https://www.vogonswiki.com/api.php?action=feedcontributions&user=Michael+Dale&feedformat=atom
Vogons Wiki - User contributions [en]
2024-03-28T14:37:59Z
User contributions
MediaWiki 1.26.0
https://www.vogonswiki.com/index.php?title=PCB&diff=4817
PCB
2024-01-13T05:04:32Z
<p>Michael Dale: </p>
<hr />
<div>PCB is a website designed to allow you to store and record a list of your hardware. Currently it supports CPUs, GPUs & Benchmarks.<br />
<br />
The plan is to expand this with other components and allow you to share information between users. Long term it will contain a place to store and compare benchmarks.<br />
<br />
You can sign up here:<br />
http://pcb.vogonswiki.com/<br />
<br />
Very basic todo list or ideas list:<br />
<br />
*<strike>Bootstrap 3 interface</strike> - Version 1.5<br />
*Public Profiles<br />
*Sharing data between users or all users (with private options too)<br />
*Export to CSV & PDF (would be nice to create some nice downloadable PDFs with benchmarks/reviews etc)<br />
** Added export CPUs to CSV - Version 2.5<br />
*Computers<br />
** <strike>CPU</strike> - Version 2.0 (multiple)<br />
***Actual Running Speed<br />
**Motherboard<br />
**RAM (multiple)<br />
**Case<br />
**HDD (multiple)<br />
**<strike>Video Card</strike> - Version 2.1 (multiple)<br />
**Sound Card<br />
**Network Card (multiple)<br />
**PSU<br />
**CD/DVD (multiple)<br />
**Operating System (multiple)<br />
*Benchmark Applications<br />
**<strike>Name</strike> - Version 2.0<br />
**Version<br />
*Benchmark Tests<br />
**<strike>Name</strike> - Version 2.0<br />
**<strike>Resolution</strike> - Version 2.0<br />
**<strike>Comment (i.e FSAA, AF etc)</strike> - Version 2.0<br />
*Benchmarks<br />
**<strike>Benchmark Test ID</strike> - Version 2.0<br />
**<strike>Computer ID</strike> - Version 2.0<br />
**<strike>Value</strike> - Version 2.0<br />
*CPU<br />
**<strike>Manufacturer</strike> - Version 1.0<br />
**Family<br />
**<strike>Stepping</strike> - Version 1.0<br />
**<strike>MHz</strike> - Version 1.0<br />
**FPU Cores<br />
**ALU Cores<br />
**Bus Speed<br />
**Multiplier<br />
**Socket<br />
<br />
==Version 1==<br />
[[File:Pcb-version1.png|350px|thumb|First Release]]<br />
<br />
'''Changes'''<br />
<br />
*First Release<br />
*Supports storing a list of CPUs<br />
<br />
==Version 1.5 - Dec 2015==<br />
[[File:PCB 1.5.png|350px|thumb|New Interface - Version 1.5]]<br />
<br />
'''Changes'''<br />
<br />
*Responsive (mobile device support) Bootstrap 3 interface & theme<br />
*Various upgrades to the framework to support future features.<br />
*Migrated code repo from svn to gitlab<br />
<br />
==Version 2.0 - Dec 2015==<br />
<br />
[[File:PCB 2.0.png|350px|thumb|Global Results Graphing]]<br />
[[File:PCB 2.0 computer.png|350px|thumb|Computer Profiles]]<br />
<br />
'''Changes'''<br />
<br />
*You can now create computers with: name, description and CPU<br />
*You can now create benchmark results from a fixed list of Applications and Benchmarks (these need to be populated)<br />
*You can now see a graph and results of similar benchmarks<br />
* Includes a range of 3dmark applications and default benchmark option<br />
* Quake 3 Demo with 2 time demo 1 benchmarks<br />
<br />
<br />
==Version 2.1 - Dec 2015==<br />
<br />
'''Changes'''<br />
<br />
*You can now add Video Cards<br />
*You can now edit your computer<br />
*You can now assign a Video Card to your computer<br />
*Results changed to Bar Graph<br />
<br />
==Version 2.2 - Dec 2015==<br />
<br />
<br />
'''Changes'''<br />
<br />
*You can now upload/attach files to a computer<br />
*Gallery for files<br />
<br />
==Version 2.5 - May 2018==<br />
<br />
[[File:PCB_2.5_cpus.png|350px|thumb|Version 2.5 Improved Theme]]<br />
<br />
<br />
'''Changes'''<br />
<br />
*New improved theme<br />
*You can now export CPUs to a CSV file<br />
*Added additional benchmark applications (Doom, Quake, PCPBench & 3DBENCH2)<br />
<br />
==Version 3.0 - Jan 2024==<br />
<br />
WIP - Not released let<br />
<br />
'''Changes'''<br />
<br />
*Migrated to upgraded framework<br />
*Improved Interface<br />
*Live search and sorting<br />
*Added Motherboards<br />
<br />
<br />
==Video Demo==<br />
<br />
{{#ev:youtube|P6c4y85zPX4}}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:PCB_2.5_cpus.png&diff=4816
File:PCB 2.5 cpus.png
2024-01-13T05:03:45Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=PCB&diff=4815
PCB
2024-01-13T04:51:07Z
<p>Michael Dale: </p>
<hr />
<div>PCB is a website designed to allow you to store and record a list of your hardware. Currently it supports CPUs, GPUs & Benchmarks.<br />
<br />
The plan is to expand this with other components and allow you to share information between users. Long term it will contain a place to store and compare benchmarks.<br />
<br />
You can sign up here:<br />
http://pcb.vogonswiki.com/<br />
<br />
Very basic todo list or ideas list:<br />
<br />
*<strike>Bootstrap 3 interface</strike> - Version 1.5<br />
*Public Profiles<br />
*Sharing data between users or all users (with private options too)<br />
*Export to CSV & PDF (would be nice to create some nice downloadable PDFs with benchmarks/reviews etc)<br />
** Added export CPUs to CSV - Version 2.5<br />
*Computers<br />
** <strike>CPU</strike> - Version 2.0 (multiple)<br />
***Actual Running Speed<br />
**Motherboard<br />
**RAM (multiple)<br />
**Case<br />
**HDD (multiple)<br />
**<strike>Video Card</strike> - Version 2.1 (multiple)<br />
**Sound Card<br />
**Network Card (multiple)<br />
**PSU<br />
**CD/DVD (multiple)<br />
**Operating System (multiple)<br />
*Benchmark Applications<br />
**<strike>Name</strike> - Version 2.0<br />
**Version<br />
*Benchmark Tests<br />
**<strike>Name</strike> - Version 2.0<br />
**<strike>Resolution</strike> - Version 2.0<br />
**<strike>Comment (i.e FSAA, AF etc)</strike> - Version 2.0<br />
*Benchmarks<br />
**<strike>Benchmark Test ID</strike> - Version 2.0<br />
**<strike>Computer ID</strike> - Version 2.0<br />
**<strike>Value</strike> - Version 2.0<br />
*CPU<br />
**<strike>Manufacturer</strike> - Version 1.0<br />
**Family<br />
**<strike>Stepping</strike> - Version 1.0<br />
**<strike>MHz</strike> - Version 1.0<br />
**FPU Cores<br />
**ALU Cores<br />
**Bus Speed<br />
**Multiplier<br />
**Socket<br />
<br />
==Version 1==<br />
[[File:Pcb-version1.png|350px|thumb|First Release]]<br />
<br />
'''Changes'''<br />
<br />
*First Release<br />
*Supports storing a list of CPUs<br />
<br />
==Version 1.5 - Dec 2015==<br />
[[File:PCB 1.5.png|350px|thumb|New Interface - Version 1.5]]<br />
<br />
'''Changes'''<br />
<br />
*Responsive (mobile device support) Bootstrap 3 interface & theme<br />
*Various upgrades to the framework to support future features.<br />
*Migrated code repo from svn to gitlab<br />
<br />
==Version 2.0 - Dec 2015==<br />
<br />
[[File:PCB 2.0.png|350px|thumb|Global Results Graphing]]<br />
[[File:PCB 2.0 computer.png|350px|thumb|Computer Profiles]]<br />
<br />
'''Changes'''<br />
<br />
*You can now create computers with: name, description and CPU<br />
*You can now create benchmark results from a fixed list of Applications and Benchmarks (these need to be populated)<br />
*You can now see a graph and results of similar benchmarks<br />
* Includes a range of 3dmark applications and default benchmark option<br />
* Quake 3 Demo with 2 time demo 1 benchmarks<br />
<br />
<br />
==Version 2.1 - Dec 2015==<br />
<br />
'''Changes'''<br />
<br />
*You can now add Video Cards<br />
*You can now edit your computer<br />
*You can now assign a Video Card to your computer<br />
*Results changed to Bar Graph<br />
<br />
==Version 2.2 - Dec 2015==<br />
<br />
<br />
'''Changes'''<br />
<br />
*You can now upload/attach files to a computer<br />
*Gallery for files<br />
<br />
==Version 2.5 - May 2018==<br />
<br />
<br />
'''Changes'''<br />
<br />
*New improved theme<br />
*You can now export CPUs to a CSV file<br />
*Added additional benchmark applications (Doom, Quake, PCPBench & 3DBENCH2)<br />
<br />
==Version 3.0 - Jan 2024==<br />
<br />
WIP - Not released let<br />
<br />
'''Changes'''<br />
<br />
*Migrated to upgraded framework<br />
*Improved Interface<br />
*Live search and sorting<br />
*Added Motherboards<br />
<br />
<br />
==Video Demo==<br />
<br />
{{#ev:youtube|P6c4y85zPX4}}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:MWD_Travel_Network_2012.png&diff=4710
File:MWD Travel Network 2012.png
2023-02-18T21:44:30Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Rise_CPUs&diff=4681
Rise CPUs
2023-01-13T06:48:38Z
<p>Michael Dale: </p>
<hr />
<div>==Rise mP6==<br />
<br />
[[File:RiseMP6.png|200px|thumb||Rise mP6 iDragon CPU]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:RiseMP6.png&diff=4680
File:RiseMP6.png
2023-01-13T06:47:40Z
<p>Michael Dale: Rise MP6 in Socket</p>
<hr />
<div>Rise MP6 in Socket</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=BitBoys&diff=4679
BitBoys
2023-01-06T09:23:13Z
<p>Michael Dale: </p>
<hr />
<div>As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM.<br />
<br />
[[File:S-l1600-17.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-18.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-19.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-20.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-21.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-22.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-23.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-24.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-25.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-26.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-27.jpg|200px|thumb||Pyramid3D TR25202]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=BitBoys&diff=4678
BitBoys
2023-01-06T09:22:52Z
<p>Michael Dale: </p>
<hr />
<div>As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM We are the original owner of the card so happy to answer any questions there may be.<br />
<br />
[[File:S-l1600-17.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-18.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-19.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-20.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-21.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-22.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-23.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-24.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-25.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-26.jpg|200px|thumb||Pyramid3D TR25202]]<br />
[[File:S-l1600-27.jpg|200px|thumb||Pyramid3D TR25202]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-18.jpg&diff=4677
File:S-l1600-18.jpg
2023-01-06T09:22:08Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-19.jpg&diff=4676
File:S-l1600-19.jpg
2023-01-06T09:21:58Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-20.jpg&diff=4675
File:S-l1600-20.jpg
2023-01-06T09:21:49Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-21.jpg&diff=4674
File:S-l1600-21.jpg
2023-01-06T09:21:43Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-22.jpg&diff=4673
File:S-l1600-22.jpg
2023-01-06T09:21:20Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-23.jpg&diff=4672
File:S-l1600-23.jpg
2023-01-06T09:21:11Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-24.jpg&diff=4671
File:S-l1600-24.jpg
2023-01-06T09:20:52Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-25.jpg&diff=4670
File:S-l1600-25.jpg
2023-01-06T09:20:44Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-26.jpg&diff=4669
File:S-l1600-26.jpg
2023-01-06T09:20:34Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-27.jpg&diff=4668
File:S-l1600-27.jpg
2023-01-06T09:20:26Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=BitBoys&diff=4667
BitBoys
2023-01-06T09:20:07Z
<p>Michael Dale: </p>
<hr />
<div>As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM We are the original owner of the card so happy to answer any questions there may be.<br />
<br />
[[File:S-l1600-17.jpg|200px|thumb||Pyramid3D TR25202]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=BitBoys&diff=4666
BitBoys
2023-01-06T09:19:47Z
<p>Michael Dale: </p>
<hr />
<div>As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM We are the original owner of the card so happy to answer any questions there may be.<br />
<br />
[[File:S-l1600-17.jpg|200px|thumb|Pyramid3D TR25202|]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:S-l1600-17.jpg&diff=4665
File:S-l1600-17.jpg
2023-01-06T09:19:10Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=BitBoys&diff=4664
BitBoys
2023-01-06T09:18:51Z
<p>Michael Dale: Created page with "As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk,..."</p>
<hr />
<div>As pictured, a BitBoys Oy - Pyramid3D TR25202 video card / 3d accelerator. Includes the actual board, Programmer’s Reference Manual, ISV (Independent Software Vendor?) Disk, and VGA pass-through cable. This board is configured with 8MB of SDRAM We are the original owner of the card so happy to answer any questions there may be.</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4663
Super Socket 7 Benchmarks
2023-01-03T01:20:20Z
<p>Michael Dale: /* Unreal Tournament */</p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
=== Machine 9 (M9) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 6GB IDE HDD<br />
* No sound<br />
* Same motherboard as M7 but different windows install and VGA card<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M9 - ASUS V3800/16M TNT2 AGP 16MB. 12.41 Drivers.<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
| 141.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
| 578.3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
timedemo 1<br />
<br />
open cityintro<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4662
Super Socket 7 Benchmarks
2023-01-03T01:20:08Z
<p>Michael Dale: /* Unreal Tournament */</p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
=== Machine 9 (M9) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 6GB IDE HDD<br />
* No sound<br />
* Same motherboard as M7 but different windows install and VGA card<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M9 - ASUS V3800/16M TNT2 AGP 16MB. 12.41 Drivers.<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
| 141.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
| 578.3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
timedemo 1<br />
open cityintro<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4661
Super Socket 7 Benchmarks
2023-01-02T04:59:35Z
<p>Michael Dale: </p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
=== Machine 9 (M9) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 6GB IDE HDD<br />
* No sound<br />
* Same motherboard as M7 but different windows install and VGA card<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M9 - ASUS V3800/16M TNT2 AGP 16MB. 12.41 Drivers.<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
| 141.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
| 578.3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4660
Super Socket 7 Benchmarks
2023-01-02T04:55:32Z
<p>Michael Dale: </p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
=== Machine 9 (M9) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 6GB IDE HDD<br />
* No sound<br />
* Same motherboard as M7 but different windows install and VGA card<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
| 141.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
| 578.3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=List_of_MT-32-compatible_computer_games&diff=4595
List of MT-32-compatible computer games
2022-10-31T20:54:17Z
<p>Michael Dale: Created page with "{{Short description|none}} <!-- Please do not remove or change this AfD message until the discussion has been closed. --> {{Article for deletion/dated|page=List of MT-32-compa..."</p>
<hr />
<div>{{Short description|none}}<br />
<!-- Please do not remove or change this AfD message until the discussion has been closed. --><br />
{{Article for deletion/dated|page=List of MT-32-compatible computer games|timestamp=20221026150009|year=2022|month=October|day=26|substed=yes|help=off}}<br />
<!-- Once discussion is closed, please place on talk page: {{Old AfD multi|page=List of MT-32-compatible computer games|date=26 October 2022|result='''keep'''}} --><br />
<!-- End of AfD message, feel free to edit beyond this point --><br />
This article aims to list all computer games that provide support for the [[Roland MT-32]] family of sound modules. A separate major section is provided (in alphabetical order) for each computer system, which contains a table or list of MT-32 compatible games along with any relevant notes:<br />
<br />
== [[Mac (computer)|Apple Macintosh]] ==<br />
* ''[[Castle of Dr. Brain]]''<br />
* ''[[Freddy Pharkas: Frontier Pharmacist]]''<br />
* ''[[Gabriel Knight: Sins of the Fathers]]''<br />
* ''[[Harry the Handsome Executive]]''<br />
* ''[[Hoyle's Official Book of Games#Hoyle Classic Card Games (Hoyle 4)|Hoyle Classic Card Games]]''<br />
* ''[[Hoyle's Official Book of Games#Volume 1|Hoyle's Official Book of Games: Volume 1]]''<br />
* ''[[Hoyle's Official Book of Games#Volume 2|Hoyle's Official Book of Games: Volume 2 - Solitaire]]''<br />
* ''[[King's Quest V: Absence Makes the Heart Go Yonder!]]''<br />
* ''[[King's Quest VII: The Princeless Bride]]''<br />
* ''[[Leisure Suit Larry 1: In the Land of the Lounge Lizards]]'' (1991 remake)<br />
* ''[[Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]]''<br />
* ''[[Leisure Suit Larry 6: Shape Up or Slip Out!]]''<br />
* ''[[Police Quest: Open Season]]''<br />
* ''[[Quest for Glory: So You Want to Be a Hero#Remake|Quest for Glory I: So You Want to Be a Hero]]'' (1992 remake)<br />
* ''[[Space Quest I#Remake|Space Quest I: Roger Wilco in the Sarien Encounter]]'' (1991 remake)<br />
* ''[[Space Quest III|Space Quest III: The Pirates of Pestulon]]''<br />
* ''[[Space Quest IV|Space Quest IV: Roger Wilco and the Time Rippers]]''<br />
* ''[[Thexder]]''<br />
<br />
== [[Atari ST]] ==<br />
* ''[[The Adventures of Maddog Williams in the Dungeons of Duridian]]''<br />
* ''[[Codename: ICEMAN]]''<br />
* ''[[The Colonel's Bequest]]''<br />
* ''[[Conquests of Camelot: The Search for the Grail]]''<br />
* ''[[Cruise for a Corpse]]''<br />
* ''[[Hero's Quest: So You Want to Be a Hero]]'' (aka ''Quest for Glory: So You Want to Be a Hero'')<br />
* ''[[Hoyle's Official Book of Games#Volume 1|Hoyle's Official Book of Games: Volume 1]]''<br />
* ''[[King's Quest IV|King's Quest IV: The Perils of Rosella]]'' <br />
* ''[[Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)]]''<br />
* ''[[Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals]]''<br />
* ''[[Operation Stealth]]'' (aka ''James Bond 007: The Stealth Affair'') <br />
* ''[[Police Quest II: The Vengeance]]''<br />
* ''[[Space Quest III|Space Quest III: The Pirates of Pestulon]]''<br />
<br />
==[[Amiga|Commodore Amiga]]==<br />
* ''[[Castle of Dr. Brain]]''<br />
* ''[[Conquests of the Longbow|Conquests of the Longbow: The Legend of Robin Hood]]''<br />
* ''[[Hoyle's Official Book of Games#Volume 3|Hoyle's Official Book of Games: Volume 3]]''<br />
* ''[[King's Quest I#1990 remake|King's Quest I: Quest for the Crown]]'' (1990 remake)<br />
* ''[[King's Quest V|King's Quest V: Absence Makes the Heart Go Yonder!]]''<br />
* ''[[Leisure Suit Larry in the Land of the Lounge Lizards|Leisure Suit Larry 1: In the Land of the Lounge Lizards]]'' (1991 remake)<br />
* ''[[Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]]''<br />
* ''[[Mixed-Up Mother Goose#Other versions|Mixed-Up Mother Goose (1991)]]''<br />
* ''[[Police Quest III|Police Quest III: The Kindred]]''<br />
* ''[[Quest for Glory II: Trial by Fire]]''<br />
* ''[[Space Quest I#Remake|Space Quest I: Roger Wilco in the Sarien Encounter]]'' (1991 remake)<br />
* ''[[Space Quest III|Space Quest III: The Pirates of Pestulon]]''<br />
* ''[[Space Quest IV|Space Quest IV: Roger Wilco and the Time Rippers]]''<br />
<br />
==[[IBM PC compatible|IBM PC compatibles]]==<br />
===Table of compatible games===<br />
{| class="wikitable sortable"<br />
|+ Games for IBM PC compatibles with MT-32 support<br />
|-<br />
! scope="col" | Title<br />
! scope="col" class="unsortable" | Notes<br />
! scope="col" | Intelligent Mode{{refn|group=ibmpc|Requires Roland MPU-401 "[[MPU-401#Modes|intelligent mode]]" features.}}<br />
! scope="col" | CM-series{{refn|group=ibmpc|Uses additional sound effects only found on the MT-32 compatible CM (Computer music) modules, such as the CM-32L, CM-64, CM-500, and LAPC-I.}}<br />
! scope="col" | MT-32 new{{refn|group=ibmpc|Incompatible with MT-32 (Old), producing buffer overflows and causing broken sound or firmware lock-ups. See talk page for a DOSBox workaround.}}<br />
! scope="col" | MT-32 old{{refn|group=ibmpc|Exploits software bugs of MT-32 (Old) modules' firmware; will on some occasions sound wrong on later-generation modules.}}<br />
! scope="col" | Original Synth{{refn|group=ibmpc|Non-MT-32 sound output device for which the music is known to have been originally composed.}}<br />
|-<br />
|''[[The 11th Hour (video game)|The 11th Hour]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[1830: Railroads & Robber Barons]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[1942: The Pacific Air War]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. ''Scenario'' expansion allows for the selection of separate devices for music and sound effects|| ||{{ya}}||{{ya}}|| || Roland SC-55<br />
|-<br />
|''[[3D Lemmings]]''<br />
|Retail version lacks MT-32 conversions of 'TITLE1/2' and 'TAXING' music tracks (the former tracks are included in the [[3D Lemmings#3D Lemmings Winterland|3D Lemmings Winterland]] demo)|| || || || ||Roland SC-55<br />
|-<br />
|''[[4D Sports Boxing]]''<br />
|aka ''4-D Boxing''. Distorted/incorrect sounds on MT-32 'old'. European (''4D Sports Boxing'' or version 1.0) and American (''4-D Boxing'' or version 2.0) releases have unique soundtracks. Version 2.0 uses digital samples for both sound and music|| || ||{{ya}}|| || Creative Sound Blaster (Version 2.0)<br />
|-<br />
|''[[4D Sports Tennis]]''<br />
|aka ''Compaq Grand Slam Cup/World Tennis Championships/World Tour Tennis''. Use in-game menu to change sound settings. Game uses digital samples for both sound and music|| || || || || Creative Sound Blaster<br />
|-<br />
|''[[The 7th Guest]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[A-10 Tank Killer]]''<br />
| Original release requires MPU-401 to be set to 'intelligent' mode. ''Version 1.5'' enhanced re-release adds MIDI sound effects (distorted/incorrect sounds on MT-32 'new')||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[A-Train#A-Train III|A-Train]]''<br />
|aka ''Take the A-Train III''. DOS version only. Run 'AT.EXE /480 /c /roland' for MT-32 output. Amiga/DOS/Macintosh versions share a unique soundtrack||{{ya}}|| || || || <br />
|-<br />
|''[[ABC Wide World of Sports Boxing]]''<br />
|aka ''TV Sports: Boxing''. European and American releases have unique soundtracks|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Aces of the Pacific]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||<br />
|-<br />
|''[[Aces Over Europe]]''<br />
|1993 Dynamix/Sierra On-Line. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||<br />
|-<br />
|''[[Across the Rhine]]''<br />
|aka ''1944: Across the Rhine''|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Adventures of Maddog Williams in the Dungeons of Duridian]]''<br />
| || || || || || <br />
|-<br />
|''[[The Adventures of Willy Beamish]]''<br />
|Floppy version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Air Power (video game)|Air Power]]''<br />
|aka ''Air Power: Battle in the Skies''. Run 'AIRPOWER.EXE ?' to change sound settings|| || || || ||<br />
|-<br />
|''[[Alien Breed (video game)|Alien Breed]]''<br />
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| || || || || AdLib OPL2<br />
|-<br />
|''[[Altered Destiny]]''<br />
| || || || || || <br />
|-<br />
|''[[Amazon: Guardians of Eden]]''<br />
| Delete 'AM.CFG' to change sound settings|| ||{{ya}}|| || || <br />
|-<br />
|''[[The Amazon Trail]]''<br />
|DOS version only. Select MT-32 driver for GM output|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[American Gladiators (video game)|American Gladiators]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[An American Tail: The Computer Adventures of Fievel and His Friends]]''<br />
|aka ''An American Tail: Fievel Goes West''|| || || || || <br />
|-<br />
|''[[The Ancient Art of War in the Skies]]''<br />
| || || || || || <br />
|-<br />
|''[[Another World (video game)|Another World]]''<br />
|aka ''Out of This World''. American release (''Out of This World'') only. Requires CM-series/LAPC-I for proper MT-32 output (sound effects only)|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Archer Maclean's Pool]]''<br />
|Run 'POOL256.EXE m2 l0' for MT-32 output. Sysex maps MT-32 output to channels 1-8 and 10|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Are We There Yet? (video game)|Are We There Yet?]]''<br />
| || || || || || <br />
|-<br />
|''[[Armored Fist]]''<br />
|Some releases may display the game as ''<nowiki/>'[[Ultrabots]]''<nowiki/>' on MT-32|| || || || || <br />
|-<br />
|''[[Armour-Geddon]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Ashes of Empire]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Space Quest III#Astro Chicken|Astro Chicken]]''<br />
|Standalone promotional version of mini-game from ''[[Space Quest III]]''||{{ya}}|| || || ||<br />
|-<br />
|''ATAC: The Secret War Against Drugs''<br />
|1992 Argonaut Software/MicroProse Software. Use in-game menu to change sound settings. Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[AV-8B Harrier Assault]]''<br />
|Reinstall to change sound settings. Requires CM-series/LAPC-I for proper MT-32 output. Sysex maps MT-32 output to channels 1-8 and 10|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[B-17 Flying Fortress (video game)|B-17 Flying Fortress]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Baby Jo in: "Going Home"]]''<br />
|1991 Loriciel. Run 'BABY.EXE 3' for MT-32 output. DOS version lacks sound effects|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Back to the Future Part II (video game)|Back to the Future Part II]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Back to the Future Part III (video game)|Back to the Future Part III]]''<br />
|Run 'CHAIN.COM r' for MT-32 output. MT-32 driver outputs music only. DOS version soundtrack is based on the Commodore 64 version|| || || || || Commodore 64<br />
|-<br />
|''[[Bad Blood (video game)|Bad Blood]]''<br />
| || || || || ||AdLib OPL2<br />
|-<br />
|''Balance''<br />
|1992 Cyberlogic/Kingsoft. Game has unique FM and MIDI soundtracks||{{ya}}|| || || ||Roland SC-55 (MIDI)<br />
|-<br />
|''[[The Bard's Tale Construction Set#Created games|The Bard's Lore: The Warrior and the Dragon]]''<br />
