<?xml version="1.0"?>
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		<id>https://www.vogonswiki.com/index.php?action=history&amp;feed=atom&amp;title=EAX</id>
		<title>EAX - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.vogonswiki.com/index.php?action=history&amp;feed=atom&amp;title=EAX"/>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;action=history"/>
		<updated>2026-04-14T15:12:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5595&amp;oldid=prev</id>
		<title>Joseph Joestar: Additional references for X-Fi CMSS-3D Headphone</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5595&amp;oldid=prev"/>
				<updated>2026-04-14T13:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Additional references for X-Fi CMSS-3D Headphone&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:18, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l180&quot; &gt;Line 180:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, X-Fi CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with X-Fi CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1335596#p1335596 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, X-Fi CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with X-Fi CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1335596#p1335596 (screenshot)].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416702#p1416702 (screenshot)]&lt;/ins&gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, X-Fi CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of X-Fi CMSS-3D Virtual and X-Fi CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt; Additionally, X-Fi CMSS-3D Virtual can expand stereo sound to multichannel surround sound.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, X-Fi CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of X-Fi CMSS-3D Virtual and X-Fi CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt; Additionally, X-Fi CMSS-3D Virtual can expand stereo sound to multichannel surround sound.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5594&amp;oldid=prev</id>
		<title>Joseph Joestar: Added more info for X-Fi CMSS-3D Virtual. Minor tweaks.</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5594&amp;oldid=prev"/>
				<updated>2026-04-11T20:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Added more info for X-Fi CMSS-3D Virtual. Minor tweaks.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:12, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot; &gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Interactive ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Interactive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. CMSS-3D Interactive is a 3D positional audio engine that allows you to hear up to 128 simultaneous sound sources moving around you in 3D space. When combined with CMSS-3D Headphone or CMSS-3D Virtual, this allows you to hear your enemies coming at you from behind, above or below, regardless of the number and location of your speakers. This means that whether you are using headphones or any type of speakers from 2.1 to 7.1, X-Fi Technology will simultaneously deliver audio from to up to 128 virtual positions anywhere around you.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1336767#p1336767 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Interactive is a 3D positional audio engine that allows you to hear up to 128 simultaneous sound sources moving around you in 3D space. When combined with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Headphone or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Virtual, this allows you to hear your enemies coming at you from behind, above or below, regardless of the number and location of your speakers. This means that whether you are using headphones or any type of speakers from 2.1 to 7.1, X-Fi Technology will simultaneously deliver audio from to up to 128 virtual positions anywhere around you.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1336767#p1336767 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1335596#p1335596 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1335596#p1335596 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of CMSS-3D Virtual and CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Virtual and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt; Additionally, X-Fi CMSS-3D Virtual can expand stereo sound to multichannel surround sound.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&lt;/ins&gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5593&amp;oldid=prev</id>
		<title>Joseph Joestar: Even more info on X-Fi CMSS-3D Surround</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5593&amp;oldid=prev"/>
				<updated>2026-04-11T19:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Even more info on X-Fi CMSS-3D Surround&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:08, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot; &gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Surround ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Surround ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of surround speakers, X-Fi CMSS-3D Surround can upmix stereo sources up to 7.1 channels. It plays back stereo sound from each speaker pair, and redirects center-panned sounds into the Front Center and Rear Center speakers. The multichannel upmix depends on your speaker hardware and your speaker settings. The Stereo Xpand and Stereo Surround effects are available only in multichannel speaker configurations.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of surround speakers, X-Fi CMSS-3D Surround can upmix stereo sources &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into surround sound of &lt;/ins&gt;up to 7.1 channels. It plays back stereo sound from each speaker pair, and redirects center-panned sounds into the Front Center and Rear Center speakers. The multichannel upmix depends on your speaker hardware and your speaker settings. The Stereo Xpand and Stereo Surround effects are available only in multichannel speaker configurations.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5592&amp;oldid=prev</id>
