Difference between revisions of "List of games with EAX support"

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m (Added EAX 1.0 and EAX 2.0 support (via EAX Unified) to Mafia)
m (Removed Star Trek: Voyager - Elite Force. Testing indicates that this game doesn't use EAX.)
 
(220 intermediate revisions by the same user not shown)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Game<ref>[http://forums.creative.com/creativelabs/board/message?board.id=Vista&thread.id=5009 Creative ALchemy Project FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
+
! Game<ref>[https://support.creative.com/kb/ShowArticle.aspx?sid=28967 Creative ALchemy FAQ]</ref><ref>[https://web.archive.org/web/20130702030043/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx Creative support Games] </ref><ref>[https://web.archive.org/web/20071118104848/http://www.soundblaster.com/eax/gaming/gamelist.asp Nov 2007 Archive of the Official Creative Soundblaster EAX website]</ref>
 
! EAX 1.0
 
! EAX 1.0
 
! EAX 2.0
 
! EAX 2.0
Line 11: Line 11:
 
! EAX 5.0
 
! EAX 5.0
 
! Notes
 
! Notes
 +
! ALchemy Support
 
|-
 
|-
 
| ''25 to Life''
 
| ''25 to Life''
Line 18: Line 19:
 
|  
 
|  
 
|  
 
|  
 +
| EAX references found in the game's executable. Supported EAX versions unknown
 
|
 
|
 
|-
 
|-
Line 27: Line 29:
 
|  
 
|  
 
|
 
|
|-
+
|
| ''Age of Empires III''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Age of Conan: Hyborian Adventures''
 
| ''Age of Conan: Hyborian Adventures''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)</ref>
 
|
 
|
 
|-
 
|-
 
| ''Alias''
 
| ''Alias''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Alias uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Alien Nations''
 +
| X
 +
|
 +
|
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Alien Nations in-game Audio Settings</ref>
 
|
 
|
 
|-
 
|-
Line 59: Line 65:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Alone in the Dark: The New Nightmare''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Alpha Centauri''
 
| ''Alpha Centauri''
Line 74: Line 73:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)</ref>
 +
|
 
|-
 
|-
 
| ''Alpha Prime''
 
| ''Alpha Prime''
Line 83: Line 83:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''America's Army''
 
| ''America's Army''
Line 91: Line 92:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''American McGee's Alice''
+
| ''America's Army 3''
| X
 
| X
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref>
+
| X
 +
|
 +
| EAX 4.0<ref>America's Army 3 manual, page 3 (Recommended System Requirements)</ref>
 +
|
 +
|-
 +
| ''American McGee's Alice''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: American McGee's Alice in-game Audio Settings</ref> Note: VxD drivers (Win9x) may be needed for reverb<ref>Source: in-game console output [https://www.vogons.org/viewtopic.php?p=1297697#p1297697 (screenshot)]</ref>
 +
|
 +
|-
 +
| ''American McGee's Grimm''
 +
|
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
|''Anachronox''
 
|''Anachronox''
Line 106: Line 127:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Anachronox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Aquanox''
 
|''Aquanox''
Line 115: Line 137:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Aquanox in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Aquanox 2''
 
| ''Aquanox 2''
Line 123: Line 146:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''ArmA: Armed Assault''
 
| ''ArmA: Armed Assault''
Line 128: Line 152:
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>Source: arma.exe contains references to EAX 4.0</ref>
 +
|
 +
|-
 +
| ''Armed Forces Corp.''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version</ref>
 +
|
 
|-
 
|-
 
| ''Arx Fatalis''
 
| ''Arx Fatalis''
Line 139: Line 173:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0<ref>Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)</ref>
 +
|
 
|-
 
|-
 
| ''Assassin's Creed''
 
| ''Assassin's Creed''
Line 146: Line 181:
 
| X
 
| X
 
|  
 
|  
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
| X
 +
|-
 +
| ''Avencast: Rise of the Mage''
 +
|
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Baldur's Gate''
 
| ''Baldur's Gate''
Line 154: Line 199:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Baldur's Gate 2''
 
| ''Baldur's Gate 2''
Line 162: Line 208:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0<ref>[https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 EAX® to EAX® 4.0 ADVANCED HD™ (archived)] See also: [https://web.archive.org/web/20050317075326/http://eax.creative.com/features/interviews/bgate2.asp Interview with Dave Chan (archived)]</ref> Note: VxD drivers (Win9x) may be needed for occlusion<ref>Source: [https://www.vogons.org/viewtopic.php?p=1317232#p1317232 (Audio recordings comparison)]</ref>
 +
| X
 
|-
 
|-
| ''Battle Isle: The Andosia War''
+
| ''Battle for Middle-earth''
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref>
 
|
 
|
 
|-
 
|-
| ''Battle for Middle-earth''
+
| ''Battle for Middle Earth 2''
 
|  
 
|  
 
|  
 
|  
Line 178: Line 226:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Battle for Middle Earth 2 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
| ''Battle for Middle Earth 2''
+
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
 
|  
 
|  
 
|  
 
|  
Line 186: Line 235:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 3.0<ref>Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| ''Battle for Middle-earth 2: The Rise of the Witch-king.''
+
| ''Battlestations: Midway''
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 +
|
 +
| EAX 3.0, EAX 4.0<ref>Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.</ref>
 +
|
 +
|-
 +
| ''Battlestrike: Force of Resistance''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Battlestrike: Shadow of Stalingrad''
 +
|
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.</ref>
 +
|
 
|-
 
|-
 
| ''Battlezone''
 
| ''Battlezone''
Line 203: Line 272:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Battlezone II: Combat Commander''
 
| ''Battlezone II: Combat Commander''
Line 211: Line 281:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Battlefield Vietnam''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Battlefield Vietnam in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Battlefield 2''
 
| ''Battlefield 2''
Line 218: Line 298:
 
| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216040950/http://www.soundblaster.com/products/x-fi/technology/battlefield2/ Xtreme Fidelity Audio in Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20051210234150/http://www.soundblaster.com/gaming/battlefield2/ Soundblaster Gaming: Battlefield 2 (archived)]</ref><ref>Source: [https://web.archive.org/web/20060324154937/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=59610 EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Battlefield 2142''
 
| ''Battlefield 2142''
Line 226: Line 307:
 
| X
 
| X
 
| X
 
| X
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216044312/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66954 EAX Featured Game: Battlefield 2142 (archived)]. See also: [https://web.archive.org/web/20080922021659/http://www.soundblaster.com/products/gaming/article.asp?articleID=66955&categoryID=13 Battlefield 2142 audio by DICE (archived)] and [https://web.archive.org/web/20071214052322/http://soundblaster.com/Applications/article.asp?articleID=68148&categoryID=13 Battlefield 2142 Audio Gaming Guide (archived)]</ref>
 +
 
 +
| X
 
|-
 
|-
| ''Battlefield Vietnam''
+
| ''Battlezone II''
 +
| X
 +
|
 +
|
 
|  
 
|  
| X
 
| X
 
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 
|-
 
|-
| ''Battlezone II''
+
| ''Beowulf: The Game''
 +
| X
 +
| X
 +
| X
 
| X
 
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.</ref>
 
|
 
|
|
 
|
 
|
 
|
 
 
|-
 
|-
 
| ''Beyond Good & Evil''
 
| ''Beyond Good & Evil''
Line 251: Line 336:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Beyond Good and Evil readme.txt (Sound compatibility section)</ref>
 +
|
 
|-
 
|-
 
|''BioShock''
 
|''BioShock''
Line 258: Line 344:
 
| X
 
| X
 
| X
 
| X
| EAX 4.0, EAX 5.0<ref>Bioshock manual, page 3 (Recommended System Requirements)</ref> (via OpenAL) * Supported by ALchemy
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>BioShock manual, page 3 (Recommended System Requirements). See also [https://web.archive.org/web/20080114235015/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=70882 EAX Featured Game: BioShock (archived)] as well as [https://web.archive.org/web/20090208071036/http://www.soundblaster.com/products/gaming/article.asp?articleID=71545&categoryID=13 BioShock Audio Guide (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Black & White''
+
| ''Black & White 2''
|
 
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>Black & White 2 executable contains references to EAX 3.0. See also: [https://web.archive.org/web/20051212100850/http://www.soundblaster.com/gaming/blackandwhite2/ Sound Blaster Gaming: Black & White 2 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Blade of Darkness''
 
| ''Blade of Darkness''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Source: Blade of Darkness external setup utility</ref>
|  
+
|
 
|-
 
|-
 
| ''The Blair Witch Project Volume I-III''
 
| ''The Blair Witch Project Volume I-III''
Line 283: Line 372:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Blood II: The Chosen & The Nightmare Levels''
 
| ''Blood II: The Chosen & The Nightmare Levels''
Line 291: Line 381:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Bloodrayne''
 
|''Bloodrayne''
Line 298: Line 389:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>[https://web.archive.org/web/20040710071129/http://www.eax.creative.com/gaming/bloodrayne.asp EAX Featured Game: Bloodrayne (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Brian Lara International Cricket 2007''
 
| ''Brian Lara International Cricket 2007''
 
|  
 
|  
 +
|
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035359/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68893 EAX Featured Game: Brian Lara International Cricket 2007 (archived)]</ref>
 +
| X
 +
|-
 +
| ''Brothers in Arms: Road to Hill 30''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Brothers in Arms: Earned in Blood''
 
| ''Brothers in Arms: Earned in Blood''
 
|  
 
|  
|  
+
| X
|  
+
| X
|
 
|
 
|
 
|-
 
| ''Brothers in Arms: Road to Hill 30''
 
|
 
|
 
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Brothers in Arms: Hell's Highway''
 
| ''Brothers in Arms: Hell's Highway''
Line 328: Line 423:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| EAX 4.0, EAX 5.0<ref>Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Call of Duty''
 
| ''Call of Duty''
Line 338: Line 434:
 
|  
 
|  
 
|  
 
|  
| Patch 1.3 * Supported by ALchemy
+
| EAX 1.0. EAX 2.0, EAX 3.0<ref>Source: [https://web.archive.org/web/20041010020322/http://soundblaster.com/resources/read.asp?articleid=91&cat=3 The Sounds of War in Call of Duty (archived)]</ref> Note: needs patch 1.3
 +
| X
 
|-
 
|-
 
| ''Call of Duty 2''
 
| ''Call of Duty 2''
Line 346: Line 443:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0. EAX 2.0, EAX 3.0
 +
| X
 
|-
 
|-
 
| ''Call of Juarez''
 
| ''Call of Juarez''
Line 355: Line 453:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Carmageddon: The Death Race 2000''
 
| ''Carmageddon: The Death Race 2000''
Line 363: Line 462:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Cityscape''
 
| ''Carnivores: Cityscape''
Line 371: Line 471:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores: Ice Age''
 
| ''Carnivores: Ice Age''
Line 379: Line 480:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Carnivores 2''
 
| ''Carnivores 2''
Line 387: Line 489:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Catwoman''
+
| ''Chaser''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>Source: Chaser in-game audio options</ref>
 +
|
 +
|-
 +
| ''Chrome''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Cellfactor: Revolution''
+
| ''Chrome SpecForce''
|  
+
| X
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Chaser''
+
| ''Chronicles of Riddick: Escape from Butcher Bay''
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Chrome''
 
| X
 
 
| X
 
| X
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|-
 
| ''Chrome SpecForce''
 
 
| X
 
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
|
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
|-
 
| ''Chronicles of Riddick: Escape from Butcher Bay''
 
 
| X
 
| X
| X
 
| X
 
| X
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)</ref> * Supported by ALchemy
 
 
|-
 
|-
 
| ''Civilization IV''
 
| ''Civilization IV''
Line 442: Line 533:
 
| X
 
| X
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Civilization IV in-game audio options</ref>
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Beyond the Sword''
 
| ''Civilization IV: Beyond the Sword''
Line 450: Line 542:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Warlords''
 
| ''Civilization IV: Warlords''
Line 458: Line 551:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''Civilization IV: Colonization''
 
| ''Civilization IV: Colonization''
Line 466: Line 560:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''City of Heroes''
 
| ''City of Heroes''
Line 475: Line 570:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''City of Villains''
 
| ''City of Villains''
Line 483: Line 579:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Clive Barker's Undying''
 
| ''Clive Barker's Undying''
Line 491: Line 588:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected</ref>
 +
|
 
|-
 
|-
| ''Cold War''
+
| ''Close Quarters Conflict''
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
| ''Colin McRae Rally 3''
+
| ''Cold War''
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|-
 
|-
 
| ''Colin McRae Rally 04''
 
| ''Colin McRae Rally 04''
Line 514: Line 614:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 4.0<ref>Source: [https://web.archive.org/web/20060324164633/http://www.soundblaster.com/resources/read.asp?articleid=53894&cat=1 Premier Racing Audio in Colin McRae Rally 04 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Colin McRae Rally 2005''
 
| ''Colin McRae Rally 2005''
Line 521: Line 622:
 
|  
 
|  
 
| X
 
| X
 +
|
 +
| EAX 4.0<ref>Source: in-game Sound options. See also [https://web.archive.org/web/20050413093433/http://eax.creative.com/gaming/colinmcrae2005.asp EAX Featured Game: Colin McRae Rally 2005 (archived)]</ref>
 +
|
 +
|-
 +
| ''Colin McRae: Dirt''
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|
 +
| X
 +
| EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]. See also [https://web.archive.org/web/20090208070613/http://www.soundblaster.com/products/gaming/article.asp?articleID=70294&categoryID=13 Turbo-charged audio in DIRT (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Colin McRae: Dirt''
+
| ''Colin McRae: Dirt 2''
 
|  
 
|  
 
|  
 
|  
Line 530: Line 641:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20070708062900/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=70240 EAX Featured Game: Dirt (archived)]</ref> *Supported by ALchemy
+
| EAX 5.0 (via OpenAL)<ref>Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)</ref>
 +
|
 
|-
 
|-
 
| ''Combat: Task Force 121''
 
| ''Combat: Task Force 121''
Line 539: Line 651:
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 
| EAX 3.0<ref>[https://web.archive.org/web/20061216045358/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=56155 EAX Featured Game: Combat: Task Force 121 (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Command & Conquer: Generals''
 
| ''Command & Conquer: Generals''
Line 546: Line 659:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Command & Conquer: Renegade''
 
| ''Command & Conquer: Renegade''
Line 555: Line 669:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D<ref>Source: C&C Renegade in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| ''Command & Conquer 3: Tiberium Wars''
+
| ''Commandos: Strike Force''
|
 
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
 +
|
 
|-
 
|-
| ''Commandos: Strike Force''
+
| ''Company of Heroes''
|
 
 
|  
 
|  
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also [https://web.archive.org/web/20080105204720/http://www.soundblaster.com/gaming/companyofheroes/ Sound Blaster Gaming: Company of Heroes]</ref>
| EAX 3.0<ref>[https://web.archive.org/web/20061216045523/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62414 EAX Featured Game: Commandos: Strike Force (archived)]</ref>
+
|
 
|-
 
|-
 
| ''Condemned: Criminal Origins''
 
| ''Condemned: Criminal Origins''
 
|  
 
|  
|  
+
| X
|  
+
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Conflict: Global Storm''
 
| ''Conflict: Global Storm''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0 <ref>Source: Conflict: Global Storm in-game Audio Settings</ref>
|  
+
|
 
|-
 
|-
 
| ''Conflict: Vietnam''
 
| ''Conflict: Vietnam''
Line 595: Line 714:
 
|  
 
|  
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 
| EAX 3.0 <ref>Source: Conflict: Vietnam in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''Contract J.A.C.K.''
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 2.0<ref>Source: Contract J.A.C.K. readme.txt (System Requirements section)</ref>
 +
|
 
|-
 
|-
 
|''Counter-Strike''
 
|''Counter-Strike''
Line 603: Line 732:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crime Cities''
 
| ''Crime Cities''
Line 611: Line 741:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Croc 2''
 
| ''Croc 2''
Line 619: Line 750:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Crusaders of Might and Magic''
 
| ''Crusaders of Might and Magic''
Line 627: Line 759:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Cryostasis: Sleep of Reason''
 
| ''Cryostasis: Sleep of Reason''
Line 635: Line 768:
 
| X
 
| X
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 
| EAX 5.0<ref>Source: Cryostasis game manual, page 5</ref>
 +
|
 
|-
 
|-
 
|''Crysis''
 
|''Crysis''
Line 642: Line 776:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy; not all the sounds are reverbed, dialog plays fine.
+
| Not all the sounds are reverbed, dialog plays fine.
 +
| X
 
|-
 
|-
 
| ''Crysis Warhead''
 
| ''Crysis Warhead''
 +
|
 
|
 
|
 
|
 
|
Line 653: Line 789:
 
|-
 
|-
 
|''Daikatana''
 
|''Daikatana''
 +
|
 
|
 
|
 
|
 
|
Line 661: Line 798:
 
|-
 
|-
 
| ''Dark and Light''
 
| ''Dark and Light''
 +
|
 
|
 
|
 
|
 
|
Line 669: Line 807:
 
|-
 
|-
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 
| ''Darkness Within: In Pursuit of Loath Nolder''
 +
|
 
|
 
|
 
|
 
|
Line 678: Line 817:
 
| ''Dark Vengeance''
 
| ''Dark Vengeance''
 
|X
 
|X
 +
|
 
|
 
|
 
|
 
|
Line 690: Line 830:
 
|
 
|
 
|
 
|
 +
|
 +
|
 +
|-
 +
| ''Dead Man's Hand''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 
|
 
|
 
|-
 
|-
Line 699: Line 849:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Descent 3''
 
| ''Descent 3''
Line 707: Line 858:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Descent 4''
+
| ''Descent Freespace''
|
 
 
| X
 
| X
 +
|
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|-
 
| ''Descent Freespace''
 
| X
 
 
|
 
|
|
 
|
 
|
 
|
 
 
|-
 
|-
 
| ''Deus Ex''
 
| ''Deus Ex''
Line 731: Line 876:
 
