Difference between pages "List of MT-32-compatible computer games" and "List of games with EAX support"
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| − | This | + | This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology]. |
| − | == | + | ==Games== |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| − | ! | + | ! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> |
| − | + | ! EAX 1.0 | |
| − | + | ! EAX 2.0 | |
| − | + | ! EAX 3.0 | |
| − | ! | + | ! EAX 4.0 |
| − | ! | + | ! EAX 5.0 |
| − | ! | + | ! Notes |
| + | ! ALchemy Support | ||
|- | |- | ||
| − | |'' | + | | ''25 to Life'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Abomination: The Nemesis Project'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Age of Empires III'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Age of Conan: Hyborian Adventures'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
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|- | |- | ||
| − | |'' | + | | ''Alias'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Aliens versus Predator'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Alone in the Dark: The New Nightmare'' |
| − | | | + | | |
| + | | | ||
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|- | |- | ||
| − | |'' | + | | ''Alpha Centauri'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Alpha Prime'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
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| + | | | ||
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|- | |- | ||
| − | |'' | + | | ''America's Army'' |
| − | | || | + | | |
| + | | | ||
| + | | X | ||
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| + | | | ||
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|- | |- | ||
| − | |'' | + | | ''American McGee's Alice'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Anachronox'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Aquanox'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Aquanox 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
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| + | | | ||
|- | |- | ||
| − | |'' | + | | ''ArmA: Armed Assault'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Arx Fatalis'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Assassin's Creed'' |
| − | | || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Baldur's Gate'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Baldur's Gate 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Battle Isle: The Andosia War'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Battle for Middle-earth'' |
| − | | || || | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Battle for Middle Earth 2'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Battle for Middle-earth 2: The Rise of the Witch-king.'' |
| − | + | | | |
| + | | | ||
| + | | X | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Battlezone'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Battlezone II: Combat Commander'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
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| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Battlefield 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Battlefield 2142'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref> | ||
| + | |||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Battlefield Vietnam'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Battlezone II'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Beyond Good & Evil'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''BioShock'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Black & White'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Blade of Darkness'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Blair Witch Project Volume I-III'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Blood II: The Chosen & The Nightmare Levels'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Bloodrayne'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Brian Lara International Cricket 2007'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Brothers in Arms: Earned in Blood'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Brothers in Arms: Road to Hill 30'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Brothers in Arms: Hell's Highway'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Call of Duty'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | Patch 1.3 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Call of Duty 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Call of Juarez'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |''The | + | | ''Carmageddon: The Death Race 2000'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Carnivores: Cityscape'' |
| − | | || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Carnivores: Ice Age'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Carnivores 2'' |
| − | | || || | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Catwoman'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Cellfactor: Revolution'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Chaser'' |
| − | | || || || | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>Source: Chaser in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Chrome'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Chrome SpecForce'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Chronicles of Riddick: Escape from Butcher Bay'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Civilization IV'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Civilization IV: Beyond the Sword'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Civilization IV: Warlords'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Civilization IV: Colonization'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''City of Heroes'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''City of Villains'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Clive Barker's Undying'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Cold War'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Colin McRae Rally 3'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Colin McRae Rally 04'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Colin McRae Rally 2005'' |
| − | | || || || | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Colin McRae: Dirt'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Combat: Task Force 121'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Command & Conquer: Generals'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Command & Conquer: Renegade'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Command & Conquer 3: Tiberium Wars'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Commandos: Strike Force'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Condemned: Criminal Origins'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Conflict: Global Storm'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Conflict: Vietnam'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Contract J.A.C.K.'' |
| − | | || || | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Counter-Strike'' |
| − | | || || | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Crime Cities'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Croc 2'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Crusaders of Might and Magic'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Cryostasis: Sleep of Reason'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Crysis'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Not all the sounds are reverbed, dialog plays fine. | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Crysis Warhead'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Daikatana'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dark and Light'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Darkness Within: In Pursuit of Loath Nolder'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dark Vengeance'' |
