Difference between revisions of "List of games with EAX support"
m (Added EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0 support to WWII Tank Commander) |
m (Removed Star Trek: Voyager - Elite Force. Testing indicates that this game doesn't use EAX.) |
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| − | ! Game<ref>[ | + | ! Game<ref>[https://support.creative.com/kb/ShowArticle.aspx?sid=28967 Creative ALchemy FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref> |
! EAX 1.0 | ! EAX 1.0 | ||
! EAX 2.0 | ! EAX 2.0 | ||
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| − | | | + | | EAX references found in the game's executable. Supported EAX versions unknown |
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| − | | ''Age of | + | | ''Age of Conan: Hyborian Adventures'' |
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| X | | X | ||
| − | | | + | | X |
| − | | | + | | X |
| − | + | | X | |
| − | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref> | |
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| ''Alias'' | | ''Alias'' | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
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| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
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| − | | '' | + | | ''Alien Nations'' |
| X | | X | ||
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| − | | | + | | EAX 1.0<ref>Source: Alien Nations in-game Audio Settings</ref> |
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| − | | '' | + | | ''Aliens versus Predator'' |
| − | | | + | | X |
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| Line 101: | Line 92: | ||
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| + | | ''America's Army 3'' | ||
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| + | | | ||
| + | | X | ||
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| + | | EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref> | ||
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| Line 110: | Line 110: | ||
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| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''American McGee's Grimm'' | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
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| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | | EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''Armed Forces Corp.'' | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref> | ||
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| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> | ||
| X | | X | ||
| + | |- | ||
| + | | ''Avencast: Rise of the Mage'' | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
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| ''Baldur's Gate'' | | ''Baldur's Gate'' | ||
| Line 172: | Line 199: | ||
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| − | | | + | | EAX 1.0<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref> |
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| Line 181: | Line 208: | ||
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| − | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> | + | | EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)] See also: [https://web.archive.org/web/20050317075326/http://eax.creative.com/features/interviews/bgate2.asp Interview with Dave Chan (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref> |
| X | | X | ||
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| ''Battle for Middle-earth'' | | ''Battle for Middle-earth'' | ||
| Line 199: | Line 217: | ||
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| − | | | + | | EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref> |
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| Line 208: | Line 226: | ||
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| − | | | + | | EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref> |
| X | | X | ||
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| Line 217: | Line 235: | ||
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| + | | EAX 3.0<ref>Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''Battlestations: Midway'' | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
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| + | | EAX 3.0, EAX 4.0<ref>Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.</ref> | ||
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| − | | ''Battlefield | + | | ''Battlefield Vietnam'' |
| X | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Battlefield Vietnam in-game Audio Settings</ref> | ||
| + | | X | ||
| + | |- | ||
| + | | ''Battlefield 2'' | ||
| X | | X | ||
| X | | X | ||
| X | | X | ||
| X | | X | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> | + | | X |
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref> | ||
| X | | X | ||
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| Line 271: | Line 307: | ||
| X | | X | ||
| X | | X | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref> |
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| X | | X | ||
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| X | | X | ||
| X | | X | ||
| − | | EAX 4.0, EAX 5.0<ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref> |
| X | | X | ||
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| − | | ''Black & White'' | + | | ''Black & White 2'' |
| − | |||
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| + | | X | ||
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| + | | EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref> | ||
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|- | |- | ||
| ''Blade of Darkness'' | | ''Blade of Darkness'' | ||
| + | | X | ||
| X | | X | ||
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| − | | | + | | EAX 1.0, EAX 2.0<ref>Source: Blade of Darkness external setup utility</ref> |
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| X | | X | ||
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| − | | ''Brothers in Arms: | + | | ''Brothers in Arms: Road to Hill 30'' |
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| + | | X | ||
| + | | X | ||
| + | | X | ||
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| + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
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|- | |- | ||
| − | | ''Brothers in Arms: | + | | ''Brothers in Arms: Earned in Blood'' |
| − | |||
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| + | | X | ||
| + | | X | ||
| X | | X | ||
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| − | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
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| − | | | + | | X |
| − | | | + | | X |
| − | | | + | | EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref> |
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| − | + | | ''Chaser'' | |
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| − | | ''Chaser'' | ||
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| − | | '' | + | | ''Close Quarters Conflict'' |
| − | | | + | | X |
| − | | | + | | X |
| X | | X | ||
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| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref> |
| − | | | + | | |
|- | |- | ||
| − | | '' | + | | ''Cold War'' |
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| + | | X | ||
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| − | | | + | | X |
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| ''Colin McRae Rally 04'' | | ''Colin McRae Rally 04'' | ||
| Line 614: | Line 623: | ||
| X | | X | ||
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| − | | | + | | EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref> |
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| Line 623: | Line 632: | ||
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| X | | X | ||
| − | | EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> | + | | EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref> |
| X | | X | ||
| + | |- | ||
| + | | ''Colin McRae: Dirt 2'' | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref> | ||
| + | | | ||
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| ''Combat: Task Force 121'' | | ''Combat: Task Force 121'' | ||
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| − | | '' | + | | ''Commandos: Strike Force'' |
| − | |||
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| + | | X | ||
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| + | | EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref> | ||
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|- | |- | ||
| − | | '' | + | | ''Company of Heroes'' |
| − | |||
| | | | ||
| + | | X | ||
| + | | X | ||
| X | | X | ||
| | | | ||
| − | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref> | |
| − | | EAX 3.0<ref>[https://web.archive.org/web/ | ||
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|- | |- | ||
| ''Condemned: Criminal Origins'' | | ''Condemned: Criminal Origins'' | ||
| | | | ||
| − | | | + | | X |
| − | | | + | | X |
| X | | X | ||
| | | | ||
| − | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)</ref> |
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| Line 683: | Line 701: | ||
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| + | | X | ||
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| − | | | + | | EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref> |