		<title>Joseph Joestar: Added a bit more info on X-Fi CMSS-3D Surround</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5592&amp;oldid=prev"/>
				<updated>2026-04-11T18:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Added a bit more info on X-Fi CMSS-3D Surround&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:57, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot; &gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Surround ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Surround ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of surround speakers, CMSS-3D Surround can upmix stereo sources up to 7.1 channels. The multichannel upmix depends on your speaker hardware and your speaker settings. The Stereo Xpand and Stereo Surround effects are available only in multichannel speaker configurations.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of surround speakers, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi &lt;/ins&gt;CMSS-3D Surround can upmix stereo sources up to 7.1 channels&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It plays back stereo sound from each speaker pair, and redirects center-panned sounds into the Front Center and Rear Center speakers&lt;/ins&gt;. The multichannel upmix depends on your speaker hardware and your speaker settings. The Stereo Xpand and Stereo Surround effects are available only in multichannel speaker configurations.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5591&amp;oldid=prev</id>
		<title>Joseph Joestar: Added info and reference for X-Fi CMSS-3D Surround</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5591&amp;oldid=prev"/>
				<updated>2026-04-11T18:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Added info and reference for X-Fi CMSS-3D Surround&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:48, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l186&quot; &gt;Line 186:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 186:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of CMSS-3D Virtual and CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of CMSS-3D Virtual and CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== X-Fi CMSS-3D Surround ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of surround speakers, CMSS-3D Surround can upmix stereo sources up to 7.1 channels. The multichannel upmix depends on your speaker hardware and your speaker settings. The Stereo Xpand and Stereo Surround effects are available only in multichannel speaker configurations.&amp;lt;ref&amp;gt;Source: X-Fi Creative Console Launcher help file [https://www.vogons.org/viewtopic.php?p=1416304#p1416304 (screenshot)]&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5539&amp;oldid=prev</id>
		<title>Joseph Joestar: Additional references and minor tweaks.</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5539&amp;oldid=prev"/>
				<updated>2026-03-04T20:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Additional references and minor tweaks.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:07, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ExtendedFX ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ExtendedFX ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 4.0. Extended effects (also known as Studio Effects) which were formerly only used in music creation can now be used for real-time manipulation of audio streams. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This allows developers to create new and unique audio effects, such as alien voices or robotic sounds, in real-time.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/20070522015358/http://www.soundblaster.com/eax/abouteax/eax4ahd/extendedfx/ EAX ExtendedFX - Jaw-Dropping Audio Effects! (archived)]&amp;lt;/ref&amp;gt; &lt;/del&gt;These effects are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 4.0. Extended effects (also known as Studio Effects) which were formerly only used in music creation can now be used for real-time manipulation of audio streams. These effects are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Autowah''' - Low pass filter, cut-off modulated by input level, with adjustable resonance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Autowah''' - Low pass filter, cut-off modulated by input level, with adjustable resonance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Chorus''' - LFO controlled chorus, with adjustable phase and wave shape.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Chorus''' - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://en.wikipedia.org/wiki/Low-frequency_oscillation &lt;/ins&gt;LFO&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;controlled chorus, with adjustable phase and wave shape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Distortion''' - Guitar distortion pedal simulator, with adjustable gain, edge, and EQ.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Distortion''' - Guitar distortion pedal simulator, with adjustable gain, edge, and EQ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Echo''' - Two-tap delay with adjustable delay time, damping and stereo spread.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Echo''' - Two-tap delay with adjustable delay time, damping and stereo spread.