Difference between pages "List of games that support AWE synth" and "List of games with EAX support"

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m (Added EAX 1.0 and A3D support to Soldier of Fortune)
 
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This is a list of games that natively support the built-in MIDI synth (EMU8000) of the Creative Sound Blaster [https://en.wikipedia.org/wiki/Sound_Blaster_AWE32 AWE32]/[https://en.wikipedia.org/wiki/Sound_Blaster_AWE64 AWE64] family of cards. For these games, selecting AWE32 as the ''music device'' provides wavetable-quality MIDI output, utilizing the built-in ROM bank of the EMU8000 (or sound fonts loaded into the AWE RAM).
+
This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
  
This mode does not require any external MIDI devices connected via MPU-401 and does not require the General MIDI ''emulation'' capability of the AWE cards ('''AWEUTIL /EM'''). However, the EMU8000 must first be ''initialized'' using the '''AWEUTIL /S''' command.
+
==Games==
 +
{| class="wikitable sortable"
 +
|-
 +
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
 +
! EAX 1.0
 +
! EAX 2.0
 +
! EAX 3.0
 +
! EAX 4.0
 +
! EAX 5.0
 +
! Notes
 +
! ALchemy Support
 +
|-
 +
| ''25 to Life''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Abomination: The Nemesis Project''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Age of Empires III''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Age of Conan: Hyborian Adventures''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Alias''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Aliens versus Predator''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Alone in the Dark: The New Nightmare''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Alpha Centauri''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 +
|
 +
|-
 +
| ''Alpha Prime''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|-
 +
| ''America's Army''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''American McGee's Alice''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 +
|
 +
|-
 +
|''Anachronox''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 +
|
 +
|-
 +
|''Aquanox''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Aquanox 2''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''ArmA: Armed Assault''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 +
|
 +
|-
 +
| ''Arx Fatalis''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 +
|
 +
|-
 +
| ''Assassin's Creed''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 +
|-
 +
| ''Baldur's Gate''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Baldur's Gate 2''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
 +
| X
 +
|-
 +
| ''Battle Isle: The Andosia War''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Battle for Middle-earth''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Battle for Middle Earth 2''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Battlezone''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Battlezone II: Combat Commander''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Battlefield 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 +
| X
 +
|-
 +
| ''Battlefield 2142''
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref>
  
Many games allow selecting AWE32/AWE64 as the ''digital audio device'' (sometimes as "[https://en.wikipedia.org/wiki/Sound_Blaster_16 Sound Blaster 16] / AWE-32"). However, this does not utilize any special capabilities of the AWE cards, as their digital audio portion is identical to the SB16. Therefore, these games should not be mentioned here; the list should include only games where the AWE32 mode plays different music than the FM/OPL3 mode used for SB/SBPro/SB16 devices.
+
| X
 
+
|-
{| class="wikitable sortable"
+
| ''Battlefield Vietnam''
 +
|
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Battlezone II''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Beyond Good & Evil''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 +
|-
 +
|''BioShock''
 +
|
 +
|
 +
|
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
 +
| X
 +
|-
 +
| ''Black & White''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Blade of Darkness''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''The Blair Witch Project Volume I-III''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Blood II: The Chosen & The Nightmare Levels''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Bloodrayne''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Brian Lara International Cricket 2007''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
 +
| X
 +
|-
 +
| ''Brothers in Arms: Earned in Blood''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Brothers in Arms: Road to Hill 30''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Brothers in Arms: Hell's Highway''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Call of Duty''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| Patch 1.3
 +
| X
 +
|-
 +
| ''Call of Duty 2''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Call of Juarez''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Carmageddon: The Death Race 2000''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Carnivores: Cityscape''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Carnivores: Ice Age''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Carnivores 2''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Catwoman''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Cellfactor: Revolution''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Chaser''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
 +
|
 +
|-
 +
| ''Chrome''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Chrome SpecForce''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Chronicles of Riddick: Escape from Butcher Bay''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 +
|-
 +
| ''Civilization IV''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 +
| X
 +
|-
 +
| ''Civilization IV: Beyond the Sword''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 +
|-
 +
| ''Civilization IV: Warlords''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 +
|-
 +
| ''Civilization IV: Colonization''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 +
|-
 +
| ''City of Heroes''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''City of Villains''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Clive Barker's Undying''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 +
|-
 +
| ''Cold War''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Colin McRae Rally 3''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Colin McRae Rally 04''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 +
|
 +
|-
 +
| ''Colin McRae Rally 2005''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|-
 +
| ''Colin McRae: Dirt''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
 +
| X
 +
|-
 +
| ''Combat: Task Force 121''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 +
|
 +
|-
 +
| ''Command & Conquer: Generals''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Command & Conquer: Renegade''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Command & Conquer 3: Tiberium Wars''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Commandos: Strike Force''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 +
|-
 +
| ''Condemned: Criminal Origins''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|-
 +
| ''Conflict: Global Storm''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Conflict: Vietnam''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Contract J.A.C.K.''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 +
|
 +
|-
 +
|''Counter-Strike''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Crime Cities''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Croc 2''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Crusaders of Might and Magic''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Cryostasis: Sleep of Reason''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 +
|-
 +
|''Crysis''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 +
|-
 +
| ''Crysis Warhead''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Daikatana''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Dark and Light''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Darkness Within: In Pursuit of Loath Nolder''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Dark Vengeance''
 +
|X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Day of Defeat''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Demolition Racer''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Descent 3''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Descent 4''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Descent Freespace''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Deus Ex''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 +
|-
 +
| ''Diablo II''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Die Hard Trilogy 2: Viva Las Vegas''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Divine Divinity''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Dogs of War: Battle on Primus IV''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Doom 3''
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 +
|-
 +
| ''Dr. Brain: Action Reaction''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 +
|-
 +
|''Dragon's Lair 3D: Return to the Lair''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Drakan''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 +
|
 +
|-
 +
| ''Dreamfall: The Longest Journey''
 +
|
 +
|
 +
| X
 +
| X
 +
|
 +
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 +
|
 +
|-
 +
| ''Driver''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Driver 3''
 +
|
 +
|
 +
|X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Driver: Parallel Lines''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Drome Racers''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Dronez''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Dungeon Keeper II''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 +
|
 +
|-
 +
| ''Dungeon Lords (video game)|Dungeon Lords''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 +
|
 +
|-
 +
| ''Dungeon Siege''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Dungeon Siege 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 +
|
 +
|-
 +
| ''Dungeons & Dragons: Dragonshard''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 +
|-
 +
| ''East Front''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''E-racer''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''El Matador''
 +
|
 +
|
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 +
| X
 +
|-
 +
| ''Elder Scrolls III: Morrowind''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Elder Scrolls IV: Oblivion''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 +
| X
 +
|-
 +
| ''Elite Warriors: Vietnam''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Enter the Matrix''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 +
| X
 +
|-
 +
| ''Eurofighter Typhoon''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Euro League Football''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''EverQuest''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''EverQuest 2''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Evil Dead: Hail to the King''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Evolva''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Expendable''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 +
|
 +
|-
 +
|''F.E.A.R. (video game)|F.E.A.R.''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 +
| X
 +
|-
 +
| ''F.E.A.R. Extraction Point''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 +
|-
 +
| ''F.E.A.R. Perseus Mandate''
 +
|
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 +
|-
 +
| ''F1 Grand Prix 4''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''F1 2010''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 +
|-
 +
| ''Fallout Tactics: Brotherhood of Steel''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Fallout 3''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 +
|
 +
|-
 +
| ''Far Cry''
 +
|
 +
|X
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''Far Cry 2''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| X
 +
|-
 +
| ''FIFA 99''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Final Fantasy VIII''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 +
|-
 +
| ''Final Fantasy XI''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Flying Heros''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Ford Racing''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|''Freedom Force''
 +
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 +
|
 +
|-
 +
|''Freedom Force vs. The 3rd Reich''
 +
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Freelancer''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Freespace 2''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''From Dusk Till Dawn''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Full Spectrum Warrior''
 +
|
 +
|
 +
| X
 +
| X
 +
|
 +
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref>
 +
| X
 +
|-
 +
| ''Full Spectrum Warrior: Ten Hammers''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 +
|-
 +
| ''Fur Fighters''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Future Beat 3D''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Gears of War''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| // Stereo only // Hardware openal by edited ini file
 +
| X
 +
|-
 +
| ''Ghost Master''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Giants: Citizen Kabuto''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
 +
|
 +
|-
 +
| ''Global Operations''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 +
|
 +
|-
 +
| ''The Godfather''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Gothic''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Gothic 2''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Gothic 3''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''GP 500''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Grand Theft Auto II''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| Also supports A3D 2.0.
 +
|
 +
|-
 +
| ''Grand Theft Auto III''
 +
| X
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 +
|-
 +
| ''Grand Theft Auto: Vice City''
 +
| X
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 +
|-
 +
| ''Grand Theft Auto: San Andreas''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 +
|-
 +
| ''Spec Ops II: Green Berets''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Race Driver: Grid''
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 +
|-
 +
| ''Guild Wars''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 +
| X
 +
|-
 +
| ''Gulf War: Operation Desert Hammer''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''GUN''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Half-Life''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 +
|-
 +
| ''Half-Life: Blue Shift''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 +
|-
 +
| ''Half-Life: Opposing Force''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 +
|-
 +
| ''Halo: Combat Evolved''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 +
| X
 +
|-
 +
| ''Hardware''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Heavy Metal: F.A.K.K.²''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Heli Heroes''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Hellgate: London''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Heretic II''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 +
|-
 +
| ''Heretic Kingdoms: The Inquisition''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 +
|-
 +
| ''Heroes of Might and Magic V''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Hidden & Dangerous 2''
 +
|
 +
|
 +
|X
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''High Heat Baseball 2000''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''High Heat Baseball 2002''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| ''Hitman: Codename 47''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
| X
 +
|-
 +
| ''Hitman 2: Silent Assassin''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 +
| X
 +
|-
 +
| ''Hitman: Contracts''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 +
| X
 