| − | | | + | |X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Day of Defeat'' |
| − | | || || | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Demolition Racer'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Descent 3'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Descent 4'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Descent Freespace'' |
| − | | | + | | X |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Deus Ex'' |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Diablo II'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Die Hard Trilogy 2: Viva Las Vegas'' |
| − | | || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Divine Divinity'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dogs of War: Battle on Primus IV'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Doom 3'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Dr. Brain: Action Reaction'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Dragon's Lair 3D: Return to the Lair'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Drakan'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dreamfall: The Longest Journey'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Driver'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Driver 3'' |
| − | | || || || | + | | |
| + | | | ||
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Driver: Parallel Lines'' |
| − | | || || || | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Drome Racers'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Dronez'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dungeon Keeper II'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dungeon Lords (video game)|Dungeon Lords'' |
| − | | || || | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dungeon Siege'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Dungeon Siege 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Dungeons & Dragons: Dragonshard'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''East Front'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''E-racer'' |
| − | | || || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''El Matador'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Elder Scrolls III: Morrowind'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Elder Scrolls IV: Oblivion'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Elite Warriors: Vietnam'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Enter the Matrix'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Eurofighter Typhoon'' |
| − | | || | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Euro League Football'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''EverQuest'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''EverQuest 2'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Evil Dead: Hail to the King'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Evolva'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Expendable'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''F.E.A.R. (video game)|F.E.A.R.'' |
| − | | || | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''F.E.A.R. Extraction Point'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''F.E.A.R. Perseus Mandate'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''F1 Grand Prix 4'' |
| − | | || || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''F1 2010'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Fallout Tactics: Brotherhood of Steel'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Fallout 3'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Far Cry'' |
| − | | | + | | |
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Far Cry 2'' |
| − | | || || | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''FIFA 99'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Final Fantasy VIII'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Final Fantasy XI'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Flying Heros'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ford Racing'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Freedom Force'' |
| − | | || | + | |X |
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Freedom Force vs. The 3rd Reich'' |
| − | | | + | |X |
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Freedom: The Battle for Liberty Island aka Freedom Fighters'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Freelancer'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Freespace 2'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''From Dusk Till Dawn'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Full Spectrum Warrior'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Full Spectrum Warrior: Ten Hammers'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Fur Fighters'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Future Beat 3D'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Gears of War'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | // Stereo only // Hardware openal by edited ini file | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Ghost Master'' |
| − | | || || | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Giants: Citizen Kabuto'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Global Operations'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Godfather'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Gothic'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Gothic 2'' |
| − | | || || || | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Gothic 3'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''GP 500'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Grand Theft Auto II'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Also supports A3D 2.0. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Grand Theft Auto III'' |
| − | | | + | | X |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Grand Theft Auto: Vice City'' |
| − | | | + | | X |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Grand Theft Auto: San Andreas'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Spec Ops II: Green Berets'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Race Driver: Grid'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Guild Wars'' |
| − | | || || || | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Gulf War: Operation Desert Hammer'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''GUN'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Half-Life'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Steam version does not support it anymore since the 2013 patch. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Half-Life: Blue Shift'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Steam version does not support it anymore since the 2013 patch. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Half-Life: Opposing Force'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Steam version does not support it anymore since the 2013 patch. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Halo: Combat Evolved'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Hardware'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Heavy Metal: F.A.K.K.²'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Heli Heroes'' |
| − | | || || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Hellgate: London'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Heretic II'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Heretic Kingdoms: The Inquisition'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Heroes of Might and Magic V'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Hidden & Dangerous 2'' |
| − | | | + | | |
| + | | | ||
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''High Heat Baseball 2000'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''High Heat Baseball 2002'' |
| − | | || || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Hitman: Codename 47'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Hitman 2: Silent Assassin'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Hitman: Contracts'' |
