https://www.vogonswiki.com/api.php?action=feedcontributions&user=F2bnp&feedformat=atomVogons Wiki - User contributions [en]2024-03-29T06:25:05ZUser contributionsMediaWiki 1.26.0https://www.vogonswiki.com/index.php?title=AMD_CPUs&diff=1410AMD CPUs2013-06-06T19:28:53Z<p>F2bnp: /* K6-2+/K6-III+ */</p>
<hr />
<div>== K5 ==<br />
<br />
== K6 ==<br />
<br />
[[File:AMD_K6-200.jpg|200px|thumb||AMD K6 200MHz]]<br />
<br />
== K6-2 ==<br />
<br />
Released in early 1998, the K6-2 CPUs were an enhancement of the original K6. Cache size remained the same, however the K6-2 saw the introduction of 3Dnow!, a SIMD instruction set akin to MMX. Some games and drivers (especially 3Dfx) were patched or updated to take advantage of 3Dnow!. Quite a few K6-2 models ran using a 100MHz FSB which gave a boost of 5%-10% depending on the game.<br />
K6-2 processors are used quite often in Super Socket 7 machines thanks to the unlocked multiplier. Its overall floating point performance, however, was not as high as that of Intel's Pentium II or even Celeron.<br />
<br />
== K6-III ==<br />
<br />
The K6-III was released in 1999 , just a few months before the Athlon, although only in small volumes. It's only advantage over the K6-2 is the inclusion of full-speed L2 cache on the chip, where as K6 and K6-2 processors used motherboard cache as L2. This has the additional benefit of increasing the cacheable area. This is significant, as many Socket 7 and Super 7 motherboards could only cache 64MB or 128MB (only a few motherboards could cache more memory). When using a K6-III the motherboard cache acts as L3 cache.<br />
K6-III processors come in 2 different voltages, namely 2.2V and 2,4V. While the 2.2V parts produce only slightly more heat then the Pentium MMX parts do, the 2.4V chips ran rather hot (about 20W max for the 2.2V part and almost 30W max for the 2.4V part).<br />
In terms of performance, certain games such as MDK2 love the full-speed L2 cache and benefit from it, although most games don't benefit nearly as much.<br />
K6-III CPUs should generally be avoided and replaced with K6-2+/III+ CPUs (if the motherboard supports it) which are much cooler and clock higher.<br />
<br />
== K6-2+/K6-III+ ==<br />
<br />
K6-2+/K6-III+ CPUs were released in 2000 as cheap upgrades to owners of K6-2 and K6-III CPUs. They were manufactured at a smaller 0.180nm process thus consuming far less power. Despite the name, both processors feature full-speed ondie L2 cache, with the K6-2+ featuring 128KB and the K6-III+ 256KB.<br />
The K6-2+/III+ are perhaps the most favoured chips from the K6 line of CPUs, due to their low heat output and minimal power requirements, most of which allow them to clock as high as 600MHz, which generally is an easily attainable speed. At that speed, the performance of the K6-II+/III+ is around that of Pentium II 400 and Pentium III (Katmai) 500, depending on the game.<br />
<br />
'''NOTE'''<br />
<br />
Keep in mind that at speeds greater than 600MHz, most onboard cache (L3 Cache when using K6+ chips) will have to be disabled as it won't be able to cope with the high frequency.<br />
<br />
== Athlon ==<br />
[[File:Socket_A_Athlons.JPG|200px|thumb||Socket A CPU's]]<br />
In 1999 AMD left Super 7 behind and created the Athlon processor for Slot A. This was a vast improvement when compared to it's earlier offerings and made AMD a genuine competitor to Intel, which started the famous "1GHz race".<br />
Later AMD replaced Slot A with Socket A around the time it introduced Athlon's second core, the Thunderbird.<br />
Thunderbird at first made use of a 200MHz FSB (using 100MHz SDRAM) but this was later raised to 266MHz (using 133MHz SDRAM). A budget version of Thunderbird was also made, called the Duron. The Duron is basically a Thunderbird with 3/4's of it's L2 cache cut away, yet it still remained competitive compared to Intel's Celeron's.<br />
Thunderbird went from 600MHz to 1400MHz.<br />
<br />
When AMD introduced Thunderbird's successor, it had to compete with Intel's netburst CPU's, which inherently had much higher clock frequencies compared to Thunderbird. It was then that AMD reinstated the PR rating, starting with Thunderbird's successor, the Palomino.<br />
<br />
The Palomino was basically an optimized Thunderbird (something which can be seen as the die is more square compared to the rectangular die of the Thunderbird CPU's) build in the same manufacturing process. Another difference is that Palomino CPU's were made with a plastic package instead of the purple ceramic package used by Thunderbird.<br />
<br />
Both Thunderbird and Palomino produced a large amount of heat (sometimes in excess of 70W, compared to the 30W to 35W of Pentium 3) and needed beefy coolers in order to be kept cool and were relatively easy to overheat and burn out if the CPU cooler was either not installed properly or if it had moved while the entire system was in transit (like in the back of a car on a bumpy road). None of the Thunderbirds have internal thermal protection circuitry, thus one has to be very careful when installing the CPU cooler. An internal thermal diode (that shut down the CPU in case of overheating) was introduced with the Palomino, but reliability of that thermal diode is heavily dependent on the motherboard - it often didn't work correctly with lower quality / cheaper motherboards. [http://www.youtube.com/watch?v=BSGcnRanYMM Video showcasing operation without heatsink]<br />
<br />
The Palomino is otherwise better known as "Athlon XP" and "Athlon MP" (the latter was designed for use in multiple processor systems) and, as mentioned before, used the PR rating in it's model number instead of using it's real clock speed like Thunderbird did. Palomino was also generally the first Athlon to use DDR memory instead of SDRAM (though both can work with either type of memory, it is best to use DDR memory instead of SDRAM as SDRAM created quite a memory bandwidth bottleneck). <br />
Palomino went from 1333MHz (1500+ rating) to 1733MHz (2100+ rating).<br />
<br />
Palomino was succeeded by Thoroughbred, which was basically a die-shrink of Palomino and the processor die regained it's rectangular shape. Thoroughbred had some initial problems when AMD tried to scale Thoroughbred and a second revision of Thoroughbred was made to solve that problem successfully. Thoroughbred was also the first Athlon to reach a 333MHz FSB. Thoroughbred scaled from 1400MHz all the way to 2200MHz<br />
<br />
Thoroughbred was again succeeded by the Barton core, which doubled the L2 cache from 256KB to 512KB, somewhat improving performance. Barton was also the first Athlon to reach a 400MHz FSB. And even though Barton was barly any faster then the fastest Thoroughbred which it replaced, it still performed better thanks to it's increased L2 cache.<br />
<br />
The 2500+ Barton chip was very popular with overclockers as it was often possible to overclock the chip to 3200+ speeds.<br />
<br />
'''Today:''' Try to get the fastest CPU that will run on your motherboard. Theres basically little difference in heat output between the various models of Socket A Athlons, but the performance difference between the older models and the newer ones is significant. The Thunderbirds are very easy to unlock though, one only needs a pencil. But there are also mobile Socket A Athlons which come unlocked in the first place and may consume somewhat less power then the desktop models.<br />
When considering building a Socket A system, one should keep in mind that Socket A Athlons draw a lot of power from the 5V line from the PSU, which is something modern PSU's are having trouble with.<br />
<br />
==Related links==<br />
*[http://pclinks.xtreemhost.com/elec_pentium.htm Old Processor Electrical Specifications]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1409List of CPU speed sensitive games2013-06-02T15:17:10Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX || Increase resolution<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|-<br />
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || Pentium 166? || Adjust fire/scroll speed to your liking, not always effective<br />
|- <br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || Pentium II 300? || CPU Killer<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500? || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1408List of CPU speed sensitive games2013-06-02T15:16:20Z<p>F2bnp: /* DOS */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX || Increase resolution<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|-<br />
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || Pentium 166? || Adjust fire/scroll speed to your liking, not always effective<br />
|- <br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || Pentium II 300 || CPU Killer<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500 || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1407List of CPU speed sensitive games2013-06-02T15:14:37Z<p>F2bnp: /* DOS */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|-<br />
| X-Com UFO Defense (1994) || Scrolls too fast/ Shots fired very fast, Still very Playable || Pentium 166 || Adjust fire/scroll speed to your liking, not always effective<br />
|- <br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || Pentium II 300 || CPU Killer<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500 || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1406List of CPU speed sensitive games2013-06-02T15:10:55Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || Pentium II 300 || CPU Killer<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || Pentium III 500 || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1405List of CPU speed sensitive games2013-06-02T15:09:27Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || CPU Killer ||<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || [http://www.mediafire.com/?0291qrmgkdbzv6v# Fix for Modern Systems]||<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1404List of CPU speed sensitive games2013-06-02T15:08:59Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || CPU Killer ||<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || [http://www.mediafire.com/?0291qrmgkdbzv6v#Fix for Modern Systems]||<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1403List of CPU speed sensitive games2013-06-02T15:07:26Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || CPU Killer ||<br />
|-<br />
| Hexplore (1998) || Crashes after a minute on fast P4 and above || [url=http://www.mediafire.com/?0291qrmgkdbzv6v]Hexplore fix for Modern Systems[/url] ||<br />
|-<br />
| Betrayal In Antara (1997) || Day/Night transitions + movement too fast || Pentium MMX 233 || GOG.com version works fine<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1402List of CPU speed sensitive games2013-06-02T14:50:24Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|-<br />
| Havoc (1995) || Too fast on late PII and above || CPU Killer ||<br />
|-<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1401List of CPU speed sensitive games2013-06-02T14:47:16Z<p>F2bnp: /* DOS */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
| Bubble Ghost (1987) || Runs too fast/slow || 386SX 16 sweet spot ||<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_CPU_speed_sensitive_games&diff=1400List of CPU speed sensitive games2013-06-02T14:46:03Z<p>F2bnp: /* Windows */</p>
<hr />
<div>This is a list of games that do not run properly in some ways on CPUs faster than what was common than at the game's release. 1990+ for the most part, since before that, this was more often the case than not: As a general rule, games for IBM XT computers require a 8088 4.77 MHz to play right.<br />
<br />
Some CPUs, for example AMD K6-2 and earlier Pentium IIs have selectable multipliers, which may help with achieving the lower speeds recommended for some of the games in this article. Additionally, disabling L1/L2 caches will slow down the processor as well, e.g. a Pentium III with disabled caches will be comparable to a 386. Also, it is possible to use a slow 3D card to slow some of the games down, especially with the early proprietary APIs; a special case here are Rendition Vérité cards, since their slow VGA performance will also bottleneck DOS games using these modes. <br />
<br />
For games with unlisted optimal CPU specs refer to the minimum requirements published by the developers.<br />
<br />
== DOS ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Double Dragon (1988) || Locks up before final battle and player 2 will have fewer moves || 8088 4.77 MHz ||<br />
|-<br />
| Wing Commander (1990) || Runs too fast || max. 386DX-33 ||<br />
|-<br />
| Test Drive III (1990) || Runs too fast || 386 ||<br />
|-<br />
| The Secret of Monkey Island (1990) || Garbled MT-32 music with fast CPUs || ? ||<br />
|- <br />
| Space Quest IV: Roger Wilco and The Time Rippers (1991) || Bugs every time a sequel police is on the screen || 386? ||<br />
|-<br />
| Ultima VII: The Black Gate (1992) || ? || ? ||<br />
|-<br />
| Zool (1992) || ? || ? ||<br />
|-<br />
| Star Control II (1992) || ? || ? ||<br />
|-<br />
| Lotus III: The Ultimate Challenge (1992) || Crashes with invalid opcode error || Pentium II 350 or slower<br />
|-<br />
| Syndicate (1993) || Crashes at startup with glass breaking sound (5x86 133/P166 and Sound Blaster) || ? ||<br />
|-<br />
| Day of the Tentacle (1993) || No sound with >P166MMX || ? ||<br />
|-<br />
| Lemmings 2: The Tribes (1993) || Requires HDD smaller than 504 MB (CHS limit) or else the copy protection checksum calculated by the installer is wrong || ? ||<br />
|-<br />
| SkyRoads (1993) || Runs too fast || ? ||<br />
|-<br />
| Alien Carnage (1993/1994) || Runs too fast? || ? ||<br />
|-<br />
| Descent (1994) || Runs too fast with ~higher PIIs || Pentium 233 MMX ||<br />
|-<br />
| Jazz Jackrabbit (1994) || Doesn't start (error message "Runtime error 200") with about PII 233 || plays fine with patch || [http://www.jazz2online.com/downloads/341/jazz-1-tppatch/ TPPATCH] (3rd party)<br />
|-<br />
| Theme Park (1994) || Runs too fast || 486 DX2/66? ||<br />
|-<br />
| Warcraft: Orcs & Humans (1994) || Scrolls too fast, water animations cycle too fast, somewhat playable || 386DX-33 ||<br />
|-<br />
| King's Quest VII: The Princeless Bride (1994) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Warlords II Deluxe (1995) || Crashes on startup with fast CPUs || 486DX2-66 ||<br />
|-<br />
| Warcraft II: Tides of Darkness (1995) || Scrolls too fast with PIIs, but playable || Pentium 133? || Battle.net Windows version works fine<br />
|-<br />
| Alien Trilogy (1996) || Runs too fast on higher P3s || ? ||<br />
|-<br />
| Descent II (1996) || Normal game speed, but mouse sensitivity drops down on high framerates || Pentium II 300? ||<br />
|-<br />
| Toonstruck (1996) || Speed bug with one or two puzzles || ? ||<br />
|-<br />
| Micro Machines 2: Turbo Tournament (1996) || ? || ? ||<br />
|-<br />
| Hi-Octane (1996) || Speed problems || Pentium 90 ||<br />
|-<br />
| Carmageddon (1997) || Runs too fast || ? ||<br />
|-<br />
|}<br />
<br />
== Windows ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game title !! Symptoms with faster CPUs !! Recommended CPUs !! Fix available?<br />
|-<br />
| Master of Orion II (1996) || Battle screen scrolls too fast, minor issue || Pentium 166? ||<br />
|-<br />
| Jane's US Navy Fighters 97 (1996) || Runs too fast || ? || Increase resolution; Jane's Fighters Anthology version works fine<br />
|-<br />
| SimCopter (1996) || Runs too fast/glitchy and crashes on P4 3.2 GHz/98SE || K6-2 350 ||<br />
|-<br />
| Streets of SimCity (1997) || " || " ||<br />
|-<br />
| Interstate '76 (1997) || Broken physics? || ? ||<br />
|-<br />
| Wipeout 2097/Wipeout XL (1997) || Runs too fast || ? || supposedly available<br />
|-<br />
| Imperialism (1997) || World map scrolls too fast || plays fine with patch || Patch 1.1 (slight scrolling delay added)<br />
|-<br />
| Sega Rally Championship (1997) || Direct3D version plays too fast || ? ||<br />
|-<br />
| Star Trek Generations (1997) || Runs too fast || ? ||<br />
|-<br />
| Grand Prix Legends (1998) || Runs too fast with >1.7 GHz || plays fine with patch || [http://www.vroc.net/papy.com/gpl/download.html#1.2 CPU patch for version 1.2]<br />
|-<br />
| Star Trek: The Next Generation: Klingon Honor Guard (1998) || Crashes to desktop in the "Advanced Options" menu, CPU throttling issues || ? ||<br />
|-<br />
| Unreal (1998) || " || ? ||<br />
|-<br />
| TNN Outdoors Pro Hunter (1998) || " || ? ||<br />
|-<br />
| Gex: Enter the Gecko (1998) || Lack of framerate limiter may cause the game to play too fast in certain situations || ? ||<br />
|-<br />
| Monaco GP Racing Simulation 2 (1999) || Runs too fast at >2.0 GHz || <2 GHz ||<br />
|-<br />
| Speed Busters (1999) || Crashes at >2.0GHz || <2 GHz || GOG.com version works fine<br />
|-<br />
| [[Unreal Tournament]] (1999) || CPU throttling issues || - || See main article for details<br />
|-<br />
| Pro Rally 2001 (2000) || Hangs at >2.0 GHz || plays fine with patch || Install with [http://ubisoft-en.custhelp.com/ci/fattach/get/267/0/session/L2F2LzEvdGltZS8xMzYwNTI0MjI5L3NpZC9fNGlPUXdpbA==/filename/PRSetup-IV.zip], update to 1.1, [http://www.zeus-software.com/files/nglide/prorally2001_patch.zip], may not work with AMD FX CPUs<br />
|-<br />
| Star Trek: Deep Space Nine: The Fallen (2000) || CPU throttling issues || ? || Use Direct3D renderer<br />
|-<br />
| Cossacks: European Wars (2001) || Runs too fast in multiplayer? || ? ||<br />
|-<br />
| FIFA Football 2002 (2001) || Crashes to desktop with >2 GHz || <2 GHz ||<br />
|-<br />
| Silver (1999) || Timing issues with a certain bell puzzle on fast Pentium 4 and above CPUs || PIII/Athlon 1GHz and below || GOG.com version works fine<br />
|}<br />
<br />
== Related links ==<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=34869 VOGONS thread on the subject]</div>F2bnphttps://www.vogonswiki.com/index.php?title=AMD_CPUs&diff=1399AMD CPUs2013-06-02T14:40:59Z<p>F2bnp: /* K6-2+/K6-III+ */</p>
<hr />
<div>== K5 ==<br />
<br />
== K6 ==<br />
<br />
[[File:AMD_K6-200.jpg|200px|thumb||AMD K6 200MHz]]<br />
<br />
== K6-2 ==<br />
<br />
Released in early 1998, the K6-2 CPUs were an enhancement of the original K6. Cache size remained the same, however the K6-2 saw the introduction of 3Dnow!, a SIMD instruction set akin to MMX. Some games and drivers (especially 3Dfx) were patched or updated to take advantage of 3Dnow!. Quite a few K6-2 models ran using a 100MHz FSB which gave a boost of 5%-10% depending on the game.<br />
K6-2 processors are used quite often in Super Socket 7 machines thanks to the unlocked multiplier. Its overall floating point performance, however, was not as high as that of Intel's Pentium II or even Celeron.<br />
<br />
== K6-III ==<br />
<br />
The K6-III was released in 1999 , just a few months before the Athlon, although only in small volumes. It's only advantage over the K6-2 is the inclusion of full-speed L2 cache on the chip, where as K6 and K6-2 processors used motherboard cache as L2. This has the additional benefit of increasing the cacheable area. This is significant, as many Socket 7 and Super 7 motherboards could only cache 64MB or 128MB (only a few motherboards could cache more memory). When using a K6-III the motherboard cache acts as L3 cache.<br />
K6-III processors come in 2 different voltages, namely 2.2V and 2,4V. While the 2.2V parts produce only slightly more heat then the Pentium MMX parts do, the 2.4V chips ran rather hot (about 20W max for the 2.2V part and almost 30W max for the 2.4V part).<br />
In terms of performance, certain games such as MDK2 love the full-speed L2 cache and benefit from it, although most games don't benefit nearly as much.<br />
K6-III CPUs should generally be avoided and replaced with K6-2+/III+ CPUs (if the motherboard supports it) which are much cooler and clock higher.<br />
<br />
== K6-2+/K6-III+ ==<br />
<br />
K6-2+/K6-III+ CPUs were released in 2000 as cheap upgrades to owners of K6-2 and K6-III CPUs. They were manufactured at a smaller 0.180nm process thus consuming far less power. Despite the name, both processors feature full-speed ondie L2 cache, with the K6-2+ featuring 128KB and the K6-III+ 256KB.<br />
The K6-2+/III+ are perhaps the most favoured chips from the K6 line of CPUs, due to their low heat output and minimal power requirements, most of which allow them to clock as high as 600MHz, which generally is an easily attainable speed. At that speed, the performance of the K6-II+/III+ is around that of Pentium II 400 and Pentium III (Katmai) 500, depending on the game.<br />
<br />
'''NOTE'''<br />
<br />
Keep in mind that at 600MHz, most onboard cache (L3 Cache when using K6+ chips) will have to be disabled as it won't be able to cope with the high frequency.<br />
<br />
== Athlon ==<br />
[[File:Socket_A_Athlons.JPG|200px|thumb||Socket A CPU's]]<br />
In 1999 AMD left Super 7 behind and created the Athlon processor for Slot A. This was a vast improvement when compared to it's earlier offerings and made AMD a genuine competitor to Intel, which started the famous "1GHz race".<br />
Later AMD replaced Slot A with Socket A around the time it introduced Athlon's second core, the Thunderbird.<br />
Thunderbird at first made use of a 200MHz FSB (using 100MHz SDRAM) but this was later raised to 266MHz (using 133MHz SDRAM). A budget version of Thunderbird was also made, called the Duron. The Duron is basically a Thunderbird with 3/4's of it's L2 cache cut away, yet it still remained competitive compared to Intel's Celeron's.<br />
Thunderbird went from 600MHz to 1400MHz.<br />
<br />
When AMD introduced Thunderbird's successor, it had to compete with Intel's netburst CPU's, which inherently had much higher clock frequencies compared to Thunderbird. It was then that AMD reinstated the PR rating, starting with Thunderbird's successor, the Palomino.<br />
<br />
The Palomino was basically an optimized Thunderbird (something which can be seen as the die is more square compared to the rectangular die of the Thunderbird CPU's) build in the same manufacturing process. Another difference is that Palomino CPU's were made with a plastic package instead of the purple ceramic package used by Thunderbird.<br />
<br />
Both Thunderbird and Palomino produced a large amount of heat (sometimes in excess of 70W, compared to the 30W to 35W of Pentium 3) and needed beefy coolers in order to be kept cool and were relatively easy to overheat and burn out if the CPU cooler was either not installed properly or if it had moved while the entire system was in transit (like in the back of a car on a bumpy road). None of the Thunderbirds have internal thermal protection circuitry, thus one has to be very careful when installing the CPU cooler. An internal thermal diode (that shut down the CPU in case of overheating) was introduced with the Palomino, but reliability of that thermal diode is heavily dependent on the motherboard - it often didn't work correctly with lower quality / cheaper motherboards. [http://www.youtube.com/watch?v=BSGcnRanYMM Video showcasing operation without heatsink]<br />
<br />
The Palomino is otherwise better known as "Athlon XP" and "Athlon MP" (the latter was designed for use in multiple processor systems) and, as mentioned before, used the PR rating in it's model number instead of using it's real clock speed like Thunderbird did. Palomino was also generally the first Athlon to use DDR memory instead of SDRAM (though both can work with either type of memory, it is best to use DDR memory instead of SDRAM as SDRAM created quite a memory bandwidth bottleneck). <br />
Palomino went from 1333MHz (1500+ rating) to 1733MHz (2100+ rating).<br />
<br />
Palomino was succeeded by Thoroughbred, which was basically a die-shrink of Palomino and the processor die regained it's rectangular shape. Thoroughbred had some initial problems when AMD tried to scale Thoroughbred and a second revision of Thoroughbred was made to solve that problem successfully. Thoroughbred was also the first Athlon to reach a 333MHz FSB. Thoroughbred scaled from 1400MHz all the way to 2200MHz<br />
<br />
Thoroughbred was again succeeded by the Barton core, which doubled the L2 cache from 256KB to 512KB, somewhat improving performance. Barton was also the first Athlon to reach a 400MHz FSB. And even though Barton was barly any faster then the fastest Thoroughbred which it replaced, it still performed better thanks to it's increased L2 cache.<br />
<br />
The 2500+ Barton chip was very popular with overclockers as it was often possible to overclock the chip to 3200+ speeds.<br />
<br />
'''Today:''' Try to get the fastest CPU that will run on your motherboard. Theres basically little difference in heat output between the various models of Socket A Athlons, but the performance difference between the older models and the newer ones is significant. The Thunderbirds are very easy to unlock though, one only needs a pencil. But there are also mobile Socket A Athlons which come unlocked in the first place and may consume somewhat less power then the desktop models.<br />
When considering building a Socket A system, one should keep in mind that Socket A Athlons draw a lot of power from the 5V line from the PSU, which is something modern PSU's are having trouble with.<br />
<br />
==Related links==<br />
*[http://pclinks.xtreemhost.com/elec_pentium.htm Old Processor Electrical Specifications]</div>F2bnphttps://www.vogonswiki.com/index.php?title=AMD_CPUs&diff=375AMD CPUs2013-02-20T11:57:26Z<p>F2bnp: /* K6-2+/K6-III+ */</p>
<hr />
<div><br />
== K5 ==<br />
<br />
== K6 ==<br />
<br />
[[File:AMD_K6-200.jpg|200px|thumb||AMD K6 200MHz]]<br />
<br />
== K6-2 ==<br />
<br />
Released in early 1998, the K6-2 CPUs were an enhancement of the original K6. Cache size remained the same, however the K6-2 saw the introduction of 3Dnow!, a SIMD instruction set akin to MMX. Some games and drivers (especially 3Dfx) were patched or updated to take advantage of 3Dnow!. Quite a few K6-2 models ran using a 100MHz FSB which gave a boost of 5%-10% depending on the game.<br />
K6-2 processors are used quite often in Super Socket 7 machines thanks to the unlocked multiplier.<br />
<br />
== K6-3 ==<br />
The K6-3 was released in 1999 , just a few months before the Athlon, although at small volumes. It's only advantage over the K6-2 is the inclusion of full-speed L2 cache on the chip, where as K6 and K6-2 processors used motherboard cache as L2. When using a K6-3 the motherboard cache acts as L3 cache. K6-3 processors are rather hot, running at 2.2V and 2.4V. In terms of performance, certain games such as MDK2 love the full-speed L2 cache and benefit from it, although most games don't benefit nearly as much.<br />
K6-3 CPUs should generally be avoided and replaced with K6-II+/III+ CPUs which are much cooler and clock very high.<br />
<br />
== K6-2+/K6-III+ ==<br />
<br />
K6-2+/K6-3+ CPUs were released in 2000 as cheap upgrades to owners of K6-2 and K6-3 CPUs. They were manufactured at a smaller 0.180nm process thus consuming far less power. Despite the name, both processors feature full-speed ondie L2 cache, with the K6-2+ featuring 128KB and the K6-3+ 256KB.<br />
The K6-II+/III+ are perhaps the most favoured chips from the K6 line of CPUs, due to their low heat output and minimal power requirements, all of which allow them to clock as high as 600MHz, which generally an easily attainable speed. At that speed, the performance of the K6-II+/III+ is around that of Pentium II/III 450 and Pentium II/III 500, depending on the game.<br />
<br />
== Athlon ==<br />