|-
 
|-
! Title !! Year !! Developer / Publisher !! style="width:6em" | Advanced WavEffects (NRPN) !! style="width:6em" | Custom Soundfonts !! style="width:6em" | 3D Positional Audio !! Notes
+
| ''Hitman: Blood Money''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
 +
| X
 
|-
 
|-
| The 11th Hour || 1995 || Trilobyte / Virgin Interactive Entertainment || || || ||
+
| ''Hostile Waters''
 +
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| 3 Skulls of the Toltecs || 1996 || Revistronic / Warner Interactive Entertainment || || || ||
+
| ''Icewind Dale''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| 3D Lemmings || 1995 || Clockwork Games / Psygnosis || || || || aka Lemmings 3D
+
| ''Icewind Dale 2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| A.D Cop || 1996 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || || || || Including "Overseas Mission" (1997) expansion
+
| ''IL-2 Sturmovik: 1946''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
| Absolute Zero || 1995 || Domark || || || ||
+
| ''Incoming Forces''
 +
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
 +
|
 
|-
 
|-
| Aces of the Deep || 1994 || Dynamix / Sierra On-Line || || || || Including '"Expansion Disk" (1995)
+
| ''Indiana Jones and the Infernal Machine''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Across the Rhine || 1995 || MPS Labs / MicroProse || || || || aka 1944: Across the Rhine
+
| ''Infernal''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Advanced Civilization || 1995 || Avalon Hill || || || ||  
+
|''Isabelle''
 +
| X
 +
|
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Al-Qadim: The Genie's Curse || 1994 || Cyberlore / Stormfront || || || ||
+
| ''James Bond 007: Nightfire''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Albion || 1995 || Blue Byte || || || ||
+
|''JHexen''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Alien Legacy || 1994 || Ybarra Productions / Sierra On-Line || || || || CD version only
+
| ''Juiced''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Alien Odyssey || 1995 || Argonaut Software / Philips Media || || || ||  
+
| ''Jurassic Park: Trespasser''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 +
|
 
|-
 
|-
| Aliens: A Comic Book Adventure || 1995 || Cryo Interactive / Mindscape || || || ||
+
| ''Kane & Lynch: Dead Men''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 +
|
 
|-
 
|-
| Alpha Storm || 1997 || TAG / Psygnosis || || || ||
+
| ''Killing Floor''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Amulets & Armor || 1997 || United Software Artists || || || ||  
+
| ''Killing Floor 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
|
 +
|
 
|-
 
|-
| Anvil of Dawn || 1995 || DreamForge Intertainment / New World Computing || || || ||
+
| ''Klingon Honor Guard''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 +
|
 
|-
 
|-
| Armored Fist 2 || 1997 || NovaLogic || || || ||
+
| ''Lander''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Azrael's Tear || 1996 || Intelligent Games / Mindscape || || || ||
+
| ''Legends of Might and Magic''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Baldies || 1996 || Creative Edge Software / Panasonic Interactive Media || || || ||
+
| ''Lego Island 2''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
| Baoxiao Baolingqiu || 1995 || Panda Entertainment || || || || aka Hilarious Bowling/Panda Bowling
+
| ''Lego Racers 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Baoxiao Shuihu Zhuan || 1996 || Dynasty International Information || || || || aka Hilarious Water Margin/Rhapsody of the Bandits
+
| ''Lineage II''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| OpenAL
 +
|
 
|-
 
|-
| Bastion || 1996 || L.K. Avalon || || || ||
+
| ''Line of Sight: Vietnam''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Battle Arena Toshinden || 1996 || Digital Dialect & Tamsoft / Playmates Interactive Entertainment || || Yes || ||
+
| ''The Lord of the Rings Online''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Battle Wrath || 1997 || Cerebral Gaming Systems / Magicom Multimedia || || || ||
+
| ''The Lord of the Rings: The Return of the King''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Battlecruiser 3000AD || 1996 || 3000AD || || || || "v2.0" enhanced re-release (1998) only
+
| ''Lost Pain: TakeDown''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Battles in Time || 1995 || Quantum Quality Productions || || || ||
+
| ''Mace Griffin: Bounty Hunter''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
 +
|
 
|-
 
|-
| Bazooka Sue || 1997 || Starbyte Software || || || ||
+
| ''Madden NFL 2000''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| BC Racers || 1995 || Core Design || || || || Floppy version only
+
| ''Madden NFL 99''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| BioForge || 1995 || Origin Systems / Electronic Arts || || || ||
+
| ''Mafia''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Black Knight: Marine Strike Fighter || 1995 || SE Software / FormGen || || ||  ||
+
| ''Mage Knight: Apocalypse''
 +
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
| Blood & Magic || 1996 || Tachyon Studios / Interplay || || ||  ||
+
| ''Manhunt''
 +
|  
 +
|  
 +
|X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Blood Bowl || 1995 || Destiny Software Productions / MicroLeague || || || ||
+
| ''Martian Gothic: Unification''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Body Slam All-Star Wrestling || 1995 || Junkyard / Merit Studios || || || ||
+
| ''Mass Effect''
 +
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
|
 
|-
 
|-
| BonBon Paradise || 1997 || Electronic Music and Animated Graphics / Japan Software Engineering Shop || || || ||
+
| ''The Matrix Online''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Boppin' || 1994 || Accursed Toys / Apogee Software || || || ||
+
| ''The Matrix: Path of Neo''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 +
|
 