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Vocal Morpher''' - Vocal morpher with a pair of 4-band formant filters to impose vocal tract effects.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 26].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''EAX Vocal Morpher''' - Vocal morpher with a pair of 4-band formant filters to impose vocal tract effects.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 26].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the studio effects can be controlled with its own unique set of parameters, the equivalent of the environmental reverb’s low-level controls. For instance, the EAX 4.0 Chorus effect allows the developer to select a waveform, and set the effect’s phase, rate, depth, feedback, and delay.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 16].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each of the studio effects can be controlled with its own unique set of parameters, the equivalent of the environmental reverb’s low-level controls. For instance, the EAX 4.0 Chorus effect allows the developer to select a waveform, and set the effect’s phase, rate, depth, feedback, and delay.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 16].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt;&amp;#160; Among other things, this allows developers to create new and unique audio effects, such as alien voices or robotic sounds, in real-time.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/20070522015358/http://www.soundblaster.com/eax/abouteax/eax4ahd/extendedfx/ EAX ExtendedFX - Jaw-Dropping Audio Effects! (archived)]&lt;/ins&gt;&amp;lt;/ref&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5538&amp;oldid=prev</id>
		<title>Joseph Joestar: Added more info and references to the ExtendedFX section.</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5538&amp;oldid=prev"/>
				<updated>2026-03-04T19:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Added more info and references to the ExtendedFX section.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:45, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ExtendedFX ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ExtendedFX ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 4.0. Extended effects&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;which were formerly only used in music creation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Flanger, Echo, Distortion and Ring Modulation) &lt;/del&gt;can now be used for real-time manipulation of audio streams. This allows developers to create new and unique audio effects, such as alien voices or robotic sounds, in real-time.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/20070522015358/http://www.soundblaster.com/eax/abouteax/eax4ahd/extendedfx/ EAX ExtendedFX - Jaw-Dropping Audio Effects! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 4.0. Extended effects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(also known as Studio Effects) &lt;/ins&gt;which were formerly only used in music creation can now be used for real-time manipulation of audio streams. This allows developers to create new and unique audio effects, such as alien voices or robotic sounds, in real-time.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/20070522015358/http://www.soundblaster.com/eax/abouteax/eax4ahd/extendedfx/ EAX ExtendedFX - Jaw-Dropping Audio Effects! (archived)]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt; These effects are:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Autowah''' - Low pass filter, cut-off modulated by input level, with adjustable resonance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Chorus''' - LFO controlled chorus, with adjustable phase and wave shape.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Distortion''' - Guitar distortion pedal simulator, with adjustable gain, edge, and EQ.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Echo''' - Two-tap delay with adjustable delay time, damping and stereo spread.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX EQ''' - Four band parametric EQ; two middle bands have adjustable frequency.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Flanger''' - LFO controlled flanger, with adjustable phase and wave shape&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Frequency Shifter''' - Split stereo frequency shift.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Automatic Gain Control Compressor''' - Automatically evens out volume changes in an audio source.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Pitch Shifter''' - Pitch shifting with coarse and fine tune.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Ring Modulator''' - Ring modulation with adjustable modulator waveform and high pass filter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*'''EAX Vocal Morpher''' - Vocal morpher with a pair of 4-band formant filters to impose vocal tract effects.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 26].&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each of the studio effects can be controlled with its own unique set of parameters, the equivalent of the environmental reverb’s low-level controls. For instance, the EAX 4.0 Chorus effect allows the developer to select a waveform, and set the effect’s phase, rate, depth, feedback, and delay.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Introduction%20(2003).pdf EAX 4.0 Introduction, Page 16].&lt;/ins&gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5535&amp;oldid=prev</id>
		<title>Joseph Joestar: Added reference for CMSS-3D Virtual. Minor tweaks.</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5535&amp;oldid=prev"/>