|  
 
|  
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 
| EAX 1.0,<ref>Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected</ref> A3D 1.0, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1295596#p1295596 Deus Ex log file and console output (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Diablo II''
 
| ''Diablo II''
Line 738: Line 884:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0<ref>Source: [https://web.archive.org/web/20050316091447/http://eax.creative.com/features/interviews/diablo2.asp Interview with Jon Stone, Game Programmer (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
 
| ''Die Hard Trilogy 2: Viva Las Vegas''
Line 747: Line 894:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Divine Divinity''
 
| ''Divine Divinity''
Line 755: Line 903:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dogs of War: Battle on Primus IV''
 
| ''Dogs of War: Battle on Primus IV''
Line 763: Line 912:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Doom 3''
 
| ''Doom 3''
Line 770: Line 920:
 
| X
 
| X
 
|  
 
|  
| EAX 4.0 support added in patch 1.3<ref>[https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref> *Supported by ALchemy
+
| EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3<ref>Source: [https://web.archive.org/web/20080213202624/http://www.soundblaster.com/gaming/doom3/ Doom 3 EAX Patch - SoundBlaster.com (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Dr. Brain: Action Reaction''
 
| ''Dr. Brain: Action Reaction''
Line 779: Line 930:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
|''Dragon's Lair 3D: Return to the Lair''
 
|''Dragon's Lair 3D: Return to the Lair''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 794: Line 947:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Drakan configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Dreamfall: The Longest Journey''
 
| ''Dreamfall: The Longest Journey''
Line 802: Line 956:
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 3.0, EAX 4.0<ref>Source: Dreamfall in-game audio options. See also [https://web.archive.org/web/20060906044044/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62412 EAX Featured Game: Dreamfall: The Longest Journey (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Driver''
 
| ''Driver''
Line 811: Line 966:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Driver 3''
 
| ''Driver 3''
Line 818: Line 974:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Driver: Parallel Lines''
 
| ''Driver: Parallel Lines''
Line 827: Line 984:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Drome Racers''
 
| ''Drome Racers''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
|''Dronez''
 
|''Dronez''
Line 843: Line 1,002:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Dungeon Keeper II''
 
| ''Dungeon Keeper II''
Line 850: Line 1,010:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Dungeon Keeper II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Dungeon Lords (video game)|Dungeon Lords''
 
| ''Dungeon Lords (video game)|Dungeon Lords''
Line 859: Line 1,020:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
 
| ''Dungeon Siege''
 
| ''Dungeon Siege''
Line 866: Line 1,028:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Dungeon Siege 2''
 
| ''Dungeon Siege 2''
Line 875: Line 1,038:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.</ref>
 +
|
 
|-
 
|-
 
| ''Dungeons & Dragons: Dragonshard''
 
| ''Dungeons & Dragons: Dragonshard''
Line 883: Line 1,047:
 
|  
 
|  
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 
| Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''East Front''
 
| ''East Front''
Line 891: Line 1,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
|''E-racer''
+
|''eRacer''
|
 
 
|  
 
|  
 
|  
 
|  
Line 899: Line 1,064:
 
|  
 
|  
 
|  
 
|  
 +
| EAX references found in the game's executable. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''El Matador''
 
| ''El Matador''
Line 906: Line 1,073:
 
| X
 
| X
 
| X
 
| X
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref> *Supported by ALchemy
+
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual</ref>
|-
 
| ''Elder Scrolls III: Morrowind''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''Elder Scrolls IV: Oblivion''
 
|
 
 
| X
 
| X
|
 
|
 
|
 
| Use [http://www.nexusmods.com/oblivion/mods/32128 Side's EAX Control] mod. * Supported by ALchemy
 
 
|-
 
|-
 
| ''Elite Warriors: Vietnam''
 
| ''Elite Warriors: Vietnam''
Line 931: Line 1,083:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Enter the Matrix''
 
| ''Enter the Matrix''
Line 938: Line 1,091:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031210221428/http://eax.creative.com/gaming/etm.asp EAX Featured Game: Enter The Matrix (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Eurofighter Typhoon''
 
| ''Eurofighter Typhoon''
Line 947: Line 1,101:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Euro League Football''
 
| ''Euro League Football''
Line 955: Line 1,110:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''EverQuest''
 
|''EverQuest''
Line 963: Line 1,119:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''EverQuest 2''
 
| ''EverQuest 2''
 +
| X
 +
| X
 +
| X
 +
| X
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.</ref>
 +
| X
 +
|-
 +
| ''Evil Dead: Hail to the King''
 +
| X
 
|  
 
|  
 
|  
 
|  
Line 970: Line 1,137:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 
|-
 
|-
| ''Evil Dead: Hail to the King''
+
| ''Evil Genius''
| X
+
|
|
 
|  
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>[https://web.archive.org/web/20050323131640/http://www.soundblaster.com/resources/read.asp?articleid=115&page=2&cat=3 World Dominating Audio in Evil Genius (archived)]</ref>
 +
|
 
|-
 
|-
 
|''Evolva''
 
|''Evolva''
Line 987: Line 1,155:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Expendable''
 
| ''Expendable''
Line 994: Line 1,163:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Expendable configuration utility</ref>
 +
|
 
|-
 
|-
|''F.E.A.R. (video game)|F.E.A.R.''
+
| ''F.E.A.R.''
 
|  
 
|  
 
| X
 
| X
Line 1,002: Line 1,172:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: F.E.A.R. in-game audio options. Additionally, see the developer comments at [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ (archive of Soundblaster.com)]</ref> *Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see [https://web.archive.org/web/20051027025836/http://www.soundblaster.com/gaming/fear/ F.E.A.R. at Soundblaster.com (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''F.E.A.R. Extraction Point''
 
| ''F.E.A.R. Extraction Point''
Line 1,010: Line 1,181:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20061216045528/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66408 EAX Featured Game: F.E.A.R. - Extraction Point]</ref>
 +
|
 
|-
 
|-
 
| ''F.E.A.R. Perseus Mandate''
 
| ''F.E.A.R. Perseus Mandate''
Line 1,018: Line 1,190:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).</ref>
 +
|
 +
|-
 +
| ''F1 Grand Prix 3 2000 Season''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified).<ref>Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.</ref>
 +
|
 
|-
 
|-
 
| ''F1 Grand Prix 4''
 
| ''F1 Grand Prix 4''
Line 1,027: Line 1,209:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''F1 2010''
 
| ''F1 2010''
Line 1,035: Line 1,218:
 
| X
 
| X
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 
| EAX 5.0<ref>Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)</ref>
 +
|
 
|-
 
|-
 
| ''Fallout Tactics: Brotherhood of Steel''
 
| ''Fallout Tactics: Brotherhood of Steel''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Fallout Tactics in-game Audio Settings</ref>
|-
+
|
| ''Fallout 3''
 
|
 
|
 
|
 
|
 
|
 
| May require [http://indirectsound.com DirectSound3D restoration software] or ALchemy to restore proper audio functionality on Vista and later. Set bEnableEnviroEffectsOnPC=1 in Fallout.ini
 
 
|-
 
|-
 
| ''Far Cry''
 
| ''Far Cry''
Line 1,057: Line 1,234:
 
|  
 
|  
 
|  
 
|  
|  
+
|
| * Supported by ALchemy
+
| EAX 2.0<ref>Source: Far Cry in-game audio settings. See also [https://web.archive.org/web/20041009181927/http://soundblaster.com/resources/read.asp?articleid=110&cat=3 EAX Paradise in Far Cry (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Far Cry 2''
 
| ''Far Cry 2''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''FIFA 99''
 
| ''FIFA 99''
Line 1,075: Line 1,254:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Final Fantasy VIII''
 
| ''Final Fantasy VIII''
Line 1,083: Line 1,263:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 +
|
 
|-
 
|-
| ''Final Fantasy XI''
+
| ''Flying Heroes''
|
 
|
 
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: [https://web.archive.org/web/20040613054853/http://flyingheroes.pterodon.cz/engine.htm Flying Heroes Homepage - engine specifications (archived)]</ref>
 +
|
 
|-
 
|-
| ''Flying Heros''
+
| ''Ford Racing''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 1,099: Line 1,281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Ford Racing''
+
| ''Freedom Fighters''
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see [https://web.archive.org/web/20031202141509/http://www.soundblaster.com/freedomfighters/interview.asp EAX ADVANCED HD Effects in Freedom Fighters (archived)]</ref>
|
+
|
|  
 
 
|-
 
|-
 
|''Freedom Force''  
 
|''Freedom Force''  
Line 1,115: Line 1,299:
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Freedom Force vs. The 3rd Reich''  
 
|''Freedom Force vs. The 3rd Reich''  
Line 1,123: Line 1,308:
 
|
 
|
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Freedom Force vs. The 3rd Reich in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| ''Freedom: The Battle for Liberty Island aka Freedom Fighters''
+
| ''Freespace 2''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 1,131: Line 1,317:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Freelancer''
+
| ''From Dusk Till Dawn''
|  
+
| X
 
|  
 
|  
 
|  
 
|  
Line 1,139: Line 1,326:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Freespace 2''
+
| ''Frontlines: Fuel of War''
| X
 
 
|  
 
|  
 
|  
 
|  
|
 
|
 
|
 
|-
 
| ''From Dusk Till Dawn''
 
 
| X
 
| X
|  
+
| X
|  
+
| X
|  
+
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
|
+
|
|  
 
 
|-
 
|-
 
| ''Full Spectrum Warrior''
 
| ''Full Spectrum Warrior''
Line 1,162: Line 1,343:
 
| X
 
| X
 
|  
 
|  
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27</ref> *Supported by ALchemy
+
| EAX 3.0, EAX 4.0<ref>Source: Full Spectrum Warrior game manual, page 27. See also [https://web.archive.org/web/20050112102610/http://www.soundblaster.com/resources/read.asp?articleid=119&cat=3 Intense Urban Combat Warfare in Full Spectrum Warrior (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Full Spectrum Warrior: Ten Hammers''
 
| ''Full Spectrum Warrior: Ten Hammers''
Line 1,170: Line 1,352:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>, *Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613092123/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=61744 EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Fur Fighters''
 
| ''Fur Fighters''
Line 1,179: Line 1,362:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Future Beat 3D''
 
| ''Future Beat 3D''
Line 1,187: Line 1,371:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Gears of War''
 
| ''Gears of War''
Line 1,192: Line 1,377:
 
|  
 
|  
 
|  
 
|  
|  
+
| X
|  
+
| X
| * Supported by ALchemy // Stereo only // Hardware openal by edited ini file
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=528608#p528608 Gears of War log file contents].</ref> Enable hardware OpenAL via [https://www.vogons.org/viewtopic.php?p=528586#p528586 this .ini edit]
 +
| X
 
|-
 
|-
 
| ''Ghost Master''
 
| ''Ghost Master''
Line 1,203: Line 1,389:
 
|  
 
|  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
 
| EAX 3.0<ref>Source: Ghost Master in-game Audio Settings</ref>  
 +
|
 
|-
 
|-
 
| ''Giants: Citizen Kabuto''
 
| ''Giants: Citizen Kabuto''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions<ref>Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature</ref>
|  
+
|
 
|-
 
|-
 
| ''Global Operations''
 
| ''Global Operations''
Line 1,219: Line 1,407:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 
| EAX 1.0, EAX 2.0<ref>Global Operations uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| ''The Godfather''
+
| ''Gothic''
|
 
|
 
|
 
|
 
 
|  
 
|  
|
 
|-
 
| ''Gothic''
 
| X
 
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Gothic in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Gothic 2''
 
| ''Gothic 2''
| X
+
|  
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Gothic 2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Gothic 3''
 
| ''Gothic 3''
Line 1,250: Line 1,433:
 
|  
 
|  
 
|  
 
|  
|  
+
|
 +
|
 
|-
 
|-
 
| ''GP 500''
 
| ''GP 500''
Line 1,259: Line 1,443:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto II''
 
| ''Grand Theft Auto II''
Line 1,267: Line 1,452:
 
|  
 
|  
 
| Also supports A3D 2.0.
 
| Also supports A3D 2.0.
 +
|
 
|-
 
|-
 
| ''Grand Theft Auto III''
 
| ''Grand Theft Auto III''
Line 1,274: Line 1,460:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Grand Theft Auto III in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: Vice City''
 
| ''Grand Theft Auto: Vice City''
Line 1,282: Line 1,469:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file *Supported by ALchemy
+
| EAX 1.0, EAX 3.0, A3D 1.0,<ref>Source: Grand Theft Auto: Vice City in-game Audio Settings</ref> Also supports A3D 2.0 via manual edit of the settings file
 +
| X
 
|-
 
|-
 
| ''Grand Theft Auto: San Andreas''
 
| ''Grand Theft Auto: San Andreas''
Line 1,290: Line 1,478:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: [https://web.archive.org/web/20060324154224/http://soundblaster.com/gaming/gta/ Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Spec Ops II: Green Berets''
 
| ''Spec Ops II: Green Berets''
Line 1,298: Line 1,487:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
Line 1,306: Line 1,496:
 
|  
 
|  
 
| X
 
| X
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref> * Supported by ALchemy
+
| EAX 5.0<ref>Race Driver: Grid readme.html (Audio section)</ref>
 +
| X
 
|-
 
|-
 
| ''Guild Wars''
 
| ''Guild Wars''
Line 1,314: Line 1,505:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>[https://web.archive.org/web/20070715042723/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68245 EAX Featured Game: Guild Wars Nightfall (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Gulf War: Operation Desert Hammer''
 
| ''Gulf War: Operation Desert Hammer''
Line 1,323: Line 1,515:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''GUN''
 
| ''GUN''
Line 1,331: Line 1,524:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Half-Life''
 
| ''Half-Life''
Line 1,339: Line 1,533:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Blue Shift''
 
| ''Half-Life: Blue Shift''
Line 1,347: Line 1,542:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Half-Life: Opposing Force''
 
| ''Half-Life: Opposing Force''
Line 1,355: Line 1,551:
 
|  
 
|  
 
| Steam version does not support it anymore since the 2013 patch.
 
| Steam version does not support it anymore since the 2013 patch.
 +
|
 
|-
 
|-
 
| ''Halo: Combat Evolved''
 
| ''Halo: Combat Evolved''
Line 1,362: Line 1,559:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>[https://www.vogons.org/viewtopic.php?p=1258111#p1258111 Halo.exe hex edit view (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Hardware''
 
| ''Hardware''
Line 1,371: Line 1,569:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Heavy Metal: F.A.K.K.²''
 
| ''Heavy Metal: F.A.K.K.²''
Line 1,379: Line 1,578:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Heavy Metal: F.A.K.K.² in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Heli Heroes''
 
| ''Heli Heroes''
Line 1,387: Line 1,587:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hellgate: London''
 
| ''Hellgate: London''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 +
|-
 +
| ''Heretic II''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
 +
|
 
|-
 
|-
| ''Heretic II''
+
| ''Heretic Kingdoms: The Inquisition''
| X
+
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, A3D 1.0, A3D 2.0<ref>[https://web.archive.org/web/20000306192415/http://www.vortexofsound.com/techhelp/gm_h2.htm Tech Help: Heretic II - Vortex of Sound (archived)]</ref>
+
| EAX support indicated in the game's config file. Supported EAX versions unknown.
 +
|
 
|-
 
|-
 
| ''Heroes of Might and Magic V''
 
| ''Heroes of Might and Magic V''
Line 1,411: Line 1,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Hidden & Dangerous 2''
 
| ''Hidden & Dangerous 2''
Line 1,419: Line 1,632:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2000''
 
| ''High Heat Baseball 2000''
Line 1,427: Line 1,641:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''High Heat Baseball 2002''
 
| ''High Heat Baseball 2002''
Line 1,435: Line 1,650:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Hitman 2: Silent Assassin''
+
| ''Hitman: Codename 47''
 +
| X
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see [https://web.archive.org/web/20041217063452/http://eax.creative.com/features/interviews/Hitman3.asp Interview with Martin Pollas (archived)]</ref>
 +
| X
 +
|-
 +
| ''Hitman 2: Silent Assassin''
 +
| X
 +
| X
 
| X
 
| X
 
|
 
|
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041012092831/http://soundblaster.com/resources/read.asp?articleid=73&cat=3 Talking to Hitman 2: Silent Assassin (archived)]</ref>
 +
| X
 
|-
 
|-
| ''Hitman: Blood Money''
+
| ''Hitman: Contracts''
|  
+
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also [https://web.archive.org/web/20041009182412/http://soundblaster.com/resources/read.asp?articleid=112&cat=3 Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)]</ref>
 
| X
 
| X
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Hitman: Codename 47''
+
| ''Hitman: Blood Money''
 
|  
 
|  
|X
+
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also [https://web.archive.org/web/20060906222327/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=62815 EAX Featured Game: Hitman: Blood Money (archived)]</ref>
|
+
| X
|* Supported by ALchemy
 
|-
 
| ''Hitman: Contracts''
 
|
 
|
 
|
 
|X
 
|
 
|* Supported by ALchemy
 
 
|-
 
|-
 
| ''Hostile Waters''
 
| ''Hostile Waters''
Line 1,475: Line 1,695:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Icewind Dale''
 
| ''Icewind Dale''
Line 1,481: Line 1,702:
 
|  
 
|  
 
|  
 
|  
|  
+
|
|   
+
| EAX 1.0<ref>Source: [https://web.archive.org/web/20050326180802/http://eax.creative.com/features/interviews/interplay.asp Interview with Charles Deenen and Craig Duman (archived)]</ref>  
 +
|
 
|-
 
|-
 
| ''Icewind Dale 2''
 
| ''Icewind Dale 2''
Line 1,490: Line 1,712:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0<ref>[https://web.archive.org/web/20030410140044/http://www.eax.creative.com/gaming/iwd2.asp EAX Featured Game: Icewind Dale II (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''IL-2 Sturmovik: 1946''
 
| ''IL-2 Sturmovik: 1946''
Line 1,498: Line 1,721:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected</ref>
 +
| X
 
|-
 
|-
 
| ''Incoming Forces''
 
| ''Incoming Forces''
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0<ref>Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe</ref>
|
+
|
|-
 
| ''Indiana Jones and the Infernal Machine''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Infernal''
 
| ''Infernal''
Line 1,523: Line 1,740:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Infernal uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
|''Isabelle''
 
|''Isabelle''
Line 1,531: Line 1,749:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''James Bond 007: Nightfire''
 
| ''James Bond 007: Nightfire''
Line 1,539: Line 1,758:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
|''JHexen''
+
| ''Juiced''
|
+
| X
| X
+
| X
|
+
| X
|
 
|
 
 
|-
 
| ''Juiced''
 
| X
 
| X
 
| X
 
 
| X
 
| X
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Juiced uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Jurassic Park: Trespasser''
 
| ''Jurassic Park: Trespasser''
Line 1,563: Line 1,776:
 
|  
 
|  
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 
| EAX 1.0 <ref>[https://web.archive.org/web/19991111043949/http://www.ctlsg.creaf.com/press/1998/p980812d.html  DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Kane & Lynch: Dead Men''
 
| ''Kane & Lynch: Dead Men''
 
|  
 
|  
|
 
 
| X
 
| X
|  
+
| X
|  
+
| X
| EAX 3.0<ref>[https://techgage.com/article/creative_eax_vs_asus_ds3d_gx_20/5/ Techgage - Creative EAX vs. ASUS DS3D GX 2.0 (Page 5)]</ref>
+
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also [https://web.archive.org/web/20071204182010/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=72790 EAX Featured Game: Kane & Lynch: Dead Men (archived)]</ref>
 +
 
