Difference between pages "List of MT-32-compatible computer games" and "List of games with EAX support"

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This article aims to list all computer games that provide support for the Roland MT-32 family of sound modules. A separate major section is provided (in alphabetical order) for each computer system, which contains a table or list of MT-32 compatible games along with any relevant notes:
+
This is a list of video games that support [https://en.wikipedia.org/wiki/Environmental_Audio_Extensions Environmental Audio Extensions (EAX) technology].
  
== Apple Macintosh ==
+
==Games==
* ''Castle of Dr. Brain''
 
* ''Freddy Pharkas: Frontier Pharmacist''
 
* ''Gabriel Knight: Sins of the Fathers''
 
* ''Harry the Handsome Executive''
 
* ''Hoyle Classic Card Games''
 
* ''Hoyle's Official Book of Games: Volume 1''
 
* ''Hoyle's Official Book of Games: Volume 2 - Solitaire''
 
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 
* ''King's Quest VII: The Princeless Bride''
 
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 
* ''Leisure Suit Larry 6: Shape Up or Slip Out!''
 
* ''Police Quest: Open Season''
 
* ''Quest for Glory I: So You Want to Be a Hero'' (1992 remake)
 
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 
* ''Space Quest III: The Pirates of Pestulon''
 
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 
* ''Thexder''
 
 
 
== Atari ST ==
 
* ''The Adventures of Maddog Williams in the Dungeons of Duridian''
 
* ''Codename: ICEMAN''
 
* ''The Colonel's Bequest''
 
* ''Conquests of Camelot: The Search for the Grail''
 
* ''Cruise for a Corpse''
 
* ''Hero's Quest: So You Want to Be a Hero'' (aka ''Quest for Glory: So You Want to Be a Hero'')
 
* ''Hoyle's Official Book of Games: Volume 1''
 
* ''King's Quest IV: The Perils of Rosella''
 
* ''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
 
* ''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
 
* ''Operation Stealth'' (aka ''James Bond 007: The Stealth Affair'')
 
* ''Police Quest II: The Vengeance''
 
* ''Space Quest III: The Pirates of Pestulon''
 
 
 
==Commodore Amiga==
 
* ''Castle of Dr. Brain''
 
* ''Conquests of the Longbow: The Legend of Robin Hood''
 
* ''Hoyle's Official Book of Games: Volume 3''
 
* ''King's Quest I: Quest for the Crown'' (1990 remake)
 
* ''King's Quest V: Absence Makes the Heart Go Yonder!''
 
* ''Leisure Suit Larry 1: In the Land of the Lounge Lizards'' (1991 remake)
 
* ''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
 
* ''Mixed-Up Mother Goose'' (1991)
 
* ''Police Quest III: The Kindred''
 
* ''Quest for Glory II: Trial by Fire''
 
* ''Space Quest I: Roger Wilco in the Sarien Encounter'' (1991 remake)
 
* ''Space Quest III: The Pirates of Pestulon''
 
* ''Space Quest IV: Roger Wilco and the Time Rippers''
 
 
 
== IBM PC compatibles ==
 
===Table of compatible games===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|+ Games for IBM PC compatibles with MT-32 support
 
 
|-
 
|-
! scope="col" | Title
+
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
! scope="col"  class="unsortable" | Notes
+
! EAX 1.0
! scope="col" style="width:3em" | Intelligent Mode<sup>1</sup>
+
! EAX 2.0
! scope="col" | CM-Series<sup>2</sup>
+
! EAX 3.0
! scope="col" | MT-32 'New'<sup>3</sup>
+
! EAX 4.0
! scope="col" | MT-32 'Old'<sup>4</sup>
+
! EAX 5.0
! scope="col" | Original Synth<sup>5</sup>
+
! Notes
 +
! ALchemy Support
 
|-
 
|-
|''[https://www.mobygames.com/game/567/the-11th-hour/ The 11th Hour]''
+
| ''25 to Life''
| DOS version only. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''[https://www.mobygames.com/game/2600/1830-railroads-robber-barons/ 1830: Railroads & Robber Barons]''
+
| ''Abomination: The Nemesis Project''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''[https://www.mobygames.com/game/1170/1942-the-pacific-air-war/ 1942: The Pacific Air War]''
+
| ''Age of Empires III''
|Distorted/incorrect sounds on MT-32 'old'. ''Scenario'' expansion allows for the selection of separate devices for music and sound effects|| || Yes || Yes || || Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''3D Construction Kit II''
+
| ''Age of Conan: Hyborian Adventures''
|aka ''Virtual Reality Studio 2.0''. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains AdLib, MT-32 and PC Speaker sound editors|| Yes || Yes || Yes || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''3D Lemmings''
+
| ''Alias''
|aka ''Lemmings 3D''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game lacks MT-32 conversions for 'TITLE1/2' and 'TAXING/TRICKY' music tracks (the former tracks are included in the ''3D Lemmings Winterland'' demo)|| || Yes || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''3D Lemmings Winterland''
+
| ''Aliens versus Predator''
|Special 6-level Christmas themed demo version of ''3D Lemmings''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''4D Sports Boxing''
+
| ''Alone in the Dark: The New Nightmare''
|aka ''4-D Boxing''. Distorted/incorrect sounds on MT-32 'old'. European (''4D Sports Boxing'' or version 1.0) and American (''4-D Boxing'' or version 2.0) releases have unique soundtracks. Version 2.0 SB soundtrack uses OPL2 and digital samples|| || || Yes || ||Creative Sound Blaster (Version 2.0)
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''4D Sports Tennis''
+
| ''Alpha Centauri''
|aka ''Compaq Grand Slam Cup/World Tennis Championships/World Tour Tennis''. Use in-game menu to change audio settings. SB soundtrack uses OPL2 and digital samples|| || || || ||Creative Sound Blaster
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 +
|
 
|-
 
|-
|''The 7th Guest''
+
| ''Alpha Prime''
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''A-10 Tank Killer''
+
| ''America's Army''
| || Yes || || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''A-10 Tank Killer: Version 1.5''
+
| ''American McGee's Alice''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 +
|
 
|-
 
|-
|''A-Train''
+
|''Anachronox''
|aka ''Take the A-Train III''. DOS version only. Run 'AT.EXE /480 /c /roland' for MT-32 output. European and American computer versions share a unique soundtrack|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''ABC Wide World of Sports Boxing''
+
|''Aquanox''
|aka ''TV Sports: Boxing''. European and American releases have unique soundtracks|| || || || ||Commodore Amiga
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Aces of the Pacific''
+
| ''Aquanox 2''
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Aces Over Europe''
+
| ''ArmA: Armed Assault''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Across the Rhine''
+
| ''Arx Fatalis''
|aka ''1944: Across the Rhine''|| || || || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 +
|
 
|-
 
|-
|''The Adventures of Maddog Williams in the Dungeons of Duridian''
+
| ''Assassin's Creed''
| || Yes || || || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''The Adventures of Willy Beamish''
+
| ''Baldur's Gate''
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (CD version only)|| || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Air Power: Battle in the Skies''
+
| ''Baldur's Gate 2''
|aka ''Air Power''. Run 'AIRPOWER.EXE ?' to change audio settings|| || || || ||
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref>
 +
| X
 
|-
 
|-
|''Alien Breed''
+
| ''Battle Isle: The Andosia War''
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Stereo OPL2 output only possible using original SB Pro|| Yes || || || ||Creative Sound Blaster Pro Dual OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Altered Destiny''
+
| ''Battle for Middle-earth''
| || || || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Amazon: Guardians of Eden''
+
| ''Battle for Middle Earth 2''
| Delete 'AM.CFG' to change audio settings|| || Yes || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''American Gladiators''
+
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''An American Tail: The Computer Adventures of Fievel and His Friends''
+
| ''Battlezone''
|aka ''An American Tail: Fievel Goes West''|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Ancient Art of War in the Skies''
+
| ''Battlezone II: Combat Commander''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Another World''
+
| ''Battlefield 2''
|aka ''Out of This World''. American release (''Out of This World'') only. Requires CM-series/LAPC-I for proper MT-32 output (sound effects only)|| || Yes || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 +
| X
 
|-
 
|-
|''Anqi Zhuluoji''
+
| ''Battlefield 2142''
|aka ''Dark Chess: Jurassic/Jurassic Chess''. Chinese language only|| || Yes || || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref>
 +
 
 +
| X
 
|-
 
|-
|''Archer Maclean's Pool''
+
| ''Battlefield Vietnam''
|Run 'POOL256.EXE m2 l0' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Are We There Yet?''
+
| ''Battlezone II''
| || || || || ||  
+
| X
 +
|
 +
|
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Armored Fist''
+
| ''Beyond Good & Evil''
|LCD display message on some releases incorrectly identifies the game as ''Ultrabots''|| || || || ||AdLib OPL2
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 
|-
 
|-
|''Armour-Geddon''
+
|''BioShock''
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || Yes || Yes || ||
+
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL)
 +
| X
 
|-
 
|-
|''Ashes of Empire''
+
| ''Black & White''
| || || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Astro Chicken''
+
| ''Blade of Darkness''
|Standalone promotional version of mini-game from ''Space Quest III: The Pirates of Pestulon''|| Yes || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''ATAC: The Secret War Against Drugs''
+
| ''The Blair Witch Project Volume I-III''
|Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''AV-8B Harrier Assault''
+
| ''Blood II: The Chosen & The Nightmare Levels''
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''B-17 Flying Fortress''
+
|''Bloodrayne''
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Baby Jo in: "Going Home"''
+
| ''Brian Lara International Cricket 2007''
|Run 'BABY.EXE 3' for MT-32 output. DOS version lacks sound effects|| || || || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
 +
| X
 
|-
 
|-
|''Back to the Future Part II''
+
| ''Brothers in Arms: Earned in Blood''
| || || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Back to the Future Part III''
+
| ''Brothers in Arms: Road to Hill 30''
|Run 'CHAIN.COM r' for MT-32 output. MT-32 driver outputs music only.  DOS version soundtrack is based on the Commodore 64 version soundtrack|| Yes || || || || Commodore 64
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Bad Blood''
+
| ''Brothers in Arms: Hell's Highway''
| || Yes || || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Balance'' (1993)
+
| ''Call of Duty''
|Game has unique AdLib and MIDI soundtracks|| Yes || || || ||Roland SC-55 (MIDI)
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| Patch 1.3
 +
| X
 
|-
 
|-
|''The Bard's Lore: The Warrior and the Dragon''
+
| ''Call of Duty 2''
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''The Bard's Lore II: The Dark Tower''
+
| ''Call of Juarez''
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''The Bard's Quest: Dungeons of the Unknown''
+
| ''Carmageddon: The Death Race 2000''
|Shareware game created with ''The Bard's Tale Construction Set''|| Yes || Yes || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Bard's Tale Construction Set''
+
| ''Carnivores: Cityscape''
| || Yes || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Bard's Tale III: Thief of Fate''
+
| ''Carnivores: Ice Age''
| Run 'THIEF.EXE cfg' to change audio settings|| Yes || || || ||Apple II
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Battle Chess II: Chinese Chess''
+
| ''Carnivores 2''
| || || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Battle Command''
+
| ''Catwoman''
|Requires CM-series/LAPC-I for proper MT-32 output. DOS version lacks music|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Battle Master''
+
| ''Cellfactor: Revolution''
|Run 'BM.EXE -[rv/rsv]' for MT-32 or combined MT-32/PC Speaker output respectively (latter requires fanmade 'BMFIX' patch)|| || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''BattleTech: The Crescent Hawk's Revenge''
+
| ''Chaser''
| || || || || ||AdLib OPL2
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
 +
|
 
|-
 
|-
|''Beneath a Steel Sky''
+
| ''Chrome''
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Combined MT-32/SB output requires a [https://www.vogons.org/viewtopic.php?p=1276241#p1276241 fanmade patch] or ScummVM|| || Yes || Yes || || Commodore Amiga CD32
+
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''The Berenstain Bears: Learning at Home - Volume One''
+
| ''Chrome SpecForce''
| Use in-game menu to re-enable sound driver selection at startup. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''The Berenstain Bears: Learning at Home - Volume Two''
+
| ''Chronicles of Riddick: Escape from Butcher Bay''
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''The Berenstain Bears: Treehouse Classroom''
+
| ''Civilization IV''
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 +
| X
 
|-
 
|-
|''Best of the Best: Championship Karate''
+
| ''Civilization IV: Beyond the Sword''
|Enhanced re-release of ''Panza Kick Boxing''|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
|''Betrayal'' (1990)
+
| ''Civilization IV: Warlords''
|Run 'BETRAYAL.BAT /r' for MT-32 output|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
|''Betrayal at Krondor''
+
| ''Civilization IV: Colonization''
|Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patches for combined GM/SB output|| || || || Yes ||Roland SC-55
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
|''Betrayed Alliance: Book 1''
+
| ''City of Heroes''
|Version 1.3.x only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Beverly Hillbillies''
+
| ''City of Villains''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Biing! Sex, Intrigue and Scalpels''
+
| ''Clive Barker's Undying''
|aka ''Biing! Sex, Intrigen und Skalpelle''. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 
|-
 
|-
|''Bill Elliott's NASCAR Challenge''
+
| ''Cold War''
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Billy the Kid''
+
| ''Colin McRae Rally 3''
|aka ''The Legend of Billy the Kid''. German language only. Run 'HUGE.EXE /i' to change audio settings|| Yes || Yes || || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Birds of Prey''
+
| ''Colin McRae Rally 04''
| Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro|| || || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 +
|
 
|-
 
|-
|''BloodNet''
+
| ''Colin McRae Rally 2005''
| || || || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Bloodwych''
+
| ''Colin McRae: Dirt''
|DOS version has a unique soundtrack|| || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref>
 +
| X
 
|-
 
|-
|''Blue Force''
+
| ''Combat: Task Force 121''
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 +
|
 
|-
 
|-
|''Bo Jackson Baseball''
+
| ''Command & Conquer: Generals''
|aka ''TV Sports: Baseball''|| || || || || Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Bodyworks Voyager: Missions in Anatomy''
+
| ''Command & Conquer: Renegade''
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Box Ranger''
+
| ''Command & Conquer 3: Tiberium Wars''
|Parody of ''Fox Ranger''. Korean language only. Run 'BOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Bram Stoker's Dracula''
+
| ''Commandos: Strike Force''
|Music and digital samples output through same device with no ability to combine devices. DOS version is unique|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 
|-
 
|-
|''Breach 2''
+
| ''Condemned: Criminal Origins''
| || Yes || || || ||
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''[https://www.mobygames.com/game/83839/bridge-champion-with-omar-sharif/ Bridge Champion With Omar Sharif]''
+
| ''Conflict: Global Storm''
|Reinstall to change sound settings|| || || || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Bridge Deluxe II With Omar Sharif''
+
| ''Conflict: Vietnam''
|Floppy version only. Select GM driver in setup for MT-32 output|| || || || ||Roland SC-55
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Bridge Master'' (1992)
+
| ''Contract J.A.C.K.''
| || || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 +
|
 
|-
 
|-
|''Bridge Olympiad''
+
|''Counter-Strike''
| || || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Buck Rogers: Matrix Cubed''
+
| ''Crime Cities''
|Delete 'MATRIX.CFG' to change audio settings|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Budokan: The Martial Spirit''
+
| ''Croc 2''
| Use in-game menu to change audio settings|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Bumpy's Arcade Fantasy''
+
| ''Crusaders of Might and Magic''
| || || Yes || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Buzz Aldrin's Race Into Space''
+
| ''Cryostasis: Sleep of Reason''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 
|-
 
|-
|''Cadaver''
+
|''Crysis''
| ''The Payoff'' expansion adds MT-32 support|| Yes || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 
|-
 
|-
|''Campaign'' (1992)
+
| ''Crysis Warhead''
|Run 'CAMPAIGN.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Campaign II''
+
|''Daikatana''
|Run 'CAMP2.EXE setup' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Cannon Fodder''
+
| ''Dark and Light''
| || Yes || Yes || || ||Commodore Amiga
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Captive''
+
| ''Darkness Within: In Pursuit of Loath Nolder''
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| Yes || Yes || || ||  
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Car and Driver''
+
| ''Dark Vengeance''
|Distorted/incorrect sounds on MT-32 'old' || Yes || || Yes || ||  
+
|X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Carrier Strike: South Pacific 1942-44''
+
| ''Day of Defeat''
| || || || || ||  
+
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Cartooners''
+
| ''Demolition Racer''
|Reinstall to change audio settings|| Yes || || || ||Apple IIGS
+
| X
 +
|
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Castle of Dr. Brain''
+
| ''Descent 3''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Castles'' (1991)
+
| ''Descent 4''
|[https://www.youtube.com/watch?v=-ehuedWCucQ Game outputs intro music track at wrong tempo with incorrect instruments]|| || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Castles II: Siege and Conquest''
+
| ''Descent Freespace''
|Floppy version only. Delete 'CASTLES2.CFG' or hold down shift key when launching game to change audio settings
+
| X
| || Yes |||| ||
+
|
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Celtic Tales: Balor of the Evil Eye''|| MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| || || || ||
+
| ''Deus Ex''
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 
|-
 
|-
|''Centurion: Defender of Rome''
+
| ''Diablo II''
|Run 'CENTURIO.EXE roland' for MT-32 output|| Yes || || || ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Challenge of the Five Realms''
+
| ''Die Hard Trilogy 2: Viva Las Vegas''
| || Yes || || || ||  
+
| X
 +
|
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Champion of the Raj''
+
| ''Divine Divinity''
| || Yes || Yes || || ||  
+
|  
 +
|
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Champions of Krynn''
+
| ''Dogs of War: Battle on Primus IV''
| Delete 'KRYNN.CFG' to change audio settings|| Yes || || || ||  
+
| X
 +
|
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Championship Manager''
+
| ''Doom 3''
| Run 'EUROPE.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 
|-
 
|-
|''Championship Manager 93/94''
+
| ''Dr. Brain: Action Reaction''
| Run 'CMEXE/CM94.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
|''The Chaos Engine''
+
|''Dragon's Lair 3D: Return to the Lair''
|aka ''Soldiers of Fortune''. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga
+
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Chip's Challenge''
+
|''Drakan''
| DOS version only|| || Yes || || ||Atari Lynx
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 +
|
 
|-
 
|-
|''Christmas Carnage''
+
| ''Dreamfall: The Longest Journey''
|aka ''Xmas Carnage''. German language only|| || Yes || || ||
+
|  
 +
|  
 +
| X
 +
| X
 +
|  
 +
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 +
|
 
|-
 
|-
|''Christmas Creepers''
+
| ''Driver''
|Special 4-level Christmas themed demo version of ''Creepers''|| || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Chronicles of the Sword''
+
| ''Driver 3''
| || || || || ||Roland SC-55
+
|  
 +
|  
 +
|X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Circuit's Edge''
+
| ''Driver: Parallel Lines''
| || || || || ||AdLib OPL2
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Cisco Heat''
+
| ''Drome Racers''
|aka ''Cisco Heat: All American Police Car Race.'' DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || || || Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Clive Barker's Nightbreed: The Action Game''
+
|''Dronez''
|aka ''Night Breed''. Run 'NIGHT.EXE vga roland' for MT-32 output. DOS version has a unique MT-32 soundtrack|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Clive Barker's Nightbreed: The Interactive Movie''
+
| ''Dungeon Keeper II''
|Run 'NIGHT.EXE vga roland' for MT-32 output. DOS version has a unique MT-32 soundtrack|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 +
|
 