| − | |||
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| ''Descent 3'' | | ''Descent 3'' | ||
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| X | | X | ||
| Line 875: | Line 884: | ||
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| − | | | + | | EAX 1.0, EAX 2.0<ref>Source: [https://web.archive.org/web/20050316091447/http://eax.creative.com/features/interviews/diablo2.asp Interview with Jon Stone, Game Programmer (archived)]</ref> |
| X | | X | ||
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| ''Drome Racers'' | | ''Drome Racers'' | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
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| Line 1,049: | Line 1,058: | ||
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| − | |'' | + | |''eRacer'' |
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| Line 1,056: | Line 1,064: | ||
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| + | | EAX references found in the game's executable. Supported EAX versions unknown | ||
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|- | |- | ||
| Line 1,067: | Line 1,076: | ||
| X | | X | ||
|- | |- | ||
| − | | '' | + | | ''Elite Warriors: Vietnam'' |
| − | | | + | | X |
| − | | | + | | X |
| + | | X | ||
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| − | + | |- | |
| − | + | | ''Enter the Matrix'' | |
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| − | |- | ||
| − | | ''Enter the Matrix'' | ||
| X | | X | ||
| X | | X | ||
| Line 1,131: | Line 1,122: | ||
|- | |- | ||
| ''EverQuest 2'' | | ''EverQuest 2'' | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref> | ||
| + | | X | ||
| + | |- | ||
| + | | ''Evil Dead: Hail to the King'' | ||
| + | | X | ||
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| Line 1,137: | Line 1,138: | ||
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|- | |- | ||
| − | | ''Evil | + | | ''Evil Genius'' |
| − | + | | | |
| − | |||
| − | | | ||
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| + | | X | ||
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| + | | EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref> | ||
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| Line 1,172: | Line 1,172: | ||
| X | | X | ||
| | | | ||
| − | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ F.E.A.R. at Soundblaster.com (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 1,181: | Line 1,181: | ||
| X | | X | ||
| | | | ||
| − | | EAX 2.0, EAX 3.0, EAX 4.0 | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20061216045528/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66408 EAX Featured Game: F.E.A.R. - Extraction Point]</ref> |
| | | | ||
|- | |- | ||
| Line 1,190: | Line 1,190: | ||
| X | | X | ||
| | | | ||
| − | | EAX 2.0, EAX 3.0, EAX 4.0 | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).</ref> |
| + | | | ||
| + | |- | ||
| + | | ''F1 Grand Prix 3 2000 Season'' | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified).<ref>Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.</ref> | ||
| | | | ||
|- | |- | ||
| Line 1,220: | Line 1,229: | ||
| | | | ||
|- | |- | ||
| − | + | | ''Far Cry'' | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | ''Far Cry'' | ||
| − | |||
| − | |||
| | | | ||
| + | |X | ||
| | | | ||
| | | | ||
| | | | ||
| + | | EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref> | ||
| X | | X | ||
|- | |- | ||
| ''Far Cry 2'' | | ''Far Cry 2'' | ||
| − | | | + | | X |
| − | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
| Line 1,265: | Line 1,265: | ||
| | | | ||
|- | |- | ||
| − | + | | ''Flying Heroes'' | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | ''Flying | ||
| − | |||
| − | |||
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| + | | EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref> | ||
| | | | ||
|- | |- | ||
| Line 1,319: | Line 1,310: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Freespace 2'' |
| − | | | + | | X |
| | | | ||
| | | | ||
| Line 1,328: | Line 1,319: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''From Dusk Till Dawn'' |
| X | | X | ||
| | | | ||
| Line 1,337: | Line 1,328: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Frontlines: Fuel of War'' |
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
|- | |- | ||
| Line 1,418: | Line 1,409: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Gothic'' |
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref> |
| − | + | | | |
| − | | | ||
|- | |- | ||
| − | | ''Gothic'' | + | | ''Gothic 2'' |
| − | |||
| − | |||
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref> |
| | | | ||
|- | |- | ||
| Line 1,451: | Line 1,433: | ||
| | | | ||
| | | | ||
| − | | | + | | |
| | | | ||
|- | |- | ||
| Line 1,496: | Line 1,478: | ||
| X | | X | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: [https://web.archive.org/web/20060324154224/http://soundblaster.com/gaming/gta/ Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 1,609: | Line 1,591: | ||
| ''Hellgate: London'' | | ''Hellgate: London'' | ||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| | | | ||
| − | | | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 1,676: | Line 1,658: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see [https://web.archive.org/web/20041217063452/http://eax.creative.com/features/interviews/Hitman3.asp Interview with Martin Pollas (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 1,720: | Line 1,702: | ||
| | | | ||
| | | | ||
| − | | | + | | |
| − | | | + | | EAX 1.0<ref>Source: [https://web.archive.org/web/20050326180802/http://eax.creative.com/features/interviews/interplay.asp Interview with Charles Deenen and Craig Duman (archived)]</ref> |
| | | | ||
|- | |- | ||
| Line 1,749: | Line 1,731: | ||
| | | | ||
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref> | | EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 1,787: | Line 1,760: | ||
| | | | ||
|- | |- | ||
| − | |'' | + | | ''Juiced'' |
| − | | | + | | X |
| + | | X | ||
| + | | X | ||
| X | | X | ||
| | | | ||
| − | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | ||
| | | | ||
|- | |- | ||
| Line 1,876: | Line 1,840: | ||
| | | | ||
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref> | | EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 1,907: | Line 1,862: | ||
| ''The Lord of the Rings Online'' | | ''The Lord of the Rings Online'' | ||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| | | | ||
| − | | | + | | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> |
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 1,974: | Line 1,929: | ||
| X | | X | ||
| X | | X | ||
| − | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,020: | Line 1,975: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 2,082: | Line 2,028: | ||
| X | | X | ||
| | | | ||
| − | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War]</ref> | + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,100: | Line 2,046: | ||
| | | | ||
| | | | ||
| − | | EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options</ref> | + | | EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options. See also: [https://web.archive.org/web/20050317041532/http://eax.creative.com/features/interviews/shiny.asp Interview with Tony Bennett (archived)]</ref> |
| | | | ||
|- | |- | ||
| Line 2,110: | Line 2,056: | ||
| | | | ||
| | | | ||
| + | | | ||
| + | |- | ||
| + | | ''Midnight Club II'' | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref> | ||
| | | | ||
|- | |- | ||
| Line 2,139: | Line 2,094: | ||
| | | | ||
|- | |- | ||
| − | | ''Monster Madness'' | + | | ''Monster Madness: Battle for Suburbia'' |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
|- | |- | ||
| Line 2,262: | Line 2,217: | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref> |
| | | | ||
|- | |- | ||
| Line 2,325: | Line 2,280: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,577: | Line 2,532: | ||
| X | | X | ||
| X | | X | ||
| − | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,623: | Line 2,578: | ||
| | | | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 2,667: | Line 2,613: | ||
| X | | X | ||
| X | | X | ||
| − | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> | + | | EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,703: | Line 2,649: | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, A3D 2.0<ref>Source: Rally Championship 2000 in-game Audio Settings</ref> |
| | | | ||
|- | |- | ||
| − | |'' | + | | ''Rally Trophy'' |
| − | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Rally Trophy external configuration utility</ref> |
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Rayman Raving Rabbids'' |
| + | | X | ||
| X | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| − | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | |
| − | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref> | ||
| | | | ||
|- | |- | ||
| − | | '' | + | |''Re-Volt'' |
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| Line 2,731: | Line 2,678: | ||
| | | | ||
| | | | ||
| + | |- | ||
| + | | ''Red Faction'' | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref> | ||
| | | | ||
|- | |- | ||
| Line 2,760: | Line 2,715: | ||
| X | | X | ||
|- | |- | ||
| − | |'' | + | | ''Requiem: Avenging Angel'' |
| X | | X | ||
| | | | ||
| Line 2,769: | Line 2,724: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Resident Evil 2'' |
| X | | X | ||
| | | | ||
| Line 2,778: | Line 2,733: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | |''Revenant'' |