|Shareware game created with ''[[The Bard's Tale Construction Set]]''|| ||{{ya}}|| || ||<br />
|-<br />
|''[[The Bard's Tale Construction Set#Created games|The Bard's Lore II: The Dark Tower]]''<br />
|Shareware game created with ''[[The Bard's Tale Construction Set]]''|| ||{{ya}}|| || ||<br />
|-<br />
|''[[The Bard's Tale Construction Set#Created games|The Bard's Quest: Dungeons of the Unknown]]''<br />
|Shareware game created with ''[[The Bard's Tale Construction Set]]''|| ||{{ya}}|| || || <br />
|-<br />
|''[[The Bard's Tale Construction Set]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[The Bard's Tale III: Thief of Fate]]''<br />
| Run 'THIEF.EXE cfg' to change sound settings|| || || || ||Apple II<br />
|-<br />
|''[[Battle Chess#Sequels|Battle Chess II: Chinese Chess]]''<br />
| || || || || || <br />
|-<br />
|''[[Battle Command (video game)|Battle Command]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. DOS version lacks music|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Battle Isle 2220|Battle Isle 2200]]''<br />
|aka ''Battle Isle 2''. Run 'BI2.BAT gm' for proper GM output (parameter adapts [https://www.vogons.org/viewtopic.php?p=247245#p247245 correct pitch bending] to the sound device). ''Titan's Legacy'' expansion contains additional music tracks || ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Battle Master]]''<br />
|Run 'BM.EXE -[rv/rsv]' for MT-32 or combined MT-32/PC speaker output respectively (latter requires fanmade 'BMFIX' patch)|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[BattleTech: The Crescent Hawk's Revenge]]''<br />
| || || || || || <br />
|-<br />
|''[[Beneath a Steel Sky]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Combined MT-32/SB output only possible using ScummVM|| ||{{ya}}||{{ya}}|| || Commodore Amiga CD32<br />
|-<br />
|''[[Berenstain Bears#Software and video games|The Berenstain Bears: Learning at Home - Volume One]]''<br />
| Use in-game menu to re-enable sound driver selection at startup. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Berenstain Bears#Software and video games|The Berenstain Bears: Learning at Home - Volume Two]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|[[Berenstain Bears#Software and video games|''The Berenstain Bears: Treehouse Classroom'']]<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Best of the Best: Championship Karate]]''<br />
|Enhanced re-release of ''Panza Kick Boxing''|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Betrayal''<br />
|1990 Floppy Electronic Services/Rainbird Software. Run 'BETRAYAL.BAT /r' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Betrayal at Krondor]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[The Beverly Hillbillies#Computer game|The Beverly Hillbillies]]''<br />
| || || || || || <br />
|-<br />
|''[[Biing!: Sex, Intrigue and Scalpels|Biing! Sex, Intrigue and Scalpels]]''<br />
|1995 reLine Software/Magic Bytes|| || || || ||Redbook Audio<br />
|-<br />
|''[[Bill Elliott's NASCAR Challenge]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| || <br />
|-<br />
|''[[Birds of Prey (video game)|Birds of Prey]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[BloodNet]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Bloodwych]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Blue Force]]''<br />
|Press F6 to change sound settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack lacks ambient sound effects|| || ||{{ya}}|| || <br />
|-<br />
|''[[Bo Jackson Baseball]]''<br />
|aka ''TV Sports: Baseball''|| || || || || Commodore Amiga<br />
|-<br />
|''[[Bodyworks Voyager: Missions in Anatomy]]''<br />
| || ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''Bomb'X''<br />
|1993 Mediagogo|| || || || ||Commodore Amiga<br />
|-<br />
|''Box Ranger''<br />
|1992 Soft Action/SKC Soft Land. Korean language only. Run 'BOX.EXE [m/s] v' for combined MT-32/SB or GM/SB output respectively. Parody of ''Fox Ranger''|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Bram Stoker's Dracula (video game)#DOS version|Bram Stoker's Dracula]]''<br />
|Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Breach 2]]''<br />
| ||{{ya}}|| || || ||Commodore Amiga<br />
|-<br />
|''Bridge Deluxe II with Omar Sharif''<br />
|1995 CP Software/Interplay Productions. Floppy version only. Select GM driver in setup for MT-32 output|| || || || ||Roland SC-55<br />
|-<br />
|''[[Bridge Master]]''<br />
|1992 Capstone Software|| || || || || <br />
|-<br />
|''[[Buck Rogers: Matrix Cubed]]''<br />
| || || || || || <br />
|-<br />
|''[[Budokan: The Martial Spirit]]''<br />
| Use in-game menu to change sound settings||{{ya}}|| || || || <br />
|-<br />
|''[[Bumpy (video game)#Legacy|Bumpy's Arcade Fantasy]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Buzz Aldrin's Race Into Space]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Cadaver (video game)|Cadaver]]''<br />
| ''The Payoff'' expansion adds MT-32 support|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Campaign (video game)|Campaign]]''<br />
|Run 'CAMPAIGN.EXE setup' to change sound settings. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Campaign II]]''<br />
|Run 'CAMP2.EXE setup' to change sound settings. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Cannon Fodder (video game)|Cannon Fodder]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Captive (video game)|Captive]]''<br />
|MT-32 driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Car and Driver (video game)|Car and Driver]]''<br />
| || || || || || <br />
|-<br />
|''[[Carrier Strike|Carrier Strike: South Pacific 1942-44]]''<br />
| || || || || || <br />
|-<br />
|''Cartooners''<br />
|1989 ITDA/Electronic Arts. Reinstall to change sound settings|| || || || ||Apple IIGS<br />
|-<br />
|''[[Castle of Dr. Brain]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Castles (video game)|Castles]]''<br />
| [https://www.youtube.com/watch?v=-ehuedWCucQ Game outputs soundtrack at wrong tempo with incorrect instruments during intro]|| || || || || <br />
|-<br />
|''[[Castles II: Siege and Conquest]]''<br />
|Floppy version only. Delete 'CASTLES2.CFG' or hold down shift key when launching game to change sound settings<br />
| ||{{ya}}|||| || Roland SC-55<br />
|-<br />
|''[[Celtic Tales: Balor of the Evil Eye]]''|| MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| || || ||<br />
|AdLib OPL2<br />
|-<br />
|''[[Centurion: Defender of Rome]]''<br />
|Run 'CENTURIO.EXE roland' for MT-32 output|| || || || || <br />
|-<br />
|''[[Challenge of the Five Realms]]''<br />
| || || || || || <br />
|-<br />
|''[[Champion of the Raj]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''[[Champions of Krynn]]''<br />
| Delete 'KRYNN.CFG' to change sound settings|| || || || || <br />
|-<br />
|''[[Championship Manager (video game)|Championship Manager]]''<br />
| Run 'EUROPE.EXE r' for MT-32 output|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Championship Manager 93/94]]''<br />
| Run 'CMEXE/CM94.EXE r' for MT-32 output|| || || || ||Commodore Amiga<br />
|-<br />
|''[[The Chaos Engine]]''<br />
|aka ''Soldiers of Fortune''. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Chip's Challenge]]''<br />
| DOS version only|| ||{{ya}}|| || ||Atari Lynx<br />
|-<br />
|''Christmas Carnage''<br />
|aka ''Xmas Carnage''. 1994 Soft Enterprises. German language only|| ||{{ya}}|| || ||<br />
|-<br />
|''Christmas Creepers''<br />
|Special 4-level Christmas themed demo version of ''[[Creepers (video game)|Creepers]]''|| || || || ||<br />
|-<br />
|''[[Chronicles of the Sword]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Circuit's Edge]]''<br />
| || || || || || <br />
|-<br />
|''[[Cisco Heat]]''<br />
|aka ''Cisco Heat: All American Police Car Race.'' DOS version soundtrack is based on the Amiga version|| ||{{ya}}|| || || Commodore Amiga<br />
|-<br />
|''[[Clive Barker's Nightbreed: The Action Game]]''<br />
|aka ''Night Breed''. 1990 Impact Software/Ocean Software. Run 'NIGHT.EXE vga roland' for MT-32 output. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Clive Barker's Nightbreed: The Interactive Movie]]''<br />
|Run 'NIGHT.EXE vga roland' for MT-32 output. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Code: Europe]]''<br />
|1993 Synergistic Software/Compu-Teach|| || || || || <br />
|-<br />
|''[[Codename: ICEMAN]]''<br />
| Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[The Colonel's Bequest]]''<br />
|aka ''The Colonel's Bequest: A Laura Bow Mystery''. Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Comanche (video game series)|Comanche 2]]''<br />
| || || || || || <br />
|-<br />
|''[[Comanche (video game series)#Games|Comanche: Maximum Overkill]]''<br />
| Expansions contain additional music tracks|| || || || || <br />
|-<br />
|''[[Command HQ]]''<br />
| || || || || || <br />
|-<br />
|''[[Companions of Xanth]]''<br />
|Run 'XANTH.EXE mt32 blaster 7 220' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Conan: The Cimmerian]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Conquests of Camelot: The Search for the Grail]]''<br />
| Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Conquests of the Longbow: The Legend of Robin Hood]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''{{ill|Contraption Zack|nl}}''<br />
|Reinstall to change sound settings. Volume issues on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Cool Croc Twins]]''<br />
| || || || || ||Commodore Amiga<br />
|-<br />
|''[[Corporation (video game)|Corporation]]''<br />
| DOS version has a unique soundtrack|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Cover Girl Strip Poker]]''<br />
|DOS version has a unique MIDI soundtrack|| || || || || <br />
|-<br />
|''[[Creepers (video game)|Creepers]]''<br />
| || || || || || <br />
|-<br />
|''[[Crisis in the Kremlin]]''<br />
|Edit 'KREMLIN.CFG' to read 'SOUND=ROLAND' for MT-32 output|| || || || || <br />
|-<br />
|''[[Cruise for a Corpse]]''<br />
| Distorted/incorrect sounds on MT-32 'old'||{{ya}}|| ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''Crusade''<br />
|1995 Greenwood Entertainment Software/Funsoft. Sysex maps MT-32 output to channels 1-8 and 10|| || || || ||Roland SC-55<br />
|-<br />
|''[[Curse of Enchantia]]''<br />
|Volume issues on MT-32 'old' ||{{ya}}||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Cyber Empires]]''<br />
|aka ''Steel Empire''. Requires CM-series/LAPC-I for proper MT-32 output. DOS version has a unique soundtrack|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''Cybercon III''<br />
|1991 The Assembly Line/U.S. Gold. DOS version lacks music|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[D-Day (1992 video game)|D-Day]]''<br />
|1992 Futura/Loriciel|| || || || || <br />
|-<br />
|''Daemonsgate''<br />
|1993 Imagitec Design/GameTek|| ||{{ya}}|| || || <br />
|-<br />
|''[[The Dagger of Amon Ra]]''<br />
|aka ''Roberta Williams' Laura Bow in The Dagger of Amon Ra''. DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[The Dark Half#Adaptations|The Dark Half]]''<br />
|Edit 'DH.CFG' to read '38' for MT-32 output|| || || || || <br />
|-<br />
|''[[The Dark Queen of Krynn]]''<br />
| || || || || || <br />
|-<br />
|''[[Dark Sun: Shattered Lands]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Darker (video game)|Darker]]''<br />
|Run 'X.EXE mus=3' for MT-32 output|| || || || ||Roland SC-55<br />
|-<br />
|''[[Darklands (video game)|Darklands]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. Combined MT-32/SB output requires [http://www.darklands.net/man/DL_hint_Notes_sound.htm renaming sound driver files] (version 483.07 requires an [http://www.darklands.net/files/dlroland.zip additional patch])|| || ||{{ya}}|| || <br />
|-<br />
|''{{ill|Das Amt (video game)|lt=Das Amt|de|Das Amt (Computerspiel)}}''<br />
|aka ''The Office''. German language floppy version only|| || || || ||Redbook Audio<br />
|-<br />
|''[[Daughter of Serpents]]''<br />
|aka ''The Scroll'' (CD re-release). Floppy version only|| ||{{ya}}|| || || <br />
|-<br />
|''[[MicroProse Golf|David Leadbetter's Greens]]''<br />
|aka ''David Leadbetter's Golf''. Enhanced re-release of ''[[MicroProse Golf]]''. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[David Wolf: Secret Agent]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''[[Dawn Patrol (video game)|Dawn Patrol]]''<br />
| Run 'PATROL.EXE ?' to change sound settings|| || || || || <br />
|-<br />
|''[[Day of the Tentacle]]''<br />
|Floppy version requires optional Roland upgrade for MT-32 support|| ||{{ya}}|| || || <br />
|-<br />
|''[[Days of Thunder (1990 video game)|Days of Thunder]]''<br />
| Run 'DOT.EXE /r' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Death Gate]]''<br />
| || ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Deathbringer (1991 video game)|Deathbringer]]''<br />
|aka ''Deathbringer: The Sword of Abaddon''. Set 'sbtype=none' in DOSBox config for MT-32 output. DOS version lacks sound effects|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Deathtrack|DeathTrack]]''<br />
| || || || || || <br />
|-<br />
|''Defender of the Faith: The Adventures of David''<br />
|1992 Solid Rock Software/NaviPress Software. Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || || <br />
|-<br />
|''Deluxe Trivial Pursuit''<br />
|1992 Oxford Digital Enterprises/Domark Software. Set 'sbtype=none' in DOSBox config for MT-32 output. Sysex maps MT-32 output to channels 1-8 and 10|| || || || || <br />
|-<br />
|''Demoniak''<br />
|1991 Palace Software. Open 'D1' in hex editor and change value '0E' to '00' at offset 00000A15, then set 'sbtype=none' in DOSBox config for MT-32 output (or change first two bytes of 'D0' file to F9 CB). Distorted/incorrect sounds on MT-32 'old'. DOS version has a unique soundtrack|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''{{ill|Der Planer|de}}''<br />
|aka ''The Planner''. German language only|| ||{{ya}}|| || || <br />
|-<br />
|''[[Desert Strike]]''<br />
| Use in-game menu to change sound settings. DOS version has a unique soundtrack|| || || || ||Roland SC-55<br />
|-<br />
|''The Designer of Life''<br />
|1994 T-Time. Chinese language only|| ||{{ya}}|| || || <br />
|-<br />
|''Destination: Mars! (1992)''<br />
|1992 Synergistic Software/Compu-Teach|| || || || ||<br />
|-<br />
|''[[Detroit (video game)|Detroit]]''<br />
|Combined MT-32/SB output requires [https://www.youtube.com/watch?v=MeaxBKAoKpA hex editing 'DETCFG00.BIN']|| || || || ||<br />
|-<br />
|''Die Fugger 2''<br />
|aka ''The Fuggers 2''. 1996 Sunflowers Interactive. German language only|| ||{{ya}}|| || || <br />
|-<br />
|''Die Hard 2: Die Harder''<br />
|1992 Tiertex/Grandslam Video|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''{{ill|Höhlenwelt-Saga#Die_Höhlenwelt-Saga_–_Der_leuchtende_Kristall_(1994)|lt=Die Höhlenwelt Saga: Der Leuchtende Kristall|de}}''<br />
|aka ''The Cave World Saga: The Shining Crystal''. German language only (machine translation available [https://ztranslate.net/ here])|| || || || ||Redbook Audio<br />
|-<br />
|''[[DinoPark Tycoon]]''<br />
| || || || || || <br />
|-<br />
|''Discover Space''<br />
|1992 Brøderbund Software. Sysex maps MT-32 output to channels 1-8 and 10|| || || || ||<br />
|-<br />
|''[[Discoveries of the Deep]]''<br />
|Select '5' instead of '3' when selecting music driver in 'CONFIG.EXE' for MT-32 output|| || || || ||<br />
|-<br />
|''[[Dogfight (video game)|Dogfight: 80 Years of Aerial Warfare]]''<br />
|aka ''Air Duel: 80 Years of Dogfighting''|| || || || || <br />
|-<br />
|''Dominium''<br />
|1992 Microïds. Set 'sbtype=none' in DOSBox config for in-game MT-32 output in French release. French release contains an additional music track (intro)|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Double Dragon 3: The Rosetta Stone]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Dragonsphere]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack lacks ambient sound effects|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Dune (video game)|Dune]]''<br />
| CD version allows for the selection of separate devices for music and sound effects and contains additional music tracks (intro logos)|| || || || ||AdLib Gold OPL3<br />
|-<br />
|''[[Dune II]]''<br />
|[https://cnc-comm.com/dune-2/downloads/patches/sound-patch Official multiple sound device patch] allows for the selection of separate devices for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| AdLib OPL2<br />
|-<br />
|''[[Dungeon Hack]]''<br />
| || || || || || <br />
|-<br />
|''[[Dusk of the Gods]]''<br />
| Run 'DUSK.COM vr' for MT-32 output|| || || || || AdLib OPL2<br />
|-<br />
|''[[Eagle Eye Mysteries]]''<br />
|Run 'EEM.EXE /ss2 /mr' for combined MT-32/SB output|| ||{{ya}}|| || || <br />
|-<br />
|''[[Eagle Eye Mysteries|Eagle Eye Mysteries in London]]''<br />
| || || || || || <br />
|-<br />
|''[[Earl Weaver Baseball II]]''<br />
| Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''Ecargxus''<br />
|1992 The Phoney Coders. Freeware scene demo||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''[[EcoQuest#EcoQuest: The Search for Cetus|EcoQuest: The Search for Cetus]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Ecstatica]]''<br />
|DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[El-Fish]]''<br />
| || || || || || <br />
|-<br />
|''[[Elf (video game)|Elf]]''<br />
|Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Elite (video game)#Versions|Elite Plus]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Elvira II: The Jaws of Cerberus]]''<br />
|DOS version has a unique soundtrack||{{ya}}|| || || || <br />
|-<br />
|''[[Elvira: Mistress of the Dark (video game)|Elvira: Mistress of the Dark]]''<br />
|DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[Empire (1977 video game)#Empire Deluxe|Empire Deluxe]]''<br />
| DOS version only|| ||{{ya}}|| || || <br />
|-<br />
|''Empire Soccer 94''<br />
|1994 Graftgold/Empire Software. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''England Championship Special''<br />
|1991 Tiertex/Grandslam Video|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Epic (video game)|Epic]]''<br />
|Music and digital samples output through same device with no ability to combine devices. DOS version soundtrack is based on the Atari ST version|| ||{{ya}}|| || || Atari ST<br />
|-<br />
|''[[Eric the Unready]]''<br />
| Run 'ERIC.EXE blaster 7 220 mt32' for combined MT-32/SB output||{{ya}}|| || || || <br />
|-<br />
|''[[European Championship 1992]]''<br />
|Use in-game menu to change sound settings. Distorted/incorrect sounds on MT-32 'old'. DOS version lacks intro and has a unique soundtrack|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''Even Better Than the Real Thing''<br />
|1992 The Phoney Coders. Freeware scene demo||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''Exterminator''<br />
|1990 The Assembly Line/Audiogenic Software. MT-32 driver can output either music or sound effects but not both simultaneously (press F9 to toggle)|| ||{{ya}}|| || ||Gottlieb/Premier TMS34010 OPM<br />
|-<br />
|''[[Eye of the Beholder III: Assault on Myth Drannor]]''<br />
| || || || || || <br />
|-<br />
|''[[F-117A Nighthawk Stealth Fighter 2.0]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''F-14 Tomcat''<br />
|1990 Activision|| || || || || <br />
|-<br />
|''[[F-15 Strike Eagle II]]''<br />
|Version 451.03 (aka ''Operation Desert Storm Scenario Disk'') adds MT-32 support. Alternatively, use the [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || AdLib OPL2<br />
|-<br />
|''[[F-15 Strike Eagle III]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. CD version contains an additional music track (CD intro)|| || ||{{ya}}|| || <br />
|-<br />
|''[[F-19 Stealth Fighter]]''<br />
|The [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch] adds MT-32 support (a conversion of the unique AdLib soundtrack added in Version 435.04). Run 'F19.COM /ar' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || AdLib OPL2<br />
|-<br />
|''[[F29 Retaliator]]''<br />
|DOS version has a unique soundtrack||{{ya}}|| || || || <br />
|-<br />
|''[[Face Off!]]''<br />
|DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[Falcon 3.0]]''<br />
|Use in-game menu to change sound settings. Distorted/incorrect sounds on MT-32 'old'. ''MiG-29: Deadly Adversary'' and ''Hornet: Naval Strike Fighter'' expansions have unique soundtracks|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[The Fates of Twinion]]''<br />
|Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output ('LSCI.CFG' must be placed outside install directory)|| || || || || <br />
|-<br />
|''Father World''<br />
|1994 TWIM. Korean language only|| || || || ||Roland SC-55<br />
|-<br />
|''Fengkuang Shuang Xiang Pao''<br />
|aka ''Crazy Bomber.'' 1992 Alpha-Unit/Dynasty International. Chinese language only. Game has unique MIDI and digital tracker soundtracks|| ||{{ya}}|| || ||Roland SC-55 (MIDI)<br />
|-<br />
|''[[Fields of Glory]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| || <br />
|-<br />
|''[[FIFA International Soccer]]''<br />
|Floppy version only. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Fire and Ice (video game)|Fire and Ice]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output. Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Fire Hawk: Thexder - The Second Contact]]''<br />
|aka ''Firehawk: Thexder 2''. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||NEC PC-88 OPNA<br />
|-<br />
|''[[Flames of Freedom]]''<br />
|aka ''Midwinter II: Flames of Freedom''. Requires CM-series/LAPC-I for proper MT-32 output. Sysex maps MT-32 output to channels 1-7 and 9-10|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Flash Traffic: City of Angels]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Flashback (1992 video game)|Flashback]]''<br />
| ||{{ya}}|| || || ||Sega Genesis<br />
|-<br />
|''[[Fleet Defender]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. GM soundtrack lacks ambient sound effects|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Flight of the Amazon Queen]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Floor 13 (video game)|Floor 13]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''Fox Ranger''<br />
|1992 Soft Action/SKC Soft Land. Korean language only. Run 'FOX.EXE [m/s] v' for combined MT-32/SB or GM/SB output respectively|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Freakin' Funky Fuzzballs]]''<br />
|AdLib/SB soundtrack has fewer sound effects but more in-game music tracks||{{ya}}|| || || || AdLib OPL2<br />
|-<br />
|''[[Freddy Pharkas: Frontier Pharmacist]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Gateway (video game)|Frederik Pohl's Gateway]]''<br />
|aka ''Gateway''. Requires [https://www.vogons.org/viewtopic.php?p=338475#p338475 fanmade 'GATEFIX' patch] for proper MT-32 output in DOSBox. Run 'GATEFIX.COM blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Free D.C!]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Front Lines]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Front Page Sports Football#Front Page Sports Football (1992)|Front Page Sports Football]]''<br />
| Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices. Select MT-32 driver for GM output (GM driver is bugged/nonfunctional)|| || || ||{{ya}}|| Roland SC-55<br />
|-<br />
|''[[Front Page Sports Football Pro]]''<br />
|Distorted/incorrect sounds on MT-32 'new'. Music and digital samples output through same device with no ability to combine devices|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Frontier: Elite II]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Fun 'N Games Deluxe''<br />
|1995 GT Interactive/Williams Entertainment|| ||{{ya}}|| || ||Redbook Audio<br />
|-<br />
|''[[Future Wars|Future Wars: Adventures in Time]]''<br />
|aka ''Future Wars: Time Travelers''/''Les Voyageurs du Temps: La Menace''. Distorted/incorrect sounds on MT-32 'old'||{{ya}}|| ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[MiG-29M Super Fulcrum|G-Force]]''<br />
|Enhanced re-release of ''[[MiG-29M Super Fulcrum]]''. Reinstall to change sound settings. Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Gabriel Knight: Sins of the Fathers]]''<br />
|DOS version only. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkii|| || || || ||Roland SC-55mkii<br />
|-<br />
|''The Games '92: España''<br />
|1992 Creative Materials/Ocean Software. Run 'GAMES92.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Atari ST<br />
|-<br />
|''[[Winter Challenge|The Games: Winter Challenge]]''<br />
|aka ''Winter Challenge''. Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''[[Gary Grigsby's Pacific War]]''<br />
| || || || || || <br />
|-<br />
|''[[Gateway II: Homeworld]]''<br />
| Run 'HOME.EXE mt32' for MT-32 output||{{ya}}|| || || || <br />
|-<br />
|''[[Gazza II]]''<br />
|Delete 'GAZZA2.CFG' to change sound settings|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[The Geekwad: Games of the Galaxy]]''<br />
|1993 Tsunami Media. Press F6 to change sound settings. Distorted/incorrect sounds on MT-32 'old'. GM soundtrack lacks ambient sound effects|| || ||{{ya}}|| || <br />
|-<br />
|''Geu Nal-i Omyeon 4: Icarus''<br />
|aka ''The Day 4: Icarus''. 1994 Mirinae Software/Soft Town. Korean language only|| || || || ||Roland SC-55<br />
|-<br />
|''[[Ghostbusters II (computer video game)|Ghostbusters II]]''<br />
|DOS version is unique|| || || || || <br />
|-<br />
|''[[Global Domination (video game)|Global Domination]]''<br />
|Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55<br />
|-<br />
|''Global Effect''<br />
|1992 Millennium Interactive|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Dino Dini's Goal|Goal!]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[The Godfather (1991 video game)|The Godfather]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Gods (video game)|Gods]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices. DOS version contains additional music tracks|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[The Gold of the Aztecs]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Golden Eagle''<br />
|1991 Loriciel. DOS version lacks intro|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Grand Prix Unlimited''<br />
|1992 Accolade|| || || || || <br />
|-<br />
|''Grand Slam Bridge II''<br />
|1992 Electronic Arts Canada/Cybron. Reinstall to change sound settings. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| || <br />
|-<br />
|''[[Grandmaster Chess]]''<br />
|Reinstall to change sound settings in floppy version. CD version uses alternate intro music|| || || || || <br />
|-<br />
|''[[Great Naval Battles: North Atlantic 1939-1943|Great Naval Battles: North Atlantic 1939–1943]]''<br />
| || || || || || <br />
|-<br />
|''Guardians''<br />
|1991 Loriciel|| || || || ||Atari ST<br />
|-<br />
|''[[Gunboat (video game)|Gunboat]]''<br />
| Requires MT-32 device to be manually set to channels 1-8 and 10 for proper output|| || || || || <br />