|-
 
|-
|''Code: Europe''
+
| ''Dungeon Lords (video game)|Dungeon Lords''
| || || || || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
|''Codename: ICEMAN''
+
| ''Dungeon Siege''
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''The Colonel's Bequest''
+
| ''Dungeon Siege 2''
|aka ''The Colonel's Bequest: A Laura Bow Mystery''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
|''Comanche 2''
+
| ''Dungeons & Dragons: Dragonshard''
|aka ''Comanche 2.0''. Standalone version of ''Comanche'' portion of ''Werewolf vs. Comanche''|| || || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 
|-
 
|-
|''Comanche: Maximum Overkill''
+
| ''East Front''
|Expansions contain additional music tracks|| || || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Command H.Q.''
+
|''E-racer''
| || || || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Companions of Xanth''
+
| ''El Matador''
|Run 'XANTH.EXE mt32 blaster 7 220' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
+
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
 +
| X
 
|-
 
|-
|''Conan: The Cimmerian''
+
| ''Elder Scrolls III: Morrowind''
| || || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Conquests of Camelot: The Search for the Grail''
+
| ''Elder Scrolls IV: Oblivion''
| Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod.
 +
| X
 
|-
 
|-
|''Conquests of the Longbow: The Legend of Robin Hood''
+
| ''Elite Warriors: Vietnam''
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Contraption Zack''
+
| ''Enter the Matrix''
|aka ''Contraptions''. Reinstall to change audio settings|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 +
| X
 
|-
 
|-
|''Cool Croc Twins''
+
| ''Eurofighter Typhoon''
| || Yes || || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Corporation''
+
| ''Euro League Football''
| DOS version has a unique soundtrack|| Yes || Yes || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Cover Girl Strip Poker''
+
|''EverQuest''
|aka ''Cover Girl Poker''. DOS version has a unique soundtrack. CD version has the option of an alternate Red Book audio soundtrack (outputs the CDTV soundtrack)|| Yes || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Creepers''
+
| ''EverQuest 2''
| || || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Crisis in the Kremlin'' (1991)
+
| ''Evil Dead: Hail to the King''
|Edit 'KREMLIN.CFG' to read 'SOUND=ROLAND' for MT-32 output|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Cruise for a Corpse''
+
|''Evolva''
| aka ''Croisiere Pour un Cadavre''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Crusade''
+
| ''Expendable''
|Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88|| || Yes || Yes || ||Roland SC-88 (SC-55 Map)
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 +
|
 
|-
 
|-
|''Curse of Enchantia''
+
|''F.E.A.R. (video game)|F.E.A.R.''
| || Yes || Yes ||  || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
|''Cyber Empires''
+
| ''F.E.A.R. Extraction Point''
|aka ''Steel Empire''. Requires CM-series/LAPC-I for proper MT-32 output. DOS version has a unique soundtrack|| Yes || Yes || Yes || ||
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 
|-
 
|-
|''Cybercon III''
+
| ''F.E.A.R. Perseus Mandate''
|DOS version lacks music|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0
 +
|
 
|-
 
|-
|''D-Day'' (1992)
+
| ''F1 Grand Prix 4''
| || || || || ||Atari ST
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Daemonsgate''
+
| ''F1 2010''
|Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 
|-
 
|-
|''The Dagger of Amon Ra''
+
| ''Fallout Tactics: Brotherhood of Steel''
|aka ''Roberta Williams' Laura Bow in The Dagger of Amon Ra''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''The Dark Half''
+
| ''Fallout 3''
|Reinstall to change audio settings|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 +
|
 
|-
 
|-
|''The Dark Queen of Krynn''
+
| ''Far Cry''
|Reinstall to change audio settings|| || || || ||  
+
|  
 +
|X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Dark Sun: Shattered Lands''
+
| ''Far Cry 2''
| || || Yes || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Darker''
+
| ''FIFA 99''
|Run 'X.EXE mus=[2/3]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes  || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Darklands''
+
| ''Final Fantasy VIII''
|Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/SB output requires [http://www.darklands.net/man/DL_hint_Notes_sound.htm renaming sound driver files] (version 483.07 requires an [http://www.darklands.net/files/dlroland.zip additional patch])|| || || Yes || ||  
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
|''Das Amt''
+
| ''Final Fantasy XI''
|aka ''The Office''. German language floppy version only|| || || || ||Red Book Audio
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Daughter of Serpents''
+
| ''Flying Heros''
|aka ''The Scroll'' (CD version). Floppy version only. Game must be installed to 'C:\DAUGHTER' in order to run. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''David Leadbetter's Greens''
+
| ''Ford Racing''
|aka ''David Leadbetter's Golf''. Enhanced re-release of ''MicroProse Golf''. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''David Wolf: Secret Agent''
+
|''Freedom Force''  
| || Yes || || || ||  
+
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Dawn Patrol''
+
|''Freedom Force vs. The 3rd Reich''  
| Run 'PATROL.EXE ?' to change audio settings|| || || || ||  
+
|X
 +
|X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Days of Thunder''
+
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
| Run 'DOT.EXE /r' for MT-32 output|| || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Death Gate''
+
| ''Freelancer''
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Deathbringer''
+
| ''Freespace 2''
|aka ''Deathbringer: The Sword of Abaddon''. Set 'sbtype=none' in DOSBox config for MT-32 output. DOS version lacks sound effects|| Yes || || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''DeathTrack''
+
| ''From Dusk Till Dawn''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Defender of the Faith: The Adventures of David''
+
| ''Full Spectrum Warrior''
|Music and digital samples output through same device with no ability to combine devices|| || Yes || || ||  
+
|  
 +
|  
 +
| X
 +
| X
 +
|  
 +
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref>
 +
| X
 
|-
 
|-
|''Deluxe Trivial Pursuit''
+
| ''Full Spectrum Warrior: Ten Hammers''
|Set 'sbtype=none' in DOSBox config for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 
|-
 
|-
|''Demoniak''
+
| ''Fur Fighters''
|Open 'D1' in hex editor and change value '0E' to '00' at offset 00000A15, then set 'sbtype=none' in DOSBox config for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Der Planer''
+
| ''Future Beat 3D''
|aka ''The Planner''. German language only|| || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Desert Strike''
+
| ''Gears of War''
| Use in-game menu to change audio settings. DOS version has a unique soundtrack|| || || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| // Stereo only // Hardware openal by edited ini file
 +
| X
 
|-
 
|-
|''Destination: Mars!'' (1992)
+
| ''Ghost Master''
| || || || || ||
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Detroit''
+
| ''Giants: Citizen Kabuto''
|Combined MT-32/SB output requires [https://www.youtube.com/watch?v=MeaxBKAoKpA hex editing 'DETCFG00.BIN']|| || || || ||
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
 +
|
 
|-
 
|-
|''Die Fugger 2''
+
| ''Global Operations''
|aka ''The Fuggers 2''. German language only|| || Yes || || ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
|''Die Hard 2: Die Harder''
+
| ''The Godfather''
| || || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Die Hohlenwelt Saga: Der Leuchtende Kristall''
+
| ''Gothic''
|aka ''The Cave World Saga: The Shining Crystal''. German language only (machine translation available [https://ztranslate.net/ here]). MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Red Book Audio
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''DinoPark Tycoon''
+
| ''Gothic 2''
| || || || || ||AdLib OPL2
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Discover Space''
+
| ''Gothic 3''
| Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Discoveries of the Deep''
+
| ''GP 500''
|Select '5' instead of '3' when selecting music driver in 'CONFIG.EXE' for MT-32 output|| || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Dogfight: 80 Years of Aerial Warfare''
+
| ''Grand Theft Auto II''
|aka ''Air Duel: 80 Years of Dogfighting''|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Also supports A3D 2.0.
 +
|
 
|-
 
|-
|''Dominium''
+
| ''Grand Theft Auto III''
|Set 'sbtype=none' in DOSBox config for in-game MT-32 output in French release. French release contains an additional music track (intro)|| || || || ||Commodore Amiga
+
| X
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
|''Double Dragon 3: The Rosetta Stone''
+
| ''Grand Theft Auto: Vice City''
|DOS version has a unique soundtrack|| || Yes || || ||  
+
| X
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 
|-
 
|-
|''Dragonsphere''
+
| ''Grand Theft Auto: San Andreas''
|Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || Yes || Yes || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Dune''
+
| ''Spec Ops II: Green Berets''
| CD version allows for the selection of separate devices for music and sound effects and contains additional music tracks (company logos)|| || || || ||AdLib Gold OPL3
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Dune II: The Building of a Dynasty''
+
| ''Race Driver: Grid''
|aka ''Dune II: The Battle for Arrakis''. [https://cnc-comm.com/dune-2/downloads/patches/sound-patch Official multiple sound device patch] allows for the selection of separate devices for music and sound effects. Distorted/incorrect sounds on MT-32 'new'. Stereo OPL2 output only possible using original SB Pro|| || || || Yes ||Creative Sound Blaster Pro Dual OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 
|-
 
|-
|''Dungeon Hack''
+
| ''Guild Wars''
| || || || || ||
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 +
| X
 
|-
 
|-
|''Dusk of the Gods''
+
| ''Gulf War: Operation Desert Hammer''
|Run 'DUSK.COM v[r/s]' for MT-32 or SB output respectively|| Yes || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''EA*Kids Theater''
+
| ''GUN''
|Interactive launcher for EA*Kids edutainment games|| || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Eagle Eye Mysteries''
+
| ''Half-Life''
|aka ''Eagle Eye Mysteries: The Original''. Run 'EEM.EXE /ss2 /mr' for combined MT-32/SB output|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
|''Eagle Eye Mysteries in London''
+
| ''Half-Life: Blue Shift''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
|''Earl Weaver Baseball II''
+
| ''Half-Life: Opposing Force''
| Use in-game menu to change audio settings|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
|''Ecargxus''
+
| ''Halo: Combat Evolved''
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 +
| X
 
|-
 
|-
|''EcoQuest: The Search for Cetus''
+
| ''Hardware''
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ecstatica''
+
| ''Heavy Metal: F.A.K.K.²''
|DOS version only|| || || || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''El-Fish''
+
| ''Heli Heroes''
| || || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Elf''
+
| ''Hellgate: London''
|Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| Yes || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Elite Plus''
+
| ''Heretic II''
| || || Yes || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 
|-
 
|-
|''Elvira II: The Jaws of Cerberus''
+
| ''Heretic Kingdoms: The Inquisition''
|Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| Yes || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 
|-
 
|-
|''Elvira: Mistress of the Dark''
+
| ''Heroes of Might and Magic V''
|DOS version has a unique soundtrack|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Empire Deluxe''
+
| ''Hidden & Dangerous 2''
| DOS version only|| || Yes || || ||  
+
|  
 +
|  
 +
|X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Empire Soccer 94''
+
| ''High Heat Baseball 2000''
|DOS version has a unique soundtrack|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''England Championship Special''
+
| ''High Heat Baseball 2002''
| || || || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Epic''
+
| ''Hitman: Codename 47''
|Music and digital samples output through same device with no ability to combine devices. DOS version soundtrack is based on the ST version soundtrack|| || Yes || || || Atari ST
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
| X
 
|-
 
|-
|''Eric the Unready''
+
| ''Hitman 2: Silent Assassin''
| Run 'ERIC.EXE blaster 7 220 mt32' for combined MT-32/SB output|| Yes || || || ||  
+
| X
 +
| X
 +
| X
 +
|
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 +
| X
 
|-
 
|-
|''European Championship 1992''
+
| ''Hitman: Contracts''
|Port of ''Tecmo World Cup '90'' with 1992 UEFA European Football Championship branding. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack
+
| X
|| || Yes || Yes || ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 +
| X
 
|-
 
|-
|''Even Better Than the Real Thing''
+
| ''Hitman: Blood Money''
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
 +
| X
 
|-
 
|-
|''The Even More! Incredible Machine''
+
| ''Hostile Waters''
|DOS version only Requires [https://www.vogons.org/viewtopic.php?p=306610#p306610 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Exterminator'' (1989)
+
| ''Icewind Dale''
|MT-32 driver can output either music or sound effects but not both simultaneously (press F9 to toggle)|| || Yes || || ||Gottlieb TMS34010 Based Hardware
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Eye of the Beholder III: Assault on Myth Drannor''
+
| ''Icewind Dale 2''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''F-117A Nighthawk Stealth Fighter 2.0''
+
| ''IL-2 Sturmovik: 1946''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
|''F-14 Tomcat''
+
| ''Incoming Forces''
| || || || || ||  
+
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
 +
|
 
|-
 
|-
|''F-15 Strike Eagle II''
+
| ''Indiana Jones and the Infernal Machine''
|Version 451.03 (aka ''Operation Desert Storm Scenario Disk'') adds MT-32 support. Alternatively, use the [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'. Stereo OPL2 output only possible using original SB Pro|| || || Yes || ||Creative Sound Blaster Pro Dual OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''F-15 Strike Eagle III''
+
| ''Infernal''
| Distorted/incorrect sounds on MT-32 'old'. CD version contains an additional music track (CD intro)|| || || Yes || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''F-19 Stealth Fighter''
+
|''Isabelle''
|The [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch] adds MT-32 support (a conversion of the unique AdLib soundtrack added in version 435.04). Run 'F19.COM /ar' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. Stereo OPL2 output only possible using original SB Pro|| || || Yes || ||Creative Sound Blaster Pro Dual OPL2
+
| X
 +
|
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''F29 Retaliator''
+
| ''James Bond 007: Nightfire''
|Game must be installed to 'C:\RETAL' in order to run. DOS version has a unique soundtrack|| Yes || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Face Off!''
+
|''JHexen''
|DOS version has a unique soundtrack|| Yes || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Falcon 3.0''
+
| ''Juiced''
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. ''MiG-29: Deadly Adversary of Falcon 3.0'' and ''Hornet: Naval Strike Fighter'' expansions have unique soundtracks|| Yes || Yes || Yes || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''The Fates of Twinion''
+
| ''Jurassic Park: Trespasser''
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively ('LSCI.CFG' must be placed outside install directory)|| || || || ||AdLib OPL2
+
| X
 +
|
 +
|
 +
|
 +
|
 +
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 +
|
 
|-
 
|-
|''Father World''
+
| ''Kane & Lynch: Dead Men''
|Korean language only|| || || || ||Roland SC-55
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
 +
|
 
|-
 
|-
|''Fengkuang Shuangxiangpao''
+
| ''Killing Floor''
|aka ''Crazy Bomber/Frantic Firecrackers''. Chinese language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Game has unique MIDI and digital audio soundtracks|| || Yes || || ||Roland SC-55 (MIDI)
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Fields of Glory''
+
| ''Killing Floor 2''
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
|
 +
|
 
|-
 
|-
|''FIFA International Soccer''
+
| ''Klingon Honor Guard''
|Floppy version only (CD version uses an alternate Red Book audio soundtrack). DOS version has a unique soundtrack|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 +
|
 
|-
 
|-
|''Fire & Ice''
+
| ''Lander''
|aka ''Fire & Ice: The Daring Adventures of Cool Coyote''. Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Fire Hawk: Thexder - The Second Contact''
+
| ''Legends of Might and Magic''
|aka ''Fire Hawk: Thexder 2''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||NEC PC-88 OPNA
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Flashback'' (1992)
+
| ''Lego Island 2''
| aka ''Flashback: The Quest for Identity''. Game provides separate option for MT-32 output via SB-MIDI (UART)|| Yes || || || ||Sega Genesis
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
|''Fleet Defender''
+
| ''Lego Racers 2''
|aka ''F-14 Fleet Defender''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. SB Pro 2 soundtrack uses stereo OPL3 and digital samples|| || Yes || Yes || ||Creative Sound Blaster Pro 2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Flight of the Amazon Queen''
+
| ''Lineage II''
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| OpenAL
 +
|
 
|-
 
|-
|''Floor 13''
+
| ''Line of Sight: Vietnam''
| || Yes || Yes || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Fox Ranger''
+
| ''The Lord of the Rings Online''
|Korean language only. Run 'FOX.EXE [m/s] [v]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Freakin' Funky Fuzzballs''
+
| ''The Lord of the Rings: The Return of the King''
|MT-32 soundtrack lacks conversions for many music tracks. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||AdLib OPL2
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Freddy Pharkas: Frontier Pharmacist''
+
| ''Lost Pain: TakeDown''
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Frederik Pohl's Gateway''
+
| ''Mace Griffin: Bounty Hunter''
|aka ''Gateway''. Requires [https://www.vogons.org/viewtopic.php?p=338475#p338475 fanmade 'GATEFIX' patch] for proper MT-32 output in DOSBox. Run 'GATEFIX.COM blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
 +
|
 
|-
 
|-
|''Free D.C!''
+
| ''Madden NFL 2000''
|Set 'mpu401=none' in DOSBox config for AdLib/SB output|| || Yes || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Front Page Sports: Football''
+
| ''Madden NFL 99''
| Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices. Select MT-32 driver for GM output (GM driver is bugged/nonfunctional)|| || || || Yes || Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Front Page Sports: Football Pro''
+
| ''Mafia''
|Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices|| || || || Yes ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Frontier: Elite II''
+
| ''Mage Knight: Apocalypse''
| || || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
|''Fun 'N Games Deluxe''
+
| ''Manhunt''
|aka ''Fun 'N Games'' (1995). Distorted/incorrect sounds on MT-32 'new'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || Yes ||Panasonic 3DO Interactive Multiplayer
+
|  
 +
|  
 +
|X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Future Wars: Time Travelers''
+
| ''Martian Gothic: Unification''
|aka ''Future Wars: Adventures in Time/Les Voyageurs du Temps: La Menace/The Time Travelers: The Threat''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''G-Force''
+
| ''Mass Effect''
|Enhanced re-release of ''MiG-29M Super Fulcrum''. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
|
 
|-
 
|-
|''Gabriel Knight: Sins of the Fathers''
+
| ''The Matrix Online''
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''The Games '92: Espana''
+
| ''The Matrix: Path of Neo''
|Run 'GAMES92.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 +
|
 
|-
 
|-
|''The Games: Winter Challenge''
+
| ''Max Payne''
|aka ''Winter Challenge''. Use in-game menu to change audio settings|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Gary Grigsby's Pacific War''
+
| ''Max Payne 2''
| || || || || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Gateway II: Homeworld''
+
|''MDK2''
| Run 'HOME.EXE mt32' for MT-32 output|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Gazza II''
+
| ''MechWarrior 4''
|Delete 'GAZZA2.CFG' to change audio settings|| || Yes || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Geekwad: Games of the Galaxy''
+
| ''Medal of Honor Allied Assault''
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects|| || || Yes || ||
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Ghostbusters II''
+
| ''Medal of Honor: Pacific Assault''
|DOS version is unique|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 +
|
 