| − | | | + | | X |
| − | || || | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Hitman: Blood Money'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Hostile Waters'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Icewind Dale'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Icewind Dale 2'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''IL-2 Sturmovik: 1946'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Incoming Forces'' |
| − | | || || | | + | | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Indiana Jones and the Infernal Machine'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Infernal'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Isabelle'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''James Bond 007: Nightfire'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''JHexen'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Juiced'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Jurassic Park: Trespasser'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Kane & Lynch: Dead Men'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Killing Floor'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Killing Floor 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Klingon Honor Guard'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Lander'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Legends of Might and Magic'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Lego Island 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Lego Racers 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Lineage II'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | OpenAL | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Line of Sight: Vietnam'' |
| − | | || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Lord of the Rings Online'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Lord of the Rings: The Return of the King'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Lost Pain: TakeDown'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Mace Griffin: Bounty Hunter'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Madden NFL 2000'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Madden NFL 99'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Mafia'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Mage Knight: Apocalypse'' |
| − | | || || | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Manhunt'' |
| − | | | + | | |
| + | | | ||
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Martian Gothic: Unification'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Mass Effect'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Matrix Online'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |''The | + | | ''The Matrix: Path of Neo'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Max Payne'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Max Payne 2'' |
| − | | || || || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''MDK2'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''MechWarrior 4'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Medal of Honor Allied Assault'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Medal of Honor: Pacific Assault'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Medieval II: Total War'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Men of War: Assault Squad'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Messiah'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Midnight GT'' |
| − | | || | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Might and Magic VII: For Blood and Honor'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Might and Magic VIII: Day of the Destroyer'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Might and Magic IX'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Monster Madness'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Mortyr 2093 - 1944'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Most Wanted'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Moto Racer 2'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Motocross Madness 2'' |
| − | | || || || | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Motorhead'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Mutant Chronicles: Warzone Online'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Myst Online: Uru Live'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Myst V: End of Ages'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Myth II: Soulblighter'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Myth III'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''NASCAR Revolution'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Need for Speed: Carbon'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Need For Speed: High Stakes'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Need for Speed III: Hot Pursuit'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Need for Speed: Hot Pursuit 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Has D3D/EAX under audio options. Supported EAX versions unknown | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Need for Speed: Most Wanted'' |
| − | | || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Need for Speed: Underground 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Nerf Arena Blast'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Neverwinter Nights (2002)'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Neverwinter Nights 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''New York Race'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''NHL 2000'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''No One Lives Forever'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Nocturne'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Off Road'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Operation Flashpoint: Cold War Crisis'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Operation Flashpoint: Resistance'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Operation Flashpoint 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Operation Thunderstorm'' |
| − | | || | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Outcast'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Pac-Man: Adventures in Time'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Pac-Man All-Stars'' |
| − | + | | X | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Painkiller'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Painkiller: Overdose'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Painkiller: Resurrection'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Painkiller: Redemption'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Panzer Elite'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Pariah'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Paris Dakar Rally'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Peter Jackson's King Kong'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Planescape: Torment'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''PlanetSide'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Play Online'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Populous: The Beginning'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Powerslide'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Prey (2006)'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Prince of Persia (2008)'' |
| − | | || || || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Prince of Persia: 3D'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Prince of Persia: The Two Thrones'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Prince of Persia: Warrior Within'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Prince of Persia: The Sands of Time'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Pro Evolution Soccer 2008'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Project Eden'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Project I.G.I.-2: Covert Strike'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Psychonauts'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Quake 4'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Rage Rally'' |