|-
 
|-
| Breach 3 || 1995 || Omnitrend Software / Impressions || || || ||
+
| ''Max Payne''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Bubble Bobble Also Featuring Rainbow Islands || 1996 || Probe Entertainment / Acclaim Entertainment || || || ||
+
| ''Max Payne 2''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Bubu Chuang Tongguan || 1995 || Acer TWP || || || || aka BuBu/Puff-Puff to Pass
+
|''MDK2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
| Cadillacs and Dinosaurs: The Second Cataclysm || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
+
| ''MechWarrior 4''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Caesar II || 1995 || Impressions / Sierra On-Line || || || ||
+
| ''Medal of Honor Allied Assault''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Call of Cthulhu: Prisoner of Ice || 1995 || Infogrames || || || || aka Prisoner of Ice
+
| ''Medal of Honor: Pacific Assault''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 +
|
 
|-
 
|-
| Callahan's Crosstime Saloon || 1997 || Legend Entertainment / Take-Two Interactive Software || || || ||
+
| ''Medieval II: Total War''
 +
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Capitalism || 1995 || Enlight / Interactive Magic || || || ||
+
| ''Men of War: Assault Squad''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Card Player's Paradise || 1995 || Quantum Quality Productions || || || ||
+
| ''Messiah''
 +
|
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 +
|
 
|-
 
|-
| Chess Wars: A Medieval Fantasy || 1996 || Art Data Interactive & Digital Arena Software / WizardWorks || || || ||
+
| ''Midnight GT''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Chex Quest || 1996 || Digital Cafe / Ralston-Purina || || || || Including "Chex Quest 2: Flemoids Take Chextropolis" expansion (1997)
+
| ''Might and Magic VII: For Blood and Honor''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 +
|
 
|-
 
|-
| Chronicles of the Sword || 1996 || Synthetic Dimensions / Psygnosis || || || ||
+
| ''Might and Magic VIII: Day of the Destroyer''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 +
|
 
|-
 
|-
| Chronomaster || 1995 || DreamForge Intertainment / Capstone Software || || || ||
+
| ''Might and Magic IX''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| Chungmugong Jeon: Nanjung Ilgi || 1996 || hq team & Trigger Soft / Orangesoft || || || || aka Lord of Loyal Valor: War Diary/War Diary
+
| ''Monster Madness''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Citizens: Backwater Affairs! || 1995 || MicroProse || || || || Beta/demo
+
| ''Mortyr 2093 - 1944''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Claw || 1997 || Monolith Productions || || Yes || ||
+
| ''Most Wanted''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Clyde's Revenge || 1995 || Moonlite Software || || || ||
+
| ''Moto Racer 2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Conquests of the Longbow: The Legend of Robin Hood || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Motocross Madness 2''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
 +
|
 
|-
 
|-
| Crash:Barrier || 1999 || Ian D. Martin || || || ||
+
| ''Motorhead''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Creature Shock || 1994 || Argonaut Software / Virgin Interactive Entertainment || || || ||
+
| ''Mutant Chronicles: Warzone Online''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Croc: Legend of the Gobbos || 1997 || Argonaut Software / Fox Interactive || || Yes || ||
+
| ''Myst Online: Uru Live''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Cyberbykes: Shadow Racer VR || 1995 || Artificial Software / GameTek || || || || Run 'CYBER.EXE setup' to change sound settings
+
| ''Myst V: End of Ages''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| CyberMage: Darklight Awakening || 1995 || Origin Systems / Electronic Arts || || || ||
+
| ''Myth II: Soulblighter''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 +
|
 
|-
 
|-
| The Dagger of Amon Ra || 1992 || Sierra On-Line || || || || aka Roberta Williams' Laura Bow in The Dagger of Amon Ra. Requires AWE32 support patch
+
| ''Myth III''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Darker || 1995 || Psygnosis || || || ||
+
| ''NASCAR Revolution''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Das Hexagon Kartell || 1996 || Ascaron || || || || aka The Hexagon Cartel
+
| ''Need for Speed: Carbon''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Death Gate || 1994 || Legend Entertainment || || || ||
+
| ''Need For Speed: High Stakes''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Defcon 5|| 1995 || Millennium Interactive / Nova Spring || || || ||
+
| ''Need for Speed III: Hot Pursuit''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Delta V || 1994 || Bethesda Softworks || || || ||
+
|''Need for Speed: Hot Pursuit 2''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Has D3D/EAX under audio options. Supported EAX versions unknown
 +
|
 
|-
 
|-
| Descent || 1994 || Parallax Software / Interplay || || || ||
+
| ''Need for Speed: Most Wanted''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Descent II || 1996 || Parallax Software / Interplay || || || || Including "Vertigo Series" (1996) expansion
+
| ''Need for Speed: Underground 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Detritus: The Daemons Quest || 1996 || Myndgaemz || || || ||
+
| ''Nerf Arena Blast''
 +
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Dig It! || 1996 || Pixel Painters || || || ||
+
| ''Neverwinter Nights (2002)''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 +
| X
 
|-
 
|-
| Dime City || 1995 || Cyberdyne Systems / Starbyte Software || || || ||
+
| ''Neverwinter Nights 2''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref>
 +
| X
 
|-
 
|-
| Dinotopia || 1995 || The Dreamers Guild / Turner Interactive || || || ||
+
| ''New York Race''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Discworld || 1995 || Perfect 10 Productions & Teeny Weeny Games / Psygnosis || || || ||
+
| ''NHL 2000''
 +
|  
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Disney's The Jungle Book|| 1995 || Eurocom & East Point Software / Virgin Interactive Entertainment || || || ||
+
| ''No One Lives Forever''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
| DOOM || 1993 || id Software || || || || Including expansions. Version 1.4+ only
+
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
| DOOM II: Hell on Earth || 1994 || id Software || || || || Including expansions
+
|''Nocturne''
 +
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Druid: Daemons of the Mind || 1995 || Synthetic Dimensions / Sir-Tech || || || ||
+
| ''Off Road''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Duke Nukem 3D || 1996 || 3D Realms / GT Interactive Software || || || || Including expansions
+
| ''Operation Flashpoint: Cold War Crisis''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
| Dungeon Keeper || 1997 || Bullfrog Productions / Electronic Arts || || Yes || || Including "The Deeper Dungeons" (1997) expansion
+
| ''Operation Flashpoint: Resistance''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Dungeon Master II: The Legend of Skullkeep || 1995 || FTL Games / Interplay || || || ||
+
| ''Operation Flashpoint 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Dunkle Schatten 2: Im Netzwerk Gefangen || 1996 || DigiTales / Art Department Werbeagentur || || || || aka Dark Shadows 2: Trapped in the Network
+
| ''Operation Thunderstorm''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 
|-
 
|-
| EcoQuest: The Search for Cetus || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Outcast''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Ecstatica || 1994 || Andrew Spencer / Psygnosis || || || ||
+
| ''Pac-Man: Adventures in Time''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 
|-
 
|-
| Ecstatica II || 1997 || Andrew Spencer / Psygnosis || || || || DOS version only
+
| ''Pac-Man All-Stars''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
| EF2000 || 1995 || Digital Image Design / Ocean Software || || || || Including "TACTCOM" (1996) expansion
+
|''Painkiller''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
| The Elder Scrolls: Arena || 1994 || Bethesda Softworks || || || || CD version only
+
|''Painkiller: Overdose''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 
|-
 
|-
| The Elder Scrolls II: Daggerfall || 1996 || Bethesda Softworks || || || ||
+
|''Painkiller: Resurrection''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 
|-
 
|-
| Empire II: The Art of War || 1995 || New World Computing || || || ||
+
|''Painkiller: Redemption''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
| Eradicator || 1996 || Accolade || || Yes || Yes ||
+
| ''Panzer Elite''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| EverQuest || 1999 || Verant Interactive / 989 Studios || || Yes || ||
+
| ''Pariah''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
| Extreme Assault || 1997 || Blue Byte || || || ||
+
| ''Paris Dakar Rally''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| F-22 Air Dominance Fighter || 1997 || Digital Image Design / Ocean Software || || Yes || ||
+
| ''Peter Jackson's King Kong''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 +
|
 