[[File:Socket_A_Athlons.JPG|200px|thumb||Socket A CPU's]]<br />
In 1999 AMD left Super 7 behind and created the Athlon processor for Slot A. This was a vast improvement when compared to it's earlier offerings and made AMD a genuine competitor to Intel, which started the famous "1GHz race".<br />
Later AMD replaced Slot A with Socket A around the time it introduced Athlon's second core, the Thunderbird.<br />
Thunderbird at first made use of a 200MHz FSB (using 100MHz SDRAM) but this was later raised to 266MHz (using 133MHz SDRAM). A budget version of Thunderbird was also made, called the Duron. The Duron is basically a Thunderbird with 3/4's of it's L2 cache cut away, yet it still remained competitive compared to Intel's Celeron's.<br />
Thunderbird went from 600MHz to 1400MHz.<br />
<br />
<br />
When AMD introduced Thunderbird's successor, it had to compete with Intel's netburst CPU's, which inherently had much higher clock frequencies compared to Thunderbird. It was then that AMD reinstated the PR rating, starting with Thunderbird's successor, the Palomino.<br />
<br />
<br />
The Palomino was basically an optimized Thunderbird (something which can be seen as the die is more square compared to the rectangular die of the Thunderbird CPU's) build in the same manufacturing process. Another difference is that Palomino CPU's were made with a plastic package instead of the purple ceramic package used by Thunderbird.<br />
<br />
Both Thunderbird and Palomino produced a large amount of heat (sometimes in excess of 70W, compared to the 30W to 35W of Pentium 3) and needed beefy coolers in order to be kept cool and were relatively easy to overheat and burn out if the CPU cooler was either not installed properly or if it had moved while the entire system was in transit (like in the back of a car on a bumpy road).<br />
<br />
<br />
The Palomino is otherwise better known as "Athlon XP" and, as mentioned before, used the PR rating in it's model number instead of using it's real clock speed like Thunderbird did. Palomino was also generally the first Athlon to use DDR memory instead of SDRAM (though both can work with either type of memory, it is best to use DDR memory instead of SDRAM as SDRAM created quite a memory bandwidth bottleneck). <br />
Palomino went from 1333MHz (1500+ rating) to 1733MHz (2100+ rating).<br />
<br />
<br />
Palomino was succeeded by Thoroughbred, which was basically a die-shrink of Palomino and the processor die regained it's rectangular shape. Thoroughbred had some initial problems when AMD tried to scale Thoroughbred and a second revision of Thoroughbred was made to solve that problem successfully. Thoroughbred was also the first Athlon to reach a 333MHz FSB. Thoroughbred scaled from 1400MHz all the way to 2200MHz<br />
<br />
<br />
Thoroughbred was again succeeded by the Barton core, which doubled the L2 cache from 256KB to 512KB, somewhat improving performance. Barton was also the first Athlon to reach a 400MHz FSB. And even though Barton was barly any faster then the fastest Thoroughbred which it replaced, it still performed better thanks to it's increased L2 cache.<br />
<br />
<br />
The 2500+ Barton chip was very popular with overclockers as it was often possible to overclock the chip to 3200+ speeds.<br />
<br />
<br />
'''Today:''' Try to get the fastest CPU that will run on your motherboard. Theres basically little difference in heat output between the various models of Socket A Athlons, but the performance difference between the older models and the newer ones is significant. The Thunderbirds are very easy to unlock though, one only needs a pencil. But there are also mobile Socket A Athlons which come unlocked in the first place and may consume somewhat less power then the desktop models.<br />
When considering building a Socket A system, one should keep in mind that Socket A Athlons draw a lot of power from the 5V line from the PSU, which is something modern PSU's are having trouble with.</div>F2bnphttps://www.vogonswiki.com/index.php?title=AMD_CPUs&diff=374AMD CPUs2013-02-20T11:39:55Z<p>F2bnp: /* K6-2 */</p>
<hr />
<div><br />
== K5 ==<br />
<br />
== K6 ==<br />
<br />
[[File:AMD_K6-200.jpg|200px|thumb||AMD K6 200MHz]]<br />
<br />
== K6-2 ==<br />
<br />
Released in early 1998, the K6-2 CPUs were an enhancement of the original K6. Cache size remained the same, however the K6-2 saw the introduction of 3Dnow!, a SIMD instruction set akin to MMX. Some games and drivers (especially 3Dfx) were patched or updated to take advantage of 3Dnow!. Quite a few K6-2 models ran using a 100MHz FSB which gave a boost of 5%-10% depending on the game.<br />
K6-2 processors are used quite often in Super Socket 7 machines thanks to the unlocked multiplier.<br />
<br />
== K6-3 ==<br />
The K6-3 was released in 1999 , just a few months before the Athlon, although at small volumes. It's only advantage over the K6-2 is the inclusion of full-speed L2 cache on the chip, where as K6 and K6-2 processors used motherboard cache as L2. When using a K6-3 the motherboard cache acts as L3 cache. K6-3 processors are rather hot, running at 2.2V and 2.4V. In terms of performance, certain games such as MDK2 love the full-speed L2 cache and benefit from it, although most games don't benefit nearly as much.<br />
K6-3 CPUs should generally be avoided and replaced with K6-II+/III+ CPUs which are much cooler and clock very high.<br />
<br />
== K6-2+/K6-III+ ==<br />
<br />
== Athlon ==<br />
[[File:Socket_A_Athlons.JPG|200px|thumb||Socket A CPU's]]<br />
In 1999 AMD left Super 7 behind and created the Athlon processor for Slot A. This was a vast improvement when compared to it's earlier offerings and made AMD a genuine competitor to Intel, which started the famous "1GHz race".<br />
Later AMD replaced Slot A with Socket A around the time it introduced Athlon's second core, the Thunderbird.<br />
Thunderbird at first made use of a 200MHz FSB (using 100MHz SDRAM) but this was later raised to 266MHz (using 133MHz SDRAM). A budget version of Thunderbird was also made, called the Duron. The Duron is basically a Thunderbird with 3/4's of it's L2 cache cut away, yet it still remained competitive compared to Intel's Celeron's.<br />
Thunderbird went from 600MHz to 1400MHz.<br />
<br />
<br />
When AMD introduced Thunderbird's successor, it had to compete with Intel's netburst CPU's, which inherently had much higher clock frequencies compared to Thunderbird. It was then that AMD reinstated the PR rating, starting with Thunderbird's successor, the Palomino.<br />
<br />
<br />
The Palomino was basically an optimized Thunderbird (something which can be seen as the die is more square compared to the rectangular die of the Thunderbird CPU's) build in the same manufacturing process. Another difference is that Palomino CPU's were made with a plastic package instead of the purple ceramic package used by Thunderbird.<br />
<br />
Both Thunderbird and Palomino produced a large amount of heat (sometimes in excess of 70W, compared to the 30W to 35W of Pentium 3) and needed beefy coolers in order to be kept cool and were relatively easy to overheat and burn out if the CPU cooler was either not installed properly or if it had moved while the entire system was in transit (like in the back of a car on a bumpy road).<br />
<br />
<br />
The Palomino is otherwise better known as "Athlon XP" and, as mentioned before, used the PR rating in it's model number instead of using it's real clock speed like Thunderbird did. Palomino was also generally the first Athlon to use DDR memory instead of SDRAM (though both can work with either type of memory, it is best to use DDR memory instead of SDRAM as SDRAM created quite a memory bandwidth bottleneck). <br />
Palomino went from 1333MHz (1500+ rating) to 1733MHz (2100+ rating).<br />
<br />
<br />
Palomino was succeeded by Thoroughbred, which was basically a die-shrink of Palomino and the processor die regained it's rectangular shape. Thoroughbred had some initial problems when AMD tried to scale Thoroughbred and a second revision of Thoroughbred was made to solve that problem successfully. Thoroughbred was also the first Athlon to reach a 333MHz FSB. Thoroughbred scaled from 1400MHz all the way to 2200MHz<br />
<br />
<br />
Thoroughbred was again succeeded by the Barton core, which doubled the L2 cache from 256KB to 512KB, somewhat improving performance. Barton was also the first Athlon to reach a 400MHz FSB. And even though Barton was barly any faster then the fastest Thoroughbred which it replaced, it still performed better thanks to it's increased L2 cache.<br />
<br />
<br />
The 2500+ Barton chip was very popular with overclockers as it was often possible to overclock the chip to 3200+ speeds.<br />
<br />
<br />
'''Today:''' Try to get the fastest CPU that will run on your motherboard. Theres basically little difference in heat output between the various models of Socket A Athlons, but the performance difference between the older models and the newer ones is significant. The Thunderbirds are very easy to unlock though, one only needs a pencil. But there are also mobile Socket A Athlons which come unlocked in the first place and may consume somewhat less power then the desktop models.<br />
When considering building a Socket A system, one should keep in mind that Socket A Athlons draw a lot of power from the 5V line from the PSU, which is something modern PSU's are having trouble with.</div>F2bnphttps://www.vogonswiki.com/index.php?title=AMD_CPUs&diff=373AMD CPUs2013-02-20T11:28:41Z<p>F2bnp: /* K6-3 */</p>
<hr />
<div><br />
== K5 ==<br />
<br />
== K6 ==<br />
<br />
[[File:AMD_K6-200.jpg|200px|thumb||AMD K6 200MHz]]<br />
<br />
== K6-2 ==<br />
<br />
== K6-3 ==<br />
The K6-3 was released in 1999 , just a few months before the Athlon, although at small volumes. It's only advantage over the K6-2 is the inclusion of full-speed L2 cache on the chip, where as K6 and K6-2 processors used motherboard cache as L2. When using a K6-3 the motherboard cache acts as L3 cache. K6-3 processors are rather hot, running at 2.2V and 2.4V. In terms of performance, certain games such as MDK2 love the full-speed L2 cache and benefit from it, although most games don't benefit nearly as much.<br />
K6-3 CPUs should generally be avoided and replaced with K6-II+/III+ CPUs which are much cooler and clock very high.<br />
<br />
== K6-2+/K6-III+ ==<br />
<br />
== Athlon ==<br />
[[File:Socket_A_Athlons.JPG|200px|thumb||Socket A CPU's]]<br />
In 1999 AMD left Super 7 behind and created the Athlon processor for Slot A. This was a vast improvement when compared to it's earlier offerings and made AMD a genuine competitor to Intel, which started the famous "1GHz race".<br />
Later AMD replaced Slot A with Socket A around the time it introduced Athlon's second core, the Thunderbird.<br />
Thunderbird at first made use of a 200MHz FSB (using 100MHz SDRAM) but this was later raised to 266MHz (using 133MHz SDRAM). A budget version of Thunderbird was also made, called the Duron. The Duron is basically a Thunderbird with 3/4's of it's L2 cache cut away, yet it still remained competitive compared to Intel's Celeron's.<br />
Thunderbird went from 600MHz to 1400MHz.<br />
<br />
<br />
When AMD introduced Thunderbird's successor, it had to compete with Intel's netburst CPU's, which inherently had much higher clock frequencies compared to Thunderbird. It was then that AMD reinstated the PR rating, starting with Thunderbird's successor, the Palomino.<br />
<br />
<br />
The Palomino was basically an optimized Thunderbird (something which can be seen as the die is more square compared to the rectangular die of the Thunderbird CPU's) build in the same manufacturing process. Another difference is that Palomino CPU's were made with a plastic package instead of the purple ceramic package used by Thunderbird.<br />
<br />
Both Thunderbird and Palomino produced a large amount of heat (sometimes in excess of 70W, compared to the 30W to 35W of Pentium 3) and needed beefy coolers in order to be kept cool and were relatively easy to overheat and burn out if the CPU cooler was either not installed properly or if it had moved while the entire system was in transit (like in the back of a car on a bumpy road).<br />
<br />
<br />
The Palomino is otherwise better known as "Athlon XP" and, as mentioned before, used the PR rating in it's model number instead of using it's real clock speed like Thunderbird did. Palomino was also generally the first Athlon to use DDR memory instead of SDRAM (though both can work with either type of memory, it is best to use DDR memory instead of SDRAM as SDRAM created quite a memory bandwidth bottleneck). <br />
Palomino went from 1333MHz (1500+ rating) to 1733MHz (2100+ rating).<br />
<br />
<br />
Palomino was succeeded by Thoroughbred, which was basically a die-shrink of Palomino and the processor die regained it's rectangular shape. Thoroughbred had some initial problems when AMD tried to scale Thoroughbred and a second revision of Thoroughbred was made to solve that problem successfully. Thoroughbred was also the first Athlon to reach a 333MHz FSB. Thoroughbred scaled from 1400MHz all the way to 2200MHz<br />
<br />
<br />
Thoroughbred was again succeeded by the Barton core, which doubled the L2 cache from 256KB to 512KB, somewhat improving performance. Barton was also the first Athlon to reach a 400MHz FSB. And even though Barton was barly any faster then the fastest Thoroughbred which it replaced, it still performed better thanks to it's increased L2 cache.<br />
<br />
<br />
The 2500+ Barton chip was very popular with overclockers as it was often possible to overclock the chip to 3200+ speeds.<br />
<br />
<br />
'''Today:''' Try to get the fastest CPU that will run on your motherboard. Theres basically little difference in heat output between the various models of Socket A Athlons, but the performance difference between the older models and the newer ones is significant. The Thunderbirds are very easy to unlock though, one only needs a pencil. But there are also mobile Socket A Athlons which come unlocked in the first place and may consume somewhat less power then the desktop models.<br />
When considering building a Socket A system, one should keep in mind that Socket A Athlons draw a lot of power from the 5V line from the PSU, which is something modern PSU's are having trouble with.</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=372List of games supporting proprietary APIs2013-02-20T11:19:42Z<p>F2bnp: </p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
<br />
== '''Matrox Impression''' ==<br />
Released: Fall 1994 <br />
<br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
'''''Supported games:'''''<br />
<br />
'''Creep Clash''' - Retail release support. This game uses the same engine as Sento. The [http://archive.org/details/CreepClash shareware] version promises Impression support with 640x400 resolution with 65k color in the retail release. [http://www.thefreelibrary.com/47-TEK,+INC+INTROS+NEW+TRUE+3D+FIGHTING+GAME+'CREEP+CLASH(TM)'-a015901477 Uses Renderware API.] <br />
<br />
'''IceHawk''' - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. [http://web.archive.org/web/20060820005930/http://www.byte.com/art/9412/sec4/art8.htm Source]. <br />
<br />
'''Sento''' - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash ([https://dl.dropbox.com/u/57506833/vogons/creepcrashsento.JPG image of disc]). Also promises Impression support with 640x400 resolution with 65k color. [http://www.thefreelibrary.com/47-TEK%2c+INC.+INTRODUCES+THE+FIRST+TRUE+3D+FIGHTING+GAME+FOR+PCs-a015854512 Uses Renderware API]. <br />
<br />
'''Specter MGA (aka Specter VR)''' - Bundled with the Matrox Impression as part of the 3D Superpack. According to this [http://www.craniac.com/portfolio_sw.htm source]; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
<br />
== '''Matrox Millennium''' ==<br />
Released: [http://www.matrox.com/graphics/en/support/drivers/previous/display2/ June/July 1995] <br />
<br />
CGW advertisement 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/MatroxMillennium.PNG 1] ] <br />
<br />
CGW articles: [ August 1995 - Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part1_Aug95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part2_Aug95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Oct95.PNG October 1995] ] <br />
<br />
Reviews: [ [http://web.archive.org/web/20000618201440/http://pcworld.com/hardware/video_cards/articles/jun96/1406p220.html#capsules PC World June 1996 review] ] [ [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf PC Plus Review July 1996] ] <br />
<br />
Supported games: <br />
'''NASCAR Racing''' - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=9bJGnzb0Asw&feature=plcp Comparison Millennium/NV1/software] ] <br />
<br />
''Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check.'' <br />
<br />
<br />
<br />
== '''3D Blaster (CGL)''' ==<br />
Announced: [http://bit.ly/U42qw6 16 August 1995] Released: [http://web.archive.org/web/19961221133807/http://www.ctlsg.creaf.com/wwwnew/hub/press/1996/p960131.html November 1995] <br />
<br />
CGW advertisement December 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster4.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster5.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster6.PNG 3] ]<br />
<br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ [http://www.youtube.com/watch?v=eUtaI2-W7-g Youtube link] ] <br />
Reviews: [ PC Format [http://web.cecs.pdx.edu/~idr/graphics/3D%20Blaster%20VLB%20review.jpg Review] April 1996 ] [ Mightnight [http://web.archive.org/web/19961222011916/http://www.ctlsg.creaf.com/wwwnew/products/graphic/gweb.html Review] 1995 ] [ PC Plus [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf Review] July 1996 ] [ CGW [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/ReviewMarch96.PNG Review] March 1996 ] <br />
Original Product [http://web.archive.org/web/19961221112546/http://www.ctlsg.creaf.com/wwwnew/products/graphic/3dbvlb.html webpage] <br />
<br />
'''Supported games:''' <br />
<br />
'''Actua Soccer''' - Support included in version3 of the retail release. <br />
<br />
'''Battle Arena Toshinden''' - Retail release [https://dl.dropbox.com/u/57506833/vogons/patches//TSDUPGRD.rar PCI patch available]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=XiPnujJUKcs 1] ] <br />
<br />
'''Battlerace''' - Retail release <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726013239.jpg 1] ] <br />
<br />
'''Euro 96''' - Retail release [http://vogons.zetafleet.com/download.php?id=10662 PCI patch available]. <br />
<br />
'''Fatal Racing''' - Retail support in 2.0 release. [https://dl.dropbox.com/u/57506833/vogons/patches/fatadd.zip Patch available] for 1.0. <br />
<br />
'''Flight Unlimited''' - Bundled with both VLB and PCI version. <br />
<br />
'''Hi-Octane''' - Part of the bundled with VLB version. <br />
<br />
'''Magic Carpet Plus''' - Part of the bundled with VLB version. <br />
<br />
'''NASCAR Racing''' - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
'''Rebel Moon''' - Bundled with both VLB and PCI version. <br />
<br />
'''Screamer II''' - [http://www.mediafire.com/?ibncq938344shtc Patch available] for retail release. <br />
<br />
'''Screamer Rally''' - Retail release support. <br />
<br />
'''Whiplash''' - Retail support in 2.0 release. [https://dl.dropbox.com/u/57506833/vogons/patches/whipadd.zip Patch available] for 1.0. <br />
<br />
<br />
'''Debunked''': <br />
Games that are debunked come from a [http://www.thefreelibrary.com/CREATIVE+UNVEILS+3D+BLASTER+FOR+PENTIUM+PCs-a017613910 13th of November 1995 press release] from Creative and a [http://web.archive.org/web/19970225084632/http://www.newmedia.com/Today/95/09/20/3-D_Blaster.html 20th of September 1995 news article/press release]. <br />
<br />
'''Al Unser, Jr. Arcade Racing''' - No support in retail version. <br />
<br />
'''Azreal's Tear''' - No support in retail version. <br />
<br />
'''Ballz Out!''' - Game seems to have been never released. <br />
<br />
'''Cybersled''' - Game never released for the PC. Only arcade and PSX. <br />
<br />
'''Descent''' - No support in retail version. <br />
<br />
'''M.I.A.: Missing in Action''' - Game released in 1998 with Direct3D support. <br />
<br />
'''Polychrome''' - Game not released in the west. No information can be found if asian release supported CGL. <br />
<br />
'''SU-27 Flanker''' - No support in retail version. <br />
<br />
'''The Aquanaut's Holiday''' - PC version never released, only PSX.<br />
<br />
<br />
<br />
== '''Paradise Tasmania 3D''' ==<br />
Announced: [http://www.thefreelibrary.com/Western+Digital+and+Yamaha+team+to+bring+3D+games+to+mainstream...-a017381945 11. September 1995] Released: End of 1995 <br />
CGW advertisement November 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/tasmania/CGWAd.PNG 1] ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. [http://forum.beyond3d.com/showthread.php?t=52625&page=2 Source]. <br />
<br />
'''Supported games''': <br />
<br />
'''FX Fighter''' - [http://imageshack.us/photo/my-images/8/090esq.jpg/ Bundled game]. <br />
<br />
'''Tank Commander''' - [http://imageshack.us/photo/my-images/8/090esq.jpg/ Bundled game].<br />
<br />
''Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions.'' <br />
<br />
[http://www.thefreelibrary.com/Tasmania+3D+Game+Board+Takes+A+Bite+Out+of+the+Competition%3A+Now...-a018176320 Three other supported titles were]: <br />
<br />
'''Air Power''' <br />
<br />
'''CyberSpeed'''<br />
<br />
'''SU-27 Flanker''' <br />
<br />
''These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.''<br />
<br />
<br />
<br />
<br />
<br />
== '''Nvidia NV1 (NVLib)''' ==<br />
Announced: [http://web.archive.org/web/19970228082854/http://www.nvidia.com/corporate/prnv.html 22. May 1995] Released: [http://web.archive.org/web/19970228082337/http://www.nvidia.com/corporate/press.html 7. November 1995] <br />
<br />
Articles: [ [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jun96_Edge3DArticle.PNG CGW June 1996] ] <br />
<br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Edge3D1_CGW_Dec95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Edge3D2_CGW_Dec95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Jazz_Multimedia_CGW_Jul96.PNG CGW July 1996 Jazz Multimedia 3D Magic] ] <br />
<br />
Reviews: [ PC Format [https://dl.dropbox.com/u/57506833/vogons/Edge3D/ReviewPCFormatMarch1996.jpg March 1996] ] [ CGW January 1996: Page [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jan96_Edge3DOverview_Part1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jan96_Edge3DOverview_Part2.PNG 2] ] [ PC Plus [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf Review] July 1996 ] <br />
<br />
Original product [http://web.archive.org/web/19970228082456/http://www.nvidia.com/product/pindex.html webpage] <br />
<br />
'''Supported games''': <br />
<br />
'''Battle Arena Toshinden''' - Confirmed. Retail release support. <br />
<br />
Screenshot: [ [http://vogons.zetafleet.com/viewtopic.php?p=273025#273025 1] ] <br />
<br />
'''Descent: Destination Saturn''' - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
<br />
Screenshots: [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10953&d=1054316667 1] ] [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10905&d=1054139097 2] ] [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10981&d=1054413818 3] ] <br />
<br />
'''NASCAR Racing''' - Confirmed. Bundled with Diamond Edge 3D. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=Uhd4CUC8tcc 1] ] [ [http://www.youtube.com/watch?v=Ibs90LY_Ph8 2] ] [ [http://www.youtube.com/watch?v=9bJGnzb0Asw&feature=plcp Comparison NV1/Software] ] <br />
<br />
'''Panzer Dragoon''' - Confirmed. Bundled with Diamond Edge 3D.<br />
<br />
Youtube video: [ http://www.youtube.com/watch?v=nc6cH0zuMSs 1 ] [ [http://www.youtube.com/watch?v=JG0kqg8QlLw 2] ] <br />
<br />
'''Virtua Cop''' - Confirmed. Retail release support. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=2H-gEKsd5SY&feature=plcp Comparison NV1/Software] ] <br />
<br />
'''Virtua Fighter Remix''' - Confirmed. Bundled with Diamond Edge 3D. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=VK9sg_93iCE 1] ] [ [http://www.youtube.com/watch?v=gKP1ZhiBx-E 2] ] <br />
<br />
<br />
'''Debunked:'''<br />
<br />
'''3D Baseball''' - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a [http://www.thefreelibrary.com/NVIDIA+NV1+Windows+95+Multimedia+Accelerator+Announces+%22Wave%22+of...-a017622254 Nvidia press release 12th of November 1995]. Apparently this never materialized. <br />
<br />
'''Absolute Zero''' - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on [http://web.archive.org/web/19970228082954/http://www.nvidia.com/product/config.html#titles Nvidia's official NV1 site (archived)]. <br />
<br />
'''Daytona USA''' - Listed on [http://web.archive.org/web/19970228082954/http://www.nvidia.com/product/config.html#titles Nvidia's NV1 site] as a OEM / forthcoming title and as released with support in a Nvidia [http://web.archive.org/web/19970228082613/http://www.nvidia.com/corporate/prsega.html press release on 6th of May 1996.] Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at http://bit.ly/PGbnco Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not [http://bit.ly/Nhd5zj bundled] with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with [http://www.mobygames.com/game/windows/daytona-usa_ press reviews] confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
'''Destruction Derby''' - Diamond got a [http://www.thefreelibrary.com/Diamond+Multimedia+and+Psygnosis+Announce+Exclusive+Agreement+to...-a018289148 exclusive agreement] with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the [http://dl.dropbox.com/u/57506833/descentII.JPG S3 Virge version] did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
'''Mixman - Spin Control''' - This is not a game, but a [http://www.cix.co.uk/~go1/reviews/issue5/mixman.htm music program]. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
'''US Navy Fighters''' - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
'''Other possible games:'''<br />
<br />
From this [http://web.archive.org/web/19970706013519/http://www.nvidia.com/dearnv/dpfaq.html#9 source] I found this: <br />
<br />
Quote:<br />
<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the http://bit.ly/Nhd5zj Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
'''Mechwarrior II NV1 version:''' <br />
<br />
This version got cancelled during production. An [http://www.oocities.org/k_lupinsky/Chacko_Sonny.htm interesting interview] with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a [http://web.archive.org/web/19970228082624/http://www.nvidia.com/corporate/prmlsact.html press release] about it on May 6th 1996.<br />
<br />
<br />
<br />
== '''ATI 3D Rage (ATI CIF)''' ==<br />
Announced: [http://www.thefreelibrary.com/ATI+TECHNOLOGIES+ANNOUNCES+3D+RAGE+ACCELERATOR%3a+INDUSTRY-LEADING+3D...-a017586702 13th of November 1995] Released: [http://www.thefreelibrary.com/ATI+TECHNOLOGIES+ANNOUNCES+VOLUME+AVAILABILITY+OF+3D+RAGE+ACCELERATOR...-a018143782 April 1996 ]<br />
<br />
Advertisements: [ CGW November 1996: Page [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart1_Nov96.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart2_Nov96.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart3_Nov96.PNG 3] ] [ ATI All-In-Wonder [https://dl.dropbox.com/u/57506833/vogons/ati/aiw_ad.jpg ad] ] [ [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_Ad_March97.PNG CGW March97] ] [ CGW ATI 3D Pro ads: [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_ad_atipro_jul97.PNG July 97] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_ad_atipro_aug97.PNG Aug 97] ] <br />