|-<br />
|''[[Gunship 2000]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. Version 469.085 allows for combined MT-32/SB output|| || ||{{ya}}|| || <br />
|-<br />
|''[[Hard Nova]]''<br />
| Reinstall to change sound settings|| || || || || <br />
|-<br />
|''[[HardBall III]]''<br />
| Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''[[HardBall IV]]''<br />
|Use in-game menu to change sound settings|| || || || ||Roland SC-55<br />
|-<br />
|''[[Harrier Jump Jet (video game)|Harrier Jump Jet]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Heart of China]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Heimdall (video game)|Heimdall]]''<br />
| ||{{ya}}||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[HeroQuest (video game)|HeroQuest]]''<br />
|Delete 'QUEST.CFG' to change sound settings. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). Buffer overflows on MT-32 'old'. DOS version lacks two music tracks used in Amiga/Atari ST versions|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Bloodwych#Hexx: Heresy of the Wizard|Hexx: Heresy of the Wizard]]''<br />
| GM soundtrack has CTF issues on later Sound Canvas models|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Hi-Octane]]''<br />
| 'MT32MPU/MPU401.MDI' needs to be padded with zero bytes in hex editor [https://www.vogons.org/viewtopic.php?p=276524#p276524 in order to avoid crash on title screen] with MT-32/GM drivers respectively|| || || || ||Creative Sound Blaster AWE32<br />
|-<br />
|''The Hidden Below''<br />
|1994 Soft Enterprises|| ||{{ya}}|| || || <br />
|-<br />
|''[[Hired Guns]]''<br />
|DOS version has unique MT-32 and AdLib soundtracks||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''[[Home Alone (video game)|Home Alone]]''<br />
| || ||{{ya}}|| || ||<br />
|-<br />
|''[[Home Alone 2: Lost in New York (video game)|Home Alone 2: Lost in New York]]''<br />
|DOS version is unique|| || || || || <br />
|-<br />
|''[[Homey D. Clown (video game)|Homey D. Clown]]''<br />
| Run 'SNDCON.EXE' to change sound settings|| || || || || <br />
|-<br />
|''Hong Kong Mahjong Pro''<br />
|1992 Nine Dragons Software/Electronic Arts|| || || || || <br />
|-<br />
|''[[Hook (video game)|Hook]]''<br />
|Run 'HOOK.EXE +r' for MT-32 output|| ||{{ya}}|| || || Commodore Amiga<br />
|-<br />
|''[[Hoverforce]]''<br />
|aka ''Resolution 101''. American release (''Hoverforce'') only||{{ya}}||{{ya}}|| || || Commodore Amiga<br />
|-<br />
|''[[Hoyle's Official Book of Games#Hoyle Classic Card Games (Hoyle 4)|Hoyle Classic Card Games]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Hoyle's Official Book of Games#Volume 1|Hoyle's Official Book of Games: Volume 1]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Hoyle's Official Book of Games#Volume 2|Hoyle's Official Book of Games: Volume 2 - Solitaire]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Hoyle's Official Book of Games#Volume 3|Hoyle's Official Book of Games: Volume 3]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[The Humans (video game)|The Humans]]''<br />
|Reinstall to change sound settings. Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[The Humans (video game)|Humans 3: Evolution - Lost in Time]]''<br />
| Reinstall to change sound settings|| || || || ||Redbook Audio<br />
|-<br />
|''[[The Humans (video game)#Legacy|The Humans: Insult to Injury]]''<br />
|aka ''Humans 2: The Jurassic Levels''. Reinstall to change sound settings. Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''[[The Hunt for Red October (PC game)|The Hunt for Red October]]''<br />
| || || || || || Commodore Amiga<br />
|-<br />
|''[[Hyperspeed (video game)|Hyperspeed]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||<br />
|-<br />
|''[[The ImagiNation Network]]''<br />
|aka ''The Sierra Network''. Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output|| || || || ||<br />
|-<br />
|''[[The Immortal (video game)|The Immortal]]''<br />
| Run 'IMMORTAL.EXE roland' for MT-32 output. Distorted/incorrect sounds and buffer overflows on MT-32 'old'. DOS version lacks several music tracks used in NES/Genesis versions|| || ||{{ya}}|| ||Nintendo Entertainment System<br />
|-<br />
|''[[Imperium (1990 video game)|Imperium]]''<br />
|Run 'IMPERIUM.EXE vmr' for MT-32 output. Clipping issues on MT-32 'old'|| || ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Indiana Jones and the Fate of Atlantis]]''<br />
| Run 'ATLANTIS.EXE r s' for combined MT-32/SB output (CD version only). Distorted/incorrect sounds on MT-32 'old' || ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Indianapolis 500: The Simulation]]''<br />
| Run 'INDY.EXE /r' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[IndyCar Racing]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Inferno (video game)|Inferno]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Redbook Audio<br />
|-<br />
|''[[Infestation (video game)|Infestation]]''<br />
|Run 'INFEST.EXE /r' for MT-32 output. DOS version lacks intro and has a unique MT-32 soundtrack||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''[[Inherit the Earth]]''<br />
| || || || || || <br />
|-<br />
|''[[Innocent Until Caught]]''<br />
|Combined MT-32/SB output requires updated 'CT-VOICE.DRV' driver and 'SETSOUND=[port address]' parameter in DOSBox||{{ya}}|| || || || <br />
|-<br />
|''[[Inspector Gadget: Mission 1 – Global Terror!|Inspector Gadget: Mission 1 - Global Terror!]]''<br />
| || || || || || <br />
|-<br />
|''International Open Golf Championship''<br />
|1993 RISC/Ocean Software. Early versions (featuring [[Pringle of Scotland]] sponsorship) only. Run 'GOLF_.EXE 1' for MT-32 output. Sysex maps MT-32 output to channels 1-8 and 10. Music and digital samples output through same device with no ability to combine devices. DOS version uses alternate menu music|| || || || ||Commodore Amiga<br />
|-<br />
|''[[International Rugby Challenge]]''<br />
|aka ''Campo's International Rugby''. Requires CM-series/LAPC-I for proper MT-32 output. Sysex maps MT-32 output to channels 1-8 and 10. Australian release uses alternate intro music||{{ya}}||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Sensible Soccer#Games in the series|International Sensible Soccer]]''<br />
|aka ''Sensible Soccer v1.2: International Edition''. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''International Soccer''<br />
|1994 Zeppelin Games. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[International Soccer Challenge]]''<br />
|Reset MT-32 device to resolve hanging note bug after intro screen. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[The Island of Dr. Brain]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[It Came from the Desert]]''<br />
|Run 'HUGE.EXE /i' to change sound settings. MT-32 driver outputs music only||{{ya}}|| || || ||Commodore Amiga<br />
|-<br />
|''[[Italy 1990 (video game)|Italy 1990]]''<br />
|aka ''Italia 1990/World Class Soccer''|| || || || ||Commodore Amiga<br />
|-<br />
|''[[J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990 video game)|J.R.R. Tolkien's The Lord of the Rings, Vol. I]]''<br />
| Floppy version only|| ||{{ya}}|| || || <br />
|-<br />
|''[[J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Jack Nicklaus Golf & Course Design: Signature Edition|Jack Nicklaus' Golf & Course Design: Signature Edition]]''<br />
|Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''[[Jack Nicklaus' Unlimited Golf & Course Design]]''<br />
|Run 'GOLF.EXE v 5' (floppy) or 'GOLF.COM v midi1' (CD) for MT-32 output|| || || || || <br />
|-<br />
|''[[Jagged Alliance]]''<br />
| || || || || || <br />
|-<br />
|''[[Jagged Alliance: Deadly Games]]''<br />
|Standalone expansion for ''[[Jagged Alliance]]''|| || || || || <br />
|-<br />
|''Jayu-ui Tusa''<br />
|aka ''Defender of Freedom''. 1992 Mirinae Soft/DS Interactive. Korean language only|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Jeopardy! (franchise)#Video games|Jeopardy!]]''<br />
|1993 Manley & Associates/GameTek|| || || || ||<br />
|-<br />
|''[[Jeopardy! (franchise)#Video games|Jeopardy! Sports Edition]]''<br />
|1994 Manley & Associates/GameTek|| || || || ||<br />
|-<br />
|''[[Jimmy White's 'Whirlwind' Snooker]]''<br />
|Sysex maps MT-32 output to channels 1-8 and 10|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Joe & Mac]]''<br />
|aka ''Caveman Ninja: Joe & Mac''. Use in-game menu to change sound settings|| ||{{ya}}|| || ||Data East Caveman Ninja Hardware<br />
|-<br />
|''[[Joe Montana Football]]''<br />
| Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''[[John Madden Football II]]''<br />
|Run 'MFB2.EXE r' for MT-32 output or 'MFB2.EXE [ra/rc]' for combined MT-32/AdLib or MT-32/Covox output respectively|| || || || || <br />
|-<br />
|''[[Jones in the Fast Lane]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''Jonny Quest: Curse of the Mayan Warriors''<br />
|1993 MicroIllusions/Hollyware Entertainment|| || || || || <br />
|-<br />
|''[[Jungle Strike]]''<br />
| Use in-game menu to change sound settings. DOS version has a unique soundtrack|| || || || ||Roland SC-55<br />
|-<br />
|''Jurassic Chess''<br />
|1994 T-Time. Chinese language only|| ||{{ya}}|| || || <br />
|-<br />
|''[[Jurassic Park (computer video game)|Jurassic Park]]''<br />
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10. CD version uses a recording of the Roland SC-55 soundtrack for its Redbook audio|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Keef the Thief]]''<br />
| || || || || ||Apple IIGS<br />
|-<br />
|''[[Kasparov's Gambit]]''<br />
| || || || || ||<br />
|-<br />
|''[[KGB (video game)|KGB]]''<br />
|aka ''Conspiracy'' (CD re-release). MT-32 soundtrack is missing two songs from the OPL2 soundtrack. CD version contains additional music tracks (intro logos)|| || || || ||AdLib OPL2<br />
|-<br />
|''The Killing Cloud''<br />
|1991 Vektor Grafix/Image Works. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[King's Quest I#1990 remake|King's Quest I: Quest for the Crown]]''<br />
|aka ''Roberta Williams' King's Quest I: Quest for the Crown''. 1990 remake. Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[King's Quest IV|King's Quest IV: The Perils of Rosella]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[King's Quest V|King's Quest V: Absence Makes the Heart Go Yonder!]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[King's Quest VI|King's Quest VI: Heir Today, Gone Tomorrow]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[King's Quest VII|King's Quest VII: The Princeless Bride]]''<br />
|DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[King's Table: The Legend of Ragnarok]]''<br />
|aka ''The Legend of Ragnarok''. 1993 Imagitec Design/Mirage Technologies. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Kingmaker (video game)|Kingmaker]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Sysex maps MT-32 output to channels 1-9|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Knights of the Sky]]''<br />
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Kronolog: The Nazi Paradox]]''<br />
|aka ''Red Hell''. 1993 Castleworks Gameware/Merit Software|| || || || || <br />
|-<br />
|''[[Krusty's Fun House]]''<br />
|aka ''Krusty's Super Fun House''|| || || || ||Commodore Amiga<br />
|-<br />
|''L.A. Law: The Computer Game''<br />
|1992 Synergistic Software/Capstone Software. Reinstall to change sound settings|| || || || || <br />
|-<br />
|''[[Lakers versus Celtics and the NBA Playoffs]]''<br />
| Run 'BBALL.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Lands of Lore: The Throne of Chaos]]''<br />
|Floppy version requires official multiple sound device patch to select separate drivers for music and sound effects. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||<br />
|-<br />
|''[[Laser Squad]]''<br />
|Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack||{{ya}}||{{ya}}|| || ||<br />
|-<br />
|''[[Last Action Hero (video game)|Last Action Hero]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. Only GM option allows for combined SB output. DOS version is unique|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[The Legacy: Realm of Terror]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. Select SB driver in setup and run 'LEGACY.BAT -roland' for proper combined MT-32/SB output with no crashes/freezes (intro and ending will still use SB only)|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Legend (1992 video game)|Legend]]''<br />
|aka ''The Four Crystals of Trazere''. Edit 'LEGEND.CFG' to read 'SOUND=roland' for MT-32 output. Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''The Legend of Billy the Kid''<br />
|1990 Level 9 Computing/Ocean Software. German language only. Run 'HUGE.EXE /i' to change sound settings||{{ya}}||{{ya}}|| || ||<br />
|-<br />
|''[[The Legend of Kyrandia: Fables and Fiends|The Legend of Kyrandia]]''<br />
|aka ''The Legend of Kyrandia: Book One - Fables and Fiends/The Legend of Kyrandia: Fables and Fiends''. Distorted/incorrect sounds on MT-32 'new'. CD version allows for the selection of separate devices for music and sound effects|| || || ||{{ya}}|| <br />
|-<br />
|''[[The Legend of Kyrandia: The Hand of Fate]]''<br />
|aka ''The Legend of Kyrandia: Book Two - The Hand of Fate''. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has CTF issues on later Sound Canvas models|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Legends of Valour]]''<br />
|aka ''Legends of Valour: Volume I - The Dawning''. Delete 'SNDDVR' to change sound settings|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Leisure Suit Larry in the Land of the Lounge Lizards|Leisure Suit Larry 1: In the Land of the Lounge Lizards]]''<br />
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]]''<br />
|Note cut-off issues on MT-32 'old'|| ||{{ya}}|| || || <br />
|-<br />
|''[[Leisure Suit Larry 6: Shape Up or Slip Out!]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''[[Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Lemmings 2: The Tribes]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''Les aventures de Carlos''<br />
|aka ''Carlos''. 1994 Microïds|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Les Manley in: Lost in L.A.]]''<br />
| || || || || || <br />
|-<br />
|''[[Les Manley in: Search for the King]]''<br />
| || || || || || <br />
|-<br />
|''[[Lethal Weapon (video game)|Lethal Weapon]]''<br />
|Run 'LETHAL.EXE +r' for MT-32 output. Requires fanmade [https://www.vogons.org/viewtopic.php?p=522198#p522198 'MUSICFIX' patch] for proper music output. Sound driver can output either music or sound effects but not both simultaneously (press M during intro to toggle). Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Lexi-Cross]]''<br />
| || || || || || <br />
|-<br />
|''[[Lightspeed (video game)|Lightspeed]]''<br />
|Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||<br />
|-<br />
|''[[A Line in the Sand (video game)|A Line in the Sand]]''<br />
| || || || || || <br />
|-<br />
|''[[LineWars II]]''<br />
| ||{{ya}}||{{ya}}|| || || Gravis Ultrasound<br />
|-<br />
|''[[Litil Divil]]''<br />
|Sysex maps MT-32 output to channels 1-8 and 10. Redbook audio soundtrack was composed first but only implemented in the later Philips CD-I and Amiga CD32 versions|| || || || ||Redbook Audio<br />
|-<br />
|''Little People Farm''<br />
|1992 Manley & Associates/GameTek|| || || || ||<br />
|-<br />
|''Little People Main Street''<br />
|1992 Manley & Associates/GameTek|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Ultimate Pinball Quest|Living Ball]]''<br />
|aka ''Ultimate Pinball Quest''|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Llamatron|Llamatron: 2112]]''<br />
|Registered version only. Distorted/incorrect sounds on MT-32 'old'. SB driver outputs the Amiga soundtrack|| || ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Lollypop (video game)|Lollypop]]''<br />
|Distorted/incorrect sounds on MT-32 'new'. Sysex maps MT-32 output to channels 1-8 and 10. CD version contains a bugged/nonfunctional MT-32 driver and uses a recording of the bugged CM-series/LAPC-I soundtrack for its Redbook audio|| || || ||{{ya}}||AdLib OPL2<br />
|-<br />
|''[[Loom (video game)|Loom]]''<br />
|Floppy version only (requires optional Roland upgrade for MT-32 support). Run 'LOOM.EXE r' for MT-32 output|| || || || || <br />
|-<br />
|''[[Loopz]]''<br />
|Run 'LOOPZ.EXE /sr' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Lords of the Realm]]''<br />
|DOS version only. Lack of MT-32 conversion of 'LANDINI' music track causes minor sound glitches. Music and digital samples output through same device with no ability to combine devices|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Lost Files of Sherlock Holmes]]''<br />
|aka ''The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel''|| || || || || <br />
|-<br />
|''[[Lost Secret of the Rainforest]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[The Lost Vikings]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Super Nintendo Entertainment System<br />
|-<br />
|''[[Lotus III: The Ultimate Challenge]]''<br />
|aka ''Lotus: The Ultimate Challenge''. Use in-game menu to change sound settings. Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''Low Blow''<br />
|1990 Synergistic Software/Electronic Arts. Run 'BOX.EXE mt32' for MT-32 output|| || || || || <br />
|-<br />
|''Lucky's Casino Adventure''<br />
|1994 Destiny Software Productions/QQP|| || || || ||<br />
|-<br />
|''[[Lure of the Temptress]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version contains additional ambient sound effects|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''[[M1 Tank Platoon]]''<br />
|Version 449.02 adds MT-32 support. Microchannel computers require [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || AdLib OPL2<br />
|-<br />
|''[[Mad TV (video game)#Legacy|Mad TV 2]]''<br />
|German language only|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Magic Candle II: The Four and Forty]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''[[Magic Carpet 2|Magic Carpet 2: The Netherworlds]]''<br />
| || || || || ||Creative Sound Blaster AWE32<br />
|-<br />
|''[[Magic Pockets]]''<br />
| Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Mah Jongg -V-G-A-''<br />
|1989 Ron Balewski. Version 3.x only. Run 'MJVGA30/31.EXE r' for MT-32 output|| || || || || IBM PC Speaker<br />
|-<br />
|''Man Enough''<br />
|1994 Tsunami Media. Press F6 to change sound settings. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Manhole]]''<br />
|Floppy version only. Run 'MH.EXE -r' for MT-32 output. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[The Manhole|The Manhole: New and Enhanced]]''<br />
|Floppy version only. Run 'MANHOLE.EXE -r -b' for combined MT-32/SB output. Sysex maps MT-32 output to channels 1-9|| || || || ||<br />
|-<br />
|''[[Mario Andretti's Racing Challenge]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Mario Is Missing!]]''<br />
|Floppy version only. Reinstall to change sound settings|| ||{{ya}}|| || || <br />
|-<br />
|''[[Mario Teaches Typing]]''<br />
| || || || || || <br />
|-<br />
|''[[Mario's Early Years!#Release|Mario's Early Years: CD-ROM Collection]]''<br />
|aka ''Mario's Early Years! CD Deluxe''. Version 1.01 only|| || || || ||<br />
|-<br />
|''[[Martian Memorandum]]''<br />
|aka ''Tex Murphy: Martian Memorandum''. Delete 'MM.CFG' to change sound settings|| || || || || <br />
|-<br />
|''[[Master of Magic]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Master of Orion]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. GM driver in setup is dimmed but selectable. GM soundtrack has CTF issues on later Sound Canvas models|| || ||{{ya}}|| || Roland SC-55<br />
|-<br />
|''Match of the Day''<br />
|aka ''Match of the Day: Bundesliga''. 1994 Zeppelin Games|| || || || ||Commodore Amiga<br />
|-<br />
|''[[MechWarrior (1989 video game)|MechWarrior]]''<br />
| Run 'MW.EXE r' for MT-32 output|| || || || || <br />
|-<br />
|''[[MegaTraveller 2: Quest for the Ancients]]''<br />
| Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || || <br />
|-<br />
|''Miami Vice''<br />
|1989 Capstone Software||{{ya}}|| || || || <br />
|-<br />
|''[[Michael Jordan in Flight]]''<br />
|Buffer overflows on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''Micro! Deluxe''<br />
|1995 Acumen Software|| || || || ||<br />
|-<br />
|''[[Microcosm (video game)|Microcosm]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''MicroLeague Baseball IV''<br />
|1992 MicroLeague Sports Association. Reinstall to change sound settings|| || || || || <br />
|-<br />
|''[[Formula One Grand Prix (video game)|MicroProse Formula One Grand Prix]]''<br />
|aka ''Formula One Grand Prix/World Circuit''. Distorted/incorrect sounds on MT-32 'old'. DOS version contains additional music tracks|| ||{{ya}}||{{ya}}|| ||Commodore Amiga <br />
|-<br />
|''[[Midwinter (video game)|Midwinter]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| ||Atari ST<br />
|-<br />
|''[[Might and Magic III: Isles of Terra]]''<br />
| ||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''[[Might and Magic IV: Clouds of Xeen]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Might and Magic V: Darkside of Xeen#Swords of Xeen|Might and Magic: Swords of Xeen]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Might and Magic V: Darkside of Xeen]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Might and Magic: World of Xeen]]''<br />
|Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Mike Ditka Ultimate Football]]''<br />
| aka ''Mike Ditka Power Football''. DOS version lacks in-game music|| || || || || Sega Genesis<br />
|-<br />
|''Mission: Impossible''<br />
|1991 Distinctive Software/Konami. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Mixed-Up Fairy Tales]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Mixed-Up Mother Goose#Other versions|Mixed-Up Mother Goose (1990)]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Mixed-Up Mother Goose#Other versions|Mixed-Up Mother Goose (1991)]]''<br />
|aka ''Roberta Williams' Mixed-Up Mother Goose''. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Monkey Island 2: LeChuck's Revenge]]''<br />
|Run 'MONKEY2.EXE r' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Monopoly video games|Monopoly Deluxe]]''<br />
| DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''Monte Carlo Baccarat''<br />
|Standalone version of card game from ''[[Trump Castle (series)#Trump Castle II (1991)|Trump Castle II]]''|| || || || || <br />
|-<br />
|''[[Moonstone: A Hard Days Knight]]''<br />
| Edit 'MOON.CFG' to read 'SOUND=roland' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Mortal Kombat (1992 video game)|Mortal Kombat]]''<br />
|Press F10 to change sound settings. Buffer overflows on MT-32 'old'. CD version exclusively uses digital samples for music and sound effects || ||{{ya}}||{{ya}}|| ||Midway Y Unit<br />
|-<br />
|''[[Mortal Kombat II]]''<br />
|Press F10 to change sound settings|| || || || ||Midway T Unit<br />
|-<br />
|''[[Mr Blobby#Video game|Mr. Blobby]]''<br />
|Run 'BLOBBY.EXE r' for MT-32 output. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Space Quest IV#Ms. Astro Chicken|Ms. Astro Chicken]]''<br />
|aka ''Ms. Astro Chicken: Flight of the Pullet''. Standalone promotional version of mini-game from ''[[Space Quest IV]]''|| || || || ||<br />
|-<br />
|''The Mutanoid Word Challenge''<br />
|1992 Legacy Software. Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''My Own Stories''<br />
|1993 Manley & Associates/MECC. Enhanced re-release of ''Storybook Weaver''|| || || || ||<br />
|-<br />
|''National Lampoon's Chess Maniac 5 Billion and 1''<br />
|1993 Spectrum Holobyte|| ||{{ya}}|| || || <br />
|-<br />
|''Navy Strike''<br />
|1995 Rowan Software/Empire Interactive. Run 'STRIKE.EXE ?' to change sound settings|| || || || ||<br />
|-<br />
|''NCAA: Road to the Final Four 2''<br />
|1994 ADI Development/Bethesda Softworks|| || || || || <br />
|-<br />
|''NFL''<br />
|aka ''NFL Football''. 1992 Distinctive Software/Konami. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| || <br />
|-<br />
|''NFL 94''<br />
|1993 Distinctive Software/Konami. Reinstall to change sound settings|| || || || ||<br />
|-<br />
|''NFL Coaches Club Football''<br />
|1993 MicroProse Software|| || || || || Roland SC-55<br />
|-<br />
|''[[NHL '94|NHL Hockey]]''<br />
|aka ''NHL '94''. Game uses digital samples for both sound and music. DOS version is unique|| || || || || Creative Sound Blaster<br />
|-<br />
|''[[NHL 95|NHL Hockey 95]]''<br />
|aka ''NHL 95''. Game uses digital samples for both sound and music (MT-32 output is limited to only a few areas). DOS version is unique|| || || || ||Gravis Ultrasound<br />
|-<br />
|''[[Nicky 2]]''<br />
| || || || || ||Commodore Amiga<br />
|-<br />
|''[[Nicky Boom]]''<br />
| || || || || ||Commodore Amiga<br />
|-<br />
|''[[Nigel Mansell's World Championship Racing]]''<br />
|aka ''Nigel Mansell's World Championship''. Distorted/incorrect sounds on MT-32 'old'. Sysex maps MT-32 output to channels 1-9|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Ninja Gaiden II: The Dark Sword of Chaos]]''<br />
| || || || || ||Nintendo Entertainment System<br />
|-<br />
|''[[Noctropolis]]''<br />
|MT-32 driver emulates GM via 'Symphonix General MIDI Emulator'. Sysex maps MT-32 output to channels 1-8 and 10|| || || || ||Roland SC-55<br />
|-<br />
|''[[Nova 9: The Return of Gir Draxon]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Obitus]]''<br />
| Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Oil's Well|Oil's Well (1990)]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''Omar Sharif on Bridge''<br />
|1992 Oxford Softworks/Interplay Productions. Reinstall to change sound settings|| || || || || <br />
|-<br />
|''One Step Beyond''<br />
|1993 Red Hat Software/Ocean Software. Delete 'ONESTEP.CFG' to change sound settings. Buffer overflows on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10. MT-32 driver outputs music only|| || ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Operation Neptune (video game)|Operation Neptune]]''<br />
| aka ''Super Solvers: Operation Neptune''. DOS version only|| ||{{ya}}|| || || <br />
|-<br />
|''[[Operation Stealth]]''<br />
|aka ''James Bond 007: The Stealth Affair''. Distorted/incorrect sounds on MT-32 'old'||{{ya}}|| ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''Origamo''<br />
|1994 Destiny Software Productions/QQP|| || || || ||<br />
|-<br />
|''[[OverKill (video game)|OverKill]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Overlord (1994 video game)|Overlord]]''<br />
| Run 'OVERLORD.EXE ?' to change sound settings. Sysex maps MT-32 output to channels 1-8 and 10|| || || || || <br />
|-<br />
|''[[Pacific Islands (video game)|Pacific Islands]]''<br />
|DOS version has unique MT-32 and AdLib soundtracks|| || || || || <br />
|-<br />
|''[[Pacific Strike]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''Paku Paku''<br />