|-
 
|-
| F-22 Lightning II || 1996 || NovaLogic || || || ||
+
| ''Planescape: Torment''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| F-22 Total Air War || 1998 || Digital Image Design / Infogrames || || Yes || ||
+
|''PlanetSide''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Fade to Black || 1995 || Delphine Software / Electronic Arts || Yes || || ||
+
| ''Play Online''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Faery Tale Adventure II: Halls of the Dead || 1995 || The Dreamers Guild / Encore Software || || || ||
+
| ''Populous: The Beginning''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Fallen Heroes || 1996 || A & B Entertainment / Megamedia Corporation || || || ||
+
| ''Powerslide''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Fast Attack || 1996 || Software Sorcery / Sierra On-Line || || || || aka Fast Attack: High Tech Submarine Warfare
+
| ''Prey (2006)''
 +
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
 +
| X
 
|-
 
|-
| Fatal Racing || 1996 || Gremlin Interactive || || || || aka Whiplash
+
| ''Prince of Persia (2008)''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| FIFA International Soccer || 1994 || Creative Assembly / Electronic Arts || || || || Floppy version only
+
| ''Prince of Persia: 3D''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Fighter Wing || 1995 || Gemsoft / Merit Studios || || || ||
+
| ''Prince of Persia: The Two Thrones''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Final Fantasy VII || 1998 || Square / Eidos Interactive || || Yes || ||
+
| ''Prince of Persia: Warrior Within''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Flying Corps || 1996 || Rowan Software / Empire Interactive || || || ||
+
| ''Prince of Persia: The Sands of Time''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| The Fortress of Dr. Radiaki || 1994 || Future Vision & Maelstrom Software / Merit Studios || || || ||
+
| ''Pro Evolution Soccer 2008''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Frank Thomas Big Hurt Baseball || 1996 || Iguana Entertainment / Acclaim Entertainment || || || ||
+
| ''Project Eden''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Freddy Pharkas: Frontier Pharmacist || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Project I.G.I.-2: Covert Strike''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| Front Lines || 1994 || Impressions || || || ||
+
|''Psychonauts''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
| Frontier: First Encounters || 1995 || Frontier Developments / GameTek || || || ||
+
| ''Quake 4''
 +
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
 +
| X
 
|-
 
|-
| Gabriel Knight: Sins of the Fathers || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Rage Rally''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| The Gene Machine || 1996 || Divide By Zero / Vik Tokai || || || ||
+
| ''Rail Simulator''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Get Lost! || 1996 || Tom Bombadil's Software Emporium and House of Curiosities || || || ||
+
| ''Railroad Tycoon 3''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
| The Grandest Fleet || 1994 || Quantum Quality Productions || || || ||
+
| ''Rally Championship 2000''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Guilty || 1995 || Divide By Zero / Psygnosis || || || ||
+
|''Re-Volt''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| H.U.R.L. || 1995 || Deep River Publishing / Millennium Media Group || || || || aka Slob Zone 3D
+
| ''Red Faction''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
| HardBall 4 || 1994 || MindSpan / Accolade || || || ||
+
| ''Red Faction 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Heaven's Dawn || 1995 || Art 9 Entertainment / Manaccom || || || || aka The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou
+
| ''Red Orchestra: Ostfront 41-45''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Hell: A Cyberpunk Thriller || 1994 || Take-Two Interactive Software / GameTek || || || ||
+
| ''Redline Racer''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Heretic || 1994 || Raven Software / id Software || || || || Including expansions
+
| ''The Regiment''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|X
 +
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 +
| X
 
|-
 
|-
| Heroes of Might and Magic II: The Succession Wars || 1996 || New World Computing || || || || Including "The Price of Loyalty" expansion (1997)
+
|''Rent A Hero (1999)''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Hexen: Beyond Heretic || 1995 || Raven Software / id Software || || || || Including expansions
+
| ''Requiem: Avenging Angel''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Hi-Octane || 1995 || Bullfrog Productions / Electronic Arts || Yes || Yes || ||
+
| ''Resident Evil 2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| High Seas Trader || 1995 || Impressions || || || ||
+
|''Revenant''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Hoyle Classic Card Games || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
|''Revolution''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Hoyle's Official Book of Games: Volume 3 || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Rent a Hero''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| I Have No Mouth, and I Must Scream || 1995 || The Dreamers Guild / Cyberdreams || || || ||
+
| ''Richard Burns Rally''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
 +
|
 
|-
 
|-
| I.M. Meen || 1995 || Animation Magic / Simon & Schuster Interactive || || || ||
+
| ''Ricky Ponting International Cricket 2007''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 +
|
 
|-
 
|-
| Inherit the Earth: Quest for the Orb || 1994 || The Dreamers Guild / New World Computing || || || || aka Inherit the Earth
+
| ''Rise of Nations: Rise of Legends''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| International Moto X || 1996 || Graftgold / Renegade Software || || || ||
+
| ''Road Wars''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Iron Cross || 1994 || New World Computing || || || ||
+
|''Rollcage''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| The Island of Dr. Brain || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Rollcage Stage II''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Island Peril || 1995 || electric fantasies / Atlantean Interactive Games || || || ||
+
| ''Rome: Total War''
 +
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Jagged Alliance || 1995 || Madlab Software / Sir-Tech || || || ||
+
| ''Rune: The Halls of Valhalla''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Jagged Alliance: Deadly Games || 1996 || Sir-Tech || || || ||
+
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
| Jane's Combat Simulations: ATF - Advanced Tactical Fighters || 1996 || Electronic Arts || || || || Including "NATO Fighters" expansion (1996)
+
| ''S.T.A.L.K.E.R.: Clear Sky''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
| JetFighter III || 1997 || Mission Studios / Interplay || || || ||
+
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
| Jin Yong Qunxia Zhuan || 1996 || Heluo Studio / Soft-World || || || || aka Heroes of Jin Yong
+
|''Sacred''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 +
| X
 
|-
 
|-
| Jungledyret Hugo || 1995 || Sweatbox Animation / A. Film & Per Holst Film || || || || aka Hugo the Jungle Animal/Jungle Jack
+
|''Sacred 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
| King's Quest VI: Heir Today, Gone Tomorrow || 1992 || Sierra On-Line || || || || Requires AWE32 support patch
+
|''Sacrifice''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| King's Quest VII: The Princeless Bride || 1994 || Sierra On-Line || || || || aka Roberta Williams' King's Quest VII: The Princeless Bride
+
| ''Sammy Sosa: Softball Slam''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Lands of Lore: Guardians of Destiny || 1997 || Westwood Studios / Virgin Interactive Entertainment || || || ||
+
| ''Sanity: Aiken's Artifact''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Leisure Suit Larry 1: In the Land of the Lounge Lizards || 1991 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
+
| ''Scarface: The World Is Yours''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Screamer 4x4''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| Leisure Suit Larry 6: Shape Up or Slip Out! || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Secret Service: In Harm’s Way''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Little Big Adventure || 1994 || Adeline Software International / Electronic Arts || || || || aka Relentless: Twinsen's Adventure
+
| ''Sega Rally Championship''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Loadstar: The Legend of Tully Bodine || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
+
| ''Serious Sam''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Lode Runner: The Legend Returns || 1994 || Presage Software / Sierra On-Line || || || ||
+
| ''Serious Sam 2''
 +
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Lords of Midnight || 1995 || Maelstrom Games / Domark || || || ||
+
| ''Serious Sam: The First Encounter''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
| The Lost Files of Sherlock Holmes: Case of the Rose Tattoo || 1996 || Mythos Software / Electronic Arts || || || ||
+
| ''Serious Sam: The Second Encounter''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
| Lost Secret of the Rainforest || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Shade: Wrath of Angels''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Machiavelli the Prince || 1995 || Holistic Design / MicroProse || || || ||
+
| ''Shadow Ops: Red Mercury''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 +
|
 