Reviews: [ PC World July 1997 [http://web.archive.org/web/20000524201235/http://www.pcworld.com/hardware/video_cards/articles/jul97/1507p255i.html review] ] [ PC Magazine Online 1997 All-in-wonder h[ttp://web.archive.org/web/19990117033103/http://www8.zdnet.com/pcmag/features/3-d/3-d1.htm review] ] [ CGW November 1996 [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Nov96_3DCardsTest_Part3.PNG review] ] [ PC Magazine December 1996 [http://web.archive.org/web/19970501024513/http://www.pcmag.com/features/3dcards/rev170.htm review] ] <br />
Original product [http://web.archive.org/web/19970404092947/http://www.atitech.ca/products.html webpage]. <br />
<br />
'''Supported games''': <br />
<br />
'''Actua Soccer: Semifinals edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_ActuaSoccer.JPG Bundled] with the [http://www.channelweb.co.uk/crn-uk/news/1875759/ati-express-delivery-cards ATI 3D XPRESSION] in Europe. <br />
<br />
'''Assault Rigs''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_AssaultRigs.JPG Bundled] with the [http://web.archive.org/web/19970404094159/http://www.atitech.ca/graphics/3dexp.html ATI 3D XPRESSION] card. <br />
Youtube video: [ [http://www.youtube.com/watch?v=uZna8WXC4ds Comparison ATICIF/software] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] <br />
<br />
'''Deathtrap Dungeon''' - Retail release support. <br />
<br />
'''Formula 1''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_Formula1.JPG Bundled] release with the [http://web.archive.org/web/19970618235310/http://www.atitech.ca/graphics/xpertply/xpertply.html ATI Rage 3D PRO] card. <br />
<br />
'''Mechwarrior 2: ATI 3D Rage Edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_Mech2.JPG OEM] version bundled with basically all ATI Rage products, retail cards as well as [http://www.thefreelibrary.com/ACTIVISION+SIGNS+STRATEGIC+OEM+SALES+AGREEMENT+WITH+ATI+TO+INCLUDE+3D...-a018176049 OEM]. Unofficial patch available for retail release. [ [http://www.mediafire.com/file/sewelggjt4ndtjc/Mech2_ATi_files.7z Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube video: [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison ATICIF/other APIs] ] <br />
<br />
'''POD''' - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ [ftp://ftp.ubisoft.com/PodUpgrade/Patches/update-mmx-bunddle/english/10x21E.exe 1.0 to 2.0], [ftp://ftp.ubisoft.com/PodUpgrade/Patches/normal-ati-s3/updatePOD21_norm-ati-s3.exe ATI patch] ], retail release with POD Gold. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DU5Zi69QPQs Comparison ATICIF/other APIs] ] <br />
<br />
'''Time Warriors''' - Retail release support. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/trati.zip Patch available] for retail release. <br />
<br />
'''Tomb Raider: Unfinished Business''' - Retail release support. <br />
<br />
'''Turok: Dinosaur Hunter''' - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_VRSoccer.JPG OEM bundled] release with [http://books.google.no/books?id=R2YEAAAAMBAJ&pg=PA53&lpg=PA53&dq=vr+soccer+ati+rage&source=bl&ots=bG3v40a5n5&sig=ny-U6BU4WgH4boih23IzQaXZMt4&hl=en#v=onepage&q=vr%20soccer%20ati%20rage&f=false IBM] computers. <br />
<br />
'''Wipeout''' - Bundled & OEM release, part of the [http://web.archive.org/web/19970404094159/http://www.atitech.ca/graphics/3dexp.html 3D XPRESSION], [http://web.archive.org/web/19970404094046/http://www.atitech.ca/graphics/3dxpre/3dxpre.html 3D XPRESSION+ PC2TV] and [http://web.archive.org/web/19970404093859/http://www.atitech.ca/pr/sony1.html Sony PC\'s] bundle. <br />
<br />
'''Debunked''': <br />
The 3D titles ATI had on their own [http://web.archive.org/web/19980519115123/http://www.atitech.ca/3dalley/3dtitles.html website] is well documented with the API they are running on. <br />
<br />
'''Hyperblade''' - A user here on vogons [http://vogons.zetafleet.com/viewtopic.php?t=30017&highlight= said] it was supported, it is not. Direct3D only. <br />
'''Heavy Gear''' - Stiletto (a forum moderator) [http://vogons.zetafleet.com/viewtopic.php?t=30017&highlight= said] this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
'''Interstate 76''' - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
'''Tiger Woods PGA Tour 99''' - Support stated on this [http://www.gamervision.com/games/tiger-woods-pga-tour-collection-cd-rom-classics-for-pc webpage], but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
== '''S3 Virge (S3D)''' ==<br />
Released: [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part1.PNG Late June 1996]<br />
<br />
Article: [ CGW Feb 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/Feb96CGW.PNG Preview] ] <br />
Reviews: [ Myrkul.org 1996 [http://www.myrkul.org/virge.html review] ] [ CGW Early beta test May 1996 Part [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part2.PNG 2] ] [ CGW review August 1996 Page [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_Aug96_ReviewPart1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_Aug96_ReviewPart2.PNG 2] ] <br />
Advertisements: [ CGW July 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_Jul96.PNG Diamond Stealth 3D 2000] ] [ CGW Oct 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_S3Virge_Part2_Oct96.PNG S3 Virge] ] [ CGW Dec 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/S3Virge.PNG S3 Virge] ] <br />
Original product [http://web.archive.org/web/19970101101110/http://seek.s3.com/index.html webpage]. <br />
<br />
'''Supported games:'''<br />
<br />
'''Actua Soccer''' - Release bundled with some S3 Virge cards as part of the [[https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]]. This is the semi finals edition, which is a shortened version. <br />
<br />
'''Battlerace''' - Retail release. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726013239.jpg 1] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshots: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] [ [http://www.vintage3d.org/images/VX/CROCP6%201024.bmp 2] ] <br />
<br />
'''Descent II''' - [https://dl.dropbox.com/u/57506833/vogons/patches/ Patch available] for retail release. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=ksBxWJ8B830 1] ] <br />
December 1996 CGW advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/S3/Descent2.PNG 1] ] <br />
<br />
'''Descent II: Destination Quartzon 3D''' - OEM & bundled release bundled with [https://dl.dropbox.com/u/57506833/d2compaqS3.JPG Compaq machines] and [https://dl.dropbox.com/u/57506833/vogons/s3dd0002.JPG Diamond Stealth 3D 2000] cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
'''Destruction Derby''' - Bundled release with [https://dl.dropbox.com/u/57506833/vogons/s3dd0002.JPG Diamond Stealth 3D 2000] cards. This version is for Windows95. Files for removing driver check and fix bad production disc available [http://vogons.zetafleet.com/viewtopic.php?p=275461#275461 here]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DFVcYvOvCrs Comparison S3D/software] ] <br />
<br />
'''FX Fighter Turbo''' - Retail release. <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806212441.jpg 1] ] <br />
Jan 1997 CGW advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/S3/FXFighterTurbo.PNG 1] ] <br />
<br />
'''Fatal Racing''' - OEM release in Europe bundled with [http://h20000.www2.hp.com/bizsupport/TechSupport/Document.jsp?objectID=bph03251&lang=en&cc=us&taskId=135&contentType=SupportFAQ&prodSeriesId=46120&prodTypeId=12454 Hewlett Packard machines] with S3 Virge cards. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=wdhPe5max4E Comparison S3D/other APIs] ] <br />
<br />
'''Havoc''' - Release bundled with some with some S3 Virge cards as part of the [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=SM7Wx4tteVQ Comparison S3D/software] ] <br />
<br />
'''Mechwarrior II: S3 Virge edition''' - Bundled release, unofficial patch available for retail. [ [http://www.mediafire.com/file/m4b8fviogf73jpm/Mech2_S3_files.7z Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube Video: [ [http://www.youtube.com/watch?v=BMkyKbAO0NE 1] ] [ [http://www.youtube.com/watch?v=WaYpdNQbA6k 2] ] [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison S3D/other APIs] ] <br />
<br />
'''POD''' - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ [ftp://ftp.ubisoft.com/PodUpgrade/Patches/update-mmx-bunddle/english/10x21E.exe 1.0 to 2.0], [ftp://ftp.ubisoft.com/PodUpgrade/Patches/normal-ati-s3/updatePOD21_norm-ati-s3.exe S3 patch] ], retail release with POD Gold. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DU5Zi69QPQs Comparison S3D/other APIs] ] <br />
<br />
'''Terminal Velocity''' - Release bundled with some S3 Virge cards as part of the [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]. The OEM release is the shareware version. [ftp://ftp.3drealms.com/patches/tvreg_s3.zip Patch available] for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ [http://www.youtube.com/watch?v=kzfOctxFnI4 1] ] <br />
<br />
'''Time Warriors''' - Retail release. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/s3tomb.zip Patch available] for retail release. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=ErI1_hyjpM8 1] ] <br />
<br />
'''Tomb Raider: Unfinished Business''' - Retail release support. <br />
<br />
'''Terracide DEMO''' - S3D support only available in the [http://download.cnet.com/Terracide-demo/3000-2095_4-10009545.html demo]. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=273562#273562 1] ] <br />
<br />
'''Whiplash 3D''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_Whiplash.JPG OEM] release for Hewlett Packard computers in the US. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=wdhPe5max4E Comparison S3D/other APIs] ] <br />
<br />
There are screenshots of some the S3D games taken off screen on [http://www.vintage3d.org/ http://www.vintage3d.org] for the S3 Virge, but the galleries are very buggy! <br />
<br />
'''Official wrapper games:'''<br />
<br />
'''Quake''' - Patch available. GLQuake wrapper. Guide with downloads to get it running [http://jmpz.tripod.com/quake/ here]. <br />
<br />
'''Debunked:'''<br />
<br />
Most of the games and programs listed below come from a [http://www.thefreelibrary.com/S3+Launches+S3d+Marketing+Program+with+an+Extensive+Line+of+S3d-Based...-a018290559 press release] from S3 in May 1996 and a driver [ftp://dagupan.com/drivers/VgaCard/S3/375/V963-3D2.TXT readme.txt] file: <br />
<br />
'''Games:'''<br />
<br />
'''Actua Golf''' - PC version never released. <br />
<br />
'''Alien Trilogy''' - No support in retail release. <br />
<br />
'''Confirmed Kill''' - [http://www.ign.com/articles/1999/07/01/confirmed-kill-in-confirmed-limbo Game cancelled]. Had an [https://dl.dropbox.com/u/57506833/vogons/S3/ConfirmKill.PNG advertisement] in the December 1996 issue of CGW that it would ship with support. <br />
<br />
'''Cyberspeed''' - No support in retail release. <br />
<br />
'''Demon Driver''' - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. [http://en.wikipedia.org/wiki/Haiku_Studios Source]. <br />
<br />
'''Flight Unlimited''' - No support in retail release. <br />
<br />
'''Flying Nightmares 2''' - [http://www.unseen64.net/2010/05/05/flying-nightmares-2-pc-playstation-saturn-cancelled/ PC version cancelled]. <br />
<br />
'''Hyperblade''' - Released with Direct3D support. <br />
<br />
'''Mega Race 2''' - No support in retail release. Even had an [https://dl.dropbox.com/u/57506833/vogons/S3/MegaRace2.PNG advertisement] in the December 1996 issue of CGW that it would ship with support.<br />
<br />
'''Microleague Baseball 6.0''' - Unknown, but no information about support can be found on the internet or on the [http://bit.ly/O6hQPf box/system requirements].<br />
<br />
'''NCAA Final Four 97''' - No support in retail release. <br />
<br />
'''NHL 97''' - No support in retail release. <br />
<br />
'''Stratosphere''' - Game released in 1998 with Direct3D support. <br />
<br />
'''Syndicate Wars''' - No support in retail release. <br />
<br />
'''Rocket Jockey''' - No support in retail release. <br />
<br />
'''Terra Nova''' - No support in retail release. <br />
<br />
'''Virtua Fighter''' - No support in retail release. <br />
<br />
<br />
'''Programs:'''<br />
<br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
'''3D FX''' - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. [http://en.wikipedia.org/wiki/Asymetrix Source] <br />
<br />
'''Brender''' - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. [http://en.wikipedia.org/wiki/Argonaut_Games Source]. <br />
<br />
'''Pioneer''' - [https://www.msu.edu/~ionescua/pioneer/cpwk1_2.htm VRML browser]. <br />
<br />
'''Pioneer Pro''' - [https://www.msu.edu/~ionescua/pioneer/cpwk1_2.htm VRML browser]. <br />
<br />
'''Render Ware''' - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. [http://en.wikipedia.org/wiki/RenderWare Source].<br />
<br />
'''True Space 2''' - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. [http://en.wikipedia.org/wiki/TrueSpace Source]. <br />
<br />
'''Stereo VR & VR WorkShop+''' - 3D graphics tools. [http://www.thefreelibrary.com/McLean+Watson+SOFTECH+Fund+Announces+Major+Funding+Agreement+with...-a018875734 Source] <br />
<br />
'''Web 3D''' - A tool for creating 3d graphics and animation. <br />
<br />
<br />
'''Other possible games:'''<br />
<br />
'''Screamer''' - This game has no retail support for S3D, but several sources [ [https://dl.dropbox.com/u/57506833/vogons/S3/NumberNineReality_CGW_Nov96.PNG 1] - [http://bit.ly/V3Q1GB 2] - [http://bit.ly/RiF1Rp 3] - [http://bit.ly/PrYcd5 4] ] state this game was bundled with the [http://web.archive.org/web/19970607032252/http://www.nine.com/products/332/new.html Number Nine Reality 332FX] card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ [http://bit.ly/PrYdxF 1] - [http://bit.ly/S3kkx1 2] ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
== '''Matrox Mystique (MSI)''' ==<br />
Released: [http://web.archive.org/web/19961110071558/http://www.matrox.com/mgaweb/legal.htm 14th of August 1996] <br />
Reviews: [ [http://web.archive.org/web/20040413114325/http://www.guru3d.com/review/mystique.html Guru3D] ] [ CGW October 1996 [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_MystiqueReview_Oct96.PNG review] ] [PC Magazine December 1996 review ] [ PC Magazine 1997 [http://web.archive.org/web/19990911055516/http://www7.zdnet.com/pcmag/features/3-d/3-d10.htm Mystique 220 review] ] <br />
Advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_MystiqueAD_Dec96.PNG CGW December 1996] ] <br />
Promo videos from 1996/1997: Youtube Link: [ [http://www.youtube.com/watch?v=uXDRk9UL3M4 1] - [http://www.youtube.com/watch?v=zBnrB0S3eqo 2] ] <br />
Original product [http://web.archive.org/web/19961110072037/http://www.matrox.com/mgaweb/mystique.htm webpage]. <br />
<br />
'''Supported games:''' <br />
<br />
'''Actua Soccer''' - [https://dl.dropbox.com/u/57506833/vogons/patches/asmtx123.zip Patch available] for retail release. <br />
<br />
'''Battle Arena Toshinden''' - [https://dl.dropbox.com/u/57506833/vogons/patches/tsd_mys.zip Patch] available for retail release. <br />
<br />
'''Destruction Derby 2''' - Part of the Mystique bundle. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268584 1] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] <br />
<br />
'''Mechwarrior 2: Mystique Edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/Mystique_MechWarrior2.JPG Part of the Mystique bundle]. Unofficial patch available for retail [ [http://www.mediafire.com/?jsqw7soxfc68amj Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube video: [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison MSI/other APIs] ] <br />
<br />
'''Monster Trucks (Thunder Truck Rally) DEMO''' - OEM demo, part of the bundle. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268586 1] ] - [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268586 Download] ] <br />
<br />
'''Scorched Planet''' - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
'''Screamer II''' - Patch available for retail release. [ [https://dl.dropbox.com/u/57506833/vogons/patches/s2_myst.zip Stand alone Patch] or [http://www.mediafire.com/?ibncq938344shtc bundled patch] (3DFX, CGL, Mystique) ] <br />
<br />
'''Screamer Rally''' - Retail release support. <br />
<br />
'''Time Warriors''' - Retail release support. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/tomb_mys.zip Patch availabl]e for retail release. <br />
<br />
'''UEFA Champions League 1996/1997''' - Retail release support. ([https://dl.dropbox.com/u/57506833/vogons/patches/uefamyst.zip mystique fix]) <br />
<br />
<br />
Debunked:<br />
<br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
'''iF-22''' - Not defined on the Matrox [http://web.archive.org/web/19970813211818/http://www.matrox.com/mgaweb/gaming/if22.htm webpage], but is a Direct3D game.<br />
<br />
'''Moto Racer''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/Mystique_MotoRacer.JPG OEM] version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
<br />
'''Tomb Raider: Unfinished Business''' - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ [http://bit.ly/Pu7ky5 1], [http://bit.ly/S4A0jJ 2], [http://bit.ly/SWfC6O 3] ] found on Google Groups, the patch was never released. [http://www.cdaccess.com/html/pc/tombgold.htm CD Access] who sold Tomb Raider also states no support for Unfinished Business. <br />
<br />
'''VR Sports: VR Baseball''' - Direct3D, though there is a [http://www.gamefront.com/files/898922/vrbbmyst.zip patch] for Mystique cards, which is a fix/optimization.<br />
<br />
'''Winter Race 3D''' - Not defined on the Matrox [http://web.archive.org/web/19970525021644/http://www.matrox.com/mgaweb/gaming/winter.htm webpage], but is a Direct3D game. <br />
<br />
'''War Gods''' - Not defined on the Matrox [http://web.archive.org/web/19970813225004/http://www.matrox.com/mgaweb/gaming/wargods.htm webpage], but is a Direct3D game. <br />
<br />
<br />
<br />
<br />
== '''Rendition Verite''' ==<br />
<br />
Announced: [http://bit.ly/QDqP70 Before September 1995] Released: [http://web.archive.org/web/19961221133425/http://www.ctlsg.creaf.com/wwwnew/hub/press/1996/p961001b.html 1. October 1996] ( [http://web.archive.org/web/19980114102509/http://www.ingr.com/press96/reac_rls.htm Alt. source] ) <br />
<br />
Articles: [ CGW November 1995 Article Page: [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Rendition_Nov95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Rendition_Part2_Nov95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Total3D_Article_Feb1997.PNG CGW Feb 1997 Total3D article] ] <br />
<br />
Previews: [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Creative3DBlasterPCI_Preview_Sep96.PNG CGW 3D Blaster PCI preview September 1996] ] [ boot November 1997 V2200 preview: Page [http://home.comcast.net/~bushwack/vogons/v2200preview1.jpg 1] - [http://home.comcast.net/~bushwack/vogons/v2200preview2.jpg 2] ] <br />
<br />
Reviews: [ PC Magazine Online [http://web.archive.org/web/19970501050809/http://www.pcmag.com/features/3dcards/rev176.htm December 1996] ] [ CGW December 1996 Page: [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part2.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part3.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part4.PNG 3] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part5.PNG 4] ] [ Bjorn3d.com Reviews [http://web.archive.org/web/19980421101622/http://www.bjorn3d.com/3dvs.html 1] - [http://web.archive.org/web/19980421101557/http://www.bjorn3d.com/3dmiro.html 2] ] [ [http://web.archive.org/web/19990117002819/http://www.zdnet.com/wsources/content/1296/myrev3.html ZDnet 1996] ] <br />
<br />
Advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_IntergraphPCI_Ad_Nov96.PNG CGW November 1996] ] <br />
<br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: [http://web.archive.org/web/19980116021922/http://www.intergraph.com/ics/i3d100/ Intergraph Intense 3D 100] - [http://web.archive.org/web/19961221112534/http://www.ctlsg.creaf.com/wwwnew/products/graphic/3dbpci.html Creative 3D Blaster PCI] <br />
<br />
For more info see Swaaye's [http://vogons.zetafleet.com/viewtopic.php?t=23019 post] or [http://web.archive.org/web/19980421091633/http://www.bjorn3d.com/ Bjorn3d.com] (archived) <br />
<br />
'''Supported games:''' <br />
<br />
'''Rendition RRedline (Win95)'''<br />
<br />
'''Grand Prix Legends''' - Retail release support. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=mfxOP4g3-Zk 1] ] Screenshots: [ [http://img138.imageshack.us/slideshow/webplayer.php?id=v1000rrgplss40b.png 1] ] <br />
<br />
'''Formula 1''' - Retail release support. <br />
<br />
'''Heavy Gear''' - Retail release support. <br />
<br />
'''Hexen II (vHexen2)''' - Download latest version (beta 5 release 2) of vHexen 2 [https://dl.dropbox.com/u/57506833/vogons/patches/vh2b5r2.zip here]. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=ZC6PYQpWoPQ 1] ] Screenshots: [ [http://img163.imageshack.us/slideshow/webplayer.php?id=v1000rrhexen26.png 1] ] <br />
<br />
'''Interstate 76 Gold''' - Retail release support. [https://dl.dropbox.com/u/57506833/vogons/patches/i76pat16.exe Gold upgrade patch] available for original release. <br />
<br />
'''MDK''' - [https://dl.dropbox.com/u/57506833/vogons/patches/mdkrede.zip Patch available] for retail release. <br />
<br />
'''Mechwarrior 2: Titanium Edition''' - Retail release support. <br />
<br />
'''Myth: The Fallen Lords''' - Retail release support. <br />
<br />
'''Quake II (vQuake2)''' - Download latest version (beta 5) of vQuake2 [https://dl.dropbox.com/u/57506833/vogons/patches/refv1kb5.zip here]. Lots of info on running Quake2 on Rendition cards can be found [http://www.quake2.com/glquake2/verite.html here]. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=hIDYwsVS85E 1] ] <br />
<br />
'''SODA Off-Road Racing''' - Retail release support. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=1K_Ox3Shixk Comparison Rredline/Software] ] <br />
<br />
'''Sub Culture''' - Retail release support. <br />
<br />
'''Team Apache''' - Retail release support. <br />
<br />
<br />
'''Rendition Speedy3D (DOS)''' <br />
<br />
'''Descent II''' - [https://dl.dropbox.com/u/57506833/vogons/patches/d2verite.zip Patch available] for retail release. (Requires patch 1.1 or [https://dl.dropbox.com/u/57506833/vogons/patches/d2ptch12.zip 1.2]) <br />
<br />
'''Descent II: Destination Quartzon 3D''' - Bundled with the [http://web.archive.org/web/19980421101622/http://www.bjorn3d.com/3dvs.html Canopus Total 3D] card. This is a 8 level demo version of Descent II. <br />
<br />
'''EuroFighter 2000 (EF2000) TACTCOM''' - Expansion pack to EF2000 only released in Europe. [https://dl.dropbox.com/u/57506833/vogons/patches/gfxplus.zip Patch available] for 3DFX and Rendition support. (If you have problems with the patch, see [http://vogons.zetafleet.com/viewtopic.php?p=266694#266694 here]) <br />
<br />
'''EuroFighter 2000 (EF2000) v2.0''' - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
'''IndyCar Racing II / CART Racing''' - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click [http://alison.hine.net/gpl/cart/cart.htm here] to find out which re-releases have Rendition support. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=cV3DRebD38g Comparison Speedy3D/other APIs] ] Screenshots: [ [http://img714.imageshack.us/slideshow/webplayer.php?id=v1000s3dicr24v.png 1] - [http://web.archive.org/web/19980428140613/http://iomagic.com/Products/Desktop/MagicVideo3D/differen.html 2] ] <br />
<br />
'''NASCAR Racing II''' - Retail release support. <br />
<br />
'''Quake (vQuake)''' - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded [https://dl.dropbox.com/u/57506833/vogons/patches/vq108b1-1.zip here] (v1.08). Console commands & more info [http://reocities.com/TimesSquare/fortress/6191/ here]. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=pYXF_VhAhlI 1] ] Screenshots: [ [http://img222.imageshack.us/slideshow/webplayer.php?id=vquake16xm5.jpg 1] ] <br />
<br />
'''Rebel Moon''' - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=NADd6w0wFk8 1] ] <br />
<br />
'''Scorched Planet''' - Retail release support. Patch available ( [https://dl.dropbox.com/u/57506833/vogons/patches/spvamer.zip US] - [https://dl.dropbox.com/u/57506833/vogons/patches/spveis.zip UK]) for verite cards to improve performance. <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/rendfina.zip Patch available] for retail release. <br />
<br />
'''Whiplash''' - [https://dl.dropbox.com/u/57506833/vogons/patches/whiprend.zip Patch available] for retail release. <br />
Youtube Video: [ [https://www.youtube.com/watch?v=wdhPe5max4E Comparison Speedy3D/other APIs] ] [ [http://youtu.be/f94D7SDOmco 2] ] <br />
<br />
<br />
'''Debunked:''' <br />
<br />
'''Games:''' <br />
<br />
'''Actua Golf''' - A [http://www.thefreelibrary.com/Support+Mounts+for+Rendition+Verite+Advanced+3D+Graphics+Engine%3b...-a018198362 press release] states that this game will get support, but it never came out for the PC. <br />
<br />
'''Actua Soccer / VR Soccer 96''' - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's [http://vogons.zetafleet.com/viewtopic.php?t=23019 post] and this [http://vogons.zetafleet.com/viewtopic.php?t=31687 thread]. It is also listed in two press releases ([http://www.thefreelibrary.com/Support+Mounts+for+Rendition+Verite+Advanced+3D+Graphics+Engine%3b...-a018198362 1] - [http://www.thefreelibrary.com/Descend+Into+New+3D+Worlds+with+Rendition+and+Interplay%3b+Interplay...-a018414566 2]) and [http://www.koolbear.com/Descent/accessories/review_intergraph_intense3d.html here]. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his [http://vogons.zetafleet.com/viewtopic.php?p=260488#260488 statement]. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. [http://web.archive.org/web/19980421091654/http://www.bjorn3d.com/3dtips.html Bjorn3D], a Rendition webpage back in the days also lists this game with only CGL support. <br />
<br />
'''Agile Warrior''' - Game released with Direct3D support, but is said to support the Verite [http://www.koolbear.com/Descent/accessories/review_intergraph_intense3d.html here] and [http://bit.ly/QneByQ here]. <br />
<br />
'''Confirmed Kill''' - [http://www.ign.com/articles/1999/07/01/confirmed-kill-in-confirmed-limbo Game never released]. Verite [http://web.archive.org/web/19990224052837/http://www.gamespot.com/features/3dx/1p4.html source].<br />
<br />
'''Cyber Gladiators''' - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my [http://vogons.zetafleet.com/viewtopic.php?t=32633&highlight= thread] for more information. <br />
<br />
'''Deathtrap Dungeon''' - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: [http://www.thefreelibrary.com/Support+Mounts+for+Rendition+Verite+Advanced+3D+Graphics+Engine%3b...-a018198362 1] - [http://web.archive.org/web/19980116040831/http://www.intergraph.com/ics/I3D100/reac_spc.htm 2]) for the Verite too at some point. <br />
<br />
'''Flight Unlimited''' - Mentioned in this http://bit.ly/NDsHPo press release. Game only released with CGL support. <br />
<br />
'''Flying Nightmares II''' - [http://www.unseen64.net/2010/05/05/flying-nightmares-2-pc-playstation-saturn-cancelled/ Game cancelled]. Verite sources: [http://www.thefreelibrary.com/Support+Mounts+for+Rendition+Verite+Advanced+3D+Graphics+Engine%3b...-a018198362 1] - [http://bit.ly/QDBK0v 2] - [http://web.archive.org/web/19990224052837/http://www.gamespot.com/features/3dx/1p4.html 3] <br />
<br />