| − | ||| || | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Rail Simulator'' |
| − | ||| || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Railroad Tycoon 3'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Rally Championship 2000'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Re-Volt'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Red Faction'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Red Faction 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Red Orchestra: Ostfront 41-45'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Redline Racer'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Regiment'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | |X | ||
| + | | EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Rent A Hero (1999)'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Requiem: Avenging Angel'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Resident Evil 2'' |
| − | | || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Revenant'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Revolution'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Rent a Hero'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Richard Burns Rally'' |
| − | ||| | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ricky Ponting International Cricket 2007'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Rise of Nations: Rise of Legends'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Road Wars'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Rollcage'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Rollcage Stage II'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Rome: Total War'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Rune: The Halls of Valhalla'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy. | ||
| + | | | ||
|- | |- | ||
| − | |''L. | + | | ''S.T.A.L.K.E.R.: Clear Sky'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''S.T.A.L.K.E.R.: Call of Pripyat'' |
| − | + | | X | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Sacred'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Sacred 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Sacrifice'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sammy Sosa: Softball Slam'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sanity: Aiken's Artifact'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Scarface: The World Is Yours'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Screamer 4x4'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Secret Service: In Harm’s Way'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sega Rally Championship'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Serious Sam'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Serious Sam 2'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Serious Sam: The First Encounter'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Serious Sam: The Second Encounter'' |
| − | | || | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Shade: Wrath of Angels'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Shadow Ops: Red Mercury'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Shadow Force: Razor Unit'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Shogo: Mobile Armor Division'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sid Meier's Pirates!'' |
| − | | || || | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sid Meier's Railroads!'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Silent Hunter 3'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Silkroad Online'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Sims 2 Seasons'' |
| − | | || || | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''SimCity 3000'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''SimTheme Park'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''SiN'' |
| − | | || || | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''SiN: Wages of Sin'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Slave Zero'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sniper: Art of Victory'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Soldier of Fortune'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Soldier of Fortune II: Double Helix'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Soldier of Fortune: Payback'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Soldner: Secret Wars'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Soulbringer'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Space Force: Rogue Universe'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Spec Ops 2: Green Berets'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''SpellForce 2: Shadow Wars'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Spirit of Speed'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Starlancer'' |
| − | | || || | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Trek: Bridge Commander'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Trek: Deep Space Nine: The Fallen'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Trek: Elite Force II'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Trek: Next Generation Klingon Honor Guard'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Trek: Voyager – Elite Force'' |
| − | | || || || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars: Battlefront'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars Battlefront 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars: Empire at War'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars Empire at War: Forces of Corruption'' |
| − | + | | X | |
| − | + | | X | |
| − | + | | X | |
| − | + | | X | |
| − | + | | | |
| − | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref> | |
| − | + | ||
| − | + | | | |
| − | |||
| − | | | ||
| − | |||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
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|- | |- | ||
| − | |'' | + | | ''Star Wars Episode I: The Phantom Menace'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars Galaxies'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars Jedi Knight II: Jedi Outcast'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> Support added in patch 1.03 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars Jedi Knight: Jedi Academy'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars: Knights of the Old Republic 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Star Wars: Republic Commando'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Stolen'' |
| − | | || || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Street Racing Syndicate'' |
| − | | | + | | X |
| − | | | + | | X |
| − | | | + | | X |
| − | | | + | | X |
| − | + | | | |
| − | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | |
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|- | |- | ||
|''Stronghold'' | |''Stronghold'' | ||
| − | | | + | | X |
| − | | | + | | |
| − | | | + | | |
| − | + | | | |
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Stubbs the Zombie in Rebel Without a Pulse'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Stunt GP'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Suffering'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |''The | + | | ''The Suffering: Ties That Bind'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Sum of All Fears'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Summoner'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Superbike 2001'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Supreme Commander'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''SWAT 4'' |
| − | | || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Swedish Touring Car Championship'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Swedish Touring Car Championship 2'' |
| − | | || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''System Shock 2'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Temple of Elemental Evil'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Terminus'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Test Drive'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Test Drive 6'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Test Drive Rally'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Test Drive Unlimited'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Devil Inside'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Wheel Of Time'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Theme Park World'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Thief: The Dark Project'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0 | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Thief II: The Metal Age'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Thief: Deadly Shadows'' |
| − | | || || || | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)]</ref><ref>Source: [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''The Dark Mod, Thief - unofficial spin-off'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Thievery UT'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''TimeShift'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best | ||
| + | Possible Experience)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Titan Quest'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Titan Quest: Immortal Throne'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''TMNT'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''TNN Outdoors Pro Hunter'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''TOCA Race Driver'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''TOCA Race Driver 2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Ghost Recon'' |
| − | | || || | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Ghost Recon: Advanced Warfighter'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Ghost Recon: Desert Siege'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Ghost Recon: Island Thunder'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Rainbow Six: Lockdown'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn'' |
| − | ||| || || | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Rainbow Six: Vegas'' |
| − | ||| || || | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Rainbow Six: Vegas 2'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | |EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Rainbow Six 3: Raven Shield'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Splinter Cell'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Splinter Cell: Pandora Tomorrow'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Splinter Cell: Chaos Theory'' |
| − | | | + | |X |
| + | |X | ||
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's Splinter Cell: Double Agent'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Tom Clancy's The Sum Of All Fears'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tomb Raider: Anniversary'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tomb Raider: Legend'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tomb Raider: The Angel of Darkness'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''TrackMania Nations Forever'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''TrackMania United Forever'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Trackmania Original'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Trespasser: Jurassic Park'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Tribes 2'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Triple Play 2000'' |
| − | | || || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''TRON 2.0'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Tzar: The Burden of the Crown'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''UFO: Afterlight'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''UFO: Aftermath'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''UFO: Aftershock'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ultim@te Race Rally'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ultim@te Race Pro'' |
| − | | || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ultima: Ascension'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Undying'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |''War | + | | ''Universe at War: Earth Assault'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Unreal'' |
| − | | || || || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D. | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Unreal Tournament'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Unreal Tournament 2003'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Unreal Tournament 2004'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | X | ||
| + | | EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Unreal Tournament 3'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Unreal II: The Awakening'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Uprising 2: Lead and Destroy'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Urban Chaos'' |
| − | ||| | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Uru: Ages Beyond Myst'' |
| − | | | + | |X |
| + | |X | ||
| + | |X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Vampire: The Masquerade – Redemption'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Vampire: The Masquerade – Bloodlines'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Vanguard: Saga of Heroes'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''VBS1'' |
| − | | | + | | |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''VBS2'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | |''Vietcong'' |
| − | | || || | + | | X |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Vietcong 2'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Vivisector: Beast Inside'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warcraft III'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | ALchemy/EAX support removed with 1.30 update | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | |''Wargasm'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warhammer 40,000: Dawn of War: Soulstorm'' |
| − | | || || | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warhammer: Mark of Chaos'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warlords Battlecry'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warlords Battlecry II'' |
| − | | | + | | X |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warmonger'' |
| − | | || | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Warpath'' |
| − | | | + | | |
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Way Point Zeta'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Wheel of Time'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Wild Metal Country'' |
| − | ||| || | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Wild Wild West: The Steel Assassin'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''The Witcher'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | | ||
| + | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Wizardry 8'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''World of Warcraft'' |
| − | | | + | | |
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''WWII Tank Commander'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''X2: The Threat'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''X3 Reunion'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''X-COM: Enforcer'' |
| − | | | + | | X |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref> | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Xpand Rally'' |