				<updated>2026-02-25T20:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Added reference for CMSS-3D Virtual. Minor tweaks.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:55, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l135&quot; &gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== EAX Unified ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== EAX Unified ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The EAX Unified interface is an automatic translation mechanism, which helps developers to enable higher tier EAX effects to be rendered on systems with less capable audio hardware. At run-time, EAX Unified intelligently adapts EAX parameters to create &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘best fit’ &lt;/del&gt;versions of your effects on legacy systems. EAX Unified is available for DirectSound and OpenAL, and provides a graceful fallback from one version of EAX to a lesser version.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Programmer's%20Guide%20(2003).pdf EAX 4.0 Programmer's Guide, Page 49]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Source: [https://www.vogons.org/viewtopic.php?p=1407160#p1407160 The EAX Unified Interface]&amp;lt;/ref&amp;gt;&amp;#160; Certain games require EAX Unified to be installed, in order to provide any EAX functionality. A standalone version of EAX Unified can be downloaded [https://vogonsdrivers.com/getfile.php?fileid=2226&amp;amp;menustate=0 here].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The EAX Unified interface is an automatic translation mechanism, which helps developers to enable higher tier EAX effects to be rendered on systems with less capable audio hardware. At run-time, EAX Unified intelligently adapts EAX parameters to create &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;best fit&amp;quot; &lt;/ins&gt;versions of your effects on legacy systems. EAX Unified is available for DirectSound and OpenAL, and provides a graceful fallback from one version of EAX to a lesser version.&amp;lt;ref&amp;gt;Source: [https://github.com/kxproject/kX-Audio-driver-Documentation/blob/master/3rd%20Party%20Docs/EAX/EAX%204.0%20Programmer's%20Guide%20(2003).pdf EAX 4.0 Programmer's Guide, Page 49]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Source: [https://www.vogons.org/viewtopic.php?p=1407160#p1407160 The EAX Unified Interface]&amp;lt;/ref&amp;gt;&amp;#160; Certain games require EAX Unified to be installed, in order to provide any EAX functionality. A standalone version of EAX Unified can be downloaded [https://vogonsdrivers.com/getfile.php?fileid=2226&amp;amp;menustate=0 here].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l167&quot; &gt;Line 167:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 167:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Headphone ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;www.vogons&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;org&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewtopic&lt;/del&gt;.php?&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1335596#p1335596 &lt;/del&gt;Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1336767&lt;/del&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p1336767 &lt;/del&gt;(screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at headphone users, CMSS-3D Headphone reproduces the sound of a multi-speaker audio implementation using advanced 3D audio algorithms. Combined with CMSS-3D Interactive, it provides seamless reproduction of all audio positions in 3D space. Essentially, headphone users can enjoy the equivalent of a virtual multi-channel speaker experience.&amp;lt;ref&amp;gt;Source: [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vogonsdrivers&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getfile&lt;/ins&gt;.php?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fileid=1688&amp;amp;menustate&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 &lt;/ins&gt;Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1335596&lt;/ins&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;p1335596 &lt;/ins&gt;(screenshot)].&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== X-Fi CMSS-3D Virtual ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of CMSS-3D Virtual and CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Sound Blaster X-Fi cards. Aimed at users of desktop stereo speakers, CMSS-3D Virtual turns your two-channel speaker system into a virtual surround-sound system. It uses advanced algorithms to achieve a highly convincing surround-sound effect. CMSS-3D Interactive extends this surround-sound experience to achieve seamless full-sphere 3D audio. The combination of CMSS-3D Virtual and CMSS-3D Interactive can provide a vivid illusion of sounds above, below or near the head.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;Source: [https://vogonsdrivers.com/getfile.php?fileid=1688&amp;amp;menustate=0 Sound Blaster X-Fi Demo Disc]. Relevant [https://www.vogons.org/viewtopic.php?p=1408321#p1408321 (screenshot)].&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5534&amp;oldid=prev</id>
		<title>Joseph Joestar: Added more references to the CMSS section. Minor tweaks.</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5534&amp;oldid=prev"/>
				<updated>2026-02-25T18:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Added more references to the CMSS section. Minor tweaks.&lt;/p&gt;
&lt;a href=&quot;https://www.vogonswiki.com/index.php?title=EAX&amp;amp;diff=5534&amp;amp;oldid=5533&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

	<entry>
		<id>https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5533&amp;oldid=prev</id>
		<title>Joseph Joestar: Added more info to the EAX 5.0 section and updated references</title>