|2011 Jason M. Knight/Paladin Systems North. Version 1.6 only. Run 'PAKU.EXE /mt32' for MT-32 output|| || || || || Tandy 1000/PCJr<br />
|-<br />
|''[[Pepper's Adventures in Time]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[PGA Tour Golf]]''<br />
| || || || || || <br />
|-<br />
|''[[Phantasmagoria (video game)|Phantasmagoria]]''<br />
| aka ''Roberta Williams' Phantasmagoria''. DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[Pinball Dreams]]''<br />
|Early floppy releases only. MT-32 driver can output either music or sound effects but not both simultaneously|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Pirates! Gold]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Pit-Fighter]]''<br />
|Sound driver can output either music or sound effects but not both simultaneously. DOS version soundtrack is based on the Amiga version|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Plan 9 from Outer Space (video game)|Plan 9 from Outer Space]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Planet's Edge]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[PlayMaker Football]]''<br />
|Distorted/incorrect sounds on MT-32 'old. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| || Apple Macintosh<br />
|-<br />
|''[[Police Quest II: The Vengeance]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Police Quest III: The Kindred]]''<br />
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'old' (use MUNT or multiple MT-32 devices to circumvent polyphony limit)|| || || ||{{ya}}|| <br />
|-<br />
|''[[Police Quest: In Pursuit of the Death Angel|Police Quest: In Pursuit of the Death Angel (1992)]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Police Quest: Open Season]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Populous (video game)|Populous]]''<br />
|Run 'POPULOUS.EXE vga roland mt-32' for MT-32 output. Buffer overflows on MT-32 'old'. DOS version lacks in-game music||{{ya}}|| ||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Power Drift]]''<br />
|Clipping issues on MT-32 'old'|| || ||{{ya}}|| ||Sega Y Board<br />
|-<br />
|''[[Powermonger|PowerMonger]]''<br />
|Reinstall to change sound settings|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Predator 2 (1990 video game)|Predator 2]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Prehistorik]]''<br />
|Clipping issues on CM-series/LAPC-I. Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Premier Manager]]''<br />
|Run 'INSTALL.EXE cfg' to change sound settings. Sysex maps MT-32 output to channels 1-8 and 10. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[Premier Manager 2]]''<br />
|Run 'INSTALL.EXE cfg' to change sound settings. Sysex maps MT-32 output to channels 1-8 and 10. DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[Premier Manager 3]]''<br />
|DOS version has a unique MIDI soundtrack (SB driver outputs the Amiga soundtrack)|| || || || || Roland SC-55 (MIDI)<br />
|-<br />
|''[[Premier Manager 3#Gameplay|Premier Manager 3 Deluxe]]''<br />
|DOS version has a unique soundtrack|| || || || ||Roland SC-55<br />
|-<br />
|''[[Prince of Persia (1989 video game)|Prince of Persia]]''<br />
|Version 1.3 only. Distorted/incorrect sounds on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10. Soundtrack was originally scaled down for Apple II but expanded for DOS version|| || ||{{ya}}|| ||AdLib OPL2<br />
|-<br />
|''[[Prince of Persia 2: The Shadow and the Flame]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models (can be fixed with a [https://www.vogons.org/viewtopic.php?p=270430#p270430 fanmade patch])|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Princess Maker]]''<br />
| ||{{ya}}|| || || ||NEC PC-98 OPN<br />
|-<br />
|''[[Princess Maker 2]]''<br />
| Delete 'PM2.CNF' to change sound settings||{{ya}}|| || || ||NEC PC-98 OPNA<br />
|-<br />
|''[[Prophecy of the Shadow]]''<br />
| Delete 'CAT.CFG' to change sound settings|| || || || || <br />
|-<br />
|''[[Protostar: War on the Frontier]]''<br />
| Press F6 to change sound settings. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Pushover (video game)|Pushover]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Pyrotechnica]]''<br />
|Edit 'AUDIO.CFG' to read 'lapc' for MT-32 output|| || || || ||Creative Sound Blaster AWE32<br />
|-<br />
|''[[Quarky & Quaysoo's Turbo Science]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''QuarterPole''<br />
|1993 Action Games/MicroLeague Interactive Software. Reinstall to change sound settings|| || || || || <br />
|-<br />
|''[[Quest for Glory: So You Want to Be a Hero#Remake|Quest for Glory I: So You Want to Be a Hero]]''<br />
|1992 remake. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||<br />
|-<br />
|''[[Quest for Glory II: Trial by Fire]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||<br />
|-<br />
|''[[Quest for Glory III: Wages of War]]''<br />
|Distorted/incorrect sounds on MT-32 'new'. Note cut-off issues on MT-32 'new' (use MUNT or multiple MT-32 devices to circumvent polyphony limit)|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Quest for Glory: Shadows of Darkness]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'new'. GM soundtrack has note cut-off issues on the original SC-55 that are not present on the SC-55mkii|| || || ||{{ya}}||Roland SC-55mkII<br />
|-<br />
|''[[Quest for Glory: So You Want to Be a Hero]]''<br />
|aka ''Hero's Quest: So You Want to Be a Hero''. Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}||<br />
|-<br />
|''[[Race Drivin']]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output. Buffer overflows on MT-32 'old'. DOS version soundtrack is based on the Amiga version|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''Rags to Riches: The Financial Market Simulation''<br />
|1993 Interplay. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Raiden (video game)|Raiden]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously|| || ||{{ya}}|| ||Seibu Kaihatsu V30 OPL2<br />
|-<br />
|''Railway Challenge''<br />
|1993 Sunflowers Interactive. German language only. Music and digital samples output through same device with no ability to combine devices|| || || || ||<br />
|-<br />
|''Rally Championships''<br />
|1994 InSide Team/Flair Software. DOS version has a unique soundtrack. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55<br />
|-<br />
|''[[Rampart (video game)|Rampart]]''<br />
| Use in-game menu to change sound settings|| ||{{ya}}|| || ||Atari 68000 OPLL<br />
|-<br />
|''[[Rapid Assault]]''<br />
|1995 GTE Vantage/IBM. Volume issues on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''Reach for the Skies''<br />
|1993 Rowan Software/Virgin Games. Run 'REACH.EXE ?' to change sound settings. Distorted/incorrect sounds on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10|| || ||{{ya}}|| ||<br />
|-<br />
|''[[Reader Rabbit (video game)#Development|Reader Rabbit 1]]''<br />
|1991 remake|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Reader Rabbit 2]]''<br />
|DOS version only|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Realms (video game)|Realms]]''<br />
| || ||{{ya}}|| || || Commodore Amiga<br />
|-<br />
|''[[Realms of Arkania: Blade of Destiny]]''<br />
|English language version only|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Realms of Arkania: Star Trail]]''<br />
|Redbook audio only available on German language CD version|| ||{{ya}}|| || ||Redbook Audio<br />
|-<br />
|''[[Red Baron (1990 video game)|Red Baron]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Red Storm Rising (video game)|Red Storm Rising]]''<br />
|Requires [https://web.archive.org/web/19980421122335/http://ftp.microprose.com/ftp/mps-online/misc-files/mpsrol.zip official Roland retrofit patch]. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||Commodore 64<br />
|-<br />
|''[[Retribution (video game)|Retribution]]''<br />
|GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Return of Medusa]]''<br />
|aka ''Rings of Medusa II: The Return of Medusa''. Edit 'CONFIG.DAT' to read '-[3/4]----' for MT-32 or combined MT-32/SB output respectively. DOS version has a unique soundtrack|| || || || ||<br />
|-<br />
|''[[Return of the Phantom]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Return to Ringworld]]''<br />
|1994 Tsunami Media. Press F6 to change sound settings. GM soundtrack has CTF issues on later Sound Canvas models|| || || || || Roland SC-55<br />
|-<br />
|''[[Return to Zork]]''<br />
| [https://www.youtube.com/watch?v=IKUu0p_y_xI Soundtrack was designed to be output via Roland SC-55 in MT-32 mode with GM percussion]|| || || || || Roland SC-55 (MT-32 Mode + GM Standard Drum Kit)<br />
|-<br />
|''[[Revenge of the Mutant Camels]]''<br />
| || ||{{ya}}|| || ||Commodore 64<br />
|-<br />
|''[[Rex Nebular and the Cosmic Gender Bender]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Ringworld: Revenge of the Patriarch]]''<br />
| Press F2 to change sound settings. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Rise of the Dragon]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Risky Woods]]''<br />
|Delete 'RISKY.CFG' to change sound settings|| || || || ||Commodore Amiga<br />
|-<br />
|''[[RoboCop 3 (video game)|RoboCop 3]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''The Rocketeer''<br />
|1991 NovaLogic/Walt Disney Computer Software. Combined MT-32/SB setting uses MIDI for music and digital samples for speech and certain music tracks (disable digital audio for pure MT-32 output)|| || || || || <br />
|-<br />
|''[[Rome: Pathway to Power]]''<br />
|aka ''Rome: A.D. 92''|| ||{{ya}}|| || || <br />
|-<br />
|''[[The Shadow of Yserbius|The Ruins of Cawdor]]''<br />
|Edit 'CAWDOR.CFG' to read 'music = MT32.DRV 330' for MT-32 output|| || || || ||<br />
|-<br />
|''[[Rules of Engagement (video game)|Rules of Engagement]]''<br />
| ||{{ya}}|| || || ||<br />
|-<br />
|''Rules of Engagement 2''<br />
|1993 Omnitrend Software/Mindcraft Software|| || || || ||<br />
|-<br />
|''[[Sabre Team]]''<br />
|1994 Krisalis Software. MT-32 soundtrack uses alternate intro music||{{ya}}||{{ya}}|| || || Commodore Amiga<br />
|-<br />
|''[[Sam & Max Hit the Road]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''Santa's Xmas Caper''<br />
|1993 Zeppelin Games|| || || || || Commodore Amiga<br />
|-<br />
|''[[Sargon (chess)|Sargon V: World Class Chess]]''<br />
| || || || || || <br />
|-<br />
|''[[Savage Warriors]]''<br />
|'MT32' option in setup autodetects MT-32 or GM devices. CD version has the option of an alternative Redbook audio soundtrack|| || || || ||Roland SC-55<br />
|-<br />
|''Scooter's Magic Castle''<br />
|1993 EA*Kids. Run 'SCOOTER.EXE /mr' (floppy) or 'SCOOTCD.EXE /ss2 /mr' (CD) for MT-32 or combined MT-32/SB output respectively. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[SEAL Team (video game)|SEAL Team]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||<br />
|-<br />
|''The Secret Codes of C.Y.P.H.E.R.: Operation U.S Presidents''<br />
|1992 Tanager Software Productions. Run 'OP.EXE rol' for MT-32 output|| || || || || <br />
|-<br />
|''The Secret Codes of C.Y.P.H.E.R.: Operation Wildlife''<br />
|1991 Tanager Software Productions. Run 'WILDLIFE.EXE rol' for MT-32 output|| || || || || <br />
|-<br />
|''[[The Secret of Monkey Island]]''<br />
|Floppy version only (EGA release requires optional Roland upgrade for MT-32 support). Run 'MONKEY.EXE r' for MT-32 output|| || || || || <br />
|-<br />
|''[[Sensible Soccer#Games in the series|Sensible Soccer: European Champions]]''<br />
|aka ''Sensible Soccer v1.1''. DOS version has a unique soundtrack||{{ya}}|| || || || <br />
|-<br />
|''[[The Shadow of Yserbius]]''<br />
| Edit 'LSCI.CFG' to read 'music = MT32.DRV 330' for MT-32 output (file must be placed outside install directory)|| || || || || <br />
|-<br />
|''[[Shadow Sorcerer]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Shadowlands (video game)|Shadowlands]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Shadoworlds]]''<br />
|1993 Teque London/Krisalis Software. Music and digital samples output through same device with no ability to combine devices. DOS version has a unique soundtrack||{{ya}}||{{ya}}|| || ||<br />
|-<br />
|''[[Shanghai II: Dragon's Eye]]''<br />
| || || || || || <br />
|-<br />
|''Shaw's Nightmare''<br />
|2013 Mickey Productions|| || || || || Roland SC-55<br />
|-<br />
|''Shaw's Nightmare II''<br />
|2016 Mickey Productions|| || || || || Roland SC-55<br />
|-<br />
|''[[Shuttle (video game)|Shuttle]]''<br />
|aka ''Shuttle: The Space Flight Simulator''. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Sid & Al's Incredible Toons]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Civilization (video game)|Sid Meier's Civilization]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Sid Meier's Colonization]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Sid Meier's Covert Action]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Railroad Tycoon (video game)|Sid Meier's Railroad Tycoon]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Railroad Tycoon Deluxe|Sid Meier's Railroad Tycoon Deluxe]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Siege (video game)|Siege]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''Sierra On-Line Christmas Card 1988''<br />
|aka ''Sierra Christmas Card''. Promotional electronic Christmas card || || || || ||<br />
|-<br />
|''Sierra On-Line Christmas Card 1990: The Seasoned Professional''<br />
|aka ''The Seasoned Professional''. Promotional electronic Christmas card. Distorted/incorrect sounds on MT-32 'new'|| || ||{{ya}}|| ||<br />
|-<br />
|''Sierra On-Line Christmas Card 1992''<br />
|aka ''Sierra Christmas Card 1992''. Promotional electronic Christmas card|| || || || ||Roland SC-55<br />
|-<br />
|''[[Silent Service II]]''<br />
| Run 'SS2.EXE vga roland' for MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Silpheed]]''<br />
| ||{{ya}}|| || || ||NEC PC-88 OPN<br />
|-<br />
|''[[SimAnt]]''<br />
|DOS version only. Run 'INSTALL.EXE /d' to change sound settings||{{ya}}|| || || || Apple Macintosh<br />
|-<br />
|''[[SimCity 2000]]''<br />
| DOS version only|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[SimCity (1989 video game)#Comparison of different versions|SimCity Classic]]''<br />
|1993 remake (DOS version 2.0)|| || || || ||Roland SC-55<br />
|-<br />
|''[[SimFarm]]''<br />
| DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[SimLife]]''<br />
| || || || || || Apple Macintosh<br />
|-<br />
|''[[Simon the Sorcerer]]''<br />
| Does not properly reinitialize instruments when switching between music tracks ([https://www.youtube.com/watch?v=P41JWn0foCs requires sending MT-32 reset in order for tracks to sound correct])||{{ya}}||{{ya}}|| || || <br />
|-<br />
|''[[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]]''<br />
|Delete 'MIDI' file from install directory after setup for proper GM output|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Simpsons: Bart vs. the Space Mutants]]''<br />
| DOS version soundtrack is based on the Amiga version|| || || || ||Commodore Amiga<br />
|-<br />
|''[[The Simpsons: Bart's House of Weirdness]]''<br />
| Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Sink or Swim (video game)|Sink or Swim]]''<br />
|DOS version has a unique soundtrack|| || || || || <br />
|-<br />
|''[[Ski or Die]]''<br />
|Run 'SKI.EXE mt32' for MT-32 output. Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}||<br />
|-<br />
|''[[Slater & Charlie Go Camping]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''Snoopy's Game Club''<br />
|1992 Accolade|| || || || <br />
|<br />
|-<br />
|''[[Solitaire's Journey]]''<br />
| || || || || ||<br />
|-<br />
|''[[Sorcerian]]''<br />
|Distorted/incorrect sounds on MT-32 'new'. [https://www.vogons.org/viewtopic.php?p=272499#p272499 Fanmade patch] restores original soundtrack order||{{ya}}|| || ||{{ya}}||NEC PC-88 OPN<br />
|-<br />
|''[[Space Crusade (video game)|Space Crusade]]''<br />
|Delete 'SPACE.CFG' to change sound settings. Sound driver can output either music or sound effects but not both simultaneously (press F10 to toggle). DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''Space M+A+X''<br />
|1992 Starbyte Software. Edit 'CONFIG.DAT' to read '02----' for MT-32 output|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Space Quest 6|Space Quest 6: Roger Wilco in the Spinal Frontier]]''<br />
| DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[Space Quest I#Remake|Space Quest I: Roger Wilco in the Sarien Encounter]]''<br />
|1991 remake. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Space Quest III|Space Quest III: The Pirates of Pestulon]]''<br />
|Distorted/incorrect sounds on MT-32 'new'||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Space Quest IV|Space Quest IV: Roger Wilco and the Time Rippers]]''<br />
| DOS version only. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''[[Space Quest V|Space Quest V: Roger Wilco - The Next Mutation]]''<br />
| Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Spacewrecked: 14 Billion Light Years From Earth|Spacewrecked: 14 Billion Light Years from Earth]]''<br />
|aka ''Federation Quest 1: B.S.S. Jane Seymour''. 1991 Celestial/Gremlin. Buffer overflows on MT-32 'old'. DOS version has a unique soundtrack|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Special Forces (video game)|Special Forces]]''<br />
|Reinstall to change sound settings. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Speed Racer in The Challenge of Racer X]]''<br />
| || || || || || <br />
|-<br />
|''[[Speedball 2: Brutal Deluxe]]''<br />
| Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Spellcasting 101: Sorcerers Get All The Girls|Spellcasting 101: Sorcerers Get All the Girls]]''<br />
| Run 'S101.EXE mt32' for MT-32 output (append IRQ and port address if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Spellcasting 201: The Sorcerer's Appliance]]''<br />
| Run 'S201.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Spellcasting 301: Spring Break]]''<br />
| Run 'S301.EXE blaster 7 220 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Spellcraft: Aspects of Valor]]''<br />
|Run 'SC.EXE /s' to change sound settings|| || || || || <br />
|-<br />
|''[[Spelljammer: Pirates of Realmspace]]''<br />
| || || || || || <br />
|-<br />
|''[[Spirit of Excalibur]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Spot: The Video Game]]''<br />
|aka ''7 UP Proudly Presents Spot: The Computer Game!''|| || || || ||Commodore Amiga<br />
|-<br />
|''[[SSN-21 Seawolf]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. GM soundtrack has CTF issues on later Sound Canvas models. CD version uses an alternative Redbook audio soundtrack (minimal install defaults to original MIDI soundtrack)|| || ||{{ya}}|| ||Roland SC-55<br />
|-<br />
|''[[Star Control]]''<br />
| Run 'STARCON.EXE /s:mt32' for MT-32 output|| || || || ||AdLib OPL2<br />
|-<br />
|''[[Star Trek: 25th Anniversary (computer game)|Star Trek: 25th Anniversary]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Star Trek: Judgment Rites]]''<br />
|CD version requires [https://www.vogons.org/viewtopic.php?p=319345#p319345 fanmade] [https://www.vogons.org/viewtopic.php?p=328791#p328791 patches] for proper MT-32 output. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || Roland SC-55<br />
|-<br />
|''[[Star Wars Chess]]''<br />
|aka ''The Software Toolworks' Star Wars Chess''. Reinstall to change sound settings|| || || || || <br />
|-<br />
|''[[Star Wars: Dark Forces]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Star Wars: TIE Fighter]]''<br />
|DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[Star Wars: X-Wing (video game)|Star Wars: X-Wing]]''<br />
|Proper (non GM-converted) MT-32 output on DOS floppy version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Starlord (video game)|Starlord]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Stellar 7|Stellar 7 (1990)]]''<br />
|Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}|| <br />
|-<br />
|''Storybook Weaver''<br />
|1992 Manley & Associates/MECC. DOS version only|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Stratego (video game)|Stratego]]''<br />
| || || || || ||Apple Macintosh<br />
|-<br />
|''[[Street Fighter II#Home computers|Street Fighter II: The World Warrior]]''<br />
| Use in-game menu to change sound settings|| ||{{ya}}|| || ||Capcom CPS-1<br />
|-<br />
|''[[Strike Commander]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Striker (video game)|Striker]]''<br />
| Music and digital samples output through same device with no ability to combine devices|| || || || ||Commodore Amiga<br />
|-<br />
|''[[Striker (video game)|Striker '95]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Stronghold (1993 video game)|Stronghold]]''<br />
| || || || || || <br />
|-<br />
|''[[Stunt Island]]''<br />
| || || || || || <br />
|-<br />
|''[[Stunts (video game)|Stunts]]''<br />
|aka ''4D Sports Driving''. Distorted/incorrect sounds on MT-32 'old'. American version 1.1 has a [http://wiki.stunts.hu/index.php?title=Sound bugged MT-32 driver]. Issue can be fixed by replacing faulty 'MT15.DRV' file with working 'MT15.DRV' file from American version 1.0|| || ||{{ya}}|| || <br />
|-<br />
|''[[Subwar 2050]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Summer Challenge]]''<br />
|Use in-game menu to change sound settings|| || || || || <br />
|-<br />
|''[[The Summoning (video game)|The Summoning]]''<br />
|MT-32 driver outputs music only (AdLib/SB drivers output FM sound effects)|| || || || || AdLib OPL2<br />
|-<br />
|''[[Supaplex]]''<br />
|Use in-game menu to change sound settings|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Super Beemger''<br />
|1994 Mirinae Software/Soft Town. Korean language only. GM soundtrack has CTF issues on later Sound Canvas models|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Super Tetris]]''<br />
| || || || || || <br />
|-<br />
|''[[AV-8B Harrier Assault#PC Versions|Super-VGA Harrier]]''<br />
|aka ''SVGA Harrier''. Enhanced re-release of ''[[AV-8B Harrier Assault]]''. Reinstall to change sound settings. Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Superhero League of Hoboken]]''<br />
| ||{{ya}}|| || || || <br />
|-<br />
|''[[Supremacy: Your Will Be Done]]''<br />
|aka ''Overlord''. Run 'GAME.EXE m m r' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Sword of the Samurai (video game)|Sword of the Samurai]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||<br />
|-<br />
|''[[Terminator 2: Judgment Day (arcade game)|T2: The Arcade Game]]''<br />
| Reinstall to change sound settings. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Midway Y Unit<br />
|-<br />
|''[[List of Space Invaders video games#Super Space Invaders '91|Taito's Super Space Invaders]]''<br />
|aka ''Super Space Invaders '91''. Edit 'INVADERS.INI' to read 'rv' for MT-32 output||{{ya}}||{{ya}}|| || ||Taito F2 System<br />
|-<br />
|''Take a Break! Crosswords''<br />
|1992 Dynamix/Sierra On-Line. Requires Windows MIDI mapper to be manually set to channels 2-10 for proper MT-32 output (as per readme instructions)|| || || || ||<br />
|-<br />
|''Tanke Da Juezhan''<br />
|aka ''Battle Europe''. 1993 T-Time. Chinese language only|| ||{{ya}}|| || || <br />
|-<br />
|''[[Task Force 1942]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| ||<br />
|-<br />
|''Team Suzuki''<br />
|Buffer overflows on MT-32 'old'. Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Teenage Mutant Ninja Turtles: Manhattan Missions]]''<br />
|Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Teenage Mutant Ninja Turtles (arcade game)#Home computers|Teenage Mutant Ninja Turtles: The Arcade Game]]''<br />
|aka ''Teenage Mutant Hero Turtles: The Coin-Op!'' DOS version soundtrack is based on the Commodore 64 version|| ||{{ya}}|| || || Commodore 64<br />
|-<br />
|''[[Tempest 2000#PCs|Tempest 2000]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'old'. DOS version contains additional music tracks|| ||{{ya}}||{{ya}}|| ||Atari Jaguar<br />
|-<br />
|''[[Terminator 2 (computer game)|Terminator 2: Judgment Day]]''<br />
|Run 'TERM.EXE r' for MT-32 output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Terminator 2: Judgment Day - Chess Wars]]''<br />
| || || || || || <br />
|-<br />
|''[[Test Drive III: The Passion]]''<br />
|Press Ctrl+S to enable sound effects|| || || || || <br />
|-<br />
|''[[Tetris Classic]]''<br />
|1992 Spectrum Holobyte. Delete 'TC.CFG' to change sound settings in Windows version|| ||{{ya}}|| || || <br />
|-<br />
|''[[TFX (video game)|TFX]]''<br />
|aka ''TFX: Tactical Fighter eXperiment''. Distorted/incorrect sounds, note cut-off issues and buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''Theatre of Death''<br />
|1994 The Software Shed/Psygnosis. Only GM option allows for combined SB output|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Thunderhawk (video game)|Thunderhawk]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Time Gate: Knight's Chase]]''<br />
| DOS version only. Use in-game menu to change sound settings. GM soundtrack has CTF issues on later Sound Canvas models|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Time Paradox]]''<br />
|Reinstall to change sound settings|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Time Riders in American History]]''<br />
| Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Timequest]]''<br />
| Run 'TQ.EXE blaster 7 mt32' for combined MT-32/SB output (append/alter IRQs and port addresses if necessary)||{{ya}}|| || || || <br />
|-<br />
|''[[Tongue of the Fatman]]''<br />
| || || || || || <br />
|-<br />
|''[[Tony La Russa Baseball|Tony La Russa Baseball II]]''<br />
|Select MT-32 driver in setup for GM output|| || || || || Roland SC-55<br />
|-<br />
|''[[Top Gun: Danger Zone]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Tornado (1993 video game)|Tornado]]''<br />
| Requires CM-series/LAPC-I for proper MT-32 output. CD version allows for combined MT-32/SB output|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Toyota Celica GT|Toyota Celica GT Rally]]''<br />
|aka ''GT Rally''. Sound driver can output either music or sound effects but not both simultaneously (press F6 to toggle). DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Transport Tycoon]]''<br />
| ''Deluxe'' enhanced re-release uses alternate intro music|| || || || ||Roland SC-55<br />
|-<br />
|''[[The Treehouse (video game)|The Treehouse]]''<br />
|DOS version 1.1 only. Distorted/incorrect sounds on MT-32 'old'. Music and digital samples output through same device with no ability to combine devices|| || ||{{ya}}|| ||AdLib OPL2<br />
|-<br />
|''[[Troddlers]]''<br />
|Sound driver can output either music or sound effects but not both simultaneously. DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Trog (video game)|Trog]]''<br />
|Set 'sbtype=none' in DOSBox config for MT-32 output|| ||{{ya}}|| || ||Midway Y Unit<br />