|-
 
|-
|''Global Domination'' (1993)
+
| ''Medieval II: Total War''
|Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Global Effect''
+
| ''Men of War: Assault Squad''
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Goal!''
+
| ''Messiah''
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
+
|
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref>
 +
|
 
|-
 
|-
|''The Godfather''
+
| ''Midnight GT''
| || Yes || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Gods''
+
| ''Might and Magic VII: For Blood and Honor''
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. DOS version contains additional music tracks|| Yes || Yes || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 +
|
 
|-
 
|-
|''The Gold of the Aztecs''
+
| ''Might and Magic VIII: Day of the Destroyer''
| || || Yes || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 +
|
 
|-
 
|-
|''Golden Eagle''
+
| ''Might and Magic IX''
|aka ''The Golden Eagle: The Return/L'Aigle D'or: Le Retour''. DOS version lacks intro|| || Yes || || ||Commodore Amiga
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
|''Grand Prix Unlimited''
+
| ''Monster Madness''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Grand Slam Bridge II''
+
| ''Mortyr 2093 - 1944''
| Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Grandmaster Chess''
+
| ''Most Wanted''
|Reinstall to change audio settings in floppy version. CD version uses alternate intro music|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Great Naval Battles: North Atlantic 1939–1943''
+
| ''Moto Racer 2''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Guardians''
+
| ''Motocross Madness 2''
| || || || || ||Atari ST
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
 +
|
 
|-
 
|-
|''Gunboat''
+
| ''Motorhead''
| Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Gunship 2000''
+
| ''Mutant Chronicles: Warzone Online''
|Distorted/incorrect sounds on MT-32 'old'. Version 469.085 allows for combined MT-32/SB output|| || || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Hard Nova''
+
| ''Myst Online: Uru Live''
| Reinstall to change audio settings|| Yes || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''HardBall 4''
+
| ''Myst V: End of Ages''
|Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''HardBall III''
+
| ''Myth II: Soulblighter''
|Use in-game menu to change audio settings|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 +
|
 
|-
 
|-
|''Harrier Jump Jet''
+
| ''Myth III''
|aka ''Jump Jet''. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Heart of China''
+
| ''NASCAR Revolution''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Heimdall''
+
| ''Need for Speed: Carbon''
| || Yes || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''HeroQuest''
+
| ''Need For Speed: High Stakes''
|Delete 'QUEST.CFG' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version lacks two music tracks used in Amiga/ST versions|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Hexx: Heresy of the Wizard''
+
| ''Need for Speed III: Hot Pursuit''
| GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Hi-Octane''
+
|''Need for Speed: Hot Pursuit 2''
| 'MT32MPU/MPU401.MDI' needs to be padded with zero bytes in hex editor [https://www.vogons.org/viewtopic.php?p=276524#p276524 in order to avoid crash on title screen] with MT-32/GM drivers respectively|| || || || ||Creative Sound Blaster AWE32
+
|
 +
|
 +
|
 +
|
 +
|
 +
| Has D3D/EAX under audio options. Supported EAX versions unknown
 +
|
 
|-
 
|-
|''The Hidden Below''
+
| ''Need for Speed: Most Wanted''
| || || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Hired Guns''
+
| ''Need for Speed: Underground 2''
|Reinstall to change audio settings. DOS version has unique AdLib and MT-32 soundtracks|| Yes || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Home Alone''
+
| ''Nerf Arena Blast''
| || || Yes || || ||
+
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Home Alone 2: Lost in New York''
+
| ''Neverwinter Nights (2002)''
|DOS version is unique|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 +
| X
 
|-
 
|-
|''Homey D. Clown''
+
| ''Neverwinter Nights 2''
| Run 'SNDCON.EXE' to change audio settings|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref>
 +
| X
 
|-
 
|-
|''Hong Kong Mahjong Pro''
+
| ''New York Race''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Hook''
+
| ''NHL 2000''
|Run 'HOOK.EXE +r' for MT-32 output|| Yes || Yes || || || Commodore Amiga
+
|  
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Hoverforce''
+
| ''No One Lives Forever''
|aka ''Resolution 101''. American release (''Hoverforce'') only|| || Yes || || || Commodore Amiga
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
|''Hoyle Classic Card Games'' (1993)
+
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section)</ref>
 +
| X
 
|-
 
|-
|''Hoyle's Official Book of Games: Volume 1''
+
|''Nocturne''
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
| X
 +
|  
 +
|
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Hoyle's Official Book of Games: Volume 2 - Solitaire''
+
| ''Off Road''
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Hoyle's Official Book of Games: Volume 3''
+
| ''Operation Flashpoint: Cold War Crisis''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
|''The Humans''
+
| ''Operation Flashpoint: Resistance''
|Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Humans 2: The Jurassic Levels''
+
| ''Operation Flashpoint 2''
|aka ''Human Race: The Jurassic Levels''/''The Humans: Insult to Injury''. Reinstall to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || || Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Hunt for Red October'' (1990)
+
| ''Operation Thunderstorm''
| || Yes || || || || Commodore Amiga
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 
|-
 
|-
|''Hyperspeed''
+
| ''Outcast''
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Immortal''
+
| ''Pac-Man: Adventures in Time''
| Run 'IMMORTAL.EXE roland' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version soundtrack used as basis for earlier Genesis/NES version soundtracks|| Yes || || Yes || ||
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 
|-
 
|-
|''Imperium''
+
| ''Pac-Man All-Stars''
|Run 'IMPERIUM.EXE vmr' for MT-32 output. Distorted/incorrect sounds and clipping issues on MT-32 'old'|| || || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
|''The Incredible Machine''
+
|''Painkiller''
|Requires fanmade patches for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
|''The Incredible Machine 2''
+
|''Painkiller: Overdose''
|aka ''The Incredible Machine: Version 3.0''. DOS version only. Requires [https://www.vogons.org/viewtopic.php?p=306932#p306932 fanmade patch] for proper MIDI output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 
|-
 
|-
|''Indiana Jones and the Fate of Atlantis''
+
|''Painkiller: Resurrection''
| Run 'ATLANTIS.EXE r [s]' for MT-32 or combined MT-32/SB output (CD version only) respectively. Distorted/incorrect sounds on MT-32 'old' || || Yes || Yes || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 
|-
 
|-
|''Indianapolis 500: The Simulation''
+
|''Painkiller: Redemption''
| Run 'INDY.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
|''IndyCar Racing''
+
| ''Panzer Elite''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Inferno: The Odyssey Continues''
+
| ''Pariah''
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8|| || Yes || Yes || ||Red Book Audio
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Infestation'' (1990)
+
| ''Paris Dakar Rally''
|Run 'INFEST.COM /r' for MT-32 output. DOS version lacks intro and has a unique MT-32 soundtrack|| Yes || Yes || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Inherit the Earth: Quest for the Orb''
+
| ''Peter Jackson's King Kong''
|aka ''Inherit the Earth''|| || || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 +
|
 
|-
 
|-
|''Innocent Until Caught''
+
| ''Planescape: Torment''
|Combined MT-32/SB output requires updated 'CT-VOICE.DRV' driver and 'SETSOUND=[port address]' parameter in DOSBox|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Inspector Gadget: Mission 1 - Global Terror!''
+
|''PlanetSide''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''International Open Golf Championship''
+
| ''Play Online''
|Early versions (featuring Pringle of Scotland branding) only. Run 'GOLF_.EXE 1' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version uses alternate menu music|| Yes || || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''International Rugby Challenge''
+
| ''Populous: The Beginning''
|aka ''Campo's International Rugby''. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Australian release uses alternate intro music|| || Yes || Yes || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''International Sensible Soccer''
+
| ''Powerslide''
|aka ''Sensible Soccer v1.2: International Edition''. DOS version has a unique soundtrack|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''International Soccer''
+
| ''Prey (2006)''
|DOS version has a unique soundtrack|| || || || ||  
+
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref>
 +
| X
 
|-
 
|-
|''International Soccer Challenge''
+
| ''Prince of Persia (2008)''
| || || || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''The Island of Dr. Brain''
+
| ''Prince of Persia: 3D''
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''It Came From the Desert''
+
| ''Prince of Persia: The Two Thrones''
|Run 'HUGE.EXE /i' to change audio settings. Music and digital samples output through same device with no ability to combine devices|| Yes || || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Italy 1990''
+
| ''Prince of Persia: Warrior Within''
|aka ''Italia 1990/World Class Soccer''|| || || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''J.R.R. Tolkien's The Lord of the Rings, Vol. I''
+
| ''Prince of Persia: The Sands of Time''
| Floppy version only|| || Yes || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers''
+
| ''Pro Evolution Soccer 2008''
|Buffer overflows on MT-32 'old'|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jack Nicklaus' Golf & Course Design: Signature Edition''
+
| ''Project Eden''
|Use in-game menu to change audio settings|| || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jack Nicklaus' Unlimited Golf & Course Design''
+
| ''Project I.G.I.-2: Covert Strike''
|Run 'GOLF.EXE v 5' (floppy version) or 'GOLF.COM v midi1' (CD version) for MT-32 output|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Jagged Alliance''
+
|''Psychonauts''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Jagged Alliance: Deadly Games''
+
| ''Quake 4''
|Standalone expansion for ''Jagged Alliance''. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref>
 +
| X
 
|-
 
|-
|''Jeopardy!'' (1993)
+
| ''Rage Rally''
||| || || || ||
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jeopardy! Sports Edition'' (1994)
+
| ''Rail Simulator''
||| || || || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jimmy White's 'Whirlwind' Snooker''
+
| ''Railroad Tycoon 3''
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
|''Joe & Mac: Caveman Ninja''
+
| ''Rally Championship 2000''
|aka ''Joe & Mac/Joe & Mac: Caveman Combat''. Use in-game menu to change audio settings|| || Yes || || ||Data East Caveman Ninja Hardware
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Joe Montana Football''
+
|''Re-Volt''
| Use in-game menu to change audio settings|| || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''John Madden Football II''
+
| ''Red Faction''
|Run 'MFB2.EXE [r/ra/rc]' for MT-32, combined MT-32/AdLib or combined MT-32/Covox output respectively. Distorted/incorrect sounds on MT-32 'old'. DOS version soundtrack is based on the Genesis version (''John Madden Football '92'') soundtrack|| Yes || || Yes || ||Sega Genesis
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
|''Jones in the Fast Lane''
+
| ''Red Faction 2''
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Jonny Quest: Curse of the Mayan Warriors''
+
| ''Red Orchestra: Ostfront 41-45''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jungle Strike''
+
| ''Redline Racer''
| Use in-game menu to change audio settings. DOS version has a unique soundtrack|| || || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Jurassic Park''
+
| ''The Regiment''
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version uses a recording of the SC-55 soundtrack for its Red Book audio|| || Yes || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|X
 +
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
 +
| X
 
|-
 
|-
|''Kanai Ji de Rensheng Zhinan''
+
|''Rent A Hero (1999)''
|aka ''The Designer of Life/Kanai Chicken's Guide to Life''. Chinese language only|| || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Kasparov's Gambit''
+
| ''Requiem: Avenging Angel''
| || || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Keef the Thief: A Boy and His Lockpick''
+
| ''Resident Evil 2''
| || Yes || || || ||Apple IIGS
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''KGB''
+
|''Revenant''
|aka ''Conspiracy'' (CD version). MT-32 soundtrack lacks conversions for two music tracks. CD version contains additional music tracks (company logos)|| || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Killing Cloud''
+
|''Revolution''
|Distorted/incorrect sounds on MT-32 'old'|| Yes || Yes || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''King's Quest I: Quest for the Crown''
+
| ''Rent a Hero''
|aka ''Roberta Williams' King's Quest I: Quest for the Crown''. 1990 remake. Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| Yes || || || Yes ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''King's Quest IV: The Perils of Rosella''
+
| ''Richard Burns Rally''
||| Yes || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
 +
|
 
|-
 
|-
|''King's Quest V: Absence Makes the Heart Go Yonder!''
+
| ''Ricky Ponting International Cricket 2007''
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 +
|
 
|-
 
|-
|''King's Quest VI: Heir Today, Gone Tomorrow''
+
| ''Rise of Nations: Rise of Legends''
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''King's Quest VII: The Princeless Bride''
+
| ''Road Wars''
|aka ''Roberta Williams' King's Quest VII: The Princeless Bride''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''King's Table: The Legend of Ragnarok''
+
|''Rollcage''
|aka ''The Legend of Ragnarok''. Distorted/incorrect sounds on MT-32 'old'. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Kingmaker''
+
| ''Rollcage Stage II''
|Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-9|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Knights of the Sky''
+
| ''Rome: Total War''
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Kronolog: The Nazi Paradox''
+
| ''Rune: The Halls of Valhalla''
|aka ''Red Hell''|| || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Krusty's Fun House''
+
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
|aka ''Krusty's Super Fun House''|| || Yes || || ||Sega Genesis
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
|''L.A. Law: The Computer Game''
+
| ''S.T.A.L.K.E.R.: Clear Sky''
|Reinstall to change audio settings|| || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
|''Lakers Versus Celtics and the NBA Playoffs''
+
| ''S.T.A.L.K.E.R.: Call of Pripyat''
| Run 'BBALL.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
|''Lands of Lore: The Throne of Chaos''
+
|''Sacred''
|Floppy version requires official multiple sound device patch to select separate drivers for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 +
| X
 
|-
 
|-
|''Laser Squad''
+
|''Sacred 2''
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
| X
 +
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
|''Last Action Hero''
+
|''Sacrifice''
|Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output. DOS version is unique|| || Yes || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience From Planet X''
+
| ''Sammy Sosa: Softball Slam''
| Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Legacy: Realm of Terror''
+
| ''Sanity: Aiken's Artifact''
|Distorted/incorrect sounds on MT-32 'old'. Select SB driver in setup and run 'LEGACY.BAT -roland' for proper combined MT-32/SB output with no crashes/freezes (intro and ending will still use SB only)|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Legend''
+
| ''Scarface: The World Is Yours''
|aka ''The Four Crystals of Trazere''. Edit 'LEGEND.CFG' to read 'SOUND=roland' for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || || Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Legend of Kyrandia''
+
| ''Screamer 4x4''
|aka ''Fables & Fiends: The Legend of Kyrandia - Book One/The Legend of Kyrandia: Book One''. Distorted/incorrect sounds on MT-32 'new'. CD version allows for the selection of separate devices for music and sound effects|| || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''The Legend of Kyrandia: The Hand of Fate''
+
| ''Secret Service: In Harm’s Way''
|aka ''Fables & Fiends: The Hand of Fate/The Legend of Kyrandia: Book Two - The Hand of Fate''. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has CTF issues on later Sound Canvas models|| || || || Yes ||Roland SC-55
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Legends of Valour: Volume I - The Dawning''
+
| ''Sega Rally Championship''
|aka ''Legends of Valour''. Delete 'SNDDVR' to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Leisure Suit Larry 1: In the Land of the Lounge Lizards''
+
| ''Serious Sam''
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work''
+
| ''Serious Sam 2''
|Note cut-off issues on MT-32 'old'. Distorted/incorrect sounds on MT-32 'new'|| || Yes || || Yes ||  
+
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Leisure Suit Larry 6: Shape Up or Slip Out!''
+
| ''Serious Sam: The First Encounter''
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)''
+
| ''Serious Sam: The Second Encounter''
| || Yes || || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals''
+
| ''Shade: Wrath of Angels''
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Lemmings 2: The Tribes''
+
| ''Shadow Ops: Red Mercury''
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>
 +
|
 
|-
 
|-
|''Les Aventures de Carlos''
+
| ''Shadow Force: Razor Unit''
|aka ''Carlos''|| || || || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Les Manley in: Lost in L.A.''
+
| ''Shogo: Mobile Armor Division''
| || || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
|
 
|-
 
|-
|''Les Manley in: Search for the King''
+
| ''Sid Meier's Pirates!''
| || || || || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
|''Lethal Weapon''
+
| ''Sid Meier's Railroads!''
|Run 'LETHAL.EXE +r' for MT-32 output. Requires CM-series/LAPC-I and fanmade [https://www.vogons.org/viewtopic.php?p=522198#p522198 'MUSICFIX' patch] for proper MT-32 output. Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press M during intro to toggle)|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Lexi-Cross''
+
| ''Silent Hunter 3''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Lightspeed'' (1990)
+
| ''Silkroad Online''
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''A Line in the Sand''
+
| ''The Sims 2 Seasons''
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''LineWars II''
+
| ''SimCity 3000''
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| Yes || Yes || Yes || || Gravis UltraSound
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Litil Divil''
+
| ''SimTheme Park''
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Green/Red Book audio soundtrack was composed first but only implemented in the later CD-i and Amiga CD32 versions|| || || || ||Philips CD-i
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Little People Farm''
+
|''SiN''
| || || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
|''Little People Main Street''
+
| ''SiN: Wages of Sin''
| || || Yes || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
|''Living Ball''
+
| ''Slave Zero''
|aka ''The Ultimate Pinball Quest''|| || || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Llamatron: 2112''
+
| ''Sniper: Art of Victory''
|Registered version only. Distorted/incorrect sounds on MT-32 'old'. SB driver outputs the Amiga soundtrack|| || || Yes || ||Commodore Amiga
+
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| X
 
|-
 
|-
|''Lollypop''
+
| ''Soldier of Fortune''
|Distorted/incorrect sounds on MT-32 'new'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. CD version contains a bugged/nonfunctional MT-32 driver and uses a recording of the bugged CM-series/LAPC-I soundtrack for its Red Book audio|| || || || Yes ||AdLib OPL2
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 +
|
 
|-
 
|-
|''Loom''
+
| ''Soldier of Fortune II: Double Helix''
|Floppy version only (requires optional Roland upgrade for MT-32 support). Run 'LOOM.EXE r' for MT-32 output|| || || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Loopz''
+
| ''Soldier of Fortune: Payback''
|Run 'LOOPZ.EXE /sr' for MT-32 output|| || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Lords of the Realm''
+
| ''Soldner: Secret Wars''
|DOS version only. Lack of MT-32 conversion for 'LANDINI' music track causes minor sound glitches. Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 
|-
 
|-
|''The Lost Files of Sherlock Holmes''
+
| ''Soulbringer''
|aka ''The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
|''Lost Secret of the Rainforest''
+
| ''Space Force: Rogue Universe''
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''The Lost Vikings''
+
| ''Spec Ops 2: Green Berets''
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Lotus III: The Ultimate Challenge''
+
| ''SpellForce 2: Shadow Wars''
|aka ''Lotus: The Ultimate Challenge for Your PC''. Use in-game menu to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Low Blow''
+
| ''Spirit of Speed''
|Run 'BOX.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Lucky's Casino Adventure''
+
| ''Starlancer''
| || || || || ||
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 +
|
 
|-
 
|-
|''Lure of the Temptress''
+
| ''Star Trek: Bridge Commander''
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 +
|
 
|-
 
|-
|''M1 Tank Platoon''
+
| ''Star Trek: Deep Space Nine: The Fallen''
|Version 449.02 adds MT-32 support. Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 +
|
 
|-
 
|-
|''Mad TV 2''
+
| ''Star Trek: Elite Force II''
|German language only|| || || || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
|''The Magic Candle II: The Four and Forty''
+
| ''Star Trek: Next Generation Klingon Honor Guard''
|Requires MPU-401 IRQ to be set to 2/9 for proper MT-32 output|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Magic Carpet 2: The Netherworlds''
+
| ''Star Trek: Voyager – Elite Force''
| || || || || ||Creative Sound Blaster AWE32
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 +
|
 
|-
 
|-
|''Magic Pockets''
+
| ''Star Wars: Battlefront''
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Mah Jongg -V-G-A-''
+
| ''Star Wars Battlefront 2''
|Version 3.x only. Run 'MJVGA30/31.EXE r' for MT-32 output|| || || || || IBM PC Speaker
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Man Enough''
+
| ''Star Wars: Empire at War''
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 +
| X
 
|-
 
|-
|''The Manhole''
+
| ''Star Wars Empire at War: Forces of Corruption''
|Floppy version only. Run 'MH.EXE -r' for MT-32 output. DOS version has a unique soundtrack|| || || || ||
+
| X
|-
+
| X
|''The Manhole: New and Enhanced''
+
| X
|Floppy version only. Run 'MANHOLE.EXE -r [-b]' for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9. MT-32 soundtrack lacks conversions for several music tracks|| Yes || || Yes || ||Red Book Audio
+
| X
|-
+
|  
|''Maniac Mansion: Day of the Tentacle''
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
|aka ''Day of the Tentacle''. Floppy version requires optional Roland upgrade for MT-32 support. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
+
 
|-
+
|
|''Mario Andretti's Racing Challenge''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Mario is Missing!''
 