| X | | X | ||
| | | | ||
| Line 2,787: | Line 2,742: | ||
| | | | ||
|- | |- | ||
| − | + | |''Revolution'' | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |''Revolution'' | ||
| X | | X | ||
| X | | X | ||
| Line 2,857: | Line 2,803: | ||
| | | | ||
| | | | ||
| + | | | ||
| + | |- | ||
| + | |''RollerCoaster Tycoon 3'' | ||
| + | | | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| + | | | ||
| + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref> | ||
| | | | ||
|- | |- | ||
| Line 2,883: | Line 2,838: | ||
| | | | ||
| | | | ||
| − | | EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War]</ref> | + | | EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 2,921: | Line 2,876: | ||
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | ||
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|''Sacred 2'' | |''Sacred 2'' | ||
| Line 3,003: | Line 2,949: | ||
| | | | ||
|- | |- | ||
| − | | ''Serious Sam'' | + | | ''Serious Sam: The First Encounter'' |
| + | | | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
| + | | EAX 2.0<ref>Source: Serious Sam: The First Encounter in-game Audio Options. See also: [https://web.archive.org/web/20041214224151/http://eax.creative.com/features/interviews/serioussam2.asp Interview with Damjan Mravuanc (archived)]</ref> | ||
| + | | X | ||
| + | |- | ||
| + | | ''Serious Sam: The Second Encounter'' | ||
| | | | ||
| + | | X | ||
| | | | ||
| − | | | + | | |
| + | | | ||
| + | | EAX 2.0<ref>Source: Serious Sam: The Second Encounter in-game Audio Options</ref> | ||
| + | | X | ||
|- | |- | ||
| ''Serious Sam 2'' | | ''Serious Sam 2'' | ||
| Line 3,018: | Line 2,973: | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 2.0, EAX 3.0<ref>Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)</ref> |
| X | | X | ||
|- | |- | ||
| − | | '' | + | | ''Shade: Wrath of Angels'' |
| + | | | ||
| | | | ||
| X | | X | ||
| | | | ||
| | | | ||
| − | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref> | |
| − | + | | | |
| − | + | |- | |
| − | + | | ''Shadow Ops: Red Mercury'' | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref> | ||
| − | | | ||
| − | |- | ||
| − | | ''Shadow Ops: Red Mercury'' | ||
| | | | ||
| | | | ||
| Line 3,095: | Line 3,032: | ||
| ''Silent Hunter 3'' | | ''Silent Hunter 3'' | ||
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref> |
| − | |||
| | | | ||
|- | |- | ||
| Line 3,166: | Line 3,103: | ||
|- | |- | ||
| ''Sniper: Art of Victory'' | | ''Sniper: Art of Victory'' | ||
| − | | | + | | X |
| − | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
| Line 3,187: | Line 3,124: | ||
| | | | ||
| X | | X | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| Line 3,222: | Line 3,150: | ||
| | | | ||
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref> |
| − | |||
| | | | ||
|- | |- | ||
| Line 3,238: | Line 3,166: | ||
|- | |- | ||
| ''SpellForce 2: Shadow Wars'' | | ''SpellForce 2: Shadow Wars'' | ||
| + | | X | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref> |
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 3,307: | Line 3,235: | ||
| | | | ||
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 3,391: | Line 3,310: | ||
| X | | X | ||
|- | |- | ||
| − | | '' | + | | ''Star Wars: Knights of the Old Republic'' |
| X | | X | ||
| X | | X | ||
| Line 3,397: | Line 3,316: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| Line 3,455: | Line 3,374: | ||
|- | |- | ||
| ''Stunt GP'' | | ''Stunt GP'' | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref> |
| − | |||
| | | | ||
|- | |- | ||
| Line 3,481: | Line 3,400: | ||
| | | | ||
|- | |- | ||
| − | | ''Sum of All Fears'' | + | | ''The Sum of All Fears'' |
| − | | | + | | X |
| − | | | + | | X |
| − | |||
| | | | ||
| | | | ||
| | | | ||
| + | | EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref> | ||
| | | | ||
|- | |- | ||
| Line 3,553: | Line 3,472: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Tarzan'' |
| − | | | + | | X |
| − | | | + | | |
| + | | | ||
| | | | ||
| | | | ||
| + | | EAX 1.0<ref>Source: Tarzan in-game Audio Settings</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''The Club'' | ||
| | | | ||
| + | | X | ||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref> | ||
| | | | ||
|- | |- | ||
| Line 3,592: | Line 3,520: | ||
| | | | ||
| X | | X | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| Line 3,640: | Line 3,559: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, A3D 1.0 | + | | EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref> |
| | | | ||
|- | |- | ||
| ''Thief II: The Metal Age'' | | ''Thief II: The Metal Age'' | ||
| − | | | + | | X |
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum | + | | EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref> |
| | | | ||
|- | |- | ||
| Line 3,658: | Line 3,577: | ||
| X | | X | ||
| | | | ||
| − | | EAX 3.0, EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] | + | | EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref> |
| X | | X | ||
|- | |- | ||
| − | + | |''TimeShift'' | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |''TimeShift'' | ||
| | | | ||
| | | | ||
| | | | ||
| − | | X | + | | X |
| X | | X | ||
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best | | EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best | ||
| Line 3,708: | Line 3,609: | ||
|- | |- | ||
| ''TMNT'' | | ''TMNT'' | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| Line 3,857: | Line 3,758: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
| Line 3,866: | Line 3,767: | ||
| X | | X | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> |
| X | | X | ||
|- | |- | ||
| Line 3,942: | Line 3,843: | ||
|- | |- | ||
| ''Tribes 2'' | | ''Tribes 2'' | ||
| + | | X | ||
| X | | X | ||
| | | | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref> |
| − | |||
| | | | ||
|- | |- | ||
| Line 3,976: | Line 3,877: | ||
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref> | | EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref> | ||
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| ''UFO: Aftermath'' | | ''UFO: Aftermath'' | ||
| Line 4,055: | Line 3,947: | ||
| | | | ||
| | | | ||
| − | | | + | | EAX 1.0, A3D 1.0, A3D 2.0, DS3D<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref><ref>Source: [https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref> Note: Unreal was the very first game that implemented EAX support. |
| | | | ||
|- | |- | ||
| Line 4,127: | Line 4,019: | ||
| | | | ||
| | | | ||
| − | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref> | + | | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref> |
| | | | ||
|- | |- | ||
| Line 4,139: | Line 4,031: | ||
| | | | ||
|- | |- | ||
| − | | '' | + | | ''Vanguard: Saga of Heroes'' |
| | | | ||
| − | |||
| | | | ||
| | | | ||
| Line 4,147: | Line 4,038: | ||
| | | | ||
| | | | ||
| + | | X | ||
|- | |- | ||
| − | + | |''Vietcong'' | |
| − | + | | X | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |''Vietcong'' | ||
| − | | X | ||
| | | | ||
| X | | X | ||
| Line 4,210: | Line 4,075: | ||
| ALchemy/EAX support removed with 1.30 update | | ALchemy/EAX support removed with 1.30 update | ||
| X | | X | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| ''Warhammer 40,000: Dawn of War: Soulstorm'' | | ''Warhammer 40,000: Dawn of War: Soulstorm'' | ||
| Line 4,245: | Line 4,101: | ||
| | | | ||
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref> | | EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''Warhammer Online: Age of Reckoning'' | ||
| + | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref> | ||
| | | | ||
|- | |- | ||
| Line 4,265: | Line 4,130: | ||
| | | | ||
|- | |- | ||
| − | | ''Warmonger'' | + | | ''Warmonger: Operation Downtown Destruction'' |
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | X | ||
| + | | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref> | ||
| | | | ||
| − | |||
|- | |- | ||
| ''Warpath'' | | ''Warpath'' | ||
| Line 4,285: | Line 4,150: | ||
| ''Way Point Zeta'' | | ''Way Point Zeta'' | ||
| X | | X | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| Line 4,324: | Line 4,180: | ||
| | | | ||
| X | | X | ||
| − | + | | | |
| − | | EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> | + | | EAX 4.0 only<ref>Source: The Witcher readme.rtf (Section 5. Known Issues). See also [https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> |
| X | | X | ||
|- | |- | ||
| Line 4,343: | Line 4,199: | ||
| | | | ||
| | | | ||
| − | | EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> | + | | EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/ SoundBlaster.com - World of Warcraft (archived)]</ref> Note: EAX isn't supported in the 64-bit build of the game |
| X | | X | ||
|- | |- | ||
| Line 4,400: | Line 4,256: | ||
|- | |- | ||
| ''Xpand Rally'' | | ''Xpand Rally'' | ||
| + | | | ||
| + | | X | ||
| + | | | ||
| | | | ||
| | | | ||
| + | | EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref> | ||
| + | | | ||
| + | |- | ||
| + | | ''Ys VI: The Ark of Napishtim'' | ||
| | | | ||
| + | | X | ||
| | | | ||
| | | | ||
| | | | ||
| + | | EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref> | ||
| | | | ||
|- | |- | ||
| Line 4,414: | Line 4,279: | ||
| | | | ||
| | | | ||
| − | | | + | | |
| X | | X | ||
|- | |- | ||
Latest revision as of 02:55, 18 November 2025
This is a list of video games that support Environmental Audio Extensions (EAX) technology.