| − | | | + | | |
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
| − | |'' | + | | ''Ys: The Oath in Felghana'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|- | |- | ||
| − | |'' | + | | ''Ys: Origin'' |
| − | | | + | | |
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
|} | |} | ||
| − | ==== | + | ==See also== |
| − | + | * [https://en.wikipedia.org/wiki/OpenAL OpenAL] | |
| − | + | * [https://en.wikipedia.org/wiki/DirectSound DirectSound] | |
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| − | + | [[Category:Sound Cards]] | |
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Revision as of 18:15, 11 October 2024
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
| Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
|---|---|---|---|---|---|---|---|
| 25 to Life | |||||||
| Abomination: The Nemesis Project | X | ||||||
| Age of Empires III | X | ||||||
| Age of Conan: Hyborian Adventures | |||||||
| Alias | |||||||
| Aliens versus Predator | X | ||||||
| Alone in the Dark: The New Nightmare | |||||||
| Alpha Centauri | X | EAX 1.0[4] | |||||
| Alpha Prime | X | ||||||
| America's Army | X | ||||||
| American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6] | ||||
| Anachronox | X | EAX 1.0, A3D 1.0[7] | |||||
| Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8] | ||||
| Aquanox 2 | |||||||
| ArmA: Armed Assault | X | EAX 4.0[9] | |||||
| Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10] | ||||
| Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] | X | |
| Baldur's Gate | X | ||||||
| Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[12] | X | |||
| Battle Isle: The Andosia War | |||||||
| Battle for Middle-earth | X | ||||||
| Battle for Middle Earth 2 | X | X | |||||
| Battle for Middle-earth 2: The Rise of the Witch-king. | X | ||||||
| Battlezone | X | ||||||
| Battlezone II: Combat Commander | X | ||||||
| Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] | X |
| Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] | X |
| Battlefield Vietnam | X | X | X | ||||
| Battlezone II | X | ||||||
| Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16] | |||
| BioShock | X | X | EAX 4.0, EAX 5.0[17] (via OpenAL) | X | |||
| Black & White | |||||||
| Blade of Darkness | X | ||||||
| The Blair Witch Project Volume I-III | X | ||||||
| Blood II: The Chosen & The Nightmare Levels | X | ||||||
| Bloodrayne | X | ||||||
| Brian Lara International Cricket 2007 | X | EAX 3.0[18] | X | ||||
| Brothers in Arms: Earned in Blood | |||||||
| Brothers in Arms: Road to Hill 30 | X | ||||||
| Brothers in Arms: Hell's Highway | |||||||
| Call of Duty | X | X | X | Patch 1.3 | X | ||
| Call of Duty 2 | X | X | X | X | |||
| Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19] | |||
| Carmageddon: The Death Race 2000 | X | ||||||
| Carnivores: Cityscape | X | ||||||
| Carnivores: Ice Age | X | ||||||
| Carnivores 2 | X | ||||||
| Catwoman | |||||||
| Cellfactor: Revolution | |||||||
| Chaser | X | EAX 3.0[20] | |||||
| Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21] | |||
| Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22] | |||
| Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] | X | |
| Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[24] | X | ||
| Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| City of Heroes | |||||||
| City of Villains | |||||||
| Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[25] | |||||
| Cold War | X | X | |||||
| Colin McRae Rally 3 | |||||||
| Colin McRae Rally 04 | X | EAX 4.0[26] | |||||
| Colin McRae Rally 2005 | X | ||||||
| Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[27] | X | ||||
| Combat: Task Force 121 | X | EAX 3.0[28] | |||||
| Command & Conquer: Generals | X | ||||||
| Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29] | ||||
| Command & Conquer 3: Tiberium Wars | |||||||
| Commandos: Strike Force | X | EAX 3.0[30] | |||||
| Condemned: Criminal Origins | X | ||||||
| Conflict: Global Storm | |||||||
| Conflict: Vietnam | X | EAX 3.0 [31] | |||||
| Contract J.A.C.K. | X | EAX 2.0[32] | |||||
| Counter-Strike | X | ||||||
| Crime Cities | X | ||||||
| Croc 2 | X | ||||||
| Crusaders of Might and Magic | X | ||||||
| Cryostasis: Sleep of Reason | X | EAX 5.0[33] | |||||
| Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
| Crysis Warhead | |||||||
| Daikatana | |||||||
| Dark and Light | |||||||
| Darkness Within: In Pursuit of Loath Nolder | |||||||
| Dark Vengeance | X | ||||||
| Day of Defeat | X | ||||||
| Demolition Racer | X | ||||||
| Descent 3 | X | ||||||
| Descent 4 | X | ||||||
| Descent Freespace | X | ||||||
| Deus Ex | X | EAX 1.0,[34] A3D 1.0, A3D 2.0[35] | |||||
| Diablo II | X | X | X | ||||
| Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
| Divine Divinity | |||||||
| Dogs of War: Battle on Primus IV | X | ||||||
| Doom 3 | X | EAX 4.0 support added in patch 1.3[36] | X | ||||
| Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[37] | |||||
| Dragon's Lair 3D: Return to the Lair | X | ||||||
| Drakan | X | EAX 1.0, A3D 1.0[38] | |||||
| Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[39] | ||||
| Driver | X | ||||||
| Driver 3 | X | X | |||||
| Driver: Parallel Lines | X | ||||||
| Drome Racers | |||||||
| Dronez | X | ||||||
| Dungeon Keeper II | X | EAX 1.0, A3D 1.0[40] | |||||
| Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41] | ||
| Dungeon Siege | X | X | |||||
| Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42] | ||
| Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
| East Front | |||||||
| E-racer | |||||||
| El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] | X | ||
| Elder Scrolls III: Morrowind | X | ||||||
| Elder Scrolls IV: Oblivion | X | Use Side's EAX Control mod. | X | ||||
| Elite Warriors: Vietnam | X | X | X | ||||
| Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] | X | ||
| Eurofighter Typhoon | X | ||||||
| Euro League Football | X | ||||||
| EverQuest | X | ||||||
| EverQuest 2 | X | ||||||
| Evil Dead: Hail to the King | X | ||||||
| Evolva | X | ||||||
| Expendable | X | EAX 1.0, A3D 1.0[45] | |||||
| F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[46] | X | ||
| F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
| F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | |||
| F1 Grand Prix 4 | X | ||||||
| F1 2010 | X | EAX 5.0[47] | |||||
| Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48] | ||||
| Fallout 3 | May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini | ||||||
| Far Cry | X | X | |||||
| Far Cry 2 | X | X | |||||
| FIFA 99 | X | ||||||
| Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[49] | ||||
| Final Fantasy XI | |||||||
| Flying Heros | |||||||
| Ford Racing | X | ||||||
| Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50] | ||||
| Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51] | ||||
| Freedom: The Battle for Liberty Island aka Freedom Fighters | |||||||
| Freelancer | |||||||
| Freespace 2 | X | ||||||
| From Dusk Till Dawn | X | ||||||
| Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[52] | X | |||
| Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[53] | X | ||||
| Fur Fighters | X | ||||||
| Future Beat 3D | |||||||
| Gears of War | // Stereo only // Hardware openal by edited ini file | X | |||||
| Ghost Master | X | EAX 3.0[54] | |||||
| Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55] | ||||
| Global Operations | X | X | EAX 1.0, EAX 2.0[56] | ||||
| The Godfather | |||||||
| Gothic | X | X | |||||
| Gothic 2 | X | X | |||||
| Gothic 3 | |||||||
| GP 500 | X | ||||||
| Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
| Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] | X | |||
| Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file | X | |||
| Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] | X | |
| Spec Ops II: Green Berets | X | ||||||
| Race Driver: Grid | X | EAX 5.0[60] | X | ||||
| Guild Wars | X | EAX 3.0[61] | X | ||||