|Floppy version only. Reinstall to change audio settings|| || Yes || || ||
 
|-
 
|''Mario Teaches Typing''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Mario's Early Years: CD-ROM Collection''
 
|aka ''Mario's Early Years Deluxe''. Enhanced compilation of ''Mario's Early Years! Fun With Letters'', ''Mario's Early Years! Fun With Numbers'' and ''Mario's Early Years! Preschool Fun''. Version 1.01 only|| || || || ||
 
|-
 
|''Mario's Early Years! Fun With Letters''
 
|aka ''Mario Teaches Words''. European CD version only|| || || || ||
 
|-
 
|''Mario's Early Years! Fun With Numbers''
 
|aka ''Mario Teaches Sums''. European CD version only|| || || || ||
 
|-
 
|''Mario's Early Years! Preschool Fun''
 
|aka ''Mario's Playschool''. European CD version only|| || || || ||
 
|-
 
|''Martian Memorandum''
 
|aka ''Tex Murphy: Martian Memorandum''. Delete 'MM.CFG' to change audio settings. Requires MT-32 device to be manually set to nonstandard channels 1-8 and 10 for proper output|| || || || ||AdLib OPL2
 
|-
 
|''Master of Magic'' (1994)
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Master of Orion'' (1993)
 
|Distorted/incorrect sounds and note cut-off issues on MT-32 'old'. GM driver in setup is dimmed but selectable. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
 
|-
 
|''Match of the Day: Bundesliga''
 
|aka ''Match of the Day''|| || || || ||Commodore Amiga
 
|-
 
|''MechWarrior''
 
| Run 'MW.EXE r' for MT-32 output|| || || || ||
 
|-
 
|''MechWarrior 2: The Clans''
 
|Beta/demo. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''MegaTraveller 2: Quest for the Ancients''
 
|Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Miami Vice''
 
| || || || || ||AdLib OPL2
 
|-
 
|''Michael Jordan in Flight''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Micro! Deluxe''
 
| || || Yes || || ||
 
|-
 
|''Microcosm''
 
|DOS version has a unique soundtrack|| || Yes || || ||
 
|-
 
|''MicroLeague Baseball IV''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''MicroProse Christmas Card 1993''
 
|Promotional electronic Christmas card|| || || || ||Roland SC-55
 
|-
 
|''MicroProse Christmas Card 1994''
 
|Promotional electronic Christmas card|| || || || ||Roland SC-55
 
|-
 
|''MicroProse Formula One Grand Prix''
 
|aka ''World Circuit''. Distorted/incorrect sounds on MT-32 'old'. DOS version contains additional music tracks|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Midwinter''
 
| Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Atari ST
 
|-
 
|''Midwinter II: Flames of Freedom''
 
|aka ''Flames of Freedom''. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-7 and 9-10|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Might and Magic III: Isles of Terra''
 
| || Yes || Yes || || ||
 
|-
 
|''Might and Magic IV: Clouds of Xeen''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
 
|-
 
|''Might and Magic: Swords of Xeen''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
 
|-
 
|''Might and Magic V: Darkside of Xeen''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
 
|-
 
|''Might and Magic: World of Xeen''
 
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| Yes || Yes || Yes || ||
 
|-
 
|''Mike Ditka Ultimate Football''
 
|aka ''Mike Ditka Power Football''|| || || || ||
 
|-
 
|''Mission: Impossible'' (1991)
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Mixed-Up Fairy Tales''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Mixed-Up Mother Goose'' (1990)
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Mixed-Up Mother Goose'' (1991)
 
|aka ''Roberta Williams' Mixed-Up Mother Goose''. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Monkey Island 2: LeChuck's Revenge''
 
|Run 'MONKEY2.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches). Distorted/incorrect sounds on MT-32 'old'|| || || Yes || || 
 
|-
 
|''Monopoly Deluxe''
 
| DOS version only|| || || || ||Roland SC-55
 
|-
 
|''Monte Carlo Baccarat''
 
|Standalone version of card game from ''Trump Castle II''|| || || || ||
 
|-
 
|''Moonstone: A Hard Days Knight''
 
| Edit 'MOON.CFG' to read 'SOUND=roland' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Mortal Kombat'' (1993)
 
|Floppy version only (CD version uses digital audio for its music and sound effects). Press F10 to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Midway Y Unit Hardware
 
|-
 
|''Mortal Kombat II''
 
|Press F10 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes || || Yes || Yes || ||Midway T Unit Hardware
 
|-
 
|''Ms. Astro Chicken''
 
|aka ''Ms. Astro Chicken: Flight of the Pullet''. Standalone promotional version of mini-game from ''Space Quest IV: Roger Wilco and the Time Rippers''|| || || || ||
 
|-
 
|''Multimedia Kaleidosonics''
 
|aka ''Jay & Rob's Multimedia Kaleidosonics''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Red Book Audio
 
|-
 
|''The Mutanoid Word Challenge''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''My Own Stories''
 
|Enhanced re-release of ''Storybook Weaver''|| || || || ||
 
|-
 
|''National Lampoon's Chess Maniac 5 Billion and 1''
 
| || || Yes || || ||
 
|-
 
|''Navy Strike''
 
| Run 'STRIKE.EXE ?' to change audio settings|| || || || ||
 
|-
 
|''NFL''
 
|aka ''NFL Football''. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''NFL 94''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''NFL Coaches Club Football''
 
| || || || || || Roland SC-55
 
|-
 
|''NHL Hockey''
 
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
 
|-
 
|''NHL Hockey 95''
 
|Distorted/incorrect sounds on MT-32 'old'. MT-32 soundtrack lacks conversions for many music tracks. SB 2.0 soundtrack uses OPL2 and digital samples (SB soundtrack uses lower quality digital samples)|| || || Yes || ||Creative Sound Blaster 2.0
 
|-
 
|''Nicky 2''
 
| || || || || ||Commodore Amiga
 
|-
 
|''Nicky Boom''
 
| || || || || ||Commodore Amiga
 
|-
 
|''Nigel Mansell's World Championship''
 
|aka ''Nigel Mansell's World Championship Racing''. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-9|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Ninja Gaiden II: The Dark Sword of Chaos''
 
| || || || || ||Nintendo Entertainment System
 
|-
 
|''Noctropolis''
 
|MT-32 driver emulates GM via 'Symphonix General MIDI Emulator'. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||Roland SC-55
 
|-
 
|''Nova 9: The Return of Gir Draxon''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Obitus''
 
| Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Oil's Well'' (1990)
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''[https://www.mobygames.com/game/27039/omar-sharif-on-bridge/ Omar Sharif on Bridge]''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''One Step Beyond''
 
|Delete 'ONESTEP.CFG' to change audio settings. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. MT-32 driver outputs music only|| || || Yes || ||Commodore Amiga
 
|-
 
|''Operation Neptune''
 
|aka ''Super Solvers: Operation Neptune''. DOS version only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Operation Stealth''
 
|aka ''James Bond 007: The Stealth Affair''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||Commodore Amiga
 
|-
 
|''Origamo''
 
| || || || || ||
 
|-
 
|''Oseong-gwa Haneum''
 
|aka ''Oh Sung and Han Yin''. Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
 
|-
 
|''OverKill'' (1992)
 
| aka ''OverKill: The Six-Planet Mega Blast''. Run 'OVERKILL.EXE /[r/a]' for MT-32 or AdLib output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||AdLib OPL2
 
|-
 
|''Overlord'' (1994)
 
| Run 'OVERLORD.EXE ?' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || || ||
 
|-
 
|''Pacific Islands''
 
|Distorted/incorrect sounds on MT-32 'old'. DOS version has unique AdLib and MT-32 soundtracks|| Yes || || Yes || ||
 
|-
 
|''Pacific Strike''
 
|Distorted/incorrect sounds on MT-32 'old'. [https://www.vogons.org/viewtopic.php?p=595468#p595468 MT-32 soundtrack lacks original version of 'Big Band-O-Rama' music track] ([https://www.vogons.org/viewtopic.php?p=594837#p594837 reuses 'Credits' music track instead])|| || || Yes || ||
 
|-
 
|''Paku Paku''
 
|Version 1.6 only. Run 'PAKU.EXE /[mt32/cms]' for MT-32 or CMS output respectively|| || || || ||Creative Music System
 
|-
 
|''Pepper's Adventures in Time''
 
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''PGA Tour Golf'' (1991)
 
|aka ''PGA Tour Golf for Windows''. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. Windows soundtrack used as basis for earlier Amiga/Genesis/Macintosh version soundtracks|| Yes || || Yes || ||
 
|-
 
|''Phantasmagoria''
 
| aka ''Roberta Williams' Phantasmagoria''. DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
 
|-
 
|''Pinball Dreams''
 
|Early floppy releases only. MT-32 driver can output either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
 
|-
 
|''Pirates! Gold''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Pit-Fighter''
 
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Plan 9 From Outer Space''
 
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Planet's Edge: The Point of No Return''
 
|aka ''Planet's Edge''|| || Yes || || ||
 
|-
 
|''PlayMaker Football'' (1991)
 
|Distorted/incorrect sounds on MT-32 'old. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||
 
|-
 
|''Police Quest II: The Vengeance''
 
|Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Police Quest III: The Kindred''
 
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||
 
|-
 
|''Police Quest: In Pursuit of the Death Angel'' (1992)
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Police Quest: Open Season''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Populous''
 
|Run 'POPULOUS.EXE vga roland mt-32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'. MT-32 driver is sensitive to high CPU speeds (reduce CPU speed or delay SysEx for proper MT-32 output). DOS version lacks in-game music|| Yes || || || Yes ||Commodore Amiga
 
|-
 
|''Power Drift''
 
|Clipping issues on MT-32 'old'|| || || Yes || ||Sega Y Board Hardware
 
|-
 
|''Power Drive''
 
| || || || || ||Super Nintendo Entertainment System
 
|-
 
|''PowerMonger''
 
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Predator 2''
 
| || Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Prehistorik''
 
|Clipping issues on CM-series/LAPC-I. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore CDTV
 
|-
 
|''Premier Manager''
 
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || || || ||AdLib OPL2
 
|-
 
|''Premier Manager 2''
 
|Run 'INSTALL.EXE cfg' to change audio settings. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| || || || ||AdLib OPL2
 
|-
 
|''Premier Manager 3''
 
|DOS version has a unique MIDI soundtrack (SB driver outputs the Amiga soundtrack)|| || || || || Roland SC-55 (MIDI)
 
|-
 
|''Premier Manager 3 De-Luxe''
 
|DOS version has a unique soundtrack|| || || || ||Roland SC-55
 
|-
 
|''Prince of Persia'' (1989)
 
|Version 1.3 only. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Soundtrack was originally scaled down for Apple II but expanded for DOS version|| || || Yes || ||AdLib OPL2
 
|-
 
|''Prince of Persia 2: The Shadow and the Flame''
 
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models (can be fixed with a [https://www.vogons.org/viewtopic.php?p=270430#p270430 fanmade patch])|| || || Yes || ||Roland SC-55
 
|-
 
|''Princess Maker''
 
| || Yes || || || ||NEC PC-98 OPN
 
|-
 
|''Princess Maker 2''
 
| Delete 'PM2.CNF' to change audio settings|| Yes || || || ||NEC PC-98 OPN
 
|-
 
|''Prophecy of the Shadow''
 
| Delete 'CAT.CFG' to change audio settings. Stereo OPL2 output only possible using original SB Pro|| || || || ||Creative Sound Blaster Pro Dual OPL2
 
|-
 
|''Prophecy I: The Viking Child''
 
|aka ''Prophecy: Viking Child/Viking Child''. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || || Commodore Amiga
 
|-
 
|''Protostar: War on the Frontier''
 
| Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Push-Over''
 
|aka ''Pushover''|| Yes || Yes || || ||Commodore Amiga
 
|-
 
|''Putty Squad''
 
|Beta/demo. Run 'PUTTY.EXE [4/5]' for GM or MT-32 output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Pyrotechnica''
 
|Edit 'AUDIO.CFG' to read 'lapc' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Creative Sound Blaster AWE32
 
|-
 
|''Quarky & Quaysoo's Turbo Science''
 
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB or GM/SB output|| || || || Yes ||Roland SC-55
 
|-
 
|''QuarterPole''
 
|Reinstall to change audio settings|| || || || ||
 
|-
 
|''Quest for Glory I: So You Want to Be a Hero''
 
|1992 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Quest for Glory II: Trial by Fire''
 
| Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| || || || Yes ||
 
|-
 
|''Quest for Glory III: Wages of War''
 
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use Munt or multiple MT-32 devices to circumvent polyphony limit)|| || || || Yes ||Roland SC-55
 
|-
 
|''Quest for Glory: Shadows of Darkness''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || Yes ||Roland SC-55mkII
 
|-
 
|''Quest for Glory: So You Want to Be a Hero''
 
|aka ''Hero's Quest: So You Want to Be a Hero''. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Race Drivin'''
 
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version soundtrack is based on the Amiga version soundtrack|| || Yes || Yes || || Commodore Amiga
 
|-
 
|''Rags to Riches: The Financial Market Simulation''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
|-
 
|''Raiden''
 
| Requires CM-series/LAPC-I for proper MT-32 output. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || Yes || ||Seibu V30 Based Hardware
 
 
|-
 
|-
|''Railway Challenge''
+
| ''Star Wars Episode I: The Phantom Menace''
|German language only. Music and digital samples output through same device with no ability to combine devices|| || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Rally Championships''
+
| ''Star Wars Galaxies''
|DOS version has a unique soundtrack. CD version contains an alternate digital audio soundtrack|| || || || ||Red Book Audio
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Rampart''
+
| ''Star Wars Jedi Knight II: Jedi Outcast''
| Use in-game menu to change audio settings|| || Yes || || ||Atari 68000 Based Hardware
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> Support added in patch 1.03
 +
| X
 
|-
 
|-
|''Rapid Assault''
+
| ''Star Wars Jedi Knight: Jedi Academy''
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
 +
| X
 
|-
 
|-
|''Reach for the Skies''
+
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
|Run 'REACH.EXE ?' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>
 +
| X
 
|-
 
|-
|''Reader Rabbit 1''
+
| ''Star Wars: Knights of the Old Republic 2''
|1991 remake. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| Yes || Yes || || ||AdLib OPL2
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
|''Reader Rabbit 2''
+
| ''Star Wars: Republic Commando''
|DOS version only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| Yes || Yes || || ||AdLib OPL2
+
|  
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
|''Realms''
+
| ''Stolen''
| || || Yes || || || Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Realms of Arkania: Blade of Destiny''
+
| ''Street Racing Syndicate''
|aka ''Das Schwarze Auge: Die Schicksalsklinge/The Dark Eye: Blade of Destiny''. English language version only|| || Yes || || ||Commodore Amiga
+
| X
|-
+
| X
|''Realms of Arkania: Star Trail''
+
| X
|aka ''Das Schwarze Auge: Sternenschweif/The Dark Eye: Star Trail''. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Red Book audio available on German language CD version only|| || Yes || Yes || ||Red Book Audio
+
| X
|-
+
|  
|''Red Baron'' (1990)
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
+
|
|-
 
|''Red Storm Rising''
 
|Requires [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Commodore 64
 
|-
 
|''Retribution''
 
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
 
|-
 
|''The Return of Medusa''
 
|aka ''Rings of Medusa II: The Return of Medusa''. Edit 'CONFIG.DAT' to read '-[3/4]----' for MT-32 or combined MT-32/SB output respectively. DOS version has a unique soundtrack|| Yes || || || ||
 
|-
 
|''Return of the Phantom''
 
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Return to Ringworld''
 
|Press F6 to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || || Roland SC-55
 
|-
 
|''Return to Zork''
 
| MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. [https://www.youtube.com/watch?v=IKUu0p_y_xI Soundtrack was designed to be output via SC-55 in MT-32 mode with Standard drum kit]|| || Yes || || || Roland SC-55 (MT-32 Mode + GM Standard Drum Kit)
 
|-
 
|''Revenge of the Mutant Camels''
 
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Commodore 64
 
|-
 
|''Rex Nebular and the Cosmic Gender Bender''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Ringworld: Revenge of the Patriarch''
 
| Press F2 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Rise of the Dragon''
 
| Distorted/incorrect sounds on MT-32 'new'. Requires fanmade patch for combined MT-32/SB output (intro only)|| || || || Yes ||
 
|-
 
|''Risky Woods''
 
|Delete 'RISKY.CFG' to change audio settings|| || Yes || || ||Commodore Amiga
 
|-
 
|''RoboCop 3''
 