Games
| Game[1][2][3] | EAX 1.0 | EAX 2.0 | EAX 3.0 | EAX 4.0 | EAX 5.0 | Notes | ALchemy Support |
|---|---|---|---|---|---|---|---|
| 25 to Life | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
| Abomination: The Nemesis Project | X | ||||||
| Age of Conan: Hyborian Adventures | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4] | ||
| Alias | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5] | |||
| Alien Nations | X | EAX 1.0[6] | |||||
| Aliens versus Predator | X | ||||||
| Alpha Centauri | X | EAX 1.0[7] | |||||
| Alpha Prime | X | ||||||
| America's Army | X | ||||||
| America's Army 3 | X | EAX 4.0[8] | |||||
| American McGee's Alice | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[9] Note: VxD drivers (Win9x) may be needed for reverb[10] | ||||
| American McGee's Grimm | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[11] | ||
| Anachronox | X | EAX 1.0, A3D 1.0[12] | |||||
| Aquanox | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[13] | ||||
| Aquanox 2 | |||||||
| ArmA: Armed Assault | X | EAX 4.0[14] | |||||
| Armed Forces Corp. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15] | |||
| Arx Fatalis | X | X | EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[16] | ||||
| Assassin's Creed | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[17] | X | |
| Avencast: Rise of the Mage | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[18] | ||
| Baldur's Gate | X | EAX 1.0[19] | |||||
| Baldur's Gate 2 | X | X | EAX 1.0, EAX 2.0[20] Note: VxD drivers (Win9x) may be needed for occlusion[21] | X | |||
| Battle for Middle-earth | X | EAX 3.0[22] | |||||
| Battle for Middle Earth 2 | X | EAX 3.0[23] | X | ||||
| Battle for Middle-earth 2: The Rise of the Witch-king. | X | EAX 3.0[24] | |||||
| Battlestations: Midway | X | X | EAX 3.0, EAX 4.0[25] | ||||
| Battlestrike: Force of Resistance | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26] | |||
| Battlestrike: Shadow of Stalingrad | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[27] | |||
| Battlezone | X | ||||||
| Battlezone II: Combat Commander | X | ||||||
| Battlefield Vietnam | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[28] | X | ||
| Battlefield 2 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[29][30][31] | X |
| Battlefield 2142 | X | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[32] | X |
| Battlezone II | X | ||||||
| Beowulf: The Game | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[33] | ||
| Beyond Good & Evil | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[34] | |||
| BioShock | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[35] | X | |||
| Black & White 2 | X | EAX 3.0[36] | |||||
| Blade of Darkness | X | X | EAX 1.0, EAX 2.0[37] | ||||
| The Blair Witch Project Volume I-III | X | ||||||
| Blood II: The Chosen & The Nightmare Levels | X | ||||||
| Bloodrayne | X | EAX 3.0[38] | |||||
| Brian Lara International Cricket 2007 | X | EAX 3.0[39] | X | ||||
| Brothers in Arms: Road to Hill 30 | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[40] | |||
| Brothers in Arms: Earned in Blood | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[41] | |||
| Brothers in Arms: Hell's Highway | X | X | EAX 4.0, EAX 5.0[42] | ||||
| Call of Duty | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0[43] Note: needs patch 1.3 | X | ||
| Call of Duty 2 | X | X | X | EAX 1.0. EAX 2.0, EAX 3.0 | X | ||
| Call of Juarez | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44] | |||
| Carmageddon: The Death Race 2000 | X | ||||||
| Carnivores: Cityscape | X | ||||||
| Carnivores: Ice Age | X | ||||||
| Carnivores 2 | X | ||||||
| Chaser | X | EAX 3.0[45] | |||||
| Chrome | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[46] | |||
| Chrome SpecForce | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[47] | |||
| Chronicles of Riddick: Escape from Butcher Bay | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[48] | X | |
| Civilization IV | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[49] | X | ||
| Civilization IV: Beyond the Sword | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Warlords | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| Civilization IV: Colonization | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 | X | ||
| City of Heroes | |||||||
| City of Villains | |||||||
| Clive Barker's Undying | X | EAX 1.0, A3D 1.0, A3D 2.0[50] | |||||
| Close Quarters Conflict | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[51] | |||
| Cold War | X | X | |||||
| Colin McRae Rally 04 | X | EAX 4.0[52] | |||||
| Colin McRae Rally 2005 | X | EAX 4.0[53] | |||||
| Colin McRae: Dirt | X | EAX 5.0 (via OpenAL)[54] | X | ||||
| Colin McRae: Dirt 2 | X | EAX 5.0 (via OpenAL)[55] | |||||
| Combat: Task Force 121 | X | EAX 3.0[56] | |||||
| Command & Conquer: Generals | X | ||||||
| Command & Conquer: Renegade | X | X | EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[57] | ||||
| Commandos: Strike Force | X | EAX 3.0[58] | |||||
| Company of Heroes | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[59] | |||
| Condemned: Criminal Origins | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60] | |||
| Conflict: Global Storm | X | EAX 3.0 [61] | |||||
| Conflict: Vietnam | X | EAX 3.0 [62] | |||||
| Contract J.A.C.K. | X | EAX 2.0[63] | |||||
| Counter-Strike | X | ||||||
| Crime Cities | X | ||||||
| Croc 2 | X | ||||||
| Crusaders of Might and Magic | X | ||||||
| Cryostasis: Sleep of Reason | X | EAX 5.0[64] | |||||
| Crysis | Not all the sounds are reverbed, dialog plays fine. | X | |||||
| Crysis Warhead | |||||||
| Daikatana | |||||||
| Dark and Light | |||||||
| Darkness Within: In Pursuit of Loath Nolder | |||||||
| Dark Vengeance | X | ||||||
| Day of Defeat | X | ||||||
| Dead Man's Hand | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[65] | |||
| Demolition Racer | X | ||||||
| Descent 3 | X | ||||||
| Descent Freespace | X | ||||||
| Deus Ex | X | EAX 1.0,[66] A3D 1.0, A3D 2.0[67] | |||||
| Diablo II | X | X | EAX 1.0, EAX 2.0[68] | X | |||
| Die Hard Trilogy 2: Viva Las Vegas | X | ||||||
| Divine Divinity | |||||||
| Dogs of War: Battle on Primus IV | X | ||||||
| Doom 3 | X | EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[69] | X | ||||
| Dr. Brain: Action Reaction | X | EAX 1.0, A3D 1.0, A3D 2.0[70] | |||||
| Dragon's Lair 3D: Return to the Lair | X | ||||||
| Drakan | X | EAX 1.0, A3D 1.0[71] | |||||
| Dreamfall: The Longest Journey | X | X | EAX 3.0, EAX 4.0[72] | ||||
| Driver | X | ||||||
| Driver 3 | X | X | |||||
| Driver: Parallel Lines | X | ||||||
| Drome Racers | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[73] | |||
| Dronez | X | ||||||
| Dungeon Keeper II | X | EAX 1.0, A3D 1.0[74] | |||||
| Dungeon Lords | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[75] | ||
| Dungeon Siege | X | X | |||||
| Dungeon Siege 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[76] | ||
| Dungeons & Dragons: Dragonshard | Has "Creative EAX" under Audio Settings. Supported EAX versions unknown | ||||||
| East Front | |||||||
| eRacer | EAX references found in the game's executable. Supported EAX versions unknown | ||||||
| El Matador | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[77] | X | ||
| Elite Warriors: Vietnam | X | X | X | ||||
| Enter the Matrix | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[78] | X | ||
| Eurofighter Typhoon | X | ||||||
| Euro League Football | X | ||||||
| EverQuest | X | ||||||
| EverQuest 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[79] | X | |
| Evil Dead: Hail to the King | X | ||||||
| Evil Genius | X | EAX 4.0[80] | |||||
| Evolva | X | ||||||
| Expendable | X | EAX 1.0, A3D 1.0[81] | |||||