|-
 
|-
| The Machines || 1995 || Merit Studios || || || || aka Universal Warrior
+
| ''Shadow Force: Razor Unit''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Mad TV 2 || 1996 || Greenwood Entertainment Software / Funsoft || || || ||
+
| ''Shogo: Mobile Armor Division''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
| Magic Carpet || 1994 || Bullfrog Productions / Electronic Arts || || || || Including "The Hidden Worlds" (1995) expansion
+
| ''Sid Meier's Pirates!''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
| Magic Carpet 2: The Netherworlds || 1995 || Bullfrog Productions / Electronic Arts || Yes || Yes || ||
+
| ''Sid Meier's Railroads!''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Mars || 1997 || Engine Technology || || || || aka Mars 3D/The Ultimate Fighter/Zhongji Zhanshi
+
| ''Silent Hunter 3''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| MechWarrior 2: 31st Century Combat || 1995 || Activision || || || ||
+
| ''Silkroad Online''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Mega Man X || 1995 || Rozner Labs Software Group / Capcom || || || ||
+
| ''The Sims 2 Seasons''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Menzoberranzan || 1994 || DreamForge Intertainment / Strategic Simulations || || || ||
+
| ''SimCity 3000''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Metaltech: Battledrome || 1994 || Dynamix / Sierra On-Line || || || ||
+
| ''SimTheme Park''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Metaltech: EarthSiege || 1994 || Dynamix / Sierra On-Line || || || || Including "Expansion Pack" (1995)
+
|''SiN''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
| Millennia: Altered Destinies || 1995 || Take-Two Interactive Software || || || ||
+
| ''SiN: Wages of Sin''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
| Mission Critical || 1995 || Legend Entertainment || || || ||
+
| ''Slave Zero''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Mixed-Up Fairy Tales || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Sniper: Art of Victory''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| X
 
|-
 
|-
| Montezuma's Return! || 1997 || Utopia Technologies / WizardWorks || || || ||
+
| ''Soldier of Fortune''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 +
|
 
|-
 
|-
| Mortal Kombat II || 1994 || Midway / Acclaim Entertainment || || || ||
+
| ''Soldier of Fortune II: Double Helix''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Muzzle Velocity || 1996 || Digi4Fun / Code Fusion || || || ||
+
| ''Soldier of Fortune: Payback''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| NAM || 1998 || Team TNT / GT Interactive Software || || || ||
+
| ''Soldner: Secret Wars''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 
|-
 
|-
| NASCAR Racing || 1994 || Papyrus Design Group / Papyrus Publishing || || || ||
+
| ''Soulbringer''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
| Nemesis: The Wizardry Adventure || 1996 || Sir-Tech / Virgin Interactive Entertainment || || || ||
+
| ''Space Force: Rogue Universe''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Nerves of Steel || 1995 || BnB Software & Rainmaker Software / Merit Studios || || Yes || ||
+
| ''Spec Ops 2: Green Berets''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| NFL Quarterback Club 96 || 1995 || Iguana Entertainment / Acclaim Entertainment || || || ||
+
| ''SpellForce 2: Shadow Wars''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Normality || 1996 || Gremlin Interactive || || || ||
+
| ''Spirit of Speed''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Offensive || 1996 || Wave Software / Ocean Software || || || ||
+
| ''Starlancer''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 +
|
 
|-
 
|-
| Once Upon a Forest || 1995 || Sanctuary Woods || || || ||
+
| ''Star Trek: Bridge Commander''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 +
|
 
|-
 
|-
| The Orion Conspiracy || 1995 || Divide By Zero / Domark || || || ||
+
| ''Star Trek: Deep Space Nine: The Fallen''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 +
|
 
|-
 
|-
| The Pandora Directive || 1996 || Access Software || || || || aka Tex Murphy: The Pandora Directive
+
| ''Star Trek: Elite Force II''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
| Panzer General || 1994 || Strategic Simulations || || || ||
+
| ''Star Trek: Next Generation Klingon Honor Guard''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Perfect Assassin || 1997 || Synthetic Dimensions & Veritas Productions / Grolier Interactive || || || ||
+
| ''Star Trek: Voyager – Elite Force''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 +
|
 
|-
 
|-
| Perfect General II || 1994 || Quantum Quality Productions || || Yes || ||
+
| ''Star Wars: Battlefront''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Phantasmagoria || 1995 || Sierra On-Line || || || || aka Roberta Williams' Phantasmagoria
+
| ''Star Wars Battlefront 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Pickle Wars || 1994 || Redwood Games / MVP Software || || || ||
+
| ''Star Wars: Empire at War''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 +
| X
 
|-
 
|-
| Pinball Wizard 2000 || 1996 || Ikarion Software || || || ||
+
| ''Star Wars Empire at War: Forces of Corruption''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 +
 
 +
|
 
|-
 
|-
| Pocahontas || 1995 || Teeny Weeny Games / GT Interactive Software || || || ||
+
| ''Star Wars Episode I: The Phantom Menace''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Police Quest: Open Season || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Star Wars Galaxies''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Powerslave || 1996 || Lobotomy Software / Playmates Interactive Entertainment || || || || aka Exhumed. Beta/demo only
+
| ''Star Wars Jedi Knight II: Jedi Outcast''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> Support added in patch 1.03
 +
| X
 
|-
 
|-
| Premier Manager 3 || 1994 || Realms of Fantasy / Gremlin Interactive || || || || "De-Luxe" enhanced re-release (1995) only
+
| ''Star Wars Jedi Knight: Jedi Academy''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 +
| X
 
|-
 
|-
| Primal Rage || 1995 || Atari Games & Teeny Weeny Games / Time Warner Interactive || || || ||
+
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
 +
| X
 
|-
 
|-
| Privateer 2: The Darkening || 1996 || EA Manchester / Electronic Arts || || || ||
+
| ''Star Wars: Knights of the Old Republic 2''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
| The Pure Wargame || 1995 || Quantum Quality Productions || || || ||
+
| ''Star Wars: Republic Commando''
 +
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
| Putty Squad || 1995 || System 3 Software / Ocean Software || || || ||Beta/demo
+
| ''Stolen''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Pyrotechnica || 1995 || Psygnosis || Yes || || ||
+
| ''Street Racing Syndicate''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Quest for Glory I: So You Want to Be a Hero || 1992 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
+
|''Stronghold''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Quest for Glory III: Wages of War || 1992 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Stubbs the Zombie in Rebel Without a Pulse''
 +
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
| Quest for Glory: Shadows of Darkness || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Stunt GP''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Rally Championships || 1994 || Inside Team / Flair Software || || || ||
+
| ''The Suffering''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 +
|
 
|-
 
|-
| ranTrainer 2 || 1995 || Independent Arts Software / Greenwood Entertainment Software || || || ||
+
| ''The Suffering: Ties That Bind''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 +
|
 