|-<br />
|''Troika''<br />
|1991 Marjacq Micro/Paragon Software. MT-32 driver outputs sound effects only|| ||{{ya}}|| || || AdLib OPL2<br />
|-<br />
|''[[Trump Castle (series)#Trump Castle 3 (1993)|Trump Castle 3]]''<br />
|Reinstall to change sound settings in floppy version|| || || || || <br />
|-<br />
|''[[Trump Castle (series)#Trump Castle II (1991)|Trump Castle II]]''<br />
| Run 'TC2.EXE /RLND_MUS /SNBL_SFX' for combined MT-32/SB output|| || || || || <br />
|-<br />
|''Turbo Learning: Mega Math''<br />
|1993 Sierra On-Line. Distorted/incorrect sounds on MT-32 'new'|| || || ||{{ya}}||Roland SC-55<br />
|-<br />
|''[[Twilight: 2000 (video game)|Twilight: 2000]]''<br />
|Music and digital samples output through same device with no ability to combine devices|| ||{{ya}}|| || || <br />
|-<br />
|''[[Ultima Underworld II: Labyrinth of Worlds]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Ultima Underworld: The Stygian Abyss]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Ultima VI: The False Prophet]]''<br />
|Fast processors and older SB models may require [http://nodling.nullneuron.net/ultima/ultima.html fanmade patches]||{{ya}}|| || || ||AdLib OPL2<br />
|-<br />
|''[[Ultima VII Part Two: Serpent Isle|Ultima VII: Part Two - Serpent Isle]]''<br />
| Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Ultima VII: The Black Gate]]''<br />
| || || || || || <br />
|-<br />
|''[[Ultima: Worlds of Adventure 2: Martian Dreams]]''<br />
| || || || || || <br />
|-<br />
|''Ultimate Football '95''<br />
|1995 MicroProse Software|| || || || || Roland SC-55<br />
|-<br />
|''Ultimate NFL Coaches Club Football''<br />
|1994 MicroProse Software|| || || || || Roland SC-55<br />
|-<br />
|''[[Ultrabots]]''<br />
|aka ''Xenobots''|| || || || || <br />
|-<br />
|''[[Under a Killing Moon]]''<br />
| aka ''Tex Murphy: Under a Killing Moon''. Use in-game menu to change sound settings. GM soundtrack has CTF issues on later Sound Canvas models|| || || || ||Roland SC-55<br />
|-<br />
|''[[Forgotten Realms: Unlimited Adventures|Unlimited Adventures]]''<br />
|aka ''Forgotten Realms: Unlimited Adventures''|| || || || ||<br />
|-<br />
|''Unnecessary Roughness''<br />
|1993 Accolade|| || || || ||<br />
|-<br />
|''[[Utopia: The Creation of a Nation]]''<br />
|Distorted/incorrect sounds and buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| ||Commodore Amiga<br />
|-<br />
|''[[Vaxine]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''[[Veil of Darkness]]''<br />
|Combined MT-32/SB output requires [https://www.vogons.org/viewtopic.php?p=229460#p229460 hex editing 'GRAPH.INI']|| || || || || AdLib OPL2<br />
|-<br />
|''[[Vengeance of Excalibur]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Viking Child]]''<br />
|aka ''Prophecy I - The Viking Child''. Buffer overflows on MT-32 'old'|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''[[Virtual Reality Studio 2.0]]''<br />
|aka ''3D Construction Kit II''|| ||{{ya}}|| || ||<br />
|-<br />
|''[[Viz: The Game]]''<br />
| || ||{{ya}}|| || ||Commodore 64<br />
|-<br />
|''Wacky Funsters! The Geekwad's Guide to Gaming''<br />
|1992 Tsunami Media. Press F5 to change sound settings. Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[War in the Gulf]]''<br />
|Music and digital samples output through same device with no ability to combine devices|| || || || || <br />
|-<br />
|''[[Warlords II]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''Warriors of Legend''<br />
|1993 Synergistic Software/Virgin Games|| || || || || <br />
|-<br />
|''[[Waxworks (1992 video game)|Waxworks]]''<br />
| DOS version has a unique soundtrack||{{ya}}|| || || || <br />
|-<br />
|''[[Wayne Gretzky Hockey 3]]''<br />
|Run 'WGH3.EXE sblaster_pro [roland/sound_canvas]' for combined MT-32/SB or GM/SB output respectively|| || || || || Roland SC-55<br />
|-<br />
|''[[Wayne's World (video game)#Other games|Wayne's World]]''<br />
| || || || || || <br />
|-<br />
|''[[Werewolf vs. Comanche]]''<br />
| || || || || || <br />
|-<br />
|''[[When Two Worlds War]]''<br />
|DOS version has a unique soundtrack|| || || || || Roland SC-55<br />
|-<br />
|''[[Where in America's Past Is Carmen Sandiego?]]''<br />
|Version 1.0 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), version 1.01 includes setup. Distorted/incorrect sounds on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10|| || ||{{ya}}|| || <br />
|-<br />
|''[[Where in Space Is Carmen Sandiego?|Where in Space is Carmen Sandiego?]]''<br />
|Distorted/incorrect sounds on MT-32 'old'|| || ||{{ya}}|| || <br />
|-<br />
|''[[Where in the U.S.A. Is Carmen Sandiego? Deluxe|Where in the USA Is Carmen Sandiego? Deluxe]]''<br />
|DOS version only. Distorted/incorrect sounds on MT-32 'old'|| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Where in the World Is Carmen Sandiego? Deluxe]]''<br />
|DOS version only. Floppy version 1.02 autodetects MT-32/SB combo (run 'CARMEN.EXE midi' or 'CARMEN.EXE sblast' to use standalone driver), floppy version 1.1 and CD versions include setup. Distorted/incorrect sounds on MT-32 'old'. Sysex maps MT-32 output to channels 1-8 and 10<br />
| ||{{ya}}||{{ya}}|| || <br />
|-<br />
|''[[Whizz (video game)|Whizz]]''<br />
|GM soundtrack has CTF issues on later Sound Canvas models. CD version uses a recording of the Roland SC-55 soundtrack for its Redbook audio|| || || || ||Roland SC-55<br />
|-<br />
|''[[Wild Wheels]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Wing Commander (video game)|Wing Commander]]''<br />
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new', additional clipping issues on CM-series/LAPC-I||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Wing Commander Academy (video game)|Wing Commander: Academy]]''<br />
| || || || || ||<br />
|-<br />
|''[[Wing Commander II: Vengeance of the Kilrathi]]''<br />
|Distorted/incorrect sounds and random firmware lock-ups on MT-32 'new', additional clipping issues on CM-series/LAPC-I. Expansions contain additional music tracks||{{ya}}|| || ||{{ya}}|| <br />
|-<br />
|''[[Wing Commander III: Heart of the Tiger]]''<br />
| || || || || ||Roland SC-55<br />
|-<br />
|''[[Winter Olympics: Lillehammer 94|Winter Olympics: Lillehammer '94]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Wizardry VII: Crusaders of the Dark Savant]]''<br />
|aka ''Wizardry: Crusaders of the Dark Savant''. Version 1.30 (CD re-release) allows for the selection of separate drivers for music and sound effects|| || || || || <br />
|-<br />
|''[[Wizkid: The Story of Wizball II]]''<br />
| Run 'WIZKID.EXE +r' for MT-32 output. DOS version lacks intro, sound effects and several music tracks|| ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''[[Wolf (video game)|Wolf]]''<br />
| || ||{{ya}}|| || || <br />
|-<br />
|''[[Wonderland (video game)|Wonderland]]''<br />
| Run 'GAME.EXE -roland' for MT-32 output. Sysex maps MT-32 output to channels 1-8||{{ya}}|| || || || <br />
|-<br />
|''[[Wordtris]]''<br />
| || || || || || <br />
|-<br />
|''[[World Cup USA '94]]''<br />
|Reinstall to change sound settings. DOS version has unique AdLib, SB and MT-32 soundtracks|| || || || || <br />
|-<br />
|''[[Legend (1992 video game)#Sequel|Worlds of Legend: Son of the Empire]]''<br />
|Requires CM-series/LAPC-I for proper MT-32 output|| ||{{ya}}||{{ya}}|| || Commodore Amiga<br />
|-<br />
|''[[Worlds of Ultima: The Savage Empire]]''<br />
| || || || || || <br />
|-<br />
|''[[Wrath of the Demon]]''<br />
| || ||{{ya}}|| || ||Commodore Amiga<br />
|-<br />
|''Wulin Zheng Ba''<br />
|aka ''Battle of the Martial Arts''. 1994 Art.9 Entertainment. Chinese language only|| || || || ||<br />
|-<br />
|''[[WWF WrestleMania (1991 video game)|WWF Wrestlemania]]''<br />
|DOS version has a unique soundtrack|| ||{{ya}}|| || || <br />
|-<br />
|''X Rock''<br />
|1990 Soft-World|| || || || ||<br />
|-<br />
|''[[X-COM: Terror from the Deep]]''<br />
| DOS version only|| || || || ||Gravis Ultrasound<br />
|-<br />
|''[[X-COM: UFO Defense]]''<br />
|aka ''UFO: Enemy Unknown''. DOS version only. Distorted/incorrect sounds on MT-32 'old'. Version 1.4 adds GM support but lacks an MT-32 driver, which can be restored with a [https://www.vogons.org/viewtopic.php?t=21542l&start=32 fanmade patch]|| ||{{ya}}||{{ya}}|| ||<br />
|-<br />
|''[[Xenocide (video game)|Xenocide]]''<br />
|Run 'X.EXE /r' for MT-32 output|| || || || ||Apple IIGS<br />
|-<br />
|''[[XF5700 Mantis Experimental Fighter]]''<br />
| CD version contains an additional music track (CD intro)|| || || || || <br />
|-<br />
|''Xmas Demo 1992''<br />
|1992 The Phoney Coders. Freeware scene demo||{{ya}}||{{ya}}|| || ||<br />
|-<br />
|''[[Z (video game)|Z]]''<br />
| DOS version only|| || || || ||Roland SC-55<br />
|-<br />
|''[[Zeliard]]''<br />
|Versions 1.0x and 1.208 require MPU-401 to be set to 'intelligent' mode||{{ya}}|| || || ||NEC PC-88 OPN<br />
|-<br />
|''Zis the Adventure''<br />
|1995 Ablex. Korean language only|| ||{{ya}}|| || ||Roland SC-55<br />
|-<br />
|''[[Zool]]''<br />
|Use in-game menu to change sound settings. Sound driver can output either music or sound effects but not both simultaneously|| ||{{ya}}|| || ||Commodore Amiga<br />
|}<br />
<br />
====Table Notes====<br />
{{reflist|group=ibmpc}}<br />
<br />
===Games that falsely claim MT-32 compatibility===<br />
The following games claim to be MT-32 compatible but in fact are not. The most common case is that they allow MT-32 or compatible devices to be chosen as configuration options, but they play General MIDI music instead:<br />
* ''[[3 Skulls of the Toltecs]]'': sends GM data, inappropriate instruments<br />
* ''A.D Cop'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Absolute Zero (video game)|Absolute Zero]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Abuse (video game)|Abuse]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)<br />
* ''[[Aces of the Deep]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, expansion uses GS features (reverb and Orchestra drum kit)<br />
* ''Advanced Civilization'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)<br />
* ''[[Albion (video game)|Albion]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Alien Odyssey]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Alien Olympics 2044 AD|Alien Olympics]]'': sends GM data, inappropriate instruments, uses GS features (reverb)<br />
* ''[[Aliens: A Comic Book Adventure]]'': MT-32 driver is bugged/nonfunctional<br />
* ''Alpha Storm'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Amulets & Armor]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Anvil of Dawn]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''Apachacha'': MT-32 driver crashes game<br />
* ''Armaëth: The Lost Kingdom'': sends GM data (converted from FM), inappropriate instruments. Set 'midi=none' in DOSBox for AdLib/SB output<br />
* ''[[Azrael's Tear]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''Back to the Moon'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Baldies]]'': MT-32 driver crashes game<br />
* ''Baoxiao Baolingqiu'' (aka ''Comedy Bowling/Panda Bowling)'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits), CTF issues on later Sound Canvas models<br />
* ''Baoxiao Duobiqiu'' (aka ''Comedy Dodgeball/Panda Dodgeball''): plays on channels other than 2-10 with missing notes (remaps instruments but not channels)<br />
* ''[[Battle Arena Toshinden]]'': MT-32 driver is bugged/nonfunctional<br />
* ''Battle Wrath'': sends GM data, inappropriate instruments<br />
* [[Battlecruiser 3000AD#Battlecruiser 3000AD v2.0|''Battlecruiser 3000AD v2.0'']]: MT-32 driver is bugged/nonfunctional<br />
* ''[[Battles in Time]]'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models<br />
* ''Black Knight: Marine Strike Fighter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)<br />
* ''[[Blood Bowl (1995 video game)|Blood Bowl]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)<br />
* ''BonBon Paradise'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Breach 3]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Rainbow Islands: The Story of Bubble Bobble 2#Ports|Bubble Bubble also featuring Rainbow Islands]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Bureau 13 (video game)|Bureau 13]]'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)<br />
* ''[[Caesar II]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes (select 'none' for digital audio in setup for GM output)<br />
* ''[[Callahan's Crosstime Saloon (video game)|Callahan's Crosstime Saloon]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Capitalism (video game)|Capitalism]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)<br />
* ''[[Captain Bible in Dome of Darkness]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on earlier Sound Canvas models<br />
* ''Card Player's Paradise'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus), CTF issues on earlier Sound Canvas models<br />
* ''[[Chess Wars|Chess Wars: A Medieval Fantasy]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit)<br />
* ''[[Chronomaster]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''Command Adventures: Starship'': sends GM data, inappropriate instruments<br />
* ''Crash:Barrier'': sends GM data, inappropriate instruments<br />
* ''[[Cyberbykes: Shadow Racer VR]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Cyberwar (video game)|Cyberwar]]'': MT-32 driver crashes game<br />
* ''D-Day: The Beginning of the End'': sends GM data, inappropriate instruments<br />
* ''Dallyeora Coba'' (aka ''Coba on the Run''): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit)<br />
* ''Dallyeora Coba 2'' (aka ''Coba on the Run 2''): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Day of the Viper]]'': only outputs MIDI on channel 1. Set 'midi=none' in DOSBox and run 'ADLIB.COM' for AdLib/SB output<br />
* ''[[Defcon 5 (1995 video game)|Defcon 5]]'': MT-32 driver crashes game<br />
* ''[[Delta V (video game)|Delta V]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and TR-808 drum kit)<br />
* ''Detritus: The Daemons Quest'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Discworld (video game)|Discworld]]:'' plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Dominus (video game)|Dominus]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Druid: Daemons of the Mind]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Dungeon Master II: The Legend of Skullkeep]]'': MT-32 driver is bugged/nonfunctional<br />
* ''Edward Grabowski's The Blue & the Grey'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (CM-64/32L drum kit)<br />
* ''[[EF2000 (video game)|EF2000]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on all Sound Canvas models<br />
* ''[[The Elder Scrolls: Arena]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[The Elder Scrolls II: Daggerfall]]'': MT-32 driver crashes game<br />
* ''[[The Even More Incredible Machine|The Even More! Incredible Machine]]'': plays on channels other than 2-10 (requires a fanmade patch to run properly)<br />
* ''[[Extreme Assault]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Fade to Black (video game)|Fade to Black]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Jazz drum kit), CTF issues on all Sound Canvas models<br />
* ''[[Faery Tale Adventure II: Halls of the Dead]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''Fallen Heroes'': MT-32 driver crashes game<br />
* ''Fast Attack: High Tech Submarine Warfare'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Flying Corps]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''Fox Ranger II: Second Mission'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Frank Thomas Big Hurt Baseball]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Frontier: First Encounters]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on all Sound Canvas models<br />
* ''[[Gateworld (video game)|Gateworld]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[The Gene Machine]]'': sends GM data, inappropriate instruments<br />
* ''Get Lost!'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''Geu Nal-i Omyeon 3: Dragon Force'' (aka ''The Day 3: Dragon Force''): MT-32 driver crashes game<br />
* ''[[The Grandest Fleet]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on earlier Sound Canvas models<br />
* ''[[Guilty (video game)|Guilty]]'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on all Sound Canvas models<br />
* ''GunBlaze'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and CM-64/CM-32L drum kit)<br />
* ''[[H.U.R.L.]]'': sends GM data, inappropriate instruments, uses GS features (drum kits), CTF issues on all Sound Canvas models<br />
* ''Hades'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)<br />
* ''[[Harpoon (video game)|Harpoon]]'': MT-32 option cannot be selected (removed in later versions)<br />
* ''Heaven's Dawn'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Hell: A Cyberpunk Thriller]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)<br />
* ''[[Heroes of Might and Magic II]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[High Seas Trader]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''Hurkle Hunt'': MT-32 support is a nonfunctional joke option in setup. Just like the Revenge of the Killer Robots from Hell, It also gives us the error screen asking if they are [[Sierra Entertainment|Sierra]].<br />
* ''[[I Have No Mouth, and I Must Scream (video game)|I Have No Mouth, and I Must Scream]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[The Incredible Machine (video game)|The Incredible Machine]]'': plays on channels other than 2-10, GM driver is silent with wrong pitch bend (both drivers require a fanmade patch to run properly)<br />
* ''[[The Incredible Machine 2]]'': plays on channels other than 2-10 (requires a fanmade patch to run properly)<br />
* ''International Moto X'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits)<br />
* ''Iron Cross'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)<br />
* ''[[Island Peril]]'': MT-32 driver crashes game<br />
* ''[[Jane's ATF: Advanced Tactical Fighters|Jane's Combat Simulations: ATF - Advanced Tactical Fighters]]'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)<br />
* ''[[Jungledyret Hugo]]'' (aka ''Hugo the Jungle Animal/Jungle Jack''): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Lands of Lore: Guardians of Destiny]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Last Hero in China]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Little Big Adventure]]'' (aka ''Relentless: Twinsen's Adventure''): sends GM data, inappropriate instruments<br />
* ''[[Lode Runner: The Legend Returns]]'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models<br />
* ''[[Lords of Midnight: The Citadel|Lords of Midnight]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Magic Carpet (video game)|Magic Carpet]]'': MT-32 driver is bugged/nonfunctional (some tracks are silent or fragmentary)<br />
* ''[[Mario Is Missing!|Mario is Missing! CD-ROM Deluxe]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes; GM conversion seems buggy (version 1.02 drops MT-32/GM support)<br />
* ''[[Mario's Game Gallery]]'': sends GM data, inappropriate instruments<br />
* ''Mars'' (aka ''Mars 3D''): plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models<br />
* ''Master Won Liu 3D'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)<br />
* ''[[MechWarrior 2: 31st Century Combat]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit)<br />
* ''[[Mega Man X (video game)|Mega Man X]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Menzoberranzan (video game)|Menzoberranzan]]'' (demo only): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb), CTF issues on later Sound Canvas models<br />
* ''[[Merchant Prince (video game)|Merchant Prince]]'': sends GM data, inappropriate instruments<br />
* ''[[Metaltech: Earthsiege|Metaltech: EarthSiege]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Millennia: Altered Destinies]]'': MT-32 driver crashes game<br />
* ''[[Mission Critical (video game)|Mission Critical]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and drum kits)<br />
* ''[[Muzzle Velocity (video game)|Muzzle Velocity]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Nerves of Steel]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[NFL Quarterback Club 96]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Jazz drum kit)<br />
* ''[[Normality (video game)|Normality]]'': plays on channels other than 2-10 with missing notes (remaps instruments but not channels), CTF issues on later Sound Canvas models<br />
* ''Offensive'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Once Upon a Forest#Merchandise|Once Upon a Forest]]'': MT-32 driver crashes game<br />
* ''[[The Orion Conspiracy]]'': sends GM data, inappropriate instruments<br />
* ''[[The Pandora Directive]]'': MT-32 driver crashes game<br />
* ''Pengzhuang Jingling'' (aka ''Bumping Warrior''): plays on channels other than 2-10 with inappropriate instruments and missing notes, CTF issues on later Sound Canvas models<br />
* ''Penthouse: Hot Numbers Deluxe'': MT-32 is bugged/nonfunctional (output is extremely quiet and some tracks are silent or fragmentary)<br />
* ''Perfect Assassin'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Pickle Wars]]'': sends GM data, inappropriate instruments<br />
* ''Pocahontas'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)<br />
* ''[[Power Drive (1994 video game)|Power Drive]]'': sends GM data, inappropriate instruments, uses GS features (reverb and chorus)<br />
* ''[[Primal Rage]]'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and Power drum kit), CTF issues on later Sound Canvas models<br />
* ''Rallo Gump'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (chorus and drum kits)<br />
* ''[[Ravenloft: Strahd's Possession]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Realms of the Haunting]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[The Red Crystal: The Seven Secrets of Life]]'': sends GM data, inappropriate instruments<br />
* ''Rescue the Scientists'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus), CTF issues on later Sound Canvas models<br />
* ''[[Revenge of the Killer Robots from Hell]]'': MT-32 support is a nonfunctional joke option in setup. The game does not support it. Selecting it will result in error screen that reads "Who do you think I am, [[Sierra Entertainment|Sierra]] Online?"<br />
* ''Rex Blade: The Apocalypse'' (aka ''Domination''): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on all Sound Canvas models<br />
* ''Robot Hunter'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits)<br />
* ''[[Sango Fighter]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Sango Fighter#Sango Fighter 2|Sango Fighter 2]]'': plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)<br />
* ''[[Screamer (video game)|Screamer]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Sea Legends]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Sensible World of Soccer#Sensible World of Soccer|Sensible World of Soccer]]'': sends GM data, inappropriate instruments, uses GS features (Power drum kit)<br />
* ''[[Sensible World of Soccer#Sensible World of Soccer '96/'97|Sensible World of Soccer '96/'97]]'': sends GM data, inappropriate instruments<br />
* ''[[Sensible World of Soccer#SWOS '95/'96 European Championship Edition|Sensible World of Soccer: European Championship Edition]]'': sends GM data, inappropriate instruments<br />
* ''SerpentHead'': sends GM data, inappropriate instruments, CTF issues on earlier Sound Canvas models<br />
* ''SerpentHead Deluxe'': sends GM data, inappropriate instruments, uses GS features (Power drum kit), CTF issues on earlier Sound Canvas models<br />
* ''[[The Settlers (1993 video game)|The Settlers]]'': sends GM data, inapppropriate instruments, uses GS features (Orchestra drum kit)<br />
* ''[[The Settlers II]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS (reverb, chorus and Orchestra drum kit) and XG (drum kits) features, CTF issues on later Sound Canvas models<br />
* ''[[Shattered Steel]]'' (demo only): MT-32 driver is bugged/nonfunctional<br />
* ''Shenlong Kuaida'' (aka ''Fighting Dragon''): plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''Shuihu Zhuan: Liangshan Yingxiong (aka Water Margin: Mount Liang Heroes)'': sends GM data, inappropriate instruments<br />
* ''SideLine'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Power drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Skynet (video game)|Skynet]]'': MT-32 driver crashes game<br />
* ''[[Slipstream 5000]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, sends GS reset<br />
* ''[[Star Control 3]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and chorus)<br />
* ''[[Star Crusader]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and Orchestra drum kit)<br />
* ''[[Star Rangers (video game)|Star Rangers]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)<br />
* ''[[Super Fighter]]'' (aka ''Fatal Encounter''): plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Electronic drum kit)<br />
* ''[[Super Street Fighter II|Super Street Fighter II: The New Challengers]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''[[Syndicate Wars]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit)<br />
* ''Ten Nights of Killing and Mayhem at F.J.B. II'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Power drum kit), CTF issues on all Sound Canvas models<br />
* ''[[Tennis Elbow (video game)|Tennis Elbow]]'': MT-32 driver crashes game<br />
* ''[[The Terminator 2029]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)<br />
* ''[[The Terminator: Future Shock]]'': MT-32 driver crashes game<br />
* ''[[The Terminator: Rampage]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb and drum kits)<br />
* ''[[Theme Hospital]]'': game lacks MT-32 driver (selecting MT-32 option in setup results in no music)<br />
* ''[[Theme Park (video game)|Theme Park]]'': MT-32 driver crashes game<br />
* ''Thunder Strike'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Electronic drum kit)<br />
* ''[[Touché: The Adventures of the Fifth Musketeer|Touché: The Adventures of the 5th Musketeer]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Orchestra drum kit). GM output requires MPU-401 to be set to 'UART' mode<br />
* ''Tough Guy'': sends GM data, inappropriate instruments, uses GS features (Electronic drum kit)<br />
* ''[[U.S. Navy Fighters]]'': MT-32 driver is bugged/nonfunctional (game contains custom patch banks but does not send them)<br />
* ''[[Ultimate Soccer Manager#Ultimate Soccer Manager|Ultimate Soccer Manager]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes<br />
* ''Universal Warrior'' (aka ''The Machines''): MT-32 driver crashes game<br />
* ''[[Unnecessary Roughness '95]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (reverb, chorus and Power drum kit)<br />