| F.E.A.R. | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[82] | X | ||
| F.E.A.R. Extraction Point | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[83] | |||
| F.E.A.R. Perseus Mandate | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[84] | |||
| F1 Grand Prix 3 2000 Season | X | X | EAX 1.0, EAX 2.0 (via EAX Unified).[85] | ||||
| F1 Grand Prix 4 | X | ||||||
| F1 2010 | X | EAX 5.0[86] | |||||
| Fallout Tactics: Brotherhood of Steel | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[87] | ||||
| Far Cry | X | EAX 2.0[88] | X | ||||
| Far Cry 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[89] | X | ||
| FIFA 99 | X | ||||||
| Final Fantasy VIII | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[90] | ||||
| Flying Heroes | X | EAX 2.0[91] | |||||
| Ford Racing | X | ||||||
| Freedom Fighters | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[92] | |||
| Freedom Force | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93] | ||||
| Freedom Force vs. The 3rd Reich | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[94] | ||||
| Freespace 2 | X | ||||||
| From Dusk Till Dawn | X | ||||||
| Frontlines: Fuel of War | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[95] | |||
| Full Spectrum Warrior | X | X | EAX 3.0, EAX 4.0[96] | X | |||
| Full Spectrum Warrior: Ten Hammers | X | EAX 5.0[97] | X | ||||
| Fur Fighters | X | ||||||
| Future Beat 3D | |||||||
| Gears of War | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[98] Enable hardware OpenAL via this .ini edit | X | |||
| Ghost Master | X | EAX 3.0[99] | |||||
| Giants: Citizen Kabuto | X | X | EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[100] | ||||
| Global Operations | X | X | EAX 1.0, EAX 2.0[101] | ||||
| Gothic | X | EAX 2.0[102] | |||||
| Gothic 2 | X | EAX 2.0[103] | |||||
| Gothic 3 | |||||||
| GP 500 | X | ||||||
| Grand Theft Auto II | X | Also supports A3D 2.0. | |||||
| Grand Theft Auto III | X | X | EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[104] | X | |||
| Grand Theft Auto: Vice City | X | X | EAX 1.0, EAX 3.0, A3D 1.0,[105] Also supports A3D 2.0 via manual edit of the settings file | X | |||
| Grand Theft Auto: San Andreas | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[106] | X | |
| Spec Ops II: Green Berets | X | ||||||
| Race Driver: Grid | X | EAX 5.0[107] | X | ||||
| Guild Wars | X | EAX 3.0[108] | X | ||||
| Gulf War: Operation Desert Hammer | X | ||||||
| GUN | |||||||
| Half-Life | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Blue Shift | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Half-Life: Opposing Force | X | Steam version does not support it anymore since the 2013 patch. | |||||
| Halo: Combat Evolved | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[109] | X | ||
| Hardware | X | ||||||
| Heavy Metal: F.A.K.K.² | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[110] | ||||
| Heli Heroes | X | ||||||
| Hellgate: London | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[111] | |||
| Heretic II | X | EAX 1.0, A3D 1.0, A3D 2.0[112] | |||||
| Heretic Kingdoms: The Inquisition | EAX support indicated in the game's config file. Supported EAX versions unknown. | ||||||
| Heroes of Might and Magic V | |||||||
| Hidden & Dangerous 2 | X | ||||||
| High Heat Baseball 2000 | X | ||||||
| High Heat Baseball 2002 | X | ||||||
| Hitman: Codename 47 | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[113] | X | |||
| Hitman 2: Silent Assassin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] | X | ||
| Hitman: Contracts | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] | X | ||
| Hitman: Blood Money | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[116] | X | ||
| Hostile Waters | X | ||||||
| Icewind Dale | X | EAX 1.0[117] | |||||
| Icewind Dale 2 | X | EAX 1.0[118] | |||||
| IL-2 Sturmovik: 1946 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[119] | X | ||
| Incoming Forces | X | X | EAX 2.0, EAX 3.0[120] | ||||
| Infernal | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[121] | ||
| Isabelle | X | ||||||
| James Bond 007: Nightfire | |||||||
| Juiced | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[122] | ||
| Jurassic Park: Trespasser | X | EAX 1.0 [123] | |||||
| Kane & Lynch: Dead Men | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[124] | ||
| Killing Floor | X | ||||||
| Killing Floor 2 | X | ||||||
| Klingon Honor Guard | X | EAX 1.0 [125] | |||||
| Lander | X | ||||||
| Legends of Might and Magic | X | ||||||
| Lego Island 2 | X | X | EAX 1.0, EAX 2.0[126] | ||||
| Lineage II | OpenAL | ||||||
| Line of Sight: Vietnam | X | X | X | ||||
| The Lord of the Rings Online | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[127] | |||
| The Lord of the Rings: The Return of the King | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[128] | |||
| Lost Pain: TakeDown | X | EAX 3.0[129] | |||||
| Mace Griffin: Bounty Hunter | X | X | EAX 1.0, EAX 2.0[130] | ||||
| Madden NFL 2000 | X | ||||||
| Madden NFL 99 | X | ||||||
| Mafia | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[131] | X | ||
| Mage Knight: Apocalypse | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[132] | X | |
| Manhunt | X | X | |||||
| Martian Gothic: Unification | X | ||||||
| Mass Effect | X | X | X | ||||
| The Matrix Online | |||||||
| The Matrix: Path of Neo | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1 | ||
| Max Payne 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[134] | X | ||
| MDK2 | X | X | |||||
| MechWarrior 4 | X | ||||||
| Medal of Honor Allied Assault | X | X | X | ||||
| Medal of Honor: Pacific Assault | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[135] Can be enabled in the launcher. | |||
| Medieval II: Total War | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[136] | X | ||
| Men of War: Assault Squad | |||||||
| Messiah | X | EAX 2.0. Note: also supports A3D[137] | |||||
| Midnight GT | X | ||||||
| Midnight Club II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[138] | |||
| Might and Magic VII: For Blood and Honor | X | EAX 1.0, A3D 1.0[139] | |||||
| Might and Magic VIII: Day of the Destroyer | X | EAX 1.0, A3D 1.0[140] | |||||
| Might and Magic IX | X | X | EAX 1.0, EAX 2.0[141] | ||||
| Monster Madness: Battle for Suburbia | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[142] | ||
| Mortyr 2093 - 1944 | X | ||||||
| Most Wanted | |||||||
| Moto Racer 2 | X | ||||||
| Motocross Madness 2 | X | EAX 2.0[143] | |||||
| Motorhead | X | ||||||
| Mutant Chronicles: Warzone Online | X | ||||||
| Myst Online: Uru Live | |||||||
| Myst V: End of Ages | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[144] | ||
| Myth II: Soulblighter | X | EAX 1.0, A3D 1.0[145] | |||||
| Myth III | X | ||||||
| NASCAR Revolution | X | ||||||
| Need for Speed: Carbon | |||||||
| Need For Speed: High Stakes | X | EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[146] | |||||
| Need for Speed III: Hot Pursuit | X | ||||||
| Need for Speed: Hot Pursuit 2 | Has D3D/EAX under audio options. Supported EAX versions unknown | ||||||
| Need for Speed: Most Wanted | |||||||
| Need for Speed: Underground 2 | |||||||
| Nerf Arena Blast | X | ||||||
| Neverwinter Nights (2002) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[147] | X | ||
| Neverwinter Nights 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0.[148] For 5.1 surround, set Speaker Type=4 in nwn2.ini[149] | X | ||
| New York Race | |||||||
| NHL 2000 | |||||||
| No One Lives Forever | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[150] | ||||
| No One Lives Forever 2: A Spy in H.A.R.M.'s Way | X | EAX 2.0[151] | X | ||||
| Nocturne | X | ||||||
| Off Road | X | ||||||
| Operation Flashpoint: Cold War Crisis | EAX can be enabled in-game under Audio Options. Supported EAX versions unknown | ||||||