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack. Composer: Barry Leitch || Yes || Yes || || ||
 
|-
 
|''The Rocketeer''
 
|Combined MT-32/SB setting uses MIDI for music and digital samples for voice acting and several music tracks (Select 'No Digital Sound' option in setup for standalone MT-32 output)|| Yes || || || ||
 
|-
 
|''Rome: A.D. 92''
 
|aka ''Rome: Pathway to Power''. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||
 
|-
 
|''The Ruins of Cawdor''
 
|Edit 'CAWDOR.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively|| || || || ||AdLib OPL2
 
|-
 
|''Rules of Engagement''
 
| || Yes || || || ||
 
|-
 
|''Rules of Engagement 2''
 
| || || || || ||
 
|-
 
|''Sabre Team''
 
|MT-32 soundtrack uses alternate intro music|| Yes || Yes || || || Commodore Amiga
 
|-
 
|''Sam & Max Hit the Road''
 
| || || || || ||Roland SC-55
 
|-
 
|''Santa's Xmas Caper''
 
| || Yes || || || || Commodore Amiga
 
|-
 
|''Sargon V: World Class Chess''
 
| || || || || ||
 
|-
 
|''Scooter's Magic Castle''
 
|Run 'SCOOTER.EXE /mr' (floppy version) or 'SCOOTCD.EXE /ss2 /mr' (CD version) for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''SEAL Team''
 
|Distorted/incorrect sounds on MT-32 'old'. Music tracks were composed for GM but ambient MIDI sound effects use custom MT-32 patch banks (which the GM driver cannot send)|| || || Yes || ||Roland SC-55
 
|-
 
|''The Secret Codes of C.Y.P.H.E.R.: Operation U.S Presidents''
 
|Run 'OP.EXE rol' for MT-32 output|| || || || ||
 
|-
 
|''The Secret Codes of C.Y.P.H.E.R.: Operation Wildlife''
 
|Run 'WILDLIFE.EXE rol' for MT-32 output|| || || || ||
 
|-
 
|''The Secret of Monkey Island''
 
|Floppy version only (EGA release requires optional Roland upgrade for MT-32 support). Run 'MONKEY.EXE r' for MT-32 output (combined MT-32/AdLib output only possible using ScummVM or fanmade patches)|| || || || ||
 
|-
 
|''Sensible Soccer: European Champions - 92/93 Edition''
 
|aka ''Sensible Soccer v1.1''. DOS version has a unique soundtrack|| Yes || || || ||
 
|-
 
|''The Shadow of Yserbius''
 
|Edit 'LSCI.CFG' to read 'music = [MT32.DRV 330/SNDBLAST.DRV 220]' for MT-32 or SB output respectively (file must be placed outside install directory)|| || || || ||AdLib OPL2
 
|-
 
|''Shadow Sorcerer''
 
| || || Yes || || ||
 
|-
 
|''Shadowlands''
 
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Shadoworlds''
 
|Set 'mpu401=none' in DOSBox config for AdLib/SB output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
 
|-
 
|''Shanghai II: Dragon's Eye''
 
|DOS version only|| || || || ||
 
|-
 
|''Shaw's Nightmare''
 
| || || || || || Roland SC-55
 
|-
 
|''Shaw's Nightmare II''
 
| || || || || || Roland SC-55
 
|-
 
|''Shuttle: The Space Flight Simulator''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid & Al's Incredible Toons''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Sid Meier's Civilization''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid Meier's Colonization''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Sid Meier's Covert Action''
 
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Sid Meier's Railroad Tycoon''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Sid Meier's Railroad Tycoon Deluxe''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Siege'' (1992)
 
|MT-32 driver does not play main menu music track. ''Dogs of War'' expansion has a unique AdLib soundtrack|| Yes || || || ||AdLib OPL2
 
|-
 
|''The Sierra Network''
 
|aka ''The ImagiNation Network''. Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Sierra On-Line Christmas Card 1988''
 
|aka ''Sierra Christmas Card''. Promotional electronic Christmas card || Yes || || || ||
 
|-
 
|''Sierra On-Line Christmas Card 1990: The Seasoned Professional''
 
|aka ''The Seasoned Professional''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Sierra On-Line Christmas Card 1992''
 
|aka ''Sierra Christmas Card 1992''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Silent Service II''
 
| Run 'SS2.EXE vga roland' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Silpheed''
 
| || Yes || || || ||NEC PC-88 OPN
 
|-
 
|''SimAnt''
 
|DOS version only. Run 'INSTALL.EXE /d' to change audio settings|| Yes || || || ||Apple Macintosh
 
|-
 
|''SimCity 2000''
 
|DOS version only. MT-32 soundtrack lacks conversion for 'Misty Lake' music track|| || Yes || || ||Roland SC-55
 
|-
 
|''SimCity Classic''
 
|1993 remake (DOS version 2.0)|| || || || ||Roland SC-55
 
|-
 
|''SimFarm''
 
|DOS version only|| || || || ||Roland SC-55
 
|-
 
|''SimLife''
 
|DOS version only|| || || || ||Apple Macintosh
 
|-
 
|''Simon the Sorcerer''
 
| Does not properly reinitialize instruments when switching between music tracks ([https://www.youtube.com/watch?v=P41JWn0foCs requires sending MT-32 reset in order for tracks to sound correct])|| Yes || Yes || || ||
 
|-
 
|''Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe''
 
|MT-32 soundtrack lacks conversions for several music tracks. Delete 'MIDI' file from install directory after setup for proper GM output. [https://www.youtube.com/watch?v=lvG_Ch5RgIo GM soundtrack was designed to be output via SC-55 with CM-64/32L drum kit and default MT-32 panpot values]|| || || || ||Roland SC-55 (GM/GS Mode + CM-64/32L Drum Kit)
 
|-
 
|''The Simpsons: Bart vs. the Space Mutants''
 
|DOS version soundtrack is based on the Amiga version soundtrack|| Yes || || || ||Commodore Amiga
 
|-
 
|''The Simpsons: Bart's House of Weirdness''
 
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||
 
|-
 
|''Sink or Swim''
 
|aka ''S.O.S.: Sink or Swim/S.S. Lucifer: Man Overboard!'' DOS version has a unique soundtrack|| Yes || || || ||
 
|-
 
|''Ski or Die''
 
|Run 'SKI.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Slater & Charlie Go Camping''
 
| Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Snoopy's Game Club''
 
| || || || ||
 
|-
 
|''Solitaire's Journey''
 
| || || || || ||
 
|-
 
|''Sorcerian''
 
|Distorted/incorrect sounds on MT-32 'new'. [https://www.vogons.org/viewtopic.php?p=272499#p272499 Fanmade patch] restores original soundtrack order|| Yes || || || Yes ||NEC PC-88 OPN
 
|-
 
|''Space Crusade''
 
|Delete 'SPACE.CFG' to change audio settings. Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version has a unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Space M+A+X'' (1992)
 
|Edit 'CONFIG.DAT' to read '02----' for MT-32 output|| || Yes || || ||
 
|-
 
|''Space Quest 6: Roger Wilco in the Spinal Frontier''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Space Quest I: Roger Wilco in the Sarien Encounter''
 
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Space Quest III: The Pirates of Pestulon''
 
|Distorted/incorrect sounds on MT-32 'new'. Combined MT-32/SB output only possible using ScummVM or fanmade patches|| Yes || || || Yes ||
 
|-
 
|''Space Quest IV: Roger Wilco and the Time Rippers''
 
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||
 
|-
 
|''Space Quest V: Roger Wilco - The Next Mutation''
 
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
 
|-
 
|''Spacewrecked: 14 Billion Light Years From Earth''
 
|aka ''Federation Quest 1: B.S.S. Jane Seymour''. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version has a unique soundtrack|| || Yes || Yes || ||
 
|-
 
|''Special Forces''
 
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Speed Racer in The Challenge of Racer X''
 
| || || || || ||
 
|-
 
|''Speedball 2: Brutal Deluxe''
 
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||Commodore Amiga
 
|-
 
|''Spellcasting 101: Sorcerers Get All the Girls''
 
| Run 'S101.EXE mt32' for MT-32 output (append IRQ and port address if necessary)|| Yes || || || ||
 
|-
 
|''Spellcasting 201: The Sorcerer's Appliance''
 
| Run 'S201.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||
 
|-
 
|''Spellcasting 301: Spring Break''
 
| Run 'S301.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||
 
|-
 
|''SpellCraft: Aspects of Valor''
 
|Run 'SC.EXE /s' to change audio settings|| || || || ||
 
|-
 
|''Spelljammer: Pirates of Realmspace''
 
| || || || || ||
 
|-
 
|''Spirit of Excalibur''
 
| || || Yes || || ||
 
|-
 
|''Spot''
 
| || Yes || || || ||AdLib OPL2
 
|-
 
|''SSN-21 Seawolf''
 
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses an alternate Red Book audio soundtrack (minimal install defaults to original MIDI soundtrack)|| || || Yes || ||Roland SC-55
 
|-
 
|''Star Control''
 
| Run 'STARCON.EXE /s:mt32' for MT-32 output|| || || || ||AdLib OPL2
 
|-
 
|''Star Trek: 25th Anniversary''
 
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||
 
|-
 
|''Star Trek: Judgment Rites''
 
|CD version requires [https://www.vogons.org/viewtopic.php?p=319345#p319345 fanmade] [https://www.vogons.org/viewtopic.php?p=328791#p328791 patches] for proper MT-32 output. Distorted/incorrect sounds on MT-32 'old'. GM driver does not play ambient MIDI sound effects (replaced by digital audio in ''Movie & Sound Pack'' expansion and CD re-release, although latter is bugged - [https://steamcommunity.com/sharedfiles/filedetails/?id=2603509349 fanmade patches] restore most of the missing sound effects)|| || Yes || Yes || ||Roland SC-55
 
|-
 
|''Star Wars Chess''
 
|aka ''The Software Toolworks' Star Wars Chess''. DOS version only. Reinstall to change audio settings|| || || || ||
 
|-
 
|''Star Wars: Dark Forces''
 
|GM soundtrack has note cut-off issues on the original SC-55/mkII that are not present on the SC-88|| || || || ||Roland SC-88 (SC-55 Map)
 
|-
 
|''Star Wars: TIE Fighter''
 
|Original 1994 DOS version only. [https://www.patches-scrolls.de/patch/4117/7/51883/download Official patch] fixes hanging MIDI notes bug. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkII|| || || || ||Roland SC-55mkII
 
|-
 
|''Star Wars: X-Wing''
 
|Proper (non GM-converted) MT-32 output on DOS floppy version only. Distorted/incorrect sounds on MT-32 'old'. Expansions contain additional music tracks|| || Yes || Yes || ||
 
|-
 
|''Starlord''
 
| || || Yes || || ||AdLib OPL2
 
|-
 
|''Stellar 7'' (1990)''
 
|Floppy version requires MPU-401 to be set to intelligent mode. Distorted/incorrect sounds on MT-32 'new'|| Yes || || || Yes ||
 
|-
 
|''Storybook Weaver''
 
|DOS version only|| || Yes || || ||
 
|-
 
|''Stratego: The Computer Game'' (1990)
 
| || || || || ||Apple Macintosh
 
|-
 
|''Street Fighter II: The World Warrior''
 
| Use in-game menu to change audio settings|| || Yes || || ||Capcom CPS-1 Hardware
 
|-
 
|''Strike Commander''
 
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
 
|-
 
|''Striker'' (1993)
 
| Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga
 
|-
 
|''Striker '95''
 
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Roland SC-55
 
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
|aka ''Dungeons & Dragons: Stronghold - Kingdom Simulator''|| || || || ||  
+
| X
|-
+
|  
|''Stunt Island''
+
|  
| || || || || ||  
+
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Stunts''
+
| ''Stubbs the Zombie in Rebel Without a Pulse''
|aka ''4D Sports Driving''. Distorted/incorrect sounds on MT-32 'old'. American version 1.1 has a [http://wiki.stunts.hu/index.php?title=Sound bugged MT-32 driver]. Issue can be fixed by replacing faulty 'MT15.DRV' file with working 'MT15.DRV' file from American version 1.0|| || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
|''Subwar 2050''
+
| ''Stunt GP''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Summer Challenge'' (1992)
+
| ''The Suffering''
|Use in-game menu to change audio settings|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 +
|
 
|-
 
|-
|''The Summoning'' (1992)
+
| ''The Suffering: Ties That Bind''
|MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| Yes || || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 +
|
 
|-
 
|-
|''Supaplex'' (1991)
+
| ''Sum of All Fears''
|Use in-game menu to change audio settings|| || Yes || || ||Commodore Amiga
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Super Beemger''
+
| ''Summoner''
|Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
|''Super Solvers: Spellbound!''
+
| ''Superbike 2001''
|DOS version only. Set 'mpu401=none' in DOSBox config for AdLib/SB output|| Yes || Yes || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Super Star Wars''
+
| ''Supreme Commander''
|Unreleased prototype. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||Super Nintendo Entertainment System
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Super Tetris''
+
| ''SWAT 4''
| || Yes || || || ||  
+
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
|''Super-VGA Harrier''
+
| ''Swedish Touring Car Championship''
|Enhanced re-release of ''AV-8B Harrier Assault''. Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || Yes || Yes || ||
+
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Superhero League of Hoboken''
+
| ''Swedish Touring Car Championship 2''
| || Yes || || || ||  
+
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|''Supremacy: Your Will Be Done''
+
| ''System Shock 2''
|aka ''Overlord'' (1990). Run 'GAME.EXE m m r' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 
|-
 
|-
|''Sword of the Samurai''
+
| ''The Temple of Elemental Evil''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''T2: The Arcade Game''
+
| ''Terminus''
|Reinstall to change audio settings. Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||Midway Y Unit Hardware
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Taito's Super Space Invaders''
+
| ''Test Drive''
|aka ''Super Space Invaders '91''. Edit 'INVADERS.INI' to read 'rv' for MT-32 output|| Yes || Yes || || ||Taito F2 System Hardware
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Take a Break! Crosswords''
+
| ''Test Drive 6''
|Requires Windows 3.1x MIDI mapper to be manually set to standard channels 2-10 for proper MT-32 output (as per readme instructions)|| Yes || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Tanke Da Juezhan''
+
| ''Test Drive Rally''
|aka ''Battle Europe/Tank Armageddon''. Chinese language only|| || Yes || || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Task Force 1942''
+
| ''Test Drive Unlimited''
| Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Team Suzuki''
+
| ''The Devil Inside''
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack. Composers Ian Howe & Barry Leitch. || || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Teenage Mutant Ninja Turtles: Manhattan Missions''
+
| ''The Wheel Of Time''
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || Yes || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Teenage Mutant Ninja Turtles: The Arcade Game''
+
| ''Theme Park World''
|aka ''Teenage Mutant Hero Turtles: The Coin-Op!'' DOS version soundtrack is based on the Commodore 64 version soundtrack|| Yes || Yes || || || Commodore 64
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Tempest 2000''
+
| ''Thief: The Dark Project''
|DOS version only. Requires CM-series/LAPC-I for proper MT-32 output. DOS version contains additional music tracks|| || Yes || Yes || ||Atari Jaguar
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0
 +
|
 
|-
 
|-
|''Terminator 2: Judgment Day''
+
| ''Thief II: The Metal Age''
|Run 'TERM.EXE r' for MT-32 output|| Yes || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
 +
|
 
|-
 
|-
|''Terminator 2: Judgment Day - Chess Wars''
+
| ''Thief: Deadly Shadows''
| || || || || ||
+
|  
 +
|  
 +
| X
 +
| X
 +
|  
 +
| EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)]</ref><ref>Source: [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 +
| X
 
|-
 
|-
|''Test Drive III: The Passion''
+
|''The Dark Mod, Thief - unofficial spin-off''
|Press Ctrl+S to enable sound effects|| || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Tetris Classic''
+
| ''Thievery UT''
|Delete 'TC.CFG' to change audio settings in Windows version|| || Yes || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''TFX''
+
|''TimeShift''
|aka ''TFX: Tactical Fighter eXperiment''. Distorted/incorrect sounds, note cut-off issues and buffer overflows on MT-32 'old'. Composer: Barry Leitch, Synth CM32?|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
| X
 +
| X
 +
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 +
Possible Experience)</ref>
 +
|
 
|-
 
|-
|''Theatre of Death''
+
| ''Titan Quest''
|Requires CM-series/LAPC-I for proper MT-32 output. Only GM option allows for combined SB output|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
|''Thunderhawk AH-73M''
+
| ''Titan Quest: Immortal Throne''
|aka ''Thunderhawk''|| || Yes || || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
|''Time Gate: Knight's Chase''
+
| ''TMNT''
| DOS version only. Use in-game menu to change audio settings. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. GM soundtrack has CTF issues on later Sound Canvas models|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Time Paradox''
+
| ''TNN Outdoors Pro Hunter''
|Reinstall to change audio settings. Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || Yes || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Time Riders in American History''
+
| ''TOCA Race Driver''
| Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Timequest''
+
| ''TOCA Race Driver 2''
| Run 'TQ.EXE blaster 7 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)|| Yes || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Tongue of the Fatman''
+
| ''Tom Clancy's Ghost Recon''
| || || || || ||  
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Tony La Russa Baseball II''
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
|Distorted/incorrect sounds on MT-32 'old'. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes. Select MT-32 driver in setup for GM output|| || Yes || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 
|-
 
|-
|''Tony La Russa's Ultimate Baseball''
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
|Reinstall to change audio settings|| || || || ||
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
 +
|
 
|-
 
|-
|''Top Gun: Danger Zone''
+
| ''Tom Clancy's Ghost Recon: Desert Siege''
|Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Tornado''
+
| ''Tom Clancy's Ghost Recon: Island Thunder''
|Requires CM-series/LAPC-I for proper MT-32 output. CD version allows for combined MT-32/SB output|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Toyota Celica GT Rally''
+
| ''Tom Clancy's Rainbow Six: Lockdown''
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously (press F6 to toggle). DOS version has a unique soundtrack|| || Yes || Yes || ||  
+
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Transport Tycoon''
+
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
||| || || || ||Roland SC-55
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Transport Tycoon Deluxe''
+
| ''Tom Clancy's Rainbow Six: Vegas''
||| || || || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''The Treehouse''
+
| ''Tom Clancy's Rainbow Six: Vegas 2''
|DOS version 1.1 only. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || || Yes || ||AdLib OPL2
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Troddlers''
+
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
|Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| || Yes || Yes || ||  
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Trog''
+
| ''Tom Clancy's Splinter Cell''
|aka ''Trog!'' Set 'sbtype=none' in DOSBox config for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes|| ||Midway Y Unit Hardware
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Troika''
+
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
|SysEx maps MT-32 output to nonstandard channels 1-8 and 10. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || || ||
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 +
| X
 
|-
 
|-
|''Trump Castle 3''
+
| ''Tom Clancy's Splinter Cell: Chaos Theory''
|Reinstall to change audio settings in floppy version|| || || || ||  
+
|X
 +
|X
 +
|X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Trump Castle II''
+
| ''Tom Clancy's Splinter Cell: Double Agent''
| Run 'TC2.EXE /RLND_MUS /SNBL_SFX' for combined MT-32/SB output|| || || || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
|''Turbo Learning: Mega Math''
+
| ''Tom Clancy's The Sum Of All Fears''
|Distorted/incorrect sounds on MT-32 'new'|| || || || Yes ||Roland SC-55
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Twilight: 2000''
+
| ''Tomb Raider: Anniversary''
|Music and digital samples output through same device with no ability to combine devices|| Yes || Yes || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultima Underworld II: Labyrinth of Worlds''
+
| ''Tomb Raider: Legend''
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultima Underworld: The Stygian Abyss''
+
| ''Tomb Raider: The Angel of Darkness''
|Requires CM-series/LAPC-I for proper MT-32 output|| || Yes || Yes || ||  
+
| X
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 +
| X
 
|-
 
|-
|''Ultima VI: The False Prophet''
+
| ''TrackMania Nations Forever''
|Fast processors and older SB models may require [http://nodling.nullneuron.net/ultima/ultima.html fanmade patches]|| Yes || || || ||AdLib OPL2
+
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
|''Ultima VII: Part Two - Serpent Isle''
+
| ''TrackMania United Forever''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|  
 +
|  
 +
| X
 +
| X
 +
| X
 +
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
|''Ultima VII: The Black Gate''
+
| ''Trackmania Original''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultima: Worlds of Adventure 2 - Martian Dreams''
+
| ''Trespasser: Jurassic Park''
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultimate Football '95''
+
| ''Tribes 2''
|Enhanced re-release of ''Ultimate NFL Coaches Club Football''|| || || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultimate NFL Coaches Club Football''
+
| ''Triple Play 2000''
| || || || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Ultrabots''
+
| ''TRON 2.0''
|aka ''Xenobots''|| || || || ||AdLib OPL2
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Under a Killing Moon''
+
|''Tzar: The Burden of the Crown''
| aka ''Tex Murphy: Under a Killing Moon''. Use in-game menu to change audio settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models|| || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 +
|
 