'''Fury 3''' - No retail support for the Verite (or any other accelerator). Mentioned two places ( [http://bit.ly/NDsHPo 1] - [http://web.archive.org/web/19980116040831/http://www.intergraph.com/ics/I3D100/reac_spc.htm 2] ) on the web. <br />
<br />
'''Grand Slam 96''' - Game released with Direct3D support. Verite [http://bit.ly/QneByQ source]. <br />
<br />
'''Heretic II (vHeretic2)''' - Listed by Stiletto in his [http://vogons.zetafleet.com/viewtopic.php?p=273752#273752 post]. According to [http://www.hereticii.com/videofaq.php this source] only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
<br />
'''MechWarrior 2: Mercenaries''' - Comes from Swaaye's [http://vogons.zetafleet.com/viewtopic.php?t=23019 list]. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
<br />
'''NASCAR Racing''' - The game was according to a [http://bit.ly/NDsHPo press release] ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
<br />
'''NHL Powerplay 96''' - Game released without any hardware acceleration support. Verite [http://bit.ly/QneByQ source].<br />
<br />
'''Silent Thunder A-10 Tank Killer II''' - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my [http://vogons.zetafleet.com/viewtopic.php?t=32633&highlight= thread] on this subject. <br />
<br />
'''Terminal Velocity''' - Mentioned in this [http://bit.ly/NDsHPo press release]. Game only released with S3D support. <br />
<br />
'''Terracide''' - Game released with Direct3D support. Verite [http://bit.ly/QDBK0v source]. <br />
<br />
'''The Divide: Enemies Within''' - Direct3D only. Rumour comes from [http://www.koolbear.com/Descent/accessories/review_intergraph_intense3d.html here].<br />
<br />
'''Tomb Raider: Unfinished Business''' - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
<br />
'''Wipeout XL''' - Game released with Direct3D support. Verite [http://bit.ly/NDwegw source]. <br />
<br />
'''Zone Raiders''' - No support in retail release. Verite [http://web.archive.org/web/19980116040831/http://www.intergraph.com/ics/I3D100/reac_spc.htm source]. <br />
<br />
'''Programs:'''<br />
<br />
Ray Dream Studio <br />
<br />
Realimation STE <br />
<br />
VR Workshop+ <br />
<br />
[http://www.koolbear.com/Descent/accessories/review_intergraph_intense3d.html Source] for programs <br />
<br />
<br />
<br />
<br />
== '''PowerVR (PowerSGL)''' ==<br />
Announced: [http://www.thefreelibrary.com/NEC+Electronics+Inc.+debuts+3D+graphics+processor+family+based+on+NEC...-a018030570 26. February 1996] Released UK: [http://web.archive.org/web/19970129034729/http://www.videologic.com/NEWS/a3d.htm 18. November 1996] US: [http://web.archive.org/web/19970614171058/http://www.videologic.com/NEWS/a3d_USA.htm 31. January 1997] <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
<br />
Actua Club Soccer - Patch <br />
<br />
Actua Golf 2 <br />
<br />
Actua Soccer - Yes, [http://www.powervrdirect.com/ www.powervrdirect.com] exclusive <br />
<br />
Actua Soccer 2 <br />
<br />
Buggy <br />
<br />
CyberTroopers: Virtual On <br />
<br />
Die by the Sword - Patch <br />
<br />
Enigma <br />
<br />
FIFA Soccer 98: Road to the World Cup <br />
<br />
Flight Unlimited <br />
<br />
Hardcore 4x4 <br />
<br />
Hardwar <br />
<br />
Interstate 76 Gold <br />
<br />
Mechwarrior 2: PowerVR edition <br />
<br />
Metal Fatigue <br />
<br />
MDK - Patch <br />
<br />
Motorhead <br />
<br />
Moon Racer <br />
<br />
Nightmare Creatures <br />
<br />
Nirgenshultz <br />
<br />
POD <br />
<br />
PureVex <br />
<br />
ReLoaded - Patch <br />
<br />
Resident Evil <br />
<br />
Revolte! <br />
<br />
Star Trek The Next Generation: Klingon Honor Guard <br />
<br />
Sub Culture <br />
<br />
TNN Outdoor Pro Hunter <br />
<br />
Tomb Raider - Patch <br />
<br />
Tomb Raider: Unfinished Business <br />
<br />
Turok: Dinosaur Hunter <br />
<br />
Ultim@te Race 1-Track - OEM <br />
<br />
Ultim@te Race 3-Track - OEM <br />
<br />
Ultim@te Race Pro <br />
<br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
<br />
Crime Cities (Techland SGL miniGL) <br />
<br />
Half-Life (SGL miniGL) <br />
<br />
Hexen II (SGL miniGL) <br />
<br />
Quake (SGL miniGL) <br />
<br />
Quake II (SGL miniGL) <br />
<br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
<br />
Star Trek: Klingon Academy <br />
<br />
Rune<br />
<br />
Blast Arena <br />
<br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=348List of games supporting proprietary APIs2013-02-19T22:36:32Z<p>F2bnp: </p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
<br />
== '''Matrox Impression''' ==<br />
Released: Fall 1994 <br />
<br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
'''''Supported games:'''''<br />
<br />
'''Creep Clash''' - Retail release support. This game uses the same engine as Sento. The [http://archive.org/details/CreepClash shareware] version promises Impression support with 640x400 resolution with 65k color in the retail release. [http://www.thefreelibrary.com/47-TEK,+INC+INTROS+NEW+TRUE+3D+FIGHTING+GAME+'CREEP+CLASH(TM)'-a015901477 Uses Renderware API.] <br />
<br />
'''IceHawk''' - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. [http://web.archive.org/web/20060820005930/http://www.byte.com/art/9412/sec4/art8.htm Source]. <br />
<br />
'''Sento''' - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash ([https://dl.dropbox.com/u/57506833/vogons/creepcrashsento.JPG image of disc]). Also promises Impression support with 640x400 resolution with 65k color. [http://www.thefreelibrary.com/47-TEK%2c+INC.+INTRODUCES+THE+FIRST+TRUE+3D+FIGHTING+GAME+FOR+PCs-a015854512 Uses Renderware API]. <br />
<br />
'''Specter MGA (aka Specter VR)''' - Bundled with the Matrox Impression as part of the 3D Superpack. According to this [http://www.craniac.com/portfolio_sw.htm source]; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
<br />
== '''Matrox Millennium''' ==<br />
Released: [http://www.matrox.com/graphics/en/support/drivers/previous/display2/ June/July 1995] <br />
<br />
CGW advertisement 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/MatroxMillennium.PNG 1] ] <br />
<br />
CGW articles: [ August 1995 - Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part1_Aug95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part2_Aug95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Oct95.PNG October 1995] ] <br />
<br />
Reviews: [ [http://web.archive.org/web/20000618201440/http://pcworld.com/hardware/video_cards/articles/jun96/1406p220.html#capsules PC World June 1996 review] ] [ [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf PC Plus Review July 1996] ] <br />
<br />
Supported games: <br />
'''NASCAR Racing''' - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=9bJGnzb0Asw&feature=plcp Comparison Millennium/NV1/software] ] <br />
<br />
''Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check.'' <br />
<br />
<br />
<br />
== '''3D Blaster (CGL)''' ==<br />
Announced: [http://bit.ly/U42qw6 16 August 1995] Released: [http://web.archive.org/web/19961221133807/http://www.ctlsg.creaf.com/wwwnew/hub/press/1996/p960131.html November 1995] <br />
<br />
CGW advertisement December 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster4.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster5.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/3dblaster6.PNG 3] ]<br />
<br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ [http://www.youtube.com/watch?v=eUtaI2-W7-g Youtube link] ] <br />
Reviews: [ PC Format [http://web.cecs.pdx.edu/~idr/graphics/3D%20Blaster%20VLB%20review.jpg Review] April 1996 ] [ Mightnight [http://web.archive.org/web/19961222011916/http://www.ctlsg.creaf.com/wwwnew/products/graphic/gweb.html Review] 1995 ] [ PC Plus [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf Review] July 1996 ] [ CGW [https://dl.dropbox.com/u/57506833/vogons/3dBlaster/ReviewMarch96.PNG Review] March 1996 ] <br />
Original Product [http://web.archive.org/web/19961221112546/http://www.ctlsg.creaf.com/wwwnew/products/graphic/3dbvlb.html webpage] <br />
<br />
'''Supported games:''' <br />
<br />
'''Actua Soccer''' - Support included in version3 of the retail release. <br />
<br />
'''Battle Arena Toshinden''' - Retail release [https://dl.dropbox.com/u/57506833/vogons/patches//TSDUPGRD.rar PCI patch available]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=XiPnujJUKcs 1] ] <br />
<br />
'''Battlerace''' - Retail release <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726013239.jpg 1] ] <br />
<br />
'''Euro 96''' - Retail release [http://vogons.zetafleet.com/download.php?id=10662 PCI patch available]. <br />
<br />
'''Fatal Racing''' - Retail support in 2.0 release. [https://dl.dropbox.com/u/57506833/vogons/patches/fatadd.zip Patch available] for 1.0. <br />
<br />
'''Flight Unlimited''' - Bundled with both VLB and PCI version. <br />
<br />
'''Hi-Octane''' - Part of the bundled with VLB version. <br />
<br />
'''Magic Carpet Plus''' - Part of the bundled with VLB version. <br />
<br />
'''NASCAR Racing''' - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
'''Rebel Moon''' - Bundled with both VLB and PCI version. <br />
<br />
'''Screamer II''' - [http://www.mediafire.com/?ibncq938344shtc Patch available] for retail release. <br />
<br />
'''Screamer Rally''' - Retail release support. <br />
<br />
'''Whiplash''' - Retail support in 2.0 release. [https://dl.dropbox.com/u/57506833/vogons/patches/whipadd.zip Patch available] for 1.0. <br />
<br />
<br />
'''Debunked''': <br />
Games that are debunked come from a [http://www.thefreelibrary.com/CREATIVE+UNVEILS+3D+BLASTER+FOR+PENTIUM+PCs-a017613910 13th of November 1995 press release] from Creative and a [http://web.archive.org/web/19970225084632/http://www.newmedia.com/Today/95/09/20/3-D_Blaster.html 20th of September 1995 news article/press release]. <br />
<br />
'''Al Unser, Jr. Arcade Racing''' - No support in retail version. <br />
<br />
'''Azreal's Tear''' - No support in retail version. <br />
<br />
'''Ballz Out!''' - Game seems to have been never released. <br />
<br />
'''Cybersled''' - Game never released for the PC. Only arcade and PSX. <br />
<br />
'''Descent''' - No support in retail version. <br />
<br />
'''M.I.A.: Missing in Action''' - Game released in 1998 with Direct3D support. <br />
<br />
'''Polychrome''' - Game not released in the west. No information can be found if asian release supported CGL. <br />
<br />
'''SU-27 Flanker''' - No support in retail version. <br />
<br />
'''The Aquanaut's Holiday''' - PC version never released, only PSX.<br />
<br />
<br />
<br />
== '''Paradise Tasmania 3D''' ==<br />
Announced: [http://www.thefreelibrary.com/Western+Digital+and+Yamaha+team+to+bring+3D+games+to+mainstream...-a017381945 11. September 1995] Released: End of 1995 <br />
CGW advertisement November 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/tasmania/CGWAd.PNG 1] ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. [http://forum.beyond3d.com/showthread.php?t=52625&page=2 Source]. <br />
<br />
'''Supported games''': <br />
<br />
'''FX Fighter''' - [http://imageshack.us/photo/my-images/8/090esq.jpg/ Bundled game]. <br />
<br />
'''Tank Commander''' - [http://imageshack.us/photo/my-images/8/090esq.jpg/ Bundled game].<br />
<br />
''Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions.'' <br />
<br />
[http://www.thefreelibrary.com/Tasmania+3D+Game+Board+Takes+A+Bite+Out+of+the+Competition%3A+Now...-a018176320 Three other supported titles were]: <br />
<br />
'''Air Power''' <br />
<br />
'''CyberSpeed'''<br />
<br />
'''SU-27 Flanker''' <br />
<br />
''These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.''<br />
<br />
<br />
<br />
<br />
<br />
== '''Nvidia NV1 (NVLib)''' ==<br />
Announced: [http://web.archive.org/web/19970228082854/http://www.nvidia.com/corporate/prnv.html 22. May 1995] Released: [http://web.archive.org/web/19970228082337/http://www.nvidia.com/corporate/press.html 7. November 1995] <br />
<br />
Articles: [ [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jun96_Edge3DArticle.PNG CGW June 1996] ] <br />
<br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Edge3D1_CGW_Dec95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Edge3D2_CGW_Dec95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/Edge3D/Jazz_Multimedia_CGW_Jul96.PNG CGW July 1996 Jazz Multimedia 3D Magic] ] <br />
<br />
Reviews: [ PC Format [https://dl.dropbox.com/u/57506833/vogons/Edge3D/ReviewPCFormatMarch1996.jpg March 1996] ] [ CGW January 1996: Page [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jan96_Edge3DOverview_Part1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Edge3D/CGW_Jan96_Edge3DOverview_Part2.PNG 2] ] [ PC Plus [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf Review] July 1996 ] <br />
<br />
Original product [http://web.archive.org/web/19970228082456/http://www.nvidia.com/product/pindex.html webpage] <br />
<br />
'''Supported games''': <br />
<br />
'''Battle Arena Toshinden''' - Confirmed. Retail release support. <br />
<br />
Screenshot: [ [http://vogons.zetafleet.com/viewtopic.php?p=273025#273025 1] ] <br />
<br />
'''Descent: Destination Saturn''' - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
<br />
Screenshots: [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10953&d=1054316667 1] ] [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10905&d=1054139097 2] ] [ [http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=10981&d=1054413818 3] ] <br />
<br />
'''NASCAR Racing''' - Confirmed. Bundled with Diamond Edge 3D. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=Uhd4CUC8tcc 1] ] [ [http://www.youtube.com/watch?v=Ibs90LY_Ph8 2] ] [ [http://www.youtube.com/watch?v=9bJGnzb0Asw&feature=plcp Comparison NV1/Software] ] <br />
<br />
'''Panzer Dragoon''' - Confirmed. Bundled with Diamond Edge 3D.<br />
<br />
Youtube video: [ http://www.youtube.com/watch?v=nc6cH0zuMSs 1 ] [ [http://www.youtube.com/watch?v=JG0kqg8QlLw 2] ] <br />
<br />
'''Virtua Cop''' - Confirmed. Retail release support. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=2H-gEKsd5SY&feature=plcp Comparison NV1/Software] ] <br />
<br />
'''Virtua Fighter Remix''' - Confirmed. Bundled with Diamond Edge 3D. <br />
<br />
Youtube video: [ [http://www.youtube.com/watch?v=VK9sg_93iCE 1] ] [ [http://www.youtube.com/watch?v=gKP1ZhiBx-E 2] ] <br />
<br />
<br />
'''Debunked:'''<br />
<br />
'''3D Baseball''' - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a [http://www.thefreelibrary.com/NVIDIA+NV1+Windows+95+Multimedia+Accelerator+Announces+%22Wave%22+of...-a017622254 Nvidia press release 12th of November 1995]. Apparently this never materialized. <br />
<br />
'''Absolute Zero''' - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on [http://web.archive.org/web/19970228082954/http://www.nvidia.com/product/config.html#titles Nvidia's official NV1 site (archived)]. <br />
<br />
'''Daytona USA''' - Listed on [http://web.archive.org/web/19970228082954/http://www.nvidia.com/product/config.html#titles Nvidia's NV1 site] as a OEM / forthcoming title and as released with support in a Nvidia [http://web.archive.org/web/19970228082613/http://www.nvidia.com/corporate/prsega.html press release on 6th of May 1996.] Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at http://bit.ly/PGbnco Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not [http://bit.ly/Nhd5zj bundled] with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with [http://www.mobygames.com/game/windows/daytona-usa_ press reviews] confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
'''Destruction Derby''' - Diamond got a [http://www.thefreelibrary.com/Diamond+Multimedia+and+Psygnosis+Announce+Exclusive+Agreement+to...-a018289148 exclusive agreement] with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the [http://dl.dropbox.com/u/57506833/descentII.JPG S3 Virge version] did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
'''Mixman - Spin Control''' - This is not a game, but a [http://www.cix.co.uk/~go1/reviews/issue5/mixman.htm music program]. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
'''US Navy Fighters''' - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
'''Other possible games:'''<br />
<br />
From this [http://web.archive.org/web/19970706013519/http://www.nvidia.com/dearnv/dpfaq.html#9 source] I found this: <br />
<br />
Quote:<br />
<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the http://bit.ly/Nhd5zj Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
'''Mechwarrior II NV1 version:''' <br />
<br />
This version got cancelled during production. An [http://www.oocities.org/k_lupinsky/Chacko_Sonny.htm interesting interview] with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a [http://web.archive.org/web/19970228082624/http://www.nvidia.com/corporate/prmlsact.html press release] about it on May 6th 1996.<br />
<br />
<br />
<br />
== '''ATI 3D Rage (ATI CIF)''' ==<br />
Announced: [http://www.thefreelibrary.com/ATI+TECHNOLOGIES+ANNOUNCES+3D+RAGE+ACCELERATOR%3a+INDUSTRY-LEADING+3D...-a017586702 13th of November 1995] Released: [http://www.thefreelibrary.com/ATI+TECHNOLOGIES+ANNOUNCES+VOLUME+AVAILABILITY+OF+3D+RAGE+ACCELERATOR...-a018143782 April 1996 ]<br />
<br />
Advertisements: [ CGW November 1996: Page [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart1_Nov96.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart2_Nov96.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_AdPart3_Nov96.PNG 3] ] [ ATI All-In-Wonder [https://dl.dropbox.com/u/57506833/vogons/ati/aiw_ad.jpg ad] ] [ [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_Ad_March97.PNG CGW March97] ] [ CGW ATI 3D Pro ads: [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_ad_atipro_jul97.PNG July 97] - [https://dl.dropbox.com/u/57506833/vogons/ati/CGW_ad_atipro_aug97.PNG Aug 97] ] <br />
Reviews: [ PC World July 1997 [http://web.archive.org/web/20000524201235/http://www.pcworld.com/hardware/video_cards/articles/jul97/1507p255i.html review] ] [ PC Magazine Online 1997 All-in-wonder h[ttp://web.archive.org/web/19990117033103/http://www8.zdnet.com/pcmag/features/3-d/3-d1.htm review] ] [ CGW November 1996 [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Nov96_3DCardsTest_Part3.PNG review] ] [ PC Magazine December 1996 [http://web.archive.org/web/19970501024513/http://www.pcmag.com/features/3dcards/rev170.htm review] ] <br />
Original product [http://web.archive.org/web/19970404092947/http://www.atitech.ca/products.html webpage]. <br />
<br />
'''Supported games''': <br />
<br />
'''Actua Soccer: Semifinals edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_ActuaSoccer.JPG Bundled] with the [http://www.channelweb.co.uk/crn-uk/news/1875759/ati-express-delivery-cards ATI 3D XPRESSION] in Europe. <br />
<br />
'''Assault Rigs''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_AssaultRigs.JPG Bundled] with the [http://web.archive.org/web/19970404094159/http://www.atitech.ca/graphics/3dexp.html ATI 3D XPRESSION] card. <br />
Youtube video: [ [http://www.youtube.com/watch?v=uZna8WXC4ds Comparison ATICIF/software] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] <br />
<br />
'''Deathtrap Dungeon''' - Retail release support. <br />
<br />
'''Formula 1''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_Formula1.JPG Bundled] release with the [http://web.archive.org/web/19970618235310/http://www.atitech.ca/graphics/xpertply/xpertply.html ATI Rage 3D PRO] card. <br />
<br />
'''Mechwarrior 2: ATI 3D Rage Edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_Mech2.JPG OEM] version bundled with basically all ATI Rage products, retail cards as well as [http://www.thefreelibrary.com/ACTIVISION+SIGNS+STRATEGIC+OEM+SALES+AGREEMENT+WITH+ATI+TO+INCLUDE+3D...-a018176049 OEM]. Unofficial patch available for retail release. [ [http://www.mediafire.com/file/sewelggjt4ndtjc/Mech2_ATi_files.7z Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube video: [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison ATICIF/other APIs] ] <br />
<br />
'''POD''' - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ [ftp://ftp.ubisoft.com/PodUpgrade/Patches/update-mmx-bunddle/english/10x21E.exe 1.0 to 2.0], [ftp://ftp.ubisoft.com/PodUpgrade/Patches/normal-ati-s3/updatePOD21_norm-ati-s3.exe ATI patch] ], retail release with POD Gold. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DU5Zi69QPQs Comparison ATICIF/other APIs] ] <br />
<br />
'''Time Warriors''' - Retail release support. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/trati.zip Patch available] for retail release. <br />
<br />
'''Tomb Raider: Unfinished Business''' - Retail release support. <br />
<br />
'''Turok: Dinosaur Hunter''' - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/ATIRage_VRSoccer.JPG OEM bundled] release with [http://books.google.no/books?id=R2YEAAAAMBAJ&pg=PA53&lpg=PA53&dq=vr+soccer+ati+rage&source=bl&ots=bG3v40a5n5&sig=ny-U6BU4WgH4boih23IzQaXZMt4&hl=en#v=onepage&q=vr%20soccer%20ati%20rage&f=false IBM] computers. <br />
<br />
'''Wipeout''' - Bundled & OEM release, part of the [http://web.archive.org/web/19970404094159/http://www.atitech.ca/graphics/3dexp.html 3D XPRESSION], [http://web.archive.org/web/19970404094046/http://www.atitech.ca/graphics/3dxpre/3dxpre.html 3D XPRESSION+ PC2TV] and [http://web.archive.org/web/19970404093859/http://www.atitech.ca/pr/sony1.html Sony PC\'s] bundle. <br />
<br />
'''Debunked''': <br />
The 3D titles ATI had on their own [http://web.archive.org/web/19980519115123/http://www.atitech.ca/3dalley/3dtitles.html website] is well documented with the API they are running on. <br />
<br />
'''Hyperblade''' - A user here on vogons [http://vogons.zetafleet.com/viewtopic.php?t=30017&highlight= said] it was supported, it is not. Direct3D only. <br />
'''Heavy Gear''' - Stiletto (a forum moderator) [http://vogons.zetafleet.com/viewtopic.php?t=30017&highlight= said] this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
'''Interstate 76''' - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
'''Tiger Woods PGA Tour 99''' - Support stated on this [http://www.gamervision.com/games/tiger-woods-pga-tour-collection-cd-rom-classics-for-pc webpage], but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
== '''S3 Virge (S3D)''' ==<br />
Released: [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part1.PNG Late June 1996]<br />
<br />
Article: [ CGW Feb 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/Feb96CGW.PNG Preview] ] <br />
Reviews: [ Myrkul.org 1996 [http://www.myrkul.org/virge.html review] ] [ CGW Early beta test May 1996 Part [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_May96_Part2.PNG 2] ] [ CGW review August 1996 Page [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_Aug96_ReviewPart1.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_Aug96_ReviewPart2.PNG 2] ] <br />
Advertisements: [ CGW July 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/DiamondStealth3D2000_CGW_Jul96.PNG Diamond Stealth 3D 2000] ] [ CGW Oct 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/CGW_S3Virge_Part2_Oct96.PNG S3 Virge] ] [ CGW Dec 1996 [https://dl.dropbox.com/u/57506833/vogons/S3/S3Virge.PNG S3 Virge] ] <br />
Original product [http://web.archive.org/web/19970101101110/http://seek.s3.com/index.html webpage]. <br />
<br />
'''Supported games:'''<br />
<br />
'''Actua Soccer''' - Release bundled with some S3 Virge cards as part of the [[https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]]. This is the semi finals edition, which is a shortened version. <br />
<br />
'''Battlerace''' - Retail release. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726013239.jpg 1] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshots: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] [ [http://www.vintage3d.org/images/VX/CROCP6%201024.bmp 2] ] <br />
<br />
'''Descent II''' - [https://dl.dropbox.com/u/57506833/vogons/patches/ Patch available] for retail release. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=ksBxWJ8B830 1] ] <br />
December 1996 CGW advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/S3/Descent2.PNG 1] ] <br />
<br />
'''Descent II: Destination Quartzon 3D''' - OEM & bundled release bundled with [https://dl.dropbox.com/u/57506833/d2compaqS3.JPG Compaq machines] and [https://dl.dropbox.com/u/57506833/vogons/s3dd0002.JPG Diamond Stealth 3D 2000] cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
'''Destruction Derby''' - Bundled release with [https://dl.dropbox.com/u/57506833/vogons/s3dd0002.JPG Diamond Stealth 3D 2000] cards. This version is for Windows95. Files for removing driver check and fix bad production disc available [http://vogons.zetafleet.com/viewtopic.php?p=275461#275461 here]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DFVcYvOvCrs Comparison S3D/software] ] <br />
<br />
'''FX Fighter Turbo''' - Retail release. <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806212441.jpg 1] ] <br />
Jan 1997 CGW advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/S3/FXFighterTurbo.PNG 1] ] <br />
<br />
'''Fatal Racing''' - OEM release in Europe bundled with [http://h20000.www2.hp.com/bizsupport/TechSupport/Document.jsp?objectID=bph03251&lang=en&cc=us&taskId=135&contentType=SupportFAQ&prodSeriesId=46120&prodTypeId=12454 Hewlett Packard machines] with S3 Virge cards. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=wdhPe5max4E Comparison S3D/other APIs] ] <br />
<br />
'''Havoc''' - Release bundled with some with some S3 Virge cards as part of the [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=SM7Wx4tteVQ Comparison S3D/software] ] <br />
<br />
'''Mechwarrior II: S3 Virge edition''' - Bundled release, unofficial patch available for retail. [ [http://www.mediafire.com/file/m4b8fviogf73jpm/Mech2_S3_files.7z Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube Video: [ [http://www.youtube.com/watch?v=BMkyKbAO0NE 1] ] [ [http://www.youtube.com/watch?v=WaYpdNQbA6k 2] ] [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison S3D/other APIs] ] <br />
<br />
'''POD''' - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ [ftp://ftp.ubisoft.com/PodUpgrade/Patches/update-mmx-bunddle/english/10x21E.exe 1.0 to 2.0], [ftp://ftp.ubisoft.com/PodUpgrade/Patches/normal-ati-s3/updatePOD21_norm-ati-s3.exe S3 patch] ], retail release with POD Gold. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=DU5Zi69QPQs Comparison S3D/other APIs] ] <br />
<br />
'''Terminal Velocity''' - Release bundled with some S3 Virge cards as part of the [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_S3DGamePak.JPG S3 Game Pak]. The OEM release is the shareware version. [ftp://ftp.3drealms.com/patches/tvreg_s3.zip Patch available] for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ [http://www.youtube.com/watch?v=kzfOctxFnI4 1] ] <br />
<br />
'''Time Warriors''' - Retail release. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/s3tomb.zip Patch available] for retail release. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=ErI1_hyjpM8 1] ] <br />
<br />
'''Tomb Raider: Unfinished Business''' - Retail release support. <br />
<br />
'''Terracide DEMO''' - S3D support only available in the [http://download.cnet.com/Terracide-demo/3000-2095_4-10009545.html demo]. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=273562#273562 1] ] <br />
<br />
'''Whiplash 3D''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/S3Virge_Whiplash.JPG OEM] release for Hewlett Packard computers in the US. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=wdhPe5max4E Comparison S3D/other APIs] ] <br />
<br />
There are screenshots of some the S3D games taken off screen on [http://www.vintage3d.org/ http://www.vintage3d.org] for the S3 Virge, but the galleries are very buggy! <br />
<br />
'''Official wrapper games:'''<br />
<br />
'''Quake''' - Patch available. GLQuake wrapper. Guide with downloads to get it running [http://jmpz.tripod.com/quake/ here]. <br />