| Operation Flashpoint: Resistance | |||||||
| Operation Flashpoint 2 | |||||||
| Operation Thunderstorm | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[152] | |||
| Outcast | X | ||||||
| Pac-Man: Adventures in Time | X | X | EAX 1.0, EAX 2.0[153] Note: VxD drivers (Win9x) may be required to enable EAX support | ||||
| Pac-Man All-Stars | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[154] | ||||
| Painkiller | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[155] | |||
| Painkiller: Overdose | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[156] | |||
| Painkiller: Resurrection | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[157] | |||
| Painkiller: Redemption | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[158] | |||
| Panzer Elite | X | ||||||
| Pariah | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[159] | |||
| Paris Dakar Rally | X | ||||||
| Peter Jackson's King Kong | X | EAX 3.0 [160] | |||||
| Planescape: Torment | X | ||||||
| PlanetSide | |||||||
| Play Online | |||||||
| Populous: The Beginning | X | ||||||
| Postal 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[161] | |||
| Powerslide | X | ||||||
| Prey (2006) | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[162] | X | |||
| Prince of Persia: 3D | X | ||||||
| Prince of Persia: The Sands of Time | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[163] | |||
| Prince of Persia: Warrior Within | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[164] | |||
| Prince of Persia: The Two Thrones | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[165] | |||
| Prince of Persia (2008) | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[166] | |||
| Project Eden | X | ||||||
| Project I.G.I.-2: Covert Strike | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[167] | |||
| Psychonauts | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[168] | |||
| Quake 4 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[169] | X | |||
| Rage Rally | X | ||||||
| Rail Simulator | X | EAX 3.0[170] | |||||
| Railroad Tycoon 3 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[171] | X | ||
| Rally Championship 2000 | X | EAX 1.0, A3D 2.0[172] | |||||
| Rally Trophy | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[173] | ||||
| Rayman Raving Rabbids | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[174] | |||
| Re-Volt | X | ||||||
| Red Faction | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[175] | ||||
| Red Orchestra: Ostfront 41-45 | |||||||
| Redline Racer | X | ||||||
| The Regiment | X | EAX 5.0[176] (via OpenAL) | X | ||||
| Requiem: Avenging Angel | X | ||||||
| Resident Evil 2 | X | ||||||
| Revenant | X | ||||||
| Revolution | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[177] | |||
| Rent a Hero | |||||||
| Richard Burns Rally | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178] | |||
| Ricky Ponting International Cricket 2007 | X | EAX 3.0[179] | |||||
| Rise and Fall: Civilizations at War | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[180] | |||
| Rise of Nations: Rise of Legends | |||||||
| Road Wars | X | ||||||
| RollerCoaster Tycoon 3 | X | EAX 3.0[181] | |||||
| Rollcage | X | ||||||
| Rollcage Stage II | X | ||||||
| Rome: Total War | X | X | EAX 2.0, EAX 3.0[182] | X | |||
| Rune: The Halls of Valhalla | X | ||||||
| S.T.A.L.K.E.R.: Shadow of Chernobyl | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[183] EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Clear Sky | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| S.T.A.L.K.E.R.: Call of Pripyat | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy. | |||
| Sacred 2 | X | EAX 5.0[184] | |||||
| Sacrifice | X | ||||||
| Sammy Sosa: Softball Slam | X | ||||||
| Sanity: Aiken's Artifact | X | ||||||
| Scarface: The World Is Yours | |||||||
| Screamer 4x4 | X | EAX 1.0[185] | |||||
| Secret Service: In Harm’s Way | X | ||||||
| Sega Rally Championship | X | ||||||
| Serious Sam: The First Encounter | X | EAX 2.0[186] | X | ||||
| Serious Sam: The Second Encounter | X | EAX 2.0[187] | X | ||||
| Serious Sam 2 | X | X | EAX 2.0, EAX 3.0[188] | X | |||
| Shade: Wrath of Angels | X | EAX 3.0[189] | |||||
| Shadow Ops: Red Mercury | X | EAX 3.0 [190] | |||||
| Shadow Force: Razor Unit | X | ||||||
| Shogo: Mobile Armor Division | X | ||||||
| Sid Meier's Pirates! | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[191] | |||
| Sid Meier's Railroads! | X | X | |||||
| Silent Hunter 3 | X | EAX 2.0[192] | |||||
| Silkroad Online | |||||||
| The Sims 2 Seasons | |||||||
| SimCity 3000 | X | ||||||
| SimTheme Park | X | ||||||
| SiN | X | EAX 1.0, A3D 1.0, A3D 2.0[193] | |||||
| SiN: Wages of Sin | X | EAX 1.0, A3D 1.0, A3D 2.0[194] | |||||
| Slave Zero | X | ||||||
| Sniper: Art of Victory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[195] | X | ||
| Soldier of Fortune | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[196] Also supports A3D | ||||
| Soldier of Fortune II: Double Helix | X | ||||||
| Soldner: Secret Wars | X | EAX 3.0[197] | |||||
| Soulbringer | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[198] | ||||
| Space Force: Rogue Universe | X | EAX 3.0[199] | |||||
| Spec Ops 2: Green Berets | X | ||||||
| SpellForce 2: Shadow Wars | X | X | EAX 1.0, EAX 2.0[200] | ||||
| Spider-Man 2: The Game | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[201]. To enable EAX edit Webhead.ini and set UseEAX=True | |||
| Spirit of Speed | X | ||||||
| Starlancer | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[202] | ||||
| Star Trek: Bridge Commander | X | X | EAX 1.0, EAX 2.0.[203] Also supports A3D and DirectSound3D | ||||
| Star Trek: Deep Space Nine: The Fallen | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[204] | ||||
| Star Trek: Elite Force II | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, A3D[205] | |||
| Star Trek: Next Generation Klingon Honor Guard | X | ||||||
| Star Wars: Battlefront | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[206] | ||
| Star Wars Battlefront 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[207] | ||
| Star Wars: Empire at War | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[208] | X | |
| Star Wars Empire at War: Forces of Corruption | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[209] | ||
| Star Wars Episode I: The Phantom Menace | X | ||||||
| Star Wars Galaxies | X | X | |||||
| Star Wars Jedi Knight II: Jedi Outcast | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[210] Support added in patch 1.03 | X | ||
| Star Wars Jedi Knight: Jedi Academy | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[211] | X | |
| Star Wars: Knights of the Old Republic | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[212] | X | ||
| Star Wars: Knights of the Old Republic 2 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[213] Note: EAX Support removed in latest Steam version. | X | ||
| Star Wars: Republic Commando | X | X | EAX 2.0, EAX 3.0[214] | X | |||
| Stolen | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[215] | ||
| Street Racing Syndicate | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[216] | ||
| Stronghold | X | ||||||
| Stubbs the Zombie in Rebel Without a Pulse | X | EAX 4.0[217] | |||||
| Stunt GP | X | EAX 1.0[218] | |||||
| The Suffering | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[219] | ||||||
| The Suffering: Ties That Bind | Has "Enable EAX" in the configuration utility. Supported EAX versions unknown. | ||||||
| The Sum of All Fears | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[220] | ||||
| Summoner | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[221] | ||||