|-
 
|-
| Rapid Assault || 1995 || GTE Vantage & Synthetic Dimensions / IBM || || || ||
+
| ''Sum of All Fears''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Raptor: Call of the Shadows || 1994 || Cygnus Studios / Apogee Software || || || || Version 1.1 only
+
| ''Summoner''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
| Ravenloft: Stone Prophet || 1995 || DreamForge Intertainment / Strategic Simulations || || || ||
+
| ''Superbike 2001''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Realms of the Haunting || 1997 || Gremlin Interactive || || || ||
+
| ''Supreme Commander''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Rescue the Scientists || 1994 || Redwood Games / Compton's New Media || || || ||
+
| ''SWAT 4''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
| Rex Blade: The Apocalypse || 1996 || Xtreme Games / Simon & Schuster Interactive || || || || aka Domination
+
| ''Swedish Touring Car Championship''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Rise of the Triad: Dark War || 1994 || Apogee Software / 3D Realms || || || || Including "Extreme Rise of the Triad" (1995) expansion. Manual configuration may be required [https://www.vogons.org/viewtopic.php?p=543700#p543700]
+
| ''Swedish Touring Car Championship 2''
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| Road Hog! || 1995 || Teacy Entertainment / Ticsoft || || || ||
+
| ''System Shock 2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 
|-
 
|-
| Road Rash || 1996 || Buzz Puppet Productions & Papyrus Design Group / Electronic Arts || || Yes || ||
+
| ''The Temple of Elemental Evil''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| The Road to Baghdad || 1995 || Jerry G. McGuffey || || || ||
+
| ''Terminus''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Robot Hunter || 1995 || Neighbor Cat Productions / Soft Power || || || ||
+
| ''Test Drive''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Sandwarriors || 1997 || Astros Productions / Interplay || || || ||
+
| ''Test Drive 6''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| The Scottish Open: Virtual Golf || 1995 || Core Design || || || ||
+
| ''Test Drive Rally''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Screamball! The Ultimate Pinball Experience || 1996 || Teeny Weeny Games / GT Interactive Software || || || || aka Ultimate Pinball
+
| ''Test Drive Unlimited''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Screamer || 1995 || Graffiti / Virgin Interactive Entertainment || || || ||
+
| ''The Devil Inside''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Sea Legends || 1996 || Mir Dialogue / Ocean Software || || || ||
+
| ''The Wheel Of Time''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Secret Mission || 1996 || Microids / Philips Media || || || ||
+
| ''Theme Park World''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Sensible Golf || 1996 || East Pint Software & Sensible Software / Virgin Interactive Entertainment || || || ||
+
| ''Thief: The Dark Project''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0
 +
|
 
|-
 
|-
| Sensible World of Soccer || 1995 || Sensible Software & Wave Software / Renegade Software || || || || Including expansions
+
| ''Thief II: The Metal Age''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 +
|
 
|-
 
|-
| The Settlers II: Veni, Vidi, Vici || 1996 || Blue Byte || || || || Including "Mission CD" (1996) expansion
+
| ''Thief: Deadly Shadows''
 +
|  
 +
|  
 +
| X
 +
| X
 +
|  
 +
| EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)]</ref><ref>Source: [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 +
| X
 
|-
 
|-
| Shadow Warrior || 1997 || 3D Realms / GT Interactive Software || || || || Shareware version only
+
|''The Dark Mod, Thief - unofficial spin-off''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Shannara || 1995 || Legend Entertainment || || || ||
+
| ''Thievery UT''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Shattered Steel || 1996 || BioWare / Interplay || || || || Demo only
+
|''TimeShift''
 +
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 +
Possible Experience)</ref>
 +
|
 
|-
 
|-
| Shenlong Kuaida || 1996 || Microbase || || || || aka Fighting Dragon
+
| ''Titan Quest''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
| Shuihu Zhuan: Liangshan Yingxiong || 1997 || Panda Entertainment || || || || aka Water Margin: Heroes of Mount Liang
+
| ''Titan Quest: Immortal Throne''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
| SideLine || 1996 || Electronic Music and Animated Graphics / Kingsformation || || || ||
+
| ''TMNT''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe || 1995 || Adventure Soft || || || ||
+
| ''TNN Outdoors Pro Hunter''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Skazki na Bareste: Hozhdenie za Tridevat Zemel || 1997 || Russian Classic Software / Doka Media || || || ||aka Tales on Birch Bark: Journey to Distant Lands
+
| ''TOCA Race Driver''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| SkyNET || 1996 || Bethesda Softworks || || || || aka The Terminator: SkyNET
+
| ''TOCA Race Driver 2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Slipstream 5000 || 1995 || Software Refinery / Gremlin Interactive || || || ||
+
| ''Tom Clancy's Ghost Recon''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Slater & Charlie Go Camping || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 
|-
 
|-
| Space Marines: Der Stählerne Kaiser || 1995 || Software 2000 || || || || aka Space Marines: The Steel Emperor
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 +
|
 
|-
 
|-
| Space Quest 6: Roger Wilco in the Spinal Frontier || 1995 || Sierra On-Line || || || ||
+
| ''Tom Clancy's Ghost Recon: Desert Siege''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Space Quest I: Roger Wilco in the Sarien Encounter || 1991 || Sierra On-Line || || || || VGA remake only. Requires AWE32 support patch
+
| ''Tom Clancy's Ghost Recon: Island Thunder''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Space Quest IV: Roger Wilco and the Time Rippers || 1991 || Sierra On-Line || || || || Requires AWE32 support patch
+
| ''Tom Clancy's Rainbow Six: Lockdown''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Space Quest V: Roger Wilco - The Next Mutation || 1993 || Sierra On-Line || || || || Requires AWE32 support patch
+
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Spirou || 1996 || Infogrames || || || ||
+
| ''Tom Clancy's Rainbow Six: Vegas''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Spycraft: The Great Game || 1996 || Activision || || || ||
+
| ''Tom Clancy's Rainbow Six: Vegas 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| SSN-21 Seawolf || 1994 || Electronic Arts || || || ||
+
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Star Control 3 || 1996 || Legend Entertainment / Accolade || || || ||
+
| ''Tom Clancy's Splinter Cell''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Star Rangers || 1995 || Interactive Magic || || || ||
+
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 +
| X
 
|-
 
|-
| Star Wars: Dark Forces || 1995 || LucasArts || || || ||
+
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 +
|X
 +
|X
 +
|X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Star Wars: TIE Fighter || 1994 || Totally Games / LucasArts || || || || Including "Defender of the Empire" (1994) expansion
+
| ''Tom Clancy's Splinter Cell: Double Agent''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
| Star Wars: X-Wing || 1993 || Totally Games / LucasArts || || || || CD version only
+
| ''Tom Clancy's The Sum Of All Fears''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Starball || 1995 || Volume 11 Software / GameTek || || || ||
+
| ''Tomb Raider: Anniversary''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| StixWorld || 1998 || PsychoHazard Software || || || ||
+
| ''Tomb Raider: Legend''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Stonekeep || 1995 || Interplay || || || ||
+
| ''Tomb Raider: The Angel of Darkness''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 +
| X
 
|-
 
|-
| Strife: Quest for the Sigil || 1996 || Rogue Entertainment / Velocity || || || ||
+
| ''TrackMania Nations Forever''
 +
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
| Striker '95 || 1995 || Rage Software / Time Warner Interactive || || || ||
+
| ''TrackMania United Forever''
 +
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
| Super Street Fighter II: The New Challengers || 1996 || Rozner Labs Software Group / Capcom || || || ||
+
| ''Trackmania Original''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Super Street Fighter II Turbo || 1995 || Capcom & Eurocom / GameTek || || || || CD version requires v1.5 patch and 'midi' command parameter
+
| ''Trespasser: Jurassic Park''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Suspended Animation || 1996 || PRSC || Yes || || || Scene demo
+
| ''Tribes 2''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Syndicate Wars || 1996 || Bullfrog Productions / Electronic Arts || || || ||
+
| ''Triple Play 2000''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Synnergist || 1996 || Vicarious Visions / 21st Century Entertainment || || || ||
+
| ''TRON 2.0''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| System Shock || 1994 || Looking Glass Technologies / Origin Systems || || || ||
+
|''Tzar: The Burden of the Crown''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 +
|
 