|-
 
|-
|''Unlimited Adventures''
+
| ''UFO: Afterlight''
|aka ''Forgotten Realms: Unlimited Adventures''|| || || || ||
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|-
 
|-
|''Utopia: The Creation of a Nation''
+
| ''UFO: Aftermath''
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| || Yes || Yes || ||Commodore Amiga
+
| X
 +
| X
 +
| X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
|''Vaxine''
+
| ''UFO: Aftershock''
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| Yes || Yes || || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Veil of Darkness''
+
| ''Ultim@te Race Rally''
|Combined MT-32/SB output requires [https://www.vogons.org/viewtopic.php?p=229460#p229460 hex editing 'GRAPH.INI']|| Yes || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Vengeance of Excalibur''
+
| ''Ultim@te Race Pro''
| || || Yes || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
|''Viz: The Game''
+
| ''Ultima: Ascension''
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || ||Commodore 64
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wacky Funsters! The Geekwad's Guide to Gaming''
+
|''Undying''
| Press F5 to change audio settings. Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''War in the Gulf''
+
| ''Universe at War: Earth Assault''
|Music and digital samples output through same device with no ability to combine devices|| || || || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 +
|
 
|-
 
|-
|''Warlords II''
+
| ''Unreal''
| || || || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
 +
|
 
|-
 
|-
|''Warlords II Deluxe''
+
| ''Unreal Tournament''
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
| X
 +
| X
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 +
|
 
|-
 
|-
|''Warriors''
+
| ''Unreal Tournament 2003''
|aka ''Savage Warriors''. 'MT32' option in setup autodetects MT-32 or GM devices. Distorted/incorrect sounds on MT-32 'old'. CD version has the option of an alternate Red Book audio soundtrack|| Yes || || Yes || ||Roland SC-55
+
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 +
| X
 
|-
 
|-
|''Waxworks''
+
| ''Unreal Tournament 2004''
|Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| Yes || || Yes || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
| X
 +
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL).
 +
| X
 
|-
 
|-
|''Wayne Gretzky Hockey 3''
+
| ''Unreal Tournament 3''
|Run 'WGH3.EXE [roland/sound_canvas] [sblaster_pro]' for MT-32, GM, combined MT-32/SB or combined GM/SB output respectively|| || || || ||Roland SC-55
+
|  
 +
|
 +
|
 +
| X
 +
|
 +
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref>
 +
| X
 
|-
 
|-
|''Wayne's World''
+
| ''Unreal II: The Awakening''
|DOS version is unique|| || || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Werewolf vs. Comanche''
+
| ''Uprising 2: Lead and Destroy''
|aka ''Werewolf vs. Comanche 2.0''|| || || || ||AdLib OPL2
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wheel of Fortune: Featuring Vanna White''
+
| ''Urban Chaos''
||| Yes || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''When Two Worlds War''
+
| ''Uru: Ages Beyond Myst''
|DOS version has a unique soundtrack|| || || || || Roland SC-55
+
|X
 +
|X
 +
|X
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
 +
|
 
|-
 
|-
|''Where in America's Past is Carmen Sandiego?''
+
| ''Vampire: The Masquerade – Redemption''
|Version 1.0 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), version 1.01 includes setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10|| || || Yes || ||  
+
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Where in Space is Carmen Sandiego?''
+
| ''Vampire: The Masquerade – Bloodlines''
|Distorted/incorrect sounds on MT-32 'old'|| || || Yes || ||  
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Where in the USA is Carmen Sandiego? Deluxe''
+
| ''Vanguard: Saga of Heroes''
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Where in the World is Carmen Sandiego? Deluxe''
+
|''VBS1''
|DOS version only. Floppy version 1.02 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), floppy version 1.1 and CD versions include setup. Distorted/incorrect sounds on MT-32 'old'. SysEx maps MT-32 output to nonstandard channels 1-8 and 10
+
|  
| || Yes || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Whizz''
+
|''VBS2''
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses a recording of the SC-55 soundtrack for its Red Book audio|| || || Yes || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wild Wheels''
+
|''Vietcong''
| || || Yes || || ||Commodore Amiga
+
| X
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wing Commander''
+
| ''Vietcong 2''
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I)|| Yes || || || Yes ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wing Commander: Academy''
+
| ''Vivisector: Beast Inside''
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||
+
|  
 +
|  
 +
|  
 +
| X
 +
|  
 +
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 +
|
 
|-
 
|-
|''Wing Commander II: Vengeance of the Kilrathi''
+
| ''Warcraft III''
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new' (additional clipping issues on CM-series/LAPC-I). Expansions contain additional music tracks|| Yes || || || Yes ||
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
|''Wing Commander III: Heart of the Tiger''
+
|''Wargasm''
|MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Winter Olympics: Lillehammer '94''
+
| ''Warhammer 40,000: Dawn of War: Soulstorm''
| || || Yes || || ||  
+
|  
 +
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wizardry: Crusaders of the Dark Savant''
+
| ''Warhammer: Mark of Chaos''
|aka ''Wizardry VII: Crusaders of the Dark Savant''. Version 1.30 (CD version) allows for the selection of separate drivers for music and sound effects|| || || || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 +
|
 
|-
 
|-
|''Wizkid: The Story of Wizball II''
+
| ''Warlords Battlecry''
| Run 'WIZKID.EXE +r' for MT-32 output. DOS version lacks intro, sound effects and several music tracks|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wonderland'' (1990)
+
| ''Warlords Battlecry II''
| Run 'GAME.EXE -roland' for MT-32 output. SysEx maps MT-32 output to nonstandard channels 1-8|| Yes || || || ||  
+
| X
 +
| X
 +
|
 +
|  
 +
|  
 +
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
|''Wordtris''
+
| ''Warmonger''
| || Yes || || || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''World Cup USA '94''
+
| ''Warpath''
|Reinstall to change audio settings. DOS version has unique AdLib, MT-32 and digital audio soundtracks|| || || || ||  
+
|  
 +
| X
 +
| X
 +
| X
 +
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Worlds of Legend: Son of the Empire''
+
| ''Way Point Zeta''
|Requires CM-series/LAPC-I for proper MT-32 output|| Yes || Yes || Yes || || Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Worlds of Ultima: The Savage Empire''
+
| ''Wheel of Time''
|Distorted/incorrect sounds on MT-32 'old'|| Yes || || Yes || ||  
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wrath of the Demon''
+
| ''Wild Metal Country''
||| || Yes || || ||Commodore Amiga
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Wulin Zhengba: Zhi Yingxiong Tie''
+
| ''Wild Wild West: The Steel Assassin''
|aka ''Battle of the Martial Arts/Martial Arts Hero Showdown''. Chinese language only|| || || || ||
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''WWF Wrestlemania''
+
| ''The Witcher''
|DOS version has a unique soundtrack|| Yes || Yes || || ||AdLib OPL2
+
|  
 +
|  
 +
|  
 +
| X
 +
| |
 +
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
|''X-COM: Terror From the Deep''
+
| ''Wizardry 8''
| DOS version only|| || || || ||Gravis UltraSound
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''X-COM: UFO Defense''
+
| ''World of Warcraft''
|aka ''UFO: Enemy Unknown''. DOS version only. Distorted/incorrect sounds on MT-32 'old'. Version 1.4 adds GM support but lacks an MT-32 driver, which can be restored with a [https://www.vogons.org/viewtopic.php?t=21542l&start=32 fanmade patch]. Stereo OPL2 output only possible using original SB Pro|| || Yes || Yes || ||Creative Sound Blaster Pro Dual OPL2
+
|  
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref>
 +
| X
 
|-
 
|-
|''Xenocide'' (1987)
+
| ''WWII Tank Commander''
|Run 'X.EXE /r' for MT-32 output|| || || || ||Apple IIGS
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''XF5700 Mantis Experimental Fighter''
+
| ''X2: The Threat''
| CD version contains additional music tracks|| Yes || || || ||  
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
|''Xmas Demo 1992''
+
| ''X3 Reunion''
|Freeware scene demo (The Phoney Coders)|| Yes || Yes || || ||
+
|
 +
|  
 +
|  
 +
| X
 +
|
 +
|
 
|-
 
|-
|''Z''
+
| ''X-COM: Enforcer''
|DOS version only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
|''Zeliard''
+
| ''Xpand Rally''
|Version 1.208 requires MPU-401 to be set to intelligent mode|| Yes || || || ||NEC PC-88 OPNA
+
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|  
 +
|
 
|-
 
|-
|''Zis-ui Moheom''
+
| ''Ys: The Oath in Felghana''
|aka ''Zis the Adventure''. Korean language only. MT-32 driver substitutes CM-series' extra sound effects for GM/GS percussion notes|| || Yes || || ||Roland SC-55
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|
 +
| X
 
|-
 
|-
|''Zool: Ninja of the "Nth" Dimension''
+
| ''Ys: Origin''
|Use in-game menu to change audio settings. Sound driver can output either music or sound effects but not both simultaneously|| || Yes || || ||Commodore Amiga
+
|  
 +
| X
 +
|  
 +
|  
 +
|  
 +
|  
 +
| X
 
|}
 
|}
  
====Table Notes====
+
==See also==
'''<sup>1</sup>''' Requires Roland MPU-401 'intelligent mode' features.
+
* [https://en.wikipedia.org/wiki/OpenAL OpenAL]
 
+
* [https://en.wikipedia.org/wiki/DirectSound DirectSound]
'''<sup>2</sup>''' Uses additional sound effects only found on the MT-32-compatible CM (Computer Music) modules such as the CM-32L, CM-64, CM-500, and LAPC-I.
 
 
 
'''<sup>3</sup>''' Incompatible with MT-32 'old', producing buffer overflows and causing broken sound or firmware lock-ups.
 
 
 
'''<sup>4</sup>''' Exploits software bugs of MT-32 'old' modules' firmware; will on some occasions sound wrong on later-generation modules.
 
 
 
'''<sup>5</sup>''' Non-MT-32 sound output device for which the music is known to have been originally composed.
 
 
 
===Games that falsely claim MT-32 compatibility===
 
The following games claim to be MT-32 compatible but in fact are not. The most common case is that they allow MT-32 or compatible devices to be chosen as configuration options, but they play General MIDI music instead:
 
* ''3 Skulls of the Toltecs'': sends GM data, inappropriate instruments
 
* ''3-D TableSports'': game uses digital audio for its music and sound effects
 
* ''A.D Cop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Absolute Zero'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Abuse'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Aces of the Deep'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, expansion uses GS features (reverb and Orchestra drum kit)
 
* ''Actua Soccer'' (aka ''VR Soccer '96''): game uses digital audio for its music and sound effects
 
* ''Advanced Civilization'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 
* ''The Adventures of Nikko'': MT-32 driver crashes game
 
* ''Albion'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 
* ''Alien Odyssey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Alien Olympics'': sends GM data, inappropriate instruments, uses GS features (reverb)
 
* ''Aliens: A Comic Book Adventure'': MT-32 driver is bugged/nonfunctional
 
* ''Alpha Storm'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''The Amazon Trail'': sends GM data, inappropriate instruments
 
* ''Amulets & Armor'': MT-32 driver is bugged/nonfunctional
 
* ''Anvil of Dawn'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 
* ''Apachacha'': MT-32 driver crashes game
 
* ''Armaeth: The Lost Kingdom'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''Azrael's Tear'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Back to the Moon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Baldies'': MT-32 driver crashes game
 
* ''Baoxiao Baolingqiu'' (aka ''Hilarious Bowling/Panda Bowling)'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models
 
* ''Baoxiao Duobiqiu'' (aka ''Hilarious Dodgeball/Panda Dodgeball''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Baoxiao Shuihu Zhuan'' (aka ''Hilarious Water Margin/Rhapsody of the Bandits''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 
* ''Battle Arena Toshinden'': MT-32 driver is bugged/nonfunctional
 
* ''Battle Isle 2'' (aka ''Battle Isle 2200''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits). Run 'BI2.BAT gm' for proper GM output
 
* ''Battle Wrath'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Battlecruiser 3000AD v2.0'': MT-32 driver is bugged/nonfunctional
 
* ''Battles in Time'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''BattleSport'': game uses digital and Red Book audio for its music and sound effects
 
* ''The Beast Within: A Gabriel Knight Mystery'' (aka ''Gabriel Knight 2: The Beast Within''): game uses digital audio for its music and sound effects
 
* ''Black Knight: Marine Strike Fighter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 
* ''Blood Bowl'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Body Slam All-Star Wrestling'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bomb'X'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''BonBon Paradise'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Bonus'' (CD version only):  MT-32 driver crashes game
 
* ''Breach 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bubble Bubble Also Featuring Rainbow Islands'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Bureau 13'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 
* ''Burnout: Championship Drag Racing'': game uses digital audio for its music and sound effects
 
* ''Burnt Rubber'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 
* ''Caesar II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Callahan's Crosstime Saloon'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''Capitalism'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 
* ''Captain Bible in Dome of Darkness'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Card Player's Paradise'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models
 
* ''Chess Wars: A Medieval Fantasy'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit)
 
* ''Chitian-zhi Yi'' (aka ''Blazing Wings/Fire Wing: The Endless Legend''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Chronomaster'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Citizens: Backwater Affairs!'' (beta/demo): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 
* ''Command Adventures: Starship'': sends GM data, inappropriate instruments
 
* ''Constructor'' (1997): game uses digital audio for its music and sound effects
 
* ''Crash:Barrier'': sends GM data, inappropriate instruments
 
* ''Cyberbykes: Shadow Racer VR'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Cyberwar'': MT-32 driver crashes game
 
* ''D-Day: The Beginning of the End'': sends GM data, inappropriate instruments
 
* ''Dallyeora Coba'' (aka ''Coba on the Run''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit)
 
* ''Dallyeora Coba 2'' (aka ''Coba on the Run 2''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models
 
* ''Day of the Viper'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none' in DOSBox config and run 'ADLIB.COM' for AdLib/SB output
 
* ''Defcon 5'' (1995): MT-32 driver crashes game
 
* ''Delta V'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and TR-808 drum kit)
 
* ''Detritus: The Daemons Quest'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Discworld'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Dominus'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Doobie Plays Hide and Seek'': MT-32 driver crashes game
 
* ''Drone'': game uses digital audio for its music and sound effects
 
* ''Druid: Daemons of the Mind'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Dungeon Master II: The Legend of Skullkeep'': MT-32 driver is bugged/nonfunctional
 
* ''E-Motion'' (aka ''The Game of Harmony'' - American release only): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
 
* ''Edward Grabowski's The Blue & the Grey'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (CM-64/32L drum kit)
 
* ''EF2000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on all Sound Canvas models
 
* ''The Elder Scrolls Adventures: Redguard'': game uses digital and Red Book audio for its music and sound effects
 
* ''The Elder Scrolls: Arena'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''The Elder Scrolls II: Daggerfall'': MT-32 driver crashes game
 
* ''Extreme Assault'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''F1 Manager'' (aka ''F1 Manager 96''): game uses digital and Red Book audio for its music and sound effects
 
* ''Fade to Black'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Jazz drum kit), CTF issues on all Sound Canvas models
 
* ''Faery Tale Adventure II: Halls of the Dead'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Fallen Heroes'': MT-32 driver crashes game
 
* ''Fast Attack'' (aka ''Fast Attack: High Tech Submarine Warfare''): MT-32 driver is bugged/nonfunctional
 
* ''Fatal Racing'' (aka ''Whiplash''): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit)
 
* ''Firo & Klawd'': game uses digital and Red Book audio for its music and sound effects
 
* ''Flash Traffic: City of Angels'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Flying Corps'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Fox Ranger II: Second Mission'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Fragile Allegiance'': game uses digital audio for its music and sound effects
 
* ''Frank Thomas Big Hurt Baseball'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Front Lines'': sends GM data, inappropriate instruments
 
* ''Frontier: First Encounters'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on all Sound Canvas models
 
* ''Fun Seeker's Guide to Eastern Madera County'': game lacks music and sound effects
 
* ''Gateworld: The Home Planet'' (aka ''G.O.R.G./Gateworld''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''The Gene Machine'': sends GM data, inappropriate instruments
 
* ''Get Lost!'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Geu Nal-i Omyeon 3: Dragon Force'' (aka ''The Day 3: Dragon Force''): MT-32 driver crashes game
 
* ''Geu Nal-i Omyeon 4: Icarus'' (aka ''The Day 4: Icarus''): MT-32 driver crashes game
 
* ''The Grandest Fleet'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on earlier Sound Canvas models
 
* ''Great Naval Battles Vol. III: Fury in the Pacific, 1941-44'': game uses digital and Red Book audio for its music and sound effects
 
* ''Guilty'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on all Sound Canvas models
 
* ''GunBlaze'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and CM-64/CM-32L drum kit)
 
* ''Guts 'n' Garters in DNA Danger'': game uses digital and Red Book audio for its music and sound effects
 
* ''H.U.R.L.'' (aka ''Slob Zone 3D''): sends GM data, inappropriate instruments, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''Hades'' (1995): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Harpoon'' (1989): MT-32 option cannot be selected (removed in later versions)
 
* ''Heaven's Dawn'' (aka ''The Forsaken Land: Curse of the Gods/Juedi: Zhongshen zhi Zuzhou''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Hell: A Cyberpunk Thriller'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Heroes of Might and Magic II: The Succession Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''High Seas Trader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Huang Feihong zhi Tie Jī Dou Wugong'' (aka ''Last Hero in China/Wong Fei-hung's Iron Rooster vs. Centipede''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''Humans 3: Evolution - Lost in Time'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but improperly remaps channels), uses GS features (reverb and chorus)
 
* ''Hurkle Hunt'': MT-32 support is a nonfunctional joke option in setup
 
* ''I Have No Mouth, and I Must Scream'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''International Moto X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)
 
* ''Iron Cross'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 
* ''Iron Man/X-O Manowar in Heavy Metal'': game uses digital and Red Book audio for its music and sound effects
 
* ''Island Peril'': MT-32 driver crashes game
 
* ''Jageun Manyeo'' (aka ''Little Witch''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''Jammit'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)
 
* ''Jane's Combat Simulations: ATF - Advanced Tactical Fighters'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
 
* ''Jayu-ui Tusa'' (aka ''Defender of Freedom''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models 
 
* ''JetFighter III'': MT-32 driver is bugged/nonfunctional
 
* ''Jin Yong Qunxia Zhuan'' (aka ''Heroes of Jin Yong''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Judge Dredd Pinball'': game uses digital and Red Book audio for its music and sound effects
 
* ''Jungledyret Hugo'' (aka ''Hugo the Jungle Animal/Jungle Jack''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Lands of Lore: Guardians of Destiny'': MT-32 driver is bugged/nonfunctional
 