		<link rel="alternate" type="text/html" href="https://www.vogonswiki.com/index.php?title=EAX&amp;diff=5533&amp;oldid=prev"/>
				<updated>2026-02-25T16:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Added more info to the EAX 5.0 section and updated references&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:46, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== EAX 5.0 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== EAX 5.0 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced in 2005 alongside the [https://en.wikipedia.org/wiki/Sound_Blaster_X-Fi Sound Blaster X-Fi] sound card. EAX 5.0 increased the hardware voice count to 128, added a dedicated bass feed for each of the 128 voices and introduced several new features which allowed game developers to create an even more realistic soundstage.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070708162747&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/ EAX Advanced HD 5.0 (archived)]&amp;lt;/ref&amp;gt; Notable game titles supporting EAX 5.0 included Quake 4, Prey, Battlefield 2, Battlefield 2142 and Colin McRae: DiRT. EAX 5.0 introduced the following features:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced in 2005 alongside the [https://en.wikipedia.org/wiki/Sound_Blaster_X-Fi Sound Blaster X-Fi] sound card. EAX 5.0 increased the hardware voice count to 128, added a dedicated bass feed for each of the 128 voices and introduced several new features which allowed game developers to create an even more realistic soundstage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Among other things, developers could more easily add interactive music to their games, use any of four simultaneous effects with any of the 128 voices, and more accurately represent sounds passing very close to the player&lt;/ins&gt;.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20051221075249&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lastinfo/eax5.asp &lt;/ins&gt;EAX Advanced HD 5.0 (archived)]&amp;lt;/ref&amp;gt; Notable game titles supporting EAX 5.0 included Quake 4, Prey, Battlefield 2, Battlefield 2142 and Colin McRae: DiRT. EAX 5.0 introduced the following features:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://www.vogonswiki.com/index.php/EAX#128_Hardware_Voices 128 simultaneous hardware voices]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://www.vogonswiki.com/index.php/EAX#128_Hardware_Voices 128 simultaneous hardware voices]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 128 Hardware Voices ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 128 Hardware Voices ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. The initial version of EAX supported 8 simultaneous voices (sounds). If more were required then the 'oldest' voice (the one that had been playing longest) was shut-off. With the introduction of the Sound Blaster X-Fi, the number of simultaneous hardware voices was increased to 128. This allows developers to add even more sound detail into their games. Actions such as firing a machine gun in a cave environment, where reverb and obstruction effects are added into the mix, will sound richer due to the increased number of hardware voices. Multiplayer games with a large number of combatants firing their weapons at the same time can also benefit from this feature. Notable examples include Battlefield 2 and Unreal Tournament 2004.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070716113529&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_1.asp 128 Voices More Audio Detail Than Ever Before! (archived)]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Source: [https://www.vogons.org/viewtopic.php?p=1403013#p1403013 Battlefield 2142 using over 100 simultaneous hardware voices (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. The initial version of EAX supported 8 simultaneous voices (sounds). If more were required then the 'oldest' voice (the one that had been playing longest) was shut-off. With the introduction of the Sound Blaster X-Fi, the number of simultaneous hardware voices was increased to 128. This allows developers to add even more sound detail into their games. Actions such as firing a machine gun in a cave environment, where reverb and obstruction effects are added into the mix, will sound richer due to the increased number of hardware voices. Multiplayer games with a large number of combatants firing their weapons at the same time can also benefit from this feature. Notable examples include Battlefield 2 and Unreal Tournament 2004.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20060324183311&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;x-fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_1.asp 128 Voices More Audio Detail Than Ever Before! (archived)]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Source: [https://www.vogons.org/viewtopic.php?p=1403013#p1403013 Battlefield 2142 using over 100 simultaneous hardware voices (screenshot)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX Voice ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX Voice ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. Using a microphone connected to an EAX 5.0 compliant audio device in any game title, you can speak and hear your voice with the same effects as the environment your character is in. Furthermore if the game title supports 3D Voice Over IP then other players in the game will be able to hear your voice as you do and coming from the correct direction. EAX Voice works by feeding the microphone input into the EAX hardware effects engine and at that point becomes another gaming sound element which you can hear. It is then transmitted along with the environment properties over the LAN and when it reaches another players PC system their EAX 5.0 compliant card translates the environment properties and adds them to your voice in real-time. In order for this feature to work the game must support the 3D voice transmission and EAX 4.0 or above.