| Gulf War: Operation Desert Hammer | X | ||||||
| GUN | |||||||
| Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[62] | X | ||
| Hardware | X | ||||||
| Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63] | ||||
| Heli Heroes | X | ||||||
| Hellgate: London | |||||||
| Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[64] | |||||
| Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
| Heroes of Might and Magic V | |||||||
| Hidden & Dangerous 2 | X | ||||||
| High Heat Baseball 2000 | X | ||||||
| High Heat Baseball 2002 | X | ||||||
| Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[65] | X | |||
| Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] | X | ||
| Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] | X | ||
| Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[68] | X | ||
| Hostile Waters | X | ||||||
| Icewind Dale | X | ||||||
| Icewind Dale 2 | X | ||||||
| IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[69] | X | ||
| Incoming Forces | X | X | EAX 2.0, EAX 3.0[70] | ||||
| Indiana Jones and the Infernal Machine | |||||||
| Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71] | ||
| Isabelle | X | ||||||
| James Bond 007: Nightfire | |||||||
| JHexen | X | ||||||
| Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72] | ||
| Jurassic Park: Trespasser | X | EAX 1.0 [73] | |||||
| Kane & Lynch: Dead Men | X | EAX 3.0[74] | |||||
| Killing Floor | X | ||||||
| Killing Floor 2 | X | ||||||
| Klingon Honor Guard | X | EAX 1.0 [75] | |||||
| Lander | X | ||||||
| Legends of Might and Magic | X | ||||||
| Lego Island 2 | X | X | EAX 1.0, EAX 2.0[76] | ||||
| Lego Racers 2 | |||||||
| Lineage II | OpenAL | ||||||
| Line of Sight: Vietnam | X | X | X | ||||
| The Lord of the Rings Online | |||||||
| The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77] | |||
| Lost Pain: TakeDown | |||||||
| Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[78] | ||||
| Madden NFL 2000 | X | ||||||
| Madden NFL 99 | X | ||||||
| Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] | X | ||
| Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] | X | |
| Manhunt | X | X | |||||
| Martian Gothic: Unification | X | ||||||
| Mass Effect | X | X | X | ||||
| The Matrix Online | |||||||
| The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
| Max Payne | |||||||
| Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] | X | ||
| MDK2 | X | X | |||||
| MechWarrior 4 | X | ||||||
| Medal of Honor Allied Assault | X | X | X | ||||
| Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher. | |||
| Medieval II: Total War | X | X | |||||
| Men of War: Assault Squad | |||||||
| Messiah | X | EAX 2.0. Note: also supports A3D[84] | |||||
| Midnight GT | X | ||||||
| Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[85] | |||||
| Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[86] | |||||
| Might and Magic IX | X | X | EAX 1.0, EAX 2.0[87] | ||||
| Monster Madness | |||||||
| Mortyr 2093 - 1944 | X | ||||||
| Most Wanted | |||||||
| Moto Racer 2 | X | ||||||
| Motocross Madness 2 | X | EAX 2.0[88] | |||||
| Motorhead | X | ||||||
| Mutant Chronicles: Warzone Online | X | ||||||
| Myst Online: Uru Live | |||||||
| Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89] | ||
| Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[90] | |||||
| Myth III | X | ||||||
| NASCAR Revolution | X | ||||||
| Need for Speed: Carbon | |||||||
| Need For Speed: High Stakes | X | ||||||
| Need for Speed III: Hot Pursuit | X | ||||||
| Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
| Need for Speed: Most Wanted | |||||||
| Need for Speed: Underground 2 | |||||||
| Nerf Arena Blast | X | ||||||
| Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] | X | ||
| Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[92] | X | ||
| New York Race | |||||||
| NHL 2000 | |||||||
| No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93] | ||||
| No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[94] | X | ||||
| Nocturne | X | ||||||
| Off Road | X | ||||||
| Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
| Operation Flashpoint: Resistance | |||||||
| Operation Flashpoint 2 | |||||||
| Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95] | |||
| Outcast | X | ||||||
| Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
| Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97] | ||||
| Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[98] | |||
| Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[99] | |||
| Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[100] | |||
| Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[101] | |||
| Panzer Elite | X | ||||||
| Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102] | |||
| Paris Dakar Rally | X | ||||||
| Peter Jackson's King Kong | X | EAX 3.0 [103] | |||||
| Planescape: Torment | X | ||||||
| PlanetSide | |||||||
| Play Online | |||||||
| Populous: The Beginning | X | ||||||
| Powerslide | X | ||||||
| Prey (2006) | X | X | EAX 4.0, EAX 5.0[104] | X | |||
| Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105] | |||
| Prince of Persia: 3D | X | ||||||
| Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106] | |||
| Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107] | |||
| Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108] | |||
| Pro Evolution Soccer 2008 | |||||||
| Project Eden | X | ||||||
| Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[109] | |||
| Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110] | |||
| Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[111] | X | |||
| Rage Rally | X | ||||||
| Rail Simulator | |||||||
| Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] | X | ||
| Rally Championship 2000 | X | ||||||
| Re-Volt | X | ||||||
| Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[113] | ||||
| Red Faction 2 | |||||||
| Red Orchestra: Ostfront 41-45 | |||||||
| Redline Racer | X | ||||||
| The Regiment | X | EAX 5.0[114] (via OpenAL) | X | ||||
| Rent A Hero (1999) | X | ||||||
| Requiem: Avenging Angel | X | ||||||
| Resident Evil 2 | X | ||||||
| Revenant | X | ||||||
| Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] | |||
| Rent a Hero | |||||||
| Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116] | |||
| Ricky Ponting International Cricket 2007 | X | EAX 3.0[117] | |||||
| Rise of Nations: Rise of Legends | |||||||
| Road Wars | X | ||||||
| Rollcage | X | ||||||
| Rollcage Stage II | X | ||||||
| Rome: Total War | X | X | X | ||||
| Rune: The Halls of Valhalla | X | ||||||
| S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| Sacred | Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg | X | |||||
| Sacred 2 | X | EAX 5.0[119] | |||||
| Sacrifice | X | ||||||
| Sammy Sosa: Softball Slam | X | ||||||
| Sanity: Aiken's Artifact | X | ||||||
| Scarface: The World Is Yours | |||||||
| Screamer 4x4 | X | EAX 1.0[120] | |||||
| Secret Service: In Harm’s Way | X | ||||||
| Sega Rally Championship | X | ||||||
| Serious Sam | X | ||||||
| Serious Sam 2 | X | X | X | ||||
| Serious Sam: The First Encounter | X | X | |||||
| Serious Sam: The Second Encounter | X | X | |||||
| Shade: Wrath of Angels | X | ||||||
| Shadow Ops: Red Mercury | X | EAX 3.0 [121] | |||||
| Shadow Force: Razor Unit | X | ||||||
| Shogo: Mobile Armor Division | X | ||||||
| Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[122] | |||
| Sid Meier's Railroads! | X | X | |||||
| Silent Hunter 3 | |||||||
| Silkroad Online | |||||||
| The Sims 2 Seasons | |||||||
| SimCity 3000 | X | ||||||
| SimTheme Park | X | ||||||
| SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[123] | |||||
| SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[124] | |||||
| Slave Zero | X | ||||||
| Sniper: Art of Victory | X | X | |||||
| Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D | ||||
| Soldier of Fortune II: Double Helix | X | ||||||
| Soldier of Fortune: Payback | |||||||