<br />
'''Debunked:'''<br />
<br />
Most of the games and programs listed below come from a [http://www.thefreelibrary.com/S3+Launches+S3d+Marketing+Program+with+an+Extensive+Line+of+S3d-Based...-a018290559 press release] from S3 in May 1996 and a driver [ftp://dagupan.com/drivers/VgaCard/S3/375/V963-3D2.TXT readme.txt] file: <br />
<br />
'''Games:'''<br />
<br />
'''Actua Golf''' - PC version never released. <br />
<br />
'''Alien Trilogy''' - No support in retail release. <br />
<br />
'''Confirmed Kill''' - [http://www.ign.com/articles/1999/07/01/confirmed-kill-in-confirmed-limbo Game cancelled]. Had an [https://dl.dropbox.com/u/57506833/vogons/S3/ConfirmKill.PNG advertisement] in the December 1996 issue of CGW that it would ship with support. <br />
<br />
'''Cyberspeed''' - No support in retail release. <br />
<br />
'''Demon Driver''' - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. [http://en.wikipedia.org/wiki/Haiku_Studios Source]. <br />
<br />
'''Flight Unlimited''' - No support in retail release. <br />
<br />
'''Flying Nightmares 2''' - [http://www.unseen64.net/2010/05/05/flying-nightmares-2-pc-playstation-saturn-cancelled/ PC version cancelled]. <br />
<br />
'''Hyperblade''' - Released with Direct3D support. <br />
<br />
'''Mega Race 2''' - No support in retail release. Even had an [https://dl.dropbox.com/u/57506833/vogons/S3/MegaRace2.PNG advertisement] in the December 1996 issue of CGW that it would ship with support.<br />
<br />
'''Microleague Baseball 6.0''' - Unknown, but no information about support can be found on the internet or on the [http://bit.ly/O6hQPf box/system requirements].<br />
<br />
'''NCAA Final Four 97''' - No support in retail release. <br />
<br />
'''NHL 97''' - No support in retail release. <br />
<br />
'''Stratosphere''' - Game released in 1998 with Direct3D support. <br />
<br />
'''Syndicate Wars''' - No support in retail release. <br />
<br />
'''Rocket Jockey''' - No support in retail release. <br />
<br />
'''Terra Nova''' - No support in retail release. <br />
<br />
'''Virtua Fighter''' - No support in retail release. <br />
<br />
<br />
'''Programs:'''<br />
<br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
'''3D FX''' - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. [http://en.wikipedia.org/wiki/Asymetrix Source] <br />
<br />
'''Brender''' - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. [http://en.wikipedia.org/wiki/Argonaut_Games Source]. <br />
<br />
'''Pioneer''' - [https://www.msu.edu/~ionescua/pioneer/cpwk1_2.htm VRML browser]. <br />
<br />
'''Pioneer Pro''' - [https://www.msu.edu/~ionescua/pioneer/cpwk1_2.htm VRML browser]. <br />
<br />
'''Render Ware''' - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. [http://en.wikipedia.org/wiki/RenderWare Source].<br />
<br />
'''True Space 2''' - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. [http://en.wikipedia.org/wiki/TrueSpace Source]. <br />
<br />
'''Stereo VR & VR WorkShop+''' - 3D graphics tools. [http://www.thefreelibrary.com/McLean+Watson+SOFTECH+Fund+Announces+Major+Funding+Agreement+with...-a018875734 Source] <br />
<br />
'''Web 3D''' - A tool for creating 3d graphics and animation. <br />
<br />
<br />
'''Other possible games:'''<br />
<br />
'''Screamer''' - This game has no retail support for S3D, but several sources [ [https://dl.dropbox.com/u/57506833/vogons/S3/NumberNineReality_CGW_Nov96.PNG 1] - [http://bit.ly/V3Q1GB 2] - [http://bit.ly/RiF1Rp 3] - [http://bit.ly/PrYcd5 4] ] state this game was bundled with the [http://web.archive.org/web/19970607032252/http://www.nine.com/products/332/new.html Number Nine Reality 332FX] card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ [http://bit.ly/PrYdxF 1] - [http://bit.ly/S3kkx1 2] ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
== '''Matrox Mystique (MSI)''' ==<br />
Released: [http://web.archive.org/web/19961110071558/http://www.matrox.com/mgaweb/legal.htm 14th of August 1996] <br />
Reviews: [ [http://web.archive.org/web/20040413114325/http://www.guru3d.com/review/mystique.html Guru3D] ] [ CGW October 1996 [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_MystiqueReview_Oct96.PNG review] ] [PC Magazine December 1996 review ] [ PC Magazine 1997 [http://web.archive.org/web/19990911055516/http://www7.zdnet.com/pcmag/features/3-d/3-d10.htm Mystique 220 review] ] <br />
Advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_MystiqueAD_Dec96.PNG CGW December 1996] ] <br />
Promo videos from 1996/1997: Youtube Link: [ [http://www.youtube.com/watch?v=uXDRk9UL3M4 1] - [http://www.youtube.com/watch?v=zBnrB0S3eqo 2] ] <br />
Original product [http://web.archive.org/web/19961110072037/http://www.matrox.com/mgaweb/mystique.htm webpage]. <br />
<br />
'''Supported games:''' <br />
<br />
'''Actua Soccer''' - [https://dl.dropbox.com/u/57506833/vogons/patches/asmtx123.zip Patch available] for retail release. <br />
<br />
'''Battle Arena Toshinden''' - [https://dl.dropbox.com/u/57506833/vogons/patches/tsd_mys.zip Patch] available for retail release. <br />
<br />
'''Destruction Derby 2''' - Part of the Mystique bundle. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268584 1] ] <br />
<br />
'''Croc''' - Retail release (only 1.0 version) <br />
Screenshot: [ [https://dl.dropbox.com/u/57506833/vogons/20120806211414.jpg 1] ] <br />
<br />
'''Mechwarrior 2: Mystique Edition''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/Mystique_MechWarrior2.JPG Part of the Mystique bundle]. Unofficial patch available for retail [ [http://www.mediafire.com/?jsqw7soxfc68amj Patch files] - [http://www.calpoly.edu/~mkou/mw2_conversion.html guide] ] <br />
Youtube video: [ [http://www.youtube.com/watch?v=wWzWdwj9NvU Comparison MSI/other APIs] ] <br />
<br />
'''Monster Trucks (Thunder Truck Rally) DEMO''' - OEM demo, part of the bundle. <br />
Screenshots: [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268586 1] ] - [ [http://vogons.zetafleet.com/viewtopic.php?p=268586#268586 Download] ] <br />
<br />
'''Scorched Planet''' - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
'''Screamer II''' - Patch available for retail release. [ [https://dl.dropbox.com/u/57506833/vogons/patches/s2_myst.zip Stand alone Patch] or [http://www.mediafire.com/?ibncq938344shtc bundled patch] (3DFX, CGL, Mystique) ] <br />
<br />
'''Screamer Rally''' - Retail release support. <br />
<br />
'''Time Warriors''' - Retail release support. <br />
Screenshot: [ [http://vogons.zetafleet.com/files/20120726012545.jpg 1] ] <br />
<br />
'''Tomb Raider''' - [https://dl.dropbox.com/u/57506833/vogons/patches/tomb_mys.zip Patch availabl]e for retail release. <br />
<br />
'''UEFA Champions League 1996/1997''' - Retail release support. ([https://dl.dropbox.com/u/57506833/vogons/patches/uefamyst.zip mystique fix]) <br />
<br />
<br />
Debunked:<br />
<br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
'''iF-22''' - Not defined on the Matrox [http://web.archive.org/web/19970813211818/http://www.matrox.com/mgaweb/gaming/if22.htm webpage], but is a Direct3D game.<br />
<br />
'''Moto Racer''' - [https://dl.dropbox.com/u/57506833/vogons/OEMdiscs/Mystique_MotoRacer.JPG OEM] version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
<br />
'''Tomb Raider: Unfinished Business''' - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ [http://bit.ly/Pu7ky5 1], [http://bit.ly/S4A0jJ 2], [http://bit.ly/SWfC6O 3] ] found on Google Groups, the patch was never released. [http://www.cdaccess.com/html/pc/tombgold.htm CD Access] who sold Tomb Raider also states no support for Unfinished Business. <br />
<br />
'''VR Sports: VR Baseball''' - Direct3D, though there is a [http://www.gamefront.com/files/898922/vrbbmyst.zip patch] for Mystique cards, which is a fix/optimization.<br />
<br />
'''Winter Race 3D''' - Not defined on the Matrox [http://web.archive.org/web/19970525021644/http://www.matrox.com/mgaweb/gaming/winter.htm webpage], but is a Direct3D game. <br />
<br />
'''War Gods''' - Not defined on the Matrox [http://web.archive.org/web/19970813225004/http://www.matrox.com/mgaweb/gaming/wargods.htm webpage], but is a Direct3D game. <br />
<br />
<br />
<br />
<br />
== '''Rendition Verite''' ==<br />
<br />
Announced: [http://bit.ly/QDqP70 Before September 1995] Released: [http://web.archive.org/web/19961221133425/http://www.ctlsg.creaf.com/wwwnew/hub/press/1996/p961001b.html 1. October 1996] ( [http://web.archive.org/web/19980114102509/http://www.ingr.com/press96/reac_rls.htm Alt. source] ) <br />
<br />
Articles: [ CGW November 1995 Article Page: [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Rendition_Nov95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Rendition_Part2_Nov95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Total3D_Article_Feb1997.PNG CGW Feb 1997 Total3D article] ] <br />
<br />
Previews: [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_Creative3DBlasterPCI_Preview_Sep96.PNG CGW 3D Blaster PCI preview September 1996] ] [ boot November 1997 V2200 preview: Page [http://home.comcast.net/~bushwack/vogons/v2200preview1.jpg 1] - [http://home.comcast.net/~bushwack/vogons/v2200preview2.jpg 2] ] <br />
<br />
Reviews: [ PC Magazine Online [http://web.archive.org/web/19970501050809/http://www.pcmag.com/features/3dcards/rev176.htm December 1996] ] [ CGW December 1996 Page: [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part2.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part3.PNG 2] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part4.PNG 3] - [https://dl.dropbox.com/u/57506833/vogons/CGW/CGW_Dec96_3DCardsTest_Part5.PNG 4] ] [ Bjorn3d.com Reviews [http://web.archive.org/web/19980421101622/http://www.bjorn3d.com/3dvs.html 1] - [http://web.archive.org/web/19980421101557/http://www.bjorn3d.com/3dmiro.html 2] ] [ [http://web.archive.org/web/19990117002819/http://www.zdnet.com/wsources/content/1296/myrev3.html ZDnet 1996] ] <br />
<br />
Advertisement: [ [https://dl.dropbox.com/u/57506833/vogons/rendition/CGW_IntergraphPCI_Ad_Nov96.PNG CGW November 1996] ] <br />
<br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: [http://web.archive.org/web/19980116021922/http://www.intergraph.com/ics/i3d100/ Intergraph Intense 3D 100] - [http://web.archive.org/web/19961221112534/http://www.ctlsg.creaf.com/wwwnew/products/graphic/3dbpci.html Creative 3D Blaster PCI] <br />
<br />
For more info see Swaaye's [http://vogons.zetafleet.com/viewtopic.php?t=23019 post] or [http://web.archive.org/web/19980421091633/http://www.bjorn3d.com/ Bjorn3d.com] (archived) <br />
<br />
'''Supported games:''' <br />
<br />
'''Rendition RRedline (Win95)'''<br />
<br />
'''Grand Prix Legends''' - Retail release support. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
'''Formula 1''' - Retail release support. <br />
<br />
'''Heavy Gear''' - Retail release support. <br />
<br />
'''Hexen II (vHexen2)''' - Download latest version (beta 5 release 2) of vHexen 2 here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
'''Interstate 76 Gold''' - Retail release support. Gold upgrade patch available for original release. <br />
<br />
'''MDK''' - Patch available for retail release. <br />
<br />
'''Mechwarrior 2: Titanium Edition''' - Retail release support. <br />
<br />
'''Myth: The Fallen Lords''' - Retail release support. <br />
<br />
'''Quake II (vQuake2)''' - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here. <br />
Youtube Video: [ 1 ] <br />
<br />
'''SODA Off-Road Racing''' - Retail release support. <br />
Youtube Video: [ Comparison Rredline/Software ] <br />
<br />
'''Sub Culture''' - Retail release support. <br />
<br />
'''Team Apache''' - Retail release support. <br />
<br />
<br />
'''Rendition Speedy3D (DOS)''' <br />
<br />
'''Descent II''' - Patch available for retail release. (Requires patch 1.1 or 1.2) <br />
<br />
'''Descent II: Destination Quartzon 3D''' - Bundled with the Canopus Total 3D card. This is a 8 level demo version of Descent II. <br />
<br />
'''EuroFighter 2000 (EF2000) TACTCOM''' - Expansion pack to EF2000 only released in Europe. Patch available for 3DFX and Rendition support. (If you have problems with the patch, see here) <br />
<br />
'''EuroFighter 2000 (EF2000) v2.0''' - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
'''IndyCar Racing II / CART Racing''' - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ] <br />
<br />
'''NASCAR Racing II''' - Retail release support. <br />
<br />
'''Quake (vQuake)''' - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
'''Rebel Moon''' - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ 1 ] <br />
<br />
'''Scorched Planet''' - Retail release support. Patch available (US - UK) for verite cards to improve performance. <br />
<br />
'''Tomb Raider''' - Patch available for retail release. <br />
<br />
'''Whiplash''' - Patch available for retail release. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ] <br />
<br />
<br />
'''Debunked:''' <br />
<br />
'''Games:''' <br />
<br />
'''Actua Golf''' - A press release states that this game will get support, but it never came out for the PC. <br />
<br />
'''Actua Soccer / VR Soccer 96''' - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support. <br />
<br />
'''Agile Warrior''' - Game released with Direct3D support, but is said to support the Verite here and here. <br />
<br />
'''Confirmed Kill''' - Game never released. Verite source.<br />
<br />
'''Cyber Gladiators''' - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information. <br />
<br />
'''Deathtrap Dungeon''' - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point. <br />
<br />
'''Flight Unlimited''' - Mentioned in this press release. Game only released with CGL support. <br />
<br />
'''Flying Nightmares II''' - Game cancelled. Verite sources: 1 - 2 - 3 <br />
<br />
'''Fury 3''' - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web. <br />
<br />
'''Grand Slam 96''' - Game released with Direct3D support. Verite source. <br />
<br />
'''Heretic II (vHeretic2)''' - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
<br />
MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
<br />
NASCAR Racing - The game was according to a press release ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
<br />
NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source.<br />
<br />
Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject. <br />
<br />
Terminal Velocity - Mentioned in this press release. Game only released with S3D support. <br />
<br />
Terracide - Game released with Direct3D support. Verite source. <br />
<br />
The Divide: Enemies Within - Direct3D only. Rumour comes from here.<br />
<br />
Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
<br />
Wipeout XL - Game released with Direct3D support. Verite source. <br />
<br />
Zone Raiders - No support in retail release. Verite source. <br />
<br />
'''Programs:'''<br />
<br />
Ray Dream Studio <br />
Realimation STE <br />
VR Workshop+ <br />
Source for programs <br />
<br />
<br />
<br />
PowerVR (PowerSGL): <br />
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997 <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
Actua Club Soccer - Patch <br />
Actua Golf 2 <br />
Actua Soccer - Yes, www.powervrdirect.com exclusive <br />
Actua Soccer 2 <br />
Buggy <br />
CyberTroopers: Virtual On <br />
Die by the Sword - Patch <br />
Enigma <br />
FIFA Soccer 98: Road to the World Cup <br />
Flight Unlimited <br />
Hardcore 4x4 <br />
Hardwar <br />
Interstate 76 Gold <br />
Mechwarrior 2: PowerVR edition <br />
Metal Fatigue <br />
MDK - Patch <br />
Motorhead <br />
Moon Racer <br />
Nightmare Creatures <br />
Nirgenshultz <br />
POD <br />
PureVex <br />
ReLoaded - Patch <br />
Resident Evil <br />
Revolte! <br />
Star Trek The Next Generation: Klingon Honor Guard <br />
Sub Culture <br />
TNN Outdoor Pro Hunter <br />
Tomb Raider - Patch <br />
Tomb Raider: Unfinished Business <br />
Turok: Dinosaur Hunter <br />
Ultim@te Race 1-Track - OEM <br />
Ultim@te Race 3-Track - OEM <br />
Ultim@te Race Pro <br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
Crime Cities (Techland SGL miniGL) <br />
Half-Life (SGL miniGL) <br />
Hexen II (SGL miniGL) <br />
Quake (SGL miniGL) <br />
Quake II (SGL miniGL) <br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
Star Trek: Klingon Academy <br />
Rune Blast Arena <br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=331List of games supporting proprietary APIs2013-02-19T14:32:45Z<p>F2bnp: </p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
<br />
== '''Matrox Impression''' ==<br />
Released: Fall 1994 <br />
<br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
'''''Supported games:'''''<br />
<br />
'''Creep Clash''' - Retail release support. This game uses the same engine as Sento. The [http://archive.org/details/CreepClash shareware] version promises Impression support with 640x400 resolution with 65k color in the retail release. [http://www.thefreelibrary.com/47-TEK,+INC+INTROS+NEW+TRUE+3D+FIGHTING+GAME+'CREEP+CLASH(TM)'-a015901477Uses Renderware API.] <br />
<br />
'''IceHawk''' - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. [http://web.archive.org/web/20060820005930/http://www.byte.com/art/9412/sec4/art8.htm Source]. <br />
<br />
'''Sento''' - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash ([https://dl.dropbox.com/u/57506833/vogons/creepcrashsento.JPG image of disc]). Also promises Impression support with 640x400 resolution with 65k color. [http://www.thefreelibrary.com/47-TEK%2c+INC.+INTRODUCES+THE+FIRST+TRUE+3D+FIGHTING+GAME+FOR+PCs-a015854512 Uses Renderware API]. <br />
<br />
'''Specter MGA (aka Specter VR)''' - Bundled with the Matrox Impression as part of the 3D Superpack. According to this [http://www.craniac.com/portfolio_sw.htm source]; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
<br />
== '''Matrox Millennium:''' ==<br />
Released: [http://www.matrox.com/graphics/en/support/drivers/previous/display2/ June/July 1995] <br />
<br />
CGW advertisement 1995: [ Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/MatroxMillennium.PNG 1] ] <br />
<br />
CGW articles: [ August 1995 - Page [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part1_Aug95.PNG 1] - [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Part2_Aug95.PNG 2] ] [ [https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/CGW_Millennium_Oct95.PNG October 1995] ] <br />
<br />
Reviews: [ [http://web.archive.org/web/20000618201440/http://pcworld.com/hardware/video_cards/articles/jun96/1406p220.html#capsules PC World June 1996 review] ] [ [http://pcplus.techradar.com/files/pcp_images/PCP117_3d.pdf PC Plus Review July 1996] ] <br />
<br />
Supported games: <br />
'''NASCAR Racing''' - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ [http://www.youtube.com/watch?v=9bJGnzb0Asw&feature=plcp Comparison Millennium/NV1/software] ] <br />
<br />
''Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check.'' <br />
<br />
<br />
<br />
== '''3D Blaster (CGL):''' ==<br />
<br />
Announced: 16. August 1995 Released: November 1995 <br />
CGW advertisement December 1995: [ Page 1 - 2 - 3 ] <br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ Youtube link ] <br />
Reviews: [ PC Format Review April 1996 ] [ Mightnight Review 1995 ] [ PC Plus Review July 1996 ] [ CGW Review March 1996 ] <br />
Original Product webpage <br />
<br />
Supported games: <br />
Actua Soccer - Support included in version3 of the retail release. <br />
<br />
Battle Arena Toshinden - Retail release PCI patch available. <br />
Youtube Video: [ 1 ] <br />
<br />
Battlerace - Retail release <br />
Screenshot: [ 1 ] <br />
<br />
Euro 96 - Retail release PCI patch available. <br />
<br />
Fatal Racing - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
Flight Unlimited - Bundled with both VLB and PCI version. <br />
<br />
Hi-Octane - Part of the bundled with VLB version. <br />
<br />
Magic Carpet Plus - Part of the bundled with VLB version. <br />
<br />
NASCAR Racing - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
Rebel Moon - Bundled with both VLB and PCI version. <br />
<br />
Screamer II - Patch available for retail release. <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Whiplash - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
<br />
Debunked: <br />
Games that are debunked come from a 13th of November 1995 press release from Creative and a 20th of September 1995 news article/press release. <br />
<br />
Al Unser, Jr. Arcade Racing - No support in retail version. <br />
Azreal's Tear - No support in retail version. <br />
Ballz Out! - Game seems to have been never released. <br />
Cybersled - Game never released for the PC. Only arcade and PSX. <br />
Descent - No support in retail version. <br />
M.I.A.: Missing in Action - Game released in 1998 with Direct3D support. <br />
Polychrome - Game not released in the west. No information can be found if asian release supported CGL. <br />
SU-27 Flanker - No support in retail version. <br />
The Aquanaut's Holiday - PC version never released, only PSX.<br />
<br />
<br />
Paradise Tasmania 3D: <br />
Announced: 11. September 1995 Released: End of 1995 <br />
CGW advertisement November 1995: [ Page 1 ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. Source. <br />
<br />
Supported games: <br />
FX Fighter - Bundled game. <br />
Tank Commander - Bundled game. <br />
Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions. <br />
<br />
Three other supported titles were: <br />
<br />
Air Power <br />
CyberSpeed <br />
SU-27 Flanker <br />
<br />
These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.<br />
<br />
<br />
<br />
<br />
Nvidia NV1 (NVLib): <br />
Announced: 22. May 1995 Released: 7. November 1995 <br />
<br />
Articles: [ CGW June 1996 ] <br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page 1 - 2 ] [ CGW July 1996 Jazz Multimedia 3D Magic ] <br />
Reviews: [ PC Format March 1996 ] [ CGW January 1996: Page 1 - 2 ] [ PC Plus Review July 1996 ] <br />
Original product webpage <br />
<br />
Supported games: <br />
Battle Arena Toshinden - Confirmed. Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Descent: Destination Saturn - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
Screenshots: [ 1 ] [ 2 ] [ 3 ] <br />
<br />
NASCAR Racing - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] [ Comparison NV1/Software ] <br />
<br />
Panzer Dragoon - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
Virtua Cop - Confirmed. Retail release support. <br />
Youtube video: [ Comparison NV1/Software ] <br />
<br />
Virtua Fighter Remix - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
3D Baseball - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a Nvidia press release 12th of November 1995. Apparently this never materialized. <br />
<br />
Absolute Zero - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on Nvidias official NV1 site (archived). <br />
<br />
Daytona USA - Listed on Nvidias NV1 site as a OEM / forthcoming title and as released with support in a Nvidia press release on 6th of May 1996. Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not bundled with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with press reviews confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
Destruction Derby - Diamond got a exclusive agreement with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the S3 Virge version did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
Mixman - Spin Control - This is not a game, but a music program. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
US Navy Fighters - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
Other possible games: <br />
From this source I found this: <br />
Quote:<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
Mechwarrior II NV1 version: <br />
This version got cancelled during production. An interesting interview with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a press release about it on May 6th 1996.<br />
<br />
<br />
ATI 3D Rage (ATI CIF): <br />
Announced: 13th of November 1995 Released: April 1996 <br />
<br />
Advertisements: [ CGW November 1996: Page 1 - 2 - 3 ] [ ATI All-In-Wonder ad ] [ CGW March97 ] [ CGW ATI 3D Pro ads: July 97 - Aug 97 ] <br />
Reviews: [ PC World July 1997 review ] [ PC Magazine Online 1997 All-in-wonder review ] [ CGW November 1996 review ] [ PC Magazine December 1996 review ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
<br />
Actua Soccer: Semifinals edition - Bundled with the ATI 3D XPRESSION in Europe. <br />
<br />
Assault Rigs - Bundled with the ATI 3D XPRESSION card. <br />
Youtube video: [ Comparison ATICIF/software ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Deathtrap Dungeon - Retail release support. <br />
<br />
Formula 1 - Bundled release with the ATI Rage 3D PRO card. <br />
<br />
Mechwarrior 2: ATI 3D Rage Edition - OEM version bundled with basically all ATI Rage products, retail cards as well as OEM. Unofficial patch available for retail release. [ Patch files - guide ] <br />
Youtube video: [ Comparison ATICIF/other APIs ] <br />
<br />
POD - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, ATI patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison ATICIF/other APIs ] <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Turok: Dinosaur Hunter - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - OEM bundled release with IBM computers. <br />
<br />
Wipeout - Bundled & OEM release, part of the 3D XPRESSION, 3D XPRESSION+ PC2TV and Sony PC\'s bundle. <br />
<br />
Debunked: <br />
The 3D titles ATI had on their own website is well documented with the API they are running on. <br />
<br />
Hyperblade - A user here on vogons said it was supported, it is not. Direct3D only. <br />
Heavy Gear - Stiletto (a forum moderator) said this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
Interstate 76 - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
Tiger Woods PGA Tour 99 - Support stated on this webpage, but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
<br />
S3 Virge (S3D): <br />
Released: Late June 1996 <br />
Article: [ CGW Feb 1996 Preview ] <br />
Reviews: [ Myrkul.org 1996 review ] [ CGW Early beta test May 1996 Part 1 - 2 ] [ CGW review August 1996 Page 1 - 2 ] <br />
Advertisements: [ CGW July 1996 Diamond Stealth 3D 2000 ] [ CGW Oct 1996 S3 Virge ] [ CGW Dec 1996 S3 Virge ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Release bundled with some S3 Virge cards as part of the S3 Game Pak. This is the semi finals edition, which is a shortened version. <br />
<br />
Battlerace - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshots: [ 1 ] [ 2 ] <br />
<br />
Descent II - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
December 1996 CGW advertisement: [ 1 ] <br />
<br />
Descent II: Destination Quartzon 3D - OEM & bundled release bundled with Compaq machines and Diamond Stealth 3D 2000 cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
Destruction Derby - Bundled release with Diamond Stealth 3D 2000 cards. This version is for Windows95. Files for removing driver check and fix bad production disc available here. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
FX Fighter Turbo - Retail release. <br />
Screenshot: [ 1 ] <br />
Jan 1997 CGW advertisement: [ 1 ] <br />
<br />
Fatal Racing - OEM release in Europe bundled with Hewlett Packard machines with S3 Virge cards. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Havoc - Release bundled with some with some S3 Virge cards as part of the S3 Game Pak. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