* ''[[Wayne Gretzky and the NHLPA All-Stars]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Fatal Racing|Whiplash]]'' (aka ''Fatal Racing''): sends GM data, inappropriate instruments, uses GS features (TR-808 drum kit)<br />
* ''[[William Shatner's TekWar]]'': MT-32 driver is bugged/nonfunctional<br />
* ''[[Wing Nuts: Battle in the Sky]]'': sends GM data, only uses percussion channel<br />
* ''[[Witchaven]]'': MT-32 driver is bugged/nonfunctional<br />
* ''World War II: Battles of the South Pacific'': sends GM data, inappropriate instruments<br />
* ''Xi You Ji'' (aka ''Journey to the West''): plays on channels other than 2-10 with missing notes (remaps instruments but not channels), uses GS features (Electronic drum kit)<br />
* ''Zombieville'': sends GM data, inappropriate instruments, uses GS features (reverb, chorus and drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Zone Raiders]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (drum kits), CTF issues on later Sound Canvas models<br />
* ''[[Zoop]]'': plays on channels other than 2-10 with inappropriate instruments and missing notes, uses GS features (Brush drum kit), CTF issues on later Sound Canvas models<br />
* ''[[Zorro (1995 video game)|Zorro]]'': sends GM data, inappropriate instruments<br />
<br />
==[[MSX]]==<br />
* ''Famicle Parodic II'' (ファミクルパロディック2)<br />
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)<br />
* ''Megadoom''<br />
* ''Meteorite Kiss''<br />
* ''[[Xak: The Tower of Gazzel|Xak Precious Package: The Tower of Gazzel]]'' (~XAK PRECIOUS PACKAGE~ [サーク] THE TOWER OF GAZZEL -サークガゼルの塔-)<br />
<br />
==[[PC-9800 series|NEC PC-9800 series]]==<br />
* ''[[A-Train#A-Train|A Ressha de Ikou]]'' (A列車で行こう)<br />
* ''[[A-Train#A-Train IV|A Ressha de Ikou IV]]'' (A列車で行こうIV)<br />
* ''Amaranth 2'' (アマランス2)<br />
* ''Amaranth 2 Music Disk'' (アマランス2 ミュージックディスク)<br />
* ''Amaranth 3'' (アマランス3)<br />
* ''Arcus 3'' (アークス3)<br />
* ''Ash'' (アッシュ)<br />
* ''Bacta 2'' (バクタ2)<br />
* ''Branmarker 2'' (ブランマーカー2)<br />
* ''Bunretsu Shugyo Shin Twinkle Star'' (分裂守護神トゥインクル☆スター)<br />
* ''Check Six 2: Hekiku no Ohkami'' (チェックシックス2 碧空の狼)<br />
* ''Crystal Rinal: Ouma no Meikyuu'' (クリスタルリナール -逢魔の迷宮-)<br />
* ''Cyber Alpha'' (サイバノイドアルファ)<br />
* ''D: Oushyuu Shinkirou'' (D~欧州蜃気楼~)<br />
* ''D'Ark Gaiden'' (ディー・アーク 外伝)<br />
* ''Daitoua Mokujiroku Goh'' (大東亜黙示録 轟)<br />
* ''Diamond Players'' (ダイヤモンドプレイヤーズ)<br />
* ''Edge'' (エッジ)<br />
* ''Eikan wa Kimi ni 3: Koukou Yakyuu Zenkoku Taikai'' (栄冠は君に3 高校野球全国大会)<br />
* ''Farland Story'' (ファーランドストーリー)<br />
* ''Frontier Universe'' (フロンティアユニヴァース)<br />
* ''Fuga Selection 1: Calcutta'' (風雅セレクション1 ~カルカッタ~)<br />
* ''Fuga Selection 1: Maze Quest'' (風雅セレクション1 ~メイズクエスト~)<br />
* ''[[Nadia: The Secret of Blue Water (video game)|Fushigi no Umi no Nadia: The Secret of the Blue Water]]'' (ふしぎの海のナディア THE SECRET OF THE BLUE WATER)<br />
* ''Gakuen Bakuretsu Tenkousei!'' (学園爆裂転校生!)<br />
* ''[[Gemini Wing]]'' (ジェミニウィング)<br />
* ''Ginga Eiyuu Densetsu IV'' (銀河英雄伝説IV)<br />
* ''[[Gods (video game)|Gods: Kami to naru Otoko no Densetsu]]'' (GODS 神となる男の伝説)<br />
* ''Goh 2'' (轟2)<br />
* ''Graystone Saga: Demon's Fountain'' (グレイストンサーガ 魔界の泉)<br />
* ''Gulf War: Soukouden'' (''GULF WAR'' 蒼鋼伝)<br />
* ''[[Hiouden]]'' (緋王伝)<br />
* ''Hiouden 2'' (緋王伝2)<br />
* ''Hiouden 2 Dash'' (緋王伝2 HD)<br />
* ''Hoshi no Suna Monogatari 3'' (星の砂物語3)<br />
* ''Illusion City: Geneitoshi'' (ILLUSION CITY 幻影都市)<br />
* ''Kagami ~mirror~'' (鏡 ~mirror~)<br />
* ''Kikou Soushin Val-Kaizer'' (機甲装神ヴァルカイザー)<br />
* ''Lenum'' (レナム)<br />
* ''Lightning Warrior Raidy'' (雷の戦士ライディ)<br />
* ''Lightning Warrior Raidy 2'' (雷の戦士ライディ2)<br />
* ''Lunatic Dawn'' (ルナティックドーン)<br />
* ''Mahjongg Fantasia 2'' (麻雀幻想曲2)<br />
* ''Marple Magic'' (ま~ぷる・まぢっく)<br />
* ''Mirage 2'' (ミラージュ2)<br />
* ''[[Night Slave]]'' (ナイト・スレイブ)<br />
* ''Niko Niko'' (にこにこ)<br />
* ''Oerstedia'' (エルステディア)<br />
* ''Ponron Senshi Sanina no Densetsu'' (石並龍戦士サニーナの伝説)<br />
* ''[[Princess Maker 2]]'' (プリンセスメーカー2)<br />
* ''[[Quest for Glory: So You Want to Be a Hero]]'' (クエスト・フォー・グローリィ SO YOU WANT TO BE A HERO)<br />
* ''Quiz Bonnou Yobikou 2'' (煩悩予備校2)<br />
* ''Quiz Bonnou Yobikou 3'' (煩悩予備校3)<br />
* ''Ring Out!!'' (リングアウト!!)<br />
* ''Rouge no Densetsu'' (ルージュの伝説)<br />
* ''Shinseiki Kouboushi Dead Force'' (新世紀興亡史 デッドフォース)<br />
* ''Shinsengumi: Bakumatsu Genshikou'' (新撰組 ~幕末幻視行~)<br />
* ''Solfleet: Taiyou Keiren Poukou Ryuuki'' (ソルフリート 太陽系連邦興隆記)<br />
* ''Span of Dream'' (スパン オブ ドリーム)<br />
* ''Star Cruiser II'' (スタークルーザーII)<br />
* ''[[Steam Hearts|Steam Heart's]]'' (スチームハーツ)<br />
* ''[[Touhou Project#PC-98 games|Touhou Fuumaroku ~ the Story of Eastern Wonderland]]'' (とうほうふうまろく 東方封魔録 ~ the Story of Eastern Wonderland)<br />
* ''Suzaku '' (スザク)<br />
* ''Sword Dancer'' (ソードダンサー)<br />
* ''Sword Dancer Zoukango'' (ソードダンサー増刊号)<br />
* ''Sword Dancer Zoukango 93''( ソードダンサー増刊号 93)<br />
* ''Takamizawa Kyousuke Nekketsu!! Kyouiku Kenshuu'' (高見沢恭介 熱血!! 教育研修)<br />
* ''Tenbu: Sangokushi Seishi'' (天舞 ‐三國志正史‐)<br />
* ''Tenbu Limited'' / ''Mankan Zenseki'' (天舞 LIMITED / 満漢全席)<br />
* ''Tenka Gomen'' (天下御免)<br />
* ''Trigger 2'' (トリガー2)<br />
* ''Twilight Hotel'' (トワイライトホテル)<br />
* ''[[Tekkaman Blade#Video games|Uchuu no Kishi Tekkaman Blade: Orbital Ring Dakkai Sakusen]]'' (宇宙の騎士テッカマンブレード オービタルリング奪回作戦)<br />
* ''[[Variable Geo]]'' (ヴァリアブル・ジオ)<br />
* ''[[Xak III: The Eternal Recurrence|Xak 3: The Eternal Recurrence]]'' (サーク3 ザ エターナル レクレンス)<br />
* ''Yami no Ketsuzoku'' (闇の血族)<br />
* ''Yami no Ketsuzoku Kanketsu-hen'' (闇の血族 完結編)<br />
* ''Yougekitai: Jashin Koumaroku'' (妖撃隊 ~邪神降魔録~)<br />
* ''Youjuu Senki 2: Reimei no Senshi Tachi'' (妖獣戦記2 ~黎明の戦士たち~)<br />
* ''Yuu Disk Vol. 4: Crystal Rinal Otanoshimi Disk'' (遊ディスクVol.4 クリスタルリナール お楽しみディスク)<br />
* ''Yuu Disk Vol. 6: Heart de Ron!! Midnight-hen'' (遊ディスクVol.6 ハートでロン!! MIDNIGHT編)<br />
* ''Zan: Yaksa Embukyoku'' (斬 ~夜叉円舞曲~)<br />
* ''Zan 2: Kagerou no Jidai'' (斬2 ~陽炎の時代~)<br />
* ''Zan 2: Soshuhen'' (斬2 ~陽炎の時代~ 総集編)<br />
* ''Zan 3: Tenun Ware ni Ari'' (斬3 ~天運我にあり~)<br />
* ''Zatsuon Ryouiki'' (雑音領域)<br />
* ''Zen Nihon Bishoujo Mahjong Senshu Kentaikai Heart de Ron!!'' (全日本美少女麻雀選手権大会 ハートでロン!!)<br />
<br />
==[[X68000|Sharp X68000]]==<br />
This is a list of MIDI supported games for the X68000 computer. Specific modules which are unlisted under a particular game may be incompatible or sound otherwise incorrect with that game. List is in the format: (Romanized Name | Japanese Name | Officially Supported Modules)<br />
* ''38Man Kiro no Kokuu'' | 38万キロの虚空 | MT-32<br />
* ''38Man Kiro no Kokuu CM-64Ver'' | 38万キロの虚空 | CM-64 (alternate version)<br />
* ''[[Castlevania Chronicles|Akumajou Dracula]]'' | 悪魔城ドラキュラ | MT-32, SC-55 (unofficial support of GM compatibles)<br />
* ''Alshark'' | アルシャーク | MT-32<br />
* ''Angel Dive'' | エンジェルダイブ | SC-55<br />
* ''[[Arcus Odyssey]]'' | アークスオデッセイ | MT-32<br />
* ''[[Asuka 120% Burning Fest]]'' | あすか120% BURNING Fest.| SC-55, Yamaha TG-100<br />
* ''[[Atomic Robo-Kid]]'' | アトミックロボキッド | MT-32<br />
* ''Be Rain'' | ビィレイン | MT-32<br />
* ''Bells Avenue Vol. 1'' | ベルズアベニュー vol.1 | MT-32<br />
* ''Bells Avenue Vol. 2'' | ベルズアベニュー vol.2 | LA compatibles, GS compatibles<br />
* ''Bells Avenue Vol. 3'' | ベルズアベニュー vol.3 | MT-32, SC-55<br />
* ''Bonnou Yobikou 3'' | 煩悩予備校3 | MT-32<br />
* ''Carat'' | キャラット | SC-55<br />
* ''Chou Touryuu Retsuden Dino Land'' | 超闘竜烈伝DINO LAND | MT-32, CM-32L, CM-64<br />
* ''Choujin'' | 超人 | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10), SC-55<br />
* ''Cynthia'' | シンシア | GS compatibles (only the one disk version supports MIDI)<br />
* ''[[Ghouls 'n Ghosts|Daimakaimura]]'' | 大魔界村 | GM compatibles<br />
* ''[[Detana!! TwinBee]]'' | 出たな!!ツインビー | MT-32, SC-55<br />
* ''[[Die Bahnwelt]]'' | バーンウェルト | MT-32, GM compatibles<br />
* ''Duel Fighter'' | デュエルファイター | SC-88<br />
* ''Etoile Princesse'' | エトワールプリンセス | SC-55<br />
* ''eXOn'' | エグゾン | MT-32<br />
* ''[[Final Fight (video game)|Final Fight]]'' | ファイナルファイト | MT-32, CM-64<br />
* ''[[Future Wars|Future Wars: Toki no Boukenshya]]'' | フューチャーウォーズ 時の冒険者 | MT-32<br />
* ''[[Final Zone|FZ Senki Axis]]'' | FZ戦記AXIS | MT-32, CM-64<br />
* ''[[Fatal Fury: King of Fighters|Garou Densetsu]]'' | 餓狼伝説 | MT-32, SC-55<br />
* ''[[Fatal Fury 2|Garou Densetsu 2]]'' | 餓狼伝説2 | MT-32, SC-55<br />
* ''[[Fatal Fury Special|Garou Densetsu Special]]'' | 餓狼伝説SPECIAL | MT-32, SC-55<br />
* ''[[Gemini Wing]]'' | ジェミニウイング | MT-32, CM-64 (supports CM-64 expansion cards SN-U110-07 and SN-U110-10)<br />
* ''[[Genocide (1989 video game)|Genocide 2]]'' | ジェノサイド2 | MT-32<br />
* ''Geograph Seal'' | ジオグラフシール | SC-55, SC-55mkII<br />
* ''Ginga Eiyuu Densetsu'' | 銀河英雄伝説 | MT-32<br />
* ''Ginga Eiyuu Densetsu II'' | 銀河英雄伝説2 | MT-32<br />
* ''Ginga Eiyuu Densetsu III'' | 銀河英雄伝説3 | MT-32, CM-32L, CM-64<br />
* ''Ginga Eiyuu Densetsu Plus Set'' | 銀河英雄伝説+SET | MT-32<br />
* ''[[Gradius II: Gofer's Ambition|Gradius II]]'' | グラディウスII | MT-32, SC-55<br />
* ''Gram Cats 2 | グラムキャッツ2 | CM-32L<br />
* ''[[Granada (video game)|Granada]]'' | グラナダ | MT-32<br />
* ''Group X'' | グループ・X | MT-32, Yamaha SY-22, Yamaha TG-33<br />
* ''Hellhound'' | ヘルハウンド | SC-55<br />
* ''Houma Hunter Lime Dai3Wa'' | 宝魔ハンターライム 第3話 | GS compatibles<br />
* ''Illusion City: Gen'ei Toshi'' | ILLUSION CITY 幻影都市 | MT-32<br />
* ''image'' | イマージュ | MT-32<br />
* ''image II'' | イマージュ2 | MT-32<br />
* ''Jack Nicklaus International Course Disk Vol. 2'' | ジャックニクラウス コースデータ Vol.2 インターナショナル編 | MT-32<br />
* ''Janshin Quest'' | 雀神クエスト | MT-32, SC-55mkII<br />
* ''Joshua'' | ジョシュア | CM-32L, SC-55<br />
* ''Kikousoushin Valkaiser'' | 機甲装神ヴァルカイザー | MT-32, GS compatibles<br />
* ''KU2'' | CM-32L, SC-55<br />
* ''KU2 Front Row'' | CM-32L, SC-55<br />
* ''Lenam'' | レナム | MT-32<br />
* ''Lodosstou Senki II'' | ロードス島戦記II 五色の魔竜 | MT-32, CM-64, SC-55, CM-500, Yamaha TG-100, Kawai GMega<br />
* ''Mahou Daisakusen'' | 魔法大作戦 | SC-55mkII, SC-88<br />
* ''Metal Orange EX'' | メタルオレンジEX | SC-55<br />
* ''Metal Sight'' | メタルサイト | MT-32<br />
* ''Moon Crystal'' | ムーンクリスタル | MT-32, CM-64, SC-55<br />
* ''[[Motos]]'' | モトス | MT-32, Korg M1<br />
* ''[[Nemesis 2 (MSX)#Nemesis .2790 Kai|Nemesis '90 Kai]]'' | NEMESIS’90改 | MT-32<br />
* ''NIKO2'' | ニコニコ | MT-32<br />
* ''[[Overtake (video game)|Overtake]]'' | オーバーテイク | MT-32, CM-64, SC-55<br />
* ''[[Parodius Da!]]'' | パロディウスだ! | MT-32<br />
* ''Present 2'' | MT-32, CM64, SC55<br />
* ''[[Phalanx (video game)|Phalanx]]'' | ファランクス | MT-32<br />
* ''[[Princess Maker]]'' | プリンセスメーカー | GM compatibles<br />
* ''Ryu -Naki no Ryu Yori-'' | Ryu-哭きの竜より- | MT-32, CM-64<br />
* ''[[Sol-Feace]]'' | ソルフィース | MT-32, CM-64<br />
* ''Sotsugyou: Graduation'' | 卒業 ~GRADUATION~ | GS compatibles<br />
* ''Square Resort: Hyper Senshasen'' | SQUARE RESORT ハイパー戦車戦 | MT-32, SC-55<br />
* ''[[Star Luster]] | スターラスター'' | CM-64, GS compatibles<br />
* ''[[Super Hang-On]]'' | スーパーハングオン | MT-32<br />
* ''Super Real Mahjong Part IV'' | スーパーリアルマージャンP4 | CM-32L, SC-55<br />
* ''[[Super Street Fighter II]]'' | スーパーストリートファイター2 | GM compatibles<br />
* ''Tenshitachi no Gogo Collection'' | 天使たちの午後 COLLECTION | SC-55<br />
* ''Tenshitachi no Gogo: Tenkousei'' | 天使たちの午後 ~転校生~ | (Unspecified MIDI support, presumably GM compatible)<br />
* ''[[Thunder Blade]]'' | サンダーブレード | MT-32<br />
* ''Twilight'' | トワイライト | SC-55<br />
* ''[[Ultima VI: The False Prophet]]'' | ウルティマVI 偽りの預言者| MT-32<br />
* ''[[Xenon 2: Megablast]]'' | MT-32, CM-32L<br />
* ''Yami No Ketsuzoku'' | 闇の血族 | MT-32, CM-64<br />
* ''Yami No Ketsuzoku Kanketsuhen'' | 闇の血族 完結編 | MT-32, CM-64<br />
<ref>{{Cite web|url=http://www.mobygames.com/attribute/sheet/attributeId,35/offset,0/p,2/so,0a/|title=Sound Devices Supported : Roland MT-32 (And LAPC-I)}}</ref><br />
[[Category:Video game lists by technology or feature|MT]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:BEEN_Nath_58&diff=4594
User talk:BEEN Nath 58
2022-10-31T20:51:32Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 07:51, 1 November 2022 (AEDT)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:Spiffythedog&diff=4593
User talk:Spiffythedog
2022-10-31T05:48:56Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 16:48, 31 October 2022 (AEDT)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:586ats-11-02-1995.bios&diff=4567
File:586ats-11-02-1995.bios
2022-07-25T12:15:05Z
<p>Michael Dale: Old BIOS for Gigabyte GA-586ATS. Performance seems better than the 132 version BIOS online at https://www.gigabyte.com/Motherboard/GA-586ATS/support#support-dl-bios
Does not support boot from CDROM</p>
<hr />
<div>Old BIOS for Gigabyte GA-586ATS. Performance seems better than the 132 version BIOS online at https://www.gigabyte.com/Motherboard/GA-586ATS/support#support-dl-bios<br />
<br />
Does not support boot from CDROM</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4566
Super Socket 7 Benchmarks
2022-07-25T11:39:32Z
<p>Michael Dale: /* CPU-Z Vintage Edition 1.03 */</p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
| 141.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
| 578.3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Super_Socket_7_Benchmarks&diff=4565
Super Socket 7 Benchmarks
2022-07-25T11:38:00Z
<p>Michael Dale: </p>
<hr />
<div>This page contains various benchmarks of Socket 7 & Super Socket 7 CPUs.<br />
<br />
[[File:DFI_Super_Socket_7.jpeg|200px|thumb||DFI Motherboard]]<br />
<br />
== Specs ==<br />
<br />
=== Machine 1 (M1) - https://www.youtube.com/watch?v=cNC_-ckQREw ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev B2 - 1MB/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
Motherboard died while benchmarking so missing results.<br />
<br />
=== Machine 2 (M2) - https://www.youtube.com/watch?v=RZINWXDovHg ===<br />
<br />
* 128mb 133MHz SDR (running at 75MHz?)<br />
* Windows 98 SE<br />
* Biostar M5SIB SiS 5598 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 3 (M3) ===<br />
<br />
* 128mb 133MHz SDR (running at 133MHz?)<br />
* Windows 98 SE<br />
* Pro283 V3.9 SiS 540 - 512K/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 4 (M4) ===<br />
<br />
* 64mb 100MHz SDR (running at 66MHz?)<br />
* Windows 98 SE<br />
* A-Trend ATC-5030 Intel 430TX - 512K/L2 Cache<br />
* 20GB IDE HDD<br />
* Sound Blaster 32 ISA<br />
<br />
=== Machine 5 (M5) - https://www.youtube.com/watch?v=Ueo8vfhFeM8 ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* Soltek SL-54U5 - 512k/L2 Cache<br />
* 30GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 6 (M6) ===<br />
<br />
* 128mb 133MHz SDR (running at 100MHz)<br />
* Windows 98 SE<br />
* DFI P5BV3+ Rev C1 - 1MB/L2 Cache<br />
* 20GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 7 (M7) ===<br />
<br />
* 128mb 133MHz SDR (running at FSB)<br />
* Windows 98 SE<br />
* Gigabyte GA-5AX rev 5.2 F4 Aladdin V - 512k/L2 Cache<br />
* 9GB IDE HDD<br />
* No sound<br />
<br />
=== Machine 8 (M8) ===<br />
<br />
* 24mb RAM<br />
* Windows 95 A<br />
* Gigabyte GA-586-ATS 430FX<br />
* 1GB IDE HDD<br />
* Sound Blaster 16 CT2940<br />
* Trident 9440 PCI<br />
<br />
== Benchmarks ==<br />
<br />
=== CPUs ===<br />
<br />
* M1 - IBM 6x86MX PR333 3x83MHz (250MHz)<br />
* M2 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M2 - Cyrix 6x86 PR200L 2x75MHz (150MHz)<br />
* M2 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M2 - AMD K6 200 3x66MHz (200MHz)<br />
* M2 - IBM 6x86MX PR233 3x66MHz (200MHz) - Seems to be listed online as Cyrix MII PR266<br />
* M2 - Pentium 133 2x66MHz (133MHz)<br />
* M2 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M3 - AMD K6-3 400 4x100MHz (400MHz)<br />
* M4 - Pentium 200 MMX 3x66MHz (200MHz)<br />
* M5 - Pentium 233 MMX 3.5x66MHz (233MHz)<br />
* M5 - Cyrix 6x86MX PR333 3.5x75MHz (262.5MHz)<br />
* M5 - AMD K6-2 300 4.5x66MHz (300MHz)<br />
* M5 - AMD K6-2 300 3x100MHz (300MHz)<br />
* M5 - IDT WinChip 2 3x66MHz (200MHz) - W2A-3DFF200GTA<br />
* M5 - IDT WinChip C6 3x66MHz (200MHz)<br />
* M6 - Cyrix 6x86MX PR300 3.5x66MHz (233MHz)<br />
* M6 - Cyrix 6x86MX PR366 2.5x100MHz (250MHz)<br />
* M7 - AMD K6 266 4x66MHz (266MHz)<br />
* M8 - Pentium 100 1.5x66MHz<br />
=== GPU ===<br />
<br />
Using last official 3dfx drivers<br />
<br />
* M1 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
* M2/M3/M5/M7 - 3dfx Voodoo 3 2000 PCI 16MB. 143MHz Core, 143MHz RAM 128bit<br />
* M4 - Matrox Millennium II PCI 8MB & 3dfx Voodoo 2 12MB.<br />
* M6 - 3dfx Voodoo 3 3000 AGP 16MB. 166MHz Core, 166MHz RAM 128bit<br />
<br />
==== CPU-Z Vintage Edition 1.03 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| CPU<br />
| 385.1<br />
| 238.9<br />
| 398.9<br />
| 316.3<br />
| 331.7<br />
| 311.4<br />
| 179.9<br />
| 489.2<br />
| 682.5<br />
|-<br />
| FPU<br />
| 1181.9<br />
| 658.7<br />
| 1190.8<br />
| 1339.7<br />
| 1221.7<br />
| 923.8<br />
| 747.6<br />
| 1873.3<br />
| 2422.3<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| CPU<br />
| 210.9<br />
| 186.2<br />
| 247.9<br />
| 324.0<br />
| 188.1<br />
| 413.1<br />
| 340.7<br />
| 238.9<br />
| 324.9<br />
| 492.3<br />
| 514.4<br />
| 756.2<br />
| 887.1<br />
|-<br />
| FPU<br />
| 402.5<br />
| 298.0<br />
| 672.6<br />
| 937.7<br />
| 772.6<br />
| 1221.6<br />
| 1257.0<br />
| 685.4<br />
| 1372.3<br />
| 1911.6<br />
| 1919.3<br />
| 3184.2<br />
| 3197.0<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 361.7<br />
| 388.4<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1087.4<br />
| 1165.6<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| CPU<br />
| 449.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| FPU<br />
| 1674.9<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
|-<br />
|}<br />
<br />
==== CPUMark '99 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 11.4<br />
| 18.7<br />
| 11.0<br />
| 14.9<br />
| 16.1<br />
| 8.32<br />
| 15.8<br />
| 37.5<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 12.7<br />
| 8.81<br />
| 11.7<br />
| 18.4<br />
| 8.51<br />
| 20.9<br />
| 15.8<br />
| 13.9<br />
| 11.4<br />
| 19.1 <br />
| 24.3<br />
| 28.5<br />
| 48.1<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! M8 - Pentium 100<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 19<br />
| 22.9<br />
| 5.94<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! M7 - K6 266<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 18.7<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Quake 3 Demo Timedemo 1 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - IBM 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 19fps<br />
| 9.2fps<br />
| 15.2fps<br />
| 15.3fps<br />
| 14.4fps<br />
| 13.4fps<br />
| 11.1fps<br />
| 19.7fps<br />
| 28.3fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 17.6fps<br />
| <br />
| 14fps<br />
| 14.2fps<br />
| 13.3fps<br />
| 12.5fps<br />
| 10.4fps<br />
| 17.8fps<br />
| 25.3fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233MMX <br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 640x480 (default settings/normal)<br />
| 11.8fps<br />
| 11.3fps<br />
| 9.9fps<br />
| 13.1fps<br />
| 17.0fps<br />
| 17.5fps<br />
| 20.1fps<br />
| 18.7fps<br />
| 25.3fps<br />
| 30.8fps<br />
| 38.1fps<br />
| 48.2fps<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
| 11.0fps<br />
| 10.8fps<br />
| 9.3fps<br />
| 12.3fps<br />
| 15.6fps<br />
| 16.3fps<br />
| 18.4fps<br />
| 17.6fps<br />
|<br />
| 27.9fps<br />
| 31.9fps<br />
| 36.1fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M6 - Cyrix PR300<br />
! M6 - Cyrix PR366<br />
! <br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17fps<br />
| 19.8fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
! <br />
!<br />
!<br />
!<br />
!<br />
!<br />
! <br />
!<br />
! <br />
! <br />
! <br />
|-<br />
| 640x480 (default settings/normal)<br />
| 17.7fps<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| 1024x768 (Lightmap, High, Trilinear*, 16bit) <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
* I believe Quake 3 always runs Bilinear on the Voodoo 3<br />
<br />
==== 3DMark99 Max ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! <br />
|-<br />
| 800x600 16Bit (default)<br />
| 17<br />
| 802<br />
| 878<br />
| 764<br />
| 722<br />
| 589<br />
| 1136<br />
| 1723<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/50<br />
|-<br />
| 800x600 16Bit (default)<br />
| 637<br />
| 650<br />
| 18<br />
| 724<br />
| 900<br />
| 961<br />
| 1181<br />
| 1132<br />
| 1658<br />
| 2030<br />
| 2404<br />
| 3097<br />
|-<br />
|}<br />
<br />
==== 3DMark2000 ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M1 - 6x86MX<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233 <br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| MMX Needed<br />
| 388<br />
| 429<br />
| 385<br />
| 334<br />
| MMX Needed<br />
| 641<br />
| 987<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 270<br />
| 430<br />
| 467<br />
| 622<br />
| 519<br />
| 896<br />
| 1066<br />
| 1324<br />
| 1666<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! <br />
! M6 - Cyrix PR366<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
|<br />
| 505<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M7 - K6 266<br />
!<br />
!<br />
! <br />
! <br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| 1024x768 16Bit (default)<br />
| 509<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
==== Unreal Tournament ====<br />
<br />
City Intro Demo<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| DNF<br />
| 18.24fps<br />
| 16.01fps<br />
| 14.42fps<br />
| 14.11fps<br />
| 9.9fps<br />
| 18.27fps<br />
| 25.37fps<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Resolution<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip 2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| 1024x768 16Bit (low/low)<br />
| 11.77fps<br />
| 10.91fps<br />
| 11.26fps<br />
| 17.66fps<br />
| 16.14fps<br />
| 15.56fps<br />
| 18.62fps<br />
| 21.07fps<br />
| 23.82fps<br />
| 29.12fps<br />
| 34.20fps<br />
|-<br />
|}<br />
<br />
==== Final Reality ====<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
|-<br />
| Overall<br />
| 1.50<br />
| 2.05<br />
| 2.11<br />
| 1.90<br />
| 1.93<br />
| 1.51<br />
| 2.17<br />
| 2.79<br />
|-<br />
| 2D<br />
| 0.96<br />
| 1.92<br />
| 1.97<br />
| 1.52<br />
| 1.77<br />
| 1.11<br />
| 1.88<br />
| 3.21<br />
|-<br />
| 3D<br />
| 2.03<br />
| 2.50<br />
| 2.57<br />
| 2.43<br />
| 2.35<br />
| 1.96<br />
| 2.71<br />
| 3.13<br />
|-<br />
| Bus<br />
| 0.63<br />
| 0.67<br />
| 0.68<br />
| 0.71<br />
| 0.69<br />
| 0.66<br />
| 0.72<br />
| 0.74<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Overall<br />
| 1.88<br />
| 1.76<br />
| 1.58<br />
| 1.76<br />
| 2.17<br />
| 2.17<br />
| 2.13<br />
| 2.41<br />
| 2.57<br />
| 2.89<br />
| 3.51<br />
| 3.75<br />
|-<br />
| 2D<br />
| 1.27<br />
| 1.07<br />
| 1.06<br />
| 1.22<br />
| 2.12<br />
| 1.68<br />
| 1.64<br />
| 2.09<br />
| 2.19<br />
| 2.72<br />
| 3.93<br />
| 4.37<br />
|-<br />
| 3D<br />
| 2.23<br />
| 2.17<br />
| 2.10<br />
| 2.06<br />
| 2.59<br />
| 2.57<br />
| 2.47<br />
| 2.75<br />
| 2.94<br />
| 3.05<br />
| 3.51<br />
| 3.72<br />
|-<br />
| Bus<br />
| 1.82<br />
| 1.63<br />
| 0.72<br />
| 1.72<br />
| 0.76<br />
| 1.72<br />
| 1.86<br />
| 1.82<br />
| 1.97<br />
| 2.64<br />
| 2.66<br />
| 2.63<br />
|-<br />
|}<br />
<br />
==== AIDA32 3.93 ====<br />
<br />
Memory Benchmark<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M2 - Cyrix PR200L<br />
! M2 - Cyrix PR333<br />
! M2 - P233MMX<br />
! M2 - K6 200<br />
! M2 - IBM PR233<br />
! M2 - P133<br />
! M2 - K6-2/300<br />
! M3 - AMD K6-3 400<br />
! M4 - P200MMX<br />
|-<br />
| Memory Read<br />
|<br />
| 138MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 150MB/s<br />
| 168MB/s<br />
|-<br />
| Memory Write<br />
|<br />
| 67MB/s<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| 89MB/s<br />
| 87MB/s<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6<br />
! M5 - K6 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX<br />
! M5 - Pentium 133<br />
! M5 - Cyrix PR333<br />
! M5 - K6 200<br />
! M5 - WinChip2<br />
! M5 - Pentium 233 MMX<br />
! M5 - K6-2/300 66MHz<br />
! M5 - K6-2/300 100MHz<br />
! M5 - K6-2/500<br />
|-<br />
| Memory Read<br />
| 183MB/s<br />
| 136MB/s<br />
| 237MB/s<br />
| 213MB/s<br />
| 172MB/s<br />
| 236MB/s<br />
| 150MB/s<br />
| 182MB/s<br />
| 187MB/s<br />
| 164MB/s<br />
| 208MB/s<br />
| 241MB/s<br />
|-<br />
| Memory Write<br />
| 99MB/s<br />
| 69MB/s<br />
| 91MB/s<br />
| 67MB/s<br />
| 48MB/s<br />
| 67MB/s<br />
| 81MB/s<br />
| 104MB/s<br />
| 48MB/s<br />
| 77MB/s<br />
| 100MB/s<br />
| 85MB/s<br />
|-<br />
|}<br />
<br />
==== LAME wave to mp3 convert ====<br />
<br />
128bit rate. ~8min/43mb wav file.<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - K5 PR133<br />
! M5 - Cyrix PR200<br />
! M5 - Cyrix PR233MX N/A<br />
! M5 - Pentium 133<br />
! M5 - K6 200 N/A<br />
! M5 - K6 200 MMX<br />
! M5 - Pentium 233 N/A<br />
! M5 - Pentium 233 MMX<br />
! M5 - Cyrix PR333 None<br />
! M5 - K6-2/300 66MHz N/A<br />
! M5 - K6-2/300 66MHz 3dnow<br />
! M5 - K6-2/300 100MHz N/A<br />
! M5 - K6-2/300 100MHz MMX<br />
! M5 - K6-2/300 100MHz 3dnow<br />
! M5 - K6-2/500<br />
! M5 - K6-3+/500<br />
|-<br />
| Time (m)<br />
| 9:39<br />
| 11:13<br />
| 7:30<br />
| 7:28<br />
| 5:23<br />
| 5:15<br />
| 4:26<br />
| 4:17<br />
| 5:55<br />
| 3:35<br />
| 3:10<br />
| 3:25<br />
| 3:15<br />
| 2:59<br />
| 1:56<br />
| 1:47<br />
|-<br />
| Play (x)<br />
| 0.8409<br />
| 0.7237<br />
| 1.0836<br />
| 1.0875<br />
| 1.5063<br />
| 1.5464<br />
| 1.8316<br />
| 1.8933<br />
| 1.3705<br />
| 2.2605<br />
| 2.5604<br />
| 2.3786<br />
| 2.5005<br />
| 2.7163<br />
| 4.2004<br />
| 4.5512<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M5 - WinChip C6 None<br />
! M5 - WinChip C6 MMX<br />
! M5 - WinChip2 None<br />
! M5 - WinChip2 MMX<br />
! M5 - WinChip2 3dnow<br />
|-<br />
| Time (m)<br />
| 10:57<br />
| 10:22<br />
| 5:42<br />
| 5:12<br />
| 5:03<br />
|-<br />
| Play (x)<br />
| 0.7421<br />
| 0.7833<br />
| 1.4250<br />
| 1.5606<br />
| 1.6066<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M6 - Cyrix PR 300 N/A<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 6:32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 1.2431<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Type<br />
! M7 - K6 266 MMX<br />
!<br />
!<br />
!<br />
!<br />
|-<br />
| Time (m)<br />
| 3:56<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| Play (x)<br />
| 2.0602<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|}</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:Grep&diff=4563
User talk:Grep
2022-07-19T21:31:22Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 07:31, 20 July 2022 (AEST)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=3dfx&diff=4542
3dfx
2022-06-15T12:25:03Z
<p>Michael Dale: /* Other 3dfx cards */</p>
<hr />
<div>[[File:3Dfxlogo old.png|right|150px|alt=Old 3dfx logo]]<br />
<br />
