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		<id>https://www.vogonswiki.com/index.php?action=history&amp;feed=atom&amp;title=TruForm</id>
		<title>TruForm - Revision history</title>
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		<updated>2026-04-29T07:04:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1533&amp;oldid=prev</id>
		<title>Idspispopd: Radeon 9100</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1533&amp;oldid=prev"/>
				<updated>2014-01-28T12:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Radeon 9100&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:29, 28 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the adoption of pixel shader-enhanced bump mapping methods such as normal and parallax mapping that simulate higher mesh detail, curved 3D shapes in games were typically created with large numbers of triangles.&amp;#160; TruForm creates a curved surface using the existing triangles, and tessellates this surface to make a new, more detailed polygonal model. By performing this geometry improvement on the graphics card, bus transfer and system memory utilization are reduced compared to if a complex mesh was used for the entire process[http://www.ati.com/products/pdf/truform.pdf]. For best results, Truform needs to be implemented in the models with flags that identify areas to be tessellated. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before the adoption of pixel shader-enhanced bump mapping methods such as normal and parallax mapping that simulate higher mesh detail, curved 3D shapes in games were typically created with large numbers of triangles.&amp;#160; TruForm creates a curved surface using the existing triangles, and tessellates this surface to make a new, more detailed polygonal model. By performing this geometry improvement on the graphics card, bus transfer and system memory utilization are reduced compared to if a complex mesh was used for the entire process[http://www.ati.com/products/pdf/truform.pdf]. For best results, Truform needs to be implemented in the models with flags that identify areas to be tessellated. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Radeon R200 chip is the only chip that performs TruForm fully in hardware. Radeon 9000 and later use a combination of CPU and vertex shader processing to perform it[http://forums.guru3d.com/showpost.php?p=2134065&amp;amp;postcount=5] and this impacts performance and stability. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In later versions of Catalyst drivers, the TruForm feature is removed. Beginning with the Radeon R520 generation, TruForm was no longer advertised as a hardware feature. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Radeon R200 chip is the only chip that performs TruForm fully in hardware. Radeon 9000 and later use a combination of CPU and vertex shader processing to perform it[http://forums.guru3d.com/showpost.php?p=2134065&amp;amp;postcount=5] and this impacts performance and stability. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Radeon 9100 also uses an R200 chip so it will support TruForm just like Radeon 8500.) &lt;/ins&gt;In later versions of Catalyst drivers, the TruForm feature is removed. Beginning with the Radeon R520 generation, TruForm was no longer advertised as a hardware feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games with support ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Games with support ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Idspispopd</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1116&amp;oldid=prev</id>
		<title>RacoonRider: /* Games with support */</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1116&amp;oldid=prev"/>
				<updated>2013-04-04T18:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Games with support&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:43, 4 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Unreal Tournament 2003]] and [[Unreal Tournament 2004]] (must edit the game's &amp;quot;.ini&amp;quot; file and set &amp;quot;UseNPatches=True&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Unreal Tournament 2003]] and [[Unreal Tournament 2004]] (must edit the game's &amp;quot;.ini&amp;quot; file and set &amp;quot;UseNPatches=True&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Wolfenstein: Enemy Territory]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Wolfenstein: Enemy Territory]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Homeplanet]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RacoonRider</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1089&amp;oldid=prev</id>
		<title>Swaaye: Created page with &quot;'''TruForm''' was an early tessellation implementation created by ATI and employed primarily on Radeon 8500 (R200). It was never accepted into the DirectX or OpenGL specif...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=TruForm&amp;diff=1089&amp;oldid=prev"/>
				<updated>2013-04-04T17:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;TruForm&amp;#039;&amp;#039;&amp;#039; was an early tessellation implementation created by &lt;a href=&quot;/index.php/ATI&quot; title=&quot;ATI&quot;&gt;ATI&lt;/a&gt; and employed primarily on Radeon 8500 (R200). It was never accepted into the DirectX or OpenGL specif...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''TruForm''' was an early tessellation implementation created by [[ATI]] and employed primarily on Radeon 8500 (R200). It was never accepted into the DirectX or OpenGL specifications.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Before the adoption of pixel shader-enhanced bump mapping methods such as normal and parallax mapping that simulate higher mesh detail, curved 3D shapes in games were typically created with large numbers of triangles.  TruForm creates a curved surface using the existing triangles, and tessellates this surface to make a new, more detailed polygonal model. By performing this geometry improvement on the graphics card, bus transfer and system memory utilization are reduced compared to if a complex mesh was used for the entire process[http://www.ati.com/products/pdf/truform.pdf]. For best results, Truform needs to be implemented in the models with flags that identify areas to be tessellated. &lt;br /&gt;
&lt;br /&gt;
The Radeon R200 chip is the only chip that performs TruForm fully in hardware. Radeon 9000 and later use a combination of CPU and vertex shader processing to perform it[http://forums.guru3d.com/showpost.php?p=2134065&amp;amp;postcount=5] and this impacts performance and stability.  In later versions of Catalyst drivers, the TruForm feature is removed. Beginning with the Radeon R520 generation, TruForm was no longer advertised as a hardware feature.  &lt;br /&gt;
&lt;br /&gt;
== Games with support ==&lt;br /&gt;
*[[Bugdom]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Renegade]]&lt;br /&gt;
*[[Counter-Strike]] (ati_subdiv &amp;quot;2.0&amp;quot;, ati_npatch &amp;quot;1.0&amp;quot;)&lt;br /&gt;
*[[The Elder Scrolls III: Morrowind]] (unofficially, with the FPS Optimizer)&lt;br /&gt;
*[[FTE QuakeWorld]] (Quake World, Net Quake, Quake II, Quake, Quake III: Arena, Hexen 2, Nexuiz) [http://sourceforge.net/projects/fteqw/files/Full%20GL-only/3343/] [http://fteqw.com/wiki/index.php?title=Gl_ati_truform]&lt;br /&gt;
*[[Hexen II]] (TruHexen2 Patch, developed by RaVeN [http://hexen.clan.su/forum/7-804-1])&lt;br /&gt;
*[[Madden NFL 2004]]&lt;br /&gt;
*[[Neverwinter Nights]] (must edit the game's &amp;quot;.ini&amp;quot; file and set &amp;quot;Enable Truform=1&amp;quot;)&lt;br /&gt;
*[[Quake]] (TruQuake Patch)&lt;br /&gt;
*[[Quake 2]] (TruQuake2 Patch)&lt;br /&gt;
*[[Quake III Arena]] [http://raven-05.narod.ru/Test-Quake-III-Arena-Truform.7z] (developed by RaVeN )&lt;br /&gt;
*[[Return to Castle Wolfenstein]]&lt;br /&gt;
*[[Serious Sam]]&lt;br /&gt;
*[[Soldier of Fortune]]&lt;br /&gt;
*[[Soldier of Fortune II: Double Helix]]&lt;br /&gt;
*[[Tom Clancy's Rainbow Six]]&lt;br /&gt;
*[[Unreal Tournament]] (TruUT Patch)&lt;br /&gt;
*[[Unreal Tournament 2003]] and [[Unreal Tournament 2004]] (must edit the game's &amp;quot;.ini&amp;quot; file and set &amp;quot;UseNPatches=True&amp;quot;)&lt;br /&gt;
*[[Wolfenstein: Enemy Territory]]&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://web.archive.org/web/20080225041723/http://ati.amd.com/fr/products/gamesupport/index.html ATI's Official List of TruForm Enabled Games]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Graphics Cards]]&lt;/div&gt;</summary>
		<author><name>Swaaye</name></author>	</entry>

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