* ''Little Big Adventure'' (aka ''Relentless: Twinsen's Adventure''): sends GM data, inappropriate instruments
 
* ''Loadstar: The Legend of Tully Bodine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Lode Runner: The Legend Returns'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 
* ''Lords of Midnight'' (aka ''Lords of Midnight III: The Citadel''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''The Machines'' (aka ''Universal Warrior''): MT-32 driver crashes game
 
* ''Magic Carpet'': MT-32 driver is bugged/nonfunctional (some music tracks are silent or fragmentary) (in-game music fix by ExoDOS team, intro not fixed)
 
* ''Mario Is Missing! CD-ROM Deluxe'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Mario's Game Gallery'' (aka ''Mario's FUNdamentals''): sends GM data, inappropriate instruments
 
* ''Mars'' (1997 - aka ''Mars 3D/The Ultimate Fighter/Zhongji Zhanshi''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Master of Orion II: Battle at Antares'': game uses digital audio for its music and sound effects
 
* ''Master Won Liu 3D'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''MechWarrior 2: 31st Century Combat'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)
 
* ''Mega lo Mania'' (demo only): demo version lacks music and sound effects
 
* ''Mega Man X'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Menzoberranzan'' (demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb), CTF issues on later Sound Canvas models
 
* ''Merchant Prince'': sends GM data, inappropriate instruments
 
* ''Metaltech: EarthSiege'': MT-32 driver is bugged/nonfunctional
 
* ''MicroLeague Football 2'': game lacks music and uses digital audio for its sound effects
 
* ''Millennia: Altered Destinies'': MT-32 driver crashes game
 
* ''Mission Critical'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Montezuma's Return'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models
 
* ''Mortal Kombat Trilogy'': game uses digital and Red Book audio for its music and sound effects
 
* ''Mr Blobby'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Muzzle Velocity'': MT-32 driver is bugged/nonfunctional
 
* ''NBA Jam: Tournament Edition'': game uses digital and Red Book audio for its music and sound effects
 
* ''NCAA: Road to the Final Four 2'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)
 
* ''Nerves of Steel'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models
 
* ''Network Q RAC Rally Championship'' (aka ''Rally Championship: International Off-Road Racing''): game uses digital and Red Book audio for its music and sound effects
 
* ''NFL Quarterback Club 96'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Jazz drum kit), CTF issues on later Sound Canvas models
 
* ''NFL Quarterback Club 97'': game uses digital audio for its music and sound effects
 
* ''Normality'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), CTF issues on later Sound Canvas models
 
* ''Oddworld: Abe's Oddysee'': game uses digital audio for its music and sound effects
 
* ''Offensive'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Once Upon a Forest'': MT-32 driver crashes game
 
* ''The Orion Conspiracy'': sends GM data, inappropriate instruments
 
* ''Overkill'' (1996): game uses digital audio for its music and sound effects
 
* ''The Pandora Directive'' (aka ''Tex Murphy: The Pandora Directive''): MT-32 driver crashes game
 
* ''Pengzhuang Jingling'' (aka ''Bumping Warrior/Collision Sprites''): sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Penthouse: Hot Numbers Deluxe'': MT-32 is bugged/nonfunctional (output is extremely quiet and some music tracks are silent or fragmentary)
 
* ''Perfect Assassin'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''PGA Tour Golf'' (1990): sends PSG data, plays on channels other than 2-10 with inappropriate instruments and missing notes. Set 'mpu401=none', 'sbtype=gb' and 'oplmode=cms' in DOSBox config for CMS/Game Blaster output
 
* ''Pickle Wars'': sends GM data, inappropriate instruments
 
* ''Pocahontas'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)
 
* ''Powerslave'' (aka ''Exhumed'' - demo only): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Primal Rage'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Queen: The Eye'': game uses digital audio for its music and sound effects
 
* ''Rallo Gump'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (chorus and drum kits)
 
* ''Ravenloft: Strahd's Possession'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models
 
* ''Realms of the Haunting'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Rebel Moon'': game uses digital audio for its music and sound effects
 
* ''The Red Crystal: The Seven Secrets of Life'': sends FM data, inappropriate instruments
 
* ''Rescue the Scientists'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models
 
* ''Revenge of the Killer Robots From Hell'': MT-32 support is a nonfunctional joke option in setup
 
* ''Rex Blade: The Apocalypse'' (aka ''Domination''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''The Road to Baghdad'' (1995): sends GM data, inappropriate instruments
 
* ''Robot Hunter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)
 
* ''Roland Garros 97'': game uses digital and Red Book audio for its music and sound effects
 
* ''Sandwarriors'': MT-32 driver is bugged/nonfunctional
 
* ''Sango Fighter'' (aka ''Warlord Showdown: Romance of the Three Kingdoms/Wujiang Zhengba: Sanguozhì''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 
* ''Sango Fighter 2'' (aka ''Warlord Showdown 2/Wujiang Zhengba 2''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 
* ''Screamer'': MT-32 driver is bugged/nonfunctional
 
* ''Sea Legends'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Sensible World of Soccer'': sends GM data, inappropriate instruments
 
* ''Sensible World of Soccer '96/'97'': sends GM data, inappropriate instruments
 
* ''Sensible World of Soccer: European Championship Edition'': sends GM data, inappropriate instruments
 
* ''Sentient'': game uses digital audio for its music and sound effects
 
* ''SerpentHead'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models
 
* ''SerpentHead Deluxe'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models
 
* ''The Settlers'' (aka ''Serf City: Life is Feudal''): sends GM data, inapppropriate instruments, uses GS features (Orchestra drum kit)
 
* ''The Settlers II: Veni, Vidi, Vici'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit) and XG (drum kits) features, CTF issues on later Sound Canvas models
 
* ''Shannara'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Shattered Steel'' (demo only): MT-32 driver is bugged/nonfunctional
 
* ''Shenlong Kuaida'' (aka ''Fighting Dragon''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Standard 2 SC-88 drum kit)
 
* ''Shuihu Zhuan: Liangshan Yingxiong (aka Water Margin: Heroes of Mount Liang)'': sends GM data, inappropriate instruments
 
* ''SideLine'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit), CTF issues on later Sound Canvas models
 
* ''Sign of the Sun'': game uses digital audio for its music and sound effects
 
* ''Sir AddaLot's Math Adventure'': sends FM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Skazki na Bereste: Hozhdenie za Tridevat Zemel'' (aka ''Tales on Birch Bark: Journey to Distant Lands''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Room drum kit), CTF issues on later Sound Canvas models
 
* ''SkyNET'' (aka ''The Terminator: SkyNET''): MT-32 driver crashes game
 
* ''Slipstream 5000'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (percussion notes)
 
* ''Space Jam'': game uses digital audio for its music and sound effects
 
* ''Spellcross'': game uses digital and Red Book audio for its music and sound effects
 
* ''Spycraft: The Great Game'': MT-32 driver is bugged/nonfunctional
 
* ''Star Control 3'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)
 
* ''Star Crusader'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)
 
* ''Star Rangers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Super Fighter'' (aka ''Fatal Encounter/Kombat Supreme/Kuaida Zhizun''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)
 
* ''Super Street Fighter II: The New Challengers'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Super Street Fighter II Turbo'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Syndicate Wars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb)
 
* ''Ten Nights of Killing and Mayhem at F.J.B. II'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on all Sound Canvas models
 
* ''Tennis Elbow'': MT-32 driver crashes game
 
* ''The Terminator 2029'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''The Terminator: Future Shock'': MT-32 driver crashes game
 
* ''The Terminator: Rampage'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)
 
* ''Theme Hospital'': game lacks MT-32 driver (selecting MT-32 option in setup results in no music)
 
* ''Theme Park'': MT-32 driver crashes game
 
* ''They Call Me... The Skul'': game uses digital and Red Book audio for its music and sound effects
 
* ''Third Reich'': game uses digital audio for its music and sound effects
 
* ''Thunder Strike'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Electronic drum kit)
 
* ''Tilt!'' (aka ''Hyper 3D Pinball''): game uses digital and Red Book audio for its music and sound effects
 
* ''Touche: The Adventures of the 5th Musketeer'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit). GM output requires MPU-401 to be set to UART mode
 
* ''Tough Guy'' (aka ''Fighting Titans/Gedou Hanjian''): sends GM data, inappropriate instruments, uses GS features (Electronic drum kit)
 
* ''Trash It!'': game uses digital and Red Book audio for its music and sound effects
 
* ''Tun Town: Amao Agou'' (aka ''Tun Town: Any Tom, Dick or Harry''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models
 
* ''Tunnel B1'': game uses digital and Red Book audio for its music and sound effects
 
* ''U.S. Navy Fighters'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)
 
* ''UEFA Euro 96 England'': game uses digital audio for its music and sound effects
 
* ''Ultimate Soccer Manager'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Unnecessary Roughness'': sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels)
 
* ''Unnecessary Roughness '95'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models
 
* ''War Inc.'' (aka ''Project Airo$''): game uses digital and Red Book audio for its music and sound effects
 
* ''Warriors of Legend'': sends FM data, inappropriate instruments
 
* ''Wayne Gretzky and the NHLPA All-Stars'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''William Shatner's TekWar'': MT-32 driver is bugged/nonfunctional
 
* ''Wing Nuts: Battle in the Sky'': sends GM data, only uses percussion channel
 
* ''Witchaven'': MT-32 driver is bugged/nonfunctional
 
* ''Witchaven II: Blood Vengeance'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)
 
* ''Wolf'' (aka ''Wolf: The Simulation''): sends FM data, inappropriate instruments
 
* ''World War II: Battles of the South Pacific'': sends GM data, inappropriate instruments
 
* ''Wreckin Crew'': game uses digital and Red Book audio for its music and sound effects
 
* ''WWF in Your House'': game uses digital and Red Book audio for its music and sound effects
 
* ''X Rock'': sends FM data, inappropriate instruments. Set 'mpu401=none' in DOSBox config for AdLib/SB output
 
* ''Xiyou Ji'' (aka ''Journey to the West''): sends GM data, plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)
 
* ''Yanlong Qishituan 2: Huangjincheng zhi Mi'' (aka ''Flame Dragon 2: Legend of Golden Castle/Flame Dragon Knights 2: Legend of the Golden Castle''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes
 
* ''Zhimin Jihua'' (aka ''Colonial Project''): sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus, Standard 2 SC-88 drum kit)
 
* ''Zombieville'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models
 
* ''Zone Raiders'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models
 
* ''Zoop'': sends GM data, plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Brush drum kit), CTF issues on later Sound Canvas models
 
* ''Zork Nemesis: The Forbidden Lands'': game uses digital audio for its music and sound effects
 
* ''Zorro'': sends GM data, inappropriate instruments
 
 
 
==MSX==
 
* ''Famicle Parodic II'' (ファミクルパロディック2)
 
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)
 
* ''Megadoom''
 
* ''Meteorite Kiss''
 
* ''Xak Precious Package: The Tower of Gazzel'' (~XAK PRECIOUS PACKAGE~ [サーク] THE TOWER OF GAZZEL -サークガゼルの塔-)
 
  
==NEC PC-9800 series==
+
==References==
* ''A Ressha de Ikou'' (A列車で行こう)
 
* ''A Ressha de Ikou IV'' (A列車で行こうIV)
 
* ''Amaranth 2'' (アマランス2)
 
* ''Amaranth 2 Music Disk'' (アマランス2 ミュージックディスク)
 
* ''Amaranth 3'' (アマランス3)
 
* ''Arcus 3'' (アークス3)
 
* ''Ash'' (アッシュ)
 
* ''Bacta 2'' (バクタ2)
 
* ''Branmarker 2'' (ブランマーカー2)
 
* ''Bunretsu Shugyo Shin Twinkle Star'' (分裂守護神トゥインクル☆スター)
 
* ''Check Six 2: Hekiku no Ohkami'' (チェックシックス2 碧空の狼)
 
* ''Crystal Rinal: Ouma no Meikyuu''  (クリスタルリナール -逢魔の迷宮-)
 
* ''Cyber Alpha'' (サイバノイドアルファ)
 
* ''D: Oushyuu Shinkirou'' (D~欧州蜃気楼~)
 
* ''D'Ark Gaiden'' (ディー・アーク 外伝)
 
* ''Daitoua Mokujiroku Goh'' (大東亜黙示録 轟)
 
* ''Diamond Players'' (ダイヤモンドプレイヤーズ)
 
* ''Edge'' (エッジ)
 
* ''Eikan wa Kimi ni 3: Koukou Yakyuu Zenkoku Taikai'' (栄冠は君に3 高校野球全国大会)
 
* ''Farland Story'' (ファーランドストーリー)
 
* ''Frontier Universe'' (フロンティアユニヴァース)
 
* ''Fuga Selection 1: Calcutta'' (風雅セレクション1 ~カルカッタ~)
 
* ''Fuga Selection 1: Maze Quest'' (風雅セレクション1 ~メイズクエスト~)
 
* ''Fushigi no Umi no Nadia: The Secret of the Blue Water'' (ふしぎの海のナディア THE SECRET OF THE BLUE WATER)
 
* ''Gakuen Bakuretsu Tenkousei!'' (学園爆裂転校生!)
 
* ''Gemini Wing'' (ジェミニウィング)
 
* ''Ginga Eiyuu Densetsu IV'' (銀河英雄伝説IV)
 
* ''Gods: Kami to naru Otoko no Densetsu'' (GODS 神となる男の伝説)
 
* ''Goh 2'' (轟2)
 
* ''Graystone Saga: Demon's Fountain''  (グレイストンサーガ 魔界の泉)
 
* ''Gulf War: Soukouden'' (''GULF WAR'' 蒼鋼伝)
 
* ''Hiouden'' (緋王伝)
 
* ''Hiouden 2'' (緋王伝2)
 
* ''Hiouden 2 Dash'' (緋王伝2 HD)
 
* ''Hoshi no Suna Monogatari 3'' (星の砂物語3)
 
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)
 
* ''Kagami ~mirror~'' (鏡 ~mirror~)
 
* ''Kikou Soushin Val-Kaizer'' (機甲装神ヴァルカイザー)
 
* ''Lenum'' (レナム)
 
* ''Lightning Warrior Raidy'' (雷の戦士ライディ)
 
* ''Lightning Warrior Raidy 2'' (雷の戦士ライディ2)
 
* ''Lunatic Dawn'' (ルナティックドーン)
 
* ''Mahjongg Fantasia 2'' (麻雀幻想曲2)
 
* ''Marple Magic'' (ま~ぷる・まぢっく)
 
* ''Mirage 2'' (ミラージュ2)
 
* ''Night Slave'' (ナイト・スレイブ)
 
* ''Niko Niko'' (にこにこ)
 
* ''Oerstedia'' (エルステディア)
 
* ''Ponron Senshi Sanina no Densetsu'' (石並龍戦士サニーナの伝説)
 
* ''Princess Maker 2'' (プリンセスメーカー2)
 
* ''Quest for Glory: So You Want to Be a Hero'' (クエスト・フォー・グローリィ SO YOU WANT TO BE A HERO)
 
* ''Quiz Bonnou Yobikou 2'' (煩悩予備校2)
 
* ''Quiz Bonnou Yobikou 3'' (煩悩予備校3)
 
* ''Ring Out!!'' (リングアウト!!)
 
* ''Rouge no Densetsu'' (ルージュの伝説)
 
* ''Shinseiki Kouboushi Dead Force'' (新世紀興亡史 デッドフォース)
 
* ''Shinsengumi: Bakumatsu Genshikou'' (新撰組 ~幕末幻視行~)
 
* ''Solfleet: Taiyou Keiren Poukou Ryuuki'' (ソルフリート 太陽系連邦興隆記)
 
* ''Span of Dream'' (スパン オブ ドリーム)
 
* ''Star Cruiser II'' (スタークルーザーII)
 
* ''Steam Heart's'' (スチームハーツ)
 
* ''Touhou Fuumaroku ~ the Story of Eastern Wonderland'' (とうほうふうまろく 東方封魔録 ~ the Story of Eastern Wonderland)
 
* ''Suzaku '' (スザク)
 
* ''Sword Dancer'' (ソードダンサー)
 
* ''Sword Dancer Zoukango'' (ソードダンサー増刊号)
 
* ''Sword Dancer Zoukango 93''( ソードダンサー増刊号 93)
 
* ''Takamizawa Kyousuke Nekketsu!! Kyouiku Kenshuu'' (高見沢恭介 熱血!! 教育研修)
 
* ''Tenbu: Sangokushi Seishi'' (天舞 ‐三國志正史‐)
 
* ''Tenbu Limited'' / ''Mankan Zenseki'' (天舞 LIMITED / 満漢全席)
 
* ''Tenka Gomen'' (天下御免)
 
* ''Trigger 2'' (トリガー2)
 
* ''Twilight Hotel'' (トワイライトホテル)
 
* ''Uchuu no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen'' (宇宙の騎士テッカマンブレード オービタルリング奪回作戦)
 
* ''Variable Geo'' (ヴァリアブル・ジオ)
 
* ''Xak 3: The Eternal Recurrence'' (サーク3 ザ エターナル レクレンス)
 
* ''Yami no Ketsuzoku'' (闇の血族)
 
* ''Yami no Ketsuzoku Kanketsu-hen'' (闇の血族 完結編)
 
* ''Yougekitai: Jashin Koumaroku'' (妖撃隊 ~邪神降魔録~)
 
* ''Youjuu Senki 2: Reimei no Senshi Tachi'' (妖獣戦記2 ~黎明の戦士たち~)
 
* ''Yuu Disk Vol. 4: Crystal Rinal Otanoshimi Disk'' (遊ディスクVol.4 クリスタルリナール お楽しみディスク)
 
* ''Yuu Disk Vol. 6: Heart de Ron!! Midnight-hen'' (遊ディスクVol.6 ハートでロン!! MIDNIGHT編)
 
* ''Zan: Yaksa Embukyoku'' (斬 ~夜叉円舞曲~)
 
* ''Zan 2: Kagerou no Jidai'' (斬2 ~陽炎の時代~)
 
* ''Zan 2: Soshuhen'' (斬2 ~陽炎の時代~ 総集編)
 
* ''Zan 3: Tenun Ware ni Ari'' (斬3 ~天運我にあり~)
 
* ''Zatsuon Ryouiki'' (雑音領域)
 
* ''Zen Nihon Bishoujo Mahjong Senshu Kentaikai Heart de Ron!!'' (全日本美少女麻雀選手権大会 ハートでロン!!)
 