Mechwarrior II: S3 Virge edition - Bundled release, unofficial patch available for retail. [ Patch files - guide ] <br />
Youtube Video: [ 1 ] [ 2 ] [ Comparison S3D/other APIs ] <br />
<br />
POD - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, S3 patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Terminal Velocity - Release bundled with some S3 Virge cards as part of the S3 Game Pak. The OEM release is the shareware version. Patch available for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ 1 ] <br />
<br />
Time Warriors - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Terracide DEMO - S3D support only available in the demo. <br />
Screenshots: [ 1 ] <br />
<br />
Whiplash 3D - OEM release for Hewlett Packard computers in the US. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
There are screenshots of some the S3D games taken off screen on http://www.vintage3d.org for the S3 Virge, but the galleries are very buggy! <br />
<br />
Official wrapper games: <br />
Quake - Patch available. GLQuake wrapper. Guide with downloads to get it running here. <br />
<br />
Debunked: <br />
Most of the games and programs listed below come from a press release from S3 in May 1996 and a driver readme.txt file: <br />
<br />
Games: <br />
Actua Golf - PC version never released. <br />
Alien Trilogy - No support in retail release. <br />
Confirmed Kill - Game cancelled. Had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Cyberspeed - No support in retail release. <br />
Demon Driver - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. Source. <br />
Flight Unlimited - No support in retail release. <br />
Flying Nightmares 2 - PC version cancelled. <br />
Hyperblade - Released with Direct3D support. <br />
Mega Race 2 - No support in retail release. Even had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Microleague Baseball 6.0 - Unknown, but no information about support can be found on the internet or on the box/system requirements. <br />
NCAA Final Four 97 - No support in retail release. <br />
NHL 97 - No support in retail release. <br />
Stratosphere - Game released in 1998 with Direct3D support. <br />
Syndicate Wars - No support in retail release. <br />
Rocket Jockey - No support in retail release. <br />
Terra Nova - No support in retail release. <br />
Virtua Fighter - No support in retail release. <br />
<br />
Programs: <br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
3D FX - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. Source <br />
Brender - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. Source. <br />
Pioneer - VRML browser. <br />
Pioneer Pro - VRML browser. <br />
Render Ware - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. Source. <br />
True Space 2 - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. Source. <br />
Stereo VR & VR WorkShop+ - 3D graphics tools. Source <br />
Web 3D - A tool for creating 3d graphics and animation. <br />
<br />
Other possible games: <br />
Screamer - This game has no retail support for S3D, but several sources [ 1 - 2 - 3 - 4 ] state this game was bundled with the Number Nine Reality 332FX card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ 1 - 2 ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
<br />
<br />
Matrox Mystique (MSI): <br />
Released: 14th of August 1996 <br />
Reviews: [ Guru3D ] [ CGW October 1996 review ] [PC Magazine December 1996 review ] [ PC Magazine 1997 Mystique 220 review ] <br />
Advertisement: [ CGW December 1996 ] <br />
Promo videos from 1996/1997: Youtube Link: [ 1 - 2 ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Patch available for retail release. <br />
<br />
Battle Arena Toshinden - Patch available for retail release. <br />
<br />
Destruction Derby 2 - Part of the Mystique bundle. <br />
Screenshots: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Mechwarrior 2: Mystique Edition - Part of the Mystique bundle. Unofficial patch available for retail [ Patch files - guide ] <br />
Youtube video: [ Comparison MSI/other APIs ] <br />
<br />
Monster Trucks (Thunder Truck Rally) DEMO - OEM demo, part of the bundle. <br />
Screenshots: [ 1 ] - [ Download ] <br />
<br />
Scorched Planet - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
Screamer II - Patch available for retail release. [ Stand alone Patch or bundled patch (3DFX, CGL, Mystique) ] <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
UEFA Champions League 1996/1997 - Retail release support. (mystique fix) <br />
<br />
<br />
Debunked: <br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
iF-22 - Not defined on the Matrox webpage, but is a Direct3D game. <br />
Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
Tomb Raider: Unfinished Business - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ 1, 2, 3 ] found on Google Groups, the patch was never released. CD Access who sold Tomb Raider also states no support for Unfinished Business. <br />
VR Sports: VR Baseball - Direct3D, though there is a patch for Mystique cards, which is a fix/optimization. <br />
Winter Race 3D - Not defined on the Matrox webpage, but is a Direct3D game. <br />
War Gods - Not defined on the Matrox webpage, but is a Direct3D game. <br />
<br />
<br />
<br />
Rendition Verite: <br />
Announced: Before September 1995 Released: 1. October 1996 ( Alt. source ) <br />
<br />
Articles: [ CGW November 1995 Article Page: 1 - 2 ] [ CGW Feb 1997 Total3D article ] <br />
Previews: [ CGW 3D Blaster PCI preview September 1996 ] [ boot November 1997 V2200 preview: Page 1 - 2 ] <br />
Reviews: [ PC Magazine Online December 1996 ] [ CGW December 1996 Page: 1 - 2 - 3 - 4 ] [ Bjorn3d.com Reviews 1 - 2 ] [ ZDnet 1996 ] <br />
Advertisement: [ CGW November 1996 ] <br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: Intergraph Intense 3D 100 - Creative 3D Blaster PCI <br />
<br />
For more info see Swaaye's post or Bjorn3d.com (archived) <br />
<br />
Supported games: <br />
<br />
Rendition RRedline (Win95) <br />
Grand Prix Legends - Retail release support. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Formula 1 - Retail release support. <br />
<br />
Heavy Gear - Retail release support. <br />
<br />
Hexen II (vHexen2) - Download latest version (beta 5 release 2) of vHexen 2 here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release. <br />
<br />
MDK - Patch available for retail release. <br />
<br />
Mechwarrior 2: Titanium Edition - Retail release support. <br />
<br />
Myth: The Fallen Lords - Retail release support. <br />
<br />
Quake II (vQuake2) - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here. <br />
Youtube Video: [ 1 ] <br />
<br />
SODA Off-Road Racing - Retail release support. <br />
Youtube Video: [ Comparison Rredline/Software ] <br />
<br />
Sub Culture - Retail release support. <br />
<br />
Team Apache - Retail release support. <br />
<br />
<br />
Rendition Speedy3D (DOS) <br />
Descent II - Patch available for retail release. (Requires patch 1.1 or 1.2) <br />
<br />
Descent II: Destination Quartzon 3D - Bundled with the Canopus Total 3D card. This is a 8 level demo version of Descent II. <br />
<br />
EuroFighter 2000 (EF2000) TACTCOM - Expansion pack to EF2000 only released in Europe. Patch available for 3DFX and Rendition support. (If you have problems with the patch, see here) <br />
<br />
EuroFighter 2000 (EF2000) v2.0 - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
IndyCar Racing II / CART Racing - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ] <br />
<br />
NASCAR Racing II - Retail release support. <br />
<br />
Quake (vQuake) - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Rebel Moon - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ 1 ] <br />
<br />
Scorched Planet - Retail release support. Patch available (US - UK) for verite cards to improve performance. <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Whiplash - Patch available for retail release. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
<br />
Games: <br />
Actua Golf - A press release states that this game will get support, but it never came out for the PC. <br />
Actua Soccer / VR Soccer 96 - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support. <br />
Agile Warrior - Game released with Direct3D support, but is said to support the Verite here and here. <br />
Confirmed Kill - Game never released. Verite source. <br />
Cyber Gladiators - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information. <br />
Deathtrap Dungeon - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point. <br />
Flight Unlimited - Mentioned in this press release. Game only released with CGL support. <br />
Flying Nightmares II - Game cancelled. Verite sources: 1 - 2 - 3 <br />
Fury 3 - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web. <br />
Grand Slam 96 - Game released with Direct3D support. Verite source. <br />
Heretic II (vHeretic2) - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
NASCAR Racing - The game was according to a press release ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source. <br />
Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject. <br />
Terminal Velocity - Mentioned in this press release. Game only released with S3D support. <br />
Terracide - Game released with Direct3D support. Verite source. <br />
The Divide: Enemies Within - Direct3D only. Rumour comes from here. <br />
Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
Wipeout XL - Game released with Direct3D support. Verite source. <br />
Zone Raiders - No support in retail release. Verite source. <br />
<br />
Programs: <br />
Ray Dream Studio <br />
Realimation STE <br />
VR Workshop+ <br />
Source for programs <br />
<br />
<br />
<br />
PowerVR (PowerSGL): <br />
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997 <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
Actua Club Soccer - Patch <br />
Actua Golf 2 <br />
Actua Soccer - Yes, www.powervrdirect.com exclusive <br />
Actua Soccer 2 <br />
Buggy <br />
CyberTroopers: Virtual On <br />
Die by the Sword - Patch <br />
Enigma <br />
FIFA Soccer 98: Road to the World Cup <br />
Flight Unlimited <br />
Hardcore 4x4 <br />
Hardwar <br />
Interstate 76 Gold <br />
Mechwarrior 2: PowerVR edition <br />
Metal Fatigue <br />
MDK - Patch <br />
Motorhead <br />
Moon Racer <br />
Nightmare Creatures <br />
Nirgenshultz <br />
POD <br />
PureVex <br />
ReLoaded - Patch <br />
Resident Evil <br />
Revolte! <br />
Star Trek The Next Generation: Klingon Honor Guard <br />
Sub Culture <br />
TNN Outdoor Pro Hunter <br />
Tomb Raider - Patch <br />
Tomb Raider: Unfinished Business <br />
Turok: Dinosaur Hunter <br />
Ultim@te Race 1-Track - OEM <br />
Ultim@te Race 3-Track - OEM <br />
Ultim@te Race Pro <br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
Crime Cities (Techland SGL miniGL) <br />
Half-Life (SGL miniGL) <br />
Hexen II (SGL miniGL) <br />
Quake (SGL miniGL) <br />
Quake II (SGL miniGL) <br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
Star Trek: Klingon Academy <br />
Rune Blast Arena <br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=330List of games supporting proprietary APIs2013-02-19T14:24:06Z<p>F2bnp: </p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
<br />
== '''Matrox Impression''' ==<br />
<br />
<br />
Released: Fall 1994 <br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
Supported games: <br />
Creep Clash - Retail release support. This game uses the same engine as Sento. The shareware version promises Impression support with 640x400 resolution with 65k color in the retail release. Uses Renderware API. <br />
<br />
IceHawk - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. Source. <br />
<br />
Sento - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash (image of disc). Also promises Impression support with 640x400 resolution with 65k color. Uses Renderware API. <br />
<br />
Specter MGA (aka Specter VR) - Bundled with the Matrox Impression as part of the 3D Superpack. According to this source; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
Matrox Millennium: <br />
Released: June/July 1995 <br />
CGW advertisement 1995: [ Page 1 ] <br />
CGW articles: [ August 1995 - Page 1 - 2 ] [ October 1995 ] <br />
Reviews: [ PC World June 1996 review ] [ PC Plus Review July 1996 ] <br />
<br />
Supported games: <br />
NASCAR Racing - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ Comparison Millennium/NV1/software ] <br />
<br />
Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check. <br />
<br />
<br />
3D Blaster (CGL): <br />
Announced: 16. August 1995 Released: November 1995 <br />
CGW advertisement December 1995: [ Page 1 - 2 - 3 ] <br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ Youtube link ] <br />
Reviews: [ PC Format Review April 1996 ] [ Mightnight Review 1995 ] [ PC Plus Review July 1996 ] [ CGW Review March 1996 ] <br />
Original Product webpage <br />
<br />
Supported games: <br />
Actua Soccer - Support included in version3 of the retail release. <br />
<br />
Battle Arena Toshinden - Retail release PCI patch available. <br />
Youtube Video: [ 1 ] <br />
<br />
Battlerace - Retail release <br />
Screenshot: [ 1 ] <br />
<br />
Euro 96 - Retail release PCI patch available. <br />
<br />
Fatal Racing - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
Flight Unlimited - Bundled with both VLB and PCI version. <br />
<br />
Hi-Octane - Part of the bundled with VLB version. <br />
<br />
Magic Carpet Plus - Part of the bundled with VLB version. <br />
<br />
NASCAR Racing - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
Rebel Moon - Bundled with both VLB and PCI version. <br />
<br />
Screamer II - Patch available for retail release. <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Whiplash - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
<br />
Debunked: <br />
Games that are debunked come from a 13th of November 1995 press release from Creative and a 20th of September 1995 news article/press release. <br />
<br />
Al Unser, Jr. Arcade Racing - No support in retail version. <br />
Azreal's Tear - No support in retail version. <br />
Ballz Out! - Game seems to have been never released. <br />
Cybersled - Game never released for the PC. Only arcade and PSX. <br />
Descent - No support in retail version. <br />
M.I.A.: Missing in Action - Game released in 1998 with Direct3D support. <br />
Polychrome - Game not released in the west. No information can be found if asian release supported CGL. <br />
SU-27 Flanker - No support in retail version. <br />
The Aquanaut's Holiday - PC version never released, only PSX.<br />
<br />
<br />
Paradise Tasmania 3D: <br />
Announced: 11. September 1995 Released: End of 1995 <br />
CGW advertisement November 1995: [ Page 1 ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. Source. <br />
<br />
Supported games: <br />
FX Fighter - Bundled game. <br />
Tank Commander - Bundled game. <br />
Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions. <br />
<br />
Three other supported titles were: <br />
<br />
Air Power <br />
CyberSpeed <br />
SU-27 Flanker <br />
<br />
These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.<br />
<br />
<br />
<br />
<br />
Nvidia NV1 (NVLib): <br />
Announced: 22. May 1995 Released: 7. November 1995 <br />
<br />
Articles: [ CGW June 1996 ] <br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page 1 - 2 ] [ CGW July 1996 Jazz Multimedia 3D Magic ] <br />
Reviews: [ PC Format March 1996 ] [ CGW January 1996: Page 1 - 2 ] [ PC Plus Review July 1996 ] <br />
Original product webpage <br />
<br />
Supported games: <br />
Battle Arena Toshinden - Confirmed. Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Descent: Destination Saturn - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
Screenshots: [ 1 ] [ 2 ] [ 3 ] <br />
<br />
NASCAR Racing - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] [ Comparison NV1/Software ] <br />
<br />
Panzer Dragoon - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
Virtua Cop - Confirmed. Retail release support. <br />
Youtube video: [ Comparison NV1/Software ] <br />
<br />
Virtua Fighter Remix - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
3D Baseball - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a Nvidia press release 12th of November 1995. Apparently this never materialized. <br />
<br />
Absolute Zero - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on Nvidias official NV1 site (archived). <br />
<br />
Daytona USA - Listed on Nvidias NV1 site as a OEM / forthcoming title and as released with support in a Nvidia press release on 6th of May 1996. Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not bundled with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with press reviews confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
Destruction Derby - Diamond got a exclusive agreement with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the S3 Virge version did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
Mixman - Spin Control - This is not a game, but a music program. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
US Navy Fighters - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
Other possible games: <br />
From this source I found this: <br />
Quote:<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
Mechwarrior II NV1 version: <br />
This version got cancelled during production. An interesting interview with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a press release about it on May 6th 1996.<br />
<br />
<br />
ATI 3D Rage (ATI CIF): <br />
Announced: 13th of November 1995 Released: April 1996 <br />
<br />
Advertisements: [ CGW November 1996: Page 1 - 2 - 3 ] [ ATI All-In-Wonder ad ] [ CGW March97 ] [ CGW ATI 3D Pro ads: July 97 - Aug 97 ] <br />
Reviews: [ PC World July 1997 review ] [ PC Magazine Online 1997 All-in-wonder review ] [ CGW November 1996 review ] [ PC Magazine December 1996 review ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
<br />
Actua Soccer: Semifinals edition - Bundled with the ATI 3D XPRESSION in Europe. <br />
<br />
Assault Rigs - Bundled with the ATI 3D XPRESSION card. <br />
Youtube video: [ Comparison ATICIF/software ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Deathtrap Dungeon - Retail release support. <br />
<br />
Formula 1 - Bundled release with the ATI Rage 3D PRO card. <br />
<br />
Mechwarrior 2: ATI 3D Rage Edition - OEM version bundled with basically all ATI Rage products, retail cards as well as OEM. Unofficial patch available for retail release. [ Patch files - guide ] <br />
Youtube video: [ Comparison ATICIF/other APIs ] <br />
<br />
POD - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, ATI patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison ATICIF/other APIs ] <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Turok: Dinosaur Hunter - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - OEM bundled release with IBM computers. <br />
<br />
Wipeout - Bundled & OEM release, part of the 3D XPRESSION, 3D XPRESSION+ PC2TV and Sony PC\'s bundle. <br />
<br />
Debunked: <br />
The 3D titles ATI had on their own website is well documented with the API they are running on. <br />
<br />
Hyperblade - A user here on vogons said it was supported, it is not. Direct3D only. <br />
Heavy Gear - Stiletto (a forum moderator) said this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
Interstate 76 - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
Tiger Woods PGA Tour 99 - Support stated on this webpage, but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
<br />
S3 Virge (S3D): <br />
Released: Late June 1996 <br />
Article: [ CGW Feb 1996 Preview ] <br />
Reviews: [ Myrkul.org 1996 review ] [ CGW Early beta test May 1996 Part 1 - 2 ] [ CGW review August 1996 Page 1 - 2 ] <br />
Advertisements: [ CGW July 1996 Diamond Stealth 3D 2000 ] [ CGW Oct 1996 S3 Virge ] [ CGW Dec 1996 S3 Virge ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Release bundled with some S3 Virge cards as part of the S3 Game Pak. This is the semi finals edition, which is a shortened version. <br />
<br />
Battlerace - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshots: [ 1 ] [ 2 ] <br />
<br />
Descent II - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
December 1996 CGW advertisement: [ 1 ] <br />
<br />
Descent II: Destination Quartzon 3D - OEM & bundled release bundled with Compaq machines and Diamond Stealth 3D 2000 cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
Destruction Derby - Bundled release with Diamond Stealth 3D 2000 cards. This version is for Windows95. Files for removing driver check and fix bad production disc available here. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
FX Fighter Turbo - Retail release. <br />
Screenshot: [ 1 ] <br />
Jan 1997 CGW advertisement: [ 1 ] <br />
<br />
Fatal Racing - OEM release in Europe bundled with Hewlett Packard machines with S3 Virge cards. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Havoc - Release bundled with some with some S3 Virge cards as part of the S3 Game Pak. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
Mechwarrior II: S3 Virge edition - Bundled release, unofficial patch available for retail. [ Patch files - guide ] <br />
Youtube Video: [ 1 ] [ 2 ] [ Comparison S3D/other APIs ] <br />
<br />
POD - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, S3 patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Terminal Velocity - Release bundled with some S3 Virge cards as part of the S3 Game Pak. The OEM release is the shareware version. Patch available for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ 1 ] <br />
<br />
Time Warriors - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Terracide DEMO - S3D support only available in the demo. <br />
Screenshots: [ 1 ] <br />
<br />
Whiplash 3D - OEM release for Hewlett Packard computers in the US. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
There are screenshots of some the S3D games taken off screen on http://www.vintage3d.org for the S3 Virge, but the galleries are very buggy! <br />
<br />
Official wrapper games: <br />
Quake - Patch available. GLQuake wrapper. Guide with downloads to get it running here. <br />
<br />
Debunked: <br />
Most of the games and programs listed below come from a press release from S3 in May 1996 and a driver readme.txt file: <br />
<br />
Games: <br />
Actua Golf - PC version never released. <br />
Alien Trilogy - No support in retail release. <br />
Confirmed Kill - Game cancelled. Had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Cyberspeed - No support in retail release. <br />
Demon Driver - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. Source. <br />
Flight Unlimited - No support in retail release. <br />
Flying Nightmares 2 - PC version cancelled. <br />
Hyperblade - Released with Direct3D support. <br />
Mega Race 2 - No support in retail release. Even had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Microleague Baseball 6.0 - Unknown, but no information about support can be found on the internet or on the box/system requirements. <br />
NCAA Final Four 97 - No support in retail release. <br />
NHL 97 - No support in retail release. <br />
Stratosphere - Game released in 1998 with Direct3D support. <br />
Syndicate Wars - No support in retail release. <br />
Rocket Jockey - No support in retail release. <br />
Terra Nova - No support in retail release. <br />
Virtua Fighter - No support in retail release. <br />
<br />
Programs: <br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
3D FX - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. Source <br />
Brender - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. Source. <br />
Pioneer - VRML browser. <br />
Pioneer Pro - VRML browser. <br />
Render Ware - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. Source. <br />
True Space 2 - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. Source. <br />
Stereo VR & VR WorkShop+ - 3D graphics tools. Source <br />
Web 3D - A tool for creating 3d graphics and animation. <br />
<br />
Other possible games: <br />
Screamer - This game has no retail support for S3D, but several sources [ 1 - 2 - 3 - 4 ] state this game was bundled with the Number Nine Reality 332FX card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ 1 - 2 ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
<br />
<br />
Matrox Mystique (MSI): <br />
Released: 14th of August 1996 <br />
Reviews: [ Guru3D ] [ CGW October 1996 review ] [PC Magazine December 1996 review ] [ PC Magazine 1997 Mystique 220 review ] <br />
Advertisement: [ CGW December 1996 ] <br />
Promo videos from 1996/1997: Youtube Link: [ 1 - 2 ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Patch available for retail release. <br />
<br />
Battle Arena Toshinden - Patch available for retail release. <br />
<br />
Destruction Derby 2 - Part of the Mystique bundle. <br />
Screenshots: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Mechwarrior 2: Mystique Edition - Part of the Mystique bundle. Unofficial patch available for retail [ Patch files - guide ] <br />
Youtube video: [ Comparison MSI/other APIs ] <br />
<br />
Monster Trucks (Thunder Truck Rally) DEMO - OEM demo, part of the bundle. <br />
Screenshots: [ 1 ] - [ Download ] <br />
<br />
Scorched Planet - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
Screamer II - Patch available for retail release. [ Stand alone Patch or bundled patch (3DFX, CGL, Mystique) ] <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
UEFA Champions League 1996/1997 - Retail release support. (mystique fix) <br />
<br />
<br />
Debunked: <br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
iF-22 - Not defined on the Matrox webpage, but is a Direct3D game. <br />
Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
Tomb Raider: Unfinished Business - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ 1, 2, 3 ] found on Google Groups, the patch was never released. CD Access who sold Tomb Raider also states no support for Unfinished Business. <br />
VR Sports: VR Baseball - Direct3D, though there is a patch for Mystique cards, which is a fix/optimization. <br />
Winter Race 3D - Not defined on the Matrox webpage, but is a Direct3D game. <br />
War Gods - Not defined on the Matrox webpage, but is a Direct3D game. <br />
<br />
<br />
<br />
Rendition Verite: <br />
Announced: Before September 1995 Released: 1. October 1996 ( Alt. source ) <br />
<br />
Articles: [ CGW November 1995 Article Page: 1 - 2 ] [ CGW Feb 1997 Total3D article ] <br />
Previews: [ CGW 3D Blaster PCI preview September 1996 ] [ boot November 1997 V2200 preview: Page 1 - 2 ] <br />
Reviews: [ PC Magazine Online December 1996 ] [ CGW December 1996 Page: 1 - 2 - 3 - 4 ] [ Bjorn3d.com Reviews 1 - 2 ] [ ZDnet 1996 ] <br />
Advertisement: [ CGW November 1996 ] <br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: Intergraph Intense 3D 100 - Creative 3D Blaster PCI <br />
<br />
For more info see Swaaye's post or Bjorn3d.com (archived) <br />
<br />
Supported games: <br />
<br />
Rendition RRedline (Win95) <br />
Grand Prix Legends - Retail release support. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Formula 1 - Retail release support. <br />
<br />
Heavy Gear - Retail release support. <br />
<br />
Hexen II (vHexen2) - Download latest version (beta 5 release 2) of vHexen 2 here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release. <br />
<br />
MDK - Patch available for retail release. <br />
<br />
Mechwarrior 2: Titanium Edition - Retail release support. <br />
<br />
Myth: The Fallen Lords - Retail release support. <br />
<br />
Quake II (vQuake2) - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here. <br />