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070712131521&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_2.asp EAX Voice Get Inside The Game! (archived)]&amp;lt;/ref&amp;gt; This [https://www.youtube.com/watch?v=30fTc5t5QNU video] showcases the use of EAX Voice in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. Using a microphone connected to an EAX 5.0 compliant audio device in any game title, you can speak and hear your voice with the same effects as the environment your character is in. Furthermore if the game title supports 3D Voice Over IP then other players in the game will be able to hear your voice as you do and coming from the correct direction. EAX Voice works by feeding the microphone input into the EAX hardware effects engine and at that point becomes another gaming sound element which you can hear. It is then transmitted along with the environment properties over the LAN and when it reaches another players PC system their EAX 5.0 compliant card translates the environment properties and adds them to your voice in real-time. In order for this feature to work the game must support the 3D voice transmission and EAX 4.0 or above.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20051220153819&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_2.asp EAX Voice Get Inside The Game! (archived)]&amp;lt;/ref&amp;gt; This [https://www.youtube.com/watch?v=30fTc5t5QNU video] showcases the use of EAX Voice in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX PurePath ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX PurePath ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. EAX PurePath delivers the same level of precision surround as you would experience in a DTS or Dolby Digital encoded movie. This technology has been used for many years in movie sound, but is relatively new to gaming audio. In previous versions of EAX, developers could specify where, in a 360 degree space a particular sound should come from. The sound card would then map the sound to the correct position within the current speaker array. However, there was no way to specify a specific speaker, or combination of speakers that a sound should come from other than by using 3D positional coordinates. With EAX PurePath, developers now have total control over exactly which speaker (or speakers) the sound should be played through. This is particularly useful, for instance, for controlling bass reproduction through the subwoofer for Low Frequency Enhancement. With control of the LFE channel, game developers can now feed as many or as few of the 128 available voices to the subwoofer. This means a far more powerful bass for those sounds that need it, and beautifully precise highs for those sounds that don't. Among other things, this can add more realism to in-game explosions.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070618160343&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_3.asp EAX PurePath - Truly Cinematic Gaming Audio (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. EAX PurePath delivers the same level of precision surround as you would experience in a DTS or Dolby Digital encoded movie. This technology has been used for many years in movie sound, but is relatively new to gaming audio. In previous versions of EAX, developers could specify where, in a 360 degree space a particular sound should come from. The sound card would then map the sound to the correct position within the current speaker array. However, there was no way to specify a specific speaker, or combination of speakers that a sound should come from other than by using 3D positional coordinates. With EAX PurePath, developers now have total control over exactly which speaker (or speakers) the sound should be played through. This is particularly useful, for instance, for controlling bass reproduction through the subwoofer for Low Frequency Enhancement. With control of the LFE channel, game developers can now feed as many or as few of the 128 available voices to the subwoofer. This means a far more powerful bass for those sounds that need it, and beautifully precise highs for those sounds that don't. Among other things, this can add more realism to in-game explosions.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20060216051835&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_3.asp EAX PurePath - Truly Cinematic Gaming Audio (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX MacroFX ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== EAX MacroFX ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. With EAX MacroFX, close-up audio can be very accurately recreated. Previous versions of EAX were very good at recreating medium-range and long-distance sounds. However they couldn't properly handle effects that were extremely close to the player's position. Someone whispering in your ear, a sword slashing just past your head, and so on. EAX MacroFX changes that, and allows for accurate representation of close up sounds. For example, bullets and laser blasts can now sound as if they were only centimeters away from the player's head.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070618162217&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_5.asp EAX MacroFX - Getting You Closer To Your Gaming Audio! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. With EAX MacroFX, close-up audio can be very accurately recreated. Previous versions of EAX were very good at recreating medium-range and long-distance sounds. However they couldn't properly handle effects that were extremely close to the player's position. Someone whispering in your ear, a sword slashing just past your head, and so on. EAX MacroFX changes that, and allows for accurate representation of close up sounds. For example, bullets and laser blasts can now sound as if they were only centimeters away from the player's head.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20060216051854&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_5.asp EAX MacroFX - Getting You Closer To Your Gaming Audio! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Environment FlexiFX ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Environment FlexiFX ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. Environment FlexiFX gives developers total access to the hardware effects engine of the X-Fi Processor, which allows them to deliver the ultimate audio experience. With previous versions of EAX ADVANCED HD, developers had to live with some restrictions. For example, there were limits on the number of hardware effects they could use to create the game's audio environment. They had four effects slots available, but two of those had to be used for Environment Reverb and Chorus. This meant that they only had two slots left to use for additional effects. EAX 5.0 has completely re-designed how the effects engine operates and therefore provides developers with 4 fully flexible slots to use. This means that if they want to create audio for a level that has no reverbs (for example, if you are outside in an open area) but they want to add other sound effects to the weapons or monsters, then they can. This feature supersedes EAX ExtendedFX, Environment Reverb and Multi-Environments.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070618162217&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_4.asp Environment FlexiFX - Xtreme Gaming Audio! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. Environment FlexiFX gives developers total access to the hardware effects engine of the X-Fi Processor, which allows them to deliver the ultimate audio experience. With previous versions of EAX ADVANCED HD, developers had to live with some restrictions. For example, there were limits on the number of hardware effects they could use to create the game's audio environment. They had four effects slots available, but two of those had to be used for Environment Reverb and Chorus. This meant that they only had two slots left to use for additional effects. EAX 5.0 has completely re-designed how the effects engine operates and therefore provides developers with 4 fully flexible slots to use. This means that if they want to create audio for a level that has no reverbs (for example, if you are outside in an open area) but they want to add other sound effects to the weapons or monsters, then they can. This feature supersedes EAX ExtendedFX, Environment Reverb and Multi-Environments.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20060216051816&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_4.asp Environment FlexiFX - Xtreme Gaming Audio! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Environment Occlusion ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Environment Occlusion ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. This feature makes gaming audio more realistic by recreating the effect of sound from adjacent environments passing through solid objects. It can even recreate how different materials affect sound, such as wood vs. brick vs. stone and has been enhanced to be even more realistic than past versions. Previous iterations of EAX supported a feature called occlusion. This feature recreated the effect of sound passing through a solid object. However the basic Occlusion effect only occluded the direct sound, but not the environmental reverb associated with that sound. This reduced the effectiveness and impact of the overall effect. Environment Occlusion improves the realism by allowing the reverb effect itself as well as the direct sound to be muffled due to occluding objects.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20070618162217&lt;/del&gt;/http://www.soundblaster.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abouteax&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eax5ahd&lt;/del&gt;/eax5_6.asp Environment Occlusion - OK, The Bad Guys Are Outside! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in EAX 5.0. This feature makes gaming audio more realistic by recreating the effect of sound from adjacent environments passing through solid objects. It can even recreate how different materials affect sound, such as wood vs. brick vs. stone and has been enhanced to be even more realistic than past versions. Previous iterations of EAX supported a feature called occlusion. This feature recreated the effect of sound passing through a solid object. However the basic Occlusion effect only occluded the direct sound, but not the environmental reverb associated with that sound. This reduced the effectiveness and impact of the overall effect. Environment Occlusion improves the realism by allowing the reverb effect itself as well as the direct sound to be muffled due to occluding objects.&amp;lt;ref&amp;gt;Source: [https://web.archive.org/web/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20060216051826&lt;/ins&gt;/http://www.soundblaster.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X-Fi&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology/lastinfo&lt;/ins&gt;/eax5_6.asp Environment Occlusion - OK, The Bad Guys Are Outside! (archived)]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joseph Joestar</name></author>	</entry>

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