| Superbike 2001 | X | ||||||
| Supreme Commander | |||||||
| SWAT 4 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[222] | |||
| Swedish Touring Car Championship | X | ||||||
| Swedish Touring Car Championship 2 | X | ||||||
| System Shock 2 | X | For further info, refer to this thread on the TTLG forums | |||||
| Tarzan | X | EAX 1.0[223] | |||||
| The Club | X | X | X | EAX 2.0, EAX 4.0, EAX 5.0[224] | |||
| Terminus | X | ||||||
| Test Drive | |||||||
| Test Drive 6 | X | ||||||
| Test Drive Rally | X | ||||||
| The Devil Inside | X | ||||||
| The Wheel Of Time | X | ||||||
| Theme Park World | |||||||
| Thief: The Dark Project | X | EAX 1.0, A3D 1.0[225] | |||||
| Thief II: The Metal Age | X | X | EAX 1.0, EAX 2.0[226][227] Note: support for A3D 2.0 was removed before release[228] | ||||
| Thief: Deadly Shadows | X | X | EAX 3.0, EAX 4.0 (via EAX Unified)[229] | X | |||
| TimeShift | X | X | EAX 4.0, EAX 5.0[230] | ||||
| Titan Quest | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[231] | X | |
| Titan Quest: Immortal Throne | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 | X | |
| TMNT | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[232] | |||
| TNN Outdoors Pro Hunter | X | ||||||
| TOCA Race Driver | X | ||||||
| TOCA Race Driver 2 | X | EAX 3.0[233] | |||||
| Tom Clancy's Ghost Recon | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[234] | ||||
| Tom Clancy's Ghost Recon: Desert Siege | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[235] | ||||
| Tom Clancy's Ghost Recon: Island Thunder | X | X | EAX 1.0, EAX 2.0 (via EAX Unified)[236] | ||||
| Tom Clancy's Ghost Recon: Advanced Warfighter | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[237] | X | |
| Tom Clancy's Ghost Recon: Advanced Warfighter 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[238] | ||
| Tom Clancy's Rainbow Six: Lockdown | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[239] | X | ||
| Tom Clancy's Rainbow Six Rogue Spear & Black Thorn | X | X | |||||
| Tom Clancy's Rainbow Six: Vegas | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[240] | X | ||
| Tom Clancy's Rainbow Six: Vegas 2 | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[241] | ||
| Tom Clancy's Rainbow Six 3: Raven Shield | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[242] | X | ||
| Tom Clancy's Splinter Cell | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[243] | X | ||
| Tom Clancy's Splinter Cell: Pandora Tomorrow | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[244] | X | ||
| Tom Clancy's Splinter Cell: Chaos Theory | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[245] | X | ||
| Tom Clancy's Splinter Cell: Double Agent | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[246] | X | |
| Tom Clancy's The Sum Of All Fears | X | ||||||
| Tomb Raider: Anniversary | |||||||
| Tomb Raider: Legend | |||||||
| Tomb Raider: The Angel of Darkness | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[247] | X | |
| TrackMania Nations Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[248] | |||
| TrackMania United Forever | X | X | X | EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[249] | |||
| Trackmania Original | |||||||
| Trespasser: Jurassic Park | X | ||||||
| Tribes 2 | X | X | EAX 1.0, EAX 2.0[250] | ||||
| Triple Play 2000 | X | ||||||
| Tron 2.0 | X | X | EAX 2.0, EAX 3.0[251] | X | |||
| Tzar: The Burden of the Crown | X | X | EAX 1.0, EAX 2.0[252] | ||||
| UFO: Aftermath | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0[253] | |||
| UFO: Aftershock | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[254] | |||
| Ultim@te Race Rally | X | ||||||
| Ultim@te Race Pro | X | EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[255] | |||||
| Ultima: Ascension | X | ||||||
| Undying | X | ||||||
| Universe at War: Earth Assault | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[256] | |||
| Unreal | X | EAX 1.0, A3D 1.0, A3D 2.0, DS3D[257][258] Note: Unreal was the very first game that implemented EAX support. | |||||
| Unreal II: The Awakening | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[259] | |||
| Unreal Tournament | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[260][261] | ||||
| Unreal Tournament 2003 | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[262] | X | ||
| Unreal Tournament 2004 | X | X | EAX 3.0, EAX 5.0 (via OpenAL)[263] Note: EAX 5.0 support was added with this patch | X | |||
| Unreal Tournament 3 | X | X | EAX 4.0, EAX 5.0 (via OpenAL)[264] | X | |||
| Uprising 2: Lead and Destroy | X | ||||||
| Urban Chaos | X | ||||||
| Uru: Ages Beyond Myst | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[265] | |||
| Vampire: The Masquerade – Redemption | X | X | EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[266] | ||||
| Vanguard: Saga of Heroes | X | ||||||
| Vietcong | X | X | |||||
| Vietcong 2 | X | ||||||
| Vivisector: Beast Inside | X | EAX 4.0[267] | |||||
| Warcraft III | X | ALchemy/EAX support removed with 1.30 update | X | ||||
| Warhammer 40,000: Dawn of War: Soulstorm | X | ||||||
| Warhammer 40,000: Fire Warrior | X | EAX 3.0[268] | |||||
| Warhammer: Mark of Chaos | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[269] | |||
| Warhammer Online: Age of Reckoning | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[270] | |||
| Warlords Battlecry | X | ||||||
| Warlords Battlecry II | X | X | EAX 1.0, EAX 2.0[271] | ||||
| Warmonger: Operation Downtown Destruction | X | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[272] | ||
| Warpath | X | X | X | EAX 2.0, EAX 3.0, EAX 4.0[273] | |||
| Way Point Zeta | X | ||||||
| Wild Metal Country | X | ||||||
| Wild Wild West: The Steel Assassin | X | ||||||
| The Witcher | X | EAX 4.0 only[274] | X | ||||
| Wizardry 8 | X | ||||||
| World of Warcraft | X | EAX 3.0[275] Note: EAX isn't supported in the 64-bit build of the game | X | ||||
| WWII Combat: Road to Berlin | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[276] | |||
| WWII Combat: Iwo Jima | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[277] | |||
| WWII Tank Commander | X | X | X | X | EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[278] | ||
| X2: The Threat | X | EAX 1.0[279] | |||||
| X3 Reunion | X | ||||||
| X-COM: Enforcer | X | EAX 1.0, A3D 1.0, A3D 2.0[280] | |||||
| Xpand Rally | X | EAX 2.0[281] | |||||
| Ys VI: The Ark of Napishtim | X | EAX 2.0[282] | |||||
| Ys: The Oath in Felghana | X | X | |||||
| Ys: Origin | X | X |
See also
References
- ↑ Creative ALchemy FAQ
- ↑ Creative support Games
- ↑ Nov 2007 Archive of the Official Creative Soundblaster EAX website
- ↑ Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
- ↑ Alias uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Alien Nations in-game Audio Settings
- ↑ Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
- ↑ America's Army 3 manual, page 3 (Recommended System Requirements)
- ↑ Source: American McGee's Alice in-game Audio Settings
- ↑ Source: in-game console output (screenshot)
- ↑ American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Anachronox in-game Audio Settings
- ↑ Source: Aquanox in-game Audio Settings
- ↑ Source: arma.exe contains references to EAX 4.0
- ↑ Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
- ↑ Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
- ↑ Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
- ↑ EAX® to EAX® 4.0 ADVANCED HD™ (archived) See also: Interview with Dave Chan (archived)
- ↑ Source: (Audio recordings comparison)
- ↑ Source: Battle for Middle Earth 2 in-game Audio Settings
- ↑ Source: Battle for Middle Earth 2 in-game Audio Settings
- ↑ Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings
- ↑ Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.