Youtube Video: [ 1 ] <br />
<br />
SODA Off-Road Racing - Retail release support. <br />
Youtube Video: [ Comparison Rredline/Software ] <br />
<br />
Sub Culture - Retail release support. <br />
<br />
Team Apache - Retail release support. <br />
<br />
<br />
Rendition Speedy3D (DOS) <br />
Descent II - Patch available for retail release. (Requires patch 1.1 or 1.2) <br />
<br />
Descent II: Destination Quartzon 3D - Bundled with the Canopus Total 3D card. This is a 8 level demo version of Descent II. <br />
<br />
EuroFighter 2000 (EF2000) TACTCOM - Expansion pack to EF2000 only released in Europe. Patch available for 3DFX and Rendition support. (If you have problems with the patch, see here) <br />
<br />
EuroFighter 2000 (EF2000) v2.0 - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
IndyCar Racing II / CART Racing - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ] <br />
<br />
NASCAR Racing II - Retail release support. <br />
<br />
Quake (vQuake) - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Rebel Moon - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ 1 ] <br />
<br />
Scorched Planet - Retail release support. Patch available (US - UK) for verite cards to improve performance. <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Whiplash - Patch available for retail release. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
<br />
Games: <br />
Actua Golf - A press release states that this game will get support, but it never came out for the PC. <br />
Actua Soccer / VR Soccer 96 - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support. <br />
Agile Warrior - Game released with Direct3D support, but is said to support the Verite here and here. <br />
Confirmed Kill - Game never released. Verite source. <br />
Cyber Gladiators - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information. <br />
Deathtrap Dungeon - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point. <br />
Flight Unlimited - Mentioned in this press release. Game only released with CGL support. <br />
Flying Nightmares II - Game cancelled. Verite sources: 1 - 2 - 3 <br />
Fury 3 - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web. <br />
Grand Slam 96 - Game released with Direct3D support. Verite source. <br />
Heretic II (vHeretic2) - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
NASCAR Racing - The game was according to a press release ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source. <br />
Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject. <br />
Terminal Velocity - Mentioned in this press release. Game only released with S3D support. <br />
Terracide - Game released with Direct3D support. Verite source. <br />
The Divide: Enemies Within - Direct3D only. Rumour comes from here. <br />
Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
Wipeout XL - Game released with Direct3D support. Verite source. <br />
Zone Raiders - No support in retail release. Verite source. <br />
<br />
Programs: <br />
Ray Dream Studio <br />
Realimation STE <br />
VR Workshop+ <br />
Source for programs <br />
<br />
<br />
<br />
PowerVR (PowerSGL): <br />
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997 <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
Actua Club Soccer - Patch <br />
Actua Golf 2 <br />
Actua Soccer - Yes, www.powervrdirect.com exclusive <br />
Actua Soccer 2 <br />
Buggy <br />
CyberTroopers: Virtual On <br />
Die by the Sword - Patch <br />
Enigma <br />
FIFA Soccer 98: Road to the World Cup <br />
Flight Unlimited <br />
Hardcore 4x4 <br />
Hardwar <br />
Interstate 76 Gold <br />
Mechwarrior 2: PowerVR edition <br />
Metal Fatigue <br />
MDK - Patch <br />
Motorhead <br />
Moon Racer <br />
Nightmare Creatures <br />
Nirgenshultz <br />
POD <br />
PureVex <br />
ReLoaded - Patch <br />
Resident Evil <br />
Revolte! <br />
Star Trek The Next Generation: Klingon Honor Guard <br />
Sub Culture <br />
TNN Outdoor Pro Hunter <br />
Tomb Raider - Patch <br />
Tomb Raider: Unfinished Business <br />
Turok: Dinosaur Hunter <br />
Ultim@te Race 1-Track - OEM <br />
Ultim@te Race 3-Track - OEM <br />
Ultim@te Race Pro <br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
Crime Cities (Techland SGL miniGL) <br />
Half-Life (SGL miniGL) <br />
Hexen II (SGL miniGL) <br />
Quake (SGL miniGL) <br />
Quake II (SGL miniGL) <br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
Star Trek: Klingon Academy <br />
Rune Blast Arena <br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=329List of games supporting proprietary APIs2013-02-19T14:23:18Z<p>F2bnp: </p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
'''Matrox Impression'''<br />
<br />
Released: Fall 1994 <br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
Supported games: <br />
Creep Clash - Retail release support. This game uses the same engine as Sento. The shareware version promises Impression support with 640x400 resolution with 65k color in the retail release. Uses Renderware API. <br />
<br />
IceHawk - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. Source. <br />
<br />
Sento - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash (image of disc). Also promises Impression support with 640x400 resolution with 65k color. Uses Renderware API. <br />
<br />
Specter MGA (aka Specter VR) - Bundled with the Matrox Impression as part of the 3D Superpack. According to this source; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
Matrox Millennium: <br />
Released: June/July 1995 <br />
CGW advertisement 1995: [ Page 1 ] <br />
CGW articles: [ August 1995 - Page 1 - 2 ] [ October 1995 ] <br />
Reviews: [ PC World June 1996 review ] [ PC Plus Review July 1996 ] <br />
<br />
Supported games: <br />
NASCAR Racing - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ Comparison Millennium/NV1/software ] <br />
<br />
Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check. <br />
<br />
<br />
3D Blaster (CGL): <br />
Announced: 16. August 1995 Released: November 1995 <br />
CGW advertisement December 1995: [ Page 1 - 2 - 3 ] <br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ Youtube link ] <br />
Reviews: [ PC Format Review April 1996 ] [ Mightnight Review 1995 ] [ PC Plus Review July 1996 ] [ CGW Review March 1996 ] <br />
Original Product webpage <br />
<br />
Supported games: <br />
Actua Soccer - Support included in version3 of the retail release. <br />
<br />
Battle Arena Toshinden - Retail release PCI patch available. <br />
Youtube Video: [ 1 ] <br />
<br />
Battlerace - Retail release <br />
Screenshot: [ 1 ] <br />
<br />
Euro 96 - Retail release PCI patch available. <br />
<br />
Fatal Racing - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
Flight Unlimited - Bundled with both VLB and PCI version. <br />
<br />
Hi-Octane - Part of the bundled with VLB version. <br />
<br />
Magic Carpet Plus - Part of the bundled with VLB version. <br />
<br />
NASCAR Racing - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
Rebel Moon - Bundled with both VLB and PCI version. <br />
<br />
Screamer II - Patch available for retail release. <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Whiplash - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
<br />
Debunked: <br />
Games that are debunked come from a 13th of November 1995 press release from Creative and a 20th of September 1995 news article/press release. <br />
<br />
Al Unser, Jr. Arcade Racing - No support in retail version. <br />
Azreal's Tear - No support in retail version. <br />
Ballz Out! - Game seems to have been never released. <br />
Cybersled - Game never released for the PC. Only arcade and PSX. <br />
Descent - No support in retail version. <br />
M.I.A.: Missing in Action - Game released in 1998 with Direct3D support. <br />
Polychrome - Game not released in the west. No information can be found if asian release supported CGL. <br />
SU-27 Flanker - No support in retail version. <br />
The Aquanaut's Holiday - PC version never released, only PSX.<br />
<br />
<br />
Paradise Tasmania 3D: <br />
Announced: 11. September 1995 Released: End of 1995 <br />
CGW advertisement November 1995: [ Page 1 ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. Source. <br />
<br />
Supported games: <br />
FX Fighter - Bundled game. <br />
Tank Commander - Bundled game. <br />
Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions. <br />
<br />
Three other supported titles were: <br />
<br />
Air Power <br />
CyberSpeed <br />
SU-27 Flanker <br />
<br />
These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.<br />
<br />
<br />
<br />
<br />
Nvidia NV1 (NVLib): <br />
Announced: 22. May 1995 Released: 7. November 1995 <br />
<br />
Articles: [ CGW June 1996 ] <br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page 1 - 2 ] [ CGW July 1996 Jazz Multimedia 3D Magic ] <br />
Reviews: [ PC Format March 1996 ] [ CGW January 1996: Page 1 - 2 ] [ PC Plus Review July 1996 ] <br />
Original product webpage <br />
<br />
Supported games: <br />
Battle Arena Toshinden - Confirmed. Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Descent: Destination Saturn - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
Screenshots: [ 1 ] [ 2 ] [ 3 ] <br />
<br />
NASCAR Racing - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] [ Comparison NV1/Software ] <br />
<br />
Panzer Dragoon - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
Virtua Cop - Confirmed. Retail release support. <br />
Youtube video: [ Comparison NV1/Software ] <br />
<br />
Virtua Fighter Remix - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
3D Baseball - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a Nvidia press release 12th of November 1995. Apparently this never materialized. <br />
<br />
Absolute Zero - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on Nvidias official NV1 site (archived). <br />
<br />
Daytona USA - Listed on Nvidias NV1 site as a OEM / forthcoming title and as released with support in a Nvidia press release on 6th of May 1996. Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not bundled with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with press reviews confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
Destruction Derby - Diamond got a exclusive agreement with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the S3 Virge version did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
Mixman - Spin Control - This is not a game, but a music program. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
US Navy Fighters - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
Other possible games: <br />
From this source I found this: <br />
Quote:<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
Mechwarrior II NV1 version: <br />
This version got cancelled during production. An interesting interview with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a press release about it on May 6th 1996.<br />
<br />
<br />
ATI 3D Rage (ATI CIF): <br />
Announced: 13th of November 1995 Released: April 1996 <br />
<br />
Advertisements: [ CGW November 1996: Page 1 - 2 - 3 ] [ ATI All-In-Wonder ad ] [ CGW March97 ] [ CGW ATI 3D Pro ads: July 97 - Aug 97 ] <br />
Reviews: [ PC World July 1997 review ] [ PC Magazine Online 1997 All-in-wonder review ] [ CGW November 1996 review ] [ PC Magazine December 1996 review ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
<br />
Actua Soccer: Semifinals edition - Bundled with the ATI 3D XPRESSION in Europe. <br />
<br />
Assault Rigs - Bundled with the ATI 3D XPRESSION card. <br />
Youtube video: [ Comparison ATICIF/software ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Deathtrap Dungeon - Retail release support. <br />
<br />
Formula 1 - Bundled release with the ATI Rage 3D PRO card. <br />
<br />
Mechwarrior 2: ATI 3D Rage Edition - OEM version bundled with basically all ATI Rage products, retail cards as well as OEM. Unofficial patch available for retail release. [ Patch files - guide ] <br />
Youtube video: [ Comparison ATICIF/other APIs ] <br />
<br />
POD - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, ATI patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison ATICIF/other APIs ] <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Turok: Dinosaur Hunter - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - OEM bundled release with IBM computers. <br />
<br />
Wipeout - Bundled & OEM release, part of the 3D XPRESSION, 3D XPRESSION+ PC2TV and Sony PC\'s bundle. <br />
<br />
Debunked: <br />
The 3D titles ATI had on their own website is well documented with the API they are running on. <br />
<br />
Hyperblade - A user here on vogons said it was supported, it is not. Direct3D only. <br />
Heavy Gear - Stiletto (a forum moderator) said this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
Interstate 76 - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
Tiger Woods PGA Tour 99 - Support stated on this webpage, but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
<br />
S3 Virge (S3D): <br />
Released: Late June 1996 <br />
Article: [ CGW Feb 1996 Preview ] <br />
Reviews: [ Myrkul.org 1996 review ] [ CGW Early beta test May 1996 Part 1 - 2 ] [ CGW review August 1996 Page 1 - 2 ] <br />
Advertisements: [ CGW July 1996 Diamond Stealth 3D 2000 ] [ CGW Oct 1996 S3 Virge ] [ CGW Dec 1996 S3 Virge ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Release bundled with some S3 Virge cards as part of the S3 Game Pak. This is the semi finals edition, which is a shortened version. <br />
<br />
Battlerace - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshots: [ 1 ] [ 2 ] <br />
<br />
Descent II - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
December 1996 CGW advertisement: [ 1 ] <br />
<br />
Descent II: Destination Quartzon 3D - OEM & bundled release bundled with Compaq machines and Diamond Stealth 3D 2000 cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
Destruction Derby - Bundled release with Diamond Stealth 3D 2000 cards. This version is for Windows95. Files for removing driver check and fix bad production disc available here. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
FX Fighter Turbo - Retail release. <br />
Screenshot: [ 1 ] <br />
Jan 1997 CGW advertisement: [ 1 ] <br />
<br />
Fatal Racing - OEM release in Europe bundled with Hewlett Packard machines with S3 Virge cards. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Havoc - Release bundled with some with some S3 Virge cards as part of the S3 Game Pak. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
Mechwarrior II: S3 Virge edition - Bundled release, unofficial patch available for retail. [ Patch files - guide ] <br />
Youtube Video: [ 1 ] [ 2 ] [ Comparison S3D/other APIs ] <br />
<br />
POD - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, S3 patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Terminal Velocity - Release bundled with some S3 Virge cards as part of the S3 Game Pak. The OEM release is the shareware version. Patch available for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ 1 ] <br />
<br />
Time Warriors - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Terracide DEMO - S3D support only available in the demo. <br />
Screenshots: [ 1 ] <br />
<br />
Whiplash 3D - OEM release for Hewlett Packard computers in the US. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
There are screenshots of some the S3D games taken off screen on http://www.vintage3d.org for the S3 Virge, but the galleries are very buggy! <br />
<br />
Official wrapper games: <br />
Quake - Patch available. GLQuake wrapper. Guide with downloads to get it running here. <br />
<br />
Debunked: <br />
Most of the games and programs listed below come from a press release from S3 in May 1996 and a driver readme.txt file: <br />
<br />
Games: <br />
Actua Golf - PC version never released. <br />
Alien Trilogy - No support in retail release. <br />
Confirmed Kill - Game cancelled. Had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Cyberspeed - No support in retail release. <br />
Demon Driver - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. Source. <br />
Flight Unlimited - No support in retail release. <br />
Flying Nightmares 2 - PC version cancelled. <br />
Hyperblade - Released with Direct3D support. <br />
Mega Race 2 - No support in retail release. Even had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Microleague Baseball 6.0 - Unknown, but no information about support can be found on the internet or on the box/system requirements. <br />
NCAA Final Four 97 - No support in retail release. <br />
NHL 97 - No support in retail release. <br />
Stratosphere - Game released in 1998 with Direct3D support. <br />
Syndicate Wars - No support in retail release. <br />
Rocket Jockey - No support in retail release. <br />
Terra Nova - No support in retail release. <br />
Virtua Fighter - No support in retail release. <br />
<br />
Programs: <br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
3D FX - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. Source <br />
Brender - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. Source. <br />
Pioneer - VRML browser. <br />
Pioneer Pro - VRML browser. <br />
Render Ware - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. Source. <br />
True Space 2 - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. Source. <br />
Stereo VR & VR WorkShop+ - 3D graphics tools. Source <br />
Web 3D - A tool for creating 3d graphics and animation. <br />
<br />
Other possible games: <br />
Screamer - This game has no retail support for S3D, but several sources [ 1 - 2 - 3 - 4 ] state this game was bundled with the Number Nine Reality 332FX card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ 1 - 2 ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
<br />
<br />
Matrox Mystique (MSI): <br />
Released: 14th of August 1996 <br />
Reviews: [ Guru3D ] [ CGW October 1996 review ] [PC Magazine December 1996 review ] [ PC Magazine 1997 Mystique 220 review ] <br />
Advertisement: [ CGW December 1996 ] <br />
Promo videos from 1996/1997: Youtube Link: [ 1 - 2 ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Patch available for retail release. <br />
<br />
Battle Arena Toshinden - Patch available for retail release. <br />
<br />
Destruction Derby 2 - Part of the Mystique bundle. <br />
Screenshots: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Mechwarrior 2: Mystique Edition - Part of the Mystique bundle. Unofficial patch available for retail [ Patch files - guide ] <br />
Youtube video: [ Comparison MSI/other APIs ] <br />
<br />
Monster Trucks (Thunder Truck Rally) DEMO - OEM demo, part of the bundle. <br />
Screenshots: [ 1 ] - [ Download ] <br />
<br />
Scorched Planet - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
Screamer II - Patch available for retail release. [ Stand alone Patch or bundled patch (3DFX, CGL, Mystique) ] <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
UEFA Champions League 1996/1997 - Retail release support. (mystique fix) <br />
<br />
<br />
Debunked: <br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
iF-22 - Not defined on the Matrox webpage, but is a Direct3D game. <br />
Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
Tomb Raider: Unfinished Business - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ 1, 2, 3 ] found on Google Groups, the patch was never released. CD Access who sold Tomb Raider also states no support for Unfinished Business. <br />
VR Sports: VR Baseball - Direct3D, though there is a patch for Mystique cards, which is a fix/optimization. <br />
Winter Race 3D - Not defined on the Matrox webpage, but is a Direct3D game. <br />
War Gods - Not defined on the Matrox webpage, but is a Direct3D game. <br />
<br />
<br />
<br />
Rendition Verite: <br />
Announced: Before September 1995 Released: 1. October 1996 ( Alt. source ) <br />
<br />
Articles: [ CGW November 1995 Article Page: 1 - 2 ] [ CGW Feb 1997 Total3D article ] <br />
Previews: [ CGW 3D Blaster PCI preview September 1996 ] [ boot November 1997 V2200 preview: Page 1 - 2 ] <br />
Reviews: [ PC Magazine Online December 1996 ] [ CGW December 1996 Page: 1 - 2 - 3 - 4 ] [ Bjorn3d.com Reviews 1 - 2 ] [ ZDnet 1996 ] <br />
Advertisement: [ CGW November 1996 ] <br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: Intergraph Intense 3D 100 - Creative 3D Blaster PCI <br />
<br />
For more info see Swaaye's post or Bjorn3d.com (archived) <br />
<br />
Supported games: <br />
<br />
Rendition RRedline (Win95) <br />
Grand Prix Legends - Retail release support. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Formula 1 - Retail release support. <br />
<br />
Heavy Gear - Retail release support. <br />
<br />
Hexen II (vHexen2) - Download latest version (beta 5 release 2) of vHexen 2 here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release. <br />
<br />
MDK - Patch available for retail release. <br />
<br />
Mechwarrior 2: Titanium Edition - Retail release support. <br />
<br />
Myth: The Fallen Lords - Retail release support. <br />
<br />
Quake II (vQuake2) - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here. <br />
Youtube Video: [ 1 ] <br />
<br />
SODA Off-Road Racing - Retail release support. <br />
Youtube Video: [ Comparison Rredline/Software ] <br />
<br />
Sub Culture - Retail release support. <br />
<br />
Team Apache - Retail release support. <br />
<br />
<br />
Rendition Speedy3D (DOS) <br />
Descent II - Patch available for retail release. (Requires patch 1.1 or 1.2) <br />
<br />
Descent II: Destination Quartzon 3D - Bundled with the Canopus Total 3D card. This is a 8 level demo version of Descent II. <br />
<br />
EuroFighter 2000 (EF2000) TACTCOM - Expansion pack to EF2000 only released in Europe. Patch available for 3DFX and Rendition support. (If you have problems with the patch, see here) <br />
<br />
EuroFighter 2000 (EF2000) v2.0 - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
IndyCar Racing II / CART Racing - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ] <br />
<br />
NASCAR Racing II - Retail release support. <br />
<br />
Quake (vQuake) - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Rebel Moon - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ 1 ] <br />
<br />
Scorched Planet - Retail release support. Patch available (US - UK) for verite cards to improve performance. <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Whiplash - Patch available for retail release. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
<br />
Games: <br />
Actua Golf - A press release states that this game will get support, but it never came out for the PC. <br />
Actua Soccer / VR Soccer 96 - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support. <br />
Agile Warrior - Game released with Direct3D support, but is said to support the Verite here and here. <br />
Confirmed Kill - Game never released. Verite source. <br />
Cyber Gladiators - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information. <br />
Deathtrap Dungeon - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point. <br />
Flight Unlimited - Mentioned in this press release. Game only released with CGL support. <br />
Flying Nightmares II - Game cancelled. Verite sources: 1 - 2 - 3 <br />
Fury 3 - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web. <br />
Grand Slam 96 - Game released with Direct3D support. Verite source. <br />
Heretic II (vHeretic2) - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
NASCAR Racing - The game was according to a press release ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source. <br />
Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject. <br />
Terminal Velocity - Mentioned in this press release. Game only released with S3D support. <br />
Terracide - Game released with Direct3D support. Verite source. <br />
The Divide: Enemies Within - Direct3D only. Rumour comes from here. <br />
Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
Wipeout XL - Game released with Direct3D support. Verite source. <br />
Zone Raiders - No support in retail release. Verite source. <br />
<br />
Programs: <br />
Ray Dream Studio <br />
Realimation STE <br />
VR Workshop+ <br />
Source for programs <br />
<br />
<br />
<br />
PowerVR (PowerSGL): <br />
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997 <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
Actua Club Soccer - Patch <br />
Actua Golf 2 <br />
Actua Soccer - Yes, www.powervrdirect.com exclusive <br />
Actua Soccer 2 <br />
Buggy <br />
CyberTroopers: Virtual On <br />
Die by the Sword - Patch <br />
Enigma <br />
FIFA Soccer 98: Road to the World Cup <br />
Flight Unlimited <br />
Hardcore 4x4 <br />
Hardwar <br />
Interstate 76 Gold <br />
Mechwarrior 2: PowerVR edition <br />
Metal Fatigue <br />
MDK - Patch <br />
Motorhead <br />
Moon Racer <br />
Nightmare Creatures <br />
Nirgenshultz <br />
POD <br />
PureVex <br />
ReLoaded - Patch <br />
Resident Evil <br />
Revolte! <br />
Star Trek The Next Generation: Klingon Honor Guard <br />
Sub Culture <br />
TNN Outdoor Pro Hunter <br />
Tomb Raider - Patch <br />
Tomb Raider: Unfinished Business <br />
Turok: Dinosaur Hunter <br />
Ultim@te Race 1-Track - OEM <br />
Ultim@te Race 3-Track - OEM <br />
Ultim@te Race Pro <br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
Crime Cities (Techland SGL miniGL) <br />
Half-Life (SGL miniGL) <br />
Hexen II (SGL miniGL) <br />
Quake (SGL miniGL) <br />
Quake II (SGL miniGL) <br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
Star Trek: Klingon Academy <br />
Rune Blast Arena <br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=List_of_games_supporting_proprietary_APIs&diff=328List of games supporting proprietary APIs2013-02-19T14:22:16Z<p>F2bnp: Created page with "This is a list of accelerated games for all early 3D accelerators, except 3Dfx! Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483 ..."</p>
<hr />
<div>This is a list of accelerated games for all early 3D accelerators, except 3Dfx! <br />
Initially compiled by Vetz in this thread: http://vogons.zetafleet.com/viewtopic.php?t=33483<br />
<br />
[['''Matrox Impression:''']] <br />
Released: Fall 1994 <br />
CGW December 1994 [[https://dl.dropbox.com/u/57506833/vogons/Matrox%20Mystique/Impression.PNG Article]] <br />
<br />
Supported games: <br />
Creep Clash - Retail release support. This game uses the same engine as Sento. The shareware version promises Impression support with 640x400 resolution with 65k color in the retail release. Uses Renderware API. <br />
<br />
IceHawk - Bundled with the Matrox Impression as part of the 3D Superpack. Very little information can be found about this game and it appears this was not released in any other form. Ice Hawk, a jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. Source. <br />
<br />
Sento - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash (image of disc). Also promises Impression support with 640x400 resolution with 65k color. Uses Renderware API. <br />
<br />
Specter MGA (aka Specter VR) - Bundled with the Matrox Impression as part of the 3D Superpack. According to this source; Specter MGA is a port of the game Specter VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card. <br />
<br />
<br />
<br />
Matrox Millennium: <br />
Released: June/July 1995 <br />
CGW advertisement 1995: [ Page 1 ] <br />
CGW articles: [ August 1995 - Page 1 - 2 ] [ October 1995 ] <br />
Reviews: [ PC World June 1996 review ] [ PC Plus Review July 1996 ] <br />
<br />
Supported games: <br />
NASCAR Racing - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game. <br />
Youtube Video: [ Comparison Millennium/NV1/software ] <br />