3dfx (written as 3Dfx until 1999) was a 3D graphics chipset manufacturer and later on graphics card manufacturer. Founded in 1994, the company was one of the pioneers of 3D graphics in the PC industry in the mid to late 1990's. Their products were mainly popular for PC 3D game accelerators, but also used in arcade machines and professional visualization systems.<br />
<br />
[[File:3dfxlogo new.png|right|140px|alt=New 3dfx logo]]<br />
<br />
They played an important role in the 3D graphics industry until December 15, 2000, when most of their assets were purchased by [[NVIDIA]] Corporation, after which the company filed for bancruptcy and officialy went defunct in 2002.<br />
<br />
== General 3dfx information ==<br />
<br />
3dfx cards - namely their proprietary Glide API - can be considered one of the prime reasons to use vintage hardware today, because many early 3D games starting from 1996 had versions for at least some 3dfx cards, and in many cases these cards brought the superior image quality. A notorious example for this is Unreal (1998), a game that was geared towards software rendering at first, but had a Glide renderer added during development as soon as it was clear that Voodoo would come out as the best 3D accelerator. The game also had Direct3D and OpenGL renderers, but Direct3D was well in its infancy back in the day and even the OpenGL renderer wasn't their best effort, therefore players with competitor cards had to wait for Epic's patches to improve the graphics, but in the end it would take fanmade patches to provide competitive renderers.[http://www.xbitlabs.com/articles/graphics/display/voodoo3-3000.html]<br />
<br />
It was also common for game developers to put 3dfx logos on their games' boxes, leading to misconceptions for a decent amount of games ostensibly supporting Glide which actually do not at all, or only provide a special MiniGL driver for 3dfx cards. This was again due to 3dfx being the dominant 3D solution at this time, and also a commonly known brand with PC gamers. If software does not straightforwardly access either glide.dll, glide2x.dll/ovl or glide3x.dll, it cannot be said to directly support the Glide API.<br />
<br />
Since Glide was a proprietary interface, there were 3rd party efforts from early on to bring it to all 3D cards. Glide wrappers are at a level where they can properly emulate how those games would look on a real Voodoo card and can be considered a viable alternative to the real cards. A problem with them is that games written for Win9x are not necessarily compatible with modern operating systems, so only a (at best) period-correct Win9x system can be guaranteed to play all Glide games properly.<br />
<br />
The main weak points of all vintage cards apart from incompatibility with modern mainboards/operating systems are lack of full screen anti-aliasing (addressed with V5) and anisotropic filtering (implemented in GeForce 256, only started to be useful with about GeForce 3).<br />
<br />
A disadvantage of 3dfx's SLI multi-GPU solution (V2 SLI/V5 for consumer cards) is that it is somewhat prone to slight horizontal artifacts somewhat akin to screen tearing, which results from the multiple chips not fully working synchronously. This can be prevented by activating VSync in the drivers or in the games, a solution which itself has the problem of causing mouse lag in many cases.<br />
<br />
All AGP 3dfx cards use the port as a mere 66 MHz PCI port and do not utilize any of the special features that AGP offers. All AGP 3dfx cards are AGP 2x (3.3V) and must not be used in newer 1.5V slots. Only retail Voodoo 4 4500 cards are AGP 4x 1.5V capable. PCI and AGP versions of 3dfx hardware were considered to perform virtually identically with contemporary games, but testing has shown that later games can largely profit from higher bus bandwidth.[http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.voodooalert.de%2Fde%2Fcontent%2Ftests%2Fagp_vs_pci_v44500.php]<br />
<br />
Cards of Voodoo2 SLI/3 grade speed scale with CPUs up until about a ~1 GHz Intel Pentium III Coppermine, although a PIII 500 Katmai should be enough to play all Glide games fluently. AMD's K6 line can be considered second choice when building a 3dfx centered PC, because these CPUs can be a significant bottleneck with some later games. Pentium Classic and Pentium MMX CPUs will only be able to run early Glide titles full-speed. Older games should be able to cope with faster CPUs; exceptions are listed [[List of games that require specific CPUs to run properly|here]]. Lastly, it should be noted that Voodoo Graphics cards will not work with K7 (Athlon) CPUs, and Voodoo2 cards will need special 3rd party drivers to work with these CPUs.<br />
<br />
Community-made resources for 3dfx cards include drivers, such as Amigamerlin, x3dfx and SFFT, which can provide more features and speed than the latest official drivers from 2000 and some of which allow the cards to be run under Windows XP, or tools such as V.Control which provide more in-depth tweaking options. For potentially better OpenGL compatibility or speed, one can try the MesaFX standalone OpenGL driver or Metabyte's WickedGL MiniGL driver.<br />
<br />
A method to improve texture quality with Voodoo cards is setting a negative LOD bias in the driver settings, resulting in a sharper image. However, this causes a slight performance hit and leads to very noticeable texture shimmering. The function is essentially only usable with FSAA on VSA-100 cards due to this.[http://www.anandtech.com/show/580/22][http://quake3tweaks.tripod.com/lod_nn4.html]<br />
<br />
All 3dfx cards besides Banshee share the fact that the graphics core and memory always run at the same frequency. This makes overclocking generally harder than on other cards, because in many cases the memory will hit the limit earlier than the core. Still it is possible: V1/V2 cards can be overclocked by environment variables, while the other cards contain an option in the driver for this. With most drivers this needs to be unlocked with a [http://www.falconfly.de/downloads/overclock.zip special utility from 3dfx], which will also allow the user to set VSync options for both DirectX and OpenGL. Better cooling, e.g. through means of a case fan is advised when overclocking.<br />
<br />
Note that 3dfx cards can react quite sensitively to overclocked system buses, such as the commonly attempted 133 MHz FSB on 100 MHz-specified Intel 440BX chipset boards. Such an overclock on these boards will result in a 89 MHz (instead of 66 MHz) frequency for the AGP bus due to the lack of a proper divider, which can result in garbled BIOS screens and IDE drive corruption. Finally, note that all overclocking happens at the user's own risk.<br />
<br />
== Getting the best compatibility ==<br />
<br />
For better compatibility and versatility, it is common practice among vintage computer enthusiasts to have multiple video or sound cards in one system. Back in the day, this was typically widespread and necessary for 3D-only 3dfx cards with a loop cable (V1/V2). That way, one can easily have a faster card for OpenGL/D3D (or a card supporting one of the other proprietary 3D APIs) combined with e.g. V2 SLI which will automatically engage when Glide is chosen in games. This may cause issues with some cards if for some reason OpenGL/D3D would be needed on the 3dfx card(s).<br />
<br />
Another way is to combine said non-3dfx card with a 2D+3D 3dfx card, one of them being AGP and the other one PCI. Due to both being full video cards one would need to perform the switch in the BIOS under "Primary VGA adapter", "Boot from AGP/PCI" or likewise (if it supports it) depending on what card is needed. This method has the disadvantage of requiring to relocate the monitor cable each time because there is no passthrough; a monitor with multiple inputs or a VGA or KVM switch would solve that problem, potentially with DVI for one of the cards if available. This should work very reliably without any conflicts.<br />
<br />
It is also possible to take advantage of multi-monitor support in Windows 98, either with a multi-input monitor by switching between inputs on the monitor itself or two monitors. However, this has been reported to cause Windows to use the OpenGL software fallback mode as long as the secondary display is enabled, so it is perhaps not the optimal solution. Direct3D hardware acceleration only works on the primary display.<br />
<br />
Finally, for maximum Glide compatibility, one could even use three cards (e.g. V1, V2 and V3/4/5) and switch between the cards by copying the appropriate glide2x.dll/glide3x.dll drivers into the game directory depending on which card the game should run with. When using this method, it is important to install the drivers in ascending order, so that games which access the drivers in the Windows folder use the newest 3dfx card. For DOS games, one would analogically copy Glide2x.ovl into the game folder.<br />
<br />
To get games which were originally made for Voodoo Graphics to work with Voodoo2 boards, one can use the following SST variables in the autoexec.bat, either directly or by an external batchfile:<br />
<br />
<pre>SET SST_GRXCLK=90<br />
SET SST_FT_CLK_DEL=0x4<br />
SET SST_TF0_CLK_DEL=0x6<br />
SET SST_TF1_CLK_DEL=0x6<br />
SET SST_VIN_CLKDEL=0x1<br />
SET SST_VOUT_CLKDEL=0x0<br />
SET SST_TMUMEM_SIZE=2</pre><br />
<br />
A detailed list of Voodoo2 compatible DOS Glide games can be found [http://vogons.zetafleet.com/viewtopic.php?t=35721 here].<br />
<br />
== Voodoo Graphics ==<br />
<br />
[[File:Voodoo_1.jpg|200px|thumb|Diamond Monster 3D (4 MB)]]<br />
[[File:Canopus_Pure3D.jpg|200px|thumb|Canopus Pure3D (6 MB)]]<br />
<br />
The Voodoo Graphics chipset, based on the SST1 architecture, was 3dfx's first foray into the PC market. Its release in 1996 was primarily made possible by EDO DRAM declining in price, allowing good profits from an adequately-equipped ~$300 Voodoo Graphics solution. The PCI cards, which were manufactured by board partners, feature a frame buffer processor, a texture mapping unit (TMU), a RAMDAC and 4 MB EDO DRAM (some later versions were released with 6 or even 8 MB). Both the RAM and graphics processors operate at 50 MHz, with 2 MB RAM being used as framebuffer and 2 MB as texture memory. The RAM banks are on independent 64-bit buses. A Pentium 90 with 8 MB RAM was considered the minimal specifications for these cards.<br />
<br />
The chipset was rich in features, boasting perspective correct texture mapping, bilinear texture filtering, level of detail MIP mapping, sub-pixel correction, polygonal-based Gouraud shading and texture modulation. It natively supported Direct3D 5 and was notable for supporting all of its required features with adequate speed, unlike previous 3D chipsets such as [[S3]] Virge and [[Matrox]] Mystique. It also introduced Glide, 3dfx's own proprietary API that worked initially under DOS and later under Windows 9x and NT 4.0/2000. Glide was essentially a subset of OpenGL, with no support for features deemed unnecessary for PC gaming at the time, and for some functions not supported by the SST1 architecture. OpenGL games were initially only supported through the use of MiniGL, which was an OpenGL driver with only the necessary functions implemented for a specific game, most notably Quake engines. In May 1999, 3dfx released a full OpenGL ICD, providing support for all OpenGL applications.<br />
<br />
Voodoo Graphics does not have 2D functions like VGA or GUI acceleration, meaning that it has to be used in conjunction with a standard 2D card by means of a [[VGA passthrough cable]]. Voodoo cards have relays onboard that switch between passthrough mode and output mode, controlled by the driver or DOS game/Glide. Unfortunately the passthrough impacts 2D quality because of the signal passing through additional circuitry that may not be of optimum quality. High resolution GUI modes are most noticeably affected.<br />
<br />
Thanks to 3dfx's efforts with game developers and publishers and the excellent performance of their solution, the company's technology was quickly adopted as the de-facto standard in PC 3D gaming. Voodoo 1 enjoyed lengthy support from game developers. Despite only supporting resolutions as high as 640x480 (800x600 without the usage of Z-buffering) and 16-bit color depth, the card was usable with games into 2000.<br />
<br />
It has been reported that Voodoo1 cards produce artifacts on the screen and do not play most DOS Glide games correctly when the FSB is higher than 100 MHz, even if the PCI bus runs at default clock speeds.<br />
<br />
The prime competitors upon its release were the [[PowerVR]] PCX1 and [[Rendition]] Vérité V1000 chipsets, the latter of which already featured complete 2D processing onboard. Other competitors include the [[Matrox]] Millenium II/[[Matrox Mystique]], [[ATI]] Rage II, [[S3]] Virge and [[NVIDIA]] RIVA 128, all of which had 2D functions, but only the RIVA 128 can be said to match the Voodoo 1 in performance, while of course lacking Glide support.<br />
<br />
'''Bottom line:'''<br />
The card's prime use case would be early statically-linked Glide games in DOS that depend on the first Voodoo chipset. Later games, starting with ca. 1997, are better played with the subsequent Voodoo cards. <br />
<br />
Cards with higher than 4 MB are a trade-off: they have somewhat higher compatibility to later games, but lose some compatibility with first generation titles. 6 MB versions only have more texture memory and are therefore still limited to 640x480; 8 MB boards are able to show 800x600 resolutions due to extra framebuffer memory. Both offer somewhat smoother frame rates in games with more texture memory usage, such as Unreal and Quake 2.<br />
<br />
== Voodoo Rush ==<br />
<br />
[[File:Jazz Multimedia Voodoo Rush.jpg|200px|thumb|Jazz Adrenaline 3D (Alliance ProMotion)]]<br />
[[File:Voodoo_Rush_with_Macronix_2D.jpg|200px|thumb|Procomp G108 (Macronix)]]<br />
<br />
Voodoo Rush was released in August 1997 for the PCI bus and addressed the main shortcoming of the Voodoo Graphics by being a complete 2D/3D solution. The chipset combined either an [[Alliance Semiconductor]] AT25/AT3D or [[Macronix]] 2D core on the same board as the exact same Voodoo chipset (on some cards the 3dfx part came as a daughterboard).<br />
<br />
The combination of two independent chipsets led to a bottleneck for the 3dfx part and therefore about 10% lower performance. The cards had 4, 6 or 8 MB total memory, with only 8 MB versions offering 4 MB for texture space, similarly to Voodoo Graphics. Some cards had slightly higher clocks to close the performance gap. The cards also sometimes weren't fully compatible to existing games, leading to specific Voodoo Rush patches for some games, e.g. Tomb Raider.<br />
<br />
The AT3D chipset has rudimentary 3D functions which can be activated, meaning that Rush cards that feature it have two 3D chipsets.<br />
<br />
'''Bottom line:''' Rush cards were an infamous early attempt at a 2D/3D card by 3dfx and should be avoided when building a vintage gaming system. Primarily a curiosity. Despite that, the cards may be potentially useful in fringe cases like in a system with only a single available PCI slot that does not support a Banshee or Voodoo 3 because of a weak power supply or weak voltage regulators. They shouldn't be difficult to acquire since the demand is not as high as for other 3dfx cards.<br />
<br />
== Voodoo2 ==<br />
<br />
[[File:3dfx_Voodoo_2.jpg|200px|thumb|Provideo PV830 (reference Voodoo2 with 110MHz rated RAM)]]<br />
[[File:Voodoo_2_12MB_(top)_and_8MB_(bottom).jpg|200px|thumb|Voodoo 2 with 8MB (bottom) and 12MB (top)]]<br />
<br />
Released in early 1998, the Voodoo2 chipset (SST96) expanded upon its predecessor by adding a second texture processor, featuring 8 or 12 MB EDO DRAM and supporting Direct3D 6. The clock was increased to 90 MHz, almost doubling the performance compared to Voodoo1. Performance in games utilizing the Voodoo2's second texture unit by means of single-pass multitexturing is further increased. The first notable games to do so were GLQuake, Quake II (both 1997) and Unreal (1998). Single-pass trilinear filtering was possible as well.<br />
<br />
The cards also support SLI (Scan-Line Interleave), a technique which allows 2 cards to be run simultaneously and draw the lines of the image in turn, boosting performance and enabling a resolution of up to 1024x768. With one card installed, up to 800x600 is possible regardless of memory. For SLI operation a special SLI cable is required. It is also possible to use a [[How to make a Voodoo 2 SLI cable|modified floppy drive cable]].<br />
<br />
Following the same principle as the Voodoo1 there are three independent 64-bit RAM buses, one for the frame buffer processor and one for each TMU. While 4 MB RAM are available for the frame buffer, the textures have to be copied into the RAM of both TMUs. So even though there are technically 4 or 8 MB of texture memory on a card effectively there are only 2 or 4 MB available for textures. With SLI this amount does not grow, instead the textures will be copied two more times. <br />
<br />
Voodoo2 still requires the passthrough cable and use of a separate 2D card. However, the chipset does have some 2D features and there is a driver for Linux that allows one to use Voodoo2 as a GUI accelerator.<br />
<br />
A large number of cards from different manufacturers were released, with some deviating from the reference design and/or featuring extra cooling and even slight factory overclocks. The Voodoo2 remained the standard for PC 3D accelerator cards throughout 1998.<br />
<br />
Competitors included the NVIDIA RIVA TNT, ATI Rage 128 and the Matrox G200.<br />
<br />
'''Bottom line:''' The iconic Voodoo2 SLI setup holds nostalgic value for some people. Voodoo2 SLI is viable for almost all Glide games, and has the advantage over Voodoo 3 that it can play more Glide games originally only designed for Voodoo1, with necessary environment variable configuration. Weak points include occasional slight stutter in texture intensive games due to texture trashing and possible image quality problems resulting from the passthrough design.<br />
<br />
== Banshee ==<br />
<br />
[[File:Quantum3D_Raven_PCI.JPG|200px|thumb|Quantum3D Raven PCI (16MB Banshee)]]<br />
<br />
Released in 1998, the Banshee was 3dfx's first fully integrated 2D+3D card. It combines a new 2D core, a single-TMU Voodoo2 and a 250 MHz RAMDAC into one chip. It is clocked at 100 MHz, meaning that the midrange Banshee was actually slightly faster in then prevalent single-textured games than the high-end Voodoo2, yet clearly falls behind in games utilizing multi-texturing. Banshee cards were the first 3dfx cards to universally feature some kind of cooling solution and came equipped with 8MB/16MB SDRAM or SGRAM, with PCI and AGP versions existent.<br />
<br />
Its 2D acceleration was very capable. It rivaled the fastest 2D cores from Matrox, Nvidia, and ATI, consisting of a 128-bit GUI engine and a 128-bit VESA VBE 3.0 VGA core. DirectDraw is accelerated, and the GUI portion supports all of the Windows Graphics Device Interface (GDI) in hardware. The GUI engine achieved near-theoretical maximum performance with a null driver test in Windows NT.<br />
<br />
Banshee is notable for being the only 3dfx card which can run with asynchronous core/memory clocks; cards which are factory overclocked in this fashion do exist. It also was the first to have the "22-bit" 2x2 filter (see below).<br />
<br />
'''Bottom line:''' Banshee cards are far superior to Voodoo Rush, although they have a few bugs in various areas such as video playback and DOS VESA modes. As such they are not ideal gaming choices, although they can be still useful for some games.<br />
<br />
== Voodoo 3 ==<br />
<br />
[[File:3dfx_Voodoo_3_1000_AGP.jpg|200px|thumb||Voodoo 3 1000 AGP (OEM)]]<br />
[[File:3dfx_Voodoo_3_2000_PCI.jpg|200px|thumb||Voodoo 3 2000 PCI]]<br />
[[File:3dfx_Voodoo_3_3000.jpg|200px|thumb||Voodoo 3 3000 AGP]]<br />
[[File:3dfx_Voodoo_3_3500.jpg|200px|thumb||Voodoo 3 3500 TV]]<br />
<br />
The Voodoo 3, codenamed "Avenger", was announced at COMDEX in November 1998 and released on April 3, 1999. Following the buyout of STB, 3dfx was now manufacturing their own cards. The Voodoo 3 was basically a higher-clocked Banshee core outfitted with a second texture unit and some bugfixes. The cards were released in four different flavors: the 125 MHz Voodoo 3 1000, the 143 MHz Voodoo 3 2000, the 166 MHz Voodoo 3 3000, and the 183 MHz Voodoo 3 3500 TV with integrated TV tuner. Except for the low-end V3 1000, which could also come with 8 MB, all cards featured 16 MB. The V3 line came both in PCI or AGP versions, with the 3500 being AGP-only. Some PCI versions featured SGRAM instead of the standard SDRAM. Thanks to the integrated 350 MHz RAMDAC (V3 3000/3500), the maximum resolution is 2048x1536 at about 75 Hz.<br />
It is important to keep in mind that the Voodoo 3 3500 came with a special [[Voodoo_3_3500_VGA|break-out cable]], which may be difficult to find if one only has the bare card. A regular VGA cable will not fit, so one will either need to use its original break-out cable or use a substitude adapter[http://www.vogons.org/viewtopic.php?t=27699][https://www.vogons.org/viewtopic.php?t=42111][https://www.vogons.org/viewtopic.php?t=42111]<br />
<br />
Now facing stronger competition from [[NVIDIA|NVIDIA's]] RIVA TNT line, which already supported 32-bit color depth, 1024x1024 textures and AGP texturing, the Voodoo 3 line was somewhat panned by critics and called outdated in terms of features, but was still considered to be very competitive speed-wise, because 32-bit rendering introduced a big performance hit on competitor cards. At that time, 3dfx's marketing was centered around speed, but to demonstrate that the image quality was still better than their last year's high-end setup, they invented the term "22-bit", describing the added 2x2 box filter that masks dithering.[http://www.beyond3d.com/content/articles/61/1] "3D Filter Quality" in the driver allows to select between the 4x1 linear filter from Voodoo1/2 and the 2x2 box filter.<br />
<br />
Its prime competitor was the NVIDIA RIVA TNT2, of which the TNT2 Ultra was widely considered to be the better choice overall by reviewers, mainly due to superior Direct3D performance and more features. Still, arguably 2048x2048 textures and 32-bit rendering were not as significant in 1999 as the better game compatibility of the Voodoo 3. Other competitor cards included the ATI Rage 128 Pro and S3 Savage 4.<br />
<br />
The GeForce 256, which came out later that year, was considered to be superior in features and performance in D3D and OGL games, yet could still merely tie it in some Glide-centric/CPU limited games such as Unreal Tournament.<br />
<br />
A noteworthy problem with Voodoo 3 or other cards from this generation was the higher power demands, which certain mainboards at the time could not cope with. The issue lied specifically in the voltage regulators for the AGP slot. Intel specified 6A at 3.3V for this slot, but due to cost saving measures some mainboard manufacturers utilized parts that were specified for less than that. Voodoo 3 cards were reported to demand up to 4.8A, which could cause severe thermal issues, crashes and even hardware failures with these boards. One known manufacturer with this problem was Gigabyte. Also Asus had a similar issue, although only two models were reportedly affected; only Nvidia RIVA TNT cards are mentioned, but it is safe to assume that the issue is present for all AGP video cards from that generation and further. Lists for both manufacturers can be found in the links section.<br />
<br />
'''Bottom line:''' A Voodoo 3 2000 roughly matches Voodoo2 SLI 12MB in speed, while only taking one slot and offering better real-world performance due to more texture memory (for 1024x768 as the highest resolution available with Voodoo2 SLI there would be 16 - 4.5 = 11.5 MB available instead of 4 MB, nearly three times as much). The image quality is slightly better due to more advanced RAMDAC filtering and the end of the passthrough design.<br />
<br />
Like with all Voodoo cards, V3 will run games requiring early Direct3D features (8-bit paletted textures or table fog). If this is taken into account together with its good DOS compatibility/speed, wide availability and low cost, the Voodoo 3 can be considered among the best all-around cards for vintage gaming purposes of that time frame and before.<br />
<br />
== Voodoo 4/5 ==<br />
<br />
[[File:3dfx_Voodoo_4_4500_PCI.jpg|200px|thumb||Voodoo 4 4500 PCI]]<br />
[[File:Voodoo_4_AGP.jpg|200px|thumb||Voodoo 4 4500 AGP]]<br />
[[File:PowerColor_Voodoo_4_4500.jpg|200px|thumb||PowerColor Evilking IV]]<br />
[[File:3dfx_Voodoo_5_5500.jpg|200px|thumb||Voodoo 5 5500]]<br />
<br />
The VSA-100 (Voodoo Scalable Architecture), codenamed "Napalm", was the final product from 3dfx and was released in 2000. Only the single-chip Voodoo 4 4500 and the dual-chip Voodoo 5 5500 made it to market, both clocked at 166 MHz and released both in AGP and PCI versions. It is a further refinement of the architecture of all previous products, with some changes and additions such as two pixel pipelines with one texture unit each (instead of one pipeline with two texture units), larger texture caches and data paths expanded from 16-bit to 32-bit. The chip supports 32-bit color depth 3D rendering, 2048x2048 textures, FXT1 and DXTC texture compression.<br />
<br />
Voodoo 4 4500 cards have 32 MB SDRAM. Voodoo 5 5500 cards have 64 MB SDRAM, although only 32 of it are actually usable due to the SLI method used, much like with Voodoo2 SLI. Voodoo 5 cards require supplementary power in the form of a single Molex connection.<br />
<br />
The marketing was now more centered on image quality ("cinematic effects") than speed: Through the added "T-buffer" the Voodoo 4 4500 is capable of 2x RGSSAA (rotated-grid supersampling anti-aliasing), while the Voodoo 5 5500 supports up to 4x RGSSAA.[http://www.anandtech.com/show/350/2][http://www.beyond3d.com/content/articles/37/1] Compared to other methods such as MSAA (multisample anti-aliasing), this variant is considered higher quality, because it smooths the whole screen and eliminates texture flickering to a great extent, therefore generating a much "calmer" and more realistic image especially when moving in the game. Turning on 4xFSAA will automatically disable the post filter that is used in 16-bit mode (as will playing in 32-bit color depth).[http://www.techspot.com/reviews/hardware/voodoo5_part2/voodoo5-2.shtml]<br />
<br />
Unfortunately this comes with a large performance impact due to the high fillrate requirements from rendering at a higher resolution and sampling down to the actual resolution. Additionally, it has the weakness of blurring the text and UI in games; this undesired effect seems to be more detrimental with the 2x mode than the 4x mode. Generally speaking, the 4x mode is only practially useful up to 800x600 depending on the game.<br />