|-
 
|-
| Team F1 || 1996 || Cyberdyne Systems / Ascon || || || || aka Pole-Position: Formel 1 Teamchef
+
| ''UFO: Afterlight''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
| Tennis Elbow || 1997 || Mana Games / GOTO Software || || || ||
+
| ''UFO: Aftermath''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
| The Terminator: 2029 || 1992 || Bethesda Softworks || || || || CD version only
+
| ''UFO: Aftershock''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
| The Terminator: Future Shock || 1995 || Bethesda Softworks || || || ||
+
| ''Ultim@te Race Rally''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Terra Nova: Strike Force Centauri || 1996 || Looking Glass Technologies || || Yes || ||
+
| ''Ultim@te Race Pro''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
| Theme Hospital || 1997 || Bullfrog Productions / Electronic Arts || || || ||
+
| ''Ultima: Ascension''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Theme Park || 1994 || Bullfrog Productions / Electronic Arts || || || || CD version only
+
|''Undying''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Thunder Strike || 1997 || Millennium Interactive / LIVE Studios || || || ||
+
| ''Universe at War: Earth Assault''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 +
|
 
|-
 
|-
| Time Commando || 1996 || Adeline Software International || || || ||
+
| ''Unreal''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 
|-
 
|-
| Time Gate: Knight's Chase || 1995 || Infogrames || || || ||
+
| ''Unreal Tournament''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 +
|
 
|-
 
|-
| Time Paradox || 1996 || Flair Software || || || ||
+
| ''Unreal Tournament 2003''
 +
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 +
| X
 
|-
 
|-
| Timeslaughter || 1996 || Bloodlust Software || || || ||
+
| ''Unreal Tournament 2004''
 +
|  
 +
|  
 +
| X
 +
|  
 +
| X
 +
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
 +
| X
 
|-
 
|-
| Tintin in Tibet || 1996 || Infogrames || || || ||
+
| ''Unreal Tournament 3''
 +
|  
 +
|  
 +
|
 +
| X
 +
|  
 +
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
 +
| X
 
|-
 
|-
| Tough Guy || 1995 || Panda Entertainment || || || || aka Fighting Titans/Gedou Hanjian
+
| ''Unreal II: The Awakening''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Transport Tycoon || 1994 || Chris Sawyer Productions / MicroProse || || || ||
+
| ''Uprising 2: Lead and Destroy''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Tyrian || 1995 || Eclipse Software / Epic MegaGames || || || ||
+
| ''Urban Chaos''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| U.S. Navy Fighters || 1994 || Electronic Arts || || || || Including "Expansion Disk: Marine Fighters" (1995)
+
| ''Uru: Ages Beyond Myst''
 +
|X
 +
|X
 +
|X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| Ultima Online || 1997 || Origin Systems / Electronic Arts || || Yes || ||
+
| ''Vampire: The Masquerade – Redemption''
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| Ultima VIII: Pagan || 1994 || Origin Systems || || || || Requires AWE support patch [http://bootstrike.com/Ultima8/downloads.php]
+
| ''Vampire: The Masquerade – Bloodlines''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Ultimate Soccer Manager || 1995 || Impressions || || || ||
+
| ''Vanguard: Saga of Heroes''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
| Under a Killing Moon || 1994 || Access Software || || || || aka Tex Murphy: Under a Killing Moon
+
|''VBS1''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Unnecessary Roughness '95 || 1994 || Accolade || || || ||
+
|''VBS2''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| VR Slingshot || 1994 || Ixion || || || ||
+
|''Vietcong''
 +
| X
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| WarCraft: Orcs & Humans || 1994 || Blizzard Entertainment || || || ||
+
| ''Vietcong 2''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| WarCraft II: Tides of Darkness || 1995 || Blizzard Entertainment || || || || Including "Beyond the Dark Portal" expansion (1996)
+
| ''Vivisector: Beast Inside''
 +
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 +
|
 
|-
 
|-
| Warhammer: Shadow of the Horned Rat || 1995 || Mindscape || || Yes || ||
+
| ''Warcraft III''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
| Warlords II || 1993 || Strategic Studies Group || || || || "Deluxe" enhanced re-release (1995) only
+
|''Wargasm''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Warriors || 1995 || Atreid Concept / Mindscape || || || || aka Savage Warriors
+
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Wayne Gretzky and the NHLPA All-Stars || 1995 || Semi Logic Entertainments / Time Warner Interactive || || || ||
+
| ''Warhammer: Mark of Chaos''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 +
|
 
|-
 
|-
| Whizz || 1994 || Flair Software || || || ||
+
| ''Warlords Battlecry''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| William Shatner's TekWar || 1995 || Capstone Software || || || ||
+
| ''Warlords Battlecry II''
 +
| X
 +
| X
 +
|
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| Wing Commander III: Heart of the Tiger || 1994 || Origin Systems / Electronic Arts || || || ||
+
| ''Warmonger''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Wing Nuts: Battle in the Sky || 1995 || Rocket Science Games / BMG Interactive Entertainment || || || ||
+
| ''Warpath''
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
| Witchaven || 1995 || Capstone Software / IntraCorp || || || ||
+
| ''Way Point Zeta''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Witchaven II: Blood Vengeance || 1996 || Capstone Software / IntraCorp || || || ||
+
| ''Wheel of Time''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| WWF Wrestlemania: The Arcade Game || 1995 || Midway & Sculptured Software / Acclaim Entertainment || || || ||
+
| ''Wild Metal Country''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| WWII GI || 1999 || TNT Team / GT Interactive Software || || || ||
+
| ''Wild Wild West: The Steel Assassin''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| X-COM: Terror from the Deep || 1995 || MicroProse || || || ||
+
| ''The Witcher''
 +
|  
 +
|  
 +
|  
 +
| X
 +
| |
 +
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
| X-COM: UFO Defense || 1994 || Mythos Games / MicroProse || || || || aka UFO: Enemy Unknown. Version 1.4 only [http://www.strategycore.co.uk/files/ufo-1.4]
+
| ''Wizardry 8''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Xenophage: Alien BloodSport || 1995 || Argo Games / Apogee Software || || || ||
+
| ''World of Warcraft''
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref>
 +
| X
 
|-
 
|-
| Yanlong Qishituan 2: Huangjincheng zhi Mi || 1995 || Dynasty International Information || || || ||aka Flame Dragon Knights 2: Legend of the Golden Castle/Flame Dragon 2: Legend of Golden Castle
+
| ''WWII Tank Commander''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Z || 1996 || The Bitmap Brothers / Renegade Software || || || ||
+
| ''X2: The Threat''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
| Zombieville || 1997 || Psygnosis || || || ||
+
| ''X3 Reunion''
 +
|
 +
|  
 +
|  
 +
| X
 +
|
 +
|
 
|-
 
|-
| Zone Raiders || 1995 || Image Space Incorporated / Virgin Interactive Entertainment || Yes || || ||
+
| ''X-COM: Enforcer''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
| Zoop || 1995 || Hookstone / Viacom New Media || || || ||
+
| ''Xpand Rally''
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
| Zorro || 1995 || Capstone Software || || || ||
+
| ''Ys: The Oath in Felghana''
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
 +
| ''Ys: Origin''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| X
 
|}
 
|}
== Related links ==
+
 
*[https://www.phatcode.net/downloads.php?id=244&action=get&file=emu8kpgm.pdf EMU8000 Programmer's Guide - Phatcode]
+
==See also==
 +
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
 +
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
 +
 
 +
==References==
 +
 
 +
[[Category:Hardware]]
 +
[[Category:Sound Cards]]