| Soldner: Secret Wars | X | EAX 3.0[126] | |||||
| Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[127] | ||||
| Space Force: Rogue Universe | |||||||
| Spec Ops 2: Green Berets | X | ||||||
| SpellForce 2: Shadow Wars | |||||||
| Spirit of Speed | X | ||||||
| Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[128] | ||||
| Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[129] Also supports A3D and DirectSound3D | ||||
| Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[130] | ||||
| Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[131] | |||
| Star Trek: Next Generation Klingon Honor Guard | X | ||||||
| Star Trek: Voyager – Elite Force | A3D 2.0, A3D 3.0. Doesn't support EAX.[132] | ||||||
| Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133] | ||
| Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134] | ||
| Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[135] | X | |
| Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136] | ||
| Star Wars Episode I: The Phantom Menace | X | ||||||
| Star Wars Galaxies | X | X | |||||
| Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[137] Support added in patch 1.03 | X | ||
| Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[138] | X | |
| Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[139] | X | ||
| Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[140] Note: EAX Support removed in latest Steam version. | X | ||
| Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[141] | X | |||
| Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[142] | ||
| Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143] | ||
| Stronghold | X | ||||||
| Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[144] | |||||
| Stunt GP | |||||||
| The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[145] | ||||||
| The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
| Sum of All Fears | |||||||
| Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[146] | ||||
| Superbike 2001 | X | ||||||
| Supreme Commander | |||||||
| SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[147] | |||
| Swedish Touring Car Championship | X | ||||||
| Swedish Touring Car Championship 2 | X | ||||||
| System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
| The Temple of Elemental Evil | |||||||
| Terminus | X | ||||||
| Test Drive | |||||||
| Test Drive 6 | X | ||||||
| Test Drive Rally | X | ||||||
| Test Drive Unlimited | |||||||
| The Devil Inside | X | ||||||
| The Wheel Of Time | X | ||||||
| Theme Park World | |||||||
| Thief: The Dark Project | X | EAX 1.0, A3D 1.0 | |||||
| Thief II: The Metal Age | X | EAX 2.0. Note: support for A3D 2.0 was removed before release[148] | |||||
| Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0[149][150] | X | |||
| The Dark Mod, Thief - unofficial spin-off | |||||||
| Thievery UT | |||||||
| TimeShift | X | X | EAX 4.0, EAX 5.0[151] | ||||
| Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[152] | X | |
| Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
| TMNT | |||||||
| TNN Outdoors Pro Hunter | X | ||||||
| TOCA Race Driver | X | ||||||
| TOCA Race Driver 2 | |||||||
| Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[153] | ||||
| Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[154] | X | |
| Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155] | ||
| Tom Clancy's Ghost Recon: Desert Siege | X | ||||||
| Tom Clancy's Ghost Recon: Island Thunder | |||||||
| Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156] | X | ||
| Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
| Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] | X | ||
| Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[158] | ||
| Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[159] | X | ||
| Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] | X | ||
| Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] | X | ||
| Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] | X | ||
| Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[163] | X | |
| Tom Clancy's The Sum Of All Fears | X | ||||||
| Tomb Raider: Anniversary | |||||||
| Tomb Raider: Legend | |||||||
| Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[164] | X | |
| TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[165] | |||
| TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166] | |||
| Trackmania Original | |||||||
| Trespasser: Jurassic Park | X | ||||||
| Tribes 2 | X | ||||||
| Triple Play 2000 | X | ||||||
| TRON 2.0 | X | X | |||||
| Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[167] | ||||
| UFO: Afterlight | X | ||||||
| UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[168] | |||
| UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[169] | |||
| Ultim@te Race Rally | X | ||||||
| Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[170] | |||||
| Ultima: Ascension | X | ||||||
| Undying | X | ||||||
| Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[171] | |||
| Unreal | X | First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[172], DirectSound3D. | |||||
| Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[173][174] | ||||
| Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175] | X | ||
| Unreal Tournament 2004 | X | X | EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). | X | |||
| Unreal Tournament 3 | X | EAX 4.0 (via OpenAL)[176][177] | X | ||||
| Unreal II: The Awakening | X | ||||||
| Uprising 2: Lead and Destroy | X | ||||||
| Urban Chaos | X | ||||||
| Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178] | |||
| Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[179] | ||||
| Vampire: The Masquerade – Bloodlines | X | ||||||
| Vanguard: Saga of Heroes | X | ||||||
| VBS1 | |||||||
| VBS2 | |||||||
| Vietcong | X | X | |||||
| Vietcong 2 | X | ||||||
| Vivisector: Beast Inside | X | EAX 4.0[180] | |||||
| Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
| Wargasm | |||||||
| Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
| Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[181] | |||
| Warlords Battlecry | X | ||||||
| Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[182] | ||||
| Warmonger | |||||||
| Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[183] | |||
| Way Point Zeta | X | ||||||
| Wheel of Time | |||||||
| Wild Metal Country | X | ||||||
| Wild Wild West: The Steel Assassin | X | ||||||
| The Witcher | X | EAX 4.0 only[184] | X | ||||
| Wizardry 8 | X | ||||||
| World of Warcraft | X | EAX 3.0[185] | X | ||||
| WWII Tank Commander | |||||||
| X2: The Threat | X | EAX 1.0[186] | |||||
| X3 Reunion | X | ||||||
| X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[187] | |||||
| Xpand Rally | |||||||
| Ys: The Oath in Felghana | X | X | |||||
| Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy Project FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived)
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ Bioshock manual, page 3 (Recommended System Requirements)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ EAX Featured Game: Dirt (archived)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Source: Full Spectrum Warrior game manual, page 27
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Messiah in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Hardware Accelerated Audio in Prey (archived)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Sound Blaster X-Fi Audio in QUAKE 4 (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Source: Elite Force in-game audio options
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ SB Live! and A3D 1.0 (forum link)
- ↑ Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
- ↑ Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Unreal 1 and A3D cards (screenshot)
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
- ↑ Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ CD Project forums, The Witcher patch notes
- ↑ SoundBlaster.com - World of Warcraft (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)