- ↑ Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
- ↑ Source: Battlefield Vietnam in-game Audio Settings
- ↑ Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
- ↑ Source: Soundblaster Gaming: Battlefield 2 (archived)
- ↑ Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
- ↑ Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
- ↑ Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
- ↑ Beyond Good and Evil readme.txt (Sound compatibility section)
- ↑ BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
- ↑ Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
- ↑ Source: Blade of Darkness external setup utility
- ↑ EAX Featured Game: Bloodrayne (archived)
- ↑ EAX Featured Game: Brian Lara International Cricket 2007 (archived)
- ↑ Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
- ↑ Source: The Sounds of War in Call of Duty (archived)
- ↑ Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Chaser in-game audio options
- ↑ Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Civilization IV in-game audio options
- ↑ Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
- ↑ Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
- ↑ Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
- ↑ Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
- ↑ Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
- ↑ EAX Featured Game: Combat: Task Force 121 (archived)
- ↑ Source: C&C Renegade in-game Audio Settings
- ↑ EAX Featured Game: Commandos: Strike Force (archived)
- ↑ The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
- ↑ Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Source: Conflict: Global Storm in-game Audio Settings
- ↑ Source: Conflict: Vietnam in-game Audio Settings
- ↑ Source: Contract J.A.C.K. readme.txt (System Requirements section)
- ↑ Source: Cryostasis game manual, page 5
- ↑ Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
- ↑ Deus Ex log file and console output (screenshot)
- ↑ Source: Interview with Jon Stone, Game Programmer (archived)
- ↑ Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Drakan configuration utility
- ↑ Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
- ↑ Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Source: Dungeon Keeper II readme.txt
- ↑ The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
- ↑ The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
- ↑ El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
- ↑ Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
- ↑ The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
- ↑ World Dominating Audio in Evil Genius (archived)
- ↑ Source: Expendable configuration utility
- ↑ Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see F.E.A.R. at Soundblaster.com (archived)
- ↑ Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also EAX Featured Game: F.E.A.R. - Extraction Point
- ↑ Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).
- ↑ Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.
- ↑ Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
- ↑ Source: Fallout Tactics in-game Audio Settings
- ↑ Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
- ↑ Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ Source: Flying Heroes Homepage - engine specifications (archived)
- ↑ Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
- ↑ Source: Freedom Force in-game Audio Settings
- ↑ Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
- ↑ Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
- ↑ EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
- ↑ Source: Gears of War log file contents.
- ↑ Source: Ghost Master in-game Audio Settings
- ↑ Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
- ↑ Global Operations uses msseax.m3d and msseax2.m3d
- ↑ Source: Gothic in-game Audio Settings
- ↑ Source: Gothic 2 in-game Audio Settings
- ↑ Source: Grand Theft Auto III in-game Audio Settings
- ↑ Source: Grand Theft Auto: Vice City in-game Audio Settings
- ↑ Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)
- ↑ Race Driver: Grid readme.html (Audio section)
- ↑ EAX Featured Game: Guild Wars Nightfall (archived)
- ↑ Halo.exe hex edit view (screenshot)
- ↑ Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
- ↑ The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Tech Help: Heretic II - Vortex of Sound (archived)
- ↑ Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see Interview with Martin Pollas (archived)
- ↑ Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
- ↑ Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
- ↑ Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
- ↑ Source: Interview with Charles Deenen and Craig Duman (archived)
- ↑ EAX Featured Game: Icewind Dale II (archived)
- ↑ Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
- ↑ Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
- ↑ Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
- ↑ Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
- ↑ Source: Klingon Honor Guard patch 1.1 notes
- ↑ The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
- ↑ The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
- ↑ Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
- ↑ Mace Griffin: Bounty Hunter readme.txt (Sound section)
- ↑ Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
- ↑ The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
- ↑ Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
- ↑ Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
- ↑ Source: Messiah in-game audio options. See also: Interview with Tony Bennett (archived)
- ↑ Source: Midnight Club II in-game audio options
- ↑ Source: Might and Magic VII configuration utility
- ↑ Source: Might and Magic VIII configuration utility
- ↑ Might and Magic IX uses msseax.m3d and msseax2.m3d
- ↑ Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
- ↑ Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Source: Myth II readme.txt
- ↑ Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
- ↑ Source: Neverwinter Nights in-game Advanced Sound Options
- ↑ Source: Neverwinter Nights 2 in-game Gameplay/Audio options
- ↑ See this Vogons forum post for more details
- ↑ No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
- ↑ Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
- ↑ Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
- ↑ Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
- ↑ Source: Painkiller in-game audio options
- ↑ Source: Painkiller Overdose in-game audio options
- ↑ Source: Painkiller Resurrection in-game audio options
- ↑ Source: Painkiller Redemption in-game audio options (screenshot)
- ↑ Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
- ↑ Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
- ↑ Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
- ↑ Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Source: Project I.G.I.-2 in-game Audio Settings
- ↑ Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
- ↑ Source: EAX Featured Game: Rail Simulator (archived)
- ↑ Source: Railroad Tycoon 3 in-game Audio Settings
- ↑ Source: Rally Championship 2000 in-game Audio Settings
- ↑ Source: Rally Trophy external configuration utility
- ↑ Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ EAX Featured Game: The Regiment (archived)
- ↑ Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
- ↑ EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
- ↑ Source: Rise and Fall: Civilizations at War in-game audio options
- ↑ Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
- ↑ Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Sacred 2 Readme.html (System Requirements section, Recommended requirements)
- ↑ Source: Screamer 4x4 in-game Audio Settings
- ↑ Source: Serious Sam: The First Encounter in-game Audio Options. See also: Interview with Damjan Mravuanc (archived)
- ↑ Source: Serious Sam: The Second Encounter in-game Audio Options
- ↑ Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)
- ↑ Source: EAX Featured Game: Shade: Wrath of Angels (archived)
- ↑ Explosive audio in Shadow Ops: Red Mercury (archived)
- ↑ The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
- ↑ SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
- ↑ Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
- ↑ Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
- ↑ Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
- ↑ EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
- ↑ Source: Soulbringer launcher Advanced Options
- ↑ Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
- ↑ Source: SpellForce 2 in-game audio options
- ↑ Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
- ↑ Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
- ↑ Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
- ↑ Source: Elite Force II in-game audio options (screenshot)
- ↑ Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
- ↑ Source: Empire at War in-game audio options (screenshot)
- ↑ Source: Forces of Corruption in-game audio options
- ↑ Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
- ↑ Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
- ↑ Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
- ↑ Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
- ↑ Source: Star Wars: Republic Commando in-game Sound Options
- ↑ Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ Stubbs the Zombie in Rebel Without a Pulse manual, page 22
- ↑ Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
- ↑ Source: The Suffering configuration utility (screenshot)
- ↑ The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
- ↑ SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Source: Tarzan in-game Audio Settings
- ↑ The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
- ↑ A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
- ↑ Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
- ↑ EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
- ↑ Source: SB Live! and A3D 1.0 (Vogons forum post)
- ↑ Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
- ↑ Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
- ↑ The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
- ↑ TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Source: EAX Featured Game: TOCA Race Driver 2 (archived)
- ↑ Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
- ↑ Ghost Recon: Advanced Warfighter audio options menu (screenshot)
- ↑ Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
- ↑ Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
- ↑ Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
- ↑ Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
- ↑ Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
- ↑ Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
- ↑ Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
- ↑ The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
- ↑ TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Source: Tribes 2 in-game audio options
- ↑ Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
- ↑ Source: Tzar configuration utility
- ↑ The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
- ↑ UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Ultim@te Race Pro Technical Support (archived)
- ↑ Source: Universe at War in-game audio options
- ↑ Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
- ↑ Source: Unreal 1 and A3D cards (screenshot)
- ↑ Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
- ↑ Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
- ↑ Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
- ↑ Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
- ↑ Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
- ↑ Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
- ↑ Source: Vampire: The Masquerade – Redemption in-game Audio Settings
- ↑ Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
- ↑ Source: Fire Warrior configuration utility
- ↑ Source: Warhammer Mark of Chaos in-game audio options
- ↑ The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Warlords Battlecry II uses msseax.m3d and msseax2.m3d
- ↑ Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
- ↑ Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
- ↑ Source: The Witcher readme.rtf (Section 5. Known Issues). See also CD Project forums, The Witcher patch notes
- ↑ Source: SoundBlaster.com - World of Warcraft (archived)
- ↑ WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
- ↑ WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
- ↑ Source: X2 Readme15.rtf (Section 22)
- ↑ Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
- ↑ Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
- ↑ Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)