  
==Sharp X68000==
+
[[Category:Hardware]]
This is a list of MIDI supported games for the X68000 computer. Specific modules which are unlisted under a particular game may be incompatible or sound otherwise incorrect with that game. List is in the format: (Romanized Name | Japanese Name | Officially Supported Modules)
+
[[Category:Sound Cards]]
* ''38Man Kiro no Kokuu'' | 38万キロの虚空 | MT-32
 
* ''38Man Kiro no Kokuu CM-64Ver'' | 38万キロの虚空 | CM-64 (alternate version)
 
* ''Akumajou Dracula'' | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)
 
* ''Alshark'' | アルシャーク | MT-32
 
* ''Angel Dive'' | エンジェルダイブ | SC-55
 
* ''Arcus Odyssey'' | アークスオデッセイ | MT-32
 
* ''Asuka 120% Burning Fest'' | あすか120% BURNING Fest.| SC-55, Yamaha TG-100
 
* ''Atomic Robo-Kid'' | アトミックロボキッド | MT-32
 
* ''Be Rain'' | ビィレイン | MT-32
 
* ''Bells Avenue Vol. 1'' | ベルズアベニュー vol.1 | MT-32
 
* ''Bells Avenue Vol. 2'' | ベルズアベニュー vol.2 | LA compatibles, GS compatibles
 
* ''Bells Avenue Vol. 3'' | ベルズアベニュー vol.3 | MT-32, SC-55
 
* ''Bonnou Yobikou 3'' | 煩悩予備校3 | MT-32
 
* ''Carat'' | キャラット | SC-55
 
* ''Chou Touryuu Retsuden Dino Land'' | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64
 
* ''Choujin'' | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55
 
* ''Cynthia'' | シンシア | GS compatibles (only the one disk version supports MIDI)
 
* ''Daimakaimura'' | 大魔界村 | GM compatibles
 
* ''Detana!! TwinBee'' | 出たな!!ツインビー | MT-32, SC-55
 
* ''Die Bahnwelt'' | バーンウェルト | MT-32, GM compatibles
 
* ''Duel Fighter'' | デュエルファイター | SC-88
 
* ''Etoile Princesse'' | エトワールプリンセス | SC-55
 
* ''eXOn'' | エグゾン | MT-32
 
* ''Final Fight'' | ファイナルファイト | MT-32, CM-64
 
* ''Future Wars: Toki no Boukenshya'' | フューチャーウォーズ 時の冒険者 | MT-32
 
* ''FZ Senki Axis'' | FZ戦記AXIS | MT-32, CM-64
 
* ''Garou Densetsu'' | 餓狼伝説 | MT-32, SC-55
 
* ''Garou Densetsu 2'' | 餓狼伝説2 | MT-32, SC-55
 
* ''Garou Densetsu Special'' | 餓狼伝説SPECIAL | MT-32, SC-55
 
* ''Gemini Wing'' | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)
 
* ''Genocide 2'' | ジェノサイド2 | MT-32
 
* ''Geograph Seal'' | ジオグラフシール | SC-55, SC-55mkII
 
* ''Ginga Eiyuu Densetsu'' | 銀河英雄伝説 | MT-32
 
* ''Ginga Eiyuu Densetsu II'' | 銀河英雄伝説2 | MT-32
 
* ''Ginga Eiyuu Densetsu III'' | 銀河英雄伝説3 | MT-32, CM-32L, CM-64
 
* ''Ginga Eiyuu Densetsu Plus Set'' | 銀河英雄伝説+SET | MT-32
 
* ''Gradius II'' | グラディウスII | MT-32, SC-55
 
* ''Gram Cats 2 | グラムキャッツ2 | CM-32L
 
* ''Granada'' | グラナダ | MT-32
 
* ''Group X'' | グループ・X | MT-32, Yamaha SY-22, Yamaha TG-33
 
* ''Hellhound'' | ヘルハウンド | SC-55
 
* ''Houma Hunter Lime Dai3Wa'' | 宝魔ハンターライム 第3話 | GS compatibles
 
* ''Illusion City: Gen'ei Toshi'' | ILLUSION CITY 幻影都市 | MT-32
 
* ''image'' | イマージュ | MT-32
 
* ''image II'' | イマージュ2 | MT-32
 
* ''Jack Nicklaus International Course Disk Vol. 2'' | ジャックニクラウス コースデータ Vol.2 インターナショナル編 | MT-32
 
* ''Janshin Quest'' | 雀神クエスト | MT-32, SC-55mkII
 
* ''Joshua'' | ジョシュア | CM-32L, SC-55
 
* ''Kikousoushin Valkaiser'' | 機甲装神ヴァルカイザー | MT-32, GS compatibles
 
* ''KU2'' | CM-32L, SC-55
 
* ''KU2 Front Row'' | CM-32L, SC-55
 
* ''Lenam'' | レナム | MT-32
 
* ''Lodosstou Senki II'' | ロードス島戦記II 五色の魔竜 | MT-32, CM-64, SC-55, CM-500, Yamaha TG-100, Kawai GMega
 
* ''Mahou Daisakusen'' | 魔法大作戦 | SC-55mkII, SC-88
 
* ''Metal Orange EX'' | メタルオレンジEX | SC-55
 
* ''Metal Sight'' | メタルサイト | MT-32
 
* ''Moon Crystal'' | ムーンクリスタル | MT-32, CM-64, SC-55
 
* ''Motos'' | モトス | MT-32, Korg M1
 
* ''Nemesis '90 Kai'' | NEMESIS’90改 | MT-32
 
* ''NIKO2'' | ニコニコ | MT-32
 
* ''Overtake'' | オーバーテイク | MT-32, CM-64, SC-55
 
* ''Parodius Da!'' | パロディウスだ! | MT-32
 
* ''Present 2'' | MT-32, CM64, SC55
 
* ''Phalanx'' | ファランクス | MT-32
 
* ''Princess Maker'' | プリンセスメーカー | GM compatibles
 
* ''Ryu -Naki no Ryu Yori-'' | Ryu-哭きの竜より- | MT-32, CM-64
 
* ''Sol-Feace'' | ソルフィース | MT-32, CM-64
 
* ''Sotsugyou: Graduation'' | 卒業 ~GRADUATION~ | GS compatibles
 
* ''Square Resort: Hyper Senshasen'' | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55
 
* ''Star Luster | スターラスター'' | CM-64, GS compatibles
 
* ''Super Hang-On'' | スーパーハングオン | MT-32
 
* ''Super Real Mahjong Part IV'' | スーパーリアルマージャンP4 | CM-32L, SC-55
 
* ''Super Street Fighter II'' | スーパーストリートファイター2 | GM compatibles
 
* ''Tenshitachi no Gogo Collection'' | 天使たちの午後 COLLECTION | SC-55
 
* ''Tenshitachi no Gogo: Tenkousei'' | 天使たちの午後 ~転校生~ | (Unspecified MIDI support, presumably GM compatible)
 
* ''Thunder Blade'' | サンダーブレード | MT-32
 
* ''Twilight'' | トワイライト | SC-55
 
* ''Ultima VI: The False Prophet'' | ウルティマVI 偽りの預言者| MT-32
 
* ''Xenon 2: Megablast'' | MT-32, CM-32L
 
* ''Yami No Ketsuzoku'' | 闇の血族 | MT-32, CM-64
 
* ''Yami No Ketsuzoku Kanketsuhen'' | 闇の血族 完結編 | MT-32, CM-64
 

Revision as of 18:15, 11 October 2024

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life
Abomination: The Nemesis Project X
Age of Empires III X
Age of Conan: Hyborian Adventures
Alias
Aliens versus Predator X
Alone in the Dark: The New Nightmare
Alpha Centauri X EAX 1.0[4]
Alpha Prime X
America's Army X
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[5] Note: VxD drivers (Win9x) may be needed for reverb[6]
Anachronox X EAX 1.0, A3D 1.0[7]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[8]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[9]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[10]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[11] X
Baldur's Gate X
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[12] X
Battle Isle: The Andosia War
Battle for Middle-earth X
Battle for Middle Earth 2 X X
Battle for Middle-earth 2: The Rise of the Witch-king. X
Battlezone X
Battlezone II: Combat Commander X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[13][14] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0[15] X
Battlefield Vietnam X X X
Battlezone II X
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[16]
BioShock X X EAX 4.0, EAX 5.0[17] (via OpenAL) X
Black & White
Blade of Darkness X
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X
Brian Lara International Cricket 2007 X EAX 3.0[18] X
Brothers in Arms: Earned in Blood
Brothers in Arms: Road to Hill 30 X
Brothers in Arms: Hell's Highway
Call of Duty X X X Patch 1.3 X
Call of Duty 2 X X X X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[19]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Catwoman
Cellfactor: Revolution
Chaser X EAX 3.0[20]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[21]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[22]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[23] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[24] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[25]
Cold War X X
Colin McRae Rally 3
Colin McRae Rally 04 X EAX 4.0[26]
Colin McRae Rally 2005 X
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[27] X
Combat: Task Force 121 X EAX 3.0[28]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[29]
Command & Conquer 3: Tiberium Wars
Commandos: Strike Force X EAX 3.0[30]
Condemned: Criminal Origins X
Conflict: Global Storm
Conflict: Vietnam X EAX 3.0 [31]
Contract J.A.C.K. X EAX 2.0[32]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[33]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Demolition Racer X
Descent 3 X
Descent 4 X
Descent Freespace X
Deus Ex X EAX 1.0,[34] A3D 1.0, A3D 2.0[35]
Diablo II X X X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 support added in patch 1.3[36] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[37]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[38]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[39]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[40]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[41]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[42]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
E-racer
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[43] X
Elder Scrolls III: Morrowind X
Elder Scrolls IV: Oblivion X Use Side's EAX Control mod. X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X
Evil Dead: Hail to the King X
Evolva X
Expendable X EAX 1.0, A3D 1.0[45]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0[46] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[47]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[48]
Fallout 3 May require DirectSound3D restoration software or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
Far Cry X X
Far Cry 2 X X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[49]
Final Fantasy XI
Flying Heros
Ford Racing X
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[50]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[51]
Freedom: The Battle for Liberty Island aka Freedom Fighters
Freelancer
Freespace 2 X
From Dusk Till Dawn X
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[52] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[53] X
Fur Fighters X
Future Beat 3D
Gears of War // Stereo only // Hardware openal by edited ini file X
Ghost Master X EAX 3.0[54]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[55]
Global Operations X X EAX 1.0, EAX 2.0[56]
The Godfather
Gothic X X
Gothic 2 X X
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[57] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[58] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[59] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[60] X
Guild Wars X EAX 3.0[61] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[62] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[63]
Heli Heroes X
Hellgate: London
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[64]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[65] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[66] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[67] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[68] X
Hostile Waters X
Icewind Dale X
Icewind Dale 2 X
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[69] X
Incoming Forces X X EAX 2.0, EAX 3.0[70]
Indiana Jones and the Infernal Machine
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[71]
Isabelle X
James Bond 007: Nightfire
JHexen X
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[72]
Jurassic Park: Trespasser X EAX 1.0 [73]
Kane & Lynch: Dead Men X EAX 3.0[74]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [75]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[76]
Lego Racers 2
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[77]
Lost Pain: TakeDown
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[78]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[79] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[80] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[81] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[82] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[83] Can be enabled in the launcher.
Medieval II: Total War X X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[84]
Midnight GT X
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[85]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[86]
Might and Magic IX X X EAX 1.0, EAX 2.0[87]
Monster Madness
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[88]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[89]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[90]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[91] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[92] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[94] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[95]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[96] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[97]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[98]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[99]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[100]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[101]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[102]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [103]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0[104] X
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[105]
Prince of Persia: 3D X
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[106]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[107]
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[108]
Pro Evolution Soccer 2008
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[109]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[110]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[111] X
Rage Rally X
Rail Simulator
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[112] X
Rally Championship 2000 X
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[113]
Red Faction 2
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[114] (via OpenAL) X
Rent A Hero (1999) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[116]
Ricky Ponting International Cricket 2007 X EAX 3.0[117]
Rise of Nations: Rise of Legends
Road Wars X
Rollcage X
Rollcage Stage II X
Rome: Total War X X X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[118] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred Replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg X
Sacred 2 X EAX 5.0[119]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[120]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam X
Serious Sam 2 X X X
Serious Sam: The First Encounter X X
Serious Sam: The Second Encounter X X
Shade: Wrath of Angels X
Shadow Ops: Red Mercury X EAX 3.0 [121]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[122]
Sid Meier's Railroads! X X
Silent Hunter 3
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[123]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[124]
Slave Zero X
Sniper: Art of Victory X X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[125] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldier of Fortune: Payback
Soldner: Secret Wars X EAX 3.0[126]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[127]
Space Force: Rogue Universe
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[128]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[129] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[130]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[131]
Star Trek: Next Generation Klingon Honor Guard X
Star Trek: Voyager – Elite Force A3D 2.0, A3D 3.0. Doesn't support EAX.[132]
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[134]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[135] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[136]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[137] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[138] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[139] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[140] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[141] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[142]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[143]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[144]
Stunt GP
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[145]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
Sum of All Fears
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[146]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[147]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
The Temple of Elemental Evil
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
Test Drive Unlimited
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0
Thief II: The Metal Age X EAX 2.0. Note: support for A3D 2.0 was removed before release[148]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0[149][150] X
The Dark Mod, Thief - unofficial spin-off
Thievery UT
TimeShift X X EAX 4.0, EAX 5.0[151]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[152] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[153]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[154] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[155]
Tom Clancy's Ghost Recon: Desert Siege X
Tom Clancy's Ghost Recon: Island Thunder
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[156] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[157] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[158]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[159] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[160] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[161] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[162] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[163] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[164] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[165]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[166]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X
Triple Play 2000 X
TRON 2.0 X X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[167]
UFO: Afterlight X
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[168]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[169]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[170]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[171]
Unreal X First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0[172], DirectSound3D.
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[173][174]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[175] X
Unreal Tournament 2004 X X EAX 3.0 originally. Support for EAX 5.0 was added through a special patch by Creative Labs (via OpenAL). X
Unreal Tournament 3 X EAX 4.0 (via OpenAL)[176][177] X
Unreal II: The Awakening X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[179]
Vampire: The Masquerade – Bloodlines X
Vanguard: Saga of Heroes X
VBS1
VBS2
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[180]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Wargasm
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[181]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[182]
Warmonger
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[183]
Way Point Zeta X
Wheel of Time
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[184] X
Wizardry 8 X
World of Warcraft X EAX 3.0[185] X
WWII Tank Commander
X2: The Threat X EAX 1.0[186]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[187]
Xpand Rally
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy Project FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  5. Source: American McGee's Alice in-game Audio Settings
  6. Source: in-game console output (screenshot)
  7. Source: Anachronox in-game Audio Settings
  8. Source: Aquanox in-game Audio Settings
  9. Source: arma.exe contains references to EAX 4.0
  10. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  11. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  12. EAX® to EAX® 4.0 ADVANCED HD™ (archived)
  13. Source: Soundblaster Gaming: Battlefield 2 (archived)
  14. Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  15. Source: EAX Featured Game: Battlefield 2142 (archived)
  16. Beyond Good and Evil readme.txt (Sound compatibility section)
  17. Bioshock manual, page 3 (Recommended System Requirements)
  18. EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  19. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  20. Source: Chaser in-game audio options
  21. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  22. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  23. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  24. Source: Civilization IV in-game audio options
  25. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  26. Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  27. EAX Featured Game: Dirt (archived)
  28. EAX Featured Game: Combat: Task Force 121 (archived)
  29. Source: C&C Renegade in-game Audio Settings
  30. EAX Featured Game: Commandos: Strike Force (archived)
  31. Source: Conflict: Vietnam in-game Audio Settings
  32. Source: Contract J.A.C.K. readme.txt (System Requirements section)
  33. Source: Cryostasis game manual, page 5
  34. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  35. Deus Ex log file and console output (screenshot)
  36. Doom 3 EAX Patch - SoundBlaster.com (archived)
  37. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  38. Source: Drakan configuration utility
  39. Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  40. Source: Dungeon Keeper II readme.txt
  41. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  42. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  43. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  44. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  45. Source: Expendable configuration utility
  46. Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at (archive of Soundblaster.com)
  47. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  48. Source: Fallout Tactics in-game Audio Settings
  49. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  50. Source: Freedom Force in-game Audio Settings
  51. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  52. Source: Full Spectrum Warrior game manual, page 27
  53. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  54. Source: Ghost Master in-game Audio Settings
  55. Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  56. Global Operations uses msseax.m3d and msseax2.m3d
  57. Source: Grand Theft Auto III in-game Audio Settings
  58. Source: Grand Theft Auto: Vice City in-game Audio Settings
  59. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)
  60. Race Driver: Grid readme.html (Audio section)
  61. EAX Featured Game: Guild Wars Nightfall (archived)
  62. Halo.exe hex edit view (screenshot)
  63. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  64. Tech Help: Heretic II - Vortex of Sound (archived)
  65. Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  66. Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  67. Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  68. Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  69. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  70. Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  71. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  72. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  73. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  74. Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)
  75. Source: Klingon Honor Guard patch 1.1 notes
  76. The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  77. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  78. Mace Griffin: Bounty Hunter readme.txt (Sound section)
  79. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  80. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)
  81. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  82. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  83. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  84. Source: Messiah in-game audio options
  85. Source: Might and Magic VII configuration utility
  86. Source: Might and Magic VIII configuration utility
  87. Might and Magic IX uses msseax.m3d and msseax2.m3d
  88. Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  89. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  90. Source: Myth II readme.txt
  91. Source: Neverwinter Nights in-game Advanced Sound Options
  92. Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  93. No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  94. Source: No One Lives Forever 2 readme.txt (System Requirements section)
  95. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  96. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  97. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  98. Source: Painkiller in-game audio options
  99. Source: Painkiller Overdose in-game audio options
  100. Source: Painkiller Resurrection in-game audio options
  101. Source: Painkiller Redemption in-game audio options (screenshot)
  102. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  103. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  104. Hardware Accelerated Audio in Prey (archived)
  105. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  106. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  107. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  108. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)
  109. Source: Project I.G.I.-2 in-game Audio Settings
  110. Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  111. Sound Blaster X-Fi Audio in QUAKE 4 (archived)
  112. Source: Railroad Tycoon 3 in-game Audio Settings
  113. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  114. EAX Featured Game: The Regiment (archived)
  115. Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  116. Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  117. EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  118. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  119. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  120. Source: Screamer 4x4 in-game Audio Settings
  121. Explosive audio in Shadow Ops: Red Mercury (archived)
  122. The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  123. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  124. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  125. Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  126. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  127. Source: Soulbringer launcher Advanced Options
  128. Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  129. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  130. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  131. Source: Elite Force II in-game audio options (screenshot)
  132. Source: Elite Force in-game audio options
  133. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  134. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  135. Source: Empire at War in-game audio options (screenshot)
  136. Source: Forces of Corruption in-game audio options
  137. Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  138. Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  139. Source: Knights of the Old Republic in-game Advanced Sound Options menu
  140. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  141. Source: Star Wars: Republic Commando in-game Sound Options
  142. Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  143. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  144. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  145. Source: The Suffering configuration utility (screenshot)
  146. Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  147. SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  148. SB Live! and A3D 1.0 (forum link)
  149. Source: Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)
  150. Source: Stealthy Sounds in Thief: Deadly Shadows (archived)
  151. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  152. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  153. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  154. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  155. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  156. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  157. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  158. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  159. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  160. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)
  161. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  162. Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  163. Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  164. The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  165. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  166. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  167. Source: Tzar configuration utility
  168. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  169. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  170. Ultim@te Race Pro Technical Support (archived)
  171. Source: Universe at War in-game audio options
  172. Unreal 1 and A3D cards (screenshot)
  173. Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  174. Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  175. Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  176. The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present
  177. Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use
  178. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)
  179. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  180. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  181. Source: Warhammer Mark of Chaos in-game audio options
  182. Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  183. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  184. CD Project forums, The Witcher patch notes
  185. SoundBlaster.com - World of Warcraft (archived)
  186. Source: X2 Readme15.rtf (Section 22)
  187. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)