 +
|
 
|-
 
|-
 
| ''Killing Floor''
 
| ''Killing Floor''
Line 1,579: Line 1,795:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Killing Floor 2''
 
| ''Killing Floor 2''
Line 1,587: Line 1,804:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Klingon Honor Guard''
 
| ''Klingon Honor Guard''
Line 1,595: Line 1,813:
 
|  
 
|  
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 
|  EAX 1.0 <ref>Source: Klingon Honor Guard patch 1.1 notes</ref>
 +
|
 
|-
 
|-
 
| ''Lander''
 
| ''Lander''
Line 1,603: Line 1,822:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Legends of Might and Magic''
 
| ''Legends of Might and Magic''
Line 1,611: Line 1,831:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Lego Racers 2''
+
| ''Lego Island 2''
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>The game's executable contains references to EAX 1.0 and EAX 2.0 [https://www.vogons.org/viewtopic.php?p=1296745#p1296745 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Lineage II''
 
| ''Lineage II''
Line 1,627: Line 1,849:
 
|  
 
|  
 
| OpenAL
 
| OpenAL
 +
|
 
|-
 
|-
 
| ''Line of Sight: Vietnam''
 
| ''Line of Sight: Vietnam''
Line 1,635: Line 1,858:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Lord of the Rings Online''
 
| ''The Lord of the Rings Online''
 
|  
 
|  
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|-
+
|
| ''The Lord of the Rings: The Return of the King''
+
|-
 +
| ''The Lord of the Rings: The Return of the King''
 
| X
 
| X
 
| X
 
| X
Line 1,651: Line 1,876:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Lost Pain: TakeDown''
 
| ''Lost Pain: TakeDown''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210041952/http://eax.creative.com/gaming/takedown.asp EAX Featured Game: Take Down Online - The Lost Pain (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Mace Griffin: Bounty Hunter''
 
| ''Mace Griffin: Bounty Hunter''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Mace Griffin: Bounty Hunter readme.txt (Sound section)</ref>
|
+
|
|  
 
 
|-
 
|-
 
| ''Madden NFL 2000''
 
| ''Madden NFL 2000''
Line 1,675: Line 1,903:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Madden NFL 99''
 
| ''Madden NFL 99''
Line 1,683: Line 1,912:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Mafia''
 
| ''Mafia''
Line 1,690: Line 1,920:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Mage Knight: Apocalypse''
 
| ''Mage Knight: Apocalypse''
Line 1,698: Line 1,929:
 
| X
 
| X
 
| X
 
| X
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section)</ref> *Supported by ALchemy
+
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as [https://web.archive.org/web/20061216044419/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=66943 EAX Featured Game: Mage Knight: Apocalypse (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Manhunt''
 
| ''Manhunt''
Line 1,706: Line 1,938:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Martian Gothic: Unification''
 
| ''Martian Gothic: Unification''
Line 1,715: Line 1,948:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mass Effect''
 
| ''Mass Effect''
Line 1,723: Line 1,957:
 
| X
 
| X
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Matrix Online''
 
| ''The Matrix Online''
Line 1,731: Line 1,966:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''The Matrix: Path of Neo''
 
| ''The Matrix: Path of Neo''
Line 1,739: Line 1,975:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)</ref> To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
|-
+
|
| ''Max Payne''
 
|
 
|
 
|
 
|
 
|
 
 
 
|-
 
|-
 
| ''Max Payne 2''
 
| ''Max Payne 2''
Line 1,754: Line 1,983:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''MDK2''
 
|''MDK2''
Line 1,762: Line 1,992:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''MechWarrior 4''
 
| ''MechWarrior 4''
Line 1,771: Line 2,002:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Medal of Honor Allied Assault''
 
| ''Medal of Honor Allied Assault''
Line 1,778: Line 2,010:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
|-
+
| X
 
|-
 
|-
 
| ''Medal of Honor: Pacific Assault''
 
| ''Medal of Honor: Pacific Assault''
Line 1,788: Line 2,020:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>[https://web.archive.org/web/20130901055119/https://www.guru3d.com/articles_pages/creative_labs_sound_blaster_audigy_4_pro,8.html Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)]</ref> Can be enabled in the launcher.
 +
|
 
|-
 
|-
 
| ''Medieval II: Total War''
 
| ''Medieval II: Total War''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Medieval II: Total War in-game audio options. See also [https://web.archive.org/web/20070119104500/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=67329 EAX Featured Game: Medieval II: Total War (archived)]</ref>
 
| X
 
| X
|
 
|  * Supported by ALchemy
 
 
|-
 
|-
 
| ''Men of War: Assault Squad''
 
| ''Men of War: Assault Squad''
Line 1,804: Line 2,038:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Messiah''
 
| ''Messiah''
|  
+
|
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0. Note: also supports A3D<ref>Source: Messiah in-game audio options. See also: [https://web.archive.org/web/20050317041532/http://eax.creative.com/features/interviews/shiny.asp Interview with Tony Bennett (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Midnight GT''
 
| ''Midnight GT''
Line 1,820: Line 2,056:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Midnight Club II''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Midnight Club II in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic VII: For Blood and Honor''
 
| ''Might and Magic VII: For Blood and Honor''
| X
 
 
| X
 
| X
 
|  
 
|  
Line 1,828: Line 2,073:
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic VIII: Day of the Destroyer''
 
| ''Might and Magic VIII: Day of the Destroyer''
Line 1,835: Line 2,082:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 1.0<ref>Source: Might and Magic VIII configuration utility</ref>
 +
|
 
|-
 
|-
 
| ''Might and Magic IX''
 
| ''Might and Magic IX''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Might and Magic IX uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| ''Monster Madness''
+
| ''Monster Madness: Battle for Suburbia''
|
 
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Mortyr 2093 - 1944''
 
| ''Mortyr 2093 - 1944''
Line 1,860: Line 2,110:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Most Wanted''
 
| ''Most Wanted''
Line 1,868: Line 2,119:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Moto Racer 2''
 
| ''Moto Racer 2''
Line 1,876: Line 2,128:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Motocross Madness 2''
 
| ''Motocross Madness 2''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.</ref>
|
+
|
 
|-
 
|-
 
| ''Motorhead''
 
| ''Motorhead''
Line 1,892: Line 2,146:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Mutant Chronicles: Warzone Online''
 
| ''Mutant Chronicles: Warzone Online''
Line 1,900: Line 2,155:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst Online: Uru Live''
 
| ''Myst Online: Uru Live''
Line 1,908: Line 2,164:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Myst V: End of Ages''
 
| ''Myst V: End of Ages''
Line 1,916: Line 2,173:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)</ref>  
 +
|
 
|-
 
|-
 
| ''Myth II: Soulblighter''
 
| ''Myth II: Soulblighter''
Line 1,923: Line 2,181:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0, A3D 1.0<ref>Source: Myth II readme.txt</ref>
 +
|
 
|-
 
|-
 
| ''Myth III''
 
| ''Myth III''
Line 1,932: Line 2,191:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''NASCAR Revolution''
 
| ''NASCAR Revolution''
Line 1,940: Line 2,200:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need for Speed: Carbon''
 
| ''Need for Speed: Carbon''
Line 1,948: Line 2,209:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Need For Speed: High Stakes''
 
| ''Need For Speed: High Stakes''
Line 1,955: Line 2,217:
 
|  
 
|  
 
|  
 
|  
|
+
| EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support<ref>Source: Phil's Computer Lab - [https://www.youtube.com/watch?v=z-HiLp5p820&t=441s Sound Blaster Live! Review (video)]</ref>
 +
|
 
|-
 
|-
 
| ''Need for Speed III: Hot Pursuit''
 
| ''Need for Speed III: Hot Pursuit''
Line 1,964: Line 2,227:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
|''Need for Speed: Hot Pursuit 2''
 
|''Need for Speed: Hot Pursuit 2''
Line 1,972: Line 2,236:
 
|
 
|
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 
| Has D3D/EAX under audio options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Need for Speed: Most Wanted''
 
| ''Need for Speed: Most Wanted''
Line 1,980: Line 2,245:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Need for Speed: Underground 2''
 
| ''Need for Speed: Underground 2''
Line 1,988: Line 2,254:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Nerf Arena Blast''
 
| ''Nerf Arena Blast''
Line 1,996: Line 2,263:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
| ''Neverwinter Nights (2002 video game)|Neverwinter Nights''
+
| ''Neverwinter Nights (2002)''
 
| X
 
| X
 
| X
 
| X
Line 2,003: Line 2,271:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0 *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Neverwinter Nights in-game Advanced Sound Options</ref>
 +
| X
 
|-
 
|-
 
| ''Neverwinter Nights 2''
 
| ''Neverwinter Nights 2''
Line 2,011: Line 2,280:
 
|  
 
|  
 
|
 
|
|EAX 1.0, EAX 2.0, EAX 3.0 *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0.<ref>Source: Neverwinter Nights 2 in-game Gameplay/Audio options</ref> For 5.1 surround, set Speaker Type=4 in nwn2.ini<ref>See [https://www.vogons.org/viewtopic.php?p=1313683#p1313683 this Vogons forum post] for more details</ref>
 +
| X
 
|-
 
|-
 
| ''New York Race''
 
| ''New York Race''
Line 2,020: Line 2,290:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''NHL 2000''
 
| ''NHL 2000''
Line 2,028: Line 2,299:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''No One Lives Forever''
 
| ''No One Lives Forever''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
|  
+
|
 
 
|-
 
|-
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
 
| ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way''
Line 2,043: Line 2,316:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0<ref>Source: No One Lives Forever 2 readme.txt (System Requirements section). See also [https://web.archive.org/web/20030410140605/http://www.eax.creative.com/gaming/nolf2.asp EAX Featured Game: No One Lives Forever 2 (archived)]</ref>
 +
| X
 
|-
 
|-
 
|''Nocturne''
 
|''Nocturne''
Line 2,052: Line 2,326:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Off Road''
 
| ''Off Road''
Line 2,060: Line 2,335:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Cold War Crisis''
 
| ''Operation Flashpoint: Cold War Crisis''
Line 2,068: Line 2,344:
 
|  
 
|  
 
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 
| EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint: Resistance''
 
| ''Operation Flashpoint: Resistance''
Line 2,076: Line 2,353:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Flashpoint 2''
 
| ''Operation Flashpoint 2''
Line 2,084: Line 2,362:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Operation Thunderstorm''
 
| ''Operation Thunderstorm''
Line 2,092: Line 2,371:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support</ref>
 +
|
 
|-
 
|-
 
| ''Outcast''
 
| ''Outcast''
Line 2,100: Line 2,380:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Pacman 3D''
+
| ''Pac-Man: Adventures in Time''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)</ref> Note: VxD drivers (Win9x) may be required to enable EAX support
 +
|
 +
|-
 +
| ''Pac-Man All-Stars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d</ref>
 +
|
 
|-
 
|-
 
|''Painkiller''
 
|''Painkiller''
Line 2,116: Line 2,407:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Painkiller in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Overdose''
 
|''Painkiller: Overdose''
Line 2,124: Line 2,416:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Overdose in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Resurrection''
 
|''Painkiller: Resurrection''
Line 2,132: Line 2,425:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Resurrection in-game audio options</ref>
 +
|
 
|-
 
|-
 
|''Painkiller: Redemption''
 
|''Painkiller: Redemption''
Line 2,140: Line 2,434:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Painkiller Redemption in-game audio options [https://www.vogons.org/viewtopic.php?p=1291888#p1291888 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Panzer Elite''
 
| ''Panzer Elite''
Line 2,148: Line 2,443:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Pariah''
 
| ''Pariah''
Line 2,155: Line 2,451:
 
| X
 
| X
 
|  
 
|  
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Paris Dakar Rally''
 
| ''Paris Dakar Rally''
Line 2,164: Line 2,461:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Peter Jackson's King Kong''
 
| ''Peter Jackson's King Kong''
Line 2,172: Line 2,470:
 
|  
 
|  
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 
| EAX 3.0 <ref>Peter Jackson's King Kong manual, page 3 (Ideal Configuration)</ref>
 +
|
 
|-
 
|-
 
| ''Planescape: Torment''
 
| ''Planescape: Torment''
Line 2,180: Line 2,479:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''PlanetSide''
 
|''PlanetSide''
Line 2,188: Line 2,488:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Play Online''
 
| ''Play Online''
Line 2,196: Line 2,497:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''Populous: The Beginning''
 
| ''Populous: The Beginning''
Line 2,204: Line 2,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Postal 2''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
 
| ''Powerslide''
 
| ''Powerslide''
Line 2,212: Line 2,524:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Prey (2006)''
 
| ''Prey (2006)''
Line 2,219: Line 2,532:
 
| X
 
| X
 
| X
 
| X
| EAX 4.0, EAX 5.0<ref>[https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)]</ref> *Supported by ALchemy
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: Prey in-game console output [https://www.vogons.org/viewtopic.php?p=1310637#p1310637 (screenshot)]. See also [https://web.archive.org/web/20061107081802/http://www.soundblaster.com/products/x-fi/technology/prey/ Hardware Accelerated Audio in Prey (archived)] as well as [https://web.archive.org/web/20070210220103/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=63916 EAX Featured Game: Prey (archived)] and [https://web.archive.org/web/20080922021654/http://www.soundblaster.com/products/gaming/article.asp?articleID=65937&categoryID=13 Maximize your audio in Prey (archived)]</ref>
|-
 
| ''Prince of Persia (2008)''
 
| X
 
| X
 
 
| X
 
| X
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
 
|-
 
|-
 
| ''Prince of Persia: 3D''
 
| ''Prince of Persia: 3D''
Line 2,236: Line 2,542:
 
|  
 
|  
 
|   
 
|   
 +
|
 
|-
 
|-
| ''Prince of Persia: The Two Thrones''
+
| ''Prince of Persia: The Sands of Time''
| X
+
| X  
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also [https://web.archive.org/web/20040623055348/http://eax.creative.com/gaming/princeofpersia.asp EAX Featured Game: Prince of Persia: The Sands of Time (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Prince of Persia: Warrior Within''
 
| ''Prince of Persia: Warrior Within''
Line 2,252: Line 2,560:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Prince of Persia: The Sands of Time''
+
| ''Prince of Persia: The Two Thrones''
| X  
+
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Pro Evolution Soccer 2008''
+
| ''Prince of Persia (2008)''
|  
+
| X
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Project Eden''
 
| ''Project Eden''
Line 2,276: Line 2,587:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Project I.G.I.-2: Covert Strike''
 
| ''Project I.G.I.-2: Covert Strike''
Line 2,283: Line 2,595:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref> Not wrapped by alchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Project I.G.I.-2 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
|''Psychonauts''
 
|''Psychonauts''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Quake 4''
 
| ''Quake 4''
Line 2,299: Line 2,613:
 
| X
 
| X
 
| X
 
| X
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>[https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]</ref> *Supported by ALchemy
+
|  EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20060324162911/http://www.soundblaster.com/products/x-fi/technology/quake4/ Sound Blaster X-Fi Audio in QUAKE 4 (archived)]. See also [https://web.archive.org/web/20060324161138/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=59528 EAX Featured Game: Quake 4 (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rage Rally''
 
| ''Rage Rally''
Line 2,308: Line 2,623:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rail Simulator''
 
| ''Rail Simulator''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20080205184049/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameid=71485 EAX Featured Game: Rail Simulator (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Railroad Tycoon 3''
 
| ''Railroad Tycoon 3''
Line 2,323: Line 2,640:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0<ref>Source: Railroad Tycoon 3 in-game Audio Settings</ref>
 +
| X
 
|-
 
|-
 
| ''Rally Championship 2000''
 
| ''Rally Championship 2000''
Line 2,331: Line 2,649:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, A3D 2.0<ref>Source: Rally Championship 2000 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
|''Re-Volt''
+
| ''Rally Trophy''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Rally Trophy external configuration utility</ref>
 +
|
 
|-
 
|-
| ''Red Faction''
+
| ''Rayman Raving Rabbids''
 +
| X
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
|''Re-Volt''
 +
|
 +
| X
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|-
 
| ''Red Faction 2''
 