Revision as of 18:15, 11 October 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[4]
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6]
Anachronox X EAX 1.0, A3D 1.0[7]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[9]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] X
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[12] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] X
Battlefield Vietnam X X X
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16]
BioShock X X EAX 4.0, EAX 5.0[17] (via OpenAL) X
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 X EAX 3.0[18] X
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 X
Call of Duty 2 X X X X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[20]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[24] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[25]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[26]
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[27] X
Combat: Task Force 121 X EAX 3.0[28]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[30]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [31]
Contract J.A.C.K. X EAX 2.0[32]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[33]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X EAX 1.0,[34] A3D 1.0, A3D 2.0[35]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[36] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[37]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[38]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[39]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[40]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X
Evil Dead: Hail to the King X
Evolva X
Expendable X EAX 1.0, A3D 1.0[45]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[46] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[47]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X X
Far Cry 2 X X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[49]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51]
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[52] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[53] X
Fur Fighters X
Future Beat 3D
Gears of War // Stereo only // Hardware openal by edited ini file X
Ghost Master X EAX 3.0[54]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55]
Global Operations X X EAX 1.0, EAX 2.0[56]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[60] X
Guild Wars X EAX 3.0[61] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[62] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63]
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[64]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[65] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[68] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[69] X
Incoming Forces X X EAX 2.0, EAX 3.0[70]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72]
Jurassic Park: Trespasser X EAX 1.0 [73]
Kane & Lynch: Dead Men X EAX 3.0[74]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [75]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[76]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[78]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher.
Medieval II: Total War X X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[84]
Midnight GT X
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[85]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[86]
Might and Magic IX X X EAX 1.0, EAX 2.0[87]
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[88]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[90]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[92] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[94] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[98]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[99]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[100]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[101]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [103]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[104] X
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[109]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[111] X
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] X
Rally Championship 2000 X
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[113]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[114] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116]
Ricky Ponting International Cricket 2007 X EAX 3.0[117]
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[119]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[120]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [121]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[122]
Sid Meier's Railroads! X X
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[123]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[124]
Slave Zero X
Sniper: Art of Victory X X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[126]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[127]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[128]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[129] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[130]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[131]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[132]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[135] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[137] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[138] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[139] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[140] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[141] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[142]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[144]
Stunt GP
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[145]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
Sum of All Fears
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[146]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[147]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[148]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[149][150] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[151]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[152] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[153]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[154] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[158]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[159] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[163] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[164] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[165]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[167]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[168]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[169]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[170]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[171]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[172], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[173][174]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175] X
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). X
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[176][177] X
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[179]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[180]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[181]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[182]
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[183]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[184] X
Wizardry 8 X
World of Warcraft X EAX 3.0[185] X
WWII Tank Commander
X2: The Threat X EAX 1.0[186]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[187]
Xpand Rally
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  5. Source: American McGee's Alice in-game Audio Settings
  6. Source: in-game console output (screenshot)
  7. Source: Anachronox in-game Audio Settings
  8. Source: Aquanox in-game Audio Settings
  9. Source: arma.exe contains references to EAX 4.0
  10. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  11. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  12. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  13. Source: Soundblaster Gaming: Battlefield 2 (archived)
  14. Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  15. Source: EAX Featured Game: Battlefield 2142 (archived)
  16. Beyond Good and Evil readme.txt (Sound compatibility section)
  17. Bioshock manual, page 3 (Recommended System Requirements)
  18. EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  19. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  20. Source: Chaser in-game audio options
  21. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  22. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  23. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  24. Source: Civilization IV in-game audio options
  25. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  26. Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  27. EAX Featured Game: Dirt (archived)
  28. EAX Featured Game: Combat: Task Force 121 (archived)
  29. Source: C&C Renegade in-game Audio Settings
  30. EAX Featured Game: Commandos: Strike Force (archived)
  31. Source: Conflict: Vietnam in-game Audio Settings
  32. Source: Contract J.A.C.K. readme.txt (System Requirements section)
  33. Source: Cryostasis game manual, page 5
  34. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  35. Deus Ex log file and console output (screenshot)
  36. Doom 3 EAX Patch - SoundBlaster.com (archived)
  37. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  38. Source: Drakan configuration utility
  39. Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  40. Source: Dungeon Keeper II readme.txt
  41. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  42. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  43. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  44. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  45. Source: Expendable configuration utility
  46. Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  47. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  48. Source: Fallout Tactics in-game Audio Settings
  49. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  50. Source: Freedom Force in-game Audio Settings
  51. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  52. Source: Full Spectrum Warrior game manual, page 27
  53. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  54. Source: Ghost Master in-game Audio Settings
  55. Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  56. Global Operations uses msseax.m3d and msseax2.m3d
  57. Source: Grand Theft Auto III in-game Audio Settings
  58. Source: Grand Theft Auto: Vice City in-game Audio Settings
  59. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  60. Race Driver: Grid readme.html (Audio section)
  61. EAX Featured Game: Guild Wars Nightfall (archived)
  62. Halo.exe hex edit view (screenshot)
  63. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  64. Tech Help: Heretic II - Vortex of Sound (archived)
  65. Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  66. Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  67. Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  68. Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  69. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  70. Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  71. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  72. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  73. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  74. Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  75. Source: Klingon Honor Guard patch 1.1 notes
  76. The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  77. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  78. Mace Griffin: Bounty Hunter readme.txt (Sound section)
  79. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  80. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  81. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  82. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  83. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  84. Source: Messiah in-game audio options
  85. Source: Might and Magic VII configuration utility
  86. Source: Might and Magic VIII configuration utility
  87. Might and Magic IX uses msseax.m3d and msseax2.m3d
  88. Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  89. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  90. Source: Myth II readme.txt
  91. Source: Neverwinter Nights in-game Advanced Sound Options
  92. Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  93. No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  94. Source: No One Lives Forever 2 readme.txt (System Requirements section)
  95. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  96. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  97. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  98. Source: Painkiller in-game audio options
  99. Source: Painkiller Overdose in-game audio options
  100. Source: Painkiller Resurrection in-game audio options
  101. Source: Painkiller Redemption in-game audio options (screenshot)
  102. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  103. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  104. Hardware Accelerated Audio in Prey (archived)
  105. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  106. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  107. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  108. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  109. Source: Project I.G.I.-2 in-game Audio Settings
  110. Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  111. Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  112. Source: Railroad Tycoon 3 in-game Audio Settings
  113. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  114. EAX Featured Game: The Regiment (archived)
  115. Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  116. Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  117. EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  118. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  119. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  120. Source: Screamer 4x4 in-game Audio Settings
  121. Explosive audio in Shadow Ops: Red Mercury (archived)
  122. The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  123. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  124. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  125. Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  126. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  127. Source: Soulbringer launcher Advanced Options
  128. Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  129. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  130. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  131. Source: Elite Force II in-game audio options (screenshot)
  132. Source: Elite Force in-game audio options
  133. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  134. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  135. Source: Empire at War in-game audio options (screenshot)
  136. Source: Forces of Corruption in-game audio options
  137. Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  138. Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  139. Source: Knights of the Old Republic in-game Advanced Sound Options menu
  140. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  141. Source: Star Wars: Republic Commando in-game Sound Options
  142. Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  143. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  144. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  145. Source: The Suffering configuration utility (screenshot)
  146. Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  147. SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  148. SB Live! and A3D 1.0 (forum link)
  149. Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
  150. Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
  151. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  152. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  153. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  154. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  155. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  156. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  157. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  158. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  159. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  160. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  161. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  162. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  163. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  164. The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  165. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  166. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  167. Source: Tzar configuration utility
  168. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  169. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  170. Ultim@te Race Pro Technical Support (archived)
  171. Source: Universe at War in-game audio options
  172. Unreal 1 and A3D cards (screenshot)
  173. Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  174. Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  175. Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  176. The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  177. Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  178. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  179. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  180. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  181. Source: Warhammer Mark of Chaos in-game audio options
  182. Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  183. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  184. CD Project forums, The Witcher patch notes
  185. SoundBlaster.com - World of Warcraft (archived)
  186. Source: X2 Readme15.rtf (Section 22)
  187. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)