini[138] | X | ||
| New York Race | |||||||
| NHL 2000 | |||||||
| No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[139] | ||||
| No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[140] | X | ||||
| Nocturne | X | ||||||
| Off Road | X | ||||||
| Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
| Operation Flashpoint: Resistance | |||||||
| Operation Flashpoint 2 | |||||||
| Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[141] | |||
| Outcast | X | ||||||
| Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[142] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
| Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[143] | ||||
| Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[144] | |||
| Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[145] | |||
| Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[146] | |||
| Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[147] | |||
| Panzer Elite | X | ||||||
| Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[148] | |||
| Paris Dakar Rally | X | ||||||
| Peter Jackson's King Kong | X | EAX 3.0 [149] | |||||
| Planescape: Torment | X | ||||||
| PlanetSide | |||||||
| Play Online | |||||||
| Populous: The Beginning | X | ||||||
| Postal 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[150] | |||
| Powerslide | X | ||||||
| Prey (2006) | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[151] | X | |||
| Prince of Persia: 3D | X | ||||||
| Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[152] | |||
| Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[153] | |||
| Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[154] | |||
| Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[155] | |||
| Pro Evolution Soccer 2008 | |||||||
| Project Eden | X | ||||||
| Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[156] | |||
| Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[157] | |||
| Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[158] | X | |||
| Rage Rally | X | ||||||
| Rail Simulator | X | EAX 3.0[159] | |||||
| Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[160] | X | ||
| Rally Championship 2000 | X | ||||||
| Rayman Raving Rabbids | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] | |||
| Re-Volt | X | ||||||
| Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[162] | ||||
| Red Faction 2 | |||||||
| Red Orchestra: Ostfront 41-45 | |||||||
| Redline Racer | X | ||||||
| The Regiment | X | EAX 5.0[163] (via OpenAL) | X | ||||
| Rent A Hero (1999) | X | ||||||
| Requiem: Avenging Angel | X | ||||||
| Resident Evil 2 | X | ||||||
| Revenant | X | ||||||
| Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[164] | |||
| Rent a Hero | |||||||
| Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[165] | |||
| Ricky Ponting International Cricket 2007 | X | EAX 3.0[166] | |||||
| Rise and Fall: Civilizations at War | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[167] | |||
| Rise of Nations: Rise of Legends | |||||||
| Road Wars | X | ||||||
| RollerCoaster Tycoon 3 | X | EAX 3.0[168] | |||||
| Rollcage | X | ||||||
| Rollcage Stage II | X | ||||||
| Rome: Total War | X | X | EAX 2.0, EAX 3.0[169] | X | |||
| Rune: The Halls of Valhalla | X | ||||||
| S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[170] EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
| Sacred 2 | X | EAX 5.0[171] | |||||
| Sacrifice | X | ||||||
| Sammy Sosa: Softball Slam | X | ||||||
| Sanity: Aiken's Artifact | X | ||||||
| Scarface: The World Is Yours | |||||||
| Screamer 4x4 | X | EAX 1.0[172] | |||||
| Secret Service: In Harm’s Way | X | ||||||
| Sega Rally Championship | X | ||||||
| Serious Sam: The First Encounter | X | EAX 2.0[173] | X | ||||
| Serious Sam: The Second Encounter | X | EAX 2.0[174] | X | ||||
| Serious Sam 2 | X | X | X | ||||
| Shade: Wrath of Angels | X | EAX 3.0[175] | |||||
| Shadow Ops: Red Mercury | X | EAX 3.0 [176] | |||||
| Shadow Force: Razor Unit | X | ||||||
| Shogo: Mobile Armor Division | X | ||||||
| Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[177] | |||
| Sid Meier's Railroads! | X | X | |||||
| Silent Hunter 3 | X | EAX 2.0[178] | |||||
| Silkroad Online | |||||||
| The Sims 2 Seasons | |||||||
| SimCity 3000 | X | ||||||
| SimTheme Park | X | ||||||
| SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[179] | |||||
| SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[180] | |||||
| Slave Zero | X | ||||||
| Sniper: Art of Victory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[181] | X | ||
| Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[182] Also supports A3D | ||||
| Soldier of Fortune II: Double Helix | X | ||||||
| Soldier of Fortune: Payback | |||||||
| Soldner: Secret Wars | X | EAX 3.0[183] | |||||
| Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[184] | ||||
| Space Force: Rogue Universe | X | EAX 3.0[185] | |||||
| Spec Ops 2: Green Berets | X | ||||||
| SpellForce 2: Shadow Wars | X | X | EAX 1.0, EAX 2.0[186] | ||||
| Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[187]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
| Spirit of Speed | X | ||||||
| Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[188] | ||||
| Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[189] Also supports A3D and DirectSound3D | ||||
| Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[190] | ||||
| Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[191] | |||