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
| ''Red Faction''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
 
|
 
|
 
|-
 
|-
Line 2,364: Line 2,695:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Redline Racer''
 
| ''Redline Racer''
Line 2,372: Line 2,704:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Regiment''
 
| ''The Regiment''
Line 2,379: Line 2,712:
 
|  
 
|  
 
|X  
 
|X  
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL) * Supported by ALchemy
+
| EAX 5.0<ref>[https://web.archive.org/web/20070613094955/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=61018 EAX Featured Game: The Regiment (archived)]</ref> (via OpenAL)
|-
 
|''Rent A Hero (1999)''
 
 
| X
 
| X
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
| ''Requiem: Avenging Angel''
 
| ''Requiem: Avenging Angel''
Line 2,396: Line 2,722:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Resident Evil 2''
 
| ''Resident Evil 2''
Line 2,404: Line 2,731:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revenant''
 
|''Revenant''
Line 2,412: Line 2,740:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Revolution''
 
|''Revolution''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Rent a Hero''
 
| ''Rent a Hero''
Line 2,428: Line 2,758:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Richard Burns Rally''
 
| ''Richard Burns Rally''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''Ricky Ponting International Cricket 2007''
 
| ''Ricky Ponting International Cricket 2007''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 3.0<ref>[https://web.archive.org/web/20071106035404/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=68899 EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)]</ref>
 +
|
 +
|-
 +
| ''Rise and Fall: Civilizations at War''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Rise and Fall: Civilizations at War in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Rise of Nations: Rise of Legends''
 
| ''Rise of Nations: Rise of Legends''
Line 2,452: Line 2,794:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Road Wars''
 
| ''Road Wars''
Line 2,460: Line 2,803:
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|-
 +
|''RollerCoaster Tycoon 3''
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050211000628/http://www.soundblaster.com/gaming/rollercoastertycoon/ SoundBlaster.com - RollerCoaster Tycoon 3 (archived)]</ref>
 +
|
 
|-
 
|-
 
|''Rollcage''
 
|''Rollcage''
Line 2,468: Line 2,821:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rollcage Stage II''
 
| ''Rollcage Stage II''
Line 2,476: Line 2,830:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Rome: Total War''
 
| ''Rome: Total War''
Line 2,483: Line 2,838:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Rome: Total War in-game audio options. See also [https://web.archive.org/web/20060509175704/http://www.soundblaster.com/resources/read.asp?articleid=53836&cat=1 Epic, Cinematic Audio in Rome: Total War (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Rune: The Halls of Valhalla''
 
| ''Rune: The Halls of Valhalla''
Line 2,492: Line 2,848:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
 
| ''S.T.A.L.K.E.R.: Shadow of Chernobyl''
Line 2,500: Line 2,857:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)</ref> EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Clear Sky''
 
| ''S.T.A.L.K.E.R.: Clear Sky''
Line 2,508: Line 2,866:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 +
|
 
|-
 
|-
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
 
| ''S.T.A.L.K.E.R.: Call of Pripyat''
Line 2,516: Line 2,875:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
|-
+
|
|''Sacred''
 
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy; replace SOUNDQUALITY : 1 with SOUNDQUALITY : 2 in Settings.cfg
 
 
|-
 
|-
 
|''Sacred 2''
 
|''Sacred 2''
Line 2,532: Line 2,884:
 
| X
 
| X
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 
| EAX 5.0<ref>Sacred 2 Readme.html (System Requirements section, Recommended requirements)</ref>
 +
|
 
|-
 
|-
 
|''Sacrifice''
 
|''Sacrifice''
Line 2,540: Line 2,893:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sammy Sosa: Softball Slam''
 
| ''Sammy Sosa: Softball Slam''
Line 2,548: Line 2,902:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sanity: Aiken's Artifact''
 
| ''Sanity: Aiken's Artifact''
Line 2,556: Line 2,911:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Scarface: The World Is Yours''
 
| ''Scarface: The World Is Yours''
Line 2,564: Line 2,920:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Screamer 4x4''
 
| ''Screamer 4x4''
Line 2,572: Line 2,929:
 
|  
 
|  
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 
| EAX 1.0<ref>Source: Screamer 4x4 in-game Audio Settings</ref>
 +
|
 
|-
 
|-
 
| ''Secret Service: In Harm’s Way''
 
| ''Secret Service: In Harm’s Way''
Line 2,580: Line 2,938:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sega Rally Championship''
 
| ''Sega Rally Championship''
Line 2,588: Line 2,947:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Serious Sam''
+
| ''Serious Sam: The First Encounter''
 +
|
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Source: Serious Sam: The First Encounter in-game Audio Options. See also: [https://web.archive.org/web/20041214224151/http://eax.creative.com/features/interviews/serioussam2.asp Interview with Damjan Mravuanc (archived)]</ref>
|  
+
| X
 
|-
 
|-
| ''Serious Sam 2''
+
| ''Serious Sam: The Second Encounter''
 
|  
 
|  
| X
 
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  * Supported by ALchemy
 
|-
 
| ''Serious Sam: The First Encounter''
 
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Serious Sam: The Second Encounter in-game Audio Options</ref>
 
| X
 
| X
|
 
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Serious Sam: The Second Encounter''
+
| ''Serious Sam 2''
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0, EAX 3.0<ref>Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)</ref>
| * Supported by ALchemy
+
| X
 
|-
 
|-
 
| ''Shade: Wrath of Angels''
 
| ''Shade: Wrath of Angels''
Line 2,627: Line 2,982:
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20050210042206/http://eax.creative.com/gaming/shade.asp EAX Featured Game: Shade: Wrath of Angels (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Shadow Ops: Red Mercury''
 
| ''Shadow Ops: Red Mercury''
Line 2,636: Line 2,992:
 
|  
 
|  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 
| EAX 3.0 <ref>[https://web.archive.org/web/20060324154104/http://soundblaster.com/resources/read.asp?articleid=53877&cat=1 Explosive audio in Shadow Ops: Red Mercury (archived)]</ref>  
 +
|
 
|-
 
|-
 
| ''Shadow Force: Razor Unit''
 
| ''Shadow Force: Razor Unit''
Line 2,644: Line 3,001:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Shogo: Mobile Armor Division''
 
| ''Shogo: Mobile Armor Division''
Line 2,651: Line 3,009:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|
 
|
 
|-
 
|-
 
| ''Sid Meier's Pirates!''
 
| ''Sid Meier's Pirates!''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 
|
 
|
|
 
|
 
|
 
 
|-
 
|-
 
| ''Sid Meier's Railroads!''
 
| ''Sid Meier's Railroads!''
Line 2,667: Line 3,027:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Silent Hunter 3''
 
| ''Silent Hunter 3''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 2.0<ref>Silent Hunter 3 uses EaxMan.dll version 2.0.1.3</ref>
|  
+
|
 
|-
 
|-
 
| ''Silkroad Online''
 
| ''Silkroad Online''
Line 2,684: Line 3,046:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Sims 2 Seasons''
 
| ''The Sims 2 Seasons''
Line 2,692: Line 3,055:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimCity 3000''
 
| ''SimCity 3000''
Line 2,700: Line 3,064:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SimTheme Park''
 
| ''SimTheme Park''
Line 2,708: Line 3,073:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''SiN''
 
|''SiN''
Line 2,716: Line 3,082:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
 
| ''SiN: Wages of Sin''
 
| ''SiN: Wages of Sin''
Line 2,724: Line 3,091:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13</ref>
 +
|
 
|-
 
|-
 
| ''Slave Zero''
 
| ''Slave Zero''
Line 2,732: Line 3,100:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Sniper: Art of Victory''
 
| ''Sniper: Art of Victory''
 +
| X
 +
| X
 +
| X
 
|
 
|
 
|
 
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)</ref>
 
| X
 
| X
|
 
|
 
| * Supported by ALchemy
 
 
|-
 
|-
 
| ''Soldier of Fortune''
 
| ''Soldier of Fortune''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)</ref> Also supports A3D
 +
|
 
|-
 
|-
 
| ''Soldier of Fortune II: Double Helix''
 
| ''Soldier of Fortune II: Double Helix''
Line 2,756: Line 3,127:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Soldier of Fortune: Payback''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Soldner: Secret Wars''
 
| ''Soldner: Secret Wars''
Line 2,772: Line 3,136:
 
|  
 
|  
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 
| EAX 3.0<ref>[https://web.archive.org/web/20060114201132/http://www.soundblaster.com/resources/read.asp?articleid=53827&cat=1 EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Soulbringer''
 
| ''Soulbringer''
Line 2,780: Line 3,145:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Source: Soulbringer launcher Advanced Options</ref>
 +
|
 
|-
 
|-
 
| ''Space Force: Rogue Universe''
 
| ''Space Force: Rogue Universe''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility</ref>
|  
+
|
 
|-
 
|-
 
| ''Spec Ops 2: Green Berets''
 
| ''Spec Ops 2: Green Berets''
Line 2,796: Line 3,163:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SpellForce 2: Shadow Wars''
 
| ''SpellForce 2: Shadow Wars''
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: SpellForce 2 in-game audio options</ref>
 +
|
 +
|-
 +
| ''Spider-Man 2: The Game''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>. To enable EAX edit Webhead.ini and set UseEAX=True
 +
|
 
|-
 
|-
 
| ''Spirit of Speed''
 
| ''Spirit of Speed''
Line 2,812: Line 3,190:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Star Trek: Bridge Commander''
+
| ''Starlancer''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.</ref>
 +
|
 +
|-
 +
| ''Star Trek: Bridge Commander''
 
| X
 
| X
 
| X
 
| X
Line 2,820: Line 3,208:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 
| EAX 1.0, EAX 2.0.<ref>Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d</ref> Also supports A3D and DirectSound3D
 +
|
 
|-
 
|-
 
| ''Star Trek: Deep Space Nine: The Fallen''
 
| ''Star Trek: Deep Space Nine: The Fallen''
Line 2,828: Line 3,217:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported<ref>Source: Star Trek DS9 The Fallen in-game audio options [https://www.vogons.org/viewtopic.php?p=1099361#p1099361 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Elite Force II''
 
| ''Star Trek: Elite Force II''
Line 2,836: Line 3,226:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, A3D<ref>Source: Elite Force II in-game audio options [https://www.vogons.org/viewtopic.php?p=1099381#p1099381 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''Star Trek: Next Generation Klingon Honor Guard''
 
| ''Star Trek: Next Generation Klingon Honor Guard''
Line 2,844: Line 3,235:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Star Trek: Voyager – Elite Force''
 
|
 
|
 
|
 
|
 
|
 
| A3D 2.0, A3D 3.0. Doesn't support EAX.<ref>Source: Elite Force in-game audio options</ref>
 
 
|-
 
|-
 
| ''Star Wars: Battlefront''
 
| ''Star Wars: Battlefront''
Line 2,860: Line 3,244:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars Battlefront 2''
 
| ''Star Wars Battlefront 2''
Line 2,868: Line 3,253:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Star Wars: Empire at War''
 
| ''Star Wars: Empire at War''
Line 2,875: Line 3,261:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Empire at War in-game audio options [https://www.vogons.org/viewtopic.php?p=1280842#p1280842 (screenshot)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars Empire at War: Forces of Corruption''
 
| ''Star Wars Empire at War: Forces of Corruption''
Line 2,885: Line 3,272:
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Forces of Corruption in-game audio options</ref>
  
 +
|
 
|-
 
|-
 
| ''Star Wars Episode I: The Phantom Menace''
 
| ''Star Wars Episode I: The Phantom Menace''
Line 2,893: Line 3,281:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Star Wars Galaxies''
 
| ''Star Wars Galaxies''
Line 2,900: Line 3,289:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 
| ''Star Wars Jedi Knight II: Jedi Outcast''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see [https://web.archive.org/web/20031003092920/http://soundblaster.com/resources/read.asp?articleid=49&cat=3 Secrets behind the Sound: Part I (archived)]</ref> Support added in patch 1.03
 
| X
 
| X
|
 
|
 
| Patch 1.03 * Supported by ALchemy
 
 
|-
 
|-
 
| ''Star Wars Jedi Knight: Jedi Academy''
 
| ''Star Wars Jedi Knight: Jedi Academy''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also [https://web.archive.org/web/20041010012242/http://soundblaster.com/resources/read.asp?articleid=89&cat=3 EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)]</ref>
|
 
 
| X
 
| X
|
 
| * Supported by ALchemy
 
 
|-
 
|-
| ''Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic''
+
| ''Star Wars: Knights of the Old Republic''
 
| X
 
| X
 
| X
 
| X
Line 2,924: Line 3,316:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu</ref>* Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also [https://web.archive.org/web/20041010024651/http://soundblaster.com/resources/read.asp?articleid=99&cat=3 The Star Wars Sound Experience (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Star Wars: Knights of the Old Republic 2''
 
| ''Star Wars: Knights of the Old Republic 2''
Line 2,932: Line 3,325:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version. * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0<ref>Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu</ref> Note: EAX Support removed in latest Steam version.
 +
| X
 
|-
 
|-
 
| ''Star Wars: Republic Commando''
 
| ''Star Wars: Republic Commando''
Line 2,940: Line 3,334:
 
|  
 
|  
 
|  
 
|  
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref> * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Star Wars: Republic Commando in-game Sound Options</ref>
 +
| X
 
|-
 
|-
| ''STOLEN''
+
| ''Stolen''
|  
+
| X
|  
+
| X
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Stolen uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Street Racing Syndicate''
 
| ''Street Racing Syndicate''
Line 2,957: Line 3,353:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
|''Stronghold''
 
|''Stronghold''
Line 2,965: Line 3,362:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Stubbs the Zombie in Rebel Without a Pulse''
 
| ''Stubbs the Zombie in Rebel Without a Pulse''
Line 2,973: Line 3,371:
 
|  
 
|  
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 
| EAX 4.0<ref>Stubbs the Zombie in Rebel Without a Pulse manual, page 22</ref>
 +
|
 
|-
 
|-
 
| ''Stunt GP''
 
| ''Stunt GP''
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0<ref>Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)</ref>
|  
+
|
 
|-
 
|-
 
| ''The Suffering''
 
| ''The Suffering''
Line 2,988: Line 3,388:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.<ref>Source: The Suffering configuration utility [https://www.vogons.org/viewtopic.php?p=1297894#p1297894 (screenshot)]</ref>
 +
|
 
|-
 
|-
 
| ''The Suffering: Ties That Bind''
 
| ''The Suffering: Ties That Bind''
Line 2,996: Line 3,397:
 
|  
 
|  
 
|  
 
|  
|  
+
| Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
 +
|
 
|-
 
|-
| ''Sum of All Fears''
+
| ''The Sum of All Fears''
|  
+
| X
|  
+
| X
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Summoner''
 
| ''Summoner''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0</ref>
|  
+
|
 
|-
 
|-
 
| ''Superbike 2001''
 
| ''Superbike 2001''
Line 3,021: Line 3,425:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Supreme Commander''
 
| ''Supreme Commander''
Line 3,029: Line 3,434:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''SWAT 4''
 
| ''SWAT 4''
 +
| X
 +
| X
 +
| X
 
|
 
|
 
|
 
|
|
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
|
 
|
 
 
|
 
|
 
|-
 
|-
 
| ''Swedish Touring Car Championship''
 
| ''Swedish Touring Car Championship''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 3,048: Line 3,456:
 
| ''Swedish Touring Car Championship 2''
 
| ''Swedish Touring Car Championship 2''
 
| X
 
| X
 +
|
 
|
 
|
 
|
 
|
Line 3,060: Line 3,469:
 
|  
 
|  
 
|  
 
|  
|For further info, refer [http://www.ttlg.com/forums/showthread.php?t=117175]
+
|For further info, refer to [http://www.ttlg.com/forums/showthread.php?t=117175 this thread] on the TTLG forums
 +
|
 
|-
 
|-
| ''The Temple of Elemental Evil''
+
| ''Tarzan''
|  
+
| X
|  
+
|
 +
|
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0<ref>Source: Tarzan in-game Audio Settings</ref>
 +
|
 +
|-
 +
| ''The Club''
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| X
 +
| X
 +
| EAX 2.0, EAX 4.0, EAX 5.0<ref>The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.</ref>
 +
|
 
|-
 
|-
 
| ''Terminus''
 
| ''Terminus''
Line 3,077: Line 3,497:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive''
 
| ''Test Drive''
Line 3,085: Line 3,506:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive 6''
 
| ''Test Drive 6''
Line 3,093: Line 3,515:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Test Drive Rally''
 
| ''Test Drive Rally''
Line 3,101: Line 3,524:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Test Drive Unlimited''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''The Devil Inside''
 
| ''The Devil Inside''
Line 3,117: Line 3,533:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Wheel Of Time''
 
| ''The Wheel Of Time''
Line 3,125: Line 3,542:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Theme Park World''
 
| ''Theme Park World''
Line 3,133: Line 3,551:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Thief: Deadly Shadows''
+
| ''Thief: The Dark Project''
 +
| X
 +
|
 
|  
 
|  
 
|  
 
|  
| X
 
| X
 
 
|  
 
|  
| EAX 3.0, EAX 4.0<ref>[https://web.archive.org/web/20060324164453/http://soundblaster.com/resources/read.asp?articleid=53833&cat=1&page=2 EAX® to EAX® 4.0 ADVANCED HD™ (archived)]</ref> *Supported by ALchemy
+
| EAX 1.0, A3D 1.0<ref>A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)</ref>
 +
|
 
|-
 
|-
 
| ''Thief II: The Metal Age''
 
| ''Thief II: The Metal Age''
|  
+
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
| EAX 2.0. Note: support for A3D 2.0 was removed before release<ref>[https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (forum link)]</ref>
+
| EAX 1.0, EAX 2.0<ref>Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)</ref><ref>EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)</ref> Note: support for A3D 2.0 was removed before release<ref>Source: [https://www.vogons.org/viewtopic.php?p=645476#p645476 SB Live! and A3D 1.0 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
| ''Thief: The Dark Project''
+
| ''Thief: Deadly Shadows''
| X
 
|
 
|
 
|
 
|
 
| EAX 1.0, A3D 1.0
 
|-
 
|''The Dark Mod, Thief - unofficial spin-off''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Thievery UT''
 
|
 
|
 
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also [https://web.archive.org/web/20060324164553/http://www.soundblaster.com/resources/read.asp?articleid=53835&cat=1 Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived)] and [https://web.archive.org/web/20041207070023/http://www.soundblaster.com/resources/read.asp?articleid=107&cat=3 Stealthy Sounds in Thief: Deadly Shadows (archived)]</ref>
 +
| X
 
|-
 
|-
 
|''TimeShift''
 
|''TimeShift''
Line 3,182: Line 3,588:
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
| EAX 4.0, EAX 5.0<ref>Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best
 