<br />
Only two playable games are known to specifically take advantage of the added T-buffer hardware for effects other than anti-aliasing. These include a custom made Q3Test demo (ver. 1.08), in which 3dfx hacked motion blur support to promote their then new cards. Screenshots from this demo emerged around November 1999 and the actual program was released in December 2000, after 3dfx went bankrupt. The demo consists of three maps and does not feature bots; the motion blur effect is seen with weapons, powerups and moving players. It is only displayed correctly with 4xFSAA turned on for OpenGL and there is no known way to enable it in any other version of Quake 3.<br />
<br />
Also, T-buffer support was programmed into Serious Sam First/Second Encounter. It is supposed to be used for depth of field effects. To activate it, the game must run in 16-bit color depth, FSAA must be on and the following commands have to be written in the console: <br />
<br />
<pre>ogl_iTBuffereffect=2<br />
ogl_iTBufferSamples=4</pre><br />
<br />
The game is then supposed to confirm T-buffer usage in the console when starting it up. Other valid values for the second command are 2 and 8, depending on the number of VSA-100 chips on the used card. The FSAA implementation in this game is reported to be faster than in other releases. Still, given the experimental nature it is very unlikely that the DoF effects work as intended.<br />
<br />
The Voodoo 5 generally performs similarly to the GeForce 256 DDR, but was not competitive with high-end GeForce 2 cards, especially since Glide support in new games was rapidly declining by that time. Likewise, the delayed Voodoo 4 4500 was considered obsolete by reviewers upon its introduction due to the GeForce 2 MX performing better at a similar price point (the Voodoo 4 4500 was released almost four months after the Voodoo 5 5500). Despite this, reviewers pointed out that the VSA-100's SSAA implementation was superior to the competition.<br />
<br />
Unlike the GeForce cards which were Direct3D 7 capable, the VSA-100 line was still limited to Direct3D 6, as it lacked Hardware T&L. This feature, which was introduced by Nvidia a year before, was slowly taking off in 2000 and games which use it to a great extent are not optimally suited for 3dfx hardware. After 3dfx came to an end, fanmade drivers tried to solve this problem and make some 2001 and later games playable on these cards.<br />
<br />
32-bit color depth rendering can be forced in the driver for games that don't natively support it (especially Glide games).<br />
<br />
'''Bottom line:''' The V4 4500 is not a large improvement over the V3, since it performs similarly and its new features are of limited benefit due to this fact.[http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.voodooalert.de%2Fde%2Fcontent%2Ftests%2Fv3vsv4.php] V5 5500 is considerably faster and provides optimal Glide gameplay up to around 1280x1024 without AA, with the added possibility of adding anti-aliasing for higher image quality in lower resolutions, which may be especially useful with older games that are locked to these modes. For authentic hardware, VSA-100 can provide the best visual quality in these titles.<br />
<br />
To attain the best possible frame rates, the cards can be combined with fast CPUs such as Athlon XPs with the KT333 chipset. AGP 3.3v support is necessary. Note that with 4xFSAA in any resolution or 1024x768x32 with no AA the Voodoo5 hits its fillrate limit in many non CPU limited games, making faster CPUs effectively useless.[http://www.rashly3dfx.com/products/images/133fsbCPU.gif]<br />
<br />
Macintosh PCI versions of the V5 5500 have DVI outputs for clearer image quality. Using this with DOS games may [[General monitor advices|cause problems]] due to locked refresh rates though.<br />
<br />
== Other 3dfx cards ==<br />
<br />
[[File:3dfx_Velocity_100_AGP.jpeg|200px|thumb||3Dfx Velocity]]<br />
The company also released other cards, such as the budget Velocity (name taken after the acquisition of STB) line, which only came with 1 TMU similarly to Banshee, although the second one can reportedly be enabled by a registry hack. Also, 3dfx had plans for a Voodoo 5 6000, which would have come with four VSA-100 chips installed and would have been powered by an external power supply, dubbed "Voodoo Volts". About 150-250 of these were made as prototypes. These cards beat Nvidia's GeForce 2 line and are even competitive with GeForce 3 when used with faster CPUs, and are also capable of 8x RGSSAA. The prototypes are considered "legendary" in the enthusiast community and are highly sought after, with prices easily as high as $1000 paid for them.<br />
<br />
== User benchmarks ==<br />
<br />
''Main article: [[3dfx Benchmarks]]''<br />
<br />
== Video captures ==<br />
<br />
{{#ev:youtube|LPocZ-FX8SU}}<br />
{{#ev:youtube|_S4qCr77jJ8}}<br />
{{#ev:youtube|mXpoRJjsr-g}}<br />
{{#ev:youtube|HLWIhqAfFz0}}<br />
{{#ev:youtube|wGLy2iIviek}}<br />
{{#ev:youtube|QLBgaLOi7N4}}<br />
{{#ev:youtube|eghlSdGvuC0}}<br />
{{#ev:youtube|4j07Gmrw50E}}<br />
<br />
== External links ==<br />
*[http://www.vogonswiki.com/index.php/Interesting_Vogons_Threads#Graphics_cards VOGONS threads about graphics cards] <br />
*[http://www.tdfx.de/eng/grafikkarten_alle.shtml Complete database of 3dfx cards]<br />
*[http://www.falconfly.de/ Best resource for 3dfx drivers + other information]<br />
*[http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1758 Glide games list]<br />
*[http://www.zeus-software.com/downloads/nglide/compatibility NGlide wrapper compatibility list]<br />
*[http://vogons.zetafleet.com/viewtopic.php?t=886 Complete list of Glide games for DOS]<br />
*[http://www.youtube.com/playlist?list=PL2DC6912FD577F199 3D Acceleration Comparison with many 3dfx games]<br />
*[http://translate.google.com/translate?hl=en&ie=ASCII&prev=_t&sl=de&tl=en&u=http://www.voodooalert.de/de/content/tests/index.php Many 3dfx tests and driver comparisons]<br />
*[http://patrizio1.tripod.com/var.htm List of SST variables]<br />
*[http://translate.google.com/translate?hl=en&ie=ASCII&prev=_t&sl=de&tl=en&u=http://web.archive.org/web/20000304054232/http://www.gigabyte.de/gigadeutsch/news/news.htm List of Gigabyte mainboards which will accept a Voodoo3]<br />
*[http://translate.google.com/translate?hl=en&ie=ASCII&prev=_t&sl=de&tl=en&u=http://web.archive.org/web/20070304033237/http://rma.asus.de/support/FAQ/faq034_lx_tntrew.htm List of affected Asus motherboards with modding instructions]<br />
*[http://www.3dgw.com/faq/moodys_voodoo2_faq.htm Moody's Voodoo2 FAQ]<br />
*[https://web.archive.org/web/20140910201631/http://floodyberry.com/carmack/johnc_plan_1998.html#d19980111 John Carmack on texture swapping with Voodoo cards]<br />
*[http://www.falconfly.de/downloads/Q3_Motion_Blur.zip Q3Test 1.08 for Voodoo 5]<br />
<br />
[[Category:Hardware]]<br />
[[Category:Graphics Cards]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:3dfx_Velocity_100_AGP.jpeg&diff=4541
File:3dfx Velocity 100 AGP.jpeg
2022-06-15T12:24:40Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=PowerVR&diff=4540
PowerVR
2022-06-15T12:23:35Z
<p>Michael Dale: </p>
<hr />
<div><br />
== Series 1 ==<br />
<br />
=== Midas ===<br />
OEM<br />
<br />
=== PCX-1 ===<br />
<br />
<br />
[[File:NEC_PC_3DEngine.jpeg|thumb|NEC PC 3DEngine (PCX-1 Chipset)]]<br />
<br />
<br />
=== PCX-2 ===<br />
<br />
[[File:Matrox m3D Card.JPG|thumb|Matrox m3D (PCX-2 Chipset)]]<br />
<br />
<br />
1997 and it's bilinear filtered and MiniGL drivers for this are in the 1.0.x.x version range. Supports Direct3D 3, and its own API, SGL.<br />
<br />
A seal swimming quickly in polluted water in a sinus pattern was used to demonstrate this card. Bundled games typically are Ultim@te Race.<br />
<br />
Something about infinite planes and dummied-out 24-bit rendering.<br />
<br />
Something about Crime Cities' MiniGL driver to get newer games ""working""<br />
<br />
== Series 2 ==<br />
=== PowerVR SG ===<br />
Announced early 1998 and never released, however some games were tooled to support it (Half-Life) which suggests a prototypical existence in 1998. <br />
<br />
MiniGL drivers for this are in the 1.1.x.x version range.<br />
<br />
=== Neon250 ===<br />
Released in late 1999, something about dreamcast, "still" no support for OpenGL, supports SGL2 API which almost no games used, and it's rare!!! <br />
<br />
MiniGL drivers for this are in the 1.2.x.x version range.<br />
<br />
== Series 3 ==<br />
=== Kyro 1 ===<br />
[[File:3D_Prophet_4000XT_PCI.jpg|200px|thumb||3D Prophet 4000XT]]<br />
<br />
The original Kyro was released in 2000 and dropped support for the PowerVR SGL and SGL2 APIs. Basically it is a 'false DirectX 7' card that supports just DirectX 6 features. Its low core and memory clock frequencies and lack of hardware T&L support crippled its performance against its main competitors (namely the GeForce2 MX), but thanks to its tile-based deferred rendering architecture it performed decently in games that had a lot of overdraw. Although it lacked hardware T&L it was still fairly feature rich compared to other DirectX 6 graphics chips - with texture compression (S3TC), environment-mapped bump mapping (EMBM), ordered-grid super-sampling anti-aliasing and anisotropic filtering (up to level 2x) support. While its anisotropic filtering quality was on par with that of the GeForce 256 / GeForce 2 series, it incurred a very large performance decrease when enabled.<br />
<br />
The tiled rendering was also a drawback to supporting more modern graphic features that rely on rendering-to-texture and framebuffers.<br />
<br />
Unsurprising for it's KYRO name (Cairo, Egypt), many tech demos to showcase this card take place in ancient Egypt.<br />
<br />
=== Kyro 2 ===<br />
[[File:3D_Prophet_4500_AGP.jpg|200px|thumb||3D Prophet 4500]]<br />
Released in 2001. Essentially the Kyro 2 is just a Kyro with higher core and memory clock frequencies. Most of the marketing were about features the older series had, including tiled rendering, full sorting, internal true color rendering, etc. The emphasis on hidden surface removal was supposed to be the feature to make up for the lack of HW T&L. It also does not support cubic environment mapping. In games that don't make heavy use of hardware T&L, the Kyro 2 can perform well against the GeForce 2 GTS. But, like everything that isn't Nvidia and ATI, it deprecated quickly for its lack of hardware T&L and its lateness to the market. The latest drivers allow enabling a feature called EnT&L, which allows running games that require hardware T&L. T&L is done in software.<br />
<br />
Also oddly enough,the Kyro 2 does not support AGP 4x out of the box, but that can be remedied through a hardware mod [http://www.paraknowya.com/articles/agpmod/index.shtml (link)].<br />
<br />
Likewise with the original Kyro, it has no support for the SGL or SGL2 API.<br />
<br />
=== Kyro 2 SE===<br />
Announced in 2002 but cancelled at the last minute. Only one known card was ever produced - Hercules' 3D Prophet 4800. Supposedly it introduced a hardware T&L implementation (advertised as EnT&L or "Enhanced T&L"), but it ended up just being a software hack, much in the way 3dfx's "Geometry Assist" feature functioned in their Voodoo3/4/5 drivers. Regardless, it would have easily been swallowed up by the competition from NVIDIA and ATI at the time.<br />
<br />
=== Issues ===<br />
While Kyro cards perform very well in Windows 98, they have compatibility issues with non-standard VGA modes in DOS: For example in Arkanoid 2 the paddle is invisible, Ironman Super Offroad shows only a black screen, and screen output is garbled in Werewolf vs. Comanche, Microsoft Flight Simulator, Lost Vikings and The Settlers.<br />
<br />
==Video captures==<br />
<br />
===PCX-2 ===<br />
{{#ev:youtube|DU5Zi69QPQs}}<br />
{{#ev:youtube|wWzWdwj9NvU}}<br />
{{#ev:youtube|u2LVfam6w1o}}<br />
{{#ev:youtube|aBuGwrWP-s4}}<br />
{{#ev:youtube|gOB8hItI04Y}}<br />
{{#ev:youtube|gYiiPHsMzBI}}<br />
{{#ev:youtube|GT0OILijFfo}}<br />
<br />
===Kyro ===<br />
{{#ev:youtube|yUxU93Geet4}}<br />
{{#ev:youtube|5RlFs5dEm28}}<br />
<br />
==Related links==<br />
*[http://www.vogonswiki.com/index.php/Interesting_Vogons_Threads#Graphics_cards VOGONS threads about graphics cards] <br />
<br />
[[Category:Hardware]]<br />
[[Category:Graphics Cards]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:NEC_PC_3DEngine.jpeg&diff=4539
File:NEC PC 3DEngine.jpeg
2022-06-15T12:22:50Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=File:3dfx_Vodoo_3_2000_LC_PCI.jpeg&diff=4538
File:3dfx Vodoo 3 2000 LC PCI.jpeg
2022-06-15T12:21:34Z
<p>Michael Dale: </p>
<hr />
<div></div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Half-Life&diff=4520
Half-Life
2022-05-30T10:59:59Z
<p>Michael Dale: </p>
<hr />
<div>* Patch to version 1.1.1.0<br />
* Update desktop shortcut to open: "C:\SIERRA\Half-Life\hl.exe" -console<br />
* Place benchmark demo (e.g. mwd5.dem file) in C:\SIERRA\Half-Life\value folder<br />
* Open Half Life and select Console<br />
* Type: timedemo mwd5<br />
* Take the best result out of 3 runs. The first run is always a bit slow. 2 & 3 should be very similar.<br />
<br />
<br />
[[File:Mwd5.zip]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Half-Life&diff=4519
Half-Life
2022-05-30T10:48:48Z
<p>Michael Dale: </p>
<hr />
<div>* Patch to version 1.1.1.0<br />
* Update desktop shortcut to open: "C:\SIERRA\Half-Life\hl.exe" -console<br />
* Place benchmark demo (e.g. mwd5.dem file) in C:\SIERRA\Half-Life\value folder<br />
* Open Half Life and select Console<br />
* Type: timedemo mwd5<br />
* Run at least twice to get result, I use 3rd result<br />
<br />
<br />
[[File:Mwd5.zip]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Half-Life&diff=4518
Half-Life
2022-05-30T10:47:41Z
<p>Michael Dale: </p>
<hr />
<div>* Patch to version 1.1.1.0<br />
* Update desktop shortcut to open: "C:\SIERRA\Half-Life\hl.exe" -console<br />
* Place benchmark demo (e.g. mwd5.dem file) in C:\SIERRA\Half-Life\value folder<br />
* Open Half Life and select Console<br />
* Type: timedemo mwd5<br />
* Run at least twice to get result<br />
<br />
<br />
[[File:Mwd5.zip]]</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=Half-Life&diff=4517
Half-Life
2022-05-30T10:46:28Z
<p>Michael Dale: Created page with "* Patch to version 1.1.1.0 * Update desktop shortcut to open: "C:\SIERRA\Half-Life\hl.exe" -console * Place benchmark demo (e.g. mwd5.dem file) in C:\SIERRA\Half-Life\value fo..."</p>
<hr />
<div>* Patch to version 1.1.1.0<br />
* Update desktop shortcut to open: "C:\SIERRA\Half-Life\hl.exe" -console<br />
* Place benchmark demo (e.g. mwd5.dem file) in C:\SIERRA\Half-Life\value folder<br />
* Open Half Life and select Console<br />
* Type: timedemo mwd5<br />
* Run at least twice to get result</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:Citronalco&diff=4510
User talk:Citronalco
2022-05-20T13:01:03Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 23:01, 20 May 2022 (AEST)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:Corrosive23&diff=4509
User talk:Corrosive23
2022-05-20T13:00:11Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 23:00, 20 May 2022 (AEST)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=User_talk:Joseph_Joestar&diff=4473
User talk:Joseph Joestar
2022-05-18T05:26:36Z
<p>Michael Dale: Welcome!</p>
<hr />
<div>'''Welcome to ''Vogons Wiki''!'''<br />
We hope you will contribute much and well.<br />
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].<br />
Again, welcome and have fun! [[User:Michael Dale|Michael Dale]] ([[User talk:Michael Dale|talk]]) 15:26, 18 May 2022 (AEST)</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=MWD_Retro_LAN_5&diff=4472
MWD Retro LAN 5
2022-04-24T12:37:45Z
<p>Michael Dale: /* Computers (in planning) */</p>
<hr />
<div>== Details ==<br />
* Held Sunday 24th April 2022<br />
* 10 People<br />
<br />
== Changes ==<br />
* Upgraded "Athlon Machine" to Sound Blaster Audigy 2 ZS<br />
* Upgraded "Dell Pentium 4" to Radeon 9600 XT 128mb<br />
<br />
== Computers ==<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Name<br />
! CPU<br />
! MHz<br />
! RAM (MB)<br />
! GPU<br />
! VRAM (MB)<br />
! HDD (GB)<br />
! OS<br />
! Sound<br />
|-<br />
| Pentium 3 Machine<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Geforce 2 MX AGP<br />
| 64<br />
| 40<br />
| Windows 98 SE<br />
| SoundBlaser Live!<br />
|-<br />
| Athlon Machine<br />
| Athlon 1.2GHz<br />
| 1200<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 30<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| Gateway 1<br />
| Pentium 3 933<br />
| 933<br />
| 320<br />
| Radeon 9000 PCI<br />
| 64<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 2<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| 3dfx Voodoo 3 2000 PCI<br />
| 16<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 3<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| Geforce 2 MX 200 PCI<br />
| 32<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Dell Pentium 4<br />
| Pentium 4 2.66GHz<br />
| 2660<br />
| 2048<br />
| Radeon 9600 XT<br />
| 256<br />
| <br />
| Windows XP<br />
|<br />
|-<br />
| Generic Celeron<br />
| Celeron 1.0A<br />
| 1000<br />
| 128<br />
| Geforce FX 5500 AGP<br />
| 256<br />
| 40<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Generic P4<br />
| Pentium 4 1.7GHz Willamette<br />
| 1700<br />
| 1024<br />
| Geforce 2 MX AGP<br />
| 32<br />
| 40<br />
| Windows 2000 SP4<br />
|<br />
|-<br />
| Scanlines P3<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 8GB CF<br />
| Windows 98se<br />
|<br />
|-<br />
| Junks P3<br />
| Pentium 3 1GHz<br />
| 1000<br />
| <br />
| Geforce 2 MX w/ SLI Voodoo 2<br />
| <br />
| <br />
| Windows 98se<br />
|<br />
|-<br />
| HP Retro Server<br />
| Pentium D 820<br />
| 2.8GHz<br />
| 2048<br />
| Geforce 210<br />
| 1024<br />
| 160<br />
| Windows XP<br />
|<br />
|}<br />
<br />
== Games Played ==<br />
* Tribes<br />
* Unreal Tournament<br />
* Quake 1/2/3<br />
* Worms World Party<br />
* AvP2<br />
* Team Fortress Classic</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=MWD_Retro_LAN_5&diff=4471
MWD Retro LAN 5
2022-04-24T12:33:32Z
<p>Michael Dale: /* Computers (in planning) */</p>
<hr />
<div>== Details ==<br />
* Held Sunday 24th April 2022<br />
* 10 People<br />
<br />
== Changes ==<br />
* Upgraded "Athlon Machine" to Sound Blaster Audigy 2 ZS<br />
* Upgraded "Dell Pentium 4" to Radeon 9600 XT 128mb<br />
<br />
== Computers (in planning) ==<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Name<br />
! CPU<br />
! MHz<br />
! RAM (MB)<br />
! GPU<br />
! VRAM (MB)<br />
! HDD (GB)<br />
! OS<br />
! Sound<br />
|-<br />
| Pentium 3 Machine<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Geforce 2 MX AGP<br />
| 64<br />
| 40<br />
| Windows 98 SE<br />
| SoundBlaser Live!<br />
|-<br />
| Athlon Machine<br />
| Athlon 1.2GHz<br />
| 1200<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 30<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| Gateway 1<br />
| Pentium 3 933<br />
| 933<br />
| 320<br />
| Radeon 9000 PCI<br />
| 64<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 2<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| 3dfx Voodoo 3 2000 PCI<br />
| 16<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 3<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| Geforce 2 MX 200 PCI<br />
| 32<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Dell Pentium 4<br />
| Pentium 4 2.66GHz<br />
| 2660<br />
| 2048<br />
| Radeon 9600 XT<br />
| 256<br />
| <br />
| Windows XP<br />
|<br />
|-<br />
| Generic Celeron<br />
| Celeron 1.0A<br />
| 1000<br />
| 128<br />
| Geforce FX 5500 AGP<br />
| 256<br />
| 40<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Generic P4<br />
| Pentium 4 1.7GHz Willamette<br />
| 1700<br />
| 1024<br />
| Geforce 2 MX AGP<br />
| 32<br />
| 40<br />
| Windows 2000 SP4<br />
|<br />
|-<br />
| Scanlines P3<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 8GB CF<br />
| Windows 98se<br />
|<br />
|-<br />
| Junks P3<br />
| Pentium 3 1GHz<br />
| 1000<br />
| <br />
| Geforce 2 MX w/ SLI Voodoo 2<br />
| <br />
| <br />
| Windows 98se<br />
|<br />
|-<br />
| HP Retro Server<br />
| Pentium D 820<br />
| 2.8GHz<br />
| 2048<br />
| Geforce 210<br />
| 1024<br />
| 160<br />
| Windows XP<br />
|<br />
|}<br />
<br />
== Games Played ==<br />
* Tribes<br />
* Unreal Tournament<br />
* Quake 1/2/3<br />
* Worms World Party<br />
* AvP2<br />
* Team Fortress Classic</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=MWD_Retro_LAN_5&diff=4470
MWD Retro LAN 5
2022-04-24T12:31:42Z
<p>Michael Dale: /* Computers (in planning) */</p>
<hr />
<div>== Details ==<br />
* Held Sunday 24th April 2022<br />
* 10 People<br />
<br />
== Changes ==<br />
* Upgraded "Athlon Machine" to Sound Blaster Audigy 2 ZS<br />
* Upgraded "Dell Pentium 4" to Radeon 9600 XT 128mb<br />
<br />
== Computers (in planning) ==<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Name<br />
! CPU<br />
! MHz<br />
! RAM (MB)<br />
! GPU<br />
! VRAM (MB)<br />
! HDD (GB)<br />
! OS<br />
! Sound<br />
|-<br />
| Pentium 3 Machine<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Geforce 2 MX AGP<br />
| 64<br />
| 40<br />
| Windows 98 SE<br />
| SoundBlaser Live!<br />
|-<br />
| Athlon Machine<br />
| Athlon 1.2GHz<br />
| 1200<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 30<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| Gateway 1<br />
| Pentium 3 933<br />
| 933<br />
| 320<br />
| Radeon 9000 PCI<br />
| 64<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 2<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| 3dfx Voodoo 3 2000 PCI<br />
| 16<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 3<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| Geforce 2 MX 200 PCI<br />
| 32<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Dell Pentium 4<br />
| Pentium 4 2.66GHz<br />
| 2660<br />
| 2048<br />
| Radeon 9600 XT<br />
| 256<br />
| <br />
| Windows XP<br />
|<br />
|-<br />
| Generic Celeron<br />
| Celeron 1.0A<br />
| 1000<br />
| 128<br />
| Geforce FX 5500 AGP<br />
| 256<br />
| 40<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Generic P4<br />
| Pentium 4 1.7GHz Willamette<br />
| 1700<br />
| 1024<br />
| Geforce 2 MX AGP<br />
| 32<br />
| 40<br />
| Windows 2000 SP4<br />
|<br />
|-<br />
| HP Retro Server<br />
| Pentium D 820<br />
| 2.8GHz<br />
| 2048<br />
| Geforce 210<br />
| 1024<br />
| 160<br />
| Windows XP<br />
|<br />
|}<br />
<br />
== Games Played ==<br />
* Tribes<br />
* Unreal Tournament<br />
* Quake 1/2/3<br />
* Worms World Party<br />
* AvP2<br />
* Team Fortress Classic</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=MWD_Retro_LAN_5&diff=4469
MWD Retro LAN 5
2022-04-24T12:29:58Z
<p>Michael Dale: </p>
<hr />
<div>== Details ==<br />
* Held Sunday 24th April 2022<br />
* 10 People<br />
<br />
== Changes ==<br />
* Upgraded "Athlon Machine" to Sound Blaster Audigy 2 ZS<br />
* Upgraded "Dell Pentium 4" to Radeon 9600 XT 128mb<br />
<br />
== Computers (in planning) ==<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Name<br />
! CPU<br />
! MHz<br />
! RAM (MB)<br />
! GPU<br />
! VRAM (MB)<br />
! HDD (GB)<br />
! OS<br />
! Sound<br />
|-<br />
| Pentium 3 Machine<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Geforce 2 MX AGP<br />
| 64<br />
| 40<br />
| Windows 98 SE<br />
| SoundBlaser Live!<br />
|-<br />
| Athlon Machine<br />
| Athlon 1.2GHz<br />
| 1200<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 30<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| Gateway 1<br />
| Pentium 3 933<br />
| 933<br />
| 320<br />
| Radeon 9000 PCI<br />
| 64<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 2<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| 3dfx Voodoo 3 2000 PCI<br />
| 16<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 3<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| Geforce 2 MX 200 PCI<br />
| 32<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Dell Pentium 4<br />
| Pentium 4 2.66GHz<br />
| 2660<br />
| 2048<br />
| Radeon 9600 XT<br />
| 256<br />
| <br />
| Windows XP<br />
|<br />
|-<br />
| Generic Celeron<br />
| Celeron 1.0A<br />
| 1000<br />
| 128<br />
| Geforce FX 5500 AGP<br />
| 256<br />
| 40<br />
| Windows 98 SE<br />
|<br />
|-<br />
| HP Retro Server<br />
| Pentium D 820<br />
| 2.8GHz<br />
| 2048<br />
| Geforce 210<br />
| 1024<br />
| 160<br />
| Windows XP<br />
|<br />
|}<br />
<br />
== Games Played ==<br />
* Tribes<br />
* Unreal Tournament<br />
* Quake 1/2/3<br />
* Worms World Party<br />
* AvP2<br />
* Team Fortress Classic</div>
Michael Dale
https://www.vogonswiki.com/index.php?title=MWD_Retro_LAN_5&diff=4468
MWD Retro LAN 5
2022-04-07T22:21:02Z
<p>Michael Dale: /* Games (in planning) */</p>
<hr />
<div>== Details ==<br />
* Planning stage<br />
* ETA Sunday 24th April 2022<br />
<br />
== Changes ==<br />
* Upgraded "Athlon Machine" to Sound Blaster Audigy 2 ZS<br />
* Upgraded "Dell Pentium 4" to Radeon 9600 XT 128mb<br />
<br />
== Computers (in planning) ==<br />
<br />
{| class="wikitable" style="font-size: 85%;"<br />
|-<br />
! Name<br />
! CPU<br />
! MHz<br />
! RAM (MB)<br />
! GPU<br />
! VRAM (MB)<br />
! HDD (GB)<br />
! OS<br />
! Sound<br />
|-<br />
| Pentium 3 Machine<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 512<br />
| Geforce 2 MX AGP<br />
| 64<br />
| 40<br />
| Windows 98 SE<br />
| SoundBlaser Live!<br />
|-<br />
| Athlon Machine<br />
| Athlon 1.2GHz<br />
| 1200<br />
| 512<br />
| Voodoo 5 5500 AGP<br />
| 64<br />
| 30<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| DeskPro En<br />
| Pentium 3 1GHz<br />
| 1000<br />
| 384<br />
| Voodoo 4 4500 PCI "Mini-Me"<br />
| 32<br />
| 20<br />
| Windows 2000<br />
| SoundBlaster Audigy 2 ZS<br />
|-<br />
| Gateway 1<br />
| Pentium 3 933<br />
| 933<br />
| 320<br />
| Radeon 9000 PCI<br />
| 64<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 2<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| 3dfx Voodoo 3 2000 PCI<br />
| 16<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Gateway 3<br />
| Pentium 3 933<br />
| 933<br />
| 256<br />
| Geforce 2 MX 200 PCI<br />
| 32<br />
| 15<br />
| Windows 98 SE<br />
|<br />
|-<br />
| Dell Pentium 3<br />
| Pentium 3 866<br />
| 866<br />
| 1024<br />
| TNT2 M64 AGP<br />
| 32<br />
| <br />
| Windows XP<br />
|<br />
|-<br />
| HP Retro Server<br />
| Pentium D 820<br />
| 2.8GHz<br />
| 2048<br />
| Geforce 210<br />
| 1024<br />
| 160<br />
| Windows XP<br />
|<br />
|}<br />
<br />
== Games (in planning) ==<br />
* Age of Empires 2<br />
* Tribes<br />
* Unreal Tournament<br />
* Quake 3<br />
* Worms World Party<br />
* Red Alert 2<br />
* AvP2</div>
Michael Dale