<br />
Impression supported games (Renderware) are supposed to run on the Millennium, but I have not been able to get the 640x400 mode of both Creep Clash and Sento running on my Millennium card. Could be some sort of hardware check. <br />
<br />
<br />
3D Blaster (CGL): <br />
Announced: 16. August 1995 Released: November 1995 <br />
CGW advertisement December 1995: [ Page 1 - 2 - 3 ] <br />
Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ Youtube link ] <br />
Reviews: [ PC Format Review April 1996 ] [ Mightnight Review 1995 ] [ PC Plus Review July 1996 ] [ CGW Review March 1996 ] <br />
Original Product webpage <br />
<br />
Supported games: <br />
Actua Soccer - Support included in version3 of the retail release. <br />
<br />
Battle Arena Toshinden - Retail release PCI patch available. <br />
Youtube Video: [ 1 ] <br />
<br />
Battlerace - Retail release <br />
Screenshot: [ 1 ] <br />
<br />
Euro 96 - Retail release PCI patch available. <br />
<br />
Fatal Racing - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
Flight Unlimited - Bundled with both VLB and PCI version. <br />
<br />
Hi-Octane - Part of the bundled with VLB version. <br />
<br />
Magic Carpet Plus - Part of the bundled with VLB version. <br />
<br />
NASCAR Racing - Part of the bundled with VLB version. Retail release with CD-ROM version of the game. <br />
<br />
Rebel Moon - Bundled with both VLB and PCI version. <br />
<br />
Screamer II - Patch available for retail release. <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Whiplash - Retail support in 2.0 release. Patch available for 1.0. <br />
<br />
<br />
Debunked: <br />
Games that are debunked come from a 13th of November 1995 press release from Creative and a 20th of September 1995 news article/press release. <br />
<br />
Al Unser, Jr. Arcade Racing - No support in retail version. <br />
Azreal's Tear - No support in retail version. <br />
Ballz Out! - Game seems to have been never released. <br />
Cybersled - Game never released for the PC. Only arcade and PSX. <br />
Descent - No support in retail version. <br />
M.I.A.: Missing in Action - Game released in 1998 with Direct3D support. <br />
Polychrome - Game not released in the west. No information can be found if asian release supported CGL. <br />
SU-27 Flanker - No support in retail version. <br />
The Aquanaut's Holiday - PC version never released, only PSX.<br />
<br />
<br />
Paradise Tasmania 3D: <br />
Announced: 11. September 1995 Released: End of 1995 <br />
CGW advertisement November 1995: [ Page 1 ] <br />
<br />
The Tasmania 3D did not support its own API, but was backed up by the major API's at the time, namely RenderWare, BRender and RenderMorphics. Source. <br />
<br />
Supported games: <br />
FX Fighter - Bundled game. <br />
Tank Commander - Bundled game. <br />
Both these discs look identical to the retail ones on Mobygames, so it is likely that there are no special OEM versions. <br />
<br />
Three other supported titles were: <br />
<br />
Air Power <br />
CyberSpeed <br />
SU-27 Flanker <br />
<br />
These are the official supported games that is known, but more games may in theory work with the Tasmania 3D as long as they are based upon a supported API.<br />
<br />
<br />
<br />
<br />
Nvidia NV1 (NVLib): <br />
Announced: 22. May 1995 Released: 7. November 1995 <br />
<br />
Articles: [ CGW June 1996 ] <br />
Advertisements: [ CGW December 1995: Diamond Edge 3D Page 1 - 2 ] [ CGW July 1996 Jazz Multimedia 3D Magic ] <br />
Reviews: [ PC Format March 1996 ] [ CGW January 1996: Page 1 - 2 ] [ PC Plus Review July 1996 ] <br />
Original product webpage <br />
<br />
Supported games: <br />
Battle Arena Toshinden - Confirmed. Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Descent: Destination Saturn - Confirmed. Bundled with early versions of Diamond Edge 3d. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400. <br />
Screenshots: [ 1 ] [ 2 ] [ 3 ] <br />
<br />
NASCAR Racing - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] [ Comparison NV1/Software ] <br />
<br />
Panzer Dragoon - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
Virtua Cop - Confirmed. Retail release support. <br />
Youtube video: [ Comparison NV1/Software ] <br />
<br />
Virtua Fighter Remix - Confirmed. Bundled with Diamond Edge 3D. <br />
Youtube video: [ 1 ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
3D Baseball - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a Nvidia press release 12th of November 1995. Apparently this never materialized. <br />
<br />
Absolute Zero - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on Nvidias official NV1 site (archived). <br />
<br />
Daytona USA - Listed on Nvidias NV1 site as a OEM / forthcoming title and as released with support in a Nvidia press release on 6th of May 1996. Though this should not be taken as proof as the Mechwarrior II version which never came out (see below for more details) are mentioned in the exactly same way. One person over at Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not bundled with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Remember that this game came out in 1996, at a time when the NV1 was getting outdated heavily with every passing month. The funny thing about the press release from May is that the game didn't ship untill October of 1996. Most of the files on the retail CD along with press reviews confirm this. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this does not work, atleast not on my system with the Edge3D I own. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support. In the end I conclude with that support was probably included at some point of development, but it was pulled at some point before release. The team probably found out that the NV1 was outdated with inadequate performance and rather set to work on the Direct3D patch for Daytona USA Deluxe, and thus giving the new version of the game another selling point (profit deal as Michael Pachter calls it). <br />
<br />
Destruction Derby - Diamond got a exclusive agreement with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the S3 Virge version did. My guess is that Diamond cancelled the NV1 version when they figured out that the NV1 had no future and that they already had a large and good bundle on the Edge3D. <br />
<br />
Mixman - Spin Control - This is not a game, but a music program. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title. <br />
<br />
US Navy Fighters - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA. <br />
<br />
<br />
Other possible games: <br />
From this source I found this: <br />
Quote:<br />
...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...<br />
<br />
This caught my attention as those games are visible in the Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV. NV1 support is still unconfirmed. <br />
<br />
Mechwarrior II NV1 version: <br />
This version got cancelled during production. An interesting interview with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a press release about it on May 6th 1996.<br />
<br />
<br />
ATI 3D Rage (ATI CIF): <br />
Announced: 13th of November 1995 Released: April 1996 <br />
<br />
Advertisements: [ CGW November 1996: Page 1 - 2 - 3 ] [ ATI All-In-Wonder ad ] [ CGW March97 ] [ CGW ATI 3D Pro ads: July 97 - Aug 97 ] <br />
Reviews: [ PC World July 1997 review ] [ PC Magazine Online 1997 All-in-wonder review ] [ CGW November 1996 review ] [ PC Magazine December 1996 review ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
<br />
Actua Soccer: Semifinals edition - Bundled with the ATI 3D XPRESSION in Europe. <br />
<br />
Assault Rigs - Bundled with the ATI 3D XPRESSION card. <br />
Youtube video: [ Comparison ATICIF/software ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Deathtrap Dungeon - Retail release support. <br />
<br />
Formula 1 - Bundled release with the ATI Rage 3D PRO card. <br />
<br />
Mechwarrior 2: ATI 3D Rage Edition - OEM version bundled with basically all ATI Rage products, retail cards as well as OEM. Unofficial patch available for retail release. [ Patch files - guide ] <br />
Youtube video: [ Comparison ATICIF/other APIs ] <br />
<br />
POD - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, ATI patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison ATICIF/other APIs ] <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Turok: Dinosaur Hunter - Retail release support. <br />
<br />
VR Soccer: Semifinals edition - OEM bundled release with IBM computers. <br />
<br />
Wipeout - Bundled & OEM release, part of the 3D XPRESSION, 3D XPRESSION+ PC2TV and Sony PC\'s bundle. <br />
<br />
Debunked: <br />
The 3D titles ATI had on their own website is well documented with the API they are running on. <br />
<br />
Hyperblade - A user here on vogons said it was supported, it is not. Direct3D only. <br />
Heavy Gear - Stiletto (a forum moderator) said this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D. <br />
Interstate 76 - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition. <br />
Tiger Woods PGA Tour 99 - Support stated on this webpage, but the game itself only supports Glide and Direct3D. <br />
<br />
<br />
<br />
S3 Virge (S3D): <br />
Released: Late June 1996 <br />
Article: [ CGW Feb 1996 Preview ] <br />
Reviews: [ Myrkul.org 1996 review ] [ CGW Early beta test May 1996 Part 1 - 2 ] [ CGW review August 1996 Page 1 - 2 ] <br />
Advertisements: [ CGW July 1996 Diamond Stealth 3D 2000 ] [ CGW Oct 1996 S3 Virge ] [ CGW Dec 1996 S3 Virge ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Release bundled with some S3 Virge cards as part of the S3 Game Pak. This is the semi finals edition, which is a shortened version. <br />
<br />
Battlerace - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshots: [ 1 ] [ 2 ] <br />
<br />
Descent II - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
December 1996 CGW advertisement: [ 1 ] <br />
<br />
Descent II: Destination Quartzon 3D - OEM & bundled release bundled with Compaq machines and Diamond Stealth 3D 2000 cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels. <br />
<br />
Destruction Derby - Bundled release with Diamond Stealth 3D 2000 cards. This version is for Windows95. Files for removing driver check and fix bad production disc available here. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
FX Fighter Turbo - Retail release. <br />
Screenshot: [ 1 ] <br />
Jan 1997 CGW advertisement: [ 1 ] <br />
<br />
Fatal Racing - OEM release in Europe bundled with Hewlett Packard machines with S3 Virge cards. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Havoc - Release bundled with some with some S3 Virge cards as part of the S3 Game Pak. <br />
Youtube Video: [ Comparison S3D/software ] <br />
<br />
Mechwarrior II: S3 Virge edition - Bundled release, unofficial patch available for retail. [ Patch files - guide ] <br />
Youtube Video: [ 1 ] [ 2 ] [ Comparison S3D/other APIs ] <br />
<br />
POD - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, S3 patch ], retail release with POD Gold. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
Terminal Velocity - Release bundled with some S3 Virge cards as part of the S3 Game Pak. The OEM release is the shareware version. Patch available for retail and registered shareware version (1.2 version). <br />
Youtube Video: [ 1 ] <br />
<br />
Time Warriors - Retail release. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
Youtube Video: [ 1 ] <br />
<br />
Tomb Raider: Unfinished Business - Retail release support. <br />
<br />
Terracide DEMO - S3D support only available in the demo. <br />
Screenshots: [ 1 ] <br />
<br />
Whiplash 3D - OEM release for Hewlett Packard computers in the US. <br />
Youtube Video: [ Comparison S3D/other APIs ] <br />
<br />
There are screenshots of some the S3D games taken off screen on http://www.vintage3d.org for the S3 Virge, but the galleries are very buggy! <br />
<br />
Official wrapper games: <br />
Quake - Patch available. GLQuake wrapper. Guide with downloads to get it running here. <br />
<br />
Debunked: <br />
Most of the games and programs listed below come from a press release from S3 in May 1996 and a driver readme.txt file: <br />
<br />
Games: <br />
Actua Golf - PC version never released. <br />
Alien Trilogy - No support in retail release. <br />
Confirmed Kill - Game cancelled. Had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Cyberspeed - No support in retail release. <br />
Demon Driver - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. Source. <br />
Flight Unlimited - No support in retail release. <br />
Flying Nightmares 2 - PC version cancelled. <br />
Hyperblade - Released with Direct3D support. <br />
Mega Race 2 - No support in retail release. Even had an advertisement in the December 1996 issue of CGW that it would ship with support. <br />
Microleague Baseball 6.0 - Unknown, but no information about support can be found on the internet or on the box/system requirements. <br />
NCAA Final Four 97 - No support in retail release. <br />
NHL 97 - No support in retail release. <br />
Stratosphere - Game released in 1998 with Direct3D support. <br />
Syndicate Wars - No support in retail release. <br />
Rocket Jockey - No support in retail release. <br />
Terra Nova - No support in retail release. <br />
Virtua Fighter - No support in retail release. <br />
<br />
Programs: <br />
No information has been found if any of these programs actually supported S3D API. <br />
<br />
3D FX - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. Source <br />
Brender - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. Source. <br />
Pioneer - VRML browser. <br />
Pioneer Pro - VRML browser. <br />
Render Ware - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. Source. <br />
True Space 2 - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. Source. <br />
Stereo VR & VR WorkShop+ - 3D graphics tools. Source <br />
Web 3D - A tool for creating 3d graphics and animation. <br />
<br />
Other possible games: <br />
Screamer - This game has no retail support for S3D, but several sources [ 1 - 2 - 3 - 4 ] state this game was bundled with the Number Nine Reality 332FX card. The question is then; was it accelerated for the S3 Virge? Chances are high, as two press releases [ 1 - 2 ] mentions this game along with FX Fighter, Destruction Derby, Mech Warrior II, Havoc, Actua Soccer, and Terminal Velocity, which all have in common that they are released games with confirmed S3D support. If anyone owns this version, or have any information, please reply.<br />
<br />
<br />
<br />
<br />
Matrox Mystique (MSI): <br />
Released: 14th of August 1996 <br />
Reviews: [ Guru3D ] [ CGW October 1996 review ] [PC Magazine December 1996 review ] [ PC Magazine 1997 Mystique 220 review ] <br />
Advertisement: [ CGW December 1996 ] <br />
Promo videos from 1996/1997: Youtube Link: [ 1 - 2 ] <br />
Original product webpage. <br />
<br />
Supported games: <br />
Actua Soccer - Patch available for retail release. <br />
<br />
Battle Arena Toshinden - Patch available for retail release. <br />
<br />
Destruction Derby 2 - Part of the Mystique bundle. <br />
Screenshots: [ 1 ] <br />
<br />
Croc - Retail release (only 1.0 version) <br />
Screenshot: [ 1 ] <br />
<br />
Mechwarrior 2: Mystique Edition - Part of the Mystique bundle. Unofficial patch available for retail [ Patch files - guide ] <br />
Youtube video: [ Comparison MSI/other APIs ] <br />
<br />
Monster Trucks (Thunder Truck Rally) DEMO - OEM demo, part of the bundle. <br />
Screenshots: [ 1 ] - [ Download ] <br />
<br />
Scorched Planet - Part of the Mystique bundle. Support also included in retail release. <br />
<br />
Screamer II - Patch available for retail release. [ Stand alone Patch or bundled patch (3DFX, CGL, Mystique) ] <br />
<br />
Screamer Rally - Retail release support. <br />
<br />
Time Warriors - Retail release support. <br />
Screenshot: [ 1 ] <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
UEFA Champions League 1996/1997 - Retail release support. (mystique fix) <br />
<br />
<br />
Debunked: <br />
The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below. <br />
<br />
iF-22 - Not defined on the Matrox webpage, but is a Direct3D game. <br />
Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D. <br />
Tomb Raider: Unfinished Business - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ 1, 2, 3 ] found on Google Groups, the patch was never released. CD Access who sold Tomb Raider also states no support for Unfinished Business. <br />
VR Sports: VR Baseball - Direct3D, though there is a patch for Mystique cards, which is a fix/optimization. <br />
Winter Race 3D - Not defined on the Matrox webpage, but is a Direct3D game. <br />
War Gods - Not defined on the Matrox webpage, but is a Direct3D game. <br />
<br />
<br />
<br />
Rendition Verite: <br />
Announced: Before September 1995 Released: 1. October 1996 ( Alt. source ) <br />
<br />
Articles: [ CGW November 1995 Article Page: 1 - 2 ] [ CGW Feb 1997 Total3D article ] <br />
Previews: [ CGW 3D Blaster PCI preview September 1996 ] [ boot November 1997 V2200 preview: Page 1 - 2 ] <br />
Reviews: [ PC Magazine Online December 1996 ] [ CGW December 1996 Page: 1 - 2 - 3 - 4 ] [ Bjorn3d.com Reviews 1 - 2 ] [ ZDnet 1996 ] <br />
Advertisement: [ CGW November 1996 ] <br />
Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: Intergraph Intense 3D 100 - Creative 3D Blaster PCI <br />
<br />
For more info see Swaaye's post or Bjorn3d.com (archived) <br />
<br />
Supported games: <br />
<br />
Rendition RRedline (Win95) <br />
Grand Prix Legends - Retail release support. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Formula 1 - Retail release support. <br />
<br />
Heavy Gear - Retail release support. <br />
<br />
Hexen II (vHexen2) - Download latest version (beta 5 release 2) of vHexen 2 here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release. <br />
<br />
MDK - Patch available for retail release. <br />
<br />
Mechwarrior 2: Titanium Edition - Retail release support. <br />
<br />
Myth: The Fallen Lords - Retail release support. <br />
<br />
Quake II (vQuake2) - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here. <br />
Youtube Video: [ 1 ] <br />
<br />
SODA Off-Road Racing - Retail release support. <br />
Youtube Video: [ Comparison Rredline/Software ] <br />
<br />
Sub Culture - Retail release support. <br />
<br />
Team Apache - Retail release support. <br />
<br />
<br />
Rendition Speedy3D (DOS) <br />
Descent II - Patch available for retail release. (Requires patch 1.1 or 1.2) <br />
<br />
Descent II: Destination Quartzon 3D - Bundled with the Canopus Total 3D card. This is a 8 level demo version of Descent II. <br />
<br />
EuroFighter 2000 (EF2000) TACTCOM - Expansion pack to EF2000 only released in Europe. Patch available for 3DFX and Rendition support. (If you have problems with the patch, see here) <br />
<br />
EuroFighter 2000 (EF2000) v2.0 - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US. <br />
<br />
IndyCar Racing II / CART Racing - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ] <br />
<br />
NASCAR Racing II - Retail release support. <br />
<br />
Quake (vQuake) - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here. <br />
Youtube Video: [ 1 ] Screenshots: [ 1 ] <br />
<br />
Rebel Moon - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI. <br />
Youtube Video: [ 1 ] <br />
<br />
Scorched Planet - Retail release support. Patch available (US - UK) for verite cards to improve performance. <br />
<br />
Tomb Raider - Patch available for retail release. <br />
<br />
Whiplash - Patch available for retail release. <br />
Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ] <br />
<br />
<br />
Debunked: <br />
<br />
Games: <br />
Actua Golf - A press release states that this game will get support, but it never came out for the PC. <br />
Actua Soccer / VR Soccer 96 - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support. <br />
Agile Warrior - Game released with Direct3D support, but is said to support the Verite here and here. <br />
Confirmed Kill - Game never released. Verite source. <br />
Cyber Gladiators - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information. <br />
Deathtrap Dungeon - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point. <br />
Flight Unlimited - Mentioned in this press release. Game only released with CGL support. <br />
Flying Nightmares II - Game cancelled. Verite sources: 1 - 2 - 3 <br />
Fury 3 - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web. <br />
Grand Slam 96 - Game released with Direct3D support. Verite source. <br />
Heretic II (vHeretic2) - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack. <br />
MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor. <br />
NASCAR Racing - The game was according to a press release ported to the Verite as a hardware demo. Game not released with Speedy3D support. <br />
NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source. <br />
Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject. <br />
Terminal Velocity - Mentioned in this press release. Game only released with S3D support. <br />
Terracide - Game released with Direct3D support. Verite source. <br />
The Divide: Enemies Within - Direct3D only. Rumour comes from here. <br />
Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't. <br />
Wipeout XL - Game released with Direct3D support. Verite source. <br />
Zone Raiders - No support in retail release. Verite source. <br />
<br />
Programs: <br />
Ray Dream Studio <br />
Realimation STE <br />
VR Workshop+ <br />
Source for programs <br />
<br />
<br />
<br />
PowerVR (PowerSGL): <br />
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997 <br />
<br />
PRELIMINARY LIST <br />
<br />
A Train No. 5 (Japanese version only) <br />
Actua Club Soccer - Patch <br />
Actua Golf 2 <br />
Actua Soccer - Yes, www.powervrdirect.com exclusive <br />
Actua Soccer 2 <br />
Buggy <br />
CyberTroopers: Virtual On <br />
Die by the Sword - Patch <br />
Enigma <br />
FIFA Soccer 98: Road to the World Cup <br />
Flight Unlimited <br />
Hardcore 4x4 <br />
Hardwar <br />
Interstate 76 Gold <br />
Mechwarrior 2: PowerVR edition <br />
Metal Fatigue <br />
MDK - Patch <br />
Motorhead <br />
Moon Racer <br />
Nightmare Creatures <br />
Nirgenshultz <br />
POD <br />
PureVex <br />
ReLoaded - Patch <br />
Resident Evil <br />
Revolte! <br />
Star Trek The Next Generation: Klingon Honor Guard <br />
Sub Culture <br />
TNN Outdoor Pro Hunter <br />
Tomb Raider - Patch <br />
Tomb Raider: Unfinished Business <br />
Turok: Dinosaur Hunter <br />
Ultim@te Race 1-Track - OEM <br />
Ultim@te Race 3-Track - OEM <br />
Ultim@te Race Pro <br />
Unreal <br />
<br />
SGL miniGL games (OpenGL to PowerSGL wrappers) <br />
Crime Cities (Techland SGL miniGL) <br />
Half-Life (SGL miniGL) <br />
Hexen II (SGL miniGL) <br />
Quake (SGL miniGL) <br />
Quake II (SGL miniGL) <br />
SiN (SGL miniGL) <br />
<br />
Uncertain: <br />
Star Trek: Klingon Academy <br />
Rune Blast Arena <br />
Wheel of Time</div>F2bnphttps://www.vogonswiki.com/index.php?title=3dfx&diff=323dfx2013-02-17T19:11:18Z<p>F2bnp: /* Voodoo 1 */</p>
<hr />
<div>3Dfx was a 3D graphics chip manufacturer and later on graphics card manufacturer. It pioneered the field of 3D graphics in the PC industry from the late 90's until 2000. Most of their assets were purchased by Nvidia Corporation in late 2000 when 3Dfx filled for bankruptcy. Their name has been associated with the rise of 3D Acceleration within the PC market.<br />
<br />
<br />
== Voodoo Graphics ==<br />
<br />
[[File:Canopus_Pure3D.jpg|200px|thumb||Canopus Pure3D]]<br />
[[File:Voodoo_1.jpg|200px|thumb||Diamond Voodoo 1]]<br />
<br />
The Voodoo Graphics (retroactively named Voodoo 1) was 3Dfx's first foray into the PC market. Released in late 1996, it took the world by storm with its sheer performance and sleuth of features it supported. The Voodoo Graphics was notable for natively supporting Direct3D and introducing Glide, 3Dfx's own proprietary API that worked initially under DOS and later under Windows 9x and NT 4.0/2000/XP. Glide was essentially a cut down OpenGL implementation, with no support for features such as 32bit Bit Depth. However, features such as these were of little signifance in the early days. OpenGL games were supported initially through the use of a MiniGL, incomplete OpenGL implementations, different for each game. In the following years, 3Dfx released a full OpenGL ICD, thus granting native support for OpenGL games.<br />
<br />
The Voodoo Graphics could only do 3D, meaning that it had to be used in conjunction with a standard 2D card through the usage of a passthrough cable. During boot, the 2D card would do all the work, however when a compatible game was ran, the Voodoo Graphics would be enabled, taking over the host card. Combinations with S3 Graphics cards, as well as Matrox cards are quite popular. Unfortunately, the passthrough method had a significant impact on the image quality, resulting in a lot of blurriness.<br />
<br />
Thanks to 3Dfx's efforts with videogame developers and publishers, the Voodoo 1 enjoyed a lengthy support from the industry. It could be said that 3Dfx kickstarted 3D Acceleration, which up to that point had been slow to start. The Voodoo Graphics was significantly faster than its competitors in performance. Despite only supporting resolutions as high as 640x480 (800x600 without the usage of Z-Buffering), 16 bit depth, the card was popular all the way to late 1999, by which time its performance would have been slow. <br />
<br />
Direct competitor cards:<br />
<br />
Matrox Millennium II/Mystique<br />
ATi Rage II/IIc/Rage Pro<br />
S3 Virge<br />
Nvidia NV1/Riva 128<br />
Rendition Verite 1000<br />
<br />
== Voodoo Rush ==<br />
<br />
The first 2d and 3d in one graphics card by 3dfx.<br />
<br />
== Voodoo 2 ==<br />
<br />
[[File:3dfx_Voodoo_2.jpg|200px|thumb||Voodoo 2]]<br />
<br />
== Banshee ==<br />
<br />
== Voodoo 3 ==<br />
<br />
[[File:3dfx_Voodoo_3_3000.jpg|200px|thumb||Voodoo 3 3000]]<br />
<br />
<br />
[[File:3dfx_Voodoo_3_3500.jpg|200px|thumb||Voodoo 3 3500]]<br />
<br />
== Voodoo 4 ==<br />
<br />
[[File:PowerColor_Voodoo_4_4500.jpg|200px|thumb||Voodoo 4 4500]]<br />
<br />
== Voodoo 5 ==<br />
<br />
[[File:3dfx_Voodoo_5_5500.jpg|200px|thumb||Voodoo 5 5500]]</div>F2bnphttps://www.vogonswiki.com/index.php?title=3dfx&diff=293dfx2013-02-17T18:45:10Z<p>F2bnp: </p>
<hr />
<div>3Dfx was a 3D graphics chip manufacturer and later on graphics card manufacturer. It pioneered the field of 3D graphics in the PC industry from the late 90's until 2000. Most of their assets were purchased by Nvidia Corporation in late 2000 when 3Dfx filled for bankruptcy. Their name has been associated with the rise of 3D Acceleration within the PC market.<br />
<br />
<br />
== Voodoo 1 ==<br />
<br />
[[File:Canopus_Pure3D.jpg|200px|thumb||Canopus Pure3D]]<br />
[[File:Voodoo_1.jpg|200px|thumb||Diamond Voodoo 1]]<br />
<br />
== Voodoo Rush ==<br />
<br />
The first 2d and 3d in one graphics card by 3dfx.<br />
<br />
== Voodoo 2 ==<br />
<br />
[[File:3dfx_Voodoo_2.jpg|200px|thumb||Voodoo 2]]<br />
<br />
== Banshee ==<br />
<br />
== Voodoo 3 ==<br />
<br />
[[File:3dfx_Voodoo_3_3000.jpg|200px|thumb||Voodoo 3 3000]]<br />
<br />
<br />
[[File:3dfx_Voodoo_3_3500.jpg|200px|thumb||Voodoo 3 3500]]<br />
<br />
== Voodoo 4 ==<br />
<br />
[[File:PowerColor_Voodoo_4_4500.jpg|200px|thumb||Voodoo 4 4500]]<br />
<br />
== Voodoo 5 ==<br />
<br />
[[File:3dfx_Voodoo_5_5500.jpg|200px|thumb||Voodoo 5 5500]]</div>F2bnp