Possible Experience)</ref>
 
Possible Experience)</ref>
 +
|
 
|-
 
|-
 
| ''Titan Quest''
 
| ''Titan Quest''
Line 3,189: Line 3,596:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref> * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at [https://web.archive.org/web/20060928212242/http://www.soundblaster.com/gaming/titanquest/ (archive of Soundblaster.com)]</ref>
 +
| X
 
|-
 
|-
 
| ''Titan Quest: Immortal Throne''
 
| ''Titan Quest: Immortal Throne''
Line 3,197: Line 3,605:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 * Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0
 +
| X
 
|-
 
|-
 
| ''TMNT''
 
| ''TMNT''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>TMNT uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
|
+
|
|
 
|  
 
 
|-
 
|-
 
| ''TNN Outdoors Pro Hunter''
 
| ''TNN Outdoors Pro Hunter''
Line 3,214: Line 3,624:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver''
 
| ''TOCA Race Driver''
Line 3,222: Line 3,633:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''TOCA Race Driver 2''
 
| ''TOCA Race Driver 2''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20041204151702/http://www.eax.creative.com/gaming/tocarace2.asp EAX Featured Game: TOCA Race Driver 2 (archived)]</ref>
|  
+
|
 
|-
 
|-
 
| ''Tom Clancy's Ghost Recon''
 
| ''Tom Clancy's Ghost Recon''
Line 3,238: Line 3,651:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
+
| ''Tom Clancy's Ghost Recon: Desert Siege''
| X
 
| X
 
 
| X
 
| X
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref> *Supported by ALchemy
+
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 +
|-
 +
| ''Tom Clancy's Ghost Recon: Island Thunder''
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0 (via EAX Unified)<ref>Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter''
 
| X
 
| X
 
| X
 
| X
Line 3,253: Line 3,677:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1256985#p1256985 Ghost Recon: Advanced Warfighter audio options menu (screenshot)]</ref>
 +
| X
 
|-
 
|-
| ''Tom Clancy's Ghost Recon: Desert Siege''
+
| ''Tom Clancy's Ghost Recon: Advanced Warfighter 2''
|  
+
| X
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1257386#p1257386 Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)]</ref>
|
+
|
|
 
|-
 
| ''Tom Clancy's Ghost Recon: Island Thunder''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Lockdown''
 
| ''Tom Clancy's Rainbow Six: Lockdown''
Line 3,277: Line 3,695:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
 
|''Tom Clancy's Rainbow Six Rogue Spear & Black Thorn''
Line 3,285: Line 3,704:
 
|  
 
|  
 
|  
 
|  
|* Supported by ALchemy
+
|
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas''
 
| ''Tom Clancy's Rainbow Six: Vegas''
Line 3,293: Line 3,713:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
 
| ''Tom Clancy's Rainbow Six: Vegas 2''
Line 3,302: Line 3,723:
 
|  
 
|  
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 
|EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)</ref>
 +
|
 
|-
 
|-
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
 
| ''Tom Clancy's Rainbow Six 3: Raven Shield''
Line 3,309: Line 3,731:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell''
 
| ''Tom Clancy's Splinter Cell''
Line 3,317: Line 3,740:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20021201130533/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy’s Splinter Cell (archived)]</ref>
 +
| X
 +
|-
 +
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also [https://web.archive.org/web/20050307195753/http://www.soundblaster.com/resources/read.asp?articleid=117&cat=3 Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
 
| ''Tom Clancy's Splinter Cell: Chaos Theory''
Line 3,325: Line 3,758:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)</ref>
 +
| X
 
|-
 
|-
 
| ''Tom Clancy's Splinter Cell: Double Agent''
 
| ''Tom Clancy's Splinter Cell: Double Agent''
Line 3,333: Line 3,767:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)</ref>
|-
 
| ''Tom Clancy's Splinter Cell: Pandora Tomorrow''
 
 
| X
 
| X
| X
 
| X
 
|
 
|
 
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified)</ref> *Supported by ALchemy
 
 
|-
 
|-
 
| ''Tom Clancy's The Sum Of All Fears''
 
| ''Tom Clancy's The Sum Of All Fears''
Line 3,350: Line 3,777:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Anniversary''
 
| ''Tomb Raider: Anniversary''
Line 3,358: Line 3,786:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: Legend''
 
| ''Tomb Raider: Legend''
Line 3,366: Line 3,795:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tomb Raider: The Angel of Darkness''
 
| ''Tomb Raider: The Angel of Darkness''
Line 3,373: Line 3,803:
 
| X
 
| X
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]</ref> *Supported by ALchemy
+
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)<ref>The Angel of Darkness in-game audio options [https://www.vogons.org/viewtopic.php?p=1099228#p1099228 (screenshot)]. See also [https://web.archive.org/web/20041010062222/http://soundblaster.com/tombraider/interview.asp EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)]</ref>
 +
| X
 
|-
 
|-
 
| ''TrackMania Nations Forever''
 
| ''TrackMania Nations Forever''
Line 3,382: Line 3,813:
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''TrackMania United Forever''
 
| ''TrackMania United Forever''
Line 3,390: Line 3,822:
 
| X
 
| X
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
| EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 +
|
 
|-
 
|-
 
| ''Trackmania Original''
 
| ''Trackmania Original''
Line 3,398: Line 3,831:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Trespasser: Jurassic Park''
 
| ''Trespasser: Jurassic Park''
Line 3,406: Line 3,840:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Tribes 2''
 
| ''Tribes 2''
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Source: Tribes 2 in-game audio options</ref>
|  
+
|
 
|-
 
|-
 
| ''Triple Play 2000''
 
| ''Triple Play 2000''
Line 3,422: Line 3,858:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''TRON 2.0''
+
| ''Tron 2.0''
|
 
 
|  
 
|  
 +
| X
 
| X
 
| X
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
| EAX 2.0, EAX 3.0<ref>Source: Tron 2.0 in-game audio options. See also [https://web.archive.org/web/20051212173728/http://www.soundblaster.com/resources/read.asp?articleid=53876&cat=1 Disney's Tron 2.0 Audio (archived)]</ref>
 +
| X
 
|-
 
|-
|''Tzar''
+
|''Tzar: The Burden of the Crown''
|  
+
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0<ref>Source: Tzar configuration utility</ref>
 +
|
 +
|-
 +
| ''UFO: Aftermath''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0<ref>The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.</ref>
 +
|
 
|-
 
|-
| ''UFO Afterlight''
+
| ''UFO: Aftershock''
|
 
|
 
|
 
|
 
|
 
| * Supported by ALchemy
 
|-
 
| ''UFO Aftermath''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''UFO Aftershock''
 
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Rally''
 
| ''Ultim@te Race Rally''
Line 3,470: Line 3,903:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Ultim@te Race Pro''
 
| ''Ultim@te Race Pro''
Line 3,478: Line 3,912:
 
|  
 
|  
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 
| EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices<ref>[https://web.archive.org/web/19990428154026/http://www.ultimaterace.com/cgi-bin/techsup.dll Ultim@te Race Pro Technical Support (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Ultima: Ascension''
 
| ''Ultima: Ascension''
Line 3,486: Line 3,921:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
|''Undying''
 
|''Undying''
Line 3,494: Line 3,930:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Universe at War: Earth Assault''
 
| ''Universe at War: Earth Assault''
Line 3,502: Line 3,939:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Universe at War in-game audio options</ref>
 +
|
 
|-
 
|-
 
| ''Unreal''
 
| ''Unreal''
Line 3,509: Line 3,947:
 
|  
 
|  
 
|  
 
|  
| First game to implement EAX 1.0 features. Also supports A3D 1.x, A3D 2.0<ref>[https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref>, DirectSound3D.
+
| EAX 1.0, A3D 1.0, A3D 2.0, DS3D<ref>Source: [https://web.archive.org/web/20060114214132/http://www.soundblaster.com/resources/read.asp?articleid=53833&cat=1 Sound Blaster Gaming - EAX to EAX 4.0 (archived)]</ref><ref>Source: [https://www.vogons.org/viewtopic.php?p=1158619#p1158619 Unreal 1 and A3D cards (screenshot)]</ref> Note: Unreal was the very first game that implemented EAX support.
 +
|
 +
|-
 +
| ''Unreal II: The Awakening''
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 
|-
 
|-
 
| ''Unreal Tournament''
 
| ''Unreal Tournament''
Line 3,517: Line 3,965:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, A3D 2.0
+
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.</ref><ref>Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements [https://www.vogons.org/viewtopic.php?p=1296855#p1296855 (Vogons forum post)].</ref>
 +
|
 
|-
 
|-
 
| ''Unreal Tournament 2003''
 
| ''Unreal Tournament 2003''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)</ref>
 
| X
 
| X
|
 
|
 
| EAX 3.0 (via OpenAL). Supports EAX Unified. * Supported by ALchemy
 
 
|-
 
|-
 
| ''Unreal Tournament 2004''
 
| ''Unreal Tournament 2004''
Line 3,533: Line 3,983:
 
|  
 
|  
 
| X
 
| X
| EAX 3.0 originally. Support for EAX 5.0 was added through a special [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# patch] by Creative Labs (via OpenAL). *Supported by ALchemy
+
| EAX 3.0, EAX 5.0 (via OpenAL)<ref>Source: [https://web.archive.org/web/20061216041050/http://www.soundblaster.com/products/x-fi/technology/ut2004/ Sound Blaster X-Fi - Unreal Tournament 2004 (archived)]</ref> Note: EAX 5.0 support was added with [http://www.gamewatcher.com/mods/unreal-tournament-2004-mod/soundblaster-x-fi-patch# this patch]
 +
| X
 
|-
 
|-
 
| ''Unreal Tournament 3''
 
| ''Unreal Tournament 3''
Line 3,540: Line 3,991:
 
|
 
|
 
| X
 
| X
|
 
| EAX 4.0 (via OpenAL)<ref>[https://www.vogons.org/viewtopic.php?p=1184103#p1184103 The game's Launch.log file indicates that only EAX 4.0 is used, even if an X-Fi sound card is present]</ref><ref>[https://www.vogons.org/viewtopic.php?p=1184146#p1184146 Examining UT3.EXE indicates that EAX 4.0 is the maximum that the game can use]</ref> * Supported by ALchemy
 
|-
 
| ''Unreal II: The Awakening''
 
|
 
|
 
 
| X
 
| X
|  
+
| EAX 4.0, EAX 5.0 (via OpenAL)<ref>Source: [https://www.vogons.org/viewtopic.php?p=1310633#p1310633 Unreal Tournament 3 Launch.log file contents]. Additionally see: [https://web.archive.org/web/20080202034140/http://www.soundblaster.com/eax/gaming/gameindex.asp?gameID=72840 EAX Featured Game: Unreal Tournament 3 (archived)]</ref>
|  
+
| X
|
 
 
|-
 
|-
 
| ''Uprising 2: Lead and Destroy''
 
| ''Uprising 2: Lead and Destroy''
Line 3,558: Line 4,002:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Urban Chaos''
 
| ''Urban Chaos''
Line 3,566: Line 4,011:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Uru: Ages Beyond Myst''
 
| ''Uru: Ages Beyond Myst''
Line 3,573: Line 4,019:
 
|  
 
|  
 
|  
 
|  
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified)</ref>
+
| EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)<ref>Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also [https://web.archive.org/web/20041010023552/http://soundblaster.com/resources/read.asp?articleid=98&cat=3 Discovering Uru: Ages Beyond Myst (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''Vampire: The Masquerade – Redemption''
 
| ''Vampire: The Masquerade – Redemption''
Line 3,582: Line 4,029:
 
|  
 
|  
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 
| EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0<ref>Source: Vampire: The Masquerade – Redemption in-game Audio Settings</ref>
 +
|
 
|-
 
|-
| ''Vampire: The Masquerade – Bloodlines''
+
| ''Vanguard: Saga of Heroes''
 
|  
 
|  
| X
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 +
| X
 
|-
 
|-
| ''Vanguard: Saga of Heroes''
+
|''Vietcong''
 +
| X
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
|  
+
|
| * Supported by ALchemy
 
 
|-
 
|-
|''VBS1''
+
| ''Vietcong 2''
|
 
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
|''VBS2''
+
| ''Vivisector: Beast Inside''
|
 
|
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
 +
|
 
|-
 
|-
|''Vietcong''
+
| ''Warcraft III''
| X
 
 
|  
 
|  
 
| X
 
| X
Line 3,622: Line 4,073:
 
|  
 
|  
 
|  
 
|  
 +
| ALchemy/EAX support removed with 1.30 update
 +
| X
 
|-
 
|-
| ''Vietcong 2''
+
| ''Warhammer 40,000: Dawn of War: Soulstorm''
 
|  
 
|  
 
|  
 
|  
Line 3,630: Line 4,083:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Vivisector: Beast Inside''
+
| ''Warhammer 40,000: Fire Warrior''
 
|  
 
|  
 
|  
 
|  
 +
| X
 
|  
 
|  
| X
 
 
|  
 
|  
| EAX 4.0<ref>[https://web.archive.org/web/20050904102525/http://www.soundblaster.com/mailer/welcome.asp?mon=2005mar05 Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)]</ref>
+
| EAX 3.0<ref>Source: Fire Warrior configuration utility</ref>
 +
|
 
|-
 
|-
| ''Warcraft III''
+
| ''Warhammer: Mark of Chaos''
 
|  
 
|  
 +
| X
 +
| X
 
| X
 
| X
 
|  
 
|  
 +
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Source: Warhammer Mark of Chaos in-game audio options</ref>
 +
|
 +
|-
 +
| ''Warhammer Online: Age of Reckoning''
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 
|  
 
|  
| * Supported by ALchemy once, removed with 1.30 update
+
| EAX 2.0, EAX 3.0, EAX 4.0<ref>The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
|''Wargasm''
+
| ''Warlords Battlecry''
|
 
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
| ''Warhammer 40,000: Dawn of War: Soulstorm''
+
| ''Warlords Battlecry II''
|  
+
| X
|
 
 
| X
 
| X
 +
|
 
|  
 
|  
 
|  
 
|  
|  
+
| EAX 1.0, EAX 2.0<ref>Warlords Battlecry II uses msseax.m3d and msseax2.m3d</ref>
 +
|
 
|-
 
|-
| ''Warhammer: Mark of Chaos''
+
| ''Warmonger: Operation Downtown Destruction''
|
 
|
 
|
 
|
 
 
|  
 
|  
 +
| X
 +
| X
 +
| X
 +
| X
 +
| EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)<ref>Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0</ref>
 
|  
 
|  
 
|-
 
|-
| ''Warlords Battlecry''
+
| ''Warpath''
|
 
| X
 
|
 
|
 
|
 
|
 
|-
 
| ''Warmonger''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| ''Warpath''
 
 
|  
 
|  
 
| X
 
| X
Line 3,694: Line 4,146:
 
|  
 
|  
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 
| EAX 2.0, EAX 3.0, EAX 4.0<ref>Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0</ref>
 +
|
 
|-
 
|-
 
| ''Way Point Zeta''
 
| ''Way Point Zeta''
Line 3,702: Line 4,155:
 
|  
 
|  
 
|  
 
|  
|-
+
|
| ''Wheel of Time''
 
|
 
|
 
|
 
|
 
|
 
|  
 
 
|-
 
|-
 
| ''Wild Metal Country''
 
| ''Wild Metal Country''
Line 3,718: Line 4,164:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''Wild Wild West: The Steel Assassin''
 
| ''Wild Wild West: The Steel Assassin''
Line 3,726: Line 4,173:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''The Witcher''
 
| ''The Witcher''
Line 3,732: Line 4,180:
 
|  
 
|  
 
| X
 
| X
| |   
+
|   
| EAX 4.0 only<ref>[https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref> * Supported by ALchemy
+
| EAX 4.0 only<ref>Source: The Witcher readme.rtf (Section 5. Known Issues). See also [https://forums.cdprojektred.com/index.php?threads/eax-and-x-fi-alchemy.15484/#post-557372 CD Project forums, The Witcher patch notes]</ref>
 +
| X
 
|-
 
|-
 
| ''Wizardry 8''
 
| ''Wizardry 8''
Line 3,742: Line 4,191:
 
|  
 
|  
 
|  
 
|  
 +
|
 
|-
 
|-
 
| ''World of Warcraft''
 
| ''World of Warcraft''
Line 3,749: Line 4,199:
 
|  
 
|  
 
|  
 
|  
| EAX 3.0<ref>[https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> * Supported by ALchemy
+
| EAX 3.0<ref>Source: [https://web.archive.org/web/20070707001747/http://www.soundblaster.com/worldofwarcraft/  SoundBlaster.com - World of Warcraft (archived)]</ref> Note: EAX isn't supported in the 64-bit build of the game
 +
| X
 
|-
 
|-
| ''WWII Tank Commander''
+
| ''WWII Combat: Road to Berlin''
|  
+
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 +
|-
 +
| ''WWII Combat: Iwo Jima''
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)<ref>WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0</ref>
 +
|
 +
|-
 +
| ''WWII Tank Commander''
 +
| X
 +
| X
 +
| X
 +
| X
 
|  
 
|  
 +
| EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)<ref>WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also [https://web.archive.org/web/20070101123211/http://soundblaster.com/eax/gaming/gameindex.asp?gameID=55428 EAX Featured Game: World War II Tank Commander (archived)]</ref>
 +
|
 
|-
 
|-
 
| ''X2: The Threat''
 
| ''X2: The Threat''
Line 3,766: Line 4,236:
 
|  
 
|  
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 
| EAX 1.0<ref>Source: X2 Readme15.rtf (Section 22)</ref>
 +
|
 
|-
 
|-
 
| ''X3 Reunion''
 
| ''X3 Reunion''
Line 3,773: Line 4,244:
 
| X
 
| X
 
|   
 
|   
 +
|
 
|-
 
|-
 
| ''X-COM: Enforcer''
 
| ''X-COM: Enforcer''
Line 3,781: Line 4,253:
 
|  
 
|  
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 
| EAX 1.0, A3D 1.0, A3D 2.0<ref>Starting the game produces a log file which indicates the use of EAX 1.x if supported [https://www.vogons.org/viewtopic.php?p=1295506#p1295506 (Vogons forum post)]</ref>
 +
|
 
|-
 
|-
 
| ''Xpand Rally''
 
| ''Xpand Rally''
 
|  
 
|  
 +
| X
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
| EAX 2.0<ref>Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)</ref>
 +
|
 +
|-
 +
| ''Ys VI: The Ark of Napishtim''
 
|  
 
|  
 +
| X
 
|  
 
|  
 +
|
 +
|
 +
| EAX 2.0<ref>Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)</ref>
 +
|
 
|-
 
|-
 
| ''Ys: The Oath in Felghana''
 
| ''Ys: The Oath in Felghana''
Line 3,796: Line 4,279:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|-
 
|-
 
| ''Ys: Origin''
 
| ''Ys: Origin''
Line 3,804: Line 4,288:
 
|  
 
|  
 
|  
 
|  
| * Supported by ALchemy
+
|  
 +
| X
 
|}
 
|}
  

Latest revision as of 02:55, 18 November 2025

This is a list of video games that support Environmental Audio Extensions (EAX) technology.