| Star Trek: Next Generation Klingon Honor Guard | X | ||||||
| Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[192] | ||||||
| Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[193] | ||
| Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[194] | ||
| Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[195] | X | |
| Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[196] | ||
| Star Wars Episode I: The Phantom Menace | X | ||||||
| Star Wars Galaxies | X | X | |||||
| Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[197] Support added in patch 1.03 | X | ||
| Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[198] | X | |
| Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[199] | X | ||
| Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[200] Note: EAX Support removed in latest Steam version. | X | ||
| Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[201] | X | |||
| Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[202] | ||
| Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[203] | ||
| Stronghold | X | ||||||
| Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[204] | |||||
| Stunt GP | X | EAX 1.0[205] | |||||
| The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[206] | ||||||
| The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
| The Sum of All Fears | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[207] | ||||
| Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[208] | ||||
| Superbike 2001 | X | ||||||
| Supreme Commander | |||||||
| SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[209] | |||
| Swedish Touring Car Championship | X | ||||||
| Swedish Touring Car Championship 2 | X | ||||||
| System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
| The Club | X | X | X | EAX 2.0, EAX 4.0, EAX 5.0[210] | |||
| The Temple of Elemental Evil | |||||||
| Terminus | X | ||||||
| Test Drive | |||||||
| Test Drive 6 | X | ||||||
| Test Drive Rally | X | ||||||
| Test Drive Unlimited | |||||||
| The Devil Inside | X | ||||||
| The Wheel Of Time | X | ||||||
| Theme Park World | |||||||
| Thief: The Dark Project | X | EAX 1.0, A3D 1.0[211] | |||||
| Thief II: The Metal Age | X | X | EAX 1.0, EAX 2.0[212][213] Note: support for A3D 2.0 was removed before release[214] | ||||
| Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0 (via EAX Unified)[215] | X | |||
| The Dark Mod, Thief - unofficial spin-off | |||||||
| Thievery UT | |||||||
| TimeShift | X | X | EAX 4.0, EAX 5.0[216] | ||||
| Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[217] | X | |
| Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
| TMNT | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[218] | |||
| TNN Outdoors Pro Hunter | X | ||||||
| TOCA Race Driver | X | ||||||
| TOCA Race Driver 2 | X | EAX 3.0[219] | |||||
| Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[220] | ||||
| Tom Clancy's Ghost Recon: Desert Siege | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[221] | ||||
| Tom Clancy's Ghost Recon: Island Thunder | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[222] | ||||
| Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[223] | X | |
| Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[224] | ||
| Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[225] | X | ||
| Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
| Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[226] | X | ||
| Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[227] | ||
| Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[228] | X | ||
| Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[229] | X | ||
| Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[230] | X | ||
| Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[231] | X | ||
| Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[232] | X | |
| Tom Clancy's The Sum Of All Fears | X | ||||||
| Tomb Raider: Anniversary | |||||||
| Tomb Raider: Legend | |||||||
| Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[233] | X | |
| TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[234] | |||
| TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[235] | |||
| Trackmania Original | |||||||
| Trespasser: Jurassic Park | X | ||||||
| Tribes 2 | X | X | EAX 1.0, EAX 2.0[236] | ||||
| Triple Play 2000 | X | ||||||
| Tron 2.0 | X | X | EAX 2.0, EAX 3.0[237] | X | |||
| Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[238] | ||||
| UFO: Afterlight | X | ||||||
| UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[239] | |||
| UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[240] | |||
| Ultim@te Race Rally | X | ||||||
| Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[241] | |||||
| Ultima: Ascension | X | ||||||
| Undying | X | ||||||
| Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[242] | |||
| Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[243], DirectSound3D. | |||||
| Unreal II: The Awakening | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[244] | |||
| Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[245][246] | ||||
| Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[247] | X | ||
| Unreal Tournament 2004 | X | X | EAX 3.0, EAX 5.0 (via OpenAL)[248] Note: EAX 5.0 support was added with this patch | X | |||
| Unreal Tournament 3 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[249] | X | |||
| Uprising 2: Lead and Destroy | X | ||||||
| Urban Chaos | X | ||||||
| Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[250] | |||
| Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[251] | ||||
| Vampire: The Masquerade – Bloodlines | X | ||||||
| Vanguard: Saga of Heroes | X | ||||||
| VBS1 | |||||||
| VBS2 | |||||||
| Vietcong | X | X | |||||
| Vietcong 2 | X | ||||||
| Vivisector: Beast Inside | X | EAX 4.0[252] | |||||
| Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
| Wargasm | |||||||
| Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
| Warhammer 40,000: Fire Warrior | X | EAX 3.0[253] | |||||
| Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[254] | |||
| Warhammer Online: Age of Reckoning | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[255] | |||
| Warlords Battlecry | X | ||||||
| Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[256] | ||||
| Warmonger: Operation Downtown Destruction | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[257] | ||
| Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[258] | |||
| Way Point Zeta | X | ||||||
| Wheel of Time | |||||||
| Wild Metal Country | X | ||||||
| Wild Wild West: The Steel Assassin | X | ||||||
| The Witcher | X | EAX 4.0 only[259] | X | ||||
| Wizardry 8 | X | ||||||
| World of Warcraft | X | EAX 3.0[260] Note: EAX isn't supported in the 64-bit build of the game | X | ||||
| WWII Combat: Road to Berlin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[261] | |||
| WWII Combat: Iwo Jima | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[262] | |||
| WWII Tank Commander | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[263] | ||
| X2: The Threat | X | EAX 1.0[264] | |||||
| X3 Reunion | X | ||||||
| X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[265] | |||||
| Xpand Rally | X | EAX 2.0[266] | |||||
| Ys VI: The Ark of Napishtim | X | EAX 2.0[267] | |||||
| Ys: The Oath in Felghana | X | X | |||||
| Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
- ↑ Alias uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ America's Army 3 manual, page 3 (Recommended System Requirements)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived) See also: Interview with Dave Chan (archived)
- ↑ Source: (Audio recordings comparison)
- ↑ Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
- ↑ Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
- ↑ Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
- ↑ Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
- ↑ EAX Featured Game: Bloodrayne (archived)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
- ↑ Source: The Sounds of War in Call of Duty (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
- ↑ Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
- ↑ Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
- ↑ Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Conflict: Global Storm in-game Audio Settings
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Source: Interview with Jon Stone, Game Programmer (archived)
- ↑ Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
- ↑ World Dominating Audio in Evil Genius (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
- ↑ Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Flying Heroes Homepage - engine specifications (archived)
- ↑ Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Gears of War log file contents.
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Gothic in-game Audio Settings
- ↑ Source: Gothic 2 in-game Audio Settings
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see Interview with Martin Pollas (archived)
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ Source: Interview with Charles Deenen and Craig Duman (archived)
- ↑ EAX Featured Game: Icewind Dale II (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
- ↑ Source: Messiah in-game audio options. See also: Interview with Tony Bennett (archived)
- ↑ Source: Midnight Club II in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ See this Vogons forum post for more details
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
- ↑ Source: EAX Featured Game: Rail Simulator (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ Source: Rise and Fall: Civilizations at War in-game audio options
- ↑ Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
- ↑ Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Source: Serious Sam: The First Encounter in-game Audio Options
- ↑ Source: Serious Sam: The Second Encounter in-game Audio Options
- ↑ Source: EAX Featured Game: Shade: Wrath of Angels (archived)
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
- ↑ Source: SpellForce 2 in-game audio options
- ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
- ↑ A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
- ↑ Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
- ↑ EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
- ↑ Source: SB Live! and A3D 1.0 (Vogons forum post)
- ↑ Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Source: EAX Featured Game: TOCA Race Driver 2 (archived)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tribes 2 in-game audio options
- ↑ Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
- ↑ Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Fire Warrior configuration utility
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ Source: SoundBlaster.com - World of Warcraft (archived)
- ↑ WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
- ↑ Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)