Games

Game[1][2][3] EAX 1.0 EAX 2.0 EAX 3.0 EAX 4.0 EAX 5.0 Notes ALchemy Support
25 to Life EAX references found in the game's executable. Supported EAX versions unknown
Abomination: The Nemesis Project X
Age of Conan: Hyborian Adventures X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[4]
Alias X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[5]
Alien Nations X EAX 1.0[6]
Aliens versus Predator X
Alpha Centauri X EAX 1.0[7]
Alpha Prime X
America's Army X
America's Army 3 X EAX 4.0[8]
American McGee's Alice X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[9] Note: VxD drivers (Win9x) may be needed for reverb[10]
American McGee's Grimm X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[11]
Anachronox X EAX 1.0, A3D 1.0[12]
Aquanox X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[13]
Aquanox 2
ArmA: Armed Assault X EAX 4.0[14]
Armed Forces Corp. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[15]
Arx Fatalis X X EAX 1.0, EAX 2.0 (via EAX Unified), A3D 2.0[16]
Assassin's Creed X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[17] X
Avencast: Rise of the Mage X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[18]
Baldur's Gate X EAX 1.0[19]
Baldur's Gate 2 X X EAX 1.0, EAX 2.0[20] Note: VxD drivers (Win9x) may be needed for occlusion[21] X
Battle for Middle-earth X EAX 3.0[22]
Battle for Middle Earth 2 X EAX 3.0[23] X
Battle for Middle-earth 2: The Rise of the Witch-king. X EAX 3.0[24]
Battlestations: Midway X X EAX 3.0, EAX 4.0[25]
Battlestrike: Force of Resistance X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[26]
Battlestrike: Shadow of Stalingrad X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[27]
Battlezone X
Battlezone II: Combat Commander X
Battlefield Vietnam X X X EAX 1.0, EAX 2.0, EAX 3.0[28] X
Battlefield 2 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[29][30][31] X
Battlefield 2142 X X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[32] X
Battlezone II X
Beowulf: The Game X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[33]
Beyond Good & Evil X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[34]
BioShock X X EAX 4.0, EAX 5.0 (via OpenAL)[35] X
Black & White 2 X EAX 3.0[36]
Blade of Darkness X X EAX 1.0, EAX 2.0[37]
The Blair Witch Project Volume I-III X
Blood II: The Chosen & The Nightmare Levels X
Bloodrayne X EAX 3.0[38]
Brian Lara International Cricket 2007 X EAX 3.0[39] X
Brothers in Arms: Road to Hill 30 X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[40]
Brothers in Arms: Earned in Blood X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[41]
Brothers in Arms: Hell's Highway X X EAX 4.0, EAX 5.0[42]
Call of Duty X X X EAX 1.0. EAX 2.0, EAX 3.0[43] Note: needs patch 1.3 X
Call of Duty 2 X X X EAX 1.0. EAX 2.0, EAX 3.0 X
Call of Juarez X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[44]
Carmageddon: The Death Race 2000 X
Carnivores: Cityscape X
Carnivores: Ice Age X
Carnivores 2 X
Chaser X EAX 3.0[45]
Chrome X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[46]
Chrome SpecForce X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[47]
Chronicles of Riddick: Escape from Butcher Bay X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[48] X
Civilization IV X X X EAX 2.0, EAX 3.0, EAX 4.0[49] X
Civilization IV: Beyond the Sword X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Warlords X X X EAX 2.0, EAX 3.0, EAX 4.0 X
Civilization IV: Colonization X X X EAX 2.0, EAX 3.0, EAX 4.0 X
City of Heroes
City of Villains
Clive Barker's Undying X EAX 1.0, A3D 1.0, A3D 2.0[50]
Close Quarters Conflict X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[51]
Cold War X X
Colin McRae Rally 04 X EAX 4.0[52]
Colin McRae Rally 2005 X EAX 4.0[53]
Colin McRae: Dirt X EAX 5.0 (via OpenAL)[54] X
Colin McRae: Dirt 2 X EAX 5.0 (via OpenAL)[55]
Combat: Task Force 121 X EAX 3.0[56]
Command & Conquer: Generals X
Command & Conquer: Renegade X X EAX 1.0, EAX 2.0. Also supports A3D and DirectSound3D[57]
Commandos: Strike Force X EAX 3.0[58]
Company of Heroes X X X EAX 2.0, EAX 3.0, EAX 4.0[59]
Condemned: Criminal Origins X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[60]
Conflict: Global Storm X EAX 3.0 [61]
Conflict: Vietnam X EAX 3.0 [62]
Contract J.A.C.K. X EAX 2.0[63]
Counter-Strike X
Crime Cities X
Croc 2 X
Crusaders of Might and Magic X
Cryostasis: Sleep of Reason X EAX 5.0[64]
Crysis Not all the sounds are reverbed, dialog plays fine. X
Crysis Warhead
Daikatana
Dark and Light
Darkness Within: In Pursuit of Loath Nolder
Dark Vengeance X
Day of Defeat X
Dead Man's Hand X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[65]
Demolition Racer X
Descent 3 X
Descent Freespace X
Deus Ex X EAX 1.0,[66] A3D 1.0, A3D 2.0[67]
Diablo II X X EAX 1.0, EAX 2.0[68] X
Die Hard Trilogy 2: Viva Las Vegas X
Divine Divinity
Dogs of War: Battle on Primus IV X
Doom 3 X EAX 4.0 (via OpenAL). Note: EAX support added in patch 1.3[69] X
Dr. Brain: Action Reaction X EAX 1.0, A3D 1.0, A3D 2.0[70]
Dragon's Lair 3D: Return to the Lair X
Drakan X EAX 1.0, A3D 1.0[71]
Dreamfall: The Longest Journey X X EAX 3.0, EAX 4.0[72]
Driver X
Driver 3 X X
Driver: Parallel Lines X
Drome Racers X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[73]
Dronez X
Dungeon Keeper II X EAX 1.0, A3D 1.0[74]
Dungeon Lords X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[75]
Dungeon Siege X X
Dungeon Siege 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[76]
Dungeons & Dragons: Dragonshard Has "Creative EAX" under Audio Settings. Supported EAX versions unknown
East Front
eRacer EAX references found in the game's executable. Supported EAX versions unknown
El Matador X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[77] X
Elite Warriors: Vietnam X X X
Enter the Matrix X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[78] X
Eurofighter Typhoon X
Euro League Football X
EverQuest X
EverQuest 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[79] X
Evil Dead: Hail to the King X
Evil Genius X EAX 4.0[80]
Evolva X
Expendable X EAX 1.0, A3D 1.0[81]
F.E.A.R. X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[82] X
F.E.A.R. Extraction Point X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[83]
F.E.A.R. Perseus Mandate X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[84]
F1 Grand Prix 3 2000 Season X X EAX 1.0, EAX 2.0 (via EAX Unified).[85]
F1 Grand Prix 4 X
F1 2010 X EAX 5.0[86]
Fallout Tactics: Brotherhood of Steel X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[87]
Far Cry X EAX 2.0[88] X
Far Cry 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[89] X
FIFA 99 X
Final Fantasy VIII X X EAX 1.0, EAX 2.0 (via EAX Unified)[90]
Flying Heroes X EAX 2.0[91]
Ford Racing X
Freedom Fighters X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[92]
Freedom Force X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[93]
Freedom Force vs. The 3rd Reich X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[94]
Freespace 2 X
From Dusk Till Dawn X
Frontlines: Fuel of War X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[95]
Full Spectrum Warrior X X EAX 3.0, EAX 4.0[96] X
Full Spectrum Warrior: Ten Hammers X EAX 5.0[97] X
Fur Fighters X
Future Beat 3D
Gears of War X X EAX 4.0, EAX 5.0 (via OpenAL)[98] Enable hardware OpenAL via this .ini edit X
Ghost Master X EAX 3.0[99]
Giants: Citizen Kabuto X X EAX 1.0, EAX 2.0. Note: disabled by default, see readme.txt for instructions[100]
Global Operations X X EAX 1.0, EAX 2.0[101]
Gothic X EAX 2.0[102]
Gothic 2 X EAX 2.0[103]
Gothic 3
GP 500 X
Grand Theft Auto II X Also supports A3D 2.0.
Grand Theft Auto III X X EAX 1.0, EAX 3.0, A3D 1.0, A3D 2.0[104] X
Grand Theft Auto: Vice City X X EAX 1.0, EAX 3.0, A3D 1.0,[105] Also supports A3D 2.0 via manual edit of the settings file X
Grand Theft Auto: San Andreas X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[106] X
Spec Ops II: Green Berets X
Race Driver: Grid X EAX 5.0[107] X
Guild Wars X EAX 3.0[108] X
Gulf War: Operation Desert Hammer X
GUN
Half-Life X Steam version does not support it anymore since the 2013 patch.
Half-Life: Blue Shift X Steam version does not support it anymore since the 2013 patch.
Half-Life: Opposing Force X Steam version does not support it anymore since the 2013 patch.
Halo: Combat Evolved X X X EAX 1.0, EAX 2.0, EAX 3.0[109] X
Hardware X
Heavy Metal: F.A.K.K.² X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[110]
Heli Heroes X
Hellgate: London X X X EAX 2.0, EAX 3.0, EAX 4.0[111]
Heretic II X EAX 1.0, A3D 1.0, A3D 2.0[112]
Heretic Kingdoms: The Inquisition EAX support indicated in the game's config file. Supported EAX versions unknown.
Heroes of Might and Magic V
Hidden & Dangerous 2 X
High Heat Baseball 2000 X
High Heat Baseball 2002 X
Hitman: Codename 47 X X EAX 1.0, EAX 2.0 (via EAX Unified)[113] X
Hitman 2: Silent Assassin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[114] X
Hitman: Contracts X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[115] X
Hitman: Blood Money X X X EAX 2.0, EAX 3.0, EAX 4.0[116] X
Hostile Waters X
Icewind Dale X EAX 1.0[117]
Icewind Dale 2 X EAX 1.0[118]
IL-2 Sturmovik: 1946 X X X EAX 1.0, EAX 2.0, EAX 3.0[119] X
Incoming Forces X X EAX 2.0, EAX 3.0[120]
Infernal X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[121]
Isabelle X
James Bond 007: Nightfire
Juiced X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[122]
Jurassic Park: Trespasser X EAX 1.0 [123]
Kane & Lynch: Dead Men X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[124]
Killing Floor X
Killing Floor 2 X
Klingon Honor Guard X EAX 1.0 [125]
Lander X
Legends of Might and Magic X
Lego Island 2 X X EAX 1.0, EAX 2.0[126]
Lineage II OpenAL
Line of Sight: Vietnam X X X
The Lord of the Rings Online X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[127]
The Lord of the Rings: The Return of the King X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[128]
Lost Pain: TakeDown X EAX 3.0[129]
Mace Griffin: Bounty Hunter X X EAX 1.0, EAX 2.0[130]
Madden NFL 2000 X
Madden NFL 99 X
Mafia X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[131] X
Mage Knight: Apocalypse X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[132] X
Manhunt X X
Martian Gothic: Unification X
Mass Effect X X X
The Matrix Online
The Matrix: Path of Neo X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[133] To enable EAX, edit MatrixConfig.INI and set EAX_ENABLED=1
Max Payne 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[134] X
MDK2 X X
MechWarrior 4 X
Medal of Honor Allied Assault X X X
Medal of Honor: Pacific Assault X X X EAX 1.0, EAX 2.0, EAX 3.0.[135] Can be enabled in the launcher.
Medieval II: Total War X X X EAX 2.0, EAX 3.0, EAX 4.0[136] X
Men of War: Assault Squad
Messiah X EAX 2.0. Note: also supports A3D[137]
Midnight GT X
Midnight Club II X X X EAX 1.0, EAX 2.0, EAX 3.0[138]
Might and Magic VII: For Blood and Honor X EAX 1.0, A3D 1.0[139]
Might and Magic VIII: Day of the Destroyer X EAX 1.0, A3D 1.0[140]
Might and Magic IX X X EAX 1.0, EAX 2.0[141]
Monster Madness: Battle for Suburbia X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[142]
Mortyr 2093 - 1944 X
Most Wanted
Moto Racer 2 X
Motocross Madness 2 X EAX 2.0[143]
Motorhead X
Mutant Chronicles: Warzone Online X
Myst Online: Uru Live
Myst V: End of Ages X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[144]
Myth II: Soulblighter X EAX 1.0, A3D 1.0[145]
Myth III X
NASCAR Revolution X
Need for Speed: Carbon
Need For Speed: High Stakes X EAX 1.0 Note: VxD drivers (Win9x) may be needed for proper EAX support[146]
Need for Speed III: Hot Pursuit X
Need for Speed: Hot Pursuit 2 Has D3D/EAX under audio options. Supported EAX versions unknown
Need for Speed: Most Wanted
Need for Speed: Underground 2
Nerf Arena Blast X
Neverwinter Nights (2002) X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[147] X
Neverwinter Nights 2 X X X EAX 1.0, EAX 2.0, EAX 3.0.[148] For 5.1 surround, set Speaker Type=4 in nwn2.ini[149] X
New York Race
NHL 2000
No One Lives Forever X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[150]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way X EAX 2.0[151] X
Nocturne X
Off Road X
Operation Flashpoint: Cold War Crisis EAX can be enabled in-game under Audio Options. Supported EAX versions unknown
Operation Flashpoint: Resistance
Operation Flashpoint 2
Operation Thunderstorm X X X EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[152]
Outcast X
Pac-Man: Adventures in Time X X EAX 1.0, EAX 2.0[153] Note: VxD drivers (Win9x) may be required to enable EAX support
Pac-Man All-Stars X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[154]
Painkiller X X X EAX 1.0, EAX 2.0, EAX 3.0[155]
Painkiller: Overdose X X X EAX 2.0, EAX 3.0, EAX 4.0[156]
Painkiller: Resurrection X X X EAX 2.0, EAX 3.0, EAX 4.0[157]
Painkiller: Redemption X X X EAX 2.0, EAX 3.0, EAX 4.0[158]
Panzer Elite X
Pariah X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[159]
Paris Dakar Rally X
Peter Jackson's King Kong X EAX 3.0 [160]
Planescape: Torment X
PlanetSide
Play Online
Populous: The Beginning X
Postal 2 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[161]
Powerslide X
Prey (2006) X X EAX 4.0, EAX 5.0 (via OpenAL)[162] X
Prince of Persia: 3D X
Prince of Persia: The Sands of Time X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[163]
Prince of Persia: Warrior Within X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[164]
Prince of Persia: The Two Thrones X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[165]
Prince of Persia (2008) X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[166]
Project Eden X
Project I.G.I.-2: Covert Strike X X X EAX 1.0, EAX 2.0, EAX 3.0[167]
Psychonauts X X X EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[168]
Quake 4 X X EAX 4.0, EAX 5.0 (via OpenAL)[169] X
Rage Rally X
Rail Simulator X EAX 3.0[170]
Railroad Tycoon 3 X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D 1.0, A3D 2.0[171] X
Rally Championship 2000 X EAX 1.0, A3D 2.0[172]
Rally Trophy X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[173]
Rayman Raving Rabbids X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[174]
Re-Volt X
Red Faction X X EAX 1.0, EAX 2.0 (via EAX Unified)[175]
Red Orchestra: Ostfront 41-45
Redline Racer X
The Regiment X EAX 5.0[176] (via OpenAL) X
Requiem: Avenging Angel X
Resident Evil 2 X
Revenant X
Revolution X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[177]
Rent a Hero
Richard Burns Rally X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[178]
Ricky Ponting International Cricket 2007 X EAX 3.0[179]
Rise and Fall: Civilizations at War X X X EAX 1.0, EAX 2.0, EAX 3.0[180]
Rise of Nations: Rise of Legends
Road Wars X
RollerCoaster Tycoon 3 X EAX 3.0[181]
Rollcage X
Rollcage Stage II X
Rome: Total War X X EAX 2.0, EAX 3.0[182] X
Rune: The Halls of Valhalla X
S.T.A.L.K.E.R.: Shadow of Chernobyl X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[183] EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Clear Sky X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
S.T.A.L.K.E.R.: Call of Pripyat X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified) EAX works through OpenAL. Do not use ALchemy.
Sacred 2 X EAX 5.0[184]
Sacrifice X
Sammy Sosa: Softball Slam X
Sanity: Aiken's Artifact X
Scarface: The World Is Yours
Screamer 4x4 X EAX 1.0[185]
Secret Service: In Harm’s Way X
Sega Rally Championship X
Serious Sam: The First Encounter X EAX 2.0[186] X
Serious Sam: The Second Encounter X EAX 2.0[187] X
Serious Sam 2 X X EAX 2.0, EAX 3.0[188] X
Shade: Wrath of Angels X EAX 3.0[189]
Shadow Ops: Red Mercury X EAX 3.0 [190]
Shadow Force: Razor Unit X
Shogo: Mobile Armor Division X
Sid Meier's Pirates! X X X EAX 1.0, EAX 2.0, EAX 3.0[191]
Sid Meier's Railroads! X X
Silent Hunter 3 X EAX 2.0[192]
Silkroad Online
The Sims 2 Seasons
SimCity 3000 X
SimTheme Park X
SiN X EAX 1.0, A3D 1.0, A3D 2.0[193]
SiN: Wages of Sin X EAX 1.0, A3D 1.0, A3D 2.0[194]
Slave Zero X
Sniper: Art of Victory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[195] X
Soldier of Fortune X X EAX 1.0, EAX 2.0 (via EAX Unified)[196] Also supports A3D
Soldier of Fortune II: Double Helix X
Soldner: Secret Wars X EAX 3.0[197]
Soulbringer X X EAX 1.0, EAX 2.0 (via EAX Unified)[198]
Space Force: Rogue Universe X EAX 3.0[199]
Spec Ops 2: Green Berets X
SpellForce 2: Shadow Wars X X EAX 1.0, EAX 2.0[200]
Spider-Man 2: The Game X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[201]. To enable EAX edit Webhead.ini and set UseEAX=True
Spirit of Speed X
Starlancer X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[202]
Star Trek: Bridge Commander X X EAX 1.0, EAX 2.0.[203] Also supports A3D and DirectSound3D
Star Trek: Deep Space Nine: The Fallen X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0 and DirectSound3D are all supported[204]
Star Trek: Elite Force II X X X EAX 1.0, EAX 2.0, EAX 3.0, A3D[205]
Star Trek: Next Generation Klingon Honor Guard X
Star Wars: Battlefront X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[206]
Star Wars Battlefront 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[207]
Star Wars: Empire at War X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[208] X
Star Wars Empire at War: Forces of Corruption X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[209]
Star Wars Episode I: The Phantom Menace X
Star Wars Galaxies X X
Star Wars Jedi Knight II: Jedi Outcast X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[210] Support added in patch 1.03 X
Star Wars Jedi Knight: Jedi Academy X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[211] X
Star Wars: Knights of the Old Republic X X X EAX 1.0, EAX 2.0, EAX 3.0[212] X
Star Wars: Knights of the Old Republic 2 X X X EAX 1.0, EAX 2.0, EAX 3.0[213] Note: EAX Support removed in latest Steam version. X
Star Wars: Republic Commando X X EAX 2.0, EAX 3.0[214] X
Stolen X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[215]
Street Racing Syndicate X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[216]
Stronghold X
Stubbs the Zombie in Rebel Without a Pulse X EAX 4.0[217]
Stunt GP X EAX 1.0[218]
The Suffering Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.[219]
The Suffering: Ties That Bind Has "Enable EAX" in the configuration utility. Supported EAX versions unknown.
The Sum of All Fears X X EAX 1.0, EAX 2.0 (via EAX Unified)[220]
Summoner X X EAX 1.0, EAX 2.0 (via EAX Unified)[221]
Superbike 2001 X
Supreme Commander
SWAT 4 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[222]
Swedish Touring Car Championship X
Swedish Touring Car Championship 2 X
System Shock 2 X For further info, refer to this thread on the TTLG forums
Tarzan X EAX 1.0[223]
The Club X X X EAX 2.0, EAX 4.0, EAX 5.0[224]
Terminus X
Test Drive
Test Drive 6 X
Test Drive Rally X
The Devil Inside X
The Wheel Of Time X
Theme Park World
Thief: The Dark Project X EAX 1.0, A3D 1.0[225]
Thief II: The Metal Age X X EAX 1.0, EAX 2.0[226][227] Note: support for A3D 2.0 was removed before release[228]
Thief: Deadly Shadows X X EAX 3.0, EAX 4.0 (via EAX Unified)[229] X
TimeShift X X EAX 4.0, EAX 5.0[230]
Titan Quest X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0[231] X
Titan Quest: Immortal Throne X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 X
TMNT X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[232]
TNN Outdoors Pro Hunter X
TOCA Race Driver X
TOCA Race Driver 2 X EAX 3.0[233]
Tom Clancy's Ghost Recon X X EAX 1.0, EAX 2.0 (via EAX Unified)[234]
Tom Clancy's Ghost Recon: Desert Siege X X EAX 1.0, EAX 2.0 (via EAX Unified)[235]
Tom Clancy's Ghost Recon: Island Thunder X X EAX 1.0, EAX 2.0 (via EAX Unified)[236]
Tom Clancy's Ghost Recon: Advanced Warfighter X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[237] X
Tom Clancy's Ghost Recon: Advanced Warfighter 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via OpenAL)[238]
Tom Clancy's Rainbow Six: Lockdown X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[239] X
Tom Clancy's Rainbow Six Rogue Spear & Black Thorn X X
Tom Clancy's Rainbow Six: Vegas X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[240] X
Tom Clancy's Rainbow Six: Vegas 2 X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[241]
Tom Clancy's Rainbow Six 3: Raven Shield X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[242] X
Tom Clancy's Splinter Cell X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[243] X
Tom Clancy's Splinter Cell: Pandora Tomorrow X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[244] X
Tom Clancy's Splinter Cell: Chaos Theory X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[245] X
Tom Clancy's Splinter Cell: Double Agent X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[246] X
Tom Clancy's The Sum Of All Fears X
Tomb Raider: Anniversary
Tomb Raider: Legend
Tomb Raider: The Angel of Darkness X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (requires EAX Unified)[247] X
TrackMania Nations Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[248]
TrackMania United Forever X X X EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[249]
Trackmania Original
Trespasser: Jurassic Park X
Tribes 2 X X EAX 1.0, EAX 2.0[250]
Triple Play 2000 X
Tron 2.0 X X EAX 2.0, EAX 3.0[251] X
Tzar: The Burden of the Crown X X EAX 1.0, EAX 2.0[252]
UFO: Aftermath X X X EAX 1.0, EAX 2.0, EAX 3.0[253]
UFO: Aftershock X X X EAX 2.0, EAX 3.0, EAX 4.0[254]
Ultim@te Race Rally X
Ultim@te Race Pro X EAX 1.0. Note: use the -SB32 command line parameter to enable 32 voices[255]
Ultima: Ascension X
Undying X
Universe at War: Earth Assault X X X EAX 2.0, EAX 3.0, EAX 4.0[256]
Unreal X EAX 1.0, A3D 1.0, A3D 2.0, DS3D[257][258] Note: Unreal was the very first game that implemented EAX support.
Unreal II: The Awakening X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[259]
Unreal Tournament X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[260][261]
Unreal Tournament 2003 X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[262] X
Unreal Tournament 2004 X X EAX 3.0, EAX 5.0 (via OpenAL)[263] Note: EAX 5.0 support was added with this patch X
Unreal Tournament 3 X X EAX 4.0, EAX 5.0 (via OpenAL)[264] X
Uprising 2: Lead and Destroy X
Urban Chaos X
Uru: Ages Beyond Myst X X X EAX 1.0, EAX 2.0, EAX 3.0 (via EAX Unified)[265]
Vampire: The Masquerade – Redemption X X EAX 1.0, EAX 2.0, A3D 1.0, A3D 2.0[266]
Vanguard: Saga of Heroes X
Vietcong X X
Vietcong 2 X
Vivisector: Beast Inside X EAX 4.0[267]
Warcraft III X ALchemy/EAX support removed with 1.30 update X
Warhammer 40,000: Dawn of War: Soulstorm X
Warhammer 40,000: Fire Warrior X EAX 3.0[268]
Warhammer: Mark of Chaos X X X EAX 2.0, EAX 3.0, EAX 4.0[269]
Warhammer Online: Age of Reckoning X X X EAX 2.0, EAX 3.0, EAX 4.0[270]
Warlords Battlecry X
Warlords Battlecry II X X EAX 1.0, EAX 2.0[271]
Warmonger: Operation Downtown Destruction X X X X EAX 2.0, EAX 3.0, EAX 4.0, EAX 5.0 (via OpenAL)[272]
Warpath X X X EAX 2.0, EAX 3.0, EAX 4.0[273]
Way Point Zeta X
Wild Metal Country X
Wild Wild West: The Steel Assassin X
The Witcher X EAX 4.0 only[274] X
Wizardry 8 X
World of Warcraft X EAX 3.0[275] Note: EAX isn't supported in the 64-bit build of the game X
WWII Combat: Road to Berlin X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[276]
WWII Combat: Iwo Jima X X X EAX 1.0, EAX 2.0, EAX 3.0 (via OpenAL)[277]
WWII Tank Commander X X X X EAX 1.0, EAX 2.0, EAX 3.0, EAX 4.0 (via EAX Unified)[278]
X2: The Threat X EAX 1.0[279]
X3 Reunion X
X-COM: Enforcer X EAX 1.0, A3D 1.0, A3D 2.0[280]
Xpand Rally X EAX 2.0[281]
Ys VI: The Ark of Napishtim X EAX 2.0[282]
Ys: The Oath in Felghana X X
Ys: Origin X X

See also

References

  1. Creative ALchemy FAQ
  2. Creative support Games
  3. Nov 2007 Archive of the Official Creative Soundblaster EAX website
  4. Age of Conan: Hyborian Adventures supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in AgeOfConan.exe)
  5. Alias uses eax.dll version 3.0.1.0 (EAX Unified)
  6. Source: Alien Nations in-game Audio Settings
  7. Source: Alpha Centauri readme.txt (Changes in Alpha Centauri version 2.0)
  8. America's Army 3 manual, page 3 (Recommended System Requirements)
  9. Source: American McGee's Alice in-game Audio Settings
  10. Source: in-game console output (screenshot)
  11. American McGee's Grimm uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  12. Source: Anachronox in-game Audio Settings
  13. Source: Aquanox in-game Audio Settings
  14. Source: arma.exe contains references to EAX 4.0
  15. Armed Forces Corp. uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt and audio options specify that EAX 2.0 is the lowest supported version
  16. Arx Fatalis readme.txt (Recommended Requirements section, Troubleshooting section)
  17. Assassin's Creed uses eax.dll version 4.0.0.0 (EAX Unified)
  18. Avencast: Rise of the Mage uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  19. Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
  20. EAX® to EAX® 4.0 ADVANCED HD™ (archived) See also: Interview with Dave Chan (archived)
  21. Source: (Audio recordings comparison)
  22. Source: Battle for Middle Earth 2 in-game Audio Settings
  23. Source: Battle for Middle Earth 2 in-game Audio Settings
  24. Source: Battle for Middle Earth 2: The Rise of the Witch-king in-game Audio Settings
  25. Battlestations: Midway in-game Audio Settings. Additionally, the game's readme.rtf references EAX Advanced HD, and its executable references EAX 4.0.
  26. Battlestrike: Force of Resistance uses eax.dll version 3.0.1.0 (EAX Unified)
  27. Battlestrike: Shadow of Stalingrad uses eax.dll version 4.0.1.0 (EAX Unified). Additionally, the game's readme.txt indicates that EAX 2.0 is the oldest supported version.
  28. Source: Battlefield Vietnam in-game Audio Settings
  29. Source: Xtreme Fidelity Audio in Battlefield 2 (archived)
  30. Source: Soundblaster Gaming: Battlefield 2 (archived)
  31. Source: EAX Featured Game: Battlefield 2: Special Forces Expansion Pack (archived)
  32. Source: EAX Featured Game: Battlefield 2142 (archived). See also: Battlefield 2142 audio by DICE (archived) and Battlefield 2142 Audio Gaming Guide (archived)
  33. Beowulf readme.txt specifies EAX 4.0 support (PC hardware recommended requirements section). Additionally, the game uses eax.dll version 3.0.4.0 for supporting lower EAX versions.
  34. Beyond Good and Evil readme.txt (Sound compatibility section)
  35. BioShock manual, page 3 (Recommended System Requirements). See also EAX Featured Game: BioShock (archived) as well as BioShock Audio Guide (archived)
  36. Black & White 2 executable contains references to EAX 3.0. See also: Sound Blaster Gaming: Black & White 2 (archived)
  37. Source: Blade of Darkness external setup utility
  38. EAX Featured Game: Bloodrayne (archived)
  39. EAX Featured Game: Brian Lara International Cricket 2007 (archived)
  40. Brothers in Arms: Road to Hill 30 uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  41. Brothers in Arms: Earned in Blood uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  42. Brothers in Arms: Hell's Highway executable and .dll files contain references to EAX 4.0 and EAX 5.0
  43. Source: The Sounds of War in Call of Duty (archived)
  44. Call of Juarez uses eax.dll version 3.0.1.0 (EAX Unified)
  45. Source: Chaser in-game audio options
  46. Chrome uses eax.dll version 3.0.1.0 (EAX Unified)
  47. Chrome SpecForce uses eax.dll version 3.0.1.0 (EAX Unified)
  48. Chronicles of Riddick: Escape from Butcher Bay uses eax.dll version 4.0.0.0 (EAX Unified)
  49. Source: Civilization IV in-game audio options
  50. Starting the game produces Undying.log. This file indicates the use of EAX 1.x (or A3D 1.x/2.x) if the "Enable 3D Hardware" audio setting is on, and supported hardware is detected
  51. Source: Close Quarters Conflict in-game audio options. Additionally, this game uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  52. Source: Premier Racing Audio in Colin McRae Rally 04 (archived)
  53. Source: in-game Sound options. See also EAX Featured Game: Colin McRae Rally 2005 (archived)
  54. Source: EAX Featured Game: Dirt (archived). See also Turbo-charged audio in DIRT (archived)
  55. Source: Colin McRae: Dirt 2 readme.html (Section XV: Problems with Hardware audio acceleration)
  56. EAX Featured Game: Combat: Task Force 121 (archived)
  57. Source: C&C Renegade in-game Audio Settings
  58. EAX Featured Game: Commandos: Strike Force (archived)
  59. The version of msseax.flt which ships with Company of Heroes supports EAX 2.0, EAX 3.0 and EAX 4.0. See also Sound Blaster Gaming: Company of Heroes
  60. Source: in-game audio options. Additionally, Condemned: Criminal Origins uses eax.dll version 4.0.0.0 (EAX Unified)
  61. Source: Conflict: Global Storm in-game Audio Settings
  62. Source: Conflict: Vietnam in-game Audio Settings
  63. Source: Contract J.A.C.K. readme.txt (System Requirements section)
  64. Source: Cryostasis game manual, page 5
  65. Dead Man's Hand uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  66. Starting the game produces DeusEx.log. This file indicates the use of EAX 1.x if the "Hardware 3D Support" audio setting is on, and supported hardware is detected
  67. Deus Ex log file and console output (screenshot)
  68. Source: Interview with Jon Stone, Game Programmer (archived)
  69. Source: Doom 3 EAX Patch - SoundBlaster.com (archived)
  70. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  71. Source: Drakan configuration utility
  72. Source: Dreamfall in-game audio options. See also EAX Featured Game: Dreamfall: The Longest Journey (archived)
  73. Drome Racers uses eax.dll version 3.0.1.0 (EAX Unified)
  74. Source: Dungeon Keeper II readme.txt
  75. The version of msseax.m3d which Dungeon Lords uses supports all EAX versions up to 4.0.
  76. The version of msseax.m3d which Dungeon Siege 2 uses supports all EAX versions up to 4.0.
  77. El Matador uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see page 22 of the game's manual
  78. Enter the Matrix uses eax.dll version 3.0.0.0 (EAX Unified). Additionally, see EAX Featured Game: Enter The Matrix (archived)
  79. The version of msseax.m3d which EverQuest 2 uses supports all EAX versions up to 4.0.
  80. World Dominating Audio in Evil Genius (archived)
  81. Source: Expendable configuration utility
  82. Source: F.E.A.R. in-game audio options. Additionally, F.E.A.R. uses eax.dll version 4.0.1.0 (EAX Unified). Lastly, see F.E.A.R. at Soundblaster.com (archived)
  83. Source: F.E.A.R. Extraction Point in-game audio options. Additionally, F.E.A.R. Extraction Point uses eax.dll version 4.0.1.0 (EAX Unified). See also EAX Featured Game: F.E.A.R. - Extraction Point
  84. Source: F.E.A.R. Perseus Mandate in-game audio options. Additionally, F.E.A.R. Perseus Mandate uses eax.dll version 4.0.1.0 (EAX Unified).
  85. Source: F1 Grand Prix 3 2000 Season in-game audio options. Additionally, F1 Grand Prix 3 2000 Season eax.dll version 0.0.0.1 (EAX Unified). Note: only the 2000 Season expansion supports EAX, the base game does not.
  86. Source: F1 2010 readme.html (Section XII: Problems with Hardware audio acceleration)
  87. Source: Fallout Tactics in-game Audio Settings
  88. Source: Far Cry in-game audio settings. See also EAX Paradise in Far Cry (archived)
  89. Far Cry 2 uses eax.dll version 3.0.6.2 (EAX Unified)
  90. Final Fantasy VIII uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  91. Source: Flying Heroes Homepage - engine specifications (archived)
  92. Freedom Fighters uses eax.dll version 3.0.1.0 (EAX Unified). Additionally, see EAX ADVANCED HD Effects in Freedom Fighters (archived)
  93. Source: Freedom Force in-game Audio Settings
  94. Source: Freedom Force vs. The 3rd Reich in-game Audio Settings
  95. Frontlines: Fuel of War uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  96. Source: Full Spectrum Warrior game manual, page 27. See also Intense Urban Combat Warfare in Full Spectrum Warrior (archived)
  97. EAX Featured Game: Full Spectrum Warrior: Ten Hammers (archived)
  98. Source: Gears of War log file contents.
  99. Source: Ghost Master in-game Audio Settings
  100. Source: Giants: Citizen Kabuto readme.txt (Troubleshooting Command Line Options section). Additionally, Occlusion is an EAX 2.0 feature
  101. Global Operations uses msseax.m3d and msseax2.m3d
  102. Source: Gothic in-game Audio Settings
  103. Source: Gothic 2 in-game Audio Settings
  104. Source: Grand Theft Auto III in-game Audio Settings
  105. Source: Grand Theft Auto: Vice City in-game Audio Settings
  106. Grand Theft Auto: San Andreas uses eax.dll version 4.0.0.1 (EAX Unified). See also: Soundblaster.com Gaming: Grand Theft Auto: San Andreas (archived)
  107. Race Driver: Grid readme.html (Audio section)
  108. EAX Featured Game: Guild Wars Nightfall (archived)
  109. Halo.exe hex edit view (screenshot)
  110. Source: Heavy Metal: F.A.K.K.² in-game Audio Settings
  111. The version of mss.dll which ships with Hellgate: London supports EAX 2.0, EAX 3.0 and EAX 4.0
  112. Tech Help: Heretic II - Vortex of Sound (archived)
  113. Hitman: Codename 47 uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0. Additionally, see Interview with Martin Pollas (archived)
  114. Hitman 2: Silent Assassin uses eax.dll version 3.0.1.0 (EAX Unified). See also Talking to Hitman 2: Silent Assassin (archived)
  115. Hitman: Contracts uses eax.dll version 3.0.1.0 (EAX Unified). See also Killer EAX ADVANCED HD Audio in Hitman: Contracts (archived)
  116. Hitman: Blood Money supports EAX 2.0, EAX 3.0 and EAX 4.0 (referenced in HitmanBloodMoney.exe). See also EAX Featured Game: Hitman: Blood Money (archived)
  117. Source: Interview with Charles Deenen and Craig Duman (archived)
  118. EAX Featured Game: Icewind Dale II (archived)
  119. Starting IL-2 Sturmovik: 1946 produces sound.log. This file indicates the use of EAX 1.0, EAX 2.0 and EAX 3.0 if the "Enable Extensions" audio setting is on, and supported hardware is detected
  120. Source: EAX 2.0 and EAX 3.0 support referenced in forces.exe
  121. Infernal uses eax.dll version 4.0.0.0 (EAX Unified)
  122. Juiced uses eax.dll version 4.0.0.1 (EAX Unified)
  123. DreamWorks Interactive To Use Creative’s Environmental Audio Standard In Ultimate New Game Trespasser - Creative Asia (archived)
  124. Kane & Lynch: Dead Men supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0 (referenced in kaneandlynch.exe). See also EAX Featured Game: Kane & Lynch: Dead Men (archived)
  125. Source: Klingon Honor Guard patch 1.1 notes
  126. The game's executable contains references to EAX 1.0 and EAX 2.0 (Vogons forum post)
  127. The Lord of the Rings Online uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  128. The Return of the King uses eax.dll version 3.0.6.6 (EAX Unified)
  129. Source: EAX Featured Game: Take Down Online - The Lost Pain (archived)
  130. Mace Griffin: Bounty Hunter readme.txt (Sound section)
  131. Mafia ships with EAX3 Unified redist on CD3. Installing that provides eax.dll version 3.0.4.0 (EAX Unified)
  132. Mage Knight: Apocalypse uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0. Additionally, see the game's readme.txt (System Requirements section) as well as EAX Featured Game: Mage Knight: Apocalypse (archived)
  133. The Matrix: Path of Neo uses eax.dll version 4.0.0.0 (EAX Unified)
  134. Max Payne 2 uses eax.dll version 3.0.1.0. (EAX Unified)
  135. Guru3D.com: Creative Labs Sound Blaster Audigy 4 Pro - Page 8 (archived)
  136. Source: Medieval II: Total War in-game audio options. See also EAX Featured Game: Medieval II: Total War (archived)
  137. Source: Messiah in-game audio options. See also: Interview with Tony Bennett (archived)
  138. Source: Midnight Club II in-game audio options
  139. Source: Might and Magic VII configuration utility
  140. Source: Might and Magic VIII configuration utility
  141. Might and Magic IX uses msseax.m3d and msseax2.m3d
  142. Monster Madness: Battle for Suburbia uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  143. Source: Motocross Madness 2 in-game Audio Settings. Hovering the mouse over the "Use EAX Extensions" button specifically mentions occlusion, which is an EAX 2.0 feature.
  144. Myst V: End of Ages uses eax.dll version 4.0.0.1 (EAX Unified)
  145. Source: Myth II readme.txt
  146. Source: Phil's Computer Lab - Sound Blaster Live! Review (video)
  147. Source: Neverwinter Nights in-game Advanced Sound Options
  148. Source: Neverwinter Nights 2 in-game Gameplay/Audio options
  149. See this Vogons forum post for more details
  150. No One Lives Forever (GOTY) uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  151. Source: No One Lives Forever 2 readme.txt (System Requirements section). See also EAX Featured Game: No One Lives Forever 2 (archived)
  152. Operation Thunderstorm uses eax.dll version 4.0.1.0. (EAX Unified) Readme file specifies no EAX 1.0 support
  153. Pac-Man: Adventures in Time readme.txt (Pac-Man configuration & Advanced Game Options)
  154. Pac-Man All-Stars uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d
  155. Source: Painkiller in-game audio options
  156. Source: Painkiller Overdose in-game audio options
  157. Source: Painkiller Resurrection in-game audio options
  158. Source: Painkiller Redemption in-game audio options (screenshot)
  159. Pariah uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  160. Peter Jackson's King Kong manual, page 3 (Ideal Configuration)
  161. Postal 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  162. Source: Prey in-game console output (screenshot). See also Hardware Accelerated Audio in Prey (archived) as well as EAX Featured Game: Prey (archived) and Maximize your audio in Prey (archived)
  163. Prince of Persia: The Sands of Time uses eax.dll version 3.0.6.2 (EAX Unified) See also EAX Featured Game: Prince of Persia: The Sands of Time (archived)
  164. Prince of Persia: Warrior Within uses eax.dll version 3.0.6.2 (EAX Unified)
  165. Prince of Persia: The Two Thrones uses eax.dll version 3.0.6.2 (EAX Unified)
  166. Prince of Persia (2008) uses eax.dll version 3.0.6.2 (EAX Unified)
  167. Source: Project I.G.I.-2 in-game Audio Settings
  168. Psychonauts uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  169. Source: Sound Blaster X-Fi Audio in QUAKE 4 (archived). See also EAX Featured Game: Quake 4 (archived)
  170. Source: EAX Featured Game: Rail Simulator (archived)
  171. Source: Railroad Tycoon 3 in-game Audio Settings
  172. Source: Rally Championship 2000 in-game Audio Settings
  173. Source: Rally Trophy external configuration utility
  174. Rayman Raving Rabbids uses eax.dll version 3.0.4.0 (EAX Unified)
  175. Red Faction uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  176. EAX Featured Game: The Regiment (archived)
  177. Revolution ships with EAX3 Unified redist on the disc. Installing that provides eax.dll version 3.0.1.0 (EAX Unified)
  178. Richard Burns Rally readme_eng.txt (Frequently Asked Questions section)
  179. EAX Featured Game: Ricky Ponting International Cricket 2007 (archived)
  180. Source: Rise and Fall: Civilizations at War in-game audio options
  181. Source: SoundBlaster.com - RollerCoaster Tycoon 3 (archived)
  182. Source: Rome: Total War in-game audio options. See also Epic, Cinematic Audio in Rome: Total War (archived)
  183. S.T.A.L.K.E.R.: Shadow of Chernobyl eax.dll version 3.0.1.0 (EAX Unified)
  184. Sacred 2 Readme.html (System Requirements section, Recommended requirements)
  185. Source: Screamer 4x4 in-game Audio Settings
  186. Source: Serious Sam: The First Encounter in-game Audio Options. See also: Interview with Damjan Mravuanc (archived)
  187. Source: Serious Sam: The Second Encounter in-game Audio Options
  188. Source: Serious Sam 2 ReadMe_ENU.html (System requirements section)
  189. Source: EAX Featured Game: Shade: Wrath of Angels (archived)
  190. Explosive audio in Shadow Ops: Red Mercury (archived)
  191. The version of msseax.m3d which Sid Meier's Pirates! uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  192. Silent Hunter 3 uses EaxMan.dll version 2.0.1.3
  193. SiN readme.txt (Technical Issues section) Note: A3D and EAX support was removed with patch 1.13
  194. Wages of Sin readme.txt (Technical Issues section). Note: A3D and EAX support was removed with patch 1.13
  195. Sniper: Art of Victory uses eax.dll version 3.0.1.0 (EAX Unified)
  196. Soldier of Fortune uses eax.dll version 2.4.0.0 (EAX Unified). Additionally, see the game's readme.txt (Special Features section)
  197. EAX ADVANCED HD battlefield audio in Soldner: Secret Wars (archived)
  198. Source: Soulbringer launcher Advanced Options
  199. Source: Space Force: Rogue Universe readme.txt (System Requirements section). Additionally, EAX 3.0 support is specified in the Audio tab of the game's external configuration utility
  200. Source: SpellForce 2 in-game audio options
  201. Spider-Man 2 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  202. Source: Starlancer in-game audio options. Furthermore, the game uses msseax.m3d, msseax2.m3d, mssa3d.m3d and mssa3d2.m3d.
  203. Star Trek: Bridge Commander uses msseax.m3d and msseax2.m3d
  204. Source: Star Trek DS9 The Fallen in-game audio options (screenshot)
  205. Source: Elite Force II in-game audio options (screenshot)
  206. Star Wars: Battlefront uses eax.dll version 4.0.1.0 (EAX Unified)
  207. Star Wars: Battlefront II uses eax.dll version 4.0.1.0 (EAX Unified)
  208. Source: Empire at War in-game audio options (screenshot)
  209. Source: Forces of Corruption in-game audio options
  210. Jedi Outcast uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see Secrets behind the Sound: Part I (archived)
  211. Jedi Academy uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0, EAX 3.0 and EAX 4.0. Additionally, see game manual page 6 and also EAX 4.0 ADVANCED HD in Star Wars Jedi Knight: Jedi Academy (archived)
  212. Source: Knights of the Old Republic in-game Advanced Sound Options menu. See also The Star Wars Sound Experience (archived)
  213. Source: Knights of the Old Republic 2 in-game Advanced Sound Options menu
  214. Source: Star Wars: Republic Commando in-game Sound Options
  215. Stolen uses eax.dll version 4.0.0.1 (EAX Unified)
  216. Street Racing Syndicate uses eax.dll version 4.0.0.1 (EAX Unified)
  217. Stubbs the Zombie in Rebel Without a Pulse manual, page 22
  218. Source: Stunt GP readme.rtf (Section 2.4 - Microsoft DirectSound3D / EAX Support)
  219. Source: The Suffering configuration utility (screenshot)
  220. The Sum of All Fears uses eax.dll version 2.6.0.0 (EAX Unified)
  221. Summoner uses eax.dll version 0.0.0.1 (EAX Unified) which supports EAX 1.0 and EAX 2.0
  222. SWAT 4 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  223. Source: Tarzan in-game Audio Settings
  224. The Club executable contains references to EAX 4.0 and EAX 5.0 (via EFX). As a fallback, EAX 2.0 can be used as well.
  225. A3D 1.0 support is present in the retail release of Thief: The Dark Project (source: Readme.wri, Sound Acceleration and 3D Sound section). EAX 1.0 support was added in patch 1.33 (source: thiefpat.txt, New Features section)
  226. Support for EAX 1.0 was added in Thief II patch 1.18. Source: patch.wri (Programming fixes section)
  227. EAX 2.0 support is present in the retail release of Thief II. Source: Readme.wri (System Requirements section)
  228. Source: SB Live! and A3D 1.0 (Vogons forum post)
  229. Source: EAX 3.0 and EAX 4.0 support is specifically mentioned in the game's readme.rtf (Section 2.5 - Manual Additions). Additionally, Thief: Deadly Shadows uses eax.dll version 4.0.0.1 (EAX Unified). See also Discovering EAX 4.0 ADVANCED HD in Thief: Deadly Shadows (archived) and Stealthy Sounds in Thief: Deadly Shadows (archived)
  230. Timeshift manual, page 1 (An Important Note Regarding Graphics and Having the Best Possible Experience)
  231. The version of msseax.m3d which ships with Titan Quest supports all EAX versions up to 4.0. Additionally, see the developer comments at (archive of Soundblaster.com)
  232. TMNT uses eax.dll version 3.0.4.0 (EAX Unified)
  233. Source: EAX Featured Game: TOCA Race Driver 2 (archived)
  234. Tom Clancy's Ghost Recon uses eax.dll version 2.6.0.0 (EAX Unified)
  235. Desert Siege uses eax.dll version 2.6.0.0 (EAX Unified)
  236. Island Thunder uses eax.dll version 2.6.0.0 (EAX Unified)
  237. Ghost Recon: Advanced Warfighter audio options menu (screenshot)
  238. Ghost Recon: Advanced Warfighter 2 audio options menu (screenshot)
  239. Rainbow Six: Lockdown uses eax.dll version 3.0.4.0 (EAX Unified)
  240. Rainbow Six: Vegas uses eax.dll version 3.0.4.0 (EAX Unified)
  241. Rainbow Six: Vegas 2 uses eax.dll version 4.0.0.0 (EAX Unified)
  242. Rainbow Six 3: Raven Shield uses eax.dll version 3.0.6.2 (EAX Unified)
  243. Splinter Cell uses eax.dll version 3.0.6.2 (EAX Unified). See also EAX Featured Game: Tom Clancy’s Splinter Cell (archived)
  244. Splinter Cell: Pandora Tomorrow uses eax.dll version 3.0.6.2 (EAX Unified). See also Deadly Hide & Seek in Tom Clancy’s Splinter Cell: Pandora Tomorrow (archived)
  245. Source: Splinter Cell: Chaos Theory Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Chaos Theory uses eax.dll version 3.0.4.0 (EAX Unified)
  246. Source: Splinter Cell: Double Agent Readme.txt (PC hardware recommended requirements section). Additionally, Splinter Cell: Double Agent uses eax.dll version 4.0.0.1 (EAX Unified)
  247. The Angel of Darkness in-game audio options (screenshot). See also EAX ADVANCED HD in Tomb Raider: The Angel of Darkness (archived)
  248. TrackMania Nations Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  249. TrackMania United Forever uses a version of OpenAL32.dll which supports EAX 3.0, EAX 4.0 and EAX 5.0
  250. Source: Tribes 2 in-game audio options
  251. Source: Tron 2.0 in-game audio options. See also Disney's Tron 2.0 Audio (archived)
  252. Source: Tzar configuration utility
  253. The version of msseax.m3d which UFO: Aftermath uses supports EAX 1.0, EAX 2.0 and EAX 3.0.
  254. UFO: Aftershock uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  255. Ultim@te Race Pro Technical Support (archived)
  256. Source: Universe at War in-game audio options
  257. Source: Sound Blaster Gaming - EAX to EAX 4.0 (archived)
  258. Source: Unreal 1 and A3D cards (screenshot)
  259. Unreal II uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  260. Starting the game produces UnrealTournament.log. This file indicates the use of EAX 1.x/2.x (or A3D 1.x/2.x) if the "Use Hardware 3D Sound" setting is on, and supported hardware is detected.
  261. Support for EAX 2.0 was added through the Unreal Tournament EAX Library Patch and Deathmatch Enhancements (Vogons forum post).
  262. Unreal Tournament 2003 uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0. Additionally, see the game's Readme.txt (Section 3.2 Sound issues)
  263. Source: Sound Blaster X-Fi - Unreal Tournament 2004 (archived)
  264. Source: Unreal Tournament 3 Launch.log file contents. Additionally see: EAX Featured Game: Unreal Tournament 3 (archived)
  265. Uru: Ages Beyond Myst uses eax.dll version 3.0.6.5 (EAX Unified). See also Discovering Uru: Ages Beyond Myst (archived)
  266. Source: Vampire: The Masquerade – Redemption in-game Audio Settings
  267. Soundblaster.com Newsletters, Featured Game: Vivisector: Beast Inside (archived)
  268. Source: Fire Warrior configuration utility
  269. Source: Warhammer Mark of Chaos in-game audio options
  270. The version of msseax.flt which ships with Warhammer Online: Age of Reckoning supports EAX 2.0, EAX 3.0 and EAX 4.0
  271. Warlords Battlecry II uses msseax.m3d and msseax2.m3d
  272. Warmonger: Operation Downtown Destruction uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0, EAX 4.0 and EAX 5.0
  273. Warpath uses a version of OpenAL32.dll which supports EAX 2.0, EAX 3.0 and EAX 4.0
  274. Source: The Witcher readme.rtf (Section 5. Known Issues). See also CD Project forums, The Witcher patch notes
  275. Source: SoundBlaster.com - World of Warcraft (archived)
  276. WWII Combat: Road to Berlin uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  277. WWII Combat: Iwo Jima uses a version of OpenAL32.dll which supports EAX 1.0, EAX 2.0 and EAX 3.0
  278. WWII Tank Commander uses eax.dll version 4.0.0.1 (EAX Unified). Additionally, the game's readme.txt specifies EAX 4.0 support (System Requirements section). See also EAX Featured Game: World War II Tank Commander (archived)
  279. Source: X2 Readme15.rtf (Section 22)
  280. Starting the game produces a log file which indicates the use of EAX 1.x if supported (Vogons forum post)
  281. Source: Xpand Rally DXDiags.txt (this file is created after starting the game for the first time)
  282. Source: Ys VI: The Ark of Napishtim configuration utility (Sound tab)